survivor`s guide
s
INTRODUCTION :
DEAD MEN WALKING
#1
Everything crumbled in less than an hour.
The TV and radio were broadcasting terrible
things…
For those who spent the last years in a fallout shelter,
Zombicide is a cooperative game where a handful of
desperate Survivors battle swarming hordes of
Zombies played by the game itself.
With lush components, easy rules, a cooperative
system, modular tiles, numerous miniatures, and
endless replay value, Zombicide is now a major
name in zombie games.
#1 INTRODUCTION . . . . . 2
#2 OVERVIEW . . . . . . . . . . . 3
#3 ACTIONS . . . . . . . . . . . . . 4
#4 SKILLS . . . . . . . . . . . . . . . 4
#5 THE ZOMBIES . . . . . . . . 4
#6 TIPS . . . . . . . . . . . . . . . . . 5
#7 WHAT’S NEXT ? . . . . . . 6
#8 THE FUTURE . . . . . . . . . . . 8
#9 MISSIONS . . . . . . . . . . . . 12
ZOMBICIDE IS A GAME BY:
Raphaël GUITON, Jean-Baptiste LULLIEN
and Nicolas RAOULT
SURVIVOR'S GUIDE:
Hervé "MarsEye" DAUBET
TRANSLATION :
Nicolas RAOULT
2
© 2015 Guillotine Games, CoolMiniOrNot, Edge Entertainment.
All rights reserved.
ZOMBICIDE - RULES
Like a TV show, Zombicide is set in Seasons, each
with a core box and expansions. All material,
whatever the Season, is fully compatible! A sandbox
on its own, Zombicide is flexible enough for everyone
to create a tailored zombie game!
Each Season contains the complete rules while
featuring new game tiles, Survivors, and Zombie
types. Each one has its own atmosphere and feel,
and each can be used as a standalone game or an
expansion to other Seasons.
While Season 1 depicts an urban environment
packed full of buildings, cars, and streets, Season 2:
Prison Outbreak takes us to jail. Being an inmate is
hard, but being an inmate with Zombies is murder!
Season 3: Rue Morgue is set a couple months after
the initial invasion. Civilization is almost gone, but the
Zombies still roam around! Hardened survivors
explore ruined hospitals and devastated military
camps, looking for the virus’ origin.
Beginner-friendly yet tactically deep enough to please
seasoned players, Zombicide is here to stay: blogs,
forums, and fan sites spawn everywhere on the web.
A growing number of players contribute their own
Missions and fan-made contents. Zombicide’s
website offers more than 60 missions, all free to
download!
ZOMBICIDE.COM
ZOMBICIDE #2 OVERVIEW
FOR DUMMIES!
The world as we knew it is no more.
What we did before no longer matters.
Today we must adapt and learn. Learn
about being survivors.
Here are a few tips to help new players jump
into the Zombicide universe!
Zombicide is easy to learn. The rules are clear
and smooth but could intimidate anyone not
used to this kind of game. Thanks to this
Survivor’s Guide, you can demonstrate the
game to anyone in a few minutes!
If you and your group are not hardcore players,
consider the Zombicide Season 1 box. Both
Prison Outbreak and Rue Morgue feature
slightly more extensive rules.
Introduce Zombicide to the players. Show
them the box and game contents. Go straight
to the core features: this is a cooperative
game where everyone plays a Survivor of a
Zombie invasion. Survivors have to get along
and cooperate to complete Missions while
battling Zombies controlled by the game
itself.
Then move quickly through the rules. Don’t
bother going into details. Explain the core
concepts, and say you’ll explore the details as
the game goes on. That’s important: going too
deep at this point could confuse the players.
Begin with the Game Round overview. On the
Players’ Phase, each player alternates
activating his or her Survivor(s). Once
everyone has played, then comes the
Zombies’ Phase.
After that, gently describe the way each
Survivor activates, pointing out the miniatures
and boards to make things clearer, if needed.
Each Survivor has three Actions to spend
during his Activation. He can use them for
Move, Combat, Search, or to perform
situational
Actions,
like
exchanging
Equipment, opening doors, or taking
Objective tokens.
vip
For your first games, we suggest avoiding
Missions featuring cars.
If you intend to show Zombicide to new
players, you should play some Missions on
your own, even solo, to learn how to quickly
manage things without getting out the
rulebook. If you haven’t played yet, take the
time the read the rulebook.
