INVITATION TO TENDER: PLAY ON EXHIBITION Edinburgh International Science Festival (the Festival) is seeking expressions of interest from a company (or companies) to design and build key elements of our newest flagship exhibition, Play On. Exploring how technology is changing the way we spend our leisure time and play, Play On is a modular, interactive, family-friendly exhibition that will be showcased in the National Museum of Scotland for the duration of the Festival from 1–16 April 2017. The successful company/companies will work collaboratively with the Festival to design, prototype and fabricate various exhibition components – elements of infrastructure, digital/ multimedia content and interactives – that will sit alongside and complement existing exhibition structures (pods) developed for a previous Science Festival exhibition. Full details of the project and tender process can be found in this document and include: » » » » Project overview (Section 1) Project expectations and requirements (Section 2) Timeline (Section 3) Content (Section 4) To tender for all, some of, or individual elements of this project please send your application to Oli Melia, Head of Operations at [email protected] by no later than 5pm, Friday 2 December 2016. SECTION 1 : PROJECT OVERVIEW About us Edinburgh International Science Festival (the Festival) is an educational charity, one of the biggest science festivals in Europe and the world’s longest standing celebration of science and technology of this sort. Our mission is to encourage people of all ages and backgrounds to discover the wonders of the world around them. With an emphasis on giving audiences engaging experiences that are both inspiring and entertaining, we have a strong reputation for creating and developing events that appeal to all ages. We are best known for our annual Science Festival but just as important is our touring programme that brings elements of science to life in schools. About the project *NB: It is envisaged that Play Exploring how technology is changing the way we spend our leisure time and play, Play On (see Appendix 1) is a modular, interactive, family-friendly exhibition that will be showcased in the National Museum of Scotland for the duration of the Festival from 1–16 April 2017 (see Appendix 2).* On will then travel to Universum Bremen (Bremen, Germany) during the summer of 2017, with the potential for future touring Split into four ‘zones’ (Picture This; Make Some Noise; Game Theory and Toy Box), Play On will be highly interactive in nature, with a combination of physical and multimedia components in each zone. opportunities The Festival is seeking a company/companies to work collaboratively with us to design, prototype and fabricate these components – elements of infrastructure, software/multimedia content and interactives – that will sit alongside and complement existing exhibition structures (pods) developed for a previous Science Festival exhibition (see Appendix 3). Further information on our expectations and requirements, and details of the proposed content can be found in Sections 2 and 4. Detail of the tender process and the documents required is in Section 3. The budget for design and fabrication of all new elements (outwith existing structures) for Play On is £32,000 excluding VAT, to be split approximately equally between the four zones. SECTION 2: EXPECTATIONS AND REQUIREMENTS Expectations We would like to work collaboratively with a company/companies throughout the process of design, prototyping and fabrication to provide creative input and so as to ensure that: »» All components work within the practical/logistical constraints of the current pod design, which will form the main structure of the exhibition »» The content and design appeal to a wide range of ages, reflecting the diverse audiences that visit the museum –– The overall exhibition ‘look and feel’ is family-friendly yet sleek and modern and reflects the themes of digital technology and play at its core –– All components are in keeping with the overall ‘look and feel’ of the exhibition, as created by the Festival graphic designer »» Interactive elements are intuitive to use and accessible to a wide audience demographic »» Interactive elements are high quality, durable, robust, easily moved, simple to install and reset We will expect the successful company/companies to: »» Produce detailed drawings/descriptions of the components before they are built »» Prototype all components before the final exhibits are produced »» Ensure that health and safety and risk assessments are carried out and taken into consideration as part of the prototyping »» Take disability awareness into account as part of the design and build »» Provide maintenance and build instructions for the end products Requirements Due to the nature of the exhibition, its location within the Grand Gallery of the National