Skip Bo Instructions
Skip Bo Instructions
Object: Be the first player to play every card in your Stock
pile, by playing all of your cards in numerical order, 1 to 12.
For two to six players ages seven and up.
Manufacturer: International Games/Mattel
Contents: 144 numbered cards and 18 SKIP-BO cards. 162
cards total.
Beginning Play: Shuffle the deck. Each player draws a card.
The person with the highest card is the dealer. The dealer
deals 30 cards to each player if there are two to four players.
In five to six player games, each player is dealt 20 cards.
These cards are dealt face down and form each player’s Stock pile. Once all Stock piles
have been dealt, each player flips the top card of their Stock pile right side up and places
it on top of the pile. The remaining cards not dealt are placed face down on the table to
form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock
pile. You will also need room for four Building piles in the center of the table near the
draw pile. These piles are formed as the game progresses—so make sure you leave space
for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.
Draw Pile: This is the pile in the center of the playing area created with all cards
remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only
be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if
used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the
playing area and start a new building pile.
Discard Pile: Each player may form sequences an any of their four discard piles. There is
no limit to the number of cards in the pile, nor is there a restriction on the order. The top
card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning
of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild
card) or a 1 to begin one of the four building piles in the center of the playing area. You
may continue to play cards from your hand onto the building area (1-12 in sequence
only). If you play all five cards in this manner, draw back up to five (this process can
repeat if needed). You may also play the top card from your Stock pile onto a building
piles, and can continue to play from the Stock pile as long as the play is legal. Remember,
you win by running out of your Stock pile, so play from there when you can. Your turn
ends when you can’t or refuse to make a play. Discard one card from your hand onto one
of your four discard piles. You may play the top card of any of your discard piles on any
turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The
winner of each round scores 25 points for winning the round and five additional points
per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from
your Stock and Discard piles as well as your partners. One catch—your partner can’t talk
during your turn, and you can’t talk during theirs. Instead, you have to give verbal
commands for any necessary actions involving their cards. If the other players catch you
breaking this rule, you must take two cards from the draw pile(without looking at them)
and place them on your stock pile. The round ends when all of the players on a team
reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play
continues as normal until it reaches that players turn. On their actual turn, a penalty is
enforced—they must make their play without drawing from the draw pile. If no one
notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and
Building piles, even if a Stock pile has been depleted.
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