(cont.) Saturday 7:00pm

(cont.) Saturday 7:00pm
1
Introduction
Welcome or welcome back! This is our fourth PretzCon. We wanted to take a moment and truly
thank you for PretzCon’s success.
PretzCon is a game convention, an event where people gather to play games and meet new
people. You can play some of your favorite games and also have the chance to play games
you have never played before. Many tables are set up with a variety of games available to play
at any time throughout the convention. Games may have as little as two or as many as twenty
players. Each game has a game master who provides the game and will typically explain the
rules in case you haven’t played before.
We hope that you have a wonderful time at PretzCon. If you need assistance, you can ask any
of our staff members for help. They should be easy to find in their GREEN shirts. Staff is always
available at the front desk for any questions, comments or suggestions. We welcome any and all
feedback and are dedicated to making your convention experience as awesome as possible!
Games Will Be Played!
Sincerely,
ThePretzCon Committee
rules
Obeying these rules will make the convention more enjoyable for you
and everyone else. Failure to comply will result in removal from the
convention with absolutely no refunds.
1) All federal, state and local laws apply.
2) Weapons and alcohol are prohibited. Smoking is only allowed outside.
3) Registration and other purchases are non-refundable.
4) Be respectful of other convention attendees. We are all here to have fun.
5) Keep your badge on your person and visible at all times. If you find a lost
badge, return it to the registration desk.
6) Game masters have the final say of who can play in their game.
1
2
General Info
Open Gaming
A dedicated open gaming area is available. People
can gather and play whatever they want, whenever they want. You can bring your own games, or
check out something new from the available library of
games. If PretzCon is open, the game library is open.
Enjoy!
Raffle
Want to win some awesome prizes? Check out the
things you can win in our raffle and buy some tickets at
our front desk. Tickets are $1 each. Your tickets will stay
in the drawing all weekend and we will be doing drawings at different times throughout the weekend. So get
your tickets in early and get in as many as you can to
increase your odds of winning something awesome!
Tournaments
Win some braggin’ rights! Oh and there are prizes.
Settlers of Catan
Tables 18, 21, 24
Qualifiers
Friday 6:00 pm
Saturday 11:00 am
Saturday 5:00 pm
Finale
Sunday 11:00 am
Magic :The Gathering
Tables 6, 9, 12
Sealed Tournament
Saturday 2:00 pm
Entry fee $24
Constructed Tournament
Sunday 11:00 am
Sunday 3:00 pm
Entry fee $5
*Krypton will also host
any gathering of 8 for a
Magic game
Shift High Intensity
Free-for-All
Tournament
Table 30 & 3
Friday 7:00 pm
Saturday 1:00 pm
Saturday Finale 7:00 pm
Super Tooth
Table 28
Sunday at 1:00 pm
Kniziathon
Table 28,29,30
Running all day Sunday
on every hour from 10:00
am - 4:00 pm
PretzCoins
We encourage our convention attendees to hold
their own game sessions. For each hour of game time
you run, you get one PretzCoin. You will also receive
a PretzCoin for a participant in the game, usually the
winner. These PretzCoins simulate a dollar and can be
used to purchase raffle tickets, snack bar goodies, or
even items from our vendors. You can also use them at
the front desk towards a t-shirt purchase or registration
for next year!
Snack Bar
The hot dog special strikes back! PretzCon has snacks
and drinks on demand at the snack bar. We are also
proud to host Zemog’s Mexican Kitchen and Accelerando Coffee House in house for your game snacking delight. Located in the Cherry Hills Plaza, Villagio
Pizzeria will also deliver to PretzCon upon request. *See
their ad on page 45
Demos
PLAY TESTING
PretzCon is proud to support new and upcoming games.
Super Tooth
Table 28
Friday 6:00 pm
Saturday Noon
Saturday 3:00 pm
Saturday 7:00 pm
Creatures VS Monsters:
A Legacy Game
Table 23
Saturday 5:00 pm
Ruins of Baradahm
Table 2
Saturday 2:00 pm
Timefall
Table 22
Saturday 2:00
City on the Volga:
The Great Patriotic
System
Table 16
Sunday 1:00 pm
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Other Special Events
International Tabletop Day
Swap Meet
Scavenger Hunt
Reborn from the Ashes: A benefit for
Dragon’s Lair Comics & Games
International TableTop Day is a celebration for all
the fans of tabletop gaming. A single day where the
whole world is brought together in a common purpose
of spending time together and having fun.
Saturday April 5th, Worldwide and at PretzCon!
http://www.tabletopday.com/
Around the Con you will see several QR codes for your
scanning pleasure. Each code will give you a task to
complete in return for a sticker. After you have collected 5 stickers, go see a PretzCon Staff Member and
they will enter you in the Scavenger Hunt Prize Drawing, Sunday at 6:00 pm.
One gamer’s trash is another’s treasure. Do you have
games sitting around that you no longer want? Or do
you like a good deal? PretzCon attendees are invited
to bring their games and gaming accessories to sell or
swap with others. Table 28-30.
The Omaha Sexy Nerd Society in association with
Shoot Your Mouth Off are throwing this event to raise
money to help offset the cost of damages done by the
fire that displaced Dragon’s Lairs Comics after being at
their original location for over 35 years.
Sunday night, 9pm at The Shark Club. See the ad on
page 78.
Special Thanks
We would like to extend a special thank you to
everyone that helped make PretzCon 4014 possible...
Vendors
Friends and Family
Check out all the fine vendors this
year all around the convention
Accelerando Coffee House
Coliseum Gaming
The Game Shoppe
Krypton Comics
Spin A Yarn by Sabrina
Tabletop Adventures
Zemogs Restaurant
Our family continues to grow, but
not as fast as this convention.
Andy and Kelly Goergen
Jordan Fetters
Glen and April McGavren
Liz Polivka
And everyone else who pitched in to help and of course you--the gamer,
without whom there would not be a PretzCon at all.
PretzCon is:
Jordan
Andy Kelly
Geoff
Mom
Ryan
(Rhonda)
Brandon
Richelle
Floyd
Jessy
Liz
Stephanie
Sarah
“The GREEN Shirts”
5
Proud Sponsor
of PretzCon
6
Convention Map
Cherry Hills Event Center
7
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9
Game Schedule
Friday
April 4th
Note: Games continued to be added or edited on our website
at www.pretzcon.org after this book was created.
Please inquire at the front desk for any changes to the schedule.
Friday April 4th Noon
Zombie Fluxx
Table 14
Zombie Fluxx is the zombie uprising card game with
ever-changing rules. There is now a new type of card:
Ungoal cards (conditions in which everybody loses!)
This is a card game where the cards themselves determine the current rules of the game. By playing cards,
you change numerous aspects of the game: how to
draw cards, how to play cards, and even how to win.
1 Hours for 5 Players
Game Master: Andy Goergen
Cribbage
Table 23
Always wanted to learn? Haven’t played in awhile?
Or maybe just looking for new opponents? Spend a
couple of hours with one of the world’s oldest and
genuinely unique card games that combines the challenge of strategy with the excitement of chance–and
of course there’s those crazy boards…
2 Hours for 4 Players
Game Master: James Schweiss
10
Kill Doctor Lucky
Table 10
Start your convention off with a little murder!
Why do all mystery games start just after all the fun is
over?
Welcome to J. Robert Lucky Mansion: a sprawling
country estate full of unusual weapons, good hiding
places and craven killers. Killers like you.
The object? Kill Doctor Lucky. Find a weapon, track the
old man down, and take him out. The obstacles? For
one thing all of your friends would rather do it first. For
another, Doctor Lucky is aptly named.
You would think that after being stabbed, hung, poisoned, and poked in the eye, the old Doctor would
just lie down and accept his fate. But he’s got more
lives than Rasputin, and an uncanny knack for dodging your best traps.
Stick to it. Persevere. The Doctor’s luck won’t last forever. Before the night is over, someone is going to kill
Doctor Lucky.
Wouldn’t you rather it was you?
2 Hours for 6 Players
Game Master: Jordan Fetters
Dominion
Table 3
Let’s get PretzCon started off right with a Rio Grande
classic. We’ll use Dominion base set and Intrigue.
1 Hours for 6 Players
Game Master: Geoff Berman
Friday Noon (cont.)
Hearts (Playing cards)
Table 17
A classic game that the Pretzs have played since 1843,
give or take a millennium.
Come play what start the gaming journey for the
Pretzs.
1 Hours for 4 Players
Game Master: Ryan Pretz
Friday April 4th 1:00pm
Feld Friday Marathon - Trajan
Table 19
In Trajan, players increase their influence in Trajan’s
Roman Empire by expanding the Empire’s military dominion, erecting monuments, shipping commodities,
speaking in the Forum, and winning over the Senate.
This session is open to both new and experienced players. This is the first game in the Feld Friday marathon (4
games by hit designer Stefan Feld), but you don’t have
to play in all the Feld games to participate in this one –
unless you want to!
2 Hours for 4 Players
Game Master: Bryce Journey
PFS: Master of the Fallen Fortress
(Pathfinder )
Table 4
A dungeon-based adventure for 1st-level characters.
The ruined siege castles outside Absalom have long
beckoned adventurers looking to make a name for
themselves. Now an earthquake has cracked open
one of these fabled ruins, and its lost mysteries and
fantastic treasures lie exposed for the first time in centuries. But the tower’s empty halls once more echo
with living footfalls, and a new master has claimed the
Fallen Fortress as his own. Can the PCs find a way to
get inside its shattered walls? What ancient dangers
and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat
the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the
3.5 edition of the world’s oldest RPG. It also serves as
an introduction to Pathfinder Society Organized Play
(Paizo’s constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient,
ruined tower and rescuing the captured Pathfinder
held within.
This adventure is set outside the great city of Absalom
in the Pathfinder Chronicles campaign setting.
Written by Rob McCreary.
5 Hours for 6 Players
Game Master: Omaha PFS
Materials Needed: Dice
Friday 1:00pm (cont.)
PFS: We Be Goblins! (Pathfinder )
Table 1
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the
discovery has already been exiled for the abhorrent
crime of writing (which every goblin knows steals words
from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle
Gutwad, has declared that the greatest heroes of
the tribe must venture forth to retrieve the rest of the
fireworks from a derelict ship stranded in the marsh. In
order to prove themselves as the Licktoads’ bravest
goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the
dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the
adventure is just beginning. For the ship in question is
far from uninhabited, and Vorka the cannibal goblin
would like nothing better than a few tasty visitors….
We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and
murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the
world’s oldest RPG. The adventure takes place outside
the town of Sandpoint in the Pathfinder campaign
setting, but can easily be adapted for any campaign
world. It also serves as a preview of Pathfinder Player
Companion: Goblins of Golarion, and as an optional
prequel to Pathfinder Adventure Path’s upcoming
Jade Regent Adventure Path.
Written by Richard Pett.
Pregen Goblins will be Provided
5 Hours for 4 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
Monsters Menace America
Table 3
As a giant monster, stomping cities is what you do. But
now, other giant monsters are moving in on your turf and you have to put a stop to that. Through a bizarre
twist of fate, a branch of the military has decided to
focus all its firepower on the other monsters. While your
rivals are busy trampling tanks and swatting fighter
jets, you’ll be out there growing in power and infamy
- getting ready for the Monster Challenge. In the end,
when the dust settles and the radiation fades, the last
creature standing will be crowned King of the Giant
Monsters!
2 Hours for 6 Players
Game Master: Geoff Berman
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Friday 1:00pm (cont.)
Pitch - 10 Point
Snack Bar
Join Kelly at the snack bar for a round of this classic
card game where partners work together to capture
the most points. Urban rules: 10 point, minimum bid of
5, 4-6 players.
1 Hours for 5 Players
Game Master: Kelly Goergen
Friday 2:00pm (cont.)
Lifeboat
Friday April 4th 2:00pm
Pandemic
Table 29
Pandemic is a co-operative game based on the premise that four diseases have broken out in the world,
each threatening to wipe out a region. The game accommodates up to 4 players, each playing one of five
possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most
boardgames as the gameplay is cooperative, rather
than competitive. Through the combined effort of all
the players, the goal is to discover all four cures before
any of several game-losing conditions are reached.
We will be playing using the base game, first edition.
2 Hours for 3 Players
Game Master: Andy Goergen
Pitch - 10 Point
Snack Bar
Join Kelly at the snack bar for a round of this classic
card game where partners work together to capture
the most points. Urban rules: 10 point, minimum bid of
5, 4-6 players.
1 Hours for 5 Players
Game Master: Kelly Goergen
Turnabout
Table 10
Your ship has sunk, and now you’re adrift at sea
aboard a lifeboat with your secret love and a secret
enemy! Each of you is trying to survive the hardship of
the sea, but will you survive each other?
A fun and easy game of survival, betrayal, scheming,
and possibly cannibalism? The more the merrier, bring
your friends (and enemies).
2 Hours for 8 Players
Game Master: Jordan Fetters
Friday April 4th 3:00pm
Illuminati
Table 30
A classic Steve Jackson game. Take over the world in
style but keep your opponents from ruling the world.
Fnord!