ZOMBICIDE.COM
ZOMBICIDE - GUIDE
3
#3 ACTIONS
#5 THE ZOMBIES
Describe each major Action in a little more
detail.
Introduce the different Zombie types and their
specific features: Walker, Fatty, Runner, and
Abomination.
• Move: Explain what a Zone is and the way
that Zombies affect Survivors’ movements.
Make it clear that this Action can be executed
several times during a Survivor’s Activation.
• Combat: This Action can also be executed
several times. Explain the difference between
Melee and Ranged Combat. Using the
appropriate Equipment cards, discuss the
symbols associated with Combat: Range, Dice,
Accuracy, and Damage. Then explain the
Targeting Priority Order for Ranged Combat.
• Search: This Action can only be executed in a
building Zone that contains no Zombies. Draw
an Equipment card for the Survivor. A Survivor
can only Search once during his Activation.
Briefly describe situational Actions (exchanging
Equipment, opening doors, taking Objective
tokens). Talk about Zombie invasions inside a
building when it’s opened for the first time.
#4 SKILLS
4
Get to the conclusion with a quick description
of the Zombies’ Phase.
• Attack: A Zombie attacks a single Survivor
standing in the same Zone whenever possible.
The second Wound is lethal. A Wound card
reduces the Survivor’s Inventory and forces
the Survivor to discard an Equipment card.
• Move: Make sure to review Zombie movement rules if you’re not familiar with the game.
Zombies that didn’t attack move toward the
Survivors, guided first by sight and then by
sound.
1 – Zombies select their target: First the
noisiest visible Survivors, then the noisiest
Zone if no Survivor is in sight. Distance
doesn’t matter.
2 – Zombies try to reach their target by
taking the shortest available path.
In both situations, if Zombies have several
valid targets, they split in equal groups to
follow them all. Add zombies to make these
groups equal. Keep an eye on the Zombie
splitting rules.
Describe the Blue Level Skills for the Survivors
currently in play. Specify that Survivors gain an
additional Action at the Yellow Level. Don’t
bother with the rest. You probably won’t need it
for a demo game.
NOTE: This is probably the time to talk about
Noise, if you skipped it while describing
Equipment cards!
This is also the perfect time to talk about
experience, the way Survivors progress, and
the Danger Levels.
• Spawn: Draw a Zombie card for each Spawn
Zone, always starting from the same Spawn
Zone and going clockwise.
ZOMBICIDE - GUIDE
ZOMBICIDE.COM
#6 TIPS
• Avoid Searching with the last Survivor’s
last Action. You will not have any Actions left
to deal with unexpected events. Better safe
than sorry. How many Survivors got bitten by
drawing a vicious “Aaahh!!” card?
• Might Makes Right. Stay together. You’ll increase your team’s survival odds. As you get
better with the game, you’ll be able to safely
send out Josh or Wanda as scouts. As a rule,
however, staying together is the best basic
strategy.
• COOPERATE! Don’t keep the good stuff for
yourself. Getting good gear to everyone is
crucial. Don’t think twice about giving the nice
Equipment card you just drew to another
Survivor if he’s more suited to using it. As the
game begins, pass along the starting
Equipment cards, if needed, until everyone has
the proper Equipment. (Your Survivor attacks
twice with his Fire Axe, for example, then gives
it to the next Survivor, who do the same thing,
and so on.)
• Control the Zombie population. Lacking
Zombie miniatures to crowd the board triggers
lethal extra Activations for Zombies. Be sure
you have enough spare Zombie miniatures for
the next Spawn phase (especially if you plan
on opening a building in the same round). If
that’s not the case, it means you didn’t kill
enough of them! That’s why it’s called
Zombicide.
In the same way, keep track of the extra
Activation Zombie cards you discarded along
the way. Anticipation is the first step to
survival.
With these tips, you’re now ready to begin the
Zombicide!
• Open the buildings as soon as possible,
while the Danger Level is still low. Blue is
better. Opening a big building at the higher
Danger Levels is like opening Pandora’s Box.
A horde of Zombies immediately overwhelms
your team.
• Control the experience gains. More often
than not, refrain from killing that lone Walker
that will push you to the next Danger Level. Do
your best to get Survivors to progress at the
same pace, in order to get to the same Danger
Levels in a short time span.
