IRIDAS
SpeedGrade DI 2010
User Guide
Rev. 2010-01
IRIDAS
IRIDAS
SpeedGrade 2010 User Guide
Contents
What’s new in 2010
11
Installation
Supported nVidia Graphics Cards
14
Installing SpeedGrade
15
Extract License File
15
Mac OS X Installation
15
Windows Installation 17
Setup Scenarios
Typical SpeedGrade Setup Scenarios
19
Overview
19
OS X: Dual DVI Setup
20
Dual DVI Settings
20
Windows: DVI / SDI setup
21
SDI Output Settings
21
Control Panel Setup: Tangent CP200 and CP300
22
User Interface Overview
The Main User Interface Areas
24
The Desktop
24
The Timeline
25
The Viewport
26
The SpeedGrade Panel
27
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Preset and other Browser Windows
28
The Output and MetaRender Control section
29
Quick Start Guide
Step 1: Set Project Defaults
31
Step 2: Loading Footage
32
Step 3: Navigation and Zoom
33
Step 4: Open the SpeedGrade Panel
33
Step 5: Recall Looks
34
Step 6: Save Your Project
34
Loading Footage
Navigating 37
Search Criteria
37
Refresh
37
Loading Multiple Sequences
38
Loading Multiple Sequences at once
38
Inserting a Sequence inbetween Clips
38
Loading a SpeedGrade Project
38
New: Right Click Features to Manage Content
39
New: Autocomplete for Typed Directories
41
Working with EDLs
Pre-Conformed Timeline
43
Conforming Using Reel IDs / Filenames
44
Working with Dissolves between Clips
46
Apply a .Look to an EDL
47
EDLs based on RED One .R3D files
48
EDL Support
49
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Adjusting Playback and Viewport Features
Adjusting Playback Features
51
The Viewport
52
Positioning Images
52
Automatic Screen Layout
53
Working with the SpeedGrade Timeline
The Timeline
55
Timeline Elements
56
Adding Tracks for Grading, Audio, Pan & Scan
57
Navigating along the Timeline
58
Image Analysis Tools
Adjusting SpeedGrade’s Scope Presets
61
Grading
The SpeedGrade Panel
63
The Grading Panel
64
Grading Panel Basics
64
Alternating Grading Selector Modes
65
Reset Buttons
66
Primary Color Grading
67
Grading Highlights, Midtones, Shadows
68
Recalling Grades
70
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Grading Secondaries
71
The Range Selector
72
Keyframes and Dissolves
73
Adding Keyframes
73
Deleting Keyframes
73
Example for Creating a Dissolve: Grading Dissolve
74
The Mask Panel
75
Applying a Mask along one Grading Track
75
The Mask Widget
76
The Custom Section
77
Adding a Custom Effect
77
Working with the Shader Stack
78
The Custom Shaders
78
Mixing Effects with other layers (Blending Mode)
79
Matrix & LUT Panel
80
The Properties Panel
81
The Annotations Panel
82
Adding Notes
82
Removing Notes
83
The Pan & Scan Panel
84
Creating a Pan & Scan Track
84
Pan& Scan Viewing Options
85
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Working with .Look Files
Creating a .Look
87
Applying a .Look
87
Sharing .Look Files
88
Naming .Look Files
88
Deleting .Look Files
88
The .Look Browser
89
The LUT saved with every .Look file
90
Complex Timelines and Advanced
Viewing Features
Managing Complex Timelines
92
Timeline View Tabs
92
Timeline Zoom
93
Working with Multiple Playheads
94
Creating additional Playheads
94
The Screen Layout
95
Working with A/B and Splitscreen Views
98
Working with alternating Screen Layouts
99
Editing Features
Editing Features
101
Creating a Dissolve
101
Creating Dissolves: Presets
101
Split clips
102
Trim clips
102
Ripple all / remove gaps
102
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Stereo 3D Workflow with DualStream NX
DualStream NX
104
Stereo 3D Setup Scenarios
105
3D DLP Systems with TI “Checkerboard”
106
Line-by-Line 46” Systems
106
Selecting the correct output signal on DVI output
106
2x DVI stereo
107
Advanced 2x DVI Setup: NVIDIA QuadroFX Dual SDI
plus BlackMagic HDLink Pro
108
Dual SDI output (2x 422 over nVidia SDI)
109
Testing your Stereo Setup
110
Organizing Stereo 3D Footage
111
File Path Examples:
111
New: Customizing the Stereo Naming Convention
112
Working with Stereo 3D Footage
113
Verifying Stereo Pairs
113
Opening the Stereo Panel
113
Stereo Viewing Options
114
Reel Setup: Mirroring, Swapping,
Temporal Adjustments
115
Clip Geometry
117
Adjusting Geometry Offsets
117
Push-Button Auto Alignment
119
Options for Auto-Alignment
120
Resetting Auto-Alignment Results
121
Toggling between aligned / unaligned
121
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S3D Color Adjustments and Grading
122
Basic Color Adjustments
122
Auto Color Adjustments
122
Selective Left or Right Eye Grading
123
Adjusting the Zero Parallax
124
Rendering
Render Performance
126
Simple Rendering
127
Rendering Files for Offline Editing
129
Creating folder structures based on meta data criteria
133
Bakcground Rendering with MetaRender Node
135
File Format Support
Universal RAW 4.0 Support
138
ARRI Alexa Support
140
ARRI D21 Support
141
ARRI M Scope
142
Silicon Imaging SI2K Support
143
Phantom HD and Phantom 65 Support
144
RED ONE Support
145
WEISSCAM Support
147
Recommended Quicktime Formats
148
DNxHD and ProRes
148
SpeedGrade DI File Format Support
149
Calibration LUT Support
150
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Customizing
Aspect Ratio: AspectRatio.fcps
152
Crop: Crop.fcps
153
Burn-in Menu: .burnin files
155
Adapting the Sensitivity of the Tangent Controls
159
CP200 Features
CP200-BK in Grading Mode
161
CP200-BK in Mask Mode
162
CP200-BK in Pan&Scan Mode
163
CP200-TS in Standard Mode
164
CP200-TS in “ALT” Mode
166
Tangent Wave Features
The Wave in Grading Mode
168
Playback Controls
169
Hotkey Overview
SpeedGrade Hotkeys
171
Appendix A: Change Log
183
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Credits
This documentation includes images from Angle Mort, Courtesy of Caramel Films,
Saigon Eclipse, courtesy of Chanh Phuong Films; The Eagle Hunter’s Son, courtesy of
Stromberg Productions. Additional images from Erwin Van Der Stappen and Kadenza
Media
Apple, QuickTime, the QuickTime logo, Power Macintosh and iMac are trademarks of Apple Computer, Inc. registered in the U.S. and
other countries.
ARRI is a registered trademark of Arnold & Richter Cine Technik GmbH & Co. Betriebs KG.
Avid is a trademark or registered trademark of Avid Technology, Inc.
or its subsidiaries in the United States and/or other countries.
NVIDIA is a registered trademark of NVIDIA Corporation in the United States and other countries.
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.
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What’s new in 2010
New Stereo 3D Interface
The new Stereo Panel integrates all functionality previously found in the reels browser
and pan & scan area. The UI is optimized for fast access to the most commonly used
settings, almost all of them have been mapped to the Tangent CP200 and the Tangent
Wave.
New Stereo 3D Features
The most important updates allow for ultra fast turnaround on virtually every kind of
S3D material: geometry and colorimetry can be matched automatically by the push of a
button. The manual overrides provide access to rotation, vertical offset and focal length
offset. Floating window has been added as well as keyframing for all stereo features.
New hotkeys have been added to allow for easy access to right or left eye only and to
watch images side-by-side or in stereo.
Extended File Format Support
A number of new cameras and newer versions of existing digital film cameras have been
released since the SpeedGrade 2009 release. Version 2010 adds support for:
- RED MX (.R3D)
- Silicon Imaging SI2K uncompressed RAW 3D (.siv)
- Phantom Flex (.cine)
- Additional WEISSCAM HS2 RAW formats
Additional Options for Rendering
- additional choices for managing TC
- additional simple control for fast access to desired output size and format
Improved Rendering Speed, Extended Rendering Control Features
- All internal rendering tasks such as color grading and scaling have been updated for
faster output while keeping all processing in 32 bit float.
- New Pause/Resume feature.
- New speed meter with fps indicator and estimated time to completion display.
UI Improvements
- Desktop Browser: right click menu for renaming, copying, deleting files and folders
- Merula UI: larger grading controls, simplified handling of range presets, numeric values
for all standard elements incl. sliders, individual reset controls for luma/chroma
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Improved RED Support
- Support for single or multiple RED Rockets
- Support for timecode and conform from R3D files
- R3D settings page (press S, select R3D), allows you to control all R3D decoding settings
- Support for CPU based R3D playback at 2K layer in real time (Fast Core i7/Nehalem
required)
- Support for conforming EDLs which were generated with R3D Quicktime reference
files. The new algorithm allows you to conform the original R3D files although their
naming is slightly different.
- Dropdown box to choose the timecode used in the rendered clips
- Src.TimeCodeCorrected metadata property. Contains a TimeCode that is based on the
first Src.TimeCode
Miscellaneous Improvements
- Improved performance when loading existing projects
- MacOS X: New “drag-and-drop” installer
- Global default values (in Global_Settings.xml) for I/O LUTs
- Error frame is now customizable (Place ErrorFrame.tga in Settings)
- 64 bit Support for Windows 7
- Preview of output file name in the render menu, including metadata
- Masks and grading clips can now be renamed via double click on the title. Default to
name of preset when preset is applied.
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Installation
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Supported nVidia Graphics Cards
SpeedGrade DI relies extensively on the OpenGL and shader technologies of modern
graphics cards.
The following nVidia® cards listed are certified for use with SpeedGrade 2010. Please be
sure to install the certified driver if you’re running Windows 7. Any changes to the driver
are not required, please keep all performance settings at default values.
Win 7
Win 7 x64
OS X
Qaudro 6000 SDI
259.57
259.57
-
Qaudro 5000 SDI
259.57
259.57
-
QaudroFX 5800 SDI
197.90
197.90
-
Quadro 4000
-
-
10.6.x OS*
QuadroFX 4800
-
-
10.6.x OS*
* OS X doesn’t require an additional driver installation
Related Links:
Any changes to recommended nVidia drivers are posted at
http://doc.iridas.com/index.php/Graphics_Card_Compatibility_%282010%29
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Installing SpeedGrade
Extract License File
Licenses are packaged as zip files and
sent to you by email. Before launching the
installer, you need to place the license file
on your desktop.
1. Delete any previous license files on your
desktop.
The license file
(Mac OS X)
The license file
(Windows)
2. Drag the zipped license file from the
email to your desktop.
3. Double-click the zipped file to extract
the license (SpeedGrade.irlc). Windows
users: drag the license file from the Zip
window to your desktop, then close the
Zip window.
Mac OS X Installation
Step 1: Download and Install
Download the Disk Image (.dmg) to your
desktop and mount it with a double click.
Launch the setup application.
Follow the prompts in the installer.
Note: If you have more than one hard disk
on your system, choose the one which
contains your Applications folder.
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Step 2: Activate Your License
Navigate to your Applications folder and find SpeedGrade.
Right-click (or Ctrl+click) on the product icon
Select “Show package contents” from popup menu and new finder window will open.
Double click on the contents folder to open it. Then open the MacOS folder.
Then copy or drag and drop your license file (SpeedGrade.irlc) into the license folder
found there.
Close finder window
Step 3: Launch SpeedGrade
To launch SpeedGrade, click the icon in the Applications folder, or create an icon for the
dock and launch it from there.
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Windows Installation
Step 1: Download and Install
Download the setup executable to your computer.
Double click on the setup executable and follow the instructions on the screen.
Note: please be sure to install SpeedGrade outside the Program File directory. Otherwise UAC settings might prevent you from changing settings and saving .looks and
backup files of your current session.
Step 2: Activate Your License
Copy the license file that has been sent
to you via email to an empty folder and
extract it there.
Open an Explorer window, then navigate
to your Program Files folder and find your
SpeedGrade installation.
Then copy or drag and drop your license
file (SpeedGrade.irlc) into the license folder
found there.
Step 3: Launch SpeedGrade
To launch SpeedGrade, click on the start menu, click on All Programs, open the IRIDAS
entry and find the submenu with your product.
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Setup Scenarios
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Typical SpeedGrade Setup Scenarios
Overview
SpeedGrade DI can be used on either a single screen with both image and UI on one
display, or as a dual monitor setup. A basic dual monitor setup uses two monitors connected via 2 DVI outputs, the advanced dual monitor setup utilises the nVidia Quadro ®
SDI technology to allow for real time 10 bit output over Single Link or Dual Link SDI.
The nVidia Quadro SDI setup requires Windows.
FAQ: how many outputs on the nVidia GPU can be used in parallel?
Only 2 outputs at a time can be used in parallel. The SDI card is routed through the
Quadro GPU and thus taking one DVI output. The other output can be used for local UI
display, the additional DisplayPort is not active in parallel.
Tip: combining local footage display with a projection setup
To give the operator an accurate local display in parallel to another display or projection
system, a signal split on the SDI output is recommended. This is also the recommended
way for signal monitoring via external Waveform and Vectorscope.
Related Links:
Dual Monitor Setup
http://doc.iridas.com/index.php/Dual_Monitor_Support
Certified NVIDIA Graphics driver:
http://doc.iridas.com/index.php/ Graphics_Card_Compatibility
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OS X: Dual DVI Setup
Connect one DVI output to your UI display, the second DVI output to your calibrated
monitor or projector. DVI to SDI converters can be used. Note that DVI to HD-SDI
conversion will get you a 10 bit signal, but the DVI output itself only presents 8 Bit RGB
before converting it to 10 Bit HD-SDI.
Dual DVI Settings
Open the Settings (push <S> or click on “Settings”).
Select “SDI/Dual DVI”.
Check the settings under “Window Size”, the defaults values will work for 2 displays
using 1920 * 1080 resolution. Click “Enable” to activate Dual DVI Output.
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Windows: DVI / SDI setup
Connect the DVI / DisplayPort output to your UI display.
Use either Single Link or Dual Link SDI output from the NVIDIA SDI card to connect an
external waveform and other monitoring devices before routing the signal into a
reference monitor and / or a projector.
SDI Output Settings
Open the Settings (push <S> or click on “Settings”).
Select “SDI/Dual DVI”.
Check the signal format settings and output format settings.
Click “Enable” to activate the SDI output.
NOTE:
Screenshots shown in this user guide will usually show a single screen setup.
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Control Panel Setup: Tangent CP200 and CP300
SpeedGrade can be operated using keyboard and mouse or with trackball and/or tablet.
A typical SpeedGrade DI setup is based on
a combination of Tangent CP200 Panels
as control surface for SpeedGrade. The
combination of panels depends on the main
use of SpeedGrade, a basic setup includes
CP200-BK and CP200-TS, a setup that allows
for subtle control over secondaries adds the CP200-K. The CP200-S can be added to get
direct access to UI features that otherwise require a combination of key strokes.
An entry level or assistant workstation setup is usually
equipped with a Tangent CP300 “Wave”. The CP300 is
USB powered and works plug and play.
Related Links:
CP200 Control Panel Setup
http://doc.iridas.com/index.php/Tangent_CP200_Setup
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User Interface Overview
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The Main User Interface Areas
The Desktop
The first thing you’ll see after launching SpeedGrade is the Desktop, which is where you
load frame sequences, RAW sequences or movie files, SpeedGrade projects or EDLs.
The most basic way to get started is to locate the footage directory with the breadcrumb control, then double click on a thumbnail preview in the main part of the desktop
to add it to the timeline.
To open and close the desktop press <D> on your keyboard or [MORE + DESKTOP] on
the CP200-TS.
New in 2010
Right Mouse Click allows for easy access to
powerful renaming and other data management features.
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The Timeline
The timeline shows the assembly of clips from the Desktop or the edit if the project is
based on an EDL import. It allows for applying a calibration LUT, generating grading
layers based on the edit, working with different views of the edit and creating multiple
playheads along the edit. The pull-downs for burn-in and overlay allow for customizing
your image display.
New in 2010
The Visual Timeline shows each edit along the timeline as thumbnail preview.
To activate the visual timeline, click on the “Visual Tab” beneath the timeline.
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The Viewport
In a single monitor setup the viewport is hidden under the desktop. Close the desktop
to view it. Use <CTRL + HOME> or [MORE + ZOOM FIT] on the TS panel to adjust the
size of the image to your screen size. In a dual monitor setup the viewport is placed on
the second monitor and will show images while the desktop is open.
New in 2010
If you’re running a single screen setup, <SHIFT + H> allows to toggle between a
fullscreen footage view and your current work environmet with Timeline, Browsers and
Scopes open.
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The SpeedGrade Panel
Directly above the timeline is the panel for grading, pan & scan, setting clip properties.
This is also where the scopes will show up when activated. You can change the size of
the panel by positioning the cursor over the top of the panel, and dragging the highlighted line. Show or hide it with <K> or CP200-TS [MORE + PANEL]
New in 2010
The all new Stereo Panel provides easy access to the full DualStream NX 2010 feature set
in one workspace. Once the SpeedGrade Panel is active, switch to the Stereo Panel with
<SHIFT + S>.
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Preset and other Browser Windows
Additional Browser Windows can be activated as needed. The .Look and Mask Browsers
show presets already created and allow for saving additional looks / masks. The Reel
Browser shows all reels of the current edit and can be used to manipulate offsets and
for selecting the method for conforming EDLs.
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The Output and MetaRender Control section
For rendering the current status of a project or a final version the render dialog allows
for selecting the output format of choice as well as a number of options such as
resample and crop or adding a preview LUT.
