miniball basketball coaching

miniball basketball coaching
MINIBALL
BASKETBALL COACHING
Getting Started in Coaching
Content from FIBA Oceania Mini-Basketball Coaching Manual
FIBA Oceania
PO Box 174, Toormina
NSW Australia 2452
PH: +61 2 6658 6110
Fax: +61 2 6658 6114
obcbask@tpg.com.au
www.fibaoceania.com
WHAT IS MINIBALL?
Miniball is a game, based on basketball, for girls and boys under 13 years of age. It is played by
millions of children throughout 96 different countries. A Mini-ball game is played by two teams of
five players with up to five substitutes. The aim of the game is to shoot the ball into their opponent’s
basket, and prevent the opposition from getting the ball or scoring within the rules of the game.
A Mini-ball game is normally played in four quarters each of 10 minutes. Each member of the team
must play at least one quarter and no member of the team may play all of the first three quarters.
The game is played with rings that are only 2.6 in high and with a size 5 basketball. However as
players get older, it is quite possible to play the game with the rules of ordinary basketball and using
full height rings. The full ball should only be used with the older players.
Mini-ball is a game of skill not strength, a mixed activity at primary and middle school level, in which
boys and girls can play alongside each other, it is a simple game - a team passing game with an
elevated horizontal target, in which they score, and played to the two basic rules of no contact
between opponents, and no running while holding the ball. To move with the ball a player must
keep the ball bouncing - a dribble.
There is no restriction on the area of play for players as in netball, both teams can move to any spot
on the playing area not occupied by another player. The playing area for Mini-ball is 26m x 14m, but
any reasonable sized playing area that gives space for the children to move several paces in any
direction can be utilized - hall or a marked area on the playground.
At a very simple level a game of Mini-ball could be a “two versus two” passing game aiming to score
at a target above head height, with the two rules of no contact and no running or carrying the ball,
informally applied.
Mini-ball is the ideal way to introduce the game of basketball to youngsters. In general, as children
reach about secondary school age, they can start to adapt to international basketball rules. It may be
appropriate to raise the height of the ring or the size of the ball for early developers.
COACHES' CODE OF BEHAVIOUR

Be reasonable in your demands on young players’ time, energy and enthusiasm.

Teach your players that rules of the game are mutual agreements, which no one should evade or
break.

Whenever possible, group players according to age, height, skills and physical maturity.

Avoid over-playing the talented players. The “just average” players need and deserve equal
time.

Remember that children play for fun and enjoyment and that winning is only part of their
motivation. Never ridicule or yell at children for making mistakes or losing a competition.

Ensure that equipment and facilities meet safety standards and are appropriate to the age and
ability of the players.

The scheduling and length of practice times and competition should take into consideration the
maturity level of the children.

Develop team respect for the ability of opponents as well as for the judgment of officials and
opposing coaches.

Follow the advice of a physician when determining when an injured player is ready to
recommence play.

Make a personal commitment to keep yourself informed of sound coaching principles and the
principles of growth and development of children.
3
PLAYERS' CODE OF BEHAVIOUR

Play for the “fun of it” and not just to please parents and coaches.

Play by the rules

Never argue with an official. If you disagree, have your captain or coach approach the official
during a break or after the game.

Control your temper. Verbal abuse of officials or other players, deliberately fouling or provoking
an opponent and throwing equipment is not acceptable or permitted in any sport.

Work equally hard for yourself and your team. Your team’s performance will benefit, so will you.

Be a good sport. Cheer all good players whether they are from your team or the other team.

Treat all players as you would like to be treated. Do not interfere with, bully or take unfair
advantage of another player.

Co-operate with your coach, teammates and opponents. Without them there would be no
game.
SPECTATORS' CODE OF BEHAVIOUR

Children play organised sports for fun. They are not playing for the entertainment of spectators
only, nor are they miniature professionals.

Applaud good performance and efforts by your team and the opponents. Congratulate both
teams upon their performance regardless of the game’s outcome.

Respect the official’s decision. If there is a disagreement, follow the appropriate procedure in
order to question the decision and teach the children to do likewise.

Never ridicule or criticize a child for making a mistake during a competition. Positive comments
are motivational.

Condemn the use of violence in any form, be it by spectators, coaches, officials or players.

Show respect for your team’s opponents. Without them there would be no game.

Encourage players to play according to the rules and the official’s decisions.

Demonstrate appropriate social behavior by not using foul language, harassing players, coaches
or officials.
THE SKILLS OF MINIBALL
PASSING & CATCHING
Passing is the fastest way to move the ball in miniball. Successful passing, that is the pass that is
received by the receiver in the right place and at the right time, will depend on good timing. There
are many drills that give opportunities to develop passing and catching ability. Basic passes can be
made direct (chest to chest), low (bounced off the floor), or high (overhead).
Points to note

It is important to develop accuracy with passing.

Quick passing is essential to beat opponents so that they don’t have time to move in to
intercept. So no lob passes!

