the xavier shooting system

the xavier shooting system
Game speed
Included in this packet are some of the drills that we use in practice, individual work-outs, and small group
work-outs with our players. Drills have a specific emphasis and are always worked with a purpose. One drill
may incorporate more spot-shooting to drill form and technique to build confidence while another drill may
be very game-like and focus on conditioning and intensity. It is up to your particular desired results how you
organize the drills and how you approach each player individually.
Some general thoughts we have about shooting drills:
1) We always want GAME SHOTS from GAME SPOTS at GAME SPEED.
regardless of drill, at least one of these three things will always be emphasized.
2) Emphasis/Expectations
each shooting drill will have a specific emphasis. It is key that each player realize what the
purpose of the drill is and the expectations it carries. For example, when we are shooting
moons, we are trying to emphasis good footwork, good positioning, and knocking down the
open shot. We expect a high number of makes in this drill. In contrast, when we work drills
like SIXER SHOOTING or 32’s, where the player is constantly moving and may have simulated
defense, we are emphasizing more game like situations and can expect a lower number of
makes as a result.
3) S-I-M-U-L-A-T-E
sometimes when working one on one, a player must simulate a defense, a screen, setting
a screen, etc. A players ability to do this is directly proportional to the amount they get
out of a drilled situation.
4) Chart and Record
this is the only way you can determine progress (or regress). Players like to have personal
records and the competitive aspect charting and recording creates.
5) Variation of skills and drills
with the number of hours student/athletes are spending these days working out, it is
important to provided them with a variety of drills to help keep the intensity level high at
all times. Many drills are designed to work the same fundamental, but can be easily varied
to provide a freshness to player and coach alike.
5 Spots/10 Shots
This drill is one of our standard drills that we run lots of variations out of to keep drills fresh and competitive.
The 5 Spots we identify are:
#1 the right baseline
#2 the right “45”
#3 the key
#4 the left “45”
#5 the left baseline
We will then assign a series of number to indicate the types of
shots that we want attempted/made from each of these five
We always begin and end with a catch beyond the 3 pt. arc
and a drive to the basket to finish. With these two shots always ending and beginning each spot we do not include them
in our number series.
The Numbering series:
First number indicates the number of spotup jumpers we want from about 15 feet.
Second number indicates the number of
jumpers we want beginning from 15 ft then
going off 1 bounce.
Third number indicates the number of
attempts/makes we want taken off the catch
behind the 3 pt. line and go off one dribble
to about 15 ft.
The last number is the number of makes/
attempts we want from behind the arc.
So for example: We tell our shooter we want a good 2-2-2-2
from spot 1. That shooter know we want to start beyond the
arc in the corner and that our first shot is a drive to the basket
and finish, followed by 2 jumpers from 15, then 2 off the
bounce from the catch at 15ft, then 2 off the catch beyond the
arc, then 2 three-pointers, and finish will another catch beyond
the arc taken to the rack for a finish.
Variations are limitless. We like to shoot 4-4, 1-4-4-1,
3-1-3-1, etc. You can also shoot one spot at a time then rotate
to another shooter. On certain days, we shoot all five spots
consecutively. This is a great conditioner and can be a great
confidence builder.
We like to do everything on makes, so the shooter doesn’t
move onto the next series of shots until she has made the indicated number.
This is a great drill to chart. The players really like the competitive aspect the timed spots has.
Rebounders and passers are crucial when timing.
Another basic drill with a number of variations to allow it to
be a single player drill or a team drill.
Using our 5 Spots (corner, wing, top, wing, corner)
Shooter begins in corner and stays until they score a total of
6 points:
15 footer = 2
19’9 + = 3
Lay-up = 1
A Lay-up can only be attempted when the shooter needs 1
point to achieve their desired score.
First shooter makes a 2 point, next shooter misses, next
shooter makes a 3, team has a total of 5 so next shooter is
allowed to drive it for a lay-up to achieve the score of 6.
At the next spot the first shooter makes a 3, the next shooter
makes a 3… we MOVE
Player completes six points at each spot.
Now we go 8 points. Then 10 points. Then 12 points. Etc
This drill can be done for a certain amount of time. For example, put 5:00 on clock and see how many spots a shooter
can complete. It can also be done just as a simple goal based
When shooting in groups, this drill is great to teach time/
score situations as in “knowing” what you need to achieve
the MOVE.
It creates a very competitive drill when going on both ends
with each team equally divided. We shoot in classes, by
position, allow them to pick teams, etc.