Museum of Scotland and the intention to tour post-Festival, the following particular constraints and requirements should be taken into account: *The museum may need the gallery space for evening events and consequently the exhibition must be easily movable to another location in the museum (by a crew of non-specialists) in no more than 30 minutes »» Easily installed: Must be suitable for installation into the Grand Gallery of the National Museum of Scotland in one evening. As such, the end product must be something that is pre-built with little fit-up required on-site. See Appendix 2 (details of exhibition space at the National Museum of Scotland) »» Movable: All individual elements need to be lightweight (moveable by no more than two people) and quickly and easily movable once installed in the venue* Robust: All items must be robust and durable (the expected footfall in the exhibition space during the Festival will be in excess of 10,000 per day) »» Storable/transportable: All items must have suitable storage solutions (boxing/casing etc.) to ensure they are protected in transit and storage when the exhibition is not on display »» Coherent with existing structures: All new exhibition components must be in keeping with the current pod design and mounting methods (as they will form an adjunct to the existing structures detailed in Appendix 3) Submissions will be assessed on the basis of adherence to the above criteria. SECTION 3: THE TENDER PROCESS Project timeline: 5pm Friday 2 December Friday 9 December w/c 12 December w/c 19 December w/c 23 January 2017 w/c 27 February 2017 6–30 March 2017 1 –16 April 2017 Tender closes Successful company/companies notified Successful company/companies invited for kick-off meetings Successful company/companies to view existing pods Company/companies contracted Designs agreed and signed-off Builds complete Relevant elements inserted into existing pods Play On live at the National Museum of Scotland The budget for design and fabrication of all new elements (outwith existing ‘pod’ structures) for Play On is £32,000 excluding VAT. SECTION 4: CONTENT An overview of the Play On exhibition and its component zones can be found in Appendix 1. Based around the existing pod structures detailed in Appendix 3, it is our intention that each zone comprises a combination of graphic panels, text panels, multimedia content, electronic and mechanical interactive exhibits, a showcase of digital technology and facilitated drop-in workshops. New elements include: » » » Infrastructure: workstations, plinths etc. Digital/multimedia components Interactives: bespoke exhibition elements See Table for full details of components we propose including in the exhibition, with an indication of whether these elements are deemed essential or ‘nice to have’. As part of the tender process, companies may pitch for all, some of, or individual components of the elements outlined therein. The budget for design and fabrication of all new elements (outwith existing structures) for Play On is £32,000 excluding VAT, to be split approximately equally between the four zones. Please note we have outlined more elements than we envisage including. Following the tender process we will select elements from those proposed based on budget and technical constraints. We have noted within the Table our preferred elements and those which will only be included if budget and technical constraints allow. Embedded Embedded Embedded Embedded Embedded Embedded PRIORITY** NOTES CONTENT TYPE DESCRIPTION ZONE INTERACTIVE ELEMENT TYPE OF INTERACTIVE* PROPOSED COMPONENTS OF PLAY ON All Requires approx. 10-15 tablets and/ or touchscreens of various sizes to be embedded in pod structures. Some will require headphone attachments. Must be safe, durable and easy to reset screens if necessary Chronologies All Requires displays of physical elements as part of a chronology on each pod (e.g. records, tapes and CDs or toy trains, blocks and Lego). Approx. 5 objects per timeline will be required to be embedded in pod which visitors can explore by touching and looking Physical EISF will source the objects for display. A display method is required Stereoscope Picture This Stereoscopic viewer embedded in pod, ideally with images which can be changed by the viewer to explore depth perception and the creation of 3D image Physical Complete interactive required 2 Picture This Glasses that can be worn by visitors which invert what they are looking at and explore physiology of vision. Glasses need to be fixed to the pod in a safe and durable manner Physical Complete interactive required 2 Picture This Flipbooks which are attached to pod by wire/cord and visitors can interact with by ‘flicking’ pages to explore animation. Should durable, however if necessary to replace during exhibition run this should be simple to do Physical Complete interactive required, EISF to advise