Receivers have to move to get free for the ball and should signal with their hands, where the ball
is required.
Main Fundamentals
Catching
1. Signal for a pass by raising one or both hands.
2. Move towards ball, arms outstretched, fingers forwards.
3. Keep the eyes on the ball.
4. Receive by flexing the arms.
5. Bring ball under control, close to the body.
Passing
1. Hold the ball with fingers spread and pointing at receiver, elbows in.
Do not palm the ball.
2. Step towards the receiver.
3. Release the ball by fully extending arms and fingers.
4. For an overhead pass - raise the arms straight above the head,
fingers pointing up; make pass with a strong wrist action.
5. All passes should have back spin. Thumbs start behind the ball.
After the ball is released the fingers should be pointing at the
receiver with thumbs pointing to the floor.
Practice Drills
Teaching Points
1.
Individual passing and catching
against a wall
Feet in tandem to get power into pass. Make
all passes with strong wrist action.
2.
Passing in Pairs
Two lines facing each other about 3-4
metres apart. Pass backwards and forwards
between pairs using chest, bounce and
overhead passes. Concentrate on backspin
and correct follow through.
3.
Pass and Move
In pairs, pass to partner and move with arm
raised signaling for return pass. A stride or
jump stop to prevent traveling.
4.
Passing on the Move
In pairs, run up and down court passing ball
without traveling.
5.
Cat and Mouse
In threes, two passing and catching with one
trying to intercept. Stress can be placed on the
passer or receiver by making the middle player
stay with one or the other.
6.
Three Man Weave
In threes on end line, ball with middle player
who passes and follows the ball, going behind
the receiver. After passing, sprint to get ahead
of the ball.
Practice Drills
Teaching Points
7.
Ten consecutive passes
Feet in tandem to get power into pass. Make
all passes with strong wrist action.
8.
"Pepper-Pot”
One player facing several others in group,
work with two basketballs. Passes are timed
so that the individual is releasing a pass as
the other ball is passed to him/her.
9.
Pass and Pressure
Two lines facing each other over a short
distance, one ball. First player in the line
passes to first in other line then follows to
pressure the next pass. No contact. Pivot step
to protect ball and make pass.
10. Around the Circle
One circle of five or six players; two or three
balls in play, pass across or around the
circle.
11. Bench Ball
Place a bench on the sideline of the court with
either one person or a whole team standing on
it. An offensive team must try to score by
passing the ball to one of the bench players, a
defensive team tries to stop them. When the
ball is successfully passed to the bench team,
they rotate in to be the next defensive team.
12. The Clock
One team forms a circle and pass on ball
around circle. Another team takes it in turn to
dribble around the circle. When all dribblers
have gone around circle, count the number of
passes made and change places.
Practice Drills
Teaching Points
13. Speed Passing
In pairs, count the number of passes
made in 30 seconds.
14. Cross Lines
Individuals or teams at ends of a cross. One
team makes chest passes, the other makes
bounce passes.
15. Four Square
Mark a large cross on the court intersecting in
the middle of the keyhole. Four defensive
players mark four offensive players. One
offensive player in each of the squares marked
by the cross. The offensive players must
remain in their square on the court, trying to
score a basket.
DRIBBLING
Bouncing the ball is used in Mini-ball to move the ball under control from one spot to another. By
the rules of the game, this is a continuous bouncing action using either hand; the dribble ends
when the ball is caught in one or two hands. Any number of bounces and steps can be taken and
the dribbling hand may be changed.
Children should investigate bouncing the ball on the spot and moving, using the left hand and
using the right hand (the rules disallow you to bounce the ball with both hands at the same time).
While bouncing the ball
-
-
change hands, the ability to use either hand is essential in
basketball
change speed
change direction
change height of bounce (rhythm) - low bounce for greater control
against opponent who is trying to steal the ball - bounce the ball so
that dribbler’s body is between opponent and the ball - look at the
opponent, not the ball
where can the ball be bounced - between legs, behind the back
dribble ball past an opponent to a target
Main Fundamentals
Bend knees to get body low. Keep ball low when being closely defended, higher (waist to
stomach level) when dribbling at speed. Push the ball with spread fingers using a strong flexible
wrist action. Keep body between the defender and the ball for protection. Keep the head up, look
at the game, not the ball.
Practice Drills
Teaching Points
1.
Random Dribbling
Allow children to work alone, trying changes of
hands, direction, speed and height of bounce.
2.
Static Dribbling
Stay in one place, bounce ball rapidly very
close to floor, bend knees not back, use
right and left hands, head up. Try a figure
of eight dribble around both legs.
3.
Follow the Leader
One line of players each with a ball, follow
and copy one player who moves off and
attempts "tricks".
4.
Watch the Signal
Everybody with one ball, dribble and watch
coach who directs movement of players.
5.
Linked Pairs
In pairs, each with a ball, dribble with
prescribed hand whilst holding hand with
other free hand.
6.
Dribble and Follow
In pairs, one ball between two, one dribbles,
stops, pivots and passes to partner who
repeats.
7.
Zig-Zag Dribble
Zig-zag from the side to the centre of the
court (work over full length and half width of
court). Important principle - use right hand
moving right and left hand moving left.
Change hands every time direction changes.
8.
Control and Speed
Dribble between obstacles (skittles or chairs)
on one side of court and straight back down
other side as fast as possible. When passing
an obstacle, protect ball with body by
dribbling with hand farthest from obstacle.
On speed dribble let ball bounce high and
push well ahead.
9.
Pirates
Group to work in a restricted area, say half
court. Half of the players each have a ball.
Several chasers called pirates try to steal one
without fouling. Protect ball with body, head
up. If pirate touches a ball, he or she takes
possession and dribbles off.
Practice Drills
Teaching Points
10. Dribble Relay
Various team relays across or down court
using different skills.
11. 1 v 1 Dribble
Select or mark out a “corridor” across the court
and let the children work in pairs, playing one
against one in the ‘corridor’.
Object is to
dribble across court without committing an
error, whilst partner works on defensive
footwork, trying to stop dribbler’s progress by
maintaining good body position.
SHOOTING
In shooting at the basket, the ball is guided rather than thrown. Beginners may practice by
shooting at a target on the wall, or by attempting to drop the ball on their partners head. Shots
can be made from a standing position (set shot), jumping (jump shot) or after a run and jump
(lay-up). Shooting is a coordinated skill that involves a lot of different movements, which should
be practiced in isolation to develop the correct movement patterns.
Teach shooting technique first, working with a large target. When players shoot for the basket,
have them start from close in and gradually increase the distance of the shot as they gain more
confidence. Once the basic mechanics of the shot have been mastered, players should practice
shooting at speed and with pressure to simulate game conditions.
Main Fundamentals (the BEEF of shooting)
BALANCE
To be on balance the feet should be about shoulder width
apart. A right-handed shooter should have their right foot
slightly forward. This helps to align the right hand side of the
body with the target and avoids rotation in the shooting
movement. The knees should be bent as the power from the
shot starts with the straightening of the legs.
ELBOW STRAIGHT
The right forearm and elbow (right handed shooter) is in line
from the right hip to the basket. As the elbow extends to shoot
the ball, it stays in a straight line pointing to the basket. The left
hand steadies the ball on the side and is not involved
with pushing the ball.
EYES ON THE TARGET
The shooter should focus on the target for the duration of the
shot. Focus on the ring or a spot on the backboard (if you
are shooting a “bank shot”). “Bankers” should not be shot
from in front of the ring. Watching the flight of the ball is
a bad habit for shooters.
FOLLOW THROUGH
The wrist should be “cocked” back holding the ball. As the
power comes from straightening the legs, up through the body
and to the straightening elbow, the wrist flexes, rolling the
ball off the finger tips. Pretend you have a really long arm
and you reach up and try to stick your hand in the basket. A
good follow through will have the elbow fully extended, wrist
flexed, with fingers and thumb pointing to the floor.
TRAJECTORY
Stress should be placed on shooting up rather than at the ring.
The shooter should try to drop the ball into the ring as a narrow
angle greatly reduces the chance of scoring. A good shot
has a smooth flowing motion, which starts from the legs,
up through the body, finishing with a high shoulder extension
and the follow through. Players should be encouraged to
practice shooting from close in to begin with. Shooting
from too far out will encourage bad techniques as the
youngsters will start to throw the ball to get the distance
Shots to Teach
Lay Up Shot
A hot performed off a run and jump (one foot take off)
reaching up to the basket to score. As long as a player is
moving, either on the dribble or moving to receive a pass,
they are allowed to take two steps for the lay up shot.
Take of on the left foot for lay ups shot with the right
hand; take off on the right foot for lay ups shot with the
left hand.
Set Shot
The BEEF of shooting: Balance, Elbow Straight, Eyes on
target, Follow through. Strength starts from the legs, the
body and shooting arm should be full extended on release
of the ball.
Jump Shot
Same technique as the set shot, but the ball is shot after
jumping off both feet. The ball should be released at the
peak of the jump. Stay on balance while jumping (jump
straight up), don't fade to the side, forward or backwards.
Jump shots should be taught only after players are
confident with set shots.
Practice Drills
Teaching Points
1.
Lay Up - teaching progression
Players stand side on to a wall with a ball, feet
together. First practice the take off step.
Take one step with the left foot, jump up
bringing right knee upwards. Shoot at an
imaginary target using same hand position as
with the set shot. Secondly, standing as
before, take two steps, right foot then jump
off the left foot. Thirdly add the dribble, one
bounce as you step with the left foot, pick the
ball up, right, left and shoot. Foot and
handwork is opposite for the left handed lay
up. Once players are confident with their
coordination practice lay ups at a basket..
2.
Two lines, shoot and rebound
Two line facing basket. One shooting and one
rebounding line. Shooting line has two balls,
dribble towards the basket to shoot the lay
up. Aim ball and push it into the small square.
Shooter joins rebounding line. Rebounder
passes the ball out and joins shooting line.
3.
Ball rotations
Standing close to a wall, rest the ball on the
fingers of one hand only (shooting hand), with
elbow bent and ball in front of the head.
Extend the elbow as you would with a shot,
concentrating on rolling the ball off the finger
tips to get plenty of back spin upon release.
See how fast you can get the ball spinning.
This drill can also be done lying on the ground.
4.
Pass and cut
Shooter passes ball to team mate and cuts to
basket for return pass. Make lay up with or
without bouncing the ball.
Practice Drills
Teaching Points
5.
Shoot and rebound
Three or five line around the basket, shoot
and follow your shot to collect your own
rebound. Pass back to the line and join
the end of the next line, rotating in a clock
wise direction.
6.
Around the clock
Shooting from selected spots around the
key. Take one shot at each spot and count
the number of shots taken and the
number of shots scored.
7.
Golf
In pairs shoot from selected spots and
count number of shots needed to score at
each "hole".
8.
High repetition shooting
In pairs, one shooting, one rebounding,
shoot from difference spots around the
basket within range. Rebounder makes
good crisp passes back to shooter.
Shooter shoots quickly to simulate game
conditions.
9.
Twenty Ones
Two teams, each at fixed points from
basket. First in line shoots and scores two
points if shot is successful. If the shot
misses and the shooter collects the
rebound before the ball hits the floor, they
are allowed one more attempt.
If
successful, the rebound shot scores one
point. First team to 21 points.
10. Overload
A number of players stand in a semi circle
around the basket, a smaller number (two
or three) stand inside the key. The
attackers have one ball which can be
passed around until one player is free to
shoot. If a shooter misses they exchange
with a defender.
Practice Drills
Teaching Points
11. Knockout
One line of players stand facing the basket,
the first two in line with a ball each. Each
player must take their first shot from the
position at the start of the line. If it goes
in, pass back to the next person in line and
join the end of the line. If it misses keep
shooting from anywhere on court until you
score. If the person directly behind you
scores before you do, you are knocked out
of the game. Final two players dribble
back to the spot until someone wins.
BASIC PRINCIPLES OF TEAM PLAY
There are a number of similar principles of play in most team games. For example: safe passing,
spreading out on attack, keeping the ball moving, man to man marking, pass and move into a space
for a return pass. These should be practised in Mini-bail, as well as other team games.
DEFENSE
Defensive Position
Mark between opponent and basket so that the attacking player has to dribble around the defender
to shoot. When the attacker does have the ball, the defender still closer to the basket, takes a
couple of steps closer to the ball, so their opponent has to move around them to receive a pass. In
Mini-ball the defender can get as close to the opponent as they like, provided no contact takes
place. The defender may move with their opponent.
Defensive Movement
When trying to stay between a dribbling player and the basket, the defender will move sideways by
defensive sliding. In a crouched position lift and step sideways with the lead foot, push off with the
trailing foot. The step and push with defensive sliding should be done quickly and the feet should
not come together or cross. Defensive sliding can be practiced with just the movements, against a
dribbler anywhere on the court, or defending the basket (1 v 1)
Getting the ball
Miniball is a "no contact” game, which means that tackling is not possible.
Possession can be gained either passively or actively.
The ball is acquired passively when the opposition scores or makes a mistake. After a basket the ball
is put into play from the end line (baseline); on all other occasions play is restarted at a sideline or at
one of the circles as a jump ball.
The active method involves playing a type of defense, which forces the opposition into errors or
causes them to take poor shots, which will miss. This means playing “man-for-man” defense in
which each member of a team marks one member of the opposition. The guiding principle here is
“play your man, not the ball”. The ball is acquired by rebounding, stealing or diving and scooping.
Rebounding involves jumping to catch the ball in the air when a shot has been missed and the ball
bounces off the ring or backboard.
Stealing can be snatching the ball from an opponent (without making contact) or intercepting a pass.
Care must be taken with interceptions since they often involve lunging for the ball, which, in most
circumstances, is poor defense.
Diving and scooping requires players to fall on or run and pick up a loose ball, which is bouncing, or
rolling across the floor.
OFFENSE
Running a good offense relies heavily on the players to get free for the pass. There is no need to get
complicated with offenses at an early age. As with most ball sports, youngsters tend to gravitate
around the ball. Encourage players to space themselves out to make it easier to pass and move.
Stress the following points to beginners;

