Anvil Studio ™ - CarlPetersheim.us

Anvil Studio ™ - CarlPetersheim.us

Anvil Studio

User’s Guide

Copyright

2007 by Willow Software

(version 2007.03.01)

This program allows you to:

Record, play, compose, and edit standard multi-track MIDI music files,

Record, play, and edit audio tracks using standard .WAV files,

Compose rhythm tracks with your own sampled sounds,

Manage synthesizer Patch Libraries,

Practice piano exercises.

To get started, try the following:

To play, record, or compose a song, select Mixer from the View menu.

To select which MIDI synthesizers and Audio devices you want to use, select the

Synthesizers from the View menu.

To use your synthesizer in performance mode, select Performer from the View menu.

To practice various music exercises, select an item from the Practice menu.

If you encounter unfamiliar terms such as Track or Patch Library, you can learn what they mean by selecting Terminology from the Help menu.

If you encounter any problems, please click the Common Problems item from

 the Help menu.

To see if you have the latest version of Anvil Studio, select Anvil Studio

Upgrade from the View menu.

To shop for Anvil Studio accessories, or to send us email, select Catalog from the

View menu.

To end the program, select Exit from the File menu.

Please visit us on-line at

www.AnvilStudio.com

Copyright © 1997-2007 by Willow Software.

Anvil Studio is a Trademark of Willow Software.

Working with song files (View / Mixer)

To load a song from a file, click the menu in the upper-left corner of the screen.

Then click the Open Song menu item.

To rewind, play, or stop the song, press one of the buttons above.

To play the same song over and over again, click the play button with the right mouse button.

To play several songs, one after the other, please read the section titled Creating a

Playlist in the Help / How do I... menu.

To turn the metronome on or off, click on its image above.

To create a song, select New Song from the File. Initially, every song file is created with one MIDI Instrument track.

To record that track, press the button above.

To record Audio from your computer's microphone instead of MIDI from your

synthesizer, see the

Audio Tracks section

below.

To control several options for how new tracks get recorded, press the Ctrl... button. For example, you can use this to cause a Ctrl key to start recording a new stereo audio track in the current song or a new song.

If you would prefer to control Anvil Studio's Record/Play/Stop functions remotely from your external MIDI keyboard, select Options from the View menu.

To create a new track, choose Create from the Track menu. Your song will then contain multiple tracks, that are all played together when you play the song. When you create a new track, you need to decide what kind of track to create.

If you create an Instrument track, the track contains MIDI events that can be recorded from a synthesizer keyboard connected to your computer.

If you create a Rhythm track, the track contains MIDI events for Drums and other rhythm instruments, as well as Audio Samples.

If you create an Audio track, the track contains audio that can be recorded from a microphone, an electric guitar, a tape deck or a music-CD.

Many actions on this and other screens only affect the active track.

The active track is the one with the white background in the track list above.

To make another track active, select it by clicking on its left column or number column.

To change a track's name, either click in the Track Name field, or select Comments from the View menu.

To erase or delete a track, select the track and then choose Erase Notes or Delete from the Track menu.

Editing a track

To edit the contents of a track, select the track that you want to edit by clicking on its left column or number column, then click the Compose button, or select Composer, Piano

Roll Editor, or Audio Editor from the View menu.

To see a symbolic list of the active track's MIDI events, select Event List from the View menu.

To edit comments that you want to associate with the active track, select Comments from the View menu.

Positioning a song

Initially, the songs current position is displayed in the time field in SMPTE format (Minutes:Seconds:Frames). If you would prefer to see time displayed in

Measures:Beats:MidiTicks format, click the time field with the mouse.

To move to a different position in the song, drag the position scroll bar in the upper-left corner.

To remember the song's current position with a new Cue Point, push the New button above the Cue Point list:

You can quickly return to the same position later by selecting the desired Cue Point from the Cue Point list.

You can change the MIDI and Audio hardware that Anvil Studio uses to record and play songs by clicking the button, or by selecting Synthesizers from the View menu.

Then, to return to this screen, click the Back menu item at the top of the screen.

You can edit the active track's synthesizer's properties by clicking the button.

There is a set of indicators below the metronome that looks like . They describe the current state of your MIDI Input port, which is used to record MIDI data from synthesizers connected to your computer. Each light turns red when the port receives certain information as described in this table:

Light Turns red when:

1 st port is currently listening for incoming MIDI data.

2 nd port has received any MIDI data in the past second.

3 rd port is receiving MIDI Sync messages (F8), which may be sent by a MIDI Master device and can be used to control the tempo of Anvil Studio. Press the SYNC button for details.

4

5 th th port is receiving MIDI SMPTE Time Code messages (F1), which may be sent by a

MIDI Master device and can be used to control the tempo of Anvil Studio. Again, press the SYNC button for details. port is receiving Active Sensing messages (FE), which are sent by some MIDI devices and ignored by Anvil Studio.

Track Properties

You can experiment with a song by changing any of the following track properties while a song is stopped, or playing.

To change which synthesizer you want to play an Instrument track, click the track's Device column. To add more synthesizer's to this list, select Synthesizers from the View menu.

To change which instrument the synthesizer should use to play a track, click the track's Instrument column.

To temporarily disable a single track during playback, click the Track's On column with the left mouse button.

To temporarily make a track the SOLO track, or the only track played, click the

Track's On column with the right mouse button.

To control a track's Pan (similar to Stereo balance), or volume, click on those columns for the track you want to change.

To adjust the width of any of a track-property column, drag the edge of the column right or left while holding the left mouse button.

To change the song's tempo, or to adjust the tempo or sound of the metronome, select

Metronome from the View menu.

If the metronome is turned on when you record a track, a three-count lead-in will be displayed before recording begins.

To copy or paste measures from one track to another, select the track's measures in the right-most column, and then choose an item from the Edit menu.

Select Paste Over if you want the clipboard to replace sound on the current track.

Select Paste Mix if you want the clipboard to be mixed with the current track. For audio tracks, Paste Mix reduces the volume, preventing the possibility of distortion. If you want to preserve the volume, and accept the possibility of distortion, hold the Shift key while selecting the Paste Mix menu item.

To edit individual notes or samples, press the Compose button or select Composer from the View menu.

Volume Controls

This screen has several controls that work together to allow you to adjust the volume of various parts of the song. As described above, each track has a volume control that determines how loud the track is when compared to other tracks. The controls shown in this diagram also allow you to control the song's volume.

Master Vol controls the sound card's total output volume.

Internal Synth Vol controls how loud MIDI (instrument and rhythm) tracks will sound.

Audio Vol controls how loud Audio tracks will sound. This is only visible if your song has audio tracks.

When Save sound card's volume in song is checked, these three volume levels get saved with the song file, and when the song gets loaded again by Anvil Studio, the sound card's volumes are set to the saved values. When it is not checked, or when the song is loaded by a MIDI player other than Anvil Studio, the song is played using the current sound card's MIDI and Audio volume settings.

When the Audio Mix Vol checkbox is checked, Anvil Studio reduces each track's volume to ensure that no audio distortion will be introduced by mixing tracks. When it is not checked, you can squeeze more volume out of the mix at the risk of introducing some distortion. REC Monitor lets you hear the audio tracks as they are being recorded. When using this, it is important to monitor them with headphones so that the recording doesn't pick up speaker feedback.

Audio Tracks

To record Audio from your computer's microphone instead of MIDI from your synthesizer, click on Instrument in the active track's Type column to change the tracktype from Instrument to Audio.

Click the Quality field to change quality and memory requirements of your recording.

One Mono track consumes memory at the following rates:

Quality Bytes per second Bytes per minute

24 bit, 96 kHz 288,000 17.28 million

16 bit, 44 kHz 88,200

8 bit, 44 kHz 44,100

16 bit, 22 kHz 44,100

16 bit, 11 kHz 22,050

8 bit, 22 kHz 22,050

5.2 million

2.6 million

2.6 million

1.3 million

1.3 million

8 bit, 11 kHz 11,025 661,500

8 bit, 8 kHz 8,000 480,000

Stereo tracks consume memory twice as fast as Mono tracks.

To change which device Audio will be played on, select the menu View / Audio Volume

Controls / Playback controls (or as a shortcut, press the

Select a device from the list.

beside the Compose button).

To change which device an Audio track will be recorded from, click the track's Device and/or Channel columns.

To switch that device's audio source between Mic/Line, Audio CD, etc.,

Select the menu View / Audio Volume Controls / Recording controls (or as a shortcut, press the beside the Compose button).

Select the sound card you want to use if it is not already selected.

The audio sources listed below the button control which hardware devices contribute to the audio signal that will get recorded. Different sound cards support different audio sources. Most sound cards can only record from a single audio source at one time. They, have a Selected box beside each audio source like this:

If you want to record from a Microphone, make sure the Mic's Selected box is set, and its Volume control is set to full (all the way to the right).

If you want to record from a guitar or an audio tape deck, make sure the Line-

In's Selected box is set, and its left and right volume controls are set to full.

If you want to record from a Music CD, make sure the Music CD's Selected box is set, and its left and right volume controls are set to full.

Some sound cards can record from a mixture of audio sources. They have a

Mute box beside each audio source to control which sources are not to be recorded. Find the audio source you want and make sure its Select box is set (or its Mute box is unchecked). Adjust that source's Volume.

To test microphone levels before recording an Audio track, press the VU button. A VU meter will appear in the track's Instrument column, showing the microphone's peak volume. If the VU meter goes into the red zone, you should adjust the Mic's volume slider down (to the right), or turn the microphone's pre-amp down unless you want to record a distorted sound. Pressing the VU button before the REC button can also be used to warm up the sound card, which eliminates the popping sound that some sound cards introduce when they start to record.

Normally, audio tracks are mixed as needed when the Record or Play button is pressed.

Pressing the Mix button pre-mixes all enabled Audio tracks, filling all available buffers, so that the Record or Play button will respond immediately. When all Audio tracks have

already been mixed, the Pre-Mix button is disabled (grey). You can change the number of available Audio Output Buffers by selecting Options from the View menu and clicking the Audio tab.

If you make a mistake while recording Audio, you can Punch In, or re-record over just the mistake. Select Composer from the View menu while an audio track is active, and then read the Punch In help information.

To add non-destructive VST or DirectX audio effects like Reverb, Delay or Echo to an

Audio track, left-click the fx column for the track you want to change.

To edit Effects settings, right-click the fx column.

To add VST or DirectX audio effects to the song's master mix left-click the fx button at the top of the screen.

To cause a MIDI track to be played by a VST-Instrument pluggin, click that Instrument track's fx column.

To install VST or DirectX Effects Processors, go to your favorite shareware site and search for VST or DirectX.

To cause one audio track to play later than the other tracks, change its Time Shift column.

If you notice that audio tracks are not played back in sync with Instrument or Rhythm tracks, please select Latency of MIDI / Audio devices from the View menu.

The free version of Anvil Studio limits you to a single audio track, that can last no longer than 1 minute.

The optional Multi-Audio 1/8 accessory allows you to create songs with up to 8 audio tracks. Each track can be up to 60 minutes long, limited only by the amount of free disk space on your computer.

This accessory also allows you to create up to 10 sampled audio sounds on a rhythm track where the free version of Anvil Studio only supports rhythm tracks up to two sampled sounds per song.

The optional Multi-Audio 8/16 accessory allows you to simultaneously record up to 4 audio tracks. When that accessory is installed, you can enable recording on multiple tracks by pressing the Shift key while clicking on each track to be recorded. All tracks with Green dots at their left will be recorded when the record button is pressed.

Please select Catalog from the View menu for information about ordering accessories.

If you have trouble with recording or playing back songs, please select How do I... or

Common Problems from the Help menu for more specific information.

View / Composer

This screen shows the music for the active track, selected in the Mixer screen.

Since the track's Type attribute is set to Instrument, it shows sheet music. If you would rather edit a Piano Roll format, click the field that says Staff and change it to Piano Roll.

If you would rather enter notes using guitar frets rather than piano keys, or if you would like to see note-name labels on each piano key, click the on-screen piano with the right mouse button.

First, while editing a track, you will get better results if you change the --no grid-- field to the smallest time period you want to work with, e.g. 16th notes. This makes it easier to position the cursor and drag notes to the exact spot you want them. When you are done editing, you can change it back to --no grid.

To change the song's current position, try any of these actions:

Drag the scroll bar at the top of the screen.

Drag the hand over the desired note.

Press the left or right arrow keys to move one note or rest.

Press the left or right arrow keys while holding the Ctrl key to move one measure.

Press the Page Down or Page Up keys to scroll one screen to the right or left.

Press the Home or End keys to move to the first or last measure on the current screen.

Press the Home or End keys while holding the Ctrl key to move to the start or end of the track.

You can extend a selection by holding the Shift key while pressing any of these keys.

To delete a note or rest to the left or right of the cursor, press the Backspace or Del key.

To insert a new note,

position the hand over the place to insert the note,

select a note symbol from the palette by clicking on it,

set the volume control to the desired volume for the new note,

play the desired note on the on-screen keyboard or your synthesizer's keyboard.

To build a chord while composing, hold the Shift key down before entering the first note of the chord, and release the shift key after entering the last note in the chord is pressed.

To insert a rest, press the Insert Rest button. To insert several measures of rests, press the Whole Note symbol above the Insert Rest button, and then double-click on the Insert-

Rest button. To build a chord using the guitar fret window instead of the piano keyboard,

press the shift key,

click the mouse on all of the frets you want to press,

click the far left of open strings that you want played,

don't click strings that you want to remain silent,

when you release the shift key, the chord will be inserted.

You can also drag a note from the palette to a desired location on the staff.

You can also sing a note into your microphone and press the button with the picture of a microphone to insert the note on the staff. If this does not seem to be working, try turning to the Mixer screen and selecting a different Audio In port.

To change the volume for a range of notes, select the range of notes with the mouse and then adjust the Vol slider.

To change a note's properties such as pitch, volume, duration, staccato, or stem direction, or to delete a note, click on the note with the right mouse button.

For example, if you want to change a note's accidental from Bb to A#,

click the note on the staff with the right mouse button,

select the Properties popup menu, and

click the Enharmonic checkbox.

To change properties for a group of notes

select the range of notes you want to change,

with the right mouse button, click anywhere in the selected range except on a note,

then, select the Properties... popup menu

When one of the checkboxes is checked, e.g. Force stem to point down, that property will be turned on for each selected note.

When one of the checkboxes is unchecked, e.g. Force stem to point up, that property will be turned off for each selected note.

When one of the checkboxes is grayed, e.g. Move note to other clef in the picture above, that property will be left as it is for each selected note.

If you find yourself changing note properties very often, consider adding a keyboard shortcut. To do this, select Options from the View menu and set the appropriate values for Anvil Studio Action and Computer Key that should trigger the action. Then, you can simply press that key instead of bringing up the Note Properties window.

To change the stem direction for a range of notes, select the range of notes with the mouse or shifted-cursor keys, then press the Ctrl-Key that you assigned to the Stem-Up or Stem-Down function on the Options screen.

To change a note's start time, click the note with the right mouse button, and then select the Shift note's start time... popup menu.

A short-cut way to do this is to press the Ctrl key and then drag the note right or left while pressing the left mouse button and the Ctrl key. Then, release the mouse button before releasing the Ctrl key.

To delete an individual rest, and shift the notes that follow it to the left, press the mouse's left button and to the left of the rest, and drag the mouse to the right while the button remains pressed until the staff looks like:

Then, press the Del key.

To move a note up or down on the staff, drag it straight up or down with the mouse while pressing the left mouse button. If you drag it beyond the top of the staff, it will leave the note unchanged. If you drag it beyond the bottom of the staff, it will remove the note from the song.

If you click the toolbar button you can hear the note played as you drag it.

