!"#$%&'$()"*$!"#)$+)&,'$ !"#$%"&"'()*$+*,#&$-*"$.('/0$1'0$."$2"3"4,5"6$7/8"$'$9:&)4"$ & & 5236&7,078,&9:;3<&0=&9:,&>?2;3&2.&2&@6.9,?6A&&B,&C03D9&0=9,3&9:;3<&2>019&-:29& ;39,88;E,3F,&;.&0?&:0-&;9&-0?<.A&C&-:,3&601&C0&9:;3<&2>019&-:29& ;39,88;E,3F,&;.G&601&@;E:9&9:;3<&9:29&2&7,?.03&;.&>0?3&,;9:,?&[email protected]?9G&2H,?2E,G&0?& [email protected]>I,;9:,?&2&[email protected]:&7,?.03K&0?&309I23C&.926.&9:29&-26&=0?&8;=,A& & L19&3,-&?,.,2?F:&.:0-.&9:29&9:,&>?2;3&;.&@0?,&8;<,&2&@1.F8,I;9&F:23E,.&23C& E,9.&.9?03E,?&-:,3&601&1.,&;9A&&(F;,39;.9.&:2H,&>,,3&2>8,&90&.:0-&M1.9&:0-&9:,& >?2;3&E?0-.&23C&E,9.&.9?03E,?&-:,3&601& 8,2?3A&& & "H,?603,&<30-.&9:29&-:,3&601&8;=9&-,;E:9.G& 601?&@1.F8,.&E,9&>;EE,?&23C&601&E,9&.9?03E,?A&& #&7,?.03&-:0&F23D9&8;=9&NO&7013C.&-:,3&9:,6& .92?9&,P,?F;.;3E&F23&E,9&.9?03E&,301E:&90&8;=9& QOO&7013C.&2=9,?&-0?<;3E&019&=0?&2&803E&9;@,A&& %:29D.&>,F21.,&@1.F8,.&>,[email protected],&82?E,?&23C&.9?03E,?&-;9:&,P,?F;.,A&C&-:,3& 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(F;,39;.9.&:2H,&28.0&=013C&9:29&8,2?3;3E&90&M1EE8,&;.&2&809&8;<,&E,99;3E&>,99,?&29& @29:A&&B:,3&7,078,&8,2?3&23C&7?2F9;F,&3,-&-26.&0=&C0;3E&28E,>?2&0?&.929;.9;F.G& ;9&F23&E?0-&9:,;?&>?2;3.I,H,3&;=&9:,6&:2H,3D9&C03,&-,88&;3&@29:&;3&9:,&72.9A&&& & (9?,3E9:,3;3E&9:,&[email protected]:K&72?9&0=&601?&>?2;3.&1.12886&:277,3.&-:,3&601&9?6& :2?C&03&F:288,3E;3E&@29:&7?0>8,@.A&&L19&;9D.&309&M1.9&2>019&,==0?9A&&/01&28.0& 3,,C&90&8,2?3&.<;88.&9:29&8,9&601&1.,&601?&>?2;3&;3&2&[email protected]?9,?&-26A&&& & *=&601&1.,&2&>2C&.9?29,E6G&601&@26&309&8,2?3I,H,3&;=&601&9?6&:2?CA&&#&=,-& 7,078,&.91C6&=0?&@29:&>6&C0;3E&9:,&[email protected],&.,9&0=&,2.6&7?0>8,@.&23C&.<;77;3E& 9:,&:2?C&03,.G&0?&M1.9&?,U?,2C;3E&9:,&9,P9>00<G&>,F21.,&;9&=,,8.&,2.;,?A&&/,9& -:,3&;9&[email protected],.&9;@,&90&C0&9:,&9,.9G&9:,6&C03D9&C0&-,88&>,F21.,&9:,6&C;C3D9&-0?<& 03&7?0>8,@.&9:29&.9?,9F:,C&9:,;?&>?2;3.&23C&921E:9&9:,@&3,-&9:;3E.A&&B:,3& 9:;.&:277,3.G&9:,6&@26&,H,3&.26&J*[email protected]&M1.9&309&[email protected]?9&29&@29:AK&&& !"#$%!&'&()*"+)"&+,-.&/01&)23&4.,& & L19&9:,&9?19:&;.&9:29&,H,?603,&F23&>,[email protected],&[email protected]?9,?&29&@29:&;=&9:,6&7?2F9;F,&;3& 9:,&?;E:9&-26A&*=&2&-,;E:9&8;=9,?&-29F:,C&09:,?&7,078,&,P,?F;.,&288&C26&803EG&:,& -018C3D9&E,9&236&.9?03E,?A&C&;=&[email protected],03,&9?;,C&90&8,2?3&:0-&90&M1EE8,&>6&M1.9& ?,2C;3E&2&>00<&2>019&M1EE8;3EG&9:,6&-018C3D9&8,2?3A&/01&2F912886&:2H,&90& 7?2F9;F,&9:,&?;E:9&-26I23C&1.12886&9:29&@,23.&9:,&:2?C&-26I90&E,9&>,99,?&29& [email protected],9:;3EA&&*3&=2F9G&.F;,39;.9.&:2H,&=013C&9:29&9:,&>?2;3&E?0-.&@0?,&-:,3&601& 8,2?3&[email protected],9:;3E&3,-G&23C&8,..&-:,3&601&7?2F9;F,&9:;3E.&601&28?,2C6&<30-A&& & %:;.&@,23.&9:29&;9D.&309&M1.9&:0-&@1F:&9;@,&23C&,==0?9&601&719&;3&90&.91C6;3E& @29:G&>19&-:,9:,?G&-:,3&601&.91C6G&601&8,2?3&[email protected],9:;3E&3,-&23C&:2?CA&&%0& C0&9:29G&601&1.12886&3,,C&90&1.,&9:,&?;E:9&.9?29,E;,.A&&\,078,&0=9,3&8,2?3&9:0.,& E00C&.9?29,E;,.&[email protected]&09:,?.G&8;<,&9,2F:,?.&0?&.91C,39.&-:0&C0&-,88A&&$1F<;86G& .9?29,E;,.&2?,&,2.6&90&8,2?3&;=&601&E,9&:,87A& & >*"$>(:-*$BM,:-$F+D'(-G$'06$F2:DMG$ $ \,078,&2?,3D9&[email protected]?9K&0?&[email protected]>K&29&@29:A&	&=;?.9G&30&03,&F23&?,2C&0?&.08H,& ,]129;03.A&&L19&-;9:&7?2F9;F,G&9:,6&F23&8,2?3&90&C0&;9A&C&9:,&@0?,&2&7,?.03& 8,2?3.G&9:,&,2.;,?&;9&E,9.&90&8,2?3&3,-&9:;3E.I>,F21.,&9:,;?&>?2;3&[email protected],.K& :2H,&E099,3&.9?03E,?A&& & %:;.&;.&9?1,&,H,3&=0?&2C189.&-:0&:2H,&.9?1EE8,C&=0?&2&803E&9;@,&90&8,2?3& [email protected],9:;3EA&&^?A&B;99,3>,?EG&2&.F;,39;.9&[email protected]&B2<,&_0?,.9&43;H,?.;96G&.2;C&JB,& 1.,C&90&9:;3<&2C189.&F23D9&[email protected]&3,-&>?2;3&F033,F9;03.G&>19&30-&-,&<30-&9:29& ;.3D9&9?1,`&%:,&2C189&>?2;3&;.&8;<,&2&@1.F8,G&23C&-,&3,,C&90&,P,?F;.,&;9AK& $ \,078,&-:0&C03D9&<30-&9:;.&F23&@;..&019&03&9:,&F:23F,&90&E?0-&2&.9?03E,?& >?2;3A&&%:,6&@26&9:;3<&9:,6&F23D9&C0&;9G&0?&9:29&;9D.&900&:2?CA&&*9&C0,.&92<,&-0?<& 90&8,2?3G&M1.9&8;<,&>,[email protected];3E&.9?03E,?&7:6.;F2886&0?&>,[email protected];3E&2&>,99,?&M1EE8,?& C0,.A&([email protected],9;@,.&;9&,H,3&:1?9.R&&L19&-:,3&601&=,,8&601?.,8=&E,9&>,99,?&23C& .9?03E,?G&601&?,28;a,&9:29&288&9:,&-0?<&;.&-0?9:&;9R & & !"#$%!&'&()*"+)"&+,-.&/01&)23&4.,& References: A similar version of this article was written by Lisa Blackwell and can be downloaded from: www.brainology.us/websitemedia/youcangrowyourintelligence.pdf Blackwell, L. A., Trzesniewski, K. H., & Dweck, C. S. (2007). Theories of intelligence and achievement across the junior high school transition: A longitudinal study and an intervention. Child Development, 78, 246-263. Driemeyer, J., Boyke, J., Gaser, C., Buchel, C., May, A. (2008). Changes in Gray Matter Induced by Learning—Revisited. PLoS One, 3, e2669. doi:10.1371/journal.pone.0002669. Nordqvist, C. (2004, Feb 1). “Juggling makes your brain bigger – New Study.” Retrieved from http://www.medicalnewstoday.com/releases/5615.php !"#$%!&'&()*"+)"&+,-.&/01&)23&4.,& How can I support my child with learning math? Parent Guide: Grades 6-8 Math Goal: You will learn strategies to support your child with learning math. Three main take homes: I) Find out what your child is learning in class. II) Understand what your child knows and use questioning to help clarify and deepen your child’s thinking. III) Provide your child with additional math experiences. I. Find out what your child is learning in class. Washington State has established performance expectations (standards) for students K-12, which describe what the students should know and be able to do. A brief summary is shown in ATTACHMENT A and a more detailed summary is included in ATTACHMENT B. A complete set can be found at www.k12.wa.us/CurriculumInstruct/Mathematics/default.aspx. • Look at her daily planner for homework. • Look at her math journal and textbook for specific content. Math 6-8 Resources • Download the parent letter (ATTACHMENT C) for the unit that your child is working on which will include important concepts and examples to help you support her learning. (Spanish parent guides are available as well) Go to http://www.phschool.com/cmp2/parent_guide/ • View the video tutors which are short interactive tutorials for each lesson. Go to: http://www.phschool.com/atschool/cmp2/program_page.html Select grade level, then select “video tutors” • View additional on-line materials, like Homework Help, Skills Practice, Active Math Online, and more. Go to: http://www.phschool.com/atschool/cmp2/program_page.html Select grade level, then select item