The Enormous Gigantic Colossal Humongous Massive Collection of

The Enormous Gigantic Colossal Humongous Massive Collection of
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
THE
ENORMOUS
GIGANTIC
COLOSSAL
HUMONGOUS
MASSIVE
COLLECTION
OF GAMES
Games from the Internet
From Kidology.org
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
TABLE OF CONTENTS
This ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE
COLLECTION of GAMES is more than just a book of games. Gathered from
multiple sources and people this collection will provide you games for every event,
lesson, or class.
Why Use Bible Games?
1. Bible games are fun and exciting
2. Bible games are a great way to review
3. Bible games encourage class participation
4. Bible games involve the entire class
5. Bible games help evaluate our teaching
6. Bible games can correct wrong impressions
7. Bible games reinforce the lesson
Tips for Using Bible Games
1. Make the Bible game exciting
2. Write the questions before class
3. Have the game set-up and ready in advance
4. Make sure everyone is involved
5. Only accept correct responses
6. Use variety
12 Great "Kid-Tested" Games
1. Balloon pop: memory verse hide slips of paper, ping-pong balls, or any small objects with words or
parts of the verse written on them assemble the verse.
2. The Price is Right:
Set up table
10-15 small items with prices (ranging from lowest to highest)
guess the price (within 10-15 cents)
Exact price gets bonus prize.
Variation - have a price displayed guess higher or lower
3. The Mad Dash
Prize race
30-60 seconds depending on distance and amount of prizes
powerpoint timer
4. Grab it (family feud)
single file line facing each other
your hand out between two teams
ask question
first to grab candy/prize answers; right go to end of line, wrong to seat
keep sides even
last player gets prize
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
5. Mystery Cube
presentation board painted black
cut out two holes cover with black cloth
roll dice (big), spinner, ticket draw
guess item they rolled/spinned/selected
audience can see they can't
once guessed that prize is out
6. Bucket Shot Game
5 bucket pails
5 nerf balls
1, 2, 3, 4, 5
must go in order cannot do 2 until they get 1, etc.
prize for each bucket level, small to bigger.
7. King David
get a crown, cape, and throne (chair)
select King David
audience ask questions from lesson to stump King David
right he is still king
wrong the person that asked question is now King David
person asking question must know the answer
8. Let's Make A Deal
variety of prizes - one great, one OK, one gag
different boxes, bags, containers, curtains
choose, may bargain later
9. Zonk!
Preparation: circles with points (100, 200, 300, etc. to 1000) and the word ZONK (may do more
than just one of these) on back
• Circles can be cut out of cardstock/felt/foam or your can purchase precut foam circles
from wal-Mart/Target/craft store these come in various colors and assorted packs.
Play: 1 player at a time gather points until Zonk or want to quit
only keep points earned before getting zonked
if zonked lose all points
go to next player if quit or zonked
This can be teams or individual play
10. Cup Stacking
www.speedstack.com
The above ideas are just a beginning to the world of games in Children Ministry. What follow here is a
collection of games from various sources and people, complete with a Table of Contents and an index. Use the
various games as a starting point and do not be afraid to modify or change each to be appropriate for your
surroundings, age, or activity. This alone can provide you with an endless source of ideas.
www.kidology.org: this website has many games you can use for your lessons, some already included in lessons
themselves. In addition, this site can give you complete lesson plans and insight on how to develop your
Children Ministry program. The following collection of games was compiled from the internet in 2005 and
includes over 1000 games. Use the various games as a starting point and do not be afraid to modify or change
each to be appropriate for your surroundings, age, or activity. This alone can provide you with an endless
source of ideas.
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Audience Games
Big Balloon
Bop
Go to your local art or party supply store and buy the biggest
balloons they carry. (16" are cool, 3' are better). Divide the crowd in
two. Have numerous staff throw the balloons in the crowd and have
the crowd try to hit the balloons to the other side of the crowd. A
fun twist to the game is, when done, tell the kids to pop the balloons
and have #'s in a few of the balloons. Bring the kids with the #'s up
front to use in an up-front game or to give a prize to.
See other "Balloon..." games
Bumpers &
Flippers
Candy Hunt
Cell Phone
Challenge
With everyone seated facing front, explain that when they are facing
front they are bumpers ; when you call, flippers , they will turn to
the right, facing the wall. Pass out two yellow balls and one red
one.* On Go! they pass the balls person to person, as quickly as
they want to. The object is for the yellow ball to catch the red one.
This happens when one person has passed both of them. They may
only pass the balls to a person in the same row to their immediate
right or left. Every now and then yell, Flippers! , then change back
to bumpers after a little bit. *Any color will do as long as two are
one color and one is a different color.
This game works as a crowd breaker for large groups. Gather a few
distinctly different types of candy and tape them under the chairs of
your audience before the meeting. Keep in mind when deciding how
many types of candy you use that you will want the teams to be as
evenly numbered as possible. Have your MC explain the activity as
follows: 1. Groups must look underneath their seat, grab the candy
bar (or individually wrapped small candy), and then find the other
people in the room with that candy bar. 2. Once all team members
have found their respective group, they must eat their candy and
present their wrappers to one person on the team who will bring
them all to the MC. This gets the crowd up and interacting and
provides a boost of energy to your meeting. It is also a good idea to
have some high energy back ground music.
Have someone hidden in the crowd with a cell phone on. Have
another phone up front with the number for the other one
programmed in it. Bring up a kid from the audience, dial the other
phone, hand him the phone and tell him to find the other one as fast
as he can. Hints: Test the room to make sure that cell phones
work. Also, most cell phones will only ring four times and then will
go to voice mail . . . so tell the kid to hit end and send again every
four rings!
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Cell Phone
Pizza
Challenge
Find two local pizza places that deliver. During the beginning of the
evening, divide the crowd in two and bring up a representative from
each side. Hand each representative a cell phone and phone # of
two competing pizza places. Have them each order a large pizza, tell
the delivery person the situation, and that there's a $20 tip for the
one that arrives first. Clearly announce to the crowd which pizza
place is coming for each team. As you are continuing your program,
one side of the room will erupt into applause when a pizza driver
comes in representing their side of the room. Interview the deliverer
and give him the $20 tip in front of the crowd. (You can then have
up front games lined up where winners get a piece of pizza.)
Also see Cell Phone Challenge
Foot Signing
Contest
Last Straw
Crowd Game: Have 5 students come to the front of the room and
remove their shoes and socks. Give each a felt-tipped or ball point
pen. On the signal, they run out into the crowd and see who can get
the most signatures on the bottom of their feet in the time limit. No
one person can sign more than three feet. Can use both feet.
Signatures must be legible.
Much like "Toothpicks and Lifesavers." Give everyone a straw to put
in their mouth. In rows or pews have them stand up and get ready
to pass a small cup to the next person by using only the straw. The
row to do this first, without cheating, wins! You can have a few
people in the middle blind folded for an extra twist.
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Christmas
Carol Quiz
Figure out the Christmas Carol title from the clue.
1. Not here in an animal s dish
2. Smack the Passageways
3. Move and speak towards the elevated plains
4. Yahweh sleep you happy dudes
5. Hey! The #1 angelic beings belt it out.
6. It showed up on a cloudless 12 at night
7. Shaking Chimes
8. Happiness to the planet
9. 12-25 shrubbery song
10. Get here if you re reliable
11. Like a strainer + time when the sun is down
12. Small city of Christ s birth song
13. Quiet non-day
14. The premier not 12th letter of the alphabet
15. XII 24hrs. of 12-25
16. Not down on the roof of the home
17. Us Trio that s royalty from China (exist)
18. Us dream not us a happy December 25th
19. Spill the 411 on the baby
20. Small percussionist lad
21. Tim Allen s movie character will appear in a hood
22. Song about a hoofed animal with a crimson schnozola
23. Chilled the crystallized H20 male
24. Don t stop the winter precipitation
25. Traversing in a 4th season amazing country
ANSWERS to Christmas Carol Quiz
1. Away in a Manger
3. Go Tell It on the Mountain
5. Hark! The Herald Angels Sing
7. Jingle Bells
9. O Christmas Tree
11. O Holy Night
13. Silent Night
15. The 12 Days of Christmas
17. We 3 Kings of Orient (Are)
19. What Child is This?
21. Santa Claus is Coming to Town
23. Frosty the Snowman
25. Walking in a Winter Wonderland
2. Deck the Halls
4. God Rest Ye Merry Gentleman
6. It Came Upon a Midnight Clear
8. Joy to the World
10. O Come all Ye Faithful
12. O Little Town of Bethlehem
14. The First Noel
16. Up on the Housetop
18. We Wish You a Merry Christmas
20. Little Drummer Boy
22. Rudolph the Red Nosed Reindeer
24. Let it Snow
For the "traditional" version of this game, see Christmas Quiz
Also see other "Christmas..." games & Human Christmas Tree
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Christmas Quiz
Here s a quiz you can give out at Christmas time to kill time.
Name That Christmas Carol!
1. Bleached Yule
2. Castaneous-colored Seed Vesicated in a Conflagration
3. Singular Yearning for the Twin Anterior Incisors
4. Righteous Darkness
5. Arrival Time2400 hrs - WeatherCloudless
6. Loyal Followers Advance
7. Far Off in a Feeder
8. Array the Corridor
9. Bantam Male Percussionist
10. Monarchial Triad
11. Nocturnal Noiselessness
12. Jehovah Deactivate Blithe Chevaliers
13. Red Man En Route to Borough
14. Frozen Precipitation Commence
15. Proceed and Enlighten on the Pinnacle
16. The Quadruped with the Vermillion Probiscis
17. Query Regarding Identity of Descendant
18. Delight for this Planet
19. Give Attention to the Melodious Celestial Beings
20. The Dozen Festive 24 Hour Intervals
Answers: (Don t include these on the quiz . . . duh!)
1. White Christmas
2. Chestnuts Roasting on an Open Fire
3. All I Want for Christmas is My Two Front Teeth
4. O Holy Night
5. It Came Upon a Midnight Clear
6. O Come, All Ye Faithful
7. Away in a Manger
8. Deck the Hall
9. Little Drummer Boy
10. We Three Kings
11. Silent Night
12. God Rest Ye, Merry Gentlemen
13. Santa Claus is Coming to Town
14. Let it Snow
15. Go, Tell It on the Mountain
16. Rudolph, the Red-nosed Reindeer
17. What Child is This?
18. Joy to the World
19. Hark! The Herald Angels Sing
20. The Twelve Days of Christmas
See other "Christmas..." games & Human Christmas Tree
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Christmas
Poem Mad Lib
Read portions of the poem, Twas The Night Before Christmas like a
Mad Lib. Ask your audience for words (parts of speech). Use a
grease board to write words on. Have a sharp student come up and
read the new poem . FYI: You will need
total nouns, - plural
nouns, - adjectives, - verbs, and 2 past tense verbs. Twas the night
before Christmas and all the the (noun), not a creature was stirring,
not even a/an (noun). The (plural noun) were tucked, all snug in
their (plural noun), while visions of (adjective) plums danced in their
heads. Then up on the (noun) there arose such a clatter. I sprang
from my (noun) to see what was the matter. It was St. Nicholas
with his little (adjective) belly, That shook when he laughed like a
bowl full of (plural noun). He spoke not a word, but went straight to
his work And filled all the (plural noun), then turned with a jerk.
And laying his (noun) aside of his nose And giving a nod, up the
(noun) he rose. I heard him exclaim as he (past tense verb) out of
sight, (adjective) Christmas to all, and to all a good night! For the
full poem (if you want to get carried away with this), go to
http://www.night.net/christmas/twas-the-night.html
See other "Christmas..." games & Human Christmas Tree
I Need a
Shoelace
This game can be played with small or huge groups. The up-front
person divides teams (in audiences of rallies or other large
gatherings you can make each section of chairs a group). The upfront person then yells out a demand for a somewhat common item
that people might have on them. The first team to bring up that item
wins that round. Have each team elect ONE runner to run the item
up to the person up front. Examples: I need a...
• Shoelace
• 13 shoes tied together
• 3 belts hooked together
• nail file
• chewed gum
• sock with a hole in it
• movie stub ticket
• Driver's License
• quarter older than 1980
• hair brush
etc.
Also see Move Right If, Tape Head, Sit Down If..., & Velcro Head
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Mattress Pass
Two mattresses in the back of the room - one on each side of the
crowd. Get a kid on top of each one and have the audience pass the
mattress (with the kid on it) to the front. CAUTION: Have staff all
around the crowd to catch the kid on the edges- very important to
avoid any injury!
Also see Mattress Jump
Move Right If
Just like it sounds. Tell the people in the crowd to "move right if . . ."
(e.g. they are wearing green, if they're in eighth grade, if their
birthday is this month, etc.) Be creative! (Move two seats to the left
if . . . ) Kids will end up on multiple layers of laps or under others.
Also see Sit Down If
Mummy Wrap
Audience and/or Up Front game.
As an Audience game: Throw out 3 rolls of toilet paper to different
sections of the crowd and have them do it right there.
As an Up-Front: Pick three groups of three people each. Give each
a roll or two of toilet paper. Make sure you give each team the same
amount. Two people wrap up (like a mummy) the third person in
the group. The object of the game is to: See who can wrap up their
"mummy" first or who is most creative in their "mummifying". You
may wish to add a few other objects into the game (Q-tips, t.p. rolls,
etc.) to aid in the "artistic expression possibilities". You could have
the crowd or the staff vote. You need 3 or 6 rolls of toilet paper.
See other "Toilet Paper - " games
Musical Food
Audience or Small Group game. Put pieces of dried fruit, jerky,
tomato,potatoe, red onion, etc. in several separate closed lunch
bags. Mix them up, throw them out into crowd, start music. When
music stops whoever has a bag takes a bite. You may need referees
to declare who had it when the music stopped.
See other "Musical - " games
People
Scavenger
Hunt
Good game for a crowd or audience. Divide the crowd into three or
four teams, each section with a captain. The game leader calls out
certain characteristics...blue eyes, likes to snowboard, has a 4.0, has
red hair, etc. The captain of each team must quickly try to bring
someone with that characteristic up to the leader. First one to do so
wins that round. Keep score and play to 5 or 10.
Also see Sit Down If, Move Right If, & I Have Never
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Just tell the crowd that each individual row is a team (make sure all
Row Organizer rows have at least 7 or 8 people in them). Then you tell everyone to
organize themselves in their row by . . . (height, birthday, shoe size,
(LINEUP
age, # of speeding tickets, etc.) First row to do it gets a point. Keep
GAME)
score and give the winning row a prize.
Questions
Under Fire!
Loud, fast, funny game w/a point! Choose 4 volunteers from 4
different grades. Bring them up one at a time to ask 14 questions
(see below). Whichever contestant can answer 10 of them in 90
seconds wins (candy, pop, $1-5). They may pass as many times as
they want and come back to a question later. Where the audience
comes in is as soon as you begin the questions, they can distract the
contestant by yelling out random statements, answers, or noises.
They can even get out of their seats and do goofy things as long as
they don t get in the person s face or touch them. You may switch
questions around or make up your own. We suggest having easier
questions for younger students on at least one list. Some of the
questions have definite answers; some are random or silly. The
point: It s hard to focus on what matters when we surround
ourselves with distractions.
1st contestant
1. What did Jesus call His followers? Disciples
2. How many lives do cats have? 1
3. What letter comes after V? W
4. Is a snake a reptile or amphibian? Reptile
5. How many ounces in a gallon? 128
6. What is the name of this Youth group?
7. How many stripes on the US flag? 13
8. What shape is the earth? Round/sphere
9. What color are your eyes?
10. What is your neighbor s address on the left?
11. What color is good milk? White
12. How many appendages do you have? 4 (arms/legs)
13. What is Garfield s owner s name? John
14. What do you put on popcorn?
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2nd contestant
1. How many ounces in a half gallon? 64
2. How many disciples did Jesus have? 12
3. What is 37 - 24 + 19?32
4. What is your mom s middle name?
5. How many phalange s do you have? 20 (fingers/toes)
6. What is your or your friend s cell phone number?
7. What branch of military service mans submarines? Navy
8. What color is blue? Blue
9. How many stars are on the US flag? 50
10. How do you make a tuna sandwich? (bread, tuna, mayo, relish, etc.)
11. When Moses parted the Red Sea, who were the Israelites escaping
from? Egyptian Army
12. What US president died in June 2004? Ronald Reagan
13. How many wheels on a car? 4 (or 5 including the spare)
14. On what does a rolling chair move? Wheels
3rd contestant
1. Say hello in Spanish. Hola
2. Which candle burns longer
pink or blue? Neither; they both burn
shorter
3. How many megabytes does your computer have?
4. What does the acronym ASAP mean? As soon as possible
5. Eat a what a day to keep the doctor away? Apple
6. Rendezvous is French for what? To meet
7. Who sewed the first US flag? Betsy Ross
8. When King David danced in the buff, who got ticked? Michael, his wife
9. What size shoe do you wear?
10. What is the exact time?
11. What is perfect vision? 20/20
12. Count from 10 backwards. 13. Who is the lead (senior) pastor at this
church?
14. Give me a prime number between 1 and 10. 2, 3, 5, 7
4th contestant
1. What show says, Won t you be my neighbor? Mr. Rogers Neighborhood
2. Count to 10 in any foreign language. 3. How many books in the Bible?
66
4. What 3 colors are on the US flag? Red, white, & blue
5. What color is the stem of a red rose? Green
6. How do you get skunk smell off? Tomato Juice
7. How do you spell Mississippi without i s ? Mss ss pp (also counts if they
cover their eyes and spell it!)
8. Which is bigger a deer tick or a wood tick? Wood tick
9. Say the alphabet backward. Z..y..x..(also counts if they turn around a
recite the alphabet!)
10. Who is your favorite youth pastor (leader)?
11. Which way do hands turn on a clock? Clockwise
12. What is 1800 in civilian time? 6:00 p.m. 13. What is JVC? Electronics or
stereos (not junior varsity cheerleaders)
14. What is a Hemi? Engine (high performance)
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Alternate Questions: What disease can you get from a deer tick? Lime
disease
What size shoe do you wear?
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Rain Maker
Saran Wrap
Body Pass
This game involves a large crowd. Explain that you are going to do
something once thought impossible: with their help you will make
it rain inside. Divide into 3-4 groups where they are sitting (left,
left middle, right middle, and right sides of the room). Explain
that they MUST be absolutely quiet and watch you tell them what
to do for this to work. Point to the left side and have them quietly
rub their hands together back and forth. Then bring in the next
group, and the next, until all are doing it (gets louder as you go).
After the last group has joined in, go back to the first group and
get them snapping their fingers, then the next group and so on.
Then back to group one to begin patting their hands on their
legs on to the other groups. Then back to group one to begin
patting harder and stomping their feet on the floor on then to the
other groups. You can do this process in reverse back to patting
legs, then back to snapping, back to rubbing hands, then back to
silence. If it is done right, you will hear your rainstorm! The
Point(s): 1. Things aren't always what they seem (see related
trivia below). 2. Gets their attention before you speak. Related
Trivia: Peter Jackson used a stadium of people to create the
sounds of Orc Wars in the Lord of The Rings movies.
Get 4 staff members from the crowd (as many staff as you have
sections of the crowd- divided by isles). Have each staff member
stand in front of a given section of crowd that can cheer for their
staff member. Have each staff member grab about 3 or 4 kids to
wrap them. Hand each group 3 or 4 rolls of Saran Wrap, tell them
to mummy them and yell Go! (Put the kid's hands in the air so
they have them free for later!) When they are wrapped up, ask
the crowd, "What's the best way to judge who is wrapped the
best?" Then announce that you have an idea. Pick them up and
pass them to the back of the crowd and back up front again. First
section to do that wins!
Also see Saran Wrap Inchworm & Saran Wrap Race
This is a great game to be done in a sanctuary with pews. Divide
Superball Pass the crowd in half. Have several members from each side of the
sanctuary go to the back of the room behind the last pew. Dump a
pile (about 20 is good) of superballs in front of the first pew. The
students in the pews must get the superballs to the people in the
back of the room by shoving/throwing/passing them UNDER THE
PEWS. Nothing can go over a pew. First team to get a certain # of
the balls to the back (75%) is the winner!
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Sit Down If
Ask the entire group to stand. Tell them to sit down when the
statement characterizes them and remain seated. Encourage them
to be as honest. If you have trouble because most are not sitting
down, give them general characteristics ("Sit down if you are under
15, if you have on white socks, if you are in love," etc.).
*Also see Move Right If
Sit Down Mixer Number 1: Sit down if: You haven't used
deodorant in a week ... two days. You have never worn the same
socks two days in a row. You sing in the shower. You drive a
Volkswagon. Your belly button is an outie. You haven't taken a
shower in a week. You didn't use mouthwash today. You are a girl
and you didn't shave your legs today. You are a guy and you
didn't shave your legs today.
Sit Down Mixer Number 2: Sit down if: Your nose is crooked.
You believe each person should pay expenses on the first date.
You still suck your thumb. Your socks don't match. You are
ticklish. You wear baby doll pajamas. You weigh less than 100
pounds. Your nose is running and you don't have a handkerchief.
You're going steady but you wish you weren't. You are goodlooking but not conceited.
Sit Down Mixer Number 3: Sit down if: You have ever eaten
snails. You are cross-eyed. Your mother still dresses you. You
use Speed Stick deodorant. You have never lied to your mother.
You have a hole in your sock. Your zipper is open. You got a
traffic ticket lately. You are on a diet. You have never stolen a
street marker. You have a false tooth. You are really good
looking.
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Song
Endurance
This game is very simple and can be played with two or more
teams. Can do guys against girls. Pick a song theme - at Christmas
choose Christmas songs; with a younger group you don't even
need a theme, any song can be open game - and let the singing
begin. The object of this game is to keep coming up with songs
longer than the other team or teams. One team starts and sings a
line of one song. Then the other team has 5 seconds to start
singing a line of another song. Then the other team has 5 seconds
to sing a line from yet another song. Teams may discuss and plan
out which song to sing while the other teams are singing. The first
team to repeat a song, sing a song that doesn't fit that category or
just not sing within 5 seconds is the loser. If more than two teams
play, sit losing teams out until one team finally prevails.
*Also see Song Making
Song Making
Split the room up into groups and give each group five words on a
card. They need to make up a song with those words. This works
well on theme nights - for example, holiday or western.
*Also see Song Endurance
Tape Head
"I Need a Shoelace" with a twist. This game can be played with
small or huge groups. The up-front person divides teams (in
audiences of rallies or other large gatherings you can make each
section of chairs a group). The up-front person then yells out a
demand for a somewhat common item that people might have on
them. The first team to bring up that item wins that round. Have
each team elect ONE team leaders who will wear a hat with tape all
over it on their head. Teams must stick the items called for to the
hat to remain there until the end of the game.
Examples: I need a...
shoelace
student body card
nail file
chewed gum
sock with a hole in it
movie stub ticket
Driver's Liscense
quarter older than 1980
hair brush
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Mixers: Get Everyone Involved
$1000 Bill
Exchange
Ape, Man, Girl
For this game you need to make your own money on your computer
(be sure it's clearly phony or it might be a federal offense). Give each
person 10 of the bills. They are to try to win as many as possible from
their peers by challenging them one on one doing one of three things:
thumb wrestling; rock, paper, scissors; flipping a coin. Rules: You
must accept any challenge / Sudden death, no two out of three /
Challenger has to have a coin and is "heads" on the coin toss. *If you
are unable or don't want to make play money, see Penny Challenge;
it's similar but uses a bunch of pennies.
This is a variation of the Rock-Scissors-Paper game. Have people pair
off. When the signal is given, each person strikes a pose like an ape,
man, or girl. Be sure to demonstrate what each looks like ahead of
time. The ape beats the girl, man beats the ape, the girl gets the
man. Eliminate losers and pair winners until you get champion.
Also see Egg, Chicken, Dinosaur & Ninja, Gun, Gorilla
Barnyard
This is a good game to divide into teams for the day/evening. Have
pre-made cards for more than enough kids. Come up with as many
animals as you want teams that night. If you want four teams, have
four animals. If you predict 35 kids that night make forty cards, four
groups of ten. Each group of ten cards will have a particular animal
written on it (so you will have 10 chicken cards, 10 cow cards, 10
donkey cards and 10 pig cards). Hand out cards randomly to the kids
and tell them to not tell anyone their animal. When you give the
signal, have them make the sound of their animal as loud as possible
until they find their entire group. First group to totally find each other
wins. Put a twist on the game by putting in only ONE card that says
"donkey" and giving it to a very secure student.
Also see Banana Stuff, Clumps, & Your Number Is Up.
Messy but simple game for groups under 50. Get a few bags of
Battle of The peanuts in the shell. Give every student one peanut. Have them go
around and challenge each other to a BATTLE of the NUTS by simply
Nuts
pressing their peanuts up against each other until one of them breaks
the shell. The student with their peanut still intact in their shell is the
winner. When there are only two kids left standing, have them come
up and battle to the finish! Play energetic music in the background.
Also see Counting Game
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Blow-Pop
Necklace
Candy Hunt
Clumps
Buy enough Blow-Pops (Blow-Pops, not cheap suckers - students have
to LIKE what you use) for three times the amount of students and
staff you have. Take string or yarn, cut it at arms' width and tie them
to the individual "Blow Pops." You now have enough "Blow-Pop"
Necklaces for each student and staff to have three. As students and
staff arrive, place three Blow-Pop necklaces on their necks. Inform
them that they cannot use the word "I" until a designated time (when
you usually bring things together and start). If you use the word "I"
and someone catches you, they can have one of your Blow-Pop
necklaces. This can be quite funny because when someone catches
someone else, they usually blow it by saying, "I caught you!" or, "I
get one of your necklaces!" At the end of this time, give away a prize
(besides Blow Pops) for the person with the most necklaces. Feel free
to add or subtract from this idea. You can also use "Ring Pops"
instead.
This game works as a crowd breaker for large groups. Gather a few
distinctly different types of candy and tape them under the chairs of
your audience before the meeting. Keep in mind when deciding how
many types of candy you use that you will want the teams to be as
evenly numbered as possible. Have your MC explain the activity as
follows: 1. Groups must look underneath their seat, grab the candy
bar (or individually wrapped small candy), and then find the other
people in the room with that candy bar. 2. Once all team members
have found their respective group, they must eat their candy and
present their wrappers to one person on the team who will bring them
all to the MC. This gets the crowd up and interacting and provides a
boost of energy to your meeting. It is also a good idea to have some
high energy back ground music.
Any size room. Easy game used to divide your group into teams.
Simply yell, "Form a group according to . . . (height, hair color, #
cavities, # siblings, shirt color, etc.)." If you're looking for a certain
number of people per team, just say, "Form a group of 7!" If you end
up with a remainder, then have staff go around and divide the
leftovers on teams.
Also see Keys & Your Number is Up
Communication
Challenge
Give everyone a number. They have to arrange themselves in
numerical order by communicating with each other without speaking
or holding up fingers. They make up their own sub-language or signlanguage and it often is pretty amusing. For Round Two, have people
arrange themselves in order of birth or in calendar months (like the
game, Mute Organization).
Also see Inversion, Mute Organization, & Numbers Race
17
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Baseball
Team Quiz
(MLB)
Like Football Team Quiz on this game page. Either big or small group.
For a big group, break up into groups of 4 requiring at least one person
on each team to be a little baseball savvy. Pass out one copy of the
following list of clues of pro-teams to each team.
For small group, provide one sheet per person. (Answers in
parentheses; of course you'll copy this list off without the answers.)
The first team to bring their completed list to you wins (or as many as
they can come up with). Give prizes to each team member (a candy
bar, mug, etc.).
Name the Major League Baseball Team that is
described by the word puzzle.
1. Kings and queens are these________________(Royals)
2. They re not cowards ________________(Braves)
3. Short for Metros _________________(Mets)
4. Crimson stockings__________________(Red Sox)
5. Physical activities __________________ (Athletics)
6. Satan s sun beams __________________ (Devil Rays)
7. Nemo s dad ____________________ (Marlins)
8. Red birds __________________ (Cardinals)
9. Crimson, burgundy, scarlet, etc. ____________ (Reds)
10. Cheese steak sandwiches _______________ (Phillies)
11. Striped jungle cats _____________________ (Tigers)
12. David rocks their world _________________ (Giants)
13. Elite southern cops; Walker is one _______ (Rangers)
14. Hard to hit _______________ (Dodgers)
15. Non-colored coverings for your feet _____ (White Sox)
16. If you won State then you might go here _ (Nationals)
17. They make beer _______________ (Brewers)
18. Jack Sparrow and Captain Hook __________ (Pirates)
19. A mountain chain _______________ (Rockies)
20. Baby bears _______________ (Cubs)
21. Men of the sea _______________ (Mariners)
22. The Jetson s dog, NASA s fave team ____________ (Astros)
23. Black and orange birds ______________ (Orioles)
24. Native Americans ___________________ (Indians)
25. Navy, royal or baby + 10th letter of alphabet _______ (Blue Jays)
26. Spanish for fathers ________________ (Padres)
27. Heavenly beings _______________ (Angels)
28. The North in the Civil War _____________ (Yankees)
29. A girl s best friend on your non-front, deadly snakes ____________
(Diamond Backs)
30. They look the same _________________ (Twins)
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Clothespin
Mixer
Pass out about 4-5 clothes pins per kid in the room and instruct them
to pin them on their own sleeves. Explain that when the music begins,
the object of the game is to get all clothes pins off themselves and on
to someone else. Turn off lights and on strobes and music. (You may
want to put girls on one side of room and guys on another; guys can
get a little frisky sticking clothespins on girls). Explain that when the
lights come on, one or two people should have about 100 pins on them
- pull them up and parade the winner. At the end you won't want them
playing with the pins all night during the talk, so dress a tough kid or
leader up front in protective gear (motorcycle helmet with face shield,
chest protector or thick jacket, turtleneck, scarf, gloves, shin guards,
thick pants, etc.); and put a bulls-eye on their chest. Tell everybody to
grab all their clothes pins and bring in your human target and play
music as they throw or pin their clothes pins at him. Kids can't believe
they are doing this, and when you stop the music, all your pins are
gathered up at the front.
See Clothespin Bite Relay, Clothespins On Face, & other "Musical..."
games
Dollar
Surprise
Mingling game. One or two people have a dollar. Everyone goes around
shaking hands. Persons with dollar pass dollar off to tenth person he
shakes hands with. Keep going...if you get the dollar, pass off to tenth
person. When music stops, person with dollar keeps it.
Also see Hi, My Name Is & Mingle for Money
Give
Yourself A
Hand!
Items Needed: Paper, Markers or Ink pens, Safety Pins
You can either pre-make paper hands or have each participant trace
their own hand on paper and pin it on their back. Then the whole
group walks around and writes a one word POSITIVE description of the
person whose back they are writing on. (ex. Nice, Pretty, Fun, Exciting,
Loving, Kindhearted, etc.) Allow enough time, depending on group
size, for everyone to circulate. Then have students come up front and
read what everyone said about them.
The Point: Motivator for positive self esteem.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Find
Someone
Who
Great for large or small groups. Give out the "Find Someone Who" list
to students and have them go from student to student looking for
someone who meets the descriptions on their list. Example: Find
someone who is wearing blue pants. The student who fits this
description signs their name. Students then go off to find someone else
that meets another description on their list. The winner is the one who
has their sheet filled out first and most accurately. You should read
aloud the list with the person's name who signed it. Have the student
who signed the list verify the information. Example: Find someone
who can belch the alphabet. If Joe signed that item, have Joe come up
and demonstrate. Items needed: Find Someone List (make one up
and make enough copies for everyone.)
SAMPLE "FIND SOMEONE WHO" LIST:
Find someone who has a birthday in February and have him/her sign
their initials here. _____________________
Find someone who has been to Colorado before and leapfrog over
him/her. Then have the person initial here._____________________
Get seven leaders to sign the back of this sheet. Find someone who
has a birthday this month and sing "Happy Birthday" to them Have the
person initial here._________
Find someone to listen to you say "toy boat" ten times quickly. Then
have them initial here._________________
Get three other people to link arms with you and do the cheer "lean to
the left, lean to the right, stand up, sit down, fight, fight, fight!" Have
each person initial here.____________________________
Give someone your ugliest face and have them initial here._________
With two other people, face the front of the room, put your hand over
your heart, and say the "Pledge of Allegiance" in unison. Initial each
other's papers.________
Have someone tell you about the best Christmas gift they ever
received. Then have them initial here.____________
Get a hair over 5 inches long from someone else's head. Let them pull
it out. Have the person initial here._______
Give someone a backrub and have them initial here._____________
Find someone who has blue eyes and have them initial here.________
Find someone who is left-handed and have them initial here.________
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Football
Team Quiz
(NFL)
Either big or small group. For a big group, break up into groups of 4
requiring at least one person on each team to be a football fan. Pass
out one copy of the following list of clues of pro-teams to each team.
For small group, provide one sheet per person. (Answers in
parentheses; of course you'll copy this list off without the answers.)
The first team to bring their completed list to you wins (or as many as
they can come up with). Give prizes to each team member (a candy
bar, mug, etc.). What are these pro football teams??? Based on the
clues, figure out the names of the NFL teams.
1. A dollar for corn (Buccaneers)
2. Native American epidermis (Redskins)
3. Sun-tanned bodies (Browns)
4. What you pay (Bills)
5. They don't dodge or male goats (Rams)
6. 747, B1B, Concorde, F15... (Jets)
7. 7 Squared (49ers)
8. David could stone them (Giants)
9. Iron workers (Steelers)
10. Black birds of prey (Falcons)
11. Norse warriors (Vikings)
12. Kodiak, black, polar, koala... (Bears)
13. Not sinners but... (Saints)
14. Red birds (Cardinals)
15. Rodeo animals (Broncos)
16. Native American Leaders (Chiefs)
17. Called bald (Eagles)
18. Ocean going birds (Seahawks)
19. Hostile invaders (Raiders)
20. Credit card users (Chargers)
21. Boxers (Packers)
22. King of beasts (Lions)
23. Look like fish, but are mammals (Dolphins)
24. One-time British enemies (Patriots)
25. American gauchos (Cowboys)
26. Certain type of tiger (Bengals)
27. Young and fast horses (Colts)
28. People from the Lone Star State (Texans)
29. Spotted cats or expensive cars (Jaguars)
30. Heavy breathers (play on phonics) (Panthers)
31. Large birds of the crow family (Ravens)
32. Remember them (Titans)
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Four
Corners
Four on a
Couch
Hi, My
Name Is
Any size room. Choose an assistant, preferably a leader, to come up
front. The assistant will turn his or her back from the group or put on a
blind fold. Then explain that the entire group must choose to stand in
one of the four corners of the room which are numbered from 1 to 4.
The assistant will then yell out a number from 1 to 4 and everyone in
that corner must have a seat. Once those people have a seat people in
the remaining 3 corners are given time to switch corners to any of the
4 corners. Then another number is yelled out and those students sit
down. Keep calling out corners and having them switch around until
there is only one or a few people who are the winners. It gets the
whole group moving and having fun and takes no preparation to play.
Great Small Group Game: Create a circle with chairs and one couch enough seats for everyone playing plus one extra seat. 2 girls and 2
guys start off by sitting on the couch; everyone else in the chairs. Give
every person playing a paper to write their name on. They are to turn
their names in to you. Mix the names up and redistribute them back to
the youth, making sure no one gets their own name. They are not to
tell which name they have. The purpose of the game is for the guys to
get all 4 guys on the couch and the girls to get all 4 girls on the couch.
The person to the left of the empty seat calls out a name of someone in
the circle. Whoever is HOLDING THAT NAME (not the one whose name
it is, i.e John calls Amy's name, and Jeff is holding Amy's name.) gets
up and sits on the empty chair. The person who called the name and
the person who sat on the chair, then exchange papers with names on
it (that way the same name does not stay with the same person, it
makes it more challenging). The person to the left of the new empty
seat calls a new name. (the same name cannot be repeated 2x in a
row) Again, the purpose is for the guys to get the 2 girls off the couch
and vice versa. This is a really fun game but it can last a long time.
Plant several people in your crowd who have a one dollar bill, a
certificate to something, or any prize of your liking. Tell everyone that
they need to go and introduce themselves and learn the names of as
many people as they can meet. Have your "planted people" give the
prize to the 15th person that introduces themselves to them. Once the
prizes have been given, announce who received them and who had the
prizes.
Also see Dollar Surprise & Mingle For Money
Jelly Bean
Trade
Everyone for themself. Everyone is handed 10 jelly beans. They are to
try to get 10 of one color by trading with other people one at a time.
First person to get all ten of a color they want wins.
Also see M & M Scarf
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Getting To
Know It
Split the group into girls and guys. (Leader's are excluded, as you will
be the panel of judges.) Put teams on opposite sides of the room.
Dedicate one person from each group to be "it". Give each group 5
minutes to find out as much about "it" as they can. After 5 minutes,
have each person go around and say something about "it". (It may be
something they like, something they don't like, something have done,
etc.) Once each group has had a chance to speak, the panel of judges
(leaders) will ask some questions to each group. If the group can
answer them, that is good and looked highly upon. After the judges are
done asking questions, they will decide on who had better information
about the person. It's up to you if you want to judge strictly by opinion,
panel vote (holding up fingers or cards to indicate "Team 1" or "2"), or
award points with the higher points winning. Encourage each group to
not make all the information physical, such as hair color or eye color.
Sample questions:
1. What is your favorite pizza?
2. What is your favorite kind of weather and why?
3. If you could go anywhere on a vacation for a week, where would you
go?
4. What would you do with $1,000 dollars cash?
5. Share a moment in your life when you remember being the most
happy.
6. Share a time in your life when you were really mad.
7. Share an embarrassing moment?
Also see Getting To Know You, Getting To Know You Better, Identity
Circle, Name Toss, Questionnaire Game, This & That, & Who Is It?
Getting To
Know You
Better
Divide into 2 even teams. For larger groups, divide into 4 teams and
have a play-off with the 2 winning teams and 2 losing teams. Give each
person a blank 3x5 card (or piece of paper) and have them write 5 little
known facts about themselves and sign their name. Examples: I have a
pet snake; my middle name is Hortense; I was born in Mexico City; I
hate pizza. Collect all the cards and keep separate stacks for each
team. The game is now ready to play.
The object is for students to name the person on the card that the
leader draws (from the other team s stack of cards) in as few clues as
possible. Begin by opening up the bidding between the teams, for
example: "We can name that person in five/four/three/etc. clues!" The
team that wins the bidding has five seconds to guess after the reading
of the appropriate number of clues.
The Point: Great game for getting to know students after a summer break,
an influx of new students, or if you just started leading a group.
Also see Getting To Know It, Getting To Know You, Identity Circle,
Name Tag Mixer, Name Toss, Questionnaire Game, This & That, & Who
Is It?
23
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Hug Fest
Instruct your whole group to walk randomly around the room. About
every ten seconds or so, call out a number. Everyone in the game must
immediately form a group hug made up of the number of people that
you called.
This sometimes leaves some people unable to form a group because
they don t have enough people
they are out of the game. Repeat
until you only have two people left and declare them the winners. Like
musical chairs, play upbeat music between calling out numbers.
Also see Body Parts & other "Musical..." games
Pin a large card bearing a letter of the alphabet to each person s arm.
Human
Give each person a small card and a pencil. The goal is for letters to get
Typewriters together and spell words. Once they ve spelled a word, they write it on
their card.
Then separate everyone and look for new words. Award points for each
real word and a prize to the longest list of words. Make sure no one
tries to exclude vowels or certain consonants!
Also see Human Scrabble & Human Scrabble For Dummies
Everyone gets a length of string. Each string is the same length as one
Lengths Of other person in the room. Students have to match up with their
String Mixer partner.
The Point: Discussion starter.
Once matched, you can ask a pre-typed question for the partners to
discuss.
Mute
Organization
Simply announce that you want everyone lined up across the room by
birth date. Only catch: no talking. Once they are all lined up, ask
certain people their birthdays just to be sure.
You can have them do the same thing, but by shoe size, height, etc.
The Point: Communication
Also see Communication Challenge, Inversion, & Numbers Race
Small group game. Provide pencils and index cards. As each person
Name Game arrives have them write their name clearly on an index card. Tape card
to their back. Give everyone another index card. On "Go!" with hyped
2
music in the background, everyone copies names off backs of other
people, while trying to keep them from seeing the card on their own
back. Determine a time limit and give a prize to the person w/the most
names on their card.
The Point: Getting to Know You
Also see Alphabet Game, Atlas, Name Game, & Name Tag Mixer.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Name Tag
Mixer
Before kids arrive, prepare name-tags by writing an easy-to-read
number on each one. Also prepare slips of paper with instructions such
as "Introduce #4 to #12, "Find out #7 s favorite pizza topping," "Shake
hands with #5 and #13," and so on. Don t use numbers higher than the
number of kids expected. It s better to make instructions for #1 to #10
and have duplicate name- tags for #1, #2, #3, and so on. Give kids a
name-tag and slip of paper, then send them out to complete their
assignment.
Also see Alphabet Game, Atlas, Name Game, & Name Tag Mixer.
Newspaper
Name Nail
(Whomp'
em)
Small Group mixer. Have everyone sit in a circle or something as close
as you can get. Then, have each person give their name and make sure
each name is clearly said so that all others can hear it. After going
through the names once or even twice, have someone start in the
middle by asking someone to call the name of someone in the room.
The person in the middle proceeds to find the person and try to
whop'em with a rolled up newspaper (or pillow) before that person can
say both their name and someone else's name in the room. If they get
whomped before they can say their name and someone else's name,
they are now "it". Also, if the person whose name is called fails to say
both their name and another person's name, they will have to be it.
The person who is in the middle takes the place of the person they
whoop. This helps people learn each others name and mixes kids
around with each other.
Items needed: Rolled up newspaper or pillow (preferable.)
Also see Big Bootie, Getting To Know It, Getting To Know You, Getting
To Know You Better, Identity Circle, Name Tag Mixer, Name Toss, Who
Is It?, & Who Hit Me?
Ninja, Gun,
Gorilla
Same as Rock-Scissors-Paper , only you use your whole body. Play it
up huge, having someone demonstrate each: ninja-guy in karate
stance yelling waaaaa! ; gun-hold finger gun and say BANG! ; gorillaarms in air & beating chest, saying ooo, ooo, ahh, ahh, ahh! (Ninja
beats gun / Gun beats gorilla / Gorilla beats ninja). Keep going until all
are eliminated; fun to find a champ. It helps to have the students who
are out to go to the outside and the people still playing in the middle.
Also see Ape, Man, Girl & Egg, Chicken, Dinosaur
25
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Organized
Mingling
Mixer
Get an even amount of students and staff in the room. (Add staff as
needed to make the number even.) Students and staff mingle to music
and shake hands. When the music stops, everyone must find another
person and shake hands. The leader calls out a question they must ask
of whomever they are shaking hands. Use fun and serious questions.
Hint: You can use questions that will kick off that night's discussion.
The Point: Getting to know you
Sample Questions:
1.
2.
3.
4.
5.
6.
What is your favorite pizza?
What is your favorite kind of weather and why?
If you could go anywhere on a vacation for a week, where would you go?
What would you do with $1,000 dollars cash right now?
Share a moment in your life where you remember being the most happy.
Share a moment in your life where you were really sad.
Also see Getting To Know You, Getting To Know You Better, & other
"Musical - " games
Penny on
the Chin
Mixer
Give each student a penny and have them find a partner. They must
hold the penny between their lip and chin without using their hands.
Have them stand back to back. On the count of three they turn and
face each other. The first one to drop their penny is out and must sit
down. The winner then finds a new partner and moves on. Go until
someone wins. Find new partners and eliminate to final couple. If there
is a tie, both have to sit down. Play fun music, starting and stopping
each round.
Also see Penny Challenge
Puzzle
Mixer
Shuffle The
Deck Mixer
As students arrive, give them each the piece to a kid s jigsaw puzzle
(minimum 10 pcs, maximum 25). If you have extras left over, place
them back into the correct puzzle frames. Put all frames in the center
of the room. Have students locate the correct puzzles to which their
pieces belong. The first group to completely put a puzzle together wins.
(Great mixer which also serves as a tool for dividing teams)
Hand everyone a playing card as they come in. During the mixer call
out different combinations that they have to form a group with.
Example: four of a kind, a flush, two pairs, etc. Option: Once they get
in their group, have them answer a pre-planned ice-breaker question.
It could be something fun and related or unrelated to the discussion
that night.
Also see TP Tell All
26
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
For this game you'll need as many pens as students and a pre-
Questionnai typed/copied questionnaire.
re Game
Have all your students fill out an anonymous questionnaire when they
come in, with questions/statements like, "My favorite band is.." "My
dream car is...". Once finished, pass the questionnaires out randomly
(to someone different than the person who filled it out) and yell "Go!"
Students have to walk around asking each other questions, trying to
find whose questionnaire they have.
The Point: Getting to know you
Also see Getting to Know It, Getting to Know You, & Getting to Know You Better
Real
Identity
Great "getting to know you" and memory game. Everyone is in a circle
and each takes a turn saying their name and something about themself
(example, "Hi, I'm John and I play football"). The next person needs to
say the previous person's name and item of interest before saying their
own (example, "He's John, he plays football and I'm Mary and I torture
small animals"). As this game moves on, people need to remember
more and more information. With bigger groups you can have them
only repeat the names to save time.
Also see Secret Identity, Getting to Know You, & Getting to Know You Better
Ro-ShamBo Train
Secret
Identity
(Who's On
My Back?)
This Game
Stinks!
Everyone grab a partner. Rock paper scissors - if you lose you go follow
behind the person that beat you and they will do it again with another
pair. Keep this up. A large train will build behind the people that keep
winning. Eventually someone will have everyone behind him. He or she
wins a prize.
Have everyone secretly write down the name of a person on a small
piece of paper or a sticker. It has to be a person that everyone in the
room would know about - a famous historical figure, an actor or sports
celebrity, or a popular politician. Then have them tape the name on the
back of the person on their left. Everyone goes around and asks
people yes or no questions about who is on their back. They can only
ask each person one question. The person who can do it in the least
number of asks wins.
Provide 12 film canisters (or similar small containers) for as many
students as you have playing. Fill film canisters with different smells.
Try 12 different smells (12 teams of 4-5 students), and 5 canisters of
each scent (one for each team member). Apply scents on cotton balls.
For example, tuna oil, sauerkraut, vinegar, limburger cheese - the
smellier, the better. On "Go!" with fun music in the background, have
students find the 5 other people who have the same scent as theirs.
For other fun mixers, click on:
27
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Shoe Pile
This & That
Have everyone take off one of their shoes and throw it into a big pile.
You might even designate someone as the Shoe Salad Tosser,
instructing them to mess up the pile, so people can't remember where
certain shoes landed in the pile. Then everyone needs to pick out a
shoe from the pile and proceed to find the person who belongs to that
shoe. This works well for a large group. Option II: The other option is
to put everyone's shoes in the pile and instruct them that they each
need to get their own shoe, put it on, tie it, and stand back up. First
one standing is the winner.
Quick small group opener/activity--just a fun way of getting to know
each other a little better. Get into a circle and select someone to
begin, then move clockwise around the circle. The first person says two
similar items like pizza and ice cream (both foods). The second person
has to say the thing they like better out of the two - in 3 seconds or
less. If they make the time limit they get to say two things to the next
person. But if they don't make it, the next person says two items, and
so on . . .
*Also see Getting To Know It, Getting to Know You, & Getting To Know
You Better
All the players pair off, lock hands, and try to tap the top of one of their
Toe Fencing partner s feet with their own feet. In other words, one player tries to
step on the other player s foot while their hands are clasped. Of course,
since players are also trying to avoid having their feet stepped on, they
are all hopping around the floor in a frantic dance. When a player has
had his foot tapped three times, he is out of the game, and the winning
partner challenges another winner. The game continues until only one
person is left (or until the music runs out).
TP Tell All
Large Group: Divide into groups of about 15. (Could do this by way of
another mixer game that divides the kids into groups - ex. Barnyard).
Hand each group a roll of toilet paper with the instruction that each
person is to "tear off as much as he/she needs" with no clarification.
Once everyone has their tp squares, in their groups, each person must
tell one fact about themselves for every square of TP they tore off.
Small Group: Divide into groups of between 3 and 5. Hand each
group a roll of toilet paper with the instruction that each person is to
"tear off between 3 and 5 sheets" with no clarification. Once everyone
has their tp squares, in their groups, each person must tell one fact
about themselves for every square of TP they tore off. The Point:
Getting to know you.
*Also see Shuffle The Deck Mixer
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Twister
Testimony
Every 'spot' is numbered and a list of questions about one's testimony
and faith corresponds to each number. Examples: When did you
become a Christian?, How have you shown or been shown grace
recently?, and random questions such as, Which do you prefer, Burger
King or McDonald s? and What's your favorite chat-up line?
Also see Messy Message, Messy Mix, & Messy Plexi, Twister, Condiment
Twister, & Slime Twister
Valentine
Candy
Mixer
Your
Number is
Up
Pass out valentine "conversational" heart candy to everyone, then split
up into groups and have each group come up with a poem or funny
story using what it says on their hearts.
Also see Valentine Toe Freezer
Great for dividing into teams. Instruct your whole group to walk
randomly around the room. About every ten seconds or so, call out a
number. Everyone in the game must immediately form a group hug,
made up of the number of people that you called. This sometimes
leaves some people unable to form a group because they don't have
enough people
they are out of the game. Repeat until you only have
two people left and declare them the winners.
Also see Valentine Toe Freezer
Also see Clumps
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Up-Front Games
40-Inch Dash
Give 3 kids a 40-inch piece of string with a marshmallow tied to one
end of it. On a signal, each person puts the loose end of the string in
his mouth and "eats" his way to the marshmallow. The first person to
reach it is the winner.
You may run this game as a 4-person tournament. 2 contestants,
Alka-Seltzer On each armed with a squirt gun, will take five paces and turn to duel.
The Head Duel On each of their foreheads, you will have attached an Alka-seltzer
tablet with double stick tape (possibly use big rubber bands if tape
doesn t work). They draw and shoot the water at each other, the first
one to dissolve the tablet on the other wins. Use swim goggles for
each to protect their eyes. The tablet will fizz and foam all over the
place. Have towels close by for clean-up. A cheesy western song
(think Clint Eastwood or Lone Ranger) and some cowboys or
cowgirls add to this one.
Also see Dueling Candles, Squirt Game, Spew, & Soda Shoot-Out
Annika's
revenge
Apple, Onion,
Egg
Golfer Annika Sorenstam became the first woman golfer in 48 years
to compete in a PGA Tour event. Although she did not make the
weekend cut, her performance was no less exceptional. Rules: This
is a boys vs. girls game. Two players on each team. Set up on stage
one of those 10 foot long putting practice greens. It should be easy
to find an avid golfer who owns one. If not, they only cost around
$20 at Wal-Mart. Each player gets 5 putts. Alternate putts boy/girl. If
the player makes the putt their teammate gets to do a gag to their
opponent of the opposite sex. You pick the gag. You can: have them
crack an egg over their opponents head, pour chocolate syrup on
them, shoot them with a super soaker, or whatever. If the player
misses the putt, the other team gets to do the gag on the teammate.
Give a goofy prize at the end, (like a chocolate golf ball). You might
want to give the girls an advantage, like make the guys putt opposite
handed or have the girls stand closer to the hole.
This game is played up front with a few people while the crowd
watches. Send 3-4 people out of the room. Bring them in blindfolded
one at a time and sit them on a chair. Put an apple in their hand and
ask them to guess what it is. Give them a spoonful of applesauce.
Give them an onion and ask them to guess what it is. Give them
another bite of applesauce. Do the same with an egg. However, after
they guess the egg, throw a wet washcloth in their face! Option: To
make up for grossing them out, award a fast-food gift certificate. You
could write on the envelope, "For some onion rings or an Egg
McMuffin".
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Ask The Sage
Baby Bottle
Burp
Baby Bottle
Burp Extra
Balloon Catch
A good game for jr high. Ask several volunteers to agree to be "Wise
Sages" for the evening. Ask them to dress up (optional) and wait in
several different rooms in your facility. The farther apart the Sages
are the better. Next, prepare a sheet for each youth that has
questions that only a "Sage" would be able to answer. They can be
fun, silly, serious or related to your talk. Each Sage should have the
answer to only one or two questions. The game works like this: give
out your question sheet and a pen to each youth. They must look for
the Sages throughout the building. They are allowed to open the door
and check to see if a Sage is there. If there is, they must close the
door and petition the Sage to grant him or her an audience. They do
this by saying these exact words..."OH GREAT WISE SAGE, MAY I
ENTER?" If they mess up this phrase, the Sage will tell them to come
back later. Youth must go from Sage to Sage and cannot go to the
same Sage twice in a row. If the youth gains an audience with a
sage, He may ask a question, but once again, he/she must use the
correct phrase..."OH GREAT WISE SAGE...(And then the Question)".
If they fail to say the correct phrase, the Sage would say something
like this..."You have not asked correctly". If the question is phrased
correctly, then the Sage may answer. If the Sage does not know the
answer to THAT question, the Sage should say something like... "I
truly do not know". In that case, the youth should make note not to
ask that Sage the same question again. If the question is asked
correctly, and the Sage knows the answer, then the youth gets a
correct answer. The first youth with all the answers wins. This game
stretches youth to be very deliberate with their words.
Three girls put a diaper (towel) around three guys, then sit them on
their lap and feed them a baby bottle of soda (half full), then make
them burp. The first guy to burp wins.
We did the Baby Bottle Burp, only first, guys had to feed girls a jar of
baby food with the girls wearing bibs. (For bibs: I use plastic grocery
bags & slit the handles at the middle, makes two.) Then the girls had
to tie the bib around the guy and feed them the bottle of soda and
make them burp.
Have 3-4 people blow up large balloons but not tie them. Have them
attempt to "throw" them across the room (test this out to determine
a good distance) to a catcher holding a butterfuly net, ball mit,
container, or something similar. The catcher tries to catch at least 2
out of 5 balloons in 45 seconds. Can be done in teams or individuals.
Also see Balloon Master & Balloon Triathlon
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Balloon Face
Race
Buy about 5-6 rolls of thick (foam mounted) double sided sticky tape.
Make 2 teams of 4, (can be battle of classes, sexes, whatever). Cover
each person s face with the double sided tape (1 strip down nose,
across forehead, on cheeks, down chin, etc., and place a large, yet
not completely filled balloon on the first person in each line. The
object of the game is to press your face into the persons next to you
and pass the balloon down without using your hands. If it falls to the
floor, have that next person go on the floor and press their face into
the balloon to pick it back up. Keep the crowd cheering!
Also see our other "Balloon..." games
Balloon Master
Balloon Shave
Any size group, all play or upfront. Small Group/All Play: Divide the
group into 2 or more teams with 3-4 people on each team. Large
Group/Up Front: Choose 2-4 five-person teams. Give each team a
roll of masking tape and 30 balloons. On "Go!" have members of
each team roll the masking tape (sticky side out) around one of their
teammates below the neckline. Next, have kids blow up their
balloons as quickly as they can and stick as many as possible to the
taped-up team member. You can either end game here awarding the
Balloon Master to the one with the most balloons attached in the time
allotted. Or you can set up an obstacle course and when the balloons
have been attached, have the player go through and back to their
team. Balloons that fall of during the race can t be re-attached. The
team whose player has the most balloons still attached is the Balloon
Master.
3 or 4 kids race to shave a balloon. First put shaving cream all over
the balloons. The trick is that when the balloon breaks, the shaving
cream goes all over
so be prepared. A little nick put on the razor's
edge before hand will assure that the balloons will break. Variation:
Water Balloon Shave - 3 couples come to the front of the room. The
boys sit in chairs facing the audience and hold a large water balloon
on their heads. Their girl partners cover the balloons with shaving
cream, and with a single edged razor blade (no razor, just the blade)
try to "shave" all the soap off of the balloon without breaking it.
Whoever is the first to succeed is the winner.
A race to see who can break more balloons in a given time by sitting
Balloon Squash on them. Bring 2-4 kids up front with a leader behind each chair to
place the balloons (from a bag or other container). Only make the
last one a water balloon.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Balloon
Triathlon
Three students compete in three events. Have them blow up a
balloon until it breaks. Have them blow up a balloon not using their
hands, only their mouths. Have them blow up a balloon only using
their nostrils.
Also see Balloon Master, Balloon Nose Pop, Balloon Squash, & Balloon
Squash Outdoor.
Banana Poke
This game is played up front with a few people while the crowd
watches. Bring 2 students up front. Tie their left hands together and
give each a banana. They must peel the banana with one hand and
poke the other in the face (not in eye). Round Two: blindfolded
See other "Banana - " games
Banana Stuff
(aka Blind
Banana Stuff)
This game is played up front with a few people while the crowd
watches. Bring three guys to the front to see who can eat the most
bananas in five minutes while blindfolded. As soon as one banana is
peeled and eaten, the contestant will be handed another. Blindfold all
three. Instruct the crowd to cheer for their favorites Then have
associates silently remove two of the blindfolds and let the guys
rejoin the crowd. Start the "contest" and keep the one guy stuffing
down bananas as long as possible. When his blindfold is removed and
he realizes he was the only one, it's funny.
Also see Barnyard, Dancing Musical Chairs, & other "Banana - "
games
Have a team peel and cut up a banana into equal parts. (Don t tell
Banana Surgery them what comes next until they're done.) Then tell them they must
put the banana back together using pins, needles, tape, or whatever.
The team with the best, reconstructed banana wins. If you do this
with a big group, use a video feed to a big screen and time the
"surgery" so it doesn't drag.
The point: Things taken apart
(relationships, reputations, etc.) aren't as easily put back together.
Also see Bubble Gum Sculpture, Fruit Sculpture, Tootsie Roll
Sculpture, Chocolate Tower, and other "Banana - " games
Battle of the
Bagels
Place tape on the floor in two places, one for a starting line and one
for a finishing line. These may be as far apart as you wish. Have as
many players come up to the line with their bagel ready. They stand
on the starting and line and pitch their bagel to the other line. The
one closest to the finish line, wins. You can keep going with
eliminating players as you go along so you can finish with the best
bagel throwers. This is like pitchin' pennies or horse shoes.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Basketball
GIGANTE
Get 2 carpet role tubes (12 foot card board tubes) you can get them
from any carpet co. You also need a big cage ball (earth ball or
Omnikin ball-72"). *If you don't have one, here are some sites that
sell them. I haven't used these companies before so purchase at
your own risk. For Shape Up Shop.com Click Here. Once on this site
go to the bottom of the screen and select "Kids and Games" and then
choose "Giant Cage Balls." This is simple: you hang the tubes from
the gym ceiling with some rope and the kids must get the ball
through the goal (over the tube and between the ropes). We play
this game in our gym with up to 175 kids.
Also see Basketball Chinese Firedrill, Tubemania, & Earthball Blowout
Beautiful Boys
This game is played up front with a few people while the crowd
watches. Pick six girls and put them in pairs. Then have each pair
pick a boy. Ahead of time, buy cheap makeup, hair clips, clip-on
earrings, necklaces, etc. (from Wal-Mart or dollar store). Put it all out
on a tray or table. Give the girls two minutes to make up the guy,
then have the group vote on the best looker. Take great blackmail
pictures for later.
Also see Beauty Both Ways & Face Decorating
Beauty Both
Ways
(Formerly "What Goes Around Comes Around") This game is played
up front with a few people while the crowd watches. Great for wacky
game nights or lock-ins. This game requires shaving cream, a spoon,
female hair products (bows, clips, hairspray), and chairs to sit in.
Start with the girls sitting. Assign a boy with hair to each girl. Have
the boys "shave" the girl's face with shaving cream and a spoon in
under 1 minute. After the time is up, let the girls wash off. Next the
boys sit down. The girls get 5 minutes to do as much with the boys
hair as they want, besides cutting it. The boys are to stay in braids,
curls, whatever for the rest of the night, or until the youth pastor lets
them take them out.
Also see Beautiful Boys, Face Decorating, & Shaving Cream Hair-do
Bellybutton
Basketball
Either get two volunteers from the audience or use teams. Using a
small fish net (used for a home aquarium) bend the handle so that it
fits securely in the front of your pants. With net straight out in front,
attach a rubber ball with a rubber band attached to it at the base of
the net (remember those old ball and paddle games, those work
best, just remove string and ball and use with fish net). Contestant
must swing ball and ring net without using their hands. Fun to watch.
Two points each basket! Person or team with most points wins!
34
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Big Bad Wolf
Blanket Roll
Blind Pinball
Give 4-6 person teams enough newspaper and tape to build a
newspaper shelter of some kind. It must be big enough to get three
team members inside. The Big Bad Wolf (youth leader) then attempts
to blow the shelter down. Award prize to the best job. Afterward,
have a giant paper fight. Have Hand sanitizer & paper towels handy
or have everyone wash their hands right after since newspaper
stains.
Only on carpet! Give each 2-person team a blanket, folded in thirds,
lengthwise. One person lays down on one end and rolls tightly in the
blanket. Another person grabs the free end and pulls sharply to unroll
the blanket. The team that rolls the farthest wins.
Blindfold several students. Strategically place several other students
around the room. These students (except the contestant) are given a
blown-up balloon w/a point value written in permanent marker. Play
hyped music in the background. On Go! contestants try to bump
into the strategically placed students. When they bump into one, they
take the balloon (which that student holds out in front) and tries to
pop it. As soon as it s popped, they move on to find another person
and do the same thing. At the end of 1 minute the contestant gets
points according to the point values on the balloons they popped.
Also see Blind Tag
Blind Tag
Conjure up something with a circumference of about 20 feet, (such
as 2 tables pushed together or rope wrapped around 4 chairs).
Blindfold two people and dress them in helmet and pads for safety.
Put them on opposite sides of this object. Both must always be
touching it. Designate one to be "it" and have the bystanders shout
to their favorite which way to go to catch or avoid being caught by
the other. Beware of high-speed collisions. One variation is to
remove one of the two contestants and let everyone shout directions
to the unsuspecting victim. Another variation is to have everyone
silent and let the players listen for each other.
Also see Blind Pinball
Blind Toy
Master
Get 3 toddler toys that have all different shapes which have to fit
through the right holes in order to get inside. Blindfold 3 volunteers
and have them race to see who can finish the quickest. Challenge:
Put all the pieces in one big pile.
See other "Blind..." & "Blindfolded..." games
35
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Blindfolded
Banana Feed
Get several guy-girl teams to take turns feeding each other bananas
while all are blind folded. First let boys feed girls. Then get girls to
feed boys, but first take off the girls' blindfolds. Boys get it in the ear!
See any of our other "Banana...", "Blind...", & "Blindfolded..." games
Blindfolded SitUp
Pretend to try and convince 3 people that they can t do a blindfolded
sit-up. The first 2 are in on it. One at a time, they strain but don t do
a sit-up. The third sits up into a cream pie (his face, that is). Or, you
can challenge them to do 10 sit-ups in 10 seconds, five of them with
their eyes closed.
See other "Blind..." & "Blindfolded..." games
36
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Board Lift
For this upfront game you need a blindfold and a 2x10 board at least
3 to 4 feet long strong enough to support someone's weight. Point:
Trust and/or things aren't always what they seem.
Have two
informed strong leaders on either side of the board they are going to
"lift" with someone standing on it. Have several informed 'spotters' as
well that can catch them any way they would stumble. Then, select
three players who don't have a fear of heights and have them
escorted out of the room. Have your first player escorted back in.
Tell them the object of this game is to see who can stand on the
board longest as the guys lift it up a little at a time. This is a test of
bravery. But assure them that they are going to have one (or both)
hands on your shoulders as they are lifted up on the board. Now
blindfold your victim. In actuality, the board holders aren't going to
lift the board more than six inches off the ground. By virtue of
person's weight they will naturally move and shift' the board a little.
You (or the game leader) will begin to kneel down slowly till they
almost can't really touch your shoulders. At that point the person
really thinks they are going up in the air! Have your spotters play it
up to the crowd and motion them to cheer and react as though the
board is being lifted up high. Then have your two guys tip the board
over so the person falls off. They think they're falling 5 feet when it's
only 5". Clap for that player, excuse them back to their seat, and go
on to your next victim er, player. The Point: Trust; things aren't
always as they appear
Also see Trust Circle, Trust Lift, other "Blind..." & "Blindfolded..."
games
Pull up 3 guys and have a large fish tank (wider is better than
Bobbing for
deeper). Explain that it is time to play "Bobbing for Apples (name of
your youth ministry) Style"! Instead of just apples put in ping-pong
Apples, PingPongs, and Golf balls, small apples (like crab apples), and golf balls. Explain that the
ping pong balls are worth 1,000 points, the apples 2,000 points, and
Balls
the golf balls 3,000 points. They will be blindfolded and have 30
seconds to 60 seconds each to get as many points a possible. (A
great camp/convention promotion would be to put a $25 scholarship
on the line). The visual on this one is hysterical. If your tank is big
enough you may even try two at a time. Other unusual things to
"bob" for: oranges, hot dogs, pickles, eggs, etc.
Also see any of our other "Bobbing For..." games
37
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Bobbing for
Bananas
This game works best in a church with a baptistry that you've filled
with milk and the bananas are sunk at the bottom 4 feet down! (I
was young when I did this, so don't email me if you're offended by
this!) You can use a bathtub or one of those bigger baby pools toobut a 4 foot baptistry is best! (Use powdered milk to save $$$$) We
had a camera at the entrance to the baptistry, interviewing each
"bobber" as they disappeared into the 50 gallon tank for what
seemed like minutes before emerging with a banana in their mouth.
Great fun - I did it in 1988, and they're still talking about it!
See other "Bobbing For..." games
Played like Bobbing for Apples, only you put caramel apples in the
Bobbing For
container instead. A sticky and fun mess!
Caramel Apples
Also see Caramel Apple Fest, Caramel Apples on a String, and any of
our other "Bobbing For..." games
Bobbing for
Toast
For three teams, you will need: a kiddie pool, 5-10 boxes of
Cinnamon Toast crunch cereal, 3 swimming caps, and 3 jars of
creamy peanut butter. Pour out the cereal into the kiddie pool. Have
the smallest member of each team put on a swim cap. Pick 2 other
team members that will be able to pick the smallest member up by
the legs and hold upside-down. Have those two members spread the
peanut butter on the swimming cap. When everyone is ready, count
down from 5 and have each team try to get as much cinnamon toast
crunch stuck to the swim cap as they possibly can. Optional: You
can actually count the pieces of cereal or you can judge just by team
cheering! Have Fun!
See any of our other "Bobbing For - " games
Boo!
Seven students, guy, then girl, then guy, etc. line up, side by side,
with informed female student at the end. Have them face sideways,
then turn and say, Boo! to the next person after the person on the
other side has said, Boo! to them. Next, they Boo! each other back
down the line again (going the other direction). The third time the
leader behind the informed girl gives her a pie behind her back. She
pies the guy in front of her when he turns around to Boo her. Be
sure to choose a good sport to get pied and have a towel handy.
Also see Cheeky, Cheeky
38
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Box or Bucket
Silly outdoor or indoor retreat, camp, or group game. You need
several (10-20) cardboard boxes (med-large), blindfolds, buckets,
and water. Blindfold a group of 8-10 people. Place them among the
boxes and tell they have 2 minutes to form a wall around themselves
using the boxes. The wall doesn t have to be higher than one box, but
it must go completely around the group. The wall can t have any
openings larger than 3 inches. When time is up, for every gap in their
wall wider than 3 , a bucket of water will be thrown on the group.
Any member of the group inadvertently left outside the wall will
receive his/her own bucket of water!
Have 3 "volunteers" up front. Give them each a Blow Pop sucker. The
Bubble Blow Up first one to unwrap it, and bite into it, to the gum, and blow a bubble
wins. Young Life Twist: You need bubble gum, flour, a cake pan,
and 3 to 4 kids.
Bury the gum in the flour. Without using their
hands, students have to find the gum and blow a bubble.
Also see Bubble Gum Sculpture & Chewing Gum Contest
Choose two teams of four. Have the teams lie on their backs in a
Bucket Balance circle with their feet raised to meet in the middle, balancing a bucket
of water on their feet. Each team member must remove his/her
shoes without spilling the water. This can be a class competition.
Have towels handy.
Butt Charades
Cut up slips of paper with words on them and put them into a bag.
Break up into two teams. Get a volunteer from each team to spell the
word he/she took out of the bag by moving their hips (spelling the
words with thier butts!). (Make sure they do not say a word to give
away clues.) If their team does not figure out the word after two
spellings, the other team gets to guess. Make it interesting by the
words you choose, try to keep it clean. We don't want any dirty
butts!
39
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Brother and
Sister
Like the old TV game show, "The Newlywed Game" only with siblings.
The Point: Just because you're related to someone doesn't mean
you know them. Relationships take effort no matter if you're related
or not! Get several sets of siblings to play this game- see which
siblings know each other the best. (select siblings that can be a good
sport and won't mind answering the below questions.) A brother and
sister couple must work together to score the highest points possible
to win. The brother is sent out of the room and the sister answers a
series of questions about her brother. She records her answers on a
large sheet of paper. When the brother returns, he sits in a chair
with his sister standing behind him holding up her written answers. If
their answers match, the couple gets a point. (remember- when you
ask the brother the questions that you asked the sister, ask them like
this: "1. What did your sister say was the dumbest thing you . . .")
Repeat this process by sending the sister out of the room and asking
the brother to answer questions. Tally the scores and award the
prize. Their answers are usually hilarious.
Questions to the sister about her brother:
What is the dumbest thing your brother has ever done?
What is his favorite food?
What do you dislike most about your brother?
Describe your brother in one word. What is the meanest thing he has
ever done to you?
What does he spend most of his time thinking about?
If you had one wish, what would you wish about your brother?
What is his favorite TV program?
How often does he take a bath?
Question to the brother about his sister: What does your sister spend
most of her time doing?
If you were your sister, what would you change about yourself first?
About how many arguments do you have with her each week?
Who obeys your mom and dad best, you or your sister?
How old was your sister when she kissed a boy for the first time?
What animal is your sister most like?
What is your sister's favorite subject?
How long does she talk on the phone each day?
Does she chase boys?
Also see Family Feud
40
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Two people sitting very close (knee to knee) in chairs facing each
Candle
other compete to drink a full container of Ginger Ale. They have a
Blow/Ginger Ale candle (which they can never let go of) in their left hand resting on
their left knee, and a lighter and a Ginger Ale in front of them. They
Drink
may only drink the Ginger Ale when the candle is lit. They may blow
out the other person's candle but they cannot touch any of the other
person's supplies. The winner is the person who can finish their
Ginger Ale first when their candle is lit. If you move your candle off
your left knee, you lose! If you touch the other person's candle, you
lose! If you touch the other person's Ginger Ale, you lose! If you
touch the other person's lighter, you lose!
Candy String
Race
Have two contestants face each other. Have a long piece of string
with a candy of some sort tied to the exact middle. Put one end of
the string in each contestant's mouth. Say go and the contestants will
eat their way toward the center of the string to get the candy. The
person who gets the candy in their mouth first is the winner.
Also see Starburst Toss
Cell Phone
Challenge
Have someone hidden in the crowd with a cell phone on. Have
another phone up front with the number for the other one
programmed in it. Bring up a kid from the audience, dial the other
phone, hand him the phone and tell him to find the other one as fast
as he can. Hints: Test the room to make sure that cell phones work.
Also, most cell phones will only ring four times and then will go to
voice mail . . . so tell the kid to hit end and send again every four
rings!
Also see Cell Phone Pizza Challenge
Find two local pizza places that deliver. During the beginning of the
Cell Phone
evening, divide the crowd in two and bring up a representative from
Pizza Challenge each side. Hand each representative a cell phone and phone # of two
competing pizza places. Have them each order a large pizza, tell the
delivery person the situation, and that there's a $20 tip for the one
that arrives first. Clearly announce to the crowd which pizza place is
coming for each team. As you are continuing your program, one side
of the room will erupt into applause when a pizza driver comes in
representing their side of the room. Interview the deliverer and give
him the $20 tip in front of the crowd. (You can then have up front
games lined up where winners get a piece of pizza.)