To manipulate a range of notes, drag the mouse over the desired range while pressing the left mouse button, and then select one of the following items from the Edit menu:

Cut -- removes selected notes, copying them to the clipboard

Copy -- copies selected notes to the clipboard

Paste Mix -- mixes notes from the clipboard with notes at the current position

Paste Insert -- inserts notes from the clipboard at the current position

Delete Selection -- remove all selected notes, shifting the notes that follow to the left left

Silent -- remove all selected notes, leaving the notes that follow where they are

Sometimes it is easier to select a range of notes using the keyboard's arrow keys. To move the cursor, press the left or right arrow key. To select notes as you move the cursor, hold the Shift key down while pressing the left or right arrow. To move the cursor all the way to the start or end, hold the Ctrl key, and optionally the Shift key, while pressing the left or right arrow.

To insert Slurs, Crescendos, Decrescendos, and Repeat symbols:

position the cursor where you want the symbol added

select a range of notes if you want the symbol to apply to a range

select Insert Notation... from the Edit menu.

select the symbol that you want to add.

click on the new symbol to move it up, down, right, or left within the measure or change its size.

To display a chord label above the staff,

move the mouse to the note you'd like the label to go with,

press the right mouse button, and

select Chord.

To see this track's lyrics, click the field named Staff and change it to Lyrics.

To edit the track's lyrics:

move the mouse to the note you'd like the words to go with,

press the right mouse button, and

select Lyrics. (For multi-verse lyrics, type several lines in this field. They will all be displayed when printed, but only the first verse will be shown on the screenstaff).

Frequently, standard MIDI songs have lyrics stored on their own track. If you have loaded such a song, select Merge from the Track menu to merge the lyrics track into track that has the notes you want displayed with lyrics.

To change the song's tempo, select Metronome from the View menu.

To insert Time Signatures and Key Signatures in the middle of a track, position the cursor within the measure that you want to change, and then change the Key: or Time: field in the panel below the staff.

If you would like to use your computer keyboard to enter notes, the keys between Q and ] can be used as a row of white piano keys, while the keys between 2 and = can be used as the black piano keys between them. Similarly, the keys between and Z and /, and S and ; can be used as another row of piano keys. To change the octaves that they represent, move the mouse over the piano keyboard and press the Right mouse button.

To change note duration from the keyboard, press keys F1 through F6.

To toggle the Dotted Note checkbox, press F7.

To toggle the Staccato checkbox, press F8.

To toggle Insert Mode, press the Ins key.

If you want more precise control over the time where you drag notes, change the Grid field to any value other than -- no grid--. The staff will be divided by equally-spaced vertical grey lines. This makes it easy to drag a note from the palette, or an existing note from the staff, to the exact time position you want it.

To see chord labels on the staff, select Add Chord Labels from the Track menu. If you don't want this done for the entire track, select a range of notes with the mouse first.

To cause 8th notes in this track to be played with a Swing rhythm, select Play track with

a Swing rhythm from the Track menu.

Editing Lyrics

This window is shown when you select Edit lyrics in a window without notes from the

View menu.

The lyric editor allows you to edit a track's lyrics, one verse at a time. Note that only the first verse is displayed on the staff. All verses are shown when printing with the Print-

Sheet accessory.

When editing the lyrics, separate individual phrases with - (hyphen) or = (equal sign).

The hyphen is displayed on the score, while the equal sign is not. Insert extra = characters if you want two or more notes to have no phrase. For example, if the first measure of a song has 4 quarter notes, and the first and last quarter notes are to have phrases "Some" and "day", and the middle two quarter notes are to have no phrases, the text in the lyric editor would look like: Some = = = day.

The equal sign is used as a phrase separator because it is easy to see. If you would prefer to have spaces separate phrases, then check the box named Space bar is phrase

separator. If you want to paste text that has spaces between words, check this box before pasting the text.

If you would prefer to edit an individual note's lyrics, right-click on the note and select the Lyrics... popup menu item.

View / Composer (for Rhythm tracks)

Adding an Instrument

To add an instrument to this track:

Press the Add Sounds button,

then click the box to the left of any instruments you want to add, or

press the Select All button to add them all,

press the OK button at the bottom of the screen.

After you have added one or more instruments to the track, to add a drum sound (note) to the track, click the left mouse button anywhere on the grid.

To add a note and control its duration,

press the left mouse where you want the note to start,

then drag the mouse while holding the left mouse button down,

then release the mouse button where you want the note to end.

To change a note's properties, move the mouse over the note and click the right mouse button.

To remove a note, either click the note with the left mouse button, or press the shift key while clicking the right mouse button on the note.

To change a note's start time, drag its left edge.

To change a note's duration, drag its right edge.

To hear a note's sound without inserting it, click on its name.

To remove an instrument from the grid, right-click on the instrument's name and select

Hide Sound from Grid.

To insert a rest at the current position, click the button with the rest symbol.

Edit Operations

To select notes for Cut, Copy, or Paste,

press the left mouse button anywhere on the Selection Bar to the right of the track's yellow-highlighted name,

slide the mouse on the bar to the end of the range of notes you want to select, and

release the mouse button.

If you want to repeat a sequence of notes several times,

select the notes on the Selection Bar as described above,

select Repeat selected notes in a Loop from the Edit menu.

You can then cause this set of notes to be played anywhere in the song, by clicking to the right of the loop's name the same way you would play a single note.

To change how many times the set of notes gets repeated, right-click the note (labeled

Loop's Repeat properties in the diagram above), and select the Properties menu item.

To change the sequence of notes in the new loop, you need to first make it active. To make the new loop active, click where it says hint: click here to make this loop active.

You can tell that it is the active loop because its name, Loop1, is hilighted in yellow.

Now that it is active, you can add notes, or edit it the same way you would edit the track's notes in any of ways described above.

To rename the loop, right-click on the yellow-highlighted Loop1, and select Rename

Loop.

You can also create a loop by following these steps.

press the Add Sounds button.

press the Loops tab.

press the Create Loop button.

press the OK button.

To control which loops are visible on the screen, press the Show Loops button.

To add sampled audio sounds to your rhythm track,

press the Add Sounds button, then

press the Audio Samples tab, then

press the Edit Samples button.

If you have the optional Multi-View accessory, and if you want to see two tracks at the

same time, press the Show Loops button and check the desired tracks.

To see a demonstration of a song that uses loops and sampled sounds, load the song file

LoopDemo.

To play drums from your computer keyboard while recording or not, press the following keys:

1 2 3 4 5 6 7 8 9 0 - =

Q W E R T Y U I O P [ ]

A S D F G H J K L ; ' Enter

Z X C V B N M , . /

View / Composer (for Instrument tracks with a Piano Roll view)

Adding an Instrument

This screen shows the notes on an Instrument Track in Piano-Roll format.

To add a note, click the left mouse button anywhere on the grid.

To add a note and control its duration, press the left mouse where you want the note to start, then drag the mouse while holding the left mouse button, then release the mouse button where you want the note to end.

To change a note's properties, move the mouse over the note and click the right mouse button.

To remove a note, either click the note with the left mouse button, or hold the shift key while clicking the right mouse button on the note.

Drag the left edge of a note to change its start time.

Drag the right edge of a note to change its duration.

Drag the center of a note to change its pitch.

To hear a note without inserting it, click on its name.

To change which notes and octaves get displayed on the grid, press the Add Sounds button.

To insert a rest at the current position, press the button with the rest symbol.

Edit Operations

To select notes for Cut, Copy, or Paste,

press the left mouse button anywhere on the Selection Bar to the right of the track's yellow-highlight name,

slide the mouse on the bar to the end of the range of notes you want to select, and

release the mouse button.

If you want to repeat a sequence of notes several times,

select the notes on the Selection Bar as described above,

select Repeat selected notes in a Loop from the Edit menu.

You can then cause this set of notes to be played anywhere in the song, by clicking to the right of the loop's name the same way you would play a single note.

To change how many times the set of notes gets repeated, right-click the note (labeled

Loop's Repeat properties in the diagram above), and select the Properties menu item.

To change the sequence of notes in the new loop, you need to first make it active. To make the new loop active, click where it says hint: click here to make this loop active.

You can tell that it is the active loop because its name, Loop1, is hilighted in yellow.

Now that it is active, you can add notes, or edit it the same way you would edit the track's notes in any of ways described above.

To rename the loop, right-click on the yellow-highlighted Loop1, and select Rename

Loop.

To control which loops are visible on the screen, press the Show Loops button.

To add sampled audio sounds to your track, press the Add Sounds button, then press the

Audio Samples tab, and then press the Edit Samples button.

If you have the optional Multi-View accessory, and if you want to see two tracks at the same time, press the Show Loops button and check the desired tracks.

To play notes from your computer keyboard while recording or not, press the following keys:

1 2 3 4 5 6 7 8 9 0 - =

Q W E R T Y U I O P [ ]

A S D F G H J K L ; ' Enter

Z X C V B N M , . /

Creating and changing audio samples

These operations are available when you press the Edit Samples button from the Rhythm or Piano Roll composer screens.

To create a new sample, press the Add New Sample button.

To record a new sound from the microphone into the current sample, press the Record button.

To load an existing .WAV file into the current sample, press the Import button.

To copy a recorded sound from the clipboard into the current sample, press the Paste button.

To copy a recorded sound from the current sample to the clipboard, press the Copy button.

To hear the current sample, press the Play button.

To filter, reverse, trim, adjust the volume or pitch of the current sample, press the Edit button.

To delete the current sample, press the Delete button.

To adjust the volume or balance of this sample, relative to other samples, change the

Vol or Pan control.

After creating your samples, you can insert them into the rhythm track the same as any other drum sound.

There are several things you can do to increase the volume of a sample. Experiment with one or more of the following until you get the sound you want.

In the window brought up by Create Sampled Sounds... or Edit Samples..., set Volume all the way to the right.

In that same window, press the Edit... button to edit the waveform. Then, press the Louder button until it warns you that doing so would introduce distortion.

On the Composer page for the Rhythm track, set the volume control all the way to the right.

On the record page, set the volume for the rhythm track all the way to the right.

On the Mixer page, set the volume for Audio all the way to the right.

Editing audio samples

This window is shown when you press the Edit button for an audio sample. It lets you edit the audio wave for the selected sample.

Initially, the entire sample's wave is shown. To see the wave in more detail, zoom in by scrolling the horizontal and vertical Zoom scroll bars.

Click the Change... button to the right of Quality to change quality and memory requirements of your recording. 16 bit 44.k kHz (CD-Quality) consumes 88,200 bytes per second, or 5 million bytes per minute. With the left mouse down, drag the mouse over the sound window to select part of it.

To hear only the selected sound, press the Play Selection button.

To copy the selected sound to the clipboard, select Copy from the Edit menu.

To paste the clipboard, click the mouse where you want it to go and select Paste from the

Edit menu.

To delete the selected part of the wave, select Delete from the Edit menu.

To set the selected part of the wave to complete silence, select Silent from the Edit menu.

To replace the selected sound with the same sound played backward, select Reverse from the Edit menu

To filter the entire sample, press the Filter button. If you only want to filter part of the sample, select the desired time period before pressing the Filter button.

You can make the sample, or part of it, Louder or Softer in volume, or Higher or Lower in pitch by pressing one of those buttons.

To help you synchronize with recorded MIDI instruments, vertical tempo lines are drawn at the start of each 16th note.

Editing Audio tracks (View / Audio Editor)

This screen shows the music for the active track, selected in the Mixer page.

Since the track's Type is set to Audio, it shows the audio track's wave.

Initially, the entire track's wave is shown. To see the wave in more detail, zoom in by scrolling the horizontal and vertical Zoom scroll bars.

The Mixer screen lets you record mono tracks to conserve memory and disk space, but still generate stereo audio output.

To begin recording to this track, press the record button , and then press the stop button when you are ready to stop recording.

With the left mouse down, drag the mouse over the sound window to select part of it.

If nothing is selected, any of the following operations affect the entire track.

To hear only the selected sound, press the Play Selection button.

To copy the contents of an audio (.WAV) file into this track, select the Import Audio

from... from the File menu. A private copy of the file is made, so that any changes you make will not affect the imported file.

To copy all of this track to a new audio (.WAV) file, select Export Active Track as

audio file from the File menu.

To copy part of this track to a new audio (.WAV) file, select some audio you want to copy, or position the cursor where you want to split the track and then select Split track

into multiple .WAV files from the Track menu. If you want to divide the audio track into several .WAV files, it is fastest to do this multiple times, starting at the right end of the track, and repeatedly saving the right-most portion while selecting the option to delete that portion from the current audio track.

To copy the selected sound to the clipboard, select Copy from the Edit menu.

To paste the contents of the clipboard into the song, click the mouse where you want to insert the new sound, and select one of the following from the Edit menu:

Paste Over if you want the audio in the clipboard to replace sound on the current track. For example, if the clipboard contains 1 second of audio, and the song's current position is 0:10:00 (10 seconds), then the current track from

0:10:00 to 0:11:00 is replaced with the contents of the clipboard.

Paste Mix if you want the clipboard to be mixed with the current track. Paste

Mix reduces the volume, preventing the possibility of distortion. If you want to preserve the volume and accept the possibility of distortion, hold the Shift key while selecting the Paste Mix menu item.

Paste Insert if you want the clipboard inserted into the current song.

To delete the selected part of the track, select Delete from the Edit menu.

To set the selected part of the track to complete silence, select Silent from the Edit menu.

To replace the selected sound with the same sound played backward, select Reverse from the Edit menu

Click the Quality field to change quality and memory requirements of your recording.

One Mono track consumes memory at the following rates:

Quality Bytes per second Bytes per minute Sample

CD 88,200

Video Game 44,100

5.2 million

2.6 million

16 bit @ 44 kHz

8 bit @ 44 kHz

Phonograph 44,100

FM Radio 22,050

2.6 million

1.3 million

16 bit @ 22 kHz

16 bit @ 11 kHz

Radio

Phone

22,050

11,025

1.3 million

661,500

8 bit @ 22 kHz

8 bit @ 11 kHz

Old Radio 8,000 480,000 8 bit @ 8 kHz

Stereo tracks consume memory twice as fast as Mono tracks.

To filter the entire track, press the Filter... button. If you only want to filter part of the track, select the desired time period with the mouse, and then press the Filter button.

To eliminate clicks and pops from the start or end of an audio track, press the Filter... button and set the filter kind to Zero-Average.

Then, press Filter... again and set the filter kind to Normalize.

Then, if there is a high-pitch hiss, press Filter... again and set the filter kind to Low-Pass.

Then, if there is a low-pitched hum, press Filter... again and set the filter kind to High-

Pass.

To change the volume of the entire track, or a selected part of the track, press the

Volume... button. As a short-cut, you can make the track, or part of it, twice as loud by pressing the Louder button. You can adjust the audio volume without modifying the audio signal by turning to the Mixer screen.

To adjust the pitch of the entire track, or a selected part of the track, press the Pitch... button.

To help you synchronize with recorded MIDI instruments, vertical tempo lines are drawn at the start of each 16th note, quarter note, and measure.

If you make a mistake while recording Audio, you can Punch In, or re-record over the mistake as follows.

Select the part of the recording you would like to re-record.

Select Set Record + Play Start + End Times from the Edit menu (or click on the top of the field),

press that window's Start / End positions button,

set the options Record / Play from and

Only affects which part of the song gets Recorded - not played back

Then press both windows' OK and Close buttons.

A yellow line appears in the edit window for the selection to be punched in.

This lets you control the positions where song playing and recording start and stop.

Position the cursor several seconds before the part you want to record over.

Press the Mix button so that there will be no delay when the button is pressed.

Press the VU button so the Sound Card is warmed up.

Press the button.

Sing or play along with the song.

