user manual - the Melodyne Help Center

user manual - the Melodyne Help Center
user manual
Last updated on 09/07/2017
Melodyne 4 essential
The Melodyne Help Center and this PDF document
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Editing
Transferring audio (plug-in)
How Melodyne works • Transferring audio to the plug-in implementation of Melodyne •
Replace Ranges
Working with ARA
Track Mode • Clip Mode • Switching from Track Mode to Clip Mode and from clip to clip
• Local playback in Melodyne • Tempo and tempo adjustment with ARA integration •
Tempo and the Time Grid • Quantizing notes • Copying and pasting notes • The
Compare switch
Loading and saving audio (stand-alone)
Tempo adjustment when audio files are loaded • Loading files from the menu • Loading
files by drag 'n' drop • The File Browser • Saving audio: the Export window • The
'Replace Audio' command
Recording audio (stand-alone)
Audio and recording preferences • Handling the tempo and the metronome • Enabling,
starting and stopping recording
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Melodyne 4 essential
Audio characteristics and algorithms
The detection process • The Melodic algorithm • The Percussive algorithm • The
Universal algorithm • Switching algorithms • Automatic or manual algorithm selection
Playback, navigation, zooming
Resizing the window • Controlling playback using the keyboard and transport bar •
Controlling playback, scrubbing and zooming using the Time Ruler • Scrolling and
zooming in the Note Editor • Playback functions in Melodyne Stand-Alone and the
plug-in (when the DAW is stopped) • Navigation and zoom functions
Cycle mode
Defining the cycle range • Switching cycle mode on and off • Changing the length of,
and moving, the cycle range • Defining the cycle range using a blob selection
Selecting notes
Standard selection techniques • Snake selection • Selection using the Pitch Ruler
Correct Pitch Macro
Opening and using the macro • Closing the macro and correction values when it is
reopened
Quantize Time Macro
Quantizing timing: What is moved and where to? • Opening the Quantize Time Macro
and setting the parameters • Closing the macro and correction values on reopening
The Time Grid
Activating and setting the Time Grid • Moving notes when the grid is active
Pitch Grid and scales
The functions of the Pitch Ruler and access to the Pitch Grid • Activating the Pitch Grid
and selecting display options • The Scale Ruler and the Reference Pitch Ruler •
Adjusting the master tuning • Selecting the tonic and scale variety • The Scale Window
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Melodyne 4 essential
Main Tool
Modifying the pitch and timing of notes • Modifying note lengths • Editing note
separations
Copying notes
The selection, cursor and grid when copying • Tempo adjustment when copying: the
Auto Stretch Switch
Display and other options
Showing and hiding elements of the user interface • Show Pitch Curve • Show Note
Separations • Show Blob Info • Show Intended Notes • Show Replace Ranges (in the
plug-in implementation only) • Monitor When Editing Blobs • Show Clip Borders
The Project Browser
Opening the Project Browser • The Project Browser in the stand-alone implementation •
The Project Browser and transfers in the plug-in • Automatic selection of the path for
transfers • Unused and missing audio files • Commands in the drop-down and context
menus
Project documents (stand-alone)
Opening a project document • Creating a new project document and switching between
projects • Closing and saving projects • The audio folder of a project • Copying audio
from one open project to another • Importing projects
Note Assignment Mode
What editing the detection involves • What is edited and where • The Main Tool in Note
Assignment Mode • The Activation Tool • Starting point lines and designated starting
points • The Note Separation Tool and the Separation Type Tool • The Starting Point
Tool
Tempo detection and Auto Stretch
Introduction • Tempo in the stand-alone and plug-in implementations • Determining the
tempo in the stand-alone implementation • Auto Stretch when importing additional audio
files • Auto Stretch when notes are moved or copied
Variable tempo in the DAW (plug-in)
A new constant tempo • A new variable tempo • Important when working with variable
tempo
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Melodyne 4 essential
Using Rewire (stand-alone)