3 Hours for 8 Players
Game Master: Geoff Berman
Proud Sponsor
of PretzCon
Table 14
You start with 6 cards; your goal is to get rid of your
cards before your opponents do. You roll dice to determine which cards you can discard; however, a cleverly played Action Card may make you draw cards
instead.
If you’re the first player to get rid of your cards, you
score the points your opponents were caught with.
First to 500 wins. (If the game goes exceptionally fast,
we may experiment with polyhedral dice.)
1 Hours for 6 Players
Game Master: Rodney Ruff
13
Friday 3:00pm (cont.)
Feld Friday Marathon - Luna
Table 19
In Stefan Feld’s out-of-print worker placement game
Luna, players attempt to become the successor of the
moon priestess by recruiting novices, building shrines,
and gaining influence in the temple – all while trying
to resist the temptations of the apostate. This session is
open to both new and experienced players. This is the
second game in the Feld Friday marathon (4 games
by hit designer Stefan Feld), but you don’t have to play
in all the Feld games to participate in this one – unless
you want to!
2 Hours for 4 Players
Game Master: Bryce Journey
Likewise!
Table 14
Likewise! rewards your ability to think like your opponents. You generate topics from the Description and
Subject cards; each time you and someone else write
or draw the same thing on your paddles, you score!
(Think “Match Game” without Brett and Charles’ bickering.)
1 Hours for 6 Players
Game Master: Rodney Ruff
Materials Needed: Paper towels (to wipe off paddles)
Proud Sponsor
of PretzCon
Friday April 4th 4:00pm
Escape: The Curse of the Temple
Table 22
Escape: The Curse of the Temple is a cooperative
game in which players must escape (yes...) from a
temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby
causing everyone to lose.
1 Hours for 5 Players
Game Master: Jasper Birch
Firefly
Table 23
Welcome to the ‘Verse.
Travel to different locations, picking the best crew,
gear and upgrades. Deal with Contacts, reputable
or not, to secure desperately needed work. Dodge
bloodthirsty Reavers and evade Alliance patrols as you
navigate the ‘Verse.
A captain’s goal is simple: find a crew, find a job, keep
flying.
4 Hours for 4 Players
Game Master: James Schweiss
Quicksilver
Table 2
Race your airship through the skies over Paradise Falls!
Dodge obstacles, both natural and man-made, and
outfly your opponents to win the race. Or shoot at/
sabotage their airships to win, it’s your choice.
(No experience needed, but if the players are experienced we may switch to the New Covington map
instead.)
2 Hours for 6 Players
Game Master: Leah Watts
Rattus
Table 10
Can you survive the Black Death? Rattus is a quickplaying strongly tactical and interactive light euro
style game. The players settle in the various regions
of Europe, while the plague spreads throughout all of
the continent. The players gain help from the various
classes of the middle ages. See if you can live out the
plague and survive with the largest population.
Expansions will be available to play with larger groups.
14
Tasty Minstrel Games
www.playtmg.com
2 Hours for 6 Players
Game Master: Jordan Fetters
15
Friday 5:00pm (cont.)
Friday April 4th 5:00pm
Bang
Table 14
This card game recreates an old-fashioned spaghetti
western shoot-out, with each player randomly receiving a Character card to determine special abilities,
and a secret Role card to determine their goal.
1 Hours for 6 Players
Game Master: Andy Goergen
Room 25
Table 29
Trapped in a prison in which each room has four
doors but apparently no exit, the players must try to
find Room 25, the supposed exit to this nightmare. But
some amongst them might be guardians of the prison,
waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape
from imprisonment – but who is the traitor? Each turn,
the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal.
1 Hours for 6 Players
Game Master: Randall Rasmussen
16
Zombicide
Table 9
Zombicide is a collaborative game in which players
take the role of a survivor – each with unique abilities
– and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by
simple rules and a deck of cards. Unfortunately for you,
there are a LOT more zombies than you have bullets.
Find weapons, kill zombies. The more zombies you kill,
the more skilled you get; the more skilled you get, the
more zombies appear. The only way out is zombicide!
We’re playing a game with all the expansion character options and zombie types (including zombie and
companion dogs).
One random player will receive a free Kyoko Promo
Survivor for playing.
3 Hours for 6 Players
Game Master: Peter Evans
Friday 5:00pm (cont.)
Zombie Dice
Table 20
Eat brains. Don’t get shotgunned.
In Zombie Dice, you are a zombie. You want braaains
– more brains than any of your zombie buddies. The
13 custom dice are your victims. Push your luck to eat
their brains, but stop rolling before the shotgun blasts
end your turn! Whoever collects 13 brains first wins.
Each game takes 10 to 20 minutes, and can be taught
in a single round.
Fun for all ages!
1 Hours for 8 Players
Game Master: Becca Birch
Friday April 4th 6:00pm
Feld Friday Marathon - Bruges
Table 19
In Bruges, one of Stefan Feld’s newest games, players
assume the role of merchants out to increase their influence in the city of Bruges, by increasing their reputation, building canals, and befriending the people
of the city. This is all done through an innovative carddriven system unlike anything you’ve experienced before. This session is open to both new and experienced
players. This is the third game in the Feld Friday marathon (4 games by hit designer Stefan Feld), but you
don’t have to play in all the Feld games to participate
in this one – unless you want to!
2 Hours for 4 Players
Game Master: Bryce Journey
Settlers of Catan Qualifier
Tables 18, 21, & 24
The Settlers of Catan is a multiplayer board game
designed by Klaus Teuber and first published in 1995 in
Germany. No Entry fee! Winners of this round will compete in Settlers of Catan PretzCon Semi-finals/Finals on
Sunday at 11:00 am.
2 Hours for 12 Players
Game Master: Game Shoppe
Friday 6:00pm (cont.)
Super Tooth
Table 28
Super Tooth is an original, fast-paced card game set in
a prehistoric world of dinosaurs, in which players race
to collect sets of plant-eaters before hungry carnivores
chase them away.
Super Tooth is a highly re-playable family game for 2
to 4 players, ages 5 and up, built with just enough luck
and layered with subtle strategy to keep players of all
ages entertained and engaged.
1 Hours for 8 Players
Game Master: Neil Opitz
Snake Oil
Table 11
In the Old West, sly snake oil salesmen had the special
talent of getting even the most skeptical customer
to buy the most dubious product. In Snake Oil, that’s
exactly what the players get to do! One player draws
a card and becomes the Customer while the other
players each select two Word Cards from their hands
to create a product to pitch to the Customer. Laughter erupts as each player attempts to persuade the
Customer that their item is the best! The Customer
picks their favorite item and that player is awarded the
Customer Card. The player with the most Customer
Cards wins!
1 Hours for 10 Players
Game Master: Michael Landreth
Proud Sponsor
of PretzCon
Guilt by Association
(Willowgate Part 3)
(Against the Darkness)
Table 3
A shocking suicide brings the Justiciars back to Willowgate. However, it is just one in a string of puzzling
events. Can the Justiciars get to the bottom of this
before more people die? Part 3 of 5 loosely connected scenarios which may be played separately; it is not
necessary to play them all. (Parts 1 & 2 ran at PretzCon
3.) An easy-to-learn Vatican horror RPG for new or
experienced players. Age 13+ recommended.
4 Hours for 6 Players
Game Master: Vicki Potter
17
Friday 7:00pm (cont.)
Friday April 4th 7:00pm
Mr. Ree
Table 29
The original Mr. Ree game was first published in 1937
and was a precursor to the game Clue. Now with
some rules updates it is time to rediscover a classic
game.
One player will play the detective Mr. Ree. The rest of
the players are attending a party at the home of Aunt
Cora. During the evening players move around the
board trying to obtain a weapon and the card that
lets them kill someone with that weapon. Then, when
they are alone in a room with another player they may
do the murder.
When the murder is revealed on the deceased’s next
turn Mr Ree and the players have ten minutes to figure
out which among them is the killer.
Will you be the first to make your kill? Will you be able
to put the finger on the real killer? And whose testimony can you trust during the final ten minutes?
2 Hours for 8 Players
Game Master: Randall Rasmussen
Shift High Intensity
Free-for-all Tournament (Shift CCG)
Table 30
You are the shifted, now gear up and battle!!!
Shift is an anime themed card game in which players
duel using a single card and some coins. Shift cards
have stats and Modifiers on all four sides, called Gears.
Each card functions like a deck in a traditional CCG,
where each Gear is a separate hand. And much like
decks in a CCG, each card rewards different strategies
and play styles.
Players take turns attacking or shifting their cards to another Gear. To use a Gear’s Modifier, you might have
to pay a cost; costs may require flipping a coin, or
paying spirit – which is earned by taking damage. The
first player to deal six damage to their opponent wins!
Come play an exciting new concept in CCGs.
This is a qualifier so the top 4 from this qualifier will advance to the final.
2 Hours for 8 Players
Game Master: Geoff Berman
Eclipse
Table 17
Conquer the known universe through any means necessary. Will you become an economic powerhouse, a
diplomatic explorer, or a rampaging terror. The game
looks like there is a lot to remember, but it is truly easy
to grasp.
5 Hours for 6 Players
Game Master: Ryan Pretz
18
PFS# 5-08 The Confirmation
(Pathfinder)
Table 1
A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for
three or more years to learn the tricks of the trade, and
their last test before graduating from the ranks of the
initiates to the status of a full Pathfinder agent is the
Confirmation, a special research project that involves
considerable fieldwork and is designed to simulate the
initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate
in such trials as a way to familiarize themselves with the
Pathfinder Society’s rules and expectations. Although
Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that
would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s
secrets will not only contribute to the society’s body of
knowledge but shape the exciting careers ahead for
each of the prospective agents.
Written by Kyle Baird.
5 Hours for 6 Players
Game Master: Omaha PFS
Materials Needed: Dice
PFS# 5-13 Weapon in the Rift
(Pathfinder)
Table 7
A Pathfinder Society Scenario designed for levels 5–9.
Dire need begets great innovation, and Ghalcor, a
cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade.
Unfortunately, the fiends overwhelmed Ghalcor and
his assistants before they could arm and trigger the
weapon, but complex fail-safes sealed off Ghalcor’s
tower and kept the device from falling into abyssal
hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns
the tide, so the Pathfinder Society has agreed to find a
way past the indiscriminate safeguards to secure the
device for the crusaders—a task complicated by their
pushing past enemy lines.
Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Nathan King.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-High
Materials Needed: Dice
19
20
Friday 7:00pm (cont.)
PFS# 5-11 Library of the Lion
(Pathfinder)
Table 4
A Pathfinder Society Scenario designed for levels 1–5.
Few societies have so vaunted a tradition of leading
crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured
by countless acts of political modifications. Even the
lauded Kitharodian Academy’s texts are riddled with
these changes, so when a secretive ally approaches
the Pathfinder Society with information about a hidden
archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets
of Taldor’s past victories so that Mendev might benefit
from the discovery.
Content in “Library of the Lion” also contributes directly
to the ongoing storylines of the Cheliax, Grand Lodge,
and Taldor factions.
Written by Kyle Elliot.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
PFS: Ruins of Bonekeep
Level One: The Silent Grave
(Pathfinder)
Table 5
A Pathfinder Society Special for characters of 3rd to
7th level (Tier 3–7).
An enemy of the Pathfinder Society recently found
a hidden dungeon in a centuries-old siege fortress,
but despite his best efforts to convert it into his base
of operations, he failed. When a pair of Pathfinders
encounter disaster while scouting out the entrance,
the party must explore the first level of the dungeon to
determine not just what attacked their comrades but
also what dark power their nemesis nearly acquired.
Written by Jason Bulmahn.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Materials Needed: Dice
Friday 7:00pm (cont.)
Old Parnell Place (Dread)
Table 6
You consider yourself one of the bravest kids at Ray
Marsh Elementary School. Yet you agree with everyone else that it’s best to stay away from the Old Parnell
Place. If one of your friends goes missing, and all the
clues point to Parnell, will you have what it takes to
solve the mystery?
The Old Parnell Place is a scenario for Dread, the horror
roleplaying game that uses Jenga® instead of dice.
Pull from the tower and you succeed. Refuse to pull
and you fail. The choice is yours. But if the tower falls . .
.
4 Hours for 5 Players
Game Master: Angela Robertson
Settlers of Catan: Cities and Knights
Table 14
This expansion for The Settlers of Catan contains new
rules and added complexities which change up the
experience.
3 Hours for 5 Players
Game Master: Andy Goergen
Experience Needed: Settlers of Catan
Experience Helpful
Proud Sponsor
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PFS# 5-05 The Elven Entanglement
(Pathfinder)
Table 8
A Pathfinder Society Scenarios for levels 7–11.
Nearly every nation has contributed to the Mendevian
Crusade, but few are willing to send additional aid
to assist the Pathfinder Society directly. Owed a favor
the elves cannot refuse, Pathfinders travel to Kyonin to
secure a force of some of the finest demon-hunters in
Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the
depths of Tanglebriar, or will they become the latest
casualties of Treerazer’s domain?
Written by Ryan Costello, Jr.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: High
Materials Needed: Dice
21
Friday 7:00pm (cont.)
Flapjacks and Sasquatches -2nd Edition
Table 10
Take off to the Great White North where you will use
your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be
slowed by Blisters – but always be wary of the dreaded
Sasquatch!