Recording will automatically stop when the end of the selection is reached, and only the selected punch-in range will be captured.

Clicking at the bottom of the field lets you change time units to Audio Samples, giving you the most precise control over this selection.

Filter Options

These operations are available when you press the Filter... button from the Audio

Composer screen.

A Zero-average filter adjusts each sample up or down so that the average of all samples becomes zero.

A Normalize filter adjusts each sample to the maximum possible volume without adding distortion. It also zeros popping signals that can occur during the first or last 6 milliseconds.

A Low-pass filter lets low-frequency sounds remain, and tries to eliminate frequencies above a specified frequency. For example, to eliminate high-pitched scratching sounds, use this with the high frequency set to 12000 Hz.

A High-pass filter lets high-frequency sounds remain, and tries to eliminate frequencies below a specified frequency.

If the track has a low-pitched hum, try a high-pass filter with the lowest frequency allowed set to 100.

A Band-pass filter lets sounds between the specified low and high frequencies remain, trying to eliminate frequencies outside this band.

A Band-stop filter tries to eliminate sounds between the specified low and high frequencies.

For example, to use this to eliminate a 60 Hz hum, set the low frequency to 40, the high frequency to 80, and set the Fast/Best slider to Best.

A Change Volume filter changes the volume of the selection.

A Change Pitch filter changes the pitch of the selection. Note that Anvil Studio does not yet support changing pitch without changing the selection's speed and duration.

Note that none of these operations can be undone, so consider saving a copy of your song before applying them. Anvil Studio will support Edit / Undo for these operations in a future version. Also consider using Anvil Studio's real-time non-destructive EQ instead by pressing the FX button at the top of the View / Mixer screen.

View / Synthesizers, MIDI + Audio Ports

This screen lets you:

Choose devices connected to your computer to use for controlling MIDI devices.

Choose devices connected to your computer to use for recording and playing

Audio.

Choose which synthesizers you want to connect to your computer.

View a Patch Library for a particular synthesizer.

Test all MIDI Input and Output ports connected to your computer.

Anvil Studio accessories are available that support other synthesizers.

View / Metronome & Tempo settings

Changing the value in the Tempo field speeds up or slows down the current song. This value gets saved and re-loaded with the song file.

You can also change the tempo by pressing your keyboard's space bar 4 times at the desired tempo.

Check the Metronome turned on box if you want the metronome on all the time.

Check the Silent when not playing or recording box if you only want it on while you are playing or recording a song.

Press the Advanced Settings button to see more fields.

Change the values of the Synthesizer and Channel values to control which synthesizer(s) are to play metronome sounds.

Try different values in the MIDI Note field until the metronome sounds ok.

Press the Create Click Track button to create a track of metronome beats that will be part of the song. This can be useful while recording new tracks, and can be removed from the song when it is finished.

View / Latency

If you use a WaveTable synthesizer such as the Microsoft GS Wavetable Software

Synthesizer or a VST-Instrument for your MIDI Output, and your song also has audio tracks, you may hear the Audio tracks playing ahead of the Instrument tracks. Similarly, tracks tied to synthesizers connected to external MIDI ports also play faster than tracks tied to the WaveTable or VST-I synthesizers. This is because the WaveTable synthesizer delays its output for about half a second while it computes the necessary wave forms using software rather than hardware. You can overcome this problem by letting Anvil

Studio know the latency (or delay) of your device. To do this,

selecting the menu View / Latency of MIDI + Audio devices,

in the resulting window, click the entry for the WaveTable synthesizer or VST-

I,

set its latency property to the number of milliseconds it delays its output, e.g.

500 for half a second.

This problem can show up at record time as well. If you record a new Audio track while playing an existing Instrument track that is tied to the WaveTable synthesizer, when you play the two of them back, it will sound like the Audio track is playing 1/2 second behind of the instrument track. The solution is the same - change the WaveTable synthesizer's latency to 500 milliseconds.

Some WaveTable synthesizers provide an alternate Audio Out device that is also delayed by the same amount as the MIDI Out. If you use such a device for your Audio Output, you need to set the Audio Out device's latency property to 500 as well.

Press the Analyze button to have Anvil Studio automatically detect the latency values of your audio and MIDI devices.

View / Performer

You can create special effects by wiring tools together to create a MIDI program. The first program shown, and the program created when you press the New button, is a simple one that sends all Synthesizer input to all Synthesizers and Sound Modules.

Running a program

Your program will not do anything until you start it running by clicking the Run button.

When the program is running, any keys received from any MIDI keyboard connected to your computer will be sent to the tool. Any notes sent to the tool will be sent to all synthesizers connected to your system. You can test a program by pressing keys on the on-screen piano.

Adding a new tool to your program

You can add tools to the program by clicking on one of the buttons at the left of the screen that identifies the tool you want, and then clicking anywhere on the right half of the screen, where you want the tool to be placed.

Connecting the output of one tool to the input of another tool

Tools that can accept input have a blue arrow pointing into them. Tools that can produce output have a red arrow pointing out of them. For example, a tool that looks like this can accept input from another tool, and generate output for other tools.

To connect the output of one tool to the input of another, move the mouse over the blue arrow of one tool until the cursor looks like , a hand grabbing a wire. Now, press the left mouse button, and hold it down while you drag the mouse to the tool that you want to connect it to. When you release the mouse button, a line will be drawn between the two tools.

Moving a tool on the screen

Move the mouse over the tool to be moved until the mouse cursor looks like this

Now press the left mouse button, and hold it while you move the mouse to the location that you want to move the tool.

.

Changing what a tool does

You can change the behavior of any tool. Move the mouse over the tool to be modified, click the right mouse button, and choose the Properties... menu item.

Saving a program

Click the Save button to save your program to disk. If this is a new program, you will be prompted for a filename. Otherwise, it will be saved back to the same file it was loaded from.

Loading a program

Click the Load button to load your program from disk.

Remove a tool from the program

Move the mouse over the tool to be removed, click the right mouse button, and choose the Remove Tool menu item.

Disconnecting the link between two tools

Move the mouse over a tool's blue arrow until the mouse cursor looks like this

Now, click the left mouse button.

.

Recording the output from the Performer page program

You can record a real-time performance by connecting the output of your program to the

Staff tool, available with the Performance Tool Pack described below. Set the Staff tool's properties for the track you want to record to. Press the Run button and start playing your keyboard. When finished, save your program and select Mixer from the View menu and play back what you have recorded.

Adding more tools to the toolbar

More tools can be added to the toolbar shown above by buying one or more Anvil Studio

Performance Tool Pack accessories. Select

Catalog

from the Help menu for details.

View / Audio Lab

This screen lets you experiment with audio waveforms by creating them with the above tools, and then listening to them. These three pictures show different ways sound might look if you could see sound with your eyes.

The first window shows the fundamental waveform that gets repeated thousands of times per second.

The second window shows the sound's pitch over time.

The third window shows the sound's volume over time.

While the left mouse button remains pressed, drag the mouse within any of the above windows.

To draw a horizontal line, press the shift key and the left mouse button while dragging the mouse.

To hear the resulting waveform, press the Play button.

To insert this sound into your song:

press the Copy button,

select Mixer from the View menu,

create or select an Audio track or Rhythm track,

select Audio Editor from the View menu to edit that Audio track,

select Paste from the Edit menu.

Note that this screen only supports an Audio Quality setting of CD.

View / CD-Player

This screen lets you play Music CDs on your computer. To use it, please follow these steps:

Put a Music CD into your computer's CD-ROM Drive.

Press the button above that looks like until you reach the desired track.

Press the button that looks like to start playing the song.

Press the Capture Start Time button when you hear the start of the section you want to learn.

Press the Capture Stop Time button when you hear the end of the section you want to learn.

Press Play Section to hear just that section.

Press Repeat section until stopped to hear the section repeated over and over again. This can be helpful when playing along with a song you are learning to play by ear.

View / Options

General Tab

If Reload most recent song at start-up is checked, then whenever Anvil

Studio starts, it loads the song file you last loaded and displays the screen you were last working on.

If Show Help at the bottom of the screen is checked, Anvil Studio uses

Internet Explorer to display help information at the bottom of each screen.

If Always create a trouble-shooting log file is checked, Anvil Studio generates a trouble-shooting log file every time it is run. This causes Anvil Studio to run a little slower, so it should only be used when trying to track down an problem that seldom occurs.

If All volumes range from 0 to 127 is checked, all volume controls range from

0 to 127, the true MIDI standard. If it is not checked, all volume controls range from 0 to 100, but are converted to range from 0 to 127 before being sent to MIDI devices.

If Enable Full-Duplex Soundcard test is checked, Anvil Studio checks your audio/MIDI hardware every time a configuration change occurs, and reports possible problems. You can uncheck this if you think you have a full-duplex sound card, but Anvil Studio says that you do not, but do this with caution as problems may go undetected.

If Show notes for all tracks on Mixer screen is checked, a zoomed out view of notes for all tracks appears on the Mixer screen. You can drag the mouse over the notes to hear them played, which can be useful when trying to locate a desired position in the song. It can also be used to copy and paste measures between tracks.

If Delay Recording is checked, whenever the REC button is pressed, you will be prompted to enter the time when recording should begin. This can be used for things like unattended recording of a web broadcasted radio program.

Normally, when you select New from the File menu, a new song file is created with a single Instrument track. If Create new files with existing file's settings is checked, the new song file is created with the same number and kind of tracks as the existing song, using the existing song file as a template for the new song file.

Set the Number of levels of Undo to any number between 0 and 50. Higher numbers let you undo more edits with the Edit/Undo menu item. Setting this number higher also consumes more memory.

It isn't always easy to reach the mouse and computer keyboard while you are trying to record at your Synthesizer. This screen lets you control some parts of

Anvil Studio's user interface from your MIDI keyboard. For example, you can use it to start/stop recording when you step on a MIDI foot-switch, or wiggle a

Modulation wheel, or press the lowest note on the keyboard.

First, select the Anvil Studio Action to cause by MIDI Event you want to control remotely. Then, press a note, step on a foot switch, or trigger any other

MIDI event.

If the MIDI event you select is a switch, like Sustain, then a On starts, Off stops checkbox appears. For example, if this box is checked for Sustain controlling

Stop/Start Recording, then you need to press the sustain pedal to star recording, and release the pedal to stop recording. If it is not checked, then you need to press the pedal once to start recording, and then press it again to stop recording.

Any of the actions listed in the lower Anvil Studio Action to cause by Ctrl key field can be assigned to a keyboard shortcut. For example, if you need to change several note stem directions on the Composer screen, assign keyboard shortcut

Ctrl+U to Note Stem Up and Ctrl+D to Note Stem Down. Then you can simply press Ctrl+D or Ctrl+U to change the stem direction of the selected note when you are on the composer screen.

Default folder for loading and saving songs lets you specify the folder where new songs created by the File / New menu are to be saved.

Audio Tab

The ASIO, DirectX, VST Effects pluggins... button brings up a window that lets you choose between the following audio in and out device drivers:

Windows Audio In/Out device drivers,

DirectX device drivers, or

ASIO device drivers

It also lets you add Anvil Studio and 3rd-party VST and DirectX audio effects processors (like reverb, chorus, etc.) to your song.

Increasing the Number of input audio buffers makes sure you don't miss anything while you are recording Audio. It also requires more RAM-memory.

The program will tell you if you need to increase the number of audio input or

Output buffers.

Increasing the Number of output audio buffers makes Audio output more smooth on slow systems, or systems that have other programs running. It also requires more RAM-memory and increases the delay you hear when using VU-

Monitoring.

If Warn if memory limits record time is checked, Anvil Studio warns when starting to record an Audio track if recording time will be limited by available memory.

Export various audio file formats causes the File / Export Mixed Audio menu item to prompt you for which file format other than WAV the new audio file should be, including WMA, MP3, or other formats supported by drivers installed on your system.

If you have the optional Multi-Audio accessory installed, there is a list with options in the lower-left corner of this screen lets you control when to automatically stop recording when an audio track is being recorded. By default, it is set to Stop recording audio after 1 hour. Change it to Stop Audio Recording

after 2 gigabytes if you want audio recording to stop when the track's .WAV file grows to 2 gigabytes. If you set it to Record audio to multiple song files Anvil

Studio will create a sequence of several song files while recording the same session. This is useful because song files longer than 30 minutes can become unwieldy to edit.

If Enable master playback VU meter is checked, it causes the Mixer screen to show a Master playback VU meter if the song has any Audio tracks.

Enable per-track VU meters shows a VU meter for each audio track on the

View / Mixer screen.

Monitor audio sources when VU is pressed causes the sound captured by the microphone or other audio source connected to the active Audio track to be played on the current output device when VU is pressed.

Monitor audio Effects when VU is pressed is similar to Monitor audio

sources, but the sound is routed through Anvil Studio's mixer's Volume and Pan controls, and any audio effects that are connected to the song. The audio processing causes a delay between the microphone and the speakers, which can be reduced by sliding the Number of audio output buffers control to the left.

The Test for Full-Duplex Soundcard button will tell you if your soundcard can Record and Play MIDI and Audio at the same time. This is an important feature for multi-track recording.

Press the Create Audio Diagnostic File button to create a diagnostic file that you can email to [email protected] along with a description of any audio problems you are having.

MIDI Tab

New files created by Anvil Studio are always saved in MIDI-Format-1, where each track has its own MIDI channel/instrument. If Save song files in MIDI 1

format is checked, any file loaded gets converted to MIDI-Format-1 when saved, regardless what its format was before it was loaded. Files are saved in this format can be edited by other MIDI editing programs, however editing song files with another MIDI editor may cause loss of some important information. Anvil Studio stores Sequencer-Specific MIDI events to remember things like links to audio files and some staff note properties. These special events are part of the MIDI standard and do not interfere with how the song gets played by other MIDI player programs. Some other MIDI editors delete these Sequencer-Specific MIDI events from song files. Anvil Studio preserves Sequencer-Specific MIDI events created by other editors.

It is always a great idea to create backup copies of your song files, but it is especially important to do so before editing them with another editor.

If Echo incoming MIDI events to all synthesizers is checked, This has no effect if your computer has no external MIDI port.

When Anvil Studio runs for the first time, Echoing MIDI events is initially disabled.

You will want to turn this on if you are recording a MIDI track, and you want to play notes on one synthesizer keyboard, but have them played by a different synthesizer or your computer's sound card. In this case, the synthesizer keyboard you are playing will remain silent, and the recorded notes will be echoed, and later played back, on the synthesizer assigned to the track being recorded. For example, try turning this check box on and then select Mixer from the View menu and create a Rhythm track. Now, press keys on an external synthesizer to hear drum sounds. While still on the Mixer screen, press the Record button and press keys on your synthesizer to record a rhythm track.

You will want to turn this off for any of the following reasons:

If your computer's Sound Card is not Full Duplex, that is, it cannot send and receive MIDI events at the same time.

If your computer's Sound Card is the type that cannot listen to the MIDI port and Audio-in port at the same time.

If you do not have enough MIDI cables to connect:

the synthesizer's MIDI OUT port to the computer's MIDI IN port, and

the computer's MIDI OUT port to the synthesizer's MIDI IN port.

In this case, you need to re-connect a MIDI cable to different ports depending on whether you are recording or playing back.

If you notice delays between the time you press a note and when you hear the note played.

If you don't here anything when you press a key on the synthesizer keyboard.

Program behavior when Echo MIDI Events is enabled

During start-up the program opens MIDI OUT and MIDI IN ports, and immediately sends LocalControlOff messages to all channels.

When not recording, it simply echoes any MIDI event to all MIDI OUT ports.

When recording, it echoes the received notes, after changing the channel number to the active track's channel number.