on content 2 Picture This Large pinscreen which visitors can press against to create an image which can be used to explain pixellation. Needs to be large enough for visitors to interact with easily. This could be considered as a stand-alone element, or as a core component of the main pod structure Physical Complete interactive required 1 Various Elements Upside-Down Glasses Flipbook Pinscreen Physical EISF will source the content for these and supply screens. A display method is required 1 1 Embedded Embedded Embedded Embedded Coding Game Complexity Physics Engines Movement Detection Content Creation PRIORITY** NOTES CONTENT TYPE DESCRIPTION ZONE INTERACTIVE ELEMENT TYPE OF INTERACTIVE* Embedded 2 Game Theory Using embedded touchscreen in pod, supply a simple app to explore basics of coding/programming. The app should feature drag and drop programming which then controls something else external to the touchscreen. App needs to have auto-reset, short play/time limits, inability to exit, be intuitive etc. Game Theory Comparison of two video games which can be played using the same controllers. One game should be simplistic in its audio-visual content, while the other very advanced. Should use embedded screens, but will require easy controllers, short play/time limits and auto-reset capabilities Game Theory Using a screen embedded in pod this requires either an alterable physics engine (i.e. space with animation which changes when you change the physics settings using a slider on the screen) or a game which allows visitors to explore the effects of changing physics within a game envrionment. Needs to have auto-reset functionality and short time limit Game Theory See your movements detected by a kinect and turned into an avatar on a screen which is embedded in the pod. Requires development of programme which can do Digital this and provision of technology required. All should be securely fitted to pod and have simple reset function etc. Game Theory Using a screen embedded in the pod this requires identification of a simple app or program which can be used to explore the simplicity of game/content creation. Depending on the content which is used this will have auto reset, inability to exit etc. Digital Screen supplied by EISF. All other components required 2 Digital Two screens supplied, all other hardware and software required 1 Digital Screen supplied, all other hardware and software required 2 Screen supplied, all other hardware and software required 2 Digital Screen supplied, all other hardware and software required Embedded Embedded Embedded Embedded Directional Sound Make Some Noise Headphones connected to pod, visitors press button to play soundtrack which is an example of directional sound. Needs to have auto-reset, short duration and be durable. Headphones must be high quality to have 3D soundscape potential Playlist Technology Make Some Noise On an embedded touchscreen, visitors will interact with playlist-ing technology. Visitors must be able to explore playlists, can’t exit from site or app and have autoreset etc Synthesised Sound Make Some Noise Headphones connected to pod that visitors can use to listen to sounds which are played by pressing a button. Up to eight different sounds will be available (i.e. eight buttons) and visitors will listen to the difference between real and synthesised instruments Changing Sounds Make Some Noise Interactive which allows visitors to explore frequency, pitch, tone etc. of a sound Physical by enabling them to interact with and change the sounds it produces. This element must be analogue Complete interactive required Image of brain which visitors can interact with by pressing buttons to light up Physical different areas. Should reset automatically EISF will design the graphic element of this; we require the light-up element to be created Brain Infographic Toy Box Physical PRIORITY** NOTES CONTENT TYPE DESCRIPTION ZONE INTERACTIVE ELEMENT TYPE OF INTERACTIVE* Embedded EISF will identify the soundscape, requires play button, hardware/ software for playback and headphone elements 1 2 Digital Complete interactive required Physical EISF will provide the sounds; we require the headphones, hardware/software for playback and button interaction to be created 1 2 2 Stand-alone Stand-alone Stand-alone Plinths Work Benches Zoetrope Synthesiser All EISF will create and purchase all components for display, we require the plinth structures All Requires 3–4 work spaces to be created which can be used by up to eight visitors to participate in short table-top activities with inbuilt storage for consumables/ kit and ability to run power cables from underneath. Seating should also be considered EISF will create and purchase all components for the activities; we require the bench/ storage space Picture This Large stand-alone zoetrope which is located near pod to explore animation and frame rate. To be operated solely by visitors and intuitive to use. Images to be linked to exhibition themes Make Some Noise Synthesiser which visitors can interact with to produce variety of sounds. Must be intuitive to use, easy to reset and durable. Can be either a physical or digital synthesiser. Will require users to listen through headphones at most times, however option for headphone-free use would be ideal Physical PRIORITY** NOTES CONTENT TYPE DESCRIPTION ZONE INTERACTIVE ELEMENT TYPE OF INTERACTIVE* Stand-alone 1 Requires approx. 