A Select Move Crosshair B Cancel X Attack Y

A Select Move Crosshair B Cancel X Attack Y
Objectives <
Select Global
Units
L
y
Move
Crosshair
Cycle Through
x Selected Units
z Select Local Units
A Select
B Cancel
X Attack
Y Special
C Camera
o Move to Last Alert Location
s Move/Cycle to Base Location(s)
q Move/Cycle to Next Army
m Spirit of Fire Menu
Get the strategy guide
primagames.com®
1208 Part No. X15-20355-01 EN
eyes only / do not duplicate / eyes only
WARNING Before playing this game, read the Xbox 360 Instruction
Manual and any peripheral manuals for important safety and health information.
Keep all manuals for future reference. For replacement manuals, see
www.xbox.com/support or call Xbox Customer Support.
Operations
®
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to certain
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Even people who have no history of seizures or epilepsy may have an undiagnosed
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These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
unsc
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures. The risk
of photosensitive epileptic seizures may be reduced by taking the following precautions:
Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play
when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
What is the PEGI System?
The PEGI age-rating system protects minors from games unsuitable for their particular age
group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts, PEGI allows
parents and those purchasing games for children to make an informed choice appropriate to
the age of the intended player. The first part is an age rating:
The second is icons indicating the type of content in the game. Depending on the game,
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this content. The icons are:
VIOLENCE
bad
language
FEAR
SEXUAL
CONTENT
DRUGS
DISCRIMINATION
PLANETARY
OPERATIONS MANUAL
This manual (as amended through 01.03.2531)
contains EYES-ONLY CLASSIFIED data for
OPERATIONS, UNSC UNITS AND STRUCTURES, and ENEMY
INTELLIGENCE (designated by tabular sections:
“OPERATIONS,” “UNSC,” and “COVENANT”) pertinent
to your theater of combat operations.
ent
Docum
GAMBLING
For further information visit http://www.pegi.info and pegionline.eu
CertifiED official
RECEIVED BY
eyes only / do not duplicate / eyes only
covenant
PEGI ratings and guidance applicable within PEGI markets only.
Planetary Operations Manual
OFFICE OF NAVAL INTELLIGENCE
3
CHARACTERS
Captain James Gregory Cutter
Commanding officer, UNSC Spirit of Fire CFV-88. A superior
battle tactician, but a better logistics officer. He refused
command of the UNSC destroyer Prophecy in favor of
the colonization vessel, Spirit of Fire. Upon the outbreak
of the Covenant War, Cutter was handpicked by Admiral
Preston Cole to helm the Spirit of Fire in her new role
as center of repair, supply, and forward deployment
operations for Battle Group D.
Serina
The “smart A.I.” aboard Spirit of Fire, Serina is capable
of coordinating concurrent repair and refit operations of
twelve UNSC ships of the line as well as organizing the
deployment of hundreds of groundside assets among
dozens of different drop zones. Her sense of humor is
dry and sardonic. She has an understated fascination with
human relationships and a theoretical interest
in chocolate.
Sgt. John Forge’s service record speaks plainly: decorated
numerous times for valor and gallantry on the battlefield,
but just as many counts for insubordination, conduct
unbecoming, and striking a superior officer. He has been
promoted five times and demoted thrice. The men in his
squad say: “He’s the guy you want in the foxhole next to
yours… but you’d never introduce him to your sister.”
professor Ellen Anders
With PhD’s in biology, anthropology, and psychology,
Prof. Anders is the preeminent expert in theoretical
xeno-biopsychology. She has been invited by the Office
of Naval Intelligence (ONI) to join their elite research
team to investigate possible clues regarding the aliens’
xenophobic behavior on the UNSC colony world, Harvest.
Anders has an IQ of 180 and was the student of Dr.
Catherine Halsey, progenitor of the SPARTAN II program.
sey here?
Why mention Hal
I hated her.
d
an
She hated me
Arbiter
Little is known of the Covenant who bears this title. Some
theorize that the Arbiter is a battle leader equivalent to
a UNSC four-star general. Unlike UNSC generals, however,
the Arbiter personally leads military actions, believing
anything less is dishonorable. The Arbiter (of which there
can be only one at any given time) apparently also has
a socioreligious function that extends beyond military
protocols.
unsc
Operations
Operations
Sergeant John Forge
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2
Planetary Operations Manual
OFFICE OF NAVAL INTELLIGENCE
5
ning
this stuff is liste
The key on half
for the audio cues!
Population Count Current/maximum population.
Technology Level
Total Resources
Operations
Heads-Up Display
Minimap Displays the
game map.
Visual COM Incoming
communications from
Spirit of Fire and
front lines.
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Objectives Mission
objective displayed and
updated here. To see
the full list of mission
objectives, press <.