Program behavior when Echo MIDI Events is disabled

The program only opens MIDI IN ports when recording a MIDI track, or when

Anvil Studio is showing a screen that needs to listen to MIDI events.

The program only opens MIDI OUT ports when playing one or more MIDI tracks, or when Anvil Studio is showing a screen that needs to play MIDI notes.

If Record no Rests is checked, the duration of notes is not determined by when a note is released, but by which notes are still down when a new note is pressed.

This sometimes produces more pleasing results when recording a score for display as sheet music.

If Record Multi-track MIDI is checked, When recording MIDI, this causes each MIDI channel to be recorded to a different track, instead of all channels getting recorded to the active track. For example, when a note is recorded on

MIDI Channel 3, that note is inserted in the track whose channel is 3. This also causes the File / New menu item to create 16 tracks, each with its own MIDI channel.

If Record and Play SysEx MIDI Events is checked, MIDI System Exclusive messages are recorded to the track being recorded, and sent to MIDI devices during play back. Otherwise, System Exclusive messages are ignored by Anvil

Studio.

If Close MIDI Out when not in use is checked, other programs can use the

MIDI Out to play MIDI music while Anvil Studio is not using it, but it can cause clicks or short sounds in Compose mode.

If Enable SoundFont support is checked, it enables SoundFont support if your sound card supports it. This allows Anvil Studio recognize which instruments are currently loaded into your sound card. It also allows you to load different .SF2 files into your sound card, just like a stand-alone MIDI Sampler.

For more information, please select How do I... from the Help menu, and then read the section on SoundFont ® support.

SoundFont ® is a registered trademark of E-mu Systems, Inc.

If Anvil Studio is the player of .MID files is checked, when you double-click on a .MID file from the Windows Explorer, Anvil Studio is launched to play the song. Since the Anvil Studio program is larger and slower to load than simple

MIDI file players, you might not want to do this.

The MIDI Ticks per quarter note allows you to control the MIDI ticks per second that get sent to MIDI devices. It is initially set to 240.

The Default volume of new note field lets you control how loud new notes are when composing in the staff editor.

The MIDI Master / Slave Sync properties button lets you use Anvil Studio to control the MIDI clock (tempo) for external synthesizers, or to let an external synthesizer's MIDI clock control Anvil Studio. You can also let a soundcard's audio clock control Anvil Studio's MIDI playback speed. This makes it easier to keep all MIDI synthesizers and audio tracks in sync during playback and avoiding

drift.

Staff Tab

Printing Option is shown if the Print Sheet accessory is installed on your machine. Try changing this setting if music is not printing properly on your printer.

If Show notes on staff while recording is checked, notes are displayed on the staff while your record an Instrument track. machines slower than a 100-mHz

Pentium, this can cause synchronization problems.

If Play notes when mouse moves over staff is checked, Anvil Studio plays notes when you drag the mouse over them on the Composer and Mixer screens.

If Show Dotted Rests is checked, dotted rests are drawn on the staff.

Otherwise, quarter-note, 8th-note, 16th-note rests are used.

If Enable Beam lines is checked, notes on the Composer window are drawn with beams between notes 8th and smaller.

Help / Common Problems and Questions

I hear no sound when playing a song

Select Mixer from the View menu.

If the REC or Play buttons are yellow, it is waiting for an external Sync MIDI event to begin recording. You probably set this by mistake. Click the Mixer screen's Sync button. Uncheck the box named Record and Play wait for

external MIDI Start event to begin. Press the OK button. Try to record or play again.

Select the menu View / Audio Volume Controls / Playback controls (or as a shortcut, press the beside the Compose button).

Select the sound card you want to use if it is not already selected. Examine the various volume controls. These determine which audio sources contribute to sound produced by the speakers connected to your sound card.

Make sure that the Mute check boxes beside Audio tracks and Synth tracks are NOT checked.

Set the volume for Audio tracks and Synth tracks to full (all the way to the right).

Press the play button.

If you are trying to play a song with Audio Tracks:

Select Synthesizers from the View menu.

Try selecting different Audio In port or a different Audio Out port.

Select Mixer from the View menu.

Press the play button.

If you are trying to record an Audio Track, and are unable to monitor what you are recording through your headphones:

Select Mixer from the View menu.

Select the menu View / Audio Volume Controls / Playback controls (or as a shortcut, press the beside the Compose button).

Make sure the Mic's selected box is checked, or its Mute box is not checked.

Adjust the volume to a level that sounds good for monitoring.

Make sure you are using head phones instead of a speaker if the microphone is close to your speakers, or you will hear feedback.

If you are trying to play a song with Instrument and Rhythm Tracks (MIDI):

You need to decide if you trying to get songs to play on an external Synthesizer attached to your computer by a MIDI cable, or through your computer's sound card.

Select Synthesizers from the View menu.

Try changing the Midi Out Port to a different value.

This field controls which device on your system is to be used to play MIDI notes.

Values like MIDI Out would send it to synthesizers connected to your computer by MIDI cables.

Values like MIDI Synth would send it to the internal synthesizer built into your computer's sound card.

You may have accidentally set MIDI Sync. That should only be set if you want to start recording/playing when you press the Start button on your synthesizer. To turn it off,

Select Mixer from the View menu.

Press the Sync button just below the Time: field.

Uncheck the box named Record and Play wait for external MIDI

Start event to begin.

Press the OK button.

If you cannot get a song to play on an external synthesizer after installing the MIDI

Manager accessory:

If you want to hear the music played on a synthesizer connected to one of your external MIDI ports, you need to do the following:

Select Synthesizers from the View menu.

Click on the MidiPort your synthesizer is connected to

Now, click the New Patch Library button.

In the dialog window, type the name of your synthesizer in the field named

"Unique name you want to use when referring to this synthesizer"

Click the OK button.

Repeat the above steps for every synthesizer you want to add.

Select Mixer from the View menu.

Next to each track, click on the Synthesizer you want the track to be played on.

Press the play button.

If none of these tips fix the problem, try updating or re-installing your soundcard device driver as follows:

In the Windows Control panel, open System,

select the Hardware tab, then select Device Manager,

right-click on the name of your soundcard,

select the properties popup menu item,

select the Driver tab,

click the Update Driver... button.

If this does not fix the problem, please send us a diagnostic log file

Audio recording does not seem to work

First, read the section on creating audio tracks in the Help / How Do I... menu. If that does not help, try these steps.

1. If you are recording from a high-impedance microphone, like the ones designed to be plugged directly into a computer's sound card, make sure that it is plugged into your sound card's mic jack.

2. If you are recording from a low-impedance dynamic or condenser microphone, like the ones designed to be plugged into a PA system, you need to either run them through a microphone pre-amp or mixer with line level output, and connect the pre-amp's or mixer's output to your computer's SoundCard's line-in jack.

3. If you are recording another audio source, such as the output of a tape deck, connect its line level output to your sound card's line jack.

4. Select Mixer from the View menu.

5. Add a new Audio track to your song by selecting Create Audio Track from the

Edit menu.

6. Select the menu View / Audio Volume Controls / Recording controls (or as a shortcut, press the beside the Compose button).

7. Select the sound card you want to use if it is not already selected.

8. Examine the various volume controls. These control which hardware devices contribute to the Audio signal that will get recorded.

9. Make sure that the Selected check box beside Mic is checked.

The Selected check boxes under all other sources like Music CD, Phone, etc. are

NOT checked.

10. Set the volume for the device you want to record from, like Mic to full (all the way to the right).

11. Select the Audio Track by clicking on it and making a green dot appear at its left.

This makes it the active track - the track that will get recorded.

12. Erase the track by selecting Erase track notes from the Edit menu.

13. Press the VU button to warm up the audio device, so you don't record power-on noise.

14. Press the button.

Because of the settings in the button, this causes the audio source plugged into your sound card's Mic or Line jack to be recorded onto the new Audio track.

15. Press the stop recording. button, or the button again when you are ready to stop

16. Right-click the audio track's On field so that it changes to solo.

17. This makes it the only track that will be played when the Play button is pressed.

18. Press the play button.

19. Press the stop button and right-click on the track's solo field, so that all tracks are enabled again.

20. If the track is too quiet, increase the Mic / Line-In's volume and go back up to step 12.

21. If the track has static noise, decrease the Mic / Line-In's volume and go back up to step 12.

I hear no sound while recording an Audio track

Select Mixer from the View menu.

Make sure the active track Type column is Audio and not Instrument or

Rhythm.

Select the menu View / Audio Volume Controls / Playback controls (or as a shortcut, press the beside the Compose button).

Select the sound card you want to use if it is not already selected.

Examine the various volume controls. These determine which audio sources contribute to sound produced by the speakers connected to your sound card.

Make sure that the Mute check boxes beside Mic and Line-In are NOT checked.

Set the volume for Mic and Line-In at about half volume (in the middle).

To avoid feedback and to keep each track clean of signals from other tracks, connect headphones to your SoundCard's speaker jack rather than speakers.

Try recording again.

When I record a second audio track, it contains sound from other tracks

Anvil Studio is capable of producing independent audio tracks with no bleed-through.

Make sure that you are listening to headphones while recording the second audio track, so the speakers are not bleeding into the microphone and getting recorded onto the new track.

Select Mixer from the View menu.

Select the menu View / Audio Volume Controls / Recording controls (or as a shortcut, press the beside the Compose button).

The audio sources listed below the button control which hardware devices contribute to the audio signal that will get recorded.

Different SoundCards support different audio sources.

Some SoundCards can only record from a single audio source at one time.

They, have a Selected box beside each audio source like this:

Other SoundCards can record from a mixture of audio sources at the same time.

They have a Mute box beside each audio source to control which sources are not to be recorded.

Make sure that the Mute box is set for all but the source you want to record.

If this does not help, please select Options from the View menu, then select the Audio tab and press the button: Create Audio Diagnostic File and email the resulting file to [email protected]

Playing Audio tracks on Web Browsers

When you record Audio tracks, Anvil Studio creates a different .WAV file for each track.

These .WAV files are saved in the same folder as the song's .MID file, and have the same first 4 letters of its filename. For example, if the song is named "ThisIsMySong.mid", the audio tracks will be saved in files with names like "Thisg_a.wav", "Thisg_b.wav", etc.

The filename of each track's .WAV file is displayed on the Mixer screen in the

Instrument column. These .WAV files can be emailed and played by any Audio player, including the Windows Media player and Web Browsers. If you load the .MID file into another application, such as a Web Browser, you will only hear the Instrument and

Rhythm tracks. That is because there is no standard for storing audio data within .MID files, so Anvil Studio simply stores references to the .WAV files inside the .MID files.

See the section:

Mixing all tracks down to a single .WAV file

for a description of how to mix all of your Audio, Instrument and Rhythm tracks down to a single .WAV file. The single .WAV file can then be played by any application, including Web Browsers.

While Anvil Studio does not yet support creation of .MP3 files, you can use a variety of shareware/freeware tools to convert the .WAV file to an .MP3 file, which can be 1/10th the size of an equivalent .WAV file. Our current favorite free .WAV/.MP3 conversion software is available at http://www.apple.com/itunes.

A song sounds good when played on my computer, but is too quiet when played on my cell phone

It is probably because the way the song is composed. It may require 10 or more notes to be played at the same time and your phone might only play a maximum of 4 notes at the same time. You need to reduce and/or prioritize the notes within the song. This is what

Anvil Studio's optional SP-MIDI accessory is designed to help you do.

With the SP-MIDI accessory installed, select Mixer from the View menu and experiment with Muting various tracks by pressing their On column until it says Mute.

See if you can live without that track. If so, you want to make it lowest priority.

Select Ring Tone (SP-MIDI)... from the View menu.

If one of the tracks is less important to you, click it and press the Move Down button until it is on bottom (lowest priority).

Make the top track active. Select Active Track's Highest Polyphonic Demands from the

View menu.

It will show a place where 5 notes are played at the same time.

Maybe you could live with 3. If so, delete a couple of notes by right-clicking the note head and selecting Remove Note from the pop-up menu.

Press the Analyze button.

You can see how many voices the song needs to play each track, and all the tracks above it (i.e. all the tracks that have higher priority.

If you are surprised that one of the tracks requires so many voices (so many notes being played at the same time), go back to the previous step and remove some notes.

The Audio and Instrument tracks of my song play back out of sync

If you use a WaveTable synthesizer for your MIDI Output, and your song also has audio tracks, you may experience the Audio tracks playing ahead of the Instrument tracks.

Similarly, tracks tied to synthesizers connected to external MIDI ports also play faster than tracks tied to the WaveTable synthesizer. This is because the WaveTable synthesizer delays its output for about half a second while it computes the necessary wave forms using software rather than hardware. You can overcome this problem by letting Anvil

Studio know the latency of your device. To do this,

Select MIDI / Audio Device Latency from the View menu,

in the resulting window, click the entry for the WaveTable synthesizer,

set its latency property to the number of milliseconds it delays its output, usually 500 (half a second).

This problem can show up at record time as well. If you record a new Audio track while playing an existing Instrument track that is tied to the WaveTable synthesizer, when you play the two of them back, it will sound like the Audio track is playing 1/2 second behind of the instrument track. The solution is the same - change the WaveTable synthesizer's latency to 500 milliseconds.

Some WaveTable synthesizers provide an alternate Audio Out device that is also delayed by the same amount as the MIDI Out. If you use such a device for your Audio Output, you need to set the Audio Out device's latency property to 500 as well by selecting MIDI

/ Audio Device Latency from the View menu.

The best way to test your device latency values is with your ear.

If you want to play Instrument or Rhythm tracks with Audio tracks, try the following:

Create a new file.

Select Mixer from the View menu.

Click the track's Instrument column to change it from Acoustic Grand to

Woodblock (#116).

Select Composer from the View menu.

Insert about 8 quarter notes.

Create an Audio track.

Hold your microphone close enough to your speakers that you don't get feedback.

Record the Audio track (this will record the Woodblock sounds onto the audio track).

Select Mixer from the View menu.

Set the Pan for the Instrument track to 0 (far left).

Set the Pan for the Audio track to 100 (far right).

When you play them back, try to hear if one track is playing earlier than the other.

If the Instrument track is playing earlier than the Audio track, it means the

Audio device has some latency, so you need to select MIDI / Audio Device

Latency from the View menu and click the Audio Out device you have assigned to play the Audio track, and set its latency a little higher (250 = a quarter second,

100 = a tenth of a second).

If the Audio track is playing earlier than the Instrument track, it means the

MIDI device has some latency, so you need to select MIDI / Audio Device

Latency from the View menu and click the Synthesizer you have assigned to play the Instrument track, and set its latency a little higher.

If both the Audio and Instrument tracks sound like they are playing in sync, you have the device latency properties set properly.

I hear distortion when playing audio tracks

Try selecting Composer from the View menu and examining each audio track. If the signal touches the top or bottom of the window very often, that track was recorded with too high an input volume and will sound distorted when played back. In that case:

select Mixer from the View menu

Select the menu View / Audio Volume Controls / Recording controls (or as a shortcut, press the beside the Compose button).

Set the volume(s) for the selected input source (e.g. Mic) a little lower.

Try recording the track again.

If all of the audio tracks have clean signals:

Select Mixer from the View menu.

Look for the controls.

If the Auto Mix Volume box is checked, Anvil Studio does everything it can to keep clean signals from getting distorted when mixed.

Sometimes, setting this checkbox causes the output to sound too quiet. For some applications, you want to add a little distortion to the mix. In either of these cases, uncheck the Auto Mix Volume box. This causes the Audio Mix Vol slider to appear. Sliding the Audio Mix Vol slider to the right increases the mix's volume. Sliding it too far to the right introduces distortion.

Does it make a difference in the quality of the audio whether I apply FX equalizer during the recording process or apply it after the song is complete?

