Howrah Twilight Bowls Competition Guidelines guidelines also available online at – howrahbowls.com.au/twilightbowls.html General: • • • • • Players must always consider the fragile nature of both of the greens in all their actions. Flat smooth-soled footwear, without heels, must be worn on the greens at all times. Any tread pattern or heel damages the playing surfaces. You may also bowl in socks. Delivery of bowls at high speed is discouraged as this can cause injury to other players. Bowls borrowed from the club should be returned to the correct storage box. _________________________________________________________ Competition Outline: • • • • • • • Teams will comprise four persons: ‘Lead’; ‘Second’; ‘Third’ and a ‘Skip”. Teams will be rostered to play each other on a rotational basis. Each competitor will have two bowls. Each evening the competition will comprise a maximum of twelve ends. Two delivery mats and one jack will be provided on each rink. Games shall commence at 6.00pm and be completed by 8.00pm. One practice end is allowed for players to familiarise themselves with the green speed. __________________________________________________________ Game Outline: • • • • • The object is to deliver your bowls closer to the jack than the opposition. The closest team bowl or bowls to the jack score a shot or shots for that team. Before the game commences a coin is tossed and the winning team delivers the jack. The team winning an end rolls the jack on the next end. The mat is positioned on the rink centreline and at least two metres from the ditch. • • • • • The ‘jack’ must be delivered at least 23 metres from the mat. (refer white spot on bank) After delivery, the ‘jack’ must be centred by the skips (at least two metres from the ditch). When delivering the ‘jack’ and the bowls, one foot must always remain on or over the mat. The winner is the team with the most shots scored. Competition points are awarded as follows: 2 points for a win; and one point for a draw, Teams tied on points will have their aggregate shots difference (shots for minus shots against) used to determine ladder position. __________________________________________________________ Bowls and the ‘Jack’ Outside Rink Boundaries and in the Ditch: • • • • • • • • • A bowl that finishes outside the rink boundary lines is removed to the bank. A bowl that finishes in the ditch is removed to the bank (except a ‘toucher’ – see below) A bowl may move the ‘jack’ to a new position inside the rink boundary lines. A bowl may move the ‘jack’ to the ditch inside the rink boundary lines. The white marker is used to show the position of a ‘jack’ in the ditch. A bowl that has touched the ‘jack’ is a ‘toucher’, it is marked with chalk. A ‘toucher’ in the ditch remains in play and shall not be removed. A ‘toucher’ that finishes outside a rink boundary line is removed to the bank. A ‘jack’ displaced outside the rink boundary shall be placed one metre inside that boundary and two metres from the ditch ___________________________________________________________ Substitute Players • • • • Teams are responsible for arranging their own substitute players. Substitutes must have footwear that comply with the above guidelines. Spare players may be available to act as substitutes, but this is not guaranteed. Teams with less than three (3) members will forfeit, the points being awarded to the opposition. These teams may choose to play a social game between themselves. Teams that are one (1) player short and are unable to arrange a susbstitute player may play with three (3) players and use eight (8) bowls, equal to that of their opposition. The bowls will be distributed in the following way • the lead and two will use three (3) bowls each, delivered alternately with the lead, two and three of the opposition • the skip will use two (2) bowls delivered alternately with the oppossing skip as normal ___________________________________________________________ Forfeits i. for the team forfeiting, the game shall be recorded as a loss and will receive no points or shots. ii. for the team receiving the forfeit, the game shall be recorded as a win and will receive 2 points as well as have 8 shots added to their shots up total. ___________________________________________________________ Weather Affected Games A game can be called off due to inclement weather or fading light by: a) the organising committee. b) mutual agreement of both skips/teams. For a game that has been canceled to be considered complete, a minimum of 8 ends must have been completed. i. games called off before the completion of the 8th end will be declared a 'wash out' and both teams will receive 1 point and have 4 shots added to their shots up total. ii. games called off after the completion of the 8th end will be considered complete and the score at that point will be considered the final score. Where all games in a round are canceled due to weather before any play has commenced, each team will receive 1 point, no additional shots will be awarded.
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