3-5 plinths to be created to display different interactive objects (i.e. toys such as Beasts of Balance or a 3D printer). Approx. dimensions of top surface to be 500mm x 500mm. Plinths should have the possibility to attach a lip Physical to the top edge to prevent objects falling off or for objects to be attached directly to surface. They should also include storage space for spare components and power cables plus options for display of text 1 1 Physical Complete interactive required 1 Physical Complete interactive required *These ‘opportunities for interaction’ have been classified in 2 ways: Embedded: elements to be embedded within existing pod structures (should include a coherent design solution) Stand-alone: elements that appear alongside existing pods in a specific zone (but don’t require embedding) ** These priorities indicate our preferred elements for the exhibition: 1: elements which will take priority over other elements as they form an integral part of the story we are trying to tell 2: elements which will only be included following the tender process if budget and technical constraints allow APPENDIX 1: PLAY ON OVERVIEW #animation, #augmentedreality, #bigdata, #coding, #creativeindustries,, #datavisualisation, #digitaleducation, #digital/electronic art, #digitaltech, #film, #gaming, #innovation, #immersivetech, #interactivemedia, #internetofthings, #IT&computing, #seriousgaming, #specialeffects, #technology, #transmediaart, #virtualreality, #wearabletech/ computing Play On will deliver a high-profile, family-friendly, interactive exhibition, plus an exciting series of associated events and workshops, exploring how technology is influencing the ways in which we spend our leisure time and play in the Information Age. Play is a universal – yet ever-changing – activity which isn’t restricted to the world of the child; it is a simple desire to explore and discover. Play is social, creative, entertaining, spontaneous, active and more. It helps us learn about the world we live in and the ways in which we interact with it. The way we play is changing as technology develops and changes. A decade ago, smartphones didn’t exist. Three decades earlier, no one even owned a computer, while today it is commonly said that we have more computing power in our pockets than took us to the moon. The ubiquity of personal electronics has for many been one of the most visible impacts of the Information Age and is transforming how we spend our leisure time and play. Science and technology lie at the heart of the tools and techniques that enable creatives to realise their visions across a multitude of artforms and platforms such as film, music, visual art and gaming. This intersection of science and technology with the digital and creative industries makes for an exciting space in which creativity and innovation are king – and the possibilities to Play On, and on and on… are seemingly endless. We can now be not simply consumers but creators of our own content like never before. Exhibition Workshops Housed in the iconic Grand Gallery of the National Museum of Scotland for the duration of the Science Festival (1– 16 April 2017), this high-profile, family-friendly, interactive exhibition will take a playful look at how we occupy our free time in an increasingly technological world. An associated programme of interactive workshops will let children and adults get hands-on and creative with science and digital technology: from coding and app development to film, animation and augmented/virtual reality and everything in between. With exhibits, hands-on activities, familiar objects and state of the art examples, the Play On exhibition will explore – from zoetropes to augmented reality, china dolls to robots – how technology is influencing how we play, explaining some of the core concepts behind digital technology in the process. It will focus on digital technology, innovation and design and the showcasing of Scottish expertise across four main themes: Previous Festival workshops have included: • Conductive DJ – re-mix and create your own music. • Video Game Design with Kodu – create and play your own video game. • Explore our World in Minecraft – design your own space in Minecraft. • Robot Brain Surgery – convert a mechanical toy into a programmable robot. • • • • Picture This: film and animation, imagery Make