It has no effect while recording. It only affects playback. It is non-destructive, in that the original tracks remain unchanged, so you can experiment with different EQ settings during playback, without altering the sound of the recorded track.

My track's .WAV file doesn't sound the same as when I play the song in

Anvil Studio. For example, I don't hear the effects of equalization.

Disable any tracks that you don't want included (by clicking the track's On column on the

Mixer screen), then select Export Mixed Audio from the File menu. The resulting .WAV file will contain a mix of all tracks, including the FX. It will sound the same as when you press Play in Anvil Studio.

Using the staff editor, how do I cause two or more notes to play at the same time?

Hold the Shift key to enter several notes in a chord. You can also change --no grid-- to

16th notes, and then drag notes from the note palette exactly to where you want them on the staff.

I cannot load SoundFonts into the composer

Please select How do I... from the Help menu and read the section on using SoundFonts.

I can't delete a rest on the Composer screen

To delete a rest, hold the mouse down to the left of it, and drag the mouse right until the entire rest (or rests) have a dark background. Make sure that both the treble and bass clefs are selected by holding the mouse between the two clefs. Then, release the mouse button and select the Edit/Cut or Edit/Delete menu.

The notes on the screen don't look the way I expected

If you are recording a song from a MIDI keyboard:

Before you record a track, select Options from the View menu and press the

MIDI tab. Set the Record no rests option if you don't want the duration of a note to be not determined by when a note is released, but by which notes are still down when a new note is pressed.

When you finish recording, try selecting Quantize from the Track menu. If the smallest real note you tried to play was 1/8th note, set both fields to 1/8th note.

If you are editing songs that you obtained elsewhere:

There are two types of MIDI files

1. those that are designed to look correct when printed as sheet music. Let's call them quantized

2. those that are intended to sound good when played by a MIDI player, let's call them real-time.

Quantized files are usually created by someone dragging notes to a staff in a MIDI editor.

The notes begin and end exactly where they should. A whole note lasts exactly 960 MIDI ticks. A half note lasts exactly 480 MIDI ticks. etc. These quantized songs tend to sound mechanical when played by a MIDI player. You can eliminate some of this mechanical feel by adjusting tempo and other MIDI parameters over time.

Real-time songs are created by someone playing a MIDI keyboard, and recording it to a

MIDI recorder or sequencer. The notes do not fall on measure boundaries and the durations are all over the place. When played, you can hear the expression exact as it was originally played (recorded).

Because it is less time consuming to produce a real-time MIDI file than a quantized one, and because there is far more demand to have MIDI files played by MIDI player software, than there is demand to print sheet music for them, the vast majority of MIDI files you are likely to find are real-time MIDI files.

For real-time MIDI files, if you select Event List from the View menu, you can see the wide distribution of the note durations.

Anvil Studio, like most MIDI editors, includes a Quantize function on the Track menu to help convert real-time MIDI files into quantized MIDI files that can be printed. If you save a file that has been quantized, be sure to give it a different name from the real-time

MIDI file, because the real-time MIDI file will always play with more expression.

Every time I change the instrument on one track, it changes on the instrument on another track

Select Mixer from the View menu.

Make sure that each track is assigned its own Channel.

You can only have one instrument per MIDI channel.

I got an error saying my computer is not fast enough. The song keeps jumping forward while playing and doesn't respond.

If you are working with Audio, it may help to tell windows to increase the amount of Virtual Memory (from the Control Panel / System / Advanced /

Performance / Settings / Advanced / Virtual Memory / Change).

Then, select Options from the View menu and:

uncheck the check box named "Show Help at the bottom of the screen".

(You can turn this back on when you need help, but it can slow down a slow computer).

Uncheck "Show notes for all tracks on Mixer screen".

Select the Audio tab and increase the number of audio buffers.

Uncheck "Enable master playback VU meter" and "Enable per-track

VU meters".

Select the Staff tab and uncheck Show notes on staff while recording.

Select Mixer from the View menu.

Select "Set Record+Play Start+End Times from the Edit menu.

Uncheck the box "Show large position indicator in upper-right corner" and press Close.

Make sure no other applications are running while recording / playing back.

When recording and playing, have the View / Mixer screen visible rather than the View / Composer screen.

Reporting a problem with Anvil Studio

To help us diagnose the problem you are having, please do the following:

Press either shift key while starting Anvil Studio, and continue to press it until you see Anvil Studio's initial screen.

This causes Anvil Studio to create a log file named AnvilStudioLog.txt in your

My Documents folder.

Then repeat the steps that demonstrate the problem you encountered in Anvil

Studio.

Close Anvil Studio if it hasn't already crashed.

If the program did not crash, a file named AnvilStudioLog.txt will be displayed on your screen. please email that file to us at [email protected]

If the program crashed while producing the log file, please email the file

AnvilStudioLog.txt from your My Documents folder (e.g. c:\program files\anvil studio\AnvilStudioLog.txt) to us at [email protected]

If you cannot find the file AnvilStudioLog.txt, please download and run the program www.AnvilStudio.com/DrSetup.exe

which will find the log file and gather setup information and send it to us.

If the program crashes, could you also include any error message or number that showed up on the screen when the program stopped.

If you encounter a Setup problem, please download and run our Setup Diagnostic tool from: www.AnvilStudio.com/DrSetup.exe

(It is very small and just take a few seconds to download.)

Help / How do I... Please click any of these topics to learn how you can:

Create a new song

Create Audio tracks

Record an Audio track from a Microphone, Guitar, Music CD, or

Audio Tape

Import an existing .WAV file into an Audio track

Create a song with Audio Effects

Split a stereo track into to mono audio tracks

Merge two mono tracks into a single stereo audio track

Make my own songs by recording my own instruments with a microphone to 8 different tracks

Record 8 hours or more of audio.

Choose different audio sources for two or more audio tracks recorded at the same time

Create Rhythm tracks

Create a rhythm track

Record a rhythm track

Use your own recorded drum or sample sounds in a Rhythm track

Add a metronome click to the song's final mix

Change the drum sounds that occur when a song is played on an external synthesizer

Create Instrument tracks

Record instrument tracks from a MIDI synthesizer or sequencer

Record a song so you can print sheet music for that song

Play more than one instrument in a song

Change the instrument used to play a track

Get songs to play on an external MIDI synthesizer

Make notes longer than 1 measure

Get better sound quality

Insert a note on the Composer screen without shifting all notes that follow it

Enter several notes as a chord on the Composer screen

Delete notes on the Composer screen

Delete rests on the Composer screen

Change the volume of notes on the Composer screen

Shift a note right or left within a measure on the Composer screen

Print only the Treble Clef

Tie two notes together

Insert a blank measure (bar) so you can enter new notes

Create Triplet notes on the staff

Transpose a song to a new key

Change the tempo of a song so that different measures play at different speeds

Trim a midi file. E.g. to upload it to a cell phone for use as a ring tone

Use SoundFonts ®

Playing the song with a VST-Instrument synthesizer

Loading a patch library that describes an external MIDI synthesizer

Mix a song down to a single .WAV file

Adding VST, DirectX and Native effects processors to the mix

Using Automation to control faders and other parameters while song is playing

Mix all tracks down to a single .WAV file

Creating a looping sound in the Piano-Roll or Rhythm editor

Cause Anvil Studio to always load and save songs from a particular folder

Cause Anvil Studio to always load and save songs from the same folder where the last song was loaded or saved

Create sound files for Web Browsers

Increase memory for Audio Recording

Increase the volume for Recorded Samples

Cause the current song to play when I press a Computer key

Cause the current song to play when I press a synthesizer key or button

Hear a small section of a song played repeatedly

Add a copyright message to a song file

Create a playlist

See Sound card, Microphone, Keyboard, and website recommendations

Get the latest version of Anvil Studio

Add optional accessories to Anvil Studio

See Anvil Studio's User's Guide

Uninstall Anvil Studio

Create a new song

This example creates a MIDI song file with three tracks:

a MIDI keyboard track,

an audio track, and

a rhythm track.

Anvil Studio lets you record to these tracks, one at a time. All of the tracks can be played back simultaneously. To make it easier to follow these steps, consider printing this screen by typing P while holding down the Ctrl key, or if you have Internet Explorer version 4.0 or later, right-click on the screen and select the Print menu item. so it is

Step 1: Creating a MIDI track

If you don't have a MIDI Synthesizer, please skip to Step 2, or view Composer screen and follow the instructions on that screen.

Ensure that your MIDI cables are connected as described in the

Connections

screen.

Select Mixer from the View menu.

Select New Song from the menu in the upper-left corner of the screen. This new song has one MIDI instrument track. If you wanted to add a second MIDI instrument track, you could select the

Create / Instrument Track menu item from the Track menu in the upper-left corner of the screen.

If you'd like a countdown to synchronize your recording, click the metronome in the upper right corner of the screen.

Press the button to begin recording this track.

Press the stop button when you are ready to stop recording.

To edit this track, select Composer from the View menu and follow the instructions on that screen.

Step 2: Adding an Audio track

Audio tracks are used to record from a microphone or other audio source connected to your computer. If your computer has no audio input device, please skip to step 3.

Go back to the Mixer screen.

Save the song file by selecting the Save Song... menu item from the menu in the upper-left corner of the screen.

Select the Create / Audio Track menu item from the Track menu in the upper-left corner of the screen.

Select Audio Editor from the View menu.

Click on the Quality button to select the audio quality you want.

Press the record button to record to this track.

Press the stop button when you are ready to stop recording.

Press the Filter to filter out noise from this track.

Follow the instructions on the Compose screen to experiment with other Audio processing.

If you hear no Audio, try selecting a different Audio In or Out device.

Select Synthesizers from the View menu.

Click the down-arrow to the right of the Audio In or Audio Out Port fields.

Select the desired device.

Go back to the beginning of Step 2 and try again.

Step 3: Adding a rhythm track

Go back to the Mixer screen.

Save the song file by selecting the Save Song... menu item from the menu in the upper-left corner of the screen.

Select the Create / Rhythm Track menu item from the Track menu in the upper-left corner of the screen.

Select Composer from the View menu to edit the rhythm track.

Click anywhere on the grid with the left mouse button to add various drum sounds.

For more precision, click the Note: drop-down field and select 1/64 Note.

To remove a drum sound, click with the right mouse button on the note to be removed from the grid.

Click the Add Sounds button to select different sets of drums.

Click the Sampled Sounds tab to add sampled sounds to your song.

Press the Create Sampled Sounds button.

Press the Help button, and experiment with the options it describes.

Step 4: Playing all of the tracks

Go back to the Mixer screen.

Press the play button

Record an Audio track from a Microphone, Guitar, Music CD, or Audio

Tape

1. Select Mixer from the View menu.

2. Add a new Audio track to your song by selecting Create / Audio Track from the

Track menu.

3. Select the menu View / Audio Volume Controls / Recording controls (or as a shortcut, press the beside the Compose button).

4. Select the sound card you want to use if it is not already selected.

5. The audio sources listed below the button control which hardware devices contribute to the audio signal that will get recorded. Different SoundCards support different audio sources. Most SoundCards can only record from a single audio source at one time. They, have a Selected box beside each audio source like this:

6. If you want to record from a Microphone, make sure the Mic's Selected box is set, and its Volume control is set to full (all the way to the right).

7. If you want to record from a guitar or an audio tape deck, make sure the Line-In's

Selected box is set, and its left and right volume controls are set to full.

8. If you want to record from a Music CD, make sure the Music CD's Selected box is set, and its left and right volume controls are set to full.

9. Some SoundCards can record from a mixture of audio sources. They have a Mute box beside each audio source to control which sources are not to be recorded.

10. Select the Audio Track by clicking on it and making a green dot appear at its left.

This makes it the active track - the track that will get recorded.

11. Erase the track by selecting Erase track notes from the Edit menu.

12. If you are recording from an electric guitar, and if the output of your guitar is linelevel (usually is), connect it to your sound card's line-in jack, getting an adapter if necessary from someplace like Radio Shack.

13. If you are recording from a Music CD, put one into your computer's CD-ROM drive.

14. Press the VU button to warm up the audio device, so you don't record power-on noise.

15. Press the button on the Mixer screen.

16. Play your guitar, sing into the microphone, or play your music CD or audio tape.

17. Press the stop recording. button, or the button again when you are ready to stop

18. Right-click the audio track's On field so that it changes to solo.

19. This makes it the only track that will be played when the Play button is pressed.

20. Press the play button

21. Press the stop are enabled again. button and right-click on the track's solo field, so that all tracks

22. If the track is too quiet or too loud, adjust the audio source's volume at the bottom of the Mixer screen.

Import an existing .MP3 file into an Audio track

Anvil Studio does not yet directly support .MP3 files. You can use other shareware/freeware tools to convert .MP3 files to .WAV files you can use with Anvil

Studio. http://www.mthreedev.com has some very good free mp3->wav and wav->mp3 conversion programs. After you convert the .MP3 file to a .WAV file, read the next section to see how to import a .WAV file into Anvil Studio.

Import an existing .WAV file into an Audio track

To load an existing .WAV file into an Audio track:

Select New from the File menu

Select Mixer from the View menu

Click the Type field of Track 1, changing it from Instrument to Audio

Select Save from the File menu to save the new song

Select Import from the File menu, and then select a .WAV file to import.

You can also import .WAV files as individual drum sounds on a rhythm track as follows:

Select Mixer from the View menu,

Select the Track / Create / Rhythm track menu,

Press the Compose button, or select Composer from the View menu,

Press the Add Sounds button, then

Click the Samples tab, then

Press the Create Sampled Sounds button.

Creating a song with Audio Effects

This example creates a WAV file with Audio Effects:

Select Mixer from the View menu.

Select the New Song menu item from the menu in the upper-left corner of the screen.

On this screen's track list, there is a row for every track in the song, showing that track's name and other attributes of the track. Now, change track 1's Type from instrument to audio by clicking on Instrument and selecting Audio from the list.

Select Audio Editor from the View menu.

Save the song file by selecting the Save Song... menu item from the menu in the upper-left corner of the screen.

Press the record button , sing into the microphone, and then press the stop button when you are ready to stop recording.

Press the Filter to show the filter window, and press its Ok button to filter noise from this track.

With the left mouse down, drag the mouse over part of the window to select part of the recorded song.

Press the Play Selection button to hear the selected sound.

Select Reverse from the Edit menu to replace the selected sound with the same sound played backward.

Press the Volume and Pitch buttons to adjust the volume and pitch of the selected sound.

If you have the Multi-Audio accessory, add another Audio track to this song by selecting the Create / Audio Track menu item from the Track menu in the upper-left corner of the screen.

Record some sound onto this track.

Realtime effects like reverb, EQ, VST and DirectX effects are described below.

Split a stereo track into to mono audio tracks

Select Mixer from the View menu.

Click on the stereo audio track that you want to split, to make it the active track.

Select Split Track into two Mono Audio Tracks from the Track menu.

Merge two mono tracks into a single stereo audio track

Select Mixer from the View menu.

Click the On column of all other tracks, so that the only two tracks that are On are the two you want merged.

Set the left track's Pan column all the way to the left.

Set the right track's Pan column all the way to the right.

Select Create / Audio track by mixing all enabled audio tracks from the

Track menu.

Make my own songs by recording my own instruments with a microphone to 8 different tracks

This requires the optional Multi-Audio 1/8 accessory. With that accessory installed:

1. Select New from the File menu.

2. Select Save from the File menu to give your song a name.

3. Select Create / Audio track from the Track menu.

4. Press REC ... press Stop. Now, track 1 is recorded.

5. Repeat steps 3 and 4 for each new audio track

When you play the song, all 8 audio tracks, as well as any MIDI tracks will be played together at the same time. You can select Mixer from the View menu and adjust the various track's Volume, Pan, and FX columns to create a richer sound.

