Sega Genesis 2 Installation instructions

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Sega Genesis 2 Installation instructions | Manualzz
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1ST PRINTING OCT 01
Universal Kit
Kit Installation Instructions &
Service Manual for
ROM & GD ROM SYSTEMS
Switchable FROM High Resolution 31K
TO Standard (Low) Resolution 15.75K.
1 - 2 PLAYER GAME
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-1311
VISIT OUR WEBSITE!
Virtua Tennis 2
Sega Naomi System
Kit Contains List
Part #
Desc
Qty
400-5397-01
NAOMI POWER SUPPLY
1
838-13616
AUDIO POWER AMP 2 CH
1
560-5407-UL
AUDIO XFORMER 120V
1
838-13683-93CV1
JAMMA I/O BD (NAOMI)
1
600-7141-200
USB CABLE
1
600-7009-2500
VGA VIDEO CABLE
1
840-0080D-01
ASSY CASE PC1 DIMM BD
1
600-7247-500
CABLE SCSI TYPE 2 500MM
1
999-1348
SERVICE SWT BRKT ASSY
1
999-1326
JOYSTICK, COMP. BLUE
2
999-1325
BUTTON, COMP. GREEN
2
999-1329
SWITCH, PB LARGE
2
999-1327
BUTTON, COMP. BLUE
2
999-1341
CNTRL PNL (METAL PLT)
1
1
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Virtua Tennis 2
Sega Naomi System
Kit Contains List
Part #
Desc
999-1343
CNTRL PANEL (NAOMI)
1
999-1344
CNTRL PANEL (STANDARD)
1
999-1347
DECAL SIDE ART
2
999-1345
INSTRUCTION SHT (PLAYER)
1
999-1346
INSTRUCTION SHT (BUTTON)
1
999-1342
MARQUEE ART
1
999-1349
DECALS (BTTNS -TOP SPIN)BL
2
999-1350
DECALS (BTTNS-SLICE SPN)GR
2
999-1351
DECALS (BTTNS-LOB SHT)WHT
2
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Qty
2
DESIGNED RELATED PARTS
Marquee Art ---- 999-1342
Instruction Sheet (Player) ---- 999-1345
Instruction Sheet (Button Controls) ---- 999-1346
Control Panel Overlay ---- 999-1344
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Decals Side Art ---- 999- 1347
Control Panel Overlay ----- 999-1343
Decals-Buttons -Top Spin (Blue) 999-1349
Decals-Buttons - Slice Spin (Green) 999-1350
Decals-Buttons - Lob Shot (White) 999-1351
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NOT PICTURED
4
Feb 9. 2000
SERVICE BULLETIN
SEGA Service Department
45133 Industrial Drive
Fremont, Ca. 94538
120
http://www.seuservice.com
Phone: 415.701.6580
Fax: 415.701.6594
SPECIAL NOTICE FOR
ALL SEGA NAOMI KITS
PROBLEM:
The SEGA Naomi Game kits are actually ‘JAMMA Dependent’. What this means exactly is they will only
install into existing JAMMA Cabinets. If an operator tries to install these kits into a Non-JAMMA cabinet,
they will first have to bring the wiring up to JAMMA Standards.
SOLUTION:
°
°
Step 1 Disconnect the games original DC Power Supply. You may only use the power supply provided
with your kit. Be sure to set the voltages going to your Game BD to 5.1 and 3.3 volts DC to assure proper
operation ( Measure on Square Connector at Game BD. Yellow = 5vdc / Brown = 3.3vdc / White = Gnd )
Step 2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin
acceptance. A minimum 18 Gauge wire should be used from the Coin Meter 1 output line on your
JAMMA Harness. The 5vdc ( Yellow ) wire found in the wiring bag of your kit MUST BE USED for the
supply voltage to the meter.
Not following the directions provided herein may cause your game to malfunction.
All electrical work should be performed by the site’s Serviceman or Technician.
In order to prevent an electric shock and short circuit, be sure to turn power off before performing
work or touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit
accident.
Do not touch places other than those specified. Touching places not specified can cause an electric
shock or short circuit accident.
If you have any questions please contact the SEGA Service Department at the numbers given above.
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INSTALLATION INSTRUCTIONS
1) First. Remove all access panels from the game. Locate the original game Logic PCB’s & Power
Supply and remove from the Cabinet by first disconnecting all harnesses from the boards. (You need
only to splice in the Main Power (110v AC) into the 3-Pin Connector (GRN/WHT/BLK).)
2) Remove all existing game harnesses (we suggest using New Jamma Harnesses (NOT contained in the
kit) to ensure reliability).
3) Locate the most convenient and open area of the cabinet to mount the Virtua Tennis 2 Naomi System
Assembly. Make sure this area is free and clear of all cable harnesses and grounds, cable clamps, etc.
Vacuum out or clean bottom of cabinet of dirt & miscellaneous parts (e.g.
screws, loose coins / tokens, etc.).
Remove all exterior decals and repair any cabinet damage. Repaint
cabinet if necessary. Remove the Monitor Plexi or if your game plexi has
Silk-screened artwork, you will need to strip it off.
4) Connect the JAMMA Harnesses to the JVS-JAMMA Interface Boards. Separate the wires from each
other (i.e. Control Panel, Video, Speaker, Power Supply). Run the various harnesses to the part of the
cabinet they go to ensuring they are dressed properly & secured to the cabinet. Locate the Volume/
Speaker/Coin Meter Cable and connect to your existing Switch Bracket or use the new one included
with the kit. Note: If you are using a VGA Compatible Monitor you can run your VGA Cable directly
to the monitor or connect it to your JVS JAMMA Interface for RGB Conversion to your JAMMA
Cables.
5) Remove Marquee from cabinet and cut to fit the new Virtua Tennis 2 Marquee in place.
REPLACE old Joysticks & Buttons with the NEW ones supplied in Kit.
6) First remove all Joystick and Button assemblies from the Control Panel. Remove Lexan and Control
Panel Overlay. Proceed to clean surface of the Control Panel by removing all adhesive and dirt. Fill
in or plug up existing button holes to set up a blank work area for your new controls.
7) Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on
the panel. Smooth it out, starting in the center and working your way to the edges (removing all of
the trapped air pockets). If necessary, cut the edges of the overlay excess and fold under panel.
8) Cut out the button and Joystick Holes. Install Joystick and buttons from kit into the Control Panel
and tighten down. Connect all game harness wires to switches and buttons.
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6
INSTALLATION INSTRUCTIONS
9) Proceed to place new decals on the sides of the cabinet. Locate a new monitor bezel, if needed, and
replace glass, if required (due scratches). Install Instruction Placard to the back of the Monitor Glass.
NOTE: As a precaution, disconnect the JAMMA Harness from the I/O Boards and turn power on. With a
Multi-Meter, measure the 5v and 3.3v. Adjust if necessary to 5.15v DCand 3.3vDC. Measure the +12 to
ensure the wires and voltages are in the correct position. Turn power off. Plug in the JAMMA Harness once
again to the I/O Boards. The Attract Mode should appear on the screen.
Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the
Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL
Hold to get a stable picture, if required.
Enter DIAGNOSTICS and adjust the Volume Level, test all Buttons &
Joystick for proper operation & wiring. Adjust Pricing. Coin-Up and
test out a game to ensure proper play functions are as they should be.
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Sega Naomi System Switch
Bracket and Speaker
Installation Diagrams
(Figure 3)
To CN1 of
Amplifier Board
JAMMA Pin 8
Pin 1
Yellow Wire from Extra
Harness (+5v)
Pin 4
Pin 5
WHT/RED
GRN/RED
YEL/RED
_
+
Coin Meter
Test
Service
JAMMA Pin
JAMMA Pin
JAMMA Pin
Volume
GRY/RED
From CN2 of
Amplifier Board
From CN4 of
Amplifier Board
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ORG/RED
GRY/BLUE
ORG/BLUE
8
R
1
15
Left
Speaker
Right
Speaker
Sega Naomi System
JAMMA Harness Wiring
(JAMMA I/O BD)
(Figure 4)
Ground
1
A
Ground
Ground
2
B
Ground
+5v (Not Used)
3
C
+5v (Not Used)
+5v (Not Used)
4
D
+5v (Not Used)
(Not Used)
5
E
(Not Used)
+12v (Not Used)
6
F
+12v (Not Used)
Key
7
H
Key
Coin Meter 1
8
J
Coin Meter 2
(Not Used)
9
K
(Not Used)
(Not Used)
10
L
(Not Used)
(Not Used)
11
M
(Not Used)
Video Red
12
N
Video Green
Video Blue
13
P
Video Sync
Video Ground
14
R
Service
Test
15
S
(Not Used)
Coin 1
16
T
Coin 2
1P Start
17
U
2P Start
1P UP
18
V
2P UP
1P Down
19
W
2P Down
1P Left
20
X
2P Left
21
Y
2P Right
Attack 1P (1P SW1)
22
Z
Attack 2P (2P SW1)
Grapple 1P (1P SW2)
23
a
Grapple 2P (2P SW2)
Support 1P (1P SW3)
24
b
Support 2P (2P SW3)
(Not Used)
25
c
(Not Used)
(Not Used)
26
d
(Not Used)
Ground
27
e
Ground
Ground
4
28
f
Ground
1P Right
9
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Sega Naomi System
Filter Board Information
Connector Description etc.
PSW2 PSW1
Service
Switch
DIPSW1
CN4
CN3
CN2
CN1
Test
Switch
Preamp Level
Audio Out
1
2
3
VGA Level
Video Out
4
Setting for High
Resolution 31KHZ
1 -4 off
1
2
3
Setting for Standard
Resolution 15KHZ
1 on 2-4 off.
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Power Connectors
1. HANDLING PRECAUTIONS
To prevent electric shock or IC Board malfunctioning, be sure to turn
off the power for the cabinet when installing or removing the IC Board.
Extraneous matter such as dust on the IC Board can cause the IC Board
to generate heat and result in a fire due to short circuit, etc. Ensure the
IC Board surfaces are always kept clean.
Use NAOMI for the cabinets compatible with JVS. Using NAOMI for
the cabinet other than those compatible with JVS can cause generation
of heat and a fire.
STOP
IMPORTANT
Be sure to connect the IC Board and connectors completely.
Insufficient insertion can damage IC Board, etc.
For the IC Board circuit inspection, only the use of Logic Tester is
permitted.
The use of ordinary testers is not permitted as these can damage the IC
Board.
Do not subject the IC Board to static electricity when installing the IC
Board in the cabinet or when connecting wire harness connectors to the
IC Board.
When soldering buttons, etc. to the wire harnesses, be sure to remove
the wire harnesses from the IC Board so as not to subject the IC Board
to heat.
Using NAOMI without the Shield Case can cause electric wave trouble.
Be sure to use NAOMI together with the accessory Shield Case.
The monitor frequency corresponding to NAOMI is 15kHz or 31kHz.
NAOMI can not be used for the cabinet incorporating a monitor or
projector not corresponding to 15kHz or 31kHz.
Concerning the display of JAMMA VIDEO STANDARD:
JAMMA VIDEO STANDARD adopted by NAOMI is referred to as JVS. As against this
Standard, the conventional JAMMA STANDARD which employs 56P Edge Connectors adopted
by ST-V, etc. is displayed as Old JAMMA STANDARD.
The specific Manual attached to each game sometimes displays JVS as JV STANDARD, New
JAMMA STANDARD, or JAMMA 2 STANDARD AGAINST OLD JAMMA STANDARD as
JAMMA STANDARD, JS, etc.
The contents herein described are subject to change without notice.
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2. SPECIFICATIONS
1 ON-SCREEN DISPLAY
Monitor Position
Horizontal Synchronous Frequency
15/31 kHz
HORIZONTAL
2 CONTROL PANEL
8WAYS
8WAYS
SW2
SW2
1P
2P
SW1
SW1
START SW
PLAYER 1
PLAYER 2
LOB SHOT BUTTON
(Press both buttons at once)
LEVER
TOP SPIN
BUTTON
(SW1)
SLICE SPIN
BUTTON
(SW2)
LEVER:
Character movement or shot direction
TOP SPIN BUTTON:
Top spin shot (ground stroke or volley automatically
chosen by CPU)
SLICE SPIN BUTTON:
Slice spin shot (ground stroke or volley automatically
chosen by CPU)
LOB SHOT BUTTON:
Lob shot (Hits a ball highly.)
(Note 1)
Top spin is the shot that applied order rotation (vertical rotation) to the ball. A
ball flies quickly and bounds highly; an orbit is high.
(Note 2)
Slice spin is the shot that applied reverse rotation to the ball. A ball flies late as
it floated and bounds low; an orbit is low.
(Note 3)
Lob is the shot of a high arch that passes over a partner's head.
It's effective when passing the head top of the partner approaching the net.
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3 Minimum DIMM Memory Capacity
256 MB
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GAME SUMMARY
A versus type tennis game featuring the 16 actual professional tennis players.
The type of game played is men's/women's singles and also men's/women's/mixed
doubles.
Max two players can play this game in versus competition singles (SINGLES: VERSUS),
or collaborated doubles (DOUBLES: TEAM PLAY).
HOW TO PLAY
1 Insert a coin(s), and the credit display on the monitor counts up.
When the one credit equivalent coins are inserted, the display changes to "PRESS
START BUTTON" from "INSERT COIN (S)".
2 Press the START Button while "PRESS START BUTTON" is displayed, and the
character selection screen appears. Bring the arrow to the desired character and press Top
Spin Button (SW1) or Slice Spin Button (SW2) to decide the character being selected.
3 To win the game, you have got to take first the number of games that have been set in the
GAME ASSIGNMENT (default setting is 2 games). If you win, you can proceed to the
next stage. There are a total of 5 stages in this game, and wining the game results in
proceeding to the ending screen and game over.
4 When you wish to intrude into a versus game, insert coin(s) and press the START Button
anytime in the game play. If the DOUBLES setting is ON, the select screen of versus
competition singles (SINGLES: VERSUS) or collaborated doubles (DOUBLES: TEAM
PLAY) appears.
GAME SCREEN
Player's Name
COM Henman
1P Rafter
GAME
GAME
Number of games taken
Score
Serve speed
1P 30
COM 40
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200km/h
14
CHARACTERS AND STAGES
Male pro tennis players:
Patrick Rafter (Australia)
Tim Henman (Germany)
Cedric Pioline (France)
Yevgeny Kafelnikov (Russia)
Tommy Haas (Germany)
Thomas Enqvist (Sweden)
Magnus Norman (Sweden)
Carlos Moya (Spain)
Mary Pierce (France)
Arantxa Sanchez-Vicario (Spain)
Jelena Dokic (Yugoslavia)
Alexandra Stevenson (U.S.A.)
Female pro tennis players:
Venus Williams (U.S.A.)
Serena Williams (U.S.A.)
Lindsay Davenport (U.S.A.)
Monica Seles (U.S.A.)
VENUES
SINGLES:
A total of 5 stages (CPU randomly selects stage from 1 to 4, and the final stage is
fixed.)
DOUBLES:
A total of 3 stages (CPU randomly selects stage from 1 to 2, and the final stage is
fixed.)
VERSUS COMPETITION (VS):
CPU randomly selects stages.
Australia Stage (Hard court)
France Stage (Clay court)
U.S.A. Stage (Hard court)
England Stage (Grass court)
Tokyo Stage (Carpet court/Final stage)
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3. TEST MODE
A. SYSTEM MENU
STOP
IMPORTANT
When settings are changed in SYSTEM ASSIGNMENTS, COIN
ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE,
be sure to exit from the test mode of SYSTEM MENU screen. The contents
of setting changes are stored in the IC on the BOARD when exiting from the
Test Mode. If the power is turned off in the Test Mode (before exiting), the
contents of setting changes are ineffective. In this case, the settings remain
unchanged.
This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color
to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted.
1) After turning power on, press the TEST Button to have the following SYSTEM MENU
displayed.
DIMM BOARD TEST
GAME TEST MODE
[XXXXXXXXX ]
-> EXIT
SELECT WITH SERVICE
BUTTON
AND
PRESS TEST BUTTON
1 4 4 4 2 4 4 4 4 4 4 3 1 2 4 4 3
RAM TEST
JVS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
CLOCK SETTING
In the SYSTEM ASSIGNMENTS,
CABINET TYPE is set to 2 PLAYER(S),
MONITOR TYPE is set to HORIZONTAL,
and SERVICE TYPE is set to COMMON.
1 2 3
SYSTEM MENU
COIN ASSIGNMENTS initial settings as follows:
COIN CHUTE TYPE: COMMON
COIN/CREDTI SETTING: #1
COIN CHUTE #1 (#2): 1 COIN 1 CREDIT
SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows:
SEQUENCE 1: Number of credits required for game start
(initial value = 1 CREDIT).
SEQUENCE 2: Number of credits required for CONTINUE
(initial value = 1 CREDIT)
SEQUENCE 3 ~ 8: NOT USED.
MEANING OF DISPLAY IN BOOKKEEPING 2/2
P1 (P2) SEQ 1: Play frequency of Player 1 (Player 2)
P1 (P2) SEQ 2: Frequency of CONTINUE by Player 1
(Player 2).
P1 (P2) SEQ 3 ~ 8: NOT USED.
2) Press the SERVICE Button to move the arrow. Bring the arrow to the desired item and press
the TEST Button.
3) Press the TEST Button in the GAME TEST MODE to display the GAME TEST MODE
peculiar to this game. See the next page onward.
4) Upon finishing the test, bring the arrow to EXIT and press the TEST Button to return to the
Game mode.
For detailed explanations as regards the SYSTEM TEST MODE, refer to NAOMI SERVICE
MANUAL (420-6620-01).
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16
B. GAME TEST MODE
Bring the arrow to the GAME TEST MODE in the SYSTEM MENU and press the TEST
Button to display the TEST MENU screen peculiar to Virtua Tennis 2.
<<GAME TEST MODE>>
INPUT TEST
OUTPUT TEST
GAME ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
TEST MENU
• Bring the arrow to the desired item with the SERVICE Button and press the TEST
Button to confirm.
• Bring the arrow to EXIT and press the TEST Button to return to the SYSTEM MENU
screen.
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a. INPUT TEST
This test displays the state of each switch & button. If the display goes ON when the
switch or button is activated, the connection is satisfactory.
<<INPUT TEST>>
PLAYER
UP
DOWN
RIGHT
LEFT
SHOT1
SHOT2
START
1P
OFF
OFF
OFF
OFF
OFF
OFF
OFF
2P
OFF
OFF
OFF
OFF
OFF
OFF
OFF
PRESS TEST BUTTON TO EXIT
UP:
Changes to ON when inclining the LEVER towards the monitor.
DOWN:
Changes to ON when inclining the LEVER towards you.
RIGHT:
Changes to ON when inclining the LEVER towards the right.
LEFT:
Changes to ON when inclining the LEVER towards the left.
SHOT 1:
Changes to ON when pressing the SHOT1 (TOP SPIN) Button.
SHOT 2:
Changes to ON when pressing the SHOT2 (SLICE SPIN) Button.
START:
Changes to ON when pressing the START Button.
Press the TEST Button to return to the TEST MENU screen.
UP
UP
LEFT
2P
START
DOWN
DOWN
CONTROL PANEL
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SHOT2
RIGHT
RIGHT
1P
SHOT1
LEFT
SHOT2
SHOT1
b. OUTPUT TEST
In this test, each winner lamp of 1P/2P and 7 SEG display in the Sega versus cabinet's
billboard can be checked.
<<OUTPUT TEST>>
1P SIDE CHECK
2P SIDE CHECK
CLEAR CHECK
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
• Bring the arrow to the desired item with the SERVICE Button and press the TEST
Button to have the selected item checked.
• When "1P (2P) SIDE CHECK" is selected, various messages are indicated in the 7
SEG display while the Winner Lamp of 1P/2P is flashing. To stop the test, bring the
arrow to "CLEAR CHECK" and press the TEST Button.
• Bring the arrow to EXIT and press the TEST Button to return to the TEST MENU
screen.
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c. GAME ASSIGNMENTS
In this test mode, setting for the difficulty, the number of games to take first, etc. can be
changed. Select the item with the SERVICE Button and press the TEST Button to change
the setting.
<<GAME ASSIGMENTS>>
DOUBLES
DIFFICULTY
MATCH COUNT(CPU)
MATCH COUNT(V S)
MATCH COUNT(DBL)
TIE BREAK (V S)
DEUCE
-> EXIT
[ ON ]
[NORMAL]
[ 2 ]
[ 2 ]
[ 2 ]
[ OFF ]
[ ON ]
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
DOUBLES:
Can be set to play the collaborated doubles game. If it is set
to ON, you can select versus competition singles (SINGLES:
VERSUS) or collaborated doubles (DOUBLES: TEAM
PLAY) when you intruding into the game. When Sega
versus cabinets such as VERSUS CITY etc. are used, it
recommends to be set to OFF.
DIFFICULTY:
Game difficulty setting for CPU versus mode. Selects from
EASY, NORMAL, HARD and VERY HARD.
MATCH COUNT (CPU):
Sets the number of games to win when playing in 1P
mode against the CPU. Range is from 1 to 6.
MATCH COUNT (VS):Sets the number of games to win when playing in versus
mode against another player. Range is from 1 to 6.
MATCH COUNT (DBL):
Sets the number of games to win when playing in
doubles mode. Range is from 1 to 6.
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TIE BREAK (VS): It is the rule which attaches last one game when the difference
of two or more games does not appear within the number of
setting games, one game is added and a score is in a line, last
one game is decided by the tie-break system.
The tie-break system counts numerically (5-6 etc.), and the
player, which gains seven points or more and two points or
more separated, serves as a winner. In addition, two serves at a
time by turns. Although this rule differs from an actual tennis
rule a little, it recommends using it in convention events as a
fairer judgment rule.
DEUCE:
Selects from ON, 9TIMES and OFF. If it is set to "9 TIMES",
DEUCE will continue to 9 times, and will be displayed on the
10th time as "40-40", and the next point scored wins the game.
If set to "OFF", even if it becomes the score of 40-40, it will not
be set to DEUCE, the next point scored wins the game.
EXIT:
Returns to the TEST MENU screen.
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d. BOOKKEEPING
PLAY DATA (PAGE 1/3)
This mode displays the playtime related data.
<<BOOKKEEPING>>
PLAY DATA
PLAY TIME
AVERAGE TIME
LONGEST TIME
SHORTEST TIME
VS AVERAGE TIME
VS LONGEST TIME
VS SHORTEST TIME
DBL AVERAGE TIME
DBL LONGEST TIME
DBL SHORTEST TIME
PAGE1/3
**D **H **M **S
**H **M **S
**H **M **S
**H **M **S
**H **M **S
**H **M **S
**H **M **S
**H **M **S
**H **M **S
**H **M **S
PRESS TEST BUTTON TO CONTINUE
PLAY TIME:
Displays game playtime.
AVERAGE TIME:
Displays the average game time.
LONGEST TIME:
Displays the longest game time.
SHORTEST TIME:
Displays the shortest game time.
VS AVERAGETIME:
Displays the average versus game time.
VS LONGEST TIME:
Displays the longest versus game time.
VS SHORTEST TIME:
Displays the shortest versus game time.
DBL AVERAGE TIME:
Displays the average doubles game time.
DBL LONGEST TIME:
Displays the longest doubles game time.
DBL SHORTEST TIME:
Displays the shortest doubles game time.
• Press the TEST Button to migrate to the next page (2/3).
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TIME HISTOGRAM (PAGE 2/3)
By-playtime play frequency is displayed.
<<BOOKKEEPING>>
TIME HISTOGRAM
00M00S
00M30S
01M00S
01M30S
02M00S
02M30S
03M00S
03M30S
04M00S
04M30S
05M00S
05M30S
06M00S
06M30S
07M00S
07M30S
08M00S
08M30S
09M00S
09M30S
OVER
- 00M29S
- 00M59S
- 01M29S
- 01M59S
- 02M29S
- 02M59S
- 03M29S
- 03M59S
- 04M29S
- 04M59S
- 05M29S
- 05M59S
- 06M29S
- 06M59S
- 07M29S
- 07M59S
- 08M29S
- 08M59S
- 09M29S
- 09M59S
10M00S
PAGE2/3
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
PRESS TEST BUTTON TO CONTINUE
• Press the TEST Button to migrate to the next page (3/3).
CHARACTER DATA (PAGE 3/3)
By-character select frequency, and the number of wins/loses in versus mode are displayed.
<<BOOKKEEPING>>
PAGE3/3
CHARACTER DATA
SELECT
RAFTER (AUS)
***
HENMAN (GBR)
***
PIOLINE(FRA)
***
KAFELNIKOV(RUS) ***
HAAS(GER)
***
ENQVIST(SWE)
***
NORMAN(SWE)
***
MOYA(ESP)
***
V WILLIAMS (USA)
S WILLIAMS (USA)
DAVENPORT(USA)
SELES(USA)
PIERCE(FRA)
SANCHEZ(ESP)
DOKIC(YUG)
STEVENSON(USA)
***
***
***
***
***
***
***
***
VS WIN
***
***
***
***
***
***
***
***
VS LOSE
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
***
PRESS TEST BUTTON TO EXIT
• Press the TEST Button to return to the TEST MENU screen.
23
www.seuservice.com
e. BACKUP DATA CLEAR
This allows the contents of BOOKKEEPING to be cleared.
<<BACKUP DATA CLEAR>>
ALL CLEAR
-> EXIT(CANCEL)
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
• When clearing, bring the arrow to "ALL CLEAR" with the SERVICE Button and
press the TEST Button. When the data has been cleared, "COMPLETED" is displayed.
• Bring the arrow to "EXIT" and press the TEST Button to return to the TEST MENU.
www.seuservice.com
24
According to your DIMM BD type, attach the correct sticker as follows.
1
2
442-00084B-01 (STICKER 840-0084B-01)
Attached place
1
PART NO.
DESCRIPTION
840-0001F
ASSY CASE NAO DIMM BD COM
2
KEY CHIP
1 + 2
840-0084B-01
DIMM BD NAO VT2
2
1
442-00084B-02 (STICKER 840-0084B-02)
Attached place
1
PART NO.
DESCRIPTION
840-0004F
ASSY CASE NAO DIMM BD COM RTOS
2
1 + 2
KEY CHIP
840-0084B-02
RT DIMM BD NAO VT2
25
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4. SOFT KIT
STOP
IMPORTANT
Handling the GD-ROM Disc
Do not contaminate the discs with your
fingerprints or dust particles. Contaminated
discs may lower audio and video quality.
When cleaning the discs, do not use volatile
chemicals (benzine, thinner, etc.), cleaning
sprays, and antistatic agents.
Do not use cracked, warped, or damaged discs.
Use clean cloth to wipe
Do not attach papers or seals onto the discs; do
the disc gently and into a
radial direction.
not scratch the discs.
Do not use the discs with a sign of peeled seals,
tapes, etc.
Observing these instructions, do not insert such a non-usable disc into
the GD-ROM drive. Otherwise the inserted disc can not be ejected.
When cleaning a heavily contaminated disc, use clean cloth that has
been soaked in water and squeezed. Then remove moisture with dry
cloth.
When holding a disc, be careful not to contaminate it with your
fingerprints.
How to Hold a Disc
With both hands:
Put your thumbs and forefingers of both
hands on the disc's 4 circumference tips.
With one hand:
Insert your forefinger into a central
hole and at the same time put your
thumb and middle finger on the
disc's 2 circumference tips.
How to Handle the Key Chip
The key chip is a precision device. Handle it carefully because it may be
damaged by heat, shock, and static electricity.
Use the key chip with the GD-ROM disc of the corresponding game that
has been shipped together with the key chip.
www.seuservice.com
26
4
2
3
1
When you order the GD-ROM disc only, please mention the Part No. 610-0625-****.
1 + 2 + 3 + 4
PART NO.
DESCRIPTION
610-0630-0015
GD SOFT KIT VT2 ENG
1
NAOMI GDROM VT2
2
KEY CHIP
3
420-6621-0015E
SERVICE MANUAL VT2 ENG
4
253-5507
DISC CASE WITH IC HOLDER
1 + 4
610-0625-0015
GD SOFT VT2
27
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5. GAME BOARD
Do not expose the Game Board so as to avoid causing an accident or
malfunctioning.
Static electricity discharge can damage electronic parts on the IC Board.
Before starting work by opening the Shield Case Lid, be sure to touch
grounded metallic surfaces to discharge physically charged static electricity.
When replacing the Game Board, refer to the CVT Manual and Instruction
Manual.
PART NO.
DESCRIPTION
ASSY CASE ( 1 + 2 )
840-0084D-01
840-0084D-02
840-0084D-03
840-0084D-04
ASSY CASE NAO VT2 USA
ASSY CASE NAO VT2 EXP
ASSY CASE NAO VT2 KOR
ASSY CASE NAO VT2 AUS
1 ASSY CASE NAOMI
MAIN BOARD
840-0001A-01
840-0001A-02
840-0001A-03
840-0001A-04
ASSY CASE NAOMI MAIN BD USA
ASSY CASE NAOMI MAIN BD EXP
ASSY CASE NAOMI MAIN BD KOR
ASSY CASE NAOMI MAIN BD AUS
2 ROM CASE
840-0084C
ROM CASE NAO VT2
www.seuservice.com
28
:USA
:OTHERS
:KOREA
:AUSTRALIA
:USA
:OTHERS
:KOREA
:AUSTRALIA
10
20
30
40
50
60
70
80
A
B
P C
50
JST VL
C
D
E
SW REGU FOR JVS
400-5397
GND
GND
GND
0V
50
10
30
29
30
To PIN 8
of Jamma
To Extra
Yellow Wire
50
NOTE: THERE ARE TO BE NO
CONNECTIONS MADE TO THE
JAMMA INTERFACE OTHER THAN
THE ABOVE FOREMENTIONED.
JAMMA CONNECTIONS USED ARE:
° VIDEO OUT
° SWITCH INPUTS
° SWITCH GROUND RETURNS
° COIN COUNTER OUTPUT
COIN COUNTER
10
1 2 3 4 5 6
50
560-5407
1
2
3
5k pot
[Extra] [GD ROM DRIVE]
50
17V
0V
0V
17V
TRANSFORMER
120V
CN3
JST VH 4P
838-13616
AUDIO POWER AMP 2CH
31
50
50
41
51
CN6
1
80
P C
1
2
3
600-7141-050
600-6743-050
72
92
Phono
plugs
600-7155
NAOMI KIT UNIVERSAL
WIRING DIAGRAM (1/1)
SPEAKER OUTPUTS
71
P C
91
120 Vac Input
+3.3V
+5V
+12V
P C
VCC
VCC
NC
1P SW6
1P SW7
1P SW8
NC
2P SW6
2P SW7
2P SW8
NC
NC
GND
GND
838-13683-91
WHITE(U/P)
50 50 10 10 30 30
1
2
3
4
5
6
7
8
9
10
11
12
13
14
6
MUST BE SET TO "IN"
TO USE INPUTS ON CN3
OUT
IN
JP1
www.seuservice.com
GND
GND
JST VL
+3.3V
+5V
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.

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Frequently Answers and Questions

What types of monitors are compatible with the Sega Naomi system?
The Sega Naomi system is compatible with monitors that have a frequency of 15kHz or 31kHz.
What is the JAMMA VIDEO STANDARD used by the Sega Naomi system?
The JAMMA VIDEO STANDARD used by the Sega Naomi system is referred to as JVS.
What are the voltage requirements for the Sega Naomi system?
The Sega Naomi system requires 5.1 and 3.3 volts DC to assure proper operation.
What type of power supply is required for the Sega Naomi system?
Only the power supply provided with the Sega Naomi kit can be used.
What is the minimum wire gauge that should be used for the Coin Meter 1 output line?
A minimum 18 Gauge wire should be used for the Coin Meter 1 output line.
What is the purpose of the Service Switch?
The Service Switch is used to access the diagnostic mode of the Sega Naomi system.
What is the purpose of the Test Switch?
The Test Switch is used to test the input and output signals of the Sega Naomi system.
How can I adjust the volume level of the Sega Naomi system?
The volume level of the Sega Naomi system can be adjusted using the Volume/Speaker/Coin Meter Cable.
How can I adjust the size, contrast, brightness, and colors of the Sega Naomi system?
The size, contrast, brightness, and colors of the Sega Naomi system can be adjusted using the controls on the monitor.
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