ZOMBICIDE.COM
ZOMBICIDE - GUIDE
5
#7 WHAT'S NEXT ?
You’re interested in Zombicide, but you’re not
sure about how to begin? You’ve fully explored
Season 1, and your team seeks new
challenges? New players may have a hard time
choosing Zombicide expansions. Here are a
few tips to get you on track.
The box includes four additional Survivors and
their Zombivor versions, as well as the six
Zombivor versions of Season 1’s heroes. Add
in new Equipment cards and ten new
Missions, and you have an essential
expansion!
ZOMBICIDE SEASON 1
No question, this is where it all begins. Season 1
is the easiest to discover, the easiest to set up,
and the box with the greatest free material
online. Its urban setting is the key to its infinite
replay value. The heroes’ charisma plays a
great part in the game’s success, and they still
number amongst the better Survivors in the
whole range.
ZOMBICIDE COMPENDIUM #1
This book features more than 60 Missions for
Season 1, including two campaigns. Hours
and hours of cooperation and zombie hunting!
The Compendium includes a chapter on the
Equipment and Zombie decks, revealing
secrets about the zombie matrixes and giving
you tips on deck customization. A prized
addition to your Season 1 box!
TOXIC CITY MALL
This should be your first choice after acquiring
Zombicide Season 1. Toxic City Mall’s tiles
create a devastated mall, and the dreadful
Toxic Zombies are a nice addition to your
collection. The expansion introduces new rules
for barricades, the Ultrared mode, and the
Resurrection mode, which allows you to play
with Zombivors—heroes turned into zombies!
6
ZOMBICIDE - GUIDE
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ZOMBICIDE.COM
SEASON 2 : PRISON OUTBREAK
ZOMBIE DOGZ
Prison Outbreak is often compared to an
“advanced” Zombicide in a prison atmosphere.
Richer and more tactical, Prison Outbreak
introduces a new Zombie type, the Berserkers,
in addition to new sculpts of Standard Zombies.
Special rules allow you to manage the prison
areas: switches, security gates, observation
towers, barbwire, and more.
There is always a dark side. If Dog Companions
are precious allies, Zombie Dogz are your
Survivors’ worst nightmares. Having three
Actions and being last in the Targeting Priority
Order, Zombie Dogz put your average Runner to
shame. If you’re interested in hunting big game,
Zombie Dogz are just for you.
WALK OF THE DEAD
A box with additional Zombies. The Zombie cards
contained within feature Walkers exclusively, for
a The Walking Dead atmosphere!
DOG COMPANIONS
These nice doggies can be a great help if your
team faces trouble in challenging Missions.
Both Equipment and Survivors, Dog Compa
nions are invaluable support!
WALK OF THE DEAD #2
The cards in this additional Zombies box rank
among the worst: mass Zombie Spawns, a new
row of extra Activations for Zombies, and Sewer
Spawns. Not for the faint of heart!
TOXIC CROWD & ANGRY ZOMBIES
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ZOMBICIDE.COM
These boxes allow you to significantly increase
the ranks of Berserker and Toxic Zombies on the
board, thanks to additional miniatures and
Zombie cards. They’re especially useful with
Toxic City Mall and Prison Outbreak.
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ZOMBICIDE - GUIDE
7
#8 THE FUTURE
SEASON 3 : RUE MORGUE
A couple months have passed since the
zombie
outbreak.
Civilization,
laws,
frontiers…all these belong to the past.
Humanity and zombies are engaged in a
war of extinction.
You battled in the streets of Season 1’s
devastated city, indulged in shopping alongside
Toxic Zombies in Toxic City Mall, and cleaned
the Berserkers from a prison in Prison
Outbreak. You think you are the ultimate
Zombie Apocalypse Survivor, ready to face any
threat. Zombicide Season 3: Rue Morgue is
about to prove you wrong.
Rue Morgue was designed for both new and
seasoned players, moving along the Zombicide
range while offering brand new game options.
A NEW SEASON? A NEW CAST!
Well, humans are still humans, even with
the zombies roaming around. Sometimes,
we are not as united as we should be.
Rue Morgue contains 12 new Survivors with
new Skills. Some of them even got a
secondary Blue Level Skill, like Fast roping or
Helicopter pilot. Each player can now lead a
full team of Survivors.
Season 3 also introduces Team Action cards,
allowing a Survivor team to move, shoot, or
charge as one.