Flapjacks and Sasquatches is an easy, “take that” style
card game in which you want to chop down the tree
card in front of you. The card has both a “chop” value
and a point value; using Axe cards, you roll dice to try
to meet or exceed the “chop” value. When you do,
you collect the tree (and the points). Flapjack cards
can add to your roll, while blister cards can take away.
http://www.flapjacksandsasquatches.com/
1 Hours for 6 Players
Game Master: David Novak
Kill Doctor Lucky
Table 2
Welcome to the J. Robert Lucky mansion, a sprawling
country estate full of unusual weapons, good hiding
places, and craven killers. Killers like you, determined
to finally kill Dr. Lucky.
He’s aptly named, with a knack for evading your best
traps. But before the night ends, someone is going to
finally off the old man. Wouldn’t you like it to be you?
2 Hours for 6 Players
Game Master: Leah Watts
Smash Up
Table 22
The “shufflebuilding” game Smash Up starts with a
simple premise: Take the twenty-card decks of two
factions, shuffle them into a forty-card deck, then
compete to smash more Bases than your opponents!
Each faction brings a different game mechanism into
play – pirates move cards, zombies bring cards back
from the discard pile, dinosaurs have huge power –
and every combination of factions brings a different
play experience.
1 Hours for 4 Players
Game Master: Jasper Birch
Trailer Park Wars
Table 13
You have finally landed the job of your dreams: Trailer
Park Manager!
To be the best darn Trailer Park Manager in town you
must place quality tenants in your trailers, add some
sweet amenities to create a fun and friendly atmosphere, and go about destroying the other trailer parks
in town... no matter what it takes.
This is a great tongue-in-cheek game that’s easy to
learn and fun to play. Plus you get pink flamingos!!!
2 Hours for 6 Players
Game Master: Jordan Fetters
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Friday 8:00pm (cont.)
Friday April 4th 8:00pm
Rampage
Table 27
In Rampage, you arrive in Meeple City as a gigantic,
famished, scaly-skinned monster! Your goal: Dig your
claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow
terror while having fun. The monster who has caused
the most damage after the carnage finally ends wins
the game.
1 Hours for 4 Players
Game Master: Bart Miller
Munchkin Quest
Table 11
Kill the monster, grab the treasure, stab your buddy.
That’s what it’s all about. Now, Munchkin comes to the
boardgame.
Cooperate with the whole group, adventure with a
partner, or strike out on your own. You don’t know
what’s behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for
power and treasure, or send them after your friends.
Reach Level 10, and then get out alive if you can!
2 Hours for 4 Players
Game Master: Jason Rosauer
Feld Friday Marathon:
Castles of Burgandy
Table 19
In Castles of Burgundy, Stefan Feld’s top-rated game
on Boardgamegeek.com, players must expand their
princedom by erecting buildings, trading, mining,
increasing their knowledge, and, as the title suggests,
constructing castles! This session is open to both new
and experienced players. This is the fourth and final
game in the Feld Friday marathon (4 games by hit
designer Stefan Feld), but you don’t have to play in all
the Feld games to participate in this one – unless you
want to!
2 Hours for 4 Players
Game Master: Bryce Journey
What’s Yours Like?
Table 20
“What’s yours like?” is the question you ask your opponents to get a cleverly-worded, but truthful clue about
the subject on the card in front of them. The faster you
guess, the better, because you’re penalized a point
for each clue it takes you. The player with the fewest
points after several rounds of play wins; we’ll decide
how many rounds according to how many of you
show up to play.
1 Hours for 8 Players
Game Master: Rodney Ruff
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Friday 8:00pm (cont.)
The Resistance
Table 16
The Resistance pits a small group of resistance fighters
against a powerful and corrupt government. The resistance has launched a series of daring missions to bring
the government to its knees. Unfortunately spies have
infilitrated the resistance ranks, ready to sabotage the
carefully crafted plans. Even a single spy can take
down a resistance mission. Choose your teams carefully of forever lose your freedom.
As seen on “Table top.”
1 Hours for 10 Players
Game Master: Matt Campbell
Let’s Create a Game
Friday April 4th 9:00pm
Team Trivia (Cube of Death)
Table 20
Cube of Death is a trivia/RPG hybrid game that uses
geek trivia to resolve actions. It is played with two
teams of three players each. Every round the host
draws a card and asks each team a question. If they
get it right they get to roll 1d6 damage to the opposing team. So recruit a team, or sign up individually and
we will randomly assign teams.
1 Hours for 6 Players
Game Master: Kelly Goergen
Wreckage
Table 22
Come join other people as we create a game from
scratch. What will we create? An alien invasion? A
hanuted contest? card game? board? Who knows!!
I’ll have several random bits and pieces to make the
game out of.
2 Hours for 6 Players
Game Master: Floyd Pretz
Materials Needed: None - But feel free to bring anything you think would be fun to make a game with
Table 27
In the post-apocalyptic world of Wreckage, the landscape is a twisted wasteland. Road warriors rule the
highways in souped-up vehicles decked out with guns,
armor, and turbo-charged engines. The best of these
gasoline gladiators have come together to compete
in the arena of death. The winner is awarded fuel for
a year, water for a month, and the glory of the kill. The
losers are wreckage.
In Wreckage, each player controls one of eight different vehicles and equips it with weapons, armor, and
other equipment of his choice. By playing cards from
their vehicles’ steering decks, the players drive their
vehicles around the play area, collecting gas and
blowing each other’s cars to scrap metal.
1 Hours for 4 Players
Game Master: Bart Miller
Two Rooms and a Boom
Rooms 29 & 30
Help make our board game café a reality!
Kickstart this project today.
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projects/1494445988/spielboundboard-game-cafe
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24
A social deduction/hidden role party game for six or
more players – there are two teams: the Red Team and
the Blue Team. The Blue Team has a President. The Red
Team has a Bomber. Players are equally distributed
between two rooms (i.e., separate playing areas). The
game consists of five timed rounds. At the end of each
round, some players will be swapped into opposing
rooms. If the Red Team’s Bomber is in the same room
as the President at the end of the game, then the Red
Team wins; otherwise the Blue Team wins. Lying encouraged.
(We will play multiple games as each game lasts only
about 20 minutes)
2 Hours for 20 Players
Game Master: Randall Rasmussen
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Friday 9:00pm (cont.)
Ascension
Table 23
A storm is still raging across Vigil. Ascension: Storm of
Souls takes players into the chaos following the Fallen
One’s demise. As Samael’s monsters run wild and his
minions conspire, the world is being slowly overtaken
with souls that should have moved on. Are you ready
for the new challenges that Vigil’s future holds?
2 Hours for 4 Players
Game Master: Sarah Pretz
DC Comics Deck-building game
Table 30
Batman! Superman! Wonder Woman! Aquaman! The
Flash! Green Lantern! Cyborg! Martian Manhunter! The
Justice League of America is ready for action – are
you? Fight the never-ending battle for truth, justice,
and peace in the DC Comics Deck-Building Game!
1 Hours for 5 Players
Game Master: Geoff Berman
Proud Sponsor
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26
Tasty Minstrel Games
www.playtmg.com
Friday April 4th 10:00pm
One Night (Ultimate Werewolf)
Table 22
In One Night Ultimate Werewolf all the action takes
place in one night, with the final vote the day after. It
only takes minutes to play, so we’ll play it a few times
1 Hours for 10 Players
Game Master: Floyd Pretz
Pandemic (w/ expansions maybe)
Table 10
In Pandemic, several virulent diseases have broken
out simultaneously all over the world! The players are
disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four
plagues before they get out of hand.
The game board depicts several major population
centers on Earth. On each turn, a player can use up
to four actions to travel between cities, treat infected
populaces, discover a cure, or build a research station.
A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic!
cards that accelerate and intensify the diseases’
activity. A second, separate deck of cards controls the
“normal” spread of the infections.
Taking a unique role within the team, players must plan
their strategy to mesh with their specialists’ strengths in
order to conquer the diseases. For example, the Operations Expert can build research stations which are
needed to find cures for the diseases and which allow
for greater mobility between cities; the Scientist needs
only four cards of a particular disease to cure it instead
of the normal five—but the diseases are spreading
quickly and time is running out. If one or more diseases
spreads beyond recovery or if too much time elapses,
the players all lose. If they cure the four diseases, they
all win!
2 Hours for 6 Players
Game Master: David Novak
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29
Saturday
April 5th
Saturday April 5th 8:00am
PFS# 4–22: Glories of the Past
Part I: Halls of Dwarven Lore
(Pathfinder)
Table 5
A Pathfinder Society Scenario designed for levels 5–9.
The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land,
at least by non-dwarves. Nevertheless, the Pathfinder
Society has been invited to assist in the excavation of
a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within
could be the greatest discovery of the Age of Lost
Omens, something sure to immortalize all involved in
the pages of the Pathfinder Chronicles for ever more.
But the ruins under Janderhoff aren’t the end of the
Pathfinders’ journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into
much more dangerous territory.
Written by Tork Shaw.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-High
Materials Needed: Dice
30
PFS# 3-09: The Quest for Perfection
Part I: The Edge of Heaven
(Pathfinder)
Table 4
A Pathfinder Society Scenario designed for Levels 1–5.
In the distant land of Tian Xia, the Pathfinder Society’s
Lantern Lodge sends a team of agents high into the
mountains of the Wall of Heaven to an abandoned
Iroran monastery in search of a powerful relic to assist
them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid
unused by the faithful of the Master of Masters, it is not
completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but
the beginning of a much larger quest.
The Edge of Heaven is the first scenario in the threepart The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest
for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—
Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
Written by Jerall Toi
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
Saturday 8:00am (cont.)
Saturday 8:00am (cont.)
PFS# 5–12: Destiny of the Sands
Part 1: A Bitter Bargain (Pathfinder)
Table 1
PFS# 5–09: The Traitor’s Lodge
(Pathfinder)
Table 7
Amenopheus has learned that the legacy of the
Jeweled Sages lies near the Osirian trade city of Eto,
and the Pathfinder Society has pledged its support in
the Sapphire Sage’s investigation of his ancient order;
however the lead dried up—that was until a familiar
information broker contacted Amenopheus offering
an exchange of services. To assist an ally and unlock
the secrets of Osirion’s past, the Society must deal with
a deadly antagonist once more by sending the PCs to
fulfill the bargain and collect its due. The only question
is what price their foe will demand.
During the recent attack on Nerosyan, Pathfinders
sought out a local venture-captain to aid in the city’s
defense. What they found instead suggested the
leader had not only fled recently but had played a
part in the demons’ offensive. Venture-Captain Jorsal
has determined that the safety and integrity of the
Pathfinder Society requires that a team delve into the
sealed basement beneath the abandoned lodge to
determine what other plans his turncoat colleague
may have set in motion.
A Pathfinder Society Scenario designed for levels 1–5.
“A Bitter Bargain” is the first scenario in the three-part
Destiny of the Sands campaign arc. It is followed
by Pathfinder Society Scenario #5–15: Destiny of the
Sands—Part 2: “Race to Seeker’s Folly” and Pathfinder
Society Scenario #5–16: Destiny of the Sands—Part 3:
“Sanctum of the Sages.” All three chapters are intended to be played in order.
Content in “A Bitter Bargain” also contributes directly
to the ongoing storylines of the Osirion, Qadira, and
Sczarni factions.
Written by Scott Fernandez
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
PFS# 5–10: Where Mammoths
Dare Not Tread (Pathfinder)
Table 6
A Pathfinder Society Scenario designed for levels 7–11.
Despite several promising developments on the front
lines, it’s increasingly clear to the Pathfinder Society
that fighting its way across the entire Worldwound
would prove far more costly than approaching the
Sky Citadel Jormurdun from the west. What it might
gain in ease of use, the society lacks in an established
basecamp, so the PCs must travel to the Realm of
the Mammoth Lords to win over the locals and secure
a beachhead—all without falling prey to the area’s
powerful megafauna, savage demons, and relentless
barbarian tribes.
Written by Jerall Toi.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: High
Materials Needed: Dice
A Pathfinder Society Scenario designed for levels 3–7.
Content in “The Traitor’s Lodge” also contributes to the
ongoing storyline of the Grand Lodge faction.
Written by Thurston Hillman.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Materials Needed: Dice
Monsters Menace America
Table 3
As a giant monster, stomping cities is what you do. But
now, other giant monsters are moving in on your turf –
and you have to put a stop to that. Through a bizarre
twist of fate, a branch of the military has decided to
focus all its firepower on the other monsters. While your
rivals are busy trampling tanks and swatting fighter
jets, you’ll be out there growing in power and infamy
– getting ready for the Monster Challenge. In the end,
when the dust settles and the radiation fades, the last
creature standing will be crowned King of the Giant
Monsters!
2 Hours for 6 Players
Game Master: Geoff Berman
WAKE UP! - Telestrations
(Drawing Pads and ‘Telephone’)
Table 17
A party game of bad drawing and even worst guessing. If you have never played this game you ABSOLUTELY MUST PLAY! If you don’t laugh the hardest you have
ever something inside you might be broken. That being
said, this game can probably fix that.
