GO Session Plans - Netball Australia

GO Session Plans - Netball Australia
COACH' S G U ID E FO R S P O RTIN G S C H OOLS
GO Session Plans
10 + Y EARS
GO S ES S I ON PL ANS
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What is Sporting Schools?
Sporting Schools is a national program available
to all Australian primary schools. It will help
children foster a lifelong interest in sport, gain a
healthier mind and body, have fun and learn sport
activities and games in a safe environment.
Sporting Schools will provide primary school
children with an opportunity to experience the
NetSetGO program in their school environment.
To ensure a consistent approach to delivery in
Sporting Schools, Netball Australia has developed
resourcing to support coaches in this area.
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I NT RO D U CTI O N
NetSetGO
Net Tier (5 – 7 years)
GO Tier (10 years and above)
Focus: Developing Fundamental Motor Skills
through netball games.
Focus: Training to play.
Delivery: The Sporting Schools Net session
plans have been developed to provide
4 sequential sessions for delivery within the
Sporting Schools program. Players will be
encouraged to develop the fundamental motor
skills in a netball environment by being involved
in individual, small and large group games.
Activities should allow for maximum participation
and repetition with the key outcomes for each
having a direct link to a netball specific skill.
Set Tier (8 – 10 years)
Focus: Applying skill to small games.
Delivery: The Sporting Schools Set session plans
have been developed to provide 4 sequential
sessions for delivery within the Sporting Schools
program. Players will be involved in activities
that have a specific netball skill outcome and
activities will allow players to make more decisions
and execute skills in small-sided netball games
whilst learning the rules of the sport. Players will
hone their skill execution and decision making in
this program.
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Delivery: The Sporting Schools GO session
plans have been developed to provide 4 sequential
sessions program for delivery within the Sporting
Schools program. This program is intended to be
used for school teams to engage in a small
training block before or during involvement in
school sport competitions. Players will be engaged
in small-sided games to continue to develop
skill execution, decision making and tactical
awareness. Players will be required to have a
greater understanding of the rules and positions on the court.
This program will allow players to confidently
engage in match play situations within their school
sport model. This program has been designed
with a number of minor games in the Get Into It
section, however coaches may choose to use this
time to play modified matches dependent on the
development level of the group.
Activities
Activity Cards
Pass and Run Variations
As part of each session plan, a number of activity
cards have been designed to ensure a consistent
approach to delivery for coaches delivering
in Sporting Schools.
The Pass and Run Variations are included in
the Get Into It sections. These invasion games
allow players to play a modified version of
netball, using the NetSetGO rules and often
in smaller groups with more opportunities to
be involved. The coach can decide whether
they use the game identified in the session
plan, or another pass and run activity.
What’s on a card?
Objectives – Clearly defined netball specific
learning outcomes relevant to the activity.
Coaches should base their coaching delivery and
questioning around the stated learning outcomes.
Start Out/Get Into It/Finish Up – The format of each session broken up into a warm up
(start out 10 – 15 minutes), main session
(get into it 40 – 45 minutes) and cool down
(finish up 5 minutes).
Equipment/Area – What equipment and area is required to play the activity.
Group Management – What group
numbers are required.
Description – Provides simple instructions
on how to deliver the activity.
Look for – Provides key technical and tactical
coaching points to guide coaching as participants
are engaged in the activity.
Change it – Ideas on how to change the activity
to reflect the developmental stage of the group
and individual.
Questions – Examples of individual and group
questions that can be asked to develop awareness
around technical or tactical aspects of the game.
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SESS
GO Session Plans
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START OUT (1 0– 1 5 M IN)
Find the Court Space
Objectives
To develop running and footwork movements
within the areas of the netball court in
preparation for game play.
To reinforce the concept of spatial awareness –
knowing where you are in relation to others and
where the spaces to move around you are.
Equipment/Area
Netball court or suitable playing area.
Group Management
Individuals.
Description
Players move in a variety of ways within the
defined area avoiding collisions with other players.
