Pirate Board Game

Pirate Board Game
Pirate Board Game
START
1
9
10
Trade places
11
2
3
4
5
8
7
6
Go forward
2 places
12
13
14
Back to start
18
Go back 3
places
17
16
15
Trade places
19
20
21
22
23
24
END
27
26
25
Lose a turn
Back to start
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Rules of the game
The pirate board game is a fun game for teachers and students. There are traps, pitfalls and escapes in this game. It is called pirate
board game because the pirates represent the biggest single threat to the players. Landing on a pirate space sends a player back to
start.
1. Roll the dice and count ahead according to the number that shows up.
2. When a player lands on a space, he/she solves the problem and finds the answer within a given time.
3. The instructions on the other spaces are pretty straightforward.
4. Lose a turn: the player loses a turn to play.
5. Go forward
6. Go backward
7.
The pirate is the space no one wants to land on. It is a killer. Landing on the pirate sends the player back to
start. Restarting is no fun when your opponent is advancing.
8. Trade Places: This can be good or bad. The player who lands on this space swaps with the opponent. Trading places with an
opponent who is ahead in the game is good. Trading places with an opponent who is behind is no fun.
9.
Finally the last pitfall is towards the end of the game. To finish the game, the player must get the exact number on the dice to
END. If the player has more, the player has to count forward and backwards. For example if a player is at space 26, the player
needs to roll and get 3 to finish. If the player has 6 for example, the player counts forward to END and then 3 backwards to
space 26 once again.
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