On attack a player tries to obtain the highest percentage shot, i.e. close to the basket

Pass ahead and move towards the goal for a return pass

Simple tactic — look head: pass ahead: move ahead
Offensive Movement
Moving without the ball is an important game skill on its own since most of the game is played
without the bail. It is also an essential prerequisite for all ball skill development and should therefore
be constantly stressed.
The following activities are mostly enjoyable games designed to improve the children’s abilities in
running, turning, stopping, jumping and maintaining balance. A small selection of these activities
could be used at every session; possibly as a break from ball skill practices, or as a concluding
activity, and always as an introductory warm-up before practices with the ball or games.
Main Fundamentals
Easy Running
Be relaxed, head up, run on heels and toes, swing bent arms freely.
Fast Running
Be relaxed, head up, run on toes, drive the ground backwards, pump
bent arms well forwards and backwards.
Turning
Turns should be made quickly and sharply (not curves). Drive off
opposite leg with well bent knee (e.g. off right leg when turning left)
Stopping
Stride Stop (1-2 stop or 2 count step): from an easy run, place one foot
out in front as a brake and bend the knees. From a fast run make a
shallow jump landing on one foot allowing the other to swing forward in
a longer than normal stride. Front foot goes down flat, knees well bent.
Jump Stop (1 count stop): Make a shallow jump and land with both feet
simultaneously, parallel from heel to toe; knees must be well bent,
adopt a "sit down" position.
Pivoting
Turning on the ball of one foot is called pivoting. It is used to protect
the ball, to face the basket, to change direction while sliding and to
block out for a rebound. When in possession of the ball you m ay pivot
using the same foot as often as you like. The ball of the foot must stay
on the ground though. Keep knees bent while pivoting to maintain
balance.
Reversing
Involves stopping and running off in opposite direction. Use a stride
stop with well bent front knee, pivot on the balls of both feet and drive
hard off the front leg.
Jumping
Running Jump (one foot take off): Approaching the take off, make a
long final stride with front knee well bent, drive hard upwards and reach
high with opposite hand (e.g. when jumping off left foot, drive right
knee up and reach with right hand).
Run and Jump (two foot take off): Make a jump stop with a good sit
down position to prevent forward movement in the jump, hands should
be held low in the stop then thrown up into the jump. Stress the
vertical jump, land on take off spot. No drifting in the air. Land softly
with knees bent.
Standing Jump (two foot take off): Techniques are the as for the second
part of run and jump.
Practice Drills
Teaching Points
1.
Zig-Zag
Run full length of court making frequent
changes of direction.
2.
Random running
Group working in restricted areas to
develop use of peripheral vision. Head up,
no collisions.
3.
Run and reverse
Running the length of the court; on
command. Stop! Turn! Run! Move off in
opposite direction.
4.
Running and stopping
Random running; on command, stop using
stride or jump stop.
5.
Running, stopping & jumping
Jump stop and maximum vertical jump.
Knees bent to facilitate good stop and high
jump. Land on take off spot; no drifting.
6.
Run and chase
In pairs, first child tries to escape the
chaser who attempts to stay within one
arms length of partner. Both must stop in
one pace on command.
7.
"Suicides"
Working individually, start at baseline, run
to near foul line and return. Run to
halfway line and return. Run to far foul
line and return. Run to far baseline and
return.
8.
Interval Relay
a) In teams behind or sideline, first person
runs set distance, turns back around to
team and touches second person who
does the same.
b) In teams with half of team behind side
line facing other half on other side of
court. One runs across, around teams and
touches two who does the same.
9.
Square relay
10. Catch up
Four teams, one under each basket and
one at each side at the centre line. Each
member of each team must run around
outside of court touching the next runner.
In pairs of like ability at running one
behind baseline standing, one seated cross
legged, hands on head, mid way between
baseline and halfway line. On signal
seated player must rise and runt o halfway
before being touched by the other player.
Practice Drills
Teaching Points
11. Rolling ball
Teams line up in files at halfway line.
Teacher rolls ball into front half of court
and first in each team runs to pick it up.
Winner scores for his or her team.
12. Run for a seat
Four teams seated equal distances around
court with one person standing at each
team. On signal standing person runs
clockwise to next group, touches one of
them and sits down. The team rises, runs
full circuit of court and sits down. Last one
seated becomes the standing person who
starts the next round.
13. Run and jump to touch
backboard
a) Two line behind baseline on either side
of court. First person in each line runs out
to a point opposite the foul line, makes a
sharp change of direction towards the
backboard and makes a one foot running
jump to touch as high as possible on
backboard with one hand.
14. Continuos leapfrog
Teams line up one behind the other at one
end of court. Last person in line leaps all
others then "makes a back". Every time
someone becomes the last in line, they
leap over all the others.
15. Over and under
As 14 but alternately leaping over and
crawling through legs.
16. Tag
Two chasers with one arm behind back.
When touched put one arm behind back
and help with the chasing.
17. Pivot and pass
Groups of three in line with one ball.
Middle player receives ball, pivots and
passes to the third player. Continue for
several phases and rotate.
18. Dribble/pivot/pass
In teams of three or four, one behind the
other, dribble out, make stride stop, pivot
on rear foot, pass and follow. Repeat
using a jump stop, stressing the use of
either foot for pivoting.
Practice Drills
Teaching Points
19. Circle block out
Place a ball in the middle of one of the
court circles. Four players stand on the
circle line with their backs to the ball. Four
more players match up by facing them.
On command the outside players attempt
to get the ball. The inside players try to
stop them by pivoting (backwards) in their
opponent's path.
20. Cut to the basket
Two line behind the baseline on either side
of basket. Two passers on either side
above the keyhole. Step in court, break
out towards the sideline, reverse (pivot on
both feet), cut to the basket and receive
the pass for a close shot. Change passers
once the whole team has been through.
BALL HANDLING
There are hundreds of different ball handling drills players can practice to develop their confidence
and control of the basketball. Ball handling drills can be fun and challenging, invent your own drills.
While practicing ball handling drills ensure players have their fingers well spread with only the pads
of the fingertips touching the ball. Whenever possible keep the head up (do not watch the ball) and
develop quickness as the players gain confidence. Before starting on ball handling drills have the
players slap the ball 20 to 30 times using alternate hands, to get the feel of the ball into their fingers.
These following skills should be continually practiced, 30 seconds for each skill.
COACHING TIPS
For effective learning to take place a coach needs to be aware of some of the basic needs of good
teaching.
The coach should be:
-
a good role model
-
a good communicator
-
organised
-
in control
-
sensitive
-
prepared
Role model
The unspoken message given by appearance and the way a person acts is often more important than
the spoken or written message.
Dress well and appropriately, be prepared, appear confident, start and finish on time and be
positive, pleasant and active.
COMMUNICATE
Vocabulary
Use simple and appropriate words. Even the well educated understand them.
Voice
This is the main form of communication with your group. Keep the following in mind:
Speed
The age of the group, their previous experience and their distance from you may
necessitate you slowing down.
Volume
Vary it to suit the situation and emphasise important points.
Clarity
Ensure each word is audible.
Expression
Varying the tone keeps up interest.
Listening
Communication is a two way process. Concentrate on listening to the answers and for comments
within the group.
Feedback
You need to know whether the group is receiving the desired message and that they understand. As
well as listening observe their actions carefully and ask well-framed open questions.
Organisation
Make the best use of time, space and facilities by employing simple, clear methods of organisation.
Demonstrating
One simple clear demonstration is much more meaningful than a verbal description.
Make sure all group members can see the demonstration and hear your explanation.
Organise the group to ensure this happens, e.g.
Remember the demonstration may need repeating to ensure that the group members see and
understand. Use different positions, e.g. front on, side on.
A high quality demonstration is important. If unable to give this yourself, use a skilled child, some
other available person or perhaps a video.Be consistent in modeling high safety and performance
standards.
Position
Position in relation to a group is very important. Both the group and the coach should be able to see
each other when talking or demonstrating. The group should be faced away from distractions such
as the sun, other groups and traffic. Stand up-wind if possible.
When the group or groups are spread out use a pattern of movement that brings you into contact
with all of them. If involved with one of the groups, position yourself so that you can see the others.
Practices and fun games
Time spent on practice is directly related to the time it takes to acquire a skill. To ensure time is used
to the best advantage:




keep groups small - two’s or three’s if possible.
take time to teach and establish the most used formations, grids and patterns of movement.
use a group to clearly and quickly demonstrate what is wanted.
establish procedures for quick issue and return of equipment.
Control
The deal is a firm but relaxed control to ensure the best possible learning environment. To assist
this:






set boundaries.
define acceptable behavior.
establish one way for gaining attention, e.g. WHISTLE-STOP-LOOK AT ME-LISTEN.
give simple, clear messages — “Watch John” - “Try this”.
maintain a high activity level by keeping talk to a minimum.
know what your next activity is before finishing the previous one then flow on to it without a
break.
THE BASIC LESSON PLAN
The following pattern is a sound basis for coaching sessions.
It is important that in the early stages emphasis is placed on skill related fun games following the
warm up and skills sections. Introduce the full KiwiSport only when skill is well developed.
A
Warmup
A general movement section that uses allot the large muscle groups
of the body. It is a physical and psychological preparation for the
session.
B
Skills section
The most important part of the lesson where children are exposed to new skills. They are
taught the skill then refine it through interesting repetitive practice.
C
Skill related fun games
An opportunity to develop the newly tried skill in a simple fun way.
D
KiwiSport
An opportunity the develop the newly tried skill together with others previously learned.
E
Conclusion
Where the body can slow down and readjust after activity and the mind can gradually
relax and review what has been covered.
Time Allocation
An important part of the planning procedure is to ensure that the emphasis is on the skills session
but that a balance is evident.
A 40-minute session could consist of:
Warm up
Skills section
Skills related fun games and/or Kiwi Sport
Conclusion
5 minutes
15 minutes
15 minutes
5 minutes
MINI-BALL SESSION PLAN
LESSON THEME
1. Introducing the game
SKILLS
General introduction
to the three basic
rules
RULES
No contact
No running with
the ball
Only one dribble
2. Moving without the
ball
Running
Changing direction
Stopping
Jumping and landing
3. Passing and catching
Signaling
Catching
Chest and bounce
pass
Traveling
Pivoting
4. Dribbling
Control dribble
Illegal dribble
Protecting the ball
5. Shooting
Balance
Body movements
Confidence
6. Lay-ups
Strong hand lay-up
Two steps only
off the dribble
7. Defense (Defending
the basket)
Stance
Movement
No contact
Position
8. Offense (Attacking
Getting free Spacing
3 second rule
Passing under
Pressure
Overhead pass
5 second rule
the basket)
9. Passing
Pivoting
10. Dribbling
Using either hand
Speed dribble
Illegal dribble
LESSON THEME
11. Shooting
SKILLS
Flight of the ball Shot
RULES
selection
12. Lay-ups
Lay-ups off the pass
Two steps only
Weak hand lay-up
13. Defense
Rebounding Man for
man marking
14. Offense
15. Ball handling
Moving the ball
Back over half
Team-work
way
Co-ordination
Confidence
Speed
16. Fundamental
movements and
Co-ordination
Speed
Footwork
Agility
17. Passing
Vision Team work
18. Dribbling
Confidence
Vision
Dribble with purpose
19. Shooting
Quickness
Shooting under
pressure
20. Review
Main fundamentals
All rules
NOTES:
1. All lessons should begin with a no-ball warm-up, which will serve a double purpose by
warming-up and practising moving without the ball.
2. All lessons should include a substantial amount of playing time.
3. The balls used should be size 4 or 5, i.e. soccer balls, netballs or mini - basketballs.
MINIBALL SESSION 1
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
No previous experience
Theme
INTRODUCING THE GAME
Make the class aware of the three basic rules under which the game is
played: no running with the ball, only one dribble, no contact.
WARM UP
Random running
Head up, keep looking
changing direction.
round,
no collisions, keep
Running and stop
Stick one foot out as a brake, bend the knees and get low,
keep the head up.
Run and chase
Pairs. One behind the other. Front runner tries to escape
the runner behind who tries to stay in touch. Escape by
changing direction and increasing speed.
SKILLS SECTION
Cat and Mouse
In threes, two passing and catching, one in the middle trying
to intercept. Player in the middle must come up to pressure
the ball. Rotate players every ten passes.
Ten consecutive passes
Two teams. Defence matches up man to man. Offensive
team tries to make ten passes in a row without the
defensive team touching the ball.
Random dribbling
Allow players to work alone or in pairs experimenting with
changing hands, different heights and changing speeds.
GAME
Bench Ball
One team standing on a bench. A defensive team and an
offensive team on court. Score by passing the ball to a
player. Rotate teams after every score.
MINIBALL SESSION 2
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
Theme
MOVING WITHOUT THE BALL
Stress the skills of running, changing direction, stopping, jumping and landing
in the context of the game.
WARM UP
Zig-zag running
Over length of court make sharp turns, not curves. Drive off
opposite leg of direction of turn
SKILLS SECTION
Stride stop
Random running, use one foot as a “brake”, bend knees,
heads up.
Jump stop
Make a shallow jump, land with feet parallel, bend knees,
adopt a sit down position, head up.
Cut to basket
Two lines behind the baseline on either side of the basket.
Move in court, check and cut to the basket. Head up, no
collisions.
Run and jump
Two lines behind the baseline. Run out to the opposite
corner of the foul line. Turn sharply and run to jump up and
touch the backboard.
GAME
Ten consecutive passes
Two teams. Defence matches up man to man. Offensive
team tries to make ten passes in a row without the
defensive team touching the ball.
Scrimmage
Teams of no more than five play half court games, practicing
the skills learnt in the session. Either alternate turns on
offence or scoring team keeps possession (defenders take
the ball out towards half way before attacking the basket).
MINIBALL SESSION 3
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
Theme
MOVING WITHOUT THE BALL
Stress the skills of running, changing direction, stopping, jumping and landing
in the context of the game.
WARM UP
Zig-zag running
Over length of court make sharp turns, not curves. Drive off
opposite leg of direction of turn
SKILLS SECTION
Stride stop
Random running, use one foot as a “brake”, bend knees,
heads up.
Jump stop
Make a shallow jump, land with feet parallel, bend knees,
adopt a sit down position, head up.
Cut to basket
Two lines behind the baseline on either side of the basket.
Move in court, check and cut to the basket. Head up, no
collisions.
Run and jump
Two lines behind the baseline. Run out to the opposite
corner of the foul line. Turn sharply and run to jump up and
touch the backboard.
GAME
Ten consecutive passes
Two teams. Defence matches up man to man. Offensive
team tries to make ten passes in a row without the
defensive team touching the ball.
Scrimmage
Teams of no more than five play half court games, practicing
the skills learnt in the session. Either alternate turns on
offence or scoring team keeps possession (defenders take
the ball out towards half way before attacking the basket).
MINIBALL SESSION 3
Class
Mixed group of 9 to 12 year oIds 40 minutes
10 baIls, 2 rings
Theme
PASSING AND CATCHING
Introduction to the skills of passing, catching, signalling, and pivoting to
protect the ball. Also introduce the traveling rule (Rule 7c(i))
1. Warm-up
Running and stopping
Stride stop using front toot as a “brake”,
bend knees, head up
2. Skills section
Passing in pairs
Two lines standing 3-4 metres apart
One ball between two, practising
chest, bounce and overhead passes.
Stress crisp passing with backspin
on the ball.
Passing on the
move
In pairs, running up and down the
court passing to each other without
traveling. Keep passes flat, chest to
chest.
Dribble/pivot!
pass
3. Games