The Coach or nominated player signals a variety
of ways to move around specific areas of the
netball court, for example:
·· jogging in the goal third
·· jogging backwards with vision over shoulder
·· leaping over the transverse line
·· side step from sideline to sideline, repeat
with cross-over steps
·· fast quick steps in the goal circle
·· jumping in the centre third.
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Safety
Define the area appropriate for numbers.
Look for
Encourage vision of other players when
deciding where to move next and quick
changes of direction.
When introducing the leap encourage
players to imagine ‘picking the ball out of
the air’ and reinforce bent knees on landing.
Change it
Leaping over the transverse line can be
extended to incorporate a ball or bean bags.
Questions
Where are the spaces to move around you?
SESS
G ET IN TO I T (4 0 – 45 M IN)
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Triangle Tag
Objectives
To reinforce the concept of ‘tricky dodges’
to encourage quick footwork, dodging and
change of direction.
To develop quick footwork and a variety of short,
sharp and continuous attacking movements to
evade your partner and ‘shake the shadow’.
Equipment/Area
Markers/cones.
Safety
Define the area appropriate for numbers.
Ensure space between groups and awareness
of safety considerations such as avoiding the
area near the goal posts.
Look for
Players can use a variety of attacking
moves to tag the Runner.
Netball court or suitable playing area.
Group Management
Continued...
Pairs.
Description
Three cones or markers are placed
in a triangle formation.
The Chaser must move around the outside of
the triangle to tag their opponent, the Runner.
To avoid being caught, the Runner can move
around the outside of the triangle, continually
repositioning to keep away from the Chaser.
The Chaser cannot move into the area
of the triangle.
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G ET IN TO I T (4 0 – 45 M IN)
Triangle Tag (cont.)
Change it
Designate a tagging time frame,
e.g. 30 seconds to tag the Runner.
After both players have had a turn they
choose whether to increase or decrease
the size of the triangle.
Add a third player in the middle of the
circle who can pass the ball to the runner
when appropriate.
Tricky dodges: Introduce the concept of
tricky dodges through targeted questions:
·· Were you standing tall with eyes up and
looking at the goose or bent over looking
down at your feet?
·· Did you move your feet in even steps
in each direction or try to trick them
with quick changes?
·· Were you up on your toes ready to
move or standing with both feet flat?
·· Did you push off strongly with the outside
foot to change direction or by jumping
with two feet?
Use player’s responses to the suggested
questions to guide the demonstration
for ‘tricky dodges’.
As players respond ask them to demonstrate
the technique and finish with the challenge
to move with ‘tricky dodges’ within the
defined space.
Questions
What moves helped the Chaser
catch the Runner?
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Coach Tip
‘Tricky dodges’ is reinforced at every level of
the program. This concept directly transfers
into attacking patterns of play and the ability
to move in confined areas of the court.
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G ET IN TO I T (4 0 – 45 M IN)
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Shake the Shadow
Objectives
To develop quick footwork and a variety of short,
sharp and continuous attacking movements to
evade your partner and ‘shake the shadow’.
Equipment/Area
Size 4 netballs (or equivalent), markers/cones.
Netball court or suitable playing area.
Group Management
Pairs.
Description
Set up players along each transverse line and the
centre court sidelines. Encourage tricky dodges
before the whistle is blown, then drive strongly
into the centre third on the Coaches whistle.
Add a defender who shadows the attackers
‘tricky dodges’.
Continually swap attacking and defending roles.
Extend to groups of 3, with the thrower positioned
in the centre third. The attacking player uses a
variety of attacking moves to ‘shake the shadow’
and receive a pass from a stationary thrower in
the centre third.
Safety
Define the area appropriate for numbers.
Look for
Continue to re-enforce vision up, strong
push off with outside foot, pump arms
and standing up tall.
The aim of the attacker on the Centre Pass is
to get the defenders ‘head turning’ with the
opponent losing sight of the attacker so that
when the whistle is blown the attacker can
sprint across the transverse line.
The defender tries to follow and maintain
vision of their opponent over one shoulder.
Opportunities to encourage players to discuss
tactics on how best to ensure the attacking
player receives the pass.