Also see Cell Phone Challenge
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Cereal Mania
5 games that all involve cereal:
1. Snoot Shoot: The youth shoot Trix, Kix, or Cocoa Puffs out of
their noses. The team whose Puff goes the farthest wins. Chariots of
Fire or Rocky theme adds cheesiness.
2. Rice Krispy Marble Dig: Fill a small swimming pool full of Rice
Krispies & marbles. Add water (milk is better, use the powdered kind
to save $$$). A representative from each team takes off their shoes
and socks and digs the marbles out with their toes.
3. Cereal Art: Give each team various kinds of cereal, glue, paper,
and scissors. No leaders are allowed to help. Tell students the only
rule: BE CREATIVE! Fun photo op here. Leaders may judge.
4. Shredded Wheat Toss: This involves two representatives from
each team playing. One is at one end of the room holding an upright
bucket on their head. The other is at the other end with a bucket of
water and boxes of Large Shredded Wheat. The representatives dunk
the shredded wheat one by one and then attempt to throw them
across the room in the buckets on their team member's head.
5. Cereal Eating Relay: Five members from each team line up. One
at a time they race to a table where they fix themselves a bowl of
cereal and eat it, go back, and tag the next team member.
Another Puzzle: Cereal Box Puzzle
Cut off the front panel of
several cereal boxes
one for each group you've formed. Then cut
up each panel into puzzle shapes- one for each person in the group.
Mix together all the pieces and give one to each person and have
them compete to find their cereal.
Bring up 6-7 kids - guy, girl alternating with a girl at the end (all are
Cheeky, Cheeky in on it beforehand except for the last guy before the last girl).
Standing in line always facing the audience, they quickly relay down
the line cheeky, cheeky" (they say it as they squeeze the other
person s cheek between their forefinger and thumb). Tell them that
when receiving the cheeky, cheeky" they must close their eyes like
they would if grandma was doing it, then quickly turn to the next
person. Do it over and over, faster and faster, but the last girl each
time has lipstick on her fingers and is decorating the face of the guy
next to her without him knowing it! He looks goofier each time (make
sure it s a secure guy who can handle it). The girl may need to
practice; if it doesn t work it s usually because the guy sees stuff on
her hand or she leaves a big glob. Have a towel for him to clean up.
Also see Boo!
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Big room or Outdoor game. Divide your group into teams of 3.
Chariot Race Arrange your playing area with a chair or marker at either end of
Australian Style your room or field. Teams must link arms, side by side. The object of
the game is to race around the markers in a circle - all teams in the
one direction. If a team is passed by a team behind them then they
are out. If any member of the teams arms becomes unlinked, that
team is out. The team or teams (depending on time) still in at the
end of your allotted time are the winners!
Also see Chariot Race
Chariot Race
Big room or Outdoor game. If you have a large group (say, 200
people), just select a few groups of 4 kids to do this chariot race in
front of everyone else. If you have a small group, you might want to
let everyone do it. For example, if you only have 15 kids, use 3
teams of 5. Each group gets a large blanket. Each team lines up at
the starting line. Two of the youth on each team are holding onto
front corners of the blanket. One youth is sitting on the other end of
the blanket, soon to be hanging on for dear life. At the signal, the
teams race around a designated course (a large oval works well), the
2 youth in front acting as horses and the blanket acting as a chariot.
The race consists of three laps. At the end of each lap, the youth
rotate, so one of the people riding now pulls, and one of the pullers
now rides. 3 laps allows each person to ride once and pull twice. If a
rider is thrown from his chariot, the team must stop until the rider is
firmly reseated. Can be played inside on carpet and outside on the
grass.
Variation: Chariot Basketball Relay: Line up all the students in 2
teams. On each team pair students up to run the relay. On "Go" the
first two pairs race toward the basket. One student pulls the other
student on a blanket. The rider has one shot to make a basket. The
pairs switch places and race back to the start of the line and tag the
next pair on their team. The team with the most baskets at the end
of the time limit wins.
Cheeto Face
Arrange several groups of two up front. One partner gets whipped
cream spread (or sprayed) all over his or her face. The other partner
stands back about 5 feet and throws Cheetos on the whipped
creamed partner's face (they stick!) in a given amount of time.
Whoever ends up with the most Cheetos on his or her face wins.
Also see Chee-toes & Whiteheads
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Chewing Gum
Contest
For this game you can use any number of upfront volunteers that you
want, sticks of chewing gum, work gloves, and shopping bags in front
of each person. Individual sticks of wrapped gum are placed inside
the shopping bags, and each volunteer is given a pair of work gloves.
The idea is to put on the gloves, pull a piece of gum out of the bag,
unwrap it and chew it. You can make teams of two so that one must
pass the gloves to their partner after they re done.
Also see Bubble Blow Up & Bubble Gum Sculpture
Chocolate
Tower
For this game you need a table, and 3 of each: volunteers, chairs,
chocolate bars, blindfolds, and pairs of latex gloves.
1. Have
contestants sit in a chair, the wrapped chocolate bars in front of
them. 2. Explain that whoever unwraps the bar and builds a tower
the fastest is the winner. The tower can be one on top of the other, a
pyramid, criss-cross, or anything they think of. 3. Say, On your
mark, get set... then interrupt by announcing that they must use
latex gloves. 4. Once again, On your mark, get set... , and again
interrupt by announcing that they must be blindfolded as well! 5.
Now, you can start! The winner is the one done first. If you have a
smart-aleck who begins to eat the chocolate, since he or she is
blindfolded, slide the chocolate pieces out of the way!
Also see Banana Surgery, Bubble Gum Sculpture, Fruit Sculpture, Pie
Eating Contest, & Tootsie Roll Sculpture
Circle Dodge
Have two volunteers face each other with one hand at their side.
Tape a piece of paper cut into a circle (about 4-6 inches in diameter)
on their back. Say "Go!", and each person will try to grab the other
person's circle without getting theirs grabbed. Rules: You may only
use one hand to grab, the other hand must always remain at your
side. You may not block with your hand, you can only turn your
body. You can only grab for the circle; you cannot hit, push, bite,
scratch, kick, maim, injure, head-butt, etc.
Get four students up front with many clothespins. They have one
Clothespins On minute to put clothespins all over their face. The one with the most
Face
clothespins at the end of the designated time is the winner.
Also see Clothespin Bite Relay & Clothespin Mix
Corn Shucking
Race
You need several ears of corn. Select 3 volunteers to "shuck" an ear
of corn using only their bare feet. No hands allowed. Put tarp down if
indoors. Whoever finishes first, or has done the best job within a
given time is the winner. Award an appropriate prize, such as a bag
of corn chips or corn nuts.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Coke Chug
Select 3 students to be in a Coke drinking contest. Have them leave
the room to get a drink of water to clear their pipes. (I told my
students it makes a bigger burp.) Fill up a 12 oz. glass with Coke and
have the three students chug it. They all burp and you vote for the
best one. If you do this with two sets of three, have the two winners
face-off. When they leave the room to get a drink of water, fill their
glasses with soy sauce.
Also see Milk Chug
Cookie Tower
Cotton-ball
Vaseline Race
Get teams of 3 or 4 people up front. Each team member is armed
with cookies. (Gingersnaps are usually the best; Nilla Wafers work in
a pinch.) Within one minute, the team members must stack their
cookies, one on top of the other, on one person s forehead. The team
with the most cookies stacked wins. (Try this with Starbursts, too.)
Bring 2 guys and 2 girls up (or one student from each grade). Give
each student a pile of cotton balls. They must move the pile to
another location of your choice (could be next to them on the table or
across the room in someone's lap) by putting Vaseline on their noses
and picking up the cotton balls with their noses. They may not use
their hands. The first one to move all their cotton balls wins.
Have everyone in your group pair up and face each other. Each
Counting Game person holds up zero to ten fingers behind their back. On the count of
three, have them pull their hands from behind their backs. The first
person to yell out the correct sum of all the fingers wins. Do best two
of three. Then bring the winners up front to play each other until you
have a champion.
Also see Counting Game Variation: The Math Game
Counting Game
Variation: The
Math Game
Competitors hold just one hand behind their back, revealing the
number of fingers at the signal. Whoever yells out the sum of the
fingers wins the first round. For Round 2, multiply the fingers. Round
3 is the difference between the two numbers. Rotate through as
many rounds as you want. For the left-brained at heart, the
Championship Round has the two survivors (who you'll bring up
front) square the total of the two sets of fingers. For example, Person
A shows three fingers, Person B shows four, so the winning answer is
3+4 = 7 * 7=49
Also see Counting Game
45
THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Cowboy King
Get five or more guys to be blindfolded 'horses' and five girls to be
riders. Riders will try to guide their horse to another horse and rider
to "blast them!" Here's how it works: After blindfolding the
"horse," the rider puts a cup of ice (ammo), in the horse's mouth.
The rider guides the horse by pulling on its ears. The only command
they can yell is "FIRE." When this command is yelled, the horse spits
the ice from its mouth and tries to hit an opponent. The rider then
reloads her horse with ice. If a rider gets hit twice, she is out. If it is
a hard floor have kneepads for guys. Play western music.
Also see Toilet Seat Toss
Crowd Pleaser
Cup Closer
Cupid
Da Breakdance
Send 3 very secure students out of the room. Explain to the crowd
that it was recently learned that when someone is placed in front of a
crowd in complete silence, that they will revert back to the
experience of their first kiss. As a matter of fact the first things they
will say are the things they said after their first kiss! Therefore, the
crowd must be completely silent and stare at the person. Don t leave
the poor kid up there for too long.
This is done with partners. The girls lay on the floor with a coke cup
on their forehead. The guys kneel beside the girls and put their
forehead on the other end of the cup. From this position the couple
must try to stand
then turn the cup around between their heads
without touching it w/their hands. Bonus points if they waltz with the
cup between their heads. (Supply waltzing music.) Our variation:
Use a volleyball or goofy looking stuffed toy instead of a cup.
Make a heart-shaped target and fasten it to a guy s back (be sure to
choose a "solid" couple who sets a good example of dating in your
group; pick married sponsors, if nothing else). Give his girlfriend a
bow and arrow (with suction cups on arrows) and she stands about
20 feet away, and is given 6 arrows. The idea is that she must hit
the heart on her boyfriend s back, if she loves him. Every time she
misses, the boy gets a pie in the face. Note: Bow and arrow should
be the toy store variety. You can use toy pistols with suction-cup
darts, also.
Ask for three volunteers. Tell them only after they've come forward
that they all need to breakdance for 30 seconds, whether they can or
not. Interesting to see the things people come up with!
See also Dance or Dare
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Dance Or Dare
Be like a cheesy game show host (with an assistant if you have one).
Call contestants (outgoing kids) up front. They are given the choice
to Dance or Dare. They draw a card from a pretyped pile of "dares".
If they choose to dance, they are given a dance and a costume prop
(for disco, mosh, hand jive, chicken dance, etc.). The dares are
similar (sing an Elvis song Elvis style, sing a nursery song opera
style, do a frog stance and ribbet in someone's - opposite sex eyes).
Also see Da Breakdance
Dancing
Musical Chairs
Get 6 volunteers and have 5 chairs up front. Tell them that they are
gong to play musical chairs, "but this being (NAME OF YOUTH
GROUP), we do Dancing Musical Chairs!" Tell them that they will have
to dance, dance, dance, when the music starts. Blindfold them and
start the music. Encourage other kids to cheer them on. After a
couple of rounds, pull blindfolds off all kids but one. Cheer like mad
and let them dance and scramble for seat. Keep it up till they figure it
out.
Also see Banana Stuff & Barnyard
Dime on Your
Forehead
Diving For
Dollars
Take 3 kids out of the room and bring them in one at a time.
Demonstrate that there is a special skill of facial movements allowing
someone to shake a dime off their forehead without jumping or
shaking. Place a dime on your forehead so it sticks and get the dime
to fall off. Have the student close their eyes. Then as you go to press
this same dime on their forehead, press hard for 10 seconds and
gently take off the coin so it feels to them like its still there. Have
them open their eyes and try to get off the coin that isn t there.
Practice.
Fill a tub or large plastic tote with ice. Add water until tub is full of
both ice and water (a baptistry works). Then place ten ones, two
fives and one ten dollar bill in the water beneath the ice. The
contestants names are drawn from a hat. This is a great way to get
visitor names and addresses. Draw out two or three names. Each
contestant gets 30 seconds to dunk their head (no hands)in the ice
and water and fish out with their teeth any cash they can find. They
get ONE try each, and they get to keep whatever they can catch.
Option: Use Jello for a second week teaser.
Also see Diving For The Prize
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Dog Biscuit
Drop
Dollar Jump
Donut Line
Bring 3 students up front and have each get down on all fours (like a
dog) facing audience (or sitting on knees on chairs behind a table if
you have a large crowd). Give each player a pinch-type clothespin to
put in their mouth so the clothespin can be opened and closed with
their teeth. Put bowls with 10 to 12 dog biscuits in each on the floor
(or table) in front of them. Put an empty bowl or brown paper bag
beside it. The first person to transfer the dog biscuits out of the bowl
to the other container, one at a time, using the clothespin in his or
her mouth, is the winner. If a biscuit is dropped, the person who
dropped it must pick it up with the clothespin. No hands are allowed
at any time.
Hold up a dollar and offer it to anyone who can perform a simple
task. Bring the sucker - I mean, "volunteer" up front and tell them
that the dollar is theirs if they can simply jump over it the way you
designate. Lay the dollar on the ground. Have the person stand with
their toes to the dollar. They must bend over and grab their toes.
Now, tell them that they can't let go of their toes and they must jump
over the dollar. No matter how they bend, contort, etc. they won't be
able to do it. (One year I had a kid do it by jumping backwards over
it- but that was one in a thousand).
Thread several donuts onto a string. Three students must try to eat
them without their hands. People holding either end of string bounce
and swing it to make it difficult.
Also see Donut on a String
Donut On A
String
This game is played with 4 people. 2 kids sit in chairs. The other 2
stand behind them with small poles about three feet long with string
dangling at the end. On the end of the string is a chocolate covered
donut. The donut is to be held out in front of the kids sitting in the
chairs. The first one to eat the donut wins. The trick is that as they
take a bite the donut will swing away from their face and come
crashing back into it leaving a chocolate mark.
Also see Donut On A String Variation, Donut Line, Powdered Donut
Lips
Donut on a
String Variation
Play Donut on a String (the game listed just before this) but cover
the donuts in chocolate syrup. The frosting doesn't always come off,
but the syrup makes a messy face.
See Donut on a String, Donut Line, & Powdered Donut Lips
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Duct Tape
Challenge
Dueling
Candles
Divide into even teams and have each team select a volunteer preferably a small, light one. Give each team a roll of duct tape. The
object is to tape a team member up on to the wall, using no more
than the provided role of tape. The one who stays up the longest is
the winner. (At one event, a middle school kid was on the wall for 30
minutes!) Hint: Make sure you use the tape that doesn't leave sticky
stuff on the wall or tear off paint (especially in rented or borrowed
facilities!) Provide a soft landing for youth as they drop off the wall!
Figure out a way to connect a candleholder (with 1-3 candles in it)
onto some type of helmet. Choose four kids and have them stand 10
feet away from each other. Light the candles, give them squirt guns
to try to put out the others fire. You may want to hand them bigger
and bigger guns (up to a Super-Soaker) until someone wins. Have
two semi-final rounds and a final round. Sitting on their knees is
best. Music: Billy Joel s "We Didn t Start the Fire", "Come on Baby
Light my Fire" (Jose Feliciano), Fire (Ohio Players), the 70s song,
Burn Baby Burn from the movie Saturday Night Fever, or maybe
even theme song from the movie The Good, The Bad, and The Ugly.
Have towels, know your water supply, and you will need two good
lighters.
Also see Alka-Seltzer on the Head Duel & Squirt Game
eBay Guess
Egg Obstacle
Course
This is a take on something Jay Leno has done on the Tonight Show:
Download pictures of unusual (but not inappropriate) items from
eBay. Make note of the price, how many bids, but don t show that on
the screen. Show a picture and ask the audience to guess how many
bids they think the item received and how much it sold for. After
they ve guessed, you can reveal the answers over the mic or on a
separate slide . Option: Set up a panel of contestants upfront and
have them compete, allowing the audience to yell out their guesses
as well.
Outdoor or Indoor - funny during Easter season. Pick two barefoot
kids. Lay eggs on plastic and have them walk through the course
(simple). Have them walk through it backwards (still easy). The last
time blindfold them and while they are blindfolded, remove the eggs
and replace them with peanuts. Make them do it fast so they don't
have time to feel with their feet. The audience can coach them. At
the end pull off the blindfold - they will be pretty surprised to see no
mess.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Egg, Chicken,
Dinosaur
The goal of this game is to work your way up by beating other
players at Rock-Scissors-Paper to the position of king or queen.
Everyone starts out as an egg. You find another egg and play RockScissors-Paper. The winner "grows" into a chicken who finds another
chicken to play against. Whoever wins "grows" into a dinosaur. The
loser returns to being an egg. Once a dinosaur you must find
another dinosaur to play against. If you lose you step down to a
chicken. The next step is becoming a prince or princess, which of
course means playing against another prince or princess. If you win
you become a King or Queen and stand off to the side. If you lose
you return to a dinosaur. The game is played until there is one egg,
chicken, dinosaur and prince. All other players will be kings or
queens. The fun in all this?: Eggs waddle on the ground in a little
ball, chickens walk and squat while flapping their wings and
"clicking", dinosaurs "roar" standing up. Princes/princesses "prance"
around holding an imaginary scepter while kings and queens stand
off to the side victoriously.
Also see Ape, Man, Girl & Ninja, Gun, Gorilla
Face
Decorating
Fall Of Faith
Follow The
Moon
Have guys lie on their backs or sit on a chair with their head leaning
back on a table and let girls decorate their faces with icing, candy
sprinkles and candles. Have someone hold a big mirror so the
audience can see the artwork or use a video cam linked to a big
screen. Let the crowd choose the best face.
This game is played up front with a few people while the crowd
watches. A youth ministry classic. Get a person to stand backward
on a chair while the rest of the group prepares to catch him or her.
Tell the person that they need to fall with their body as straight as
possible. The Point: Team building; a good game for a leadership
event.
Bring 3 people up, one at a time. Put a flashlight behind a sheet held
up by 4 people. Your student follows light with nose to the beat of
music. Light moves faster till they can t keep up. Play for 1-2
minutes. Only, the 3rd student has light bring them down and then
up to the upper edge of sheet. When he/she gets there, drop the
sheet and pie them! Can be done in pairs and make them cross, etc.
Be sure the 3rd student is a good sport and have a hand towel ready
for them.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Family Feud
This game is played up front with a few people while the crowd
watches. Pass out questionnaires the week before, asking for things
like favorite teacher, etc. Plan Family Feud based on the answers.
You can also make questions up. Develop a final bonus round with
prizes. Make sure the host is a fun, high energy person, and you will
want cheesy music and an announcer to "tell them what they can
win." Young Life Family Feud Questionnaire
1. The first thing you do when you get up is __________________.
2. Where do you go on a date? ____________________________.
3. What rule do your parents have that you would change? ______.
4. Name the place you would go on vacation. _________________.
5. What is your favorite Olympic sport? _____________________.
6. All of a sudden you are given $1000, what is the first thing that
you
would
buy?
____________________________________________.
7. Name the hottest, most with-it MTV video. _________________.
8. The fastest kind of car is _____________________________.
9. Your favorite fast-food place is __________________________.
10. Name an English-speaking country ______________________.
11. Your favorite flavor of ice cream is _____________________.
12. The #1 video game is _____________________________.
13. Your favorite brand of peanut butter is ____________________
14. The hottest name in car stereo/"tunes" is ________________.
15. Name a yellow fruit or vegetable ____________________.
Feel The Force
You will need: tubes, newspaper balls, or squirt guns. Talk up this
game with Star Wars music in the background and two people
(preferably Darth Vader and Luke Skywalker characters) coming in
the room with a light saber (golf tubes) battle. (Yoda is also funny if
you can find a mask at a costume store). Make it a battle of the
sexes and pull up two girls and two guys to have light saber (golf
tube) battles (make sure the tube is not sharp on the end; if so, pad
it with foam). Put the guys back to back with 3-4 feet in between
them and explain that each guy is fighting their girl. No hitting above
the shoulders. Just when they re about to begin blindfold them.
Blindfold the girls first, explaining that they are blindfolded so that
they can "feel the force", then blindfold the guys. After the guys are
blindfolded, take the blindfolds off the girls and give them a football
helmet for protection. The girls end up hitting the guys without taking
hits and the guys usually end up hitting each other. Be careful and
safety minded
especially if you re on a platform. Play Star Wars
music in the background while they are swinging. This same prank
can also be done throwing newspaper balls at guys as they furiously
try to hit girls that can see them although they are blindfolded. You
might try a squirt gun duel with girls un-blindfolded after it starts.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Flower Girl
Foot Signing
Contest
Football
Fashion Show
Frozen Marbles
(or Jellybeans)
You begin the game by announcing you're going to have a kissing
contest (the looks you get from workers are the best.) Have 3 pretty
girls come and stand at the front of the room. You tell the guys that
they'll walk in one by one and ask each girl, "Are you my flower girl?"
If she shakes her head "no", he goes to the next girl. If she nods
"yes," he kisses her. The audience will cheer for the best kisser.
Select three guys (good self esteem & good sports). Then send the
guys outside the room and explain the REAL rules. The last girl in the
group of three will be the one who nods her head "yes." When the
guy gets real close, ready to kiss her, she blows a mouth full of flour
into his face (put the flour in her mouth and wipe it all off her face so
he has no idea.) Have towels handy for clean-up.
Crowd Game: Have 5 students come to the front of the room and
remove their shoes and socks. Give each a felt-tipped or ball point
pen. On the signal, they run out into the crowd and see who can get
the most signatures on the bottom of their feet in the time limit. No
one person can sign more than three feet. Can use both feet.
Signatures must be legible.
Two small girls race to put on the biggest guys uniforms. Take all
pads out of pockets and include mouth guard. To add more action,
have whoever is in the uniform the fastest grab a football and run it
to the finish line. They may end up tackling one another to get to the
finish. Marching band fight song music will add to atmosphere with
kids cheering.
This game is played up front with a few people while the crowd
watches. For this game you'll need: 2-4 large buckets or plastic
tubs filled with ice and water. 2-4 bags of marbles(depending on the
# of buckets used.) Students have 15 (or 30) seconds to fish
marbles out of ice water with their toes. Have a youth workers with
dry towels close by to dry each player's feet. Young Life variation:
Students fish jelly beans out of ice water with their toes. Have them
eat them?!
Also see Cold Toe Dogs, Marbles In Jello, & Valentine Toe Freezer
Frozen to a T
Get as many T-shirts as you want to do (2-6). Soak them in water
and wring them out until damp. If you leave them too wet students
can't play the game. Fold them up nicely & place on wax paper inside
your freezer for at least an hour. Game: Have 2 teams of 4 students
volunteer. Pull T-shirts out of the freezer. (Keep in cooler or wrapped
in foil if you have to bring them from home.) The object: When you
say go, the team has to open the shirt and one of the students has to
put it on. The team that does this the fastest wins!
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Funnel Penny
Gag
Gag a Napkin
Gallon Milk
Challenge
Gargle a Tune
Girls Arm
Wrestling
Glove & Sock
Race
Take a funnel and shove the small end down the front of your pants
so the wide end is facing up. Put your head back, place a penny on
your forehead and close your eyes. Tilt your head forward, dropping
the penny off of your forehead and into the funnel. Challenge the
group that no one in the audience can do that three times in a row.
Pick a student who is the most eager to prove you wrong (make sure
they're a good sport). Set it up for the kid and emphasize how much
you must close your eyes for at least three seconds before dropping
the penny in. On the student's third try, pour a huge glass of ice
water down the funnel (make sure that the funnel has a big enough
opening to allow good water flow)!
A quick, just for fun game to liven up a banquet. Each person opens
up a paper napkin and places a corner of it on his or her tongue. On
"Go!", race to see who gets the entire napkin in their mouth first.
The Point: You can use this as an opener for a discussion on greed.
Get 3 gallons of whole milk and challenge 3 students (be sure they're
NOT lactose intolerant) to drink their gallon in 30 minutes. The
lactose builds up and the students can't drink it. Have paper towels
handy.
Bring 3 students up front. Hand them each a glass of water. Then,
one at a time, show only the person doing the gargling the name of a
familiar song. It could be a nursery rhyme or any other familiar song.
Have the person take a drink of water and attempt to gargle the tune
you have showed them. The rest of the students in the room should
be listening close so they can guess the song. Be ready for water
through the nose.
Have two girls come to the front and arm wrestle. Encourage the
crowd to root for their favorite. Two out of three wins a prize. Or you
can make it a championship-elimination kind of thing either along
with other games on an event night or stretched out over a month or
so.
Sit two or three guys in chairs blind folded. Give them a paper sack
with heavy men s gloves and a pair of socks in each. They race to be
the first to put on the gloves and then the socks. Becomes hysterical
when they can t even feel if they have the socks in their hand or not.
You can use hockey gloves, big winter gloves, or lacrosse
gloves. Optional: also add a helmet of some kind.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Golf Ball and
Nylon Relay
Golf Phwack
Golf Phwack II
Grand Moo
Master
This game can be a relay, but I, personally, think relays just take too
much time and leave kids standing there bored . . . so I usually do
this as an up-front game for everyone to watch a couple of people
do. Tape two lines on the floor about 15 feet apart. Have ready two
pair of pantyhose and four golf balls. Put one golf ball in the leg of
the pantyhose and one golf ball on the ground. After wrapping the
other leg of the pantyhose around your waist, the leg with the golf
ball should be hanging down in front of you just barely touching the
ground. With movement from your body alone, you are to hit the golf
ball on the ground with the one hanging from your waist. The object
is to move the golf ball from one line to the next. Pass the pantyhose
to the next person and they must go back. This is repeated until 5-10
people on each team have completed the task. Items needed: 4
golf balls, tape, 2 pairs of pantyhose
Outdoor or Indoor. This is a great activity to kill time at the beginning
of an event - it works best with a good amount of space. The same
as driving a regular golf ball, the only difference is. . . you use
marshmallows. See who can hit them the furthest distance.
Same as Golf Phwack with a few twists. I created an oversized golf
green on an overhead. Different areas were worth different points.
We then had people come up on the stage and take a pitching wedge
and aim at the back wall where we had the overhead pointed. It was
close enough to make it, but hard enough to make it a challenge.
They took turns and the one with the highest score won. It was fun
and strange enough to keep their interest.
Pick 3 contestants out of the audience and send them to another
room. You'll bring these contestants back in one at a time, after you
explain the game to the audience, saying that when the first two
contestants come in everyone has to "moo" at them. When the final
person comes in, no one in the audience is to moo. So, as you bring
up the first contestant, explain to him or her that someone in the
audience has been selected to moo louder than anyone else and it is
the contestant's job to pick them out. On the count of three,
everyone moos and the contestant selects someone. It doesn t
matter who they select, because the contestant then joins the
audience as you bring in the second, having told the first that he is
now the "loud mooer." Repeat the process for the second, having him
join the audience, then call in the third. After explaining it again,
count to three, and the only people mooing in the audience will be
the two previous contestants. Joke s on them!
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Group
Charades
Guess the
Weight
Gum Tag
Divide the group up and give each group something that they need to
act out for the other groups to guess. Suggestions: poison gas in the
room, laughing gas, bad odor in the room, etc. You don't need to
make it a contest, but if you want to, have staff judge which group
did the best.
Have several people come up and sit cross legged; the weight
guesser lifts each one of them, holds them for a few seconds, then
puts them down and guesses. (It goes without saying these should
be people secure about themselves.) On about the 3rd person, slip a
pan of water under the person being lifted before they get down.
Get 4 students to come to the front of the room. On a table, for each
person, have an oversized shirt, 2 oven mitts and a jar full of hard
chewing gum (the harder the better, takes more time). Each member
is to run from a certain spot up to the table, put on the oversized
shirt, then the oven mitts, reach into the bowl and grab a piece of
gum. With the oven mitts on, they must unwrap the gum, chew it,
and then blow a bubble. After they blow a bubble, they take off the
mitts, then the oversized shirt and then tag you (or whoever s
leading the game time). The first tagger wins.
Tell a quick disaster date story about asking someone out, telling the
Guys Best Pick- crowd that you will need their help. To do this, re-enact your scene
up Line
by building a couch out of three folding chairs covered by a LARGE
sheet or blanket (it must cover all the chairs well--all the way to the
ground). After building the couch in front of them, pick a girl to sit
on the end chair. Then pull up three guy studs to come give you their
best line and move. Demonstrate for them that it all counts here
talk, walk, distance from the girl
that when told to do so they will
enter the room one at a time, walk over to the girl, deliver their best
line, and sit right next to her with their arm around her. After
explaining and demonstrating, briefly send them out of the room.
While they are out of the room, pull out and hide the middle chair,
replacing it with a pillow on the ground under the sheet. Stand on
one end of the sheet while the girl remains on the other end. When
the guys deliver their line and begin to sit down, both you and the
girl release pressure on the sheet so they will fall right through.
Note: The person who takes them out should have three lines ready
for the guys in case they can t think of one. Make sure you build
them up afterward! The Point: Great game to precede a talk on
dating or sex.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Guys vs. Girls
Trivia
Hanging Apple
Hefalump
Game, The
Have 5 guys and 5 girls come up. You need 5 of the same prizes to
give away to the winning team. Write out a list of about 10 to 15
questions. (Example: How high does a building have to be before it s
required to have a blinking red light for airplanes? Answer: 200 ft.;
Where is mascara applied?) Some of the questions can be geared
towards males, some to females, and some a bit tough for both. The
teams line up facing the audience on both sides of you. When
someone on a team knows the answer they have to hit the floor face
down. Sometimes one kid goes down, sometimes everyone will. If
the person gets the answer wrong, the other team gets a shot at it. If
they miss, then it s dead, so you might want to have a few extra
questions and a tiebreaker. The first team to 8 or 10 points wins.
You can change the points, players, or number of questions to suit
your group.
Teamwork counts on this game. Choose 4 or 5 sets of two-person
teams. Hang the same mumber of apples (or caramel apples) as
teams that you have from the ceiling with a string. Make sure that
they are secure. Once you say, "Go!", the two people will try to finish
their apple before the other teams. The first team that finishes wins.
The trick is that the apples swing around when you try to bite into
them and they can't use their hands, so unless they bite at the exact
same time the apple can't even be bitten in to. An Added Twist:
To modify the "Hanging Apple" game, we have someone hold the
apple on a string for the person instead of from the ceiling. The
person eating the apple is on their knees and blindfolded. Right
before you begin, switch the apple for a student who can take a joke
with a raw onion. Great reactions.
Have 3 people who know the object of the game hiding out of the
room with a cup of water and a blanket. The leader then explains
that he has found a rare creature (the hefalump) and that it is skilled
in many areas. To build it up the leader starts to explain how people
must be quiet and not stare or point as it may upset the hefalump.
The leader then goes and gets the people who have the blanket over
their heads and the back person has the cup of water. They come
back in and the leader says it can do math, so he starts asking
questions like 2+2, then the hefalump using one of its legs taps out
the answer. After doing this a couple of times you say even though it
has no eyes it can step over things without treading on them. Ask for
3 volunteers to come forward. Have them lie on the floor. As you
introduce them all and say which position they are in, emphasize
one. Then as the hefalump lifts his leg over the one who has been
emphasized, the hefalump pours the water all over him/her!
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Hobby Hoax
Hobby
Pantomime
Ho-Ho Slam
Hose-Head
Hot Dog Catch
(aka Space
Alien Dogs)
Send 3 students out of the room and tell them to think of their
favorite hobby - that you'll interview them onstage so the audience
can guess later. While they are out of the room, explain to the crowd
that we all know that everyone s favorite hobby is kissing, so let s
find out about their kissing. When each student enters the room, ask
him or her questions about their favorite hobby, e.g. Where do you
like to do it? With whom? Why do you like it so much or what s your
favorite part? If you're uncomfortable with the 'kissing' theme, you
can say 'frog-kissing' or 'cow-tipping' or something goofy.
Take 3 people out of the room. Bring in the first person and act out
detailed, exaggerated actions of your hobby. Bring in the next person
and have the first act out the hobby for the second. Have the second
person act out he hobby for the third. At the end ask each person
what they thought they were acting out. You can also act out
changing a diaper or washing an elephant.
Bring 4-6 students up front. Give them each one (or two) Ho-Ho's
and a glass of milk. Let them know that this is a simple contest of
"the first one done with the Ho-Ho's and milk WINS!" Yell "Go!" and
let the games begin!
Bring 2 people up front. Get a pair of women's size small thigh-high
panty hose. (Or just cut the legs from a regular pair.) Put a tennis
ball in the end of each one all the way at the toe end. Have the
contestants put the panty hose over their head and face (w/ ball
dangling in front). They bend over and start swinging their panty
hose and ball. Then they try to use their swinging hose to catch the
other swinging hose and pull it off the other person's head. The first
one to pull it off their opponents head is the winner. They can run
around or whatever trying to keep it on their head. As always, use
caution and safety. Make it a rule that if their hose hits the other
person or wraps around the other person, they lose. (You don't want
them wrapping hose around necks, heads, etc.) You might want to
offer eye protection as well. Another option is to do this with about
6-10 people.
Bring three guys up front and somehow attach 32 oz. cups around
their necks. Put three blindfolded girls in the back of the room (or a
good distance away if you're in a large room) and give each of them
a dozen hot dogs each. The girls throw the dogs to the guys who
catch them in their cups without using their hands.
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You need spoons or forks for everyone participating, something gross
Hot Potato With to eat (baby food, Vienna sausages in a can or something that can be
a Twist
easily passed, yet not gladly eaten). The concept is the same as Hot
Potato. When the high energy music starts you pass your object.
When the music stops the person(s) with the object(s) must take a
spoon/fork full. Try to have them do this as quickly as possible, so
you don t loose the momentum of the game. Start the music back up
and go again. The amount of objects you have circulating should
correspond with the amount of participants (i.e. 50 - 100 teens to 5 10 bottles of baby food circulating). Participants should be either
sitting on the floor or in chairs in a circle. Have paper towels on hand
for messes.
Also see Hot Potato and Oven Mitt Pass & other "Musical..." games
Hot Seat Discussion
Wrap-Up
Human
Christmas Tree
Human
Scrabble For
Dummies
Have everyone sit in a big circle with one person sitting on a chair in
the middle the "hot seat." That person takes on the role of someone
you've talked about in your small group discussion. If there has been
some kind of talk or drama or story, then they can pick someone
from that. The student in the hot seat has to really try to be that
person. They have to try and hold themselves like that person and
speak like that person. Not in voice but in what they say. The people
in the circle then have to ask the person questions and they have to
answer as the person they are. It's a good test to see if they've been
listening! The person in the hot seat eventually tells the others in the
circle who they are portraying if it hasn't been guessed yet. The
point: Helps students retain the information they just learned.
You can play this as an up front game or, if you have a small group,
divide into teams. Have as many teams of 4 as you want. Designate
one person "the Christmas tree," and the others "decorators". Each
decorator has a bag full of ornaments, lights - any tree decorations.
Give each team 5 minutes to decorate their "tree". When finished
turn off all the lights and plug in Christmas Trees. Take pictures!
Two groups of students line up in the front of the room. Each one
gets a letter hung around his or her neck on a card. All the letters in
each group spell a word, but it's all scrambled up. At signal, each
group must arrange themselves to properly spell the word. The first
group to do so wins.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Go to local bowling alleys and ask for 12 old pins. (Youth worker John
Human Bowling Lord's alternate 'pins' are a stack of small plastic chairs or other
large, soft items.) Get a "creeper" (sled on wheels used to slide
under a car to do maintenance), or an oversized skateboard, and a
motorcycle helmet. Put girls on the sled with the helmet on and have
them put their hands behind their back and let a guy (or vice versa
the guy and girl thing) "bowl" them down into the set of 10 pins
(they must be spread out well, you will need to practice to see how
far). Usually bowl 3 competitors and let them do a frame a piece.
You will need 2 people to set the pins up again quickly and one to
catch them so they don t go through the pins and head first into the
wall. Most good sleds can really move up to 20-30 feet or so, so have
a good runway. There are great sound effect CD s with bowling
sounds for the background. Also, you have the two extra pins - paint
them gold and make into trophies, give one to keep and put the
names of the winners on the other as your running trophy. For a sell
before the tournament (to pump the group up), have a "human
cannonball" fly in on the sled and smack the pins (helmet, chest
protector, goggles, shin guards, elbow pads, etc.).
Also see Pumpkin Bowling, Turkey Bowling & Vacuum Cleaner
Bowling
Ice Chest
Get 3 or 4 of your "tough" guys. Tell them you're going to have a
contest to see who is the "coolest!" Have them change into some xlarge shirts that you have for them and have them tuck the shirts in.
Then have a team mate (or team mates) run with cups of ice to fill
up the shirts. You'll need a lot of ice, shirts, cups, and buckets or
actual ice chests to hold the ice in. Have towels handy for them
when the game is over. You can judge the winners by how much ice
they got in the shirt in a given amount of time or by how long the
guys could stand having the ice in their shirts.
Also see Ice Cube Race, Ice Grab It, and Melt That Ice Cube
Ice Cream Feed
Improv
Lay plastic on the floor for this gross up-front game and set up so
every one can see. Have pairs lie down head to head and feed ice
cream to the person behind them. The first team to empty their
bowls wins. This gets messy only on the fed person's face and
neck and chest.
Divide group into smaller groups and give them a topic to make a
silly skit up about.
Suggestions: On a bus, someone late for
work/school/church. I'm the new youth pastor and this is my group.
Fender bender. Dumb bank or convenience store robber
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Ice Cream Stuff
Lay plastic under chairs for this gross up-front game. Get an even
number of students and have them pair up. Have them decide who
sits and who wants to stand. Blindfold the student standing and give
the one who sits a trash can bag to cover his/her clothes. Hand the
blindfolded student a big helping of ice cream in an plastic bowl with
a spoon. When you say "Go!", the blindfolded student must feed the
sitting student. Gross Option: If any ice cream spills, they must eat
it off the floor. Whoever eats it all first wins.
IV Bag Suck
Get three large zip lock bags filled with Kool Aid and surgical tubing
coming out of the top. Have three people suck until the Kool Aid is
gone. First one done wins.
Joust
Outdoor or indoor. For this game you'll need 2 five gallon buckets
and 2 jousting sticks (4 ft. sticks with foam rubber ends) or two
pillows and a soft area to play (grass area or padded floor). Rules:
Place buckets up-side down, about 3 feet apart. 2 players stand on
buckets, each with a joust stick or pillow. When judge says "Go!",
each player tries to knock the other player off his bucket. Discourage
"head shots" and other "cheap shots."
King Bo-Bo
Kool-Aid Taste
Off
For this up-front game, you need a "King", 3 victims...uh, volunteers,
a blindfold, and two rings - preferably large ones like a man's class
ring or woman's w/large set. One person is King and one a helper.
"King" is in the room alone sitting on a chair. Have him take one shoe
off and put one of the rings on the second toe. Have him put the
other ring on his regular ring finger. Helper blindfolds first person and
leads them into the room and up to the King, King says, "You are in
the presence of King Bo-Bo. In order to show your respect you must
kiss his ring." He holds out the ring on his hand, after the person
kisses it, lifts foot up in front of their face (not touching). When
someone removes the blindfold, it appears as if they have just kissed
the king's foot! The point: Things aren't always what they seem!
Ask three volunteers to sit in chairs facing the rest of the group. On a
signal they each open a different flavored packet (the small ones) of
Kool-Aid. They then lick just one finger and dip it into the packet. The
person who (in that manner) is the first to eat all of the Kool-Aid in
the packet wins. It's hilarious because they do not anticipate it being
so sour, and they usually end up with it all over their lips.
Warning: Use your own judgment - kids could become nauseated.
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Lemonade
Eating Contest
Lemonade
Machine
Licorice Race
Lifesavers On
The Face
Marble in Clear
Tubing
Get 4 volunteers up front and have them sit down on stools, facing
the audience. On a low table in front of each of the volunteers, have
the ingredients for lemonade: a 1/4 of a lemon each, a teaspoon of
sugar, and a glass of water. Announce that this is a race to make
lemonade. When you say "Go," they must first eat the lemon, then
the sugar, drink the water, then they have to jump up (twist, spin....
be creative) and sit down to mix up the ingredients. The first to do
this is declared the winner.
Bring at least two volunteers up front. Announce them as, "The
Lemonade Machine". Have them each bring up a friend from the
crowd to be their partner. Each "Lemonade Machine" sits in a chair
with his or her head leaning backwards and with their mouth
open. At "Go!", their friend proceeds to squeeze one lemon, 1 spoon
of sugar and 1 cup of water into "Lemonade Machine's" mouth. The
"Lemonade Machine" stands up and jumps up and down three times
and spits the contents of his or her mouth into a glass (make it a
clear one for good visual). Repeat until the glass is full.
Choose 3 guy/girl couples. (See variation below if you don't want to
use couples.) Tie a Lifesaver in the middle of a long (or two pieces)
piece of licorice. Guy and girl at each end race to eat the licorice and
Lifesaver first without using their hands. If it drops on the floor they
must get it without using their hands. Have one of your funny
leaders be a Dr. Love or "Antonio Amore" character. Good near
dances, homecoming, or Valentine Day. Any weird love song or song
about kissing will do. Variation: Also could be done with kids up
front and the Lifesaver at the end of on piece of licorice (with their
partner holding it) and race to eat it first.
Choose 3 guy-girl teams. Each girl gets three roles of Lifesavers and
2 minutes to lick, stick, and arrange them on the guy s face. Have
the audience vote for the winning team. You may make a lifesaver
hat out of a foam circle, spray-painted to add to the decor. You may
also consider having 2 girls per guy decorate.
Wrap 15 feet of clear tubing around a small girl. Have 3 different
pairs of guys get 3 marbles from one end and out the other by lifting
and spinning the girl. The fastest time wins. If you have the bucks to
buy 2 lengths of tube, you can have 2 groups at once racing.
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Up-front or all-play. This game requires several bags of deflated
Long John Stuff balloons, thermal underwear for each person you bring up front or for
each team if you make it an all-play, and teams of 6. The number of
teams depends on the number of students present. Once teams are
formed, litter the floor with dozens (or hundreds) of deflated
balloons. Then give each team a full pair of long-johns (or union
suit). The team then decides who will wear them over their clothes. It
works to their advantage to find the most wiry person for this part,
(although you'll need to be careful to not make weight an issue).
Once the long-johns are on, the leader of the game does or says
something to officially begin the game (a cap pistol, whistle, or yell,
"Go!"). The object is for the team members not in long-johns to
begin inflating balloons, and stuffing them into the long john pants
and tops. Decide on a time limit that will officially end the inflating
and stuffing portion of the game. Each team is then featured one-byone as they are given a pin to begin popping each balloon--counting
out loud as they do. The balloons are popped through the clothing.
Ultimately, the team with the most number of popped balloons is the
winner. Suggestion: Have a camera available for taking shots of the
fully stuffed long-johns
Also see Siamese Twins Tasks & T-Shirt Stuff
M & M Scarf
Mad Sentence
Dash
Six students on each team (2 teams) must divide out colors of a
pound bag of M&M's and eat them in order of color. Example: First
person opens the bag and sorts out all the red colors then passes the
bag to the next person while scarfing (eating) his color! The team
with all the M& M's eaten first is the winner.
Use this up-front game before any holiday (so you have an automatic
theme), to promote an upcoming event, or just for fun. Pre-select a
theme to give students an idea of what sentence they re about to
come up with. Set up two grease boards up front. Get 4 students (2
teams of 2) to come to the front of the room. Give each of them a
grease marker. Have each half of the room be on the team of either
two people. Each side of the room can yell out suggestions for their
team . On Go! , one of the students from each team starts a
sentence. (If your room is big, make them run from half way across
the room up to the stage, then back again when they re done.) The
2nd person continues with another word. It s up to you whether the
contest is a matter of time limit, no. of words, sensibility, or
creativity. You decide how the winning team wins. Buy a couple of
those cheap paperback thesaurus s or dictionaries to award as prizes.
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PREPARE AHEAD: Put marbles in a roasting type pan and cover with
Marbles In Jello jello (use a dark colored Jello).
Have paper towels handy and some plastic to protect the floor.
Have 2 people for each pan of Jello. Using only 1 foot, they race to
find the marbles.
Dress two contestants in white t-shirts and white sweats. Give
Marker Fencing students protective eyewear (It will add a lot if you can get some
fencing headgear as well). Duct tape two big black markers to the
end of two strong dowel rods (bought at any hardware store).
Instruct them that the only place they can mark is above the belt and
below the neck. Then let them duel. The person to make the most
marks of at least one half inch long wins. You can order glow in the
dark pens, follow the same directions, and then turn out the lights to
determine your winner. Background music will be a must, and white
gloves and socks can help highlight the uniforms! Fence away!
Marshmallow
Pitch
Marshmallow
Stuff
For this game, have kids pair off and give each pair a sack of
miniature marshmallows. Each pair should also have a neutral
counter. One person is the pitcher, the other the catcher. On "go",
the pitcher tosses a marshmallow into the catcher's mouth, and the
catcher must eat the marshmallow. The pitcher and catcher should
be about ten feet apart. The counter counts how many successful
catches are made, and the couple with the most at the end of a time
limit or the first to reach twenty successful catches is the winner.
This works best in groups under 30. We recommend 6 guys and 6
girls at a time. For this game you need a couple of bags of big
marshmallows, a Coke (or other soda) for every two players, and any
song with a word or phrase that repeats frequently in the chorus.
(One youth worker suggests "My Girl", but any upbeat song will work
as long as it includes a frequently repeated pronoun, work, or
phrase.) Your guys should be on their knees with the girls behind
them. Give the girls the marshmallows and the guys the Coke.
Instruct your players that when you play the song, every time they
hear the word/phrase "___________", the girls have to shove a
marshmallow in the guys mouth and the guy has to take a drink of
the coke. Be ready for some spit ups with a small garbage can or
towel under each guy.
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Mattress Jump
For this game you need an inflatable mattress that won't fold up on
you (one of those big camping mattresses, not some little float
around the pool mattress). If you have two, even better.
See how long one student at a time can jump w/o losing balance. If
you have two, you can have them toss something back and forth with
the loser being the one who drops the item (egg, pillow, a goofy soft
toy - you get the idea).
Melt That Ice
Cube
Outdoor or Indoor. Divide group into two or three teams. Give a large
block of ice to each group. The team has to melt the ice any way they
can (i.e. crushing, breaking, friction, body heat, etc.). If possible,
weigh before and after to determine winner. Prepare for water.
Also see Ice Cube Race, Ice Grab It, and Ice Chest
Messy Plexi
Prep: Buy or get a 4'x8' sheet of plexi glass donated. You will
need: Oreos, Cheese in a can, Crackers Call up two teams of two.
Tell the students that they need to draw someone using the Oreos,
cheese in a can, and crackers. When they finish hold up the plexi
glass to show the audience and let them vote by applause. Then tell
them the game is just starting. The team that can eat their creation
the fastest wins. It's great to see tounges, lips, hair, ears and
whatever press up against the glass and the audience will roar with
laughter. You will need to pressure wash the glass each time you use
it.
Also see Messy Message
Mind Reader
Fun game where you and another staff person or student leader
pretend that one of you has the ability to read minds. Important:
Pre-arrange with "It" (your assistant) a person that they will pick
first. As everybody arrives, tell them that "It" is a mind reader. Send
"It" out of the room and point to the person that you have prearranged. Have "It" come back in the room and ask him or her which
person you just selected while "It" was out of the room. "It," of
course, will know and the kids won't be that impressed. But "It" looks
two spaces clockwise from the person you just pointed to and
remembers that person. When "It" leaves the room again, shuffle
everyone around (for their confusion) and then pick that person (that
WAS two spaces clockwise from the previous person). "It" will come
and pick this person to everyone's amazement. Continue playing this
for a few rounds, quitting while they still want more.
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Melon Fest
Watermelon Helmet Contest: That's right, have each team carve a
helmet (or helmets) out of watermelons. You can go for the gladiator look
or more of the Darth Vador look. Team members must wear helmets
throughout the event.
Watermelon Seed Spitting Contest: (Need I explain?)
Cantaloupe Bowling: Create an ally in the parking lot and set up 2 liter
bottles at the end. Leave the 2 liters full and give a bonus if you bust the 2
liters open.
Melon Armor: Give each team a ball of string, a roll of duct tape, a knife,
and about 5 of each melon. Have each team dress one of their team
members in FULL MELON ARMOR. That's right- dress up this person in as
much armor, made of melons, as humanly possible. (You might want to
make the team member a guy!)
Watermelon Toss: You guessed it- get your two strongest guys to do
the age old egg toss (line up facing each other, toss to team mate, back up
a step, toss back, and so on . . .) but with a much heavier item! CAN'T hit
the ground. Last pair still tossing wins!
Seedless Watermelon Eating Contest: Bring 2 representatives from
each team up front-- an eater and a cutter. At "Go" the cutter starts cutting
watermelon for the eater to eat. Eater scarfs down as many watermelons
down in a given period of time.
Ultimate Cantaloupe: This is just like Ultimate Frisbee . . . but with a
cantaloupe! Divide into two teams, each trying to get to the opposite end
zone. Instead of a kick-off, just have one team start on their side of the
field. When a player catches the cantaloupe, they can take only 3 steps
then they must throw/toss it. Team work their way down the field, passing
to each other until a team scores. If the team's melon hits the ground, it's
the other teams ball (frisbee actually).
(An added twist: if one team busts the cantaloupe, the other team
automatically scores (have extra cantaloupes available) No knocking the
melon down, like in ultimate frisbee- in Ultimate Cantaloupe, it always goes
to the opposite team of the last person to touch it before it hits the ground.
Defensive players must give any person already holding a cantaloupe at
least 3 feet clearance.)
Bobbing for Melons: This game requires a pool or some other large
body of water. You can play this many ways- one way is to fill a pool with
all kinds of melons, even a few vegetables of choice (cucumbers, squash,
etc.) Then give a team a certain amount of time to retrieve the melons,
vegetables, etc. Increase the degree of difficulty by doing this at night with
no lights, or putting Vasoline all over the watermelon.
Steal the Melon: That's right. Plain ol' "Steal the Bacon" with greased
watermelon in the center. (Line up two teams facing each other, number
them off, call a number and that person has to grab the watermelon and
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
get it back to their side).
Mock Spelling
Bee
Mullet Envy
This is designed to get you, the leader. It begins by having someone
challenge you to a spelling bee. Four kids come up front to challenge
you one at a time to a power spelling bee. The game goes as follows:
one kid at a time steps up and is given an object (for example, an
egg) and your leader asks them to spell egg. If they do it correctly,
they get to put the object on you. If incorrectly, they do not
(obviously by now you will have an egg on your head). Then it is
your chance to spell and put something on them, only you are set up
each time. For example, your leader may hold up a can of coke to
which you excitedly blurt out "Coke c-o-k-e Coke" only to have
your leader tell you that is not the word, instead, they read the
toughest ingredient on the can (phenylcarbonhydronate acid or
whatever) you miss. The next kid steps up and spells another object
(oatmeal, syrup, bananas all work). Each time you get drilled and
each time you spell back you lose. Whoever is running the game
may trick you in other ways, for example, silent "p's" or whatever. A
good ender is for them to give you one that you can get right, you in
disbelief stare and take a minute to try to guess the catch then you
slowly spell the easy word on the second to last letter your leader
looks at their watch, interrupts saying "whoop, your time has
expired, but thanks for playing" and takes off. Your reactions, facial
expressions, and acting ability will make or break this one!
Crowd breaker. Have students get into groups of 5 to 10. Have them
select one student who will wear a shower cap. Have the group place
2-sided tape all over the cap and then cut either brown or black yarn
to be placed on the tape on the cap to look like a mullet. Then have
the mullet ones come up to the stage to be judged on the best one.
Have the mulletheads say, "Business in the front and a party in the
back," into the mic in their best 80's metal voice. Also, while they are
constructing the mullet play a couple of mullet songs (KJ-52 mullet
song hidden track #9 and Phantom Mullet by Five Iron Frenzy). Party
on dude!
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Mummy Wrap
Audience and/or Up Front game. As an Audience game: Throw out
3 rolls of toilet paper to different sections of the crowd and have
them do it right there. As an Up-Front: Pick three groups of three
people each. Give each a roll or two of toilet paper. Make sure you
give each team the same amount. Two people wrap up (like a
mummy) the third person in the group. The object of the game is to:
See who can wrap up their "mummy" first or who is most creative in
their "mummifying". You may wish to add a few other objects into
the game (Q-tips, t.p. rolls, etc.) to aid in the "artistic expression
possibilities". You could have the crowd or the staff vote. You need 3
or 6 rolls of toilet paper.
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My Girl
Name that Tune
with
Marshmallows
(or Squirt Guns)
Ninja, Gun,
Gorilla
Numbers Race
As an audience game: Bring 3 guys and 3 girls up front. In a
small group: Play 6 guys and 6 girls at a time. You need a couple of
bags of big marshmallows, a Coke (or other soda) for every two
players, and any song with a word or phrase that repeats frequently
in the chorus. (One youth worker suggests the song My Girl , but
any upbeat song will work as long as it includes a frequently repeated
pronoun, word, or phrase.) Guys are on their knees with the girls
behind them. Give the girls the marshmallows and the guys the
Coke. Instruct your players that when you play the song, every time
they hear the word/phrase My Girl," the girls have to shove a
marshmallow in the guy s mouth and the guy has to take a drink of
the coke. Be ready for some spit ups with a small garbage can or
towel under each guy.
4 guys versus 4 girls. Play music in short spurts. One person from
each team steps up with a big pot on their head and a big spoon in
their hand. When they think they know the answer they beat on their
heads for a bell. If the answer is correct each member of the other
team puts a marshmallow in their mouth. If the answer is wrong,
that person s team puts one marshmallow in each of their mouths,
and if the other team gets the answer right, they put an additional
marshmallow in their mouth. If it is going too slow, you can have
bonus rounds with double penalties in which anyone on the team can
take a spoon and guess. This can also be done with a kazoo or any
other music. Variation: Do this game with squirt guns where you
have one girl vs. one guy at a time. Each person has a squirt gun and
squirts the other person until they get the answer right.
Same as Rock-Scissors-Paper , only you use your whole body. Play it
up huge, having someone demonstrate each: ninja-guy in karate
stance yelling waaaaa! ; gun-hold finger gun and say BANG! ;
gorilla-arms in air & beating chest, saying ooo, ooo, ahh, ahh, ahh!
(Ninja beats gun / Gun beats gorilla / Gorilla beats ninja) Keep going
until all are eliminated; fun to find a champ. It helps to have the
students who are out to go to the outside and the people still playing
in the middle.
Form teams of 10 players (ideally). Each person in the team gets a
number on a 3x5 card or slip of paper from 0 to 9. The leader then
calls out a random number say for example, 108 . The students
holding those numbers 1, 0, and 8 - run out in front and display the
numbers to the leader calling them out in the correct order. Try
1,237,582 and so on. The first team to be in place, in the right order
gets a point for their team. For re-use make up A5 cards, in different
coloured paper for each team and laminate them. Don't forget to
distinguish between 6 and 9 - perhaps a line under the numbers.
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Oreo Head
Oreos or
Peanut Butter
Crackers on
Plexiglass
Phone a Friend
Pick Your
Friend s Nose
Pie Pan Bubble
Blow
3 or 4 kids up front twist Oreo open, moisten the creamier side and
stick it to their forehead. Then, without using their hands, they try to
contort their faces to maneuver the Oreo down their face and into
their mouth. First one wins. Funny faces!
Put Oreos open faced on sheets of plexiglass. Choose 2-4 kids and
blindfold them. They must race to smash their face up against the
glass and lick off the Oreos. Have extra open-faced Oreos ready for
when they knock them off. It helps to have the plexiglass framed so
that it does not wobble too much. Peanut butter on crackers may be
a little stickier.
For this game you need a cell phone (preferably w/a speakerphone)
and a sound system. Bring a student upfront. Have them use your
cell phone (you have to be able to hear the person on the other line)
to make a live call to a friend of their choice. They will identify where
they are and what's going on ( I'm part of this contest in my youth
group right now . . . )
Now ask your student a series of questions about the person they are
going to call. They have to guess what the person on the cell will say,
such as:
Will they answer before the third ring?
Have they eaten dinner yet?
Do they have shoes on?
Or something embarrassing like: Does their mom kiss them good
night?
Give a prize to your teen for every right answer they give. They can
keep going up the prize ladder for better prizes, but if they miss they
lose everything! Go 5 rounds, start with small prizes like candy bars
up to CD's, tickets to a concert, amusement park, money, whatever!
Use a huge piece of paper or a sheet and draw three people on it. Cut
out the space for their nose. Three people are chosen from the
audience to stick their noses through the holes. The paper has to be
big enough to hide their bodies. The rest of the kids try to see if they
can "pick" (identify) their friend's nose.
Bring three people up front to sit in chairs at a table. Put three pie
pans that are full of whip cream in front of them. At the bottom of
each pie plate is a piece of bubble gum. The race is to see who can
eat all the whip cream, find the gum and be the first person to blow a
bubble. The first person done is the winner. They can stand or sit,
but can't use their hands
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Pillow Battle
Ping Pong Ball
Blow
Ping Pong Ball
Party Blower
Just like it sounds. Have a girl take on a guy in a pillow battle. Give
them each a pillow and explain that they will each get three chances
to hit each other. Blindfold them both and tell them they must keep
one foot still, although they may dodge the hit however else they
want. First, they must ask the question, "Are you there?" The other
answers, "I am here." When it is all explained, un-blindfold the girl,
but leave the guy blindfolded, so the girl can dodge the hits, but the
guy can t. After the guy misses once, put the blindfold back on the
girl, and show the guy that she is still right there. Then unblindfold
her and do the same thing again.
Use one or more teams of one boy and one girl and place a cookie
sheet with a ping-pong ball on it between them. Explain that the
object is to blow the ball to the other side while blindfolded. After
they are blindfolded, place the ball on a mound of flour on the cookie
sheet.
This is a great game to do through the middle of the crowd while the
crowd watches. Bring several students up front and give them a
party blower and a ping pong ball each. Have them get down on all
fours and race their ping pong ball to a given destination and back.
The only way they can move the ball is by bopping it with the party
blower.
Bring 2 or 3 guy/girl teams up front (works great with dating
Plead For Mercy couples). Have each guy kneel in front of a girl and try to talk her out
of putting pie in his face. Clue each girl ahead of time to let him go
for a while. Get the audience to egg each girl on.
(aka Michelin Man Bumper Tube) This is basically Sumo Wrestling for
Poor Man's
poor people. Two players battle each other, each holding a tube like a
Sumo Wrestling belt or belly. Draw or rope off a small circle that they try to bump
each other out of.
Pumpkin
Bowling
Set up a single "bowling alley" in your room. This can be as simple as
using masking tape lines for gutters. Then set up empty (or full, if
you re brave) two liter soda bottles for bowling pins. If you want
Halloween colors, use orange soda, and a cola, and tear the labels
off. Test out a few pumpkins and select a few good rollers.
Depending on the size of your group, either select a few "bowlers" or
line up your whole group. (If you line up your group- line them up
along the edge of the alley so they can see). With fewer bowlers allow several tries. With a large group - allow one each. Hand them
a pumpkin and let er rip! Have a few staff people be pumpkin
fetchers to keep the game moving along. Provide a prize for the best
bowler (do a play-off if needed).
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Powdered
Donut Lips
Push Over
See who can eat the most powdered sugar donuts without licking
their lips. There is no time limit, but as soon as a person licks his/her
lips, they re eliminated. (8 is the most we had one night!)
Have two people come up and face each other about 2-3 feet apart.
Their feet should be even (side by side, not in front of one another)
and their hands are raised, touching each others palms (like they are
playing "Patty-cake"). The object is to make the other person fall,
forward or backward by pushing or releasing pressure to your hands.
Rules: 1. Can't move your feet
2. Can't move your hands other than forward or back
3. Can't grab or close your hands
Two guys who have wallets each face the other and see who can
Put Your Money "draw" his wallet the fastest and stick it in his mouth (gunfighter
Where Your
style). Another way to do this is to ask for two people who want to
win two dollars. When they come up, give each a dollar bill, which
Mouth Is
they must put in their wallets and place back in their back pockets.
On the signal, they go for their wallets, gunfighter style, and each
must take the dollar out of his wallet, put it on the floor and then sit
on it. The last guy to do so has to give the other guy his dollar, and
he loses.
Puttin' On The
Lips
Quick Change
Saran
Inchworm
For this game you need a tube of bright lipstick and paper towels.
Have a guy hold the lipstick in his mouth and apply it on the girl s
lips. If you bring up more than one volunteer, give a small prize for
the most accurate application.
Prepare three or four costumes and grab the same number of
volunteers. I used an old military uniform, one of those old
polyester Taco Bell uniforms (my friend's NOT mine!), and a 70's
outfit. Each ridiculous looking costume consisted of a pair of pants,
a top, a pair of glasses, and a hat. Set the costume in front of each
participant, hand them each a balloon, explain the object of the
game, and yell, "Go!" Each person blows up the balloon and starts
bopping it into the air. The object is for them to get completely into
the costume and back out of the costume while keeping the balloon
in the air. The result is three people running and hopping all over
the room, trying to get dressed while chasing a balloon!
Wrap up two or more people in Saran Wrap so they can't move their
limbs at all. Lie them down on the floor. When you say "go," they
must "inch" down to a designated point and have a banana fed to
them by a friend (no hands of course, because they are Saran'd to
their side). Hilarious to watch.
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Questions
Under Fire!
Loud, fast, funny game w/a point! Choose 4 volunteers from 4
different grades. Bring them up one at a time to ask between 14
questions (see below). Whichever contestant can answer 10 of them
in 90 seconds wins (candy, pop, $1-5). They may pass as many
times as they want and come back to a question later. Where the
audience comes in is as soon as you begin the questions, they can
distract the contestant by yelling out random statements, answers, or
noises. They can even get out of their seats and do goofy things as
long as they don t get in the person s face or touch them. Below are
4 sets of questions. You may switch questions around or make up
your own. We suggest having easier questions for younger students
on at least one list. Some of the questions have definite answers;
some are random or silly. The point: It s hard to focus on what
matters when we surround ourselves with distractions.
1st contestant
1. What did Jesus call His followers? Disciples
2. How many lives do cats have? 1
3. What letter comes after V? W
4. Is a snake a reptile or amphibian? Reptile
5. How many ounces in a gallon? 128
6. What is the name of this Youth group?
7. How many stripes on the US flag? 13
8. What shape is the earth? Round/sphere
9. What color are your eyes?
10. What is your neighbor s address on the left?
11. What color is good milk? White
12. How many appendages do you have? 4 (arms/legs)
13. What is Garfield s owner s name? John
14. What do you put on popcorn?
2nd contestant
1. How many ounces in a half gallon? 64
2. How many disciples did Jesus have? 12
3. What is 37 - 24 + 19? 32
4. What is your mom s middle name?
5. How many phalange s do you have? 20 (fingers/toes)
6. What is your or your friend s cell phone number?
7. What branch of military service mans submarines? Navy
8. What color is blue? Blue
9. How many stars are on the US flag? 50
10. How do you make a tuna sandwich? (Any comb: bread, tuna,
knife, mayo, relish)
11. When Moses parted the Red Sea, who were the Israelites
escaping from? Egyptian Army
12. What US president died in June 2004? Ronald Reagan
13. How many wheels on a car? 4 (or 5 including the spare)
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14. On what does a rolling chair move? Wheels
3rd contestant
1. Say hello in Spanish. Hola
2. Which candle burns longer pink or blue? Neither; they both burn
shorter
3. How many megabytes does your computer have?
4. What does the acronym ASAP mean? As soon as possible
5. Eat a what a day to keep the doctor away? Apple
6. Rendezvous is French for what? To meet
7. Who sewed the first US flag? Betsy Ross
8. When King David danced in the buff, who got ticked? Michael, his
wife
9. What size shoe do you wear?
10. What is the exact time?
11. What is perfect vision? 20/20
12. Count from 10 backwards. 13. Who is the lead (senior) pastor at
this church?
14. Give me a prime number between 1 and 10. 2, 3, 5, 7
4th contestant
1. What show says, Won t you be my neighbor? Mr. Rogers
Neighborhood
2. Count to 10 in any foreign language. 3. How many books in the
Bible? 66
4. What 3 colors are on the US flag? Red, white, & blue
5. What color is the stem of a red rose? Green
6. How do you get skunk smell off? Tomato Juice
7. How do you spell Mississippi without i s ? Mss ss pp (also counts if
they cover their eyes and spell it!)
8. Which is bigger a deer tick or a wood tick? Wood tick
9. Say the alphabet backward. Z..y..x..(also counts if they turn
around a recite the alphabet!)
10. Who is your favorite youth pastor (leader)?
11. Which way do hands turn on a clock? Clockwise
12. What is 1800 in civilian time? 6:00 p.m. 13. What is JVC?
Electronics or stereos (not junior varsity cheerleaders)
14. What is a Hemi? Engine (high performance)
Alternate Questions:
What disease can you get from a deer tick? Lime disease
What size shoe do you wear?
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Rubber Band
Head
Sales Job
Saran Wrap
Race
Put an extra large rubber band around the heads of several people.
(Common sense here; be sure it s snug but not tight enough to snap
- ouch!) Place it so it squashes their nose and folds their ears over.
They can use anything to get it down around their necks except their
hands (can use wall, other people, etc.). First one through wins.
Hilarious facial expressions as they work it down.
Take 3 people out of the room. Tell the crowd to ask questions of
them to figure out what s in the bag when they return. Bring one kid
in and tell him/her to try to really sell what s in the bag without
giving away what it is. Crowd knows it s toilet paper (or 3X
underwear). Backstage, you ve told your salesperson that there is
gum in the bag. Fire him/her up for the hard sell, maybe providing a
sport coat and hat. Announce him like he is a 60-second infomercial.
Provide as many boxes of 100 ft. plastic wrap as you plan teams for,
masking tape (for finishing line), trash can, and stop-watch
(optional).
Prep: Beforehand, use tape to designate start and finish lines.
Pick 4-10 students (depending on amount of space available) and
put them in teams of two. Assign one player from each team to
wrap and one to be wrapped. When they hear "Go!" the wrapper
opens the box (an added challenge) and starts wrapping their
teammate from the neck down (not too tight), including arms, with
the entire roll.
NOTE: Do not wrap arms to body- this could result in injury if they
fall. Have them only wrap arms individually! Once they've been
wrapped they must hop to the finish line. As soon as they get across
the finish line their teammate runs from the starting line and
unwraps them. The first person to unwrap their partner and throw
away all the plastic wrap wins! Notice how the clean-up is slyly
integrated into the game they don't pay you for your good looks
alone!
Twist #1: Instead of hopping, students must inch-worm their way
across the finish line. (For this game you can wrap their arms to
their body- just don't let them fall- they don't have their arms to
stop their fall.)
Twist #2: When the wrapped one gets across the finish line, the
other teammate wraps themselves up as they unwrap their
teammate. After they are wrapped up they hop to the starting line,
turn around and hop back to the finish line, and the game resumes
as usual. Use this twist if you need to burn more time up.
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Screaming
Contest
Shaving Cream
Shootout
Hold a screaming contest with prizes for: the loudest, most girlyman, longest, weirdest sounding, and shyest person to scream.
Bring 2-6 volunteers up front and put a huge blob of shaving or
whipped cream on their noses. Place them strategically around the
room. With squirt guns, they must try to shoot the shaving cream
off the nose of the person on their right. Clearly explain that if they
start shooting the crowd on purpose, they will be eliminated. You
can use "Wild West" songs for this one. Have towels handy and
remember that things will get wet. The first person to shoot off all
the cream wins.
Civilized Shaving Cream Shoot-out: Put a dollop of shaving
cream on the nose each of 3 contestants and give their partner a
squirt gun. Spread the gunner from "Cream Nose" at least 10 feet.
First one to clean their partner's nose is the winner.
Shmallow
Shooters
Shoe Stretch
Shoelace
Licorice Race
For this game you ll need marshmallow blowguns made from 1-foot
sections of 1-inch diameter pvc pipe (buy big lengths of it at a
hardware store, not the small ones you can buy at carnivals and
festivals), and plenty of s'more-sized marshmallows.
Load the
marshmallow into the end of the pipe (the drier the marshmallow,
the better - they'll stick to the pipe if they're soft) and blow. The
trick is to blow on the end the marshmallow is on - let it travel the
length of the tube - we had shots spanning upwards of 30 feet!
Beware: after 2-3 shots they get pretty gross. We did a variety of
target-related games and then a few moments of all-out
marshmallow war. Good times!
Get two old pairs of men s shoes, take out the strings, punch holes
in the back of each shoe and tie a four-foot piece of elastic to each.
Place shoes on opposite sides of the room and tie other ends of the
elastic to the legs of a chair. Two people get into the shoes
one in
each pair
and walk toward each other. (Have someone sitting in
the chairs to weight them down, and have them spaced so that the
elastic becomes taut just as the two meet each other.) The object is,
with the shoes stretching the elastic, to exchange shoes in the
fastest time possible and return to the other chair. Rules: 1. Once
one foot is taken out of the shoe, it cannot touch the floor. 2. Hands
must only be used to hold each other up. 3. If a shoe snaps back to
the chair then the person must hop back to get it.
Give 4 kids a piece of shoelace licorice with a marshmallow tied to
one end of it. On a signal, each person puts the loose end of the
licorice in his mouth and "eats" his way to the marshmallow. The
first two to reach it go on to the finals.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Silent
Charades
Divide into teams of 5 to 7 people. Have the members of one team
leave the room while the others think of a situation which can be
acted out without words (see below for ideas). Then bring in one
person from the team that was sent out of the room. Explain the
situation he or she will be acting out. Now bring in the second
person from that team. Without saying a word, Person #1 must act
out the assigned plot for Person #2. Person #2 may or may not
understand the charade, but he or she must subsequently act out
the same situation for a third member of the team. Person#3
performs the charade for Person#4, and so on. The last person must
guess the original story line. Remember, all this is done in complete
silence.
Even the simplest charade can undergo a thorough
metamorphosis after being passed down several times. If the lost
person cannot guess the charade, person #1 should perform it again
and let the last person guess once more. Here are some classic
French charade situations to spur your creativity.
Charade 1: The original pantomime that you do could include the
following: pull the elephant into the room on a rope; tie the rope at
a stake; dip a rag in a pail and wash the side of the elephant
jumping high to get all the way to the top; crawl underneath, wash
his belly and legs; go to the front and wash the trunk inside and out
and wash the elephant s ears as well; and then, wash under his tail
(hold your nose).
Charade 2: You are a high school beauty pageant contestant,
anxiously awaiting the announcement of the winner. Suddenly you
hear your name! You now step forward to receive your crown and
roses. Then comes your victory walk down the aisle, waving to the
crowd, you encounter many misfortunes. First, you are allergic to
the roses, so you begin to sneeze, but you keep on going waving
and sneezing to the crowd. Then, on the way back up the aisle, your
high heel breaks and you finish the walk with one heel missing!
Charade 3: Your are a pregnant mama bird about to give birth. You
must fly around the room gathering materials for your nest. Once
you make your nest, you lay your egg. Then finish the charade by
hatching the egg and finding a worm to feed your new baby. You
can also act out a hobby, changing a diaper, or washing an elephant.
Silent Crowd
Send 3 secure students out of the room. Explain to the crowd that it
was recently learned that when someone is placed in front of a
crowd in complete silence, they will revert back to the experience of
their first kiss. As a matter of fact the first things they will say are
the things they said after their first kiss! Therefore, the crowd must
be completely silent and stare at the person. Don t leave the poor
kid up there for too long.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Skateboard &
Plunger Race
Ski Lesson
Sleeping Bag
Straight Jacket
Sleeping Bag
Wrestling
Snicker Dew
Race
Racers sit on skateboards and use plungers as oars in a race. Play
fun music in the background.