Best drill for separating SHOOTERS…
Begin with a “3”...Player starts behind cone at
She comes running full speed at Cone 1 to attempt shot #1…
As soon as her feet hit the ground she is sprinting toward Cone #2 to attempt shot #2…
Repeat to Cone #3
If the shooter makes all three shots she is done
with her “3”… however if she makes less than
three she must sprint back around the cone at the
half court line and repeat the above until she
makes a total of 3 shots.
Now go for a “6”…
Repeat the same above pattern. As an added incentive when shooting anything above a “3”, if
the shooters makes all three shots in the sequence but has yet to reach their total goal #,
they do not have to sprint back around the halfcourt cone.
Only your best shooters will make it to 12s!!!
With your best shooters add this after they begin
to lose interest…
Put a cone at the opposite baseline, one at top of
the opposite key, and one at half-court… Use
these cones in this manner… If they go 0-3, they
go around cone on opposite baseline! If they go
1-3 they around cone at top of the key. If they
make 2-3 they go to half-court. This also places
importance of MAKING SHOTS!!!
Single Shooter or Team Drill:
Begin in corner (2s or 3s)…
All made baskets worth 1 point…
Shooter attempts shot… if made score is 1
Next shot… make… score is 2
Next shot… miss… score is still 2, but player MUST make
next shot to stay at that spot.
Next shot … make… score now 3 and player stays at spot.
So you basically stay at the same spot until you miss two
shots in a row.
Score carries over from spot to spot.
Variety of ways to score:
1) Total score after shooting 5 spots
2) Total score after shooting a set amount of time
3) Time taken to achieve certain score
BIG SHOT teaches pressure shooting, especially when
shooting in groups. We as coaches always say BIG SHOT to
increase the pressure on the shooter needing to make to keep
the team from moving to the next spot.
We have quickly learned which shooters can handle the pressure and who simply can’t. You might be surprised it’s not
always your best shooter who handles the BIG SHOT drill
** For beginners you can allow shooters to miss three in a
row before moving.
32’s is a shooting drill incorporating 15 shots finished up
with 2 FT’s at the end.
We will shoot from 5 beginning spots.
3 shots will be attempted from each spot.
1st shot is a drive to the basket to finish
2nd shot is a 15 ft. spot up jumper
3rd shot is from beyond arc
= 1 point
= 2 points
= 3 points
This is repeated at all five spots for a maximum total of
30 points. Shooter finishes the drill with a 1 and 1 FT opportunity, each worth 1 point. Giving you a total of 32.
This can be varied for TIME/MAKES and by adding defense.
Can be done easily as a team drill with each shooter attempting the series of shots before moving to the next spot.
You can then total a team score as well as individual.
Our players like to do this on game days to reach a TEAM
GOAL. Then they prefer to compete head-to-head in practice situations.
We turned an old weight belt into a CHAMPIONSHIP
BELT like the from the old WWF Wrestling days.
The current champion gets to keep until dethroned.
I have never seen a 32 in my coaching career.
One 31… shooter missed the second end of the 1 and 1!!!!
Using our five spots from previous drills.
Put 3:00 on clock
Shooters begin in corner and stay in each
spot until they make two shots in a row.
They goal is to complete as many spots as
possible in the 3:00
It’s a simple concept that quickly becomes very competitive.
BEAT __________
First of all select you favorite basketball player and insert
their name in the blank.
Start in any spot on the floor. You will remain in that spot
for the duration of the drill. So here we are emphasizing
form and repetition.
2s or 3s
Each shot the shooter makes is worth 1 point.
Each shot the shooter misses is worth 2 points to _______.
Game is first person to 21.
So for a shooter to win they must make 21 shoots before they
miss 11.
To challenge the various level of shooters, you can change
the number you are playing to or the value of the pro shoots.
A competitive shooting drill our players love. Great for
game day shoot-arounds and such.
It can be initiated from any variety of ways.
We go off cuts or screens more often than shooting spot
ups, but the game is the same.
Low score wins, like in golf. When a player makes the
shot, coach calls out 2-up. If the next player makes the
same shot, there is now 4-up. Make...6-up...Miss (the
player who missed gets those 6 points) Next make starts
the string over again. Play continues until a player accumulates 10 Total points. You will see there are a lot of game
like situations you can create using this game. It’s fun….
In an attempt to keep shooting drills fresh we have turned
to other sports such as Bowling to create a competitive
scoring system using our Game Shots from Game Spots at
Game Speed Principles.