Change it
Encourage players to think about using a
variety of passes appropriate for the situation.
Mix up the numbers, e.g. 2 v 1.
Questions
Why would tricky dodges help the attacker
get the ball on the Centre Pass?
Where should an attacker/defender position
their body?
Where should your eyes be?
What techniques could the defender use
to stay close to the attacker?
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G ET IN TO I T (4 0 – 45 M IN)
Circle Name Game
Objectives
To develop ball handling skills and controlled
passes to a team mate on the move.
To encourage co-operative passing and catching.
To reinforce the concept of spatial awareness.
Equipment/Area
Size 4 netballs (or equivalent), markers/cones.
Netball court or suitable playing area.
Group Management
Groups of 6 – 8.
Description
Players form a circle within each third of
the netball court with 2 netballs.
The balls are passed from player to player
in the same direction around the circle.
As each player receives a pass they say the name
of the player who they received the ball from and
the name of the player they are passing the ball to.
On the coaches signal the players ‘break’
the circle and begin to move anywhere within
the defined area.
The same passing and receiving pattern continues.
Safety
Define the area appropriate for numbers.
Look for
Allow players to use a pass that suits their
ability level whilst also encouraging tracking
the ball into hands.
Ensure the next receiver is ready to catch
with their hands extended forward and
fingers spread.
Change it
The circle passing pattern can be re-set
a number of times to extend and apply
different movement or passing challenges
(e.g. change of direction before receiving a
pass, only using a particular pass, changing
the pass from the last pass received, altering
the timing of the release of the ball).
Questions
What passing options can you use to clear
the ball over the top of another player?
Why were you successful at getting into
the right position? Why?
If a quick release is required what type
of pass can you use?
If your team mate is off balance can you
adjust your lead or position to ensure
a successful pass?
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G ET IN TO I T (4 0 – 45 M IN)
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End Ball
Objectives
Description
To explore passing options to move the ball
to set up a scoring opportunity.
One team begins with the ball from the goal
line and aims to move it to the End Zone
(goal line, goal circle or a mat/hoop placed
at the end of the court).
To encourage decision making and determine
options to make passing, receiving and scoring
difficult for an opponent.
Equipment/Area
Size 4 netballs (or equivalent), bibs.
Netball court or suitable playing area.
Group Management
Groups of 10 – 14.
To score, the players must move the ball into
their designated End Zone.
If the ball is intercepted, possession changes and
the roles of attack and defence swap with the
new attacking team working the ball towards
their End Zone.
Possession changes after a goal is scored, when
the ball is intercepted or when the ball goes out
of court (throw-in taken by opposition team).
The coach can select the level of challenge and
alter the game structure to emphasise different
aspects of the game. For example:
·· allow only one player to enter the goal circle for
up to 6 seconds to encourage timing of leads
and strong drives in and out of the goal circle
·· add a bonus 2 points for a goal scored from
within the End Zone (goal circle)
·· restrict playing space or passing restrictions
·· only allow players to pass a ball below
the shoulder to encourage players to
lead forward for the ball.
Continued...
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G ET IN TO I T (4 0 – 45 M IN)
End Ball (cont.)
Safety
Define the area appropriate for numbers.
Look for
Opportunities to pair players with opponents
of similar ability to increase participation.
Change it
Instead of having end-line players, use targets
such as hoops or bins behind the line.
Questions
What can passers do to keep possession
of the ball?
Where will you aim to pass the ball
when in possession?
How close will you get to the interceptor
before passing the ball?
Where will you move to receive the ball
when your team-mate has possession
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Pass and Run Variation
Add a Pass and Run activity to the end
of the session by selecting an appropriate
activity from the Pass and Run resource.
SESS
F INISH U P (5 M I N )
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Great Work
Objectives
An opportunity to provide positive examples
and feedback to the group.
Equipment/Area
Netball court or suitable playing area.
Description
Provide feedback to the group, such as:
·· ‘When you played… I saw some
great examples of…’
·· ‘Today I saw lots of examples of players...’