1 Hours for 8 Players
Game Master: Ryan Pretz
Materials Needed: Humor
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Saturday April 5th 9:00am
Bananagrams - Best of 5
Table 20
The Anagram game that will drive you bananas! Fast
and fun. Players race against each other to build
crossword grids and use all their letter tiles first. The
player with the most wins out of five games will win a
copy of Bananagrams!
1 Hours for 7 Players
Game Master: Kelly Goergen
Saturday 9:00am (cont.)
Arkham Horror
Children’s Games (Various)
Table 30
Loopin or Gooie Louie, Boom Boom Balloon, Doggie
Doo and others. Children can be left (with parents
in general PretzCon attendance!). Light kid friendly
snacks provided for child players.
2 Hours for 4 Players
Game Master: Bart Miller
Table 11
The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations
in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between worlds. These gates have begun to open and
must be closed before the Ancient Ones make our
world their ruined domination.
Only a handful of investigators stand against the
Arkham Horror. Will they Prevail?
4 Hours for 8 Players
Game Master: Jason Rosauer
Kingdom Builder
Table 23
In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to
earn the most gold at the end of the game. Easy to
learn and fun to play!
2 Hours for 6 Players
Game Master: Jessy Pretz
PFS Sanctioned Module:
Dragon’s Demand: The Blood Vow Lair
(Pathfinder)
Table 1
For Levels 1-3
Help make our board game café a reality!
Kickstart this project today.
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projects/1494445988/spielboundboard-game-cafe
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32
Founded by a famous dragonslayer, the small town
of Belhaim has become a sleepy rural community just
off the beaten path, a settlement where everyone
knows everyone and strangers are the talk of the town.
But when Belhaim’s peace and quiet is shattered by
the sudden collapse of the last standing tower of its
founder’s castle, things quickly bloom out of control.
Why were there bodies of kobolds amid the rubble?
What’s the sinister secret behind the strange sounds
of flapping wings in the night? And what’s happened
to local wizard Balthus Hunclay, who’s not answering
knocks on his door? The collapsed tower had long
been an eyesore to the cantankerous old man—could
he have had something to do with its destruction?
This 8-hour adventure is being run in Module-mode, so
we’re playing through a sanctioned part of the module, under PFS rules, with PFS-legal characters.
9 Hours for 6 Players
Game Master: Chris Mortika
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33
Saturday 10:00am (cont.)
Saturday April 5th 10:00am
Illuminati
Table 3
A classic Steve Jackson game. Take over the world in
style but keep your opponents from ruling the world.
Fnord!
3 Hours for 8 Players
Game Master: Geoff Berman
Kobold Ate My Valentine!
(Kobolds Ate My Baby)
Table 25
Yes, I know it isn’t February. But King Torg (ALL HAIL
KING TORG) has demanded baby wings for dinner
NOW, and the only baby you’ve ever heard of with
wings is Cupid. Wear pink and bring your hearts!
9th Level Games will be Nuke-Con’s Special Guests in
October 2014. You should learn their wackiest game!
4 Hours for 6 Players
Game Master: Norajane McIntyre
Proud Sponsor
of PretzCon
Legendary
Table 14
Legendary–the deck building game that actually
fights back against the players! Recruit heroes such as
Iron Man, Wolverine and Spider-Man to defeat villains,
Masterminds and their evil schemes. Play cooperatively or competitively to determine the ultimate victor.
2 Hours for 5 Players
Game Master: James Schweiss
Pitch - 10 Point
Snack Bar
Join Kelly at the snack bar for a round of this classic
card game where partners work together to capture
the most points. Urban rules: 10 point, minimum bid of
5, 4-6 players.
1 Hours for 5 Players
Game Master: Kelly Goergen
Unspeakable Words
Table 10
Decode the ancient secrets of R’lyeh by forming words
with the letters you find in this sanity-sapping letter
game. The more angles that appear in the words, the
greater their mystical value, but beware! For each
word that is created, you must roll a sanity check
against its value to see if the word’s power drives you
mad!
2 Hours for 6 Players
Game Master: Jordan Fetters
Saturday April 5th 11:00am
Incan Gold
Table 27
Incan Gold is a quick, fun and tense game in which
you and other adventurers explore an old Incan
temple in search of gold and treasure. In each of the
five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure
or retreat to the safety of your camp with your share of
the treasure that has been discovered so far.
Each time that an explorer braves new territory, more
treasure or a danger appears. When a second card
of the same type of danger is turned over, all exposed
treasure is buried, leaving the remaining adventurers
with nothing. Do you flee the dangerous temple with
your portion of the treasure that has been uncovered
so far or do you venture into the exciting temple in
search of more hidden valuables?
After five rounds of exploration, whoever has the most
treasure is the ultimate explorer and winner!
1 Hours for 6 Players
Game Master: Bart Miller
34
35
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of PretzCon
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1406 Harlan Dr, Bellevue, NE 68005
(402) 292-4263
36
Saturday 11:00am (cont.)
Kemet
Table 19
Kemet! Players customize the powers of their god and
wield detailed armies in an effort to dominate ancient Egypt! This game plays even more gorgeously
than it looks and comes from the same company that
brought us Cyclades and Giants. Estimate about half
an hour per player for game time. This session is open
to both new and experienced players!
3 Hours for 5 Players
Game Master: Bryce Journey
Telestrations
Settlers of Catan Qualifier
Tables 18, 21, & 24
The Settlers of Catan is a multiplayer board game
designed by Klaus Teuber and first published in 1995 in
Germany. No Entry fee! Winners of this round will compete in Settlers of Catan PretzCon Semi-finals/Finals on
Sunday at 11:00 am.
2 Hours for 12 Players
Game Master: Game Shoppe
Saturday April 5th Noon
Hoity Toity
Table 15
Each player begins by sketching a TELESTRATIONS word
dictated by the roll of a die. The old fashioned sand
timer may limit the amount of time they get to execute
their sketch, but it certainly doesn’t limit creativity!
Time’s up! All players, all at the same time, pass their
sketch to the next player, who must guess what’s been
drawn. Players then simultaneously pass their guess —
which hopefully matches the original word (or does
it??) — to the next player who must try to draw the
word they see — and so on.
1 Hours for 8 Players
Game Master: Andy Goergen
Puppy Pounders Reborn!
Table 30
Come try a new version of Puppy Pounders! Simplified
and Redesigned to accommodate all ages interested
in learning a miniature tabletop game. Stuff animals
will be provided! Come play, learn and dominate the
realms of fuzzy!
2 Hours for 8 Players
Game Master: Jessy Pretz
Room 25
Saturday 11:00am (cont.)
Table 27
What do bored English noblemen do with their free
time? Well, according to this Spiel des Jahres (1990)
winner by Klaus Teuber, they like collecting old junk
and then showing it off. Players buy or steal various
pieces of junk in the form of cards, trying to form the
largest and oldest collection. Built on a ‘rock-paperscissors’ mechanism, this game gives all players a
couple of choices each turn. The trick is in guessing
what your opponents are likely to do, and planning
your choice accordingly -- only after everyone’s decision is revealed do you know for certain whether you
made the right one.
1 Hours for 6 Players
Game Master: Bart Miller
Proud Sponsor
of PretzCon
Table 29
Trapped in a prison in which each room has four
doors but apparently no exit, the players must try to
find Room 25, the supposed exit to this nightmare. But
some amongst them might be guardians of the prison,
waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape
from imprisonment – but who is the traitor? Each turn,
the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal.
1 Hours for 6 Players
Game Master: Randall Rasmussen
37
Saturday Noon (cont.)
Relic (A 40K version of Talisman)
Table 17
Do you like the game talisman but you want something with lasers*, Space orcs*, and futuristic Marines
that seem to have a British ascent for some reason?
Then do I have the board game for you. Have your
character roam the galaxy (board) fight badguys
(with dice) and gain epic relics (cards with pictures)
that will help you defeat the main enemy before your
opponents do.
*Lasers and orcs from space are not real, but still more
spacey than Talisman.
3 Hours for 4 Players
Game Master: Ryan Pretz
Super Tooth
Table 28
Super Tooth is an original, fast-paced card game set in
a prehistoric world of dinosaurs, in which players race
to collect sets of plant-eaters before hungry carnivores
chase them away.
Super Tooth is a highly re-playable family game for 2
to 4 players, ages 5 and up, built with just enough luck
and layered with subtle strategy to keep players of all
ages entertained and engaged.
1 Hours for 8 Players
Game Master: Neil Opitz
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Saturday Noon (cont.)
Talisman
Table 10
Play the classic fantasy game. Talisman takes you on
a journey through magical lands, as you endeavor to
reclaim the Crown of Command. Each turn will see
your hero advancing, battling, gaining knowledge
and power necessary to defeat the guardians lurking
between the Portal of Power and the Valley of Fire.
Multiple expansions will be used. Some rules modifications will be implemented to help the game run faster.
5 Hours for 6 Players
Game Master: Jordan Fetters
Typo
Table 20
Test your vocabulary in this game where you lay a letter card in front of or behind one of the sets of cards
on the table and then have 30 seconds to name
a word that begins with those letters. If your word is
good, you have one card less in your hand on the way
to being the first to getting rid of all your cards and
winning. If your word isn’t good or isnt’ in time, the longest letter string is removed from play, and you get half
of those cards in exchange for the one you played.
1 Hours for 6 Players
Game Master: Rodney Ruff
Materials Needed: Dictionary/or dictionary app
Saturday 1:00pm (cont.)
Saturday April 5th 1:00pm
PFS# 4–24: Glories of the Past
Part II: The Price of Friendship
(Pathfinder)
Table 7
A Pathfinder Society Scenario designed for levels 5–9.
The Pathfinder Society has discovered the hint of a
monumental revelation, but in order to confirm their
find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While
an expedition could easily be dispatched to the orc
capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out
a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn’t
mind seeing them dead, or will the orcs’ Second Home
be the site of their final mission?
Written by Christina Stiles.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-High
Materials Needed: Dice
PFS# 3-11: The Quest for Perfection
Part II: On Hostile Waters (Pathfinder)
Table 5
A Pathfinder Society Scenario designed for Levels 1–5.
With an ancient Iroran relic in hand, the Pathfinders
must make a long river voyage to the inland nation of
Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take
the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to
the south, the Pathfinders’ journey will be anything but
a pleasure cruise. Can the PCs survive hostile waters to
safely reach their destination, or will they fall victim to
the perils of river travel in Tian Xia?
“On Hostile Waters” is the second scenario in the
three-part The Quest for Perfection campaign arc. It
follows Pathfinder Society Scenario #3–09: The Quest
for Perfection—Part I: The Edge of Heaven and is followed by Pathfinder Society Scenario #3–13: The Quest
for Perfection—Part III: Defenders of Nesting Swallow.
All three chapters are intended to be played in order.
Written by Benjamin Bruck.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
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Saturday 1:00pm (cont.)
PFS# 5–17: Fate of the Fiend
(Pathfinder)
Table 6
A Pathfinder Society Scenario designed for level 7–11.
Years after the Pathfinder Society delved deep into
the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover
ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to
contain cadres of battle golems untouched since
the Jistka Imperium’s collapse. The Pathfinder Society
hopes to recover the golems for study and possible
use in the Worldwound, but can its agents reach the
sealed storeroom before the constructs fall into enemy hands? “Fate of the Fiend” is the spiritual sequel
to “Fingerprints of the Fiend” and “Fury of the Fiend,”
though the scenarios can be played in any order.
Content in “Fate of the Fiend” also contributes to the
ongoing storyline of the Cheliax faction.
Written by Larry Wilhelm.
1 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: High
Materials Needed: Dice
Proud Sponsor
of PretzCon
Saturday 1:00pm (cont.)
PFS# 5–15: Destiny of the Sands
Part 2: Race to Seeker’s Folly
(Pathfinder)
Table 4
A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered the location of a
powerful Osirian artifact secreted beneath the sands,
but they are not the only ones who seek its power. The
Pathfinders must endure the scalding Osirian desert,
brave its inhabitants, and watch for hidden dangers if
they are to survive. Can the PCs reach the ruins before
their rivals claim the prize?
“Race to Seeker’s Folly” is the second scenario in
the three-part Destiny of the Sands campaign arc. It
follows Pathfinder Society Scenario #5–12: Destiny of
the Sands—Part 1: “A Bitter Bargain” and is followed
by Pathfinder Society Scenario #5–16: Destiny of the
Sands—Part 3: “Sanctum of the Sages.” All three chapters are intended to be played in order.
Content in “Race to Seeker’s Folly” also contributes
directly to the ongoing storyline of the Osirion faction.
Written by Matt Duval
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
PFS# 5–16: Destiny of the Sands
Part 3: Sanctum of the Sages
(Pathfinder)
Table 8
A Pathfinder Society Scenario designed for levels 3–7.
Uncovering the secrets of a Jeweled Sage reveals that
the others are in grave danger, and the PCs set off
after notorious jewel thieves before the criminals can
disappear with another priceless treasure. When the
trail leads to the sages’ hidden sanctum deep within
the Pillars of the Sun, the Pathfinders must draw upon
both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old
organization and Osirion’s past.