Passing tag
In teams of three or four one behind
the other, dribble out, make stride
stop, pivot on rear foot pass and
follow. Repeat using a jump stop
stressing the use of either foot for
pivoting.
Two even teams, running within
confined court space. Team with ball
must tag the opponents with the ball,
by passing only, the ball must not hit
the floor. Players who have been
tagged sit down off the court.
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either alternate
turns on offense, or scoring team
keeps possession (defenders take
the ball out toward half-way before
attacking the basket).
‘Mini Basketball International Rule Book (F.I.B.A.)
MINIBALL SESSION 4
Class
Mixed group of 9 to 12 year oIds
40 minutes
10 baIls, 2 rings
Theme
DRIBBLING
1 Head up, try not to look at the ball.
2 Bend knees and keep the ball low.
3 Push the ball, no slapping.
4 Use left and right hands, one at a time.
5 Remember a pass is quicker than a dribble.
6 Illegal dribble (Rule 7c(ii))
1 Warm-up
Tag
2 Skills section
Three step teaching
progression
3 Games
Two chasers with one arm behind
back when touched put arm behind
back and help with chasing.
Start by sitting on the floor using the
pads of the fingers to dribble the ball
low to the ground (keep fingers
spread). Secondly dribble while
kneeling by snapping the wrist
downwards. Finally standing up,
dribble with a flowing motion, forearm
rising slightly to meet the ball.
Random dribbling
Half of class in half of gym, each
with a ball, work individually.
Encourage experimentation and use
of both hands, make the points
outlined above.
Introduce dribbling rules.
Linked pairs
In pairs, each with a ball, move
around the court dribbling with one
hand, while the free arm is linked to
your partner
Pirates
Players with a ball try to prevent
players without the ball from stealing
it. The ball must be dribbled at all
times. Protect the ball with the body.
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
lake the ball out toward half-way
before attacking the basket)
MINIBALL SESSION 5
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
Theme
SHOOTING
General introduction to shooting technique. Stress confidence; scoring is not
easy, do not be deterred by “failures, start close to the basket and only
move away when you have achieved success.
1 Warm-up
(i)
Running and
Use stride stop and jump stop.
Stopping
(ii) Pivot and pass
Groups of three in line with one ball,
central player receives ball, pivots
arid passes. Continue for several
passes and rotate.
2 Skills Section
(i) BEEF of
shooting
Demonstrate and explain the
Balance, Eyes on target, Elbow
straight, and Follow through of
shooting. Players practise cocoordinating the movements without
a ball.
(ii)
Shooting to
partners
Two lines facing each other about
2-3 metres apart. Shoot the ball to
your partner opposite, trying to drop
the ball onto their heads.
(iii) Shoot and
rebound
Three to five tines facing the basket.
One ball in each line, shoot the ball,
get your own rebound, pass pack to
the line then join the end of the next
line in a clock-wise direction.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 6
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
Theme
LAY-UPS
Introduction to the correct technique (co-ordination and footwork) for shooting a
lay- up with the strong hand. Stress that the whole side of the body goes up, i.e. a
right hand lay-up is shot by jumping off the left foot.
1 Warm-up
(i) Continuous
leap frog
A spread tine along the court. Last
in line leaps over all the others then
makes a back. Every time someone
becomes last in line, they leap over
the others.
(ii)
Over and under The same as leap frog but this time
players alternate by leaping over
and crawling through legs.
2 Skills section
(i) Run and jump
to touch
backboard
Two lines behind the baseline on
either side of the keyhole. Run to
the opposite corner of the foul line,
turn and run to touch the backboard.
(ii)
Three step
teaching
progression
Practising against a wall run through
(a) take off step
(b) two steps
(c) dribble step.
Move to baskets once confidence in
the footwork is established.
(iii)
3 Game
Two line lay-ups
Scrimmage
One shooting line and one
rebounding line. Dribble in to shoot
the lay-up, rebounder grabs the ball
and passes back to the shooting
line.
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either alternate
turns on offense, or scoring team
keeps possession (defenders take
the ball out toward half-way before
attacking the basket).
MINIBALL SESSION 7
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
Theme DEFENCE (DEFENDING THE BASKET)
1 Stance: feet shoulder width apart in tandem, bend knees (sit down)
2 Movement; step sideways, push off trailing foot. Do not cross feet
3 Position; stay between opponent and basket
4 No contact; obstruction, holding, pushing and hacking (Rule 9)
1 Warm-up
(i) Zig-zag running
In three lines over the length of the
court, head up, no collisions
(ii) Zig-zag run with
defensive sliding
As first drill but with partner who
defensively slides to “mirror” his/her
“opponent’s” movements.
2 Skills section
(i) Zig-zag dribbling
Important principle: use right hand
when moving right and left hand
when moving left. Protect the ball by
using free arm and stepping across
with body.
(ii) Zig-zag dribb’ing
In pairs, defenders adopt good
stance
with defensive
and lead the ball at
one
arm’s length.
sliding
Stress
shuffle the feet and
no
contact.
(iii) Rolling ball
Two teams at half-way. Coach rolls
the ball onto the court, first two
players race to pick up the ball.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 8
Class Mixed group of 9 to 12 year olds 40 minutes
10 baIls, 2 rings
Theme OFFENSE (ATTACKING THE BASKET)
1 Getting free for the ball
2 Spacing, spread the offensive players over the court
1 Warm-up
(i)
(ii)
Running and
Use stride stops and jump stops.
stopping
Bend knees, head up.
Zig-zag running
Over length of court, make sharp
turns, drive off opposite leg to
direction of turn.
2 Skills section
(i) Two line lay-ups
One shooting line and one
rebounding line. Dribble in to shoot
the lay-up, rebounder grabs the ball
and passes back to the shooting line.
(ii) Run and reverse Running the length of the court, on
command players reverse, pivoting
on the balls of both feet, to run in
opposite direction.
(iii) Run and chase
3 Game
Scrimmage
In pairs, one player tries to escape
their partner who tries to stay at least
arms length away. Escape by
changing direction and increasing
speed.
Teams of no more than five, play halt
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the bail out toward half-way
before attacking the basket).
MINIBALL SESSION 9
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme PASSING
1 Passing under pressure
2 Overhead pass
3 Pivoting
1
Warm-up
(i) Easy running
Relaxed easy jogging with arms
swinging freely, head up.
(ii) Suicide
Starting from baseline, players sprint
to foul line, back to baseline, to half
way, to baseline, to far foul line, to
baseline, to far baseline and back.
Keep low while changing direction.
2 Skills section
(i) Dribble/pivot/pass In teams of three or four, dribble out
stride stop, pivot on the rear foot and
pass back to line. Repeat using a
jump stop, stressing you may use
either foot to pivot.
(ii) Pass and
pressure
Two lines facing each other, one
ball. Pass the ball to the other line,
follow the pass to put pressure on
the next passer. No contact, pivot
around the defender to pass
.
(iii) Three man
weave
Three lines behind the baseline, the
middle person with the ball. Pass
the ball in threes by weaving. Go