Have 3 kids with ski poles jump back and forth over a pillow in front
of them. When the crowd yells "Bump!" on cue from leader, they
must sit down on a chair and burst a balloon. Say it s a 5-bump
course to be done for time. For the last balloon on the last student
use a water balloon. Play fast music to build suspense. An
enthusiastic "ski instructor" adds to the fun.
Pick 2 volunteers. Place sleeping bag upside down and over their
heads. On "Go!," contestants try to get out of the bag. The first one
to wiggle completely out wins. The only rule is that they must keep
their hands inside their pockets at all times or be disqualified.
Have 4 people come up front. Put sleeping bags over 2 of them as
they stand on their knees facing each other. They have to wrestle
each other to the floor. Next have the next two go, and finally have
a championship round. Usually the heaviest person wins so try and
pick people that weigh about the same.
Choose a number of contestants based on the size of your group, 2 6 works best. Give each contestant a King Size Snickers bar and a
can or bottle of Mountain Dew. The contestants race to see who can
finish their feast first. If you are extra sneaky, add yourself to the
game and give a guarantee that you will win the competition. The
key to the win is to give everyone else a candy bar that is nearly
frozen. Yours will be nice and soft at room temperature. Just pretend
like it is hard to bite into.
You need as many pairs as you have supplies for, which are soda,
Soda Shoot-Out squirt guns, and optional protective gear. The goal is for each pair
to have a squirt gun filled with a soda. One person tries to unload
the entire contents of their squirt gun into the open mouth of their
partner standing 10 feet away. Have three or four pairs competing
against one another.
Option: Give gear to the one taking
'fire' swimming goggles for their eyes and a rain poncho to cover
their clothes. If you are worried about a sticky situation, use diet
pop because it isn't sticky. You could put different liquids in the guns
depending on how daring your students are. You could do it as a
relay with one person filling the gun, another shooting and another
swallowing and burping.
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Sound Effects
Supplies Needed: blank tape and tape recorder. Instructions:
Your group has 15 minutes to record the sounds listed below. The
sounds must last at least 10 sec. but not more than 15. All members
of the group must contribute. It's up to you whether they go out and
get these sounds from the actual sources (like a scavenger hunt),
teams go into different rooms and "create" the sounds, or a
combination of both. Award prizes (bag of candy or litre of pop) for
most sounds recorded and to the group that adds the most creative
sound selection not on the list.
Herd of cows
Cat in a dog kennel
TV Show theme
Lovesick Coyotes on a moonlit nigh
A worship song
Room Full of Babies
Traffic
Spam Carving
Spam Roulette
Stocking Race
Announce, "I need two artistic volunteers!" Give each a can of spam
and have them make a creative carving. Have the group applaud to
judge which one is the winner.
For this game you need a can of Spam, a spoon, and fun facts about
Spam (Phone # to call on the can.) Bring 3-6 volunteers upfront.
Play fun music. When the music stops, the person must choose a
person on his right or left. That person must answer a trivia question
about Spam. If they cannot answer, they must take a bite of Spam.
(For small groups or upfront, you can also use a Twister spinner
with the colors representing individuals or teams.)
Sit two or three guys in chairs blindfolded. Give them a paper sack
with heavy men's gloves and a pair of stockings in each. They race
to be the first to put on the gloves and then the stockings. Becomes
hysterical when they can't even feel if they have the stockings in
their hand or not. You can use work gloves, hockey gloves, big
winter gloves, or lacrosse gloves.
Seven students, guy then girl then guy, etc. line up with sharp girl at
Speed Greeting the end. Kids face sideways and turn to next kid passing a random
greeting to the next person after they have received their greeting
from the person on the other side of them. You can tell them they re
being judged on how creative their communication is the faster the
game goes. The third time have someone give the last girl a pie
behind her back. She pies the guy in front of her when he wheels
around to greet her! Play fast music. Have hand towel ready for your
pie victim.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Spell My Feet
Take five people and have them take off their shoes and socks. Take
a marker and write a large letter on the bottom of each of their feet
so if they sit facing you and hold their feet in the air, you can read
the letters. On the first person put an A and an N (one letter on
each foot), on the next an E and a T, then GR, OM, and SP. You will
call out different words for them to spell and they have to cross legs,
stretch, and situate themselves in a position so that the bottom of
their feet spell the word you called. You can do this with two teams
of five if you want and see who spells the word first.
Use these words:
Master
roast
smear
Snore
ten proms get spam
Sponge
Spongebob
Squarefort
Straw Game
togas
great son
Outdoor or Indoor (need more towels if indoor). Simple but fun,
especially on a hot day! You divide your group in rows. In front of
each row place a bucket with water and a sponge. At the back place
an empty bucket to collect water. When time starts running the
person in the front dips the sponge and passes it to the back and the
last person squeezes the water into the bucket. The row that
manages to collect the most water wins.
This is a great game for kids. Set two rectangular inflatable pools 610 feet apart from each other with the long sides facing each other.
Get a bunch of small cheap yellow sponges and cut them in half or
fourths. Fill the pools with water and divide the sponges between
each pool. Use a whistle to indicate start and stop times. Divide into
two teams and place each team behind their pools (or in them). On
the whistle, everyone picks up and throws the sponges into the
opposing team's pool. When the whistle blows again, the team with
the fewest sponges in their pool wins. Variations: 1. Place a
starting line 15-20 feet away from each team's pool. On the whistle,
each team runs to their pool, reaches in and starts throwing sponges
into the other team's pool. When the whistle blows again, the first
whole team back across the line wins (this keeps kids out of the
pools when trying to count all of the sponges). 2. Place some of the
youth leaders in a smaller pool in between the two pools. The first
team to get all of their sponges into the smaller pool wins. 3. Line
both teams up and pass wet sponges from one end to the other (or
in a smaller group pass it "Hot Potato" style in a circle).
Each contestant receives 2 straws & a cup of water. One straw is put
in the cup, the other is not. However both straws are to be inserted
in their mouth. Race to see who can suck the water out the fastest.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Pick 4 or 5 people to stand in front of the group. The group then
Story, Story, Die decides the title of the story those 4 or 5 are going to tell. One
leader is in charge of selecting who is going to talk and will keep
changing/selecting a new story teller through out the game. When a
new person is pointed at they must pick up the story without stalling
or using the words, "and," "or," or "but" and not using the last word
spoken. If the new speaker does use any of the "die" words (and, or,
but, last word spoken) then they die in the way the group decides. It
should be along with the story and the person dying will act it out in
front of all. The bigger the acting and more dramatic the funnier the
game is. Big Group Variation: Have two teams of 4 or 5 people.
The winning team is the group with the last story teller standing.
Straw Race
Strength Test
String Tie
Mystery
Stud Walk
Have 3 or 4 kids put one end of an ordinary drinking straw in their
mouths. Have them all start at the same time and try to get their
mouth from one end of the straw to the other without using hands,
only mouths and tongues.
All you need is a flat, ordinary bathroom scale. Each person holds
the scale with two hands and squeezes it, pressing as hard as
possible to register the highest weight on the scale. Or, you could
have two people, one holding the scale and the other pushing,
attempt to register their highest weight on the scale.
Hang two strings from the ceiling in such a way that they dangle
approximately 1 ft. from the floor (both strings should be about the
same length). The strings should be far enough apart that, while
holding the dangling end of one string, the other string hanging
down is a foot or so out of reach. Challenge anyone in your group to
tie the dangling ends of the strings together with no help from the
audience. The only thing that can be used in this task is an ordinary
pair of pliers. How is it done? It s simple. Tie the pliers to the end of
one of the strings and then swing the string back and forth. Then
hold the end of the other string, and when the pliers swing close
enough grab them. Untie the pliers and tie the two strings together.
Take 3 secure guys out of the room. One at a time tell them to walk
in with music playing with their studliest strut while the crowd is
clapping and cheering. Each one is to sit down between two girls on
a make shift couch (consisting of two chairs and a blanket) There is
no chair in the middle where he is going to sit. As soon as he sits
down have the girls stand up and he will fall right through the chairs.
Have a pillow so he doesn't get hurt.
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Stupid Human
Tricks
Announce these ahead of time. Include all the weird things kids can
do (roll tongue three times, dislocate body parts, burp the National
Anthem). Screen the volunteers before they go on stage and help
them be great at what they do. Video record optional.
A volunteer lies flat on his back on a table with a person at each arm
Submarine Ride and each leg. The legs are the left and right rudders. The arms are
torpedoes one and two. A jacket is put over the volunteer s head
with one sleeve directly over his nose. This is the periscope. The
captain (you) yells "Left rudder!" (Person on left raises leg) "Right
rudder!" (Raise right leg) "Torpedo one!" "Torpedo two!" (Raise
arms). "Up periscope!" (Sleeve is lifted straight up). "Dive! Dive!"
(You pour water down sleeve and into the volunteer s face.)
For this game you need two identical bowls with spoons - one filled
Sugar Salesman with salt, the other with sugar, and three students. Send students A
and B (both forewarned) and C (unsuspecting) out of the room.
Inform A (who already knows this) that he or she is to try to
convince C to buy this bowl of sugar. Then let C know that he or she
will have a turn as well trying to sell to B. Make A put on a cheesy
leisure suit jacket (maybe plaid pants and a white belt). Student A
comes in with a bowl of sugar expounding on how great it is. He/she
tries to sell C on buying some of the delicious sugar by having
him/her taste it, while taking a huge spoonful himself. C will not be
too impressed with A's selling ability. Then tell C that he/she can
top that performance. Have C try to sell some to B. While C is
putting on the outfit, switch the sugar bowl for the salt bowl.
Super Soaker
Saliva
Challenge
Surgical Glove
Blow Up
Sunglass Spitwad
The object of the game is to be the first team to fill a small
pitcher/cup up with water (too big of a container makes the game
drag too long). Water must be squirted into a volunteer's mouth
using super soakers and squirt guns, then spit into the pitcher. Have
the squirters stand about 12 feet away from spitter (this person gets
really soaked - fun to watch). You can vary this game using
different numbers of soakers and spitters, e.g., 3 teams with 3
squirters & 1 spitter per team.
Get some surgical (rubber) gloves - the kind that blow up. Have
several contestants come up and pull the gloves over their own
heads, all the way down to just above their mouth. Have them blow
with their noses, inflating the gloves on their head. After 90 seconds
see who's glove is blown the biggest.
Put sunglasses on two people and try to get spit wads on their
glasses using straws.
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Super Soaker
vs. the Sphere
Swinging
Marshmallow
Talk or Get
Squirted
To Tell The
Truth
Get one of those little toddler games that looks like a ball with
shapes cut into the side of it. Have one student sit opposite another.
One gets the ball, the other gets a Super Soaker. The object is for
the one with the ball to get all of the shapes into the ball before time
us up. If they can't do it within time, the other studdent gets to blast
them with the Super Soaker. It gets better: tell them to switch.
After all, it's only fair! We have a couple adults with much bigger
super soakers to help convince the youth that "it's only fair!"
Bring 2 or 3 pairs of students up front. Pair them up (player A and
player B) and give each pair a four foot long piece of string and two
marshmallows. At a signal the pairs tie one marshmallow on each
end of the string. Player A in each pair holds one marshmallow in
his/her mouth while standing facing the front of the room. Player B
stands to the side of player A at an arm's length, looking toward
player A. Moving only his/her head, player A begins to swing the
string back and forth like a pendulum while player B attempts to
catch the swinging marshmallow in his mouth. Both players may
move only their head, no bending over. The winner is the first pair in
which player B catches the marshmallow.
Give an outgoing student a topic like belly button lint. He/she must
talk about it for 1-2 minutes (your call). If he/she stops or repeats
him/herself, he/she gets squirted. Choose a funny kids who can
really talk.
Like the old 70's TV game show. Pre-arrange four contestants for
this game. Have them share a funny/interesting story that happened
to them when they were young that they can say in one sentence.
(e.g. My name is Billy and when I was 5, I was walking with my
mom and a big guy ran by and grabbed my mom's purse!) If that is
the story that sounds the best have all 4 contestants use their real
name and say the same story. (e.g. My name is Teresa and when I
was 5, I was walking with my mom and a big guy ran by and
grabbed my mom's purse!) All contestants will tell the audience the
exact same thing as if it is their story- but only one of them is telling
the truth. Open up the audience to question individual contestants
(like an Oprah show) and three of the contestants will have to lie
through their teeth. Then have the audience vote who this really
happened to. Then have the real person step forward.
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Talking Head
Does this game ever get old?? Not as long as 6th graders keep
getting promoted to youth group! To set up, use a table that
extends in the center, or place two card tables 10-12 inches apart
and drape with sheets to the floor. Cut a hole in the sheet for a
person s head to come through. Place three buckets upside down on
top of the table, one of them over the hole. Have a cream pie hidden
and ready to "debut" at the end of the game. Have a guy who will
act as the "talking head" position himself under the table with his
head sticking up through the sheet and under a bucket. No one
should be able to tell that there is anyone under the table. Ask 3
volunteers (preferably girls) to leave the room, and bring them back
in one at a time. Explain that they are helping with the (Name of
your group) Speed Reading Course and have only two seconds to
read the short printed phrase under Bucket #1, only four seconds
for Bucket #2 and only six seconds for bucket #3. When they are
ready, position them with their faces close to the bucket s edge,
lifting the bucket just long enough for them to see and read the
phrase. Lower the bucket and have them tell the group what they
read. Repeat for the second bucket amid much praise and
encouragement for the fine job they are doing. When they are
positioned and ready for the third bucket, lift it much higher and
your talking head should scream to scare the volunteer. The first
time, your group will scream and react since they were not
expecting to see a head under the bucket. Repeat the process for
the second victim, making sure that the group has been cued not to
give anything away. Cue your third volunteer to pie the guy in the
face when the bucket is lifted!
Similar to Michelan Man Bumper Tube (under TubeMania)
basically
Tire Tube Sumo Sumo Wrestling for poor people: Get six large inner-tubes, and tape
Wrestling
three together in a stack so a person can fit inside. Take a piece of
rope about 32 inches long and cut it into four pieces tie them into
circles, and then tape two at the bottom of each stack of inner-tubes
so they can be used as handles. Borrow two football helmets. Then
create a ring on the floor with string, tape, chalk, whatever. Have
both contestants wear a helmet and step into their three tube
protective uniform (holding the handles on the bottom tube). They
try to push each other out of the ring. The first person to go outside
the ring with both feet or to fall down loses.
Toilet Paper
Blow
Toilet Bowl
Pick a 4-person team from each class. See how long they can keep
one square of toilet paper in the air by blowing it. Or you may have
one person stand on a chair and drop the paper to a person standing
on the floor who blows the paper up while the top person tries to
catch it with a party blow out horn.
Get four volunteers or pick four people and have a sponsor take
them back to a secluded room. Have that sponsor tell them that
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Rollercoaster
they will go up in front of the crowd, one at a time. Each one will sit
in a chair. The object is for them to act out a given scenario
WITHOUT leaving the chair:
1. Pretend they are on a major roller coaster
2. Pretend they are riding a bull
3. Pretend they are being tortured
4. Pretend they are getting their shoulders rubbed and they like it a
lot
Whoever does the best job - wins. Meanwhile - the leader is in the
other room telling the audience that the four people coming out are
going to act out what they do when they are on the toilet. Let them
go for about a minute or so and then tell them what they were really
doing!
Toilet Paper
Bowling
Indoor or Outdoor game for 2 or more players.
Object of The Game: Get your toilet paper to roll over the feather
that is sticking out of the ground 12 feet away. (If indoors, simply
tape the feather so that it will stand up on a small piece of thin
cardboard.)
The first player must toss the toilet paper while hanging on to the
end. The toilet paper will roll and leave a long trail behind. If it hits
the feather, then this player wins. If it doesn t hit the feather, then
the player must stand where the toilet paper stopped rolling. The
next player will roll up the toilet paper and attempt to toss it as close
as they can to the feather. If it hits the feather, then this player
wins. If it doesn t hit the feather, then the player must stand where
the toilet paper stopped rolling. Your players keep taking turns until
someone finally tosses the toilet paper close enough to hit the
feather.
Toilet Paper
Bride
Bring 3 willing girls up front. Once there, split the rest of your group
into teams. Give each team four rolls of toilet paper. The object of
this game is to dress up these volunteers in a full wedding gown
including veil, train, bouquet, etc., all using toilet paper. Then have
them model their new wedding gowns around up front and give
points or awards to the teams with the best outfit. (Also a classic
bridal shower game.) Twist: For a funny twist, grab 3 of your
biggest, toughest guys and do the same thing (use your own
discretion on this one).
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Materials needed: 2 plungers & 2 toilet seats - one set (2
Toilet Seat Toss plungers, 2 seats) for every 2 teams. This game is "Horse Shoes
with a Twist". Instead of using actual metal horse shoes and metal
stakes, use two plungers as the stakes and two toilet seats as the
shoes. Stick the plungers on the ground 20 feet apart (a flat smooth
surface is usually best like a gym floor) the handles will stick up in
the air. Then toss the toilet seats and try to ring them around the
plunger opposite your team. Have a few extra seats around in case
they break (the padded ones I found are more durable). Second
hand is fine as long as they are clean. I have used this at a western
themed event. Play instrumental western music in the background.
Tootsie Roll
Sculpture
Trust Circle
Split your group into even teams. Give each a bag of tootsie rolls
and a pair of latex gloves (available at beauty supply or retail stores)
for the "designated sculptor". Instruct your teams to open and chew
all the tootsie rolls and spit them onto a paper plate. The designated
sculptor then molds the tootsie roll goop into a work of art. Judge by
beauty, height... whatever!
Object of the Game: To hold up the person in the middle and keep
him safe from falling. One player is chosen to be "it" first. A tight
circle of players is formed, alternating physically strong and weak
people. The person chosen to be "it" goes into the middle of the
circle and crosses his arms across his chest. The "it" stiffens and
falls backwards. The players in the circle work together to catch the
person and pass him back and forth around the circle. The player in
the middle must keep his feet together and near the middle of the
circle for this to work well, and players in the circle generally grab
the person who is "it" around the arms and shoulders. Each player is
encouraged to have a turn. Variations: 1. Players in the circle sit
down, placing their feet around the ankles of the person in the
middle. Sounds crazy, but it works. 2. "Courage Camille" is a slight
variation of this game in which only 3 players are required. Two of
the players face each other and lock hands. The third person stiffens
and falls backwards into their arms. This should be done several
times, with the person falling farther backwards each time (the
players locking their hands should lower them each time). Other
players can then try. 3. "Courage Camille" can also be played with
only one person catching. 4. The person who is "it" wears a
blindfold. Comments: The players who are "catchers" should be
careful as they pass the person around and catch him. In the
"Courage Camille" variation, care should be taken that the two
players who are acting as "catchers" are strong enough to hold the
heaviest person participating.
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Top Monkey
Trust Lift
T-Shirt
Challenge
A silly game - Simon Says meets Paper, Rock, Scissors.
STEP #1: One person is the Top Monkey (they make a motion
scratching both armpits like a monkey and encourage the crowd to
do the same) and they stand in front of the crowd and explain that
they are Top Monkey and that all the animals in the jungle want to
be Top Monkey. But, sometimes Top Monkey imitates other animals
like the snake (they make a snake motion with their arms and
encourage everyone to do the same,) the raccoon (they cup both
hands and look through them and encourage others to do the
same,) or the bunny (they make two bunny ears with their hands on
their head and encourage others to do the same.)
STEP #2: The Top Monkey tells the crowd that the way they
become Top Monkey is by beating Top Monkey at his imitations. Top
Monkey then instructs and leads the crowd to go into the Top
Monkey position while they repeat "Top Monkey" over and over
again, until Top Monkey yells, "Not a monkey!" Then everyone
chooses an animal to be besides the top monkey signified by the
symbol (snake, raccoon or bunny.) If they match the top monkey
they get to remain in the game and remain standing. If not they sit
down. Once this is explained with two or three trials, the game
begins, but, everyone in the crowd turns around for the game so
that nobody can cheat off the top monkey. After their animal is
chosen, they turn around to find out if they advance to the next
round. NOTE: Expect most people to beat the Top Monkey during the
trials when they face the Top Monkey. That's good because it gets
everybody's confidence up.
STEP #3: Start and continue rounds until one member of the crowd
remains. They become Top Monkey for the next game.
BONUS STEP: Even though the last remaining member of the crowd
is Top Monkey, they "back to back" challenge the old Top Monkey for
the Alpha Monkey position until they beat him or her. Reward the
Top Monkey with a banana or banana flavored Laffy Taffy.
More of a learning exercise than a game, the object of the game is
for a small group to lift a person above everyone's head. One player
is chosen to be "it" first. He lies on his back and stiffens himself
while everyone else assembles around him. Together everyone lifts
him slowly toward the ceiling as he maintains his reclining position.
Once he has reached maximum height, the others hold him there for
about 30 seconds before slowly lowering him. The Point: Trust
Use a men's size medium t-shirt, place it flat out on the ground, and
see how many students can stand on the t-shirt with no body part
touching off of the t-shirt. Our record stands at 17!
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T-shirt Stuff
Tubal Tug
Like Long John Stuff, except with a T-shirt. Bring up 2 or 3 guys
wearing t-shirts and have them each choose 2 or 3 friends to help
them. Hand each group 10-20 balloons and instruct them to blow
them up and stuff them in their designated team member's t-shirt.
As each group stuffs balloons in their team member's shirt, he will
begin to look like the Stay Puff Marshmellow Man. At a given point
(when you see that their shirts are almost maxed out), count down
from 10, stop the stuffing and have the "stuffers" go sit down. Have
the audience vote by applauding who looks the most stuffed. If the
game ended there, I would think it's lame. Here's where the fun
begins. Now inform each fat boy that it's time to pop the balloons.
Offer a prize to the person that can pop all their balloons first,
(there's a catch!) without taking them out and without using their
hands. They have to throw themselves on the floor, body slamming
their torso on the ground to pop all the balloons. This is hilarious to
watch and the audience will love it.
Get 5 small to medium sized inner tubes. One of them serves as the
middle ring. Tie 4 ropes (ropes should be 8 to 10 ft. in length) to this
middle tube (you have to have your tubes tied for this game!) Tie
the other ends of the ropes to the other 4 tubes - one rope to each
tube. Next you will need 4 cones and 4 tennis balls. Lay out the
inner tube contraption, putting the center ring at the center (duh...)
and the other 4 stretched out to the noon, 3, 6 and 9 o'clock
positions. Then place the cones with the tennis balls on top about 10
feet out from the inner tubes. People then get in the inner tubes and
on "Go!", they attempt to become the 1st person to get the tennis
ball off their respective cones (thus a four way tug-o-war). Since
they are essentially pulling against 3 other people, from different
directions, it's not always the biggest/strongest that wins.
Caution: Don't do this game on cement/asphalt because someone
always slips or falls down and then gets drug across the ground by
the other players.
Unfair
Newspaper
Smash
Get 2 or 3 couples. (If possible, get tall guys and short girls). Tie the
guys' right wrists to the girls' left wrists. Blindfold the girls first, then
guys. After the guys are blindfolded, remove the girls' blindfolds.
Give each a rolled newspaper (make it a very light newspaper that
doesn't hurt) and tell them on the signal to "smash" each other. The
guys can't understand why they are getting smashed but have a
hard time trying to find the target.
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TubeMania
Outdoor & Big room. Have a TUBEMANIA night playing the following
tube games!
TUBAL BACON: (steal the bacon with innertubes): - This is a
physically exhausting game that can be lots of fun, but might be
best if played boys against boys and/or girls against girls. Mark a
large square in the field and place a stack of seven to ten inner
tubes in the center of the square. Divide the group into four equal
teams, each one lining up on their side of the square. Number the
players on each team from one to however many players are on
each team. The object of the game is to get as many inner tubes as
possible across your team's line. Call out several numbers. The
players with those numbers run to the center and start dragging the
inner tubes to their lines. There may be several players tugging on
the same tube. Each tube successfully pulled across a team's line is
a score (one point) for that team. Once the kids get the hang of it,
add a soccer ball to the game. Each team gets a point deducted from
their score if the ball is kicked over their line. Team members along
the team line act as goalies. Once the ball touches the ground in
their territory the point is scored against them.
To further
complicate the game, add a cage ball, or earth ball (four to eight
feet in diameter). The team that gets this ball across their own line
gets three additional points.
CRISS, CROSS, CRASH: Good name for this game. Be very carefulif you don't use good safety precautions this could result in injuries.
Divide your crowd into two teams, each team in two groups for a
relay. Line the teams up in four corners of the playing field, each
team diagonal with it's partner team. Give each group 2 or 3 tubes
(depending on size). The first team members must step into the
tubes, pick them up (so they look like a Michelin Man) and run
diagonal to their partner team. Of course their partner team and two
apposing teams are running through the same intersection so look
out! First team to switch all players across the diagonal one at a
time is the winner.
JUMP THROUGH: This is a simple relay where you give each team
one tube and they race to see who can get their entire team through
their tube first.
MICHELIN MAN BUMPER TUBE: This is basically Sumo Wrestling
for poor people. Two players battle each other, each holding a tube
like a belt or belly. Draw or rope off a small circle that they try to
bump each other out of.
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TUBAL TUG: Get 5 innertubes (small to medium sized ones work
best). One of them serves as the middle ring. Tie 4 ropes (ropes
should be 8 to 10 feet in length) to this middle tube (you have to
have your tubes tied for this game!!!) Tie the other ends of the
ropes to the other 4 tubes - one rope to each tube. Next you will
need 4 cones and 4 tennis balls. Lay out the inner tube contraption,
putting the center ring at the center (duh...) and the other 4
stretched out to the noon, 3, 6 and 9 o'clock positions. Then place
the cones with the tennis balls on top about 10 feet out from the
inner tubes. Kids then get in the inner tubes and on "Go" they
attempt to become the 1st person to get the tennis ball off their
respective cones (thus a four way tug-o-war). Since they are
essentially pulling against 3 other people, from different directions,
it's not always the biggest/strongest that wins.
Caution: Don't do this game on cement/asphalt because someone
always slips or falls down and then gets drug across the ground by
the other players.
BASKETBALL GIGANTE (Giant" in Spanish): Get 2 carpet role
tubes (12 foot card board tubes) you can get them from any carpet
co. You also need a big cage ball (earth ball). simple you hang the
tubes from the gym ceiling with some rope and the kids must get
the ball through the goal (over the tube and between the ropes). We
play this game in our gym with up to 175 kids.
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Borrow or purchase a clay pigeon thrower. This was not the kind you
Twinkie Launch hold in your hand, it was the kind that mounts on a base and fires
the clay pigeon with a giant spring and a catapult arm. Without
telling them why, I told all participants of the overnighter to bring
one wrapped Little Debbie or Hostess product. Later in the evening
when the kids needed a snack, I had them all stand in a group at the
other end of the gym (our church meets in a gymnasium) and I fired
Litte Debbies through the air with the clay pigeon thrower. IT WAS
AWESOME!! As I experimented with it, I was able to fire three or
four at once at a distance of 50 feet and a height of about 13 feet. I
also fired some bananas which went the entire length of the gym
and splattered on the back wall. (oops!-major clean up involved!)
WARNING: This type of clay pigeon thrower uses EXTREME spring
tension. If a teen were to play around with it they could literally lose
a limb if the catapult arm hit them. Cover the thrower until you use
it, then remove it from the field/auditorium as soon as you're was
done so no one messes with it.
Twinkie Stuff
Twirling Long
Jump
Ugliest Thing in
the World
Twister
Two people, one at a time or simultaneously, eat as many twinkies
as possible in two minutes or less.
Bring 3 volunteers to come forward and try this. Give each a stick
about 24 inches long. Tell them to hold it straight out at arm s length
with both hands so that they can watch it while turning around 20
times. They then must drop their stick and jump over it. Whoever
jumps the farthest is the winner. Of course, most kids get so dizzy
they can t even see the stick when they drop it, let alone jump over
it. Funny to watch. Have the rest of the group count as the person
turns around.
You need one large blanket and 3 informed guys. Announce that
you have discovered the ugliest thing in the world, and he is so ugly
that it is hard to look at him, in fact it's downright unbearable. Only
another real ugly person can stand the sight of him. At this point,
bring in a guy underneath a huge blanket rigged in such a way that
there is an opening around his face, but not exposed to the room.
Ask a couple of guys to take a look at him and let us know what he
looks like (of course these two guys have been clued in). Each takes
a hesitant look at the ugly thing and each reacts very violently,
screaming running out of the room clutching at his eyes. Finally pick
a cute (and secure) girl or secure female leader and ask her to take
a look. She will probably be a little reluctant about taking a look at
him. When she does, the guy underneath runs away screaming.
Buy the board game twister and play three guys, then three girls.
See which gender can stay on for the most turns. Also play classes
against each other.
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Vacuum
Cleaner
Bowling
Velcro Head
Walkman Sing
Water Balloon
Stuff
Water
Challenge
Weight Gain
To understand this game you may need to know the history. The
other night, my leadership team and I were setting up for our
outreach event. One leader (who had just returned from the Florida
Gatornationals Speedway) was vacuuming the floor when an idea hit
him. He began to do vacuum cleaner drags. Then he "trained" the
vacuum cleaner to come to him. (He did this by walking it across the
room and pointing it back to where he plugged it in and "called" it to
him.) OK, so he wasn't working that hard. Well, anyway, then it
struck him to set up targets and try to bowl them over with the
vacuum cleaner. And then it was birthed: Vacuum Cleaner Bowling.
It's pretty fun. We run competitions across the floor about 40 feet.
Whoever knocks over the most pins in two runs wins a prize. Most
bowling centers will loan you used pins for this, saving you the
investment of buying the ten pins necessary. (And you might want
to use old vacuum cleaners that are no longer needed.)
On 3 people put stockings over their heads and Velcro or carpet tape
over that. Leave room for breathing. Put cotton balls on floor and
have students roll around trying to get as many cotton balls stuck to
their head as possible.
Poor man's Kareoki. Select a good song (if possible have lyric typed
out) Have a student come up, put on the walkman and do his best to
sing along. Have the volume on the walkman loud so your singer
can't hear him or her self for best results.
Get two sets of thermal underwear and a bunch of water balloons.
Get two volunteers and assign them a team of 2-4 people, whose
job is to stuff water balloons in the long johns. When the designated
time is up you count the balloons and the one with the most balloons
wins. The winner and his stuffers get to throw all the balloons at the
loser.
On "Go!" have two kids drink two glasses of water trying not to spill
much. The first one to down all the water is the winner. The next
week, have someone take on the champion of last week. If hyped
properly you will have kids begging to be the challenger each night.
I started out with 2 smaller girls and am working my way up to the
bigger kids. Also something that could be added is a cheap plastic
medal to be passed down to the winner each week. This game can
go on for a whole semester!
Three people weigh themselves, then drink as much as possible in 5
minutes. The winner is the person who gained the most weight.
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Weiner Wars
Wiener War I: Those little Vienna weinies are great for this! Give
the kids toothpicks and a can of Vienna sausages and see who can
make the best wiener creation.
Wiener War 2: See who can spit one of the little weinies out of
their mouth the farthest.
Wheel O' Doom
(aka Wheel of
Misfortune)
The Wheel O Doom is a wheel you can make out of a couple of 2x4s
on a stand with a round piece of wood spinning on a loose bolt at the
top of the 2x4's. Basically a home-made wheel of fortune with
enough room on the circle to put about 8 pie pieces with different
descriptions of activities written on them. Spin the wheel and a little
pointer should point to a given pie piece when the wheel stops
spinning. "It's time for the Wheel O Doom - Who wants to be the
first to give it a try? Alright, step right up and what you land on is
what you do!" We d bring a contestant up, spin the wheel, and
they d do that activity. Sometimes they got to choose someone to
do it with them. Great fun and a great way to make students really
earn prizes!
Choices were:
Baby Bottle Suck
Raw Egg
Baby Food
Coke Chug
Spam for Snow Trip
Hot Pepper
Cracker Whistle
Fast Food With Staff
Young Life variation: Run this like a game show with a wheel that
has things like "pie in the face" and some possible good things like
"$25 Off Camp Registration." Contestants get whatever the wheel
land on. Play cheesy game show music. Have the prizes planned out.
Have host wear plaid blazer, if possible.
Wheelbarrow
Eating Race
Get 2 or 3 couples. Set out 3 lines of food items beginning with small
stuff (M&M pile) and get larger (Jello or a plate with Spam). The girls
wheelbarrow the guys down the row as the guys eat the items. Play
music in the background and have towels to clean up with. For fun,
have a girl wheelbarrow in a guy in total crash uniform gear and
have him crash and burn into crowd. You, being the helpful leader,
decide to teach them how to do it ( Name of Your Youth Ministry )
style.
Have a whipped cream pie in front of three students up front. Tell
Whipped Cream them that there are 5 M&M's in each pie. The first ones to find all
Pie Search
five using only their face will win. But only put 4 M&M's in each pie.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Who wants to
be a
Chocolataire?
Will it Float?
Worm Race
Same as Who Wants to be a Millionaire, but with different size
Chocolate for prizes.
Inspired by David Letterman. For this game you will need a video
camera, a digital camera, and a number of items which you will
launch into a lake or pool. Take a photo of the object, a watermelon
for example, then video tape someone dropping it into the lake or
pool. Choose 4 contestants; show them the picture of each item,
one at a time. Have the students guess whether or not the item will
float. Then show the footage of you throwing the item into the lake.
Who ever guesses the most right wins. If you do use the lake, if the
item is not biodegradable then tie fishing line on it to retrieve it. The
more random the item, the better.
Items needed: sleeping bags Bring 2-3 people up front if you
have a big group (over 75), use a video feed, if possible. If you have
a smaller group, make space in the middle or one side of the room
and have them come there. Each player must go headfirst into a
sleeping bag and crawl like a worm to the other side of the room.
The winner is the first to cross the finish line. This can be run as a
relay, as well.
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Who Wants
to Be a
Bible
Millionaire?
This game is a near clone of the T.V. show "Who Wants to be a
Millionare?" with a few changes... All contestants know 1 or 2 weeks
in advance what portion of the Bible the questions will come from.
(We generally give 2 weeks' notice and often cover an entire book,
such as one of the Gospels.) The Grand Prize is $50 (You may decide
upon less, but I've found the lure of $50 to be a big motivator. You
may elect to charge a small fee from contestants and observers.)
The prize ladder for correctly answered questions is as follows:
Question #1 = $1
Question #2 = $2
Question #3 = $3
Question #4 = $4
Question #5 = $5 (first milestone)
Question #6 = 10
Question #7 = 12
Question #8 = 14
Question #9 = 16 (second milestone)
Question #10= 20
Question #11= 25
Question #12= 30
Question #13= 35
Question #14= 40
Question #15= 50
Obviously the easier questions come at the beginning and gradually
become more difficult toward the end. Students know that one has a
very limited chance of winning the Grand Prize without having
carefully read the entire material at least once or twice. (Yet the
questions should't be so hard that they're nearly impossible to
answer.) Lifelines are the same except for one. Instead of the "Call a
Friend" lifeline, we substituted a "Check the Bible" lifeline, where a
student has thirty seconds to look for an answer in the Bible.
"Fastest Finger" questions may be anything you want, but should be
easy enough for anyone to answer. Sheets of paper and pens may be
handed to each potential contestant and then the Fastest Finger
question is read audibly. The first student to raise his/her sheet of
paper (and who has the correct answers) gets to compete for the
Grand Prize. Some students may not do Fastest Finger well. Another
option may be to ask the question and have students fold their
sheets and hand them in. Then the host draws one sheet at random.
To involve more people, you may invite other students not answering
questions to be "guest hosts" to read the questions to contestants.
We put all the questions on MS PowerPoint, dimmed the lights and
showed the questions on a large screen.
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Big Room Games
Air Soccer
Two very wide goals are placed in the room- one for each team (you can
just use a designated wall for a goal). An inflated balloon is used for the
ball and fans are made of cardboard or plastic with a handle (you can use
strips of wood and use staples to hold the two together). The game is
played by fanning the balloon into the other team goal (which can be
difficult). The first team to get a goal wins.
Outdoor or Big room. Tie several crowds of people together with a rope
Ameba Race around their perimeter and have them race each other's group as a large
"Ameba."
American
Eagle 1-2-3
Line everyone up on one side of the room, and have about 2 or 3 kids
and leaders in the middle of the room. The object is for everyone to run
from one side of the room to the other, and the people in the middle
have to pick up whoever they can and say "American eagle 1-2-3!"
before they SLOWLY LOWER them back to the ground. When the person
is picked up they join the middle and it keeps going until there is 1
person left running. *Be careful as some kids can get hurt if you don't
keep the middle under control (i.e. don't drop the kids on the ground).
Also, make sure participants lift each other from the waist instead of
underarms to avoid inappropriate contact.
Great to play on a full-size basketball court outside or in a church with a
Basketball
gym (multi-purpose facility) which has two baskets. Divide the group
Chinese Fire into a number of teams that is one more than the number of baskets you
Drill
have. The extra team gets a basketball. Each of the other teams is
assigned a basket to defend. When the game starts, following basic
basketball rules, the team with the ball attacks one of the defended
baskets. If the attacking team scores a basket they take the ball with
them and attack the next basket located counterclockwise in the gym. If
the defending team gains possession of the ball before the attacking
team scores, the defending team becomes the attacking team and moves
to the next defended basket. The team that just lost the ball stays at
that basket and defends it from the next attack. Repeat this pattern
until time expires. For extra mayhem, pick teams so there are initially
two extra teams so that there are always two baskets being attacked. Be
sure your good basketball players are spread among the teams.
Blob Tag
Outdoor or Indoor. This game is a normal game of tag with an added
twist. When "it" tags someone, they person becomes part of "it." Then
the two of them must run hand in hand and catch their next victim who
will join them. Last one caught by the "Blob" is the winner!
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Basketball
GIGANTE
Get 2 carpet role tubes (12 foot card board tubes) you can get them
from any carpet co. You also need a big cage ball (earth ball or Omnikin
ball-72"). *If you don't have one, here are some sites that sell them. I
haven't used these companies before so purchase at your own risk. For
Shape Up Shop.com Click Here. Once on this site go to the bottom of the
screen and select "Kids and Games" and then choose "Giant Cage Balls."
This is simple: you hang the tubes from the gym ceiling with some rope
and the kids must get the ball through the goal (over the tube and
between the ropes).
We play this game in our gym with up to 175 kids.
Bible
Smugglers
Big Balloon
Bop
This game works well if 99% of your kids are regular attenders or
student leaders. If not, don't use this game. If you have any visitors
who are new to church, this game might make them feel out of place.
Bible Smugglers works best outdoors, like at a camp. However, it can
also work in a large facility. Materials: plastic spoons (they represent
Bibles), one flashlight. Have two leaders be "missionaries." They hide
somewhere with the flashlight turned on, holding it straight up. Each kid
gets a "Bible" and they have to bring it to the missionaries. The
Catch: They are in a foreign country and there are border guards
everywhere (these are the other youth staff). If a kid gets caught by a
border guard, they have to do what the guard says. The guard can be
from any country (it's fun to have crazy accents), and basically their job
is to get the kids to tell them the gospel message. The guards should
ask questions like, "What are you doing?", "What is a Bible?" "What is
the Bible about?" "Who is this Jesus?" "What happens if I believe in
Jesus?", "What is Heaven? etc. (You can throw in things like, "In my
country we believe in a million gods..."). The kids get sent to jail if they
answer a question wrong or if they lie (such as if you ask them what they
are doing and they say, "just going for a midnight stroll"). If they explain
the message well then they can go on to find the missionaries. Once
they find the missionaries, they can come back to the start (which is
where the jail is located) and get more Bibles to deliver to the
missionaries. When in jail, the kids have to convince the guard to let
them out of jail by the same methods as getting by a border guard. The
Point: gets kids to solidify what they've learned concerning the salvation
message.
Go to your local art or party supply store and buy the biggest balloons
they carry. (16" are cool, 3' are better). Divide the crowd in two. Have
numerous staff throw the balloons in the crowd and have the crowd try
to hit the balloons to the other side of the crowd. A fun twist to the
game is, when done, tell the kids to pop the balloons and have #'s in a
few of the balloons. Bring the kids with the #'s up front to use in an upfront game or to give a prize to.
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Easy game for a big group (minimum 20). Quickly divide into 2-4 teams
Big Squeeze, (more people, more teams) and announce that each team will be racing
The
to squeeze into the shape of the item mentioned. For example: if the
leaders yell out the word "football" the teams must squeeze into the
shape of a football as would be seen from above. Keep score- first team
to 10 wins. Like Body Parts, play fun music in the background as people
regroup. As soon as you pause the song, yell out the shape and watch
them scramble to group up. Good Squeeze Shapes (Squeeze into the
shape of . . .)
California
A dog
A pair of sunglasses
A baseball bat
A shark
A map of the U.S.A.
Blindfold
Marco Polo
Dogdeball
British
Bulldog
(your youth group leader)
Blindfold half of your staff and give them each a dodgeball. Have them
stand in the middle of the play area. Assign a second staff member to
each blindfolded staff to be a ball fetcher. The blindfolded staff call out
"Marco" in which every kid has to respond "Polo!" The blindfolded staff
try to throw the ball at the kids. If they hit one the assistant staff remove
them to a designated area and then fetch the ball. Last kid remaining is
the winner. Rules: If a student doesn't respond "Polo" he or she is
automatically out. If a student touches or is hit by a ball he or she is
out.
Outdoor or Big room game good to release a lot of energy. Divide into
two teams and have them each get to one side of the room, divided by a
line down the middle. The object of this game is for teams to try to
convert members of the opposite team to their own team. How? Easy. A
team member runs to the opposite team's side and tries to lift an
opposite team member into the air. While lifting the opposite team
member you must yell "British Bulldog!" If done successfully you both
have "free walk" back to the lifter's original side, who just gained a new
team member. While on the opposite teams side, you, of course can be
lifted as well and converted to that team(if not on a free walk back).
Winning team is the one that gets everyone. Note: Be careful that
participants don't drop each other on the ground after lifting. Also, have
participants lift each other from the waist instead of underarms to avoid
inappropriate contact.
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Busted
By The Seat
of Your
Pants
Volleyball
Can Can
In warm weather, this is a great pool game. Ahead of time, acquire
some ping pong balls (one ball per balloon and one word for each team this will make sense as you read). Write a letter on each ball, so that
certain balls spell out a word. Use common long words like baseball or
dinosaur. You may assign the same word for all teams or different
words; it's up to you. Also beforehand, blow up an equal number of
balloons for each team, the more, the better the game. Take the balls
and put them into some of the balloons (remember, one ball per balloon
and one word for each team) as you are blowing them up. Put all of the
balloons in the middle and mix them up. Divide group into equally
numbered teams. You can play this with 2 or 200 teams. For each team
you will need to assign them a color that you can find balloons to match.
Scatter the teams so that each team is an equal distance away from the
balloons. Have the teams line up. The game kind of works like a relay in
that once you say go, the teams will send one player to the middle to
retrieve one of their balloons, when they return, another player from the
team may go, etc. As the team gets balloons, they will pop them to find
a ping pong ball (or perhaps no ping pong ball). The team that correctly
spells out the word first wins.
Excellent indoor game for large groups in a large room, especially during
rainy weather. Divide the group into two teams. Set up a volleyball net
(or a rope across the room if you don t have a net) so the top of the net
is approximately 5 feet above the floor (shorter than the norm). Each
player is instructed to sit down on his team s side of the net so that his
or her legs are crossed in front of them. Because of limited mobility of
each player a larger number of participants is suggested (20-25 per
team). Use a beach ball, serve from the center of the group and don t
worry how many hits per side. Other than that . . . normal volleyball!
Outdoor or Big room. Imagine everyone in a circle holding hands, pulling
and tugging, but not letting go . . . trying to get someone else to bump
into the can can. The result looks like an ameba trying to force one part
of it's body to go somewhere it doesn't want to go! Here's how it's done:
You don't want your circle to start bigger than about 25 people, so if you
have a large group, have several circles going at once. All you need is a
trash can. The taller they are, the better. Also, plastic ones are better
than metal ones, and it's always better to find a trash can that hasn't
had anything put in it (a clean one). The participants get into a circle
around the trash can and hold hands. If a player touches the trash can in
any way, they are out. Also, if players break their grip on one another,
they are both out. Play pauses after an elimination, giving a muchneeded time for players to re-firm their hand-holds. This game is tiring,
and is an excellent way to tucker out ADHD jr. highers. Play until one
person remains. If an elimination seems slow in coming, adding another
trash can to the mix speeds up the game.
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Candy Hunt
Capture the
Flag with
Spies
Car Lot
This game works as a crowd breaker for large groups. Gather a few
distinctly different types of candy and tape them under the chairs of your
audience before the meeting. Keep in mind when deciding how many
types of candy you use that you will want the teams to be as evenly
numbered as possible. Have your MC explain the activity as follows:
1. Groups must look underneath their seat, grab the candy bar (or
individually wrapped small candy), and then find the other people in the
room with that candy bar.
2. Once all team members have found their respective group, they must
eat their candy and present their wrappers to one person on the team
who will bring them all to the MC.
This gets the crowd up and interacting and provides a boost of energy to
your meeting. It is also a good idea to have some high energy back
ground music.
Outdoor or Big room. Same as normal Capture the Flag, except each
team has a spy for the other team. Select teams with a stack of playing
cards, all the blacks go on one side, red on the other. Pre-arrange the
deck for the number of players. For example, if you have 20 players,
make sure there are 10 black cards and 10 red. Pre-assign a "spy card",
and include one of each color. We used the #7. Red #7 started with the
red team, but was a really "spy" for the black team (and vice versa).
During game play the spy has ONE chance to grab the flag and run it
over to the other side. If he is caught, he is no longer a spy and must
return to his PROPER side once freed from jail. Observe how the teams
interact when they OFFER to be a flag guard...usually the boring job. To
make things more interesting, we made the playing field smaller than
what we're used to and placed two flags on each side (one was pre-set,
the other flag was placed by the team). Only one flag has to be taken
across the center line to win the game.
This game is played like "Sharks and Minnows." Choose a 'used car
dealer' or two (put a pair of plaid pants on them for fun) and have them
pick 3 different car names (ie: Honda Civic, Chevy Cavalier, and a 82 VW
diesel Jetta - my personal favorite.) Each runner picks one of these 3
cars, and becomes that car. The dealer yells out a car. Each car by that
name sprints across the room. When you are tagged, sit. Now you may
tag future cars. The dealer may yell "Car lot!", so everyone must run at
the same time.
Object: Be the last car running, and become the new dealer.
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Cat Tails
Catch Me If
You Can!
You will need some strips of cloth (approx. 2-3 ft. of fabric, cloth, plastic,
cord, etc...) for everyone who plays. The game is simple. Have everyone
tuck the strips into the back of their pants or shorts so that approx. 2
feet of excess strip is left hanging. (Note: this works great with young
children as well.) The object of the game is to pull all the other players
tails off. The last one standing with their tail is the winner. Have
everyone run with their hands on their head - except when grabbing a
tail. This prevents people from blocking and makes them look pretty
funny.
This game needs 2 teams min. 4 and max. about 7. You need a wide
hall or space and a row of seats down the middle. The chairs must be
evenly spread out and face two sides of the hall alternating direction (the
first faces the right, the next faces left, and so on). The amount of chairs
used will be determined by the amount of players you have. One team
will sit on the chairs with one less chair than number of team members.
The other team will be on the side waiting. The game starts with the
team on the side sending someone onto the floor. The person on the
sitting team (who doesn t have a chair) has to try and catch that person.
However they are not allowed to cross the line of chairs. The person who
is to be caught can go anywhere, so if they cross the line then the person
that was chasing must then tap someone from their team who is facing
the side of the hall the person who is running has fled too. If the person
jumps back across the line of chairs then that person must tap someone
facing the other way. Once the person has been caught then the next
person jumps in and continues until all have been caught. Whichever
team lasts the longest is the winner.
Big room & Outdoor game; good for picnics or big gatherings. No winner
Catch the
or loser.
Dragon's Tail Number of players: 10-30 kids
Playing Site: Large open area
Items needed: A large scarf or handkerchief
Time: 15-45 minutes
Object of the game: The first person in the line tries to catch the last
person in line. All the players line up and put their hands on the waist of
the person in front of them. The last person in line tucks one end of the
scarf in his back pocket, belt, or waistband. The first person in lines tries
to grab the scarf. When the "head" gets the "tail", he dons the scarf and
becomes the new tail. The person second in line becomes the head.
Variation: Form two or more teams, each being a "dragon" trying to
catch the others tail.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Big room or Outdoor game. If you have a large group (say, 200 people),
Chariot Race just select a few groups of 4 kids to do this chariot race in front of
everyone else. If you have a small group, you might want to let everyone
do it. For example, if you only have 15 kids, use 3 teams of 5. Each
group gets a large blanket. Each team lines up at the starting line. Two
of the youth on each team are holding onto front corners of the blanket.
One youth is sitting on the other end of the blanket, soon to be hanging
on for dear life. At the signal, the teams race around a designated course
(a large oval works well), the 2 youth in front acting as horses and the
blanket acting as a chariot. The race consists of three laps. At the end of
each lap, the youth rotate, so one of the people riding now pulls, and one
of the pullers now rides. 3 laps allows each person to ride once and pull
twice. If a rider is thrown from his chariot, the team must stop until the
rider is firmly reseated. Can be played inside on carpet and outside on
the grass.
Variation: Chariot Basketball Relay Line up all the students in 2
teams. On each team pair students up to run the relay. On "Go" the first
two pairs race toward the basket. One student pulls the other student on
a blanket. The rider has one shot to make a basket. The pairs switch
places and race back to the start of the line and tag the next pair on
their team. The team with the most baskets at the end of the time limit
wins.
Big room or Outdoor game. Divide your group into teams of 3. Arrange
Chariot Race your playing area with a chair or marker at either end of your room or
- Australian field. Teams must link arms, side by side. The object of the game is to
Style
race around the markers in a circle - all teams in the one direction. If a
team is passed by a team behind them then they are out. If any member
of the teams arms becomes unlinked, that team is out. The team or
teams (depending on time) still in at the end of your allotted time are the
winners!
Outdoor or Indoor. For this game you need one container of Cool Whip
Colored Cool per team, different colors of food dye, and a few Super Soakers. Not
Whip Rinse long before you want to run the game, mix the food coloring with the
Cool Whip making each container of Cool Whip a distinct color. (Use only
real Cool Whip; Imitations don't stick.) Also, keep it very cold - the Cool
Whip will begin to melt and not stick if it is out of the fridge too long. If
you have a small group, just divide into equal sized teams. If you have a
large group, bring up several teams of people. This is a two-part game.
For part 1, each group paints one member of the group in Cool Whip.
You can judge who looks best if you want. Part 2 is when the team
rinses the Cool Whip off with the water gun. The best rinsed team wins.
If indoors, use tarps. Offer a prize to the winning team.
NOTE: The food color could ruin clothes. You may want to have old
clothes handy for changing into before the game gets started.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Communist
Church
Criss Cross
This game is PERFECT for that All Night Activity.
The Point: It also is a great set up for a discussion starter.
Set Up: Explain to the kids about communism and persecution in
restricted nations, how Christians are not allowed to gather publicly. If
they are found gathering, they are put in prison.
Game Prep: In the building that you are going to use, shut all the doors
to rooms. Lock rooms that youth are not allowed in, and unlock rooms
that they are allowed.
The Game: Turn on and hide a flashlight (which represents the church)
in a room in your building - making sure the light is hidden so it can't be
seen without REALLY looking for it. Your Youth's job is to find the
flashlight. Once they do, they are not to touch the flashlight, but they are
to hide in that room, so no one knows they are there. Once a group of
about 10 find the church the game is over (depending on the size of your
group).
The Catch: Have your leaders be the communists. Their job is to catch
the kids and take them outside the building. The communists are only
allowed in the hallways, they cannot go inside of rooms. If they tag or
grab a youth, the youth must surrender and be escorted out. Once the
youth are outside, their job is to find a way back in. Which you have
made difficult since you or another leader are constantly locking and
unlocking doors, leaving one door unlocked at all times. Best played at
night, with lights off.
Divide into 4 teams. Send each team into a corner. The object of the
game is to see which team can get to the opposite (diagonal) corner the
fastest using the designated method that the leader calls out (eg. if the
leader calls out "hopping," the teams must hop to the opposite corner).
This will create quite a "bottleneck" or "traffic jam" in the middle each
time. Keep score of which team wins each crossing. First team to 5 wins.
Good Crossing Methods:
Hopping
Crab Walk
Sprint
Backwards Walk
Skipping
Crawling
Wheel barrel (one person holding a partner's legs while they walk
on hands)
Good name for this game. Be very careful - if you don't use good safety
Criss, Cross, precautions, this could result in injuries. Divide your crowd into two
Crash
teams, each team in two groups for a relay. Line the teams up in four
corners of the playing field, each team diagonal with it's partner team.
Give each group 2 or 3 tubes (depending on size). The first team
members must step into the tubes, pick them up (so they look like a
Michelin Man) and run diagonal to their partner team. Of course their
partner team and two opposing teams are running through the same
intersection so look out! First team to switch all players across the
diagonal one at a time is the winner.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Dodgeball
Doctor
(formerly
Doctor
Doctor)
Dodgeball
Dragon
Earthball
Blowout
Divide into 2 teams, each choosing a "doctor", or 2 for larger groups
(their identity being secret). Just like regular Dodge-ball, use a bunch of
balls that are soft and throw them at each other. When someone is hit,
they must sit. Here's where the doctor, just one of the players to the
other team, may touch the injured and bring them back into play. Hint:
the players shouldn't just pop up when touched- this will give away the
doctor. Also, we recommend a decoy touching kids as well. When the
doctor is hit, the team's only hope is their skill. The object: Eliminating
the opposing team, including their doctor.
Have the entire group make a circle. Pick four to five people for each
team. The first team goes into the center of the circle and forms a line by
attaching their hands to the waist of the person in front of them. The
people who make up the circle throw the ball at the "dragon", trying to
hit the last person below the waist. Once hit, the last person returns to
the outside circle and players continue to hit the new person at the end
of the dragon until there is only one person left and they too are hit. A
new team then goes into the middle. Time each team to see which one
can last the longest.
Here are several games you can play with an earthball or you could have
an earthball theme night and play them all. *Where to find an "Earth
Ball." Earthball- sometimes people call these "CAGE BALLS." I bought
ours ages ago from a place called GO FOR SPORTS: (800) 533-0446.
You have to ask for a 72" cage ball. Here's some places I found on the
web that have them as well- again, look for the 72" cage ball, with the
cover- sometimes covers are sold separately (I've never purchased from
these places- purchase at your own risk). For Shape Up Shop.com Click
Here. Once on this site go to the bottom of the screen and select "Kids
and Games" and then choose "Giant Cage Balls."
Earth B-ball: staff hold earth ball in air until start- 2 staff refs!!! students try to push/hit earth ball to back board or rim. Send kids to
"penalty bleachers" for 60 seconds if they grab the earth ball or kick.
Earth Crab Soccer: same thing but in crab position and with a staff
person on each sideline, knocking the ball back into play. Send kids to
"penalty bleachers" for 60 seconds if they stand up or sit up at all!
Steal the Earth: Line up each team on sidelines- number them. Call
numbers and they try to push/hit ball to designated open wall. Staff
person must hold earth ball in air after number is called until students
reach it. Do you have hecka time left?
Dodge-Ball: Specify about the catching the ball rule- and the basket
bringing in the team. One staff person patrol the side lines- control
people actually sitting out!
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Egg Tic Tac
Toe
Elbow Tag
Estrogen
Hoop
(Basketball)
Fish Pass
Through
Flashlight
Dodgeball
Outdoor or Indoor. Grab 9 staff or students prepared to get messy. Have
the people get into a tic-tac-toe formation with plastic bags covering
them as much as possible. (Use a tarp if indoors.)
* Break students into 2 teams (one team Xs and one team Os).
* Find a place where you can elevate the students way above the 9
volunteers (rooftops[careful],balconies, etc.)
* Have the teams take turns trying to hit one of the 9 with an egg and
mark that square accordingly. If the student misses, they miss their
opportunity to claim a square.
* First team to get 3 in a row, wins!!
Divide everyone into partners and have them stand together arm-in-arm
(elbows locked together) in your play area. Divide one set of partners
and make one player "it" and the other player the snipe (the victim, the
damsel, whatever!) The snipe runs when you say, "GO!" while "it" tries
to tag him or her. The snipe can lock arms with anyone, and that
person's partner must disconnect and is now the snipe. They in turn can
lock arms with another player sending yet another snipe out. When the
snipe is finally caught, "it" and the snipe become partners and the last
set of partners touched become "it" and the snipe.
Outdoor or Indoor. Great time filler involving everyone and it's simple. All
you need is a basketball court and a ball. Have everyone (up to 50
people) on the basketball court at once. Play normal basketball but with
the following rules: 1. Only girls can shoot or score 2. No limit to how
many people on the court
Outdoor or Indoor - preferably a big group for teams of at least 10 each.
Run a long piece of rope (like clothesline) through a dead fish. Make sure
the end of the rope is pretty secure. Line up your volunteers shoulder to
shoulder. Two teams facing each other. Volunteers must have t-shirts
on. No spaghetti straps or long sleeves. Players pass the fish through
their shirt in one sleeve out the other. First one to make it through all
shirts wins.
Works best in a large gym. You need a few soft (nerf) balls and as many
flashlights as you have people, if possible. With all the lights turned out,
give everyone a flashlight. The flashlights must stay on at all times. The
person that is "it" gets the balls, BUT NO FLASHLIGHT!
"It" has to stay in the center circle and throws the balls at everyone else
moving around. Have staff people patrolling the area fetching balls and
bringing them back to "It". The object of the game is to not get hit with
the ball. If someone gets hit with the ball, touches the ball or kicks the
ball when they are not "it", they become tagged and have to sit down.
Students can use their flashlight to spot the person that is "it" or point
out someone else that is hiding- but lights ALWAYS have to stay on. The
last one standing is the winner.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Extinction/
Survival
Outdoor or Big room. Using a natural disaster theme, kids try to
"survive" game without getting caught 3 times, while trying to get to
different stations to receive special "stamps". Each station represents a
safe zone from the disasters and cannot be penetrated by the
"extinction" elements.
Boundaries: An entire campground setting is best used in this game, as
the more space used the better for the overall atmosphere of the game.
Five stations are set-up in spread out locations around the entire
campground and signs are placed in the area to identify what the station
is (i.e. Bomb shelter, famine relief, hospital, etc...).
Game Starts: Game begins when the "variables" are sent out into the
field to await the survivors. Each person is given a card with 5 stations
on it. Each player must find and go to each of the 5 stations and get the
station attendant to stamp the player card. Once at the station, the
survivors are safe from the variables, but can only remain at the station
for 2 minutes max. The object is to safely reach the stations without
getting caught by a variable person 3 times.
Variables: A variable is a group of pre-selected campers or counselors
who represent life-threatening disasters (i.e. tornadoes, fire, pollution,
nuclear war, etc...), by wearing a hat which has the disaster taped to it.
Each "variable/disaster" is given a marker and if they catch a "survivor",
put an X on the back of their card. Once a "survivor" gets 3 X's on their
card, they are out of the game. Variables are untouchable until a
survivor has reached all 5 stations and shown the scorekeeper their
completed, stamped card. Then these survivors can catch the variable
and eliminate them from the game by tagging them out.
Notes: It's a good idea to incorporate food and drinks into the game, as
it will increase the "rewards" value. You can also try to hide the stations
a little, without making it too hard to find.
Game Ends: If you get caught 3 times by a variable/disaster, then you
are out of the game. If someone catches a variable after they have
completed all 5 stations, then the variable is out (when a player
completes all 5 stations, they will be given a special mark or hat to
identify them).
Supplies:
10-12 hats
signs for each hat (disasters, natural/man-made)
pre-made card for each player with 5 stations on it
special marker for variables
stamps for stations
station signs
food items and drink (juice boxes, joe louis, timbits)
other station items
wide open field or campground
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Fear Factor,
More
Fly Swatter
Hockey
Hunters
Outdoor or Indoor. More Fear Factor! Have good prizes to motivate the
contestants - they'll need it! (We used gift cards from popular
restaurants, hang-out spots, and movie theatres.) Set up approx. 10
stations of contest in increasing stages of scariness or grossness.
Suggestions:
Free Fall: Contestant stands on raised platform and falls backwards into
arms of catchers. (eeeaasssy)
Proof is in the pudding: Contestants dig sardines out of chocolate
pudding with their toes. Use time limit for elimination. (kinda gross)
Pickled-Pigs-Feet poker: Make several of each of the following playing
cards: 0, 1/4, 1/2, 1, and 2 (i.e. 3 0's, 6 1/4'S, 3 1/2's, 3 1's, and 2 2's).
Have the players sit around a card table and play poker. At the end of
the play, each contestant adds up the amount on his/her cards- these
amounts are the number of pigs feet they have to eat. Those who finish
theirs advance.(haarrd)
Bobbing for Crawdads: Fill a large tub or pail with water and put in
crawdads (fresh [with rubber-banded pinchers!] or frozen). A variation
would be to put a few live minnows in with the crawdads to make it more
interesting. Use time limits again. (pretty darn difficult- the little
crustaceans swim!)
Supplies to keep in mind: Anything crawly (bugs, worms, etc), Stinkbait,
chicken livers, raw hamburger, sardines, anchovies, vienna sausages,
etc. Mud, pudding, Blindfolds
Vary methods of elimination, i.e. timed, achievement, etc. Have food
and drinks, and towels for those who get soaked.
Go to a local dollar store and find two different colored fly swatters. Buy
as many as you need to make two teams in your group. In a large room,
either place goals at opposite ends or tape off an area of the wall to
represent goals. Use ping pong balls for the puck and only let students
hit the ball with their swatter. Have a face off between 2 opposing
students after each goal. First team to 5 goals wins or set a time limit.
Designate a lock-up area of the room. Take a Polaroid (instant)
snapshot of each student as soon as they walk through the doors. Give
them a Nerf sling shot or Nerf gun (you can use flags- like capture the
flag, sock tags- socks filled with flour, or a balloon tied to the anklewhen popped you re out). When you're ready to begin, give every
student a picture of someone else. At that point, the picture they have is
the person that they need to hunt and lock up (you can have an area to
take tagged people or you can just have them sit down where they
were tagged). The idea is that every person has someone to hunt while
they also are being hunted. In addition, if you shoot the person you
were assigned to, you get that person s picture and keep playing until
you shoot everyone or someone shoots and locks you up.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Gargoyles
Invention
Convention
Kind of like Freeze Tag, this game is great for lock-ins or all-nighters
because it must be pitch dark and played in a facility with a lot of rooms.
You should have more than 10 or 12 people to play (the more the
better). You need a standard flashlight with 4 parts to it: 2 batteries, the
handle, and the light head. Turn off all the lights in the church or facility
except one room - the one that you explain the game in. Assign 2
people to be the Gargoyles. If you have 10 or less, assign 1. As you are
explaining the rules and objectives, have a staff member hide the parts
of the flashlight in obvious places that you would see in the light but not
too easy in dark. Tell that staff member to make sure all doors of rooms
that kids may hide or go in are open. Turn all students, except the
Gargoyles, loose to find the pieces to the flashlight. Three minutes after
you let the students go, let the Gargoyles loose. When a Gargoyle
touches someone, they are frozen and must remain in the same spot
they were tagged in. The only way a student can be unfrozen is if a
person with a piece of the flashlight touches them. The objective for the
Gargoyles is to freeze everyone. The objective for the others is to find
the flashlight pieces, put it together, and shine it on the Gargoyles. If
the person with the "completed" flashlight gets tagged before he or she
shines it on the Gargoyles then the Gargoyles win. If the Gargoyles are
spotted by the flashlight then the others win. If a person with a part
gets tagged, he or she can't hand it off to another passerby- they have
to wait until they are unfrozen. If someone with a part is getting chased
and feels that they will be tagged they may roll the part to the side and
tell other people by yelling, "There is a piece next to me, someone come
get it!" Gargoyles may not touch the pieces. Frozen people may yell to
everyone else about where the Gargoyles are or to come and unfreeze
them. To avoid cheating, assign 2 staff members or 2 trusty students to
be "watchmen". They can take away watches with lights, laser lights, or
any other source of light. They may warn people the first time, then
eliminate people for running away after they are frozen.
Outdoor or Big Room. All you need is a bunch of junk! Get a special trash
bag and label "For Game". Have your staff and parents collect a bunch of
their old junk (empty cans, broken appliances, boxes, empty toiletpaper
tubes, etc.). When you are going to play, divide into teams. Give each a
little bit of trash and one roll of duct tape and some paint. They have five
minutes to create the weirdest, most funny, artistic sculpture out of the
junk. The winning team gets a prize.
The Point: God can make something out of the junk in your life...it may
look a little funny, but it's worth something to Him and He can still use
you!
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Human
Foosball
Hideout
Outdoor or Indoor. Play just like the table game only with real people
linked in rows. Split the kids into two teams, have a captain decide who
goes in which rows and how many in each row. Each entire team faces
one direction and has to stay that way. They link arms by holding the
person's elbows next to them. The whole row has to stay within their
boundaries like in the game, but they can slide back and forth, left and
right. When you play inside you can mark the boundaries with masking
tape, or if you play outside you can use paint (if acceptable) or tape or
flour. If you play in a building, you need to remove pretty much
everything from the room. If you play outside, it is best if you play
between two buildings so that the ball stays in the game. If you play in a
field have lots of folks around to toss the ball back into play. Make sure
everyone is wearing shoes , it can get a little fierce with the kicking.
Stress safety and not getting out of control. Also, USE A BALL that is
SOFT - we use a stuffed soccer ball, or you could use a nerf ball.
Variation: Use more than one ball at a time.
The entire facility, with the exception of the sanctuary, is left dark. Slips
of paper are folded in half - 1 for every person playing. A few of the slips
have an X on the inside (about 1 for every 5 people playing). As students
leave the sanctuary, 1 at a time, they draw a slip of paper and reveal it
to the leader so he/she knows who is playing what. Players with an X are
the Mafia. As the players leave the sanctuary with a few seconds
between each the Mafia players head to the classroom closest to the
sanctuary that's designated as "the Hideout" (by waiting a few seconds
between each student leaving, the Mafia players have ample time to run
straight in to this darkened classroom to preserve their identity). The
sanctuary becomes "the Dungeon."
All the remaining players each hide somewhere in the facility, but are not
required to stay there. (Exit signs provide Adequate lighting to prevent
injuries and other adults who are playing can keep an eye out for any
behavior that could get someone hurt.)
Once everyone has left to hide, the leader goes to the Hideout to let the
Mafia know they are free to go hunt everybody else down. The clock
then starts and the Mafia is given 15 minutes to locate and tag the other
players. When a player is tagged, they have a choice to make ("an offer
they can't refuse") - they can become one of the Mafia or they can go to
the Dungeon. No one can really trust anybody (except the Mafia)
because when a player is tagged, if they join up with the Mafia, they can
give you away. Nobody has to sit out until the game ends (unless they
go to the Dungeon) and nobody minds being the Mafia. After 15
minutes, the game is called and everyone returns to the sanctuary to see
who lasted throughout the game without being caught.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Outdoor or Indoor. This is a great activity to kill time at the beginning of
The same as
driving a regular golf ball, the only difference is - you use marshmallows.
Golf Phwack an event -it works best with a good amount of space.
See who can hit them the furthest distance.
Human
Bowling
Indoor MiniWiffle Golf
Go to local bowling alleys and ask for 12 old pins. (Youth worker John
Lord's alternate 'pins' are a stack of small plastic chairs or other large,
soft items.) Get a "creeper" (sled on wheels used to slide under a car to
do maintenance), or an oversized skateboard, and a motorcycle helmet.
Put girls on the sled with the helmet on and have them put their hands
behind their back and let a guy (or vice versa the guy and girl thing)
"bowl" them down into the set of 10 pins (they must be spread out well,
you will need to practice to see how far). Usually bowl 3 competitors and
let them do a frame a piece. You will need 2 people to set the pins up
again quickly and one to catch them so they don t go through the pins
and head first into the wall. Most good sleds can really move up to 20-30
feet or so, so have a good runway. There are great sound effect CD s
with bowling sounds for the background. Also, you have the two extra
pins - paint them gold and make into trophies, give one to keep and put
the names of the winners on the other as your running trophy. For a sell
before the tournament (to pump the group up), have a "human
cannonball" fly in on the sled and smack the pins (helmet, chest
protector, goggles, shin guards, elbow pads, etc.).
This game requires lots of prep work. You can bank on at least 2 1/2
hours between set up and tear down. For this game you need to make a
mini golf course inside your church. There are a couple of ways to
accomplish this. Both require mounds of junk to make obstacles out of.
Get some putters (and have the youth bring theirs for extras); floor
hockey sticks work just as well. Also get duct tape and gather junk from
the church basement or closet where old useless stuff is tossed; any
pack-rat's garage is a huge asset, or be creative and hit your local thrift
or hardware store. One year we borrowed a dryer hose and used it as a
means to get the ball down the stairs. Rolled up carpets, big snow
shovels, PVC tubing, Slurpee dome lids - you name it, you can use it (or
duct tape it, then use it). Be creative and design your own score sheets.
Be sure you use wiffle balls, because who really wants to repair the
damage that a real golf ball will do? You can get holes to putt into from
a golf shop. Or you can design and make the holes yourself, enlisting
your students and leaders to help out. Break up your church into about
4-5 zones and assign a team to each zone. You need to have enough
kids and leaders for each zone, about 5-6 per zone. Each team is
responsible for making 3-4 holes for their zone using the junk that
you've already pulled out for them to use. Give them a time limit and
then proceed to have them golf their own course! Have prizes ready for
highest scores and best holes, etc.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Jail Break
(Gym Tag)
Jail Break 2
(Gym Tag 2)
King of
Goats
Two-leader teams against students. The leaders try to catch the students
and put them in 'prison'. In your gym (or main meeting room) the
leaders can catch students by hitting them with something like a nerf
ball. Outside the gym, however, the leaders need to actually tag them.
Here's where it gets tricky: Leaders can ONLY run in the gym. They are
free to run as fast as they want anywhere they want in the gym, trying
to protect a designated jail in the gym. Outside the leaders are very
robot-like. They have to walk AND they can only turn if they touch a wall
or come to the edge of a designated boundry/perimeter. Leaders have to
strategize and maybe use three leaders to trap one student. Students go
to prison if they are hit with a nerf ball or if they have been tagged.
Students can get free only when another student touches the prison. But
once students are free the leaders can throw balls at them again.
Teams divide in half. A line divides the gymnasium in half. A judge
stands along the line on one wall. 3 pylons or plastic pins are placed in a
row, 3 feet out from each of the walls that are parallel to the line dividing
the gym in half. Each team is assigned a side. The object is to steal all
the other team s pins before they steal yours. Players may cross the line
into the other team's zone. However, if tagged they go to jail, located
behind the pins inside the other team's side of the gym. Players who
grab a pylon without being touched receive a free walk back to their own
side. Players may also attempt to free those imprisoned by tagging the
prisoners. None of the prisoners nor the free receive a free walk back.
Players may either free a prisoner OR grab a pin, not both. Any player
touched while a part of their body is over the line is out.
Outdoor or Indoor. Choose a "goat" from the group (or one from each
team) and have it removed while the groups are given instruction. The
crowd (one group) is instructed to stand on the sidelines and shout
instructions to the goat, while the circle group (the other group) is told to
form a circle holding hands. The goat is to be put in the center of the
circle blindfolded. At the signal, the goat is to start chasing the circle
and the circle is to move as a whole to avoid being caught. When the
goat is ready to start, the circle group is instructed in his presence to
move silently and to make no sound. The goat is to listen to the sideline
crowd for instructions where to go to catch the circle. As soon as the
start signal is given, the crowd starts shouting instructions to the goat,
such as, "Go to the right, the right, now go back, straight ahead." The
minute the game starts, the circle team, instructed before the goat
arrived, immediately disbands and joins the crowd, leaving the goat in a
an empty field. Let the goat run for a short time or until the goat guesses
what is going on.
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Line Tag
Long Base
(A Dodgeball
/ Kickball
Medley)
Milk Chug
Mustard
Tanks
Opposite
Arm Dodge
Ball
This works great in a gym with lots of lines or an AWANA circle.