“Sanctum of the Sages” is the final scenario in the
three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of
the Sands—Part 1: “A Bitter Bargain” and Pathfinder
Society Scenario #5–15: Destiny of the Sands—Part 2:
“Race to Seeker’s Folly.” All three chapters are intended to be played in order.
Content in “Sanctum of the Sages” also contributes
directly to the ongoing storyline of the Osirion faction.
Written by Pedro Coelho
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Materials Needed: Dice
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of PretzCon
www.Zemogs.com
10904 Q St, Omaha, NE 68137
(402) 933-2509
42
Saturday 1:00pm (cont.)
Shift High Intensity
Free-for-all Tournament (Shift CCG)
Table 30
You are the shifted, now gear up and battle!!!
Shift is an anime themed card game in which players
duel using a single card and some coins. Shift cards
have stats and Modifiers on all four sides, called Gears.
Each card functions like a deck in a traditional CCG,
where each Gear is a separate hand. And much like
decks in a CCG, each card rewards different strategies
and play styles.
Players take turns attacking or shifting their cards to another Gear. To use a Gear’s Modifier, you might have
to pay a cost; costs may require flipping a coin, or
paying spirit – which is earned by taking damage. The
first player to deal six damage to their opponent wins!
Come play an exciting new concept in CCGs.
This is a qualifier so the top 4 from this qualifier will advance to the final.
2 Hours for 8 Players
Game Master: Geoff Berman
Space Alert
Table 29
Space Alert is a cooperative team survival board
game. You play crew members of a small spaceship
scanning dangerous sectors of galaxy, and simply
have to protect your ship through a 10 minute, realtime mission. You listen to a soundtrack that represents
central computer announcements about the presence of various threats, and must plan your actions
and coordinate tasks with your team. Only a well-working crew can survive 10 minutes and make the jump
back to safety.
2 Hours for 5 Players
Game Master: Angela Robertson
Saturday 1:00pm (cont.)
Citadels
Table 15
In Citadels, players take on new roles each round to
represent characters they hire in order to help them
acquire gold and erect buildings. The game ends
at the close of a round in which a player erects her
eighth building. Players then tally their points, and the
player with the highest score wins.
2 Hours for 7 Players
Game Master: Andy Goergen
Saturday April 5th 2:00pm
Old Grudges (Willowgate Part 4)
(Against the Darkness)
Table 3
Avery Hill is a favorite spot for picnics, and kids still find
arrowheads from a long-ago battle. But a vengeful
spirit has awoken; death is stalking Willowgate and
only the Justiciars can lay it to rest. Part 4 of 5 loosely
connected scenarios which may be played separately; it is not necessary to play them all. (Parts 1 & 2 ran
at PretzCon 3.) An easy-to-learn Vatican horror RPG for
new or experienced players. Age 13+ recommended.
4 Hours for 6 Players
Game Master: Vicki Potter
Proud Sponsor
of PretzCon
The Vines of Atarak (Pits & Perils)
Table 13
Long has Temple Atarak stood, slowly taken by the
jungles that surround it. But now the jungle is invading the roads, devouring entire caravans and taking
livestock, and the conquering Lord Ethys finds his tenuous new rule threatened by forces he can scarcely
comprehend. Your party has been hastily assembled
to meet the threat or die in the attempt. But there are
things worse than death in the Temple of Atarak…
This is an introductory adventure for Pits & Perils, an
original old-school RPG from Olde House Rules! The
system is amazingly simple, but with lots of content to
build your own fantasy campaigns. Oh, and did we
mention that players get a FREE (digital) copy of the
rules through Drive-Thru RPG? See you there!
4 Hours for 6 Players
Game Master: James George
Tasty Minstrel Games
www.playtmg.com
43
Saturday 2:00pm (cont.)
Munchkin
Table 20
Kick open the door, kill the monsters, loot, and backstab in the game we all know in love. This will be the
original Munchkin set.
2 Hours for 5 Players
Game Master: Kelly Goergen
Ruins of Baradahm
(Hero System [6th])
Table 2
A remote village of the northern reaches of Aetaltis
is under attack by the vile Endrori. Investigating their
source, you navigate into the Deeplands to uncover
an ancient seat of knowledge in this action adventure.
Discover the world of Narosia, powered by HERO, in
this successful Kickstarter project. New players welcome. www.narosia.com
The setting book is scheduled to be out for GenCon,
but you can get a sneak peek at it here at PretzCon!
4 Hours for 6 Players
Game Master: Leah Watts
Materials Needed: pencil, 6-sided dice
Saturday 2:00pm (cont.)
Sealed Magic The Gathering
Tournament
Tables 6,9, & 12
Standard Sealed (sign-up 30 minutes before start) $24
Entry fee.
Each player will receive one pack of each standard legal set, (Return to Ravnica, Gatecrash, Dragon’s Maze,
M14, Theros, Born of the Gods) to build a minimum 40card deck. Prizes will be based on attendance. If we
have at least 32 players, the top 8 will draft an assortment of booster packs which will be “drafted” based
on your seed in the top 8.
3 Hours for 32 Players
Game Master: Krypton Comics
$24 Entry fee
TimeFall Playtest (Homebrew)
Table 22
Bad news, good news. Bad news is you just destroyed
the universe, the good news is you did it with a time
machine, so you can go back and fix it. Players each
are trying to put back together ‘the device’ but with
all the timelines smashed together, you never quite
know ‘when’ you’ll be.
Playtest my wacky time travel battle card game TimeFall.
1 Hours for 4 Players
Game Master: Floyd Pretz
Tokaido
Table 23
Each player is a traveler crossing the “East sea road”,
one of the most magnificent roads of Japan. While
traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and
visit temples and wild places but at the end of the day,
when everyone has arrived at the end of the road
you’ll have to be the most initiated traveler – which
means that you’ll have to be the one who discovered
the most interesting and varied things.
2 Hours for 5 Players
Game Master: Sarah Pretz
Saturday April 5th 3:00pm
Shadowfist
Table 15
Shadowfist is a game based on Action/Kung-Fu Movies
of all kinds there is Sci-fi, Grind House, Spy, Noir, Pulp,
Steampunk and Fantasy. Bullets will fly, demon will be
summoned and everyone will be Kung-Fu fighting.
2 Hours for 4 Players
Game Master: Jason Burns
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Saturday 3:00pm (cont.)
Trivial Pursuit: Wanna Bet?
(Trivial Pursuit with Homebrew Rules)
Table 14
This game is an adaptation of “Trivial Pursuit: Bet You
Know It” using the regular Trivial Pursuit board and
a collection of subsidiary editions. In this game, you
earn chips for right answers and for correctly guessing
whether or not your opponent can answer a question
correctly. You can use those chips to buy any wedges
you can’t earn or your choice of the final question.
(Although the game is designed for 6 players, if more
people want to play, we’ll organize teams.)
2 Hours for 6 Players
Game Master: Rodney Ruff
Super Tooth
Table 28
Super Tooth is an original, fast-paced card game set in
a prehistoric world of dinosaurs, in which players race
to collect sets of plant-eaters before hungry carnivores
chase them away.
Super Tooth is a highly re-playable family game for 2
to 4 players, ages 5 and up, built with just enough luck
and layered with subtle strategy to keep players of all
ages entertained and engaged.
1 Hours for 8 Players
Game Master: Neil Opitz
The Omega Virus
Table 29
Did you grow up in the nineties? Then this forgotten
gem from 1992 should be right up your alley. Team up
to defeat the evil maniacal computer virus on a space
station. Features a talking computer — Enough said.
1 Hours for 3 Players
Game Master: Andy Goergen
Clay-o-Rama!
Table 25
A Clay-O-Rama is many things. It is a chance for
friends to meet and have a good time. It can be a
serious philosophical discussion on the meaning of
modeling clay. It is a means of artistic expression. It is
a ritualistic gathering of Claydonians to watch the violent destruction of others of their species. But most of
all, it is a silly game involving modeling clay miniatures.
You sculpt your own Claydonian. Depending on how
many hands, feet, tentacles, probosces, etc. it has,
you and the Game Master negotiate your Claydonian’s attack, movement, and defenses. And the last
Claydonian standing wins!
Release your inner child. Where is Play-Doh, there is
mayhem.
2 Hours for 6 Players
Game Master: Norajane McIntyre
46
Saturday 3:00pm (cont.)
Dungeon Roll
Table 11
In Dungeon Roll the player’s goal is to collect the most
experience points by defeating monsters, battling the
dragon, and amassing treasure. Each player selects
a Hero avatar, such as a Mercenary, Half-Goblin, or
Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who
boldly enters the dungeon seeking glory.
The Adventurer assembles their party by rolling seven
Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based
on how far the Adventurer has progressed through
the dungeon. The Adventurer uses Champion, Fighter,
Cleric, Mage, Thief, and Scroll faces on the Party Dice
to defeat monsters such as oozes and skeletons, to
claim treasure inside chests, and to revive downed
companions with potions. The Adventurer claims
treasure by taking a token at random from inside the
treasure chest-shaped game box.
1 Hours for 4 Players
Game Master: Michael Landreth
Saturday April 5th 4:00pm
Locke & Key: The Game
Table 13
In this competitive/cooperative card game you play
as a member of the Locke family, attempting to overcome various challenges that range from the psychological to the supernatural. Magical keys which can be
obtained throughout the game will aid you in overcoming your struggles and maybe even hinder those
you would not care to see to succeed in the end.
Win, by having the most points at the end of the
game. Points are kept hidden until the game ends,
a time which is also unknown until the final turn has
already passed.
Each turn a challenge is overcome (or not) communally by the players. If successful those who contributed the most will see their efforts rewarded and
increase their score for the end of the game.
1 Hours for 6 Players
Game Master: Elliott Dawson
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Saturday 4:00pm (cont.)
DC Comics Deck-building game
Table 17
Batman! Superman! Wonder Woman! Aquaman! The
Flash! Green Lantern! Cyborg! Martian Manhunter! The
Justice League of America is ready for action – are
you? Fight the never-ending battle for truth, justice,
and peace in the DC Comics Deck-Building Game!
1 Hours for 5 Players
Game Master: Geoff Berman
Ca$h ‘n Gun$: Live
In the area formally known as
Tables 29 & 30
A band of hardened criminals heads back to the
warehouse to split the take - but everyone disagrees
on just how to split the loot. Draw your weapon or hit
the floor, because only the gutsiest crooks are leaving here with the money! That is, unless they leave in a
bag?
2 Hours for 20 Players
Game Master: Mike Kelley
Monopoly: Pokémon Gold and Silver
Table 11
In this Gold and Silver Pokemon edition of the classic Monopoly game, you’ll travel around the board in
search of Pokemon from the Johto World. The more
Pokemon you collect, the more powerful a trainer you
become. Add Poke’ Marts and Poke’ Centers to make
your Pokemon even stronger. Ash cards and Professor
Elm cards may bring rewards or other surprises. Bargain,
trade and fight with other trainers to collect the most
powerful Pokemon team and win the game!
1 Hours for 6 Players
Game Master: Jason Rosauer
Steam
Table 19
Steam! Created by acclaimed designer Martin Wallace, Steam is the top-rated train game on boardgamegeek.com. All the expansion maps will be
available for this session and the map used will be
determined by numbers of players participating and
by experience. This session is open to both new and
experienced players. Estimate about half an hour of
game time per player participating.
3 Hours for 6 Players
Game Master: Bryce Journey
Saturday 5:00pm (cont.)
Escape: The Curse of the Temple
Table 20
Escape: The Curse of the Temple is a cooperative
game in which players must escape (yes...) from a
temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby
causing everyone to lose.
1 Hours for 5 Players
Game Master: Becca Birch
Bausack
Table 27
There are five variations on how to play. The goal in all
of them is to build a tower. The bag contains very different wooden pieces (i.e. an ashlar, an egg, a ring, a
fir tree etc.) as well as a sack of beans for the “auction
variation” of the game. Depending on the variation
you choose, either each player builds his own tower
or all build one together. The “auction variations” are
the most suspenseful and surprising. One might end
up spending quite some beans to avoid building an
especially difficult element. Gambling and bluffing
abilities are needed just as much as a feeling for statics
and construction skills. It’s a game with almost endless
building possibilities. It’s a challenge for steady hands
and shaky suspense for clever tacticians.
1 Hours for 4 Players
Game Master: Bart Miller
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Saturday April 5th 5:00pm
Settlers of Catan Qualifier
Tables 18, 21, & 24
The Settlers of Catan is a multiplayer board game
designed by Klaus Teuber and first published in 1995 in
Germany. No Entry fee! Winners of this round will compete in Settlers of Catan PretzCon Semi-finals/Finals on
Sunday at 11:00 am.
2 Hours for 12 Players
Game Master: Game Shoppe
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Saturday 5:00pm (cont.)
Kingsburg
Table 22
In Kingsburg, players are Lords sent from the King to
administer frontier territories. The game takes place
over five years, a total of 20 turns. In every year, there
are 3 production seasons for collecting resources,
building structures, and training troops. Every fourth
turn is the winter, in which all the players must fight an
invading army. The resources to build structures and
train troops are collected by influencing the advisers in the King’s Council. Players place their influence
dice on members of the Council. Each adviser on the
King’s Council will award different resources or allocate
soldiers, victory points, and other advantages to the
player who was able to influence him/her for the current turn. At the end of five years, the player who best
developed his assigned territory and most pleased the
King through the Council is the winner.