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GO Session Plans
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START OUT (1 0– 1 5 M IN)
Netball Tag
Objectives
To reinforce the concept of spatial awareness.
To practice footwork and landing skills
in combination with passing and running.
Equipment/Area
Size 4 netballs (or equivalent), bibs.
Netball court or suitable playing area.
Group Management
Groups of 10 – 12.
Description
4 players are designated Taggers who
wear a bib or tag.
Taggers pass the ball to each other in an attempt
to close the space and tag any of the free players
with the ball (taggers cannot run with the ball).
All other players must move around the space
to avoid being tagged.
Once a player is tagged they put on a bib
and join the tagging group.
Play continues until all players are tagged
or a winner has been declared.
Safety
Define the area appropriate for numbers.
Look for
Ensure the ball does not leave the taggers
hands and is not thrown at the player.
All footwork rules can apply to the
player with the ball.
Change it
Ratio of tagging to running players: the ratio
of tagging players to running players can vary
depending upon the ability level and size of
the group.
Counting Netball Tag: the tagging group
aims to make as many tags as possible in a
defined time. For example, 5 tagging players
count the number of tags they can make
in 1 minute. Rotate tagging and running
groups with each separate group aiming
to make the greatest number of tags.
Vary the size of the playing area: for example,
two thirds of the netball court with a larger
or more experienced group of players.
Questions
Where are the spaces to move
within the playing?
Why is it important to find a free space?
How does this relate to a Netball game?
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START OUT (1 0– 1 5 M IN)
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Pairs Passing
Objectives
To develop ball handling skills and controlled
passes to a team-mate on the move.
To encourage co-operative passing and catching
and reinforce the pass and run sequence.
To experiment with different passes to
discover the value of each type of pass.
To develop decision making and skill execution.
Equipment/Area
Size 4 netballs (or equivalent), bibs, markers/cones.
Netball court or suitable playing area.
Group Management
Groups of 2.
Description
Players pair up and place 2 cones (‘gates’)
about 1 metre apart anywhere on the court.
Players pass to each other three times through the
‘gates’, move to a new set of gates and repeat.
Players score a point for each gate they get
to within a set time period, e.g. 2 minutes.
Safety
Define the area appropriate for numbers.
Look for
Correct skill execution and the opportunity
to use discrete coaching to support
identified players.
Encourage players to attempt different
types of passes appropriate to the distance
and situation.
Change it
One player moves to a different set of
gates to change the distance of the pass.
After 3 passes the player who caught the
last pass stays there whilst the other player
finds a new set of gates.
Add in defenders. This ensures players are
making decisions about the type of pass
and when to execute it whilst defenders
are looking at timing their leap.
Change the area (bigger/smaller) to change
the challenge for attackers or defender.
Questions
What allowed you to pass successfully
to avoid the defenders?
What pass should you use when the
defender is right in front of you?
What strategies did you use as a defender
to intercept the ball?
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G ET IN TO I T (4 0 – 45 M IN)
10 Goal Shoot Out
Objectives
To develop an age-appropriate shooting technique
by encouraging players to have their feet, hips and
elbows pointing towards the goal post.
To develop a high ball lob action when attempting
a shot at goal.
Equipment/Area
Size 4 netballs (or equivalent), cones,
hoops or modified goal rings.
Netball court or suitable playing area.
Group Management
Groups of 4 – 5.
Description
Group players into teams of 4 – 5 and line
them up from the corner of the goal third
to a cone/marker placed in the goal circle.
On ‘go’, the ball is passed down the line in a
catch, pivot and pass action to reach the front
player who has an attempt at goal.
Regardless of whether or not the shot is successful,
the player gathers their ball and runs back to
the end of their line and the passing sequence
begins again.
The first group to ten wins.
Safety
Define the area appropriate for numbers.
Look for
Encourage players to have their feet,
hips and elbows pointing towards the
goal post.
Players should avoid shooting with
‘chicken wings’ (elbows sticking out
to the side) as this develops poor
technique for shooting.
Maximize the activity time by using any
of the goal post equipment options detailed
in Coach's Support Notes to keep the group
sizes small.