Rules: -No one may step off the line / -When you are tagged, you are
dead. sit! / -You may not go around anyone, including the dead, unless
you are 'it'/ -You may not cut corners; hence, you must step on the
intersection of the line. 'It' tends to get tired quick, so when this
happens, tell 'it' to choose a zombie or mummy (the walking dead) to
trap people easier. Make sure that the zombie walks, not runs. You can
also use the same concept for line basketball and line soccer, depending
on your facility.
Divide into 2 teams, one in the 'field' and one "at bat." Two or three
students bat at a time by bouncing a dodgeball and hitting it with with
their hand(s)/arm(s). After hitting the ball, the students attempt to run
to the far wall of the gym without being hit. Students in the field may get
a batter out by throwing and hitting them with any of the balls that were
hit. If a student makes it to the far wall, he must keep a hand on it to
remain safe. To score a run, the student must make it back from the far
wall to the original line he batted from(home). Students may remain safe
at the far wall as long as they want, and there is no limit to the number
of students that can stay safe. They can try to run home at any time
except when the new batters are holding the balls.
Outdoor or Indoor. Three students compete trying to each chug down a
half-gallon of milk. Then they must compete in a bat/broom spin. The bat
or broom is place on forehead, the person spins 10 times, then have
them run around a cone that has been placed several feet away from
them and then return to the starting point.
Variation: Switch these around and have them do the bat spin/cone run
first, then chug their half-gallon of milk. Whoever gets the most down
their throat instead of down their shirt wins!
Each team needs 7 people. Get the first 3 people on a team to line up
shoulder to shoulder. Have 3 others line up shoulder to shoulder right in
front of the first group of 3. They need to place their arms straight out
onto the shoulders of the person in front of them until all six people form
a "bridge." The 7th person (needs to be the smallest person in the
group) will then lay across the groups arms and will be handed a big
plastic or squeezable container of mustard. They will then move around
like tanks and shoot other tanks.
This game is played just like it sounds. Set up any dodge ball game that
your kids like. However, make them throw with their opposite arm. It
helps keep your jocks from dominating the game and also encourages
the kids who are afraid of getting hit. I normally play and act really
dumb trying to throw with my wrong arm, kids laugh at me and we have
a great time.
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Oil Ball
Penguin
Football
Pole Pole
(aka Cancan)
Pumpkin
Bowling
Rip-off! (or
Duct Tape
Tag, aka
Scalp)
Outdoor or Indoor. Get a big plastic tarp, about 20' x 25', and lay it
down. Pour and smear about 5 to 6 bottles of baby oil all over the tarp.
Make the outline of an oval track with about 6 cans of shaving cream.
Now the goal is to "wheelbarrow" (this is when one kid stands while
holding another kids feet in the air) with the kid on the ground pushing a
tennis ball with his/her head around the track twice. The first one done
wins! This game does have a cost, but everyone who plays is covered
when done and you'll see some great wipe-outs! Take pictures!
Give each person a rag about four inches wide and two feet long (sheets
torn into strips work well.) Each person then ties the rag securely around
his knees to make running impossible. Players can move only by
shuffling their feet. Now divide into teams and play football using a Nerf
football. The game becomes hilarious when players must hike, run,
throw, and kick with their knees tied together. Of course, this opens up
the possibility of playing Penguin Baseball, Penguin volleyball, Penguin
Soccer, and countless other games.
Outdoor or Big room. Find something to use as a free-standing pole (you
can use a garbage can as well, hence the alternate name "Can-can").
Circle around it holding hands. Rules: If you touch the pole or the pole
touches you in any way, you're out. If you break hands with the person
next to you, you both are out. The last person standing wins.
Set up a single "bowling alley" in your room. This can be as simple as
using masking tape lines for gutters. Then set up empty (or full, if you re
brave) two liter soda bottles for bowling pins. If you want Halloween
colors, use orange soda, and a cola, and tear the labels off. Test out a
few pumpkins and select a few good rollers. Depending on the size of
your group, either select a few "bowlers" or line up your whole group. (If
you line up your group- line them up along the edge of the alley so they
can see). With fewer bowlers - allow several tries. With a large group allow one each. Hand them a pumpkin and let er rip! Have a few staff
people be pumpkin fetchers to keep the game moving along. Provide a
prize for the best bowler (do a play-off if needed).
Outdoor or Big room. Divide into two teams. One team places a 1.5 foot
long strip of duct tape horizontally on their backs. The other team places
a 1.5 foot long strip of duct tape vertically on their back. (You can use
different colored tape if you want and name the teams by the colors. i.e.
Yellow vs. Black)
Have teams separate in a large playing area,
preferably at night. The object is to "rip off" the tape from their backs.
Once their tape is removed they are out of the game.
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Q-Tip &
Food
Coloring
Wars
Radioactive
Renegades
Outdoor or Big Room (lay tarp if indoors). Have a staff person wear a
plain white T-shirt. Draw a target on the shirt that is big enough to cover
the front of the shirt. Divide into 4 teams, each with a different color.
Give each team an equal amount of Q-tips regardless of the number of
players on each team. Also give each person a straw (wide straws work
best - McDonald's has them; But make sure you ask instead of just
taking). You also need a bowl or cup of water (about 1 cup of water per
team) with enough food coloring added to color water well. One by one
students dip their Q-Tips in the bowl/cup to color the tip. Then they
shoot their five "darts" (Q-Tips) at the target on the staff person's shirt.
It does not matter who shoots when as long as each person gets in their
five shots. The object is to hit the most points on the target.
Staff note: Make the target however you want in terms of points. Add
up the total points or # of hits. (You may just put a big (+) across the
front making 4 different quadrants, one for each team and score it by
how many times a team can "hit" in their quadrant. 2 points if they hit
their own quadrant and 1 point for hitting someone else's quadrant.)
Items needed: Old white T-shirt (they'll need to be thrown out after
this event!), Enough Q-Tips for each kid to have 5, 4 different food
coloring colors, 4 cups or bowls, 4 one cup measures of water, Drop
cloth, Tape to tape a firing line on the ground
This is a sponsor hunt type game played at night on a retreat and takes
30 minutes to an hour (most often played outdoors, but can be played in
a huge facility with lots of rooms- and lights dim). The objective is for
students to save the world by finding all the Renegade Rebels . The
catch is that they must find them all in order.
Step One: Before the game, number off all your leaders, give them a
colored felt marker and tell them to hide around the camp (or wherever
you are). These hiding leaders are your renegade rebels the kids are
trying to find. You can provide glow sticks or glow products to your
students. Send them out in pairs.
Step Two: Gather your group and tell them that Renegade Rebels have
stolen a large amount of plutonium. The students must identify each of
the renegade rebels in order to win the game. When they approach
someone they think is a renegade rebel they need to ask if they are
"Renegade Rebel Number One". If that happens to be the leader s
number, they make a mark with their felt tip on the student s arm. Then
the student searches for Renegade Rebel Number Two. If the leader is
not the right renegade rebel they simply answer "I don't know what your
talking about," and the student keeps on searching.
Step Three: Students have to search and ask until they have found all
the renegade rebels in order. They will have markings for each rebel on
their arm as evidence. To make it more fun and challenging you can
have your rebels move around, changing hiding spots throughout the
game; or you can add leaders as decoys who are not renegade rebels to
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fool the kids.
Rio Linda
Kickball
Rio Linda
Wiffle Ball
River
Crossing
Saran Wrap
Body Pass
Outdoor or Big Room. A lot like normal Kickball with a bunch of
backwards twists (hence the name "Rio Linda," if you've ever been there,
you know exactly what I mean!) Rules: 1. All the bases are backwards.
Run to 3rd first, 2nd second, and 1st third . . . if you follow me. 2. All
players on a team get one time up and they get one pitch from their own
pitcher. 3. Endless # of outs, just keep going until all players have been
up once. 4. No foul balls, everything is fair no limit to how many people
on bases, no forced outs. 5. You can get someone out by touching ANY
base at any time. Any runners between any bases are also out. 6. If a
ball is caught the runner is out. 7. If a runner is tagged they are out.
Outdoor & Big room. Same as Rio Linda Kickball (on this game list) but
with a wiffle ball and bat. One Added Rule: Runners must carry the bat
with them to 3rd (the first) base. If they drop the bat they are out!
The goal of this game is to help teach your students or leaders to work
together by having them work as a team to cross a "river." First, using
your gym or other space, you need a place to start from (a wall, lines in
the gym, etc), the "river," and then a destination. You can use assorted
pieces of wood, blankets, or anything else they can stand on. Break them
up into teams and have them race to the other side of the river. The
rules are: everyone has to get across and no one can touch the floor or
they all have to start over. The Point: Team building; a good game for
a leadership event.
Get 4 staff members from the crowd (as many staff as you have sections
of the crowd- divided by isles). Have each staff member stand in front of
a given section of crowd that can cheer for their staff member. Have
each staff member grab about 3 or 4 kids to wrap them. Hand each
group 3 or 4 rolls of Saran Wrap, tell them to mummy them and yell
Go! (Put the kid's hands in the air so they have them free for later!)
When they are wrapped up, ask the crowd, "What's the best way to
judge who is wrapped the best?" Then announce that you have an idea.
Pick them up and pass them to the back of the crowd and back up front
again. First section to do that wins!
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Sardines
This game is kind of a reverse "Hide and Go Seek". Turn out all the
lights. Have one person go hide. Everyone else is it and looks for this
person. As soon as one person finds the person hiding, he or she hides
with the person. Now there are two hiding. As soon as someone else
finds them, that person hides with them. You end up with a bunch of
people packed like sardines in one hiding spot with one poor person
trying to find everyone.
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Sink the
Bismarck
Skin the
Snake
Torpedo
Basically, it's every man for himself dodge-ball. A group of students, 1030, is asked to stand in a large open circle and game balls are placed
sporadically (if that's a word) throughout the circle. You can pick the
number of balls. I use about 5 or 6. When the leader says "Go" students
run to the nearest ball and start trying to hit anyone around them.
Rules: If you are holding a ball you can't run and if you get hit you must
sit down. If you catch a thrown ball, the thrower is out. If you get hit
and the ball hits the ground, you are out and you must sit down. In
order for a person to move with the ball, he must pass it to a trustworthy
person who is sitting on the ground (by rolling it -- remember if caught in
the air you're out). But be careful, they could hit you with the ball or give
it to another standing thrower. The last person standing wins the prize.
I got this game from my good friend, Will Hagle.
Have two teams of students (girls vs. guys) stand in a line. A big room
or long hall is best as this takes quite a length of space. Have each kid
reach under her/his legs with her/his right hand and hold the left hand of
the person behind him. The person at the end of the line lies down
consecutively as each one walks backward. Move slowly and be careful
not to step on each others bodies! When everyone has laid down, it's
time to stand back up as they Skin the Snake. A leader may have to help
them stand. Coming up is harder than laying down so go slow! Don't
forget to keep holding hands! Whoever succeeds first wins.
This game is a gym version of the pool game "Sharks & Minnows." Using
a basketball court or marking your own, you need a large rectangle. Two
kids are chosen as the "launchers" while the rest of the group (anywhere
from 15 to 50 kids works fine) lines up outside one of the short sides of
the rectangle. The launchers stand on either of the long sides of the
rectangle, armed with dodgeballs or something similar. A leader or youth
is the caller. The caller shouts "TORPEDO!" and the kids start to run as
fast as they can to get past the line on the other side, where they are
safe. While they are running, the launchers try to hit as many people as
possible with their dodgeballs, while staying behind their own lines. They
usually can only get one good throw in, since they can't cross the line.
Any runner who gets hit must sit down exactly where they are. They are
now land mines. Now it gets interesting. Each time the kids torpedo
across the room, there are more and more land mines to hit them. The
youth on the floor can try to touch the runners. Anyone touched must sit
down too. Eventually you get down to two lonely runners, and finally,
one winner.
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Slop-stacle
Course
Steal the
Bacon (the
fish, the
freshman)
Let students know ahead of time that they are going to get disgusting
and to bring a change of clothes! Be creative with this. Make one course
and time people going through, or make it for two people, with two of
each part of the course so it can be a race or relay. Either way, video
tape it for great viewing later. EXAMPLE COURSE: 1. Have them start
by jumping off something into a tub/baby pool of a couple dozen eggs.
Then, dripping with egg goo, they run over a broken down cardboard box
covered with French fries with ketchup on them. (Just spread out a few
SuperSize fries and squirt Ketchup all over.) 2. Next, have them go
through a box maze that you set up with a few refrigerator/dishwasher
(large) boxes. Sprinkle in your favorite item for them to slide through
(we did flour). You can have "squirters" on the sides of these boxes with
bottles of syrup. Have the "squirters" squirt syrup at the people going
through the box maze, just like a car wash! 3. Then have them crawl
through the Tunnel 'O Goo. The Tunnel 'O Goo is simply a plastic bag
tunnel that you make, filled with yucky stuff. (peg a large sheet of
plastic- preferably black so it warms in the sun - and peg it to the
ground. Get a whole lot of scraps, sauce, anything you like. This is good
for camps because you collect the leftovers from the week! Then place
another sheet of plastic over it all- don't peg this one down. It's kind of
like a slip and slide with a lid! Have a couple people on each side holding
the ends up for air flow.) 4. They then proceed to a table(s) filled with
party hats. Fill them up with powdered sugar or the like. They obviously
put these on for the rest of the course. 5. Next will be more cardboard
covered with finger paint- or something colorful for them to walk
through. 6. From there they go to a plate of whipped cream to find
buried gummy bears . . . without their hands- of course! 7. Last comes
the "Dirty Diapers" on a table. These have 2 different types of pudding
inside each diaper - Butterscotch & Chocolate. (note from Jonathan - if
you ask me about this . . . I'm taking the 5th amendment!) They must
lick the contents inside - top to bottom. That would end any race! The
people that watch the SLOP- STACLE course have as much fun as the
people that do it (if not more)!
Outdoor or big room. Age old game that can be played several ways.
How good the game is depends on how creative you are with methods
and objects. Form two teams in parallel lines facing each other. Number
them off so each person has a counterpart. Put an object in the middle
such as an old tire tube (the bacon) When a number is called, 12 for
example, the number 12 from each team is to try to run out and grab
the bacon and get it back to their side.
Here are a few variations:
1. Hockey Style: A ball is in the middle and several hockey sticks. A
goal of some sort is on each end of the play area. When numbers are
called (single numbers or multiple numbers) the numbers called are to
run out, pick up a hockey stick and try to hit the ball in the appropriate
goal.
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2. Water Balloon Style: One water balloon is in the middle - the
number called runs out and tries to get the water balloon first and try to
hit the other person with it.
3. Bucket of Water: Same as water balloon but with bucket of water.
4. Chalk Sock: Same as the water balloon style but they have to try to
grab the chalk sock (a long sock with a pile of chalk powder in the end-leaves a chalk mark on clothes--and sometimes starts really cool fights!)
and hit the other person with it.
5. Steal the Freshman: Take a wild guess what you put in the middle!
6. Steal the Fish: Gross, but fun.
7. Backpack Style: With this method you always call two numbers and
one must get on the other's back before running to get the object in the
middle. You can use an object suspended in the air (hung by string) that
they have to grab with their teeth.
Tubal Tug
TubeMania
Get 5 small to medium sized inner tubes. One of them serves as the
middle ring. Tie 4 ropes (ropes should be 8 to 10 ft. in length) to this
middle tube (you have to have your tubes tied for this game!) Tie the
other ends of the ropes to the other 4 tubes - one rope to each tube.
Next you will need 4 cones and 4 tennis balls. Lay out the inner tube
contraption, putting the center ring at the center (duh...) and the other 4
stretched out to the noon, 3, 6 and 9 o'clock positions. Then place the
cones with the tennis balls on top about 10 feet out from the inner tubes.
People then get in the inner tubes and on "Go!", they attempt to become
the 1st person to get the tennis ball off their respective cones (thus a
four way tug-o-war). Since they are essentially pulling against 3 other
people, from different directions, it's not always the biggest/strongest
that wins. Caution: Don't do this game on cement/asphalt because
someone always slips or falls down and then gets drug across the ground
by the other players.
Outdoor & Big room. Have a TUBEMANIA night playing the following tube
games!
TUBAL BACON: (steal the bacon with innertubes): - This is a physically
exhausting game that can be lots of fun, but might be best if played boys
against boys and/or girls against girls. Mark a large square in the field
and place a stack of seven to ten inner tubes in the center of the square.
Divide the group into four equal teams, each one lining up on their side
of the square. Number the players on each team from one to however
many players are on each team. The object of the game is to get as
many inner tubes as possible across your team's line. Call out several
numbers. The players with those numbers run to the center and start
dragging the inner tubes to their lines. There may be several players
tugging on the same tube. Each tube successfully pulled across a team's
line is a score (one point) for that team. Once the kids get the hang of
it, add a soccer ball to the game. Each team gets a point deducted from
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their score if the ball is kicked over their line. Team members along the
team line act as goalies. Once the ball touches the ground in their
territory the point is scored against them. To further complicate the
game, add a cage ball, or earth ball (four to eight feet in diameter). The
team that gets this ball across their own line gets three additional points.
CRISS, CROSS, CRASH: Good name for this game. Be very careful- if
you don't use good safety precautions this could result in injuries. Divide
your crowd into two teams, each team in two groups for a relay. Line the
teams up in four corners of the playing field, each team diagonal with it's
partner team. Give each group 2 or 3 tubes (depending on size). The
first team members must step into the tubes, pick them up (so they look
like a Michelin Man) and run diagonal to their partner team. Of course
their partner team and two apposing teams are running through the
same intersection so look out! First team to switch all players across the
diagonal one at a time is the winner.
JUMP THROUGH: This is a simple relay where you give each team one
tube and they race to see who can get their entire team through their
tube first.
MICHELIN MAN BUMPER TUBE: This is basically Sumo Wrestling for
poor people. Two players battle each other, each holding a tube like a
belt or belly. Draw or rope off a small circle that they try to bump each
other out of.
TUBAL TUG: Get 5 innertubes (small to medium sized ones work best).
One of them serves as the middle ring. Tie 4 ropes (ropes should be 8 to
10 feet in length) to this middle tube (you have to have your tubes tied
for this game!!!) Tie the other ends of the ropes to the other 4 tubes one rope to each tube. Next you will need 4 cones and 4 tennis balls. Lay
out the inner tube contraption, putting the center ring at the center
(duh...) and the other 4 stretched out to the noon, 3, 6 and 9 o'clock
positions. Then place the cones with the tennis balls on top about 10 feet
out from the inner tubes. Kids then get in the inner tubes and on "Go"
they attempt to become the 1st person to get the tennis ball off their
respective cones (thus a four way tug-o-war). Since they are essentially
pulling against 3 other people, from different directions, it's not always
the biggest/strongest that wins. Caution: Don't do this game on
cement/asphalt because someone always slips or falls down and then
gets drug across the ground by the other players.
BASKETBALL GIGANTE (Giant" in Spanish): Get 2 carpet role tubes (12
foot card board tubes) you can get them from any carpet co. You also
need a big cage ball (earth ball). simple you hang the tubes from the
gym ceiling with some rope and the kids must get the ball through the
goal (over the tube and between the ropes). We play this game in our
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gym with up to 175 kids.
TV Tag
Twinkie
Launch
Wiffle Ball
Vacuum
Cleaner
Bowling
This game is just like regular tag, but when the person who is "it" is
about to tag you, duck and say the name of a TV show before being
tagged. You can t get up until another player tags you. If every player
but one is ducking that player has to run and tag another so that the
game keeps going.
Borrow or purchase a clay pigeon thrower. This was not the kind you
hold in your hand, it was the kind that mounts on a base and fires the
clay pigeon with a giant spring and a catapult arm. Without telling them
why, I told all participants of the overnighter to bring one wrapped Little
Debbie or Hostess product. Later in the evening when the kids needed a
snack, I had them all stand in a group at the other end of the gym (our
church meets in a gymnasium) and I fired Litte Debbies through the air
with the clay pigeon thrower. IT WAS AWESOME!! As I experimented
with it, I was able to fire three or four at once at a distance of 50 feet
and a height of about 13 feet. I also fired some bananas which went the
entire length of the gym and splattered on the back wall. (oops!-major
clean up involved!)
WARNING: This type of clay pigeon thrower uses EXTREME spring
tension. If a teen were to play around with it they could literally lose a
limb if the catapult arm hit them. Cover the thrower until you use it, then
remove it from the field/auditorium as soon as you're was done so no
one messes with it.
Outdoor & Big room. Do I need to explain this game? You might ask me
why I put it on the list even. I'll tell you: Come in real close so I can
whisper it in your ear . . . BECAUSE IT'S FUN!!!
To understand this game you may need to know the history. The other
night, my leadership team and I were setting up for our outreach event.
One leader (who had just returned from the Florida Gatornationals
Speedway) was vacuuming the floor when an idea hit him. He began to
do vacuum cleaner drags. Then he "trained" the vacuum cleaner to come
to him. (He did this by walking it across the room and pointing it back to
where he plugged it in and "called" it to him.) OK, so he wasn't working
that hard. Well, anyway, then it struck him to set up targets and try to
bowl them over with the vacuum cleaner. And then it was birthed:
Vacuum Cleaner Bowling. It's pretty fun. We run competitions across the
floor about 40 feet. Whoever knocks over the most pins in two runs wins
a prize. Most bowling centers will loan you used pins for this, saving you
the investment of buying the ten pins necessary. (And you might want to
use old vacuum cleaners that are no longer needed.)
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Volleyball,
New School
New School Volleyball can be played on a regular volleyball court with
the normal amount of players on each team. A regular volleyball is used
as well. The main difference is the scoring.
Playing: The object of the game is for a team to volley the ball as many
times as possible without missing or fouling (up to 50 times) BEFORE
hitting it back over the net to the opposing team who will make every
attempt to return it without missing. If they do miss, the opposite team
receives as many points as they volleyed before returning it. All volleys
must be counted audibly by the entire team (or by scorers on the
sidelines) which aids in the scoring process and also helps build tension.
So the idea is to volley the ball as many times as possible each time the
ball comes over the net, then to safely return it, and hope that the other
team blows it.
Other rules: No person may hit the ball two consecutive times. No two
people may hit the ball back and forth to each other more than once in a
succession to increase the number of volleys. 5 points are awarded to
the serving team if the opposing team fails to return a serve. 5 points
are awarded to the receiving team if a serve is missed (out of bounds, in
the net, etc.) Players rotate on each serve, even if the serving team
scores on successive serves. A game is 15 minutes. The highest score
wins. All other volleyball rules are in effect.
Get 2 or 3 couples. Set out 3 lines of food items beginning with small
Wheelbarrow stuff (M&M pile) and get larger (Jello or a plate with Spam). The girls
Eating Race wheelbarrow the guys down the row as the guys eat the items. Play
music in the background and have towels to clean up with. For fun, have
a girl wheelbarrow in a guy in total crash uniform gear and have him
crash and burn into crowd. You, being the helpful leader, decide to teach
them how to do it ( Name of Your Youth Ministry ) style.
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Sick and Twisted Games
This game is played up front with a few people while the crowd
Balloon Nose watches. Take large balloons and get a student to compete against
Pop
two of his peers. Each student receives a balloon. The first to blow up
their balloon using only their nose so far that it pops, wins.
Balloon
Squash
Outdoor
Banana Barf
Banana Legs
Banana Split
& Slide
Materials: A balloon for each player, a few cans of shaving cream,
and a plastic tarp. Players should wear bathing suits or old clothes and
bring a towel. Be prepared to hose them off when the game is done.
Preparation: Each player needs one shaving-cream filled
balloon. Divide players into two teams. Set up the plastic tarp, and
put a bucket of cream filled balloons near the tarp.
How to Play: When the signal is given, a player on each team runs
over to the tarp. One leader will place a balloon on the tarp, and the
player must sit on it until it pops. Then they run back and tag the next
player to go. First team to be sitting down after all their balloons are
squashed wins.
This game is played up front with a few people while the crowd
watches. Have two or three volunteers put a whole banana in their
mouth, instructing them not to eat it, just hold it in their mouth. Then
put a pair of panty-hose over each volunteer's head. Have them
squish the banana threw the tiny holes in the hose into a trash or
grocery bag.
This game is played up front with a few people while the crowd
watches. You can use as many contestants as desired but it's best
with an audience cheering them on. The contestants place a kneehigh over their head (like a bank robber) and are given a banana.
They race to see who can eat the banana through the nylon first.
Have a camera ready!
Everyone remembers their very first slip and slide out in the yard on a
hot summer day. Here's a variation. Get approximately 50 feet of
plastic tarp and items that would be found on a banana split (ice
cream, strawberry syrup, caramel syrup, chocolate syrup, banana
pieces and maraschino cherries). Pile items on top of the tarp and
spread it out. Add a little cooking oil for extra slip and slide. Have
students line up and take off one at a time! We've done this with just
Hershey Syrup (about 50 lbs. found in bulk at Sam's Warehouse). Had
we not mixed a little oil and water with it, we wouldn't have been able
to slide very well.
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This game is played up front with a few people while the crowd
Banana Splits watches. Recruit four hungry volunteers. Two people stand up in
in the Mouth chairs while two others lie on the floor at their feet. People in the
chairs try to make a banana split in the other persons mouth by
dropping ice-cream, syrup, banana, nuts, whipping cream and finally,
a cherry into the person's mouth. Variations: Blindfold the people in
the chairs. Alternate people in chairs with people on the floor. Payback
time.
Blend 'O'
Rama
Up front and entertaining. Find four students who have strong
stomachs - the type that claim they'll do anything!
Place four
blenders on a table on stage or up front. Have 20 different edible
items placed in 4 different lunch bags. Number the lunch bags 1-4.
Interview each student, asking them their school, their birthday and
their favorite food. Keep note of who is the oldest in the group. Then
tell the oldest that they get to go first, then the next oldest, and so on
until the youngest. Have them each pick the bag that they will blend.
Put whatever's in the bag into the blender, Do this until all the bags
have been picked. Make sure that one of the items is a liquid so that it
will blend well. Once everything is blended, pour into a cup and have
them all drink it down. Whoever finishes their cup first wins. Great
blending materials:
baby food
milk
spam
bananas
Gold fish
chocolate syrup
ketchup
mustard
M&M's
a can of Soda
frozen veggies
Be creative!
Call up between 4 and 10 volunteers (depending on the size of your
Blind Feeders group) to make two-person teams. Have an apron (or garbage bag
with a hole cut out for the head) and one chair for each team. The
person standing behind the chair puts on a blindfold. The person
sitting puts on an apron and places hands on hips. The person
standing threads their arms under the seated person s armpits. Place
a bowl in one hand of the blindfolded teen and a spoon in the other.
They will feed their partner (ice cream, mousse, Jello, etc.). The first
team finished to the best of their ability wins! Or, you may award
prizes for the messiest eaters, cleanest eaters, or the one that got the
most into their partner s mouth, etc.
Great camp/retreat game! As disgusting as it sounds. Make sure you
Bobbing For have plenty of clean-up towels. You may be able to get the beans
Apples In
donated and you may want to have swim goggles and ear plugs. For
Baked Beans this game recruit brave, gross-proof students ahead of time.
Bobbing for
Small groups - all can play. Large group - upfront game. Fill up a
large bucket with water, drop in a few large chunks of Spam. The rest
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Spam
Bobbing for
Worms
Bubble Gum
Sculpture
Build Your
Own
Snowman
Cake Head
is like "Bobbing for Apples" (just not with apples).
Outdoor or indoor (lay tarp if inside). Similar to Bobbing for Apples,
only with gummy worms in a kiddie swimming pool. Fill the kiddie
pool with water. Add one bag of gummy worms, which will sink to the
bottom. Have volunteers take a turn at bobbing for the worms. The
person who can get and keep the most worms in their mouth during
their one minute try time wins. You can have the youth wear goggles
to protect eyes. Play "aqua" music in the background - think, Little
Mermaid, Little Nemo, etc. ("Winning" music is a nice touch in the
background when you announce the winner; think Olympics, etc.)
Materials: bubble gum and a towel or two / This can be played as an
up-front game or, with smaller groups, everyone can play. Divide
your group into groups of 4 or 5. Ask for two very brave volunteers
out of each group. (Don't tell them what they're volunteering for.)
Give them a plate or flat dish (we used cookie sheets). Give the rest
of the groups the bubble gum, and tell them to chew as quickly as
possible. Have them chew it only until it is soft, and then give it to the
volunteers in their group, and start chewing the next piece. As the
group is chewing, the volunteers need to be working on their
sculpture. Set a time limit, say 10 minutes, and give them creative
ideas of what to make- such as pizza, turtle, etc., but it has to be
something difficult. When the gum chewers are through, have them
step back and watch. Have someone judge the sculptures. We gave a
prize (a Christian CD) to each of our winning volunteers, since they
were so brave! Note: Instead of regular stick gum- such as Wrigly's,
I would suggest using larger gum drops- such as Bazooka. {It's much
easier to work with!} Keep it cheap, because you'll want to buy
enough!
Can be played up-front with audience watching or in teams with the
whole group playing. For each contestant have a bag full of assorted
snowman accessories such as a hat, scarf, mittens, a carrot etc. and a
pair of safety goggles, a can of shaving cream and a set of clothes to
go over their clothes for protection. Each team has a designated
amount of time to use the shaving cream to cover their "snowman"
(the contestant) and put all of the accessories on. The team to make
the nicest looking snowman wins. Lay tarp down and have towels
handy.
Mix a cake on the head
yes, directly on the head - of a brave
volunteer who will be a good sport if their hair gets messed up. Just
dump it all on their head. Use cake mix, eggs, water, oil, and icing.
Mmm, yummy! Lathers up good, too!
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Caramel
Apple Fest
This is the age old up front game where you have a contest between
several students, eating a hanging caramel apple blindfolded. The
object is to see who could get done first! For a fun twist, give one of
the kids or leaders a caramel ONION instead of apple!
Caramel
Apples On A
String
Choose a student from each class. Tie caramel apples to a string tied
to a broom handle and get someone to hold it for each student. They
race to see which one can eat the apple the fastest. Fake starting and
stop once to add chocolate syrup, then again to add whipped cream
and last to blindfold the contestants.
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Chee-toes
Chocolate
Drop
Christmas 12
Bags of
Doom
Cold Toe
Dogs
This game is played up front with a few people while the crowd
watches. Bring up three pairs of people. Have one person in each pair
sit in a chair and take off one of their shoes and sock. Now have the
other person in the team lay on the ground. Place a napkin next to
them, with around 10 - 15 cheetos cheese snacks. The object of the
game is to have the person with the bare foot try to feed cheetos to
the person lying on the ground by picking them up with their toes and
putting them in the other person's mouth. The first team done wins a
prize (whatever you want to give them.) Tip: Have them put a
rubber glove on the bare foot (for sanitary purposes!)
This game is played up front with a few people while the crowd
watches. Prepare beforehand by spreading out plastic on your stage
area. Find a place where everyone can see someone laying down. Get
several partners to come up front. Have one partner lay down on the
plastic and the other around the edge of the plastic. Have the
"dropper" stand over their head of the partner with a small cup of
chocolate syrup. The "dropper," standing straight up (no bending to
get a better aim), dunks marshmallows into the chocolate syrup and
with his or her arm straight out, drops it into the mouth of the person
on the floor. Points are awarded by the number of marshmallows
eaten.
This is a messy "thank you" or Christmas gift to your staff (or
interns). Lay tarp down (a large vinyl table cloth works, too). Staff
wear old clothes and get ready to be icky! Students get to dump 12
items of gross stuff on the staff, one at a time. The twelve days of
Christmas gives a nice outline for the event: On the twelfth day of
Christmas our students give to you (the interns).....
12 raw eggs
11 cups of oatmeal
10 squirts of syrup
9 cups of popcorn
8 squirts of green ketchup
7 cups of applesauce
6 bags of cornmeal
5 packages of swiss miss
4 frozen mixed vegetables
3 cans of whipped cream
2 cups of canola oil
1 betty crocker cake mix
A great gross event as long as your not the dumpee....
This game is played up front with a few people while the crowd
watches. Fill large bowls with freezing ice water. Add small round hot
dog slices. Call three teams of two up front. One player needs to sit
in a chair with a bowl on the ground directly in front of them. The
same player also needs to remove the shoe and sock from one of their
feet. The second team member kneels down in front of the bowl. The
sitting player removes the hotdog slices from the freezing water with
their foot and then the kneeling member removes the hotdogs only
using their mouth.
Optional gross factor: The kneeling team member has to eat the
hotdogs. We have even replaced the hotdogs with sardines or spam.
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Colored Cool
Whip Rinse
Condiment
Twister
Diving For
The Prize!
Outdoor or Indoor. For this game you need one container of Cool Whip
per team, different colors of food dye, and a few Super Soakers. Not
long before you want to run the game, mix the food coloring with the
Cool Whip making each container of Cool Whip a distinct color. (Use
only real Cool Whip; imitations don't stick.) Also, keep it very cold the Cool Whip will begin to melt and not stick if it is out of the fridge
too long. If you have a small group, just divide into equal sized
teams. If you have a large group, bring up several teams of people.
This is a two-part game. For part 1, each group paints one member of
the group in Cool Whip. You can judge who looks best if you want.
Part 2 is when the team rinses the Cool Whip off with the water gun.
The best rinsed team wins. If indoors, use tarps. Offer a prize to the
winning team.
NOTE: The food color could ruin clothes. You may want to have old
clothes handy for changing into before the game gets started.
Exactly like Twister, only you spread a condiment over each of the
color circles. Lay a big tarp down under the Twister mat. Grape Jelly
for blue, mustard for yellow, ketchup for red, and relish on the green
circles. Make sure that you have plastic bags and masking tape to
cover the volunteers with, so clothes aren't ruined. Have their faces,
hands, and feet (shoes and socks off) exposed. Then change the
places on the spinning board to right/left cheek, right/left ear, nose,
right/left hand, right/left foot. When you spin, you call out which body
part goes where. i.e right cheek to blue, left leg to green, right hand
to yellow. It is a mess and a riot. It does get slippery, so make sure
you have staff there to help when people start flying around. Have a
place for students to clean up after.
Bring 3 volunteers up front. Have a table set up in front with 3 large
bowls filled with whipped cream. Tell all that each bowl is filled with
whipped cream and has chocolate hidden inside. The volunteers have
to find the chocolate without using their hands, and eat it. The first
one to finish eating the chocolate wins. The twist is, instead of it
being a piece of chocolate, its an olive! You should see their faces! :)
Outdoor or Indoor game. Play this childhood favorite just like Duck-
Duck, Duck,
Duck-Goose. Only, you ll "goose" the player who gets tapped with a
Goose With a real egg. Nasty but good for the hair!
Twist
NOTE: Either forewarn your students to wear grubby clothes, provide
wet washcloths and/or towels, or have garbage bags with holes to pull
over their heads.
Eat Slime
Through
This game is played up front with a few people while the crowd
watches. This game is played up front with a few people while the
crowd watches.Prepare some oatmeal, warmed, not too hot. Buy two
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Pantyhose
Eat That
Food
Egg Blow
Egg Bop
packages of pantyhoses and cut them in half so you have four
individual legs.
Ask the crowd who s hungry. Bring up 3 or 4
volunteers and inform them that they ll be able to eat something in a
moment . . . but first they have to put on their eating apparel. Place
the pantyhose leg over their head and then put a bowl of oatmeal in
front of them. Yell Go! No spoon, no straw, no lifting the pantyhosejust pure mess. First one to eat the bowl wins. Provide plenty of
moist paper towels and a trash can.
This game is played up front with a few people while the crowd
watches. Have two students add one ingredient at a time to a cracker
trying to outbid each other to eat the cracker. They can pick up to 10
gross ingredients. "I can eat that cracker with sardines." "I can eat
that cracker with sardines and jalapenos ." A great "game show
host" can really spice this up along with some fun sound effects from
a CD. You may even do two pairs and then a championship round with
different foods. Have a bucket or a bag just in case there is a surprise
ending. Keep moist paper towels handy.
This game is played up front with a few people while the crowd
watches. Put the inside of an egg inside a large surgical tubing. Have
two students on opposite ends blow into the tubing until the egg
blows onto someone's face. Use an egg substitute (like Eggbeater's)
to avoid bacteria or chance of salmonella. Have moist washcloths and
towels handy. Variation: Jello Blow, Just like Egg Blow, but with JellO. Safer and not as nasty if you get a mouthful!
Have at least four teams of two and have the stronger team member
wear a knee high on their head with an egg inside the knee high
against their forehead - tight enough so the egg stays up. Have team
member No.2 get on No. 1's back (piggy back) and carry a rolled up
newspaper or magazine. No. 1 runs around while No.2 is trying to
smash other people's eggs with the newspaper while still trying to
protect their own. Last team with unbroken egg wins.
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Egg Roulette
This game is played up front with a few people while the crowd
watches. Get 2 dozen eggs. First round - (4 raw, 8 hard-boiled). Two
people alternate picking an egg and smashing it on the other person s
head. You may want to choose 4 people and have two rounds and a
final round. In the final round, have 6 eggs (5 hard-boiled and 1 raw)
and hold them in a bowl above their heads to pick.
Variation: Put your finger on the raw egg and before club explain the
game to all 4 contestants (because you don t know who will be in the
finals). Play the first round for real (possibly girl versus girl, guy
versus guy, and battle of sexes for the final round) and in final round
they pick the hard-boiled eggs 5 in a row (because you told them not
to pick the one with your finger on it till last). Each time you are
really in their faces to nail one another, when the final egg is up in the
final round you are going crazy only to have the finalist smash it on
your head! Make a kid a hero!
Egg Swing
Egg Tic Tac
Toe
See Flour Swing, only instead of flour, use an egg. Imagine the
possibilities!
Outdoor or Indoor. Grab 9 staff or students prepared to get messy.
Have the people get into a tic-tac-toe formation with plastic bags
covering them as much as possible. (Use a tarp if indoors.) * Break
students into 2 teams (one team Xs and one team Os). * Find a place
where you can elevate the students way above the 9 volunteers
(rooftops[careful],balconies, etc.) * Have the teams take turns trying
to hit one of the 9 with an egg and mark that square accordingly. If
the student misses, they miss their opportunity to claim a square. *
First team to get 3 in a row, wins!!
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Fear Factor
Box
Fish Pass
Through
Fear Factor,
More
Build a plexi glass box and frame it out - put legs on it (so it looks like
a spider) with a clear lid. The bottom is made so you can put your
head through it. Contestants face put their head in and are told to put
as many bolts and nuts together in 2 min. while we dump 300 roaches
and 300 crickets in the box with their head. The roaches make the
crickets jump all over the place. We bring this game out for our big
events or the beginning of the school year.
Outdoor or Indoor - preferably a big group for teams of at least 10
each. Run a long piece of rope (like clothesline) through a dead fish.
Make sure the end of the rope is pretty secure. Line up your
volunteers shoulder to shoulder. Two teams facing each other.
Volunteers must have t-shirts on. No spaghetti straps or long sleeves.
Players pass the fish through their shirt in one sleeve out the other.
First one to make it through all shirts wins.
Outdoor or Indoor. More Fear Factor! Have good prizes to motivate
the contestants - they'll need it! (We used gift cards from popular
restaurants, hang-out spots, and movie theatres.) Set up approx. 10
stations of contest in increasing stages of scariness or grossness.
Suggestions:
Free Fall: Contestant stands on raised platform and falls backwards
into arms of catchers. (eeeaasssy)
Proof is in the pudding: Contestants dig sardines out of chocolate
pudding with their toes. Use time limit for elimination. (kinda gross)
Pickled-Pigs-Feet poker: Make several of each of the following playing
cards: 0, 1/4, 1/2, 1, and 2 (i.e. 3 0's, 6 1/4'S, 3 1/2's, 3 1's, and 2
2's). Have the players sit around a card table and play poker. At the
end of the play, each contestant adds up the amount on his/her
cards- these amounts are the number of pigs feet they have to eat.
Those who finish theirs advance.(haarrd)
Bobbing for Crawdads: Fill a large tub or pail with water and put in
crawdads (fresh [with rubber-banded pinchers!] or frozen).
A
variation would be to put a few live minnows in with the crawdads to
make it more interesting. Use time limits again. (pretty darn difficultthe little crustaceans swim!)
Supplies to keep in mind: Anything crawly (bugs, worms, etc)
Stinkbait, chicken livers, raw hamburger, sardines, anchovies, vienna
sausages, etc. Mud, pudding, Blindfolds Vary methods of elimination,
i.e. timed, achievement, etc. Have food and drinks, and towels for
those who get soaked.
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Flour Swing
Grab Bag
Scarf
Grape Juice
Contest
Need: Two pair of nylons and five pounds of flour
Prepare: Pour half the flour down one leg of nylons and the other half
down a leg in the other pair of nylons. Mark an area on the floor for
the match.
Play: Select two volunteers. Each volunteer places the waist portion
of they nylons over their head. They now have two nylon legs hanging
from their head, one full of flour. The players face off in the marked
area for specific time period. This is a fast paced game and one
minute is almost too long. Players then swing their heads to make the
flour come into contact with their opponent. The winner is the player
with the least amount of flour on their clothes. (It doesn't matter
whether the flour is from their own nylon or their opponent's.) Or you
can count points for each time a blow is struck to the torso. I take no
responsibility for the results of this game!!! :)
This can be a relay, but I play it as an up front game involving 6-8
people. Great game for a guys against girls night. Put together 2
bags of miscellaneous food items. They must have the same amount
of items in each bag. Some items could be: package of unsweetened
Kool Aid, a candy bar, soda, a can of sardines, a dill pickle, an onion
slice, a clove of garlic, etc. Each bag should have 12-15 items in it.
The object of the game is that the first team to eat the entire contents
of the bag wins!
Note: Some kids might vomit after a game like this so give them the
bag.
Items needed: 2 bags, lots of food items.
Put 3 pounds of grapes in each of two coolers with plastic underneath.
Let two students crush the grapes with their bare feet for two
minutes. See who makes the most juice. For a tie-breaker, have
them drink the juice. Have a measuring cup and big glasses.
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Green
Oatmeal
This is a fun game if you have the video capability. Get 3 or 4 brave
volunteers who race to eat a bowl of green oatmeal the fastest. This
is best if recorded on camera and projected on the big screen. Award
a first, second and third place so all contestants keep eating til done.
When they finish have one of your staff ask, "Hey Jonathan,' where
do you get green oatmeal?" You answer, "That's a good question, and
show them. Play a pre-recorded video of you and another staff
member in your office, home, wherever, with a large (very large) pan
or bowl of oatmeal. Drop green food coloring in it and then dialogue
about how to stir it. "Do you have a big spoon?" "No. Do
you?" "No." "Then what are we going to use?" "HEY! I got an idea!"
Each person in the video takes off his shoes and socks. This is a great
opportunity to show close-ups of your feet when the socks come off.
(pre-dirty your feet with some grease - Pam - between each
toe). Then stick your feet in the oatmeal and start sloshing around in
it to mix it up. As the camera tilts up to your faces, both can say,
"That's how you make green oatmeal!"
Note: For obvious health reasons, don't use that oatmeal as the
oatmeal they eat! The look on their faces and reaction from the
audience is priceless.
All you need is a volleyball court or something similar, water balloons,
Gross Balloon and lots of gross liquids and sauces (except Tobasco). Add things to
Volleyball
all of the water balloons like ketchup, mustard, syrup, chocolate
syrup, salad dressing, anything you want. The grosser the better. (Fill
the gross stuff first - then the water.) The object is to throw the
balloon back and forth over the net. (If you don t have a net, you can
do this like an egg toss). The higher you throw it the more likely it is
to break when the person tries to catch it. Make sure that you tell
people to wear old clothes in case they get splattered!
Bring 3 or 4 volunteers up front. Each student has a pan with
Gummy
chocolate pudding or Reddi Whip and 15 gummy worms mixed in.
Worms/Choc Have them go face first into the chocolate pudding and pick the
olate Pudding gummy worms out with their teeth and drop them on a plate. First
one to get all 15 or the person who gets the most in a designated
amount of time is the winner.
Variation: Make huge bowls of chocolate pudding and put regular
gummy worms and sour gummy worms in the bowls. Tell the
students that there are some special worms in the buckets and they
will know when they get those special worms. (The kids think they are
real worms; when they ask if they re real, don't answer them!) They
get 1 point for every gummy worm they find and 5 points for every
special (sour) worm they find.
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Happy Shake
File this up front game under the "fun with a blender" category!
Go to McDonalds and pick up 3 Happy Meals (the manager may even
donate them if he appreciates youth work). Pre-pick 3 willing
contestants and bring them up front. (Make sure you follow
"Jonathan's Seven Sins of Game Leading" tips here- especially #2being prepared and #7- making sure the entire crowd can see
clearly.) Blend the Happy Meals together (burger, fries and drink) in
front of them. Then, fill up equal CLEAR cups for each person. The
rest is a race to see who can drink their "happy shake" the fastest.
You might want one or two trash cans near the front for participants
who don't like the shakes.
Hawaiian
Punch
Gum & Flour
Head Paint
Human
Sundae
Choose 3 two-person teams. Each team is given a bag of fruit, a clear
drinking cup that has a line drawn across it to indicate a minimum
amount of juice to be squeezed into the cup, and a chair. The object
of the game is to squeeze enough juice from the fruit into the cup to
reach the line and for one team member to drink it. The gross out
factor is that the only way that fruit can be squeezed is either in the
armpit, the back of the knee or with the feet. One person sits in the
chair and does the squeezing (with the help of the drinker) while the
other team member catches the juice. Once predetermined level is
reached, the drinker has to run up front and drink it. Award either
dumb or good prizes (like a can of bean dip, an old soccer trophy, or a
cd or devo from your local Christian bookstore). Tips: Cut the fruit in
half before the teams get it because it juices easier. Grapefruits are
good because they have tons of juice, so are tomatoes because they
are gross and have a ton of juice. Plastic cups are safest to use. We
used tape on the cup to indicate the level of juice. Be sure and keep
the level low enough and use tons of fruit because each piece yields
very little juice.
You Need: Gum, flour, cake pan and 3 to 4 kids. Bury the gum in
the flour. Without using their hands, students find the gum and blow a
bubble.
Bring 3 guys with way short hair up front. Have them dip their heads
in tins filled with chocolate sauce. Others hold large pieces of
cardboard for them to draw or write on. Write words. Draw pictures.
Use your imagination. Variation: Use bare feet (standing, sitting, or
lying down).
Bring up 4 people. They decide who's bravest. They will make their
brave member into a human ice cream sundae! They'll pour ice
cream, chocolate syrup, whip cream, caramel on their head. Make
sure the ice cream is slightly melted. Can also be done with two
teams up-front; whichever team's human sundae looks messier wins.
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Ice Cream
Mayo
Surprise
Jello Twister
Jello Belly
Flop
Jello Slurp
Jello Slurp
and Spit
Plan ahead for this gross up-front game. Buy cheap vanilla ice cream
and a jar of cheap Mayonnaise. Put the mayo in a Tupperware dish
and freeze. (Mayonnaise, when frozen, looks exactly like vanilla ice
cream.) Before the contest, scoop out some ice cream into a bowl
and do like wise to mayo. Keep frozen until the last minute. Set the
contest up as just a typical ice cream eating contest, hands behind
their backs, etc. The look on the person who eats the frozen mayo is
priceless. Have towels & a small bucket ready.
Best done when it s warm outside so people can hose down after. Get
a square of cheap plastic and attach pie tins in a 4 x 4 grid by pushing
a pull clip through the bottom of both the pans and plastic. Then
spread out the clips under the plastic to hold them down. Fill them
with already made Jell-O right before youth group. Have a good
spinner and kids who will go for it. Play in bare feet.
In Winter, have a Belly Flop contest in a baby pool full of Jello. Lay a
tarp over a big old mattress under the baby pool.
Several contestants, each with a bowl of jello in front of them. You
can give them each a straw, or put their hands behind their back and
have them bury their face in it. First one done is the winner.
Have a huge bowl of Jello up front, 3 students, and 3 small jars. Each
student gets a straw. The object is to see which student can get the
most Jello into their personal jar by slurping it out of the mother bowl
and spitting it into their jar. Give them a certain amount of time, then
compare jars to see who has the most.
Just like Joust, only played outside over a baby pool filled with gross
Joust - Sick & ingredients (oatmeal, instant potatoes, etc.). You can either use
Twisted
buckets or a 4x4 plank of sturdy wood long enough to reach across
your pool. (Prop up the ends of your plank so the pool is not crushed).
Two contestants with Nerf joust sticks (or pool noodles) and helmets
battle on the plank to knock each other off into the pool. Lots of
preparation required and safety consciousness on this one. Make sure
the board doesn t get too slippery. You might even want gymnastic
mats around the pool. Play near a bathroom and have towels handy
for clean-up.
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Marshmallow
Drop
Marshmallow
Splat Ball
For this game you'll need: 1 bag large marshmallows, chocolate
syrup, 2 bowls, 2 chairs or step ladder, You will also need 3 students:
one to hold the bowl, one to stand on the chair/ladder, one to lay
down on floor. The object of the game is to see how many chocolate
marshmallows can be dropped into the mouth of the person lying on
the floor. The person on the chair/ladder dips a marshmallow into the
chocolate and tries to drop it into the mouth of the person lying on
the floor. Person on the chair can not bend over but must stay in
upright position. The person on the floor should spit the marshmallow
out of their mouth, to catch the next marshmallow. The winners are
the group that catches the most marshmallows in a given amount of
time. You set the time.
Outdoor or Indoor. Have students wear grubby clothes that can be
thrown away. Divide into 4 or more teams and arm each person with
a small Styrofoam plate, and 4 marshmallows. Give each team
captain (adult) a different color dipping sauce (we used Mustard, Red
& Green Catsup, and Chocolate Syrup, but use your imagination).
Then map out the boundaries, and send each team to a corner of the
playing field as a designated area to load up. Fill each plate with the
splat substance. Then tell them to dip and on your signal begin
throwing them at the other teams. The team with the most hits wins,
but once the slime pellets start to fly no one cares. When they run
out of marshmallows they can either pick one up from the ground,
and re-dip, or run back to the supply station until the ammo runs out.
When the fun was done we had a contest to see which team could
pick up the most marshmallows. The prize was dumping a bottle of
maple syrup over a leader's head (stolen from the 'Ten Bags of
Doom'). We serve a fun God!
Have your group sit in a circle. If you have a small group, you only
Musical Baby need 1 can of the worst baby food you can find. If you have a large
Food
group, 3 or 4. Play upbeat music as the cans of food are being passed
around, but when the music stops whoever is holding the can of food
has to take a big spoonful! (Supply a clean spoon for each person - no
double dipping, ew!)
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Mess Mix
Get 30 cut up pieces of paper. Have 10 blank and on the other 20 put
different types of Mess (examples: Pie in face, Syrup on head, etc.).
Be prepared for a big mess by telling kids to wear old clothes, and be
ready to hose them off after. Put the papers in a bucket. Pass the
bucket around and tell people to get 1 piece out. Ask one person what
their paper says. Whatever it says, they have to do it. Go around until
everyone has been called on. The 10 with the blank pieces win a big
prize. What s the prize, you ask? Why, its a Big Ol' Bucket of Green
Pudding over their heads!
Suggested Mess items: 2 eggs smashed on head
Choco Syrup on head
Pie in Face
Pudding on Head
Cake on Head
Shaving cream Hairdo
Ranch Dressing Hairdo
Water and Flour Slime
Wild Card (Your choice)
Mix of all the stuff in a slime form
Peanut Butter (Gets real sticky!)
Apple sauce
PB and J Sandwich on head
Coca Cola
Butter
Water
Mud
Honey
Toothpaste
Pizza Sauce
Ice Cream
Mayonnaise
Spaghetti
Syrup
Ketchup
Pancake Batter
Messy
Message
This game works well if you have a laminator, buy the laminating
pages, or use clear mailing tape. Print or write a phrase or scripture
out on a piece of paper. Then cut it into separate words. Laminate it
or figure out some way to protect the paper from the elements it will
be exposed to. Then put the words into balloons and fill the balloons
with gross things like ketchup, salad dressing, salsa, etc. The object of
the game is to pop the balloon with your feet, find the words, and
spell out the scripture or phrase.
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Milk Chug
Milk The
Latex Glove
Mud-O-War
Mustard
Tanks
Oil Ball
Pantyhose
Jello Slurp
Outdoor or Indoor. Three students compete trying to each chug down
a half-gallon of milk. Then they must compete in a bat/broom spin.
The bat or broom is place on forehead, the person spins 10 times,
then have them run around a cone that has been placed several feet
away from them and then return to the starting point.
Variation: Switch these around and have them do the bat spin/cone
run first, then chug their half-gallon of milk. Whoever gets the most
down their throat instead of down their shirt wins!
Outdoor or Indoor. 2-4 kids race to see who s the best at milking
rubber gloves. Set up the gloves on saw-horses for the cow. Make
very small pin holes in the tips of the fingers of the gloves. Have a
measuring cup to see who wins and a container for each to milk into.
Play cow sound effects and country music in the background.
Tug-of-War in mud or through a Jello kiddy pool . . . you name it!
Each team needs 7 people. Get the first 3 people on a team to line up
shoulder to shoulder. Have 3 others line up shoulder to shoulder right
in front of the first group of 3. They need to place their arms straight
out onto the shoulders of the person in front of them until all six
people form a "bridge." The 7th person (needs to be the smallest
person in the group) will then lay across the groups arms and will be
handed a big plastic or squeezable container of mustard. They will
then move around like tanks and shoot other tanks.
Outdoor or Indoor. Get a big plastic tarp, about 20' x 25', and lay it
down. Pour and smear about 5 to 6 bottles of baby oil all over the
tarp. Make the outline of an oval track with about 6 cans of shaving
cream. Now the goal is to "wheelbarrow" (this is when one kid stands
while holding another kids feet in the air) with the kid on the ground
pushing a tennis ball with his/her head around the track twice. The
first one done wins! This game does have a cost, but everyone who
plays is covered when done and you'll see some great wipe-outs! Take
pictures!
Gross Up-front game with 3-5 contestants. Place a drop cloth or tarp
down. Each contestant places a knee high pantyhose over their head,
which is funny in its own right. Have them kneel on the tarp. Give
each one a bowl of especially runny Jello in the most seasonal color
(green around St. Patrick's Day, red for Valentine's, orange for
Halloween, etc.).
Place something seasonal in the Jello (peeled
grapes for eyeballs at Halloween, Lucky Charms for St. Pat's) and give
bonus points for those that can slurp seasonal items through their
pantyhose. Winner gets a dumb prize.
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Pass the
Brains
Pass the
Spam
Here's a Halloween variation of the 'Pass the Parcel' game we typically
play at kid's parties in Australia. Scoop out a pumpkin as you would
to make a jack-o-lantern. Carve out a face, but don't make the holes
too big otherwise the 'brains' will fall out too quickly. (Alternatively,
you could just draw a face on the pumpkin with a black marker pen.)
Fill the pumpkin with cold, cooked spaghetti hiding wrapped candy in
amongst the 'brains'. There should be one candy for each student
playing. Play fun music as the pumpkin head is passed around. When
the music stops, the student holding the head feels through its 'brains
to find some candy.
Divide students into teams (however many you want) and form a line.
Give each team a can of Spam. Have the first person in each line open
the can and place the Spam under his chin, holding it against their
chest. When you say "Go" they pass it to the next person's chin. (No
hands...except to pick it up off the floor!). A simple relay, but have
fun adding creative twists...like "last person eats it!"
Buy a large container of dill pickles. You can go with whole pickles,
Pickle Spitting you can cut them . . . the size is up to you! Roll out plastic on the
Contest
floor! Categorize your crowd by age, grade, gender, whatever you feel
like, and go to it. Anything from distance, bullseye, goal posts, target,
(skies the limit) and have fun with lots of recognition. We have done
this in our harvest party and had takers of all ages.
Pie Eating
Contest
Pie Roulette
Pin The Tail
2-4 students (who won't mind getting messy) race, sitting at a table
with a pie and a fork. Say, "On your marks, get set " then stop and
take away the forks. Repeat and add whipped cream. The last time,
have them put their hands behind their back. Have a drop cloth and
towels to clean up. Upbeat "pie-eating" music in background is a
must!
Six kids in a circle pass a pie around. When the music stops, the kid
with the pie has the choice of pieing the person on their right or
himself. If the kid pies another kid he s out. If he pies himself, he
stays in. If they all pie themselves add honey to the pie, or Spam, or
chocolate syrup, or whatever it takes. Use marshmallow fluff or whip
cream for the pies.
Say you are playing "Pin The Tail On the Donkey" but you forgot the
tails, so have kids use their finger. Play normally but hold a jar of
peanut butter in front of wherever the kids put their finger.
This is a MESSY twist (pun intended) on the classic board game
Slime Twister Twister. Play this version using pea soup, blue pudding, ketchup, and
mustard.
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Porridge
Pants
Up-front or All play. Either bring 4 people up front or break your
group up into even teams of 4-6. Each team nominates one volunteer.
Each volunteer puts on a very large pair of overalls or pants (way too
big for them). Duct tape the bottom of the pant legs to their ankles.
The remaining group members are given a quiz. For each correct
answer, nothing happens. Each incorrect answer results in the
volunteers getting a bowl full of cold porridge (or oatmeal) poured
down their pants. When all the quiz questions are finished or all the
porridge is poured, have the volunteers run around an obstacle course
with their squelching porridge filled pants on. You may like to include
things like star jumps to make it even more fun. Memories.
Make a "Bulls Eye" hole in a large (door size) piece of cardboard or
Pudding Fling plywood (think refrigerator box). Provide sungglasses for the one who
volunteers to stick their head in the "Bulls Eye" to protect their eyes.
Have a mixing bowl full of pudding for students to spoon from. They
will fling a pudding filled spoon at their target.
Radioactive
Spew
Shaving
Cream Hairdo
Good "Fear Factor" game. Same as regular SPEW except you set up
your drinking area with black lights ahead of time. Use Tonic Water
instead of 7-UP. (Tonic glows in a black light!) For added Fear Factor
effect, rim the glass with clam juice and garlic powder (I think we
used fish oil in there somewhere too)!
Have several guy volunteers come up and have them each select a
beautician from the audience. Give the beautician beauty supplies:
shaving cream, and other items if you wish (sprinkles, chocolate
syrup, etc.). Have the beautician put the shaving cream in the guys
hair and try to beautify him as much as possible. You may want to
give some hints to a few kids ahead of time in secret like: Abe Lincoln
look, punk rocker spiked do, Mickey Mouse ears, Roman headgear.
Background hair-doing music is a must!
Have the crowd applaud for the best job to determine the winner.
Snoot Shoot
Bring 3 or 4 people up front. Give them each a certain number of Jelly
Bellies; they're smaller than normal jelly beans (Good and Plenty's or
Skittles work as well). Place a bucket a good 5 feet away from each
contestant. Contestants shoot the Jelly Bellys candies (or Cheerios)
from their NOSE into the bucket. A riot to watch - and not much fun
to count the candy in the bucket.
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Slop-stacle
Course
Let students know ahead of time that they are going to get disgusting
and to bring a change of clothes! Be creative with this. Make one
course and time people going through, or make it for two people, with
two of each part of the course so it can be a race or relay. Either way,
video tape it for great viewing later.
EXAMPLE COURSE:
1. Have them start by jumping off something into a tub/baby pool of a
couple dozen eggs. Then, dripping with egg goo, they run over a
broken down cardboard box covered with French fries with ketchup on
them. (Just spread out a few SuperSize fries and squirt Ketchup all
over.)
2. Next, have them go through a box maze that you set up with a few
refrigerator/dishwasher (large) boxes. Sprinkle in your favorite item
for them to slide through (we did flour). You can have "squirters" on
the sides of these boxes with bottles of syrup. Have the "squirters"
squirt syrup at the people going through the box maze, just like a car
wash!
3. Then have them crawl through the Tunnel 'O Goo. The Tunnel 'O
Goo is simply a plastic bag tunnel that you make, filled with yucky
stuff. (peg a large sheet of plastic- preferably black so it warms in the
sun - and peg it to the ground. Get a whole lot of scraps, sauce,
anything you like. This is good for camps because you collect the
leftovers from the week! Then place another sheet of plastic over it
all- don't peg this one down. It's kind of like a slip and slide with a lid!
Have a couple people on each side holding the ends up for air flow.)
4. They then proceed to a table(s) filled with party hats. Fill them up
with powdered sugar or the like. They obviously put these on for the
rest of the course.
5. Next will be more cardboard covered with finger paint- or
something colorful for them to walk through.
6. From there they go to a plate of whipped cream to find buried
gummy bears . . . without their hands- of course!
7. Last comes the "Dirty Diapers" on a table. These have 2 different
types of pudding inside each diaper - Butterscotch & Chocolate. (note
from Jonathan - if you ask me about this . . . I'm taking the 5th
amendment!) They must lick the contents inside - top to bottom. That
would end any race! The people that watch the SLOP- STACLE course
have as much fun as the people that do it (if not more)!
Spam Scarf
Get several volunteers up front who claim to be hungry. Give them
each a can of Spam (yuck!). Award a prize to the first person to finish
the whole thing. ("Winning" music is a nice touch in the background
when you announce the winner; think Olympics, etc.)
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Soda Slam
This game is played up front with a few people while the crowd
watches. Bring up a few contestants, give them each a soda, and tell
them the first one to empty the can wins.
Option 1: Have them belch when they're done to complete the
contest.
Option 2: Have each contestant turn their can upside down before
opening. Take a pen and poke a hole in the bottom sidewall of the
can. Have them place their mouth around the hole, tilt the can upright
and open the top at the same time. All the soda will flow into their
mouth in less than 10 seconds- very hard to keep from spitting it out.
(See the Rob Reiner film, "The Sure Thing" for a demonstration.)
Variation: Have contestants stand up front, Coke can in hand. A split
second before you say "Go!" say, "Wait, take off your sock and put it
over the can and drink out of that." Then, just as you're saying "go"
again, make them pass their can (with their sock on it) to the player
beside them! Have paper towels and a paper (barf) bag handy, if
necessary.
Spaghetti
Hair-do
Have 3 guys give 3 girls (or vice versa) a "haircut" by dumping
(cooled) spaghetti on their heads. Give them scissors and a comb and
let them create a hair-do. You may use a chef's uniforms and have
background music (Italian, songs with Respect in them, etc.).
Stinky Coke
Swig
Get several volunteers (8-10) to compete up front. Then, once they
have their unopened Coke in hand, say that you forgot they need to
take off their sock and put it over the now open can. (You will usually
lose a few kids here.) Whoever drinks it the fastest wins the prize.
Stinky
Twinkies
Set up as a simple Twinkie eating contest, where the 1st person to
down 3 Twinkies wins. However, some special preparation is needed
well in advance. You'll need enough Twinkies for each volunteer to
have three, not knowing that their 3rd Twinkie is rigged. Cut about a
half-inch above the brown covering on the bottom of the Twinkie.
Carefully spoon out the cream. Then use your imagination. I've seen
sardines, ketchup, mustard, relish, onions, Tabasco, cottage cheese,
Vienna sausage, Spam, horseradish, etc. Save some of the cream that
you took out so you can stick the bottom piece back on after you've
rigged it. When the contest starts, make sure an adult hands the
Twinkies to the contestants because they can't start on a new one
until they've finished the one in their mouth. By the time they get to
the 3rd Twinkie, they're so focused on winning the contest that they
could care less what's inside the last one. Facial expressions are
priceless at the end of this game!
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Spelling Bee
Toilet Paper
Firing Squad
This is designed to get you, the leader. You can use it as an excuse to
let the kids have a good laugh at your expense, or offer it as a prize
for a fundraiser (e.g., Only those who raise $50 can challenge me to
the Power Spelling Bee! ). Your reactions, facial expressions, and
acting ability will make or break this one! Begin by having someone
challenge you to a spelling bee. Four students come up front to
challenge you one at a time to a power spelling bee. One student at a
time steps up and is given an object - for example, an egg. The leader
asks them to spell egg. If they do it correctly, they get to put the
object on you. If incorrectly, they do not (obviously, by now you will
have an egg on your head). Then it is your chance to spell and put
something on them, only you are set up each time. For example, your
leader may hold up a can of coke to which you excitedly blurt out
"coke c-o-k-e coke" only to have your leader tell you that is not the
word, instead, they read the toughest ingredient on the can
(phenylcarbonhydronate acid or whatever) you miss.
The next
Student steps up and spells another object (oatmeal, syrup, bananas
all work). Each time you get drilled and each time you spell back you
lose. Whoever is running the game may trick you in other ways, for
example, silent "p s" whatever. A good ender is for them to give you
one that you can get right, you in disbelief stare and take a minute to
try to guess the catch then you slowly spell the easy word on the
second to last letter your leader looks at their watch, interrupts saying
"whoop, your time has expired, but thanks for playing" and takes off.
variation of Toilet Paper Dodge Ball; involves A LOT of clean up. You
need several packs of toilet paper, depending on the number of
students you have. Line all but two players against an outside wall
with side boundaries clearly marked. The two marksmen pull off a
wad of toilet paper and dip in a bucket of water, making it really
soggy. Then they try to hit the other players who are allowed to move
side to side from about 15-20 feet away. The last person to be hit and
the runner-up are the two marksmen in the next round. If the game
is taking too long, put a 1-3 minute time limit on each round, and
pronounce the winner as the one who has the least amount of people
left standing (and dry)
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Ten Bags of
Doom!
Outdoor or Indoor. Ten Bags of Doom doesn't take much set up time,
just a lot of clean up. This works great as motivation/marketing for a
certain event. Pick a staff guy everyone likes to tell the students that
if they bring a certain number of their friends to a certain event, they
get to give him the "Ten Bags o' Doom!" The "Ten Bags" are 10 messy
items they get to dump on his head.
Rule of Thumb: Start with something sticky - and everything else
sticks to it! Here's a typical order of 10 items we would dump on the
poor staff person:
1. Gallon milk
2. Jumbo bottle of syrup
3. Bag of flour
4. Hershey's chocolate syrup
5. Oatmeal
6. Box of Fruity Pebbles
7. Pancake mix
8. Jumbo jar of apple sauce
9. Jar of spaghetti sauce
10. Squeeze bottle of mustard
Things to Remember:
1. Only do "Ten Bags" to a Male staff member - I don't have enough
time to list the number of reasons why . . . just trust me!
2. Only do "Ten Bags" to a staff member who agrees to it, and has a
good attitude (and understands the purpose of your group).
3. Have a hose or bathroom nearby!
4. Prepare for a mess on the ground!
5. Have the staff person bring a towel and a change of clothes!
Toothpaste
Drop
Tug-O-Fish
Get tubes of toothpaste, little s a simple contest of who can get the
most toothpaste into the cups. It gets messy so have a towel covering
the person on the ground (or table) and a drop cloth underneath
them. But everyone smells minty fresh! Also, have the person laying
on the floor wear some kind of eye protection. The toothpaste really
burns eyeballs.
Just like tug-o-war, but a one on one competition with fish. Get a
bunch of small (at least 6 to 8 inches) fish from the local store and
pair. At Go! everyone starts tugging. The first person to let go
(whose hands slip off) is out or if the fish breaks, the person with the
smallest half of the fish in their hands is out. You do this until there
are only 2 people left. Then you break out the largest fish you could
find for a finale competition.
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Ultimate
Octopus
Un-Banana
Wet Diaper
Head
Worm Fest
Whiteheads
This game is just like Ultimate Frisbee, but . . . you guessed it
played with an octopus. Purchase an octopus at your local grocery
store or fish market. Divide into two teams and play ULTIMATE
FRISBEE, with the octopus. If you haven t played ULTIMATE FRISBEE,
check it out on my outdoor page. Divide into two teams, each trying
to get to the opposite end zone. One team kicks (throws actually) off
and the other team receives. When a player catches the octopus they
can take only 3 steps then they must throw it. Team work their way
down the field, passing to each other until a team scores. If the team
hits the ground it s the other teams ball (octopus actually). If a
defensive player knocks the octopus to the ground possession
switches as well. Defensive players must give any person already
holding an octopus at least 3 feet clearance.
Bring 2 volunteers up front. Give each person a banana and a bottle
of 7-up. Tell them they must eat the banana first then drink the bottle
of 7-Up as fast as possible. The first one finished wins. Sounds easy.
But watch what happens when the 7-Up mixes with the half-chewed
banana. Have paper towels and bags handy.
Before your group or event, place 4 buckets full of water at one end of
the room or stage and 4 empty buckets at the other end. Bring 4
volunteers up front, and give one large disposable diaper to each one.
Have each volunteer stand at the end of the room by his or her full
bucket. At the signal, they must soak a diaper with water, then
transport it on his or her head to the empty bucket at the other side
of the room. Once they ve reached the empty-bucket, they must
squeeze the water from the diaper into the bucket using only their
heads. When the diaper is empty, measure how much water got into
the originally empty bucket. Can be played as a relay.
Have volunteers put one hand in a pot of live fishing worms in moist
dirt, while eating gummy worms from a bowl with the other hand. The
first one to eat 10 gummy worms without taking their other hand out
of the real worm pot is the winner.
For this gross up-front game you ll need one large tub of creamy
peanut butter and several bags of mini-marshmallows Divide into
teams of three; one team member must smear peanut butter over
their entire face. The other two team members will then throw minimarshmallows at them. The throwers should stand 7-10 feet away
and should not begin throwing until all teams are ready and the signal
to start is given. After a designated time limit (3-5 minutes is best),
teams must stop and have a leader count the number of
marshmallows stuck to the peanut butter. The team with the most
marshmallows wins.
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Outdoor Games
Ameba Race
Australian
MegaSlide of
Death!
Outdoor or Big room. Tie several crowds of people together with a
rope around their perimeter and have them race each other's
group as a large "Ameba."
This is Slip-n-Slide on a Sand Dune!
I live in a remote town in north west Australia, where it is very
flat, except for the sand dunes at the beach. This led me to an
idea for an awesome waterslide - a nice long piece of black plastic,
some cheap bulk detergent and lots of water! This was most
successful when I managed to get hold of a portable fire fighting
unit (A 4X4 with large water tank and petrol water pump).
Because it is built on sand, you can "mould" out the shape in the
dune, then just roll the plastic down over it. We have had huge
jumps, and some of my youth were able to do complete mid air
somersaults! Check with local council first. A good set-and-forget
event, it keeps the kids occupied all night, with little or no
intervention.
Materials: A balloon for each player, a few cans of shaving
Balloon Squash cream, and a plastic tarp. Players should wear bathing suits or old
Outdoor
clothes and bring a towel. Be prepared to hose them off when the
game is done.
Preparation: Each player needs one shaving-cream filled
balloon. Divide players into two teams. Set up the plastic tarp,
and put a bucket of cream filled balloons near the tarp.
How to Play: When the signal is given, a player on each team
runs over to the tarp. One leader will place a balloon on the tarp,
and the player must sit on it until it pops. Then they run back and
tag the next player to go. First team to be sitting down after all
their balloons are squashed wins.
Banana Split &
Slide
Everyone remembers their very first slip and slide out in the yard
on a hot summer day. Here's a variation.
Get approximately 50 feet of plastic tarp and items that would be
found on a banana split (ice cream, strawberry syrup, caramel
syrup, chocolate syrup, banana pieces and maraschino cherries).
Pile items on top of the tarp and spread it out. Add a little cooking
oil for extra slip and slide. Have students line up and take off one
at a time! We've done this with just Hershey Syrup (about 50 lbs.
found in bulk at Sam's Warehouse). Had we not mixed a little oil
and water with it, we wouldn't have been able to slide very well.
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Barbarians (a
hyped up
Capture the
Flag)
Overview: Also see Capture the Flag with Spies, Teams of 4 are
competing against each other to get the other teams gold and to
capture other team's players, and put them in your jail.
Set-up/Boundaries: Using two ropes, or red surveyor's tape,
divide the field into 4 sections. Each section has one prison area,
which is marked off with either duct tape or surveyor's tape. Each
section also has a "gold depot" which is marked using hula-hoops,
or tape. Each team has their own color, which is a flag strip tucked
into the front of each player's pants. Every team gets an equal
amount of "gold" to start the game, which is white socks, gold
socks, and 1 gray work sock.
