SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures WHAT'S INCLUDED . . . . . . . . . . . . . . . . . . . . . . . .4 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms including light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms. Children and teenagers are more likely than adults to experience these seizures. Installation . . . . . . . . . . . . . . . . . . . . . . . . . . .4 MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 GAME SCREENS . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 End-user license Agreement . . . . . . . . . . . . .28 The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. © 2004 CDV Software Entertainment AG and Nival Interactive. All rights reserved. CDV, the CDV logo and Blitzkrieg: Rolling Thunder are either registered trademarks or trademarks of CDV Software Entertainment AG or Nival Interactive in the UK and/or other countries. Uses Bink Video Technology. Copyright © 1997-2004 by RAD Game Tools, Inc. Used under license. 2 3 WHAT’S INCLUDED MAIN MENU • 2 CDs • Manual When you launch the game, the introduction clip is played and then the main menu is displayed: New Game: Start a new game: campaign or individual mission. INSTALLATION Load Game: Load a previously saved game (if any). Insert CD 1 in CD-ROM drive; game installer menu should appear on the screen. Note: The Autorun function may be disabled on your computer. In this case, launch the Autorun.exe application located in root directory of CD 1. Then follow the on-screen instructions. You'll be prompted to select directory to install the game (default directory is C:\Program Files\Blitzkrieg: Rolling Thunder). Options: Set the game options. Exit Game: Exit to Windows. Caution! In case you’ve already installed Blitzkrieg, do not install Blitzkrieg: Rolling Thunder in the same folder! After the files are copied to your hard disk, the installer will check your DirectX version; if it turns out to be older than 9.0c, you'll have an opportunity to update it (you can also install DirectX manually from \DirectX directory of CD 2). "Blitzkrieg: Rolling Thunder" program group will be created in your Windows Start menu. It includes links to Blitzkrieg: Rolling Thunder commands, a "Readme" file with the latest information about the game, an "Uninstall" command to remove the game from your computer and links to Nival Interactive web page: www.nival.com and to the Blitzkrieg: Rolling Thunder home page: www.cdv-blitzkrieg.com. Uninstalling the game Game screens can be divided into several groups: To uninstall the game, click on the "Uninstall" command in the "Blitzkrieg: Rolling Thunder" program group in the Windows Start menu. • Service screens (main menu, <Esc>-menu, new game, mission selection menu, load game menu etc.) allow you to start a new game, return to an existing one, save your current game etc.. Launching the game To launch the game, click on the "Blitzkrieg: Rolling Thunder" command in the "Blitzkrieg: Rolling Thunder" program group in the Windows Start menu. After the introduction video clip is played, the main game menu will appear on the screen. To start playing, click on "New Game". Please refer to further sections of this document for more on the interface and game options. 4 GAME SCREENS • Campaign and chapter screens include maps of areas where WWII battles were fought, and their descriptions; here you can choose a mission to play. • The "Mission objectives" and "Mission briefing" screens provide information about your mission objectives. • The "Combat screen" where you try to accomplish your mission objectives. 5 New Game Options When you click on "New Game" command of the main menu, the following screen is displayed: When you click on "Settings" command of the main menu, the following screen is displayed: Tutorial: Here you can perform a number of training missions, get tips on using the game interface and managing combat units and groups, and learn combat tactics. Settings: Displays game options screen; see the next section for more. Cutscenes: Here you can view video clips played during the game. Credits: View information about the people who created this game. Campaign: The beginning of the game plot. The menu "Campaign" appears, where you can play an exciting campaign with General Patton. Load MOD: Loads game, future game extensions and add-ons (MODs). Blitzkrieg Map Editor and Resource Editor provided with the game can be used to create such MODs. See Map Editor and Resource Editor help to get more information. Custom Game: Here you access other single missions that you can choose under “Additional Missions”. The stars display the degree of difficulty: from *=Easy to ****=Hard. Player Profile: Here you can enter your user name, select difficulty level and adjust the level ofviolence on combat screen. Back: Back to main menu. Load game When you click on "Load Game" command, the next level menu is displayed; it includes the following commands: Load Saved Game: Opens list of previously saved games. Load Replay Demo: Opens a list of recorded game situations. Back: Back to main menu. Settings The "Settings" screen includes a number of lists; click on the buttons in the left of the screen to switch between them ("Video Options" screen is shown below as an example). The lists may have switches, numeric and line fields and sliders. • Switches allow you to choose one of several options; click on the field repeatedly to change the value. • Numeric fields contain numeric parameters, line fields contain text. To change the value, click on the field, type in the desired parameter and press <Enter>. • Sliders allow you to change appropriate values gradually; press and hold the left mouse button and drag the slider to desired position. The extreme left position of the slider corresponds to minimum value, the extreme right - to maximum value. Back: Back to main menu. 6 7 List name Gameplay Sound Video Parameter name Note Player Name Player Displayed on campaign screens Difficulty Normal Easy, Normal, Hard, or Suicide: affects opposition's abilities; Suicide level doesn't allow in-mission saves Mouse sensitivity 25% Music Volume 70% Volume of music SFX Volume 70% Volume of sound effects Resolution Texture Quality Blood Buttons in the lower screen section allow you to: Default setting 1024x768x32 High Determines how fast the mouse cursor moves on screen Full list of available video modes: (pixels in line) x (number of lines) x (number of bits per pixel) High, Low, Compressed: sets texture quality On On, Off: displays violence during fighting Destination Markers Multiple Single, Multiple: determines how many markers are displayed when several units are ordered to move Cursor Blitzkrieg Game, System: game cursor is more colorful, but system cursor is faster Brightness 50% Brightness of image Contrast 50% Contrast of image Gamma 50% Gamma-correction of the monitor Effects Quality 100% Quality and number of particles dis played on the screen simultaneously Minimal FPS 5 Prevents dropped frames on slower computers; enter 0 to disable reset all game options to default values suggested by the game developers confirm all changes and return to “Settings” screen cancel all changes and return to “Settings” screen 8 9 Campaign map <Esc>-Menu You can call up the Esc-menu at any time by pressing the <Esc> key. This menu allows to: Save Game: Save the current game. You can use the default name for every game you save, or select your own. Alternatively, use the <F5> key to save the game quickly without using the menu. The map of Europe and Northern Africa at the right shows the battleground of WWII. The circles on the map indicate major battles corresponding to the game chapters. The current chapter is marked by circle with a bull's eye; completed chapters are indicated by circles with ticks. Campaign chapters follow each other chronologically, according to WWII history. Load Game: Load a previously saved game from the list. Alternatively, press <F8> to load the last quick save. Options: Change the game's settings (doubles the same command of the main menu; please refer to the "Settings" section of this document). Help Screen: Display help screen with keyboard shortcuts. Mission Objectives: Displays list of current mission objectives; please refer to the "Objectives Window" section of this document. End Mission: Stop mission and return to the main menu. Please note that exiting to the main menu stops the game without automatically saving it. Resume Game: Close the <Esc> menu and return to the current game. Campaign screen After you have selected the Patton-Campaign, the "Campaign" screen will be displayed at the start and between the chapters. Campaign description The left section of the screen displays the historical description of the PattonCampaign. It includes positions of forces, number of troops, each side's objectives, the course and the outcome of the campaign. Use the vertical scroll-bar to scroll through the text. 10 Buttons in the lower screen section allow you to: move on to the next chapter. This button becomes available after you accomplished all compulsory missions in the current chapter view «Recognition Manual» switch to the current chapter's screen to select mission return to campaign selection menu 11 Chapter screen Chapter map The Chapter screen is displayed when you begin the campaign and then every time you accomplish a mission. The name of the current chapter is displayed at the upper section of the screen. At the right section of the screen, there's a window with the map of the operation. Areas controlled by your troops are displayed in dark color, the enemy’s territory is - in a lighter color. Dark arrows show actions by your troops, white arrows indicate enemy actions. Circles on the map show individual missions of the current chapter. The selected mission is indicted by circle with a bull's eye. To select another available mission, click on the appropriate circle. Buttons in the lower screen section allow you to: call up the window displaying your skills level and rewards switch to depot screen to upgrade to a new weapon/vehicle save the current game situation switch to the selected mission's screen return to campaign screen Player screen The Player screen displays a list of skills you need to master to manage troops and fight successfully, and the results you achieved since the beginning of the campaign (presented graphically). It also shows your rewards, current rank and experience you need to gain to be promoted to the next rank. How does High Command assess your skills? Mission description The left window displays the name of the current mission. Here you also get a description of the historical background, as well as the initial instructions concerning your mission assignment. These goals can be broadened during the course of the mission. 12 Tactics is judged according to your ability to inflict maximum damage to the enemy (in terms of manpower and equipment), while keeping your own losses as low as possible. Logistics reflects your ability to bring necessary supplies to your troops as quickly as possible. Also includes ability to use air support. Caution shows how efficiently you can destroy buildings captured by the enemy while keeping your losses at the minimum. 13 Training is judged on the basis of how many of your surviving combat units were upgraded at the end of the mission. Art of War depends on how quickly you accomplished all mission objectives loading as few games as possible. Buttons in the lower screen section allow you to: call up statistics for the whole campaign switch to chapter screen Sense of duty is rated according to how many mission objectives you accomplished (out of their total number). Your rank depends on the experience gained by your combat groups during combat operations (please refer to the "Combat Screen" and "Objects Parameters" sections for more). The High Command may reward your efforts with medals and orders. Some rewards can be given for taking part in a historic battle. The most prestigious orders are awarded for particular strategic and tactical achievements, when maximum possible damage has been inflicted to the enemy while your own forces suffered minimal losses. 14 Recognition Manual This screen displays the table of contents of the in-built game encyclopedia describing all weapons, military equipment and vehicles used in the game except light firearms. Click on the "Recognition Manual" button on campaign screen to call up the table of contents. Also, you can view encyclopedia articles directly from the screen displaying the list of your combat units, from depot screen or upgrade screen, by clicking on the button to the right of the selected weapon's or vehicle's image. 15 Large panel buttons in the left screen section allow you to group encyclopedia articles into the following categories: All units - A full list of weapons and equipment used by all countries fighting the war. Allied units - This group includes equipment used by the members of the antiHitler coalition. Axis units - Here you can read articles about equipment used by Germany and its allies (Austria, Romania, Hungary and Italy). Soviet units - This section describes equipment adopted by the USSR, including imports from the Allied countries. The right screen section displays list of weapons and equipment sorted by type. To view any section of the list, click on the panel with its name; click again to collapse the list. Use the vertical scroll-bar at the right to scroll through lists. The following types of weapons and equipment are listed: • transport - trucks and cars • artillery - cannons, howitzers, mortars and large-caliber machine-guns • SPGs - self-propelled artillery units • armor - armored automobiles, tanks, motorcycles • aviation - all kinds of aircrafts • trains - locomotives and artillery platforms Select the weapon type in the list and click on the button to the right of the image to read the article: The screen title shows the name of the piece of equipment described in the article. The description is displayed in the left screen section. Usually it explains the function of the equipment, tells about its historical background and compares it with close analoges used by other countries' armies. Specifications include tactical and technical properties of weapons and vehicles. The right screen section displays the image of the current piece of equipment. Click on the -button in the lower screen section to return to encyclopedia's table of contents. 16 Upgrade screen The Upgrade screen allows you to upgrade weapons and equipment used by your "permanent" troops. There are two kinds of upgrading: bonuses and depots. Bonus upgrading becomes available immediately after you complete your current mission: it allows you to replace a combat unit with a new one made available to you for accomplishing the mission. Depot upgrading is available from the "Chapter" screen before you begin mission (with the exception of the first chapter); at the depot you can upgrade to any combat unit currently supplied to your troops (see "Depot screen" for more). The left screen section displays list of your combat units belonging to one of two military branches - artillery or armored vehicles. Use the scroll-bar at the left to scroll through the list. The window at the right displays a list of combat units available. You can replace the selected combat unit (marked by a dark arrow on the left side of the image) by a new one, or cancel an upgrade. 17 After upgrading, the experience gained by the old combat unit is transferred to the new one; the commander of the gun or vehicle crew remains the same. The total number of your combat units does not change. Click on the button to the right of the combat unit's name to call up the weapons encyclopedia; it allows you to view tactical and technical properties of this particular weapon and read information about its design history and use during WWII. Units performance in mission screen This screen is displayed right after you finish a mission. It shows the performance of your core units. Units that were promoted during the mission are displayed on the left (see the "Combat screen" section and the "Object parameters" subsection for more information). Units that were lost during the mission are displayed on the right; they will be replaced with new units for the next mission. However, the loss of commanding officers means that new units will be less experienced. The list of units can be scrolled up and down using scrolls bar to the left of each list. Buttons in the lower screen section allow you to: upgrade selected unit accept upgrades cancel upgrade and return to the game 18 Buttons in the lower screen section allow you to: order the selected combat unit and switch to the "Upgrade" screen exit to the "Chapter" screen 19 Statistics screen The statistics screen displays a table with statistical data. The screen's title bar shows the type of currently displayed statistics. When you switch to this screen from the Chapter screen, it displays your results for the whole chapter ("Chapter Statistics"). When you complete a mission, this screen displays the mission's results ("Mission Statistics"). When you play a campaign, the Statistics table includes two lines: your results and those achieved by the opposition. Place the cursor over columns' headings to view their names (pop up as tool-tips). Column Description (sight) Number of enemy combat units destroyed (in brackets - experience awarded for elimination of those troops; the more valuable combat units you destroy, the more experience you get). (cross) Irreplaceable losses of your troops (in brackets experience awarded to the enemy for eliminating them) (gun) Number of guns captured (aircraft) Number of times air support was called (automobile) Amount of supplies delivered to the troops (house) Number of destroyed structures (arrows) Number of upgraded combat units Mission screen The Mission screen is displayed after you select a mission in the "Chapter" screen. It has several sections: title bar displaying mission name, the left section with the list of mission objectives and briefings and the right section displaying a sketch map of the area and its description. Mission objectives The left screen section displays a list of mission objectives that must be accomplished. To complete the mission you have to accomplish its main objectives such as defeating the enemy forces and capturing their positions, or advancing to a specified line; you can deal with mission objectives in any order you consider best. To read a detailed description of the mission objective, click on the panel with its name (click again to close the description). Use vertical scrollbar at the right to scroll through the list of objectives as may be necessary. Descriptions of mission objectives often include useful tips that will help you to accomplish them with minimal losses and avoid unnecessary risks. 20 21 Area map Mission briefing Below the area map there's a text window displaying the mission briefing. Usually the text describes the current situation at this section of the front line and sets and explains your mission objectives. Also, this window may offer information on enemy positions, weapon emplacements and vulnerable points. Buttons in the lower screen section allow you to: switch to "Combat" screen and start the mission switch to "Chapter" screen Load/save game This screen allows you to save the current game or load one of the previously saved games. To call it up from the "Combat" screen, use the <Esc> menu; alternatively, click on "Load Game" in the main menu. Other load/save game screens are identical to this one; they allow you to load individual missions and campaigns, play video clips, etc. The top section of the right half of the screen displays a sketch map of the area. It shows terrain, forests, fields, rivers, roads, bridges, towns etc. Zones where mission objectives must be accomplished are marked with flags. The flag of the building selected in the list on the left will be highlighted with a color marker. This map does not show positions of your own or enemy troops or fortifications. Still, taking a good look at the map can provide useful information even before you start the mission - for example, you can spot possible ambush locations on appropriate terrain (road curves, thick forests) or areas through which you can covertly lead your troops to a town captured by the enemy. The upper section of the screen displays list of games; the selected line is framed. The list can be sorted alphabetically or by entry dates (click on the panel with the column name). The arrow on the panel shows whether the sorting will be done in ascending or descending order. The lower screen section displays the field for entering game names (only for saving games), and two buttons: Confirm Cancel Saving games To save your current game, enter its name in the lower screen section. You can use any letters, digits and characters except <~> (tilde) and <`> (left apostrophe) - these keys are reserved for the game. You can select a previously saved game and modify its name. Please note that if you press any character key or <Backspace> key when modifying the game's name, the value will be deleted; 22 23 so please press the <left> or <right> arrow key first. Then click on the button. If you leave the previously saved game's name unchanged, the old game will be replaced with the current one. SUPPORT Please write down all important specification information for your computer and an exact description (when, how and where the error occurred; what exactly were you doing ?), before contacting our technical support. This guarantees that we can help you in a fast and efficient way. Loading games Select a previously saved game with the marker and click on the button. Use vertical scroll-bar at the right to scroll through the list of saved games. Please note that the High Command will be alerted every time you load a previously saved game, and this will reduce your rating. Please provide us with the following information: Quick save and autosave The "Quick save" feature allows you to save your current game quickly without calling up the "Save game" screen. Press <F5> to save your game quickly. The game saved in such manner will always have the name «quick.sav»; when you quick-save it again, the previously saved game is replaced. To load the last quick save, press <F8>. The game is saved automatically every time you begin or end a chapter or mission. An automatically saved game always starts with a campaign name and ends with “auto.sav“. - E-mail address If you contact us from outside Germany, please provide us with information on your location and the language version of the program you are using. Computer details: In order to get this information, please go to "RUN" in your Windows-start-menu and type "dxdiag" in the command line, before confirming it by pressing the Enter-key. Now the DirectX diagnostic program will start. It mainly shows all the relevant driver files of your system components. In order to receive a text file of this information, simply click the button "Save All Information". You can then place a text file with all the relevant data on your hard drive in order to send it via email or keep it for future reference. - Computer make and model Individual Mission - Windows version The "Mission selection" screen allows you to start an individual game on one of the maps included in Blitzkrieg. Click on the appropriate command in the main menu to call up this screen. Each mission has a number of objectives that must be accomplished. Mission names indicate which sides will be taking part in them. - Speed and manufacturer of the processor Contacts: - Speed and manufacturer of the CD ROM drive You'll find the support department's online support form under - Total System RAM www.cdv-blitzkrieg.com - Video card make and model - Sound card make and model Please note that we do not offer support for enclosed game editors. - Mouse and driver information as well as information on any further peripherals (e.g. joysticks) Mission maps must have "xml" or "bzm" extensions and be stored in «maps» sub-directory, for example: The upper screen section displays list of available missions; the selected line will be framed. The lower screen section displays mission name and two buttons: Confirm 24 Personal details: Cancel Please do not direct support requests to our company address or telephone number as staff cannot answer any technical questions. 25 CREDITS Interface Programming: Yaroslav Efremov Alexander Veselov LA PLATA Sound Programming: Alexander Veselov Project Management: Ian Carter Ernst Ludwig Stein José Felgueroso Villa Game Design: Ernst Ludwig Stein Mapdesign und Programming: José Felgueroso Villa Vladimir Kolyshkov Alina Erik Lambert Special Thanks: Major Harding Hanna Kuellinger Dörte NIVAL INTERACTIVE Game Design: Dmitry Devishev Alexander Valencia-Campo Alexander Vinnikov Boris Yulin Igor Petukhov Serge Orlovsky Executive Producer: Serge Orlovsky Alexander Dmitrevsky Project Manager: Dmitry Devishev Assistant Project Manager: George Ossipov Lead Programmer: Yuri Blazhevich 3D Engine Programming: Yuri Blazhevich AI Programming: Vitaly Berov Alexander Veselov 26 3D Animation: Alexey Serkov Max Serkov Olga Novikova Boris Korshunov Special Effects Programming: Alexey Galata Interface Art: Alexey Serkov Elena Pozhilova Network Programming: Vitaly Berov Special Effects: Alexey Serkov Map Editor Programming: Michael Melnikov Konstantin Cherviakov Cinematic Director: Nikolay Kozlov Resource Editor Programming: Yaroslav Efremov Alexey Galata Tools Programming: Michael Melnikov Additional Programming: Andrew Goulin Evgeny Ivanov Lead Artists: Helen Richkova Elena Sevostyanova Art Directors: Alexey Serkov Elena Pozhilova Nikolay Kozlov Concept Artist: Vsevolod Martynenko 2D Art and Textures: Elena Pozhilova Elena Sevostyanova Margarita Guryeva Irina Klimova Maria Shilina Irina Valencia-Campo Natalia Brintseva Anna Nemkovich Alexey Serkov 3D Modeling: Max Serkov Dmitry Baroulin Daniil Shipitsyn Eugene Melkov Cinematic Artists: Alexander Korabelnikov Anna Nemkovich Eugene Melkov Igor Boblak Lead Designer: Alexander Valencia-Campo Mission Design: Alexander Vinnikov Igor Petukhov Ivan Tyaglov Yuri Polyakov Anton Zvarinsky Historian: Boris Yulin Writers: Alexander Valencia-Campo Boris Yulin Technical Writer: Iaroslav Tchebotarev Sound Director: Denis Borzenkov Music: Andrey „Archont“ Fedorenko Acknowledgements: Aleksei Gilenko Alexander Valencia-Campo Denis Borzenkov Larisa Tsyplenkova Voice Actors: Alexander Bykov Alexander Tsurkan Andrey Yaroslavtsev Boris Tokarev Dmitry Filimonov Dmitry Nazarov Ivan Litvinov Mikhail Rosenberg Sergey Chekan Victor Petrov Victor Zozulin Zhanna Nikonova Marketing: Eugenia Bannikova Public Relations: Elena Churakova Mike Allenson Dilyara Mukatova Community Managers: Eugene Ermakova Andrey Gorev Yuri Markin Posters and Marketing Art: Ivan Troitsky Irina Shestakovich Stanislav Pidruchniy Localization Manager: Vassily Podobed Aleksei Gilenko Manual: Iaroslav Tchebotarev Web: Iraida Bashinskaya Sergey Kutsenko Arthur Gainutdinov QA Manager: Alexey Musatov Testers: Alexey Sobolev Ilgiz Ahmetshin Kirill Suzev Nikolay Volnov Sergey Kalmanovich Administration: Alexander Ivanov Alexander Roschin Dmitry Nemtchinov Ekaterina Nepomnyaschaya Elena Rubanova Maria Riazanova Olga Chapurskaya Olga Fedeshova Vladimir Filkov Senior QA Coordinator: André Dordel Special Thanks: Andrew Chernyshov Alexander Anikin Alexander Shmatov Alexander Smolovoy Andreeva Anna Artem Rybakov Artur Smeliy Elena Endelina Igor Fedorov Konstantin Manurin Leonid Cheorny Marina Sukonina Mikhail Matveev Mikko Vedru Nina Iskanderova Oleg Belyakov Svetlana Gureshova Svetlana Leonova Svetlana Shmatova Tatiana Kuznetsova Victor Trukhan ("VOX" studio) Vsevolod Korolev Yuri Rudenko Yuri Smolovoy QA Testers: Bogdan Trifan Christian Schaffer Christine Jung Daniel Pathmaperuma Eric Schreiber Holger Heinz Michael Fochler Pascal Renschler Per Piper Roland Thimister Sebastian Merkel Stefan Kostov Stefan Pröll Stefan Schreiber Stefan Thomé Thomas Heilbronner Torsten Biller Thorsten Of Werner Aron Yasmin Mueller CDV SOFTWARE ENTERTAINMENT AG Development Director: Dirk Weber Producer: Martin Deppe Elmar Grunenberg Localization Manager: Thomas Kroell Johannes Bickle Christoph Weinstein QA Director: Peter Oehler QA Manager: Thomas Heil QA Lead-Tester: Daniel Schömperlen QA Co-Lead-Tester: Gregor Bellmann PR & Marketing Director: Eric Standop PR / Marketing staff: Michel Judt Evelyn Reina Christine Richter Randy Dohack Chief Graphic Designer: Oliver Krainhoefner Senior Graphic Designer: A. Adrian Alonso Graphic Designer: Oliver Moritz Silvija Svetec Special Thanks: Daniel Jänsch Daniel Grunder VOICE RECORDINGS & MANUAL LOCALIZATION Effective Media 27 END-USER LICENSE AGREEMENT YOU SHOULD CAREFULLY READ THE FOLLOWING LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. With the use/installation of the CD you agree to the following license agreement: This License Agreement is a legal binding contract between you and CDV Software Entertainment AG for the above mentioned software product, consisting of the computer software and possible relevant media, printing material and electronic operating instructions (the "software product"). By installing the software product, copying it or using it in any other way, you admit to the conditions of this License Agreement unlimited. Should you not agree to the conditions of this License Agreement, do not install this software product, but hand it back to the person you received it from, in return for refund of the license fee within 30 days. SOFTWARE PRODUCT LICENSE This software product is copyrighted (by national law and international contracts.). This software product has not been sold to you, but is only licensed to you. LICENSE WARRANTY. This License Agreement warrants you a license with the following rights: Use of the delivered software. This software product must only be used by you. You are allowed to install this software product and use it on one computer only. DESCRIPTION OF FURTHER RIGHTS AND RESTRICTIONS. Restrictions concerning Reverse Engineering, Decompilation and Disassembling. You are not allowed to change the software product, subject it to a Reverse Engineering, decompilize, or disassemble it. The software product is licensed in a whole. 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This particularly regards to hints on the packing and the data media, in hints which are published on the web site or which are accessible by internet, or others which are included in the software product or are created from this. LIMITED WARRANTY. Limited warranty CDV Software Entertainment AG warrants, that the software product essentially works in agreement with the written records being supplied with the software product from CDV Software Entertainment AG. This warranty covers 90 days, beginning with the date stated on the receipt. Legal remedy of the customers. The responsibility of CDV Software Entertainment AG and their suppliers as well as their excluding guarantee claims limit to - by choice of CDV Software Entertainment AG (a) the payback of the license fee you paid, as far as those was paid and do not overstep the recommended retail price, or (b) repair or replacement of the part, or the parts of the software product, which efficiency CDV Software Entertainment AG must guarantee for, as far as the software product is given back to CDV Software Entertainment AG , including a copy of your receipt. This limited warranty is not valid, if the defect is based on an accident or misused or faulty handling. For each replaced software product, the guarantee for a period of 30 days, or, as far as it causes a longer period of warranty, is taken over from the first guarantee period CDV Software Entertainment AG yields this guarantee steps and product services only, when it is proved, that the software product was obtained legally. No further warranties. CDV Software Entertainment AG and their suppliers exclude, as far as this is permitted by practicable law, any further warranty, as well as the liability for occurring or failure of an explicit or tacitly agreed condition. This includes especially the concludant legal warranty for marketable quality, for the suitability for a special aim, for property, for the non-violation, concerning the software product and the stipulation, which assigns service activities, respective for shortcomings in the field of service activities. LIMITED LIABILITY. (1) As far as this is permitted by practicable law, CDV Software Entertainment AG and their suppliers are not liable for special damages being based on accident, or mediate damages, just as little as for any following damages, especially for compensation for the loss of business takings, for the interruption of business operation, for the loss of business information or any other financial damages, arising from the use or an impossibility of the use of the software product, or from the guarantee or abstained guarantee of service activities. This even applies, if CDV Software Entertainment AG was drawn to the possibility of such damages. (2) In any case, CDV Software Entertainment AG´s entire liability will be, by instruction of this License Agreement, limited to the amount you actually paid for the software product. All this restrictions are not valid, if CDV Software Entertainment AG caused the damage willfully. FINAL RESTRICTIONS. (1) Should restrictions of this contract be not legally binding in whole or in part, and/or not practicable, and/or loose their legal force later, the validity of the remaining restrictions of the contracts shall not be touched. This also applies, if it should be proved, that the contract includes a settlement gap. (2) Instead of the ineffective and/or impracticable restriction or for filling the gap, an adequate settlement shall be valid, which, as far as legally possible, approaches best to the intended settlement. 29 www.cdv-blitzkrieg.com CDV Software Entertainment AG Neureuter Straße 37b 76185 Karlsruhe/Germany P.O. Box 2749 76014 Karlsruhe Germany CDV Software Entertainment AG place stamp here More Information and Updates: web: http://www.cdv.de 30 www.cdv-blitzkrieg.com +49-(0721) 97224-24 www.cdv-online.com Date, Signature E-Mail Country ZIP/Postal Code, City Zlib Copyright © 1995-2002 Jean-Ioup Gailly and Mark Adler. See www.gzip.org/zlib for details. Address Libpng Copyright © 2000-2002 Glenn Randers-Pehrson. See www.libpng.org for details. Last name, First name FMOD sound and music system, copyright © Firelight Technologies, Pty, Ltd. 1994-2002. Used under license. • please remember to fill in your adress • Ogg Vorbis Copyright © 2002, Xiph.org Foundation. Used under permission. See www.xiph.org for details. +49-(0721) 97224-0 Lua script language designed and written by Waldemar Celes, Roberto Ierusalimschy and Luiz Henrique de Figueiredo Lua Copyright © 1994-2000 Tecgraf, PUC-Rio. All rights reserved. Used under permission. See www.lua.org for details. Client number (if known) Acknowledgements: We would like to thank the developers of free software technologies used in this product.