behind the person you passed to,
then come back to the middle of the
court to receive the next pass.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 10
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme DRIBBLING
1 Confidence dribbling using either hand
2 Dribbling at speed
1
Warm-up
2 Skills section
(i)
Continuous
leap frog
(ii)
Over and under
(i)
Control and
speed
(ii)
Weak hand
pirates
(iii) Dribble relay
3 Game
Scrimmage
A spread line along the court. Last
in line leaps over all the others then
makes a back. Every time someone
becomes last in line, they leap over
the others.
The same as leap frog but this time
players alternate by leaping over
and crawling through legs.
Dribble around obstacles in an S
pattern up one side of the court,
come back the other side dribbling
as fast as you can. Protect the ball
with the body around the obstacles,
push the ball ahead with the speed
dribble.
Players without the ball are the
pirates, trying to steal a ball.
Dribblers must not pick up the ball
and they must dribble with their
weak hand.
In relay teams mark out various
dribbling courses. Use lines on the
court or obstacles, specify which
hand must be used.
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 11
Class Mixed group of 9 to 12 year old beginners 40 minutes
10 baIls, 2 rings
Theme SHOOTING
1 Flight of the ball, high arc with lots of backspin 2 Shot
selection
1
Warm-up
(i) Zig-zag running
Over length of court, make sharp
turns, drive off opposite leg to
direction of turn.
(ii) Two line lay-ups
One shooting line and one
rebounding line. Dribble in to shoot
the lay-up, rebounder grabs the ball
and passes back to the shooting
line.
2 Skills section
(i) Ball rotation
Standing close to a wall. Shoot the
ball resting in one hand only,
spinning the ball off the fingertips.
Try to get lots of backspin on the ball
by snapping the wrist.
(ii) Pass and cut
Shooter passes ball to team mate,
then cuts the basket, receives a
return pass, and takes the shot.
Passer gets rebound, change lines.
(iii) Around the world Shooting from selected spots on the
floor, record how many shots made,
taking one shot from each spot.
3 Game
Scrimmage
Teams of no more than five, ~lay half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
lake the ball out toward half -way
before attacking the basket).
MINIBALL SESSION 12
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme LAY-UPS
1 Lay-ups off the pass
2 Lay-ups using the weak hand
1 Warm-up
(i)
(ii)
Running and
Use stride stops and jump stops.
stopping
Bend knees, head up.
Three-man
weave
Three lines behind the baseline, the
middle person with the ball. Pass the
ball in threes by weaving. Go
behind the person you passed to.
then come back to the middle of the
court to receive the next pass.
2 Skills section
(i)
Pass and cut
lay-up (strong
hand)
Shooter passes ball to team mate,
then cuts to the basket, receives a
return pass, and takes the lay-up.
Passer gets rebound, change lines.
(ii)
Three step
teaching
progression
(weak hand)
Practising against a wall run through
(a) take off step
(b) two steps
(c) dribble step.
Remember jump off the right foot
when shooting a lay-up with the left
hand.
(iii) 2 line lay-ups
One shooting line and one
(weak side)rebounding line. Dribble n
to
shoot the lay-up, rebounder grabs the
ball and passes back to the shooting
line. Shooting line on the left for
shooting left hand lay-ups.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 13
Class
Mixed group of 9 to 12 year olds
40 minutes
10 balls, 2 rings
Theme
DEFENCE
1 Rebounding; box out, jump, catch with both hands
2 Man for man marking
1 Warm-up
(i) Zig-zag running
Over length of court, make sharp
turns, drive off opposite leg to
direction of turn.
(ii) Zig-zag njnning
with defence
The same as zig-zag running, but
with a partner who defensively slides
to mirror the runners movement.
2 Skills section
(i) Circle box out
Ball in the middle of a circle, four
players stand on the circle with backs
to the ball, tour other players facing
them. On command inside players
block out (reverse pivot) to prevent
partners getting the ball.
(ii) Rebound and
outlet
Two lines facing the backboard, one
ball each line. Throw the ball high
on the backboard, jump to rebound
the ball, pivot to the nearest sideline,
pass to a team mate on the sideline.
(iii) Ten consecutive Two teams, defence matches up
passes
man to man. Offensive team tries to
make ten passes in a row without
the defensive team touching the ball.
(iv) Run and jump
to touch
backboard
Two lines behind the baseline on
either side of the keyhole. Run to
the opposite corner of the foul line,
turn and run to touch the backboard.
3 Game
Scrimmage
Teams of no more than five, play halt
court games, practising the skills
learnt in the session. Either alternate
turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way first)
MINIBALL SESSION 14
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme OFFENSE
1 Moving the ball
2 Teamwork
1 Warm-up
(i)
Run and chase
In pairs, one player tries to escape
their partner who tries to stay at
least arms length away. Escape by
changing direction and increasing
speed.
(ii)
Square relay
Four teams, one under each basket
and one at each side of half-way.
Each member of each team must
run around the outside of the court
touching the next runner.
2 Skills section
(i)
Passing tag
Two even teams, running within
confined court space. Team with
ball must tag the opponents with the
ball, by passing only, the ball must
not hit the floor. Players who have
been tagged sit down off the court.
(ii)
Overload
A number of players stand outside
the keyhole, with a smaller number
of defenders inside the keyhole.
Pass the ball around until a player
gets an open shot.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball cut toward half-way
before attacking the basket).
MINIBALL SESSION 15
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme BALL HANDLING
1 Co-ordination and speed
2 Confidence
3 Speed
1 Warm-up
(i)
(ii)
Running and
Use stride stops and jump stops.
stopping
Bend knees, head up.
Three-man
weave
Three lines behind the baseline, the
middle person with the ball. Pass the
ball in three’s by weaving. Go
behind the person you passed to,
then come back to the middle of the
court to receive the next pass.
2 Skills section
(i)
Ball handling
Refer to pages 28-32
drills
(ii)
Players make up Players take turns of thinking up new their own drills
ball handling drills
(iii)
3 Game
Dribbling follow One line of players each with a ball,
the leader
copy and follow one player who
moves off and attempts to do
“tricks’.
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 16
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings, 10 skipping ropes
Theme FUNDAMENTAL MOVEMENTS AND FOOTWORK
1 Co-ordination
2 Speed
3 Agility
1 Warm-up
(i) Run and stop
and jump
Running the length of the court,
make jump stops going straight up
into a vertical jump. Get power from
bending knees, swing up with the
arms. Do some running jumps off
left and right foot.
(ii) Run and reverse Running the length of the court, on
command players reverse, pivoting on
the balls of both feet, to run in
opposite direction.
(iii)
Skipping
Use a variety of skips, both feet, one
foot only, alternate feet, jumping
over lines or in patterns.
2 Skills section
(i)
Catch up
One player standing behind
baseline, one player seated crosslegged with hands on head, midway
between baseline and half-way line.
On signal, seated player must get up
and run to half-way before the other
player touches them.
(ii)
Obstacle relay
Set up an obstacle course where