Rue Morgue adds an optional Competitive
mode allowing several Survivor teams to
ruthlessly fight each other. Of course, you’ll
have to take the Zombies into account, as
they make no distinctions and will keep on
trying to kill any Survivor on sight.
8
ZOMBICIDE - GUIDE
HOSPITAL MASSACRE
Older zombies get a feral appearance
and a finely honed hunting instinct. We
call these elder zombies the Skinners.
Skinner Zombies appear in Rue Morgue. If
they are not eliminated in the proper way, they
can turn into half-zombies, the Crawlers, and
will keep on chasing the Survivors until they
are put to rest. Skinners come in Walker, Fatty,
and Runner versions.
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ZOMBICIDE.COM
The A-Bomb Abomination is stronger and
tougher than its counterparts. Its special
abilities allow it to resist the better weapons
and pull nearby Survivors into its Zone.
of
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The nine double-sided tiles feature a hospital
and blasted urban areas. They are fully
compatible with any other Zombicide products.
Rue Morgue also introduces new areas with
special rules: military tents to plunder, hospital
beds generating Zombies, etc. You can even
pilot a helicopter!
You’ll also discover a new way to manage
Spawn Zones, scaling with the number of
Survivors and making the zombie riot really
unpredictable. Event Triggers, for their part,
make special events happen all throughout the
game.
NATURAL-BORN SURVIVORS
I know the way to end all this. Lure them
somewhere, and blow everything up.
New Equipment ready to kill more Zombies is
waiting for you! Melee or Ranged Combat, pick
your weapon of choice from among sabers,
urban maces, bows, AK-47s, or the impressive
Guillotine to add to your weapons collection.
k,u
HUMANITY SAVIORS
What remains of the military apparently worked with various scientists
to achieve…something.
This 12-Missions campaign will get the
Survivors on the trail of a potential cure for the
zombie infection. Your helicopter will take you
through the creepiest places: ruined hospitals,
devastated
military
camps,
secret
laboratories…
Rue Morgue also features two Missions for the
Competitive Mode.
ZOMBICIDE.COM
ZOMBICIDE - GUIDE
9
ANGRY NEIGHBORS
The zombie apocalypse has not improved
the
neighborhood.
Before,
you
occasionally
saw
a
drunk
howling
insanities in the street. Now, whenever
you go for a walk, you are sure to run
across hordes of grumpy, infected,
maniacal neighbors. Yes, your new angry
neighbors are zombies! On the plus side,
you can greet them with a crossbow or a
flaming nailbat. Isn’t life great?
The Angry Neighbors expansion is compatible
with all Zombicide Seasons. Go on a violent
trip around the block with four new Survivors,
their Zombivor versions, and eight Companion
allies! Upgrade your gear with new Equipment
cards, and hunt the fast and unpredictable
Seeker Zombies. Welcome to your new turf!
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à
SEEK AND DESTROY
Seekers can rip apart a whole team in a
few seconds. If you spot one, blast it
immediately. Otherwise, its whole gang
will rush you for a free meal!
Angry Neighbors comes with a new and nasty
Zombie type: Seekers. They get an extra
activation each time you draw a Seeker
Zombie card. Prepare for pain.
A WORLD IN FLAMES
WELCOME THE ROOKIES
Stay focused, follow the plan, and pull the
trigger!
Besides the four new Survivors (and their
Zombivor versions), here are the Companions.
These are Survivors-in-training, with their own
miniatures, to lend their firepower to your team.
They come in several kinds, like Gunmen,
Handymen, Searchers, and Snipers.
10
ZOMBICIDE - GUIDE
Beyond just the lack of maintenance,
the relentless war between Survivors and
Zombies took its toll on buildings.
The new tiles depict ravaged areas and ruined
buildings. Holes in the ground can quickly turn
into deadly traps, for both Zombies and reckless
Survivors!
Awaiting you are 15 new Missions (five for each
Season), offering up numerous hours of perilous
exploration and Zombie hunting.
ZOMBICIDE.COM
LOST ZOMBIVORS
VIP#1 ET VIP#2 : VERY INFECTED PEOPLE
Cut off from human feelings for too
long, a Zombivor becomes a Lost. He turns
against his former comrades and becomes
the toughest opponent in the Zombicide
world.