Start of Game: When whistle blows, teams begin the attack.
Another team can only catch you if you are in their section;
likewise, you can only catch others in your own section (if you are
"green" and you run into the "red" section, then you run across to
the "yellow section, red can no longer capture you, but yellow now
can). When you capture another team member, take their flag and
report to the middle of the field to the scorekeeper, then return
flag to the person in your prison.
In addition to capturing
opposing team players, you are also trying to get their "gold",
without getting caught. You can only take 1 gold piece at a time,
and if you are caught inside an opposition section, you must
return gold to that team (no throwing gold into your own section).
What Happens When Caught: Having your flag removed by
another team player inside their section gets you caught. When
this happens, you report to their prison area and can only get out
of prison if a teammate tags you out, without getting caught
themselves. If your teammate gets caught trying to free you, they
must join you in the jail area. Once you successfully get tagged
out, you and your teammate get a free passage back to your
section. NOTE (the game coordinator may call "jailbreak" and free
everyone in jail in all the sections at any given time, usually when
there is a lop-sided number of players in prison).
How the Game is Won: The game is won by accumulating points
for every prisoner your teammates catch, and for each piece of
"gold" left at the end of the game. You can run out of gold during
the course of the game, but still get points by capturing prisoners
and trying to grab other gold from enemy sections. The team with
the most accumulated total points at the end is the winner.
Score Keeping:
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White Socks- 3000 points each
Gold Socks- 5000 points each
Gray Socks- 10,000 points each
Prisoners- 1000 each player
Supplies Needed: Large, open field
2 Ropes (100+ feet each is ideal)
4 different colored flags, one for each section
White, yellow, gray socks
Bean bag fill for each sock
Scorers pad and pen
Duct tape and/or hula-hoops
Red surveyors or caution tape
Basketball
Chinese Fire
Drill
Great to play on a full-size basketball court outside or in a church
with a gym (multi-purpose facility) which has two baskets.
Divide the group into a number of teams that is one more than the
number of baskets you have. The extra team gets a basketball.
Each of the other teams is assigned a basket to defend. When the
game starts, following basic basketball rules, the team with the
ball attacks one of the defended baskets. If the attacking team
scores a basket they take the ball with them and attack the next
basket located counterclockwise in the gym. If the defending team
gains possession of the ball before the attacking team scores, the
defending team becomes the attacking team and moves to the
next defended basket. The team that just lost the ball stays at
that basket and defends it from the next attack. Repeat this
pattern until time expires. For extra mayhem, pick teams so there
are initially two extra teams so that there are always two baskets
being attacked. Be sure your good basketball players are spread
among the teams.
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Bible
Smugglers
Blind Kickball
This game works well if 99% of your kids are regular attenders or
student leaders. If not, don't use this game. If you have any
visitors who are new to church, this game might make them feel
out of place. Bible Smugglers works best outdoors, like at a
camp. However, it can also work in a large facility.
Materials: plastic spoons (they represent Bibles), one flashlight.
Have two leaders be "missionaries." They hide somewhere with
the flashlight turned on, holding it straight up. Each kid gets a
"Bible" and they have to bring it to the missionaries.
The Catch: They are in a foreign country and there are border
guards everywhere (these are the other youth staff). If a kid gets
caught by a border guard, they have to do what the guard says.
The guard can be from any country (it's fun to have crazy
accents), and basically their job is to get the kids to tell them the
gospel message. The guards should ask questions like, "What are
you doing?", "What is a Bible?" "What is the Bible about?" "Who is
this Jesus?" "What happens if I believe in Jesus?", "What is
Heaven? etc. (You can throw in things like, "In my country we
believe in a million gods..."). The kids get sent to jail if they
answer a question wrong or if they lie (such as if you ask them
what they are doing and they say, "just going for a midnight
stroll"). If they explain the message well then they can go on to
find the missionaries. Once they find the missionaries, they can
come back to the start (which is where the jail is located) and get
more Bibles to deliver to the missionaries. When in jail, the kids
have to convince the guard to let them out of jail by the same
methods as getting by a border guard.
The Point: gets kids to solidify what they've learned concerning
the salvation message.
The Point: This is one of those "trust" games that you can finish
up with a short Bible study on faith.
The game is simple and would work with any group of 18+. The
rules are the same as kickball (3 outs/inning, foul balls, force outs,
etc.). The twist is that the students play with a partner and one is
blindfolded. At bat, the seeing player kicks the ball, but the blind
player runs the bases. The seeing player can run alongside and
coach, but may not touch the runner. In the field, the seeing
player can catch or stop the ball, but not throw or tag a runner.
They CAN, however, touch their own blind partner to guide them
to throw the ball or lead them to tag the runner. Players alternate
being blindfolded each inning. This game is HILARIOUS to watch!
(We had an audience at the public park where we were playing.)
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Blindfolded
Obstacle
Course
Blob Tag
Bobbing for
Worms
Box or Bucket
Create an obstacle course (a playground works GREAT) and get
your students or leaders to go in pairs. They will lead another
person through the obstacle course by using only their voice.
Outdoor or Indoor. This game is a normal game of tag with an
added twist. When "it" tags someone, they person becomes part
of "it." Then the two of them must run hand in hand and catch
their next victim who will join them. Last one caught by the "Blob"
is the winner!
Outdoor or indoor (lay tarp if inside). Similar to Bobbing for
Apples, only with gummy worms in a kiddie swimming pool.
Fill the kiddie pool with water. Add one bag of gummy worms,
which will sink to the bottom. Have volunteers take a turn at
bobbing for the worms. The person who can get and keep the
most worms in their mouth during their one minute try time wins.
You can have the youth wear goggles to protect eyes. Play "aqua"
music in the background - think, Little Mermaid, Little Nemo, etc.
Silly outdoor or indoor retreat, camp, or group game. You need
several (10-20) cardboard boxes (med-large), blindfolds, buckets,
and water. Blindfold a group of 8-10 people. Place them among
the boxes and tell they have 2 minutes to form a wall around
themselves using the boxes. The wall doesn t have to be higher
than one box, but it must go completely around the group. The
wall can t have any openings larger than 3 inches. When time is
up, for every gap in their wall wider than 3 , a bucket of water will
be thrown on the group. Any member of the group inadvertently
left outside the wall will receive his/her own bucket of water!
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British Bulldog
Car Stuff
Can Can
Outdoor or Big room game good to release a lot of energy. Divide
into two teams and have them each get to one side of the room,
divided by a line down the middle. The object of this game is for
teams to try to convert members of the opposite team to their
own team. How? Easy. A team member runs to the opposite
team's side and tries to lift an opposite team member into the air.
While lifting the opposite team member you must yell "British
Bulldog!" If done successfully you both have "free walk" back to
the lifter's original side, who just gained a new team member.
While on the opposite teams side, you, of course can be lifted as
well and converted to that team(if not on a free walk back).
Winning team is the one that gets everyone.
Note: Be careful that participants don't drop each other on the
ground after lifting. Also, have participants lift each other from the
waist instead of underarms to avoid inappropriate contact.
Explain the game before you bring students out to the car. You
could have a competition between sexes or classes. Each team has
thirty seconds to get as many as possible into (not on) a small
car.
Outdoor or Big room. Imagine everyone in a circle holding hands,
pulling and tugging, but not letting go . . . trying to get someone
else to bump into the can can. The result looks like an ameba
trying to force one part of it's body to go somewhere it doesn't
want to go!
Here's how it's done: You don't want your circle to start bigger
than about 25 people, so if you have a large group, have several
circles going at once. All you need is a trash can. The taller they
are, the better. Also, plastic ones are better than metal ones, and
it's always better to find a trash can that hasn't had anything put
in it (a clean one). The participants get into a circle around the
trash can and hold hands. If a player touches the trash can in any
way, they are out. Also, if players break their grip on one another,
they are both out. Play pauses after an elimination, giving a
much-needed time for players to re-firm their hand-holds. This
game is tiring, and is an excellent way to tucker out ADHD jr.
highers. Play until one person remains. If an elimination seems
slow in coming, adding another trash can to the mix speeds up the
game.
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Capture the
Flag with Spies
Outdoor or Big room. Same as normal Capture the Flag, except
each team has a spy for the other team. Select teams with a stack
of playing cards, all the blacks go on one side, red on the other.
Pre-arrange the deck for the number of players. For example, if
you have 20 players, make sure there are 10 black cards and 10
red. Pre-assign a "spy card", and include one of each color. We
used the #7. Red #7 started with the red team, but was a really
"spy" for the black team (and vice versa). During game play the
spy has ONE chance to grab the flag and run it over to the other
side. If he is caught, he is no longer a spy and must return to his
PROPER side once freed from jail. Observe how the teams interact
when they OFFER to be a flag guard...usually the boring job. To
make things more interesting, we made the playing field smaller
than what we're used to and placed two flags on each side (one
was pre-set, the other flag was placed by the team). Only one flag
has to be taken across the center line to win the game.
Got a big ole hooptie or an ugly little junker that still runs? This
Car Restoration isn t really a game, but a great activity for your group. My 1986
Ghetto Flava Olds Delta 88 was white and crying out for some ghetto (it looks
like a grandma car, and that's exactly who died right before it was
donated to me). To pull in a couple of unchurched skaters, I
invited them beforehand, got all the colors of house paint I could.
We surprised the skaters and painted the car with it. I told them I
needed their help to paint something big, had them all stand in
the parking lot, told them to wait for me while I went to the car to
get it, then brought the car. Everyone had lots of fun, and "things
about God" and our church's address and slogan are plastered all
over my car. The kids feel unified whenever they see it around
town.
Our variation: If you have more than one hooptie owner, you can
break your group up in teams and have a contest for most original
restoration job.
Big room or Outdoor game. Divide your group into teams of 3.
Chariot Race Arrange your playing area with a chair or marker at either end of
Australian Style your room or field. Teams must link arms, side by side. The object
of the game is to race around the markers in a circle - all teams in
the one direction. If a team is passed by a team behind them then
they are out. If any member of the teams arms becomes
unlinked, that team is out. The team or teams (depending on
time) still in at the end of your allotted time are the winners!
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Catch the
Dragon's Tail
Chariot Race
Big room & Outdoor game; good for picnics or big gatherings. No
winner or loser.
Number of players: 10-30 kids
Playing Site: Large open area
Items needed: A large scarf or handkerchief
Time: 15-45 minutes
Object of the game: The first person in the line tries to catch the
last person in line. All the players line up and put their hands on
the waist of the person in front of them. The last person in line
tucks one end of the scarf in his back pocket, belt, or waistband.
The first person in lines tries to grab the scarf. When the "head"
gets the "tail", he dons the scarf and becomes the new tail. The
person second in line becomes the head.
Variation: Form two or more teams, each being a "dragon" trying
to catch the others tail.
Big room or Outdoor game. If you have a large group (say, 200
people), just select a few groups of 4 kids to do this chariot race in
front of everyone else. If you have a small group, you might want
to let everyone do it. For example, if you only have 15 kids, use 3
teams of 5.
Each group gets a large blanket. Each team lines up at the
starting line. Two of the youth on each team are holding onto front
corners of the blanket. One youth is sitting on the other end of the
blanket, soon to be hanging on for dear life. At the signal, the
teams race around a designated course (a large oval works well),
the 2 youth in front acting as horses and the blanket acting as a
chariot. The race consists of three laps. At the end of each lap,
the youth rotate, so one of the people riding now pulls, and one of
the pullers now rides. 3 laps allows each person to ride once and
pull twice. If a rider is thrown from his chariot, the team must stop
until the rider is firmly reseated. Can be played inside on carpet
and outside on the grass.
Variation: Chariot Basketball Relay - Line up all the students
in 2 teams. On each team pair students up to run the relay. On
"Go" the first two pairs race toward the basket. One student pulls
the other student on a blanket. The rider has one shot to make a
basket. The pairs switch places and race back to the start of the
line and tag the next pair on their team. The team with the most
baskets at the end of the time limit wins.
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Civil War
Colored Cool
Whip Rinse
This is a water game that requires a small field. Divide into even
teams of any size and line each team up side by side, arm length
apart, about 25 yards from one another on their own Territory Line.
(like opposing armies in the Civil War.) Arm each soldier with two
water balloons each. Pick one team to go first, which means one
team readies to "fire" while the other team has their backs turned.
(This helps keep from sustaining a facial injury). The team leader
then yells "Fire!" If anyone on his team wants to fire (optional) they
can throw one or both of their water balloons at the opposing army.
Anyone who is hit has to sit down where they get hit. No one has to
throw anything. Then the tables are turned. The other team gets a
chance to shoot. The first team has to turn around and the whole
process is repeated. This mimics the war patterns of the Civil War,
"if you shoot at me and I don't die, I'll shoot back at you." Then the
Field leader (youth pastor) yells "Charge!" Both teams run at each
other and try to "kill" the other players with their water balloons
while trying to make it across the enemy's Territory Line. The object
of the game is NOT to kill everyone on the other team by hitting
them with a water balloon, but to get at least one team member
across the enemy's territory line. First team that has someone to
cross the enemy's Line wins. Have judges help with who wins and to
determine close calls. If anyone argues with a judge, he/she is
subject to water ballooning. Each time a winner is declared, a battle
has been waged. 5 battles wins the war.
Outdoor or Indoor. For this game you need one container of Cool
Whip per team, different colors of food dye, and a few Super
Soakers. Not long before you want to run the game, mix the food
coloring with the Cool Whip making each container of Cool Whip a
distinct color. (Use only real Cool Whip; imitations don't stick.) Also,
keep it very cold - the Cool Whip will begin to melt and not stick if it
is out of the fridge too long. If you have a small group, just divide
into equal sized teams. If you have a large group, bring up several
teams of people. This is a two-part game. For part 1, each group
paints one member of the group in Cool Whip. You can judge who
looks best if you want. Part 2 is when the team rinses the Cool Whip
off with the water gun. The best rinsed team wins. If indoors, use
tarps. Offer a prize to the winning team.
NOTE: The food color could ruin clothes. You may want to have old
clothes handy for changing into before the game gets started.
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Criss, Cross,
Crash
Death Ball
Duck, Duck,
Drip
Duck, Duck,
Goose With a
Twist
Egg Obstacle
Course
Good name for this game. Be very careful - if you don't use good
safety precautions, this could result in injuries.
Divide your crowd into two teams, each team in two groups for a
relay. Line the teams up in four corners of the playing field, each
team diagonal with it's partner team. Give each group 2 or 3 tubes
(depending on size). The first team members must step into the
tubes, pick them up (so they look like a Michelin Man) and run
diagonal to their partner team. Of course their partner team and two
opposing teams are running through the same intersection so look
out! First team to switch all players across the diagonal one at a
time is the winner.
This game is pretty much like Duck, Duck, Goose, only better!!
Rent a huge earth ball with a 1.5m diameter. Have your group
divide into circles, have an outside circle and have a little circle on
the inside of the outer circle. Place the earth ball between the 2
circles. Get the group to roll the ball in a clockwise direction around
the circle. Have a leader tap the shoulder of someone in the
circle...this person has to run in front of the ball around the circle
and back to there spot without being hit by the earth ball!
Outdoor or Indoor game. Just like Duck, Duck, Goose except with a
cup of water that the person drips, drips, drips then drops on the
person they want to chase them around the circle!
Outdoor or Indoor game. Play this childhood favorite just like DuckDuck-Goose. Only, you ll "goose" the player who gets tapped with a
real egg. Nasty but good for the hair!
Outdoor or Indoor - funny during Easter season.
Pick two barefoot kids. Lay eggs on plastic and have them walk
through the course (simple). Have them walk through it backwards
(still easy). The last time blindfold them and while they are
blindfolded, remove the eggs and replace them with peanuts. Make
them do it fast so they don't have time to feel with their feet. The
audience can coach them. At the end pull off the blindfold - they will
be pretty surprised to see no mess.
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Egg Tic Tac
Toe
Earthball
Blowout
Outdoor or Indoor. Grab 9 staff or students prepared to get messy.
Have the people get into a tic-tac-toe formation with plastic bags
covering them as much as possible. (Use a tarp if indoors.)
* Break students into 2 teams (one team Xs and one team Os). *
Find a place where you can elevate the students way above the 9
volunteers (rooftops[careful],balconies, etc.) Have the teams take
turns trying to hit one of the 9 with an egg and mark that square
accordingly. If the student misses, they miss their opportunity to
claim a square. * First team to get 3 in a row, wins!!
Here are several games you can play with an earthball or you could
have an earthball theme night and play them all.
*Where to find an "Earth Ball." Earthball- sometimes people call
these "CAGE BALLS." I bought ours ages ago from a place called GO
FOR SPORTS: (800) 533-0446 You have to ask for a 72" cage
ball. Here's some places I found on the web that have them as
well- again, look for the 72" cage ball, with the cover- sometimes
covers are sold separately (I've never purchased from these placespurchase at your own risk).
For Shape Up Shop.com Click
Here. Once on this site go to the bottom of the screen and select
"Kids and Games" and then choose "Giant Cage Balls."
Earth B-ball: staff hold earth ball in air until start- 2 staff refs!!! students try to push/hit earth ball to back board or rim. Send kids to
"penalty bleachers" for 60 seconds if they grab the earth ball or kick.
Earth Crab Soccer: same thing but in crab position and with a staff
person on each sideline, knocking the ball back into play. Send kids
to "penalty bleachers" for 60 seconds if they stand up or sit up at all!
Steal the Earth: Line up each team on sidelines- number them. Call
numbers and they try to push/hit ball to designated open wall. Staff
person must hold earth ball in air after number is called until
students reach it.
Dodge-Ball: Specify about the catching the ball rule- and the
basket bringing in the team. One staff person patrol the side linescontrol people actually sitting out!
Outdoor or Indoor. Great time filler involving everyone and it's
Estrogen Hoop simple. All you need is a basketball court and a ball. Have everyone
(Basketball)
(up to 50 people) on the basketball court at once. Play normal
basketball but with the following rules: 1. Only girls can shoot or
score 2. No limit to how many people on the court
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Fish Pass
Through
Outdoor or Indoor - preferably a big group for teams of at least 10
each. Run a long piece of rope (like clothesline) through a dead fish.
Make sure the end of the rope is pretty secure. Line up your
volunteers shoulder to shoulder. Two teams facing each other.
Volunteers must have t-shirts on. No spaghetti straps or long
sleeves. Players pass the fish through their shirt in one sleeve out
the other. First one to make it through all shirts wins.
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Extinction/
Survival
Outdoor or Big room. Using a natural disaster theme, kids try to
"survive" game without getting caught 3 times, while trying to get to
different stations to receive special "stamps". Each station
represents a safe zone from the disasters and cannot be penetrated
by the "extinction" elements.
Boundaries: An entire campground setting is best used in this
game, as the more space used the better for the overall atmosphere
of the game. Five stations are set-up in spread out locations around
the entire campground and signs are placed in the area to identify
what the station is (i.e. Bomb shelter, famine relief, hospital, etc...).
Game Starts: Game begins when the "variables" are sent out into
the field to await the survivors. Each person is given a card with 5
stations on it. Each player must find and go to each of the 5 stations
and get the station attendant to stamp the player card. Once at the
station, the survivors are safe from the variables, but can only
remain at the station for 2 minutes max. The object is to safely
reach the stations without getting caught by a variable person 3
times.
Variables: A variable is a group of pre-selected campers or
counselors who represent life-threatening disasters (i.e. tornadoes,
fire, pollution, nuclear war, etc...), by wearing a hat which has the
disaster taped to it. Each "variable/disaster" is given a marker and if
they catch a "survivor", put an X on the back of their card. Once a
"survivor" gets 3 X's on their card, they are out of the game.
Variables are untouchable until a survivor has reached all 5 stations
and shown the scorekeeper their completed, stamped card. Then
these survivors can catch the variable and eliminate them from the
game by tagging them out.
Notes: It's a good idea to incorporate food and drinks into the
game, as it will increase the "rewards" value. You can also try to
hide the stations a little, without making it too hard to find.
Game Ends: If you get caught 3 times by a variable/disaster, then
you are out of the game. If someone catches a variable after they
have completed all 5 stations, then the variable is out (when a
player completes all 5 stations, they will be given a special mark or
hat to identify them).
Supplies:
10-12 hats
signs for each hat (disasters, natural/man-made)
pre-made card for each player with 5 stations on it
special marker for variables
stamps for stations
station signs
food items and drink (juice boxes, joe louis, timbits)
other station items
wide open field or campground
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A fun, outdoor version of Wiffle Ball. Home plate can be anything,
Fat Bat (Wiffle but first base (the only base) is a kid's pool filled with water. The
Ball w/a Kiddie player steps up to bat and after they get a hit, they run and jump in
Pool)
the pool.
The defense can throw the wiffle ball at the runner to get them out,
but after they jump in the pool, they're safe. The next player bats
and does the same thing, only the player that is already in the pool
doesn't have to run, but once they leave the pool to try and make it
back home, they cannot return to base (the pool.) This gets fun
when there is several people in the pool at the same time! We use
the fat wiffle ball bat and a ball that doesn't hurt when "pegged."
Fear Factor,
More
Outdoor or Indoor. More Fear Factor! Have good prizes to motivate
the contestants - they'll need it! (We used gift cards from popular
restaurants, hang-out spots, and movie theatres.) Set up approx.
10 stations of contest in increasing stages of scariness or grossness.
Suggestions:
• Free Fall: Contestant stands on raised platform and falls
backwards into arms of catchers. (eeeaasssy)
• Proof is in the pudding: Contestants dig sardines out of chocolate
pudding with their toes. Use time limit for elimination. (kinda
gross)
• Pickled-Pigs-Feet poker: Make several of each of the following
playing cards: 0, 1/4, 1/2, 1, and 2 (i.e. 3 0's, 6 1/4'S, 3 1/2's, 3
1's, and 2 2's). Have the players sit around a card table and play
poker. At the end of the play, each contestant adds up the
amount on his/her cards- these amounts are the number of pigs
feet they have to eat. Those who finish theirs advance.(haarrd)
• Bobbing for Crawdads: Fill a large tub or pail with water and put
in crawdads (fresh [with rubber-banded pinchers!] or frozen). A
variation would be to put a few live minnows in with the crawdads
to make it more interesting. Use time limits again. (pretty darn
difficult- the little crustaceans swim!)
Supplies to keep in mind: Anything crawly (bugs, worms, etc),
Stinkbait, chicken livers, raw hamburger, sardines, anchovies,
vienna sausages, etc. Mud, pudding, Blindfolds
Vary methods of elimination, i.e. timed, achievement, etc. Have
food and drinks, and towels for those who get soaked.
Outdoor or Indoor. Throw about 50 gold fish into a kiddie or regular
Gold Fish Snag pool (If indoors, put plastic down and have towels available).
Whoever catches the most fish with their bare hands wins! For
added fun, add some other bigger fish or try it in the dark! Use a
tarp if indoors.
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Golf Phwack
Outdoor or Indoor. This is a great activity to kill time at the
beginning of an event - it works best with a good amount of
space. The same as driving a regular golf ball, the only difference is.
. . you use marshmallows.
See who can hit them the furthest distance.
Grab It!
Outdoor or Indoor. Divide into two teams. Put them into two lines
parallel and next to one another (about 3 feet apart) sitting down
and holding hands. At the back of the line put a bucket of water with
a bar of soap in it between the two lines. If this is on carpet, put a
layer of towels down - the water tends to splash, then drip.
Stand at the head of the lines with a quarter in your hand. Instruct
them that you are going to flip the quarter so only the first person in
line can see the results. They are not to yell out how the quarter
landed or even look back at their team. If the quarter lands on
heads the persons in front are to squeeze their hands. The rest of
the line is to squeeze their hands if their other hand is squeezed so
that they can communicate to the last person in the line that the
quarter is indeed heads not tails. If the last person in line has their
hand squeezed then they are to try to grab the soap out of the
bucket before the last person on the other team does. The person
successful in retrieving the soap gets to go to the front of the line.
The problem arrives however when the message is wrongly
communicated to the person in back and they grab the soap only to
find out that the quarter was actually tails. At that point the person
in front must go to the back of the line. The first team to get their
entire team forward in line (back person to front- not front to back),
wins.
Optional "Grab" items: squeaky toy, balled up socks, nerf toy
Gross Balloon
Volleyball
All you need is a volleyball court or something similar, water
balloons, and lots of gross liquids and sauces (except Tobasco).
Add things to all of the water balloons like ketchup, mustard, syrup,
chocolate syrup, salad dressing, anything you want. The grosser the
better. (Fill the gross stuff first - then the water.) The object is to
throw the balloon back and forth over the net. (If you don t have a
net, you can do this like an egg toss).
The higher you throw it the more likely it is to break when the
person tries to catch it. Make sure that you tell people to wear
old clothes in case they get splattered!
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Human
Foosball
Human Lawn
Mower
Invention
Convention
Jello Twister
Outdoor or Indoor. Play just like the table game only with real
people linked in rows. Split the kids into two teams, have a captain
decide who goes in which rows and how many in each row. Each
entire team faces one direction and has to stay that way. They link
arms by holding the person's elbows next to them. The whole row
has to stay within their boundaries like in the game, but they can
slide back and forth, left and right. When you play inside you can
mark the boundaries with masking tape, or if you play outside you
can use paint (if acceptable) or tape or flour. If you play in a
building, you need to remove pretty much everything from the
room. If you play outside, it is best if you play between two buildings
so that the ball stays in the game. If you play in a field have lots of
folks around to toss the ball back into play. Make sure everyone is
wearing shoes , it can get a little fierce with the kicking. Stress
safety and not getting out of control. Also, USE A BALL that is SOFT
- we use a stuffed soccer ball, or you could use a nerf ball.
Variation: Use more than one ball at a time.
Divide into two teams. Give each team two buckets. Have students
run to the first bucket pre-FILLED with pancake syrup and grab a
pair of scissors from the bottom (have only enough scissors for
about a third or half the team. Then they run to a designated grassy
area where their job is to try and cut as much grass with their
scissors as possible and put it in the other bucket. Teams will have
to work together with some cutting, and some picking up grass.
Stop the game before students without scissors get bored. The team
with the most cut grass in their bucket at the end of the game wins.
As always, emphasize safety instructing students to walk with
scissors pointed down.
Outdoor or Big Room. All you need is a bunch of junk! Get a special
trash bag and label "For Game". Have your staff and parents collect
a bunch of their old junk (empty cans, broken appliances, boxes,
empty toiletpaper tubes, etc.). When you are going to play, divide
into teams. Give each a little bit of trash and one roll of duct tape
and some paint. They have five minutes to create the weirdest, most
funny, artistic sculpture out of the junk. The winning team gets a
prize. The Point: God can make something out of the junk in your
life...it may look a little funny, but it's worth something to Him and
He can still use you!
Best done when it s warm outside so people can hose down after.
Get a square of cheap plastic and attach pie tins in a 4 x 4 grid by
pushing a pull clip through the bottom of both the pans and plastic.
Then spread out the clips under the plastic to hold them down. Fill
them with already made Jell-O right before youth group. Have a
good spinner and kids who will go for it. Play in bare feet.
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Joust
Outdoor or indoor. For this game you'll need 2 five gallon buckets
and 2 jousting sticks (4 ft. sticks with foam rubber ends) or two
pillows and a soft area to play (grass area or padded floor).
Rules: Place buckets up-side down, about 3 feet apart. 2 players
stand on buckets, each with a joust stick or pillow. When judge says
"Go!", each player tries to knock the other player off his bucket.
Discourage "head shots" and other "cheap shots."
Joust - Sick &
Twisted
Just like Joust, only played outside over a baby pool filled with gross
ingredients (oatmeal, instant potatoes, etc.). You can either use
buckets or a 4x4 plank of sturdy wood long enough to reach across
your pool. (Prop up the ends of your plank so the pool is not
crushed).
Two contestants with Nerf joust sticks (or pool noodles) and helmets
battle on the plank to knock each other off into the pool. Lots of
preparation required and safety consciousness on this one. Make
sure the board doesn t get too slippery. You might even want
gymnastic mats around the pool. Play near a bathroom and have
towels handy for clean-up.
King of Goats
Milk The Latex
Glove
Outdoor or Indoor. Choose a "goat" from the group (or one from
each team) and have it removed while the groups are given
instruction. The crowd (one group) is instructed to stand on the
sidelines and shout instructions to the goat, while the circle group
(the other group) is told to form a circle holding hands. The goat is
to be put in the center of the circle blindfolded. At the signal, the
goat is to start chasing the circle and the circle is to move as a
whole to avoid being caught. When the goat is ready to start, the
circle group is instructed in his presence to move silently and to
make no sound. The goat is to listen to the sideline crowd for
instructions where to go to catch the circle. As soon as the start
signal is given, the crowd starts shouting instructions to the goat,
such as, "Go to the right, the right, now go back, straight ahead."
The minute the game starts, the circle team, instructed before the
goat arrived, immediately disbands and joins the crowd, leaving the
goat in a an empty field. Let the goat run for a short time or until
the goat guesses what is going on.
Outdoor or Indoor. 2-4 kids race to see who s the best at milking
rubber gloves. Set up the gloves on saw-horses for the cow. Make
very small pin holes in the tips of the fingers of the gloves. Have a
measuring cup to see who wins and a container for each to milk into.
Play cow sound effects and country music in the background.
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Land Mines
Marshmallow
Splat Ball
Materials needed: blindfolds, water balloons for outside, styrofoam
cups for inside. Set up a "mine field" by randomly placing the water
balloons (or cups) in a marked section of ground. A concrete slab or
basketball court works well for this. Grass also works, but you will
need to set boundaries. Divide students into groups of about 4 or 5.
Give each team a blindfold. Put the blindfolds on one member of
each team. The point of the game is for the team to get across the
mine field with the fewest casualties the fastest. If a person touches
a mine he/she is out (if it bursts water on them, it just makes it
more fun). The team members must be their eyes and tell them
which way to go. The blindfolded people crossing the field must stay
within the set boundaries, and only one person per team may be on
the mine field at a time (so they can't lead them by touch). Team
members help each other by shouting directions. Works best if
mines are close together and if teams are close together. Sponsors
may yell out random directions to try to throw them off. The trick is
(don't tell the kids this till after it's over) for the person in the mine
field to pick out a certain voice and listen to that one voice.
The Point: Just like we need to listen to God's voice instead of all
the voices that the world throws at us.
Outdoor or Indoor. Have students wear grubby clothes that can be
thrown away.
Divide into 4 or more teams and arm each person with a small
Styrofoam plate, and 4 marshmallows. Then map out the
boundaries, and send each team to a corner of the playing field as a
designated area to load up. Fill each plate with the splat substance.
Then tell them to dip and on your signal begin throwing them at the
other teams. The team with the most hits wins, but once the slime
pellets start to fly no one cares.
When they run out of
marshmallows they can either pick one up from the ground, and redip, or run back to the supply station until the ammo runs out. When
the fun was done we had a contest to see which team could pick up
the most marshmallows. The prize was dumping a bottle of maple
syrup over a leader's head (stolen from the 'Ten Bags of Doom'). We
serve a fun God!
Give each team captain (adult) a different color dipping sauce (we
used Mustard, Red & Green Catsup, and Chocolate Syrup, but use
your imagination).
Melt That Ice
Cube
Outdoor or Indoor. Divide group into two or three teams. Give a
large block of ice to each group. The team has to melt the ice any
way they can (i.e. crushing, breaking, friction, body heat, etc.).
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Melon Fest
Watermelon Helmet Contest: That s right, have each team carve
a helmet (or helmets) out of watermelons. You can go for the
gladiator look or more of the Darth Vador look. Team members
must wear helmets throughout the event.
Watermelon Seed Spitting Contest: (Need I explain?)
Cantaloupe Bowling: Create an ally in the parking lot and set up 2
liter bottles at the end. Leave the 2 liters full and give a bonus if you
bust the 2 liters open.
Melon Armor: Give each team a ball of string, a roll of duct tape, a
knife, and about 5 of each melon. Have each team dress one of their
team members in FULL MELON ARMOR. That s right- dress up this
person in as much armor, made of melons, as humanly
possible. (You might want to make the team member a guy!)
Watermelon Toss: You guessed it- get your two strongest guys to
do the age old egg toss (line up facing each other, toss to team
mate, back up a step, toss back, and so on . . .) but with a much
heavier item! CAN T hit the ground. Last pair still tossing wins!
Seedless Watermelon Eating Contest: Bring 2 representatives
from each team up front an eater and a cutter. At Go the cutter
starts cutting watermelon for the eater to eat. Eater scarfs down as
many watermelons down in a given period of time.
Ultimate Cantaloupe: This is just like Ultimate Frisbee . . . but with
a cantaloupe! Divide into two teams, each trying to get to the
opposite end zone. Instead of a kick-off, just have one team start on
their side of the field. When a player catches the cantaloupe, they
can take only 3 steps then they must throw/toss it. Team work their
way down the field, passing to each other until a team scores. If the
team s melon hits the ground, it s the other teams ball (
An added twist: if one team busts the cantaloupe, the other team
automatically scores (have extra cantaloupes available) No knocking
the melon down, like in ultimate
Bobbing for Melons: This game requires a pool or some other large
body of water. You can play this many ways- one way is to fill a pool
with all kinds of melons, even a few vegetables of choice
(cucumbers, squash, etc.) Then give a team a certain amount of
time to retrieve the melons, vegetables, etc. Increase the degree of
difficulty by doing this at night with no lights, or putting Vasoline all
over the watermelon.
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Steal the Melon: That s right. Plain ol Steal the Bacon with
greased watermelon in the center. (Line up two teams facing each
other, number them off, call a number and that person has to grab
the watermelon and get it back to their side).
Mess Mix
Get 30 cut up pieces of paper. Have 10 blank and on the other 20
put different types of Mess (examples: Pie in face, Syrup on head,
etc.). Be prepared for a big mess by telling kids to wear old clothes,
and be ready to hose them off after.
Put the papers in a bucket. Pass the bucket around and tell people to
get 1 piece out. Ask one person what their paper says. Whatever it
says, they have to do it. Go around until everyone has been called
on. The 10 with the blank pieces win a big prize. What s the prize,
you ask? Why, I Big Ol Bucket of Green Pudding over their heads!
Suggested Mess items:
2 eggs smashed on head
Pie in Face
Cake on Head
Ranch Dressing Hairdo
Wild Card (Your choice)
Peanut Butter (Gets real sticky!)
PB and J Sandwich on head
Butter
Mud
Toothpaste
Ice Cream
Spaghetti
Ketchup
Milk Chug
Choco Syrup on head
Pudding on Head
Shaving cream Hairdo
Water and Flour Slime
Mix of all the stuff (slime form)
Apple sauce
Coca Cola
Water
Honey
Pizza Sauce
Mayonnaise
Syrup
Pancake Batter
Outdoor or Indoor. Three students compete trying to each chug
down a half-gallon of milk. Then they must compete in a bat/broom
spin. The bat or broom is place on forehead, the person spins 10
times, then have them run around a cone that has been placed
several feet away from them and then return to the starting point.
Variation: Switch these around and have them do the bat spin/cone
run first, then chug their half-gallon of milk. Whoever gets the most
down their throat instead of down their shirt wins!
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Mud-O-War
Tug-of-War in mud or through a Jello kiddy pool . . . you name i
Each team needs 7 people. Get the first 3 people on a team to line
Mustard Tanks up shoulder to shoulder. Have 3 others line up shoulder to shoulder
right in front of the first group of 3. They need to place their arms
straight out onto the shoulders of the person in front of them until
all six people form a bridge. The 7th person (needs to be the
smallest person in the group) will then lay across the groups arms
and will be handed a big plastic or squeezable container of mustard.
They will then move around like tanks and shoot other tanks.
Oil Ball
Penguin
Football
Poor Man s
Beachball
Volleyball
Outdoor or Indoor. Get a big plastic tarp, about 20 x 25 , and lay it
down. Pour and smear about 5 to 6 bottles of baby oil all over the
tarp. Make the outline of an oval track with about 6 cans of shaving
cream. Now the goal is to wheelbarrow (this is when one kid stands
while holding another kids feet in the air) with the kid on the ground
pushing a tennis ball with his/her head around the track twice. The
first one done wins! His game does have a cost, but everyone who
plays is covered when done and you ll see some great wipe-outs!
Take pictures!
Give each person a rag about four inches wide and two feet long
(sheets torn into strips work well.) Each person then ties the rag
securely around his knees to make running impossible. Players can
move only by shuffling their feet. Now divide into teams and play
football using a Nerf football. The game becomes hilarious when
players must hike, run, throw, and kick with their knees tied
together. Of course, this opens up the possibility of playing Penguin
Baseball, Penguin volleyball, Penguin Soccer, and countless other
games.
Outdoor, Big Room, or Pool. Use staff as the net (all lined up across
the court with hands in the air) and play normal volleyball with a
beachball. Allow as many hits per side as needed and allow as many
players as needed (your whole group, in other words).
Outdoor or Indoor. Same objective as British Bulldog , also on this
Pull Across the game page, but you can t cross the center line and you convert
Line
people to your side by reaching over the line and pulling them to
your side.
Variation: Have someone sit down if they are pulled across.
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Rio Linda
Wiffle Ball
Pull Apart
Pole Pole (aka
Can-can)
Rio Linda
Kickball
Outdoor & Big room. Same as Rio Linda Kickball (on this game list)
but with a
One Added Rule: Runners must carry the bat with them to 3rd (the
first) base. If they drop the bat they are out!
Outdoor or Indoor. This is where all the guys link up (get in a big
pile and hug, grab each other, whatever necessary to try to stay
linked together) and when you say Go! , the girls try to pull them
apart. Once a guy is pulled to where he isn t touching any other
guys, he s out and needs to go sit down. Last two guys together are
the winners. For the obvious reasons, we don t suggest reversing
the gender roles on this game.
Outdoor or Big room. Find something to use as a free-standing pole
(you can use a garbage can as well, hence the alternate name Cancan ). Circle around it holding hands.
Rules: If you touch the pole or the pole touches you in any way,
you re out. If you break hands with the person next to you, you both
are out. The last person standing wins.
Outdoor or Big Room. A lot like normal Kickball with a bunch of
backwards twists (hence the name Rio Linda, if you ve ever been
there, you know exactly what I mean!)
Rules: 1. All the bases are backwards. Run to 3rd first, 2nd second,
and 1st third . . . if you follow me. 2. All players on a team get one
time up and they get one pitch from their own pitcher. 3. Endless #
of outs, just keep going until all players have been up once. 4. No
foul balls, everything is fair no limit to how many people on bases,
no forced outs. 5. You can get someone out by touching ANY base
at any time. Any runners between any bases are also out. 6. If a
ball is caught the runner is out. 7. If a runner is tagged they are
out.
Outdoor or Big room. Divide into two teams. One team places a 1.5
Rip-off! (or
foot long strip of duct tape horizontally on their backs. The other
Duct Tape Tag, team places a 1.5 foot long strip of duct tape vertically on their
aka Scalp)
back. (You can use different colored tape if you want and name the
teams by the colors. i.e. Yellow vs. Black) Have teams separate in a
large playing area, preferably at night. The object is to rip off the
tape from their backs. Once their tape is removed they are out of
the game.
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Pool Baseball
Q-Tip & Food
Coloring Wars
Set up four inflatable pools in a normal four base pattern. It works
best if the pools are large enough to fit at least 1/8th of your group.
Between each pool, lay down strips of visquene (Slip n Slide) as
wide as each pool. Soak those strips and squirt them with liquid
soap. (Keep a hose handy) Use a balloon launcher and sponge
(splash) balls for batting. Break the group into two teams of four.
Play begins with one group from one team in the pool. Two kids hold
the launcher and one pulls back. Once the ball is released the kids
may run to the next base. Only caught balls and tags count as outs.
Outdoor or Big Room (lay tarp if indoors). Have a staff person wear
a plain white T-shirt. Draw a target on the shirt that is big enough to
cover the front of the shirt. Divide into 4 teams, each with a
different color.
Give each team an equal amount of Q-tips regardless of the number
of players on each team. Also give each person a straw (wide straws
work best McDonald s has them; But make sure you ask instead of
just taking). You also need a bowl or cup of water (about 1 cup of
water per team) with enough food coloring added to color water
well. One by one students dip their Q-Tips in the bowl/cup to color
the tip. Then they shoot their five darts (Q-Tips) at the target on
the staff person s shirt. It does not matter who shoots when as long
as each person gets in their five shots. The object is to hit the most
points on the target.
Staff note: Make the target however you want in terms of points.
Add up the total points or # of hits. (You may just put a big (+)
across the front making 4 different quadrants, one for each team
and score it by how many times a team can hit in their quadrant. 2
points if they hit their own quadrant and 1 point for hitting someone
else s quadrant.)
Items needed: Old white T-shirt (they ll need to be thrown out
after this event!)
Enough Q-Tips for each kid to have 5
4 different food coloring colors
4 cups or bowls
4 one cup measures of water
Drop cloth
Tape to tape a firing line on the ground
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Scavenger
Hunt With a
Twist
Skateboard
and Plunger
Race
Radioactive
Renegades
This ain t yer grandma s Scavenger Hunt
but it could be! Split
students into teams, assigning a youth leader to follow them around.
Provide students with a list of unusual items that they need to get
from people s homes or businesses. Your list could include toilet
paper, a drink, a bug, soap, a kiss on the elbow, toast, a tack, etc.;
stuff people normally wouldn t ask for.
The bonus item is a
grandmother. All of the items had to be brought back to your
meeting area within a half-hour even Grandma. You ll be surprised
how many grandmas are willing to help. If possible, get someone s
grandmother from the other team without them knowing it (the
team, not the grandmother)!
Racers sit on skateboards and use plungers as oars in a race. Play
fun music in the background.
This is a sponsor hunt type game played at night on a retreat and
takes 30 minutes to an hour (most often played outdoors, but can
be played in a huge facility with lots of rooms- and lights dim). The
objective is for students to save the world by finding all the
Renegade Rebels . The catch is that they must find them all in
order.
Step One: Before the game, number off all your leaders, give them
a colored felt marker and tell them to hide around the camp (or
wherever you are). These hiding leaders are your renegade rebels
the kids are trying to find. You can provide glow sticks or glow
products to your students. Send them out in pairs.
Step Two: Gather your group and tell them that Renegade Rebels
have stolen a large amount of plutonium. The students must identify
each of the renegade rebels in order to win the game. When they
approach someone they think is a renegade rebel they need to ask if
they are Renegade Rebel Number One . If that happens to be the
leader s number, they make a mark with their felt tip on the
student s arm. Then the student searches for Renegade Rebel
Number Two. If the leader is not the right renegade rebel they
simply answer I don t know what your talking about, and the
student keeps on searching.
Step Three: Students have to search and ask until they have found
all the renegade rebels in order. They will have markings for each
rebel on their arm as evidence.
To make it more fun and
challenging you can have your rebels move around, changing hiding
spots throughout the game; or you can add leaders as decoys who
are not renegade rebels to fool the kids.
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The goal of this game is to help teach your students or leaders to
River Crossing work together by having them work as a team to cross a
river. First, using your gym or other space, you need a place to
start from (a wall, lines in the gym, etc), the river, and then a
destination. You can use assorted pieces of wood, blankets, or
anything else they can stand on. Break them up into teams and have
them race to the other side of the river. The rules are: everyone has
to get across and no one can touch the floor or they all have to start
over. The Point: Team building; a good game for a leadership
event.
Seltzer Melt
Sentence
Game
Each person receives an Alka-Seltzer attached to a string (make it
into a necklace). For best results we divided our teens into 4 armies.
The field is divided into a huge square, outside of that huge square
(4 corners)each army has a home base and a huge trash can of
water to refill guns. The object of the game is to melt the opposing
teams Alka-Seltzer. The last team standing with the most AlkaSeltzer s intact wins. Hints: Make sure girls wear swim suits- they
will get wet. Use discretion. Ask students to bring their own water
guns (ANYTHING GOES on the squirt guns!)
Great game for Jr. Highers, travel, or creative kids. Can be played
with just two people or up to 50. The game is simple, but can get
crazy and fun. The first person says a word...for example, "The."
The second person says the first word and ADDS a word... "The
clown." And so on. At the end you might have a complete sentence,
something like, "The clown was in the pool when an ant bit his toe
and made chocolate pudding squirt from his eye." It has to make
sense, but not GOOD sense. The really fun thing is putting twists in
the sentence on your turn so that other people have a hard time
coming up with a word that fits.
Basically you just play a game of baseball with whiffle ball and bat,
Shaving Cream but before each pitch you fill the ball up with shaving cream. So as
Whiffle Ball
the bat hits, it splatters everywhere - as you catch the ball you get
covered in shaving cream. Usually it turns into a shaving cream
fight, but the kids and adults love it.
Soap Shrink
Good camp game. Divide into teams. Give each a large, new bar of
soap. Provide one or more kiddy pools filled with water. On "Go!"
have teams race to shrink their bars without breaking them. Call
time after 5 minutes. Award motel-size bars of soap to the winner.
The Point: Sin, though forgiven, almost always has consequences
that aren't usually "shrunk" easily.
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Stand on the
Bucket
Sock and Bop
Outdoor or indoor. Quick game that can be used in many different
ways. Get as many white, 5 gallon buckets as you have teams. Turn
the bucket upside-down. The object is to see how many of their
team they can get to stand on the bucket for more than 3 seconds.
The team with the most people off the ground wins.
For this outdoor, semi-messy game, you need old pantyhose and
flour - similar to the game, "Open Gates." Have all the students line
up. Then have the leaders on the field with flour stuffed into the legs
of pantyhose. One of the leaders will shout out something like,
"Everyone with purple on!" and those people must then run. The
leaders try to hit them with the 'flour hose' and then they must go
back to the other side and wait. The winner is the last "boppee"
standing.
DISCLAIMER: ONLY bop in the torso area - NEVER bop below the
waist, in the face, or around the neck. By the way, the "boppers"
(they don't have to be leaders if you have students mature enough
to handle a flour filled pantyhose) can be placed facing each other to
create a "run-through" line or they can be placed randomly around
the playing field (as kids would in a game of tag).
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Slop-stacle
Course
Sockey
Let students know ahead of time that they are going to get
disgusting and to bring a change of clothes!
Be creative with this. Make one course and time people going
through, or make it for two people, with two of each part of the
course so it can be a race or relay. Either way, video tape it for great
viewing later.
EXAMPLE COURSE:
1. Have them start by jumping off something into a tub/baby pool of
a couple dozen eggs. Then, dripping with egg goo, they run over a
broken down cardboard box covered with French fries with ketchup
on them. (Just spread out a few SuperSize fries and squirt Ketchup
all over.)
2. Next, have them go through a box maze that you set up with a
few refrigerator/dishwasher (large) boxes. Sprinkle in your favorite
item for them to slide through (we did flour). You can have
"squirters" on the sides of these boxes with bottles of syrup. Have
the "squirters" squirt syrup at the people going through the box
maze, just like a car wash!
3. Then have them crawl through the Tunnel 'O Goo. The Tunnel 'O
Goo is simply a plastic bag tunnel that you make, filled with yucky
stuff. (peg a large sheet of plastic- preferably black so it warms in
the sun - and peg it to the ground. Get a whole lot of scraps, sauce,
anything you like. This is good for camps because you collect the
leftovers from the week! Then place another sheet of plastic over it
all- don't peg this one down. It's kind of like a slip and slide with a
lid! Have a couple people on each side holding the ends up for air
flow.)
4. They then proceed to a table(s) filled with party hats. Fill them up
with powdered sugar or the like. They obviously put these on for the
rest of the course.
5. Next will be more cardboard covered with finger paint- or
something colorful for them to walk through.
6. From there they go to a plate of whipped cream to find buried
gummy bears . . . without their hands- of course!
7. Last comes the "Dirty Diapers" on a table. These have 2 different
types of pudding inside each diaper - Butterscotch & Chocolate.
(note from Jonathan - if you ask me about this . . . I'm taking the
5th amendment!) They must lick the contents inside - top to bottom.
That would end any race! The people that watch the SLOP- STACLE
course have as much fun as the people that do it (if not more)!
Use an oversized, softly inflated exercise ball (26") and take to an
empty outdoor hockey rink in winter and play soccer with it. No
goalies because it's difficult to score a goal due to the size of the ball
in relation to the net. Supply snacks and hot chocolate for
afterwards.
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Sound Effects
Sponge
Spongebob
Squarefort
Supplies Needed: blank tape and tape recorder. Instructions:
Your group has 15 minutes to record the sounds listed below. The
sounds must last at least 10 sec. but not more than 15. All members
of the group must contribute. It's up to you whether they go out and
get these sounds from the actual sources (like a scavenger hunt),
teams go into different rooms and "create" the sounds, or a
combination of both. Award prizes (bag of candy or litre of pop) for
most sounds recorded and to the group that adds the most creative
sound selection not on the list.
Herd of cows
Cat in a dog kennel
TV Show theme
Lovesick Coyotes on a moonlit nigh
A worship song
Room Full of Babies
Traffic
Outdoor or Indoor (need more towels if indoor). Simple but fun,
especially on a hot day! You divide your group in rows. In front of
each row place a bucket with water and a sponge. At the back place
an empty bucket to collect water. When time starts running the
person in the front dips the sponge and passes it to the back and the
last person squeezes the water into the bucket. The row that
manages to collect the most water wins.
This is a great game for kids. Set two rectangular inflatable pools 610 feet apart from each other with the long sides facing each other.
Get a bunch of small cheap yellow sponges and cut them in half or
fourths.
Change it every couple of rounds. Fill the pools with water and
divide the sponges between each pool. Use a whistle to indicate start
and stop times. Divide into two teams and place each team behind
their pools (or in them). On the whistle, everyone picks up and
throws the sponges into the opposing team's pool. When the whistle
blows again, the team with the fewest sponges in their pool wins.
Variations: 1. Place a starting line 15-20 feet away from each
team's pool. On the whistle, each team runs to their pool, reaches in
and starts throwing sponges into the other team's pool. When the
whistle blows again, the first whole team back across the line wins
(this keeps kids out of the pools when trying to count all of the
sponges). 2. Place some of the youth leaders in a smaller pool in
between the two pools. The first team to get all of their sponges into
the smaller pool wins. 3. Line both teams up and pass wet sponges
from one end to the other (or in a smaller group pass it "Hot Potato"
style in a circle).
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Good small group outdoor game. Draw a target on the ground
Starburst Toss w/sidewalk. Have 3 or 4 packs or bags of Starburst candy divided
evenly amongst everyone. Each person throws one Starburst into
the target and closest to the middle can retrieve all of them.
Continue as long as you'd like.
Tire Tube
Sumo
Wrestling
Super Slip-nSlide Relay
Similar to Michelan Man Bumper Tube (under TubeMania) basically
Sumo Wrestling for poor people: Get six large inner-tubes, and tape
three together in a stack so a person can fit inside. Take a piece of
rope about 32 inches long and cut it into four pieces tie them into
circles, and then tape two at the bottom of each stack of inner-tubes
so they can be used as handles. Borrow two football helmets. Then
create a ring on the floor with string, tape, chalk, whatever. Have
both contestants wear a helmet and step into their three tube
protective uniform (holding the handles on the bottom tube). They
try to push each other out of the ring. The first person to go outside
the ring with both feet or to fall down loses.
First make the biggest (trust me, it needs to be big) slip-n-slide that
money will allow. Then put baby shampoo (no tears!) and water all
over it to make it as slick as possible. Line your students up across
on of the slides skinny ends. (Our dimensions are always around 20'
x 30'.) Make as many teams as will fit safely (make enough space in
between each team so they don't run into each other). On the
opposite side of the slide have bats available for "dizzy bat." When
you say "go" have a student from each team run and then slide on
the mat. If they do not slide all the way across then they have to
army crawl the rest of the way.
Then they must take their bat, place their forehead on one end of
the bat, put the other end on the ground and spin around it 10 times
(hence "dizzy bat"). Finally, they simply run back down the mat to
their team and tag the next person. When done right it is almost
impossible to run down the slide without falling down a bunch.
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Steal the
Bacon (the
fish, the
freshman . .)
Outdoor or big room. Age old game that can be played
several ways. How good the game is depends on how creative you
are with methods and objects. Form two teams in parallel lines
facing each other. Number them off so each person has a
counterpart. Put an object in the middle such as an old tire tube (the
bacon) When a number is called, 12 for example, the number 12
from each team is to try to run out and grab the bacon and get it
back to their side.
Here are a few variations:
1. Hockey Style: A ball is in the middle and several hockey sticks. A
goal of some sort is on each end of the play area. When numbers
are called (single numbers or multiple numbers) the numbers called
are to run out, pick up a hockey stick and try to hit the ball in the
appropriate goal.
2. Water Balloon Style: One water balloon is in the middle - the
number called runs out and tries to get the water balloon first and
try to hit the other person with it.
3. Bucket of Water: Same as water balloon but with bucket of
water.
4. Chalk Sock: Same as the water balloon style but they have to try
to grab the chalk sock (a long sock with a pile of chalk powder in the
end--leaves a chalk mark on clothes--and sometimes starts really
cool fights!) and hit the other person with it.
5. Steal the Freshman: Take a wild guess what you put in the
middle!
6. Steal the Fish: Gross, but fun.
7. Backpack Style: With this method you always call two numbers
and one must get on the other's back before running to get the
object in the middle. You can use an object suspended in the air
(hung by string) that they have to grab with their teeth.
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Toilet Bowl
Rollercoaster
Ten Bags of
Doom!
Get four volunteers or pick four people and have a sponsor take
them back to a secluded room. Have that sponsor tell them that
they will go up in front of the crowd, one at a time. Each one will sit
in a chair. The object is for them to act out a given scenario
WITHOUT leaving the chair: 1. Pretend they are on a major roller
coaster / 2. Pretend they are riding a bull / 3. Pretend they are being
tortured / 4. Pretend they are getting their shoulders rubbed and
they like it a lot. Whoever does the best job - wins. Meanwhile the leader is in the other room telling the audience that the four
people coming out are going to act out what they do when they are
on the toilet. Let them go for about a minute or so and then tell
them what they were really doing!
Outdoor or Indoor. Ten Bags of Doom doesn't take much set up
time, just a lot of clean up. This works great as motivation
/marketing for a certain event.
Pick a staff guy everyone likes to tell the students that if they bring
a certain number of their friends to a certain event, they get to give
him the "Ten Bags o' Doom!" The "Ten Bags" are 10 messy items
they get to dump on his head.
Rule of Thumb: Start with something sticky - and everything else
sticks to it! Here's a typical order of 10 items we would dump on the
poor staff person:
1. Gallon milk
2. Jumbo bottle of syrup
3. Bag of flour
4. Hershey's chocolate syrup
5. Oatmeal
6. Box of Fruity Pebbles
7. Pancake mix
8. Jumbo jar of apple sauce
9. Jar of spaghetti sauce
10. Squeeze bottle of mustard
Things to Remember:
1. Only do "Ten Bags" to a Male staff member - I don't have enough
time to list the number of reasons why . . . just trust me!
2. Only do "Ten Bags" to a staff member who agrees to it, and has a
good attitude (and understands the purpose of your group).
3. Have a hose or bathroom nearby!
4. Prepare for a mess on the ground!
5. Have the staff person bring a towel and a change of clothes!
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To Tell The
Truth
Toilet Paper
Blow
Toilet Paper
Bowling
Like the old 70's TV game show. Pre-arrange four contestants for
this game. Have them share a funny/interesting story that happened
to them when they were young that they can say in one sentence.
(e.g. My name is Billy and when I was 5, I was walking with my
mom and a big guy ran by and grabbed my mom's purse!) If that is
the story that sounds the best have all 4 contestants use their real
name and say the same story. (e.g. My name is Teresa and when I
was 5, I was walking with my mom and a big guy ran by and
grabbed my mom's purse!) All contestants will tell the audience the
exact same thing as if it is their story- but only one of them is telling
the truth. Open up the audience to question individual contestants
(like an Oprah show) and three of the contestants will have to lie
through their teeth. Then have the audience vote who this really
happened to. Then have the real person step forward.
Pick a 4-person team from each class. See how long they can keep
one square of toilet paper in the air by blowing it. Or you may have
one person stand on a chair and drop the paper to a person standing
on the floor who blows the paper up while the top person tries to
catch it with a party blow out horn.
Indoor or Outdoor game for 2 or more players.
Object of The Game: Get your toilet paper to roll over the feather
that is sticking out of the ground 12 feet away. (If indoors, simply
tape the feather so that it will stand up on a small piece of thin
cardboard.) The first player must toss the toilet paper while hanging
on to the end. The toilet paper will roll and leave a long trail behind.
If it hits the feather, then this player wins. If it doesn t hit the
feather, then the player must stand where the toilet paper stopped
rolling. The next player will roll up the toilet paper and attempt to
toss it as close as they can to the feather. If it hits the feather, then
this player wins. If it doesn t hit the feather, then the player must
stand where the toilet paper stopped rolling. Your players keep
taking turns until someone finally tosses the toilet paper close
enough to hit the feather.
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TV Tag
Trashball
This game is just like regular tag, but when the person who is it is
about to tag you, duck and say the name of a TV show before being
tagged. You can t get up until another player tags you. If every
player but one is ducking that player has to run and tag another so
that the game keeps going.
Divide into two teams. This game is basically basketball, with your
own player as the basketholder (assists at getting the ball in). Use a
trashcan about the same size as your ball. Have each team choose a
trash can holder (rotate regularly, its a fun place to be). Have each
one stand up on a chair (they can't move from the chair or grab a
ball- just move the trash can). Make a boundry of about 10 feet
around each holder with tape. Anyone caught inside the tape must
sit there indefinately (at your discretion). For large groups, add an
extra ball or two. Players can only take 3 steps when they have the
ball, so more are involved. This is a fun game because, with the
help of the can holder, almost anyone can make a full court shot, so
we tell players the ball must touch a certain # of girls on their team
before they can shoot.
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Tubal Bacon
Steal the Bacon with inner tubes. This is a physically exhausting
game that can be lots of fun, but might be best if played with boys
against boys and/or girls against girls.
Mark a large square in the field and place a stack of seven to ten
inner tubes in the center of the square. Divide the group into four
equal teams, each one lining up on their side of the square. Number
the players on each team from one to however many players are on
each team. The object of the game is to get as many inner tubes as
possible across your team's line. Call out several numbers. The
players with those numbers run to the center and start dragging the
inner tubes to their lines. There may be several players tugging on
the same tube. Each tube successfully pulled across a team's line is
a score (one point) for that team.
Variation 1: Once the kids get the hang of it, add a soccer ball to
the game. Each team gets a point deducted from their score if the
ball is kicked over their line. Team members along the team line act
as goalies. Once the ball touches the ground in their territory the
point is scored against them.
Variation 2: To further complicate the game, add a cage ball, or
earth ball (4 to 8 ft. in diameter). The team that gets this ball across
their own line gets three additional points.
Tubal Tug
Get 5 small to medium sized inner tubes. One of them serves as the
middle ring. Tie 4 ropes (ropes should be 8 to 10 ft. in length) to this
middle tube (you have to have your tubes tied for this game!) Tie
the other ends of the ropes to the other 4 tubes one rope to each
tube. Next you will need 4 cones and 4 tennis balls.
Lay out the inner tube contraption, putting the center ring at the
center (duh...) and the other 4 stretched out to the noon, 3, 6 and 9
o clock positions. Then place the cones with the tennis balls on top
about 10 feet out from the inner tubes. People then get in the inner
tubes and on Go! , they attempt to become the 1st person to get the
tennis ball off their respective cones (thus a four way tug-o-war).
Since they are essentially pulling against 3 other people, from
different directions, it s not always the biggest/strongest that wins.
Caution: Don t do this game on cement/asphalt because someone
always slips or falls down and then gets drug across the ground by
the other players.
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TubeMania
Outdoor & Big room. Have a TUBEMANIA night playing the following
tube games!
TUBAL BACON: (steal the bacon with innertubes): - This is a
physically exhausting game that can be lots of fun, but might be
best if played boys against boys and/or girls against girls. Mark a
large square in the field and place a stack of seven to ten inner
tubes in the center of the square. Divide the group into four equal
teams, each one lining up on their side of the square. Number the
players on each team from one to however many players are on
each team. The object of the game is to get as many inner tubes as
possible across your team s line. Call out several numbers. The
players with those numbers run to the center and start dragging the
inner tubes to their lines. There may be several players tugging on
the same tube. Each tube successfully pulled across a team s line is
a score (one point) for that team. Once the kids get the hang of it,
add a soccer ball to the game. Each team gets a point deducted from
their score if the ball is kicked over their line. Team members along
the team line act as goalies. Once the ball touches the ground in
their territory the point is scored against them.
To further
complicate the game, add a cage ball, or earth ball (four to eight
feet in diameter). The team that gets this ball across their own line
gets three additional points.
CRISS, CROSS, CRASH: Good name for this game. Be very carefulif you don t use good safety precautions this could result in injuries.
Divide your crowd into two teams, each team in two groups for a
relay. Line the teams up in four corners of the playing field, each
team diagonal with it s partner team. Give each group 2 or 3 tubes
(depending on size). The first team members must step into the
tubes, pick them up (so they look like a Michelin Man) and run
diagonal to their partner team. Of course their partner team and two
apposing teams are running through the same intersection so look
out! First team to switch all players across the diagonal one at a
time is the winner.
JUMP THROUGH: This is a simple relay where you give each team
one tube and they race to see who can get their entire team through
their tube first.
MICHELIN MAN BUMPER TUBE: This is basically Sumo Wrestling
for poor people. Two players battle each other, each holding a tube
like a belt or belly. Draw or rope off a small circle that they try to
bump each other out of.
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TUBAL TUG: Get 5 innertubes (small to medium sized ones work
best). One of them serves as the middle ring. Tie 4 ropes (ropes
should be 8 to 10 feet in length) to this middle tube (you have to
have your tubes tied for this game!!!) Tie the other ends of the
ropes to the other 4 tubes one rope to each tube. Next you will
need 4 cones and 4 tennis balls. Lay out the inner tube contraption,
putting the center ring at the center (duh...) and the other 4
stretched out to the noon, 3, 6 and 9 o clock positions. Then place
the cones with the tennis balls on top about 10 feet out from the
inner tubes. Kids then get in the inner tubes and on Go they
attempt to become the 1st person to get the tennis ball off their
respective cones (thus a four way tug-o-war). Since they are
essentially pulling against 3 other people, from different directions,
it s not always the biggest/strongest that wins. Caution: Don t do
this game on cement/asphalt because someone always slips or falls
down and then gets drug across the ground by the other players.
BASKETBALL GIGANTE (Giant in Spanish): Get 2 carpet role tubes
(12 foot card board tubes) you can get them from any carpet
co. You also need a big cage ball (earth ball). Simple you hang the
tubes from the gym ceiling with some rope and the kids must get
the ball through the goal (over the tube and between the ropes). We
play this game in our gym with up to 175 kids.
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Twinkie
Launch
Borrow or purchase a clay pigeon thrower. This was not the kind you
hold in your hand, it was the kind that mounts on a base and fires
the clay pigeon with a giant spring and a catapult arm. Without
telling them why, I told all participants of the overnighter to bring
one wrapped Little Debbie or Hostess product. Later in the evening
when the kids needed a snack, I had them all stand in a group at the
other end of the gym (our church meets in a gymnasium) and I fired
Litte Debbies through the air with the clay pigeon thrower. IT WAS
AWESOME!! As I experimented with it, I was able to fire three or
four at once at a distance of 50 feet and a height of about 13 feet. I
also fired some bananas which went the entire length of the gym
and splattered on the back wall. (oops!-major clean up involved!)
WARNING: This type of clay pigeon thrower uses EXTREME spring
tension. If a teen were to play around with it they could literally lose
a limb if the catapult arm hit them. Cover the thrower until you use
it, then remove it from the field/auditorium as soon as you re was
done so no one messes with it.
Ultimate
Frisbee
(Frisbee
Football)
Ultimate
Octopus
If you ve never played this you ve missed out. Divide into two teams,
each trying to get to the opposite end zone. One team kicks (throws
actually) off and the other team receives. When a player catches
the s the other teams ball (
This game is just like Ultimate Frisbee, but . . . you guessed it
played with an octopus.
Purchase an octopus at your local grocery store or fish
market. Divide into two teams and play ULTIMATE FRISBEE, with
the octopus. If you haven t played ULTIMATE FRISBEE, check it out
on my outdoor page. Divide into two teams, each trying to get to
the opposite end zone. One team kicks (throws actually) off and the
other team receives. When a player catches the octopus they can
take only 3 steps then they must throw it. Team work their way
down the field, passing to each other until a team scores. If the
team hits the ground it s the other teams ball (octopus actually). If a
defensive player knocks the octopus to the ground possession
switches as well. Defensive players must give any person already
holding an octopus at least 3 feet clearance.
Ultimate Wet
Soccer
Use the rules from Ultimate Frisbee (move the ball down the field by
throwing it, player may take two steps after catching ball,
interceptions or missed passes result in turnover), but replace the
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New School Volleyball can be played on a regular volleyball court
Volleyball, New with the normal amount of players on each team. A regular
School
volleyball is used as well. The main difference is the scoring.
Playing: The object of the game is for a team to volley the ball as
many times as possible without missing or fouling (up to 50 times)
BEFORE hitting it back over the net to the opposing team who will
make every attempt to return it without missing. If they do miss,
the opposite team receives as many points as they volleyed before
returning it. All volleys must be counted audibly by the entire team
(or by scorers on the sidelines) which aids in the scoring process and
also helps build tension. So the idea is to volley the ball as many
times as possible each time the ball comes over the net, then to
safely return it, and hope that the other team blows it.
Other rules: No person may hit the ball two consecutive times. No
two people may hit the ball back and forth to each other more than
once in a succession to increase the number of volleys. 5 points are
awarded to the serving team if the opposing team fails to return a
serve. 5 points are awarded to the receiving team if a serve is
missed (out of bounds, in the net, etc.)
Players rotate on each serve, even if the serving team scores on
successive serves. A game is 15 minutes. The highest score wins.
All other volleyball rules are in effect.
Water Balloon
Sheet Catch
You need a water balloon launcher for this game. Two are better but
teams can share.
Divide your group into two teams. Each team needs to designate 3
people to launch their balloons. The rest of the team goes 20-70 yds
away holding on to a large bed sheet. Members of the team around
the sheet must have both hands on the sheet at all times after the
balloon is launched and until it hits the ground or sheet. The team
that catches the most launched water balloons wins.
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Water Balloon
Stuff
Water Balloon
Towel Catch
Water Capture
the Flag
Get two sets of thermal underwear and a bunch of water balloons.
Get two volunteers and assign them a team of 2-4 people, whose
job is to stuff water balloons in the long johns. When the designated
time is up you count the balloons and the one with the most balloons
wins. The winner and his stuffers get to throw all the balloons at the
loser.
Split students into teams of four, giving them each a beach towel
(tell them ahead of time to bring one from home). Set them a
predetermined length apart and have two from each team launch a
water balloon with the beach towel. The other two must run and
catch the water balloon
Capture the Flag with a water twist! Instead of simply tagging
people or pulling flags off a belt, etc. use the Alka-Seltzer method!
Make a badge on the arm of every player like this: wrap a strip of
duct tape around the player s arm (t-shirt sleeve), place an AlkaSeltzer tablet on the tape and add two more strips above and below
the tablet, so that it is still visible but held on the person s arm by
the tape. When your water war badge gets wet- you are out and
must go to the medic tent to get a new one (medics need to have
towels to dry tape before applying new tablet to badge!) Play
capture the flag on a large open field, with a medic tent replacing
the jails. All players get Super-soakers, and when your tab breaks
off or fizzez out you must go to the tent, take a 3 min break and get
a new one. HINTS: Make sure your playing area is not to big, so that
players get soaked quickly. If you have people with hoses guarding
the flags, the game is more fun. Also make sure you have refilling
stations with faucets for the super soakers. Water balloon launchers
can be cool to, but be careful. They tend to knock kids of their feet,
without getting them wet.
Watermelon
Games
Wet Baseball
Go to OUTDOOR GAMES, or our EVENT IDEAS page and scroll down
to MELON FEST
Standard baseball rules, but for each base was a hard plastic wading
pool and from 3rd base to home was a slip-n-slide. Use a large
plastic bat, a tee for the ball which was a splash ball. Have everyone
wear water shoes if they have them.
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Wet Diaper
Head
Wet Toilet
Paper Dodge
Ball
Wiffle Ball
Before your group or event, place 4 buckets full of water at one end
of the room or stage and 4 empty buckets at the other end. Bring 4
volunteers up front, and give one large disposable diaper to each
one. Have each volunteer stand at the end of the room by his or her
full bucket. At the signal, they must soak a diaper with water, then
transport it on his or her head to the empty bucket at the other side
of the room. Once they ve reached the empty-bucket, they must
squeeze the water from the diaper into the bucket using only their
heads. When the diaper is empty, measure how much water got into
the originally empty bucket. Can be played as a relay.
Set up a court outside for dodgeball. Plays like dodge ball or any
other variation. Use rope to setup a centerline and boundaries. Give
each team a bucket of water, 5 gallon buckets works well. Outfit
each team with plenty of rolls of toilet paper depending on the size
of your group. You ll get about 5 good throws from a roll. Throw
more rolls into the court when the action dies down. (It s really just
an excuse to throw wet toilet paper rolls at each other. The actual
game of dodge ball didn t last very long.)
Outdoor & Big room. Do I need to explain this game? You might ask
me why I put it on the list even. I ll tell you: Come in real close so I
can whisper it in your ear . . . BECAUSE IT S FUN!!!
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Camping Games
Ali Baba and
the Forty
Thieves
Group sits in a circle and chants Ali baba and the 40 thieves, while
doing an action. The group leader on the next beat changes the action
and then on the next beat the person beside him/ her does that
action. The action follows its way around the circle and the whole time
the group is repeating the phrase. The group leader must change the
action after every beat, so that every person in the circle eventually
ends up doing a different action. (This may be compared to singing a
song in a round).
Your whole team starts on one side of a volleyball net with no one on
All on One Side the other side. The object is to get your team to the other side of the
net and back as many times as possible. Using a balloon for a ball,
each player volleys the balloon to another player and then scoots
under the net to the other side. The last player to touch the balloon
taps it over the net and scoots under. The receiving players try to
keep the balloon in play and repeat the process.
The Ambush
Game
Auto Trip
Backlash
The group splits up into two sub-groups which we will call A and B.
Group A leaves 5 to 10 minutes before group B and must leave clues
behind ( footprints, marks, arrows, codes, pieces of paper, etc....).
They must then camouflage and set up an ambush for group B. Group
B leaves and follows the footprints and clues left by group A and tries
to discover the ambush site. During the ambush the groups face each
other in mock combat (stealing of scarves, indian wrestling, etc...).
The meeting of the two groups could also result in the yelling of,
"AMBUSH" and a race back to home base again.
Players sit in a circle and are assigned the names of auto parts. (ie.
hood, wheel, door, etc.) The storyteller tells a story of an auto trip. As
the player tells the story, the parts mentioned get up and follow him/
her. When the storyteller yells "Blowout" each player scramblers for a
seat. The one left out becomes the next storyteller.
Equipment: 4 round balloons
Divide the group into two teams, then divide each team into pairs.
This is a relay race, and the racecourse can extend across a large field
or around a building. Mark a start and finish line. Teams of pairs space
themselves equally from one end of the racecourse to the other. Pairs
stand back to back with elbows linked. Blow up 4 large balloons and
give two each to the first pair from each team. One balloon is held in
each hand of each player. When the leader says "Go", the first two
pairs make their way to the next pair of linked players. The first pair
transfers its balloons to the next pair. The first team to cross the
finish line wins.
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Back to Back
A What?
Players stand about by pairs, except one player who is it. When it
calls, "Back to back!" the players must back up to a partner. When it
calls "Face to Face!" these partners must face each other and shake
hands. On the next call "Back to back!" and each time here after, all
players must change partners. It tries to get a partner during the
change. The player left out becomes it.
Equipment: 2 objects
The leader of the game starts by passing the first object to the person
on their right and saying, "This is a whit." The reply is, "A What?" The
leader would then clarify, "A whit." This question sequence continues
around the circle but the question "A what?" is passed all the way
back to the beginning and back again. This game can be confused by
adding an additional object called a Watt in the opposite direction.