From the great game of Bowling we have borrowed their
TEN FRAME scoring method and also placed a score of
300 as a PERFECT GAME… although I will predict there
will be far fewer perfect games in our shooting drill than
there will be at your local Monday night bowling league.
This is a Ten Spot shooting drill… We choose the ten most
common GAME SPOTS for us…
FRAME 1: Ten drives from the 28 foot line for a strong
hand lay-up… Everyone should start with a STRIKE
FRAME 2: Left side, 8 foot bank shots
FRAME 3: Right side elbow jumpers
FRAME 4: 3’s from anywhere beyond the arc
FRAME 5: 10 Free Throws
FRAME 6: Left wing 15 ft jumper to left baseline on the
move shots
FRAME 7: 3’s from anywhere beyond the arc
FRAME 8: Catch beyond the arc, one dribble pull ups
FRAME 9: 3’s for guards between two spots
Elbow to elbow jumpers for posts
FRAME 10: Ten FT’s… If they make 9 or 10 for a
Strike or Spare… They get ten bonus FT’s
You can find bowling scoring sheets and rules at the website:
If you come to one of our games you’ll
see this drill in our pre-game warm-ups.
It’s a drill that involves a high number of
players, with lots of movement, and game
type shots.
Every player has a ball except #1…
2 gives an outlet type pass to 1
2 sprints into a post-up
1 feeds 2
2 makes post move to score then goes to
line behind 3
After passing to 2, 1 sprints to elbow for
jumper off pass from 4…
1 gets rebound and goes to line behind
After 4 passes to 1 for the jumper, she
sprints to the post up to receive pass from
The drill recycles itself at this point.
This drill can be done with any number of
players just add them in the two lines.
We then change our cuts and passes to
lead to endless possibility of passes and
shots that you incorporate within your offense
Great drill for half court to transition shooting.
With more than four players just incorporate
lines behind these players shown…
1 goes to 2 spot
2 goes to 4 spot
4 goes to 3 spot
3 goes to 1 spot
Every player has a ball except 2…
Everyone gets their own rebound...
2 presents in the post
1 feeds 2 who makes a post move
After 1 feeds 2, she sprints to elbow or arc depending on her skill for shot
3 passes to 1…
3 sprints to same elbow or arc again depending
on skill set… 3 will receive pass from 4…
After passing to 3, 4 will be sprinting the length
of the court for the last shot in the sequence and
receive the pass from the C near half court.
The final diagram shows the spots where we
have rotated to.
We make this a competitive drill
1) by seeing how long it takes us to get to a set
number of points
2) By seeing how many points we can score in a
set amount of time
3) Chart how many times we get 4 makes, 3
makes, 2 makes, 1 make, or zero makes
Another way we want to simulate game shots, at game spots,
at game speed.
Shooter starts in a corner #1, a shot is taken then the player
sprints to the half-court line (use cones early on at half-court
to show them where to go), the shooter continues this “W”
pattern until they have attempted shots from all seven spots.
This can be done for TIME or MAKES, and is very easy to
have 3 or 4 players doing simultaneously, with a coach/
manager passing and rebounding
This can also be varied for 3 pt shots and moves off the
Shot #8, #9, #10 are sprints to half court then back to wing for
a 3, back to top of key, back to opposite wing for a 3.
Zipper Shooting
A 10 shot half court drill. Start with a player picking the ball
up off the floor at spot #1 and powering-up a stick-back, then
to the elbow for a jumper, to the short corner of a jumper, out
to the “45” for a 3pt attempt, completing the side with shot #5
from the corner beyond the arc. The shooter then sprints
along the baseline to complete the pattern on the opposite side
of the floor. Shot #6 is another power-up with a ball from the
floor. Coach can rebound and pass in this drill. A manager or
next shooter work great as a rebounder if available.
10 is a perfect score when shooting for makes. This drill can
also be done as a timed drill, with shooter remaining at spot
until shot is successful.
Sixer Shooting
Another great shooting drill that simulates game conditions
and can also be a great conditioner.
Shot #1
Begins at the half-court line as if she were in a trapping situation. The Coach/or teammate at half court
will slap the ball, simulating a turnover from the trap, which
triggers the shooter to sprint to the “45”. The ball is passed
to her as if it were in transition. We want the shooter to
make a quick one dribble move to create space for SHOT #1.
On a make the shooter, becomes X on the ball defending in
the outside lane. The offense, then works the defense in zigzag to the half court line. At this point we simulate another
On a miss, the shooter rebounds her on miss and sticks it
Shot #3
From this trap, we again transition quickly from offense to
defense, by sprinting to the key area for Shot #2. On a make,
shooter back-pedals to the half-court line as if she were in
the intercepting position. On a miss, we stick-it back and
then turn and run to 1/2 court.
Now the Coach throws a long lob, which we want X to intercept and take to the rack to score. This completes SIXER.
Shot #2
You can run variations off the movements. Shooter has to
make all 3 shots or repeat, 2 out of 3, run for time, add a
defense, etc.
This can become a great conditioner depending upon how
you want to work it.
The pattern of the moon is the same as in the drills that we
have already worked. When we go “off the bounce”, we want
to receive the pass in triple threat beyond the 3-point arc. We
make a move and off one dribble (sometimes 2) attempt a shot
from about 12-15 ft.
Moon off the Bounce
When recording for makes, again 10 is a perfect score.
When recording for time, we stay on the same spot until the
shot is successful. Each time the shot is missed, the shooter
must re-position herself beyond the arc.
Star Off the Bounce
Just as in the drill above, we want to receive the pass in
triple threat position beyond the 3-pt arc before every attempt.
You can really simulate coming off screens in the STAR
pattern as the shooter proceeds in this drill.
MAKES: 10 is a perfect score. Shooter proceeds to the
next spot make or miss.
TIMED: Shooter remains at each of the spots until the
shot is successful, returning to their beginning position
following a miss. This becomes a great conditioning drill
to simulate shooting late in games with tired legs.
We will sometimes have passer make a hard close out on
the shooter, if a third player is available to rebound.
Shoot the Moon 2’s (Makes)
Shooter begins in the corner of her choice. Each shot is to be
taken at about 15 ft. As soon as the shot is taken, the shooter
makes a move to the “45” where she will attempt her next
shot. This is repeated to the key, then the opposite “45”, ending in the opposite corner from where she began. The shooter
has now attempted 5 shots. The shooter stays in this corner
for a 2nd shot before completing THE MOON in the opposite
We are recording the total number of makes on the 10 shots
Attempted. Perfect score is 10.
Rebounder should hustle to retrieve rebounds and also work
on putting the balls on the hands of the shooter in a position to
Shoot the Moon 2’s (Time)
Shooter begins in the corner of her choice. Each shot is to be
taken at about 15 ft. just as in the drill above.
Except since we are recording time, the shooter remains at
each spot until a shot is made.
The rotation to the spots is the same. Time begins when the
first shot leaves the hand of the shooter and is stopped when
the ball clears the net on the 10th shot.
We are recording time, so there will be personal records as
well as team records. Passer/Rebounders should again work
to keep a ball on the hands of the shooter in a position to score
as quickly as possible. Do not sacrifice time for proper fundamentals.
Shoot the Star 2’s (makes)
Each shooter begins in the corner of her choice. The shooter
receives the ball from the passer/rebounder and attempts a
shot from the first spot. The shooter then proceeds to the key
area for shot 2, the opposite corner for attempt 3, the “45” for
attempt 5, and then to opposite corner for attempt 5. The
Sixth attempt is from the corner in which she begin. She completes the STAR pattern for a second time, and a total of 10
attempts ending on the “45”.
This drill records the total number of makes out of the 10 attempted shots.
Shoot the Star (time)
Same pattern, but in this drill shooter will stay at the spot until
a shot is made. Total time to make the 10 spots is recorded.
Player #2
Player #1
A little shooting drill that we turn into a team competition
or individual contest.
We use our MOON spots. Shooter starts in spot #1.
Player 2 pass to her and she takes the specified shot and
rebounds her on shot. If she makes the first attempt it is
worth 2 points (or 3 if beyond arc). On a miss, if the
shooter rebounds the ball before it hits the floor they can
stick it back for 1 point. Player #2 is now at spot one
ready to attempt her shot. The original shooter pass her
the ball for her attempt. While player #2 is attempting
shot, the original shooter goes to spot two and is ready to
continue the game through the desired number of points or
For variation can add off the bounce moves and drives.
Back to Basket
No Move Moves:
A) Drop steps
B) Duck in-s
C) Leg Whips
1 Move Moves:
A) Mid-line score
B) Mid-line spin back
C) Mid-line go
2 Move Moves:
A) Step Through
B) Step Backs
Catch-face Shoot
Catch-face Drive
Catch-face Show-Go
Spot Up Slides
Block to mid
Block to soft spot
Block to dunk spot
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