Algebra 1 Resources • Access on-line textbook. The online text has interactive features which enable students to link from pages in the book to practice problems, dynamic explorations, and calculator notes Go to http://math.kendallhunt.com/ Enter your “class pass” (in upper right hand side of screen) • Download a Guide for Parents (in English and Spanish) (ATTACHMENT C) for the unit that your child is working on which will include: A brief summary of each chapter, includes tips for working with students, chapter summary exercises and review exercises with complete solutions. Go to: http://math.kendallhunt.com/x4540.html • View additional on-line resources which include: Condensed Lessons (in English and Spanish)—A detailed explanation of each lesson. These can provide extra help for students who have fallen behind or missed class, as well as support for adults who want to understand the details of the mathematics. More Practice Your Skills—a set of additional exercises for each lesson in the book for students who want extra practice. Calculator Notes, Programs and Data—helpful information, programs and tips for using calculators for specific activities. Dynamic Explorations—Structured investigations available online so students and their families can explore mathematics concepts at home Go to: http://math.kendallhunt.com/x4540.html II. Understand what your child knows and use questioning to help clarify and deepen your child’s thinking. See Attachment D: Questioning Strategies to learn a process that will help you facilitate a conversation to help her access, solve, and extend her understanding. o Scenario 1: She doesn’t have a strategy to solve the problem yet. o Scenario 2: She has a strategy that she is going to try. o Scenario 3: She solves a problem correctly (or incorrectly). For additional resources, see Attachment E: Helping your Child with Homework. III) Provide your child with additional math experiences. Playing games with your child is an important way for your child to learn math. 1) For card games, see Attachment F: Games 2) For on-line games, see Attachment G: Getting Started Using Everyday Math on-line. The EDM program is used for K-5 students; however, if your child needs extra practice then they can access this site: login: student919 password: 354 3) Some board games that involve mathematical thinking include: (Note: Math and Stuff has a great selection of games. Mention Pathfinder and our school gets credit) Sudoku 5x5 (Ages 8 to adult, single player) This number-based logic game – popularized in Japan, where it's name translates as “one number” - has become a hit for its addictive problem-solving allure and simple elegance. Now it's time for kids to take up the challenge! Sudoku 5x5 packs the educational opportunities of the game into the perfect package for fun and learning alike: magnetized number pieces, a magnetic playing surface, and 48 different challenge cards on which to play, ranging from “Beginner” to “Expert” levels. Kids will love the brain-tingling challenge of making each row, column, and colored section contain the numbers 1 through 5. And all while they practice coordination and sequencing! Math Dice (Ages 8 to adult, 2 or more players) In this simple game of mental math, players set their minds racing to creatively calculate a target number. The product of two “target dice” makes the “target number.” Then, after rolling three “scoring dice,” players must add, divide, square, and subtract to come closest to the target number in the end. When billed as a game, kids may balk at taking up the challenge, but when played as a fun break from practice sheets and textbooks, Math Dice does the trick. Ka-Ching! (Ages 10 to adult, 2 players) Kids may not recognize the real world value of math skills, but in this buy low, sell high stock market game, multiplication is key. “Stock” cards of different values and colors are arranged in overlapping columns, and players can choose to either invest by buying a top card, or cash in by selling back two of the same color. Because a pair of cards yields the product of their values, kids must practice strategy and mental multiplication to figure out when to dump their stocks, and when to buy. Although the gameplay lacks some pizazz, Ka-Ching! is a great way to help the math medicine go down, especially if used as a fun alternative to multiplication tables and practice sets. Chess A board game of strategic skill for two players. ATTACHMENTS Attachment A: Brief Summary of standards Attachment B: Summary table of standards Attachment C: Parent Letter Attachment D: Questioning Strategies Attachment E: Helping your Child with Homework Attachment F: Games Attachment G: Getting Started Using Everyday Math on-line Questioning Practice Scenario 1: She doesn’t know what to do yet. (Resource: use parent letter) Example: (Grade 8: Growing, Growing, Growing: Exponential Relationships) 1. Suppose a reward is offered. At the start, $10 is put in a fund. On the first day, $20 is added; on the second day, $40 is added; and on each succeeding day, the reward is doubled. How much money is added on the tenth day? Parent What do you know? What are you trying to find out? How can you solve it? Ask “question to learn” questions. Child “I’m not sure” Student makes a drawing of situation, but still doesn’t know. Let’s look at the parent letter. Questions: Scenario 2: She doesn’t know what to do yet. (Resource: Use on-line Homework Help) Example (Grade 6: Covering and Surrounding: Investigation 5, ACE Exercise 36) 2. The Nevins want to install a circular pool with a 15-foot diameter in their rectangular patio. The patio will be surrounded by new fencing and the patio area surrounding the pool will be covered with new tiles. a. How many feet od fencing are needed to enclose the patio? b. How much plastic is needed to cover the pool if there is a 1-foot overhang? c. How many feet of plastic tubing are needed to fit around the edge of the pool? d. How many square feet of the patio will be covered with tiles? Parent What do you know? What are you trying to find out? Child How can you solve it? Ask “question to learn” questions. Let’s use the on-line Homework Help. Read the “Hint” questions: • When you find the length of fence around the patio are you finding perimeter or area? • What is the radius of the cover of the pool with the 1-ft overlap? • When you find the amount of plastic that will cover the pool are you finding circumference or area? • What is the radius of the pool? • When you find the amount of plastic tubing that will fit around the pool are you finding circumference or area? “I’m not sure” Scenario 3: She solves a problem correctly (or incorrectly) and you want to clarify and deepen her thinking. Use example 2 above. Parent Child Possible Questions: 8th grade math Unit: Growing, Growing, Growing: Exponential Relationships • Review Parent Letter • Scenario 1: She doesn’t know what to do yet. (Resource: use parent letter) Solve the problems below and show your work: 1. (23)2 = 2. 