VARIATION: In this version, you have a circle of however many
people, and the same number of monosyllabic items. One person, the
leader, starts by choosing one oblect, let's say it is a spoon. He/ she
hands this object to the person on his right, and says: This is a spoon.
The person replies: "A What?" Leader: "A Spoon." Person: "Oh, A
spoon!" the person then takes the spoon and hands it to the person
on their right, now becoming the leader. At the same time, the
original leader has picked up a new object, and has passed it on. The
second person now must carry on two conversations at the same
time, looking from one to the other. I have included a diagram of
what I mean:
Leader:
This is a spoon.
A Spoon
This is a knife
A knife!
This is a Fork
A Fork!
Person #1
A What?
Oh! A Spoon
This is a spoon
A What?
A Spoon>
Oh, a knife!
This is a knife
A What?
A Knife
Oh, a fork!
Person#2
Person #3
A What?
Oh, a spoon!
This is a spoon
A What?
A spoon!
Oh, a knife!
A What?
Oh, a spoon!
This game is really fun, and it tends to get louder and louder as the
more people play the game. we did this with a group of about 35
once, and it is so much fun. It can be really frustrating to learn, but it
really is a blast! Contributed by Mark Stephens
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Balloon Battle
Balloon Buns
Banana
Barnyard
Baseball
Equipment: Balloons, string
Inflated balloons and string for each team member. Have two teams tie balloons to ankle and teams try to burst the others first. Team with
the last balloons wins. As your balloon is burst you withdraw from the
game.
Equipment: balloon with message inside
The players sit in a circle. A balloon is passed around the circle. Each
player has to sit on the balloon with all their weight for 3 seconds. If
someone breaks the balloon, they must do what it says on the
message. (ex, sing a song, bark like a dog, dance)
Equipment: A rag or sock or a real banana
Form a circle with all players sitting on the floor. It is important for
the players to sit close together with their knees up and their hands
tucked under their legs. The person in the middle has to figure out
where the banana is as the people in the circle are passing the
"banana" under their legs secretly. Bandit (circle/ passive) "It" stands
in the middle of the circle. When he points at one of the players in the
circle and says "Bandit!", that person must put both hands over his
ears. The person to the bandit's right must put the hand nearest to
the bandit over his own left ear, while the person on the bandit's left
puts his nearest hand over his own right ear. If any one of the three
make a mistake by covering the wrong ear, or by using two hands
when only one is to be used, or failing to react at all before the person
who is "IT" counts to ten, he becomes "IT".
Each child is given the name of an animal with three children having
the same name. No one is allowed to tell another which animal he is.
At the signal each child makes the noise of the animal that he has
been given. The first group of three animals to find each other and sit
down are the winners.
Divide into two teams. The rules are similar to regular baseball except
that the fielding team may not move their feet. The hitting team hits
the volleyball with their hand, and crawls around the bases. To score
a point, the batter must crawl all around the bases back to home
before the fielding team gets the ball to the catcher at home. If the
fielding team gets the ball ahead of the batter, he is out. After three
people are out, the teams trade places.
Equipment: Two balls of different size.
Beat the Bunny The bunny (small ball) is started first and is passed from child to child
around the circle. When the bunny is about half way around, the
farmer (large ball) is started in the same direction. Note: The farmer
can change directions to try and catch the bunny, but the bunny can
only go one way.
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Basket-Soccer
Ball
Big Wind
Blows
Birds Have
Feathers
Blanket Stand
Blanket Toss
Blind Beach
Volley-ball
Equipment: balls
Two teams are needed.
The object of the game is to get both teams up and down the court as
many times as possible in 15 minutes. Eg. Team 'A' and Team 'B'
when at one end of the court, work together to pass the ball around
pylons, then kick or lift the ball up into the hands of one of the team
members, who then shoots at the basket. If the ball goes in, they can
then go to the other end of the court and shoot for that hoop.
Note: Only Team "A" can shoot at "A" basket and "B" shoots at "B"
basket.
The group forms a large circle sitting at an arm's length apart. One
person is chosen to be the "wind", and stands in the center of the
circle. The game begins when the person in the middle acts like the
wind ( by turning in a circle and waving their arms) and says "THE
BIG WIND BLOWS" At this point they must specifically state what the
wind blows, a statement which must be true about themselves. ie
"The Big Wind Blows everyone who has blue eyes." All of the kids who
have blue eyes including the wind must stand up and run through the
circle to a position that is now empty on the other side. Upon reaching
this spot, they sit down. One person will be left over, they are now the
wind and the game continues. There is no winner or loser, just a lot of
fun.
One player is leader. He and all the others flap their arms like birds.
He calls out names of something with feathers. If a player flaps his
wings on a calling that doesn't have feathers he's out. The leader flaps
his wings on almost all things to confuse the group and calls as rapidly
as possible. "Birds have feathers, bats have feathers, babies have
feathers, etc."
Equipment: Blanket
Spread out blanket; whole group must get on it so that no
appendages are touching the ground off the blanket. If the group
completes the stand, have them get off and fold blanket in half.
Repeat the above process for as long as possible.
Equipment: Blanket and waterballoon
All players should be standing around the blanket holding an edge.
The leader of the game will launch (by catapult or throwing)
waterballoons into the air. The object of the game is to catch the
waterballoons in the blanket.
Equipment: Blanket and beach ball
A blanket should be draped over a volley-ball net. The game goes as
usual except you can not see when the ball is coming. Scary!!
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Blind Cow
Equipment: bell and blindfolds
All players sit in a circle facing the center. One person is blindfolded
and is the "Blind Cow." The "blind cow" should be spun around and
then brought to the centre of the circle. The bell should then be
passed around the circle and rung. The "blind cow" will then follow the
sound of the bell. The game leader points at the person who should
stop the bell. The "blind cow" now has to guess who is holding the bell
(by pointing). If the person is right, the chosen person becomes the
cow in the next round. If they are wrong, he has to go again (until he
guesses right).
Blindman's
Bluff
Body Surfing
Boiler Burst
Bola
Equipment: blindfold
Blindfold one player and spin them around 3 times. The blindfolded
player tries to tag one of the other players, who may crouch low,
sneak up behind the "blindman" and yell "Boo", or stand still and keep
very quiet. Eventually though, someone will get careless and be
tagged. That player is then blindfolded for the nest game.
All the players lie face down, side by side, spaced about a body's
width apart to form a long human breaker. A player kneels at one end
of the line of bodies and launches himself onto the surface, belly down
with his/ her arms outstretched. The wave action now begins. Those
at the beginning of the line start rolling over continuously in the same
direction. As the surfer moves onto new players, they roll as well.
When the surfer reaches the beach at the other end of the line he lies
down and becomes part of the wave and the person at the head of the
line gets to try her surfing skills.
The goal is a line thirty feet long. The players form a semi-circle forty
feet from the goal with their backs to it and facing in. IT stands at the
centre of the circle and begins to tell a story, either making it up or an
old familiar one. At any point he chooses, the storyteller says "and the
boiler burst" upon which all the players run for the goal. IT runs after
them attempting to touch one. The runners are safe when they reach
the goal; the first player tagged before reaching safety is IT.
To make a Bola, stuff a rubber softball into a long sock and tie a knot
in the sock just above the ball. Now tie a rope to the sock. Lie down
on your back and start spinning the Bola, slowly letting out the rope.
When you've got it rotating at a full radius, everyone can begin
jumping into the circle. You may increase the speed, or have two
people join hands, and jump in partners. If you're nicked by the Bola,
you may continue or sit out.
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Bombardment
Pins
Bop Bop
At either end of the playing space, set up in a row as many tenpins, or
popbottles as there are players. Make a dividing line across the centre
of the playing space. Divide players into two teams. Each team takes
one side of the field and must not step over into the other side. One
team starts the game by throwing a volleyball or playball, trying to
knock down the pins on the other side. The opponents protect their
pins by catching or blocking the ball with their hands and bodies. If
the ball hits outside the field and knocks a pin down on the rebound it
still counts. Play for fifteen minutes with the ball shooting back and
forth rapidly. With a large number two balls can be used. The winner
is the team that knocks down all the other teams pins.
The players start sitting in a circle. The leader stands up and "bops" or
dances around the inside of the circle. The players can help out by
making their own music. The leader then taps selected people on the
head and says, "start bopping right now." These tapped people will
join the leader in the middle. These boppers keep dancing and tapping
until they hear, "Bop Bop Over!" The players will then stop dancing
and run back to their spots. The last one there is the new leader.
The group should be split into 4 groups. Each group should form one
Box the Leader side of the box that should be surrounding the game leader. Each side
has a name. These are: - NORTH ("North is Aaaaa Oooookay!!!) SOUTH ("South, Wooh!) - EAST ("East is the beast to beat") - WEST
("West is the best") The object of the game is to be the first team to
be in the appropriate order in a straight line in the right relation to the
leader. Once your whole team has arrived, you should yell your
team's chant (they are listed above)
The players are at the ends of the field, with 3 bulldogs standing in
British Bulldog the middle. Whenever they are ready they will call: "British Bulldog".
The players must then run to the opposite side of the field without
being touched.
Bump and
Scoot
Buzz
Equipment: Volleyball net, ball Using a volleyball net, have the girls
on one side and the boys on the other. Whenever a boy or girl hits the
ball over the net, they "scoot" to the other side. the idea of the game
is to completely switch the teams to the other side, but they all must
work to together to succeed.
The players start counting substituting buzz for the number seven and
multiples of seven. If a player makes a mistake he must drop out or
the whole group must start again.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
All players stand in a circle with someone in the centre. The person in
Bumpety Bump the centre will choose someone in the circle to point at and will say,
Bump
"Right, Bumpety Bump Bump Bump" or "Left, Bumptey Bump Bump
Bump." The person who is pointed at has to say the name of the
person to their right or left (depending upon what is asked by the
person in the centre) before the phrase is finished. If they fail to do
this, they are out. The centre person is trying to eliminate all players.
The players should stand in a circle. Two people are chosen, one to be
Cat and Mouse the cat and the other to be the mouse. The object of the game is for
the mouse to catch the cat on the inside of the circle. This can
achieved because when the mouse runs in between two people, they
will join hands and the cat can not pass through. This game can be
repeated with a new cat and mouse.
Catching the
Dragon's Tail
Catch Don't
Catch
Circle Stride
Ball
A dragon is formed by grouping the players into a long line each with
their hands on the shoulders of the one in front of him. The first in the
row is the dragon's head. The last in the row is the dragon's tail,
eager to lash to the right and left in order to escape the head. Until
the signal GO is given, the dragon must be a straight line. Someone in
the group counts "One, two, three, go!" On the signal GO the head
runs around toward the tail and tries to catch it. The whole body must
move with the head and remain unbroken. If the head succeeds in
touching the tail, they may continue to be the head. If the body
breaks before he catches the tail the head becomes the tail and the
next in line is the head and so on until each has a chance to be the
head and the tail.
This is similar to "flinch". The players should be standing in a circle
with their arms crossed. The person in the centre will throw the ball to
someone in the circle. They will either say, "Catch" or "Don't Catch". If
they say "Catch", the player should not catch the ball and cannot
flinch (move their arms). If they say "Don't Catch" , the player should
catch the ball. If a player does the wrong thing or misses the ball,
they are out. Caterpillar (active) The players must lie face down, side
by side and very close to each other. Alternate small players and older
players. Player at one end must get to the other end by rolling on this
corduroy road. When this player reaches the other end, the rest
player starts rolling on the carpet.
Equipment: Volley ball A circle is formed, feet apart and touching
neighbours. The player inside the circle with the ball tries to throw the
ball out the circle between the players legs. Players try to stop it by
using their hands. If the ball goes through, then that person goes in
the centre.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Chicken Picks
Circle Run
CollectiveScore Blanket/
Towel Ball
Colored Eggs
Equipment: rubber chicken. Players sit in a circle and one player goes
into the middle. A topic is chosen and the rubber chicken starts at one
person and is passed around the circle. The person in the middle must
list as many things as they can from the topic, but they only have
however long that the chicken makes it around the circle once. When
the chicken gets back to the starting point, the person must stop
talking. A designated counter should be in the group to count how
many objects they are able to list. The person that is able to list the
most objects is the winner. Topic example: Chocolate Bars (ie)
hershey, crispy crunch, aero etc. etc. etc.
The players should start sitting in a circle numbered 1-4 (this can be
adjusted depending upon the size of the group). The game leader will
call out a number and all players with that number will stand up and
run clockwise around the circle. After one warm-up lap, the race
begins. A runner is out if another runner passes them on the outside.
The run continues until one person is left. The leader then continues
to call numbers. A winners round might be a good way to end the
game.
Equipment: Ball, blanket or towels or both. This game is basically
group juggling with blankets and towels.
One player is chosen to be the Fox. One player is chosen to be the
Hen. All the rest of the players are the colored eggs. The fox must
stand far enough away from the hen and her eggs that he can't hear
them. The hen assigns a color to each egg by whispering the color in
their ear. The eggs line up facing the hen. The fox comes up behind
the hen and acts like he is knocking on a door. The hen responds,
"Who is it?" The fox replys, "It's the fox." The hen says, "What do you
want?" The fox says, "Colored eggs." The hen says, "I haven't got
any." At this point all the players who are eggs laugh loudly. The fox
says, "I hear them laughing." "O.K." says the hen. "What color do you
want." The fox begins to guess colors. When he guesses a color that is
assigned to an egg the egg begins to run. If the fox catches the egg a
new fox and a new hen are picked. If the fox doesn't catch the egg
before it gets back to the hen he must guess another color and try to
catch the next egg. However,before the fox can make his/ her guess
the fox must knock on the door each time and the conversation
between fox and hen must be repeated each time.
Contributed by Bizzie Vunderink
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Colours
Crab Grab
Crab Walk
Soccer
Crows and
Cranes
Dancing Bear
Dancing
Statues
Dho-Dho-Dho
Chose a colour. You must stop someone and touch part of their
clothing which is of the chosen colour.
The players are split into 2 teams and the classic crab position is
assumed. This position is maintained supported by at least 3
extremities, while each player tries to make the team members of the
opposite team touch their rear to the ground, at which point they win.
Two teams sit on lines a short distance apart. Team members are
numbered. Soccer ball sits in the centre. Official calls number. The
member of that number from each team crab walk and attempts to
get the ball over the opponents goal line. When a point is scored, the
ball is returned to the centre and another number is called. Team
members may help but not score.
Divide the children into two equal teams. Name one of the teams
crows and the other cranes. Line the two teams up four or five feet
apart facing each other. Flip a coin, and if it comes up heads call
crows. Upon calling crows, the crows must turn in flight with the
cranes after them. If any of the cranes makes it to the safety zone he
is free. If he is touched he switches teams.
Equipment: rope
Tie the rope to a tree. One person should be chosen to be the bear.
They should hold the rope in one hand. The rest of the players need to
run around in touching distance. With their free hand, the bear tries to
touch the other players. If touched, the player would hold hands with
the bear and help catch people.
Equipment: Yogurt cups (or something else, be creative)
Each player is given an empty yogurt cup and they put it on their
head. All of the players must start dancing. Whoever keeps the cup on
their head the longest, wins
You need a soft area that is divided into 2 equal parts with a centre
line. The players should be in two teams on either side of the centre
line leaving a no-mans land in between them. One team chooses a
player to go across the line, tag one or more players on the other
side, and return safely home. Clearly that could require agility-but
breath control? That's where the "dho-dho-dho" comes in. Before
crossing the centre line, the player who is IT takes a deep breath. Not
only must he complete his mission in one breath, but he must use
that breath to repeat aloud in a steady flow, "Dho-Dho-Dho-DhoDho...." If members of the opposite team can catch and hold him in
their territory until they run out of breath, they've acquired a new
team member. If he makes it back across the line with any part of
their body , even a fingertip, all those he has tagged join their team.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Duck Duck
Goose or Drip
Drip Drop
Dice Count
Dodge Ball
Donkey
Dodgeball
Dracula
The children form a small circle and all sit down. One person is it and
he walks around the outside of the circle, touching the other children's
heads saying "duck, duck, duck," and when he comes to the person
whom he wants to chase him, he calls "goose". The goose chases the
it around the circle and the one who reaches the space first sits down
and the other one is it.
Equipment: 1 die, a pair of oven mits, a chocolate bar or other
wrapped up treat, and a hat.
A chocolate bar is wrapped up in 5-6 layers of paper and placed in
front of one of the players who are sitting in a circle. The person
directly to the left of the person who has the chocolate bar starts
rolling the die while the person with the chocolate bar starts to put on
the hat and oven mits. Once the oven mits and hat are on the player
starts to unwrap the chocolate bar. The unwrapping continues until
the roller rolls a 6. When that happens, everything is passed to the
left, and a new person starts to roll the die, and the old roller starts to
put on the mits and hat. The game continues until the chocolate bar is
eaten.
Divide the group evenly into two teams. Team A forms a circle around
team B. Team A is given a large rubber ball. At signal team A players
throw ball at team B, attempting to hit them below the waist. Team B
players may avoid being hit by moving or running aside or ducking. A
player must leave the circle when hit OR a player who is hit may join
team A. Leader may time the eliminating process to determine which
team eliminated its opponents fastest
Equipment: ball
This game is played with the same objectives as in all dodgeball
games. In this game a circle is formed and 4 people are chosen to go
into the middle. The 4 people hold on to each other at the waist,
forming a chain. The front and middle protect the back of the donkey
by using their bodies as a block. The players who form the circle try to
hit the back end of the donkey, below the waist with the ball. If
someone does hit the last person of the donkey, then the thrower will
join the front of the donkey and the person who was hit, joins the
circle.
One player is chosen (secretly) by the leader to be dracula. When the
game starts, everyone starts to mingle with their eyes closed. (Make
sure that their are people watching to make sure no one gets hurt.)
Dracula keeps their eyes open. Dracula picks their victim, goes up to
them and screams. This caught person, opens their eyes and becomes
a Dracula as well. The game continues and the Draculas move around
together. The game is over when all of the Draculas surround the last
human. Watch the ears!
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Duck Duck
Goose or Drip
Drip Drop
Ducks that Fly
Drop the
Handkerchief
Eco-Ball
Escape From
the Monsters
The children form a small circle and all sit down. One person is it and
he walks around the outside of the circle, touching the other children's
heads saying "duck, duck, duck," and when he comes to the person
whom he wants to chase him, he calls "goose". The goose chases the
it around the circle and the one who reaches the space first sits down
and the other one is it.
When the leader says, "Ducks fly", and flaps his/ her arms, all the
players must flap their arms. The leader goes on to say, "Cats Meow",
with appropriate sounds or gestures, which must be imitated as
above. He/ she may continue, "hens cluck", "horses trot", and so on
with appropriate gestures and sounds. When he/ she chooses, he/ she
may substitute a false statement and motion, such as, "cows bark",
"elephants fly", and so on. If the player imitates the false motion, he/
she is penalized. If any player makes a false motion or sound at any
time, he/ she's out (can be given three chances).
The players form a circle.
One player is chosen to be IT. He walks around outside the circle with
a handkerchief in his hand. He drops it quietly behind one player and
keeps walking trying to get around the circle before the player
discovers the handkerchief. If IT gets all the way around the player
becomes a dead fish and stands in the middle of the circle. If the
player discovers it he chases IT and catches him, they are not IT. If
he doesn't catch IT, he becomes IT. A dead fish can rescue himself in
two ways. He may snatch the handkerchief from behind some other
player before that player sees it, or a player behind whom the
handkerchief has been dropped may toss it into the circle behind a
dead fish. The dead fish then picks up the handkerchief and chases IT.
Participants split up into as many teams as you want or feel are
necessary. The entire tournament site (including play, rest, food, and
sanitation areas) is divided into a like number of parts. The
boundaries should be clearly described but not marked. Each team is
given one portion of the field.
Equipment: bean bags, blindfolds, ropes and keys
Four monsters are chosen and they are blindfolded and sat in the
middle of a circle that is formed by the rest of the players. In front of
these Monsters sits their treasure(keys). They have bean bags for
ammunition. The leaders chose one person to go through the circle
and get the treasure. This person gets 3 monster deactivators.(ropes tied into a circle) These will de-activate the monster
if it is put over their head. The monster can stop trespasser by hitting
them with a bean bag. The players in the circle can help the monsters
by telling them where the trespasser is.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
The Electric
Fence
Electricity
Elephant,
Giraffe, Palm
Tree
Hot Potato
Equipment: Sturdy 8' pole, "wire".
Object: To transport a group over an "electrified" wire or fence using
only themselves and a conductive beam.
Rules: If a participant touches the fence (rope) he is "dead" and must
attempt the crossing again. Any person touching the individual as he
touches the wire must also return for another crossing. If the
conductive beam touches the wire all those in contact with that beam
are dead and must attempt another crossing. An electric field extends
from the wire to the ground and cannot be penetrated. The trees or
other supports which hold up the "wire" cannot be safely touched and
so cannot be of assistance in the problem.
Caution: Be careful not to let the more enthusiastic people literally
throw other participants 7'- 8' in the air over the rope.
The group sits in a circle holding hands while someone sits in the
center. The game commences with one person proclaiming that they
are going to send a charge to the person beside them and proceeds to
squeeze the hand of their neighbour. The person in the middle tries to
figure out where the current is. If successful, he exchanges places
with the immediate sender of thg charge. Elephant ball (moderate/
circle). All the players are in a circle with their legs spread apart and
their feet touching the next person's feet. The ball must be punched
around the circle until it goes through someone's legs. That person is
then out. This continues until there is one person left, who would be
the winner.
Form a circle with one person in the middle. The middle person will
point to an individual and the person pointed to along with the
persons on each side will have to form what was called out.
ELEPHANT- Middle person (one pointed to) will form an elephant trunk
by putting arms straight in front of you crossed at the wrists. Persons
on each side will form the ears of the elephant by bending toward
middle person, cupping around the mouth with hands as if whispering
to the middle person.
GIRAFFE- Person pointed to raise arms above head, arms extended
fingers closed. Side people will grab middle ones waist bending over.
PALM TREE- Middle person raise arms above head in "Y" formation,
fingers open. Side people do the same but lean toward outside, away
from the middle person. The object of the game is to try to keep
changing all the time. The game has to be played quickly. As soon as
an object is formed, the person in the middle of the circle has to point
to someone else.
Equipment: Ball or something to pass The potato is passed from
person to person until the leader gives a signal. The person left
holding the potato is eliminated.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Elves, Giants,
Wizards
Escape From
the Planet Of
"What"
This game is based on the same concept as rock, paper, scissors. In
this game; Elves beat Wizards (they can run through their legs)
Giants beat Elves (they stomp on their heads) Wizards beat Giants
(because they are smarter)
The group needs to be split into 2 groups. Each group needs to choose
one of these signs. The two teams come face to face in parallel lines
about 2 meters apart. Both groups will yell, "Elves, Giants,
Wizards,.........."(chosen sign goes here). The side that won chases
the other team back to their home and tries to tag them. The players
that are touched must join the other team. The object is to get
everyone on your team. The actions are; ELVES- swat low to the
ground and put one finger to either side of your head like little pointed
ears. GIANTS- stand up on your tip toes and stretch your arms high
over your head WIZARDS- turn body 90o to the left. Stretch right arm
out in front and put left hand by left shoulder. Wiggle your fingers like
you are casting a spell. If both teams do the same sign, it is a tie. (go
pick again!)
The game begins by giving each team a clue that will lead them to
their spaceship. These can be anywhere. Once at their spaceship, the
team finds a message for them either in a tape recorder or on a piece
of paper explaining that their spaceship has malfunctioned and they
have crashed on the Planet of "What". They have 40 minutes to follow
the clues that will lead them to a new spaceship so that they will only
be able to say "who", "what" and "where". Clues lead them from
station to station where they have to perform a task (such as making
up a national anthem for the planet, or crawling through a laser field).
The final task is to build a spaceship out of any equipment available.
Equipment: six objects such as paper plates, beanbags, small boxes
Farmer and the Divide the children into teams of equal number, each team behind a
Crow
starting line, facing a wall or finish line about twenty feet away. The
first player on each team is a farmer, the second player is a crow, the
third a farmer, the fourth a crow, and so on. At a signal, the first
farmer on each team takes the seeds (six beanbags) and places them
at equal intervals from the starting line to the finish line. He runs back
and touches the second player, a crow. The crow must hop over each
of the beanbags, touch the finish line, change to the other foot, hop
back, pick up each seed as he comes to it. He hands them to player
number 3, a farmer, who goes out to plant them again, and so on.
The team finishing first wins. Play again letting each crow be a farmer.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Feeding Time
Fight for My
Attention
Fire
Fish In A Pond
Flinch
Equipment: small pieces of paper, peanuts or candies.
The group needs to be split into small groups of at least 4 people.
Each group needs to be a different animal and decide on the sound
they will make. A leader needs to be chosen for every group. The
object of the game is for each group to try and collect the most food.
On the word "go", the players can start looking around the playing
area for food. The only people that can actually pick up the food are
the group leaders but they can not pick up any food they want. The
rest of the team members look for the food and when they find it,
they stand on it or beside it and make their animal noise until their
leader comes. Once the food is taken by the leader, the player would
go and look for food again. The team that collects the most wins.
Two people are challenged to come up to the front of the room and
the audience then chooses a topic. The two people must talk about
that topic for one minute in front of the crowd, BUT they are both
talking about the topic AT THE SAME TIME! The audience must then
vote on which person held their attention for longer.
'Victims' must remain motionless and not aid the rescuers until the
victims are healthy again. Rescuers cannot look at signs until victims
are removed to safe area. All the group except 3 people are
unconscious in that burning building. The rescuers know that the
building will explode in 4 minutes. Save as many people as you can.
Go!!
Divide children into groups of two. Give each group a name of a fish.
Then have one member of each pair form a circle (Pond) at one end of
the playing area by holding hands, while the other partners do the
same at the opposite end. Select one person to stand in the space
between the circles. This person calls the name of the fish and the two
people who represent this fish rush to their partner's circle to switch
places. The person in the space attempts to catch one of the partners.
If caught this "fish" calls a different name and their position is taken
by the person originally in that space. Position are marked by gaps in
holding hands.
Equipment: ball
The players stand in a circle with their arms crossed. One person
should be in the centre. The person in the centre is trying to get
everyone in the centre out. The person in the centre will throw the
ball at the people in the circle. If they miss the ball, they are out. The
person in the centre can also pretend to throw the ball. If the people
in the circle "flinch" (move their arms from the crossed position), they
are out.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Equipment: One penny per pair of campers, rubber chicken
Flipper Flopper Players form a circle and stand beside their partners. The rubber
chicken is in the middle of the circle. One player is the flipper (with
the penny) and the other is the flopper. When the leader says go, the
flipper must flip the penny on the ground. If it is heads then the
flopper takes two steps forward and if it is tails then the flopper takes
one step backward. The first flopper to reach the chicken wins!!
Flying
Duchman
Foghorn
Leghorn
Footloose
The players stand in a circle with their hands joined. The player who is
it runs around the outside of the circle and slaps any two joining
hands, the owners of which become flying dutchmen. They run in
opposite directions around the outside of the circle . The player who
was it steps into the circle. The last player back to the place in the
circle is it.
Equipment: rubber chicken
Groups are divided in half (no, not each of them in case you were
wondering!). One group lines up in a line with the rubber chicken at
the front of the line. The other group forms a tight bunch, as close in
as possible, and elects a runner. The leader says "Go Foghorn!" The
group in the line then passes the rubber chicken Under-Over style
down the whole line. While this is going on, the runner runs around
the bunch and keeps track of the number of times they make it
around. When the rubber chicken makes it to the end of the line then
the last person throws it as far as possible and shouts "Go". The group
that was in the bunch then runs to where the chicken landed and lines
up behind it. They then do the Under-Over thing. The other group
forms a bunch and counts how many times the runner makes it
around. This keeps on going and the count of runs is a cumulative
count, so at the end of an allotted time period the group with the
most runs around is the winner.
The object of this game is to transport everyone from one end of the
playground to the other. To heighten the challenge and make the
game more fun, suggest that players are fleeing a dreaded disease
and can only escape if they are carried by other players. The players
may be carried by as many players as necessary. When the carried
player is delivered to the other side of the playground the others must
go back and carry each other. This continues until the last player is
carried by a single person. The last player, who was not carried gets
carried back triumphantly on the shoulders of the entire group.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Fool Your
Family
Frozen
Beanbag (Help
Your Friend)
Fruitbowl
Fruits and
Vegetables
Equipment: One slip of paper for every player.
Papers should be in groups of five, and each group represents a
family, for example, the Smiths. So the first Smith paper would be Mr.
Smith, the second Mrs. Smith, the third Brother Smith and so on.
Each family should have a different last name but the same characters
(ie) one mom and one dad. Each player is given one slip of paper and
they must walk around trading papers with everyone else on the
room. They should try to make as many exchanges as possible, and
they should not be looking at which papers they are receiving. The
leader then calls out "Find your family". The players must find the
other members in their family. When they have found them, they
must sit in order from dad to baby in a line on the floor. The last
family to sit down may be eliminated if you choose to do so. The
leader may also give out specific instructions, for example "Find your
family without talking".
Equipment: bean bags
Players should be balancing beanbags on their heads. On a signal,
players move around the area at their own pace. To change the pace
or action, the leader can ask the campers to hop or skip. If the bean
bag falls off a camper's head, that child is frozen. If the bean bag falls
off a camper's head, that child is frozen. Another camper (the friend)
must pick up the beanbag and replace it on the first person's head
without losing his or her own bean bag. When the game is over, ask
the players how many times they helped their friends, or how many
times their friends helped them.
You have a minimum of 5 players one person sits in the middle of a
circle then each person picks a fruit name(short ones work best, Kiwi,
pear, etc.) You then pick one person to start the game(excluding the
middle player) s/ he then calls their fruit name and someone elses,
the person in the middle then tries to tag the second person before
they call out their name and someone elses. For example if I was Kiwi
and it was my turn I might say "Kiwi Grape" - the person who was
Grape would need to say "Grape ---" Before the middle person tagged
that Grape person. You go like that until someone on the outside gets
tagged by the middle person, then they switch places. You do this
until you get bored of it. I hope you use and like this game.
Contributed by Keri
Divide the children into two large groups. One group will take the
names of vegetables, the other fruit. In each large group, two or three
children take the same name of a fruit or vegetable. The children mix
themselves up and form a seated circle. It, the leader to start, sits in
the centre. It call out "Peas and apples change places". While they are
doing so, it tries to get to one of the vacant seats. If he succeeds the
ousted one becomes it.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Flying Fish
Good Morning
Captain
Fox and the
Rabbit
Equipment: Construction paper cut outs of fish.
Each team is given a folded magazine or newspaper. Players line up in
a straight line. A plate is placed on the finish line. At the word "go"
each player places their fish on the ground and fans it with the
newspaper towards the plate. As soon as they have done this, they
would race back to their team and hands the newspaper to the next
player in the line.
The captain sits slightly apart from the group and is blindfolded. The
leader indicates a player who says "Good Morning Captain!" The
captain tries to name the speaker. If he responds "I said good
morning captain!" If the captain correctly identifies the speaker he
retains his position. If not the player becomes the new captain.
Players should try to disguise their voices.
The players are divided into groups of threes and are scattered into
groups around the playground. Two of the three form a 'home' by
facing each other and joining hands. The third one will be the rabbit
and will simply stand in this house. In addition the these groups of
three, there should be two extra players, a homeless rabbit and a fox.
The fox starts the game by chasing the homeless rabbit around and
around in and out of the groups. When the rabbit has grown tired, he
may go into one of the homes and at once the rabbit who was already
there must leave, and this rabbit is chased by the fox. When the fox
catches the rabbit the two change places.
Equipment: Rubber chicken
Gates, Bridges Players get into groups of three and form a circle so that they are
and Tunnels
standing beside the people in their group. One person is the gate
person, one is the bridge person and one person is the tunnel person.
The leader should be standing in the middle holding the rubber
chicken. When Gates is called, the gate people leave their spot in the
circle and run around the outside of the circle. The two people from
the group then form a gate by putting their arms together. When the
gates person gets all the way around they then run through their gate
into the middle of the circle and try to grab the rubber chicken. The
same thing happens for the tunnel and the bridge people except their
partners form tunnels and bridges. The first person to grab the rubber
chicken is the winner. (name your chicken, it is Fun, Fun, Fun!!!)
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
George
I Spy
Guard the Pin
Ghost
"George" can entertain groups for a while. To play this game everyone
sits in a circle. Every one goes around the group and says their name.
This allows everyone to learn everyones name, in case they didn't
already know. After the names are said the name stays with that
seat/ spot. George is "it". He can starts it by saying a name of one
person. Amy do you want to leave? Amy answers: no. George says,
then who? Amy will take over and repeat it with another or the same
name. Scott do you want to leave? Scott says: no. Amy says: then
who? It continues until someone messes up. When some one messes
up the person to the right of George gets up and the one who messed
up goes in his place (the last postion) and everyone rotates up to
where the person who messed up was sitting. Remember when
everyone moves there name stays at that seat. It can get confusing to
remember whose name goes with what seat. A good way to memorize
everyone in the groups name. Contributed by Amy Roberts
One person says " I spy with my little eye, something that is
....(colour)". Then others try to guess what the object is and the one
who guesses it takes the next turn.
Equipment: ball and pin.
Everyone stands in the circle facing in. A pin is placed in the centre of
the circle. A guard is chosen. The guard stands in the centre of the
circle and guards the pin. The object of the game is for the players in
the circle to try and knock down the pin with the ball. All throws
should be thrown underhand. The person who knocks down the pin
gets to be the new guard.
Three or four players are chosen to be the ghosts. The rest of the
group needs to scatter across the playing space and choose a spot to
stand in. All players need to close their eyes. The ghosts will roam
about the playing space. They will try to kill the people by standing
close behind the players for 10 seconds without them knowing. If this
happens, the ghost will tap them on their head and they will sit down
quietly. If a person suspects a person behind them, they would ask,
"Is there a ghost behind me?" If they are right then they become a
ghost. If they are wrong they are out and should sit down. This is a
great game is you want to quiet your camp down.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Go Tag
Guess Who
Ha Ha Ha
Hand Wave
Hazoo
Everyone squats in a line, alternate players facing opposite directions.
The person at one end of the line will be the first runner. They may
run around the line in either direction. The person at the other end
will be the first chaser. They may start running either clockwise or
counter-clockwise, but they may not switch directions once they start.
The object of the game is for the chaser to tag the runner. The chased
person may change place with anyone in line. The chaser can only
push out a new runner who is facing the appropriate direction. When
the chaser catches the chased, the person who tagged them becomes
the starting chaser for the next game
Equipment: pieces of paper with names on them, tape
Each player needs a name taped to their back. The object of the game
is to figure out who you are. Everyone goes around and asks the other
players questions. The players can only answer yes or no. This game
is great when a theme is incorporated. (ex. cartoon characters, book
characters)
This is a contagious laughing game. Player #1 lies on their back and
places their head on the belly of player #2 . Player #2 then places
Their head on the belly of player #3, and so on. Players should end up
lying in a zig zag formation. Now the first person shouts "ha!" and the
next person answers with "ha ha!".... etc. Soon everyone loses control
and starts laughing hysterically.
Everyone starts in a circle, on their stomachs, with their heads
towards the centre and their arms forward. The players should have
their right hand over their neighbour to the right's hand and their left
hand under the hand of their neighbour to the left. Arms should cross
at the wrist. The object of the game is to pass the slap. The person
who starts slaps the ground and the next hand slaps (not the next
person). Once you have the hang of it, add the option of a double
slap. This skips the next hand. When a hand is turned on it's side,
start slapping the opposite way.
Choose someone to be it and divide the group into 2 parallel lines.
The person who is it has to walk down the column without laughing or
smiling. The rest of the people, try to make the person laugh without
touching them. This game can also be done in a circle and the person
in the centre can be put in the hot seat. Specific questions can be
asked and if successful they become the Grand Pooba.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Hit the Bat
Horse and
Rider Ball
Hot and Cold
How do you
Do?
How do you
Feel?
This is played in the street (quiet and a not so busy street) and
requires having some what of a hill, not much though. One person is
picked to be up (the hitter), stands at the bottom of the hill. The
others stand scattered towards the hill. The person that is up, hits a
tennis ball (can be a grounder or fly ball) somewhere towards the top
the hill. Whoever gets to the ball has a chance to run as close as they
can to the hitter, the way the hitter controls how close that person
gets, is by putting the bat down whenever they choose. The person
who has the ball then rolls it towards the bat. The ball ususally
bounces up when hits the bat. The hitter must catch the ball after it
hits the bat in order to remain the hitter, if not, the "catcher" now
becomes the hitter. This is usually best played with at least 5 or more
people.
Contributed by Tanya Callen
Equipment: ball
Half of the children are horses and half are riders. The riders mount
and they are given a ball to pass between them. If they miss, either of
the following are done:
1) The rider that missed the ball runs and gets the ball and when he
gets it he hollers stop which means that horses who have displaced
their riders and have been running come to a stand, and if the rider
throws and hits one of the horsed, the riders ride again, and if he
misses the horses become riders.
2) Every time the rider missed a ball, all the riders immediately
become horses and the horses riders, and every time the ball is
missed all change.
One person is it and leaves the group. The rest choose an object in
the room and when "it" returns they help him find the object by
singing a song and increasing the volume as he nears the object and
decreasing when he becomes colder.
Players form a circle. The hostess walks around the outside of the
circle and taps one player on the shoulder. She shakes her hand and
asks: "How do you do?" the reply is: "Very well thank you". Repeat
three times. On the third "Very well thank you" hostess and player
leave in opposite directions. The player who is last to reach an
available space becomes the hostess.
Fill a few bags with varying items. (ie. chunk of bread, a piece of
soap, a candle, a stick of gum, a sock, kleenex, wet paper....). Be
sure to have things that are difficult to distinguish. Then, sit the group
in a circle. Give the bags out and ask the person to pick out an object
without looking in the bag. If they pick out the wrong objects they
must put it back. Then the bags are passed on to let someone else
have a turn.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
How many
Thumbs???
Human Pinball
Human Tramp
Humming
Game
Indy 500
Group should be divided so that they are in small groups of about five
or six people. The group lies on their stomach and puts hands in the
middle of the circle with fists closed. On the count of three, everyone
either sticks one thumb up or two or none, while at the same time
they are saying a number. The object of the game is to predict how
many thumbs are up!
Equipment: Ball.
All players except one stand in a circle, facing outwards. Spread your
legs as wide as comfortable until your feet are touching your
neighbours on either side. Everyone bend down and swing your arms
between your legs. (flippers) The one person left over enters the circle
as the moveable target. The flippers try to hit him by knocking a ball
back and forth across the circle. If the target is hit, the person who hit
him goes in the circle and becomes the new target.
Two parallel lines are formed and told to face each other. Each person
joins hands with those of the person opposite him. One person dives
onto the arms of the two rows, and is passed down the line by being
thrown up in the air. It's a good idea to have a safety spotter at the
opposite end of the line.
You make a task for a person who has been asked to leave the room.
When the person returns everyone hums. When the person returns
everyone hums, when the person gets closer to the area where the
task is to be accomplished the humming becomes more intense and if
she goes away humming becomes quieter.
The group should be sitting in a circle and numbered 1-4.
Give each number a name of a car. (ex. 1's are Porches, 2's are
Ferrari's... etc) The game leader calls a car name and those cars have
to get up and run around the circle. The first person back to their spot
wins. There is a twist to this game. The cars can have things wrong
with them as the leader chooses.
Some ideas are; FLAT TIRE (Hop around on one foot), RUN OUT OF
GAS (Crab Walk), TURBO BOOST (run around), NO MUFFLER
(noisy!)...etc.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
I Am The
Captain
Islands
Equipment: ball
The players are numbered in a circle with the captain standing in the
centre. The captain says, "I am the Captain and I have lost my hat,
and I think that number ? has it." The captain then throws the ball to
that person. As soon as the ball has been caught, they must say,
"who sir/ maam, not me sir/ maam", before the Captain says, "Back
to the end of the line." If the player does not say their line, then the
player must go to the end of the number order and everyone gets
bumped up a number. If the player does say "Who sir/ maam, not me
sir/ maam" , before the captain can say their line, then the captain
will continue the conversation saying, "yes, you sir/ maam." The
player replies, "Oh not I sir/ maam." The captain asks, " If not you
sir/ maam then who maam?" The player answers, "Number ? sir/
maam" and throws the ball to that player. This game could be
simplified by using names instead of numbers.
Equipment: hoops or small designated areas
Several "islands" are placed on the ground. When the music stops or
the leader stops singing, everyone must be standing on a island
without touching anyone else in the group. As the game continues,
remove islands until only one is left.
All of the players should be standing on side of a line on the ground.
In the River, On The leader will call out, "on the shore" and "in the river". The players
the Shore
follow the commands by jumping on the side of the line that applies.
The players get out if they are not listening. The leader could call out,
"in the shore" and "on the river". The players move, they are out.
Juggling
Players stand in a circle, hands in the air. The leader throws the ball
to a player on the other side of the circle. The player throws the ball
to a third and so on. When a player has caught the ball once, he puts
his arms down. The last player to catch the ball throws it back to the
leader and the game starts over again only faster. A 2nd, 3rd, and 4th
ball is added.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Jamaquack
Jelly Roll
Jeepers
Creepers
Kick it Up
Jamaquacks are rare birds from Australia. Being from down under,
they always stand bent over, with their hands grasping their calves or
ankles and shuffle along backward. They are nocturnal by preference,
and when they are out in daylight, they always try to wander off
somewhere, only a third of the players can be jamaquacks at a time.
The rest must form a jamaquack pen by holding hands in a circle
facing the center. Two players create a hole in the pen by dropping
their hands. The jamaquacks gather in the middle of the pen, heads
together and begin quacking and moving backward with their eyes
closed, trying to find the way out. While the birds are trying to
escape, those forming the circle do their best to jam the quacks back
inside the pen by GENTLY knee-bumping them. Once outside the circle
the jamaquacks can finally stand upright and open their eyes but they
should keep quacking to let their species mated locate the hole.
This game is ideal for groups that either don't feel completely
comfortable with one another, or are difficult to assemble quickly.
Divide the large group into smaller groups by means of colour of
clothing, birthdays or counting to group them together. Have them
get into these groups, hold hands in one long line and then roll from
one end to the other into a "jelly roll" and sit down. This can be used
when you need to explain something , break them into groups quickly
etc. All you need to do is yell "jelly roll".
Equipment: A roll of crepe paper.
Divide the group into teams of three. Each team receives a roll of
crepe paper. Mark two parallel boundary lines about 10 yards apart.
Each team lines up behind on of the boundaries. When the leader says
"Go" , two player on each team get down on their hands and knees,
one behind the other. The rear player places his or her hands on the
ankles of the front player. The third team member becomes the
connector and connects the two players by wrapping the crepe paper
around the wrists and ankles of the players. After the players have
been connected, they begin to creep toward the opposite boundary. If
the crepe paper tears, the two crawlers must stop while the third
player repairs the connection. Once the two crawlers reach the
boundary they switch so that everyone gets a chance to be the
connector. The first team to cross the boundary line after all three
team members have been crawlers and connectors is the winner.
Equipment: ball
Players start in a circle with their feet towards the middle. A ball is put
in the canter and the players have to keep the ball up in the air with
their feet. If the ball is dropped, it is a point against themselves.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Ladders
Killer
Kitty Wanna
Cracker
Knights,
Horses and
Cavaliers
Two lines are formed, facing each other.
Sit down, legs straight out, feet just touching. Each pair is numbered
or given a name. When a name or number is called, the two jump up,
run over the legs of the other pairs in one direction, then run outside
until they get to the opposite end of the line and then continue to run
over the legs of the other pairs until they get back to their original
place in line. The first person back to their original position gets a
point for their team.
Someone is chosen to be the picker all the other kids line up facing
the wall and should close their eyes. The picker goes by and taps each
of the kids. He taps each of them once but whomever he picks as the
killer he is to tap twice. Once everyone is tapped they all turn around.
(Sometimes the killer is given away here because of smiling :)
Everyone begins shaking hands with one another one at a time in a
normal shaking manner. If you are the killer when you shake hands
with people you bend your index finger in and sort of poke the palm of
the person's hand your shaking. If you feel this when you shake
someone's hand then you go and shake two more hands (normal
shake) and then silently fall to the ground. Eventually the killer gets
everyone and then the games over and a new killer gets picked.
Contributed by Julianne Brewer [See also "Murder Wink"]
Campers sit in a circle with one person in the middle of the circle. The
person in the middle goes up to different people and says "Kitty
Wanna Cracker?". The players in the circle say "No, thankyou". While
this is going on, the people who the kitty has her/ his back to try to
catch each other's eye and change places. The kitty tries to steal the
empty spots. If you are left without a spot then you become the kitty.
This game is similar to musical chairs in that when the rhythm stops
an action must be performed. In this game 2 equal circles are formed,
with one inside the other. The people of the inside circle will pair up
with someone on the outside circle and remain with that partner for
the rest of the game. the inside circle will walk clockwise clapping
their hands and the outside circle, also clapping, will walk in the
opposite direction. When the leader calls out Horses, the individuals
stop clapping and run to find their partner. Once together, one partner
will go on all fours, like a horse, and the other partner will straddle
their back. The last partner group to form that position will be asked
to act out a simple situation of their choice that makes use of a rider
and a horse. Once this game continues in the same fashion as before.
If Knights is called, one partner will sit on the other partner's knee.
The partner therefore has one knee up to be sat on and the other on
the ground for support. If Cavaliers is called, then one of the partners
will lift their partner up into their arms. However, one leg lifted by
their partner is allowed.
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Knots
Last Detail
Leader
Knights of the
Round Table
Lap Sit
Lemonade
Groups of eight stand in a circle facing into the canter. Shake hands
with person directly across from you, then join left hands with a
different person in the group. Must untangle the human knot without
letting go of hands.
Choose a partner and sit in front of them. Take 3 minutes to study
how your partner is dressed. Turn around. Now your partner will
change 5 things on his clothes. Again the partners face each other and
the first partner tries to determine what is different.
The children all sit in a large circle. A person is picked to be it. He
leaves the room or sits with his back to the circle. The group then
decides on a leader who is to start a motion in which all the children
copy. The motion can be anything at all, and the person who is it,
comes in to find the leader of the motion. The leader changes the
motion from time to time and the person who is it has three guesses
to determine who the leader is. If 'it' guesses correctly then the leader
becomes 'it'. If 'it' does not guess correctly a new games is started by
choosing a new 'it'.
Equipment: hoola hoop and sword The players should be in a circle
with one knight in the canter with the sword. The knight tries to touch
a person in the circle with the sword, run to the middle, put the sword
on the table (hoola hoop) and get to their spot in the circle without
being touched by the sword. The person touched has to chase the
knight, get the sword from the table and touch them with it before
they get to the spot or they are the new knight. If for some reason
the sword does not land on the table, the rest of the players must
yell, "THE SWORD IS NOT ON THE TABLE!" This means the play is
cancelled and the knight must try again.
Form a circle, shoulders close to people beside you. Everyone turn 90
degrees to the left. Put hands on person's hips. Everyone sits down on
knees of person behind them. Try to sit, stand up, turn around and sit
down again. Then try to walk while in lap sit.
The group is divided into two teams. Team A: Actors, Team B:
Guessers. Actors decide on a geographical location and a related
occupation. Dialogue between A and B: A: Here we come. B: Where
from? A: From New Airlines. B: What's your name? A: Lemonade. B:
What's your trade? A: Goes like this. At this point group A acts out
their occupation. Group B is given 3 tries to guess. If the guess is
correct, group A must run to a safety line without being touched by a
group B player. If all 3 guesses are wrong group B must run to a
safety line without being touched. Any player touched must switch
teams.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Lions and
Tigers
Lip and Card
Relay
Lonely Little
Ghost
Loose
Caboose
Lumberjack
Machines
Murder Wink
Players sit in a circle. Two children on the opposite sides of the circle,
hold small objects, (stone ball etc.). One is called a lion, and the other
a tiger. On a signal the players pass the objects to the right as quickly
as they can. The fun is in trying to get one animal to overtake the
other. (see Beat the Bunny)
Equipment: Card
The group is divided into 2 lines, boy-girl-boy-girl if possible. A card is
then given to the first person in the line. He puts the card between his
lip and his nose and passes it down the line. The first line to pass the
card down first wins.
A lonely ghost would love some company. He wants to make a ghost
friend. His ghost friend won't be me. One child is chosen to be the
lonely little ghost. He sits on a chair in the haunted house. Indicate a
certain area for that purpose. The other children speak the verse and
sneak into the haunted house. They tease the ghost. Any child he
catches or tags within the boundaries of his haunted house becomes a
ghost and joins him to try to catch the remaining children, who return
again and again to tease and try to avoid being caught by the ghosts.
The last child caught is the winner and may be the lonely little ghost
the next time the game is played. Contributed by Colleen Murphy
Select a player to be the Loose Caboose. Divide the rest of the group
into trains of three. Each player is in a train car and holds the waist of
the person in front. The first player in a train is the engine. The object
is for the loose caboose the try to attach to a train. When all are
aboard, the trains chug around the train yard (sound effects should be
encouraged) Trying to dodge and turn to keep away form the
Caboose. When the Caboose attaches to a train, the engine of that
train becomes the new loose caboose.
Two lumberjacks per team, - the rest are trees (people). The
lumberjack must fill the trees transport them to the lumber yard
(carry the people on his team), stack the lumber (pile the people on
top of their team) and replant new trees ( carry the same people back
and leave them standing upright).
Groups of 6-10 must create a moving machine by miming it all
together, (each person is a part of the machine). Others must try to
guess what the machine is. No talking or noises are allowed.
Killer winks at his victim. The victim waits 5 seconds and then falls.
The victim chooses his own way of falling. If a player thinks he can
identify the killer, he points and says "I accuse you". If he is wrong,
both players are dead. [See Also "Killer"]
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Match my Feet
Minefield
Missing Child
Monkey Ball
Form a circle of players. You stand in the middle. Start the group off
with a slow clapping rhythm, such as 2 slow claps followed by 3 quick
claps. Repeat this over and over. Walk around the inside of the circle
to the clapping rhythm and stop in front of someone. Do a simple step
with your feet in time to the beat. the person you're standing in front
of must try to repeat your step. If he doesn't, move around the circle
and stop in front of someone else. If he does, you take his place in
the circle, and he becomes the leader. He may change the rhythm and
try to "outstep" another player.
Split the group into 3 (not each of them). One group will be the
mines. They will be stationary in the playing area. One group will be
the rowers trying to get across the playing field. The trick is, they will
have their eyes closed. The third group will be the assistants. They
will be located on the other side of the playing field and will direct the
rowers safely across. If a rower bumps into a mine, they blow up. The
groups should rotate so everyone gets to be everything.
One player stands blindfolded in the center of the room. Have the
other children stand in a circle or a line. Have the children switch
places in the circle and take one person out of the room. Then
unblindfold the child in the center, and give him one minute to name
the missing player. Let the person who was removed now be
blindfolded.
Equipment: ball.
Two teams should be standing in lines side to side, arms linked and
numbered 1 and up. The ball will be placed in the center of the
playing space. The game leader will call out one number. The player
from each team that has that number will run to the center to get the
ball. The rest of the team will act as the moving goalie. The players in
the middle attempt to hit the ball with their hand on the ground past
the opposing team's goalie line. The goalie lines can only move side to
side and must stay attached. The play is over if the ball goes out of
bounds and when a shot is made.
Mount / Dismount (active) The players should be split into 2 groups.
One group will form a circle and be the horses,. The second group will
be the runners or the riders. There should be more riders than horses.
The horses run around the outside of the circle until the game leader
calls out "Mount!". The riders then need to find a horse to mount. If a
rider is horseless, they are out. When the leader calls out, "Dismount"
the riders jump off their horse go under their legs and run around the
circle again ready to remount. Both teams should get a chance to be
the riders.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Mouse Trap
Mr. Greenjean
The group needs to be split into 2 groups. One group is the trap and
the other are mice. The trap stands in a circle holding hands in the
air. The leader should not be facing the group. The mice have to run
through the trap. When the leader yells, "MOUSE TRAP", the trap
lowers their arms. Whoever is inside the trap at this point is caught
and becomes a part of the trap. The last mouse left is the winner. At
this point the 2 groups should switch roles.
This game starts with a leader and a camper in one room or area of
the playground and another leader with the rest of the campers in
another room or area. Every camper is given a name ie. mama
greenjean, baby greenjean, tall greenjean, short greenjean, green
greenjean etc... One camper at a time comes into the room that
originally had only a leader and one camper and introduces himself.
Everyone who is in the room repeats all of the actions of the new
person for a few seconds up to a few minutes. The amount of time is
very dependent on how the camper responds to this type of attention.
Some campers will do the funniest things when they know everyone is
going to repeat it.
Equipment: music
Musical Roper/ This game is similar to musical chairs, but does not eliminate
Hoops
anybody. Scatter a number of hoops and ropes around the area in
which you are playing the game The number of ropes or hoops will
vary with the number of people playing. Play music loud enough for
everyone to hear and instruct them to move around (hop, skip,
backwards, run etc.) When the music is stopped, the group must be
holding onto one of the ropes or hoops. Each time the music stops
you remove one hoop or rope until everyone is holding onto or
standing inside one.
Name Train
Black Magic
The players form one circle. The leader begins to meet people by
shuffling like a train across the circle, stopping when he or she comes
face to face with a player. The leader will say to the player for
example, "Hi, my name is Al". The person facing the leader returns
with, "Hi Al, my name is John." The leader raises one arm and then
the other saying "John,...John,...John, John, John, John, John." The
leader turns and John now holds on to the back of Al and both shuffle
out across the circle. Keep repeating until everyone has joined the
circle.
The leader needs a helper who understands how the trick works. The
helper leaves the circle. While they are gone, the group decides on an
object. The helper then comes back to the group, their task is to
guess what the object is. The leader asks questions like, "Is it the
swings?" or "Is it the bench". The helper replies no. The trick is that
the object will be the first one after a black object.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Magic Sticks
Numbers
Peaches
Silly Sally
No See Em's
The leader starts with 2 sticks. They hold the sticks crossed or
uncrossed and says "These sticks are crossed" or "these sticks are
uncrossed". The leader then passes the sticks around and each
camper tries to figure it out. The trick is that the sticks are crossed if
their legs are crossed and if they aren't crossed either are the sticks.
The leader has a bunch of sticks. The leader then throws down the
sticks and asks, "How many sticks are there?" This number depends
on the number of fingers the leader shows not the number of sticks.
The leader begins by saying, "repeat after me". Then the leader clears
their throat and says: "peaches, peaches very fine peaches, the very
best peaches in town." The leader tries to get the campers to repeat.
The poem is not correct until the throat is cleared. Phantom (circle /
passive) The leader begins by walking around a circle of campers
saying "The phantom walks and walks and walks and walks..... The
leader then stops behind a camper and says "Where's the Phantom?"
The campers will guess whoever the leader is standing behind. This is
the incorrect guess. Tell the campers who the Phantom really is.
Repeat the above process. The correct location of the Phantom is
behind the camper who speaks first. Keep the trick a secret. If the
campers figure out, don't tell or change the secret.
Have the campers in a circle. The leader explains that Silly Sally has a
really cool club. The only way that the campers can join is if they can
figure out what Sally likes and doesn't like. Sally only likes things that
have double letters in them. Sally likes soccer but she doesn't like
golf. Sally likes bananas but she doesn't like beans. etc
Equipment: tarp and blanket
Group is divided in half (no, not each of them!). Leaders hold up a
tarp so that the two groups are unable to see each other (hence the
name no see em's). One person from each group crawls up to the tarp
and puts their nose up to it. The leaders drop the tarp and the two
people must shout out the other person's name. The person who says
the correct name first takes the other person to their team.
Numbers
Change
The players are numbered 1,2,3,4 etc. The leader calls out two
numbers. These players must change seats quickly, while the leader
tries to secure a seat. He continues until he succeeds. The one left out
becomes the leader.
Pass the Ring!
Players lie in a circle with their hands in the middle. One person is out
of the circle. Players in the circle must pass the ring around the circle
without the person guessing where it is.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Objectification
Octopus
Oh Deer
Old Mother
Witch
Ooh-Ahh
Give them the names of objects that they must act out. Each person
in the group must be a part of the object and they cannot act as a
person. So for example, if the object was a lawn mower. 2 people
might work together to be the mower and those left over could be the
grass. No one would be a person pushing the lawn mower. The groups
then present them and the other groups must guess what the objects
are.
Players (fish) are at one end of the hall, inside defined limits. The
octopus lives in the ocean inside the limits. The octopus tells the fish
that the can cross the ocean by saying "Fish , fish come swim in the
ocean". At this signal the fish try to cross over to the other side.
Players who try to cross over to the other limit. Player who are
touched by the octopus must stop moving and become tentacles of
the octopus
A game where a herd of deer seeks food, water and shelter to survive.
The group should be spilt into 2 even groups and they should be at
either end of the playing space facing opposite directions. One group
will be the environment and the other will be the deer. The
environment and the deer will pick one of three signs; WATER (hand
over mouth), FOOD (hands on stomach) or SHELTER (hands in a peak
over head). On the go signal from the leader, both groups will turn
around and make their symbol. The deer will run towards the
environment that is the same as their sign. If they get an
environment, both players become deer. If the deer can not find the
appropriate symbol, they will die and become part of the
environment. Fluctuations in the deer population due to different
causes can be shown in different rounds.
One child chosen as the witch walks along in front of the other players
who poke, pull, and tease her in every way possible. As they follow
after her they call, "Old mother witch, fell in the ditch, picked up a
penny, and thought she was rich!" The witch turns around and yells,
"Whose children are you?" any name may be given and the witch
carries on, but when they say " yours " the witch chases them. The
first child caught takes her place.
Start with everyone in a circle holding hands. Now one of you gives a
quick squeeze to the hand of the person on the right. This gets passed
along to the next person and around the circle. Once the squeeze is
being passed smoothly, speed up and add sound. Say "Ooh" while
going to the right and "Aah" when going to the left. A player gets
zapped when they squeeze the wrong hand. Both sounds can travel in
opposite directions and you can play tag.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Order out of
Chaos
People to
People
Pina
Pip, Squeek
and Wilbur
Poison
Pompadour
The group is blindfolded. Each member is assigned a number. Once
the members are distributed in a defined area, the members must line
up in a proper numerical order without verbal communication. Another
task would be to assign each member the name of an animal.
Nonverbally, the members arrange themselves in order of size, form
largest to smallest.
This is a good way to divide campers into groups in an interesting
way. The campers should mingle while snapping and saying, "people
to people". The leader will call out commands like, "back to back" or
"knee to knee". The leader can also throw in group commands like, "a
group that uses the same toothpaste" or "same colour eyes". Be
creative!
Everyone is in a circle. One person takes a deep breath and begins
walking around the circle tapping everyone on the head and saying
"Pina." The idea is to get back to your place before taking another
breath. Your success in this game will depend as much on the size of
the circle as it does on the size of the circle as it does on the size of
your lungs.
Equipment: bean bags.
Arrange the children in groups of three. One person in each group is
Pip, one Wilbur, and one Squeek. These groups are arranged in one
big circle. The leader calls out one of the three names; this person
runs around the outside of this big circle until he gets back to his
group. Then he runs under the arch that the other two have made and
into the centre of the circle and tries to grab one of the bean bags in
the middle and return to his group. There should be two less bean
bags than there is groups. If the runner gets a bean bag, his group
scores a point. The group with the most points at the end of the game
wins.
A pot or kettle is placed on the ground. Five or more players join
hands, forming a circle around the pot. One player is the leader. He
tries to push or pull the other players so that one of them knocks his
foot against the pot. As soon as any player touches the pot, he is
'poison' and all the other players run away from him. The player who
is poison chases them until he catches someone. The that player
becomes the leader. And another game is started. ** N.B. EXTREME
CAUTION MUST BE TAKEN WITH THIS GAME.
Equipment: Name tags
Players must find another player with at least four letters in their
name that are the same. Join hands. Idea is for the entire group to be
joined at the end of the game.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Poor Kitty
Pop Goes the
Weasel
Port and
Starboard
Pruie
Psychic Shake
The children are arranged in a circle, sitting down. The one child is the
"poor kitty" and he goes up to another child purring and meowing.
The person approached must pat the kitty on the head and say, "Poor
Poor kitty". If the child laughs, then he must become the kitty and try
to make others laugh.
Choose one child to be the weasel. Have the rest of the children
divided into even groups. In each group number the children off 1,2,3,
and so on The weasel stands in the centre as the groups dance around
him in their own circles singing "pop goes the weasel". When a
number is called all the children of that number and the weasel join in
a circle in the middle dancing and singing "pop goes the weasel" while
the other children remain in their own group's circle around the
outside. When 'pop goes the weasel' is reached all those children run
to find an empty circle, the other groups have formed on the outside.
The remaining child is the weasel.
The children imagine themselves on a ship. The Captain gives out
orders to his mates on board. The mates respond with physical
actions as follows: 1. Captain's coming - salute 2. Stand at ease hands behind back 3. All hands on deck - kneeling position 4. Hit the
deck - lying flat on the floor 5. Submarine - lying on back one leg up
in the air. 6. Port - run to the left side 7. Starboard - run to the right
side These are only a few examples of movements. Feel free to add
your own. Children are eliminated from the game after each order
given by the Captain. The last to obey are counted as out.
Everyone walks around with their eyes closed in a small space. When
you bump into someone say "pruie?" If they say "pruie?" back to you
then they are not the person you are looking for and you continue
looking amongst the crowd. The referee has whispered to one person,
telling him that he is the "Pruie". The pruie does not have to close
their eyes and if someone bumps into them and asks "pruie?" they do
not respond. This is your clue to join onto their hand and open your
eyes. The fun comes when there is only one person left to find the
Pruie!
Each player chooses a number (1,2,or 3). Each player seeks out fellow
players by shaking hands right and left. The hand is squeezed the
number of times which corresponds to the number the player has
chosen. It is a secret code; all must be done in silence. The "spirits"
should see to it that the group divides into three separate groups.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Prisoner's
Base
There are 2 teams, each with its own home base. Also mark out a
prison - both teams will use it.
The members of each team links hands, stretching out from their
home bases. The last person in the chain (the one farthest from the
base) breaks away and runs into the field.
Then the last link on the opposite team's chain breaks away and
chases them. While that chase goes on. the players continue to break
from their team's chain and pair off with a member of the opposite
team.
In this way, each chaser has a particular player they must tag. When
a player is tagged, they go to prison and their captor stands on guard.
The prisoner can be released only if a member of their own team runs
through the prison and tags any would-be rescuer.
If several players of the same team are in prison, they may call out
"ELECTRICITY!" and join hands, stretching a chain out and away from
the prison boundaries.
A teammate may touch the last person in the chain and release all the
prisoners. The game is finished when all the members of the first
team are captured.
OR Each game began with one person, usually the youngest and
smallest player from each team, being a prisoner. The object was for
each team to free its captured members. There were three lines
drawn across the vacant lot: a centre line and each team's end line.
The "prisons" were on opposite corners of the lot. Team A's prison line
was in the south east corner of the lot; Team B's prison line was in
the north west corner of the lot. The prisoner had to have one foot on
the opposing team's endline. He/ she would stand at right angles to
the captor's prison line with his/ her legs spread apart and arm
extended. As the team members ran across the centre line to touch
their team member's hand to free their captured team member, the
opposing team would try to catch them. The centre line was the safety
line.
You were safe only if you were on your side of the vacant lot. If a
player was tagged by a member of the opposite team while he/ she
was across the centre line, he/ she also became a prisoner and was
taken to the corner of the lot and put in prison. The most recently
captured team member had to go to the back of the prisoner line with
his/ her foot on the captors' end line and the previously captured
prisoners would move up closer to the centre line.
A player could only free one prisoner at a time. After a prisoner was
freed, the liberator and the freed prisoner had to run all the way to
the other end of the vacant lot, without being re-captured, and cross
the end line before they could go and free a new prisoner. Contributed
by Fred Reekie
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Punctured
Drum
Quack
Quack Quack
Quaker
Meeting
Queenie
Quick Frozen
Critters
Equipment: bucket with holes, water, pot
Object: The group must attempt to fill the drum to overflowing.
Rules: Only portions of the participants' anatomies may be used to
plug holes.
Considerations: The number of holes must necessarily vary with the
size of the group. Puncture 120 holes (large nail size) in the bucket
which duplicates the number of fingers in a 12 man group.
This game is played in the same formation as jamaquacks. The group
forms a circle and about six players are chosen to go into the middle
of the circle, where they bend over and grab their ankles, and walk
around backwards. If they bump another player then they must
introduce themselves by sticking their head between their legs and
shaking the other player's hand.
One player is blind folded and is given a cane or stick. The other
players march around him in a circle. As soon as he taps his cane
loudly, everyone stops. The blindfolded player points his cane at
someone and that person must say "quack quack" . The blindfolded
player tries to guess who it is. If he guesses correctly the first time,
he trades places with that player. If the child does not guess correctly
he just continues until he does guess right.
Nobody can keep a straight face in this game! Players sit in a circle,
fairly close together. the leader solemnly taps the knee of the person
to his right, and each player in turn does the same. When that action
gets back around to the leader, he then taps the cheek of the player
to his right. And so on, with the nose, ear, eye, mouth, or until a
player dissolves into laughter.
Equipment: ball
One player is chosen to be queenie and he stands with his back
towards the other players. Queenie throws the ball over his head and
one of the players catches it. Then the players stand with their hands
behind their backs and Queenie turns around. The players say
"Queenie, queenie, who's hot the ball?" Then queenie has three
guesses to decide who's got the ball. If he guesses incorrectly the
player with the ball becomes queenie. Otherwise he remains.
Equipment: tails, food, hoola-hoops
The players will be split into 2 teams. One team are rabbits and the
other team are foxes. The object of the game is for the rabbits to
cross the open playing field retrieve food and bring it back to their
home. The rabbits can not be killed when they are frozen. The foxes
are trying to take the rabbit's tail when they are moving. If this
happens, the rabbit is dead. Both teams should get a change to be
both animals.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
What will I take, oh, what will I pick? Guess it, then catch me,
Quickity-Quick Quickity-Quick. The children all sit in a circle, one child is chosen to
be Quickity-Quick. The leader shows all of the children three small
objects. She then places the three objects behind three different
children who are seated in the circle. Quickity-Quick recites the verse
above while walking behind the children. He pretends to take the
different objects to fool the children, who must not look behind them.
While he is pretending, he does actually take one object. Whenever
one of the three children think their object has been taken, they
immediately try to catch Quickity-Quick before he reaches a safety
goal which has been previously established. If Quickity-Quick is
caught with the obbject that was behind the child who chased him,
they exchange places. The game is then repeated with the new
Quickity-Quick. However, if the child catches Quickity-Quick with an
object that was not his object, he is disqualified. Quickity-Quick may
try again. Also, if Quickity-Quick is not caught at all, he has another
turn until he is caught.
Contributed by Colleen Murphy
Equipment: One crate of tennis balls (approximately 30) An enclosed
Rabid Nuggets area ( difficult to play on the grass).
Tennis balls are strewn around the room on the ground. The leader
yells "RAPID NUGGETS" and the object of the game is to keep the
tennis balls moving. They may only use their feet. If the leader spots
a tennis ball lying still, she/ he shouts "DEAD NUGGET...3,2......",. If a
player has not made the ball moving by the time that the leader says
1, the group has one strike against them. The leader may time how
long the group keeps the nuggets moving before they get three
strikes against them.
Equipment: clams, crayfish and paper.
Racoon Dinner This is a game for a small group. The leader designates a stream
Time
area, then scatters clams and crayfish in the stream. The leader stay
at the far end. The leader is a fox. The rest of the group are raccoons.
When the fox calls "raccoons', the raccoons move up the stream
slowly and pick up the food as they go. When the fox calls
"dinnertime" the raccoons must freeze. If the fox calls "paws in the
air" the raccoons must put up their paws (hands) up in the air and
they are not allowed to use their thumbs. The game ends when the
raccoons reach the fox but the winner is the racoon with the most
clams and / or crayfish. That person then becomes the fox.
Consecutive
Jumps
Everyone jumps in predetermined fashion.
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Newspaper
Race
Two newspaper sheets required per player. Each player must race to
the turning point and back, stepping only on his newspapers. He steps
on one, lays the other in front of him steps on it, moves the first
forward, and steps on it and so on.
Players run to turning point, stop, lie down on their backs, fold hands
No hand get up across chest and get up without moving their arms, and run back to
finish line.
Skip and
Through
Spider Race
Children stand in partners i a double circle. The partners skip around
the circle. On signal, inside person stops, folds arms and puts legs
apart. The outside person runs around the circle, goes through
partner's tunnel and sits cross-legged on the inside of the circle.
Team formation, Players #1 stand facing the goal. Player #2 stands
beside him, with his back to the goal. The two players link elbows and
on the signal, the pair run to the goal and back. One person runs
backward each time. The rest of the players repeat the same action
until every person has a turn.
Toe and heel
Runner advances by placing one foot in front of the other so that the
heel of the advancing foot touches the toes of the hind foot. Great for
small places
Wheel Barrow
Race
Partners assume the Wheel barrow and pusher position and on the
signal advance to the turning point where they change positions and
return to the starting line.
Rainmakers
Rattlesnake
All of the participants need to sit in a circle. This activity will create a
rain storm at your camp without actual rain. Each action that is to be
done will start with the leader. As the action comes to each player,
they will join in. You can not start the action until it is your turn. The
action sequence is; - Rubbing hands together - Snapping - Clapping Slap thighs - Stomp feet Then reverse the whole process. This will
sound like a rain storm starting and then slowing down again.
First you find lots of kids. Then everyone hold hands one person on
one end stands and holds onto something like a wall. The person on
the other end will start the game by singing the song and going under
the arm of the person that's on the wall after everyone is under the
person should have their arms crossed. Then keep singing the song
and repeat the motion going under the second persons arm. Keep
doing this until everyone is twisted. Then the people at the ends hold
hands finally everyone is joined and they jump up and down singing
the song one more time. Song: r-a-t-t-t-l-e-e-s-and--a-k- spell
rattlesnake limbo(repeat 'till over)
Contributed by B.J. Funnybunny
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Red Handed
Rattlers
Red Light
Red Lion
Bean Bag
Relays
Everyone forms a circle and one person is chosen as IT stands in the
centre of the circle. While IT closes their eyes, the other players pass
a small object (like a marble or a stone) from person to person. The
sneakiest method of passing is to hold the marble in one fist, palm
down, and drop in into the palm-up hand of the next person. Then
they pass it from one fist to the other and on. With a little practice,
you'll be able to accomplish a quick and sneaky pass without even
looking. IT signals and opens their eyes. Who among all these
innocent looking people has the marble? If they detect a suspicious
look on someone's face, she walks up and taps one of his fists. If they
are empty handed, she moves on. Meanwhile everyone has been
passing the marble around, virtually under IT's nose. (Fake passes, as
decoys, by people who don't have the marble are an integral part of
the game.)
Everyone forms a circle around two players. They are both blindfolded
and given a rattle. One is trying to tag the other. The rattlers enter
the snake pit, and the game begins. To get a fix on each others
positions, either rattler may shake his rattle at anytime and the other
must immediately respond by shaking hers. However, the pursuer is
allowed to initiate only 5 shakes to locate his quarry while the pursued
can rattle away as much as she dares. The rest of the people in the
circle move around, changing the size and shape of the snake pit.
Once the person has got the snake or the person has used 5 shakes,
switch snakes.
Players stand in a straight line about 50 ft. from IT. IT turns his back
and says "green light", counts to ten, and says "red light" and then
turns around. Meanwhile the players have moved as far forward as
possible. Whomever he sees moving must return to the starting place.
The first person to pass IT wins.
One lion and one gate keeper need to be chosen at the beginning of
this game. The lion should stand in a small marked off area. The lion
keeper should have their arm out, keeping the lion inside the den. The
rest of the players should be standing as close to the lion as possible
and should chant, "RED LION, RED LION, COME OUT OF YOUR
DEN...WHOEVER YOU CATCH WILL BE ONE OF YOUR MEN....." The
players should continue to chant until the lion keeper lets the lion go.