Change it
Scoring can be changed dependent on the
goals (e.g. 2 points for a goal, 1 point if the
ball hits the ring).
Time restrictions – challenge each group
to reach the highest number of goals in
a set time frame.
Add in a defender.
Questions
Which technique gives you more control
and a greater chance of the ball going
through the ring?
Coach Tip
‘Tricky dodges’ is reinforced at every level of
the program. This concept directly transfers
into attacking patterns of play and the ability
to move in confined areas of the court.
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G ET IN TO I T (4 0 – 45 M IN)
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Corner Ball
Objectives
Description
To develop the skills of footwork/movement,
ball handling, attacking, defending,
and decision making skills.
The ball begins with a ‘corner’ player standing
in a hoop and passing to a teammate.
To create a quick transition between
the roles of attack and defence.
Equipment/Area
Size 4 netballs (or equivalent), cones, hoops, bibs.
Netball court or suitable playing area.
The attacking team aims to move the ball from
one ‘corner’ player to the opposite ‘corner’
player (both standing in hoops).
If the defending team intercepts a pass they
roll the ball to their nearest ‘corner’ player
and immediately become the attacking team.
Group Management
After intercepting the ball or after a goal
is scored the attacking team immediately
transitions into defence.
Groups of 5 – 6 (3 – 4 on court, 2 corner players).
Regularly rotate the corner player.
Scoring: Consider awarding points for getting
the ball successfully to the corner player or
add in goals at the corners (hoops/basket).
Continued...
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G ET IN TO I T (4 0 – 45 M IN)
Corner Ball (cont.)
Safety
Define the area appropriate for numbers.
Look for
The pass from the ‘corner player’ replicates
the set up for a Centre Pass. Encourage
a ‘ready position’ and attackers using
‘tricky dodges’ to ‘shake the shadow’.
Opportunities to stop the game to highlight
great examples of spatial awareness, passing,
or shooting.
Reinforce the importance of bending knees
on receiving the ball; pivot then pass and run.
Change it
Change the ratio of attackers to defenders to
alter the level of challenge (e.g. 2 v 3, 4 v 5).
Increase the playing area: i.e. two thirds with
the option of a greater number of players
in attack and defence.
Questions
Questions should be directed to raise player’s
awareness about game strategies such as
choosing correct passing options, leading into
space, defending the opposition and working
as a team.
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Pass and Run Variation
Add a Pass and Run activity to the end
of the session by selecting an appropriate
activity from the Pass and Run resource.
SESS
F INISH U P (5 M I N )
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Great Work
Objectives
An opportunity to provide positive
examples and feedback to the group.
Equipment/Area
Netball court or suitable playing area.
Description
Provide feedback to the group, such as:
·· ‘When you played… I saw some
great examples of…’
·· ‘Today I saw lots of examples of players...’
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SESS
GO Session Plans
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START OUT (1 0– 1 5 M IN)
10 Goal Shoot Out Mini Competition
Objectives
To develop an age-appropriate shooting technique
by encouraging players to have their feet, hips and
elbows pointing towards the goal post.
To develop a high ball lob action when attempting
a shot at goal.
Equipment/Area
Size 4 netballs (or equivalent), cones,
hoops or modified goal rings.
Netball court or suitable playing area.
Group Management
Groups of 4 – 5.
Description
Group players into teams of 4 – 5 and line
them up from the corner of the goal third to
a cone/marker placed in the goal circle.
On ‘go’, the ball is passed down the line in a catch,
pivot and pass action to reach the front player who
has an attempt at goal.
Regardless of whether or not the shot is
successful, the player gathers their ball and runs
back to the end of their line and the passing
sequence begins again.
To make it into a competition, alternate playing
groups either randomly or with the winning
teams playing each other.
Safety
Define the area appropriate for numbers.
Look for
Reinforce the technique points from Session 1
encouraging players to have their feet, hips
and elbows pointing towards the goal post.
Players should avoid shooting with ‘chicken
wings’ (elbows sticking out to the side)
as this develops poor technique for shooting.