32 X 33 = 3. (2 x 5)2 = 4. 53 / 52 = Parent What do you know? What are you trying to find out? How can you solve it? Ask “question to learn” questions. Let’s look at the parent letter. Possible questions: Child (doesn’t know what to do yet) “I’m not sure” Scenario 2: She doesn’t know what to do yet. (Resource: Use on-line Homework Help) Example (Grade 8: Growing, Growing, Growing: Investigation 3, ACE Exercise 9) 2) Maya's grandfather opened a savings account for her when she was born. He opened the account with $100 and did not add or take out any money after that. The money in the account grows at a rate of 4% per year. a. Make a table to show the amount in the account from the time Maya was born until she turned 10. b. What is the growth factor for the account? c. Write an equation for the value of the account after any number of years. Parent Child (doesn’t know what to do yet) What do you know? What are you trying to find out? How can you solve it? “I’m not sure” Ask “question to learn” questions. Student makes a drawing of situation, but still doesn’t know. Let’s use on-line homework help. Read the “Hint” questions: 1. Decide whether the pattern of change of Maya's account is linear or exponential. 2. Based on your answer to #1, decide whether to add or to multiply by the rate of change. 3. If the value increases by 4%, what is the growth factor? 4. What is the initial value of the account? Scenario 3: She solves a problem correctly (or incorrectly) and you want to clarify and deepen her thinking. Use example 2 above. Parent Child Possible Questions: Algebra 1 Unit: Chapter 3 Linear Equations Parent What do you know? What are you trying to find out? How can you solve it? Ask “question to learn” questions. Let’s look at the parent letter. Possible Questions: Child “I’m not sure” Math Standards: 6 8 ATTACHMENT A By the end of 6th Grade A central theme in Grade 6 is proportional reasoning. Students begin to develop multiplicative and proportional reasoning. Ratios, rates, and percents, as well as study of two- and three-dimensional figures, support understanding of proportions. Students are introduced to variables, one-step equations, and graphing of simple functions. Number Sense: Multiply and divide fractions and decimals with understanding. Use approximations of fractions and decimals to estimate computations and verify that answers make sense. Extend knowledge of fractions to develop an understanding of what a ratio is and how it relates to a rate and a percent. Extend mental math skills with all operations—addition, subtraction, multiplication, and division—with whole numbers, fractions, and decimals. Expand understanding of our number system through introduction to negative numbers for describing positions or quantities below zero. Geometry: Extend understanding of area and perimeter to more complex twodimensional figures, including circles. Find the surface area and volume of simple threedimensional figures. Algebra: Develop understanding of how letters are used to represent numbers in mathematics. Use tables, words, numbers, graphs, and equations to describe simple linear relationships. Write and evaluate expressions and write and solve equations. Processes: Move more fully into the symbolic world of algebra and higher-level mathematics. Move easily among representations—numbers, words, pictures, or symbols—to understand and communicate mathematical ideas, to make generalizations, draw logical conclusions, and verify the reasonableness of solutions to problems. By the end of 7th Grade A central theme in Grade 7 is application of proportions. Students learn about proportions (i.e., a proportion is the equating of two ratios) and apply that knowledge. Procedures for computing surface area and volume and study of probability provide opportunities to use proportions. Negative numbers are introduced to extend number sense to all rational numbers; this is critical for algebraic reasoning. Students solve twostep equations and learn different ways to display data. Number Sense: Add, subtract, multiply, and divide rational numbers—fractions, decimals, and integers—including both positive and negative numbers. Extend work with ratios to solve problems involving a variety of proportional relationships, such as making conversions between measurement units or finding the percent increase or decrease of an amount. Use exponents to write numbers in terms of their most basic (prime) factors. Geometry: Solve problems involving the proportional relationships found in similar figures. Extend understanding of surface area and volume to include finding surface area and volume of cylinders and volume of cones and pyramids. Apply formulas and solve a range of problems involving three-dimensional objects. Extend coordinate graphing skills to plotting points with both positive and negative coordinates on the coordinate plane. Math Standards: 6 8 Algebra: Graph proportional relationships and identify the rate of change as the slope of the related line. Data: Apply understanding of rational numbers and proportionality to concepts of probability. Understand how probability is determined and make related predictions. Revisit how to interpret data, using more sophisticated types of data graphs and thinking about the meaning of certain statistical measures. Processes: Move more fully into the symbolic world of algebra and higher-level mathematics. Move easily among representations—numbers, words, pictures, or symbols—to understand and communicate mathematical ideas, to make generalizations, draw logical conclusions, and verify the reasonableness of solutions to problems. By the end of 8th Grade A central theme in Grade 8 is algebraic thinking. Students consolidate their understanding of multiplicative and proportional reasoning and apply these ideas to fundamental concepts of algebra. Study of linear functions helps students generalize their understanding of proportions to situations involving linear relationships that are not proportional. Another theme is statistics. Techniques for summarizing and analyzing data are further developed and comparison of two data sets with unequal numbers of data elements provides a sophisticated application of proportions. Study of linear functions helps students generalize their understanding of proportions to situations involving linear relationships that are not proportional. (source OSPI document) There is also a greater emphasis on verifying and justifying solutions. Finding and knowing a solution is not enough. 8th graders must communicate clearly and use mathematical vocabulary and symbols appropriately to convince as well as refine their thinking to see when their reasoning is logical and appropriate to the task. Number Sense: Use scientific notation to represent very large and very small numbers, especially as these numbers are used in technological fields and in everyday tools like calculators or personal computers. Use exponents in expressions containing both numbers and variables. Introduction to simple irrational numbers. Algebra: Solve a variety of linear equations and inequalities. Build on understanding of proportional relationships and simple linear equations to work with a broader set of linear relationships; learn what functions are. Model applied problems with mathematical functions represented by graphs and other algebraic techniques. Geometry: Work with lines and angle in solving problems using triangles. Use known relationships involving sides and angles of triangles to find unknown measures. Work with squares and square roots, especially in problems with two- and three-dimensional figures. Use basic geometric theorems such as the Pythagorean Theorem. Data: Analyze statistical studies or short statistical statements from newspapers, television, or the Internet. Use mean, median, and mode to summarize and describe information, even when these measures may not be whole numbers. Use knowledge of linear functions to analyze trends in displays of data. Create displays for two sets of data Math Standards: 6 8 in order to compare the two sets and draw conclusions. Expand understanding of probability to more complex situations. Processes: Move more fully into the symbolic world of algebra and higher-level mathematics. Move easily among representations—numbers, words, pictures, or symbols—to understand and communicate mathematical ideas, to make generalizations, draw logical conclusions, and verify the reasonableness of solutions to problems. By the end of Algebra 1 Numbers, Expressions, and Operations: Extend understanding of the number system to real numbers represented by the number line. Work with integer exponents, scientific notation, and radicals, and use variables and expressions to solve problems. Write and manipulate a wide variety of algebraic expressions. Characteristics and Behavior of Functions: Formalize and deepen understanding of functions, their characteristics, and their use. Recognize functions of the form y = f(x), where any allowable x-value yields a unique y-value. Learn and use representations and basic transformations of functions. Linear Functions, Equations, and Inequalities: Use linear functions to model situations involving a constant rate of change. Solve sets of linear equations and inequalities in two variables, interpreting the intersection of the lines as the solution. Use graphical and numerical methods to approximate solutions to equations. Use linear functions to analyze relationships, represent and model problems, and answer questions. Quadratic Functions and Equations: Graph quadratic functions, and solve quadratic equations with real roots. Use quadratic functions to represent and model problems and answer questions in situations that are modeled by these functions. Solve quadratic equations by factoring. Data: Select and use mathematical models to represent, describe, and compare data sets. Determine the relationship between two variables; make and defend appropriate predictions, conjectures, and generalizations. Understand limitations of conclusions based on results of a study or experiment; recognize common misrepresentations. Additional Content: Develop a basic understanding of arithmetic and geometric sequences and of exponential functions, including their graphs and other representations. Processes: Use algebra and the properties of number systems to develop valid mathematical arguments, make and prove conjectures, and find counterexamples to refute false statements, using correct mathematical language, terms, and symbols. Formalize a coherent problem-solving process: analyze the situation to determine the question(s) to be answered, synthesize given information, and identify implicit and explicit assumptions. Examine solution(s) to determine reasonableness, accuracy, and meaning in the context of the original problem. ATTACHMENT B: 6th Grade Standards ATTACHMENT B: 7th Grade Standards ATTACHMENT B: 8th Grade Standards ATTACHMENT B Dear Family, The next unit in your child’s mathematics class this year is Growing, Growing, Growing: Exponential Relationships. This unit focuses on exponential relationships, in which a quantity grows larger or smaller at an increasing rate rather than at a constant rate. UNIT GOALS Your child has previously studied linear growth, in which a fixed amount is repeatedly added to a beginning quantity to produce a sequence of values. Exponential growth involves patterns that are based on multiplication rather than addition. For example, in the sequence 3, 9, 27, 81, 243, …, each term is 3 times the previous term. The basic goal in Growing, Growing, Growing is for students to learn to recognize situations, data patterns, and graphs that are modeled by exponential expressions, and to use tables, graphs, and equations to answer questions about exponential patterns. HELPING WITH HOMEWORK You can help with your child’s homework and encourage sound mathematical habits as your child studies this unit by asking questions such as: • Is the relationship between variables an example of exponential growth or decay? Why? • How can this relationship be detected in a table, graph, or equation? What is the growth factor? • What table, graph, or equation would model the data or the pattern in a graph relating the variables? • How could I answer questions about