Anyone who is caught, becomes a lion. The game continues until
everyone is caught.
Walk/ run/ hop with bag on head/ between knees/ between feet.
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Red Rover
Animal Relay
Ball of String
Relay
Car Relay
Corner Spry
Relay
There are two teams both of which form lines and grasp hands
together. One team starts by saying "Red Rover, Red Rover, will come
over". The name called can be anyone from the opposite team.. That
person called runs over and tries to break through the line. If he does
get through, then he can take someone back over to his own team
with him. If he doesn't break through he stays with the opposite
team. Then the other team takes a turn at calling someone over. **
N.B. EXTREME CAUTION MUST BE TAKEN TO PREVENT INJURY WITH
THIS GAME.
The players form two lines with equal numbers on each team. The
first animal on each team is an animal, the second a different animal.
On the word"go", the first person acts like the animal they represent,
run, hop or crawl to a given place and back. The next person then
acts like their animals and so on until one team is finished and sitting
down. Use animals such as kangaroos, bunnies, dogs, cats etc...
The players should be in two teams standing in two circles with a ball
of string. The captain holds one end, while the ball is passed rapidly
from hand to hand until it is unwound. It is then passed back and
rewound.
Have teams line up and each person in the team has a certain action
to do ie. First person in each group is a flat tire and hops on one foot.
Second person is a broken steering wheel and runs zig-zag. The third
person is a rusty transmission and takes three steps forward and two
backwards. Fourth person is stuck in reverse and runs backwards.
Fifth and sixth people are a car with a trailer one runs behind the
other grabbing on.
Teams arrange themselves in lines at the four corners of the playing
space. Each team has a captain. The four captains stand in the centre,
facing their teams. Each team has one beanbag, ball, or even an
apple. The Captain throws the bean bag to each player on is team in
turn. The players toss it back. As the captain throws to the last he
calls "corner spry" and runs to the head of the line. The last player in
the line rushes to the centre and begins to throw the bean bag. This
continues until the captain is back in the centre with the bean bag.
Teams line up with team members behind their team captains in file
Jumpball Relay formation. At a distance of about 10 yards are placed play balls. One
for each one on another straight line. On the word GO, the first
member of each team runs to his team's ball and places it between
his ankles. The next person then runs back to the far line, places the
ball between his feet and hops back. If the ball is dropped, the player
must return to the line and start over. the first team finished and
sitting down is the winner.
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Players run the course from the head of the team to the turning point
Obstacle Relay and back to the head of the tam performing along the course of the
run three or more stunts, with or without apparatus. The use of
hoops, skipping ropes, Indian clubs, mats, low vaulting boxes,
basketball hoops, or what-have-you offer an almost endless selection
of obstacles.
Over and
Under
Paul Revere
Relay
Stunt Relay
Tunnel Relay
Wiggle Worm
Relay
Rock Paper
Scissors
Romeo and
Juliet
Team assumes astride position and all bend over and place their
hands on their knees. The rear man of the team is runner No. 1. He
must leap frog the first man in front of him, crawl under the legs of
the second, leap the third and so on the front of the team.
Divide children into teams of 6 -12. Place teams in column 20 feet or
more apart, the back man being the latest and the most active on the
team. On the work "go" he dashes forward and jumps pick-a-back on
number 2, who dashes forward to #3 and the transfer of the light
rider must be made. The rider must not touch the ground. First team
to have their rider reach the beginning of the line wins.
In stunt relays, the runners advance to the turning point, stop,
perform a stunt and return to tag the next runner on their team.
There is hardly and end to the number of stunts which can be
performed.
All members in the team stand astride. Runners must first crawl under
the legs of all players in the team, run forward to the turning point
and return to tag the next man of the team who does the same.
Form relay lines. Everyone in each line puts their left hand between
their legs and the person behind, then signals to grab them from
behind with their right hand. Then they run at a given signal to the
other end of the playing area and back. The first team to return
'intact' wins!
Two equal groups. Paper covers rock, scissors cut paper, rock breaks
scissors. Groups that throws winning figure runs to tag other group
before they get behind their safe line.
First, everyone chooses a partner, If someone is left over he or she
can be your partner. One member goes to an inside circle and the
other stands beside that person on the outside circle. The circles
rotate in opposite directions. The leader yells out either "Romeo and
Juliet", "Wheelbarrow" or "Siamese Twins". The last couple to perform
the action is out. The game continues until there is one remaining
couple. The partners remain with the same partner throughout the
entire game.
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Same principal as pin the tail on the donkey. Instead of a donkey, you
Rocket Race to make a map. All you need is a large piece of plain paper about a
Mars
metre square. A double page from a newspaper will do in a pinch.
Attach the paper to a tree with tape or lay it on the ground. The paper
represents a space map of the universe. The with a heavy red crayon
draw a solid colour disc about 3" in diameter on the space map. This
red ball will be Mars. Next draw on several other planets. Each player
gets to make a spaceship. Blindfold each player, spin him around and
see if he can land his ship on mars. Make sure each ship has the
child's name on it so you can tell who is the closest.
Romeo and
Juliet
Roundabout
Row Ball
Run Sheep
Run
- One partner sits on the other's knee Wheelbarrow - One holds the
other's legs upright Siamese Twins - Back to Back and bent over,
hands held between their legs.
Players stand in a circle facing each other front to back. When the
leader says "Go" everyone begins running around the circle. Always
passing on the outside, each player tries to pass the person ahead.
Players try and tag players as they pass. Tagged players are out.
When the leader calls "Switch", the players must reverse direction.
This turns the tables on the fast runner who is just about to overtake
another player.
Equipment: ball
The players should be split into 2 groups. Each team should sit with
their legs extended in a row. The teams should be facing opposite
directions and should be about a meter apart. The object of the game
is to hit the ball out the end of the row in the direction that your team
is facing. The players can only use their inside arm and the ball should
be on the ground at all times.
Group is divided in half (no not each of them). One group is the sheep
and the other group is the foxes. The sheep are the hiding group and
the foxes are the hunting group. A home base and boundaries must
be designated before the game begins. The sheep elect a group
leader. The whole group then goes and hides, as a group, they must
stay together. The foxes may not look while the sheep are hiding. The
group leader from the sheep goes back to the foxes and tells them
that the group is ready. The foxes then hunt for the sheep, as a
group, they must stay together. The group leader from the sheep
stays with the foxes and when the foxes are not near the sheep OR
the home base, the leader shouts out "Run sheep Run!!" The object of
the game is for the sheep to make it back to the home base before
the foxes do. If they succeed then they get to be the sheep again.
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Siamese
Soccer
Set up for a regular game of soccer. The only modification is that two
people are tied together by the ankles. For more variety add two balls
so everyone is active.
There are two "bases" which could be anything including just two
Running bases squares on the sidewalk. Three people minimum, probably 5 max but
there could be more than one game going on at once....basically two
people had mits and are basemen they throw the ball back and forth
and the "runner" runs back and forth daring the catchers to tag them
out. This went on indefinitely until the runner got tagged out three
times and had to become a thrower. The person who tagged the third
time became the runner.
Contributed by Kristel
Rutabaga
Rutabaga!
Samurai
Warrior
Sardines
Sculpture
Scavenger
Hunt
Each player is given the name of a veggie. The main rule of this game
is that you are not allowed to show your teeth at all. Your gums must
always be covering them. You then must say the name of your
vegetable and the name of another person's vegetable. That person
then must say the same thing. If you make a mistake or show your
teeth in any way at all then you are out.
Equipment: Sword
Warriors are in a circle with Samurai in the middle. Samurai salutes in
his own way. Samurai then goes around inside the circle. If the
Samurai passes the sword over the heads of the warriors they must
duck if he passes the sword near the ground they must jump. Any
sounds made by the players should be encouraged. (ie. war scream
for warrior etc...)
One player hides, all the rest of the players count to 100. Then they
set out to find the hidden player. When one of the players finds the
hidden player he secretly joins him, hiding from the rest of the group.
This continues until al the players are hidden like a pack of little
sardines. When the last hunter discovers the spot the game is over.
Equipment: Blindfolds.
Three people are required with one person blindfolded and another
person takes some shape and stays like that. The person who is
blindfolded must feel the person who is a shape, and must sculpture
the third person into that shape.
Equipment: pencils, lists, paper bags,
This is a great activity. Make sure to send campers in groups. You
might want them holding onto a rope to ensure that they stay
together and everyone is participating. Make your hunt challenging.
Ask for a mouthful of water, something fuzzy - BE CREATIVE !!!
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Sensory
Overload
Spilt campers into 2 circles. Laying on their backs and heads toward
the centre. An object will be passed in one direction and then the
other in both circles. No more than 3 objects but other instructions
can be called, ie: calling names out in order or clapping hands.
Neutral game leader calls instructions for 2-5 minutes. Each drop or
mistake costs the circle a point. Circle with the least amount of points
wins.
Equipment: A box of chalk and a clock.
Shadow Tracks Players must become private eyes as they follow the mysterious
movements of the "Shadow." The shadow has been accused of slowly
traveling up and down the sides of the buildings and creeping across
playgrounds and yards. Collection substantial evidence requires an allday stakeout and should be planned as a supplement to other
investigations. For this project you will need the sun, a shadow to
trace - such as that of a tree, flagpole, or building- and a paved
surface on which to draw with chalk. Give each play a piece of chalk.
Start the investigation first thing in the morning. At first, shadows will
be stretched out and long. Have players trace whatever shadow is
cast on the pavement. Allegedly, shadows get shorter because the
sun gets higher in the sky. Private eyes will have to check this out
every hour by tracing the shadow and checking the sun's position. As
detectives keep tabs on the sun's route, they might notice the
shadows shrinking to almost nothing by midday and the reversing
their position to grow again.
Smaug's
Jewels
Shoe Twister
Shoes
One person is chosen as Smaug stands guard over their jewel's (a
beanbag, handkerchief etc). Everyone else forms a circle around him
and tries to steal the treasure without being tagged. If you are
touched by the Smaug, you are instantly frozen in place until the end
of the game. The snatcher becomes the Smaug.
Everyone takes off one shoe and puts it in the centre of the circle.
Everyone joins hands. On "Go", everyone gets a shoe from centre and
finds the person who owns it, and puts it back on that person without
letting go of hands of people beside them.
The group is split up into four teams and each tam lines up behind a
mat. On a signal one member from each team runs to get one shoe
and put it on his mat at which the text team member may go to get
another shoe. The object is to get 3 shoes on the team mat. Shoes
may be taken from other team mats and those teams may not resist.
When a team has 3 shoes they yell "SHOES!"
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The players should be sitting in a circle. The leader should choose 2
Shoe Wrestling players to shoe wrestle. These players should be of similar age and
size. The object of the game is to take off the shoes of your opponent.
The first one to do so is the winner. Players should stay on the
ground, NO STANDING. Be careful!
Sign Your
Name if You
Can
Silent Statue
Simon Says
Fasten a sheet of paper to a wall. Players take turns. With a pencil in
hand, standing in front of the paper, he starts to swing his left leg in a
circle. Doing this, he tries to write his name on the paper. And tries
and tries ...
A group of ten or more boys starts by running of to an arranged point
to see who will be the silent statue.The rest will form a tight corridor
on which the silent statue is supposed to pass. When the statue goes
in he must say out loud: I am the silent statue and I'm coming in... I
don't want any teeth, I don't want any moves. Everybody must keep
as quiet and still as possible and never show their teeth, but when the
statue is not looking they can hit them in the shoulders or the back.
The game ends when the statue finds out that someone is smiling or
has moved...
Contributed by Lums Espada (from Portugal)
Players form a line facing the leader, who performs any action saying
Simon says do this. If He doesn't say " Simon says" before an action
then anyone who imitates the action is out of the game. Continue
until one person is left.
The group is in a straight line. Each player puts their right hand
Skin the Snake forward as if they were shaking a person's hand. Put left hand through
own legs behind to shake hands with person behind you. Last person
in the line lies down, everyone else backs up to be able to lie down
also. When whole group is lying down, first person stands up, and
walks forward over all the other people until "Snake" has skinned
itself.
Smugglers
The players should be split into 2 teams. One team is the "ins" and
the other is the "outs". The Ins have a den while the Outs plan their
strategy in the field. One member of the Outs has the "jewel" (stone
etc). The identity of the player who carries the jewel must remain a
closely guarded secret among teammates. The Ins count to 50 while
the Outs move farther and farther away. After the count is finished,
the Ins yell, "SMUGGLERS!" , and the chase is on. As each member of
the Out team is tagged, he must open his hands to show whether or
not he has the jewel. Of course, the jewel should be passed around
among teammates as quickly and as inconspicuously as possible.
There are lots of opportunities for playing the decoy in this game.
When the holder of the jewel is tagged, the game is over and the
sides change.
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Snake in the
Grass
Snowblind
Sounds Good
To Me
Spirals
Spokes
One person is the snake, who lies on the ground on his stomach.
Everyone else gathers fearlessly around to touch him. When the
referee shouts "snake-in-the- grass" everyone runs, staying within the
bounds of the snake area, while the snake, moving on his belly, tries
to tag as many as he can. Those touched become snakes. The last
person caught is the snake starter in the next game. Make the safe
area fairly small.
Equipment: boffer
Establish boundaries and choose one person as the snowman. He
arms himself with a boffer and must keep his eyes closed. The rest of
the players crouch on the ground, eyes open, and wait for the
snowman to start the action by chanting: "Snowman, snowman, all in
white, blinding everyone in sight!" While they chant, the other players
run around in the predetermined boundaries; but must return to a
stationary crouching position by the time the chant ends. Now the
snowman moves around while the other players remain in their
positions. Still snowblind, the snowman tries to tag one of the players
with the bopper. When he succeeds, the tagged player becomes
snowblind, too, and he/ she must join forces with the snowman, who
gives the bopper to her/ him and stands behind her/ him with their
hands on his/ her hips. They both close their eyes and say the chant
while the rest run for safety again. The game continues until the last
person is tagged.
The person who is "it" sits in the middle of the circle and is
blindfolded. When the leader points to someone in the circle, that
person makes a noise. If "it" guesses right, the person who made the
noise is now it. *Keep all noises different*
Everyone joins hands in a circle. Then one person releases the hand of
their neighbour and pulling the giant human rope behind, begins to
walk around the outside of the circle. The other people who broke
hands remains in position on the end person. The chain of people
spirals around and around the stationary person, drawing people
tighter and tighter in a coil until all the people - still holding hands are
wrapped around each other. The best way to unfold the spiral is from
the centre. Still holding hands, the person in the middle ducks down,
and the rope of people follows.
The group needs to divide into at least 4 equal groups. Each group
needs to sit in a single file facing the centre of the circle. (The lines
should look like spokes on a wheel) The leader can start by walking on
the outside of the spokes. The leader will touch the head of the last
person in that line. That whole line would have to get up and run
around. The last person to sit down is "it" and then must walk around
and pick a new group.
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Spud
Stand in a line
Stay Sober
Equipment: Ball
Throw the ball up in the air and call a number. Ask number 1 is called,
if he catches the ball he calls another number. (Each player has been
given his own number.) If he doesn't catch the ball he calls "FREEZE"
and takes three giant steps and tries to hit a person with the ball
below the waist. If he hits the person then they get a point against
them and get to call a new number. If the player misses the person
he is trying to hit then he gets a point against him and has to throw
the ball up.
Players are divided into teams. They close their eyes or cannot speak.
They form lines according to height, dates of birth, or alphabetically
according to their first names.
Children form 2 teams and stand facing each other. The children on
the first team are given one minute to make anyone on the other
team laugh. They make faces, gestures, funny or teasing remarks, but
they cannot touch the other players. Then the action is reversed, and
members of the second team try to make the other team laugh. Any
child that does laugh must leave the line. The team with the most
remaining players after several times is the winner.
Equipment: sticks: could be paint brushes.
Stealing Sticks The field is divided into two parts by a well defined line. At the centre
end of each side, five or more sticks are placed in a pile. A prison is
marked off about 4 feet square in one corner. The players are in two
teams, each scattered over its own side. The object of the game is to
steal the opponents sticks without being caught. As soon as the player
crosses the centre line he may be caught and put in prison. A player
may be release from prison if one of his teammates can touch his
hand. He may then come back to his own side without being tagged.
The team that gets all the opponent's sticks and has all its members
safely out of prison wins the game.
Stickup also
known as
Sticky Fingers
Select one player to be Sticky fingers. Start the game by saying " This
is a stick up!" as players scatter around the playground. When Sticky
fingers tags a player, the tagged player must place a hand on the
place touched while still continuing to run. As more and more players
become stuck on themselves, sticky fingers has a better chance to
totally immobilize one player. Usually when both hands of a player are
stuck, the third touch stick him or her with being the next Sticky
Fingers.
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The children begin by " popping " around the gym as pieces of sticky
Sticky Popcorn popcorn, searching for other pieces of popcorn. When two pieces of
popcorn meet, they stick together. Once stuck together, they continue
to pop around together, sticking to even more pieces, until they end
up in a big popcorn ball.
Stomp the
Snake
Stormy Sea
Streets and
Alleys
Squirrel Tails
Equipment: ropes
Four people should be chosen to be snakes ( this can be adjusted
according to the size of the group). These snakes will get a piece of
rope. When the leader says "go", the snakes will run holding the rope
with 2 fingers behind them as they run. The rest of the players try to
stomp on the snake by jumping on the piece of rope. If someone gets
the rope from the snake, they are the new snake and get to run.
Players get into groups of 2 and are given names of fish (eg. perch,
cat, salmon) One team is called the "whales". The whales run around
the "safe area". The whales yell the names of the fish at random.
When a team's name is called, they run after the whales. When the
whales yell "stormy sea" the teams must dash for the "safe area". The
team left out becomes the whales.
This game is played with a lot of children. One child is the mouse and
one is the cat. The rest of the group line up in rows with arms joined
and all facing the same way.. The cat chases the mouse up and down
the streets until the leader yells alleys. Then all the streets change
direction. When the cat catches the mouse the game is over, or pick a
new mouse and cat.
Equipment: tails
Players are divided into 2 or more teams. Each player has a strip of
cloth tucked in his belt. When the signal is given, all players rush to a
central point where there is a treasure (eg. peanuts). Players try to
get some the treasure and return to their home base. A player may be
killed by another by treasure and return to their home base. A player
may be killed by another by having their tail pulled off. This puts the
player out of the game and voids any treasure they have captured on
that particular raid. At the end of the game, each peanut counts as 1
point and each tail counts as 5 points. The team with the most points
wins.
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Swat
Taffy Pull
Arch Tag
Ball Tag
Equipment: frisbee, sword.
Players form a circle. In the centre of the circle a sword is placed on
top of a frisbee. Player A grabs the sword and swats a player from the
circle. "A" replaces the sword on top of the frisbee. "B" runs behind
"A" to pick up the sword after it has been placed upon the frisbee. He
tries to hit "A" before he goes back to his own place in the circle. If he
doesn't make it he (B) becomes the new "hitter".
The players are divided evenly into 2 teams, the taffy team and the
taffy pulling machine team. The taffy's all sit down and link hands,
arms and legs in a tangled mass of sweet humanity. They might want
to decide what flavour they are and chant an appropriate
confectionary cheer, like "Butterscotch, Butterscotch..." The taffy
pulling machine team tries to pull the taffy mass into human sized
bits. Firmly (but gently) tug at the pieces until they come lose. Be
VERY careful with this game. If you have violent campers, do not play
this game.
The children are in a circle. One couple forms an arch. Circle rotates
through the arch. On signal, circle stops and arch traps someone. The
person trapped goes in centre and waits for another person to be
caught. Then they form a second arch. The last person caught is the
winner.
Equipment: Ball
Like simple tag, but you run with ball, and must throw it at the person
and hit them below the waist to tag them. If a person is hit then he
becomes IT.
Catch one
Catch all
One player is chosen as IT. When IT tags another player that other
player also becomes IT. ITS must keep an arm raised overhead so
that they may be identified.
Colour Tag
Scatter
Leader calls a colour. If you are wearing that colour you are It and
proceed to tag other children. If a child is tagged he must walk in a
crab walk until a new colour is called.
Follow Tag
Ask all players to find a partner. One person in each pair is the
"leader" and the other is the "follower". The follower must follow as
closely as possible (without touching) the leader. The instructor may
control the form of locomotion by asking them to skip, walk, run, hop,
etc. or the leader may be given the option of choosing or changing the
form of locomotion as he chooses with the follower being obligated to
do the same as the leader. The leader tries to make it difficult for the
follower to follow. And it's always fun to stop abruptly.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Elbow Tag
Frozen Tag
Hip
Partners stand scattered over play area, inside arms linked, outside
hand on hip. Runner reaches safety by hooking on to an arm, thus
securing a partner. The other partner must drop off to be chased. If
caught before reaching safety, then the runner becomes IT. If the
runner is constantly evading the chaser, the supervisor can call
"Switch!" which means that now the runner is the chaser. This game
can also be played in a more confined circular area with a very large
group. The IT is in the middle of the circle along with the person being
chased. In order for the person to avoid being caught he may link
elbows with someone forming the circle. The runner is now on the
other side of the person with whom the old runner linked elbows.
Epidemic Tag See "Sticky Fingers"
Children scatter in a designated area of the park. Two children are IT.
When the others are touched by IT, they freeze. A frozen person may
become unfrozen by one of the other children crawling through his
legs. The object is to try to unfreeze people as fast as they are frozen.
If you are frozen 3 times then you also become an IT.
One player is IT. Any player that IT tags becomes IT's helper. The
Helpers must try to catch those not yet caught and hold them until IT
can come to tag them. They signal to IT that they are holding
someone by calling "HIP! HIP!"
Hug Tag
A player is safe from being tagged only when they are hugging
another player. For more hugging, propose that only three children
hugging are safe, then four, then five.....
Imitation Tag
Simple tag but with the manner of locomotion set by the chaser. The
chaser may change his manner of running to hopping, skipping,
crawling, crab walking etc. and all players must imitate his style.
Immunity Tag
There is a number of variations of this game, however the general
structure is as follows: Play is the same as simple tag except that
those that are being chased can make themselves immune by doing
some predetermined activity which gives them immunity. Beginner
gymnasts for example may be able to make themselves immune by
balancing on one foot. For more advanced gymnasts it may be doing a
handstand. IT is not permitted to guard the immune person , for
example waiting until the person comes down from the handstand.
NB. you can only be immune 3 times then you are IT.
One person in the centre swings a long rope in a circle while holding it
Jump The Shot low, this person may vary the speed he swings it. Everyone must
jump over it to stay in the game. When touched by the rope that
person must drop out of the circle.
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Line Tag
Mount Tag
Serpent Tag
Shadow Tag
Spoke Tag
This is played on a gym floor or similar area on which lines are
marked. The game continues as simple tag with the restriction that
chaser and chased must run on the lines. To go off the line means you
become an IT.
A man to be safe must be mounted on the back of another player.
Then both horse and rider are safe. Partner Tag Divide the group into
pairs. Partners decide who will be it and who will be the runner. When
the leader says "Go", partners begin to run around, then its trying to
tag the runners. When a partner tags the other, they switch roles.
Four players link their arms together forming a chain, these people
are the serpent. The serpent runs around and tries to catch as many
players at one time as it can by forming a circle around them. As soon
as one or more of the players is circled by the serpent, they must link
arms with the others in the serpent and help capture the remaining
players.
One player is chosen to be it. The object of the game is for the person
who is it to try and tag another player by stepping on his or her
shadow. Define boundaries. When the person who is it steps on
someone's shadow, he or she shouts "Sun Tag!". The player whose
shadow was tagged becomes the next person to be IT, but that player
must stand still for three counts before chasing the shadows.
A bicycle wheel picture is drawn or taped to the floor, the players are
not allowed to move off of the spokes, and the IT must also move on
the spokes. When a player is tagged, they become IT. There is also a
ball that may be thrown around amongst the players, when a player
has the ball, they are safe from IT. Triangle Tag The group needs to
be split into groups of four. Three people hold hands. One player in
the triangle is chosen to be chased. The person who is not in the circle
is "it" and chases the person. The other two people are the chased
person's shield. Keep changing roles.
Play is same as simple tag but players are in pairs with one mounted
Piggyback Tag on the other's back.
Things Aren't
What They
Seem
Equipment: Several household articles - cutlery, hair pins, plastic
jewellery etc.
Each child must choose an object, study and make up a story about it.
The story must not be typical of the object, but must be a new and
different use for it. Example, (Hairbrush) this may look like a
hairbrush but what it really is a toothbrush for a giant. Since there are
no giants left in the world and haven't been for some time, there are
very few of these toothbrushes remaining.
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Simple Tag
Tent Erection
The Thicket
Game
Things
Thrill of a
Lifetime
Players are free to run anywhere they wish. One player (or more if
desired) chases the other players. If he succeeds in tagging a player
the tagged player becomes the chaser and the game continues
without interruption. Rhythm Tag While the music plays (or the leader
sings), campers walk around the area. When the music stops, the
players should stop moving. Without taking a step, the players must
try to tag another player. Two people cannot tag each other, therefore
the first tag counts. All the players that were tagged must make
another movement when the music starts again. (hopping, crawling
etc) Each time the music stops, those previously tagged try to tag
those who have not been tagged. Walkers may also try to tag each
other. The winner is the last walker remaining untagged.
Equipment: tents, blindfolds
Object: To erect a tent within a given time period to house all
members of the group.
Rules: All members but two are blindfolded. Seeing people may not
move, nor may they call people by their proper names.
Considerations: Tent must be large enough to house all members of
the group. Different types of tents within the same bag makes for
added confusion and laughs.
Setting: "A new type of bomb has been dropped blinding all the
people in the world except for 2 - you and you - unfortunately these 2
people are paralyzed. You can all regain your sight and movement by
getting into these super special tents within a short time. Once inside
don't touch the walls! Time is short and of essence! Go!!
You obviously need a thicket or a forest for this game. Blindfold one
person to be the predator. The predator counts to 15 slowly while the
others hide. The hiding players must be able to see the predator at all
times. The predator cannot move location but can swat and turn. The
object of the game is for the players to try and get as close to the
predator as possible without being seen.
Decide on 4 letters of the alphabet, then divide the group into 4
groups and they must write down, all the objects in the room starting
with that letter.
This is a fantasy game that makes the whole group work together to
achieve a common role. Each person is asked to write down their
"thrill of a lifetime" on a piece of paper and place it in a bowl or a hat.
Draw one or more of these papers (depending on time) and challenge
the group to create this "thrill of a lifetime" within a certain time limit.
This activity also uses the creative time limit.
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Thumper
The players sit in a circle. The leader instructs everyone to select a
different Indian sign. Examples: - Rain in the face (hand held above
brow, fingers twiddling) - Bow and arrow ( arms extended as if
holding bow and shooting arrow) - Drums (hands tapping on an
imaginary drum) -How! (hand upheld, palm forward) - Teepee (
formed with hands, fingertips touching) - Feathers (two fingers held
up behind head) - Swimming ( swimming motion) etc..... One player
starts by telling what he is and suits the action to the words. For
instance, "I'm drums" and pretends to beat. Going around the circle
each player tells what he is. Then all start clapping hands on knees in
a rhythmic beat. Leader (in rhythm): What's the name of the game?
Players: Thumper! Leader: How do you play it? Players: You thump!
The leader gives his own signal and follows it with someone else's
sign. Each successive person does his own and then another one
action.
Equipment: 9 small cat food/ tuna fish cans.
Tiddly - Button Take the label off the can and put a number on it from one to nine.
Golf
Large button and a small button for each player. Buttons must be flat.
Set out the cans like the 9 holes of a golf course. Keep 2 or 3 feet
between the cans. Try to shoot the small button into the cans by
pressing on the edge of it with the larger button. Start from the tee
off spot and shoot for can number one. After you get the button in
this can, take it out, put it next to the can and try for can number
two. Count one point for each shot it takes to get the button in a can.
The player with the lowest score wins.
Toe Fencing
Toeies
Togeth-air Ball
Toma Hawk
Snatch
Players are divided into pairs. Players face their opponent holding
hands. They then try to tap the tops of each other's toes with their
own. When one player scores three hits, it's time to switch to a new
partner.
Partners lie stretched out on the floor, feet to feet, or big toe to big
toe, and try to roll across the floor with their toes touching all the
time.
See " group Juggling"
The children form two straight lines, six feet apart, with a bean bag,
or tomahawk, etc. in the middle. Number the children from opposite
ends so that the highest number of one team is opposite the lowest
number of the other team. Leader calls a number and the who players
of that number run forward, try to snatch the tomahawk and return to
their place without being touched by their opponent. If he succeeds he
scores a point. If the opponent tags him, then that team gets a point.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Touch Blue
The game begins with everyone in a circle. The leader will call out,
"Touch Blue" and everyone must touch something that is blue.
(someone's shorts, piece of a shirt) Colours can be added on and
different body parts can be specified.
The player are divided into 2 equal teams standing on either side of a
True and False centre line. One of these is the "True" team and the other is the
"False" team. Each team has a goal on either side of the centre line.
When the leader gives a true statement, such as "Grass is Green", the
true players run for their goal, chased by the false team. If tagged,
the members of the true team become members of the false team run
for their goal. The team that has the most players at the end of the
playing time is the winner.
Trust Fall
Tunnel Race
Ultimate
Frisbee
Ultimate
Foxtail
Twelve feet off
the Ground
Group forms tight circle around person who stands straight and stiff
as a log. The group gently moves that stiff person around taking care
to be gentle. The Purpose is for the individual to gain trust. Once
comfortable, the person in the centre closes their eyes. Everyone in
the group should try this. The next step is to have 3 people of the
same relative size match up. Two people stand behind the other and
act as catchers. The 'Faller' is to remain stiff as a log and fall
backwards. The catchers first stop the fall after a drop of a foot or so
and then straighten the individual up. The faller falls again and the
catcher let him fall a little further than before. Continue several times
and rotate positions.
Two circles of equal numbers of players are formed, and one circle
stands outside the other. Inside circle turns around so that they are
facing the outside circle and each member of the circles takes the
person opposite them as their partner. Each pair in the circle has
formed into a tunnel, IT walks through the tunnel and tags any pair,
then sits in their position. The pair runs through the tunnel in opposite
directions until they return to their home position. The last person to
return home is IT for the next game.
This game is a modification of football. There are two teams and
instead of a football a frisbee is used. The object of the game is to get
the frisbee across the end zone. Players may not run with the frisbee.
The only way to get a turnover is to drop the frisbee or to intercept.
This is a non contact game.
The same as ultimate frisbee but a foxtail is used. You can easily
make a foxtail by putting a tennis ball inside a nylon. For older
campers, make sure you use the rule that you may only catch the
foxtail by its tail and not the ball. Younger campers may catch it by
the ball.
Object is to get the whole group 12 feet off the ground. Timed event,
easy solution is to lift 12 feet off the ground.
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Uncle Sam
Vampire
Viking
Wacky Walkers
The person who is IT is situated in the middle of the playground and
the others are lined up in a long line at the side. The object of the
game is to get across to the other side of the playground without
being caught. The children at the side call out "Uncle Sam, Uncle
Sam, may we cross your river dam?" The leader answers "Yes you
may, yes you may, if you're wearing green today!" Those who are in
green attempt to cross to the other side without being caught. If you
are caught you must help catch the others when new colours are
called.
To start, everyone closes their eyes ( vampires roam only at night)
and begins to mill around. You can trust the referee to keep you from
colliding with anything but warm living flesh. However, you can't trust
them to protect you from the consequences, for he is going to
surreptitiously notify one of you that you are the vampire. Like
everyone else, the vampire keeps their eyes closed, but when they
bump into someone else, there's a difference. She snatches him and
lets out a blood- curdling scream. He, no doubt, does the same. If you
are a victim of the vampire you are a victim of the vampire, you
become a vampire as well. When two vampires feast on each other,
they transform themselves back into mortals.
All of the players sit in a circle. One person starts as the viking by
putting their fingers at their side of their head like horns on their hat.
This viking passes the role of being a viking by pointing their horns at
someone. If you are pointed at, you become a viking (horns and all)
and the person on the right has to start paddling to the right and the
person on the left has to start paddling on the left. The last person of
the threesome to assume their position is out. The rest of the players
slap their legs during the game in a constant rhythm.
Equipment: A frisbee or a paper plate for each pair of players.
Divide group into pairs. Give each pair a frisbee or a paper plate. Mark
a start and finish line. Pairs line up at the start line. Partners hold
their plate or frisbee between them. The object of the game is to race
to the finish line as fast as possible while steeping over the frisbee or
paper plate, one foot at a time, without letting go of it. When the
leader says "Go", partners twist and turn each taking a turn to step.
Although this is not difficult to do, it can be confusing so players
should start off slowly. Players that let go of their frisbee must go
back to the line and start again.
What's
Missing?
Have a tray with a number of different objects (ie. pens, crayons,
scissors etc...). Have the children study it for 30 seconds, then cover
it up and remove one article. Rearrange the objects, and show it to
the children again. The first child to guess what is missing gets to
organize the tray for the next time.
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The children line up at one end with Mr. Wolf at the opposite end of
What Time is it the playing area with his back to the rest of the group. The children
Mr. Wolf
advance together asking " What time is it Mr. Wolf?". The wolf
responds with any time (for each hour the children take one step
forward. ie. 2 O'clock is 2 steps forward) but when he calls
"Dinnertime", the children must run back to the starting line without
getting caught by the wolf. If the wolf catches someone then that
person also becomes a wolf. The last person left wins.
Who am I?
Will You Buy
My Donkey?
Wink
Each person has pinned on his back a picture or name of a famous
person. By asking questions to the other people that can be only
answered "yes" or "no", he must figure out who is on his back.
The players should be sitting in a circle. One donkey and one donkey
seller should be in the centre of the circle. The donkey seller will try to
sell their donkey to those in the circle. The donkey seller will choose
one person and ask them, "Will you buy my donkey?" The players in
the circle have to answer "no thank you" with a straight face. Then
the seller will say,"My monkey can do cool things like..." The donkey
has to try and do the things that it's seller says it can do. (ex. tap
dance, do a somersault, sing a song...etc.) The players in the circle
have to say "no thank you" without laughing. If the person laughs,
they become the donkey, the donkey becomes the seller and the
seller gets to join the circle.
Players are arranged in partners, one squatting and one kneeling
behind the circle. One person is it. He winks as unobtrusively as
possible at one of the seated persons who try to get to it before his
partner can prevent it by placing his hands on the person's shoulders.
Guards must keep their hands by their sides except when they wink at
their partners.
This is a game for two teams of at least four players on each team,
Yankee Doodle and a referee. The referee gives everyone a cracker. As soon as he
Cracker
blows a whistle, or, "calls on your mark, get set go!" the first person
on each team eats his cracker and tries to whistle "Yankee Doodle
Went to Town". As soon as he has succeeded the next person does
the same. The first team to finish wins.
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Witch
You need a witch, a mother, a babysitter and at least two children.
The mother says to the babysitter: "I'm going downtown to smoke my
pipe, and I won't be back until Saturday night. And don't let that witch
take any of my children!" Then as she walks around the ouside of the
house (or yard) the witch comes to the door to "borrow" a cup of
sugar. While the babysitter is getting it, the witch "bribes" a child to
come with her and they leave for the witch's house. The mother
comes home and gets mad at the babysitter, but this doesn't stop her
from going out again. Repeat the same game until all children have
been "kidnapped". The babysitter follows the witch with the last child
but also gets kidnapped. The witch then gives each child a new name
which will be a category (IE colours, fruits, cereal, etc). The mother
comes to the witch's house and has to guess the new names of her
children before they can go home! Contributed by Barb Enright
This game should only be played by older campers. Each word has a
Ying Yang Yoo separate action. Ying:hand on top of head, pointing in one (either left
or right) direction. Yang: hand under chin pointing in one direction.
Yoo: Regular pointing action. These three words may only be spoken
in the correct order, it always must be Ying Yang Yoo. The first person
starts and says Ying, doing the motion. If they point to the left then
the person to the left must respond Yang, also doing the motion. The
person that was pointed at must say Yoo and point to anyone in the
circle. That person then starts again by saying Ying.
Zip Zap
It points to a person in the circle repeating the word "zip" or "zap" and
counting to five. If they say "zip" the person must reply with the
name of the person on his right, "zap" he must reply with the name
on his left. If he is wrong then he goes into the centre of the circle.
Players sit in a circle on the ground. The first person starts by looking
Zoom Schwartz at someone and saying Zoom. That person may then look at someone
Pifigliano
else and say Zoom. Whenever you say Zoom, you look at the person
who you are Zooming. If you want to send the Zoom back to the
same person , you must say Schwartz, but you may not look at the
person. That person then has the option of Zooming it to a new
player. However, if the player wants to get the same person back
again then they must say Pifigliano. It is a pure concentration game
and a lot of fun, but do not expect campers to get it the first time
they play it.
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Games With A Point
Alphabet
Getting to
Know You
Alphabet
Pockets
A-maze-ing!
Blindfolded
Obstacle
Course
As people enter the room, give everyone a pre-typed sheet of
paper with each letter of the alphabet (x-optional) on the
vertical left side. Everyone attempts to find out something
about others that starts with one of the letters.
Examples: Jamal broke his arm in 6th grade. Alana plays
basketball. Nissa s favorite candy is Snickers. Evan s dad is a
dentist. Put the person s name and info on a line. Cannot use
the same person for more than four times. Set a 5-7 minute
time limit and see who has the most. Have several (small group,
have all) people share interesting discoveries about each other.
The Point: Getting to Know You
Divide into teams of 4 or 5. Everyone on the team searches
through their own pockets, wallets, pocketbooks, etc. The group
tries to come up with one possession which begins with each
letter of the alphabet. The winning team is the one to have
objects representing the most letters.
The Point: Teamwork, cooperation, and creativity.
Choose two competitors. One is taken out of the room. The
other has 1-3 minutes (depending on the size of your group) to
arrange a maze, using all the people in the room. The maze can
be as creative and complicated as he/she wants as long as
there s a beginning and end. After the maze is arranged, bring
in the 2nd person blindfolded and let them go. See how long it
takes them to make it to the end of the human maze. Repeat
the process switching the two competitors.
Variation: Especially if you have a small group (under 30) use
chairs as well as people to create the maze.
The Point: You could use this game as a kickstarter with a
discussion about friends leading you down the wrong path or
finding God's will.
Important Note: Do not play this game if you have a rough
group of kids. They may hit or trip the blindfolded person as
they are trying to find their way through the maze and it could
quickly become violent (too much like the game of Gauntlet.)
Create an obstacle course (a playground works GREAT) and get
your students or leaders to go in pairs. They will lead another
person through the obstacle course by using only their voice.
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Banana
Surgery
Bible
Smugglers
Have a team peel and cut up a banana into equal parts. (Don t
tell them what comes next until they're done.) Then tell them
they must put the banana back together using pins, needles,
tape, or whatever. The team with the best, reconstructed
banana wins.
If you do this with a big group, use a video feed to a big screen
and time the "surgery" so it doesn't drag.
The point: Things taken apart (relationships, reputations, etc.)
aren't as easily put back together.
This game works well if 99% of your kids are regular attenders
or student leaders. If not, don t use this game. If you have any
visitors who are new to church, this game might make them feel
out of place. Bible Smugglers works best outdoors, like at a
camp. However, it can also work in a large facility.
Materials: plastic spoons (they represent Bibles), one
flashlight.
Have two leaders be missionaries. They hide
somewhere with the flashlight turned on, holding it straight
up. Each kid gets a Bible and they have to bring it to the
missionaries.
The Catch: They are in a foreign country and there are border
guards everywhere (these are the other youth staff). If a kid
gets caught by a border guard, they have to do what the guard
says. The guard can be from any country (it s fun to have crazy
accents), and basically their job is to get the kids to tell them
the gospel message. The guards should ask questions like,
What are you doing? , What is a Bible? What is the Bible
about? Who is this Jesus? What happens if I believe in
Jesus? , What is Heaven? etc. (You can throw in things like, In
my country we believe in a million gods ). The kids get sent
to jail if they answer a question wrong or if they lie (such as if
you ask them what they are doing and they say, just going for
a midnight stroll ). If they explain the message well then they
can go on to find the missionaries. Once they find the
missionaries, they can come back to the start (which is where
the jail is located) and get more Bibles to deliver to the
missionaries. When in jail, the kids have to convince the guard
to let them out of jail by the same methods as getting by a
border guard.
The Point: gets kids to solidify what they ve learned concerning
the salvation message.
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Big Squeeze,
The
Blind Kickball
Blinded By
Money
Easy game for a big group (minimum 20). Quickly divide into 24 teams (more people, more teams) and announce that each
team will be racing to squeeze into the shape of the item
mentioned. For example: if the leaders yell out the word
football the teams must squeeze into the shape of a football as
would be seen from above. Keep score- first team to 10 wins.
Like Body Parts, play fun music in the background as people
regroup. As soon as you pause the song, yell out the shape and
watch them scramble to group up.
Good Squeeze Shapes (Squeeze into the shape of . . .)
California
A dog
A pair of sunglasses
A baseball bat
A shark
A map of the U.S.A. (your youth group leader)
The game is simple and would work with any group of 18+. The
rules are the same as kickball (3 outs/inning, foul balls, force
outs, etc.). The twist is that the students play with a partner
and one is blindfolded. At bat, the seeing player kicks the ball,
but the blind player runs the bases. The seeing player can run
alongside and coach, but may not touch the runner. In the field,
the seeing player can catch or stop the ball, but not throw or
tag a runner. They CAN, however, touch their own blind partner
to guide them to throw the ball or lead them to tag the runner.
Players alternate being blindfolded each inning. This game is
HILARIOUS to watch! (We had an audience at the public park
where we were playing.)
The Point: This is one of those trust games that you can finish
up with a short Bible study on faith.
Divide your group into pairs. Issue each pair two pennies. Have
everyone form a giant circle. Place a big garbage can or
cardboard box in the center. One person tilts head back and
places pennies over each closed eye (Contact lens wearers be
careful). The object is for each person to dup their pennies in
the container, following the verbal direction of their partner,
who may not touch them.
The Point: Kickstarter for discussion on money, greed,
priorities, friends, or hearing God s voice. Point out the
confusion that may have occurred with all the pairs going at
once, crowing around the container, blinded by money , trying
to hear their partner s directions.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Board Lift
Fall Of Faith
Gag a Napkin
For this upfront game you need a blindfold and a 2x10 board at
least 3 to 4 feet long
strong enough to support someone s
weight. Point: Trust and/or things aren t always what they
seem. Have two informed strong leaders on either side of the
board they are going to lift with someone standing on it. Have
several informed spotters as well that can catch them any way
they would stumble. Then, select three players who don t have a
fear of heights and have them escorted out of the room. Have
your first player escorted back in. Tell them the object of this
game is to see who can stand on the board longest as the guys
lift it up a little at a time. This is a test of bravery. But assure
them that they are going to have one (or both) hands on your
shoulders as they are lifted up on the board. Now blindfold your
victim. In actuality, the board holders aren t going to lift the
board more than six inches off the ground. By virtue of person s
weight they will naturally move and shift the board a little. You
(or the game leader) will begin to kneel down slowly till they
almost can t really touch your shoulders. At that point the
person really thinks they are going up in the air! Have your
spotters play it up to the crowd and motion them to cheer and
react as though the board is being lifted up high. Then have
your two guys tip the board over so the person falls off. They
think they re falling 5 feet when it s only 5 . Clap for that player,
excuse them back to their seat, and go on to your next
victim er, player.
The Point: Trust; things aren t always as they appear
This game is played up front with a few people while the crowd
watches. A youth ministry classic. Get a person to stand
backward on a chair while the rest of the group prepares to
catch him or her. Tell the person that they need to fall with their
body as straight as possible.
The Point: Team building; a good game for a leadership event.
A quick, just for fun game to liven up a banquet. Each person
opens up a paper napkin and places a corner of it on his or her
tongue. On "Go!", race to see who gets the entire napkin in
their mouth first.
The Point: You can use this as an opener for a discussion on
greed.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Brother and
Sister
Like the old tv game show, The Newlywed Game only with
siblings.
The Point: Just because you re related to someone doesn t
mean you know them. Relationships take effort no matter if
you re related or not! Get several sets of siblings to play this
game- see which siblings know each other the best. (select
siblings that can be a good sport and won t mind answering the
below questions.) A brother and sister couple must work
together to score the highest points possible to win. The brother
is sent out of the room and the sister answers a series of
questions about her brother. She records her answers on a large
sheet of paper. When the brother returns, he sits in a chair with
his sister standing behind him holding up her written answers. If
their answers match, the couple gets a point. (remember- when
you ask the brother the questions that you asked the sister, ask
them like this: 1. What did your sister say was the dumbest
thing you . . . )
Repeat this process by sending the sister out of the room and
asking the brother to answer questions. Tally the scores and
award the prize. Their answers are usually hilarious.
Questions to the sister about her brother:
What is the dumbest thing your brother has ever done?
What is his favorite food?
What do you dislike most about your brother?
Describe your brother in one word. What is the meanest thing
he has ever done to you?
What does he spend most of his time thinking about?
If you had one wish, what would you wish about your brother?
What is his favorite TV program?
How often does he take a bath?
Question to the brother about his sister: What does your sister
spend most of her time doing?
If you were your sister, what would you change about yourself
first?
About how many arguments do you have with her each week?
Who obeys your mom and dad best, you or your sister?
How old was your sister when she kissed a boy for the first
time?
What animal is your sister most like?
What is your sister s favorite subject?
How long does she talk on the phone each day?
Does she chase boys?
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Christmas
Wish List
You don t have to wait til Christmas to play this small group
game.
Break students up into groups of 3-6. Provide
pens/pencils and pretyped slips of paper or 3x5 cards with the
names of celebrities or well known fictional characters (ideas
below). Pass one name each to every group or have them
choose blindly from a container or your hand. Give them a predetermined amount of time to come up with an imaginary wish
list for their celebrity. It s up to you if they win based on number
of items, originality, or ridiculousness.
Bonus: If you have time, go online to find out what your
preselected celebs are into, then give bonus points or credit for
items that match.
The Point: Kickstarter for a discussion on gifts, giving, prayer
(asking God for things), or before Christmas.
Ideas (http://www.cpyu.org/pageview_p.asp?PageID=9999 for
a current look at who s hot ; we used some of the names from
here, purposely leaving out a few)
Sports star from your state
Scrooge
Spiderman
Buddy the Elf from the movie Elf with Will Farrell
The President
Jennifer Aniston
Tiger Woods
Dr. Phil
Steven Spielberg
Paul McCartney
Oprah Winfrey
Tom Hanks
Will Smith
Hillary Duff
Denzel Washington
You (or the youth leader, if that s not you)!
Geometry Test
Divide into as many teams of 5-10 as you want. Explain that
this is a geometry test. Play hyped music in the background. All
teams begin in a circle. When you yell out a shape, they must
arrange themselves into it as quickly as possible.
Suggestions: straight line, square, rectangle, triangle, cone,
pentagon, hexagon, octagon, cube, trapezoid.
The Point: Teamwork, goals, focus
Variation: Marching Band Practice
form into letters you call
out.
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Closer To God
With Balloons
Communist
Church
Blow up about 50 medium sized round balloons in various
colors. Write words or phrases that can bring you closer to God
on half of the balloons with a black sharpie marker. Write words
or phrases that can draw you away from God on the other half.
Keep balloons separate in large garbage bags. Divide youth into
two teams. Divide room with tape. Put one team on each side.
Leaders keep throwing the good and bad balloons equally on
each side of the net/line. Youth must pick up and read the
balloons to determine if good or bad. If bad, they want to throw
them on the other side. If good, they want to hold on to them.
After all balloons are tossed out of bags by leaders, give your
two teams a couple more minutes to play. The team with the
most good after subtracting how many bad they have on the
floor wins.
The Point: Use with a discussion about things that can bring
you closer to God vs. things that pull you away from God. Talk
about the differences and how easy or difficult it is to hold on
(or maintain) either.
Note: Players must be holding on to the good things to count.
Good things on the floor don't count. (Don't give them this hint,
but we had kids stuffing the good things up their shirts; really
funny.)
This game is PERFECT for that All Night Activity.
The Point: It also is a great set up for a discussion starter.
Set Up: Explain to the kids about communism and persecution
in restricted nations, how Christians are not allowed to gather
publicly. If they are found gathering, they are put in prison.
Game Prep: In the building that you are going to use, shut all
the doors to rooms. Lock rooms that youth are not allowed in,
and unlock rooms that they are allowed.
The Game: Turn on and hide a flashlight (which represents the
church) in a room in your building - making sure the light is
hidden so it can't be seen without REALLY looking for it. Your
Youth's job is to find the flashlight. Once they do, they are not
to touch the flashlight, but they are to hide in that room, so no
one knows they are there. Once a group of about 10 find the
church the game is over (depending on the size of your group).
The Catch: Have your leaders be the communists. Their job is
to catch the kids and take them outside the building. The
communists are only allowed in the hallways, they cannot go
inside of rooms. If they tag or grab a youth, the youth must
surrender and be escorted out. Once the youth are outside,
their job is to find a way back in. Which you have made difficult
since you or another leader are constantly locking and unlocking
doors, leaving one door unlocked at all times. Best played at
night, with lights off.
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Getting To
Know It
Split the group into girls and guys. (Leader's are excluded, as
you will be the panel of judges.) Put teams on opposite sides of
the room. Dedicate one person from each group to be "it". Give
each group 5 minutes to find out as much about "it" as they
can. After 5 minutes, have each person go around and say
something about "it". (It may be something they like, something
they don't like, something have done, etc.)
Once each group has had a chance to speak, the panel of judges
(leaders) will ask some questions to each group. If the group
can answer them, that is good and looked highly upon. After the
judges are done asking questions, they will decide on who had
better information about the person. It's up to you if you want
to judge strictly by opinion, panel vote (holding up fingers or
cards to indicate "Team 1" or "2"), or award points with the
higher points winning. Encourage each group to not make all
the information physical, such as hair color or eye color.
Sample questions:
1. What is your favorite pizza?
2. What is your favorite kind of weather and why?
3. If you could go anywhere on a vacation for a week, where
would you go?
4. What would you do with $1,000 dollars cash?
5. Share a moment in your life when you remember being the
most happy.
6. Share a moment in your life when you were really mad.
7. Share an embarrassing moment?
Getting To
Know You
Better
Divide into 2 even teams. For larger groups, divide into 4 teams
and have a play-off with the 2 winning teams and 2 losing
teams. Give each person a blank 3x5 card (or piece of paper)
and have them write 5 little known facts about themselves and
sign their name. Examples: I have a pet snake; my middle
name is Hortense; I was born in Mexico City; I hate pizza; the
carpet in my bedroom is green. Collect all the cards and keep
separate stacks for each team. The game is now ready to play.
The object is for students to name the person on the card that
the leader draws (from the other team s stack of cards) in as
few clues as possible. Begin by opening up the bidding between
the teams, for example: "We can name that person in five
clues!" or, "We can name that person in four clues!" etc. The
team that wins the bidding has five seconds to guess after the
reading of the appropriate number of clues.
The Point: Great game for getting to know students after a
summer break, an influx of new students, or if you just started
leading a group.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Getting to
Know You
(You need a wide blanket or canvas to play this game.) Divide
the kids into two teams. Put two chairs (one for each team)
about 2 meters apart facing each other. Assign two people who
will hold one corner of the blanket such that the blanket is in a
vertical position. This will prevent whoever sits in each chair
from seeing the one sitting on the other. Each team will assign
somebody per turn to sit on each chair. At the count of three
the 2 people holding the blanket will release it causing it to fall
down and reveal who is sitting on the chairs. The two people
sitting on the chairs will immediately say the name of the one
opposite them. The first between the two who names the person
opposite him/her scores a point. This could be played w/o
chairs, if you want.
The Point: Great for getting a new group of students to know
each other's names.
Our variation: If you have a smaller group of "regulars" have
people come up with nicknames that everyone else has to
remember. You can have people make up their own or choose
from categories like body parts. I.e. "Twinkle Toes", "Pretty
Eyes", etc.; or animal names like, "Ape", "Moose", "Kitten"; or
cars; you get the idea.
Items Needed: Paper, Markers or Ink pens, Safety Pins. You
Give Yourself A can either pre-make paper hands or have each participant trace
Hand!
their own hand on paper and pin it on their back. Then the
whole group walks around and writes a one word POSITIVE
description of the person whose back they are writing on. (ex.
Nice, Pretty, Fun, Exciting, Loving, Kindhearted, etc.) Allow
enough time, depending on group size, for everyone to
circulate. Then have students come up front and read what
everyone said about them.
Gossip Tellers
Identity Circle
(Fruit Basket
Upset)
This game works best in small groups (less than 30). Have
everyone get in a circle or line. One person start by whispering
something in their neighbor's ear. Keep it going until everyone
has heard the initial statement or information. The last person
will share with the group what they've been told; usually, it isn't
what the first person said.
The point: How easily gossip goes around!
This game is just like the Fruit Basket upset - only when you
forget the fruit. Have the person in the middle yell out certain
characteristics that they have (hair color, color of clothes,
gender, etc.) Instead of a fruit, the people with those
characteristics must get up and move. Have the person in the
middle yell out "I am" or "I have" then the characteristic (I am
blonde, I have a blue shirt on, I play on the soccer team, etc.)
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Human Knots
Grocery Bag
Yoga
Guess the
Leader
Great Small Group game. If you use a big group, separate them
into small circles. Everyone squeezes together and grabs the
hand of a person not standing next to them. They can not let go
of the other person's hands. So in order to untangle they must
go over and under people's arms to get untangled. Sometimes
you will end up with two circles. The first team to untangle back
into a circle wins.
The Point: It's a group effort and if one isn't working together,
it doesn't work out.
Take a paper grocery bag and set it in the middle of the floor
with the kids all around it in a circle. The object is for each
youth to try and pick it up by their teeth while standing on one
leg and NOT touching the floor with your hands. (If you touch
the floor or fall, you're out!) Once they do it, they tear off the
piece that was in their mouth....then the next youth goes.
Obviously, after so many go, the bag gets shorter and shorter.
Eventually, they realize that they can tear a big piece or small
piece! The bag ends up getting so short, kids loose their balance
and fall. For that reason, this is best played on soft grass or
carpet.
The point: This could tie into a discussion using the point,
"Don't bite off more than you can chew or you'll lose your
balance!" (Balancing priorities, etc.)
Everyone gets in a big circle. Pick a volunteer to leave the room
after you explain the game. Once that volunteer is out of
hearing range, pick another volunteer who wants to be the
leader. Everyone must slyly watch this person and imitate what
they do when the other volunteer comes back into the room
(cross legs, cross arms, yawn, stick out their tongue, etc.). The
person who was out of the room will come back in, stand in the
middle of the circle and try to see who is the leader (the one
everyone is watching). The leader can get bold and make faces,
throw their hands in the air, etc. when the person in the
middle's back is turned and before they have a chance to see
who started it, everyone is doing it. Give the person in the
middle three chances to guess who the leader is. Then choose a
new volunteer and a new leader. You can have the leader be the
next volunteer if he is guessed or any way you see fit.
The Point: Either peer pressure or leadership and influence.
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Everyone gets in a big circle. Pick a volunteer to leave the room
Guess the Task after you explain the game. Once that volunteer is out of
hearing range, choose a simple task that the volunteer is to do
when he or she enters the room (walk in and tie a certain kid's
shoe that is untied, take off their own coat, say the pledge of
allegiance, etc.) The volunteer must come in the room and try
to start doing certain tasks (unaware of the task to be done).
The kids in the room help direct this ignorant person by clapping
when this person gets even close to doing the task. Louder and
faster clapping means the person is getting "hotter" (closer to
completing or discovering what the task is) and silence means
"you're way off; keep trying stuff."
Guys Best
Pick-up Line
Lengths Of
String Mixer
Tell a quick disaster date story about asking someone out,
telling the crowd that you will need their help. To do this, reenact your scene by building a couch out of three folding chairs
covered by a LARGE sheet or blanket (it must cover all the
chairs well--all the way to the ground). After building the couch
in front of them, pick a girl to sit on the end chair. Then pull up
three guy studs to come give you their best line and move.
Demonstrate for them that it all counts here
talk, walk,
distance from the girl
that when told to do so they will enter
the room one at a time, walk over to the girl, deliver their best
line, and sit right next to her with their arm around her. After
explaining and demonstrating, briefly send them out of the
room. While they are out of the room, pull out and hide the
middle chair, replacing it with a pillow on the ground under the
sheet. Stand on one end of the sheet while the girl remains on
the other end. When the guys deliver their line and begin to sit
down, both you and the girl release pressure on the sheet so
they will fall right through.
Note: The person who takes them out should have three lines
ready for the guys in case they can t think of one. Make sure
you build them up afterward!
The Point: Great game to precede a talk on dating or sex.
Everyone gets a length of string. Each string is the same length
as one other person in the room. Students have to match up
with their partner.
The Point: Discussion starter. Once matched, you can ask a
pre-typed question for the partners to discuss.
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Hot Seat Discussion
Wrap-Up
Human
Snowball
I Have, I've
Never
Have everyone sit in a big circle with one person sitting on a
chair in the middle the "hot seat." That person takes on the
role of someone you've talked about in your small group
discussion. If there has been some kind of talk or drama or
story, then they can pick someone from that. The student in the
hot seat has to really try to be that person. They have to try
and hold themselves like that person and speak like that person.
Not in voice but in what they say. The people in the circle then
have to ask the person questions and they have to answer as
the person they are. It's a good test to see if they've been
listening! The person in the hot seat eventually tells the others
in the circle who they are portraying if it hasn't been guessed
yet.
The point: Helps students retain the information they just
learned.
Shred a bunch of paper and spread it on the floor in an empty
room or corner of your youth room. Split in two teams and give
each team a roll of duck tape. Have each team select one
member to be the "snowball". Give them 2-3 minutes to wrap
that person in duck tape with the sticky side out (this isn't easy;
be careful around their head/hair). Once they are wrapped up,
let two members of each team take their snowball person into
the room full of paper and give them one minute to roll that
person around on the floor. The team that makes the biggest
"snowball" wins.
The Point: The snowball effect of bad choices.
Like Identity Circle, or Fruit Basket Upset. Have everyone sit
in a circle except one person who stands in the middle.
Everyone in the circle has to be sitting in a chair or on an x
marked on the ground with tape. (There has to be only as many
designated seats as there are people sitting in the circle so that
the person in the middle has no place to sit.) The game begins
with the person in the middle saying something that they
have, or have never done (ie: I have two sisters , or I have
never worn a dress. ) All the people who can identify with the
statement (they have two sisters or haven t worn a dress )
must get up and find an empty seat other than the one they just
vacated. The person stuck without a seat is now in the
middle. This game has no time limit and is a favorite among
groups kids request this game weekly.
The Point: Getting to know you
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Invention
Convention
King Bo-Bo
Name Toss
Name Game 2
Outdoor or Big Room. All you need is a bunch of junk! Get a
special trash bag and label "For Game". Have your staff and
parents collect a bunch of their old junk (empty cans, broken
appliances, boxes, empty toiletpaper tubes, etc.). When you
are going to play, divide into teams. Give each a little bit of
trash and one roll of duct tape and some paint. They have five
minutes to create the weirdest, most funny, artistic sculpture
out of the junk. The winning team gets a prize.
The Point: God can make something out of the junk in your
life...it may look a little funny, but it's worth something to Him
and He can still use you!
For this up-front game, you need a "King", 3 victims...uh,
volunteers, a blindfold, and two rings - preferably large ones
like a man's class ring or woman's w/large set. One person is
King and one a helper. "King" is in the room alone sitting on a
chair. Have him take one shoe off and put one of the rings on
the second toe. Have him put the other ring on his regular ring
finger. Helper blindfolds first person and leads them into the
room and up to the King, King says, "You are in the presence of
King Bo-Bo. In order to show your respect you must kiss his
ring." He holds out the ring on his hand, after the person kisses
it, lifts foot up in front of their face (not touching). When
someone removes the blindfold, it appears as if they have just
kissed the king's foot!
The point: Things aren't always what they seem!
Small Group game. Have your group sit in a circle with no open
spots and one person in the middle holding a tennis or wiffle
ball. The person in the middle calls out someone's name and
throws the ball up in the air. The person's name who was called
has to run to the middle and catch the ball while the person who
called the name has to run to the open spot. If the ball is
dropped, the catcher is out. Continue playing until there are
only a few people left. One rule: you cannot call the person's
name who was just in the middle.
Small group game. Provide pencils and index cards. As each
person arrives have them write their name clearly on an index
card. Tape card to their back. Give everyone another index
card. On "Go!" with hyped music in the background, everyone
copies names off backs of other people, while trying to keep
them from seeing the card on their own back. Determine a time
limit and give a prize to the person w/the most names on their
card. The Point: Getting to Know You
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Land Mines
Mingle for
Money
Materials needed: blindfolds, water balloons for outside,
styrofoam cups for inside. Set up a "mine field" by randomly
placing the water balloons (or cups) in a marked section of
ground. A concrete slab or basketball court works well for this.
Grass also works, but you will need to set boundaries. Divide
students into groups of about 4 or 5. Give each team a
blindfold. Put the blindfolds on one member of each team. The
point of the game is for the team to get across the mine field
with the fewest casualties the fastest. If a person touches a
mine he/she is out (if it bursts water on them, it just makes it
more fun). The team members must be their eyes and tell them
which way to go. The blindfolded people crossing the field must
stay within the set boundaries, and only one person per team
may be on the mine field at a time (so they can't lead them by
touch). Team members help each other by shouting directions.
Works best if mines are close together and if teams are close
together. Sponsors may yell out random directions to try to
throw them off. The trick is (don't tell the kids this till after it's
over) for the person in the mine field to pick out a certain voice
and listen to that one voice.
The Point: Just like we need to listen to God's voice instead of
all the voices that the world throws at us.
Begins like the "Dollar Surprise", (also on our games page), but
more. Give 5-10 people increments of $1-3 each... secretly
instruct them (like when everyone is arriving and just hanging
out) to remember the 7th person they mingle with (small group:
4th person), but DO NOT give up their prize money...just keep
on mingling. Also, give them a question of the night to ask each
person. Like, What is your favorite snack food for Super Bowl,
who was the last person that made you laugh, how often do you
brush your teeth, does your mom (or older sister) dye her hair,
etc. At the end of 2 minutes, the "holders" come up front. They
each call their 7th person up with them. That person must recall
the answer they were given by the prize holder. If they do, the
money is given up to them. But WAIT! There's ONE MORE
step...the holder must also recall the answer from this 7th
person. (You would think that would be easy...but not if you
give PLENTY of time to mingle waaaay beyond the 7th
acquaintance). Often times I get the money back because the
"holder" couldn't remember.
The Point: Getting to know you; Relationships don't go
anywhere if you can't even remember what people tell you!
Option: If you don't want to use money, use a can of pop or
candy.
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One Body
One-footed
Blindfolded,
Peanut Butter .
..
Depending on # of players...for each team formed you
will need: 1- t-shirt (or sweat shirt)size 2x-3x, 1- pair sweat
pants size 2x-3x, 3 blind folds, 1 laundry basket, Objects to be
put into basket.
Form teams of 4 players each: 1-person is the "eyes &
mouth", 1-person is the "brain", 1-person is "1/2 the body", 1person is other "1/2 of body".
Get prepared for game: "Body" gets into the sweat pants and
shirt together (then blind fold them). The "Brain" stands behind
the "Body" and is blindfolded.(May hold on to back of sweat
shirt.), The "eyes & mouth" stands next to the "Brain.".
How to play: The "Eyes and mouth" whispers to the "brain"
what to tell the "Body" to do. The body tries to get the predesignated objects into their own basket. When all objects are
found and in their basket, Team sits down. "Eyes & mouth"
yells "DONE!". First team to sit wins!
Rules: No peeking! "Eyes & mouth" must only "whisper" to the
"Brain." "Brain is the only one who can "talk." Body may not
use their arm or hand that is inside of the sweat shirt.
Object ideas: Gallon size food cans, Twisted pipe cleaners "on"
each basket, Large ball, This game works best if the objects
cannot be picked up with one hand. Have the same kind of
object for each team to pick up.
Game Variation: When all objects are found and in team
baskets...Leader yells "Done!" Each team sits and the team with
the most objects in their basket wins. This way does not require
identical objects for each team.
The Point/Discussion Idea: Ask what they learned about the
Church being "One Body" through this game.
One volunteer hops around on one foot while blind-folded,
picking up at least one of each flavor of lifesaver in the area. To
begin, they must dip their foot in peanut-butter, then hop
around an area where three different stations of different
colored lifesavers are set up.
Meanwhile, the rest of the
audience, or several dozen members, surround the chosen one,
but do not touch him/her. For the first round, the audience
insults and deceives the blind-folded volunteer to keep them
from completing their task. For the second round, the audience
encourages and helps the volunteer successfully pick up at least
one of each flavor.
The Point: This was specifically designed for a class on
encouragement.
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Organized
Mingling Mixer
Play Doh
Pictionary
Questionnaire
Game
Get an even amount of students and staff in the room. (Add
staff as needed to make the number even.)
Students and staff mingle to music and shake hands. When the
music stops, everyone must find another person and shake
hands. The leader calls out a question they must ask of
whomever they are shaking hands. Use fun and serious
questions.
Sample Questions:
1. What is your favorite pizza?
2. What is your favorite kind of weather and why?
3. If you could go anywhere on a vacation for a week, where
would you go?
4. What would you do with $1,000 dollars cash right now?
5. Share a moment in your life where you were the most happy.
6. Share a moment in your life where you were really sad.
Hint: You can use questions that will kick off that night's
discussion.
The Point: Getting to know you
Just like it sounds! Pictionary, but with Play-doh. Divide into
teams. Have a representative come up front from each group.
Whisper a Pictionary word (like "dog") to the group and they
must run back to their group and, without talking, mold that
word with Play-doh.
The Point: You can use words from your topic or lesson to
introduce the subject.
Put a staff member on each team cause kids might cheat (so do
some staff members!)
For this game you'll need as many pens as students and a pretyped/copied questionnaire. Have all your students fill out an
anonymous
questionnaire
when
they
come
in,
with
questions/statements like, "My favorite band is.." "My dream car
is...". Once finished, pass the questionnaires out randomly (to
someone different than the person who filled it out) and yell
"Go!" Students have to walk around asking each other
questions, trying to find whose questionnaire they have.
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Questions
Under Fire!
Loud, fast, funny game w/a point! Choose 4 volunteers from 4
different grades. Bring them up one at a time to ask between 14
questions (see below). Whichever contestant can answer 10 of
them in 90 seconds wins (candy, pop, $1-5). They may pass as
many times as they want and come back to a question later.
Where the audience comes in is as soon as you begin the
questions, they can distract the contestant by yelling out
random statements, answers, or noises. They can even get out
of their seats and do goofy things as long as they don t get in
the person s face or touch them. Below are 4 sets of questions.
You may switch questions around or make up your own. We
suggest having easier questions for younger students on at least
one list. Some of the questions have definite answers; some are
random or silly.
The point: It s hard to focus on what matters when we
surround ourselves with distractions.
1st contestant
1. What did Jesus call His followers? Disciples
2. How many lives do cats have? 1
3. What letter comes after V? W
4. Is a snake a reptile or amphibian? Reptile
5. How many ounces in a gallon? 128
6. What is the name of this Youth group?
7. How many stripes on the US flag? 13
8. What shape is the earth? Round/sphere
9. What color are your eyes?
10. What is your neighbor s address on the left?
11. What color is good milk? White
12. How many appendages do you have? 4 (arms/legs)
13. What is Garfield s owner s name? John
14. What do you put on popcorn?
2nd contestant
1. How many ounces in a half gallon? 64
2. How many disciples did Jesus have? 12
3. What is 37 - 24 + 19?32
4. What is your mom s middle name?
5. How many phalange s do you have? 20 (fingers/toes)
6. What is your or your friend s cell phone number?
7. What branch of military service mans submarines? Navy
8. What color is blue? Blue
9. How many stars are on the US flag? 50
10. How do you make a tuna sandwich?
Any comb: bread, tuna, knife, mayo, relish
11. When Moses parted the Red Sea, who were
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the
12.
13.
14.
Israelites escaping from? Egyptian Army
What US president died in June 2004? Ronald Reagan
How many wheels on a car? 4 (or 5 including the spare)
On what does a rolling chair move? Wheels
3rd contestant
1. Say hello in Spanish. Hola
2. Which candle burns longer pink or blue? Neither; they both
burn shorter
3. How many megabytes does your computer have?
4. What does the acronym ASAP mean? As soon as possible
5. Eat a what a day to keep the doctor away? Apple
6. Rendezvous is French for what? To meet
7. Who sewed the first US flag? Betsy Ross
8. When King David danced in the buff, who got ticked? Michael,
his wife
9. What size shoe do you wear?
10. What is the exact time?
11. What is perfect vision? 20/20
12. Count from 10 backwards. 13. Who is the lead (senior)
pastor at this church?
14. Give me a prime number between 1 and 10. 2, 3, 5, 7
4th contestant
1. What show says, Won t you be my neighbor? Mr. Rogers
Neighborhood
2. Count to 10 in any foreign language. 3. How many books in
the Bible? 66
4. What 3 colors are on the US flag? Red, white, & blue
5. What color is the stem of a red rose? Green
6. How do you get skunk smell off? Tomato Juice
7. How do you spell Mississippi without i s ? Mss ss pp (also
counts if they cover their eyes and spell it!)
8. Which is bigger a deer tick or a wood tick? Wood tick
9. Say the alphabet backward. Z..y..x..(also counts if they turn
around a recite the alphabet!)
10. Who is your favorite youth pastor (leader)?
11. Which way do hands turn on a clock? Clockwise
12. What is 1800 in civilian time? 6:00 p.m. 13. What is JVC?
Electronics or stereos (not junior varsity cheerleaders)
14. What is a Hemi? Engine (high performance)
Alternate Questions: What disease can you get from a deer tick?
Lime disease
What size shoe do you wear?
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Rain Maker
This game involves a large crowd. Explain that you are going to
do something once thought impossible: with their help you will
make it rain inside. Divide into 3-4 groups where they are
sitting (left, left middle, right middle, and right sides of the
room). Explain that they MUST be absolutely quiet and watch
you tell them what to do for this to work. Point to the left side
and have them quietly rub their hands together back and forth.
Then bring in the next group, and the next, until all are doing it
(gets louder as you go). After the last group has joined in, go
back to the first group and get them snapping their fingers, then
the next group and so on. Then back to group one to begin
patting their hands on their legs on to the other groups. Then
back to group one to begin patting harder and stomping their
feet on the floor on then to the other groups. You can do this
process in reverse back to patting legs, then back to snapping,
back to rubbing hands, then back to silence. If it is done right,
you will hear your rainstorm!
The Point(s): 1. Things aren't always what they seem (see
related trivia below). 2. Gets their attention before you speak.
Related Trivia: Peter Jackson used a stadium of people to
create the sounds of Orc Wars in the Lord of The Rings movies.
The goal of this game is to help teach your students or leaders
River Crossing to work together by having them work as a team to cross a
"river." First, using your gym or other space, you need a place
to start from (a wall, lines in the gym, etc), the "river," and then
a destination. You can use assorted pieces of wood, blankets, or
anything else they can stand on. Break them up into teams and
have them race to the other side of the river. The rules are:
everyone has to get across and no one can touch the floor or
they all have to start over.
The Point: Team building; a good game for a leadership event.
Sentence
Game
Great game for Jr. Highers, travel, or creative kids. Can be
played with just two people or up to 50. The game is simple, but
can get crazy and fun. The first person says a word...for
example, "The." The second person says the first word and
ADDS a word... "The clown." And so on. At the end you might
have a complete sentence, something like, "The clown was in
the pool when an ant bit his toe and made chocolate pudding
squirt from his eye." It has to make sense, but not GOOD sense.
The really fun thing is putting twists in the sentence on your
turn so that other people have a hard time coming up with a
word that fits.