Maximize the activity time by using any of
the goal post equipment options detailed
in Coach's Support Notes to keep the group
sizes small.
Change it
Vary the shooting distance to make
it harder or easier.
Add a defender on the shot at goal.
Add time restrictions – challenge each
group to reach the highest number of goals
in a set time frame (e.g. number of goals
in 2 minutes).
Questions
Which technique gives you more control
and a greater chance of the ball going
through the ring?
What rules must a defender follow when
the attacking player is shooting for goal?
Coach Tip
Continue to reinforce the high arc of
the ball and technique coaching points
for goal shooting.
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G ET IN TO I T (4 0 – 45 M IN)
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Uneven Teams
Objectives
Understand when to use different types of leads.
Develop skill execution in a match situation.
Attack and defence principles.
Equipment/Area
Size 4 netballs (or equivalent), markers/cones, bibs.
Netball court or suitable playing area.
Group Management
Groups of 5, 7 or 9.
Description
Players work in uneven teams (e.g. 2 v 3, 3 v 4)
in an identified space on the court.
The attacking team aims to keep possession
of the ball for as long as possible using a variety
of leads and passes to achieve this within the
area identified.
The defending team aims to intercept the
ball whenever possible.
Points can be scored for the number of passes
in a row or for how many times the defenders
intercept the ball.
Play for a set period of time.
Safety
Define the area appropriate for numbers.
Look for
Opportunities to incorporate appropriate
netball rules to this match like activity.
Encourage players to try a variety
of leads, including:
·· Straight lead on an angle (change the
straight lead forward to an angled lead).
·· Change of direction (combine two straight
leads into a change of direction).
·· Lead and drop (receiving a high ball lob
on a lead and drop).
·· Double leads (continue to work the
change of direction on an angle forward).
Change it
Change the playing area.
Vary the numbers. If you like, change it to
even numbers to eliminate the loose player.
Questions
How many times did you have to lead
to ‘shake your shadow’?
What happens when you lead lots of times?
What passes did you use and why?
When might you have uneven numbers in
a game of netball?
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G ET IN TO I T (4 0 – 45 M IN)
4 on the Move
Objectives
Description
Game practices to develop the skills of footwork/
movement, ball handling, attacking, defending,
shooting and decision making skills.
Groups of 4 for each team – C, GA, GS, GD
(C begins with the ball on the Centre Pass,
only GS and GA can attempt a goal).
To encourage players to find the spaces within
the playing area to move to receive a pass from
a team mate or away from an opponent.
1 player from each team is nominated to start as
the hoop player (stationed at each attacking end).
To develop an understanding that each team
shoots to a different end.
To create a quick transition between the roles
of attack and defence and introduce some of
the tasks of specific playing positions on court.
Equipment/Area
The Centre player begins with the ball in the
centre circle (or equivalent if using goal third).
The attacking team moves the ball until either the
nominated GA or GS are in a position to attempt a
shot at goal (hoop held by attacking team player).
Only the two Centre players can move in each
half of the court.
Netball court or suitable playing area,
divided into the three thirds.
The GA, GS, GD are only able to move in their
respective halves of the playing area. This creates
a 2 v 1 set up into attack from the Centre Pass
(to increase the attacker’s chance of success).
Group Management
Rotate hoop holders as goal posts after every
successful shot at goal (or every 2 – 3 minutes).
Size 4 netballs (or equivalent), hoops, bibs.
Groups of 10 (2 teams of 5).
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SESS
G ET IN TO I T (4 0 – 45 M IN)
Safety
Define the area appropriate for numbers.
Look for
3 x 8 – 10 players can complete this activity
on each netball court.
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Coach Tip
Remembering that the game sets the
challenge, more skillful players can
play the same game as beginners and
apply more advanced skills against more
skillful opponents.
Reinforce key concepts such as passing,
spatial awareness, shooting techniques
and positional play.
Pass and Run Variation
Encourage the players to officiate their
own game whilst the coach facilitates
and monitors each group.
Add a Pass and Run activity to the end
of the session by selecting an appropriate
activity from the Pass and Run resource.