If MetaRender is installed on either the same workstation or as a network render node,
you can send jobs to MetaRender via the network tab in the Output section.
Press the render button in the interface or use <CTRL + R> to open and close the dialog.
New in 2010
All new speed control display, time to completion estimation. Pause and resume feature.
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Quick Start Guide
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Step 1: Set Project Defaults
Open SpeedGrade, then click on the Settings tab to the right of the Desktop or push
<S> on your keyboard.
1. Select Editing. Choose defaults for your
project, be sure to check the base frame
rate before you start loading any footage.
2. Select SDI / Dual DVI. If you’re using the
nVidia SDI output, be sure to select a signal format that fits your base frame rate.
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Step 2: Loading Footage
SpeedGrade opens automatically to the Browser Desktop where you can find and open
the footage you want to work on. At any other time, you can click on the Desktop
button to return to the Browser Desktop.
1. Navigate to the folder containing your footage. You can do this with the path control
or by enabling the file tree browser (click “Tree” to activate).
2. Drag the Thumbnail Size and Aspect Ratio sliders to adjust the size and
number of images which are viewable in the browser.
3. Click the plus icon (or just double-click on thumbnail) to add it to the timeline. Repeat
this with additional sequences. If you want to load all sequences shown on the desktop
at once, just click on “Add All”button.
Tip: Scrubbing Sequences
If you have a sequence of frames or RAW files, you can scrub through it by dragging left
or right at the top of the thumbnail.
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Step 3: Navigation and Zoom
1. Close the Desktop (<D>). Use the playback command bar in the UI or the CP200-TS
playback buttons to control playback and to navigate along the timeline. Useful hotkeys
are listed in the chapter on hotkeys.
2. Check zoom to fit and zoom to 100%:
- CTRL + HOME enables zoom to fit
- CTRL + SHIFT + HOME enables 100% view (pixel-to-pixel, avoiding any display scaling)
Both functions are also mapped to the CP200-K.
If you want to zoom into the image, simply use the +/- keys on the numpad.
3. Activate one of the burn-in presets such as “HD Rushes” to see metadata info displayed as an overlay on your image output. See the chapter on Customisation to learn
about how to create workflow specific presets.
Step 4: Open the SpeedGrade Panel
1. Press <K> or use [MORE + PANEL] on the CP200-BK to open the SpeedGrade Panel.
When you first open it, you’ll see the main grading interface. You can immediately start
working on the current clip (highlighted on the timeline with yellow outlines).
2. Start looking around: Highlights, Midtones and Shadows are available from the main
SpeedGrade panel. The fastest way to navigate from section to section is by using the
F-keys on the CP200-BK:
- F1: Overall
- F4: Shadows
- F5: Midtones
- F6: Highlights
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Step 5: Recall Looks
SpeedGrade has various ways of working with Looks. The most immediate way you can
put to work right away: grade on the current clip. Continue to the next shot. Hit 1 on
the CP200-TS or 1 on the numpad to recall the previous Look. Press ALT + 1 to recall the
Look from the next shot. If you need the Look from 2 shots before, simply use 2 on the
TS or on your numpad.
If you are presented with .Look files from the DP or someone else designing .Looks, simply load them via the .Look Browser (hit MEM on the CP200-TS to open it). For further
details on .Look workflows check the chapter on working with .Looks.
Step 6: Save Your Project
SpeedGrade saves the current status of your work every 5 seconds. If you close the
application without saving and open it again, all of your project data reflects the last
changes. However, be sure to always safe your project before deleting the current
timeline.
It is recommended to save the current project status frequently in case you need to go
back in time and find a previous save you liked better.
SpeedGrade stores all grading and other info created during a SpeedGrade session
in one XML file, the SpeedGrade *.ircp file.
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Loading Footage
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Loading Footage
The first thing you see when you open up SpeedGrade is the Desktop. You can show or
hide it at any time by pressing < D > or CP200 TS [MORE + DESKTOP].
The desktop can be used to navigate through folders with image sequences, movie
files or RAW file formats. SpeedGrade will present thumbnails in the main area of the
desktop. Alternatively you can load existing SpeedGrade projects (.ircp) or load an EDL
to start the conform process (see the chapter on Conform for further information).
Desktop: Thumbnail View (default)
Desktop: List, Video
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Navigating
Use the bread-crumb control to navigate to the correct
folder on your drive or network.
If you prefer tree view navigation, turn on the tree view
control (first button top left on the desktop).
Toggles the tree view
For easier viewing you can adjust the thumbnail size, drag
the slider “Thumbnail Size” to the right to enlargen the
thumbnails.
Thumbnail Size. Drag slider
to the right to enlargen
thumbnails on the desktop.
Double click on the arrow
to reset to default.
Search Criteria
If you want to only display data with a specific file extension or files starting with specific characters enter search
criteria, such as file extensions in the top right field
(e.g. “*.R3D”).
Search Criteria.
Default is *.*
NEW: You can create
custom presets for search
criteria. Enter the cirteria (such as *.DPX), click
“Add”, choose a name for
the preset. You can now
use the pull-down menu
next to the add button to
select presets.
Refresh
Click on the refresh button if files have been updated
while the desktop was open.
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Loading Multiple Sequences
Open the desktop. Double click on a thumbnail or select and drag to the timeline to add
the clip to the timeline. Repeat this with any additional thumbnail that you’d like to add
to your timeline. Every item you add will get placed after the last clip on the timeline.
Loading Multiple Sequences at once
Open the desktop. Browse to the folder that includes
sequences you want to bring to the timeline. Click “Add
all” at the bottom of the desktop to add all files in order
of appearance. This usually gets used when loading RAW
data for creating dailies to create a virtual lab reel.
Tip: How to delete an existing timeline?
If you want to delete a timeline simply click on the “x”
icon at the right end of the row of buttons above the clips
on the timeline. You’ll need to confirm that you want to
delete the timeline.
Inserting a Sequence inbetween Clips
If you need to place a clip inbetween material that’s on
the timeline already, drag and drop the thumbnail from
the desktop onto the position on the timeline where
you’d like to place it. A highlighted red line will appear
once you’re at the right position. Release the mouse.
Loading a SpeedGrade Project
Open the desktop. Navigate to the folder that contains the .ircp file that you want to
load. Double click on the thumbnail.
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New: Right Click Features to Manage Content
There are a number of new right mouse
click functions in the 2010 Desktop.
Right Click a Folder
If you right click a folder a context menu
will appear which gives you several options:
- New SubFolder: Creates a new folder at
that position
- Rename Folder: Renames the folder that
was clicked on
- Delete Folder: Deletes the folder
- Copy Path: Copies the path into the
clipboard
The options Paste Folder, Move Folder
and New Link Folder are available when a
path was copied to the clipboard:
- Move Folder: Move the folder in the
clipboard to a new location
- Copy Folder: Copy the folder in the
clipboard to a new location
New Link Folder
Create a virtual folder that links to the
folder in the clipboard. This option allows
you to build virtual directory trees, similar
to shortcuts or symbolic links in the operating system.
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Right click on a file or frame sequence
functionality
If you right click on a file or frame sequence you get a new context menu to
manipulate the entry:
- Copy to Clipboard: Copy the path of the
sequence or file to the clipboard
- Copy Sequence Here: If a sequence path
is in the clipboard, allows you to copy
the file or sequence to this location
- Move Sequence Here: If a sequence path
is in the clipboard, allows you to move
the file or sequence to this location
- Rename: Gives you the option to rename
the file, if it is a sequence, you can also
renumber it.
For renumbering, you can control the padding using the # characters. One # omits
padding, multiple ### pads to the number
of # characters. The second edit box to
the right indicates the start frame number.
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New: Autocomplete for Typed Directories
The 2010 Desktop supports autocomplete
in the path control for typed directories.
If you click into the directory bar at the
top of the sequence browser and start
typing, you will get a list of matching
directories. Simply select one using the
cursor up and down keys and hit enter to
move to that subfolder. Autocomplete will
automatically list the 10 subdirectories of
the newly entered folder, making it very
easy to browse complex folder structures with minimal effort, using only the
keyboard.
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Working with EDLs
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Conforming EDLs
SpeedGrade offers conforming capabilities to create a SpeedGrade timeline from an offline Edit Decision List (EDL), that adheres to the Sony CMX 3600 standard. Additionally
it supports the extended new 16 digit EDL that is required to work with ARRIRAW and
RED material.
Note: before you start working with EDLs make sure that SpeedGrade is using the right
fps preset. If your project is based on 24 fps, both your preset for new timelines and
your base fps should be set to 24 (open the Settings page and select Editing to make
changes).
The 2 most typical scenarios are:
1) You have an EDL and one long image sequence or movie file that already has all
edits “baked in”. You now want to use the EDL to create keyframes to cut the long clip
into the individual edits.
2) You have an EDL and online material in folders or individual movie files. You now
want to associate the correct online clips according to the reel ID/filename information
available in the EDL.
Both scenarios require a slightly different workflow described below.
Pre-Conformed Timeline
In this scenario, you have one long clip of online material and an EDL that contains the
corresponding edits. To create keyframes at the correct positions for each edit, follow
these steps.
1. In the Desktop, navigate to the directory containing your pre-conformed clip
2. Drag and drop the clip with the material to the timeline. This clip should now be
the only clip in the timeline. You can review the material using the usual playback
controls.
3. In the Desktop, navigate to the directory containing your EDL
4. Drag and drop the EDL on top of the clip in the timeline. The long clip will now be
cut into edits.
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Conforming Using Reel IDs / Filenames
In this scenario you have an EDL and your online material is distributed in folders or
individual movie files. In the EDL, the footage is referenced through a time code range
and Reel ID. Many editing system forego the Reel ID and output a filename in the comments instead. SpeedGrade supports both notations. If both are present SpeedGrade
references the Reel ID first.
Follow these first steps to start the Conform process:
1. In the Desktop navigate to the directory containing your EDL
2. Drag and drop the EDL into the timeline area, creating a new timeline. You now have
a timeline with placeholder clips representing all your edits.
3. Now press on the Reels button in the Command Console to open the Reels browser.
You see an overview of all the reels used in the EDL.
To open and close
the Reels Browser push the
Reels button or press
< CTRL + ALT + R >.
Use Tangent CP200 TS
[MORE] + [REELS]
The edit is represented as clips on the timeline, organised as A/B tracks with a dissolve
track inbetween if present in the EDL. As long as the Reels are not loaded yet, the clips
on the timeline show up red:
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4. Now find the footage that represents these reels using the Desktop. Use the filter options in the Desktop to search subdirectories or treat directories as reels as necessary.
5. Press the “Load From Desktop” button in the Reels Browser to associate the reels
displayed in the Desktop with the placeholders in the Reels browser
6. If your material is distributed over several locations, repeat this process with different
directories
Sometimes both reel ID and file names don’t match and the footage cannot be automatically associated. In this case you can manually drag and drop material from the
Desktop onto the placeholder reels in the Reels Browser.
Tip: To make the Reels browser appear larger or smaller,
click on the Label “Reels used in Timeline” and move the
mouse up or down. Move it up to make it as large as you
need it to see all ranges used with each reel (see picture
below)
Tip: You can adapt the way the desktop is organizing
files. By default the desktop shows all files from the currently selected folder. You can switch this to other modes.
“Sequences from folder + subtree” for example will show
all data of the currently selected folder plus all folders
from its subtree. If you have all reels that belong to an
EDL within one folder structure, just select the topmost
folder, then use this view to show all material that belongs to your EDL at once.
Tip: The “Don’t replace loaded reels” checkbox prevents
reels which are already on the timeline from being replaced
when adding new reels from other locations.
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Working with Dissolves between Clips
Dissolves between clips according to an EDL are available as A and B layer with a dissolve layer inbetween. All three are generated automatically when conforming an EDL.
Dissolves can be created manually as well, they can be modified directly on the timeline.
Dissolves can be as long as required.
Drag dissolve
icon onto
timeline to create
dissolve
Resize or reposition
dissolve just as any
other clip
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The Reels Browser: current reel and frame sequence are highlighted during playback
Apply a .Look to an EDL
To apply a .Look across an entire EDL, open the Look Browser.
1. Drag the EDL from the Desktop and drop it on the .Look file
in the browser.
2. The EDL will appear on the timeline with the look applied as clips on a separate
grading track above.
3. You can then fine-tune the look clip for each shot as required.
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EDLs based on RED One .R3D files
Working with RED files in SpeedGrade requires an offline process that can handle the
16 digits used in .R3D file naming. This can be accomplished with a number of different
offline scenarios, all of them should follow some simple principles to allow for a smooth
conform process:
1. Always transcode your offline material with source TC
2. keep the original file naming convention, the RED Magazines (RDM) serve as reels
throughout the editorial and conform process
3. Don’t take shortcuts on the 16 digits, keep the full name of RDM and .R3Ds
Working with RED’s Quicktime reference files in Final Cut Pro® is an alternate option to
an offline process that involves transcoding. The workflow is similar, but be sure to avoid
asigning reel names in Final Cut Pro® manually. The EDL export will include the reference
to the Quicktime files, after loading this type of EDL in SpeedGrade, the reel names will
be derived from those references automatically.
Note: the replacement syntax for RED Reels done in FinalCut Pro is supported, if your
EDL states replacement comments like
FINAL CUT PRO REEL: A001_C003_080731 REPLACED BY: A001C003
SpeedGrade will be able to load the RED files accordingly.
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EDL Support
REEL ID
The CMX reel ID is the primary means of identification
for a clip. If possible, you should place reel footage into
subfolders with the Reel ID provided in the 3600 EDL to
facilitate conform.
CLIP NAME
IRIDAS applications support the • FROM CLIP NAME
syntax in a CMX comment. This is the secondary means
of identification for a clip. If the Reel ID provided is not
found or the Reel ID is “AX”, the clip name is used as
search criterion.
Replacements
The syntax • REEL AX IS CLIP that is used by Adobe
Premiere and other applications is supported in IRIDAS
product builds 3182 and higher.
Flips and Flops
Vertical and horizontal mirroring is supported starting in
product builds 3152 and higher. The FLIP, FLOP and FLIPFLOP comment keywords are evaluated for that.
M2 (Time Warp)
M2, speed change/time warp commands are supported.
Reverse playback is supported in product builds 3152 and
higher.
K (Key)
Key commands are not supported and will result in an
error at load time.
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Adjusting Playback
and Viewport Features
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Adjusting Playback Features
Once a sequence or SpeedGrade project is on the timeline, it’s ready for playback. Make
sure to close the Desktop before you hit play (press <D> or click on the Desktop button to
close it).
You can use the Tangent CP200-TS playback controls, the on-screen playback buttons at
the bottom of the control console, or Hotkey shortcuts to control playback (for a full set of
hotkey shortcuts please refer to the last chapter).
To Play/Pause use the Space Bar. If you want to use step forward and backward use the
right and left arrow keys.
To go to a different position on the timeline drag the playhead to the desired position.
Playback Mode
Press <F6> to
switch modes:
Single Run, Ping
Pong, Loop
User-specified fps
To change the current playback
speed, double click on the
number and enter a new value.
Press < ENTER > to apply it.
Alternatively use page up and
page down to change playback
speed by 1 fps
Show/Hide
Desktop
Base frame rate (fps)
To choose a different
base fps open the
settings and select
“playback”
Disk icon turns red when
disk subsytem / CPU
can not deliver real time
decoding.
Display icon turns red
when GPU cannot provide
real-time performance or
display output is not in sync
Playback Buttons
From left to right:
- Go to in point
- First position of
current clip / edit
- Play backwards
- Pause
- Play forward
Playhead
indicates playback position.
Double click on TimeCode and
enter new TimeCode to move to
a different position
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The Viewport
The Viewport is either on the same display as the user interface (single monitor setup)
or on a second display (Dual DVI or DVI/SDI). The Viewport shows the image according to the position on the timeline. If multiple playheads are in use, the Viewport will
display images according to your screen layout defintions. This can be up to 9 images in
parallel. For further info on using multiple playheads please refer to the chapter Multiple
Playheads.
Positioning Images
You can change the magnification and the positioning of the images in the Viewport.
Use Hotkeys for zoom to fit and zoom to 100%:
Zoom to fit: <Ctrl + Home>
Zoom to 100% <Ctrl + Shift + Home>
To zoom in and out of the image use <Ctrl + Mouse Wheel> or use <+> and <-> on the
number pad.
Zoom to fit: <Ctrl + Home>
Zoom to 100%: <Ctrl + Shift + Home>
Hide Timeline and Controls: <TAB>
NEW: Hide everything,
zoom to 100% and center: <SHIFT + H>
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Automatic Screen Layout
To open the Screen Layout window click on the button with the 9 squares right next to “Settings” (button
section bottom right). The default settings will show
“Automatic Layout” turned on.
Automatic Layout will allow you to:
• Add Playheads and automatically display them
• Remove playheads and automatically reflect the change
in the screen layout
While in automatic layout you can also turn on “Auto
Zoom”. This will automatically upscale all images along
the timeline to the highest resolution placed on the timeline in either horizontal or vertical resolution (select “keep
width” or “keep height” from the pull-down).
For advanced use of the Screen Layout please refer to the
chapter about Screen Layouts.
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Working with the
SpeedGrade Timeline
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The Timeline
In SpeedGrade, all of your work is arranged on the timeline. Determine which part of the timeline you want to
play by positioning the in- and out-points.
The playhead shows which frame is being viewed at any
given moment. To view more than one at the same time
(for example to compare the grading of different parts of
the same shot or scene) create additional playheads by
control clicking the right side of the playhead and dragging a second playhead to desired position: this will result
in multiple pictures in the Viewport.