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Soap Shrink
String Toss
Game
TP Tell All
Trust Lift
Good camp game. Divide into teams. Give each a large, new bar
of soap. Provide one or more kiddy pools filled with water. On
"Go!" have teams race to shrink their bars without breaking
them. Call time after 5 minutes. Award motel-size bars of soap
to the winner.
The Point: Sin, though forgiven, almost always has
consequences that aren't usually "shrunk" easily.
Get a spool of string or yarn. Have each person answer a
question of some sort when they have the string in their
possession. They then hold onto the string and throw the
ball/spool to another so they can answer the question. You
eventually create a web of some sort. In the end, describe how
the web is analogous to the group in that we all play a part in
creating the web, and that if one person was gone it would look
different. Likewise, it is important that we all take part to make
the group what it is, unique and special.
We suggest typing up your predetermined questions ahead of
time. You can find some great ideas for questions or discussion
starting statements on this page:
http://www.thesource4ym.com/outreach/koosh.asp or
http://www.thesource4ym.com/outreach/topic.asp?ID=108
Large Group: Divide into groups of about 15. (Could do this by
way of another mixer game that divides the kids into groups ex. Barnyard). Hand each group a roll of toilet paper with the
instruction that each person is to "tear off as much as he/she
needs" with no clarification. Once everyone has their tp squares,
in their groups, each person must tell one fact about themselves
for every square of TP they tore off.
Small Group: Divide into groups of between 3 and 5. Hand
each group a roll of toilet paper with the instruction that each
person is to "tear off between 3 and 5 sheets" with no
clarification. Once everyone has their tp squares, in their
groups, each person must tell one fact about themselves for
every square of TP they tore off.
The Point: Getting to know you.
More of a learning exercise than a game, the object of the game
is for a small group to lift a person above everyone's head. The
player is chosen to be "it" first. He lies on his back and stiffens
himself while everyone else assembles around him. Together
everyone lifts him slowly toward the ceiling as he maintains his
reclining position. Once he has reached maximum height, the
others hold him there for about 30 seconds before slowly
lowering him.
The Point: Trust
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The object of this small group game is to reveal unknown things
Two Truths and about yourself to the group in a fun atmosphere. A person
A Lie
states three things about himself. Two must be true and one a
lie. For example: "I was born in South Africa. I have a green
card. I have a dog named Bubba." The others in the group try
to guess which statement is the lie. If a player guesses
correctly, they earn a point. If no one guesses correctly, the
individual earns five points. Each person should get a chance to
share. The Point: Getting to know you.
Win Lose or
Draw
Yelling Match
This is the same as the old TV version by the same name. It's
played like Pictionary, either guys against girls or team against
team.
A word is given to one member of each team who tries to draw
symbols and pictures to lead his/her team to say the word that
was given to them. You may not use numbers letters or the
"number sign" (#), anything else is okay. You also may not say
anything or do any kind of gestures, to help you team guess the
word. You may point to a team member who is on the right
track or very close to saying the answer, but no other gestures
may be used. You may nod your head to say "yes, that's right"
or "no, wrong". Use Pictionary cards if you have them or make
up a list of words yourself. Whoever has the most points (words
guessed) at the ends wins. If it is a tie, give each team another
word and see who can do their word the fastest.
The Point: Use words to introduce your topic, or words to fit
the season, i.e., Manger, Wise Men, Christmas tree, etc.
Group is divided into two equal teams. Each team sits in a single
row facing the opponent team across a room. Each team picks
out a piece of paper with a message on it. The messages should
be common phrases or Bible verses relevant to your topic with
about 5-10 words in it. Each person on a team is assigned a
word from the message. If there are more team members than
words, same words can be assigned to multiple people. At a
given count, the entire team yells out their assigned word in
unison to the opposing team. The opposing team repeats the
process. Each team has one guess at deciphering the message.
The yelling is repeated until one team guesses the correct
message.
The Point: Listening through the "loud" messages all around
you
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Swimming Pool Games
Air Mattress
Pile-up
Atomic
Whirlpool
Belly Flop
Biggest Splash
Change Drop
(Pool)
Croc Wrestling
Diving Board
Pig
Inflate an air mattress and see how many kids can stand up
straight on it in the water without falling over. For more fun, do
not inflate it all the way. You could also give a prize to the
person who stays on the longest, etc.
Have everybody in the pool line up single file along the edge with
very little space between them. Have everybody walk, then jog,
then run around the edge. Do each one for a couple of minutes.
If done right the water will carry them around the pool. Finally,
tell them to turn around and go the other way. Almost
impossible!!!
Judge on 3 catagories: 1. Creativity / 2. Pain / 3. Air
Need I explain?
Dump between $20 & $100 in change (depending on the number
of students & your budget!) in a pool. At the whistle everyone
jumps in and goes crazy trying to collect as much as possible.
You can do so many variations of this with tokens, toys, items
worth more points, etc.
Get a big inflatable croc and choose 3 volunteers who will each
have 60 seconds, by themselves to do the best show of croc
wrestling in the pool. Give points for creativity, death rolls, etc.
Have an MC who can do a "Crocodile Hunter" (Steve Irwin)
impersonation. Play safari music.
Line up kids behind the diving board. Just like the basketball
game "PIG" (or HORSE) the first person says what they are
going to try to do. If they do it the next person has to do the
same dive, flip, or whatever they did. If they also do it correctly
then the next person has to do it as well. As soon as someone
messes up they get a letter and then the next person in line calls
what they are going to attempt. This continues until all but one
person is eliminated by spelling "PIG".
Rule: You can only use the same dive once per game.
(Otherwise you will have one person just keep doing the same
double flip that no one else can do.)
Pick a judge or vote to decide if they get a letter or not.
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H2O Long
Jump
Start at the diving board (or side of pool). Put sturdy floats, etc.
in the pool. The jumper tries to "walk on water" for extra
distance! For safety, have spotters on the side to make sure kids
don't hit their heads on the side of the pool.
Jump or Dive
A classic pool game fun for crazy participants but slightly more
entertaining for the onlookers.
Must have a pool with a diving board and is large enough for
people to dive into. 1. Whoever wants to play lines up outside
the pool. 2. Going one at a time, the player must getting a
running start, get a good bounce off the board, then at the last
second the leader either yells JUMP or DIVE. 3. The player must
quickly react and make the necessary adjustments. It begins to
get hilarious when players start anticipating the call and try to
adjust but end up with very painful belly flops. One way to keep
the game moving is to have elimination.
For added fun: Yell JUMP or DIVE just a little too late!
King of the
Tube
Pool Bronco
Busting
Pool Tractor
Tire Pile Up
Pool game where teams compete for best time. Each team
selects a champion who can stay on a tube the longest.
One at a time, a champion sits in a tube, and when the timer
starts, the opposite teams all try to tip over the champion
WITHOUT TOUCHING HIM, only the tube. Time each champion,
see who stays on the longest. Have spotters around the sides of
the pool for safety.
Based on having 4 teams of 4. Use a steady floating tube and tie
3 ropes to it that can reach to the outside of the pool. Have each
team choose a rider and then each of the other teams choose 3
people per team to pull the rope and try to buck the rider off.
The team with the longest time wins. Use a fun plastic helmet for
looks & safety.
Get a tractor tire tube (the bigger the better) and see how many
people you can get on the tire at one time. You will need to
make sure that the tire stays in the middle of the deep end of
the pool. You don't want anyone busting their head on the
bottom or side of the pool.
Give each group a certain number of the largest trash can bags
Trash Bag Rafts you can find and some tape/rope etc. See who can build the
strongest raft and then race across the width of the pool.
Water Ballet
Give each team of 4-8 people a certain amount of time to
perform a water ballet that involves EVERY team member. Play
classical music through a boom box, if possible.
Pool
That's right! You can water ski in a pool! (Preferably an Olympic
sized pool!) Just have a strong staff guy bracing himself and
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Waterskiing
Poolside Steal
the Bacon
Water Hoop
Water Polo
Watermelon
Polo
Wet Sweatshirt
Relay
holding a water ski rope in the back of a truck just outside the
pool area. When the skier yells "hit it," the truck takes off and
skis the person 3/4 the way across the pool before the person in
the truck lets go of the rope (for safety). Have people with inner
tubes or blow up rafts on the side of the pool for safety! (It's
best to test this out with a couple of staff first to see how far to
pull before letting go!) Cool to watch. You can score it how you
like. The best way is for judges to hold up numbers between 1
and 10.
Just like Steal the Bacon with its many variations, but in the
pool. Two teams can either be in the water or standing on the
opposite sides of the pool (if you have a deep enough deep end
that allows for safe diving in). The "Bacon" can be anything
(ball, rag, raft, be creative here) and can be floating on the
water, sunk to the bottom, or even in the process of sinking.
Get two hoops, one on each side of the pool and play a game of
basketball. Make a 5 second possession rule (ie: no one can have
the ball for more than 5 seconds at a time). If girls don't get
involved, make it so only girls can score.
Same as Water Hoop but with goals instead of hoops.
Water Polo with
watermelon)
a
small
watermelon
(or
small
greased
Supply two teams with a large or extra large sweatshirt. Half of
each team will go to the opposite end of the pool. At the whistle
the first person of each team must put on the sweatshirt (over
their bathing suit of course) and swim to the other side where
their teammates are. Then they have to remove the sweatshirt
and give it to the next person on their team. Teammates can
help remove and put on the sweatshirt. First team who gets their
team on the opposite side they started from wins.
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Miscellaneous Games
Ring Toss
Bloomer
Basketball
Washer Drop
Ratman
If you want to get fancy, blow up a cheap swimming alligator,
the kind that is a swimming safety ring with an alligator head. If
you want to hold the cost down, use any kind of a ring. Each
player gets points for each bean bag they throw into the ring.
Bloomer basket ball, you make two pairs of very large waisted
(hula hoop waist band) pants. You have two teams: a thrower,
a catcher (wears the pants), a ball getter (that gets the missed
balls and brings them back), For the ball, use the cheap beach
balls that are about half as big as a basket ball. The throwers
try to throw as many balls into the big pants as they can in 30
seconds from 10 feet away.
Washer Drop, this is a good game for any age group. Cut the
top half off of a plastic one gallon milk bottle, leaving just the
big square open bottom half. Dispose of the top half of the milk
bottle correctly. Tie a string from one side of the milk bottle
bottom to the other side forming a strap to hang the bottle
bottom (like a bucket) around your neck. With the string around
your neck the bottle bottom should hang about where your belt
is. You may want to make the string a little longer so you can
adjust it for different size players. Get several good size
washers, tilt your head back and place one washer at a time on
your forehead. When you raise your head up straight try to
make the washer fall into the bottom of the milk bottle.
Ratman (can be adapted to any kind of animal hat). Form
teams. Everyone has a rat hat on. The two teams line up side
by side, The first player from each team takes a chunk of foam
rubber cheese from a box full of cheese and puts it on his hat.
They run about 15 feet to a second box tilt their head and drop
the cheese into the second box, run back to the next player and
high five them. Then the second player does the same thing.
The team with the most cheese in the box wins.
The Balloon and toilet bowl plunger relay race: This is a relay
Balloon & Toilet race where a round balloon (filled with water on hot days) is
Bowl Plunger
passed from the top(big plunger end) of one plunger to the top
Relay
of the next plunger down the line of players. If you do not have
enough plungers for each player, you may have to pass a
plunger to the next player and then pass the balloon. At least
two players on each team has to have a toilet bowl plunger at
the same time. The first team to get the balloon to the end of
the line wins. Any team that drops the balloon has to start over
again.
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Aardvark
Catch Game
Frisbee
Eat
Four Corners
Tony Ball
A quiet game called Aardvark: form two circles with the kids.
Both circles are the same size. Each kid is given an animal name
and hand signal in the same order for both circles. The Aardvark
always goes first. Using only hand signals, each player signals
the player next to them in turn. The first team to go all the way
around the circle and back to Aardvark wins.
A catch game: Two teams. Each team has: a thrower, a catcher,
a miss getter. The thrower throws the kind of frisbee with a
large hole in the middle. The catcher holds a small toilet plunger
on top of their head with the handle pointing up. The idea is to
throw the most frisbees onto the plunger handle in the shortest
amount of time.
Frisbee throw into a ring on the ground.
Who can eat the most gummy lifesavers (bears, worms, etc.)
the fastest.
Four corners: In a classroom or gymnasium area, without many
obstacles, you assign a number to each corner of the room. One
child is selected to be "IT" and stands in the center of the room.
While this person counts to ten, all of the other children select a
corner to stand in. When the person finishes counting, one of
the corner numbers is called. All children in that corner are out
and must sit down. Play continues until one child is left and they
become the new "IT".
It is a rough game but for young people who like it they keep
coming back for more. It is really nothing more than indoor, or
in mud, tackle basketball. You use 1 soft rubber or nerf ball for
each team. There are 2 or 4 teams and the basket is one of
your team members with there arms in a circle. The basket can
not move and the players run with the ball and put it in the
basket. There is no need to drible but any one can steel the ball
from you at any time except the one who is the basket. When a
basket is made a leader throws the ball into the middle of the
room and play continues. The game can be played up to any
number of points and the variations are limitless.
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Fire Ball
Fireball: two players at a time. Each player puts on a small toy
fireman's hat. Each player is given an atomic fireball
jawbreaker, they put the fireball in their mouth and keep
sucking on it, after a couple of minutes they spit the fireball into
their hands. The fireball with the most red colored outside gone,
wins.
A game designed to teach each player the names of the other
Bean Bag Name players. All players form a circle and introduce themselves. Any
Toss
player can start. After the introduction, a player says someones
name and throws a bean bag to them. That person then says
someone else's names and throws the bean bag to them and so
on.
Cotton Ball
Race
Velcro Tic Tac
Toe
Barnyard
Cotton ball race: make two equal teams. Each player puts a big
glob of Petroleum Jelly on their nose. (BE CAREFUL NOT TO GET
IT IN THEIR EYES) The two teams line up side by side. The first
player runs to a large bowl about 10 ft away full of cotton balls.
They push their faces into the cotton balls trying to stick as
many as possible to their face. They run back to tag the next
person. A counter for each team counts the cotton balls. The
team that brings the most cotton balls back to the counter wins.
Velcro Tic TAC Toe: Two players at a time. A 3-ft x 3 ft board is
covered with a product called "friendly Velcro" or an Army
blanket. Stripes for the Tic TAC Toe board are placed on the 3' x
3' board. 6 Velcro balls are marked with an "x" and six with an
"O" are used by the players. Each player in turn throws a ball at
the board until the ball sticks in a square. The first player with
Tic TAC Toe wins.
As each person comes through the door they are given a piece
of paper with the name of an animal on it,example, cow, duck,
etc. As you give the paper you explain that they are to tell no
one what there animal is. When you are ready to split into
teams no one is aloud say anything they can only make the
noise of the animal on there paper. They find the people making
like animal noises and that is there team. Through the event
they can use the animal sounds to cheer there team on and as a
team name.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Barnyard
As each person comes through the door they are given a piece
of paper with the name of an animal on it,example, cow, duck,
etc. As you give the paper you explain that they are to tell no
one what there animal is. When you are ready to split into
teams no one is aloud say anything they can only make the
noise of the animal on there paper. They find the people making
like animal noises and that is there team. Through the event
they can use the animal sounds to cheer there team on and as a
team name.
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Big Ball and
Cup Race
Big ball and cup race: make two teams then divide each team
into two groups. These two groups will still work together as a
team. Group 1 & 2 are Team A. The first player in group 1 runs
to group 2 balancing a large ball on top of a big cup. The cup
and ball are given to the first player in group 2 who runs back,
with the ball still on top of the cup, to the second player in
group 1, and so on. The first team to pass the cup and ball
through all of their players wins.
The SET UP shown below is the same for both Games 1 and 2.
These games are great at Christmas time when you have
several families together and no one wants to spend a lot of
money on presents.
I know that these games look complicated but I can assure you
that after they are played, the first time, your friends will want
to play them again. My in-laws play these games every time
several families get together for Christmas. They pull a name
from a hat for a real Christmas present and then buy a second
more generic (a present that is not just aimed at a particular
person) present just to play these games.
SET UP All of the players agree in advance on the amount of
money each person will spend per person, knowing that you
only have to buy as many presents as there are people in your
own family. For instance, a family that has: a husband, a wife, a
boy, and a girl, will only buy four presents total no matter how
many people are involved. They also know that they need a
present that is age and sex appropriate for the members of their
family: a man, a woman, a boy, and a girl (generic presents or
things anyone can use are also very good: quilts, crafts,
glasses, candy, cake, copies of old family pictures, etc.)
When the group is together at your party you may desire to
have a separate game for the small kids if there are a lot of
them. Every present needs to be marked or wrapped in an
obvious way to identify it as belonging to a general group: a
man s present, a woman s present, a generic present, etc. The
presents are placed in piles in the middle of the players.
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Christmas
Game 1
GAME #1. The number of players is counted and then multiplied
by 2 or 3 depending on how big the group is, and how many
turns you want each person to have (three is about the most).
Example: 20 players X 2 chances each = 40 numbers in a bowl.
Numbers 1 through 40 are placed in a bowl and each player (no
looking) takes two numbers from the bowl. This determines
each persons turn to pick a present. First #1, then #2, then #3
and so on, a player may get consecutive numbers(10, 11) or
inconsecutive numbers(2, 35). All players take one turn for each
number, and all players go in the order of the numbers they
have picked. #1 picks a present from the pile. For instance, a
woman usually takes a woman s present, but it is not necessary.
You pick your present based only on the look, feel, and sound of
the package, none of the presents are opened until the game is
over. #2 has a choice of taking what #1 has or picking a
present from the pile. Every person has to choose between
taking a present from the pile or from someone else. You can
take a present from anyone that has a present, but you can not
take the last present from someone that has no more numbers.
Then the next number goes. And Yes, you may take a present
from another group, a woman can take a man s present, for
example. The generic presents will fill in the gap. I have seen a
young man take a woman s present because he thought his girl
friend would like it. At various times people will have several
presents at the same time, that OK. As the game continues,
other people will take all of those presents away except for the
last one. If someone takes your present, you have to wait until
your next number comes up to get another present. You will
start to see an amazing amount of plotting and scheming for
what they think are the best presents, once they get the feel of
how the game is played. It is OK for the person that bought the
present to warn a player, one time, if they think that that
person really would not like the present they are taking out of
the pile. Don t tell them what it is, just warn them that they
may not like it. After one warning, adults are on their own. For
instance, a bald person may not have a need for a set of hair
brushes. And, you may have to tell a child that they can not
have a particular present. You would not want a very small child
to end up with a very sharp set of knives. There is probably
something better in the pile for that person. None of the
presents are opened until the entire game is over. Only after all
of the present swapping is over, and everyone has had their
turn, are any presents opened. Every player must have one
present at the end of the game.
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Christmas
Game 2
GAME #2, All of the presents are piled in the middle of the
players. Each person picks one (1) number from a bowl (no
looking). There is only one number per person. The numbers
are called in number order (1,2,3,4,5, etc). The first person
picks a present from the pile and opens it. When each of the
rest of the numbers are called, you can pick a present from the
pile or from someone that already has a present. Each present
is opened when it is picked from the pile, and everyone sees
what it is. You can not hide a present. If you take present from
another player, that person can then pick a present from the
pile or from someone else, and so on, through all of the
presents that have been opened to that point.
EXAMPLE: Number 10 is called, Player #10 likes what #9 has
and takes it. Player # 9 likes what player #3 has and takes it.
Player #3 like what #8 has and takes it. Player #8 takes a new
present from the pile and stops that round, and this can go on
through all of the numbers that have been called so far, until a
present is taken from the pile. AND, the next number that is
called can start it all over again. You can not take a present that
has already been taken in that round. In the example above:
Player #10 likes what #9 has and takes it. No other player can
go to Player #10, in that round, and take that present. There is
a lot more present swapping than in game #1 because everyone
knows what the presents are. No one ever has more then one
present at a time, and once your number is called you should
never be without a present. If someone takes your present, you
get to pick another. Each present can only be taken once during
each round. It is possible that on every round, all of the players
that have been called, end up with different presents. You will
start to see an amazing amount of plotting and scheming for the
best presents once they get a feel for the game. It is OK for the
person that bought the present to warn a player, one time, if
they think that that person really would not like the present that
they are taking out of the pile. Don t tell them what it is, just
warn them that they may not like it. After one warning, adults
are on their own. And, you may have to tell a child that they can
not have a particular present. For instance, you would not want
a very small child to end up with a very sharp set of knives.
There is probably something in the pile that would be better for
a child.
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Balloon Games
1. First, if you don't know what a 260 balloon is, we need to tell
Some notes
you. A 260 balloon is a balloon that is two (2) inches around,
before we begin and sixty (60) inches long. There is a 260"A" which stands for
"AMATEUR", not the best quality. The second type is a 260"E"
which stands for "EXPERT", and the third is "Q" which is taken
from the first letter in the company name of "QUALATEX". All
the balloons will work but for the best results you should use
either "E" or the "Q" balloons.
2. Pump all of the balloons you will need for each game.
3. Put the people into their groups.
4. Explain what they are going to do, then explain it again.
5. But most of all tell them to have FUN, it's just a game.
GENERAL RULES
1. You make them up depending on the group that you're
working with, age, number of players, the amount of room you
have to work with, and time.
2. NEVER !!!!!! allow anyone to put one of the balloons in their
mouth or in someones face, if the balloon were to pop it could
hurt someone.
Throwing 4
Distance
Throwing 4
Accuracy
Throwing
through an
object 1
Throwing
through an
1. THROWING FOR DISTANCE: Have the players stand
behind a line. On the count of three (3) have the players throw
their balloons, the one the goes the longest distance is the
winner.
2. THROWING FOR ACCURACY: Place an object away from
the players (placement of the object depends on the players
ability). Have the players stand behind a line and then on the
count of three (3)have them throw their balloon at the object.
The one who comes closest to the object wins.
3. THROWING THROUGH AN OBJECT (1): Place a Hula-hoop
or some kind of object that you can throw a ball through. Place
the object away from the players (placement of the object
depends on the players ability). Have the players try to throw
their balloon through the object. The one that makes it through
the object continues to play. The object gets placed further
away. Repeat this until one (1) player is left.
4. THROWING THROUGH AN OBJECT (2): Give the players
five (5) to seven (7) balloons each. Then have them throw their
balloons one at a time through the object (placement of the
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object 2
Longest Float
Tug of War
Balloon Toss 1
Balloon Toss 2
Balloon Let Go
1
Balloon Let Go
2
object depends on the players ability). Count how many of their
balloons went through the object the one that had the most
balloons go through the object is the winner.
5. LONGEST FLOAT: Give a balloon to each player. Count to
three (3) and have the players throw their balloon up in the air,
the last balloon to touch the ground wins. (If there are a lot of
players break them up into groups and have the winners of each
group play against each other to see who wins) The balloon at
no time once it leaves the players hand should be touched.
6. TUG OF WAR: Have two (2) players each one holding on to
one end of a balloon, at the count of three (3) pull as hard as
they can until the balloon breaks. The winner can be either the
one the shortest piece of the balloon or the one with the longest
piece of the balloon.
7. BALLOON TOSS 1: Tie the ends of a balloon together to
form a circle, place a pole three(3) to five (5) feet in front of the
players. Give each player three (3) to five (5) balloons. Have
them toss their balloons one at a time at the pole trying to put
their balloons over the pole. The one who gets the most
balloons over the pole wins. (This game can be used as part of a
relay game also.)
8. BALLOON TOSS 2: Tie the ends of a balloon together to
form a circle, place three (3) to five (5) poles in a line about two
(2) feet apart or you can place the poles in different spots. Give
the players as many balloons as there are poles. Have the
players toss one balloon at a time trying to place one balloon on
each pole. The player who gets more balloons over the most
poles wins. (This game can be used as part of a relay game
also.) You can also let each pole be worth different points and
what ever pole the balloon goes on that s the amount of points
that player receives.
9. BALLOON LET GO 1: Blow up balloons but don t tie them.
Give one balloon to each player, but tell them to hold on to their
balloon tightly so they don t let the air out. Have the players
stand behind a line, point their balloon straight out and at the
count of three (3) have the players release their balloon, the
balloon that goes the furthest wins.
10. BALLOON LET GO 2: Blow up balloons but don t tie them.
Give one balloon to each player, but tell them to hold on to their
balloon tightly so they don t let the air out. Have the players
stand behind a line, point their balloon straight out and at the
count of three (3) have the players release their balloon. The
last balloon to touch the ground wins. The balloon at no time
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once it leaves the players hand should be touched.
Balloon Let Go
3
11. BALLOON LET GO 3: Blow up balloons but don t tie them.
Give one balloon to each player, but tell them to hold on to their
balloon tightly so they don t let the air out. Have in place an
object like a trash lid, a hula-hoop, etc. for the three (3) players
to shoot the balloons to. On the count of three (3) have the
players release their balloon. The goal is to see which balloon
comes closest to the object. The balloon that comes the closest
wins.
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Relay Games
RULES for RELAYS
1. In relays you can walk, skip, hop, run, walk backwards,
anyway you want the players to get from here to there.
2. Depending on how many people are playing and the amount
of time you have, you can repeat the relay two (2) or more
times.
3. Have your players divide into an equal number of players on
each team in groups of three (3) to ten (10). If you do not have
that many players then let them play individually.
4. Color code the teams or the players by balloon colors if
possible.
5. If you have too many players or are limited on time, you can
split a team in half and have one (1) half at the starting line and
the other half at the finish line. Have the players go down to the
opposite end and tag that player then that player goes down to
the other end and tag the next player.
6. Make sure that all the players get their turn. Don't stop when
the first team crosses the finish line.
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Relay: Balance
the 260
12. BALANCE THE "260": Have a starting and finishing line. At
the starting line give the first players on the team a balloon.
Have the players balance the balloon on their finger or in their
hand. On the count of three (3) they can either walk or run to
the finish line. At the finish line have the players turn around
and go back to the starting line, they then hand off the balloon
to the next player in line repeat until all players have had a
chance to play.
13. BETWEEN THE LEGS 1: At the starting line give the first
Relay: Between players on the team a balloon. Have them place the balloon
the legs 1
between their legs and on the count of three (3) have the
players walk or run down to the finish line where they turn
around and come back to the starting line, to pass the balloon
to the next player. Repeat until all the players have had a
chance to play.
14. BETWEEN THE LEGS 2: Tie two (2) balloons (this takes the
Relay: Between 260 balloons) together and have three (3) to five(5) players
the legs 2
standing together, one directly behind the other, in a line, place
the balloons between all of their legs, so all of them are holding
the balloons between their legs. On the count of three (3) have
each of the lines of players walk or run to the finish line where
they turn around and come back to the starting line to pass the
balloons to the next group of players in line. Repeat until all the
players have had a chance to play.
Relay: Under
the Chin 1
Relay: Under
the chin 2
15. UNDER THE CHIN 1: Have all the players on their team
stand in a straight line looking forward. Give the player in the
front of the line a balloon and have them place the balloon
under their chin. On the count of three (3) have the first player
turn around and pass the balloon to the next player in line.
Using only their chins to pass the balloon, pass the balloon all
the way down the line. (You can pass all kinds of things this
way, balls, fruit, etc.)
16. UNDER THE CHIN 2: Have all the players on their team
stand in a straight line looking forward. The teams have one (1)
to three (3) minutes to see how many players they can pass the
balloon to. Give the player in the front of the line a balloon and
have them place the balloon under their chin. On the count of
three (3) have the first player turn around and pass the balloon
to the next player in line. Using only their chins to pass the
balloon. After a player has passed the balloon have them run to
the end of the line.
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Relay: Throw
and run
Relay: Around
the waist 1
Relay: Around
the waist 2
Relay: Up and
Over
Relay: All in
one
Relay: Back to
Back 1
Relay: Back to
back 2
17. THROW AND RUN: Give the first player in line a balloon.
Have them stand behind a starting line. On the count of three
(3) the players throw their balloon towards the finish line. The
balloon must touch the ground every time it is thrown before it
can be thrown again. The player throws the balloon until they
get it to the finish line then the player picks up the balloon and
runs back to the next player. Repeat until all the players have
had a chance to play.
18. AROUND THE WAIST 1: Tie both ends to a 260 balloon
together forming a circle. Place the balloon around the waist of
the first player in line. At the count of three (3) have the players
run down to the finish line, have the players take off the balloon
and run back to the starting line and pass the balloon to the
next player. They put the balloon on around their waist and
repeat the relay until all the players have had a chance to play.
19. AROUND THE WAIST 2: Same as AROUND THE WAIST 1
except this time have two players inside the balloon. Depending
on the size of the players you might need two (2) balloons tied
together.
20. UP AND OVER: Tie both ends to a 260 balloon together
forming a circle. Place the balloon around the waist of the first
player in line. Have the rest of the team stand in a straight line.
At the count of three (3) have the first player remove the
balloon from their waist and hand it to the next player who puts
the balloon over their head and removes the balloon down at
their feet. Repeat the relay until all the players have had a
chance to play.
21. ALL IN ONE: Tie three (3) to six (6) balloons (260 s)
together depending on the number of players you have. At the
finish line have one player from each team holding their balloon
circle. Have the other players one at a time hop, skip, walk
backwards, etc. down to the finish as they do, have the players
get inside the balloon circle, the team to get all of it s players in
the circle first wins.
22. BACK TO BACK 1: Have two (2) players stand back to back
and place a balloon in between them. On the count of three (3)
have the two (2) players walk down to the finish line and back.
Then pass the balloon to the next two (2) players and have
them repeat the relay until all the players have had a chance to
play.
23. BACK TO BACK 2: Same as BACK TO BACK 1 but this
time have the players put the balloon between their legs.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
24. HAND OFF: Give the first player in the line a balloon. Have
Relay: Hand Off them go down to the finish line, they can run, hop, skip, etc.
When they get to the finish line have the players return to the
starting line and hand off their balloon to the next player in line.
Repeat the relay until all the players have had a chance to play.
Relay: Pump
pop 1
Relay: Pump
pop 2
Relay: Pump
pop 3
Relay: Spin
Around
25. PUMP POP 1: Give the first player in line a balloon and a
pump. At the count of three (3) have the players put the balloon
on the pump and pump the balloon up until it pops. If you are
limited on balloons then this part of the relay can be for just one
player on a team and as the balloon pops it starts the next
player on the next part of the relay. If you only have one pump
then time each player from the time the start pumping up their
balloon until the time it pops.
26. PUMP POP 2: Give the first player in line a balloon and a
pump. Put the balloon on the pump. The players on the count of
three (3) will have three (3) to five(5) seconds to pump up their
balloon as full as they can at the end of their time, the players
will stop and pinch off their balloon. Then the balloons will be
measured. Write down the team measurement then let the air
out of the balloon and let the next player in line try. The team
may play until their balloon pops or until every player has had a
chance to play.
27. PUMP POP 3: Give the first player in line a balloon and a
pump. Put the balloon on the pump. The players on the count of
three (3) will have three (3) seconds to pump up the balloon, at
the end of three (3) seconds the first player will pass the pump
and the balloon to the next player trying not to lose any air out
of the balloon. Including passing time, the players now get four
(4) seconds to pump up their balloon. Repeat this until all
players have had a chance to play. Then stop and tie off the
balloon, and measure. The team that has the longest balloon
wins. Depending on how many players are on a team the time
can be shortened or made longer. This relay normally has five
(5) players to a team.
28. SPIN AROUND: You need two (2) balloons, one (1) you tie
end to end to make a circle, the second you leave straight. Have
the first player stand behind the starting line. Put the straight
balloon on the inside of the circle balloon and spin the straight
balloon around making the circle balloon spin. On the count of
three(3) have the first player go down to the finish line and
back spinning the circle balloon. Repeat the relay until all the
players have had a chance to play.
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RULES for WATER GAMES
1. Fill the balloons up with water.
2. You can play two (2) different ways. One (1), if the balloon
breaks the team is out of the game or second (2), if their
balloon breaks you give them another balloon so they can
continue.
3. For fun they can pass the balloon over their heads, between
their legs, over their heads then between their legs or they can
pass the balloon back to back and face to face. There are all
kinds of ways to pass the balloon so get creative.
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29. FILLER UP PLEASE 1: Fill a 260 balloon up with water for
Water: Filler Up each team. Have the first player on each team stand at the
Please 1
starting line. On the count of three (3) have the player go down
to the finish line where they turn around and come back to the
starting to pass the balloon to the next player. Repeat this relay
until all the players have had a chance to play or if the balloon
breaks the team is out or they can come back and get another
balloon depending on how you want to play the game. They can
carry the balloon in their arms, over their heads, etc.
30. FILLER UP PLEASE 2: Same as "FILLER UP PLEASE 1" but
Water: Filler Up this time have two (2) players carry the balloon. Think of some
Please 2
funny ways to carry the balloon.
Water: Pass It
On 1
31. PASS IT ON 1: Fill a 260 balloon with water for each team.
Have each team player stand side by side in a line. Count to
three (3) then have the first player in the line pass the balloon
to the next player until it goes all the way down to the end of
the line. The first team to get their balloon to the end of the line
without popping their balloon is the winner.
Water: Pass It
On 2
32. PASS IT ON 2: Same as "PASS IT ON 1" but this time have
the players stand facing forwards in a straight line and have
them pass the balloon over their heads and then back to the
front of the line again.
Water: Pass It
On 3
33. PASS IT ON 3:Same as "PASS IT ON 1" but this time have
the players pass the balloon through their legs. Then have them
return the balloon over top their heads.
34. TOSS'EM FAR: Give the players a water filled balloon. Have
Water: Toss em them stand behind a line and throw the balloon as far as they
can. The player that throws their balloon the farthest wins. Let
Far
the broken balloon be their maker. Any kind of balloon can be
used for this game.
35. TOSS'EM OVER THE HEAD: Give the players a water filled
Water: Toss em balloon. Have them stand backwards to the line and on the
count of three(3) have the players throw their balloon over their
Over the Head
heads to see which player's balloon went the farthest. Let the
broken balloon be their maker. Any kind of balloon can be used
for this game.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Indoor Games
St. George and
the Dragon
Equipment: Per team: 1 easel; 1 piece of bristol board; 1 straight stick; 1 needle;
pins;balloons; 1 set of cardboard armor (optional).
Formation: relay.
In preparation for the relay, a picture of a dragon is drawn on each piece of
bristol board. Next, balloons are attached to the 'dragon'. The dragons are set up
on easels, 6 feet apart, at a designated distance from the starting line. Finally, the
needle is attached to the end of each stick, in order to create dragon-killing
'lances'.
Divide the players into two or more teams.
One boy acts as a horse, while another acts as the rider. On 'Go', one pair from
each team rides to the starting line. The riders put on the armor, pick up the
lance, and remount their horses. Then the charge begins !
Using the lance, the rider breaks one balloon on his team's dragon. He has only
one try. When his attempt is over (whether successful or not) the 'horse' gallops
back to the starting line, where the couple gives the props to the next pair from
their team.
The relay continues until both dragons are 'dead' (balloon-less).
Ride 'Em
Cowboy
Equipment: Per team: 1 ten gallon hat; 1 cowboy belt, holster and gun; 1 chair;
18inflated balloons.
Formation: relay.
Divide the group into teams of six. A chair is placed about fifteen to twenty feet
in front of each team.
On 'Go', the first person on each team puts on the ten gallon hat, cowboy holster
and gun and places a balloon between his knees. He proceeds in bowlegged
fashion to the chair, where he places the balloon on the seat and rides the 'bronco'
until it 'breaks'.
He returns to his line, passing his hat and belt to the next cowboy.
The game proceeds in this relay fashion until all broncos have been broken.
Popstick
Slapshot
Equipment: Per team: 1 miniature hockey net or facsimile; 1 ping pong ball; 1
tongue depressor per player.
Formation: relay.
Divide the group into two teams. Place each net at the same end of the playing
area. Each team lines up about six feet in front of its net. The first member of
each team puts his tongue depressor in his mouth, gets down on his hands and
knees and attempts to slap shoot the ball into the net, using the tongue depressor.
When he has scored, he takes the ball back to the starting line, tags the next
person, who proceeds to attempt to score.
The first team to complete the relay wins.
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Consumer's
Report
Equipment: Per team: 1 balloon; 1 bib; 1 bowl of soda crackers; 1 orange, peeled;
1bottle of pop; 1 bowl of peanuts; 1 straw per person; 1 long table.
Formation: Relay.
Divide the group into teams of six to eight. Line up each team at one end of the
room and place each 'set' of food items and a bib on the table at the other end of
the room. Blow up the balloons and place them on the table beside each team's
goodies.
On 'Go', the first member of each team runs to the table, puts on the bib and does
the following:
eats one cracker.
eats one section of the orange.
uses own straw to take one sip of the pop.
eats four peanuts
(Diet/allergy watch for this game, especially the peanuts. Substitute where
necessary.)
When finished, he takes off the bib, runs back and tags the next player, who then
runs up, puts on the bib and tastes the food.
The relay continues until all the food items for each team are gone. When the last
mouthful is gone, that player pops the balloon to signal that his team has
completed its taste test.
Balloon Balance
Equipment: Per team: 1 big balloon; 1 small balloon.
Formation: Relay.
Divide the group into teams of six to eight players. Each team is given one large
and one small balloon.
The first player of each group, on the word 'Go', balances the smaller balloon on
top of the larger one and races to the other end of the playing area. If the top
balloon falls off, the player must return to the starting line and begin again.
When the 'run' (or walk) is complete, the player takes both balloons in his hands
and runs back to the starting line, where the second player is waiting to race.
The first team finished, and sitting down, wins.
Streaker
Equipment: Per team: sweat pants; jacket; hockey mask; 2 garbage bags.
Formation: relay.
Divide the group into two or more teams. Line teams up at one end of the playing
area, with 1) sweat pants and jacket in front of each team and 2) hockey mask
and garbage bags at other end of the area, in front of each team.
On 'Go', the first player of each team puts on the sweat pants and jacket, and runs
to the other end of the playing area. Here, he takes off the pants and jacket and
puts on the mask and skates (the two garbage bags - one on each foot). He
'streaks' back to his team, where he hands over the mask and skates to the next
player.
The second player puts on the masks and skates and 'streaks' to the clothes. Here
he trades equipment for the clothes and runs back to the third member of the
team.
The first team to complete the relay wins.
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THE ENORMOUS GIGANTIC COLOSSAL HUMONGOUS MASSIVE COLLECTION OF GAMES
Hare Hop
Equipment: Per team: 1 pair of rabbit ears (made from cardboard, cotton and
wire attached to a hat); 1 small balloon and 1 large balloon for each member; lots
of string; 1 chair for each team.
Formation: Relay.
Divide the group into teams of six. Line up each team in straight lines at one end
of the playing area. Place the chairs, one for each team, at the opposite end of the
playing area.
On 'Go', the first player of each team dons the rabbit ears, while his teammates
blow up one small and one large balloon. One long piece of string is tied to the
small balloon. The first player then ties the string around his waist, with the
balloon hanging from behind, to represent his tail. He hugs the large balloon to
his tummy, to represent the fluffy underside of a bunny. Then, with his ears and
his two balloons, he hops down to the chair, hugs the large balloon until it
breaks, and sits on his 'tail' until the small balloon breaks.
When both balloons have burst, he hops back to the team where he gives the ears
to the second player.
The fun is helping each rabbit get 'dressed' and in cheering each bunny on. The
relay ends when all bunnies have lost their tummies and tails.
The Elephant
Hunt
Submarine Dive
Equipment: soccer ball; chalk
Formation: scatter
Two chalk lines are drawn about three meters apart in the center of the room.
This is elephant country. All the leaders are hunters and the Cubs are elephants.
The hunters are ranged on either side of the lines and must not enter elephant
country. The hunters catch the elephants by hitting them below the knees, with
the soccer ball. Any Cubs who are caught become hunters until there is only one
elephant left as the winner.
Equipment: Piece of chalk
Formation: Scatter
Draw a number of small chalk circles - submarines - around the room with one
less than the number of Cubs in the Pack.
The Cubs hop, walk or run round the room according to the direction given by
the leader. When he calls 'Submarine Dive!', each Cub tries to get into a
submarine. The one Cub who is left out stays on a submarine for the next game
and so gradually the submarines become occupied. The winner is the one who
gains the last vacant submarine.
Eat the Fishtail
Equipment: None
Formation: Single line
Have the Cubs line up in single file, holding each other around the waist. The
first boy is the fish head; the last boy, the tail. On signal, the head tries to catch
the tail while the tail tries to avoid being caught. All must continue to hold on to
each other. The longer the fish, the better.
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Rabbit Down a
Hole
Dutch Football
Equipment: None
Formation: Pairs, scattered
The Cubs stand in pairs facing each other and holding hands to make arches. The
pairs are spaced at random around the room.
The Cubs are respectively 'rabbit and hunter'. The 'hunter' gives chase to the
'rabbit' who dodges around the trees, finally going down a hole, e.g., running into
an arch and standing with his back to one of the Cubs making the arch. This Cub
immediately breaks away and becomes a 'rabbit' and the 'ex-rabbit' becomes part
of the arch. If the 'hunter' catches the 'rabbit', they exchange roles.
Equipment: Piece of chalk; 4 balls
Formation: Teams
The room is divided into four sections with chalked lines.
The Pack is divided into four teams, one standing in each section with a ball. On
the word 'GO', all the Cubs must hop on one leg and endeavor to keep the balls
out of their section by kicking them with the foot they are hopping on. On the
call 'PACK', they must all stop dead where they are and any section that has no
balls gets a point. The leader should be quick to notice where the balls are when
'PACK' is called, as the balls may easily roll into another section. For this reason,
sock balls are recommended instead of ordinary ones.
This is My
House
Express Post
Equipment: Chalk
Formation: Scatter
Draw a number of circles on the floor, just big enough for a Cub to stand in and
two less than the Cubs in the Pack. These are houses.
One of the two extra Cubs is a 'rich man' and the other a 'policeman'. The 'rich
man' goes around the country buying up houses without the owner's permission.
He runs up to a house and says, 'This is my house!', whereupon the owner runs to
another house and says the same thing, and so the game goes on.
Meanwhile the police are on the trail of all these people who remove without
telling them, and the 'policeman' runs around trying to catch them changing
houses. When he does catch an owner on the move, they change roles.
Equipment: 1 bean bag; 2 boxes or chairs
Formation: Circle
List the names of some towns, one for each Cub in the circle.
The Pack stands in a circle, the leader gives each Cub the name of a town. The
bean bag is placed in the center and the two boxes or chairs are positioned
outside the circle as mail boxes.
One Cub is the 'postman', who call, 'I have a letter to deliver.' The players call
out, 'Where from?' The 'postman' calls out the name of a town and runs away
with the bean bag pursued by the Cub who represents that town. The 'postman'
suddenly places the bean bag in one of the mailboxes and makes a dash for the
place vacated by the pursuing Cub. That Cub picks up the bean bag and tries to
touch the 'postman' before he can get in. If he succeeds, the 'postman' is sacked
and the other player takes his place.
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Chair Pass Ball
Equipment: Soccer ball or volley ball; whistle
Formation: Teams
The Cubs form two teams. A firm chair is placed at either end of the room as a
goal for each team. A Cub from each team stands on a chair as goalkeeper. The
ball may only be passed from hand to hand. To score a goal, it must be thrown to
the Cub on the chair and caught by him. There should be no running with the
ball, or snatching from another player.
Note: The goalkeeper is changed after each goal.
Mopping Him Up
Equipment: 1 dish mop; a pail or bucket
Formation: Circle
The Cubs stand in a large circle with the pail in the middle. They all hold out
their hands. One Cub with the mop walks round the inside of the circle and taps
someone on his hands. He then rushes to the pail, drops the mop in and tries to
run back and take the other Cub's place. Meanwhile, the moment the Cub in the
circle is tapped, he dashes to the center, picks up the mop and tries to touch the
first Cub before he has taken his place.
If he is not successful, he becomes the Cub in the center.
Note: If the room is very long and narrow, the Cubs may be lined up at one end
of it with the bucket at the other.
Variation:
Use rolled up newspaper and tied with string, with a chair placed in the center of
the circle. One Cub goes around the inside and hits a Cub on the backside, runs
to the center, places the news- paper on the chair and runs back to the vacant spot
before the hit Cub can retrieve the newspaper and hit him back. If the newspaper
falls off the chair, the person hitting must pick it up and place it on the chair.
Place in two or three rolls to really get the game going.
Tadpoles
Equipment: 1 ball; whistle
Formation: Teams
The Pack divides into two teams. Team A stands in a circle with one Cub in the
center, holding the ball. Team B stands in line, like the tadpole's tail, coming
from the middle.
When the leader calls 'GO', the Cub in the center of the circle starts to throw the
ball to his team, one by one. Meantime, the Cubs in Team B in turn run around
the circle and back to their places. When the last Cub in Team B is back in his
place, the leader blows the whistle and Team A stops. Team A says how many
throws the Cub in the center has made and when the teams change places, Team
B tries to beat Team A's score.
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Snatch the
Bobbin
Beating the
Bounds
Filling Santa's
Sack
Equipment: 3 cotton reels (bobbins); chalk
Formation: Teams
Draw a chalk circle at either end of the room. Place the 3 cotton reels in the
center of the room.
The Pack is divided into two teams and line up at either side of the room. The
teams number off from opposite ends. When the leader calls a number, those
Cubs run from their places and pick up a bobbin from the center to place in their
goals. They then return to get the remaining bobbin. The Cub who is successful
in getting this, and placing it in his goal, scores a point for his team.
Equipment: 4 oil drums or metal pails or metal chairs; 2 large tent pegs or sticks
Formation: Teams
The Pack divides into two teams, each with a stick. When the leader calls 'GO',
the first Cub in each team runs round the square, banging each drum as he goes.
If he misses a drum, he must go round again. When he finishes the circuit, he
runs to the back of his team and passes the stick to the front for the next Cub. The
two teams make the circuit in opposite directions, one clockwise and the other
counter-clockwise.
Equipment: 1 balloon per Cub, with a few reserves; 1 sack per Six
Formation: Sixes
One Cub in each Six stands in his corner holding the sack. The leader spaces the
rest of the Cubs out as far away from their Six corner as possible and gives each
Cub a balloon. When their leader calls 'GO', all the Cubs pat their balloon
towards their Six corners and endeavor to get the balloon in the sack. The
balloons may not be held in the hand and must be patted.
The first Six to get all their balloons into their sack is the winner.
Note: It is advisable to have different colored balloons for each Six.
Equipment: A supply of balloons
Balloon Football Formation: Teams
The Cubs form two teams and sit on the floor facing each other, their legs
stretched out so that their feet almost touch those of the boy opposite. Two Cubs
are chosen as goalkeepers and stand one behind each team. The leader throws a
balloon into play and each team endeavors to pat the balloon over the heads of
the opposing team. A goal is scored when the balloon touches the ground on the
opponent's side. After a while the leader throws in a second balloon and then a
third and the game becomes increasingly difficult. The team with the most goals
is the winner.
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Cat and Mouse
Equipment: Whistle
Formation: None
The Pack lines up in 4 or 5 lines, each line of Cubs joining hands across. One
Cub is chosen as 'Cat' and another as 'Mouse', the 'Cat' chases the 'Mouse' up and
down the lines.
When the leader blows the whistle, the Cubs turn at right angles and form lines
going down, by holding hands with the members of their new line. When the
leader blows the whistle again, the lines form across once more. When the 'Cat'
has caught the 'Mouse' a new pair are chosen.
Balloon Battle
Royal
Balloon
Basketball
Balloon Crab
Ball
Equipment: A supply of balloons; string
Formation: Scatter or circle
Arrange all the players in a large circle or scattered around the room, each with a
balloon hanging from a string tied to his waist. On signal, have each player try to
break all of the other balloons. When his is broken, he leaves the game. The
game continues until only one player is left.
Variation: Give each Cub a new balloon if he correctly answers a question, about
Scouting or whatever subject was taught during the stars that evening.
Equipment: A small supply of balloons; 2 boxes or wastepaper baskets for goals
Formation: Teams
Use a balloon for the ball and boxes or wastepaper baskets for the goals. Score as
in basketball, except that a broken balloon counts 5 points off for the offending
side.
Equipment: A supply of balloons
Formation: Teams
Establish two goal lines, 40' apart. Divide the players into two teams and have
them sit on the goal lines facing each other with their arms extended backward to
support their bodies off the floor. Place a balloon on the floor midway between
the goals.
On signal, have both teams move toward the balloon, keeping the crab position
described, and attempt to kick the balloon over the opposing goal. They may kick
it with one foot or drop to a sitting position and use both feet. Players must not
stand up and run or move in any other position than the one described. They are
not to touch the balloon with their hands. Teams should keep some players back
to defend their goal and send others forward to drive the balloon over their
opponent's goal. When the balloon goes out of bounds, it is put in play by the
referee at the point it went out. Touching the balloon with the hand, leaving the
crab position and unnecessary roughness in kicking, striking, or shoving an
opponent are fouls. The penalty is a free kick for the other side where the foul
occurred. Have all opposing players 6' away at the time of the free kick. Score 1
point each time a team kicks the balloon over the goal. The first to score 10
points wins.
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Balloon Push
Ball
Balloon
Volleyball
Grab-it
Equipment: Balloons
Formation: Teams
Divide the group into two teams and station them at opposite ends of the room.
Toss a balloon up in the center of the room and have the teams rush for it. Each
tries to bat it to the other team's wall. The first team to hit the balloon against the
opposite wall wins. In case the balloon is broken, throw another in without
allowing the play to lag.
Variation: Have a Cub from each team stand on a chair at opposite ends of the
room, with a safety pin in his hand. Each team tries to pat the balloon to their
own goalkeeper, who breaks it with the pin. A point is scored with each broken
balloon.
Equipment: Balloons; rope to stretch across the room
Formation: Teams
Stretch a string across the room and divide the players into two teams, placing
them on either side of the string. Throw a balloon into play. Have each side try to
keep the balloon from touching the floor on their side. They knock it back and
forth over the string with their hands. Game is to points.
Variation: Tell the boys not to use their hands - just their heads. Put a blanket
over the string and play the game 'blind'. Throw in two or three balloons to make
the game interesting.
Equipment: Balloons
Formation: Teams
Divide the group into two teams. Call one the 'destroyers' and the other the
'defenders'. Toss a balloon between them. The destroyers try to break the balloon
by grabbing it, clapping their hands on it, or stepping on it; while the defenders
try to protect it by batting it out of reach. Keep the time required by the
destroyers to break the balloon. When the balloon is broken, the defenders
become the destroyers.
Give each team three turns at destroying the balloon. Add the times of each team.
The team with the smallest total wins.
Ball Over
Equipment: 1 soccer ball or volley ball
Formation: Teams
Draw a line to divide the area and have two teams take positions on either side.
Players must not cross the line. Blindfold one Cub and provide him with a
whistle. When the whistle sounds, put the ball in play. The object of the game is
to keep the ball in the opposing team's territory. One point is counted against the
side that has the ball whenever the whistle is blown. The blindfolded Cub can
blow the whistle whenever he pleases. The lowest score wins. For variation, have
four or five players touch the ball before it can be returned to the other side. Or
create a 'no-man's land' along the dividing line. Teams, in getting the ball over,
must bounce it into 'no-man's land'.
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Cover the Chair
Equipment: 1 chair per Cub
Formation: Circle
Have the players seated in a circle and select one to be 'it'. He stands in the circle
leaving his chair empty. When he commands, 'Shift to the right!', the person who
has the empty chair on his right shifts to it, the next person shifts to the chair just
vacated, and so on around the circle. 'It' tries to get a seat. If he succeeds, the
person who should have shifted to that seat becomes 'it'. 'It' may suddenly call
'shift to the left', and in the confusion he stands a good chance of finding a place.
Witches' Wand
Equipment: 1 15' rope weighted at one end
Formation: Circle
Arrange the players in a circle 5-8' apart and give one a rope about 15' long
weighted at one end. He stands in the center and swings the rope around the
circle keeping it about a foot off the ground. As the object swings around, the
players step in and jump over it each time it passes them. If a Cub gets hit, he
changes places with the Cub in the center.
Cat's Tail
Equipment: A supply of colored yarn, 2 colors, one for each team
Formation: Teams
To get your Cubs in the Halloween mood, try this game. Hide several pieces of
cloth or yarn - a different color for each team. One Cub on each team is a 'cat
without a tail'. At the signal, all Cubs search for tails of their color. As a piece is
found, it should be tied to the belt of the cat who ties others to it as they are
found. The winner is the side whose cat has the longest tail at the end of five
minutes.
Equipment: 1 chair per person; 1 set of headbands for one team; inflated round
Chair Basketball balloons; 2 score cards
Formation: Circle-sitting on chairs- alternating teams
Divide the group into two teams. One team wears headbands. Teams sit in the
pattern outlined above (chairs are a few feet apart).
The players must remain seated throughout the entire game. The game begins
with the placing of a balloon between the two teams. The object of the game is
for both teams to attempt to pass the balloon from one team member to another to
the end chair, where one member of their team is holding his arms in a circular
fashion (similar to a basketball hoop). The team who scores the most hoops in a
given period of time wins.
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Blind Balloon
Volleyball
What Am I?
Equipment: 1 volleyball net; 1 blanket to cover net; 1 referee per balloon
Formation: Teams
Teams of four or more people line up in volleyball fashion on either side of the
net. The blanket is placed over the net so that neither team can see the other one.
The referee throws the first balloon in. Each team may hit the balloon as many
times as they desire, as long as the balloon doesn't hit the ground. When they are
ready, they send the balloon over to the other team.
As soon as one side puts the balloon out of bounds, or touches the ground with
the balloon, the other team scores a point. The fun begins when extra balloons
are added (up to a maximum of 6) to the game
Equipment: None
Formation: Circle
The Cubs sit in a circle. One Cub goes outside the room, while he is away the
others decide what he should be when he comes back. If they decide on a
policeman, for example, they call him back and he has to ask each Cub in turn
what he has to buy for himself. One will say black boots, another a whistle,
another a flashlight and so on. If the shopper goes right round the Pack without
guessing what he is, he must go out again, and the Cubs will choose something
else.
Equipment: None
Who Is Missing? Formation: Circle
The Cubs walk round in a circle. When the leader gives a signal they all cover
their eyes with their caps or their hands. The leader touches one of the Cubs on
the shoulder and he leaves the room as quickly and as quietly as possible, while
the others still walk with their eyes closed.
When the leader calls 'STOP!', the Cubs stop walking and uncover their eyes.
The first one to give the name of the Cub who is missing, is the winner. Note:
The Cubs should not walk round for too long a time, as they will become dizzy.
Watch out for any Cubs who are cheating by peeping through their fingers!
Submarines
Equipment: A blindfold
Formation: Scatter
Two chairs are set up about three metros apart, this is the entrance to the 'harbor'.
One boy is blindfolded and stands in the entrance to guard it. The rest of the
Cubs are 'midget submarines', and try to get through the entrance without being
caught by the guard. They have to do this quietly so that he does not hear them.
The leader should control the number moving, otherwise there is a stampede and
it is no longer a quiet game!
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Step tag
Equipment: A blindfold
Formation: Scatter
This is a variation of Blindman's Bluff.
The Cubs take up positions anywhere in the room. One Cub is blindfolded and he
moves around the room, attempting to catch the others. Anyone who is in danger
of being caught may move on, two or three steps in any direction. Once a player
has moved three steps, he must stand still and hope for the best. The skill of the
game lies in not using a step until necessary, because once the three steps are
gone, the player must remain stationary. He can, however, crouch down or sway
his body provided he does not move his feet.
A.B.C. Ship
Equipment: 5 beans for each Cub
Formation: Circle
The Pack sits in a circle with the leader. Starting with the Cub on the leader's left
each Cub has to say in turn...
1. The name of a ship - Arcadia;
2. The name of the Captain - Alexander;
3. The surname of the Captain - Anderson;
4. Sailing from Port - Aberdeen;
5. Sailing to Port - Alexandria;
6. With a cargo - Apples;
They follow on through the letters of the alphabet and Cubs who fail to respond
lose a bean.
Note: This is a good game for the beginning of a parent's evening. The Cubs can
join in the game as they arrive. An assistant can run the game and the Leader is
free to welcome parents.
Animammal
Conference
Patriotic Colors
Equipment: Construction paper; scissors
Formation: Pairs
Each person is given a cut-out piece of construction paper with the name of an
animal (e.g. mouse; long tail). The group is them put into pairs so that, for
example, a rooster and a giraffe are together. Each pair tries to figure out a name
of their animammal (e.g. Giroosteraffe).
Pairs can then set out to try and guess the names of other animammals in the
group.
Equipment: None
Formation: Circle
The leader sits in the middle of the circle, points to a player and calls 'red'. The
player has to name an object that is red (e.g. tomato, fire engine) before the
leader can count to 10 out loud. The same object cannot be repeated. If a player
fails to think of an object before the leader has counted to ten, the two switch
places.
Use the patriotic colors 'red', 'white' and 'blue'.
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Creating Critters
Equipment: Scissors; construction paper; glue
Formation: Small groups
Divide players into small groups. Give each group a pair of scissors, glue and a
variety of colors of construction paper.
Within a time limit (15 minutes to have an hour) each group designs and
constructs a new species of animal. They must decide on a name for their critter,
tell where it lives and what it eats.
When all groups are finished, a spokesman for each group introduces their critter
to everyone.
Let your imagination run free!
Gazelle Stalking
Equipment: 2 blindfolds; 1 chain of bells
Formation: Circle
All players form a circle. Two people are chosen to be the Gazelle and the
Stalker. These two people go outside of the circle, where they are blindfolded;
they are taken to different sides of the circle.
Those left in the circle are taught two sounds:
1. A clicking sound with the tongue, and
2. A blowing sound (like the howling wind).
The Stalker then tries to catch the Gazelle; to do so he must be careful not to
make too much noise. The people in the circle can help the Stalker by giving the
clicking sound when he is far away from the Gazelle and by giving the blowing
sound when he is getting near.
Spillikins
Equipment: Medicine bottle; 6 matches per Cub
Formation: Circle
The Pack sits in a circle with the medicine bottle in the center. Each Cub takes it
in turns to place a match on top of the bottle, or on the matches already there. If a
Cub knocks any off while putting his on, he must take back all those knocked off.
The first Cub to get rid of all his matches is the winner.
Note: If the safety matches are given to the Cubs separately from the box, there
should be no risk of fire.
Kim's Game
Equipment: 12 articles on a tray - ordinary items such as string, ink, rubber,
calendar; piece of paper and pencil per Cub
Formation: Circle
The Cubs sit in a circle and the leader shows them the tray full of articles for a
few minutes, before covering it over. The Cubs must write down the list of the
articles from memory.
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Kim Pairs
Equipment: 12 objects on a tray; pencil and paper per Cub
Formation: Circle
There are three versions of this game which can be taken in natural progression:
1. The Cubs sit in a circle and look at the objects on the tray. The leader then
mentions an object which relates to something on the tray, e.g., the leader says
'letter' and there is a stamp on the tray. Then the Cubs must draw a stamp on their
paper.
2. The same procedure is followed, but the tray is covered and the Cubs must
draw the object from memory.
3. The leader now mentions an abstract idea related to one of the objects, e.g., the
leader says 'open' and there is a key on the tray. So the Cubs must draw the key
from memory.
Smelling Kim
Equipment: A collection of dried foodstuffs which have a distinctive smell, e.g.,
coffee; tea; sage; rosemary; etc. and each in an identical container or in a small
square of muslin tied with cotton; paper and pencil per Cub
Formation: Circle
The Pack sits in a circle with the containers in the center, the leader identifies the
foodstuffs. He then numbers each container and passes them around the circle.
The Cubs must identify the foodstuffs by their smell and write the correct names
against the numbers on their sheet of paper.
Balloon
Bursting
Balloon Darts
Equipment: 1 balloon; uninflated, per Cub
Formation: Scatter
Give each Cub a balloon to blow up. The first one to break his balloon wins.
Have them try this with no hands.
Equipment: A supply of balloons; darts; a backboard
Formation: Lines
Hang an inflated balloon in front of a backstop. See that the players take turns in
throwing darts at it. Score 1 point when the balloon is popped. Give no credit for
a hit that does not break the balloon. Use a small balloon and have the throwing
distance rather long.
Back-to-Back
Balloon
Bursting
Buzz-Bomb
Balloon
Equipment: A supply of balloons
Formation: Pairs
Pick teams of two parents or Cubs from each Six. Have the pairs stand in a line,
back to back, with a balloon held between their backs. On signal, they should
press together and try to burst the balloon. If the balloon falls before breaking,
they drop out. The first team to pop its balloon wins.
Equipment: 1 uninflated balloon per Cub
Formation: Line
Have everyone inflate a balloon and release it in the direction of a target on the
floor. Score 1 point for the closest balloon and 15 points for a direct hit.
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Catch the
Balloon
Blindman's Bluff
Equipment: 3 or 4 balloons
Formation: Circle
Arrange the players in a circle on the floor and have them number off. Put the
highest number in the center to act as 'it'. He should hold a balloon and suddenly
drop it as he calls out a number. The holder of that number then should try to
catch the balloon before it touches the floor. If he succeeds, 'it' tries another
number. If he fails, he becomes 'it'.
Equipment: 1 chair per person; 1 blindfold
Formation: Circle
'It' is blindfolded and stands in the center of a seated circle while the players
change seats. 'It' now sits on a player's lap. No words are spoken. He must guess
whose lap he is sitting on. If he's correct, the two change places.
Blow! Blow!
Blow!
The Guessing
Blind Man
Good Morning,
Mr. Jones
Equipment: 1 jack-o'-lantern; 1 candle; 2 blindfolds
Formation: Teams
Form two teams - the 'ghosts' and the 'witches'. Take a grinning jack-o'-lantern
with a glowing candle and place it in the center of a table. Lead each ghost and
witch to the jack-o'-lantern, one at a time. Blindfold him and turn him around
three times, and tell him to blow out the candle. He may blow three times; and, if
the candle goes out, he wins a point for his team.
Equipment: 1 blindfold
Formation: Teams
Arrange players in a circle. Blindfold one player and turn him around three times.
During this procedure, have all players change seats. The blind man should walk
forward and touch someone in the circle with a wand, speaking the words 'can
you guess?' The player touched must repeat the question three times, trying to
disguise his voice. If the blind man succeeds in identifying the person, that
person becomes the blind man. Otherwise, the blind man should continue until he
is successful.
Equipment: 1 blindfold; 1 pointer
Formation: Circle
Have the Cubs move around in a circle in the center of which 'Mr. Brown' stands
blindfolded. When Mr. Brown raps on the floor with his stick, all players stand
still. He then points his stick in any direction saying 'Good morning, Mr. Jones'.
The nearest one to the line of the pointer replies in his natural voice, 'Good
morning, Mr. Brown'. If Mr. Brown identifies Mr. Jones, they change places; if
not, the players move around as before. If Mr. Brown fails three times, nominate
a new Mr. Brown.
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Poor Pussy
Equipment: 1 blindfold
Formation: Circle
Arrange the group in a circle with a blindfolded player in the center. Then have
the players move around the circle very quietly. The blindfolded player should
approach the circle in any direction and secure a victim who, in a disguised
voice, says 'poor pussy' and then imitates the 'meow' of a cat. If the blindfolded
player fails to identify his prisoner, he releases him and the game continues. If he
succeeds, the two change places.
Above and
Below
Equipment: None
Formation: Circle
Arrange the players in a circle. Call out the names of things that are found above
the ground or below. For example: Strawberries grow above the ground and
potatoes grow below. When you call something that signifies above, the players
stand; if below, they sit down. Failure to do this eliminates the players who miss.
The list of things to be named should be carefully worked out in advance to keep
the game going smoothly.
Equipment: None
Who Has Gone
From the Room? Formation: Circle
See that all are seated in a circle with the one who is 'it' closing his eyes while
you have a Cub leave the room. After he leaves the room, 'it' opens his eyes and
tries to guess who has gone. If he guesses correctly, that Cub is 'it' the next time.
If he fails, he must be 'it' again.
Find the Leader
Equipment: None
Formation: Circle
Have the Cubs sit in a circle. Select one to act as 'it' and have him leave the room.
The Cubs choose a leader. 'It' is then called into the center of the circle and the
leader slyly starts some motion such as waving his hand, making faces, or
kicking his foot. All immediately imitate the leader. 'It' keeps watchful eyes on
everyone in an effort to find out who is starting the motions. When he succeeds,
the leader becomes 'it'.
Hats Away
Equipment: 1 hat per person
Formation: Circle
Have the players stand in a circle. Give each a hat to place on his head (the
funnier the hat the better). Tell the players to place their left hands behind them.
On the command 'ready, change!' each player grabs the hat from the one at his
right (with his right hand, mind you) and places it on his own head. Repeat the
command and just when the group gets fairly good at it, change hands, or have
them take the hat from the player at the left or put the hat from their own head on
the neighboring player's head.
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Ha, Ha, Ha
Equipment: None
Formation: Circle
Arrange the players in a circle. Have the first say 'ha', the second in turn, 'ha, ha',
the third, 'ha, ha, ha', and so on around the circle. The ha's must be said without
laughing. Those laughing while uttering their ha, ha's are eliminated. The one
staying in the longest wins.
Wake Up!
Hidden Object
Arrange the Pack sitting in a circle, facing inward. Set an alarm clock and start it
ringing. The boys must pass the clock rapidly around the circle with the alarm
going full blast. When the alarm stops, the boy with the clock in his hands must
drop out of the game. The last one left in the circle wins.
Variation:
Instead of having boys waiting for the game to finish, sitting on the sidelines,
possibly disrupting the game, have the boy with the alarm answer a question
about some star work he has just completed or about any topic that might prove
interesting for the boys.
Equipment: 1 thimble, ring or coin
Formation: Scatter
Send boys out of the room. Take a thimble, ring or coin and place it where it is
perfectly visible but in a spot where it is not likely to be noticed. Let the boys
come in and look for it. When one of them sees it, he should quietly sit down
without indicating to the others where it is. After awhile, if no one else has found
it, have him point it out to the group to make sure he really saw it.
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The Mystifying
Reader
Famous Pairs
Equipment: Pencil and paper for each Cub
Formation: Circle
Give all the Cubs a slip of paper - each the same size and shape as the others.
Then ask everyone to write a short sentence of four or five words. The words
should be written plainly and should not be shown to any other person. Then
instruct them to fold their papers and bring them to someone previously selected
to act as the 'guardian'. No one, not even the guardian, should attempt to read the
papers, still folded. As you gravely close your eyes, place the folded paper
against your forehead and remain a moment in deep thought. Then call out any
sentence that has occurred to you and as who wrote it. One of the Cubs, who is
an accomplice, and who did not write a sentence, admits authorship of the
sentence. Then unfold the paper, apparently to verify his announcement (and read
the sentence to yourself). Then place the paper in your left hand and ask the
guardian for another. Repeat the same preliminaries and then call out the words
written on the previous paper, which you have had the opportunity to read. This
will be a bona fide answer and one of the Cubs will have to admit to writing the
sentence. Keep the performance up in this manner until all the player's slips of
paper have been read. In order for the trick to be successful, the accomplice must
be careful to conceal from the audience the fact that he has no include a sentence
in the collection given to the guardian.
Equipment: Name tags
Formation: Scatter
As each person enters the room, he has a name tag pinned to his back.
The object of the game is to learn his identity. Each player is allowed to as one
'yes' or 'no' question of each other player. At the same time, the two people
introduce themselves (their real names!) and shake hands. Once a person has
learned his identity, he tries to find his partner, e.g., if he is Romeo, he looks for
Juliet.
The name on the name tag will be one of a famous pair: e.g., Napoleon and
Josephine Anthony and Cleopatra
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That's My Name
Equipment: Paper; Magic Marker
Formation: Lines
Divide the players into teams.
On 'Go', the first player from each team runs to a table, grabs a magic marker and
writes his name on a piece of paper. He runs back to his team and holds up the
paper.
His team shouts out all the letters in his name, while the player jumps up for
every consonant shouted, or squats for every vowel shouted.
The next player then performs the same routine.
End the relay by having everyone, at the same time, shout his name.
Indoor Track
Meet
A good idea would be to run this track meet on a
Six basis, with each Six sending forward its
representative before the name of the contest is
announced.
Bean Toss: Give each contestant 10 navy beans
and have him try to throw them, one at a time,
into a quart jar from a chalk line on the floor.
Foot Race: Have each Cub stand with his feet
touching each other, heel to toe. The den with
the greatest aggregate length wins.
30-inch Dash: Tack a 30 inch piece of string
with a marshmallow at the end on the wall.
The first Cub who chews the string and
reaches the marshmallow wins.
Polo Pan: Number six 1" cubes on each side:
0-1-2-3-4-5; and use a six hole muffin pan.
Let each person throw the cubes into the
muffin pan from a distance of 6'. Add the top
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numbers of the cubes that land in the pan to
determine a winner.
Bounce Ball: Use five different-sized rubber
balls and a cardboard box. Have the players,
in turn, bounce the balls in the box from 10'.
Score 2 points for each ball that goes in.
Plumb Ball: Suspend a golf ball on a cord
from the ceiling, using screw eyes. From
broom handles, make a set of tenpins, 4" long.
Have the players swing the ball and knock
down the pins. Score 2 points for each pin
knocked over and 10 extra points for a strike.
Be sure to catch the ball on the rebound.
Hoop Stop: Lay an 18" hoop made from No. 9
wire on the floor. Use three balls (marble,
golf, tennis). Score 5 points for each ball
placed inside the hoop in any manner from a
distance of 6'.
Running High Whistle: The boy who can hold
a whistled not the longest with on breath wins
the event.
Lightweight Race: Have the runners carry a
lighted candle in one hand and a pail of water
in the other. If water is slopped over or if the
candle goes out, the contestant is out. The first
to cross the finish line wins the race.
20 Yard Dash: Line up the dens for a relay
race. Have the contestants carry an egg in a
teaspoon held with the arm extended. The first
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in each line runs 20 yards and back to the next
one in line.
100 Yard Dash: Tie a lump of sugar or a
marshmallow on the end of 100" string. The
contestants gather the sting and marshmallows
into their mouths without using their hands.
The first one to eat the marshmallow wins the
race.
Obstacle Race: Place nickels in pans of white
flour, or of whipping cream, to see who, with
his hands behind him, can be the first to dig
them out with his teeth.
Sharpshooters: Hold a contest to see who can
throw the most pebbles into the mouth of a
jug.
Endurance Race: See who can eat four soda
crackers and be the first to whistle a tune.
Moving Target: Have the contestants throw
beanbags, sticks, stones, anything for that
matter, through a rolling hoop. Score 1 point
for each hit.
Hobble Race: Conduct a 100' race with
contestants who are bound loosely about the
ankles.
Long Glum: The player who can keep from
smiling longest, while all the others jeer and
laugh, wins.
Slipper Throw: Have the contestants lie flat on
their backs and throw slippers over their heads
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with both feet.
Second Obstacle Race: Make a large number
of chalk marks on the floor at the end of the
race course. Give each runner a damp rag with
which to rub out the chalk marks. The first to
clean his section on the floor and run back to
the starting line, wins.
Swimming Relay: For this relay race, have
each hop on one foot, carrying a glass of
water.
20 Foot Dash: Have the relay runners roll
lemons or hard-boiled eggs with a stick down
the course and back and touch off the next
player in line.
Bawl Game: See who can make the most
noise for a given period of time.
Wide Stretch: Line up the Sixes with arms
extended so that the players are touching,
fingers to fingers. See which Six has the
longest line.
Beans Relay: Have the relay runners carry
beans, one at a time, between match sticks,
toothpicks or on a knife.
Standing Broad Grin: The width of the grins
measured by judges. The widest one wins this
event.
Discus Throwers: Each contestant throws a
paper pie plate from a chalk line. The plate
must be held flat in the hand and not sailed
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with the thumb and fingers.
16 Pound Put: Have each contestant put an
inflated bag for distance as though it were put
from the shoulder.
Sponge Shot-Put: Use a small dry sponge for
the shot. See who can put the shot the farthest.
Hammer Throw: Use blown-up paper bags
attached to a yard of string. Give each Cub
one turn to see who can throw the 'hammer'
the farthest.
Bottle Roll: See who can roll a pop bottle
from 6' and score a bull's-eye in a chalk ring
on the floor. Draw several concentric circles
to make targets of different value.
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