About the Rewire interface • Establishing the Rewire link • Activating Rewire in your
DAW • The transmission of audio via Rewire • Starting and stopping playback •
Synchronization
Preferences and keyboard shortcuts
Opening the window and general settings • Audio and recording preferences •
Shortcuts • Check for Updates
Troubleshooting
I’m not sure how to install Melodyne correctly. • I have installed Melodyne but cannot
find it. • I’ve installed Melodyne but do not know how to activate it. • I am getting error
messages and cannot complete the activation. • I would like to install Melodyne again
but no longer have the installation program. • I’m not sure whether the right edition and
version of Melodyne is running. • I would like to know whether an update is available for
my Melodyne. • I cannot launch the stand-alone implementation of Melodyne. • I have
inserted Melodyne as a plug-in in one of the audio tracks of my DAW but nothing is
happening. • I have the impression that my DAW and Melodyne are not interacting
correctly. • I am not getting any audio output with the stand-alone implementation of
Melodyne. • After transferring or importing audio, the blobs in Melodyne are not at all as
I expected. • Sometimes, I can only move the blobs in the Note Editor vertically,
sometimes only horizontally. • When I shift the pitch of certain blobs, they sound
unnatural. • In the stand-alone implementation, the tempo of an imported audio file is
wrong.
Melodyne in Pro Tools
Loading the Melodyne plug-in • Backing up and exchanging projects • Duplicating
tracks • Saving plug-in settings for Melodyne • Bouncing/printing Melodyne edits •
Rewire • Miscellaneous notes
Melodyne in Logic Pro
Loading the Melodyne plug-in • Backing up and exchanging projects • Duplicating
tracks • Saving plug-in settings for Melodyne • Bouncing/printing Melodyne edits •
Rewire • Miscellaneous notes
Melodyne in Cubase and Nuendo
Loading the Melodyne plug-in • Backing up and exchanging projects • Duplicating
tracks • Saving plug-in settings for Melodyne • Exporting/printing Melodyne edits (audio
mixdown) • Rewire • Miscellaneous notes
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Melodyne 4 essential
Melodyne in Studio One using ARA
Loading and installing Melodyne • Editing an audio event with Melodyne and ARA •
Operating procedures no longer necessary thanks to ARA • Changes to audio events
that Melodyne follows automatically • The time stretching behavior of Studio One and
Melodyne • Inserting Melodyne into a channel strip: no ARA • Bypassing or removing
Melodyne from an audio event • Tips & Tricks
Melodyne in Sonar with ARA
Installing Melodyne • Editing of an audio region or a clip with Melodyne and ARA •
Procedures that are no longer necessary thanks to ARA • Changes to audio clips that
Melodyne follows automatically • The time-stretching behavior of Sonar and Melodyne •
Inserting Melodyne into a channel strip: no ARA • Bypassing Melodyne or removing it
from a clip • Other things you should know about the use of Sonar
Melodyne in Live
Loading the Melodyne plug-in • Melodyne in Live's Session View • Backing up and
exchanging projects • Duplicating tracks • Saving plug-in settings for Melodyne •
Bouncing/printing Melodyne edits (freezing/flattening) • Rewire • Miscellaneous notes
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Melodyne 4 essential
Transferring audio (plug-in)
In this tour, you will learn how to transfer audio material to the plug-in implementation of Melodyne as
well as the fundamentals of its use.
How Melodyne works
Before it can make its editing functions available to you, Melodyne must first analyze the audio
material. Since for this analysis the audio file has to be examined as a whole, it cannot be conducted
in real time; it is performed once only, at the start, before the first blobs appear in the Note Editor. In
the stand-alone implementation of Melodyne, this is when the audio file is first opened.
In the case of the plug-in, the matter is somewhat more complicated. Since most
commonly-encountered plug-in interfaces are designed for pure real-time operation, a plug-in, logically
enough, is only shown the part of the audio file that is being played at that instant, which is rather like
looking through a keyhole. But Melodyne, as we have seen, requires a more comprehensive overview;
for this reason, you have to send it in advance the track segments you wish to edit, so that it can study
them.
This is the purpose of what we call the “transfer”: This is essentially a recording process whereby the
plug-in implementation of Melodyne makes its own copy of the track segments playing back in the
DAW. In this way, Melodyne obtains the audio data that it must have if it is to detect and display the
notes. These transfers make using Melodyne more effort than one would like, but there is no other
way of overcoming the limitations of real-time plug-in interfaces.
There are, of course, exceptions: To make working with Melodyne in a DAW more effortless, we have
developed the ARA plug-in interface extension. DAWs that support ARA provide Melodyne with all the
information it needs about the audio files they are using and make it possible to open a track for
editing in Melodyne immediately – i.e. without going through the transfer procedure first. This is the
most convenient way of using Melodyne in a DAW.
If your DAW supports ARA, apart from the next paragraph, the rest of this tour need not concern you.
Instead, search for your DAW in the Help Center, where you’ll find details of how to take advantage of
ARA with each of the various DAWs that support it.
The following, however, applies to all scenarios involving Melodyne – with or without ARA: The
amount of memory Melodyne requires depends partly upon the length of the files you are transferring
to it or loading but mainly upon the number of notes they contain: the more notes a file contains, the
longer the detection process takes and the more memory it requires. This makes it difficult to
formulate a concrete rule, but, in general: with files longer than an hour, the detection process is
generally slow; files longer than two hours, however, may be impossible to load or transfer at all, due
to shortage of memory. In such cases, please divide the file up and transfer or load only the segments
that you actually wish to edit in Melodyne.
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Melodyne 4 essential
Transferring audio to the plug-in implementation of Melodyne
Open in your DAW the project you wish to edit.
Load the plug-in implementation of Melodyne as an audio insert effect in the audio track containing the
material you wish to edit. Position the plug-in implementation of Melodyne above any insert effects
you may be using in the track – if in doubt, put it in the first insert slot. For the analysis (or “detection”)
to achieve the best possible results, Melodyne needs to be given as dry and clean an input signal as
possible.
Move the playback cursor in the DAW to a point before the beginning of the passage you wish
to edit with Melodyne.
Click the Transfer button at the top left of the Melodyne window to prepare it to accept the
transfer.
Press Play in the DAW to transfer the material, which Melodyne will import automatically. Press
Stop when the end of the passage you wish to edit is reached.
Stopping the DAW playback automatically brings to an end Melodyne’s transfer readiness. You can
also interrupt a transfer in progress at any time by clicking the Transfer button.
If you wish, you can transfer to Melodyne further passages from different parts of the DAW track.
Clicking the Transfer button during playback by the DAW toggles Melodyne’s “enable transfer”
function on and off, allowing you to punch in and out as the playback proceeds. Alternatively, as you
reach the end of each of the passages you wish to transfer you can stop playback by the DAW, find
the start of the next passage, transfer-enable Melodyne again, restart playback by the DAW, stop it
again, and so on. If you wish, you can just transfer the entire track or even several tracks
simultaneously to multiple instances of Melodyne. To do this, simply enable the Transfer buttons of all
the instances to which you wish to transfer material simultaneously.
Important: If your DAW project contains changes of tempo or time signature, please consult the tour
entitled “Adjusting to tempo variations in the DAW”.
Tip: Initialize the key prior to the transfer: In the case of monophonic or polyphonic audio material,
Melodyne also recognizes the key (or “tonality”) of the music. With short melodic phrases, however,
the key chosen is often not the one intended, simply because too few notes are available for a correct
appraisal. To prevent this happening, you can set the key using the Scale Ruler of an empty instance
of the plug-in or an empty document (if using the stand-alone implementation of the program) before
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Melodyne 4 essential
the transfer or loading of an audio file. To do this, simply click on the desired keynote in the Scale
Ruler and select the desired scale or key from the context menu. Melodyne will then retain this
initialized value, regardless of its own subsequent analysis.
Replace Ranges
During playback, those passages that have been transferred to Melodyne will be played back by
Melodyne; all others by the DAW. In other words, wherever it has material to play back, Melodyne’s
signal will replace that of the original track.
From the Options > Note Editor sub-menu, choose Show Replace Ranges. All the passages that will
be played back by Melodyne (as opposed to the DAW) will now be marked. Such regions can be
extended simply by dragging their borders with the mouse.
To shorten a playback region, delete a few blobs and select Set Replace Ranges to Notes from the
context menu of the Time Ruler. This command works not only at the borders of the playback region
but also when you delete notes from the middle of the region – as shown in the following illustration.
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Melodyne 4 essential
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Melodyne 4 essential
Working with ARA
The ARA integration of Melodyne with compatible DAWs is particularly user-friendly. Among its
advantages are that no transfers to the Melodyne plug-in are necessary, that Melodyne follows all
changes on the DAW track automatically, and that the DAW, too, enjoys the benefit of Melodyne’s
tempo detection.
The exact functions and possibilities vary depending upon how a specific DAW implements ARA. This
tour offers you a general explanation of ARA integration – so to speak, from the standpoint of, and in
relation to, Melodyne. Additional, DAW-specific recommendations and tips on ARA integration can be
found in the Help Center – in the “Related topics” section beneath this tour, for instance, or by using
the Search function or topic filters.
Track Mode
With ARA integration, after inserting the Melodyne plug-in and opening a DAW track, two alternative
modes are available for editing the notes: Track Mode and Clip Mode. You can switch between them
using the buttons above the Note Editor. The left-hand button activates Track Mode; the button to the
right of it, Clip Mode.
Track Mode lets you see the entire contents of the track opened in Melodyne, however many clips it is
composed of in the DAW.
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Melodyne 4 essential
The clip borders are indicated in Melodyne by vertical gray lines. The moving of borders is performed
in the DAW, not in Melodyne, but the lines in the Melodyne user interface move accordingly. This
allows you to see at once whether a clip change occurs at an unfortunate moment, such as in the
middle of a note.
Clip Mode
The alternative to Track Mode is called Clip Mode. You select this by clicking the right-hand mode
button (the one with a single blob) above the Note Editor.
In Clip Mode, you see only a single clip from the DAW track at a time. Track Mode and Clip Mode
differ in the way notes are displayed at clip borders: whilst in Track Mode, only notes lying within the
clip borders determined by the DAW can be seen, in Clip Mode notes on either side of the borders
remain visible; you therefore see in Melodyne – in the area with a gray background – what you might
hear if you were to resize the clip in the DAW.
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Melodyne 4 essential
The ability to reach beyond the borders of the clip has advantages when performing tasks such as
comping. (Comping is the technique of selecting from multiple takes the best rendering of each
passage and concatenating the chosen clips to obtain what, given the available material, you consider
the optimal performance). Notes overlapping the borders of the clips in question pose particular
problems when comping. In Clip Mode, such problems can be resolved on the note level simply by
moving or shortening the offending notes until they fit neatly within the clip. In Clip Mode, it is also
possible to copy notes lying outside the clip borders and paste them into the clip, which can also be
very useful when comping.
Switching from Track Mode to Clip Mode and from clip to clip
Whereas in Track Mode it is always obvious what you are looking at – the contents of the entire DAW
track currently selected – Clip Mode displays only one of a track’s clips, so before you can switch to
Clip Mode, you must indicate clearly which clip you wish to edit. For as long as this remains unclear,
the Clip Mode button will be grayed out. In this case, while still in Track Mode, you must make it clear
which clip you wish to examine. You can do this in either of two ways:
By selecting a note, in which case it is obvious which clip interests you: the one containing the
note selected
By making a selection, which, provided all the notes selected belong to the same clip, is equally
unambiguous; if they do not, you must narrow your selection – if need be, to a single note.