Change it
Change to 5 on the Move to extend
the challenge for the attacking team –
playing positions: C, GA, GS, GD, GK.
Encourage players to set the height of the
hoop/goal for their own level of challenge –
lower or higher as needed.
A variety of equipment can be used as
goal posts and adapted for practicing goal
shooting skills for this activity
Questions
Do all passes need to be the same distance
and same type of pass?
What different attacking moves can
you use to evade your opponent?
Where are the spaces available to move?
What can the defender do to try
to intercept the ball?
GO S ES S I ON PL ANS
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F INISH U P (5 M I N )
Back-to-Back Passing
Objectives
Reinforce ball handling skills and technique
developed during lesson.
Equipment/Area
Size 4 netballs (or equivalent).
Netball court or suitable playing area.
Group Management
Pairs.
Description
Players stand back-to-back to their partner
and complete a variety of ball passing
challenges including:
·· Over and under – over the head and
between legs (reverse the direction).
·· Twists – side-to-side passing with the ball
travelling in a circle (reverse the direction).
·· Rolls – rolling ball in a circle on the ground
and rolling the ball between legs.
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Change it
Explore different passes.
SESS
GO Session Plans
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START OUT (1 0– 1 5 M IN)
Tail Tag Variations
Objectives
Description
To reinforce all previous attacking concepts of
‘shake the shadow’ and ‘tricky dodges’ as well
as defenders ‘shadowing’ their opponent.
Players tuck the bib into their pocket with
half the bib hanging free as a ‘tail’.
To reinforce spatial awareness and moving safely
within the playing area by quickly finding and
moving into the free spaces.
Equipment/Area
Coloured bibs or tag for each player.
Netball court or suitable playing area.
Group Management
Individuals.
There are a number of tail variations however
each game involves the player with the tail
trying to evade having their tail taken.
Options:
·· Partner Tails – The player with a tail is chased
by their partner in the designated area.
·· Two Player Tails – Both players have a tail
and attempt to grab their partner’s tail while
protecting their own from being taken.
·· Split Group Tail – Half the group receives one
colour tail while the other half has a different
colour. The players move around in the same
area however, the players can only grab the
same colour tail as their own.
·· Team Tails – All players have a tail and aim to
grab as many tails as possible while protecting
their own tail from being taken.
Coach Tip
Players continue to play even if they
lose their tail.
32
SESS
START OUT (1 0– 1 5 M IN)
IO
N
Safety
Ensure the playing area is clearly defined and
reinforce the importance of looking out for
other players also moving within the area.
Ensure the area is safe for the variation
you are playing.
Look for
Encourage players to reflect on how
they are moving in attack and defence
(straight leads, dodges, change of direction
and footwork/movement patterns including
running and side steps).
Continually reinforce the importance
of looking around to see the spaces
next available to move into and why
this is important.
Change it
Increase or decrease the playing area
to change the level of difficulty.
Include other locomotion skills such as
jumping, leaping, skipping and hopping.
Questions
What different attacking moves can
you use to evade your opponent?
What is the best way to catch
your opponent?
How can you position your body to avoid
having your tail stolen? How can this
help you when you play netball?
GO S ES S I ON PL ANS
33
G ET IN TO I T (4 0 – 45 M IN)
Coach or Player Choice
Objectives
To introduce, repeat or extend any of the individual
or team ball handling, movement pattern and
spatial awareness activities from previous sessions.
Equipment/Area
Safety
Define the area appropriate for the numbers
and selected activity.
Questions
Dependent on activity selected.
Can you now pass more accurately? Why?
Group Management
Are you able to throw with more power? Why?
Dependent on activity selected.
What are the names of the movement
patterns you are using?
Description
Coaches or players choose 1 or 2 of their favourite
activities from the previous sessions to play.
34
SESS
G ET IN TO I T (4 0 – 45 M IN)
IO
N
Mini Modified Competition
Objectives
Description
To play a mini modified competition of netball.
Divide players into teams with each team
selecting a team name.
Equipment/Area
Begin with 1 v 2, 3 v 4, 5 v 6 (6 teams able
to play at once on each available court).