Selected Units
Direction Indicator Navigation aid (Campaign mode only).
Selected Unit Icons
Selection Crosshair Used for selecting a unit.
Aiming Crosshair Used for targeting an enemy.
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Planetary Operations Manual
OFFICE OF NAVAL INTELLIGENCE
You must select a unit before you can order it to move or attack. Corresponding icons and numbers
for selected units appear at the bottom of the screen.
Selecting a Specific Unit
To select a specific unit, place the crosshair over the unit, and then press A.
To select all units that appear on screen, press z.
To select all units on the entire game map, press y.
If you want one particular unit type among those you have already selected, pull x repeatedly to
cycle through them.
To select all units of the same type, place the crosshair over a unit, and then double-tap A.
Operations
Selecting
Group Selection
To select a group of units near one another, place the crosshair over one of the units, and then
press and hold A to produce an expanding circle that selects all units within its diameter. You can
also drag the circle using L to select additional units.
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Orders
7
R
ounter!
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a
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ememb
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6
Planetary Operations Manual
OFFICE OF NAVAL INTELLIGENCE
ATTACKING
To move your units, select a unit or group of units, move the crosshair to the desired destination,
and then press X.
To attack an enemy, select a unit or group of units, place the crosshair over an enemy unit or
building, and then press X.
Ground units must follow terrain features and circumvent obstacles. Air units can fly over these
features unimpeded.
Note! All units are trained to attack without orders if enemies are near, or counterattack if an
attack has been launched against them.
Camera
Special Attacks
You can change your view of the battlefield by moving L (holding w accelerates camera
movement).
To use a unit’s special attack, place the crosshair on an enemy target, and then press Y. A unit’s
special attack may do more damage or have other useful tactical purposes.
To rotate the camera, move C right or left.
For data on specific units’ special attacks, see the appropriate sections on units below.
Operations
Moving
9
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To zoom out or in, move C up or down.
Zoom Out
Zoom In
To return to the default view, click C.
To move to the last location just mentioned by last alert, press o.
To move/cycle to base location(s), press s.
To move/cycle to next army, press q.
Line of Sight
Enemy units can be seen only a short distance from your units and buildings.
A black area denotes parts of the game map and minimap your units have not explored. A grayed
region denotes portions explored, but where units do not have line of sight.
Note! Do not assume that regions engulfed by the fog of war are unexplored by your opponents!
Once launched, a special attack must charge before it can be used again (indicated by the clocklike timer around the on-screen Y icon).
If you have multiple units selected, pressing Y launches all special attacks for all selected units.
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8
Planetary Operations Manual
OFFICE OF NAVAL INTELLIGENCE
Unit Types
Building Bases
Your base is where you train (or generate) your army, research upgrades, and gather most
resources. There are only a few base locations on any map, so claiming and fortifying them is a key
strategy. You may start with an already established base, or you may have to claim a base site.
Operations
BASES
Using the right type of unit is critical. There are three basic types of mainline units: ground
vehicles, infantry battalions, and strike aircraft. Each is particularly effective against another
specific type of unit.
Vehicles Beat Infantry
11
Each base has a set number of building sites and Turret foundations. You can construct one facility
on each building site. To begin assembling your base, place the crosshair over a building site or
Turret foundation, and then press A to view construction options.
Infantry Beats
Aircraft
unsc
Aircraft Beat
Vehicles
In addition to mainline units, there are units with specialized functions and specialized combat
roles against other unit types (for details, see unit entries in the “UNSC” and “COVENANT”
tabular sections).
Population
Supply chain and other factors limit the number of units available in the field.
This is shown as a current/maximum population count in the upper right of the screen. Certain
upgrades can increase your maximum population.
Note! Some larger units cost more than one population.
Command Center
Building Sites
Turret Foundations
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Planetary Operations Manual 13
OFFICE OF NAVAL INTELLIGENCE
If you destroy an enemy base or find a suitable construction site, it will appear as an “outlined”
base. If you have sufficient resources to build a base, place the crosshair over the site, and then
press A to begin construction.
Losing a Base
Resources are required to build units, buildings, Turrets, and research upgrades; they also power
many special attacks and weapons. You will enter a tactical situation with initial resources, but you
must also obtain resources from your base Supply Pads or by discovering them in the field.
Discovered Resources
If the central Command Center is destroyed, you lose the entire base and cannot rebuild it for a
short time. If you lose your only base, a timer starts; if a new base is not constructed there or
elsewhere on the map before the time elapses, you lose the game.
Training & Upgrading
Operations
Resources
Claiming a Base Site
Supplies may have been dropped on
the battlefield or left from a previous
engagement. To collect these supplies,
select an infantry or scout unit, and
then move them to the resource crates.
To train units or initiate upgrades from a base, place the crosshair over the associated building,
press A to open the Circle Menu, move L to select a unit or upgrade, and then press A.
Upgrades
Units
Upgrading buildings increases various production capabilities and, in the case of the Reactor
(UNSC) and the Temple (Covenant), unlocks new technologies. Upgrading units may increase
offensive or defensive powers, or unlock entirely new powers.
Investing in key upgrades is essential for any protracted battle.
Note! Most upgrades require resources and a minimum technology level.
Build Supply Pads (UNSC) or
Warehouses (Covenant) to begin
receiving resources on your base. This
is your primary and most efficient way
to collect resources. A key strategical
consideration, however, is balancing
the number of Supply Pads or
Warehouses versus other facilities you
must build to train infantry, vehicles,
or aircraft.
A
unsc
Resources Sent to Bases
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12
MULTIPLAYER
Beyond the solo military Campaign that begins on Harvest, you can test your skills against other
opponents—human or Artificial Intelligence (A.I.)—on various maps and under a variety of
conditions. There are three ways: 1) pit your skill against A.I.’s in a Skirmish, 2) battle together with
a friend in a Co-op Campaign, or 3) engage in multiplayer combat over Xbox LIVE® or via a local
area network.
Planetary Operations Manual 15
Teams
To select Leader types for yourself or A.I. opponents, select a slot on the Alpha or Bravo Team, and
then press A. From the Leader Selection Menu, select any of the three UNSC or Covenant Leaders
(see pp. 19–20, 31–34), or select a random Leader from the UNSC, Covenant, or both.
When you have made all selections, press ; to launch the battle.
Operations
OFFICE OF NAVAL INTELLIGENCE
Multiplayer Launch
All three multiplayer types launch from similar lobbies.
Combat Type Shows Xbox LIVE or System Link.
Skirmish
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Parameters Set parameters here. May include A.I.
difficulty, privacy selections, number of players, game
mode, or maps.
Select Skirmish from the Main Menu, and then select the number of opposing A.I. teams, Leader
types, modes, difficulty levels, and the map for your theater of operations. Skirmish may be in
Standard or Deathmatch mode.
In Deathmatch mode, all technologies start researched, each team begins with significant
resources, teams gain population by claiming bases, and Leader Powers automatically improve
over time.
Team Selection Area
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Planetary Operations Manual 17
OFFICE OF NAVAL INTELLIGENCE
1. From the Main Menu, select Campaign and then Co-op.
2. Select Xbox LIVE or System Link for Internet or local play.
—or—
1. From the Main Menu, select Multiplayer.
2. Select Xbox LIVE or System Link for Internet or local play.
3. From the Game Type Menu, select Campaign.
You and a friend can complete Campaign missions that you previously unlocked in solo mode, or
you can play from start to finish through all Campaign missions.
To play over Xbox LIVE, from the Main Menu, select Multiplayer and then Xbox LIVE to enter the
game lobby.
In the game lobby, you can select normal game options such as map type, as well as select a Public,
Private, or Co-op Campaign game type. You can also choose privacy options: Open Party, Friends
Only, or Invite Only. To invite friends, select a slot in the Team Selection Area, and then press Y.
LIVE Benefits
Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build your profile (your gamer card).
Chat with your friends. Download content (TV shows, trailers, HD movies, game demos, exclusive
game content, and Arcade games) at Xbox LIVE Marketplace. Send and receive voice and video
messages. Use LIVE with both Xbox 360® and Windows®. Play, chat, and download on both your PC
and your Xbox 360. LIVE gives you ultimate access to the things you want and the people you know,
on both your PC and your TV. Get connected and join the revolution!
Connecting
Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection
and sign up to become an Xbox LIVE member. For more information about connecting, and to
determine whether Xbox LIVE is available in your region, go to www.xbox.com/live.
unsc
You can launch a Co-op Campaign in one of two ways:
Xbox LIVE
Operations
Co-op Campaign
Family Settings
These easy and flexible tools enable parents and caregivers to decide which games young game
players can access based on the content rating. And now, LIVE Family Settings and Windows Vista®
Parental Controls work better together. Parents can restrict access to mature-rated content.
Approve who and how your family interacts with others online with the LIVE service. And set time
limits on how long they can play. For more information, go to www.xbox.com/familysettings.
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16
Planetary Operations Manual
19
UNSC
Compete console-to-console with several players on a local area network. For more information,
see your Xbox 360 console manual.
Leaderboards
Established in the latter half of the twenty-second century, the United Nations Space Command
(UNSC) is the military branch of the United Earth Government. The UNSC maintains order and
defends humanity against all sources of aggression. The UNSC is a disciplined, highly motivated
military force.
From the Main Menu, select Multiplayer and then Leaderboards to see who has the highest-ranked
statistics. You can filter the results by various game parameters.
Service Record
From the Main Menu, select Multiplayer and then Service Record to review your performance in
single-player and multiplayer games.
UNSC Leaders
In Skirmish or Multiplayer mode, a specific Leader controls battlefield ops: Captain James Cutter,
Sergeant John Forge, or Professor Ellen Anders.
Each Leader has access to a unique power, can produce a special unit, and is allowed a super
upgrade not available to other Leaders.
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To play via system link, from the Main Menu, select Multiplayer and then System Link. You can
either join a game or press X to host a game.
Operations
System Link
Captain Cutter
Leader Power MAC Blast—
Magnetic Accelerator
Cannon blasts an enemy
target (press m).
Unique Unit Elephant—a mobile
infantry trainer.
Super Upgrade Marines can
upgrade to Orbital Drop Shock
Troopers (ODSTs) and
then drop from orbit
anywhere on the map
(press m).
Economy Bonus Cutter’s bases
start with more building sites.
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18 OFFICE OF NAVAL INTELLIGENCE
Planetary Operations Manual
Unique Unit
Cyclops—a
multipurpose
powered exoskeletal
suit.
Super Upgrade Grizzly—a
superior version of
the Scorpion tank.
Economy Bonus
All Supply Pads
on Forge’s bases start as Heavy
Supply Pads.
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UNSC buildings are designated by name and
see “Reactor” on p. 22).
technology level required to construct (for details,
Fortress
0
This semipermanent structure dropped from the Spirit of
Fire contains a Command Center, seven building sites, and
four Turret foundations. Other non-primary base facilities,
called Firebases and Stations, may also be found, built, and
upgraded on a given map.
Operations
UNSC Buildings
Sergeant Forge
Leader Power Carpet Bomb
(press m).
21
Units Trained Warthog and unique Leader units—Elephant (Cutter), Cyclops (Forge),
and Gremlin (Anders).
unsc
Other Base Types Firebase (includes a Command Center, three building sites, no Turret
foundations); Station (includes a Command Center, five building sites, four Turret foundations).
Turret
0
Fixed gunnery/tracking systems for base defense.
Professor Anders
Leader Power Cryo
Bomb—freezes
enemies in place
(press m).
Unique Unit
Gremlin—uses an
EMP to stun enemy
units.
Upgrades May enable one specialized defensive add-on.
Super Upgrade
Hawk—a laser beam
upgrade to the Hornet.
Economy Bonus Cost
and research time for unit upgrades
reduced by half.
Note! Upgrades to more powerful Medium and Large Turrets researched
at Field Armory.
Special Add-on
Special add-on
Flame Mortar (anti-infantry) Rail Gun (anti-vehicle)
Special add-on
Missile Launcher (anti-air)
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20 OFFICE OF NAVAL INTELLIGENCE
0
Allows you to receive resources from the Spirit of Fire.
Vehicle Depot
2
2
1
Assembles vehicles.
Units Trained Scorpion, Cobra, and Wolverine.
Upgrade
Heavy Supply Pad Increases resources gathered over time.
Air Pad
Barracks
0
Operations
Supply Pad
Planetary Operations Manual 23
Constructs aircraft.
Units Trained Hornet and Vulture.
Trains infantry units.
Units Trained Marine, Flamethrower, and Spartan.
Field Armory
0
Hybrid-fusion Reactor that allows access to greater technologies.
Upgrades and some units may require up to four Reactor technology
units.
Upgrade
Advanced Reactor Energy output twice normal (counts as two tech levels).
Note! Upgrade a Reactor or build more Reactors to increase your tech level.
Remember: when any of your Reactors are destroyed, your corresponding tech
level also drops.
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Enables special upgrades.
Note! Also upgrades Leader-specific powers.
Special Upgrade
Special Upgrade
Special Upgrade
Adrenaline Boosts infantry Reserves Units train faster. Medium Turret Increases
speed.
Turret damage/
hitpoints.
Special UPGRADE
Special Upgrade
Large Turret Increases Turret
damage/hitpoints.
Reinforcements Increases
maximum population.
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Reactor
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22 OFFICE OF NAVAL INTELLIGENCE
Planetary Operations Manual 25
UNSC SPIRIT OF FIRE CFV-88
Originally commissioned as a colony ship in 2473. As Outer Colony tensions increased, however,
a Magnetic Accelerator Canon (MAC) was added, capable of accelerating low-mass or depleted
uranium slugs to a fraction of light speed. When the Covenant War started, Spirit of Fire was further
repurposed. Vessel bays that once housed prefabricated schools and atmosphere processors now
store mobile armories, self-assembling fusion reactors, and other groundside facilities that can be
dropped via jet, parachute, and Pelican-directed assist to the front lines.
All UNSC units are designated by their names, where trained, and required technology level.
Marine
Barracks
0
The mainline infantry UNSC unit. It has the most diverse, and
arguably best upgrades of any UNSC units.
Operations
They will beat their swords into plowshares…
UNSC INFANTRY UNITS
Starting Special Attack Grenade.
Note! Grenades cannot be used against aircraft, although RPG upgrade special attack can.
SECOnD Upgrade
THird Upgrade
New Blood Adds an extra
Marine to each
squad.
RPG Upgrades Grenade to
Rocket-Propelled
Grenades.
Medic Adds a Medic to each
squad that can
heal squad after
combat.
ODST
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First Upgrade
Orbital Drop Shock Troopers—a tougher class of Marine.
Note! Available only if Capt. Cutter is the Leader.
SPIRIT OF FIRE
While the Spirit of Fire supplies and supports UNSC front-line troops, it is also a valuable asset
providing direct strategic advantages such as orbital bombardment, tactical transportation, and
UNSC Leader Powers (see pp. 19–20). To access Spirit of Fire abilities, press m.
Special Upgrade
special Upgrade
special Upgrade
Disruption AOE ability;
temporarily prevents Leaders
from using
special
powers.
Heal Heals units and repairs Transport Orders a Pelican
buildings within a target
to airlift units to a specified
radius.
location on the
map.
FLAMETHROWER
Barracks
0
A counter-infantry unit. Specialized Marine squads carrying napalmspewing flamethrowers.
First Upgrade
SECOnD Upgrade
THird Upgrade
Flash bang Momentarily
stuns infantry
units.
Napalm Adherent Allows
flame to continue
to burn after
initial attack.
Oxide tank Hotter fire
increases damage
to organic
targets.
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24 OFFICE OF NAVAL INTELLIGENCE
Genetically engineered superhuman infantry in powered MJOLNIR armor
equipped with energy shield. A walking legend.
Starting Special Attack Jack—hijack vehicles (except Scarabs and
Vultures). May commandeer a friendly vehicle, boosting its combat abilities.
Note! You can only deploy three Spartans; they do not count against maximum population.
First Upgrade
SECOnD Upgrade
THird Upgrade
Chain gun Equip a twohanded mini gun
for increased
damage.
Neural Implant Jack
vehicles more effectively.
Spartan Laser Increased
damage.
Cyclops
Command Center
UNSC VEHICLES
1
1
Counter-building unit. Marine in a powered exoskeleton originally
designed to aid colonial construction.
Starting Special Attack Throw—hurl debris from vehicles and
buildings at enemies.
Note! Available only if Sgt. Forge is the Leader.
First Upgrade
SECOnD Upgrade
Repair Kit Cyclops can repair
buildings and mechanized units.
High-Torque Joint Improves
movement speed.
Warthog
Command Center
0
A lightly armored, fast and nimble scout vehicle. Along with infantry
units, can collect discovered resource crates.
Starting Special Attack Ram—run over enemies for more damage.
First Upgrade
SECOnD Upgrade
THird Upgrade
Gunner Adds a machine gun Grenadier Adds a Marine
attack to the
with grenade
Warthog.
launcher.
Gauss cannon Replaces
machine gun
for damage
increase.
Scorpion
2
Vehicle Depot The mainline UNSC vehicle, this tank is an armored, mobile weapons
platform.
First Upgrade
SECOnD Upgrade
Canister Shell Special attack
with blast radius, devastating to
infantry.
Power Turret Doubles turret
turning speed.
Grizzly
Operations
Barracks
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SPARTAN
Planetary Operations Manual 27
Turns Scorpions into the Grizzly super tank.
Note! Available only if Sgt. Forge is the Leader.
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26 OFFICE OF NAVAL INTELLIGENCE
3
Elephant
Command Center
0
A counter-vehicle unit. Can enter Deploy mode and become an artillery
unit that is effective against buildings.
A turreted, mobile infantry training center that can be sent to forward
battle positions.
Starting Special Attack Deploy mode—braces stabilize vehicle, main
autocannon fire activates, and range increases.
Starting Special Attack Deploy mode—the Elephant “locks down,”
activating its turrets and allowing infantry to be trained.
First Upgrade
Second Upgrade
Deflection Plating Gives
vehicle extra protection.
Piercing Shot Upgrades to rail
gun that can penetrate multiple
targets, damaging each.
Note! Available only if Capt. Cutter is the Leader.
Wolverine
Vehicle Depot
First Upgrade
Second Upgrade
Third Upgrade
Twin Engine Increases
speed.
Defense Turrets Adds
light autocannons
(in Deploy
mode only).
Ceramic Armor Increases
defensive
capabilities.
Operations
Vehicle Depot
3
A counter-air unit. This vehicle is fast, maneuverable, and covered
with anti-air missile pods. Also effective against buildings.
Gremlin
Command Center
1
A combat support vehicle. Light armored and fires an EMP gun.
First Upgrade
Second Upgrade
Volley A barrage attack that
engages any ground targets.
Dual Launchers Increases
number of missile launchers
for more damage.
Starting Special Attack Electromagnetic Pulse (EMP)—temporarily
disables electronic-dependant (or non-infantry) units.
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Cobra
Planetary Operations Manual 29
Note! Available only if Prof. Anders is the Leader.
First Upgrade
Second Upgrade
Focusing Lens Increases
damage and range of EMP
weapon.
Chain Amplifier EMP can
chain to hit multiple targets.
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28 OFFICE OF NAVAL INTELLIGENCE
Planetary Operations Manual
Hornet
Air Pad
2
Mainline UNSC air unit. A versatile single-seat, fast attack aircraft armed
with a Gatling gun and rockets.
First Upgrade
Second Upgrade
WingmEn Adds Marines riding
shotgun to boost damage.
Chaff pod Passive ability;
better avoidance of missile fire.
Covenant
The Covenant is a technologically advanced collective of alien species that controls a large portion
of the Orion Arm of the Milky Way Galaxy. Millennia ago, the Covenant were a small, heterogeneous
group who banded together for mutual protection. Intervening centuries have interwoven the
customs and beliefs of the disparate species into a strong society. The Covenant is a caste-based
society regulated by theocratic rule.
Operations
UNSC AIRCRAFT UNITS
31
Covenant Leaders
In multiplayer Skirmish mode, the player controlling a Covenant force selects a Leader to command
Covenant minions on the battlefield.
Upgrade to Hawk super unit equipped with laser beams.
Unlike their UNSC counterparts, Covenant Leaders appear on the battlefield as individual units.
In addition to having access to a Leader Power and special units, each Covenant Leader has a
personal upgrade path. Also, entire armies can quickly transport to the Leader’s location via the
Gravity Lift (see p. 37).
Note! Available only if Prof. Anders is the Leader.
Vulture
Air Pad
4
UNSC super unit (good against everything). Advanced air-weapons
platform that can unleash devastating damage on all targets.
unsc
Hawk
If a Covenant Leader is killed, one may be retrained at a base’s Temple (see p. 36).
Note! The Covenant Leaders’ unique powers cost additional resources on a per-second basis.
Starting Special Attack Active Barrage.
Upgrade
Mega Barrage Doubles the number of missile salvos in a barrage attack.
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30 OFFICE OF NAVAL INTELLIGENCE
The Prophet of Regret
Brute Chieftain
The Prophet starts with a Plasma Cannon attack and the Cleansing ability
(which calls down an energy beam from an orbiting vessel). Upgrades
available at the Temple.
Brute Chieftain starts with Gravity Hammer and Vortex ability (a damage field that can further
explode for additional damage). Upgrades available at the Temple.
Unique Units Brutes (available at the Command Center); Brute Chopper (available at the Factory).
Unique Unit Elite Honor Guard (available at the Command Center).
Combat Upgrades
Inheritance Adds passive
stun ability to normal attacks.
Special Upgrades
Tsunami Increases Vortex
damage and AOE.
Birthright Chieftain can
pull enemies to him during
combat.
Hurricane Increases Vortex
damage and AOE.
Singularity Increases Vortex
damage and AOE.
unsc
Destiny Adds an area of
effect (AOE) stun to Gravity
Hammer.
Operations
Planetary Operations Manual 33
Combat Upgrades
Blessed Immolation Upgrades
to fuel rod cannons for damage
increase.
Special Upgrades
Regret’s Sentence Medium
cleansing beam which does more
damage.
Ancestral Perversion Dual
protector units hover near Prophet
and defend him.
Regret’s Doom Large cleansing
beam for even more damage.
Divine Absolution Upgrades
chair so Prophet becomes a fullfledged flying unit.
Regret’s Condemnation
Increases damage of beam.
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32 OFFICE OF NAVAL INTELLIGENCE
Planetary Operations Manual 35
Covenant Buildings
The Arbiter starts with dual energy swords and Rage special
attack. Upgrades at Temple.
Unique Unit Suicide Grunts (available at the
Command Center).
Covenant buildings are designated by name and
details, see “Temple” on p. 36).
technology level required to construct (for
Note! Covenant bases are similar to UNSC bases except technology is researched at a Temple and
they include two buildings not found on UNSC bases: Shield Generators and Gravity Lifts.
Citadel
Operations
The Arbiter
0
This Covenant base contains a Command Center, seven building sites,
and four Turret foundations. Other non-primary base facilities, called
Outposts, can also be found, built, and upgraded. The beginning base
in Skirmish mode, the Keep, can be upgraded to a Citadel.
Other Base Types Outpost (includes a Command Center, three building sites, no Turret
foundations); Keep (includes a Command Center, five building sites, four Turret foundations).
Combat Upgrades
Fiendish Return Arbiter armor
reflects a portion of incoming
damage back to attacker.
Rage Upgrades
Defiant Rage Health partially
restored with every inflicted
fatality.
Vicious Blades Adds damage
to attack and increases damage
reflected.
Spiteful Rage Rage mode costs
less to maintain.
Ghastly Vision Permanent cloak
enabled and damage reflection
increased.
Blinding Rage Rage damage
massively increased, also
increases the attack power of
surrounding allies.
Turret
unsc
Units Trained Scarab and unique Leader units—Elite Honor Guard (Prophet), Brutes (Brute
Chieftain), and Suicide Grunts (Arbiter).
0
Fixed gunnery/tracking systems for base defense.
Starting Special Attack May enable one specialized counteroffensive
ability.
Note! Upgrade to more powerful Medium and Large Turrets at the Temple.
Special UPGRADE
Special UPGRADE
Secondary Plasma Mortar Secondary Fuel Rod
(anti-infantry)
(anti-vehicle)
Special UPGRADE
Secondary Heavy Needler
(anti-air)
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34 OFFICE OF NAVAL INTELLIGENCE
Warehouse
Planetary Operations Manual 37
0
0
0
Trains infantry units.
Units Trained Grunts, Jackals, and Hunters.
UPGRADE
BLESSED Warehouse Increases resources gathered over time.
Factory
Operations
Allows you to receive resources.
Hall
Assembles vehicles.
0
Allows access to greater technologies. Availability of some upgrades and
units may require up to three Temple technology levels.
Note! If the Temple is destroyed, the technology level resets to zero,
although it will be restored to its previous level if another Temple is
built. Once a Temple is built, a Leader unit appears.
Special UPGRADE
Special UPGRADE
Special UPGRADE
Age of Doubt Increasing
technology
upgrades.
Followers Increases
population maximum.
Shield of the Forerunners
Increases recharge rate of all
energy shields.
Units Trained Ghost, Wraith, Locust, and a unique Leader unit—Brute
Chopper (Brute Chieftain).
Summit
0
1
Constructs aircraft.
Units Trained Engineer, Banshee, and Vampire.
Shield Generator
unsc
Temple
Protects your buildings with an energy shield. Multiple shields can be
added to a single base.
Special UPGRADE
Special UPGRADE
Special UPGRADE
Age of Reclamation
Increasing
technology
upgrades.
Leader upgrades For
details, see pages 32–34.
Medium, Large Turret
Increases the power/hitpoints
of Turrets.
udy.
d a lot of st
ee
n
l
il
st
s
ure
ant struct
These Coven
Gravity Lift
0
Transports units to the Leader unit. Each base automatically has a
Gravity Lift.
To transport troops to your Leader, select unit(s), place the crosshair over the Gravity Lift, and
then press X. You can also activate Leader Recall or Global Rally Point by placing the crosshair
over the Gravity Lift and then pressing A to access the building’s menu.
Note! You cannot transport the Scarab via the Gravity Lift.
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36 OFFICE OF NAVAL INTELLIGENCE
Planetary Operations Manual 39
All Covenant units are designated by their names, where trained, and required technology level.
Grunt
Hall
0
Main Covenant infantry unit. Slow and short- ranged. Starts with
plasma pistol.
Starting Special Attack Sticky Grenade.
First Upgrade
SECOnD Upgrade
THird Upgrade
Peons Adds two Grunts to
each squad.
Needler Upgrades plasma
pistol to needler
for more
damage.
Deacon Adds a Grunt
Deacon to squad to boost
combat values
through spirituality.
Jackal
Hall
0
Counter-infantry unit. Starts with medium-range carbine.
First UPGRADE
SECOnD UPGRADE
THird UPGRADE
Defense Gauntlet Adds
energy shield to deflect
incoming projectiles
(collapses after
taking too much
damage).
Beam Rifle Upgrades
weapon to particle-beam rifle
for increased damage.
Supreme Gauntlet Shield
no longer collapses when
taking damage.
HUNTER
Hall
Operations
Covenant iNfantry Units
1
SUICIDE GRUNT
Command Center
1
Special forces unit. Starts with plasma pistol. Perverted
version of normal Grunts, willing to sacrifice themselves upon
command.
First Upgrade
SECOnD Upgrade
THird Upgrade
Bonded Shield Adds
the iconic Hunter Shield,
which deflects
projectiles.
Spirit Bond Increases
damage output while both
Hunters in
bonded pair are
alive.
Assault Beam Fuel rod
cannon upgrades to fuel rod
beam for mega
damage.
Starting Special Attack Suicide mode—attacks with reckless
abandon, detonating methane reserve tanks for extra damage.
unsc
Counter-vehicle unit. Uses fuel rod cannon.
Note! Available only if the Arbiter is the Leader unit.
First Upgrade
SECOnD Upgrade
Zeal Speed boost while in
Suicide mode.
Defile Suicide explosion does
extra splash damage.
ELITE HONOR GUARD
Command Center
1
Special forces unit. Armed with energy sword attack.
Note! Available only if the Prophet is the Leader unit.
First Upgrade
SECOnD Upgrade
Cloak Enables active
camouflage cloak.
Personal Shield Adds
personal energy shield.
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38 OFFICE OF NAVAL INTELLIGENCE
Command Center
1
Brute Chopper
0
Factory
Special forces unit. Heavy-assault infantry with powerful Brute guns.
Fast assault scout unit (can collect supplies from resource crates).
Note! Available only if the Brute Chieftain is the Leader unit.
Starting Special Attack Run Over.
Note! Available only if the Brute Chieftain is the Leader unit.
Second Upgrade
Jump Pack Enables jump jet
ability.
Electric Shot Brute shot
causes electrical stun damage.
COVENANT VEHICLES
Ghost
Factory
0
Scout unit that starts with twin frontal guns (can collect supplies from
resource crates).
First Upgrade
Second Upgrade
Third Upgrade
Boosted Ram Enables the
Boosted Ram
special attack to
overrun enemies.
Strafe Can better dodge
incoming grenade
and rocket
attacks.
Scout Shield Adds an
energy shield
to deflect some
incoming damage.
First Upgrade
Second Upgrade
Third Upgrade
Autocannons Adds frontfiring 35mm guns
for increased
damage.
Stabilizers Improves
autocannon
accuracy and
damage.
Ramming Targe Greatly
increases Run Over damage
and decreases
damage taken.
Wraith
Factory
1
Main Covenant battle tank with good speed and excellent range.
Armed with plasma mortar and turret.
unsc
First Upgrade
41
Operations
Brute
Planetary Operations Manual
First Upgrade
Second Upgrade
Third Upgrade
Heavy Shield Adds energy
shield which deflects some
incoming
damage.
Scorch Special attack
leaves a bubbling plasma
splash on the
ground for added
damage.
Plasma Modulator Large
boost to plasma mortar
damage.
covenant
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40 OFFICE OF NAVAL INTELLIGENCE
2
Banshee
Summit
1
Counter-building vehicle. Armed with plasma beam and energy shields.
Main Covenant air unit. Armed with plasma cannons and fuel rod guns.
First Upgrade
Second Upgrade
First Upgrade
Second Upgrade
Overdrive Enables Overdrive
special attack, which drains
shields to boost damage.
Shield Amplifier Increases regeneration
rate of energy shields.
Boost Enables speed boost
special ability.
Repeating Cannon
Sacrifice When critically
Increases fire rate of cannons. damaged, Banshee attempts
to crash into ground targets
and inflicts AOE
damage.
Scarab
Command Center
3
Covenant super unit. Expensive to construct. Heavily
armored/shielded. Capable of unleashing devastation
on all classes of targets.
Vampire
Summit
2
Counter-air unit. Heavy needler turret bombards large area of
effect (AOE).
Note! Cannot be jacked by Spartan units.
No Upgrade
Starting Special Attack Stasis—temporarily locks enemy aircraft in a stasis field.
COVENant AIRCRAFT
Engineer Third Upgrade
Summit
Operations
Factory
0
First Upgrade
Second Upgrade
Stasis Drain Stasis ability
drains target’s health and repairs
the Vampire.
Stasis Bomb When Stasis
completely drains a target
it explodes, doing large AOE
damage.
unsc
Locust
Planetary Operations Manual 43
Support unit. Instead of attacking, Engineers heal or repair friendly units
and buildings.
First Upgrade
Second Upgrade
State of Grace Increased
rate of healing and repair.
Harmonious Digestion
Increased movement speed.
covenant
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42 OFFICE OF NAVAL INTELLIGENCE
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If you discover a problem with the Game covered by this warranty within the 90 day
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Statutory rights.
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Operations
Warranty.
Customer Service Numbers
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France
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Sverige
Schweiz/Suisse/Svizzera
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unsc
Limited Warranty For Your Copy of Xbox Game Software
(“Game”)
Planetary Operations Manual 45
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(telecomunicações para deficientes auditivos); Teléfono de texto.
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covenant
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44 OFFICE OF NAVAL INTELLIGENCE
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