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Bigfoot littlefoot – a Yukon environmental board
game
Simplified rules…
OVERVIEW
Bigfoot littlefoot uses the idea of the “ecological footprint” - the amount of land required
to support a certain activity or lifestyle - as the unifying principle of the game. In moving
around the board, each player attempts to reduce his/her individual footprint. Players
also cooperate to earn puzzle pieces which make up a map of the eco-regions of the
Yukon Territory. To earn puzzle pieces, players collect Yukon Wild Cards (which can
be traded for puzzle pieces) by answering questions about ecological principles and the
Yukon environment.
Ages: 8 and older
Players: 2 - 8 players
Game Length: approximately 45 to 60 minutes
COMPONENTS
1
24
72
144
80
8
Game board (cotton)
Footprint Tokens (8 coloured sets of three sizes - large, medium & small)
Consequence Cards
Opportunity Cards
Yukon WILD Cards (10 different animals with 8 cards per animal)
Puzzle Pieces
GOALS
Collect sets of WILD Cards and trade them in to reduce the size of your Footprint Token
and to collect Yukon Puzzle pieces. Assemble the Yukon Puzzle to complete the game!
SET UP
Lay the game board out flat on a large table or open floor space. Distribute a set of
three Footprint Tokens (of the same colour) to each player. Shuffle the Consequence
Cards and place them in their “Consequence Cards” toe area of the game board. Place
the Yukon puzzle pieces in their “Yukon Puzzle” toe area.
Shuffle the Opportunity Cards and distribute them in piles placed within easy reaching
distance of the players. Discard the Opportunity Cards to the “Opportunity Cards” toe
area of the game board after they are used during game play.
Distribute the Yukon WILD Cards amongst the players. Each player receives one (or
more) sets of a certain Yukon animal. The players become Stewards of the animal
cards they receive. Each Steward is responsible for keeping these cards separate from
her/his own personal hand of cards and for giving them out to other players during the
game. Players never take cards from a Steward without asking.
All ten sets of animal WILD Cards must have a Steward, so some players may have
more than one set of cards. There is no advantage to having more or fewer animals to
care for during the game.
GAME PLAY
Each player places their Large Footprint Token on the “Home” space of the animal they
are stewarding - the space on the board with the animal’s graphic and name. If a player
is the steward of more than one animal they may choose their “Home” space to start
from. The player then collects the animal’s WILD Card and places it in their own
personal WILD Card Cache. (It is important that players keep their WILD Card Caches
separate from their Steward WILD Card piles.)
• If playing with four or fewer people players start with two WILD Cards in their
personal WILD Card caches.
The Mosquito Steward starts the game. Play proceeds to the left (clockwise).
On a Player’s Turn
The player has a choice of two actions on their turn. They may:
1. Draw an Opportunity Card
To move around the board the player must correctly answer an Opportunity Card
question. The person on the player’s left draws an Opportunity Card and reads the
player the question posed on the card.
a. If the player answers correctly, the player collects the WILD CARD reward and
moves the number of spaces indicated on the front of the Opportunity Card. They
then perform the action associated with the game board space on which they
land. (See “Actions to be Taken on Game Board Spaces” below for specific
action details).
If the player then lands on a space occupied by another player, Double
Occupancy occurs. See “Special Situations” below for more details.
b. If the player answers incorrectly the correct answer is read out. The player’s turn
ends and the player does not move their Footprint Token.
2. Trade Wild Cards with Other Players
Instead of moving on your turn you may trade cards with other players to complete your
WILD Card Cache set. You may only trade from your personal WILD Card Caches (not
your Steward WILD Card piles). Once the trading is done and if the player has a
complete set of WILD Cards (1 herbivore, 1 carnivore & 1 omnivore) they may trade
them in to reduce their Footprint Token size. If they already have a Small Footprint
Token they may trade their set of WILD Cards for a Yukon Puzzle piece and place the
piece on the Yukon Map at the centre of the game board. The player’s turn then ends.
WILD Cards
Players attempt to collect sets of WILD Cards (1 herbivore, 1 carnivore & 1 omnivore
Wild Card) during the game. Once a player collects a complete set they may turn them
in immediately to reduce the size of their Footprint Token. With the first set of WILD
Cards turned in, the player’s Large Footprint Token is replaced with their Medium
Footprint token. With the second set of WILD Cards the player replaces their Medium
Footprint Token with their Small Footprint Token.
When a player achieves a Small Footprint Token they may then trade in their sets of
WILD Cards for a Yukon Puzzle Piece. The Yukon Puzzle Piece is placed in the centre
of the game board. The game ends when the Yukon Puzzle is completed.
Special Situations
Double Occupancy occurs when a player lands on a space already occupied by
another player. When this occurs, both players must answer an Opportunity question
together. They must both agree on the answer.
If the players answer correctly then:
• Both the players’ footprints are reduced by one size (Note: If one of the two
players already has a Small Footprint Token then no action is taken by the player
with the Small Footprint Token).
• If both players have Small Footprint Tokens prior to correctly answering the
question then they gain a single Yukon Puzzle Piece.
If the players answer incorrectly, both go UP one Footprint Token size. (If one or both
players have Large Footprint Tokens then no action is taken).
These same rules apply for Triple (or more) Occupancy. Please note that once your
footprint is small, it can’t get smaller. If big, it can’t get bigger.
A Steward runs out of cards for their species
When a Steward runs out of cards to distribute, players must choose another animal. If
there are no others available, the player cannot collect a card and ends his turn.
GAME END
The game ends when the final puzzle piece is placed to make a complete map of the
Yukon in the centre of the Game Board.
Game Board Spaces Explained
Space
Action to be Taken
Animal
Spaces
Receive a WILD Card for that animal.
Home
Animal
Spaces
Start your game here.
Special Animal Spaces
Raven: Get a Raven card and move footprint to Animal
Space of your choice. Turn ends.
Receive a WILD Card for that animal.
Salmon Run: Gain a Salmon Card and swim one leg of
the river if you choose. Turn ends.
Event Space
Big Storm: Lose one WILD Card.
Forest Fire: All players loose one WILD Card.
Toxic Waste Dump: Lose ALL your WILD Cards.
Opportunity Space
Person on your left asks you an Opportunity Card
question.
• If you answer correctly, collect a Wild Card as
indicated. Move the number of spaces indicated on the
Opportunity Card. Perform the action of the space you
land on.
• If you answer incorrectly, your turn ends.
Consequence Space
Read the card out loud and take the indicated action.
• If you gain a Wild Card, politely ask the Steward for the
Wild Card of your choice.
• If your consequence is to lose a Wild Card, return it to
its Steward. If you have no Wild Cards left you must
increase your footprint by one size.
Variations
Limited time
Start play with Medium-sized Footprint Tokens rather than Large Footprint Tokens.
Suggestions & Hints:
Read the back of the WILD Cards when you receive them to help you answer questions
in the game.
Extending the Game:
There are a number of blank Opportunity and Consequence cards included in your
game. Make up some of your own questions from material you are learning and add
them to the game.
Create different Yukon map puzzles to play with. You could have a First Nations
languages map for example.
Your class may be interested in making the game more challenging. Here are some
suggestions and we hope you come up with some of your own.
• Try increasing the number of WILD Cards you need to get to a puzzle piece.
• A player loses a WILD Card and returns the card to its Steward if an Opportunity
Card question is answered incorrectly.
Please contact Environment Yukon for game support, information and your feedback at:
Conservation Education Coordinator
Yukon Department of Environment
Box 2703, Whitehorse, Yukon Y1A 2C6
(867) 667-3675 or 1-800-661-0408
Fax (867) 393-6206
[email protected]
www.environmentyukon.gov.yk.ca
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