players jump, crawl, slide, and
change direction.
(iii)
Rolling ball
Two teams at half way. Coach rolls
the ball onto the court, first two
players race to pick up the ball.
(iv)
Suicide
Starting from baseline, players sprint
to foul line, back to baseline, to
half-way, to baseline, to tar foul line,
to baseline, to far baseline and back.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session.
MINIBALL SESSION 17
Class Mixed group of 9 to 12 year olds 40 minutes
10 baIls, 2 rings
Theme PASSING
1 Vision, see the whole court
2 Teamwork
1 Warm-up
(i) Zig-zag
running
Over length of court, make sharp
turns, drive off opposite leg to
direction of turn.
(ii) Three-man
weave
Three lines behind the baseline, the
middle person with the ball. Pass the
ball in threes by weaving. Go
behind the person you passed to,
then come back to the middle of the
court to receive the next pass.
2 Skills section
(i) Pepper-pot
A circle of players around a player
with a ball. One ball in the outside
circle. As the middle player passes
out to the next receiver, the outside
passes their ball back to the middle.
(ii) Passing tag
Two even teams, running within
confined court space. Team with
ball must tag the opponents with the
ball, by passing only, the ball must
not hit the floor. Players who have
been tagged sit down off the court.
(iii) Around the circle One circle of live or six players, two
or three bal(s in play. Pass across or
around the circle.
(iv) Ten consecutive Two teams, defense matches up
passes
man to man, Offensive team tries to
make ten passes in a row without
the defensive team touching the ball.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 18
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme DRIBBLING
1 Confidence
2 Vision, head up to see the court
3 Dribbling with a purpose
1
Warm-up
(i)
(ii)
Running and
Use stride stops and jump stops.
stopping
Bend knees, head up.
Two line lay-ups
One shooting line and one
rebounding line. Dribble in to shoot
the lay-up, rebounder grabs the ball
and passes back to the shooting
line.
2 Skills section
(i) Static dribbling
Stay in one place, dribble using either
hand, change height, try between the
legs or behind the back.
(ii) Zig-zag dribble
Change hands while dribbling up the
court; use right hand when moving
right, left hand when moving left.
(iii) 1 v 1 dribbling
In pairs, one dribbler and one
defender. Dribble down a marked
corridor on the court changing
direction, keeping the ball protected
between body and defender.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half-way
before attacking the basket).
MINIBALL SESSION 19
Class
Theme
1 Warm-up
Mixed group of 9 to 12 year olds 40
minutes
10 balls, 2 rings
SHOOTING
1 Quickness
2 Shooting under pressure
(i) Run and
reverse
Running the length of the court,
on command players reverse,
pivoting on the balls of both feet, to
run in opposite direction.
(ii) Passing on the
move
2 Skills section (i) Shoot to partners
In pairs, run up and down the court
passing the ball, without traveling.
Two lines facing each other about
2-3metres apart. Shoot the ball to
your partner opposite, trying to drop
the ball onto their heads.
(ii) High repetition
shooting
Working in pairs, one shooter, one
rebounder. Take 20 quick shots,
with rebounder making crisp chest
passes back to the shooter.
(iii) Twenty ones
Two teams shooting from the corner
of the foul line, one ball per team. A
successful shot is two points. If a
rebound is caught before the ball
touches the floor, one more attempt
is made. One point for a rebound
shot. First team to score 21.
(iv) Knockout
One line at the corner of the foul
line, first two players have a ball. On
a made shot pass back to next in
line. If missed keep shooting from
the rebound until you score. If the
person behind you in line scores
before you do, you are knocked out
of the game.
3 Game
Scrimmage
Teams of no more than five, play half
court games, practising the skills
learnt in the session. Either
alternate turns on offense, or scoring
team keeps possession (defenders
take the ball out toward half -way
before attacking the basket).
MINIBALL SESSION 20
Class Mixed group of 9 to 12 year olds 40 minutes
10 balls, 2 rings
Theme
REVIEW
Recap the major fundamentals
1 Warm-up
(i) Running and
stopping
Use stride stops and jump stops.
Bend knees, head up.
(ii) Dribble/pivot/pass In teams of three or four, dribble out,
stride stop, pivot on the rear foot and
pass back to line. Repeat using a
jump stop, stressing you may use
either foot to pivot.
2 Skills section (i) Cat and mouse
In threes, two passing and catching,
one in the middle trying to intercept.
Player in the middle must come up
to pressure the ball. Rotate players
every 10 passes.
(ii) 1 v 1 dribbling
In pairs, one dribbler and one
defender. Dribble down a marked
corridor on the court changing
direction, keeping the ball protected
between body and defender.
(iii) Shoot and
rebound
Three to five lines facing the basket.
One ball in each line, shoot the ball,
get your own rebound, pass back to
the line then join the end of the next
line in a clockwise direction.
(iv) Circle box out
Ball in the middle of a circle, four
players stand on the circle with
backs to the ball, four other players
facing them. On command inside
players block out (reverse pivot) to
prevent partners getting the ball.
(v) Rebound and
outlet
Two lines facing the backboard, one
ball each line. Throw the ball high
on the backboard, jump to rebound
the ball, pivot to the nearest sideline,
pass to a team mate on the sideline.
BASIC RULES SUMMARY
Scoring
A made basket during play is worth two points. A made basket from the free throw line (shot after a
contact is made on a shooter) is worth one point.
Substitutes
For the purposes of development, players may be substituted at any stoppage in play.
Ball movement
The ball is held with the hands, striking the ball with the fist or a foot is not allowed. The ball may be
passed or bounced.
Dribbling
The ball must be bounced with one hand and you may alternate hands. Once the ball is held the
dribble ends and you must pass or shoot. The ball may not be bounced with two hands at the same
time.
Out of bounds
The ball is out of bounds when it strikes the boundary line or the floor outside the boundary line or
any object outside the boundary line.
Traveling / progress
Players are not allowed to walk or run while holding the ball. They may turn while keeping one foot
on the ground (pivoting).
Three second rule
A player who is attacking the basket (trying to score) may not stay in the keyhole area for more than
three seconds. Once the shot is attempted the three second count stops, starting again if the shot is
missed.
In bounding the ball
After a violation the apposition team restarts the game with one player passing the ball in court
from behind the sideline. After a made shot the ball is in bounded Iron behind the baseline.
Jump ball
The game starts with a jump ball. A player from each team stands in opposite halves of the centre
circle. All other players position themselves outside the circle. The referee throws the ball high in the
air at the centre of the circle. The two jumpers try to tap the ball to a teammate. A jump ball also
occurs when two opposing players both have hold of the ball. Go to the nearest circle for the jump.
Personal fouls
A personal foul is an infraction committed by a player who causes contact with an opponent. When
a foul is committed on somebody shooting, if it misses, the shooter gets two tree throw attempts
(undefended shots from the free throw line).
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