Size 4 netballs (or equivalent), bibs.
Netball court or suitable playing area.
Group Management
Groups of 7.
Play matches using NetSetGO rules.
At the completion of the time allocation the team
with the highest score wins.
Round 1
1v2
3v4
5v6
2v5
4v6
Round 2
1v3
Depending on the court space available,
matches may have to be modified, e.g. using
hoops as goal posts if only using a third of
the court per match.
The winning teams move up one playing area
(until they reach the top playing area – left on this
diagram) whist the losing teams move one playing
area right.
For example; If 1, 3 and 5 win; Team 1 stays on the
top playing area, 3 moves up to the next playing
area to play against Team 1, Team 5 moves to the
middle playing area. For the losing teams; Team 2
moves to the middle playing area, Team 4 moves
to the playing area right.
Each game can range from 5 – 10 minutes,
with teams re-allocated to their next court
depending upon the result.
After 2 – 3 rounds, and depending upon
the number of teams moving between courts,
it is possible for two teams to replay each other.
This is often indicative that these teams are well
matched and should result in a more even contest
than re-allocating teams based on a number draw
where ability and team strengths are not taken
into consideration.
GO S ES S I ON PL ANS
35
G ET IN TO I T (4 0 – 45 M IN)
Mini Modified Competition (cont.)
Safety
Define the area appropriate for the numbers
and selected activity.
Change it
If limited by court availability and/or number
of players consider the following game play
time challenges:
·· 30 second challenges – score a goal
within 30 seconds from a defensive
goal line throw-in.
·· Both teams have 5 attempts to score
a goal within the allocated time. If the
opposition team intercepts the ball they
have the remaining time plus an additional
10 seconds to convert the turnover.
·· 15 second challenge – score a goal within
15 seconds from a Centre Pass. Both teams
have 5 attempts to score a goal within
the allocated time. If the opposition team
intercepts the ball they have the remaining
time plus an additional 10 seconds to
convert the turnover.
·· Final 2 minute challenge – scores are
declared even with the winning team
determined by the final two minutes of play.
Questions
Can you now pass more accurately? Why?
Are you able to throw with more power? Why?
What are the names of the movement
patterns you are using?
36
Coach Tip
The Mini Competition can include a Full Court
Game option if there is court space available
for the number of players.
SESS
F INISH U P (5 M I N )
IO
N
What did you learn and where to from here?
Objectives
Reinforce key skills learnt throughout the program.
Make players aware of local opportunities
to continue to participate in netball outside
of this program.
Equipment/Area
Netball court or suitable playing area.
Description
Ask the players questions about what
new skills they learnt.
Provide information to all players on their closest
NetSetGO centre or netball association.
GO S ES S I ON PL ANS
37
Disclaimer
The NetSetGO Sporting Schools resources have been designed for use with
students aged 5 – 12 years. Each session assumes that each student is healthy
and has no medical condition, disability, illness, impairment or other reason that
may impact, limit or restrict their involvement in sport or other physical activity.
A student should not be allowed to participate in an activity if any medical,
physical or other factor indicates that they are note suited to that activity.
Where there are any queries or concerns about such matters, the consent of the
student’s parent or guardian should be obtained before allowing participation.
While care has been taken in the preparation of these sessions, the publisher
and authors do not accept any liability arising from the use of the resources,
including, without limitation, form any activities described within the sessions.
Copyright
The Netball Australia logo and other intellectual property contained in this
resource are protected by national and international laws and conventions
on Trademarks and Copyright.
All reproductions, even partial, and any use of Netball Australia intellectual
property is not permitted without prior written approval.
Unless otherwise specified, all images are the property of Netball Australia.
Design by
Editorial Consultants
Images
Studio Brave
Karen Worland
G.Robey Design
For general enquiries
Phone: +61 3 8621 8600
Email: [email protected]
www.netball.com.au
38
GO S ES S I ON PL ANS
39
40
Netball HQ
191 Johnston Street, Fitzroy VIC 3065
[email protected]
www.netball.com.au
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