Typical setup: “All” view is selected. This shows all material placed on the timeline as
well as all playheads placed on the timeline. The active playhead (in this example playhead 1) is marked blue. 2 Playheads are available, both are on display in the Viewport.
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Timeline Elements
Playheads
One playhead is always present with each
timeline. The Master playhead is marked
blue. This is the one that defines which
clip is active for grading and other adjustments.
In-Points and Out-Points
The default position is at the start and
end of a clip or playlist, however you can
move them manually with the mouse or by
double-clicking on the frame number and
entering a new number
In-point
Out-point
Ctrl + Click on in or out point to restore
default position.
Double click on a clip to set in and out
points for that clip.
Tracks
SpeedGrade uses tracks on the timeline for:
- Footage Clips (blue)
- Grading (red)
- Audio (solid green)
- Pan & Scan (transparent green)
Footage and Audio Clips show the name of the source files, grading clips can be renamed by double-clicking on the text label. Enter the new name you’d like to use,
press < Enter > to confirm.
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Adding Tracks for Grading, Audio, Pan & Scan
SpeedGrade allows for a flexible timeline setup, you can add additional tracks anytime
to generate layers for grading, add audio to the project or to work with Pan & Scan.
Grading Tracks
The most common way to add a grading track to the
timeline is to extract it according to the edit of your footage track.
Click on the footage track to mark it active (the clip you
click on will be highlighted in yellow).
Click on “Extract Grading Track” (button highlighted in
picture to the right)
Alternatively drag and drop a grading track using “Add
Grading Track” onto the timeline. This allows you to create single grading clips on a grading track that you can
stretch along any length across the timeline.
Audio Tracks
To add an audio track open the Desktop, locate the audio
file you’d like to place on the timeline (wave or aiff file),
drag and drop it onto the timeline above the footage
track. Repeat this with additional files you’d like to add.
Sound tracks will always appear above all other tracks.
To change values for sound output such as the mixing frequency open the Settings and choose “Sound”.
Pan & Scan
To add a Pan & Scan track drag and drop from the “Add
Pan & Scan Track” button. This track will appear above all
existing footage and grading tracks.
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Navigating along the Timeline
On a Timeline with multiple clips and multiple tracks you can navigate clip by clip and
track by track. Navigating clip to clip changes your master playhead position on the
timeline. Navigating up and down the tracks changes your selection that is reflected in
the SpeedGrade Panel (so you could navigate from the footage track to a grading track,
to a pan & scan track etc).
The most important Hotkleys are:
< CTRL > + < SHIFT > + Arrow Key Right
< CTRL > + < SHIFT > + Right Arrow Key Left < CTRL > + < SHIFT > + Arrow Key Up < CTRL > + < SHIFT > + Arrow Key Down
CP200 TS:
Go to next clip
Go to previous clip
Switch to track above
Switch to track below
[RIGHT]
[LEFT]
[NEXT]
[PREV]
For a full list of Hotkeys please refer to the Hotkey chapter at the end of this document.
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Image Analysis Tools
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Image Analysis Tools
SpeedGrade provides a variety of tools for checking your image. Histogram,
Vectorscope and Waveform are part of the SpeedGrade panel, use hotkeys to activate
or deactivate. The color picker shows pixel color data, channel views allow you to
check specific color channels. Use it, for example, to check for compression artifacts or
noise in R,G or B channel.
Color picker
Click anywhere on image
to show pixel color data
Vectorscope
Press < V >
Resize by dragging the
handle to left or right
Waveform
Press < W >
Resize by dragging the
handle to left or right
Histogram
Press < H >
Resize by dragging the
handle to left or right
Tip: You can adjust the ranges for the scopes, limit warnings and the way the scopes get
updated during playback in the Settings. Press < S > and select Tools to make changes.
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Tip: You can detach the scopes from the SpeedGrade
Panel by clicking on the undock button. This can be done
for each scope separately. Click on the docking icon to
bring it back to the SpeedGrade Panel.
Adjusting SpeedGrade’s Scope Presets
You can adjust the ranges for the scopes, limit warnings and the way the scopes get
updated during playback in the Settings. Press < S > and select Tools to make changes.
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Grading
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The SpeedGrade Panel
The SpeedGrade Panel organizes all tools for interactive work with your material such
as Grading, Pan & Scan, Clip Properties, Audio, Matrix and LUT, Custom effects and
addtional Tools. The SpeedGrade Panel is visible by default. You can show and hide it by
pressing < K > or CP200 TS [MORE] + [PANEL]
Switching Panel Views
SpeedGrade automatically selects the panel view according to the track that is active on
the timeline. If you click on a shot track in the timeline, the panel will by default show
the main grading interface. Within this panel you can use any of the panel subsets by
clicking on the tabs to the right and to the left. To check Pan & Scan at the same position, click on the Pan & Scan track. The SpeedGrade Panel will automatically switch to
Pan & Scan.
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The Grading Panel
The Grading Panel offers tools for primary and secondary grading. You can combine
both with a mask (see next chapter on how to apply masks). Additionally you can
select from custom effects which include simulations for chemical processes as well as
numeruous tools to help the creative part of the grading process (see “The SpeedGrade
Panel: Custom”).
Grading Panel Basics
Axis point
Adjust values here
Master dial
Adjust ganged values
for this color wheel
Grading icon indicates that grading has
been done on this track
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Alternating Grading Selector Modes
You can switch the main color controls between color wheel, slider, and numerical
value controls. To switch modes push < SHIFT > + < ENTER >.
Wheels
Sliders
Numerical values
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Reset Buttons
The two buttons below color wheels allow for performing
a reset to default.
Reset buttons in the main grading interface will only
become visible once the selector is no longer on default
values.
The same rule applies to all sliders - once you perform an
operation, a reset button will become visible.
The Tangent CP200 series offers a button next to each
selector. Hold down a button to reset a vlaue.
To perform a reset of all values of the current selection
(in the example to the left “Overall”, highlighted in blue),
click on Reset Panel. To reset all changes in all panels
(indicated by the red dot) click Reset All.
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Primary Color Grading
All of the tools you will need for primary color grading
are available from the left part of the Grading Panel. If
you open the Grading Panel for the first time on a new
project the Overall grading panel is selected (highlighted
blue). For correcting primaries in more detail you can
additionally choose to work with Highlights, Midtones
and Shadows.
Example for Overall Grading: Balancing Black and Whites
1. Move your playhead to the position where you want to apply the grading. Make sure
Overall is selected in the Grading Panel.
2. Adjust the brightness with Offset master dial until the blacks look the way you
want them to. Use an external Waveform to control this process. An internal Waveform
is available as well, push < W > to activate. If you prefer a Histogram, push < H > to
activate.
If required, adjust the color cast by moving the axis point inside the color wheel until
you have a pure black.
3. To balance the whites, adjust the master dial on the Color Gain wheel
To correct a color cast, move the axis point in the color wheel until the white is white.
3. From here you can move on to other adjustments such as Gamma, Temperature,
Saturation, Contrast etc.
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Grading Highlights, Midtones, Shadows
To fine tune details in Highlights, Midtones and Shadows you only need to click on the
buttons to the right of the grading panel. The currently selected panel button is highlighted in blue. Once you make changes in any of the panels, a red dot will appear on
the selector button. This will help you to keep track of changes applied already. There is
no prefered order of operations since SpeedGrade works non-destructively.
To switch between Overall, Highlights, Midtones and Shadows on The CP200 BK, use
[F1]
Overall
[F4]
Highlights
[F5]
Midtones
[F6]
Shadows
Example for Working with Highlights:
adding more texture to the sky
1. Start with Overall Grading to achieve a base look that
works for the selected clip.
2. Select Highlights. To see which part of the picture is
currently accessed through the Highlights Panel click on
the Gray-out Pull-down. You can choose from 3 different
ways to show the selected colors. Which one works best
depends on the image content, White/Black is usually a
good preset to start with. Use CP200 TS [GRAY OUT] to
toggle this feature.
3. Fine tune the range for Highlights while you’re in
Gray-out mode. Move the slider to the left of the dials up
or down to increase or decrease the range for Highlights.
Move it up to select a smaller range, move it down to
select more range towards Midtones.
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Left: uncorrected image
Right: Gamma, Gain and
Offset adjustments to show
more detail in the sky.
Gray-out modes show the
area affected by the Highlights Panel
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Recalling Grades
SpeedGrade automatically generates a history of grading settings for each grading
track. Relative to the position of the Master Playhead you can recall the last 9 settings
along the timeline or call the next 9 gradings ahead of the current position.
If you don’t use keyframes, the previous or next position equals the previous or next
clip. This makes it ideal for creating a fast turnaround on shot-countershot parts of your
timeline. If you use keyframes, the recall feature will respect keyframes in the history.
Note: the recall feature works on a per track basis. If you use multiple tracks for grading on your timeline, SpeedGrade will only recall the grading settings of the currently
selected track.
To recall the last 9 grading settings in order of appearance on the Timeline, use
the following keys on the Tangent CP200 TS:
[1]
[2]
...
[9]
Previous
2 Before
9 Before
[ALT + 1] Next
[ALT + 2] 2 Ahead
...
[ALT + 9] 9 Ahead
Note: using the recall feature doesn’t link the grades. You can continue to make
changes at the current position without risking to make unwanted changes to previous
or next grades.
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Grading Secondaries
Speedgrade offers 6 Secondary Ranges per each grading track. All 6 ranges can be
combined with the Mask of the same grading track (see the chapter on Masks). To use
additional Masks with additional Secondary Grading use multiple Layers of Grading
Tracks (see the chapter on Adding Tracks for Grading, Audio, Pan & Scan)
Use Gray-out to see
selected color range
Adjustments can be applied to up
to 6 custom color ranges per clip
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The Range Selector
Start by selecting a color range preset. This will open a 15 degrees vector in the Hue
Selector and full Luminance and Saturation Range.
If none of the 6 standard vectors seems to be a good starting point, click on the gray
button at the right to bring up additional color ranges.
Alternately, click on the range selection tool and click on a range in the image.
If you’re using the NVIDIA SDI output the mouse pointer will immediately appear on
the SDI output automatically. Hold down the left mouse button over the color range
you’d like to select, move it until you’re satisifed with the selected range. Release the left
mouse button, the mouse pointer will return to your local display.
Drag triangles above and below each slider to adjust range and fall-off.
Uncheck individual Selectors to key in on just one value.
Tip: if you need a luminance key, uncheck the Hue and the Saturation Selector. Continue with selecting range and fall-off on the Luminance Selector.
Color
Range
Presets
Hue Selector
Luminance Selector
Saturation Range
Saturation Fall-off
Saturation Selector
Reset range
Exclude color range
Activate range
selection tool
Invert Range
Click to alter all but the
selected range
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Keyframes and Dissolves
All grading is keyframable (as are masks and pan&scan adjustments). The first keyframe
is visible at the start of any new clip. Add new keyframes as required along the timeline
and adjust the grading at each position. If you set a dissolve, the grade will transition
smoothly from one keyframe to the next.
You can select keyframes, for example to switch between hard keyframes (“notches”)
and dissolves, or to adjust their position on the timeline.
Adding Keyframes
Every grading clip will show one keyframe at its first position as soon as you add it to
the timeline. If you don’t add additional keyframes all grading will affect the entire clip.
You can add keyframes at every position along the clip by moving the playhead to the
position you’d like to add a new keyframe, then click the add keyframe button or use
CP200 TS [GRADE]
Delete keyframe
Add keyframe: click once to add hard
keyframe (“notch”); click again to add
keyframe with dissolve.
Delete all keyframes
Move playhead to next/
previous keyframe
Deleting Keyframes
Navigate to the keyframe you want to remove. Use CTRL + SHIFT + right and left arrow
keys to move along keyframes or Tangent [PREVIOUS] and [NEXT] on CP200 TS. Click
the delete keyframe button. If you have keyframes on other grading tracks above or
below the current grading clip they won’t be effected.
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Example for Creating a Dissolve: Grading Dissolve
Move the playhead to the position on the timeline where you want to start the dissolve.
Click on add keyframe or use CP200 TS [GRADE] to add a keyframe. Move to the playhead to the position on the timeline where you want to end the dissolve. Click on add
keyframe twice to add a keyframe that will smoothly morph all settings from the previous to the current keyframe. Adjust grading on both keyframes, SpeedGrade will show
a linear dissolve of all grading adjustments inbetween the two keyframes.
Grading Dissolve
Hard Keyframe
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The Mask Panel
With masks you can apply grades to different parts of the image, for example to create
a vignette. Once you have placed a mask on the timeline you can create grades for the
inside and outside of the mask by clicking on the appropriate buttons in any of the
grading panels.
Applying a Mask along one Grading Track
1. Move the playhead to the first position of the current
clip. Select “Masks” to activate the Mask Panel.
2. Click on a mask primitive icon and the preset shape
appears on the image.
2. Use the mask widget (see next page for details) or
the Trackerballs and wheels on the CP200 BK to shape
and size the inner and outer contours of the mask as
required. If needed, you can also use the mask tools to
edit the nodes in your mask. Check “Show advanced
controls” to get access to all mask tools.
Tip: if you use the NVIDIA SDI output, you can get the
mouse to appear on the SDI by pressing < CTRL + TAB >.
Press the same combination to get the mouse to appear
back on your DVI screen.
Tip: to change the feathering of the mask quickly using
the CP200 BK and the CP200 TS, hold down [ALT] on the
CP200 TS while you’re moving the wheel around the right
trackerball on the CP200 BK. This speeds up the process
4 times.
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The Mask Widget
Drag to stretch or shrink
selected nodes
Drag from inside to scale the
mask proportionately
Drag from these points
to skew mask or
selected node points
Rotate mask on axis point.
Drag from outer edge to
create outer mask contour.
Drag to stretch or shrink
selected nodes
Drag axis point to move mask
(or selected node points).
Tip: If the widget is in the way while you’re working on the mask, move it to a more
convenient position on the screen. Hold down < ALT > and drag the axis point to move
the widget. If you’re working with the Tangent Panels only, you can turn off the widget
completely. Press the “Widget” button on the interface to turn the widget on or off.
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The Custom Section
Custom effects and special shader functions are accessed here. These can be placed like
filters above (or below) all grading done on the same track (called “Base Shader”).
Adding a Custom Effect
1. Click on the Custom button to bring up the
custom panel.
2. Click on the plus sign ( + ) above the custom effects
stack . Click on the dropdown menu and select the
effect you want to use (Bleach Bypass in the example
to the right).
3. The corresponding shader panel opens and you can
apply adjustments to the image.
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Working with the Shader Stack
Duplicate layer
Turn shaders
Restack shaders
on/off
Add/remove shader from stack
Shader stack
Click on the plus sign to
add new shaders
Select each shader to bring up the corresponding grading panel.
Shaders act like filters, affecting the layer (or layers) below. You can move selected
shaders up or down in the stack to change the order.
To make adjustments to the Base shader, click on the buttons for primary or secondary
grading.
The Custom Shaders
Effects
BleachBypass
Antialias
Degrain
Dithering
Glow
Inversion
Kuwahara Filter
Night
Sepia Tone
Sobel Operator
Technicolor 2-Strip
Technicolor 3-Strip
Gaussian Blur
Sharpen
Soften
Utilities
ColorMatch
ColorMatch2
Legalize NTSC
Legalize PAL
LUT
Printer Lights
Simple Contrast
ASC Shaders
ASC-Combined
ASC-Offset
ASC Power
ASC-Slope
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Mixing Effects with other layers (Blending Mode)
Each Layer in the shader stack has an opacity selection. By default it is set to 1, which
gives the layer no mixing with gradings underneath the current layer. If you’re using effects such as BleachBypass or Technicolor 3Strip, you can select a different mix by typing
opacity values between 0 and 1. To create a 50% opacity, use 0.5.
This technique can be repeated with any number of layers, using different effects.
Example for working with different opacity settings:
Timeline 1 (left) uses the same grading settings as Timeline 2 (right) except for the
opacity for BleachBypass (set to 0.3 left, to 1 = full effect right).
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Matrix & LUT Panel
This section is used to apply data that’s required to accurately reproduce color when
working with RAW image data. SpeedGrade includes presets for the ARRI D21, the
Phantom HD / 65 and the Silicon Imaging SI2K. You’ll find the .Look files for cameras
under settings/looks/
.Looks for ARRI D21: SpeedGrade can reproduce camera matrix data and exposure LUT.
Choose the .Look according to your original exposure.
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The Properties Panel
The Properties Panel shows clip based info such as clip position on the timeline, time
warp and display options to mirror the picture or reverse the clip. If the timeline is based
on an EDL the properties panel will show info based on the EDL.
Clip position
Click on left or right
button to change the clip
position on the timeline
Length of the
source clip
Duration of the
clip after scaling
Scaling factor
in %
Timecode for current clip
based on source reel
Reverse playback
for current clip
Mirror current clip Mirror current clip
Horizontally
Vertically
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The Annotations Panel
Use Annotations to save and exchange notes and drawings. Annotations are saved
in the XML session script (.ircp). When the next user opens the script the annotations
appear for review.
Adding Notes
Select the text tool and click on the image. Type notes
into the text box. Color or size of type can be changed.
Click elsewhere to close text box.
Click on the text again to edit or move note to another
part of the image.
If you want this to appear on a single frame only instead
of the full clip select “Frame” before making an annotation.
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Removing Notes
To remove notes click on the delete sign (x) at the right of
the text box.
To delete drawings, select the line and click on the delete
sign (x) next to text tool button
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The Pan & Scan Panel
Use Pan & Scan to adjust the framing of your shots for different output formats. You
can reposition, scale, rotate and even skew your image to fit best into other frame format. Use keyframing to make adjustments within a shot or from shot to shot.