Record 8 hours or more of audio.

Recording an audio track longer than 1 minute requires Anvil Studio's optional Multi-

Audio 1/8 accessory, which we sell from www.AnvilStudio.com for US$19.

With that accessory installed:

Select Options from the View menu.

Select the Audio tab.

Change the Stop recording Audio after 1 hour field to Record audio to

multiple song files.

Set the maximum record time for a single audio file, e.g. 1:0 for 1 hour and 0 minutes.

Set the maximum total record time, e.g. 24:0 for 24 hours.

Several song files will be created, starting with the current song file's name, and adding "1", "2", etc. to the filename.

Choose different audio sources for two or more audio tracks recorded at the same time

This requires the optional Multi-Audio 8/16 accessory.

Select Mixer from the View menu.

Try clicking on an audio track's Device column. If more than one source is shown, your soundcard supports recording from more than one.

If your soundcard only supports a single source, you can still record two audio tracks from different sources by clicking one audio track's Channel column and setting it to the

Left stereo channel, one clicking another audio track's Channel column and setting it to the Right stereo channel. Then using a Y-jack (like Radio Shack's #274-879) to feed two mono microphones into the single stereo Line-In jack on your soundcard.

Now, to record the audio tracks at the same time:

Select Mixer from the View menu.

One track should have a green dot in its left column. That indicates which track will be recorded next.

Now, hold the shift key down and click the left column of the 2nd track you want to record.

Now, there should be two tracks with green dots (they will both get recorded).

You can do the same for a third and fourth audio track.

Create a Rhythm track

Select Mixer from the View menu

To the right of Track 1, click on Instrument and change it to Rhythm

Click the Composer button at the bottom of the screen, or select Composer from the View menu.

Click on the grid where you want various drum sounds.

Press the play button .

Select Save from the file menu to save the song.

The file you save can now be played on any standard MIDI player, copied to a web page, sent by email, etc.

Record a rhythm track

If you want to record from your external MIDI Synthesizer keyboard (or MIDI drum keypad):

select Create / Rhythm track from Anvil Studio's Track

record onto the rhythm track. For most soundcards, if a track's MIDI Channel is set to

10, it plays Drum sounds rather than other MIDI instruments. Note that you can also record a Rhythm track using your PC keyboard keys. Press the REC button and try pressing various keys on your computer keyboard. If you want to assign a particular drum sound to a particular key, right-click the drum's name on the Composer screen and select the popup menu Assign this sound to a key.... Then, press the key you want the drum sound assigned to, and press the OK button.

Use your own recorded drum or sample sounds in a Rhythm track

Select New from the File menu.

Select the menu Track / Create / Rhythm Track

Press the Edit Samples... button

Press the Add New Sample... button

Give the new sample a name and press OK.

Press Record or Import... to give the sample some sound.

Repeat the previous 3 steps for each new sample.

(The optional Multi-Audio 1/8 accessory lets you define 16 samples)

(The optional Multi-Audio 8/16 accessory lets you define 30 samples)

When done, press the dialog's Close button.

Press the Add Sounds button.

Click the Audio Samples tab.

Press the Select All button.

Press the OK button.

Now, create rhythm patterns that reference the samples.

If you want the sample to be a loop that you can repeat, right-click on the yellow track name and press the Move these notes to a New loop menu.

Add a metronome click to the song's final mix

Select from the Track menu: Create / Metronome Click Track...

Then enter a value like 3:0:0 for 3 minutes.

Change the drum sounds that occur when a song is played on an external synthesizer

Anvil Studio generates Standard General MIDI drum sounds. If you don't have a patch library that describes your synthesizer, you can still change the drum note-value assignments as follows:

Select Composer from the View menu while a Rhythm track is visible.

Select Change Drum Notes from the Edit menu.

Enter the MIDI Note number that you what to change from, and the value you want it to change to.

(Save a copy of your song file before doing this).

You will need to read the MIDI section of your synthesizer's user's guide to learn what note they assign Acoustic Bass, Crash Cymbals etc. to.

To see what drums are referenced from your track, you can also select Event

List from the View menu.

The General MIDI drum notes are:

35 = Acoustic Bass Drum

36 = Bass Drum 1

37 = Side Kick 3

38 = Acoustic Snare

39 = Hand Clap

40 = Electric Snare

41 = Low Floor Tom

42 = Closed High Hat

43 = High Floor Tom

44 = Pedal High Hat

45 = Low Tom

46 = Open High Hat

47 = Low Mid Tom

48 = High Mid Tom

49 = Crash Cymbal 1

50 = High Tom

51 = Ride Cymbal 1

52 = Chinese Cymbal

53 = Ride Bell

54 = Tambourine

55 = Splash Cymbal

56 = Cowbell

57 = Crash Cymbal 2

58 = Vibrastrap

59 = Ride Cymbal 2

60 (i.e. MIDI Middle C) = High Bongo

61 = Low Bongo

62 = Mute High Conga

63 = Open High Conga

64 = Low Conga

65 = High Timbale

66 = Low Timbale

67 = High Agogo

68 = Low Agogo

69 = Cabasa

70 = Maracas

71 = Short Whistle

72 = Long Whistle

73 = Short Guiro

74 = Long Guiro

75 = Claves

76 = HighWood Block

77 = LowWood Block

78 = Mute Cuica

79 = Open Cuica

80 = Mute Triangle

81 = Open Triangle

Record instrument tracks from a MIDI synthesizer or sequencer

Ensure that your MIDI cables are connected as described in the

Help /

Connections menu

.

Select Synthesizers from the View menu

Change the MIDI In port to the one your synthesizer is connected to.

Depending on what SoundCard you have, it might be named something like

MPU-401 or MIDI In.

If you want to record more than one MIDI channel at the same time:

Select Options from the View menu.

Click the Record Multi-Track MIDI box.

Select Mixer from the View menu.

Select New Song from the File menu.

If it is more important that the recorded notes look good on the staff, than it is for the music to sound exactly the same as you played it,

Consider setting the option Record No Rests on the View / Options /

MIDI screen.

Turn the metronome on by clicking its ICON in the top-right corner of the screen.

Play the notes along with the metronome as accurately as you can.

When you are done, if some notes don't look right, try selecting

Transpose Entire Track from the Track menu.

Press the button and begin playing.

If you set the Record Multi-Track MIDI option, each of the 16 tracks will record all of the MIDI events sent to its MIDI channel. Otherwise, all MIDI events will be recorded to the active track.

When you are finished, you might want to turn off the Record Multi-Track

MIDI box on the View / Options screen.

If nothing is getting recorded:

you could double-check your MIDI cables or try selecting a different

MIDI In port.

you may have unintentionally set MIDI Sync, which should only be set if you want to start recording/playing when you press the Start button on your synthesizer. To make sure it is turned off,

Select Mixer from the View menu.

Press the Sync button just below the Time: field.

Uncheck the box named Record and Play wait for external

MIDI Start event to begin.

Press the OK button.

Try recording again.

Try selecting Synthesizers from the View menu and press the Test

MIDI Connections... button.

If you have the MIDI Manager accessory installed, press the MIDI

Scope... button and then the Test MIDI Connections... button. you may need to try selecting a different MIDI In port, or double-check your MIDI cables.

Record a song so you can print sheet music for that song

To record a track so that it looks good when printed requires more effort than recording it so that it sounds good when played back.

Connect your MIDI Cables as described in the Help / Connections menu.

Select New from the File menu to create a new song.

Turn the metronome on (by clicking the picture of the metronome)

Adjust the tempo as needed (view / metronome menu item)

Select Options from the View menu

Press the Staff tab and check the box Show notes on the staff while recording.

Press the MIDI tab and check the box Record no rests.

Select Compose from the View menu.

Press the REC button.

Play the song on your MIDI keyboard

Press Anvil Studio's stop button (or press REC again to turn it off).

If the notes don't look right, please try selecting Quantize from the Track menu.

If they still don't look right, you might select Common Problems from the Help menu and read the section Notes don't look the way I expected.

When the notes look OK on in the Composer window, select Print... from the

File menu.

Play more than one instrument in a song

Anvil Studio assumes that each track in a song plays a single instrument on a single MIDI channel. If you want a song to play two instruments, create an instrument track for each instrument you want to play. On the Mixer screen, you can change which MIDI channel and Instrument each track plays. If you already have the whole song on a single track, select Split track into single-channel tracks from the Track menu.

Change the instrument used to play a track

To change the instrument associated with the current Instrument track:

Select Mixer from the View menu

click the track's Instrument column

select a different instrument

Get songs to play on your MIDI synthesizer

Select Synthesizers from the View menu.

Click the down-arrow to the right of the Midi Out Port field.

Select the port your synthesizer is connected to, e.g. one that has MIDI Out as part of its name. Now, all songs played by Anvil Studio will be sent to that MIDI port.

Anvil Studio can also support multiple MIDI Out ports and Patch Bays, with the optional MIDI Manager Accessory. Select

Catalog

from the Help menu for details.

Ensure that your MIDI cables are connected as described in the

Help /

Connections

menu.

Make notes longer than 1 measure

In the Piano-Roll view, simply drag the right edge of the note to the right.

In the Staff view, enter the same whole note several times, and then right-click on each but the last and select the pop-up menu option named Tie to next

Get better sound quality

The quality of sound for Instrument tracks is determined by your SoundCard.

Select Synthesizers from the View menu.

Change the MIDI Out port to some other device.

If none of them sound good, try downloading the Microsoft Media Player, version 7.0 from www.microsoft.com

It includes the Roland software synthesizer which has great sounds.

After you install it, it will appear in Anvil Studio's View / Synthesizers screen.

Insert a note on the Composer screen without shifting all notes that follow it

To insert a note without shifting all notes that follow it, uncheck the Insert Mode box on the Composer screen.

Enter several notes as a chord on the Composer screen

To enter several notes as a chord, hold the shift key down until the last note has been entered.

Delete notes on the Composer screen

To delete a single note, point to it with the mouse, hold the right mouse button down, and select the Remove Note menu item.

If you want to delete one or more notes, and cause all following notes to shift left, point to the left of the notes with the mouse, hold the left mouse button down and drag the mouse right until the entire group of notes to be deleted has a dark background. Make

sure that both the treble and bass clefs are selected by holding the mouse between the two clefs. Then, release the mouse button and select the Edit/Cut or Edit/Delete menu.

Deleting rests on the Composer screen

To delete a rest, hold the mouse down to the left of it, and drag the mouse right until the entire rest (or rests) have a dark background. Make sure that both the treble and bass clefs are selected by holding the mouse between the two clefs. Then, release the mouse button and select the Edit/Cut or Edit/Delete menu.

Change the volume of notes on the Composer screen

When composing, each note's volume is determined by the VOL slider to the right of the

Staccato box. You can later adjust a single note's volume by right-clicking the note and editing the note's properties. You can adjust the volume of a selection of notes by selecting a range of notes with the mouse and moving the same VOL slider. All selected notes will be set to that volume.

Shift a note right or left within a measure on the Composer screen

To shift a note right or left within a measure, right-click on the note and select the "Shift

Note's Start time" pop-up menu.

Print only the Treble Clef

Select Composer from the View menu.

Then, you need to get rid of the low notes, which you can do by selecting Split

Track Using Keyboard Split Point... from the Track menu, and then press

Middle C on the on-screen piano keyboard. That will divide the track into two different tracks.

Next, select the track that has the high notes.

Next, change the staff style field from Treble+Bass to Treble.

Tie two notes together

Right click on the first and select the pop-up menu Tie to next.

Insert a blank measure (bar) so you can enter new notes

Position to where you want to insert the blank bar, change the note type to whole note (by clicking the whole note above the Insert a Rest button), and then press the Insert a Rest button.

Create Triplet notes on the staff

Select Composer from the View menu. Set the Triplet Note checkbox. Make sure the

Insert Mode checkbox is set. Click one of the note symbols above the message Select a

symbol above, .... Press three piano keys.

Transpose a song to a new key

Select Transpose / All Tracks in song... from the Track menu.

Change the tempo of a song

You can change the tempo of all Instrument and Rhythm tracks in the song by selecting

Metronome from the View menu and changing the Tempo field.

With the optional Pro-Mix accessory, you can do either of the following:

Select the Insert Midi Controller Event from the Edit menu and set the control type to Tempo (BPM). The tempo will now be that new value from the current point until the end of the song.

Graphically edit the tempo over time as follows:

Select Composer from the View menu.

Position the cursor where you want to change tempo.

Click the right mouse button on the first note of the measure where the change is to occur.

Select MIDI Effects... from the pop-up menu.

Set the control at the top of the pop-up window to Tempo (BPM) where

BPM stands for Beats Per Minute.

Move the mouse up and down in that window, and watch the number at the bottom go from 1 to 300.

Move the mouse up and down until the number is the one you want.

Hold the shift key down (to keep the line on the graph horizontal), and drag the mouse from the left edge of the window to the right edge.

Press OK.

The optional Pro-Mix accessory is described at, and can be ordered from, our website: www.AnvilStudio.com for US$19.

Trim a midi file. E.g. to upload it to a cell phone for use as a ring tone.

Load the song file.

Position the cursor at the start of the section of interest.

From the File menu, select Truncate / From Start Of File To Current Position.

Now, position the cursor at the end of the section of interest.

From the File menu, select Truncate / From Current Position to End Of File.

To make the song file even smaller:

try splitting the song into different tracks by selecting Split Track into

Single... from the Track menu.

Then, delete unessential tracks. You can test this by selecting Mixer from the View menu and clicking various track's On columns to Solo or

Mute.

Select a track to delete and then select Delete from the Track menu.

Save the song to a new filename, so as to not destroy the original song.

Using SoundFonts

Anvil Studio has special support for sound cards like SoundBlaster Live! that support

SoundFonts. These cards can dynamically load different set of instrument sounds from files with the file extension .SF2. SoundFont (.SF2) files are widely available for free on the internet.

To load a new set of instrument sounds:

Select Options from the View menu.

Click the MIDI tab.

Make sure the box named Enable SoundFont Support is checked.

Select Synthesizers from the View menu.

Change the MIDI Out port to a sound card that supports SoundFonts, like A:

SB Live! MIDI Synth

Press the Load SoundFont File... button

Select the file you want to load

Press the Open button

Select Mixer from the View menu

Click the Device column of any Instrument or Rhythm track

In the resulting window, set the Synthesizer field to your SoundFont sound card

Set the Bank field to any value

Click on the instrument that you want to assign to that track

SoundFont is a registered trademark of E-mu Systems, Inc.

Playing the song with a VST-Instrument synthesizer

When either of Anvil Studio's optional Pro-Mix or Multi-Audio 8/16 accessories are installed, you can use third-party VST-Instruments, which are software synthesizers available from a large number of websites. To load a VST-I synthesizer:

Select Mixer from the View menu,

 on the track you want to assign a VST, press the track's FX column. make sure the only box that is checked is Include VST Instruments.

 click the "Browse for VST plug-ins to add..." button.

 search your system for where the VST's .dll file is, and click it. click the Add-> button.

You can then adjust the VST's properties by clicking the Properties button.

Loading a patch library that describes an external MIDI synthesizer

With Anvil Studio's optional MIDI Manager accessory, Anvil Studio lets you load patch libraries that define external MIDI synthesizers. To create a patch library:

Select Synthesizers from the View menu

Click the Add a synthesizer button

Type the name you want to give the patch library in the Name that describes... field

Select the MIDI Out port the synthesizer is connected to

Change the General MIDI field to Patch Library and then

Press the Create a new Patch Library of type: button

Now, on Anvil Studio's View Synthesizers screen, press the Edit Patch

Library button.

Press the Help button and follow the steps described.

If you have an Instrument Definition File (.ins) that describes your synthesizer, you can import the .INS file to create a patch library by pressing the Import an Instrument

Definition File button instead of the Create a new Patch Library button.

Adding VST, DirectX and Native effects processors to the mix

After all of the tracks in your song have been recorded and edited, you can still do a lot of things to improve the song, including adding effects processors, use automation to change various sound parameters over time, and finally, mix the song down to a single

.WAV file.

The free version of Anvil Studio lets you add reverberation or EQ to a track or the entire song. When either of Anvil Studio's optional Pro-Mix or Multi-Audio 8/16 accessories are installed, you can also add third-party VST or DirectX effects such as Flangers,

Chorus, Compressors, etc. to your song. To do this:

Select Mixer from the View menu.

Click the fx column for any track to add an effect to, or

Click the fx button in the upper-right corner of the screen to add an effect to the mix of all audio tracks.

Press the Browse for VST plug-ins to locate the VST's .DLL file on your system.

You can select Links... from the Help menu for a list of Shareware VST and DirectX pluggins to get you started.

Press the play button to hear all the tracks played together.

Experiment with the Track Volume, Delay Intensity and Time controls, pressing the

Play button to hear the effect of the change.

Using

Automation

to control faders and other parameters while song is playing

When Anvil Studio's optional Pro-Mix accessory is installed, you can add adjust faders,

VST parameters, and other audio and MIDI parameters either graphically, or automatically while a song is playing.

To adjust values for these controls graphically:

Select Composer or Audio Editor from the View menu, and then select Track

Automation from the View menu if that menu item is not already checked. To edit values for several controllers at the same time, select Mixer Automation from the View menu.

An image like will appear to the left of a graph of the parameter's value over time.

Click the Controller button to select which track and effect you want to automate.

Click the pencil to freehand draw values on the graph, the diagonal line to draw ramps, or the horizontal line tool to set the parameter to a constant value for the entire track.

To adjust values for these controls using Automation:

Change the Auto Play field near the top of the screen to one of these values:

Auto Off - plays the song without using any saved control values, so you can hear how the song sounds in its raw form.

Auto Play - plays the song using saved automation values.

Auto Write - records all changes to controller sliders and dials while playing the song. When the song stops in this mode, it automatically changes to Auto Touch mode so you will not accidentally overwrite existing saved data.

Auto Touch - is the same as Auto Write mode, but it starts recording changes to parameters as soon as the mouse button goes down on a control, and stops recording the values as soon as the mouse button is released.

Auto Latch - is the same as Auto Touch mode, but once it starts recording controller changes, it continues to until the song is stopped.

Click the Controller button to select which track and effect you want to automate.

Check the box Allow a MIDI Controller to control this parameter if you want to use a MIDI Keyboard's Modulation wheel, or dial, or a fader on a Tascam

428 Mixer to control this parameter while the song is playing. If you use an external MIDI Controller in this way, Auto Touch mode will be treated as if the system was in Auto Latch mode.

Set the Automation Mode to Auto Write, Touch, or Latch.

A slider will appear to the right of the graph. Changing this slider while the song is playing adjusts the sound parameter in real-time, and the changes will be remembered and reapplied every time you play the song.

Creating a looping sound in the Piano-Roll or Rhythm editor

If a track contains a set of notes you would like to loop, or repeat, bring up the Piano-Roll or Rhythm editor, and then right-click on the yellow track name so the following pop-up menu comes up. Then, click on Move these notes to a New loop.

Now you have two grids - one that represents the track, and one that represents a Loop that can be played in this track. Next, right click on the only note in the new track grid as shown below. Then, click the pop-up menu "Properties".

Then, fill in the properties dialog as follows:

Cause Anvil Studio to always load and save songs from a particular folder

Select Options from the View menu and uncheck the box named same folder where last

song was loaded or saved. Then, press the Browse... button to select the folder.

Mix all tracks down to a single .WAV file

After your song sounds the way you want it, you can mix the entire song down to a single

.WAV file by following these steps.

Select Mixer from the View menu.

Open the song you want to work on using the File menu.

Select Export Mixed Audio... from the File menu to save the mixed audio track to its own .WAV file.

If your song has any MIDI notes, and your SoundCard does not support mixing audio and MIDI to an Audio file, it will ask you:

Your song has some MIDI notes, and your SoundCard does not support converting these to an audio file.

Do you want to just mix your song's audio tracks and sampled rhythms?

If you reply Yes, it will just mix the audio tracks. Otherwise, it will do nothing. or it might tell you:

A new .WAV file will now be recorded for export.

Please wait until the whole song is finished playing.

It may ask you if you would like to download a free MP3-to-WAV audio format converter.

It will then ask you what audio format you want to produce.

If you eventually want to copy the resulting file to an Audio CD, set the Attributes field to:

44.100 kHz, 16 Bit, Stereo

If you are not sure, just press that window's OK button.

It will then ask you where you want to save the exported audio (.wav) file.

Cause Anvil Studio to always load and save songs from the same folder where the last song was loaded or saved

Select Options from the View menu and check the box named same folder where last

song was loaded or saved.

Create sound files for Web Browsers

When you record Audio tracks, Anvil Studio creates a different .WAV file for each track.

These .WAV files are saved in the same folder as the song's .MID file, and have the same first 4 letters of its filename. For example, if the song is named "ThisIsMySong.mid", the

audio tracks will be saved in files with names like "Thisg_a.wav", "Thisg_b.wav", etc.

The filename of each track's .WAV file is displayed on the Mixer screen in the

Instrument column. These .WAV files can be emailed and played by any Audio player, including the Windows Media player and Web Browsers. If you load the .MID file into another application, such as a Web Browser, you will only hear the Instrument and

Rhythm tracks. That is because there is no standard for storing audio data within .MID files, so Anvil Studio simply stores references to the .WAV files inside the .MID files.

See the section:

Mixing all tracks down to a single .WAV file

for a description of how

to mix all of your Audio, Instrument and Rhythm tracks down to a single .WAV file. The single .WAV file can then be played by any application, including Web Browsers.

If you want a .WAV or .MID file to be played by your website, you need to use FTP to transfer the file to your website. Be sure to use the Binary transfer mode. Then, include this text in your webpage:

<BGSOUND SRC=xxx.mid LOOP=0 AUTOSTART=TRUE> where your webpage and xxx.mid are in the same folder on your website's server.

You can use a variety of shareware/freeware tools to convert the .WAV file to an .MP3 file, which can be 1/10th the size. Anvil Studio does not yet support creation of .MP3 files.

Increasing memory for Audio Recording

Your audio recording time may be limited by the amount of virtual memory Windows has allocated. It may help to tell windows to increase the amount of Virtual Memory from the Control Panel / System / Advanced / Performance / Settings / Advanced /

Virtual Memory / Change.

Increasing volume for Recorded Samples

There are several things you can do to increase the volume of a recorded sample.

Experiment with one or more of the following until you get the sound you want.

In the window brought up by Create Sampled Sounds... or Edit Samples..., set Volume all the way to the right.

In that same window, press the Edit... button to edit the waveform. Then, press the Louder button until it warns you that doing so would introduce distortion.

On the Composer screen for the Rhythm track, set the volume control all the way to the right.

On the Mixer screen, set the volume for the rhythm track all the way to the right.

On the Mixer screen, set the volume for Audio all the way to the right.

Cause the current song to play when I press a Computer key

select Options from the View menu

at the bottom of the window, change the Anvil Studio Action: field to Play and change the Computer key... field to Ctrl + P (or any other value).

Cause the current song to play when I press a synthesizer key or button

Select Options from the View menu.

Near the bottom of the window, change the Anvil Studio Action: field to

Start/Stop Play and press the desired Synth key/button until the MIDI Event field reflects that value.

Hear a small section of a song played repeatedly

This is useful when you are learning a song.

Select the range of notes you want to practice with the mouse

Select Set Record+Play Start+End Times from the Edit menu.

Click the Start / End positions button.

Click the Record / Play from option.

Set the option Affects which part of the song gets Recorded and Played

back

If you want, check the When playing, Loop... box

Press the OK button, and then the Close button.

Add a copyright message to a song file

To add a Copyright message to your song,

select Comments from the View menu.

Set the Track field to .

Add the Copyright message.

Create a Play List

A playlist is a file that can be opened by Anvil Studio's File / Open Play List... menu item.

Using your favorite editor, make a copy of the file autoplay.ply

Replace air.mid, and all of the other lines that have .MID with the names of MIDI songs

you want to play.

In Anvil Studio, select Open Play List from the File Menu. It will play all of those songs.

If the last line of the XXX.PLY file has a line naming itself, i.e. XXX.PLY, it will loop and play all the songs forever.

A skip button also appears when a Play list is playing that lets you skip forward in the play list.

Sound card, Microphone, Keyboard, and website recommendations

A good sound card is the first step. Fortunately, there are many good ones that can record

2 lines in (stereo) and play 2 lines out for under $30.

Make sure it is Full-Duplex, which means it can and play at the same time. The

SoundBlaster Live! Value is reasonably priced, has good sound, and lets you load

SoundFont files with different sets of instrument settings, just like a MIDI Sampler. If you want to record from more than 2 audio lines at the same time, consider Lexicon

Omega or soundcards sold by m-audio.com

.

You can use a MIDI keyboard to record tracks with Anvil Studio. Consider starting with a VERY inexpensive MIDI keyboard, like a Yamaha or Casio from Costco, K-Mart, etc. for around $70. They have very good sound for the money. Make sure that it has full-size keys - not 3/4 size miniature keys. The next step up would be to get a synthesizer with weighted keys, so it feels like a real piano. Something like the Kurzweil PC88, but expect to spend over $1000.

The best reasonably priced microphone out there is the Shure 57, which you can by used for $50 and new for around $80. They are the workhorse of garage bands everywhere.

For optimal recording of voice, you need to then advance to a condenser mic, which can cost around $400. The good news is that the Shure 57 won't go to waste after you do buy a more expensive mic. You can always use more mics. www.HarmonyCentral.com has a wealth of recording information, from the theoretical to the practical, including a great classified ad page for buying used equipment, as well as reviews of equipment. It is a good jumping-off point. For more website recommendations, please select Links... from the Help menu.

Download an upgrade version of Anvil Studio

The version of Anvil Studio you are running may be outdated, even if you recently downloaded it. This is because Shareware WEB sites sometimes take a while to upgrade to the latest version. To see a list of new features and bugs fixed in the latest version of

Anvil Studio, and to download a free copy, please visit our Web-based Catalog .

When you download a new version of Anvil Studio, the new version automatically tells you if your optional accessories are up-to-date. It will tell you how to upgrade them if new ones are available.

How to uninstall Anvil Studio

We would appreciate hearing why you want to uninstall Anvil Studio. We promise not to try to sell you on keeping it. We just want to learn how we failed, so we can improve it.

To uninstall Anvil Studio:

select Settings / Control Panel menu item from the Windows Start menu,

double-click the Add / Remove programs icon,

select Anvil Studio from the list,

click the Add / Remove button

If that doesn't work, you can delete the contents of the folder: c:\Program Files\Anvil

Studio

Help / Terminology

A Track contains a description of each note to be played by an instrument. Using an orchestra as an analogy, a track is the same as one musician's sheet music.

A channel is a number from 1 to 16 that connects a MIDI controller, and thus, the computer, to a particular instrument on a particular synthesizer. In Anvil Studio, each track is played on a single channel. Using an orchestra as an analogy, a channel is the same as one musician in the orchestra.

Each MIDI cable can carry up to 16 channels of MIDI events. Most synthesizers are

Multi-Timbral, that is, they can make sounds for several different instruments at the same time. A MIDI Sequence is a file that contains a song to be played by Anvil Studio, or any similar program. A single MIDI Sequence contains one or more tracks of music; one track for each instrument in the song. Using an orchestra as an analogy, a MIDI

Sequence contains the entire orchestra's sheet music for the song to be played.

A Patch, is the information a particular synthesizer needs to sound like a particular musical instrument. Using an orchestra as an analogy, a patch is the same as an instrument. Within Anvil Studio, a patch is usually referred to as an Instrument. Patches can be either Factory Preset or User-Created. Factory Preset patches are read-only patches that your synthesizer had when it arrived from the factory. User-Created patches are patches you create.

A Bank is a set of patches that can be held in a synthesizer's memory at one time.

Different synthesizers can hold different numbers of patches at one time. Some synthesizers have only one bank with a fixed set of patches that can never be changed.

Others allow new banks and patches to be created. Using an orchestra as an analogy, a bank is the same as the set of all instruments used by the orchestra.

An Anvil Studio Patch Library is a disk file that contains information you want to save for one of your synthesizers, including a set of Banks and Patch for one of your synthesizers, including:

Bank and Patch names,

Controller names

Comments you would like to remember about particular patches,

Which Patches or Channels your synthesizer uses for Drum sounds,

Names of Drum Notes, used when creating Rhythm Tracks.

Anvil Studio automatically assign patches to channels that you have assigned to it on

Anvil Studio's Mixer screen.

The standard version of Anvil Studio ships with a General MIDI Patch Library that describes patch names and Drum Notes for synthesizers that conforms to the General

MIDI standard.

To view or edit the contents of a patch library, select Synthesizers from the View menu.

Then, press the button Show Patch Library... button.

To import an industry-standard Instrument Definition from a file with an extension

.INS, e.g. MySynth.ins,

select Synthesizers from the View menu,

press the Load Patch Library... button or Existing Patch Library... button,

change the file type field from Patch Libraries to Instrument Definition Files, and

select the .INS file that you want to import.

A new Anvil Studio patch library with the file extension .MLB will be created for this synthesizer.

If you have a Patch Library for a synthesizer, but no Patch Controller, you can only refer to Factory Preset Patches, and not User-Created Patches. A Patch Controller allows you to manipulate and refer to both Factory Preset and User-Created Patches.

An Anvil Studio Patch Controller does everything a patch library does, and in addition, it allows you to use Anvil Studio to:

Create and manage new banks of User-Created patches.

Copy patches between your synthesizer and computer over MIDI cables. This lets you save them in a Patch Library on your computer.

Automatically cause your synthesizer to listen to only those MIDI channels that you have assigned to it on Anvil Studio's Mixer screen.

Set the synthesizer's volume for each channel as you have indicated on Anvil

Studio's Mixer screen.

Split your synthesizer keyboard into different ranges of keys, or split points, each with:

the MIDI channel those keys are to be sent to

the number of semi-tones to transpose keys in that range

A Patch Library or Patch Controller does not add sounds to your soundcard. It only tells

Anvil Studio what sounds are already built into your soundcard or external MIDI synthesizer.

If you have a SoundBlaster Live soundcard, SoundFont files can be used to add sounds to your soundcard.

Help / Connections

This screen describes how to connect synthesizers to your computer.

Connecting one synthesizer to your computer

Connecting multiple Sound Modules to your computer

Connecting multiple synthesizer keyboards with only one MIDI Controller

Connecting multiple MIDI Controllers and Patch Bays to your computer

Echo incoming MIDI events to all synthesizers

Connecting One Synthesizer to your Computer

Your computer communicates with synthesizers and sound modules through a MIDI

Controller card installed in your computer. Some MIDI Controllers connect to your computer's parallel port. The MIDI controller is sometimes called a soundcard adapter or

Patch Bay adapter. Many MIDI controllers also have a built-in Internal Synthesizer, used for playing MIDI music on your computer. Select

Synthesizers

from the View menu to see all of the MIDI controllers and Internal Sound Card Synthesizers that are connected to your computer.

The MIDI controller should be connected to your synthesizer with MIDI Cables as shown in the following diagram.

Connecting multiple Sound Modules to your computer

The difference between a synthesizer and a sound module is, a synthesizer has a keyboard while a sound module does not. One MIDI controller can communicate with several synthesizers and sound modules connected to it through a series of MIDI Cables.

