# User manual | Winning Touch

```Winning Touch
Players: 2 to 3
Materials: Tiles with the products written on them
Winning Touch game board (see example attached)
1. All of the tiles are turned facedown and mixed well.
2. Each player chooses two tiles without letting anyone else see them.
3. The first player chooses one of his tiles and places it in the square
corresponding to the two factors. For example, 25 must be placed in
the column labeled “5” that intersects the row labeled “5”.
4. The first player then takes one tile from the facedown pile to have two
tiles again.
5. The players take turns placing one tile at a time on the board. To
play a tile, it must share a complete side with a tile that is already on
the board. Touching a corner is not enough.
6. If a player does not have a tile that can be played, he or she must
miss a turn, take a tile from the facedown pile, and keep it in his or
her collection.
7. If a player puts a tile on an inappropriate square, the person who
catches the error can take that turn, and the person who made the
error must take the tile back.
8. The player who plays all his or her tiles first is the winner.
Variation: You can modify the game board by having the factors from 3-6,
3-7, or 3-8. You can call these different games “Winning Touch to 6”,
“Winning Touch to 7”, or “Winning Touch to 8”.
Winning Touch
M. Bray 10/2008
Winning Touch to 7
3
4
5
6
7
3
4
5
6
7
Number Tiles Needed (25 tiles):
9, 12 (two), 15 (two), 16, 18 (two), 20 (two), 21 (two), 24 (two), 25, 28 (two), 30 (two),
35 (two), 36, 42 (two), 49
Winning Touch
M. Bray 10/2008
Winning Touch to 7
3
4
5
6
7
3
9
12
15
18
21
4
12
16
20
24
28
5
15
20
25
30
35
6
18
24
30
36
42
7
21
28
35
42
49
Number Tiles Needed (25 tiles):
9, 12 (two), 15 (two), 16, 18 (two), 20 (two), 21 (two), 24 (two), 25, 28 (two), 30 (two),
35 (two), 36, 42 (two), 49
Winning Touch
M. Bray 10/2008
```