Creating a Pan & Scan Track
1. Drag the Pan&Scan icon onto the timeline. Click on the
Pan&Scan track to open the Pan&Scan panel.
2. Select the output format from the Preset dropdown
menu.
3. Use the Pan & Scan widget to position, scale, rotate, or
skew the image within the new frame format. The widget
works similar to the Mask Widget, please refer to the
chapter on Masks to learn more about using the widget.
You can also apply Pan& Scan adjustment numerically in
the Pan & Scan panel.
Use the R button to reset to default.
Tip: the Pan&Scan track is a global track along the entire
timeline. To adjust the settings along a specific clip, create
a keyframe at the beginning of the clip. Create another
keyframe at any position further along the timeline where
these settings should no longer be effective. You can
dissolve from one keyframe into the next keyframe like
with grading or mask keyframes, just push the keyframe
button twice at the same position to generate a dissolve.
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Pan& Scan Viewing Options
You can choose from 3 different viewing options: Outline, Overlay, Preview. Select the
view that best serves your project from the Mode dropdown menu.
Outline View
Overlay View
Preview
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Working with
.Look Files
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.Look Files
SpeedGrade saves color grading information as .Look files. These files are only a few
kilobytes so they can easily be exchanged with others, such as the cinematographer, the
director, VFX supervisors etc.
You can apply .Looks created by the cinematographer with SpeedGrade OnSet or create
your own by saving a grade as a grading preset.
.Look files can be applied and viewed in all current versions of SpeedGrade and
FrameCycler. They can also be used with MetaRender to apply preliminary looks to offline editing files.
Creating a .Look
To create a .Look file, click on the Grading preset at the
top right corner of every grading panel. Alternatively press
< CTRL + P > on your keyboard or push MARK on the
CP200 TS.
The .Look will appear in the Look browser, represented
by a thumbnail of the image that was used to create the
.Look. If the .Look browser was not open yet SpeedGrade
will automatically open it upon saving a look.
Save grading preset
Applying a .Look
1. Select a clip or grading track
2. Open the Look browser by clicking on the Looks button or push MEM on the CP200 TS
3. Navigate from the browser tab to the folder containing the .Look(s) you want to use. Use the arrow keys to
navigate or FORWARD / BACKWARDS on the CP200 TS.
4. click on a .Look, and press < ENTER > to apply the
.Look or push STOP on the CP200 TS. Alternatively drag
the .Look onto the timeline. It will appear as a grading
clip, so you can resize and reposition it as required.
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Naming .Look Files
Click on the current name (which will be
“Unnamed” if the .Look is new). Type in
the name and press < ENTER >.
Deleting .Look Files
Mouse over the .Look. The delete icon appears on the right of the thumbnail. Click
on the delete icon and then confirm the
deletion (or press < ENTER >).
Sharing .Look Files
• Look files can be shared over a network with access to
common storage.
• Carry .Look files on a USB key.
• You can email .Look files as attachments
• With ReviewLink, .Looks can be applied live on connected machines around the
world.
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The .Look Browser
The .Look Browser can be used to organize .Look presets for grading. The default location for the first tab in the look browser is ../SpeedGrade/Settings/Looks. You can copy
.Looks already generated with applications such as SpeedGrade OnSet into this folder,
they will show up next time you open the .Look Browser
To open and close the .Look Browser click on Looks button.
On the CP200 TS, use [MEM] to open the .Look Browser, [ALT] + [MEM] to close it.
Click on the plus
or minus signs
to view or hide
additional folders in
the browser
Look
Browser
Click to show or hide
Look Browser
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The LUT saved with every .Look file
The IRIDAS .Look format includes the full set of parameters required to reproduce the
grading settings at any other position along the same project or a different project (or
even on a different workstation).
Therefore an additional LUT is not required to communicate .Looks as long as you’re
using IRIDAS products.
3rd party products such Digital Fusion by Eyon or the Cinemage by Cine-tal require a
LUT to be able to interpret the values you designed with your .Look. Therefore each
.Look includes an additional LUT inside the same file. This eliminates the need to export
to other formats.
The LUT size
In order to keep the .Look files as small as possible the 3D LUT inside the .Look has a size
of 8x8x8. This is usually precise enough for all primary color changes. If you need a more
detailed LUT you can change the size of the LUT that gets stored with every new .Look.
To change it to 16x16x16 or 32x32x32 or 64x64x64 open the Settings in SpeedGrade,
select .Look to the left, select the size you want to apply from the pull-down.
Tip: If you don’t intend to work with 3rd party products don’t change the default LUT
size. Increasing the size to 64x64x64 will result in a .Look file in the range of 6MB,
whereas a typcial .Look file with 8x8x8 LUT (default) is only few hundred KB.
Related Links:
CIne-tal Cinemage Support
http://doc.iridas.com/index.php/Cine-tal_Live_Integration
Updating existing LUTs within a .Look file with new LUT size:
http://doc.iridas.com/index.php/LUTranslator
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Complex Timelines
and Advanced
Viewing Features
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Managing Complex Timelines
To keep an overview of a very long or complex timeline, SpeedGrade offers a variety of
timeline views.
In addition, you can collapse (and expand) timeline tracks manually or automatically
when you want to focus on specific clips.
Press < Tab > to hide and show the timeline.
Timeline View Tabs
All View
shows the entire timeline. If you have many clips they will appear compressed together.
In/Out shows the section of the timeline between the in- and outpoints.
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Selected displays the currently selected clip. A selected clip is highlighted with yellow
outlines. If you’re in this mode the playhead will move along one clip and keep the full
length of the clip visible. As soon as the playhead hits the next clip the view will change
and show the new clip in its entire length.
Master places the playhead in the center of the screen. During playback, the timeline rolls
past the playhead which remains fixed in position. With multiple playheads, you can click
on the P1 or P2 for the same effect.
Custom allows you to determine which part of the timeline you display. This mode works
independently from playhead positions. Click the “+” button next to “All” to generate
additional custom views. You can change the area of interest with the timeline zoom
features.
Timeline Zoom
In Master, P- and in Custom view modes you can zoom in and out by holding < CTRL >
and scrolling the mouse wheel while your mouse pointer is over the timeline.
To speed up the zoom process hold down < CTRL> + < SHIFT > and scroll the mouse
wheel.
In custom mode you can additionaly shift the entire timeline display to the left or the right,
just hold down left mouse over any part of the timeline display underneath the clips and
move to the left or to the right.
You can also use a standard zoom to 6 seconds
on the timeline by clicking on the 6s icon. The
icon next to 6s will zoom according to in and
out points, ALL zooms to show all elements on
the timeline.
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Working with Multiple Playheads
SpeedGrade supports up to 9 playheads. You can use multiple playheads to create A/B
and splitscreen scenarios, to compare the beginning of a shot with its end, to compare
multiple versions of the same shot or to compare different episodes. Please refer to the
Screen Layout chapter for details about arranging playheads manually in the Viewport.
Creating additional Playheads
Creating additional playheads is a simple drag and drop
operation. Click on the handle area of the master playhead (the area to the right of the “1” marked in blue).
Hold down CTRL and move away from the current position. You’ll see a semi-transparent copy of the playhead,
above it a green “+” sign. Drop the playhead at any position along the timeline where you want it. At the release
position there’s now a second playhead. If the screen
layout is on “Automatic Layout” a second image will
show in the Viewport.
Tip: to see both pictures completely use
< CTRL > + < HOME >, to see them pixel
accurate use < CTRL > + < SHIFT > + < HOME >.
If you want to create additional playheads you can drag
and drop again from the first playhead or from the newly
created 2nd playhead.
To delete additional playheads simply drag and drop them
into the viewport. Click on a playhead’s handle icon to
start the process. Note that you can’t delete the master
playhead (marked blue).
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The Screen Layout
To open the Screen Layout window click on
the button with the 9 squares right next to
“Settings” (button section bottom right).
The default settings will show “Automatic
Layout” turned on.
Automatic Layout will allow you to:
• Add Playheads and automatically display
them
• Remove playheads and automatically
reflect the change in the screen layout
While in automatic layout you can additionally turn on “Prefer vertical orientation”.
This will add images for every additional
playhead in vertical orientation.
You can also turn on “Auto Zoom”. This will
automatically upscale all images along the
timeline to the highest resolution placed on
the timeline in either horizontal or vertical
resolution (select “keep width” or “keep
height” from the pull-down).
Note: all settings you make in the Screen
Layout will not effect your render output
settings.
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Automatic Screen Layout: the operator has placed 4 playheads along the timeline. All
4 are the same size and can get displayed at once. Use < CTRL > and scroll the mouse
wheel to zoom in and out. Hold down the mouse wheel on the pictures within the
Viewport to pan around.
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Manual Screen Layout: the operator has placed 4 playheads along the timeline. Only
2 playheads are selected for display, this can be changed with the 1-3 buttons for vertical and horizontal arrangement, in this scenario one row with 2 pictures. If you select 2
playheads the pull-down box for enabling splitscreen view becomes available.
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Working with A/B and Splitscreen Views
Whenever you select 2 playheads you can choose between 3 view modes:
A or B: Select 1 and 1 in the screen layout. Use the pull-down for playhead numbers to
select the playhead you’d like to display.
A/B side by side: Select 1 and 2 in the screen layout. This will display both playheads
side by side. You can place them top to bottom by selecting 2 and 1. Alternatively push
< F10 > to change the orientation.
Splitscreen: to go from A/B to splitscreen select “split” from the pull-down
or press < F9 >
To change the orientation of the split press < F10 >
To move the split position hold down < CTRL > over the viewport and move the mouse.
Splitscreen Layout: the operator has opened 2 timelines. Timeline 1 (with
playhead 1) shows a calibrated and corrected image, timeline 2 a copy of timeline 1
without correction and calibration. Playhead 1 is the left half of the split. To show just
the corrected picture instead of the splitscreen press < F9 >.
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Working with alternating Screen Layouts
The Screen Layout allows for setting up two alternate
layouts. You can use this to create a general purpose
layout that will work for all standard viewing purposes
and a second layout with either an advanced setup or a
setup you alter whenever you need viewing options aside
from “Automatic Layout”.
By default layout 1 is active. To change to layout 2 click
on “2”. The button will turn blue. Changes you make
in layout 2 will not affect layout 1, you can interactively
switch between them.
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Editing Features
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Editing Features
SpeedGrade offers editing features for splitting and trimming video and grading tracks.
Basic linear dissolves can be added as well, they look and work the same as dissolves
generated by an EDL import.
Creating a Dissolve
1.Place a second clip on a new track so that it overlaps with the first clip.
2. Drag a dissolve icon and place it between the two tracks. It will automatically size to
overlap.
3. Adjust the dissolve positioning as required
Creating Dissolves: Presets
Dissolve constant up
transitions immediately to the clip above
Dissolve constant down transitions immediately to the
clip below
Linear dissolve up
gradually dissolves the clip from bottom to top
Linear dissolve down
gradually dissolves the clip from top to bottom
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Split clips
You can split the clip currently selected at the position of
the master playhead. Move the playhead to the position
where you’d like to split the clip, then press <CTRL + ALT
+ S> to split it.
If you have a complex setup of video and grading tracks,
you can split them all at the same position at once by using <SHIFT + CTRL + ALT + S>
Trim clips
If you prefer to trim using your mouse, just work with the
double arrow areas at the very beginning and end of each
clip. It’s easiest to accomplish this when the timeline is
zoomed to show the current clip in detail, use either the
timeline zoom in master view or simply use the “selected”
view.
If you prefer to work with numerical input, just double
click on in or out point of the current clip and change
the offset with your keyboard. Press enter to commit the
change.
Ripple all / remove gaps
If you trim a clip and want to remove the gap it creates
between the current and all following clips, just drag the
next clip (hold your mouse down over the center part of
the clip) and move it until the gap is closed. SpeedGrade
indicates that it ripples clips by showing a thick red line
between the clip you drag forward and the next clip on
the timeline.
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Stereo 3D Workflow
with DualStream NX
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DualStream NX
The 4th generation of IRIDAS DualStream support for working with Stereo 3D material
includes support for virtually every display technology available today. A list of the most
common technologies and the required changes in your SpeedGrade setup starts this
section about using DualStream.
To take advantage of SpeedGrade’s capability to automatically load left and right eye
footage be sure to adopt one of the file naming conventions listed in the section after
the display setup scenario.
Finally the fun part: learn more about the 3D adjustment and stereo grading features in
the last section on using DualStream NX. SpeedGrade 2010 includes the latest upgrades
to DualStream, including auto-alignment features for geometry and colorimetry, Merula
UI for all stereo controls and floating window.
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Stereo 3D Setup Scenarios
SpeedGrade can be used on either a
single screen with both 3D image and UI
on one display, or as a dual monitor setup.
A basic dual monitor setup uses two
monitors connected via 2 DVI outputs, the
advanced dual monitor setup utilises the
NVIDIA Quadro SDI technology to allow
for real time 10 bit output over
2x Single Link SDI. The NVIDIA Quadro
SDI setup requires Windows 7.
The best setup for SpeedGrade 2010
depends on the display technology for the
3D display.
Basic Setup: Single Screen, UI and S3D
Image on one screen
Typical Setup for Dailies and workstations for assistants:
24” or 27” display for UI, 46” S3D display for footage
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Selecting the correct output signal on DVI output
The settings for S3D DVI displays can be
selected in SpeedGrade’s Display section.
Open the Settings, choose Display, use
the second pull-down to turn on the
stereo display mode that works with your
display tpye. On systems wihtout any
specific stereo display technology use red/
cyan to see both pictures in standard red/
cyan composition.
3D DLP Systems with TI
“Checkerboard”
Samsung, Mitsubishi and several others
offer 3D DLP products. The monitors run
at 120 Hz, sizes vary between 48” and
73”.
To view stereoscopic content active shutter glasses are required. The stereo mode
in SpeedGrade to drive these monitors is
called “pattern”, select it from the stereo
mode list in the application’s settings
under Display.
Line-by-Line 46” Systems
These 46” Stereo 3D Displays are line-byline systems (interlaced scanline stereo).
Select “interlaced scanlines” in the stereo
display mode selector under Settings/Display to enable Stereo 3D viewing on the
JVC, Hyundai and Miracube 46”.
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2x DVI stereo
A number of stereo display setups require 2 DVI outputs from the workstation. Each
output carries one eye only. This applies to:
- Planar stereo screen (with passive glasses, linear polarization)
- Dual Projection (with passive glasses, linear or circular polarization - this setup can also
be driven via Dual SDI)
- L/R side by side setups using 2 displays
Basic 2x DVI Setup: NVIDIA OpenGL Stereo
Requirements:
- Windows 7
- NVIDIA Quadro 5000, 6000 or QuadroFX 5800
- certified driver for OpenGL Stereo
This setup allows you to send left and right image to 2 separate DVI outputs. The user
interface will appear on the stereo output on both eyes. To enable OpenGL Stereo acces
the NVIDIA control panel, set both displays to NVIDIA clone mode. Then change the following settings under “3D Performance Settings”:
- OpenGL Stereo: ON
- Tripple Buffering: ON
Restart the machine after making these changes. Then open the settings in SpeedGrade
(push “S”), choose Display. Select “Shutter Glasses” from the stereo pull-down menu.
Restart the application.
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Advanced 2x DVI Setup: NVIDIA QuadroFX Dual SDI
plus BlackMagic HDLink Pro
Requirements:
- Windows 7
- NVIDIA Quadro 5000, 6000 or QuadroFX 5800
- 2x BlackMagic HDLink Pro
This setup allows for having discrete left and right channel output while preserving
one screen for GUI only. This setup is recommended if the main purpose for the setup
requires interactive work (such as adjusting the stereoscopy, stereo grading). To enable
this setup follow these steps:
- Make sure the SDI output is not activated by another application and not used to
mirror your desktop
- Connect the NVIDIA SDI with one BNC cable per channel to the HDLink Pros
- Connect each HDLink via DVI to your Planar display or your 2 projectors
- Open the settings in SpeedGrade, select SDI/Dual DVI, choose the correct resolution
and refresh frequency. In the pull-down below, choose Dual 4:2.2.
- Click the “Enable” checkbox and restart the application.
L
R
Workstation
HDLink Pro
NVIDIA Dual SDI
2 systems with DVI inputs
or 1 with 2 DVI inputs
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Dual SDI output (2x 422 over nVidia SDI)
This setup is designed to drive either 2 projectors with SDI inputs or to allow for a combination of a reference grade monitor with any other 3D display such as the JVC 46” or
the 3D DLP systems.
- Make sure the SDI output is not activated by another application and not used to
mirror your desktop
- Connect the NVIDIA SDI with one BNC cable per channel to the projection system
- Open the settings in SpeedGrade, select SDI/Dual DVI, choose the correct resolution
and refresh frequency. In the pull-down below, choose Dual 4:2.2.
- Click the “Enable” checkbox and restart the application.
To combine Dual SDI with systems such as the JVC 46” and the 3D DLPs you’ll need a
unit such as Inition’s Stereobrain that can split the SDI signal as well as producing the
various output modes for the other systems in parallel (over DVI / HDMI)
User Interface
- L or R
- L+R
- L-R
DVI
SDI L
SDI R
Workstation
NVIDIA Dual SDI
- Line-by-Line
- TI Pattern
- Anaglyph
Stereo Processor
(e.g. StereoBrain)
Reference grade system
plus Stereo Display
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Testing your Stereo Setup
Before you start working on a new project it’s recommended to run the test file you’ll
find in the stereo folder of your SpeedGrade installation. This file allows for avoiding inversed stereo settings on your display. To load the files, click the stereo checkbox on the
timeline. Then open the desktop, find the folder stereo in your SpeedGrade installation.
Load either left or right (SpeedGrade will automatically load both eyes).
Hit <ALT + D> to put the images in side-by-side view. You should see both images for
left and right side-by-side:
Hit <ALT + D> again to turn on the selected stereo mode and turn on your glasses.
“left”, “Dual” and the 4 arrows should only be visible to your left eye. “right”,
“Stream”, the 4 lines and the IRIDAS logo should only appear on right eye. If this is
inversed check the following:
- Active shutter glasses: some emitters have a switch to inverse stereo. Reverse the
settings of the emitter.
- Active shutter glasses on Samsung and Mitsubishi displays with TI checkerboard: both
the emitter as well as the display itself have switches to inverse stereo. Refer to the
user manual, be sure both don’t use inversed settings
- Passive systems (such as the JVC, Miracube and Hyundai 46”): These systems don’t
have a switch to inverse stereo. If the image seems to be inverted, it’s easiest to swap
eyes in the settings of SpeedGrade. Open the settings, choose Display, use the checkbox for “swap eyes”.
- Dual SDI stereo: if the eyes are swapped you most likely need to swap the BNC cables.
If you’re using a device like the Stereobrain, check the settings for the processing unit.
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Organizing Stereo 3D Footage
DualStream applications automatically find the corresponding footage for the other eye
(stereo) or other channel (ARRI Mscope) when you drop a sequence into the timeline.
In order for this to work, the sequences need to use either one of the following naming
conventions in the same position in their fully qualified path:
• “left” and “right”
• “Left” and “Right”
• “LEFT” and “RIGHT”
• “_L” and “_R”
• “lf” and “rt”
• “LF” and “RT”
• “CamA” and “CamB”
• “LinkA” and “LinkB”
• “Link_A” and “Link_B”
The folder naming that includes the Link definition is usually used for Mscope only.
File Path Examples:
Scenario A: both left and right eye are on the same Volume:
• X:\Footage\left\Shot\Version\Test\frame#.dpx
X:\Footage\right\Shot\Version\Test\frame#.dpx
• X:\Footage\left_eye\Shot\Version\Test\frame#.dpx
X:\Footage\right_eye\Shot\Version\Test\frame#.dpx
• X:\Footage\left\Shot\Version\Test_L\frame#.dpx
X:\Footage\right\Shot\Version\Test_R\frame#.dpx
• X:\Footage\left\Shot\Version\Test\left#.dpx
X:\Footage\right\Shot\Version\right#.dpx
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Scenario B: left and right eye are stored on 2 discrete Volumes:
Running OS X please ensure to use Volume Names LEFT and RIGHT. Running Windows
please use R:\ and L:\ drive letters.
• L:\Footage\Shot\Version\Test\frame#.dpx
• R:\Footage\Shot\Version\Test\frame#.dpx
Note: Make sure you don’t have any of the replacement wildcards as part of your regular filename, otherwise they will be replaced. These examples would not work:
• X:\Footage\left\Shot\Version\Test\Compositing_Shot_left_Lowres.#.dpx
• X:\Footage\right\Shot\Version\Test\Compositing_Shot_right_Lowres.#.dpx
(The _L in the left eye filename’s _Lowres would be substituted with _R, and result in
right right_Rowres.#.dpx which cannot be found)
New: Customizing the Stereo Naming Convention
DualStream NX allows for changing the preset structure, excluding existing presets or
adding new presets according to your pipeline standards.
The preset file is located in the settings folder of your SpeedGrade installation. It’s called
“StereoNaming.fcps”, open it with a text editor like wordpad or textedit. Each line in the
xml file represents one set of stereo pair naming conventions. Simply add a new line and
add a tab between left and right to create an additional preset.
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Working with Stereo 3D Footage
To work with a stereo timeline, enable the Stereo checkbox in the timeline.
Now use the desktop to add a shot or multiple shots from
either left or right eye branch to a new timeline. The corresponding other eye will automatically be loaded.
Note: If you mainly work in stereo, you can change the
default for new timelines by checking the “Enable Stereo”
checkbox in the Editing settings, then restart the application. Newly created timelines are now stereoscopic by
default.
Verifying Stereo Pairs
To verify that both eyes are loaded, open the Reel
Browser (CTRL + ALT + R or CP200 TS [More]+[Reels]) .
Each shot that you add to the timeline should appear as
left and right eye pair.
Opening the Stereo Panel
The Stereo Panel is a unique environment within
SpeedGrade to modify reel parameters such as mirroring
as well as clip based geometry adjustments, 0 parallax
control and floating window. To get started be sure a
footage clip is marked active on the timeline, then press
<K> to open the SpeedGrade Panel. Switch to the Stereo
Panel by either clicking on the button for Stereo Panel or
push < SHIFT + S >.
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Stereo Viewing Options
SpeedGrade offers a variation of stereo viewing options that can be used to analyze the
stereo pairs. All options are visible at the top of the Stereo Panel. The active viewing option is highlighted in blue. You can switch to other options by clicking on its respective
button or by using hotkeys.
Stereo View
By default SpeedGrade will show the
Stereo View. This will use the stereo display method selected in the settings.
<ALT + S>
Left / Right View
If you want to show either left or right
eye, click its respective button. You
can use this feature to create a wiggle
between left and right eye at any given
speed by using the hotkeys:
<ALT + L> for left, <ALT + R> for right.
Side by side
If you want to show both pictures next to
each other, use side by side. SpeedGrade
will automatically scale to fit.
<ALT + D>
Tip: if you prefer splitscreen view between left and right, press <F9> to enter
splitscreen mode. Press <F9> again to
return to side by side.
Difference Matte
This view is helpful whenever you want to
show / adjust differences in geometry or
to identify and adjust 0 parallax.
<SHIFT + ALT>
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Reel Setup: Mirroring, Swapping,
Temporal Adjustments
Mirroring
If the footage is recorded with a mirror rig,
invert the horizontal or vertical mirroring
with the checkboxes in the Stereo Panel
under Reel Setup. All settings are nondestructive and can be altered at any time.
There’s no background rendering involved.
Tip: If the majority of your clips is flipped/
flopped, you can change the defaults
before adding them to the timeline. Open
the Settings (press <S>), select Editing. Use the checkboxes for vertical or
horizontal mirroring. All clips you add to
a timeline after changing these presets
will be loaded flipped/flopped according
to your new settings. You can still make
changes in the Stereo Panel after creating
a timeline.
Swapping stereo pairs
If one of your reels has swapped left and
right eye, you can correct for this with the
Exchange button.
Note: Make sure your display is set up
correctly before swapping stereo pairs.
The easiest way to verify this is to load the
left/right clip available in stereo subdirectory of your program installation. If left/
right are reversed, flip the eyes in the
display setup as discussed in the previous
chapter.
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Adjusting Temporal Offsets
A temporal offset occurs when the recording of the
two cameras results in a difference in time code / frame
numbering.
It is easiest to make adjustments for temporal offsets
while the stereo image is displayed side-by-side. Press
<ALT+D> to toggle side-by-side and regular stereo view.
Play the shot you want to adjust. If there’s a clapperboard
at the beginning or end of the shot, play until you see
the clapperboard closed in either left or right eye. If the
clapperboard has a digital TC display, simply use a frame
while the TC is visible and counting. Use frame step forward and backward (left and right arrow keys) to get this
narrowed down. Identify how many frames offset exist
between left and right eye. You can interactively change
the offset on both eyes by clicking the frame step buttons
in the Stereo Panel.
Tip: if there’s no clapperboard present, find a frame with
action that clearly lasts for one frame only.
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Clip Geometry
Adjusting Geometry Offsets
It is easiest to make adjustments for geometry offsets while the stereo image is
displayed as difference matte.
All sliders can be used by holding down and moving the left mouse on a slider, by using
the virtual trackball mode (right click on a slider to activate, move the mouse or trackball
or pen to apply changes, right click again to deactivate) or via the Tangent panels.
If you need to keyframe geometry adjustments, simply activate keyframing with the
checkbox next to the stereo view selection. Keyframes work similar to grading and mask
keyframes, press the add keyframe button once to create a keyframe, press a second
time on the same position to enable a dissolve between the current and the previous
keyframe.
0 Parallax
You’ll find two places in the Stereo Panel to change the 0 parallax. While you can define
other uses for the combination of both, the suggested use is to differentiate between
technical corrections (geometry tab) and creative decisions (adjust tab). The 0 parallax
slider within geometry is meant to be used for precorrection and technical purposes
only, in particular to allow for precorrecting material that’s shot with parallel cameras
and for keyframeable adjustments for objects that are floating along side the z-axis due
to changes in interaxial.
0 parallax is displayed in percentage of resolution and in pixel values.
Rotation, Vertical Offset and Relative Scale
These three sliders can be used to eliminate issues caused by roll and tilt between the
two cameras and differences in focal length between left and right eye.
Rotation is displayed in degrees, vertical offset in percentage of resolution and in pixel
values, relative scale in a range of -1 to +1 (-1 = -50%, +1 = 200%)
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Tip: to identify geometry offsets in the image, it’s usually helpful to reduce the parallax
first until you see the main object on the image overlapping:
Original image
in difference matte view:
rotation and horizontal
offset are hard to judge.
Step 1:
change the 0 parallax.
Step 2:
change rotation, vertical
offset and relative scale
until you see a minimum
offset across the image. If
in doubt, focus on the main
object(s). Then set back the
horizontal offset to return
to original parallax
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Push-Button Auto Alignment
Usually there is a significant amount of cross-talk between rotation, vertical offset and
relative scale, making it tedious to eliminate geometry offsets. SpeedGrade 2010 offers
an auto-alignment feature that’s based on SpeedGrade’s planar tracker as well as other
image analysis. It automatically places several tracking regions across the image that
allow for precise image analysis, eliminating the guesswork on almost every shot. As
there’s no local warping involved, it is recommended to check vertical offset after running auto-aligment. If the original recording had a significant amount of roll issues resulting in vertical offset, this will result in a different amount of vertical offset between
foreground and background objects.
Note: you can still alter all geometry values after running auto-alignment. If you run
auto-alignment again after adjusting values manually, all changes will be reset to detected values. If you want to change 0 parallax values independently from the results of
auto-alignments, use the Adjust tab and change 0 parallax there.
Finding the right position in a shot
It’s always best to skip frames with clapperboard anywhere in the image. As it’s
usually placed without the depth budget
in mind that’s set to get recorded, autoalignment will return less useful results on
vertical offsets. It is also highly recommended to check the picture for changes
in interaxial and focus. Only start using
auto-alignment after all camera and rig
parameters have been fixed.
Avoid positions in the shot showing the
clapperboard
The best position should show the maximum amount of depth budget, preferably
the maximum amount of contrast and
clear object shapes across the picture
Full depth budget is ideal to start with
auto-alignment
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Options for Auto-Alignment
Usually auto-alignment is used at the
same time as matching colors. If you want
to skip matching colors while using the
auto feature, uncheck “Match colors”
before pushing the auto button.
Preserve Parallax
If this option is unchecked, SpeedGrade
will attempt to identify a comfortable
position for 0 parallax. This is useful when
your material is shot parallel, therefore all
objects in the scene will be in outscreen
position. Further changes to 0 parallax
can be applied non-destructively, you can
always override the values set by autoalignment.
If your material is shot converged, check
“Preserve parallax”. When this option is
active, SpeedGrade will attempt to preserve 0 parallax after running geometry
alignments. You’ll still see minor changes
on the 0 parallax slider as this might be
necessary to balance changes in the other
geometry areas, in particular relative
scale.
Equalize Histograms
This feature affects geometry alignment
only. It might improve geometry alignment on low key and high key shots. This
will vary from shot to shot. For the most
part it’s recommended to turn “Equalize
Histograms” off as it usually delivers better results.
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Resetting Auto-Alignment Results
Reset a single parameter
Each value can be reset separately by
clicking on the reset button in the interface or on the Tangent Panel.
Reset all parameters
If you want to reset all geometry changes
simply click on the reset button for the
panel. This will not affect changes on
other tabs such as Reel Setup or Adjust.
Toggling between aligned / unaligned
Similar to temporarly disabling grading by holding down “0” on Numpad, you can temporarily undo all stereo alignment adjustments by holding down control and “dot” on
the Numpad: <CTRL + Numpad .>
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S3D Color Adjustments and Grading
SpeedGrade includes push button technology to automatically reduce the differences in
colrimetry as well as left/right eye grading track assignment to refine per eye color grading. Before starting S3D color grading it is recommended to check basic color adjustments first.
Basic Color Adjustments
If your input material is RAW, make sure to apply RAW adjustments (such as .look files
for D21 or SI2K or Phantom or set basic paramteres for .R3D) before you start working
on 3D color adjustments. See the chapter on Universal RAW for further info.
The example images used for this chapter are recorded with 2 SI2K cameras as Cineform
RAW. For this workflow simply open the .Look browser, select the 5600 or 3200K
preset.
All RAW adjustments should be applied to the basic video layer.
Auto Color Adjustments
The color match feature is located in the
Geometry Tab and can be used in combination with the auto alignment feature. If
you want to preserve geometry settings
already made be sure to uncheck “Align
Images” before proceeding with pushing
the Auto button. Ensure “Match Colors”
is checked before you start the process.
The analysis includes several luminance
layers but no local zones. To preserve
the best possible image quality on both
images, both are altered, meeting in the
middle. The result is tied in with SpeedGrade’s color processing pipeline, there’s
no loss in image quality by adding grading layers for left/right adjustments
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Selective Left or Right Eye Grading
With every new grading track you add to the timeline the
default will be “Both eyes”. You can easily change this to
either Left eye or Right eye, just use the pull-down menu
to apply changes. The selection applies to the entire grading track.
Tip: If you want to work with the same mask but apply
different grades for left and right eye, simply start with
creating the mask on one clip, then copy this clip onto
another grading track above. You now have the same
mask twice at the same position and grades can be made
to appear on either Left or Right eye only.
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Adjusting the Zero Parallax
The Adjust Tab in the Stereo Panel shows one slider only to effectively control the
0 parallax. Values are shown in percentage of resolution as well as pixels.
If you need to keyframe 0 parallax adjustments, simply activate keyframing with the
checkbox next to the stereo view selection. Press the add keyframe button once to create a keyframe, press a second time on the same position to enable a dissolve between
the current and the previous keyframe. The keyframes in the Adjust section work independently from the keyframes on the Geometry Tab.
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Rendering
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SpeedGrade Rendering
SpeedGrade includes an internal render engine which supports various frame sequence formats as well as movie file formats. Additionally every SpeedGrade package
comes with one seat of IRIDAS MetaRender for background batch processing of your
SpeedGrade projects.
Render Performance
Render performance depends on a number of factors, here are the most important
things to consider when setting up the render pipeline:
Storage bandwidth
If you render from files with little demand for throughput (such as Silicon Imaging .SIV or
RED .R3D), bandwidth for reading is usually not an issue. As a rule of thumb, if you can
play the files in SpeedGrade real time it won’t become a bottleneck for rendering.
If the file output is a compressed format (such as H.264 or Avid DNxHD or Apple®
ProRes), bandwidth usually is not an issue. For rendering uncompressed data such as 2K
or 4K DPX frame sequences, you should use a similar system for rendering as for reading (essentially a RAID system with enough throughput to handle the format, playback
should at least deliver 24 fps to avoid a bottleneck on the storage solution).
CPU vs. GPU rendering
As opposed to live grading, rendering is not a real time process. A modern CPU delivers
about the same speed as the GPU. The internal render engine is using the CPU for rendering exclusively. This allows for doing further work in SpeedGrade while you render.
Note that rendering on the same machine you use for grading reduces the overall performance of SpeedGrade. Working with file formats that need a lot of CPU processing
(such as .R3D) require to do rendering either after grading or on another workstation
using MetaRender. To scale render performance simply use a small render farm using
several MetaRender Nodes.
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Simple Rendering
This section describes how to render an entire timeline or part of a timeline with the
internal render engine.
1. Select the area of the timeline you want to render
Set an in and out point along the timeline to define the area for rendering.
2. Open the render dialog
(click on the Render button in the user interface or press CTRL + R).
3. Select the output path
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4. Select the file output name
If you want to create frame sequence output, padding will be added automatically. It is
recommended to use an underscore after the actual frame sequence name. A preview
of the resulting output name is displayed in 50% grey next to the field for entering the
output name.
5. Select the file output format
SpeedGrade comes with output presets for the most popular frame sequence formats
and some Quicktime formats SpeedGrade interprets internally (see also the chapter on
supported file formats for playback and rendering). Select a format from the list or click
on “Other” to see a list of available formats and output options.
6. Choose options for source resolution, output resolution,
burn-in and calibration LUT
By default resample, crop and burn-in will show “use the same as playback”, thus
making this process wysiwyg. The calibration LUT is set to use no LUT since usually the
calibration LUT shouldn’t be part of the rendering process. If you require a LUT to be
part of the output (e.g. for sending it to devices that can’t handle LUTs), select the LUT
that should be used for rendering.
7. Select frame number offset and TimeCode option (selected formats only)
If the output format is a frame sequence type format, you can select an offset for the
padding for the sequence. Type the offset in frame numbers.
If the output format supports TimeCode as header information (this will always work for
DPX, CIN, also for Quicktime if it is selected as an option for the respective Quicktime
codec).
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Rendering Files for Offline Editing
This section describes how to render for offline editing while preserving both original
file naming as well as source time code.
Tip: the 2 most typical formats used in offline editing are DNxHD for Avid and ProRes
for Final Cut Pro. Both are available as Quicktime codecs, you can get them free of
charge from their respective manufacturer. See the chapter on file formats for further
info.
Note: To access the Apple Quicktime system it is required to run SpeedGrade as a
32 bit application. If you’re running a 64 bit OS, you can safely use a 32 bit version of
SpeedGrade in parallel to a native 64 bit version.
1. Open the render dialog (click on the Render button in the user interface or
press CTRL + R).
2. Select the output format, resample, crop and LUT settings as with any regular render
job (see the section on Simple Rendering).
3. Select the Burn-in preset you’d like to use for metadata display on the render output.
4. Use the Metadata selector for file naming instead of typing a file name manually.
Choose “Src.PathElement.0”. This option splits the timeline into individual quicktime
files for rendering, the output file name matches the source file name.
5. To preserve source time code, set “Time Code Source” to “source”.
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Example:
Rendering R3D files at 25 fps to DNxHD
Open the render dialog, click on “Other”
next to format.
Click on “Quicktime”. Select Avid DNxHD
from the list. If this is not shown as output
option, please make sure the Avid codecs
are properly installed and that you’re running a 32 bit version of SpeedGrade.
A window with details for the encoding
profile comes up:
- Select 25 fps for Frame rate
- Check “strip Alpha”
- Check “Add a time code track”
Click “More Options”
The Avid Codec Configuration comes up:
- Select RGB Levels to ensure fast import
compatibility
- Click on the pull-down menu at the
bottom (not entirely visible running codec
versions v.1.9 and 2.0, click on the thin
white space)
- Select 1080p/25 DNxHD 36 8-bit
- Press ENTER on the keyboard
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Choose a name for the new output
profile, in the example to the right
DNxHD_36_25, then press Save to add
this new profile to list of available profiles
for rendering.
Tip: the new profile is now stored
as preset file in the settings folder of
SpeedGrade (check the subfolder called
“output”). If you want to create a backup
of this new preset or use it on another
workstation or with another IRIDAS application, just copy it to the same folder on
the other workstation / application.
Next Steps:
Make sure the file name entry is blank.
Click on M at the end of the file name
line. A menu comes up, it shows all
MetaData criteria available for naming
output files. Scroll down the list until you
see PathElement. Click on the arrow in
front of it, select PathElement.0 from the
submenu.
SpeedGrade will now show the selected
MetaData criteria in blue. Next to it you’ll
see a preview of the output name for the
file currently selected on the timeline.
You can scrub along the timeline to see
it change for different sections of your
timeline.
Select HD 16:9 or HD 2:1 depending on
the aspect ratio of your source material.
This will take care of downsampling all
material to HD (based on the 2K layer in
the .R3D files).
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Select the Burn-in preset, in this example
HD-Rushes (display of frame number,
source file name, source time code). If you
already had your favourite preset turned
on while doing first light corrections, leave
this option at “Use the same burn-in as
playback”.
Select “Source” as Time code source.
Press “Render” to start the render
process.
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Creating folder structures based on meta data criteria
If you convert RAW files such as .R3D or .siv or .cine files to frame sequence formats
such as DPX or CIN, it’s usually desireable to create one folder per source file. This will
help to avoid keeping a large number of files in just one folder. It is also required by a
number of products to allow for auto-conform.
To create a folder per source file or source sequence on your timeline you only need to
use the following structure in the naming of your render output:
Folder\Sequence
Example 1: Replicating the original folder structure
If your source files already exist in a defined folder structure you’d like to replicate when
rendering with SpeedGrade, you can use the “Src.PathElement” placeholders. To replicate both the name of the source and the folder it’s in, use these 2 placeholders with a
backslash inbetween:
Step 1: Click on the “M” that appears when hovering over the Destination file name
section
Choose SRC, then scroll down the list until you see PathElement. Open the submenu, choose Src.PathElement.1, then hit enter
Step 2: Add another section, just enter a backslash, hit enter
Step 3: Add a third section, choose from the “M” menu again, this time choose
Src.PathElement.0, hit enter
The preview to the right will help you to control whether the chosen placeholders
achieve the desired output structure. Placholder elements are always shown in blue,
whereas the divider and manual output naming show up in white.
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Tip: the navigation buttons on the Tangent panel are still active while you are setting up
your render output structure. If you want to check your settings with other shots than
the one currently selected on your timeline, simply check some sequences along the
timeline by using the navigation buttons. The preview will update immediately.
Example 2: Replicating the original file name and add a folder per sequence
If your source files should be rendered with replicated file names but along with creating one folder per sequence that uses the same name as the sequence, you can use the
“Src.PathElement.0” placeholders twice. The first entry creates a folder, the second creates the sequence name. Both refer to the last element in your file path which reflects
the name of the source file.
Step 1: Click on the “M” that appears when hovering over the Destination file name
section
Choose SRC, then scroll down the list until you see PathElement. Open the submenu, choose Src.PathElement.0, then hit enter
Step 2: Add another section, just enter a backslash, hit enter
Step 3: Add a third section, choose from the “M” menu again, this time choose
Src.PathElement.0, hit enter
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Bakcground Rendering with MetaRender Node
If you have a MetaRender Node installed on the same machine as SpeedGrade, you can
immediately put it to work as background rendering engine. This enables batch rendering capabilities and gives you extended control over CPU use. It also adds a list control
for queued jobs and failed jobs for managing your render pipeline.
Enabling MetaRender Node as background rendering engine
Be sure to use a version of MetaRender that matches the build number of SpeedGrade.
Install MetaRender and apply the license file. Then launch the application in jobqueue
mode:
Open a command prompt. Then navigate to MetaRender’s bin subdirectory and type:
MetaRender -jobqueue
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Selecting MetaRender Node in
SpeedGrade for batch rendering
Once a MetaRender Node is running on
your machine, you can simply switch to
the network tab in the render menu:
An additional menu for controling Meta­
Render is now available to the right of the
render menu. Simply click “Discover” to
add MetaRender Node to the list of available render nodes. The new MetaRender
Node will show up as “Idle”
As soon as you commit a render job to
an idle node, it will change its state and
show up under “Busy” until the job is
finished.
Using the job control section
Once a job is sent to the render node, it
will show up in the jobs section under
“Queued”. As soon as it’s finished, it will
be moved to “Finished”. If for any reason
the job can’t be finished (e.g. storage for
selected output destination went offline
while attempting to write files), it will
show up under “Failed”. You can restart
the job without loading the project files
again. Simply choose to restart the job.
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File Format Support
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Universal RAW 4.0 Support
SpeedGrade supports the following digital film camera formats:
ARRI D21 (.ari)
ARRI D21 S.Two RAW (.dpx)
incl. exposure LUT and matrix support
The ARRI D21 RAW files recorded on an S.Two
Digital Film Recorder (.dpx file extension) are
supported. To enable the ARRI .dpx RAW files
open the settings dialog, select File Formats
and toggle the checkbox for SMPTE DPX /
ARRI D21 RAW.
Cineform (.avi/.mov)
DALSA Origin 4K RAW (.dpx)
Ikonoskop A-Cam
Supported via CinemaDNG
Phantom HD/4K (.cine)
For older Phantom RAW files with the .cin
extension, enable the corresponding flag in
the File Formats tab of your user settings.
REDCode RAW (.R3D)
SpeedGrade supports R3D via the RED
SDK. Dynamic Qualities allow for adjusting
playback paramaters such as resolution to
achieve real time playback.
Silicon Imaging SI 2K/SI Mini
(Cineform RAW .avi/.mov)
Includes matrix and .Look metadata support.
Silicon Imaging SI 2K/SI Mini
(Uncompressed .siv)
Includes matrix and .Look metadata support.
Weisscam HS-1 RAW (.wcr)
Support for .wcr
Weisscam HS-2 RAW
Support for .wcr and a subset of the
DM2 Digimag
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Universal RAW 4.0 Setup
SpeedGrade uses the NVIDIA GPU for debayering on all formats but R3D (RED ONE).
R3D support is based on the RED SDK and requires a fast Dual Nehalem CPU setup or a
RED rocket for one stream and two red rockets for DualStream playback. R3D support
features Dynamic Qualities for adjusting playback performance according to your hardware setup and requirements for quality/speed (see the chapter on Dynamic Qualities
and the chapter on Working with RED).
The recommended standard Speedgrade setup based on the Quadro 5000 SDI establishes real time capabilities on all formats listed on the previous page. Please be sure
that your disk system is capable of delivering the bandwidth required for the format you
intend to use. This varies widely depending on the resolution and the compression of
each RAW format. Here are 2 Examples for minimum and maximum bandwith:
Minimum bandwidth requirements: Cineform RAW 2K, 1:3.5 compression
The bayer pattern itself would require roughly 4 MB at 2K, with 1:3.5 compression each
frame is less than 1.2 MB. At 24 fps, your disk system has to deliver roughly 28 MB/s.
This is still within the specs of USB 2.0 and can be achieved with just one disk. Therefore
a SpeedGrade workstation with local storage will always perform nicely on Cineform
RAW at 2K.
Maximum bandwidth requirements: Phantom 65, 4K RAW
Phantom 4K RAW is uncompressed. Each frame is roughly 10 MB. The need for disk
performance is very similar to 2K DPX frame sequences, you’ll need to achieve at least
240 MB/s for real time playback of Phantom 4K files.
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ARRI Alexa Support
SpeedGrade supports all formats recorded by
the ARRI Alexa, including ARRIRAW and ProRes
4444. in 12 bit.
ARRIRAW format acquired with disk recorders writing .ari
This format can be loaded onto a SpeedGrade timeline directly. As ARRIRAW hasn’t
been launched officially at the time of the SpeedGrade 2010 release, please refer to
newer documents becoming available at forum.iridas.com
ProRes 4444 recorded with SxS cards
SpeedGrade 2010 reads ProRes files on both OS X and Windows 7. The files are decoded
at original bit depth, maximum quality for all additional processing is ensured. Please be
sure to use the latest certified Quicktime for OS X or Windows:
http://doc.iridas.com/index.php/Quicktime_Codecs
Exposure Index LUTs
ARRI provides LUTs for the Alexa in various formats. IRIDAS has tested and certified the
set of LUTs designed for use with Shake. You can download the LUTs from ARRI directly.
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ARRI D21 Support
SpeedGrade supports all formats recorded by the
ARRI D21, including ARRIRAW and M-Scope with
LinkA and LinkB channel recombination.
RAW format acquired with disk recorders writing .ari
This format can be loaded onto a SpeedGrade timeline directly. It is 3K RAW, each frame
is 9.1 MB (requires disk system with at least 220 MB/s for 24 fps playback)
RAW format acquired as .dpx RAW using S.TWO disk recorders
The RAW files recorded with S.TWO
systems are using the DPX container to
place RAW data into it. This format is a
special use of the .dpx format and requires
a change in the SpeedGrade settings. Open
the Settings Panel, select File Formats,
enable the checkbox for D21 DPX support.
Note: you can’t mix regular RGB DPX files
with files recorded as ARRI RAW .dpx
Exposure and Matrix presets for .ari and .dpx RAW
SpeedGrade provides presets with Matrix and exposure settings designed by ARRI.
These presets are in the default folder for Looks in the subfolder called D21. They are
in .look format, you can apply them via the .look browser (see the chapter on working
with .looks)
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ARRI M Scope
This format utilises the 2 SDI outputs of the D21 to
record anamorphic HD images. The data captured with
tape or disk recorders is not RAW but 2 channels of
RGB data, each containing half of the image resolution.
SpeedGrade can recombine these 2 channels as part of
its Dualstream capabilities. Note that bandwidth and other requirements are similar to
stereo playback and grading, please read the chapter on working with stereo data for
further information on hardware requirements.
To activate M Scope support in SpeedGrade open the settings, apply the following
changes:
- Display: use the second pull-down to select M Scope as stereo mode.
- Editing: check the last checkbox on this page to activate stereo timelines as default for
newly created timelines.
Delete the current timeline and make sure the stereo checkbox on the timeline is active
before adding M Scope data to the timeline.
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Silicon Imaging SI2K Support
SpeedGrade supports several formats recorded by
the SI2K.
Cineform RAW HD/2K
This format can be used directly without loading additional software or adjusting settings parameters. The
Cineform NeoPlayer is not required for working with
these files in SpeedGrade OnSet.
SI2K .siv RAW
This new format available with the SI2K records
uncompressed RAW files. SpeedGrade can directly
open .siv files.
White Balance and Matrix presets for SI2K Cineform RAW
SpeedGrade OnSet provides presets with Matrix and White Balance settings for the
Cineform RAW files designed by Silicon Imaging. These presets are in the default folder
for Looks in a subfolder called SI2K. They are in .look format, you can apply them via the
.Look browser (see the chapter on working with .Looks)
SI2K .siv RAW
This new format records uncompressed RAW files. SpeedGrade OnSet can directly open
.siv files. White balance info is applied automatically.
.look files recorded with the camera are interpreted automatically if they are in the same
directory as the shot itself. If you want to keep the white balance but set all grading settings to neutral, click “reset all” in the grading panel.
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Phantom HD and Phantom 65 Support
SpeedGrade supports all formats by Phantom
recorded as .cine. This includes the
Phantom HD as well as the Phantom 65.
Phantom .cine RAW
This format can be used directly without loading additional software or adjusting
settings parameter. Since it is uncompressed HD or 4K RAW, Phantom RAW real time
playback requires a fast disk system.
White balance presets
SpeedGrade reads white balance info recorded with all current Phantom cameras (starting with firmware Ph 670).
Working with TimeCode derived from the Phantom time stamp feature
Both Phantom cameras are designed for high speed recording. Therefore there is no
support for TimeCode. However, since recording 24 and 25 fps with the Phantom
became popular, SpeedGrade supports TimeCode display for Phantom files that is based
on TimeCode derived from the time stamp of the Phantom. This can be used when generating Dailies / doing EDL conform based on these dailies to generate online data.
Alternatively, SpeedGrade supports remastering of Phantom files with TimeCode defined by the timeline position (virtual lab reel).
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RED ONE Support
SpeedGrade supports files recorded with the RED
ONE via the RED SDK. This is viable for files recorded with camera software starting with build 16
and will continue to be updated as newer camera
software becomes available.
RED ONE RedCode (.R3D)
All formats recorded as RedCode can be used.
This includes RedCode 28 and RedCode 36 in windowed (2K, 3K) as well as full sensor
recording mode (4K / 4.5K with RED MX).
Real Time Capabilities
With Dynamic Quality, you can achieve real time playback at 1/8 or 1/4 resolution out
of the full 4K with all certified workstations. In order to achieve 1/2 resolution real time
playback of 4K files, a current CPU setup with Dual Nehalem processors is required,
Windows 7 recommended. Certified systems are available from:
- HP (Z800)
- 1Beyond (Dual Nehalem systems)
- Globalstor (DI workstations)
- DVE (Dual Nehalem systems)
RED Rocket Support
SpeedGrade supports the use of multiple Red Rockets. IRIDAS recommends to use two
Red Rockets for working with R3D Stereo 3D projects. This enables real time acces to
stereo R3D data at 1/2 resolution. Please ensure that the latest rocket drivers and latest
firmware is installed. SpeedGrade automatically detects Red Rockets. Open the R3D Tab
under Settings to check that SpeedGrade is able to use the cards.
Dynamic Quality Settings
With Dynamic Quality, you can reduce the
resolution during playback and load the full
frame at pause. This enables a workflow
using 4K R3D files where you can access
half or quarter resolution proxies for real
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time playback, but see the full 4K frame during paused image manipulation. Most of the
work in color grading and quality control is done while playback is paused, so this is an
essential workflow enhancement. As soon as you hit play, the image switches back to
the lower proxy resolution, giving you instant moving feedback on your correction.
To access the controls for Dynamic Quality, open the settings panel (click on “settings”
or press “S” on your keyboard). Click on “Dynamic Quality” on the settings panel. Then
choose the resolution you’d like to use for display when playing in the first row, the
resolution on paused playback in the second row. Additionally you can select a third
resolution for the idle status of the machine. This will only update the picture to the
selected resolution if you are not working with the application and no other processing
is done on the workstation.
Working with R3D Settings
You can work with original settings based
on each clip’s metadata or replace all image
adjustments with a global default. Both can
be accessed via the settings panel. Open it
by clicking on “Settings” or just press “S” on
your keyboard. Then select “R3D”.
For fast turnaround on dailies or to reproduce
the settings seen while monitoring on set
when using in-camera settings, it is recommended to set the application to work with
settings stored in each clip. This is the default
value.
When switching to manual settings, all files on your current timeline and all files you
add to it will use the values you set on this page. This is recommended to achieve best
quality and to ease shot matching when in-camera settings differ widely throughout
production.
Note: You don’t need to reload your timeline after adopting your settings, all the settings can be changed on the fly. You can also safely switch between the manual and
the default setup, this won’t change your files but only the way the get processed for
display. The settings that are active when you commit a render job will define how the
images are treated for rendering.
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WEISSCAM Support
SpeedGrade supports files recorded with both
HS1 and HS2 as .wcr RAW. SpeedGrade 2010
also supports a subset of the WEISSCAM DM2
Digimag formats in HD resolution.
WEISSCAM Raw(.wcr)
You can work with .wcr files directly, just select
them from the desktop and place them on the timeline
WEISSCAM HS2 Digimag HD formats(.fhg*)
The following formats are supported with SpeedGrade 2010:
- .fhgWR
- .fhgWD
- .fhgDI
- .fhgWC
- .fhgWE
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Recommended Quicktime Formats
SpeedGrade can utilise the Quicktime System for Windows XP32 and OS X.
Please note that there is no Quicktime 64 as of Q4 2010. If you’re running Windows
x64, you’ll need to run a 32 bit version of SpeedGrade to be able to utilise the
Quicktime System.
Codecs available to the system can usually be put to work with SpeedGrade.
However, not all codecs are suitable for working real time and may introduce issues such
as gamma shifts, therefore SpeedGrade supports the following Codecs internally.
These are recommended for both playback and rendering.
• AJA Kona 10-bit Log RGB
• AJA Kona 10-bit RGB
• AJA Kona 10-bit YUV
• AJA Kona 8-bit YUV
• Apple Uncompressed 8-bit RGB
• BlackMagic 10-bit RGB
• BlackMagic 10-bit YUV
• BlackMagic 8-bit YUV
DNxHD and ProRes
To put DNxHD and ProRes to work, you’ll need to install the Quicktime codecs provided
by Avid and Apple. Please check our online documentation area to get latest recommendations on Quicktime versions and Codec updates:
http://doc.iridas.com/index.php/Quicktime_Codecs
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SpeedGrade DI File Format Support
SpeedGrade DI supports the following industry standard file formats.
Format
Read
Write
Real Time Possible
Cineon (.cin)
Yes
Yes
Yes
DPX, DPX 2.0
Yes
Yes
Yes
Targa (.tga)
Yes
Yes
Uncompressed only
TIFF
Yes
Yes
8 and 10 bit
uncompressed only
Pixarlog TIFF
Yes
No
precached
Floating Point TIFF
Yes
No
precached
Maya IFF
Yes
Yes
precached
Lightwave IFF
Yes
Yes
precached
Softimage PIC
Yes
Yes
precached
Wavefront RLA
Yes
Yes
precached
Windows Bitmap
Yes
Yes
Yes
Gif
Yes
No
precached
Jpeg
Yes
Yes
Yes
YUV
Yes
No
precached
OpenEXR
Yes
Yes
on OpenEXR cert. hardware
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Calibration LUT Support
SpeedGrade supports the following industry standard file formats for
calibrating your display:
Manufacturer
Product
Format
LUT Node Depth
ARRI
ARRI CMS
.cube
various
Filmlight
Truelight
.lut
16x16x16
Kodak
KDM
.3dl
various, only without encryption
Rising Sun Research
Cinespace
.cube
various
To add a calibration LUT to your
SpeedGrade installation simply copy the
LUT to the LUTs folder in your SpeedGrade
folder on your local hard disk. It will show in the Calibration menu on the timeline after
relaunching the application.
If you use a LUT applied in your display hardware, it is not neccessary to apply a LUT
within SpeedGrade. In case you use multiple displays it is recommended to leave the
calibration LUT section blank and use hardware calibration for each display instead.
Cascading LUTs is not recommended in order to avoid decreasing bit depth.
Tip: Use LUTs with either 8x8x8 or 16x16x16 nodes
Calibration LUTs usually shouldn’t apply radical transformations of your color space,
therefore a smaller number of nodes are precise enough for accurate interpolation of
the target color space. 16x16x16 is a good compromise between performance and
accuracy if you apply it in software. SpeedGrade supports up to 256x256x256 nodes,
but this would decrease grading performance on the system and wouldn’t improve
accuracy noticeably.
Related Link with further info on LUT formats:
http://doc.iridas.com/index.php/LUT_Formats
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Customizing
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Customizing SpeedGrade
Many aspects of SpeedGrade can be adapted to fit best into your workflow. This goes
for the presets for Aspect Ratio, Crop, Resample and the Burn-in Overlays.
The presets that come with SpeedGrade are designed to serve a wide range of workflows, so there are usually 2 scenarios where it’s useful to apply changes:
1) The presets include more options than you need to be covered, so you drill them
down to a much shorter choice of options.
2) Your current project requires a specific option that is not covered by industry standards, so you add a new choice to the template.
All presets are done as simple, human readable text files. It is easy to make changes.
Presets are stored in the settings folder of SpeedGrade.
Note: you need to restart SpeedGrade before any changes will get applied.
It is recommended to create backup files of preset files you intend to change.
You can open all preset files with simple text editing applications such as Wordpad
(Windows) or Textedit (OS X).
Aspect Ratio: AspectRatio.fcps
What it does: if you are using a special pixel aspect ratio, for example for anamorphic
frames, you can choose between two kind of presets in the pixel aspect ratio menu or
add additional presets to the menu.
Changing the pixel aspect ratio is done in the display in real-time. Unlike resampling,
this command does not require reloading the frames into RAM.
How to change it: to add custom aspect ratios to the menu open AspectRatio.fcps.
This is how it looks in Wordpad or Textedit:
Anamorphic (stretch 2:1) 2:1
Anamorphic (squash 1:0.5) 1:0.5
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To add a custom preset simply copy an existing entry and replace the part before the
TAB with the display name for the menu you’d like to use, then replace the actual aspect
ratio after the TAB with the aspect ratio you’d like to add. If you’d like to add 1.33:1, this
would look like this example:
AVID 1.33 (1.33:1) 1.33:1
After adding a custom preset save and close the file. The new preset will be available
next time you launch SpeedGrade.
Crop: Crop.fcps
What it does: The Crop Menu allows you to resize your frames by cropping away
part of the image. This can be useful for removing black borders or to check how the
sequence will appear on different display devices.
After cropping, the image width or height will always be less than (or max. equal to) the
actual frame size. SpeedGrade will not accept larger values - this would be a job for a
Pan & Scan track that also allows for scaling and repositioning.
How to change it: To customize the Crop Menu open Crop.fcps with a Text Editor.
Crop.fcps is located in the Settings directory of SpeedGrade.
You can simplify the menu by taking out entries that are not relevant to your workflow
or current project. A crop preset always includes the actual crop value and any number
of Display Names. If one Display Name is sufficient you can make the Display for 2.35:1
much shorter. The Original preset is:
2.35 : 1
CinemaScope 2.35 : 1
UltraPanavision 2.35 : 1
Panavision 2.35 : 1
Technirama 2.35 : 1
Todd-AO 2.35 : 1
Super 35 2.35 : 1
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The shortest version for this preset would be:
2.35 : 1
CinemaScope 2.35 : 1
You can also use crop values based on pixel values, Crop.fcps already includes the
following:
PAL Video W720 H576
NTSC Video W720 H486
720p W1280 H720
1080p W1920 H1080
To add an additional pixel value based crop format simply add one line to this list, put a
Display Name first, press TAB, then put a value for W and for H.
A third method of defining crop values in Crop.fcps is using values in percentage or
absolute pixels. This method allows to define values for left, top, right and bottom
individually:
10% Border 10% 10% R10% B10%
20% Border 20% 20% R20% B20%
100 Pixel Border 100 100 R100 B100
If you’d like to crop 200 pixels from top and bottom, 140 from left and right, add this
line to Crop.fcps:
200/140 Pixel Border 140 200 R140 B200
After adding a custom preset or changing the list of presets save and close the file. The
updated list of presets will be available next time you launch SpeedGrade.
.
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Burn-in Menu: .burnin files
The preset files to create burn-in data are slightly more complex than any of the .fcps
files. You can select the kind of data on display as well as its position and size on
screen. To allow for simple management of such presets, burn-in presets are stored in a
separate folder in the settings directory, each .burnin files shows up as one selection in
the Burn-in Menu in SpeedGrade.
What it does: You can use Burn-In templates to add text and graphical elements to
your frames at load time (and for rendering) . Placeholders are replaced with the current
file name, time code etc.
Using the Standard Burn-In
If you choose “Standard” from the list, three elements will be superimposed on the
footage displayed in the viewport:
- Current frame number
- Location on disk of current sequence
- Native Time Code of current frame (if this field doesn’t exist in the header of the file
format you’re using there will be no display of Time Code information)
The location of all three elements is always absolute to the actual image size. If you
want to be sure you see all burn-in elements, zoom to fit using < Ctrl + Home >
Using the All Fields Burn-In
The “All FIelds” Burn-In will display all data in the header of the file that is on display in
the viewport. This view is usually used for quality control purposes but also gives the full
represenation of Placeholders that can be used to create a custom Burn-In template.
Creating a Custom Burn-In
The easiest way to generate a customised Burn-In is to open the Standard Burn-In
and change it according to your needs. The Standard Burn-In file is located in your
SpeedGrade folder under settings/burn-in.
Open the file Standard.burnin with a Text Editor. Save the file under a different name
inside the same folder and then start to make changes (please refer to the paragpraph
below on how to change the file). Next time you launch your IRIDAS application the
new template will show in the pull-down for Burn-Ins.
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Elements of a .burnin file
If you’d like to use a different frame size as reference for placing the burn-in content you
can make changes in the first section of the .burnin file:
<width>”2048”</width>
<height>”1556”</height>
For using the same file for full HD content please change this section to:
<width>”1920”</width>
<height>”1080”</height>
The next section includes the actual Parameters shown in the viewport. Every element is
called a textnote. In Standard.burnin the first textnote is
<textnote>
<text>”{Src.FrameNo}”</text>
<textsize>”2”</textsize>
<textcolor>”255,255,255,255”</textcolor>
<backgroundcolor>”0,0,0,0”</backgroundcolor>
<arrow>”0”</arrow>
<position>”40,40”</position>
</textnote>
If you want to change the size you can select from presets 0 (small) to 2 (large) or enter
pixel values. A much larger text than preset 2 can be created using the pixel value
method, e.g.:
<textsize>”60px”</textsize>
To change the color from white to black change the text color to (all color values are
listed in RGBA)
<textcolor>”0,0,0,0”</textcolor>
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The background color is defined in RGBA as well, this example would give a solid black
bar:
<backgroundcolor>”0,0,0,255”</backgroundcolor>
To change the position of a text note just use x,y values, this example would place the
text note above the image:
<position>”40,-40”</position>
Adding a new Text Note
To add a new text note simply copy an existing text note in the standard.burnin and
paste it after the last text note. Change the position next to make sure the new text
note is not overlapping with any existing text note. Then replace the Placeholder with
the new Placeholder you want to add. The full list of Placeholders for the file format
you’d like to use is available in the All Fields view inside SpeedGrade, the item in front of
the colon can be used as a Placeholder in a text note.
Here’s a list of typical Placeholders that would apply to formats such as DPX, CIN, TGA:
Src.FileFormat
Src.SequenceName
Src.SequencePath
Src.FrameNumber
Timeline.Position
Timeline.FrameRate
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If you’d like to add a text note for Playhead Position this could look like this:
<textnote>
<text>”{Timeline.Position}”</text>
<textsize>”2”</textsize>
<textcolor>”255,255,255,255”</textcolor>
<backgroundcolor>”0,0,0,0”</backgroundcolor>
<arrow>”0”</arrow>
<position>”40,100”</position>
</textnote>
After adding or changing text note elements, save the .burnin file. The new template
is ready to use and will show up in the pull-down for Burn-Ins next time you launch
SpeedGrade.
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Adapting the Sensitivity of the Tangent Controls
You can adjust the sensitivity of all color wheels for both Trackerball and Ring and also
for all Knobs by changing the Tangent Settings (press < S>, select Tangent). Use the sliders to increase or decrease the sensitivity.
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CP200 Features
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Tangent CP200 Features
The CP200-BK and the TS offer control over a wide range of SpeedGrade features.
Please refer to the following pages to learn about the workflow. The CP200-K and the S
show all available features on the displays above knobs and buttons, therefore they are
not described in this chapter.
CP200-BK in Grading Mode
= Reset
Tip: If you use a CP200-TS as well, use [ALT] on the TS to switch the 3 knobs and reset
buttons at the top of BK from Saturation, Pivot Contrast to Temperature, Magenta, Gain
Hold down [ALT] to speed up 4x all operations performed on the BK on items marked
blue.
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CP200-BK in Mask Mode
Skew X
Skew Y Scale Prop.
F7: Reset
F8: Rectangle
F9: Vignette
Ball:
Move
(fast)
Stretch or
Shrink
Move
(slow)
Ring:
Rotate
Size
Feathering
= Reset
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CP200-BK in Pan&Scan Mode
Move X
Move Y Scale Prop.
Ball:
Move
Stretch or
Shrink
Ring:
Rotate
Size
= Reset
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CP200-TS in Standard Mode
Mask: Before Outside Gray Out
More
Inside
After
Recall Previous Grades
Previous, Next Clip/Keyframe
Backwards, Stop, Forward
Jog Shuttle
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CP200-TS in Standard Mode (cont.)
Create Snapshot
Split Clip
Create .Look
Open .Look Browser
Undo / Redo
Previous / Next Track
Set or remove In / Out
Set / Delete Keyframe
(click GRADE twice to
create dissolve)
Toggle Grading
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CP200-TS in “ALT” Mode
If you hold down “MORE” the following buttons will activate these additional features:
Commands: Desktop Hide UI
Panel
Zoom to Fit
Reels
Hold down MORE to activate
additional features
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Tangent Wave Features
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Tangent Wave Features
The Tangent Wave offers control over a wide range of SpeedGrade features. Please refer
to the following pages to learn about the workflow.
The Wave in Grading Mode
= Reset
Tip: If you’d like to speed up operations on the rotary encoders or the trackballs just
hold down ALT. Once you release the ALT button speed is back to normal. To adjust the
overall sensitivity of trackballs, rings and knobs, open the settings, select Tangent, scroll
down to the Controls section. Increase or decrease the sensitivity as needed.
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Playback Controls
Jog Shuttle
Previous, Next Clip (or Keyframe)
Backwards, Stop, Forward
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Hotkey Overview
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SpeedGrade Hotkeys
Application Hotkeys
Help
< F1 >
Displays hotkey shortcuts and
functions
Settings
<S>
Shows or hides the settings
window
Desktop
<D>
Shows and Hides the Desktop
Save Timeline
< CTRL+S >
Saves the current timeline
and all its components.
Render
< CTRL+R >
Shows or hides the render
window
Close
< ALT+F4 >
Closes application
Fullscreen
Exit Fullscreen
< ALT+Enter >
or < F >
Switches fullscreen mode on
or off.
< ESC >
Exits the fullscreen mode.
Metadata Display
< ALT+M >
Toggles the MetaData display
Toggle SDI Mouse
Focus
< CTRL+Tab >
Toggles the mouse between
main display and SDI display.
Toggle Lock Windows
< Scroll Lock >
Locks or unlocks the all
windows in the application.
Reconnect Tangent
Devices CP200
< ALT+F12 >
Reconnects all CP200 panels
Dual DVI Window
< SHIFT+CTRL+ALT+D >
.Look Browser
<P>
Reel Browser
< CTRL + ALT + R >
Toggles the Dual DVI mode
Activates the Browser
for .Look presets
Shows or hides the Reel
Browser
Timeline
< Tab >
Shows or hides all timelines.
Hide UI
< SHIFT + H >
SHows or hides all UI
elements, centers footage on
local viewport
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Playback Hotkeys
Play/Pause
Reverse Playback
Step Back
Step Forward
<Space>
<SHIFT+Space>
Starts and stops playback
Reverses playback direction
<Cursor Left>
Steps back a single frame
<Cursor Right>
Advances a single frame
Decrease Playback FPS
<PgDn>
Decreases the frames per second
value by 1fps
Increase Playback FPS
<PgUp>
Increases the frames per second
value by 1fps
Next Playback FPS Step
<Numpad •>
Doubles frames per second
Prev Playback FPS Step
<Numpad />
Halves frames per second
Playback Mode
Toggle AutoMirror
Mirror Horizontal
Mirror Vertical
Toggle Backward
Toggle Forward
Clear memory
<F6>
<CTRL+M>
<M>
<SHIFT+M>
< , > (Comma)
< . > (Period)
< SHIFT+CTRL+F5 >
Switches between single play,
loop, and ping-pong playback
modes
Sequence flipped when the end
point reached
Mirror image horizontally
Mirror image vertically.
Toggles backward playback
Toggles forward playback
Unloads all frames
Reload Changed Frames
< F5 >
Reloads all changed frames from
disk.
Unload Frames Outside
of In/Outs
< SHIFT+F5 >
Unloads all frames that are not in
the current in/out area.
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Pan and Zoom View Hotkeys
Pan Down
< SHIFT+Cursor Down >
Moves image down in
viewing area.
Pan Up
< SHIFT+Cursor Up >
Moves image up in viewing
area.
Pan Left
< SHIFT+Cursor Left >
Moves image left in viewing
area.
Pan Right
< SHIFT+Cursor Right >
Moves image right in
viewing area.
Reset Pan
< SHIFT+Home >
Centers image in the
viewing area.
Toggle Match
Channel Sizes
< ALT+Home >
Zoom In
< Numpad + >
Increases the zoom level.
Zoom Out
< Numpad - >
Decreases the zoom level.
< SHIFT CTRL Home >
Adjusts the zoom level to
100%
< CTRL+Home >
Adjusts the zoom level so
the entire image fits on
screen.
Zoom to 100%
Zoom to Fit
Show all Viewports
Makes all channels the
same size while preserving
their aspect ratio.
< SHIFT+CTRL+ALT+Home >
Ensures that all viewports fit
within the current viewing
area
Splitscreen View Hotkeys
Change Split
< F9 >
Changes the current split screen mode.
Change Split
Orientation
< F10 >
Changes the orientation (vertical/
horizontal) of current split screen mode.
Flip Split Channels
< F11 >
Switches the channel positions in the
current split.
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Timeline and Navigation Hotkeys
Next Clip
< CTRL+ALT+Cursor Right >
Sets the master playhead
to the beginning of the
next clip.
Prev Clip
< CTRL+ALT+Cursor Left >
Sets the master playhead
to the end of the
previous clip.
< SHIFT+CTRL+Cursor Left >
Selects the closest clip to
the left of the selected
clip.
< SHIFT+CTRL+Cursor Right >
Selects the closest clip to
the right of the selected
clip.
Isolate Current Clip
< CTRL + Spacebar >
Sets in/out points to
current clip. Press again
to restore previous in/out
positions
Isolate Previous Clip
< CTRL + Left >
Sets in/out points to the
previous clip
Isolate Next Clip
< CTRL + Right >
Sets in/out points to the
next clip
Select Clip Below
< SHIFT+CTRL+Cursor Down >
Selects the closest clip
below the selected clip.
Select Clip Above
< SHIFT+CTRL+Cursor Up >
Selects the closest clip
above the selected clip.
Select Previous Clip
Select Next Clip
Center Master
Playhead
Move Master Playhead
to Selected Clip
< CTRL+Numpad 0 >
Moves the master
playhead to the center of
the timeline.
< ALT+Numpad 0>
Sets the master playhead
position to the start of
the selected clip.
Lock Timelines
< SHIFT L >
Locks all timelines.
Unlock Timelines
< SHIFT+U >
Unlocks all timelines.
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DualStrem NX Hotkeys
Right Eye
< left ALT+R >
Shows right eye only
Left Eye
< left ALT+L >
Shows left eye only
Show Stereo
< left ALT + S >
Side by Side
< left ALT+D>
Shows left and right
eye side by side on the
viewport
Show Difference Matte
< CTRL+ALT+D >
Shows the difference
matte of the stereo pair
Switch to Stereo Panel
< SHIFT+S >
Shows stereo pair in
selected stereo mode
Switches from any
Grading Panel to the
Stereo Panel
Swap Stereo Output
< left ALT + X >
Temporarily Disable
Geometry Correction
< CTRL + [Numpad] , >
Swap stereo eyes, affects
display output only
Hold down to disable
all stereo 3D geometry
corrections
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In/Out Point Hotkeys
Toggle In-Point
<SHIFT+I>
Sets or resets the inpoint at
the current master playhead
position.
Toggle Out-Point
<SHIFT+O>
Sets or resets the outpoint at
the current master playhead
position.
Go to In-Point
<I> or <Home>
Moves the master playhead to
the current in-point.
Go to Out-Point
<O> or <End>
Moves the master playhead to
the current out-point.
<SHIFT+CTRL+ALT+O>
Resets the in and out points to
default positions.
< SHIFT+F5 >
Unloads all frames that are not
in the current in/out area.
< CTRL+G >
Shows gray-out on panels
with selective color (such as
highlights, midtones, shadows,
secondaries)
Reset In/Out Points
Unload Frames Outside
of In/Outs
Gray-out Hotkeys
Turn on Gray-out
Turn on Black-out
< ALT+G >
Turn on White-out
< CTRL+ALT+G >
Turn off Gray-out
< SHIFT+ALT+G >
Editorial Hotkeys
Toggle Dissolve
Direction
< SHIFT+D >
Toggles selected dissolve clip’s
direction (bottom to top / top to
bottom).
Split Clips
< SHIFT+ALT+S >
Splits the currently active clip and all
clips directly above it at the master
playhead position.
Split Clip
< ALT+S >
Splits the currently active clip at the
master playhead position.
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Grading Hotkeys
Save Grading Preset
< CTRL+P >
Saves the selected grading and
mask as a preset.
Commit Previewed
Preset
< Enter >
Applies previewed preset to the
timeline.
Reject Previewed
Preset
Change Color
Selector Mode
< Backspace >
< SHIFT+Enter >
Rejects previewed preset and
returns to the original state.
Changes current color selector
display mode
Reset Grading on
Current Clip
< SHIFT+ALT+Delete >
Resets the grading on the
current clip. Also removes masks
and all custom layers.
Reset Grading on
Current Panel
< ALT+Delete >
Resets the grading on the
current panel only. Other panels
won’t be affected
< ALT+[Numpad]1 to 9 >
Copies the grading setup from
the previous or next 1 to 9 edits
to the current setup
Activate Copy
Grade After
< ALT+[Numpad] + >
Copy Grade Feature set to copy
from next edits
Activate Copy
Grade Before
< ALT+[Numpad] - >
Copy Grade Feature set to copy
from previous edits
<C>
Copies the grading setup from a
grading or video clip under the
mouse
Copy Grade from
previous / next edits
Copy Grade from
Clip below Mouse
Position
Disable Grading
< [Numpad] 0 >
Hold down to turn off grading
Disable Grading on
Current Panel
< [Numpad] , >
Hold down to turn off grading
on current panel only
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Analysis Tools Hotkeys
Toggle Histogram
<H>
Shows or hides the histogram
Toggle Waveform
<W>
Shows or hides the waveform
Toggel Vectorscope
<V>
Shows or hides the vectorscope
Toggle Zoom Overlay
<Z>
Shows or hides the zoom overlay
window.
Toggle Zoom Overlay
Follow Mouse
< SHIFT+Z >
Switches the follow mode on or off for
the zoom overlay window.
Channel View Hotkeys
Lightness Channel
<L>
Shows the HLS lightness (L) channel
of the image.
Show Alpha
<A>
Shows the alpha channel of an
image.
Show Quick Alpha
< SHIFT+A >
Shows the alpha channel in quick
alpha mode.
Show Quick Alpha
(inverted)
< CTRL+A >
Shows the alpha channel in inverted
quick alpha mode.
Red Channel
<R>
Shows the red channel of the image
in grayscale.
Show Green Channel
<G>
Shows the green channel of the
image in grayscale.
Show Blue Channel
<B>
Shows the blue channel of the image
in grayscale.
Hide Red Channel
< SHIFT+R >
Hides the red channel of the image.
Hide Green Channel
< SHIFT+G >
Hides the green channel of the
image.
Hide Blue Channel
< SHIFT + B >
Hides the blue channel of the image.
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Alphabetical Index
2x DVI stereo
107
3D DLP Systems with TI “Checkerboard”
106
Adapting the Sensitivity of the Tangent Controls
159
Adding a Custom Effect
77
Adding Keyframes
73
Adding Notes
82
Adding Tracks for Grading, Audio, Pan & Scan
57
Adjusting Geometry Offsets
117
Adjusting SpeedGrade’s Scope Presets
61
Advanced 2x DVI Setup: NVIDIA QuadroFX Dual SDI
plus BlackMagic HDLink Pro
108
Alternating Grading Selector Modes
65
Apply a .Look to an EDL
47
Applying a .Look
87
Applying a Mask along one Grading Track
75
ARRI Alexa Support
140
ARRI D21 Support
141
ARRI M Scope
142
Aspect Ratio: AspectRatio.fcps
152
Auto Color Adjustments
122
Automatic Screen Layout
53
Bakcground Rendering with MetaRender Node
135
Basic Color Adjustments
122
Burn-in Menu: .burnin files
155
Conforming Using Reel IDs / Filenames
44
Control Panel Setup: Tangent CP200 and CP300
22
CP200-BK in Grading Mode
161
CP200-BK in Mask Mode
162
CP200-BK in Pan&Scan Mode
163
CP200-TS in “ALT” Mode
166
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CP200-TS in Standard Mode
164
Creating additional Playheads
94
Creating a Dissolve
101
Creating a .Look
87
Creating a Pan & Scan Track
84
Creating Dissolves: Presets
101
Creating folder structures based on meta data criteria
133
Crop: Crop.fcps
153
Deleting Keyframes
73
Deleting .Look Files
88
DNxHD and ProRes
148
Dual DVI Settings
20
Dual SDI output (2x 422 over nVidia SDI)
109
EDLs based on RED One .R3D files
48
EDL Support
49
Example for Creating a Dissolve: Grading Dissolve
74
Extract License File
15
File Path Examples:
111
Grading Highlights, Midtones, Shadows
68
Grading Panel Basics
64
Inserting a Sequence inbetween Clips
38
Line-by-Line 46” Systems
106
Loading a SpeedGrade Project
38
Loading Multiple Sequences
38
Loading Multiple Sequences at once
38
Mac OS X Installation
15
Mixing Effects with other layers (Blending Mode)
79
Naming .Look Files
88
Navigating 37
Navigating along the Timeline
58
New: Autocomplete for Typed Directories
41
New: Customizing the Stereo Naming Convention
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New: Right Click Features to Manage Content
39
Opening the Stereo Panel
113
Options for Auto-Alignment
120
OS X: Dual DVI Setup
20
Overview
19
Pan& Scan Viewing Options
85
Phantom HD and Phantom 65 Support
144
Playback Controls
169
Positioning Images
52
Pre-Conformed Timeline
43
Preset and other Browser Windows
28
Recalling Grades
70
RED ONE Support
145
Reel Setup: Mirroring, Swapping,
Temporal Adjustments
115
Refresh
37
Removing Notes
83
Rendering Files for Offline Editing
129
Render Performance
126
Reset Buttons
66
Resetting Auto-Alignment Results
121
Ripple all / remove gaps
102
SDI Output Settings
21
Search Criteria
37
Selecting the correct output signal on DVI output
106
Selective Left or Right Eye Grading
123
Sharing .Look Files
88
Silicon Imaging SI2K Support
143
Simple Rendering
127
Split clips
102
Step 1: Set Project Defaults
31
Step 2: Loading Footage
32
Step 3: Navigation and Zoom
33
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Step 4: Open the SpeedGrade Panel
33
Step 5: Recall Looks
34
Step 6: Save Your Project
34
Stereo Viewing Options
114
Testing your Stereo Setup
110
The Custom Shaders
78
The Desktop
24
The .Look Browser
89
The LUT saved with every .Look file
90
The Mask Widget
76
The Output and MetaRender Control section
29
The Range Selector
72
The SpeedGrade Panel
27
The Timeline
25
The Viewport
26
The Wave in Grading Mode
168
Timeline Elements
56
Timeline View Tabs
92
Timeline Zoom
93
Toggling between aligned / unaligned
121
Trim clips
102
Verifying Stereo Pairs
113
WEISSCAM Support
147
Windows: DVI / SDI setup
21
Windows Installation 17
Working with A/B and Splitscreen Views
98
Working with alternating Screen Layouts
99
Working with Dissolves between Clips
46
Working with Multiple Playheads
94
Working with the Shader Stack
78
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Appendix A: Change Log
Build 2010.5656.48 (RC 3)
New Features
New: Support for Indiecam CinemaDNG files
New: Option to show waveform display in white
New: Option to use render date and time in burn in and metadata directory control
(Look under General category)
Changes
Change: Improved handling of YUV frames, especially in .yuv format
Change: Undocked analysis tools are hidden when desktop/settings are up
Change: Increased render performance by changing the algorithm for predicting which
frames are rendered next in complex timelines.
Change: Src.FileName and Src.FilePath no longer add the frame index after the file
name of a Quicktime or AVI
Change: MetaRender UI will no longer lock the RED Rocket(s) making them available for
MR Nodes
Change: Safer handling of extreme memory fragmentation on 32 bit
Change: Close button for desktop is now in a more logical spot
Change: MetaRender no longer shows license expiration in -dumpmeta mode
Bugfixes
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Bugfix: Rare failure to decode frame when some internal buffers were not handled correctly
Bugfix: Workaround for ProRes bug in Quicktime subsystem on MacOS X
Bugfix: Thread concurrency issue with ProRes decoding, caused rare crashes on Windows and frequent ones in some scenarios on MacOS X
Bugfix: Saturation slider was limited to 2.0 instead of infinite
Bugfix: Wave Panel handling caused one CPU core to max out
Bugfix: Crash on exit in MetaRender UI
Bugfix: Error in -r command line argument handling caused wrong aspect ratio in
MetaRender UI
Bugfix: MR Node showed wrong estimation of finish time in some time zones
Bugfix: Annotation tree was not updated when freehand note was deleted
Bugfix: Quicktime timecode tracks where sometimes not handled correctly in MetaRender UI
Build 2010.5632.38 (RC 2)
New Features
New: Heads up display to show the last stereoscopy changes. Enable under Settings ->
HUD
New: Thumbnail sorting by timecode. You can sort by timecode and use Add All to
reconstruct a timeline.
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Changes
Change: The sorting dropdown is now also available in thumbnail mode, not only in list
mode.
Change: Changed title of Reel Geometry tab to Geometry since geometry is clip based
Change: Added a reasonable default set of filters for the Destkop file format filters
Change: Interaction between Settings, Output, Desktop and Grading Panel made logical
and consistent
Change: Cineform SDK was updated to 6.7.1
Change: SDI modes now also show lower bitdepth modes if higher bitdepth mode is
available.
Bugfixes
Bugfix: Audio sometimes stopped working after timeline operations
Bugfix: Quicktime soundtracks had mono audio instead of stereo
Bugfix: Subpar R3D performance on fast systems when no RED Rocket was present
Bugfix: When doing compositing, sometimes RAW images where shown without Bayer
interpolation
Bugfix: M-Scope projects did not contain metadata
Bugfix: Occasionally the application would crash when refreshing the cache in stereo
projects
Bugfix: In/Out handles were incorrectly interpreted in pre-2010 projects.
Bugfix: MacOS X: Pixel value on stereo sliders always showed 0px.
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Build 2010.5617.40 (RC 1)
New Features
New: Two types of visual thumbnail timelines
New: Support for RED Rockets, including multiple ones in one system for stereo decoding
New: Support for full bitdepth ProRes decoding (Alexa 12 bit) and real time playback in
stereo
New: Support for Cineform Interleaved stereo files
New: Stereo Panel: Preserve Parallax checkbox disables automatic adjustment of Parallax
when pressing the Auto Align button
New: Stereo Panel: CTRL Numpad Decimal toggles geometry correction off
New: Stereo Panel: Numpad Decimal toggles stereo color match off
New: Stereo Panel: In addition to percent, the offset sliders now also show the value in
pixels
New: Difference Matte now available on the SDI
New: ALT L and ALT R switch to left/right eye view, ALT S switches to stereo mode
(note, previous ALT S function was moved to SHIFT ALT S) this was done to be compatible with other industry standard tools
New: SHIFT S turns on stereo panel directly (for opening the grading panel, use K)
New: Bottleneck indicator for render dialog, explains which step in the pipeline takes
how long. This allows you to determine if reading, CPU or writing performance is slowing down the render process
New: Pause button for rendering
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New: FPS and remaining time estimates for rendering
New: Reset button in color wheel and slider edit boxes
New: Render Output tab in Desktop shows the base directory of your render output
New: You can now disable the “optimize timeline” step at load time by toggling it off in
the Editing settings
New: Custom effect shader: fxTinting
New: Support for CinemaDNG’s viewport metadata, used by the Ikonoskop ACam DII
New: Support for relative frame numbers during rendering
New: Complex timelines now show up with a scrollbar to avoid screen real estate issues
Changes
Change: The GUI for tab adding and removal (desktop, look browser etc.) now follows
the conventions used for popular internet browsers
Change: The Settings and Output windows are now integrated into the Desktop
Change: When the desktop is active, the context panel is automatically hidden and vice
versa
Change: Removed shader panel button from GUI, use hotkey K
Change: The hotkey for split clips was moved to SHIFT ALT S
Change: The duplicate hotkey for opening the grading panel, SHIFT S, was assigned differently. The primary hotkey, K, continues to work
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Change: Stereo geometry adjustments done on the clip level instead of the reel level
Change: Optimized multi-threaded loading of compressed and uncompressed Quicktime and AVI file types
Change: Streamlined 16 bit processing pipeline
Change: Improved performance for dealing with 4:2:2 sources
Change: ALE now outputs proper resolution, defaults for 1080p for all non-standard
resolutions
Change: Cycling through the split modes using F9 skips the 50% blend mode because
people confused it with stereo modes all of the time
Change: More fields are copied from the original DPX header when copy header is
specified
Change: Updated to latest Cineform SDK
Change: Updated to latest R3D SDK
Change: Additional speed improvements in SSE4 assembly optimizations
Change: Dual DVI default values modified to work for most scenarios
Change: Custom LUT shader: The default value for the vector mask influence is now
“Ignore”
Bugfixes
Bugfix: Copy and Paste between desktops did not work
Bugfix: Workaround for a R3D related crash for small decoding sizes, resulted in occasional crashes in the desktop (thumbnails)
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Bugfix: Visual problems (flicker) and hang-ups in histogram and waveform, mostly
related to stereo views
Bugfix: Pan and Scan keyframes were not offset when the timeline origin was changed
Bugfix: Ganged controls allowed non-ganged changes using the edit boxes
Bugfix: Dragging the spin control of an edit box caused significant amounts of undo
steps
Bugfix: A few visual bugfixes in the slider control
Bugfix: Rare crash when no playheads were active in the layout control and dynamic
zoom was used
Bugfix: Output resampling of already resampled buffers (e.g. R3D at half res)
Bugfix: Rare issues with pan and scan and RAW files causing the un-debayered image to
be processed
Bugfix: Rare bug in the audio mixing engine caused distored sound and occasional instabilities
Bugfix: Raw white balance was not applied correctly in single channel stereo modes
Bugfix: Mask names were not saved to the IRCP
Bugfix: ALE timecodes were not written correctly
Bugfix: Above/below stereo frames were swapped when rendered by the CPU engine
Bugfix: Üarts of other frame were visible when single-frame stereo images were offset
(depending on the configuration and offset direction)
Bugfix: Reset All crashed when Global Grading panel was active
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Bugfix: Auto Align did not work with single frame RAW stereo formats
Bugfix: Right eye mirror did not work correctly in single frame stereo formats
Bugfix: Keyframes were offset after a split operation (SHIFT ALT S)
Bugfix: Fixed: when shortening clips with only one (default) keyframe from the left side,
the KF stayed in place (grading, mask, stereo) leading to wrong position after another
KF was added
Bugfix: One eye remained visible while the other turned black in stereo SDI modes when
the timeline hit an area without footage
Bugfix: The padding in the file rename dialog did not represent the actual padding of
the frame sequence
Bugfix: Undo of stereo operations did not always work
Bugfix: The Reel Browser UI showed overlapping text in some scenarios
Bugfix: Analysis tools visibility is now preserved across sessions
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