2 Hours for 5 Players
Game Master: Jasper Birch
Proud Sponsor
of PretzCon
Saturday 5:00pm (cont.)
PLAYTESTING: Creatures VS. Monsters:
A Legacy Game
Table 23
Creatures VS. Monsters: A Legacy Game is a new card
game designed around the idea that each game
played influences all future games played. Each time
you play Creatures VS. Monsters, you will permanently
alter the game by changing, writing on, and even
destroying cards in the game. In addition, there are
built-in “Achievement Packets” to unlock as you play,
ensuring that every copy of the game evolves differently. Unlike most games that have a repeating starting point, “Creatures VS. Monsters” is radically different
with every play. This game is still in a prototype phase,
and if you want to come play, you’d be helping make
the game greater than what it already is. We are
reserving a 6 hour block to get as many games played
as possible, but if you need to come late or leave
early, that’s just fine!
6 Hours for 18 Players
Game Master: Eric Stevenson
Mykerinos
Table 13
1899. For more than a century, the European public
has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking
adventure and glory, teams of archaeologists search
the sands of Egypt for hidden treasures.
Mykerinos. Embody archaeologists seeking relics from
ancient Egypt for powerful benefactors. Will you be
convincing at the museum’s final exhibition?
1 Hours for 4 Players
Game Master: David Novak
Saturday April 5th 6:00pm
Conquest of Nerath
Table 11
War has come to the Dungeons & Dragons world! In
the north, the undead legions of the Dark Empire of
Karkoth march against the fragile League of Nerath,
determined to sweep away the human kingdoms
forever. To the south, the infernal Iron Circle launches
its own goblin hordes in a campaign of conquest
against the elves and corsairs of Vailin. From the snowy
expanse of the Winterbole Forest to the sun-warmed
coasts of ancient Vailin, four great powers struggle for
survival.
Conquest of Nerath is a fantasy conquest game. 2-4
players muster armies of foot soldiers, siege engines,
monsters, warships, elementals, and dragons to attack
their opponents. Players employ heroes such as knights
and wizards to lead their troops and explore dungeons
in the search of magical artifacts and treasures to
increase their power in combat.
2 Hours for 4 Players
Game Master: Jason Rosauer
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Saturday 6:00pm (cont.)
A Chance Meeting in the Woods
(Golden Sky Stories)
Table 16
Golden Sky Stories is a heartwarming, non-violent RPG
from Japan. In it you take on the role of henge, animals that have just a little bit of magical power, including the ability to take on human form, and help out
ordinary people with their problems in an idyllic town in
rural Japan.
3 Hours for 4 Players
Game Master: Michael Landreth
Crokinole
Table 27
This game is like shuffleboard in the round. Players take
turns flicking disks on a board, trying to score points
by attaining central regions. The main stipulation being that contact with the other teams’ pieces must
be made in order for the disk to remain on the board
afterward. Although the game uses quite a bit of skill
to flick the disks, there’s a very significant strategy element to the game. There are many different variants
and rules, as this game is very old and has had many
different incarnations over the years.
1 Hours for 4 Players
Game Master: Bart Miller
Proud Sponsor
of PretzCon
Saturday 6:00pm (cont.)
Frankenstein’s Children meet
Dracula’s Revenge
Table 3
Dracula comes looking for allies to use against Van
Helsing and finds the Children of Frankenstein have villager trouble.
This a very simple miniatures game and have it all so
nothing needed but fun!
1 Hours for 5 Players
Game Master: Geoff Berman
Game of Thrones
Table 17
Command one of the houses of Westeros to victory in
this turn based board game. Place armies and move
in territories (like Risk) but with complex strategies, rules,
money and power bartering. Creating alliances and
then being willing to betray your allies is the key to victory.
3 Hours for 6 Players
Game Master: Chris Sievers
Saturday April 5th 7:00pm
Super Tooth
Table 28
Super Tooth is an original, fast-paced card game set in
a prehistoric world of dinosaurs, in which players race
to collect sets of plant-eaters before hungry carnivores
chase them away.
Super Tooth is a highly re-playable family game for 2
to 4 players, ages 5 and up, built with just enough luck
and layered with subtle strategy to keep players of all
ages entertained and engaged.
1 Hours for 8 Players
Game Master: Neil Opitz
Team Trivia (Cube of Death)
Table 20
Cube of Death is a trivia/RPG hybrid game that uses geek trivia to
resolve actions. It is played with two teams of three players each.
Every round the host draws a card and asks each team a question. If they get it right they get to roll 1d6 damage to the opposing team. So recruit a team, or sign up individually and we will
randomly assign teams.
1 Hours for 6 Players
Game Master: Kelly Goergen
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Saturday 7:00pm (cont.)
PFS# 3-13: The Quest for Perfection
Part III: Defenders of Nesting Swallow
(Pathfinder)
Table 4
A Pathfinder Society Scenario designed for Levels 1–5.
As the Pathfinders approach the village of Nesting
Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran
relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they
possess to train the villagers, augment their defenses,
and ultimately face off against the bandits’ charge.
“Defenders of Nesting Swallow” is the final scenario in
the three-part The Quest for Perfection campaign arc.
It follows Pathfinder Society Scenario #3–09: The Quest
for Perfection—Part I: The Edge of Heaven and Pathfinder Society Scenario #3–11: The Quest for Perfection—Part II: On Hostile Waters. All three chapters are
intended to be played in order.
Written by Sean McGowan
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
PFS# 4–25: Glories of the Past
Part III: The Secrets Stones Keep
(Pathfinder)
Table 5
A Pathfinder Society Scenario designed for levels 5–9.
Deep beneath the orc city of Urgir in the Hold of
Belkzen lie the ruins of the ancient dwarven Sky Citadel
of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation
of the location of one of the lost Sky Citadels, built by
the dwarves in their earliest days on the surface of
Golarion. But reaching their destination won’t be easy
for the Pathfinders, and only the most skilled will survive
Urgir and the terrors guarding the dwarves’ long-abandoned secrets. Can they uncover the location of the
lost Sky Citadel, or will the Pathfinders suffer the same
fate as Koldukar—defeat at the hands of ruthless orcs
and centuries of decay under the earth?
Written by Larry Wilhelm.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-High
Materials Needed: Dice
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Saturday 7:00pm (cont.)
PFS# 5-11 Library of the Lion
(Pathfinder)
Table 1
A Pathfinder Society Scenario designed for levels 1–5.
Few societies have so vaunted a tradition of leading
crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured
by countless acts of political modifications. Even the
lauded Kitharodian Academy’s texts are riddled with
these changes, so when a secretive ally approaches
the Pathfinder Society with information about a hidden
archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets
of Taldor’s past victories so that Mendev might benefit
from the discovery.
Content in “Library of the Lion” also contributes directly
to the ongoing storylines of the Cheliax, Grand Lodge,
and Taldor factions.
Written by Kyle Elliot.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
Saturday 7:00pm (cont.)
PFS: Ruins of Bonekeep
Level One: The Silent Grave
(Pathfinder)
Table 7
A Pathfinder Society Special for characters of 3rd to
7th level (Tier 3–7).
An enemy of the Pathfinder Society recently found
a hidden dungeon in a centuries-old siege fortress,
but despite his best efforts to convert it into his base
of operations, he failed. When a pair of Pathfinders
encounter disaster while scouting out the entrance,
the party must explore the first level of the dungeon to
determine not just what attacked their comrades but
also what dark power their nemesis nearly acquired.
Written by Jason Bulmahn.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Materials Needed: Dice
55
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www.gauntlet-games.com
3231 S 13th St, Lincoln, NE 68502
(402) 420-5060
56
Saturday 7:00pm (cont.)
PFS# 5–10: Where Mammoths
Dare Not Tread (Pathfinder)
Table 8
A Pathfinder Society Scenario designed for levels 7–11.
Despite several promising developments on the front
lines, it’s increasingly clear to the Pathfinder Society
that fighting its way across the entire Worldwound
would prove far more costly than approaching the
Sky Citadel Jormurdun from the west. What it might
gain in ease of use, the society lacks in an established
basecamp, so the PCs must travel to the Realm of
the Mammoth Lords to win over the locals and secure
a beachhead—all without falling prey to the area’s
powerful megafauna, savage demons, and relentless
barbarian tribes.
Written by Jerall Toi.
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: High
Materials Needed: Dice
RISK: Walking Dead (RISK Variant)
Table 27
In many ways, Risk: The Walking Dead – Survival Edition
features the familiar Risk gameplay, with players facing
off against one another in order to claim territories on a
map, win bonuses, and eliminate the opponents.
What differs with this game, though, is that players are
battling on a map depicting the southeast region of
the United States, the setting for The Walking Dead
comic series, with the map featuring 32 territories and
six zones. In addition to fending off attacks from and
competing for resources with the other players, they
must also maintain their self-preservation from the unrelenting hordes of the undead that spawn at the start
of each player’s turn and would love nothing better
than to feast upon them.
Risk: The Walking Dead includes a deck of event cards,
with each player drawing one at the start of his turn.
These cards refer to story events from The Walking
Dead, with players facing various rewards and penalties depending on the situation.
The game ends after a fixed number of turns
3 Hours for 4 Players
Game Master: Bart Miller
Experience Needed: Some RISK experience
Saturday 7:00pm (cont.)
Flapjacks and Sasquatches -2nd Edition
Table 13
Take off to the Great White North where you will use
your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be
slowed by Blisters – but always be wary of the dreaded
Sasquatch!
Flapjacks and Sasquatches is an easy, “take that” style
card game in which you want to chop down the tree
card in front of you. The card has both a “chop” value
and a point value; using Axe cards, you roll dice to try
to meet or exceed the “chop” value. When you do,
you collect the tree (and the points). Flapjack cards
can add to your roll, while blister cards can take away.
http://www.flapjacksandsasquatches.com/
1 Hours for 6 Players
Game Master: David Novak
Ticket to Ride Nederland
Table 19
Nederland is the newest expansion map for the popular Ticket to Ride series. This map features rail building
in the Netherlands, bridge tolls, and big point route
cards! This session is open to both new and experienced players.
2 Hours for 5 Players
Game Master: Bryce Journey
Proud Sponsor
of PretzCon
Race To Adventure!
Table 2
The year is 1925, and it’s time for the annual Century
Club Scavenger Hunt. Centurions are crossing the
globe, trying to complete their missions and reach the
finish line first. Will this be your year to win?
Race to Adventure! is a pulp-themed board game
with a randomly-determined board.
1 Hours for 5 Players
Game Master: Leah Watts
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Saturday 7:00pm (cont.)
Shift High Intensity
Free-for-all Tournament (Shift CCG)
Table 3
You are the shifted, now gear up and battle!!!
Shift is an anime themed card game in which players
duel using a single card and some coins. Shift cards
have stats and Modifiers on all four sides, called Gears.
Each card functions like a deck in a traditional CCG,
where each Gear is a separate hand. And much like
decks in a CCG, each card rewards different strategies
and play styles.
Players take turns attacking or shifting their cards to another Gear. To use a Gear’s Modifier, you might have
to pay a cost; costs may require flipping a coin, or
paying spirit – which is earned by taking damage. The
first player to deal six damage to their opponent wins!
Come play an exciting new concept in CCGs.
This is the final so you need to advance from the 2
qualifiers
2 Hours for 1 Players
Game Master: Geoff Berman
Proud Sponsor
of PretzCon
Saturday 7:00pm (cont.)
Mr. Ree
Table 29
The original Mr. Ree game was first published in 1937
and was a precursor to the game Clue. Now with
some rules updates it is time to rediscover a classic
game.
One player will play the detective Mr. Ree. The rest of
the players are attending a party at the home of Aunt
Cora. During the evening players move around the
board trying to obtain a weapon and the card that
lets them kill someone with that weapon. Then, when
they are alone in a room with another player they may
do the murder.
When the murder is revealed on the deceased’s next
turn Mr Ree and the players have ten minutes to figure
out which among them is the killer.
Will you be the first to make your kill? Will you be able
to put the finger on the real killer? And whose testimony can you trust during the final ten minutes?
2 Hours for 8 Players
Game Master: Randall Rasmussen
Saturday April 5th 8:00pm
We Created a Game
Table 22
Friday night a bunch of people will create a brand
new game from scratch. Come and play this strange
new creation to see what we came up. Play a game
no one has ever played before!
2 Hours for 6 Players
Game Master: Floyd Pretz
Zombies!!!
Table 10
Zombies, zombies, zombies!!! Try and survive the zombie apocalypse. Players take on the role of a survivor
amid city streets sprawling with Zombies. Movement is
determined by dice roll as is combat when the player’s
piece is in the same square as a Zombie. Players must
conserve bullets and protect their life counters. At the
end of the turn a dice roll directs the player to move a
number of Zombies one square (because they are the
slow George Romero type).
First player to reach the center of the Helipad tile and
kill the Zombie there, or kill a total of 25 Zombies wins.
When a player is killed they move back to the starting
tile and lose half their Zombie kills.
Multiple expansions will be used to enhance the
zombie-goodness.