The recommended way to do this with Anvil Studio is shown below.

The MIDI cables that let your computer make sounds through your synthesizer and sound modules run:

 from the MIDI controller's MIDI OUT port to the first synthesizer's MIDI IN port,

 and from the first synthesizer's MIDI THRU port to the next Sound Module's synthesizer's MIDI IN port, and

 so on to the last Sound Module's MIDI IN port.

The MIDI cables that let your computer listen to and record the keys that are pressed on your synthesizer keyboard run from your synthesizer's MIDI OUT port to the MIDI controller's MIDI IN port.

Some synthesizers have a mode that causes the MIDI Out port to echo all MIDI In events

as well as locally generated ones. Some synthesizer manufacturers call this MIDI Thru

mode or MIDI Merge mode. If your synthesizer supports this feature, then follow the synthesizer manufacturer's directions for putting the synthesizer in this mode, and connect your MIDI equipment as shown in the diagram below:

Connecting multiple synthesizer keyboards with only one MIDI

Controller

Some synthesizers have a mode that causes the MIDI Out port to echo all MIDI In events as well as locally generated ones. Some synthesizer manufacturers call this MIDI Thru

mode or MIDI Merge mode. If your synthesizers support this feature, then you can connect multiple synthesizers and sound modules to a single MIDI Controller as shown below:

Care must be taken to ensure that each keyboard connected to the same MIDI Input

Controller generates notes on a different MIDI channel.

If your synthesizer does not support MIDI Thru mode, or MIDI Merge mode, the best way to connect multiple synthesizer keyboards to your computer is with multiple MIDI

Controllers, as described below.

Connecting multiple MIDI Controllers and Patch Bays to your computer

Your computer may have several MIDI controller cards installed in it. Each of these

MIDI controllers has a unique name. Select

Synthesizers

from the View menu to see all of the MIDI controllers that are connected to your computer.

If you have the Anvil Studio MIDI Manager Accessory installed, then Anvil Studio can play music over more than 16 MIDI channels through multiple MIDI Controllers and

Patch Bays connected to your computer, as shown in the diagram below:

Echo incoming MIDI events to all synthesizers

The Mixer screen has a button that looks like: , and the Synthesizers screen has a check box named Echo incoming MIDI events to all synthesizers. These have no effect, and are not even visible, if your computer has only a Sound Card's internal synthesizer and/or audio, but no external MIDI port. In this case, you can ignore this section.

When Anvil Studio runs for the first time, Echoing MIDI events is initially disabled.

Why you might want to enable echoing MIDI events

You would want to turn this on if you are recording a MIDI track, and you want to play notes on one synthesizer keyboard, but have them played by a different synthesizer or

your computer's sound card. In this case, the synthesizer keyboard you are playing will remain silent, and the recorded notes will be echoed, and later played back, on the synthesizer assigned to the track being recorded. For example, try turning this check box on and then select Mixer from the View menu and create a Rhythm track. Now, press keys on an external synthesizer to hear drum sounds. While still on the Mixer screen, press the Record button and press keys on your synthesizer to record a rhythm track.

Why you might want to disable echoing MIDI events

You will want to turn this off for any of the following reasons:

If your computer's Sound Card is not Full Duplex, that is, it cannot send and receive MIDI events at the same time.

If your computer's Sound Card is the type that cannot listen to the MIDI port and Audio-in port at the same time.

If you do not have enough MIDI cables to connect:

the synthesizer's MIDI OUT port to the computer's MIDI IN port, and

the computer's MIDI OUT port to the synthesizer's MIDI IN port.

In this case, you need to re-connect a MIDI cable to different ports depending on whether you are recording or playing back.

If you notice delays between the time you press a note and when you hear the note played.

If you don't here anything when you press a key on the synthesizer keyboard.

Program behavior when Echo MIDI Events is enabled

During start-up the program opens MIDI OUT and MIDI IN ports, and immediately sends LocalControlOff messages to all channels.

When not recording, it simply echoes any MIDI event to all MIDI OUT ports.

When recording, it echoes the received notes, after changing the channel number to the active track's channel number.

Program behavior when Echo MIDI Events is disabled

The program only opens MIDI IN ports when recording a MIDI track, or when Anvil

Studio is showing a screen that needs to listen to MIDI events.

The program only opens MIDI OUT ports when playing one or more MIDI tracks, or when Anvil Studio is showing a screen that needs to play MIDI notes.

Links to useful websites

This page contains links to some Internet Web sites that have free MIDI Song files. You can download these files to your computer and then load them into Anvil Studio, where you can view, edit, and play them. Click any entry below:

Sites with free MIDI files

Professor Bill Edwards

Harmony Central

MIDI Database - Free MIDI Files

PRS Corp.'s Classical MIDI Archive

Classical MIDI Connection

MIDI World

Yahoo's MIDI files

Yahoo's MIDI links

These sites distribute free or shareware VST or DirectX audio effects pluggins

Sonic Spot

Dynamics processor (compressor, expander, limiter, noise gate, de-esser)

(Demo version switches off briefly every 30 secs)

Delay with hf-damping, reverb (Demo has 30 day limit)

Sonic Timeworks

Xelenio

KVR Audio

Sites with free Audio Samples

 http://www.a1freesoundeffects.com

 http://www.freebielist.com/midiandwav.htm

 http://dir.yahoo.com/Entertainment/Music/Recording/Sampling/

Converting .WAV or .MP3 files to MIDI

www.Intelliscore.net

Wav to midi, mp3 to mid conversion program. Download a free trial copy.

Converting .WAV files to .MP3 files, or .MP3 files to .WAV files

http://www.apple.com/itunes

Free Windows .mp3/.wav conversion software from Apple.

Soundcard reviews/recommendations

PC Recording

Audiophile 2496 by M-Audio

Lexicon Omega

Online Music Lessons

San Antonio free piano lessons

More free online piano lessons

Guitar Lessons with Video

Olav Torvund's Guitar Chords

Infinite Guitar - lessons and resources

Music Recording Techniques

Harmony Central - Recording

Sequencing Tips

HomeRecording.com

MIDI Technical Information

MIDI Basics

MIDI technical info

Music Technology Glossary

ElectronicMusic.com

EssentialsOfMusic.com

SoundFont Resources

SynthZone.com/soundfont

STEINWAY GRAND PIANO

Early Patches

If there is another site that you recommend including here, or if you have original music you created with Anvil Studio that you would like us to distribute for free, please contact us at [email protected]

Optional Accessories for Anvil Studio

Printing Sheet Music (File / Print)

This window lets you print all or part of the current track.

Press the Select Printer... button to change which printer the output should be sent to.

Press the Properties... button to change printer properties such as number of copies or print quality.

Press the Print button to begin printing.

Press the Preview button to preview the output on the screen.

The Staffs per page field controls the size of notes, and how tall each staff is when it is printed. It will print less than this number if lyrics are printed, or if the Use 8va notation check box is not checked.

The Header / Footer button lets you control what gets printed at:

the center top of each page,

the left second line of each page,

the right second line of each page, and

the bottom of each page.

The box Per-track header/footer should be checked if each track has its own header/footer. Otherwise, these header/footer fields will be shared by all tracks in the song.

The Top and Bottom Margin fields determine how much extra blank space is to be printed at the top and bottom of each page. These are in millimeters. There are about 25 millimeters per inch.

The Notes per line field controls how tightly the notes are displayed on each line.

The Note right margin field controls how much blank space is left at the end of each line.

The Staff height field controls how much blank space is between each staff.

The Use 8va notation box should be checked if you do not want notes displayed far above or below the staff.

A note displayed with 8va in the treble clef means the real note is one octave above the note shown.

A note displayed with 15va in the treble clef means the real note is two octaves above the note shown.

A note displayed with 8va in the bass clef means the real note is one octave below the note shown.

A note displayed with 15va in the bass clef means the real note is two octaves below the note shown.

If you want to produce a Conductor's Score, with several tracks printed on the same page, check the Conductor's Score checkbox. This will print as many Instrument tracks as will fit on a page. It only prints those tracks that are set to On on the View / Mixer page.

If Anvil Studio is not printing properly on your printer, please press the Trouble shoot button. This causes some diagnostic information to be displayed. Please email this, along with a description of the problem you are having, to [email protected]

Press the Print Blank Page button to print a sheet with empty staff lines.

Working with Effects (View/Mixer Automation)

Use this screen to edit the values of a variety of sound effects parameters over the duration of the song. Each Window pane shows a graph of a parameter of one effect for one track, for example, Volume, or a VST's reverberation level. You can edit parameters of several different effects for one track, or the same effect parameter for several different tracks, or mix and match.

For audio tracks, the effects you can edit are Volume or Pan (left-to-right balance), or parameters of any VST Effects that are used by that track.

For Instrument or Rhythm tracks, you can edit the value of any MIDI controller, which lets you add expression to your. Your Synthesizer, Sound Module, or Sound Card may not support all MIDI Controllers. Most support at least

Channel Volume,

Tempo, which lets you edit the song's MIDI tempo map, causing different passages to play back at different speeds.

Modulation, and

PanPot (left-to-right balance).

The picture shown above appears to the left of the graph of each parameter's value over time.

For each controller pane, click on that pane's Controller: field to select the track, effect, and parameter that you want displayed in that pane's graph. You can also use it to assign external MIDI controllers you can use to adjust the parameter while the song is playing.

This is particularly useful with external mixing consoles like the Tascam US-428, which provides 8 sliders that you can adjust at the same time.

When the song is not playing, you can use the mouse with the left-button pressed to alter the values within the graph. Initially, each graph is controlled by the line tool that lets you draw straight lines. If you would prefer to draw horizontal lines, so that the controller has the same value for a long period of time, press and hold the Shift key and press the left mouse button and drag the mouse across the graph. If you would prefer to do free-form drawing, click the a Pencil tool. If you want to type a constant value for the parameter for the entire track, press the flat line tool.

Initially, the entire song is displayed. Increase the Zoom control at the bottom of the

screen for higher-resolution control over a small part of the song. Decrease the Zoom control for a better overview of the entire song.

Adjust values for controls Using

Automation

while a song is playing

You can use this screen to adjust faders, VST parameters, and other audio and MIDI parameters automatically while a song is playing, just like using mixing console that remembers your changes.

Change the Auto Play field near the top of the screen to one of these values:

Auto Off - plays the song without using any saved control values, so you can hear how the song sounds in its raw form.

Auto Play - plays the song using saved automation values.

Auto Write - records all changes to controller sliders and dials while playing the song. When the song stops in this mode, it automatically changes to Auto Touch mode so you will not accidentally overwrite existing saved data.

Auto Touch - is the same as Auto Write mode, but it starts recording changes to parameters as soon as the mouse button goes down on a control, and stops recording the values as soon as the mouse button is released.

Auto Latch - is the same as Auto Touch mode, but once it starts recording controller changes, it continues to until the song is stopped.

Click the Controller button to select which track and effect you want to automate.

Check the box Allow a MIDI Controller to control this parameter if you want to use a MIDI Keyboard's Modulation wheel, or dial, or a fader on a Tascam

428 Mixer to control this parameter while the song is playing. If you use an external MIDI Controller in this way, Auto Touch mode will be treated as if the system was in Auto Latch mode.

Set the Automation Mode to Auto Write, Touch, or Latch.

A slider will appear to the left of the graph. Initially, this slider appears as a red ball. You can change its appearance by right-clicking it. Dragging this slider while the song is playing adjusts the sound parameter in real-time, and the changes will be remembered and reapplied every time you replay the song.

For more information about using Automation, select Search from the Help menu and search for Automation

Multi-Audio 1/8 Accessory

This is our most popular accessory. It allows you to:

create songs with up to 8 stereo audio tracks,

increase the duration of each audio track so that it is limited only by your computer's available disk space and ram,

mix stereo and mono tracks in the same song,

independently control volume, pan, EQ and delay for each audio track,

mix tracks in real-time, so you can hear your mixed tracks immediately after recording them with no delay,

increase the number of audio Samples you can use in the Rhythm and Piano

Roll editor to 32.

Multi-Audio 8/16 Accessory

In addition to the features of Multi-Audio 1/8, this accessory allows you to:

simultaneously record up to 8 stereo audio tracks if you have a Sound Card with 8 mono audio inputs or 4 stereo inputs.

mix a song with 16 audio tracks down to a single .WAV file.

increase the number of audio Samples you can use in the Rhythm and Piano

Roll editor to 64.

record and play audio tracks with 24 bits per sample and 96kHz samples per second, if your soundcard supports it.

16-bit and 24-bit tracks can be mixed in the same song.

use soundcards with ASIO drivers.

load 3rd-party VST effects.

View / Synthesizers (with MIDI Manager accessory)

The window shown above displays the music hardware connected to your computer that

Anvil Studio will use for recording and playing songs.

External synthesizers can be connected to any of the cards shown in the MIDI Out Ports list. If you want Anvil Studio to use a synthesizer connected to your system,

Select the MIDI Out port the synthesizer is connected to.

 click the Add a synthesizer button.

This will give you options for how Anvil Studio should learn how to communicate with the new synthesizer.

You can create a new Patch Library that describes this synthesizer.

You can load an existing Patch Library that describes this synthesizer.

You can import an industry-standard Instrument Definition (.ins) file.

To edit the Patch Library for any synthesizer shown in the above window, select the synthesizer within the window, and press the Show Patch Library or Edit

Patch Library button.

To remove a synthesizer from your system, select the synthesizer from the list, and press the Remove Synthesizer button.

Only one MIDI In port at a time can be used for recording synthesizer keys. Only one Audio In port, and one Audio Out port can be used at a time for recording and playing Audio tracks. To select another MIDI In port, Audio In port, or Audio

Out port, select the one that you want to use from the appropriate list.

To set split-points for a synthesizer, select the synthesizer within the window, and press the Keyboard Zones button. This button is only enabled for certain synthesizer Patch Controllers.

Anvil Studio ships with a General MIDI patch library. Patch Library and Patch

Controller accessories are available that support other synthesizers. Select

Catalog from the Help menu for details.

Select Terminology from the Help menu to see definitions of terms like Patch,

Bank, Channel, etc.

Select Connections from the Help menu to see why you might want to change the setting of the Echo incoming MIDI events check box.

Practice / Copy Me

This helps you to learn a song by watching Anvil Studio play the notes. If you have not already loaded the song you want to learn, please select Mixer from the View menu and use the File menu to Open it. You might try loading MoonLt.mid for Beethoven's

Moonlight Sonata.

Make sure that the track you want to learn is the active track. For example,

MoonLt.mid has one track for learning the Treble part, another track for learning the Bass part, and another track for learning both together.

Look at the piano keyboard shown above.

Notice all the keys that have green spots on them.

If no keys have green spots, rewind the song to the beginning and press the Step button.

Now, on a Synthesizer Keyboard connected to your computer, press the same keys.

As soon as you press the correct keys, the next group of keys in the song will be shown.

If the next group is not shown, remove your hand from the keyboard to make sure that all of the previous keys have been released.

If the next group is still not shown, change the control under the Step button to look like: so that more notes get grouped into each step.

If too many notes are getting grouped into one step, change the control under the Step button to look like:

You can also press the Step button repeatedly to advance to the next set of notes.

You can also use any of the positioning controls, such as the Cue Point list.

If you have a MIDI keyboard with lighted keys, like the Casio LK-90tv, Anvil Studio can cause the keys you need to play to be lighted. To do this, right-click any key on the onscreen piano, and set the MIDI Out Port to the desired port, e.g. LK USB Out1. Then set the MIDI Channel to the same channel the keyboard's lights are set to.

Make sure Anvil Studio's MIDI In port is set to the external keyboard's output port. This can be done by selecting Synthesizers from the View menu.

Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertisement