shooting system - Breakthrough Basketball

shooting system - Breakthrough Basketball
Game Shots/Game Spots/Game Speed 1) Game Shot from Game Spot at Game Speed
We want every shot we attempt to have at least one of the three above
factors in mind as we are working out. Some drills will emphasize all
three. Some will emphasize two of three. Some will focus on only one.
2) Emphasis/Expectations
Each drill will have a specific emphasis. It is key that each player
realize what the purpose of the drill is and the expectations it
carries. For example, when we are shooting CELTIC’s we are
emphasizing Catch and Shoot situations from the 1-2 step and expect a
high number of makes. In contrast when we are shooting from those
same spots in HUBIE’s the makes will naturally decrease because of the
3) S-I-M-U-L-A-T-E
In workouts the ability to simulate or pretend is key. Simulating there
is a screen, a defender, or a teammate will separate a good work
Out from a great work-out. Players that can simulate will improve.
Chart and Record
This is the only way you can determine progress and identify areas of
Strength and Weakness. Take the time to chart every thing you do.
Variation and Repetition
Choose from the Drill option to keep your workouts fresh and full
of energy. The combinations are unlimited.
All the these drills can be done with a small workout group, a full team, or as
an individual with only slight modifications. Be creative. Let your team
tweak them as the season progresses. You’ll be surprised with what they
come up with!!
32’s 5 1 4 2 3 Shooter begins behind 3 pt line. 1st shot is a drive for layup worth 1 point.
2nd shot is a 15 footer (one step inside arc) worth 2 points. 3rd shot is beyond the arc and is worth 3 points. So a possible total of 6 points per spot.
Repeat this at all five spots keeping a running score. Finish by going to the
FREE THROW line for a one-and-one… this gives you a possible total of 32.
You are charting scores per round and also looking for a 5 round average.
NEVER seen a 32 with my own eyes. 31 is the highest I have seen. Several
30’s, a bunch of 29’s, and so on.
We make a big production when players are getting close to 32. The added
pressure is good for the shooter and keeps the drill somewhat sacred.
Your best shooters should be able to average 24-25 on 5 rounds. They will
get high round scores of somewhere between 28-30.
HUBIE’s 1 6 5 2 4 3 This is a Game Shot/Game Spot drill… the best will go at Game Speed too
Put 3:00 on the clock.
Shooter is attempting 2 point shots at 15-17 feet. She stays at one spot until
she makes 3 shots in a row… The string of 3 in a r0w=1 Hubie. She moves to
another spot as quickly as possible and continues until time runs off the
clock. Your best shooters should be able to complete between 10-15 Hubies.
When attempting 3 point shots, the shooter must only make 2 in a row to
equal a HUBIE. Your best shooters should make between 28-25 HUBIES.
We always have a passer and a rebounder doing this drill so you may have to
adjust your numbers accordingly. Keep the conditions the same when you
are charting and comparing.
CELTIC SHOOTING 5 1 4 2 3 Begin with 5:00 on a timer. You will be starting a cycle every minute.
Shooter has 1:00 to complete each 10 shot cycle with any remaining time
between to be used as rest.
Shooter goes between spots 1-2 attempting 10 total shots
Shooter goes between spots 2-3 attempting 10 total shots
Shooter goes between spots 3-4 attempting 10 total shots
Shooter goes between spots 4-5 attempting 10 total shots
Shooter goes between lane lines attempting 10 total shots
Your best shooters will make in the 40’s for total score and single spot
scores of 8 or 9 consistently.
BIG SHOT 5 1 4 2 3 Shooter begins at Spot 1. Shooter remains at this spot until she misses
two consecutive shots. After two consecutive misses you must move to
Spot 2. Again you make as many shots as possible without missing two
in a row. Continue to Spots 3, 4, 5.
Each make is worth 1 to your score. BIG Shot is designed to be cumulative score of the total makes at all five spots.
You should attempt range appropriate shot
Your best shooters should score above 500 on 2 point shots.
Your best shooters should score above 200 on 3 point shots.
BEAT THE PRO 5 1 4 2 3 Shooter begins at Spot 1. Shooter receives one point for each make. The
Pro that you choose receives two points for every shot you miss.
Once you have beaten your PRO at all five spots… Begin again with PRO
getting three points for every one of your misses.
Continue adding one point to the PRO’s total for your misses until you
can no longer BEAT THE PRO
You can also score this as a FIVE spot average. Chart the score at each
spot as you are working out to accurately record your totals.
For two point shots, good to start giving the PRO three points and work
Your best shooters should Beat the Pro 5-0 on 2 point shots
Your best shooters should Beat the Pro 5-0 x2 and X3. Once you get to
X4,X5,X6,X7 going 2-5 is pretty solid.
STAR SHOOTING 3 1 5 4 2 Shooter begins in corner at spot 1. Make or miss sprint to spot 2, then to 3,
then to 4, then to 5 attempting a shot at each.
The first trip is 5 shots.
The next trip is 2 cycles or 10 shots.
The next trip is 3 cycles or 15 shots.
The last trip is 4 cycles or 20 shots.
This gives us a total of 50 attempts.
Your best shooters should make 35-40 on 2 point shots.
Your best shooters should make 30-40 on 3 point shots.
MOON SHOOTING 5 1 4 2 3 Shooter begins in corner at spot 1. Make or miss sprint to spot 2, then to 3,
then to 4, then to 5 attempting a shot at each.
The first trip is 5 shots.
The next trip is 2 cycles or 10 shots.
The next trip is 3 cycles or 15 shots.
The last trip is 4 cycles or 20 shots.
This gives us a total of 50 attempts.
Your best shooters should make 35-40 on 2 point shots.
Your best shooters should make 30-40 on 3 point shots.
SWEEP SHOOTING 5 1 4 2 3 Shooter starts at spot 1. We will use cones, a basketball on the floor, or a
chair to simulate a defender as available.
On the catch, the shooter sweeps the ball and goes one dribble left into a
pull up 15 footer. Shooter returns to spot. Catch, sweep, attack right one
Shooter then moves to spot 2 and repeats pattern. All five spots are
completed giving the shooter 10 attempts.
They get 1:00 rest. Repeat. We do 5 cycles to get to 50 attempts.
Your best mid range shooters should score in high 30s with an occasional
40 thrown in there.
4 Quarter Shoo ng A Great conditioning/shooting drill to challenge every level of shooter on your
It’s also a great drill that requires no rebounder or passer.
shots inside the paint =
1 point
shots outside paint but inside arc=
2 points
shots outside the arc=
3 points
First Quarter:
Shooter has 1 minute to score 20 points
(if shooter successfully does this she advances to 2nd quarter)
Second Quarter:
Shooter has 2 minutes to score 40 points
Third Quarter:
Shooter has 3 minutes to score 60 points
Fourth Quarter:
Shooter has 4 minutes to score 80 points
You will see there is simply not enough time to make all 1 pointers to achieve the
scores, so a player must understand time/score and play to their strengths.
Drill can be done with a rebounder/passer just adjust time or score accordingly.
3‐6‐9‐12‐15 3 2 Put balls on the court at the half court
line, the opposite three point arc, and the
opposite free throw line. These are targets
that shooters have to run around based on
their shooting performance.
This is a five cycle drill with a FT in between each cycle. Total drill will give shooter
50 attempts.
1 First cycle is a 3. Shooter starts by first
ball at half court line. She comes on the move
to top of key to attempt shot #1. Make or miss
she sprints to shot #2. Make or miss to shot
#3. This completes the 3. She shots a FT
Second cycle is a 6. Shooter starts at
same spot and completes the cycle just as
above. If she makes all 3 shots, she goes
directly back to spot 1 for shot 4 and finishes
the pattern. If she misses all three of her first
shot she must sprint around the far ball before attempting shot #4. If she misses two
shots, she sprints around the ball at opposite arc. If she misses only 1, she sprints
around the closest ball at half court before attempting shot 4, 5 , and 6. Free Throw then
back to start the 9.
This is a GAME SHOT/GAME SPOT/GAME SPEED drill that will also challenge your best
conditioned shooters.
You can chart scores for individual cycles. 2 out 3, 5 out 6, 8 for 9, etc…
Your best shooters with in time have perfect rounds up through 12… never seen a 15.
Your best shooters will have a 50 shot score in the 40’s. After a 3-6-9-12-15 with a free
throw between rounds.
5‐10‐15‐20 SHOOTING 4 2 5 3 1 A Shooting drill that emphasizes aspects of our half court offense… shooting 3’s and
playing off ball screens. We utilize our agility hurdles or cones early on to designate
the spots each of the shots come from and also to simulate the screens.
Shooter begins at the
She sprints to the first hurdle near the top of the key for first shot a 3.
She then sprints around second hurdle for second shot another 3.
She then slides up behind the third hurdle where she receives pass, rips off the ball
screen, to attempt a pull-up jumper outside the paint near the elbow.
She then sprints to opposite corner around hurdle for shot 4 another catch and
shoot 3.
She completes cycle by sliding up court behind last hurdle for another catch-drivepull-up jumper.
This is 5 shot cycle… We chart 5s, 10s, 15s, 20s.
This gives you a total score out of 50 shots.
Your best shooters will score in the high 30’s to low 40’s.
Free Throws We have all seen FT’s be the difference in wins and losses. If you play the game of basketball long enough you WILL miss a crucial free throw late in a game that you will feel like
cost your team the victory.
While FT’s late in games certainly magnify the pressure and the importance, a free throw
is ALWAYS worth one point… no more, no less.
So, approach EVERY free throw like it IS the game winner.
It can be in the first minute of the game. It can be coming out of the 12 minute media
timeout. It could be with 8:00 minutes left in the game. Regardless it carries the same
point value as the one with no time on the clock, with no one on the line with you and every eye in the gym on you!!
Practice those situations so that EVERY free throw is important.
Some keys to being a good FT shooter…
Get a routine and stick to it. Do the same thing every single attempt. Do not deviate that
routine in an effort to “speed up the workout”…
Shoot them at various times during your workout. Shoot them while you are tired. Shoot
them to begin the workout.
Even when shooting in large numbers. Back off the FT line after every two makes to simulate a game situation.
Create as many game images in your mind as you can then block them out completely and
make the shot!
The more you practice pressure free throws in an empty gym the more focused you will
be when the gym is not empty.
A 25 shot FT game (we did it as 20 shot in workouts) but the records have
been established as 25 shots.
Repetition of your Routine is the most important emphasis of this drill…
In this drill, each shot has a point value…
A miss is a score of –1
A pure SWISH (no rim, no board, just chord) is a score of +1
A non swish make is a score of 0
This is the system I use of charting this drill. Attempt five shots then chart
them accordingly with M for make, S for Swish, and X for a miss…
M M X S M (score after five shots would be O)
(score after ten shots would be +2)
(score after 15 shots would be +5)
X X M M M (score after 20 shots would be +3)
(final score would be +5)
It might be easier to score at the end if you prefer but keeping score in your
head will also help you work on TIME/SCORE situations for game time.
You will soon begin to see your total makes increase as you narrow your focus on SWISHING as many attempts as possible without missing.
Beat the Pro _______ BEAT THE PRO
Choose your favorite pro to shoot against or rival team
First time you do Beat the Pro, the pro you choose gets two points added to
their score every time you miss. On a made FT you get one point added to
your total. First player (you or the pro) to get to 21 wins.
Once you Beat your Pro by 2s go by 3s for the pro the next time. Once you
beat the Pro by 3s, then go by 4s and so on until you beat the PRO all the way
up to 21.
Once you get to 10’s it’s all pretty much the same because after two misses
you are done anyway.
Record you games and your PRO in your workouts.
You can change PRO’s as you choose.
This can also easily be adapted to a Team Shooting Drill with your players
divided on two goals shooting against an upcoming opponent.
For pressure when we are going to 100 as a team, I will change the PRO
point value as we get closer to the win.
Na onal Championship FT’s National Championship Free Throws
WASHINGTON K‐State Maryland Duke Texas A and M N. Dame It take six victories in a row to win a National Championship. Simulate a
game winning FT in each of the games you need to advance.
1 make gets you to the Round of 32. 2 makes in a row gets you to Sweet 16. 3
makes gets you to Elite 8. 4 makes gets you to Final 4. 5 makes gets you into
the title game. 6 makes in a row and you are hanging banners, ordering
rings, and meeting the President!!! Chart how many of each you earn.
As simple as it gets. Start on a make and shoot until you miss.
Get a total of 50 makes… that can be one streak of 50… Two streaks of
25 or any combination that adds up to 50.
Your streaks total should add up to at least 50. If your last streak is still
going when you get to 50 finish that streak and wrap up the set.
Record your workout high and track your all-time high.
100 Make Club:
75 Make Club:
50 Make Club:
I first saw this in Gary Blair’s locker room at
the University of Arkansas when I was a rookie high school coach. He had constructed a
wooden, hanging wall piece that had a plaque
for each of his players. They were hung with
eye-hooks that allowed them to be easily
moved to various spots on the ladder 1
through 15. The wall display really stood out,
but what made it interesting to me was how
much attention his players paid to it. How
often I heard them refer to it. How often the
players were on the court shooting Free
Throws against each other. So I stole the idea
and made it fit our team.
Along the way I have tweaked the display and added some ways we incorporate the
idea of our FREE THROW LADDER. With technology advances, we now have this
as a slide that plays in the loop on the big screen TV in the players locker room as
well as on a 24 X 36 board that sits in our team room. You can make it as simple as
a printed out piece of paper you update. That’s not the point. Find something that
fits your team and it’s budget.
The important part is how you utilize it and emphasize it.
The first day you introduce it to your team, have each player shoot 25 free throws.
Record each players score. Break all ties with a sudden death shoot out. When you
have determined winners of ties, list your players from most makes to least makes
and put them onto the “ladder”. You will have a posted ranking of your free throw
Tell your team that they can at anytime challenge the player directly above them to
a 25 FREE THROW shoot off. If the lower rung player wins, they jump their spot
on the ladder.
FREE THROWS WASHINGTON BASKETBALL FREE THROW LADDER We also have CHALLENGE DAYS at some shoot arounds and other various times
during regular practices.
We have used the ladder to create a coaches favorite (aka players least favorite)
drill. We use the order in a PRESSURE FT shooting drill. Let’s say we have 12 players. We line them up according to the ladder with the bottom of the ladder being
first shooter. If that shooter misses, they run one trip down the court. Shooter #2
then attempts a FT. If they miss, we run down-back (2 trips) . Third player = 3
trips. Fourth player= 4 trips. And so on. So your best FT shooter, has the most
pressure (12 trips if she misses).
Some years we have this player as our designated TECHNICAL FOUL SHOOTER or
the player we bring off the bench if a fouled player is injured.
The real reward of this idea is when you stroll through a dark gym and hear two of
your players at a goal shooting FT’s because someone has challenged someone.
You can allow your top x number of shooters special rewards to encourage players
to get there and stay there. This keeps players from turning down challenges. For
example, allow the top 3 shooters a pass from certain conditioning or certain
“reminders” that you use with your team.
MOVE SHOOTING (5) (2) (4) (3) In this drill the colored circles represent balls and not different teams as in previous drills. Begin the drill with 3 balls in the passing line be‐
tween the elbows. Shoo ng line will come into drill from the baseline. We begin by ming how long it takes us to get through all five spots as a team but vary this drill in many ways. **Split into two groups and go on both ends vs each other. **Go for 5:00 and see which group completes most spots ** Keep drill as above, but before each spot can be scored the team must make two driving lay‐ups at the desired spot before they beginning coun ng toward their total ** Vary the numbers at the spots so that the team must understand the situa on and a empt proper shots As a team, the shooters must make 10 pts worth of baskets before moving from each spot. So 2 point shooters can a empt 2s and your 3 point shooters have the op on to a empt 2s or 3s. Once a score of 10 is achieved at the first spot, the shoo ng line moves to spot 2 and the passing line moves to spot 4 to create proper ming/spacing for the drill. COMPETITVE TEAM DRILLS WASHINGTON BASKETBALL
10 UP (5) (2) (4) (3) In this drill the colored circles represent balls and not different teams as in previous drills. A er a shooter gets 10 UP we move to spot #2. All shooters points carry over. This has become our day before the game shoot around “contest” drill. We repeat this un l we are le with only one shooter with less than 10 points!! Passing line with three balls in the key. Shooters coming off the baseline. You’ll be shocked at how few mes your “best” shooter will win this drill. This drill can be done with any number of players/
coaches. We always jump in to loosen things up from me to me. It puts you in pressure situa ons. It forces you to understand score. And most importantly focus on making shots. The overall goal of this game is to have the FEW‐
EST points possible. So like GOLF, low score wins. I have been eliminated in this drill many mes a er having ZERO total points through 5 or 6 spots only to miss at the end of one long string and go from ZERO to OUT!!!! First shooter a empts a 2 or 3 point shot. If shot is made that puts 2/3 points “UP”. The next shooter a empts a 2/3. If made that total is add‐
ed to the number of points “UP”. So if shooter One year we took an old weight belt and had a manager dress it up to look like a World Champion‐
COMPETITVE TEAM DRILLS WASHINGTON BASKETBALL STRING SHOOTING Variation of our MOVE shooting with same princi- For varia on: ples of 1-2 step shooting, accurate passing, quick rebounding, and game shots/game spots/game speed. ‐Reverse the order of the string to 1‐2‐3 Colored circles represent players with balls who are ‐Shoot mul ple strings at one spot passers. Clear circles are the shooters.
Coach calls out the “string” a three pointer, then a
two pointer, then a one pointer (lay-up).
‐Shoot for a set amount of me at each spot and compete to see which group as most STRINGS at end of me. Must complete each STRING before group moves to ‐Had certain types of shots that come in next spot.
your offense… off screens, flares, stag‐
gers, etc. We shoot for set time or set number of spots.
Works best when divided into two ends, but we have done equally as effectively with two people at each
goal. Makes for great competition.
COMPETITVE TEAM DRILLS WASHINGTON BASKETBALL 2 Ball Two shooters, one ball. We set score at
20 or 30 or 50 or…
The shooters alternate shots getting
their own rebounds and passing to
For variation you can add a
shooter and a ball .
Vary the scores
We say that each catch must be beyond
Do it timed
the arc. The shooter can shoot the 3,
drive 1 dribble for 15-17 foot for 2 points,
or drive to basket for a 1 point lay-up.
Winning team gets to stay together until
someone knocks them off. If a team
loses, they split up into new teams.
BANK IT SHOOTING (5) (2) (4) (3) This drill is a nice twist to Move Shoo ng. You can do this drill for a set amount of me. You can do this drill for a set number of spots. Rota ons are the same. Rather than mul ply you can just add. Scoring the drill: This can be an individual drill, small group, drill, or a full team drill. First shooter makes a 2. Next shooter has to call out BANK IT to put those 2 points “in the bank”. If the shooter chooses NOT to bank it and misses the shot, the points are lost. If the shot is made you mul ply the 2 points by the points made. So if she made a 3 point shot, there are now 6 points on the board. The next shooter has to decide. You will quickly learn who your most confident shooters are. You will also improve you mul plica on skills. COMPETITVE TEAM DRILLS 
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF