Rhino Visual Tips 4.0

Rhino Visual Tips 4.0
Chapter 1: Before you start.
Rhino Visual Tips 4.0
Before you start.
Key things to remember.
Learn how to utilize the features of Rhino’s interface.
Knowing where the toolbars are is a plus in
Rhino. Also, remember
that many buttons have
both, a command for the
Left Click, and a command for the Right
Click. Keep your eyes
open for these icons.
Tooltips tell what
each button does.
Move the pointer
over a button
without clicking it. A
small yellow tab
with the name
of the
command
appears.
Learn how toolbars access shortcuts to
commands and options. You can float a
toolbar anywhere on the screen, or dock it
at the edge of the graphics area.
Notes: Blue and red dots appears while you play your videos.
Whenever you see a Red Solid Dot, it means that a Left Click
was made. Whenever you see a Blue Solid Dot, it means a
Right Click was made. Remember that in Rhino, the left
mouse button selects objects and picks locations. The right
mouse button has several functions including panning and
zooming, popping up contest-sensitive menu, and acting the
same way as pressing the Enter key.
Chapter 1: Before you start.
Chapter 2: How to select objects.
Rhino Visual Tips 4.0
How to select objects.
Key things to remember.
Learn how to select objects.
You can select more than
one object using a window. You have two options: one is using a window from left to right,
and the second option is,
to select from right to
left. The second option is
called “crossing window”.
When you draw the
crossing selection
box, you will see a
dotted rectangle.
Learn how toolbars access shortcuts to commands and options. The Sel_Curves toolbar
selects curves that are open,
short, or closed. You can even
type the Maximum length of the
curve, and Rhino will find or select all of them for you.
Notes: The select toolbar is one of those toolbars that you will use
all the time. You can select almost all kind of objects from this toolbar.
To add to
your selection set, hold the Shift
key down
while making another selection.
You can
hide, lock, and select objects by
layer too.
Keep an eye on this toolbar in this
chapter.
There are more toolbars inside the
Select
toolbar, such as Select Points.
Chapter 2: How to select objects.
Chapter 3: Curves.
Rhino Visual Tips 4.0
Curves
Key things to remember.
Learn how to draw all kinds of curves.
There are many options
for drawing curves in
Rhino 4.0. You should
pay attention to those
options since a good 2D
drawing may be the key
to a perfect 3D model.
Use all the tools in
all the units at the
same time. You
can even start your
drawing in inches,
and end using millimeters.
Learn how to draw all kinds of curves from
points to interpolated curves. There are
many options you need to know. Pay attention to options such as vertical construction
planes or around the curve.
Notes: There are many curve tools that do have
the option to Undo in the middle of the command.
Keep your eyes open for these options. You do not
want to select the normal Undo, since this will cancel
and undo all your work.
Chapter 3: Curves.
Chapter 4 Curve Tools.
Rhino Visual Tips 4.0
Curve Tools
Key things to remember.
Learn how to edit and manipulate your curves.
There are many options
for editing curves in
Rhino 4.0. You should
pay attention to those
options since a good 2D
drawing may have few
spots where you need to
fix or edit them. Try few
of them and find out
by yourself how
powerful these
tools are. Try for
example the new
Blend (BlendCrv) or
Curve from Two
Views
(Crv2View).
Learn how to how to edit all
your curves in Rhino 4.0.
There are many editing tools
that would help you manipulate your model. Mostly all of them work in both 2D and 3D.
Notes: There are many editing tools that would make
your drawing more precise. Every time you import a
drawing from another program, you may have to edit a
few things here and there. Get familiar with all the tools.
You will learn soon you cannot work without them
Chapter 4 Curve Tools.
Chapter 5: Layers.
Rhino Visual Tips 4.0
Layers
Key things to remember.
Learn how to organize your drawings with the help of layers.
There are many options
for layers in Rhino 4.0.
One of the best ones, and
recently added is the
possibility to make sublayers. This is a great
way to organize all your
layers by groups. Also,
pay attention to
how you name
your layers. It
helps to make all
the layers with
color and linetypes. Save
them as a
template so
they can be
used over
and over
again.
Rhino 4.0 layers work like CAD layering
systems. By creating objects on different
layers, you can edit and view related portions of a model separately or as a composite.
Notes: Find the status bar, and click the layer
shortcut icon. You will see the layer pop-up. You
can checkbox the name of any layer and set that
layer as the current. Note also that you have to
define the type of lines before you use them with
the layer pop-up.
Chapter 5: Layers.
Chapter 6: Precision Modeling.
Rhino Visual Tips 4.0
Precision Modeling
Key things to remember.
Learn how to model with precision.
Precision modeling is the
key to be able to prototype your models in real
life. Pay attention to the
tolerance of your drawings before your start.
You can change the tolerance after you start,
but objects created
before that change
still have the old
tolerance value. So,
set the units and
tolerance before
you start to
draw.
So far you have been drawing
imprecise lines. Now you will
try drawing lines in specific
places. To do so, you need to
know how to use coordinates.
Precision is the name of the
game.
Notes: Rhino uses a fixed Cartesian coordinate system
called the world coordinate system (WCS), based on three
axes (the X-, Y-, and Z-axes) that define location in three
dimensional space. Also, you will be able to find out many
features there are from your model such as areas and
volumes.
Chapter 6: Precision Modeling.
Chapter 7: Transform.
Rhino Visual Tips 4.0
Transform
Key things to remember.
Learn how to modify objects with a wide range a tools.
Transform brings new
tools to Rhino 4.0.
Among them are the new
UDT tools. Known as Universal Deformation Tools.
You should get familiar
with each one of the UDT
tools. Also, many of the
transform tools work
along with history. Therefore, it is important to
know which commands allow you to
work with history.
After you create objects, you
will learn how you can move and
edit them to produce complex
and detailed variations. Try all
the new UDT tools in Rhino 4.0
Notes: There are other toolbars inside the main
transform toolbar. One of them is the Scale Toolbar.
Another toolbar that you will use all the time is the
Array toolbar. There are some
exercises that show how the
Array command works with
History too.
Chapter 7: Transform.
Chapter 8: Document properties & Rhino options.
Rhino Visual Tips 4.0
Document properties.
Key things to remember.
Learn how to modify Rhino options and document properties.
Keep in mind that all the
changes you make to
Document Properties will
be saved inside the 3DM
file, but all the changes
that you make to Rhino
Options, like Color, Keyboard, Mouse, General,
Files, View, etc affect
only your computer. You
can export all your Rhino
Options to a file so
that you can import
them to another
computer easily.
After you create objects, you will
learn how you can change the
display mode of each one. You
can view them as wireframe,
shaded or ghosted.
Notes: It is very fun to use the stereo glasses after you learn
how to create a display mode using the Rhino options. The glasses
that Rhino Visual Tips 4.0 comes with have the Red glass to the
left, and the Blue glass to the right. There are three 3DM files that
you can open and see for yourself with your stereo glasses.
Chapter 8: Document properties & Rhino options.
Chapter 9: Surfaces & Surface Tools
Rhino Visual Tips 4.0
Surfaces & Surface Tools
Key things to remember.
Learn how to draw surfaces and edit them.
A surface is like a rectangular stretchy rubber
sheet. The NURBS form
can represent simple
shapes, such as planes
and cylinders, as well as
free-form, sculptured
surfaces using a single
surface representation.
All surface creation commands in Rhino 4.0 result
in the same object:
a NURBS surface.
Rhino 4.0 has
many tools for constructing surfaces
directly or from existing curves.
Learn a variety of surface constructions, including free-form
surfaces fit to points, tapered offset surface constructions, rollingball fillets and blend surfaces.
Notes: Surfaces can be created using other
surfaces as an input. For example, you have the
surface from Curve Network. Network creates a
surface from a network of smooth curves. Rhino
handles curves that do not touch exactly. Curve
Network can also use the edges of other surfaces
as input. Try it out.
Chapter 9: Surfaces & Surface Tools
Chapter 10: Solids and Solid Tools
Rhino Visual Tips 4.0
Solids & Solid Tools
Key things to remember.
Learn how to draw solids and edit them.
A polysurface consists of
two or more surfaces that
are joined together. A
polysurface that encloses
a volume of space defines
a solid. Some Rhino
commands for creating
solid primitives create
polysurface solids. Boxes,
cones, truncated cone s
and cylinders are examples of polysurface
solids.
Always remember that a solid
is a surface or polysurface
that encloses a volume. Solids are created anytime a
surface or polysurface is
completely closed.
Notes: Booleans provide a method of combining surfaces.
They work best on closed solids, but can be used for other
surfaces. The Boolean operations add, subtract, and intersect
surfaces, polysurfaces and solids. There is another great
toolbar with many new tools to
edit solids, called the Solid
Editing toolbar. Please, try those
commands too.
Chapter 10: Solids and Solid Tools
Chapter 11: Meshes and Mesh Tools
Rhino Visual Tips 4.0
Mesh and Mesh Tools
Key things to remember.
Learn how to draw meshes and edit them, even with solids.
While Rhino can create,
import and display polygon mesh geometry,
Rhino is now capable to
model and edit solids and
meshes at the same
time. You can use commands such as mesh
trim, split, and mesh
booleans. One of the best
commands that come s
with Rhino 4.0 is
Offset mesh. As
you can see from
the photo on the
left, it not only offsets the surface, but
also can create a
solid.
Rhino 4.0 provides us
with many new tools that
enable us to edit and
transform mesh objects.
It also provides tools that
let you repair open
meshes.
Notes: There is not an easy way to convert a mesh model
into a NURBS model. The information that defines the objects
is completely different. However, Rhino has a few commands
for drawing curves on meshes and extracting vertex points
and other information from mesh
objects to assist in using mesh
information to create NURBS
models.
Chapter 11: Meshes and Mesh Tools
Chapter 12: Curves from objects.
Rhino Visual Tips 4.0
Curves from objects.
Key things to remember.
Learn how to get curves and surfaces from other objects.
One of the best features
of Rhino 4.0 is History.
Now you will be able to
Loft some curves, section
the surface and edit the
original curves that were
used to create the loft.
The change is instant!,
since History will let you
edit the original curves
and see the change almost in real time.
Learn how to take advantage of history when you
use some commands from
the Curve From Object toolbar. Commands like Intersection and Project can be
used with history.
Notes: Open the dimension toolbar. Inside that toolbar
you will also find the command called Make 2D. You can
find it by the black cube with the pencil. You can create
a 2D drawing from a 3D model. This command is found
in both toolbars, the Dimension and Curve from Objects.
Chapter 12: Curves from objects.
Chapter 13: Dimensions.
Rhino Visual Tips 4.0
Dimensions.
Key things to remember.
Learn how to dimension and annotate your drawings.
Rhino 4.0 can provide the
ability to add notation to
your model in the form of
dimensions, leaders, and
text blocks. These appear
as objects in the model.
A different form of notation, the annotation dots
and arrowheads, always
display facing towards
the view plane. Do not
forget that now you
can Double Click
the text to edit it.
Learn how to create and
save your own dimension
styles. You will save a lot of
time in the future by having
these styles ready. New in
Rhino 4.0 are the Ordinate
dimensions. Try those too.
Notes: The dot command places a text dot. Dots are always
parallel to the view. There isn’t control for the dot size or shape.
Dots are display in the layer color. Dot sizes are constant on the
screen. Double click it to edit the content of the dot.
Chapter 13: Dimensions.
Chapter 14: Print and Layouts.
Rhino Visual Tips 4.0
Print and Layouts.
Key things to remember.
Learn how to layout and print to scale your drawings.
Rhino 4.0 comes with
many new tools to make
printing technical drawings much easier. With
the help of the sheet layout toolbar, you can organize your views at a
time. Print them to scale
and even add photos to
your technical drawings.
If you are organized and
create a template
with the right dimensions and layers, you will be
ready to print at
any moment.
Learn how to set up your
drawings before you print
them to any scale. You can
have many detail views in
your print layout.
Notes: Now it is easier than ever to
create detail views before you print.
You can scale each view and even
shade or render the view. You can
add logos and bitmaps to our drawings
and print them too. You can even select the scale to each
view individually.
Chapter 14: Print and Layouts.
Chapter 15: Render and Lights.
Rhino Visual Tips 4.0
Render and Lights.
Key things to remember.
Learn how to setup your lights and render your models.
Objects will render white
until you add color, highlight, texture, transparency, or bumps. These
attributes are controlled
through the Properties
window, and Material
page. If you want to create photo-realistic renderings, use a fullfeatured rendering program, such as Flamingo, V-Ray, Brazil etc.
In addition to shade previews, Rhino provides fullcolor rendering with lights,
transparency, shows, textures, and bump mapping. Explore and learn all these possibilities. Lear also to change the setting of the mesh.
Notes: The Rhinoceros Render
window contains a File menu
that lets you save the rendered
image as a bitmap file. From the
Render window File menu, you
can also copy the image to the
Windows Clipboard and then
paste it directly into another application.
Chapter 14: Print and Layouts.
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