Sometimes, survivors spot a weirdo in the
endless flow of shambling zombies. This
creature may remind them of someone
they used to know, wear a particular
uniform, or be a former celebrity. These
special zombies are called VIPs, for Very
Infected People.
This box contains 12 Zombivor miniatures from
Zombicide Season 3: Rue Morgue to play as
heroes or adversaries in any Zombicide game.
Resurrection mode and Losts rules are here as
well, along with six Losts cards to introduce
new terrors on your board!
Each box contains 20 VIP Zombie miniatures
to hunt, 12 Zombie cards to get them on stage,
rules to play them, and three new pimpmobile
weapons.
MURDER OF CROWZ
ULTIMATE SURVIVORS
These murders of crows are really nasty
flying pests; so small they can enter
everywhere and so fast they’re on you in
seconds to quickly rip you apart.
The world evolved, and so did we. We
learned in a couple months what a soldier
might need years to learn. The lives we
had, the people we were, are all gone, and
we have accepted that. We are survivors,
and we are here to bring the future.
Agile, fast, and vicious, murders of Crows
move three Zones per Activation and ignore all
obstacles in their path, even doors! Survivors
can run, but they cannot hide anymore.
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ZOMBICIDE.COM
The Experience mode allows you to write your
own epic story using Experience cards that
enhance your Survivors and stay with them
from one Zombicide Mission to the next! This
box holds 110 Experience cards and Ultimate
versions of the six Survivors from Season 1.
ZOMBICIDE - GUIDE
11
#9 MISSIONS
A SIMPLE
E01 PLAN
EASY / 4+ SURVIVORS / 30 MINUTES
The streets are crowded with zombies.
Moving around is getting tricky. We
decided to use the subway tunnels. The
nearest entrance is closed, but we think
we can find the key somewhere in that
maintenance building. Let’s hope we
don’t meet the controller...
Material needed: Season 1.
Tiles needed: 2B, 4D, 5B & 7D.
OBJECTIVES
To win the game, just follow the plan:
1 – Find the gate key. Get in the maintenance
building, and take the blue Objective.
2 – Flee, you fools! Reach the Exit with all
remaining Survivors. Any Survivor may escape
through this Zone at the end of his turn, as
long as there are no Zombies in it.
SPECIAL RULES
• It’s OK, I got it! The blue Objective gives 5
experience points to the Survivor who takes it.
• Damn door! The blue door cannot be opened
until the blue Objective has been taken.
• Controllers always come in twos. During
Setup, put one Fatty in the indicated Zone.
Beware, there may be two by the time you get
on there! This is a nice opportunity to check the
Zombie splitting rules.
Player
Starting Area
Doors
Open door
Objective (5 XP)
Exit Zone
Spawn Zone
The controller
12
ZOMBICIDE - MISSIONS
ZOMBICIDE.COM
E02
DEEP
PURPLE
MEDIUM / 4 SURVIVORS / 45 MINUTES
We just spotted a grade-A car in a
garage. We’ll have to fight a little to
get it, but it’s a golden ticket to
freedom, the wind in our hair, and the
like.
With that car, we’ll glide on zombies
like smoke on the water.
• Space truckin’. The garage double door
cannot be opened until the green Objective
has been taken.
• Speed king. Once the garage double door
is open, the pimpmobile can be driven.
• Highway star. You can Search the
pimpmobile only once per game. It contains
either the Evil Twins or Ma’s Shotgun.
Material needed: Season 1.
Tiles needed: 2B, 3B, 5E, 7B.
OBJECTIVES
Note: Please take the time to check the car
rules before playing this Mission.
We NEED that car! And here is how we do it.
1 – Knocking at your backdoor. We’ll get in
the garage by the side entrance. The key is
somewhere in there. Take the blue Objective
to open the blue door.
2 – Machine head. The garage is closed by a
shutter door. Take the green Objective to
open the garage double door.
3 – Pictures of home. Reach the Exit with the
car and all remaining Survivors.
Player
Starting Area
Exit Zone
SPECIAL RULES
• Into the fire. Each Objective gives 5 experience points to the Survivor who takes it.
• Nobody’s home. The blue door cannot be
opened until the blue Objective has been
taken.
ZOMBICIDE.COM
Doors
Open door
Spawn Zone
Objectives (5 XP)
Pimpmobile
ZOMBICIDE - MISSIONS
13
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