4 Hours for 6 Players
Game Master: Jordan Fetters
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Saturday 9:00pm (cont.)
Saturday April 5th 9:00pm
Illuminati Masters
Table 3
A classic Steve Jackson game. Take over the world in
style but keep your opponents from ruling the world.
Fnord!
Only sign up for this if you are very experienced with
the game. There are other Illuminati games for less
experienced players.
3 Hours for 7 Players
Game Master: Geoff Berman
Experience Needed: Very Experienced
Nippon Rails
Table 19
Nippon Rails - Mayfair’s crayon rail game in Japan! This
session is open to both new and experienced players.
If you’ve never played a crayon rail game before - it’s
great! Players actually draw their rail lines on the map
in crayon - it’s loads of fun! Estimate about half an hour
of game time per participating player.
3 Hours for 6 Players
Game Master: Bryce Journey
Proud Sponsor
of PretzCon
Party Game Block
Table 30
End Saturday night with some old fashioned party
games. Taboo, Scattergories, Balderdash, Jenga, Pictionary, etc. Come and go as you please.
2 Hours for 7 Players
Game Master: Kelly Goergen
Two Rooms and a Boom
Rooms 29 & 30
A social deduction/hidden role party game for six or
more players – there are two teams: the Red Team and
the Blue Team. The Blue Team has a President. The Red
Team has a Bomber. Players are equally distributed
between two rooms (i.e., separate playing areas). The
game consists of five timed rounds. At the end of each
round, some players will be swapped into opposing
rooms. If the Red Team’s Bomber is in the same room
as the President at the end of the game, then the Red
Team wins; otherwise the Blue Team wins. Lying encouraged.
(We will be playing multiple games as each game lasts
only about 20 minutes)
2 Hours for 20 Players
Game Master: Randall Rasmussen
Saturday April 5th 10:00pm
Lords of Waterdeep
Table 17
Take on the persona of one of the many Lords of the
mythological city of Waterdeep, gather adventures
to your cause, send them out on missions as you buy
more property and become the ruling power in the
city.
A resource allocation game with a Dungeons and
Dragon Skin. Possible my favorite game for the past 2
years.
2 Hours for 4 Players
Game Master: Ryan Pretz
One Night (Ultimate Werewolf)
Table 22
60
Tasty Minstrel Games
www.playtmg.com
In One Night Ultimate Werewolf all the action takes
place in one night, with the final vote the day after. It
only takes minutes to play, so we’ll play it a few times
1 Hours for 10 Players
Game Master: Floyd Pretz
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Sunday
April 6th
Sunday April 6th 8:00am
Fellowship (IRL People)
Patio weather permitting
Have to miss service at your normal stomping grounds
because you are at an awesome game convention.
Come join us for a little fellowship and prayer time.
1 Hours for Everybody
Game Master: Ryan Pretz
Materials Needed: probably coffee... it is early.
Mille Bornes
Table 23
Come play the classic French racing card game. We
have multiple games so many can play.
1 Hours for 12 Players
Game Master: Rhonda Berman
Sunday April 6th 9:00am
Children’s Game Block
Table 3
Play classic children’s games – Candy Land, Chutes
and Ladders, Cooties, Hi Ho! Cherry-O, etc. Children
and adults are welcome! Come and go as you please.
3 Hours for 8 Players
Game Master: Kelly Goergen
62
Belfort
Table 11
Belfort is a worker placement game with area majority scoring in each district as well as for each type
of worker. Buildings give you influence in the districts
as well as income, but taxes increase based on your
score so the winning players will have to pay more
than those behind! Manage your resources and gold
well, choose your buildings wisely, and help build the
city of Belfort!
2 Hours for 5 Players
Game Master: Jason Rosauer
Modern Art
Table 27
Buying and selling paintings is a very lucrative business, at least that’s what Hollywood’s led us to believe,
and that’s the premise of this game. Five different
artists have produced a bunch of paintings, and it’s
the player’s task to be both the buyer and the seller,
hopefully making a profit in both roles. He does this by
putting a painting from his hand up for auction each
turn. He gets the money if some other player buys it,
but must pay the bank if he buys it for himself. After
each round, paintings are valued by the number of
paintings of that type that were sold. The broker with
the most cash after four rounds is the winner
2 Hours for 4 Players
Game Master: Bart Miller
Sunday 9:00am (cont.)
PFS Module: Realm of the
Fellknight Queen (Pathfinder)
Table 5
A wilderness adventure for 6th-8th level Pathfinder
Society characters.
Stay Out of the Woods
Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her
own kin, has found a way to break through the ancient
walls of her prison, and carries with her a vengeance
too deep to be sated. For the quiet Andoren town of
Bellis, busy celebrating a long-awaited marriage, it’s a
time for joy and laughter. Yet the forest that’s always
sheltered it is growing dark, and things are moving in
the heart of the woods…
Written by Neil Spicer
11 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-High
PFS Sanctioned AP:
Jade Regent - (Pathfinder)
Table 7
Twenty-four years ago, a dark force claimed Brinewall
Castle for its own, ending the lives of the village’s
denizens. Rumored to be cursed and known to be
extremely dangerous, travelers avoid Brinewall Village
and adventurers shirk from exploring the castle. Hearing of the vast wealth that lies within the gloomy keep,
the Pathfinder Society plans to send a team of experienced agents north to Brinewall Village, hoping to
recover any artifacts and to learn about the the tragic
events that caused the castle to fall to its attackers.
11 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Low
Materials Needed: Dice
PFS# 5–06: You Have What You Hold
(Pathfinder)
Table 4
A Pathfinder Society Scenario designed for levels 3–7.
As an act of retribution, an enemy of the society
begins hiring river pirates to waylay Pathfinder boats
bound for the crusader nation of Mendev. Unless the
Pathfinders can track down the party responsible
and put an end to their piracy, the raids may spell the
doom of the society’s ambitions to the north.
Content in “You Have What You Hold” also contributes
directly to the ongoing storyline of the Sczarni faction.
Written by Sean McGowan.
1 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Sunday 9:00am (cont.)
PFS# 5–12: Destiny of the Sands
Part 1: A Bitter Bargain (Pathfinder)
Table 1
A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the
Jeweled Sages lies near the Osirian trade city of Eto,
and the Pathfinder Society has pledged its support in
the Sapphire Sage’s investigation of his ancient order;
however the lead dried up—that was until a familiar
information broker contacted Amenopheus offering
an exchange of services. To assist an ally and unlock
the secrets of Osirion’s past, the Society must deal with
a deadly antagonist once more by sending the PCs to
fulfill the bargain and collect its due. The only question
is what price their foe will demand.
“A Bitter Bargain” is the first scenario in the three-part
Destiny of the Sands campaign arc. It is followed
by Pathfinder Society Scenario #5–15: Destiny of the
Sands—Part 2: “Race to Seeker’s Folly” and Pathfinder
Society Scenario #5–16: Destiny of the Sands—Part 3:
“Sanctum of the Sages.” All three chapters are intended to be played in order.
Content in “A Bitter Bargain” also contributes directly
to the ongoing storylines of the Osirion, Qadira, and
Sczarni factions.
Written by Scott Fernandez
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
Saint Petersburg
Table 17
A tactical game of building impressive buildings and
wooing even more impressive people while using the
right builders to maximize all.
Its a game of critical thinking and planning ahead,
only to have someone steal what you are going to do
and ruin everything. Its like real life… in board game
form… and in Russia… you get the idea.
2 Hours for 4 Players
Game Master: Ryan Pretz
Unexploded Cow
Table 16
You and your friends have discovered two problems
with a common solution: mad cows in England, and
unexploded bombs in France. In Unexploded Cow,
you will help the towns of nothern France clear away
a century’s worth of old bombs. And of course, make
some cows explode.
1 Hours for 6 Players
Game Master: Matt Campbell
63
Sunday 10:00am (cont.)
Sunday April 6th 10:00am
Caverna - the Cave Farmers
Table 19
Caverna – the Cave Famers! Uwe Rosenberg’s sequel
to Agricola, one of the greatest games of all time. In
the sequel, players take on the roles of a dwarf family and must accumulate victory points by working,
farming, building, raising crops and animals, and mining. This session is open to both new and experienced
players. Join us for some epic farming action! Estimate
about half an hour of game time per participating
player.
4 Hours for 7 Players
Game Master: Bryce Journey
Escape: The Curse of the Temple
Table 22
Escape: The Curse of the Temple is a cooperative
game in which players must escape (yes…) from a
temple (yes…) which is cursed (yes…) before the temple collapses and kills one or more explorers, thereby
causing everyone to lose.
1 Hours for 5 Players
Game Master: Jasper Birch
Proud Sponsor
of PretzCon
Fluxx
Table 20
It’s the game where each play of the cards can
change the contents of your hand, the goal, or the
rules themselves. Several versions available: the original
Fluxx (without Creepers), Eco-Fluxx (no Creepers, but
with Poison), and Martian Fluxx (with Creepers and
Ungoals).
Unfortunately, I don’t have the gastroenterology version - Acid ReFluxx.
1 Hours for 6 Players
Game Master: Rodney Ruff
Kniziathon
Tables 28, 29, & 30
Welcome to the 3rd Annual PretzCon Kniziathon. We
will be playing Reiner Knizia games all day. Come play
and at the end points will be totaled and then we will
award Trophies to 1st, 2nd and 3rd place. It’s gonna
be EPIC!!! Join in at any time during the day, come
learn some great games.
6 Hours for 24 Players
Game Master: Geoff Berman
Munchkin Player’s Choice
Table 2
I’ll bring several of my Munchkin sets, you decide what
we’ll be playing. (No “mixer” games, we won’t have
time for those.)
2 Hours for 6 Players
Game Master: Leah Watts
Sitting Ducks Gallery
Table 10
Get your ducks out of the water before feathers start
flying, because cards can target, shoot, or move the
line in various ways! If your birds of a feather can stick
together and keep from getting hit, you could be the
last Sitting Duck in the lake!
An easy to learn and fun card game for the whole
family.
2 Hours for 6 Players
Game Master: Jordan Fetters
Top Gun (FASA)
Table 23
This flight combat strategy game is based on the hit
1986 movie from Paramount. The competition is fast
and furious, with players simulating battles between
American, Soviet and other world powers. Pick your
call sign and come dogfight with Bragg. And remember, there’s two “o”s in “Goose”, boys!
1 Hours for 6 Players
Game Master: Chris Brown
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Sunday 11:00am (cont.)
Sunday April 6th 11:00am
Chaos in the Old World
Table 27
Please note: This may be a practice run for my 28mm
scale version of this game. It should function in every
way exactly like the standard version.
Chaos in the Old World makes you a god. Each god’s
distinctive powers and legion of followers grant you
unique strengths and diabolical abilities with which to
corrupt and enslave the Old World.
Khorne, the Blood God, the Skulltaker, lusts for death
and battle.
Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.
Tzeentch, the Changer of Ways, the Great Conspirator,
plots the fate of the universe.
Slaanesh, the Prince of Pleasure and Pain, the Lord of
Temptations, lures even the most steadfast to his six
deadly seductions.
Yet, as you and your fellow powers of Chaos seek
domination by corruption and conquest, you must vie
not only against each other, but also against the desperate denizens of the Old World who fight to banish
you back to the maelstrom of the Realm of Chaos.
Chaos in the Old World features three ways to win,
and gives you an unparalleled opportunity to reshape
the world in your image. Every turn you corrupt the
landscape, dominating its inhabitants, and battle with
the depraved followers of rival gods. Each god has a
unique deck of gifts and abilities, and can upgrade
their followers into deadly foes. Summon forth living
manifestations of Chaos, debased and hidden cultists,
and the horrifying greater daemons – beings capable
of destroying near everything in their path.
3 Hours for 4 Players
Game Master: Bart Miller
Constructed Magic The Gathering
Tournament
Tables 6,9, & 12
Standard Constructed (signup at 10:30)
$5 Entry Fee. Standard constructed. Prizes and # of
rounds based on Attendance.
3 Hours for 32 Players
Game Master: Krypton Comics
$5 Entry Fee, Standard Legal MTG Deck
The Great Dalmuti
Table 20
Your chance to climb through the ranks from Peon to
Dalmuti by being the first to get rid of your cards. The
catch: you have to lay down as many cards of a rank
lower than your opponent, but there’s only one 1, two
2s, three 3s, and so on. (There are two Jesters somewhere among the 80 cards that may help you out —
or cause a Revolution that upends medieval society!)
The good news is that once you become the Greater
Dalmuti, you get to trade cards with your opponent to
improve your chances of staying Greater Dalmuti. The
bad news is that if you’re the Greater Peon, you’re the
opponent the Greater Dalmuti gets to trade with.
1 Hours for 6 Players
Game Master: Rodney Ruff
Proud Sponsor
of PretzCon
Flapjacks and Sasquatches -2nd Edition
Table 13
Take off to the Great White North where you will use
your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be
slowed by Blisters – but always be wary of the dreaded
Sasquatch!
Flapjacks and Sasquatches is an easy, “take that” style
card game in which you want to chop down the tree
card in front of you. The card has both a “chop” value
and a point value; using Axe cards, you roll dice to try
to meet or exceed the “chop” value. When you do,
you collect the tree (and the points). Flapjack cards
can add to your roll, while blister cards can take away.
http://www.flapjacksandsasquatches.com/
1 Hours for 6 Players
Game Master: David Novak
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Sunday 11:00am (cont.)
Settlers of Catan Finals
Tables 18, 21, & 24
MUST COMPETE IN ANY ROUND 1 GAME TO QUALIFY
The Settlers of Catan is a multiplayer board game
designed by Klaus Teuber and first published in 1995
in Germany. Winner will be given bragging rights and
can regale many generations with his tale of triumph
and sheep-for-wood tradership.
At least 2 Winners will then qualify for the Settlers of
Catan National Qualifier May 17 at the Game Shoppe,
Bellevue, NE for a chance at winning an all-expense*
paid trip to the Settlers of Catan National Tournament
at Origins Game Fair, Columbus Ohio.
*The winner of The Game Shoppe Qualifier will be provided with hotel accommodations, badge to Origins,
and travel voucher for air fare. Food and any other
expenses will be the sole responsibility of the winner.
4 Hours
Game Master: Game Shoppe
Sunday 11:00am (cont.)
The Omega Virus
Table 14
Did you grow up in the nineties? Then this forgotten
gem from 1992 should be right up your alley. Team up
to defeat the evil maniacal computer virus on a space
station. Features a talking computer — Enough said.
1 Hours for 3 Players
Game Master: Andy Goergen
Sunday April 6th Noon
Shadows Over Camelot
Table 14
Shadows over Camelot is a cooperative board game,
a genre in which players work together in order to try
to defeat a game system which itself is moving the
game toward defeat for all the players. There is a
chance that one knight is secretly a traitor, plotting the
downfall of the others loyal to Camelot. The existence
of the traitor turns a fairly simple game system into a
hotbed of paranoia and accusation.
2 Hours for 6 Players
Game Master: Andy Goergen
Sunday April 6th 1:00pm
Proud Sponsor
of PretzCon
Fluxx: The Board Game
Table 11
Players start the game with their three pieces in the
center of a 3x3 grid of tiles, with each tile divided into
four spaces and each space showing an icon of some
type (chocolate, sun, cookies, etc.) or an octagon or
a portal. Players each start with three cards in hand,
and the overall goal of the game is to collect 3-6 goal
cards, with the exact number possibly changing during
play.
On a turn, a player draws one card, plays one card,
then moves one space, with all of those values being subject to change during gameplay; depending
on what’s currently allowed by the rules, you can also
use movement points to rotate or move tiles in the
play area. If you have a piece on each icon shown
on the topmost goal card in play, you claim that card
and are that much closer to winning. Players can also
claim goal cards they have in hand by, again, placing
their pieces on the appropriate icons. Other cards in
the game allow players to change the rules, the game
board, the ownership of player pieces, and so on.
1 Hours for 4 Players
Game Master: Jason Rosauer
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Proud Sponsor of PretzCon
Sunday 1:00pm (cont.)
The City on the Volga
(The Great Patriotic System)
Table 16
To arms comrades! The fascist scumbags have invaded and pillaged our beloved Motherland for over
a year, but no more! This is STALINGRAD! They may raze
our leader’s beloved city, bomb it to dust, but we will
still hold the ruins! Every building is a fortress, and every
inch will be paid for in blood! This session will be using the home brewed RPG dubbed the Great Patriotic System, designed for tactical combat set during
World War II. We are currently looking for feedback
from gamers from all sorts of conventions to help in it’s
development. Come be included in an eventual “and
special thanks to all the convention play testers” written in the back of the book. (y’know, probably)
4 Hours for 8 Players
Game Master: Michael Landreth
Experience Needed: Some
Shadowfist
Table 15
Shadowfist is a game based on Action/Kung-Fu Movies
of all kinds there is Sci-fi, Grind House, Spy, Noir, Pulp,
Steampunk and Fantasy. Bullets will fly, demon will be
summoned and everyone will be Kung-Fu fighting.
2 Hours for 4 Players
Game Master: Jason Burns
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Sunday 1:00pm (cont.)
Something Wicked This Way Comes
(Willowgate Pt. 5)
(Against the Darkness)
Table 3
A young nun has been kidnapped and her mentor
badly injured. The police have almost no clues, but
the feeling is that time is running out. With the secular
authorities stymied, the desperate Catholics of Willowgate turn to the Justiciars. Part 5 of 5 loosely connected scenarios which may be played separately; it is not
necessary to play them all. (Parts 1 & 2 ran at PretzCon
3.) An easy-to-learn Vatican horror RPG for new or
experienced players. Age 13+ recommended.
4 Hours for 6 Players
Game Master: Vicki Potter
Deadwood Studios, USA
Table 2
Welcome to Deadwood Studios. You’re a bit actor
with a dream ... a dream of getting paid. Your goal is
to become the studio’s star, and you have four days to
impress everyone. Take your place, your line is “AAARRG!”
Deadwood Studios is the updated, deluxe version of
Cheapass Games’ “Deadwood”.
2 Hours for 6 Players
Game Master: Leah Watts
Sunday 1:00pm (cont.)
Betrayal at House on the Hill
Table 13
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling
down your back…
You and your friends explore the creepy old house
on the hill, finding hidden items and strange artifacts.
After enough creepy stuff happens you discover one
of your companions is a traitor with an insidious plan.
Every game is different. Will you be the villain? Will you
survive the house?
4 Hours for 6 Players
Game Master: Jordan Fetters
Super Tooth
Table 28
Super Tooth is an original, fast-paced card game set in
a prehistoric world of dinosaurs, in which players race
to collect sets of plant-eaters before hungry carnivores
chase them away.
Super Tooth is a highly re-playable family game for 2
to 4 players, ages 5 and up, built with just enough luck
and layered with subtle strategy to keep players of all
ages entertained and engaged.
1 Hours for 8 Players
Game Master: Neil Opitz
Sunday April 6th 2:00pm
Set
Table 20
Race other players to find the set! Each card contains
symbols that match together in a variety of sets. Quick
to learn, easy to join in.
1 Hours for 8 Players
Trains
Game Master: Kelly Goergen
Table 23
Trains! It’s like Dominion….only with trains!
2 Hours for 4 Players
Game Master: Sarah Pretz
Vegas Showdown
Table 27
Players compete to build the most famous hotel/casino. Room tiles representing slot machines, lounges,
restaurants, and other casino-related places appear
on a central board and the players hold auctions to
win the rights to have those rooms in their building,
garnering them income, population, or fame. Bidding
wars escalate, values fluctuate, and designers renovate until finally the hotel/casinos are put to the test to
determine whose garners the most fame.
2 Hours for 4 Players
Game Master: Bart Miller
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Sunday 3:00pm (cont.)
Sunday April 6th 3:00pm
PFS# 5–15: Destiny of the Sands
Part 2: Race to Seeker’s Folly
(Pathfinder)
Table 1
A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered the location of a
powerful Osirian artifact secreted beneath the sands,
but they are not the only ones who seek its power. The
Pathfinders must endure the scalding Osirian desert,
brave its inhabitants, and watch for hidden dangers if
they are to survive. Can the PCs reach the ruins before
their rivals claim the prize?
“Race to Seeker’s Folly” is the second scenario in
the three-part Destiny of the Sands campaign arc. It
follows Pathfinder Society Scenario #5–12: Destiny of
the Sands—Part 1: “A Bitter Bargain” and is followed
by Pathfinder Society Scenario #5–16: Destiny of the
Sands—Part 3: “Sanctum of the Sages.” All three chapters are intended to be played in order.
Content in “Race to Seeker’s Folly” also contributes
directly to the ongoing storyline of the Osirion faction.
Written by Matt Duval
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Materials Needed: Dice
PFS# 5–16: Destiny of the Sands
Part 3: Sanctum of the Sages
(Pathfinder)
Table 4
A Pathfinder Society Scenario designed for levels 3–7.
Uncovering the secrets of a Jeweled Sage reveals that
the others are in grave danger, and the PCs set off
after notorious jewel thieves before the criminals can
disappear with another priceless treasure. When the
trail leads to the sages’ hidden sanctum deep within
the Pillars of the Sun, the Pathfinders must draw upon
both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old
organization and Osirion’s past.
“Sanctum of the Sages” is the final scenario in the
three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of
the Sands—Part 1: “A Bitter Bargain” and Pathfinder
Society Scenario #5–15: Destiny of the Sands—Part 2:
“Race to Seeker’s Folly.” All three chapters are intended to be played in order.
Content in “Sanctum of the Sages” also contributes
directly to the ongoing storyline of the Osirion faction.
Written by Pedro Coelho
5 Hours for 6 Players
Game Master: Nathanial Sheridan
Experience Needed: Mid-Low
Materials Needed: Dice
Constructed Magic The Gathering
Tournament
Tables 6,9, & 12
Standard Constructed (signup at 2:30)
$5 Entry Fee. Standard constructed. Prizes and # of
rounds based on Attendance.
3 Hours for 32 Players
Game Master: Krypton Comics
$5 Entry Fee, Standard Legal Deck
Sentinels of the Multiverse
Table 22
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy
brings his limitless army of bizarre minions to conquer
the planet. A giant rampaging robot cuts a swath of
destruction across the coast, destroying major population centers. And who will stand in their way? A team
of heroes, all with impressive powers and abilities stand
between the world and the forces of evil. Will you help
them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck
card game with a comic book flavor. Each player
plays as one of many heroes, against one of the villains
and his henchmen, in a very dynamic environment.
2 Hours for 5 Players
Game Master: Jasper Birch
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Sunday 3:00pm (cont.)
Small World
Table 14
Small World is inhabited by a zany cast of characters
such as dwarves, wizards, amazons, giants, orcs, and
even humans, who use their troops to occupy territory
and conquer adjacent lands in order to push the other
races off the face of the earth.
On each turn, you either use the multiple tiles of your
chosen race (type of creatures) to occupy adjacent
(normally) territories – possibly defeating weaker enemy races along the way, or you give up on your race
letting it go “into decline”. A race in decline is designated by flipping the tiles over to their black-and-white
side.
2 Hours for 4 Players
Game Master: Andy Goergen
Team Trivia (Cube of Death)
Table 20
Cube of Death is a trivia/RPG hybrid game that uses
geek trivia to resolve actions. It is played with two
teams of three players each. Every round the host
draws a card and asks each team a question. If they
get it right they get to roll 1d6 damage to the opposing team. So recruit a team, or sign up individually and
we will randomly assign teams.
1 Hours for 6 Players
Game Master: Kelly Goergen
Sunday April 6th 4:00pm
Pit
Table 23
Come play the classic game of commodities trading.
We’ll be playing the deluxe version with a BELL!!!!!!!!!!
1 Hours for 8 Players
Game Master: Rhonda Berman
Triassic Terror
Table 19
Triassic Terror! Area control...with Dinosaurs! Each
player assumes control of a dinosaur herd and through
strategic selection of actions, must expand their herd’s
influence until they dominate the prehistoric world. This
session is open to both new and experienced players.
Estimate about half an hour of game time per participating player. Rooooaaaarrrr!
3 Hours for 6 Players
Game Master: Bryce Journey
Trivial Pursuit
Table 2
Wind down the con with some Trivial Pursuit - the game
nobody in your family will play with you because you
have too much pointless knowledge.
The game will be the Millennial Edition...only 14 years
out of date! Join us for some light trivia relaxation.
2 Hours for 6 Players
Game Master: Cat Souliere
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Sunday April 6th 5:00pm
Battle of the Bands
Table 23
Build your band and try to get signed, all on the way to
becoming a SUPERSTAR!!!
Battle of the bands is a card game where you earn
star points to win.
2 Hours for 4 Players
Game Master: Rhonda Berman
Quarriors
Table 17
Building an army in dice form.
Every turn roll some dice and use those to summon
warriors (quarriors!) to join your ranks, aka dice bag.
First player to reach the victory point goal has proven
his worth as a man or woman whose rolling talent
dwarfs the others.
Very quick to learn and pick-up.
1 Hours for 8 Players
Game Master: Ryan Pretz
Sunday April 6th 6:00pm
7 Wonders
Table 22
You are the leader of one of the 7 great cities of the
Ancient World. Gather resources, develop commercial
routes and affirm your military supremacy. Build your
city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one
of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously,
paying resources if needed or collecting resources or
interacting with other players in various ways. (Players
have individual boards with special powers on which
to organize their cards, and the boards are doublesided). Each player then chooses another card from
the deck they were passed, and the process repeats
until players have six cards in play from that age. After
three ages, the game ends.
1 Hours for 7 Players
Game Master: Jasper Birch
DC Comics Deck-building game
Table 3
Batman! Superman! Wonder Woman! Aquaman! The
Flash! Green Lantern! Cyborg! Martian Manhunter! The
Justice League of America is ready for action – are
you? Fight the never-ending battle for truth, justice,
and peace in the DC Comics Deck-Building Game!
1 Hours for 5 Players
Game Master: Geoff Berman
Proud Sponsor
of PretzCon
www.Zemogs.com
10904 Q St, Omaha, NE 68137
(402) 933-2509
Proud Sponsor
of PretzCon
75
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Proud Sponsor
of PretzCon
www.jaxgames.com
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Notes
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