an exponential situation by studying a table, a graph, or an equation of the exponential relationship? • How does this exponential relationship compare to other relationships between variables I have studied? In your child’s notebook, you can find worked-out examples from problems done in class, notes on the mathematics of the unit, and descriptions of the vocabulary words. HAVING CONVERSATIONS ABOUT THE MATHEMATICS IN GROWING, GROWING, GROWING You can help your child with his or her work for this unit in several ways: • Talk with your child about the applications that are presented in the unit and similar applications that you encounter in your daily activities. • Have your child pick a question that was interesting to him or her and explain it to you. • Look over your child’s homework and make sure that all questions are answered and that explanations are clear. A few important mathematical ideas that your child will learn in Growing, Growing, Growing are given on the back. As always, if you have any questions or concerns about this unit or your child’s progress in class, please feel free to call. Sincerely, Growing, Growing, Growing 37 Important Concepts Exponential Growth An exponential pattern of change involves patterns that are based on multiplication and can often be recognized in a verbal description of a situation or in the pattern of change in a table of (x, y) values. Examples The increasing rate of growth is reflected in the upward curve of the plotted points. Reward (cents) A constant factor can be obtained by dividing each successive y-value by the previous y-value. This ratio is called the growth factor of the pattern. Good-Work Day Reward (cents) 0 (start) 1 1 2 2 4 Class Party Fund 250 200 3 8 4 16 5 32 6 64 7 128 8 ? 150 100 50 0 Growth Factor Class Party Fund Suppose a reward is offered. At the start, 1¢ is put in a fund. On the first day, 2¢ is added; on the second day, 4¢ is added; and on each succeeding day, the reward is doubled. How much money is added on the eighth day? 0 1 2 3 4 5 6 Good-Work Day 7 In the example above, you multiply the previous award by 2 to get the new reward. This constant factor can also be obtained 2 4 by dividing successive y-values: 1 ! 2, 2 ! 2, etc. Exponential Equations EXPONENTIAL GROWTH An exponential growth pattern, y ! a(b)x, increases slowly at first but grows at an increasing rate because its growth is multiplicative. The growth factor is b. Day Reward (cents) Calculation 0 1 1 1 1 ! 2, or 21 2 2 1 ! 2 ! 2, or 22 4 3 1 ! 2 ! 2 ! 2, or 23 8 6 1 ! 2 ! 2 ! 2 ! 2 ! 2 ! 2, or 26 n 1!2!2! ! 2, or 2n 256 2n Radioactivity Exponential models describe patterns in which the value decreases. Decay factors result in decreasing relationships because they are less than 1. EXPONENTIAL DECAY Amount of Active Medicine On the nth day, the reward, R, will be R ! 1 $ 2n . Because the independent variable in this pattern appears as an exponent, the growth pattern is called exponential. The growth factor is the base, 2. The exponent, n, tells the number of times the 2 is a factor. Time 1 y ! 50(2 )n Time Rules of Exponents The multiplicative structure of bases leads to: (bm)n ! bmn (23)2 ! (2 $ 2 $ 2)2 ! (2 $ 2 $ 2) $ (2 $ 2 $ 2) ! 26 (bm)(bn) ! bm " n 32 $ 33 ! (3 $ 3) $ (3 $ 3 $ 3) ! 35 ! 243 (ambm) ! (ab)m (2 $ 5)2 ! (2 $ 5) $ (2 $ 5) ! (2 $ 2) $ (5 $ 5) ! 22 $ 52 am/an ! am # n 53/52 ! (5 $ 5 $ 5)/(5 $ 5) ! 53 # 2 ! 51 ! 5 38 Growing, Growing, Growing On the CMP Parent Web Site, you can learn more about the mathematical goals of each unit, see an illustrated vocabulary list, and examine solutions of selected ACE problems. http://PHSchool.com/cmp2parents DA2GP_774_03.qxd 01/09/2006 11:04 PM Page 15 CHAPTER 3 Linear Equations At this point, you might think about how you and your student are interacting. For example, are you being a student to your student? Do you explain as little as possible or just enough so that your student is becoming an independent learner and thinker? Is the pencil or calculator in your student’s hands? Do you try not to answer questions that your student hasn’t asked? Telling your student too much can waste time, because your student might not understand. It can lead to your student feeling overwhelmed. Deeper understanding can result when you allow your student to teach the concept or skill to you and others. Content Summary Chapter 3 focuses on equations of lines. Students expand their idea of linearity, and they learn to work backward. Linearity You can think of linearity in several ways. Linearity as constant rate of change. One way to think about linearity is that the rate of change of one variable in relation to the other is constant. You start somewhere and advance by the same amount at each step. This kind of change is called linear growth, although the values will be shrinking instead of growing when the rate of change is negative. With variation in Chapter 2, growth always started at 0; in this chapter, growth can start with any value. Linearity as equations of the form y ! a " bx. Another way of thinking about linearity is through equations that relate variables. In this book, linear equations have the intercept form y ! a " bx. This form indicates the starting point, a, and what’s added to it, b, each time x increases by one unit. The traditional slope-intercept form y ! mx " b that you might remember is mentioned in Chapter 4, but the intercept form introduced in this chapter better reflects the idea of growing at a constant rate from a starting point. Linearity as graphs of lines. You can also understand linearity through graphs. The equation y ! a " bx is graphed by starting at point (0, a) and moving vertically by amount b for each unit moved across from left to right. Working Backward Many real-life situations call for predicting when a quantity will grow to a certain value. Ways of making that prediction reflect the three ways of thinking about linearity. From the growth perspective, you might think of counting the steps as you repeatedly add on to the starting point until you reach the desired value. This can be done by hand, or you can use home-screen recursion or sequences on a graphing calculator. If the situation is represented by an equation, there might be two methods of solving it: the undoing method and the balancing method. If you know that 3x " 2 ! 17, you can use the undoing method and think, “I multiply x by 3 and add 2 to get 17. To find x, I can undo that process, beginning with 17. I subtract 2 (to get 15) and then divide by 3 (to get 5).” You’ll need the balancing method if the unknown appears more than once. Applying the balancing method to the equation 3x " 2 ! 17, you subtract 2 from both sides to get 3x ! 15, and then divide both sides by 3 to get x ! 5. (continued) ©2007 Key Curriculum Press Discovering Algebra: A Guide for Parents 15 DA2GP_774_03.qxd 01/09/2006 11:04 PM Page 16 Chapter 3 • Linear Equations (continued) Summary Problem You and your student might discuss this summary problem from Chapter 3. It’s a good problem to revisit several times while working through the chapter. Here’s a table showing the heights above and below ground of different floor levels in a 25-story building (taken from page 158): Floor number Height (ft) Basement (0) 1 2 3 #4 9 22 35 4 … 10 … … … … 217 25 … What floor has a height of 282 feet? Questions you might ask in your role as student to your student include: ● ● ● ● ● ● ● ● ● ● ● How far apart are the floors? What could the negative number mean? Could you solve this problem by recursion on a graphing calculator? Is it possible to represent the height by an algebraic expression? Does the distance between floors appear in the expression? Does the height of the basement appear in the expression? Can the whole problem be represented by an equation? Can you graph the equation? What are various ways of solving the equation? Could you make an equation that tells how long it takes an elevator to reach various floors? In the Empire State Building in New York City, the floors vary in heights. Could you still write an equation that might be useful for either the heights or the elevator time? Sample Answer The floors, which start with a negative number (possibly meaning that the basement floor is below ground level), are 13 feet apart. To solve the problem on a graphing calculator, you could start with #4 and repeatedly add 13 until you reach 282. It would be most efficient to use recursion on a list [see Calculator Note 3A] to keep track of both the floor number and the height. Or you can solve the equation height ! #4 " 13 ! (floor number), or 282 ! #4 " 13x. Using the balancing or the undoing method, you can solve the equation to get x ! 22. Ask what 22 represents (the floor with a height of 282 feet). If you know the time it takes for the elevator to travel one floor, you can use that number in place of 13 to find the time it takes the elevator to travel from the basement to any other floor. For buildings with irregular floor heights, you might use an equation containing the average height to make estimates of height or time. Or you might use different equations for different parts of the building. 16 Discovering Algebra: A Guide for Parents ©2007 Key Curriculum Press DA2GP_774_03.qxd 01/09/2006 11:04 PM Page 17 Chapter 3 • Review Exercises Name Period Date 1. (Lessons 3.1, 3.2) Plot the first six points represented by each recursive routine. a. {#4, 2} ENTER {Ans(1) " 1, Ans(2) " 3} b. {0, 1.5} ENTER ENTER {Ans(1) " 1, Ans(2) # 0.25} c. {2, #2} ENTER ENTER {Ans(1) " 1, Ans(2) " 0.5} ENTER 2. (Lessons 3.3, 3.4) The table at right shows a person’s distance from Time (s) Distance (m) 0 0.3 started, how quickly the walker walked, and in what direction the walker walked. 1 0.7 2 1.1 b. Write a linear equation for the walk, in intercept form. Graph 3 1.5 4 1.9 a motion sensor at various times. a. Describe the walk shown in the table. Include where the walker the equation and plot the points from the table. 3. (Lessons 3.5, 3.6) A local theater company has a yearly membership fee, and members pay a reduced per-ticket cost. The equation C ! 25 " 8n expresses the total cost C of purchasing n tickets in a single year. a. Based on the equation above, what is the yearly membership fee? What is the cost per ticket? b. If a person does not want to buy a membership, theater tickets cost $10 each. Write an equation for the total cost C of purchasing n tickets for someone without a membership. c. Graph both equations for the cost of n tickets. What is the rate of change of the cost for a member? For a non-member? d. Christina looked at the schedule for the upcoming theater year, and she found 12 shows that she would like to attend. Should she buy a membership? e. Last year, Christina bought a membership, and she spent a total of $137 that year on the membership fee and theater tickets. How many tickets did she buy? 4. (Lesson 3.6) Give the additive inverse of each number. a. 1 b. #1.25 3 4 c. $$ 6 5 d. #$$ 5. (Lesson 3.6) Give the multiplicative inverse of each number in Exercise 4. ©2007 Key Curriculum Press Discovering Algebra: A Guide for Parents 17 DA2GP_774_03.qxd 01/09/2006 11:04 PM Page 18 SOLUTIONS TO CHAPTER 3 REVIEW EXERCISES 1. a. The graph should include the points (#4, 2), (#3, 5), (#2, 8), (#1, 11), (0, 14), and (1, 17). 3. a. $25; $8. The total cost is (membership fee) " (cost per ticket) ! (number of tickets). b. C ! 10n c. Graph y ! 25 " 8x and y ! 10x; Rate of change for member: $8 per ticket; for non-member: $10 per ticket. [#5, 2, 1, 0, 20, 5] b. The graph should include the points (0, 1.5), (1, 1.25), (2, 1), (3, 0.75), (4, 0.5), and (5, 0.25). [#1, 6, 1, #0.5, 2, 0.5] c. The graph should include the points (2, #2), (3, #1.5), (4, #1), (5, #0.5), (6, 0), and (7, 0.5). [0, 20, 2, 0, 200, 20] d. Christina should not buy a membership. Compare the total cost under each option. With membership, C ! 25 " 8 ! 12 ! 25 " 96 ! 121; without membership, C ! 10 ! 12 ! 120. She will save $1 by not getting a membership. e. 14 tickets. Solve the equation 25 " 8n ! 137. This solution uses the balancing method; students might also solve by undoing. 25 " 8n ! 137 Original equation. 25 " 8n # 25 ! 137 # 25 Subtract 25 from both sides. 8n ! 112 n ! 14 [0, 8, 1, #3, 2, 1] 2. a. The walker started 0.3 m away from the sensor, and walked away from the sensor at a rate of 0.4 m/s. b. y ! 0.3 " 0.4x Combine like terms. Divide both sides by 8. 4. Take the opposite of each number. The additive inverse is the number that is added to the given number to equal 0. a. #1 b. 1.25 3 c. #$4$ 6 d. $5$ 5. Find the reciprocal of each number. The multiplicative inverse is the number that is multiplied by the given number to equal 1. [0, 6, 1, 0, 4, 1] 18 Discovering Algebra: A Guide for Parents a. 1 b. #0.8 4 c. $3$ 5 d. #$6$ ©2007 Key Curriculum Press ATTACHMENT D Questioning Strategies I) To help your child think about a problem, use a K-W-H (Know-What-How) strategy. 1) “What do you know?” 2) “What are you trying to find out?” 3) “How can you solve it?” (Make sure you give them time to think and process their ideas) A) She doesn’t know what to do yet. 1) Question to learn: • “Have you solved similar problems that would help? Let’s look at your notebook.” • “What terms do you understand or not understand?” • “Can you make a drawing to show what you know?” • “Can you describe a strategy we could try?” 2) Use other resources (see the “Parent Guide” for detailed information): • Download the parent letter for the unit that your child is working on which will include important concepts and examples to help you support her learning. • View on-line Homework Help • View the Video Tutors which are short interactive tutorials for each lesson B) She has a strategy that she is going to try. While working on the problem… • Do you see any patterns or relationships that will help solve this? • How can you organize the information? • Can you describe a strategy you can use to solve this? • Can you make a drawing to explain your thinking? • What would happen if. . . ? C) She solves a problem correctly (or incorrectly) and you want to clarify and deepen her thinking. • “How did you solve it?” • “Help me understand this part…” • “How does the math in this problem relate to other problems you have seen?” • “Can you explain/show why this is true?” • “How can you convince me your answer makes sense?” • “Does your answer seem reasonable? Why or why not?” • “That’s great that you can solve it like that, I’m wondering if you can think of a another way to solve it?” • What if you had started with…rather than…? I n helping your child learn, one goal is to assist them in figuring out as much as they can for themselves. Good questions and good listening will help make sense of mathematics, build self-confidence, and encourage mathematical thinking and communication. Here are some questions you can use to guide your child’s thinking: Getting Started . . . . . . . . . . . . . . . . . . . . . . • What do you need to find out? • What do you need to know? • What terms do you understand or not understand? • Have you solved similar problems that would help? Let’s look at your notebook. Working on the Problem . . . . . . . . . . . . . . . . • How can you organize the information? • Do you see any patterns or relationships that will help solve this? • Can you describe a strategy you can use to solve this? • Can you make a drawing to explain your thinking? • What would happen if. . . ? Reflecting On a Solution . . . . . . . . . . . . . . . • Has the question been answered? • How do you know your solution is reasonable? • How can you convince me your answer makes sense? • What mathematical skills and ideas did you use to solve the problem? • What did you try that did not work? Clarifying and Extending Thinking ......... • Help me understand this part. . . • Can you explain it in a different way? • Is there another possibility or strategy that would work? • How is this connected to other ideas that you have learned? Find a Study Place If possible, arrange for a quiet area. Have available materials such as graph paper, notebook paper, a ruler with both metric and standard units, a calculator (graphing for 7th–12th grade), and a dictionary. Develop a System Help your child develop a system for writing down assignments and keeping track of progress. Check to make sure your child does so consistently. Develop Note Taking Skills Help your child develop a system for taking meaningful notes. Frequently, note taking is taught during class, so it may just be a matter of seeing if your child is properly taking notes. Organize Your Notebook Many children need assistance in organizing and maintaining a notebook. Routinely check to see if your child is correctly following the program’s guidelines for keeping notebooks. Foster Time Management Skills Encourage and expect your child to get work done on time, to stay caught up, to get help in a timely manner, and to correct errors in work. You may want to help your child go over incorrect or incomplete work and talk about how the work could be improved. Master the Needed Skills It is generally expected that middle school students know whole number addition, subtraction, multiplication, and division. If your child is not proficient with these basic skills, help them master the needed skills. Find Study Buddies Encourage your child to identify study buddies or another student they can call to work with on assignments, get clarification, or find out about makeup work. Two important goals for all students are that they learn to value mathematics and become confident in their ability to do mathematics. Parents can help them develop a "can do" disposition toward math, by nurturing their curiosity and providing support and encouragement. Point Out Real-World Mathematics Mathematics is everywhere, yet many children don't see it. Point out and reinforce mathematics skills at home. For example: • Talk about how you use math at work or home. • Involve your child in tasks that require computing, measuring, estimating, building, problem solving, and reasoning. • Look for activities that require your child to use their mathematical skills such as building scale models, cooking, planning trips, and playing logic games. Have Your Child Explain What They Learned Invite your child to explain what was learned in class. It gives them an opportunity to clarify their thinking, to practice new skills, and to communicate mathematically. Look for Games Using games and activities is an another way of teaching and/or reinforcing mathematics skills and thinking. Look for Articles Many articles have data that might interest your child (e.g., sports statistics, data on teenage smoking, facts about natural disasters). Share them and talk about what the numbers mean. Share Strategies Have your child share their strategies for problem solving, mental computation, and estimation. Share your strategies with them. Look for Software If your child has access to a computer, look for software that reinforces and teaches mathematical concepts. ATTACHMENT F Middle School Grade Games Factor Top It Materials: number cards 0‐9 (4 of each) (a “10” can represent a “0”) Players: 2‐4 Skill: Finding factors of a number Object of the game: To score the most points in 5 rounds. 1. Shuffle the deck and place it number side down on the table. 2. In each round, players take turns. When it is your turn: • Draw 2 cards from the top of the deck. • Use the cards to make a 2‐digit number. • Record the number and all of its factors on a piece of paper. • Find the sum of all the factors. This is your score for the round. 3. Play 5 rounds. 4. The winner is the player with the most points at the end of 5 rounds. Example: Player 1: Cards 5 and 9 are used to form the number 95. Factors: 1, 5, 19, 95 Score: 1+5+19+95 = 120 Player 2: Cards 2 and 5 are used to form the number 52. Factors: 1, 2, 4, 8, 11, 22, 44, 88 Score: 1+2+4+8+11+22+44+88 = 180 Player 2 scored the most points for this round. Fraction/Whole Number Top It Materials: number cards 1‐10 (4 of each) Players: 2‐4 Skill: Multiplication of whole numbers and fractions Object of the game: To collect the most cards. 1. Shuffle the cards and place them number side down on the table. 2. Each player turns over 3 cards. The card numbers are used to form 1 whole number and 1 fraction. • The first card drawn is placed number‐side up on the table. This card number is the whole number. • The second and third cards drawn are used to form a fraction and are placed number‐side up next to the first card. The fraction that these cards form must be less than or equal to 1. 3. Each player calculates the product of their whole number and fraction and calls it out as a mixed number. The player with the largest product takes all the cards. Players may use a calculator to compare their products. 4. In case of a tie for the largest product, each tied player repeats steps 2 and 3. The player with the largest product takes all the cards from both plays. 5. The game ends when there are not enough cards left for each player to have another turn. The player with the most cards wins. Example: Amy turns over a 3, a 9, and a 5, in that order. Roger turns over a 7, a 2, and an 8, in that order. 5 15 5 2 = =1 Amy’s product is 3* = 9 9 3 3 2 14 7 3 = =1 Roger’s product is 7 * = 8 8 4 4 Roger’s product is larger, so he takes all of the cards. Advanced Version: Each player turns over 4 cards and forms 1 fraction from their first 2 cards and a second fraction from their last 2 cards. (All fraction must be less than or equal to 1). Multiplication Top It Materials: deck of cards (numbers 1‐10) Players: 2‐4 Skill: multiplication and division facts 1. The rules are the same as for Addition Top It, except that players find the product of the numbers instead of the sum. 2. The player with the largest product takes all the cards. Answers can be checked with a multiplication table or calculator. Variation: Uses only the number cards 1‐9. Each player turns over 3 cards, forms a 2‐digit number, then multiplies the 2‐digit number by the remaining number. Division Top It 1. Use only the number cards 1‐9. Each player turns over 3 cards and uses them to generate a division problem as follows: • Choose 2 cards to form the dividend. • Use the remaining card as the divisor. • Divide and drop any remainder. 2. The player with the largest quotient takes all the cards. Advanced Version: Use only the number cards 1‐9. Each player turns over 4 cards, chooses 3 of them to form a 3‐digit number, then divides the 3‐digit number by the remaining number. Players should carefully consider how they form their 3‐digit numbers. For example, 462/5 is greater than 256/4. ATTACHMENT G Everyday Math Online Access Directions Dear Families, We are excited to announce that your family is now able to access the Everyday Math online tools from any computer that has an Internet connection. We hope that you will find both the Online Games and the Interactive Student Reference Book useful for supporting your child at home. (Note: You will need to download “Shockwave” onto your computer in order to play the games. This is a free program.) Here is how it works: 1) Open Internet Explorer or another web browser and go to http://em‐ccss.everydaymathonline.com 2) Enter your student’s username and press “LOG IN”. 4) Then the password window will show up. Enter the 3 digit password from your student’s card. Then click “LOG IN”. 5) Then you can choose between using the Online Games or the Interactive Student Reference Book. Online Games When you choose the online games, your child can select a grade range and then pick a game from the menu. The games allow students a fun way to practice what they are learning at school. Interactive Student Reference Book When you choose the reference book, you can look up math terms in the glossary, search for a topic in the table of contents, or see examples of problems being solved. When you see the open book icon on a math homework assignment, go to the suggested page number in the online reference book to find further explanation and examples. We hope you find these tools useful in supporting your student at home. Have fun doing math together! login: student919 password: 354 Estimadas Familias, Estamos entusiasmados en anunciar que su familia ya tiene acceso a las herramientas enlínea de Matemáticas Diarias en cualquier computadora que tenga conexión de Internet. Esperamos que los Juegos Enlínea y el Libro de Referencia Estudiantil le sean de utilidad en ayudar a su niño/a en casa. Así funciona: 1) Abra “Internet Explorer” o cualquier otro buscador y vaya a http://em‐ccss.everydaymathonline.com 2) Entre el nombre de usuario de su estudiante y presione “LOG IN”. 4) La ventana para el código de paso aparecerá. Entre el ccódigo de 3 dígitos que aparece en la tarjeta de su estudiante. Luego haga clic en “LOG IN”.. 5) Ahí puede escoger usar los Juegos Enlínea o el Libro de Referencia Estudiantil. Juegos Enlínea Al escoger los juegos su niño/a debe seleccionar el rango de grados que sea más apropiado y escoger del menú de juegos. Los juegos serán una manera muy divertida de practicar lo que han estado estudiando en la escuela. Libro Interactivo de Referencia Estudiantil (También en Español) En el libro de referencia puede buscar términos matemáticos en el glosario, buscar tópicos en la tabla de contenido o ver ejemplos de cómo solucionar problemas. Cuando vea el dibujo del libro abierto en la tarea, puede ir a la página indicada en el libro de referencia para ver más ejemplos y explicaciones. Para español presione el botón en la esquina superior derecha. Esperamos que esto le sea útil. Diviértanse juntos con matemáticas! Sinceramente,

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