Some Noise: sound and music Game Theory: gaming Toy Box: physical play, games and toys Events Impact and Legacy A series of creative conversations, performances, screenings and exhibitions – think music, film, visual art, theatre, dance, etc – on some of the hottest topics of the Information Age. Leading digital and creative visionaries and some of the brightest minds in science will share their thoughts on what’s new/exciting in the sector and what trends to look out for as the way we play changes. Interactive and highly visual, Play On will engage audiences of all ages. The digital assets will provide us with a variety of rich content elements which can be hosted and distributed via our media channels. This is a great opportunity to expand the reach of the exhibition and attract more users. Potential events include: • Gaming for Good – an interactive introduction to serious gaming and how gaming technology is being used for good, from education and training to medical research and treatment. • Can computers be creative? – With advancements in computer technology, we ask can they be programmed to be creative in their own right? • Future Music – The way we create, record and listen to music is changing. How is technology influencing music? And what will be the big changes in the future? • Party On – An adults-only evening event featuring exclusive access to the Play On exhibition, short talks from experts at the cutting edge of digital creativity and technology and hands-on activities. Our previous sell-out evening events have also included themed cocktails, science buskers and musical entertainment all in the amazing surrounds of the National Museum of Scotland. 1 – 16 April 2017 | sciencefestival.co.uk | #EdSciFest 1 – 16 April 2017 | sciencefestival.co.uk | #EdSciFest APPENDIX 2: NATIONAL MUSEUM OF SCOTLAND GRAND GALLERY RAA shaft CL a 0 0 25 7 10000 8600 8700 a 0 0 25 4 Di m s TBC 8700 8600 a 0 3 50 1 a 0 0 25 1 10000 1250 600 1800 1800 shaft 3660 600 1250 a 0 3 50 2 a 0 0 25 3 CL A 1800 a 0 0 11 6 CL CL CL GHA seating CL GHA seating CL potential 'spill' area for Temporary Projects CL CL A potential 'spill' area for Temporary Projects Temporary projects Temporary projects CL CL EVAC. CHAIR STO RE WHEELCHAIR REFUG E CL CL Plan STACK GG LEVEL 1 FOR CONSTRUCTION Fish ponds removed and finished with limestone flooring by base build 009 010 011 008 007 Date --.--.-- Note XXX - 014 013 012 001/GG 002 022 ADM 018 Drawing Title: Grand Gallery Setting Out Plan 019 This drawing is for design control only and may not be used in lieu of Contractor's shop drawing. Written dimensions on drawings shall have authority over scaled. Contractors and manufacturers shall verify and be responsible for all dimensions and conditions on the job and inform RAA of all variations from drawing prior to performing the work. RAA shall first see and approve Contractor's full-size shop details before fabrication. It is the Contractor's responsibility to verify and ensure the structural integrity of this design with a licensed structural engineer. Revision Notes: 017 Neither this drawing, nor any of such ideas, arrangements, designs or plans shall be appropriated or disclosed to any person, firm or corporation for any use whatsoever, except by the specific and written permission of Ralph Appelbaum Associates (RAA). Date: 08.09.09 021 020 Dwg. No.: Scale: 1:250 RMP_GG_L1_202 File Name: RMP_GG_L1.mcd Drawn: K.B Checked: Rev: APPENDIX 3: EXHIBITION PODS PLAY ON – POD NOTES To assist with your tender, please note the following with regard to the existing structures (pods): » » » » » » » » Pods have been used for two other designs The pods are made of wood and are constructed/assembled individually on site They have a basic frame which can be adapted to have various panel sides They are built as open structures so please consider cabling solutions Internet is not always available so work towards an independent internet supply if required Each pod has two screens that can be mounted on top (as shown below) Insert bolts can be used Interactive elements can be mounted on the pod (embedded) or sit further out from the structure (stand-alone) » » » Wood and metal are the advised materials Securing items to the pod should be considered The pods will be viewable for mounting considerations during the week of 12 December 2016 MakingItPodSize EachPodhasthefollowingdimensions: 2.80mx2.80msq 3.90mdiagonalsqmeasurement 2.30mheight 2.45mheightonmovementwheelsifrequired 2.30m 3.96m 2.80m 2.80m EXAMPLESOF INTERACTIVESONAPOD SCREENSHAVEBEEN POSITIONEDHERE INTERACTIVESHAVEBEEN POSITIONEDHERE THISISABOXTHAT HOUSEDCOMPUTER HARDWARE INTERACTIVEEXTERNALTOTHE PODWITHALINKTOTHESCREEN INTERACTIVESWITHINTHEPOD BUILDITSELFORATTACHEDTO THESTRUCTURE INTERACTIVESWITHINTHEPODBUILD ITSELFANDUSINGTHESIDEPANELS
* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project
advertisement