If no note is selected, Melodyne looks to see which clip or clips are selected in the DAW. If only one
clip is currently selected in the DAW, Melodyne opens its contents in Clip Mode. If several clips are
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Melodyne 4 essential
selected, you can resolve the ambiguity by simply selecting a note belonging to the track you wish to
examine.
Tip: If you are already in Clip Mode and wish to change clips, it is not necessary to switch back to
Track Mode in order to do so. Simply click on the desired clip in the DAW, and Melodyne will display
its contents immediately. This only applies, of course, if Melodyne is already present in the track
containing the selected clip.
Entering Note Assignment Mode: You can only enter Note Assignment Mode from Track Mode if it
is clear from the current note selection which clip you wish to examine. If necessary, therefore, click
on one of the notes of the clip you wish to examine in Note Assignment Mode. You can enter Note
Assignment Mode from Clip Mode directly, as only one clip can be selected in Clip Mode at a time and
it is therefore obvious which clip you intend to examine.
Local playback in Melodyne
If you commence playback from the DAW, using the bar ruler, for example, or the transport buttons,
the full arrangement plays back. The DAW mixer then determines the balance between tracks. The
same is true if you commence playback by double-clicking on the Melodyne ruler. It is also possible,
however, for Melodyne alone to control the playback. We call this “local playback”. With ARA
integration, this local playback is started by double-clicking in the background of the Note Editor.
What exactly you hear during local playback depends upon the current edit mode.
Local playback in Track Mode: In this case, you hear all the clips belonging to the track being
edited, their extent and order being determined by the DAW.
Local playback in Clip Mode: In this mode, you hear only the clip currently open in Melodyne’s Note
Editor. A significant difference arises at the clip borders, however, between this mode of playback and
playback in the DAW. During DAW playback, you hear only what lies within the borders of the
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Melodyne 4 essential
selected clip. If any notes are incomplete, due to a poorly positioned clip border slicing off the start or
end of the note, this is immediately obvious during DAW playback. During local playback, on the other
hand, you can hear material lying beyond the borders of the clip (i.e. in areas with a gray background).
This allows you to check out what the result would be if you were to move the clip borders in the DAW.
It can also be useful if, for instance, you wish to use the rest of the track – i.e. the material lying
outside the clip as currently defined – as a “note supply” from which to “pinch” notes, by copying them
and pasting them into the clip you are working on.
Local and DAW playback differ also in respect of playback tempo. This is discussed in the following
section.
Tempo and tempo adjustment with ARA integration
One of the strengths of ARA integration lies in the adjustment of the tempo of audio files to the
existing song tempo. This functions from a technical standpoint like this: Melodyne “detects” in the
case of each audio file (and consequently of each clip in the DAW arrangement) the tempo of the
original recording. This works even with takes that were recorded without a click and that therefore
contain tempo fluctuations – and works even if they were recorded in a quite different context from the
current DAW song e.g. with stems taken from a different song or loops from a loop library. The
information “discovered” in this way by Melodyne is then shared with the DAW, which in turn might
come back to Melodyne with the request that it “reshape” the playback tempo of the file in question to
make it match the song tempo exactly.
This communication, governed by ARA, between Melodyne and the DAW does not preclude human
intervention, as there are times when it is only sensible that you, the user, should have some say in it
– for example, in the question of whether or not the DAW should “believe” what Melodyne is telling it
about the tempo. It may be that you know for a fact that the stems were recorded at a specific
constant tempo, and therefore have no desire for Melodyne to engage in the search for a non-existent
variable tempo. The procedures by which you can intervene in the process are described step by step
in the following section.
The DAW track must first be brought to a state that allows the tempo of clips to be adjusted to
that of the song. This is the responsibility of the DAW itself and is illustrated here by Studio
One:
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Melodyne 4 essential
If the file tempo and the current song tempo are identical, a single value with no brackets is displayed
in Melodyne’s Tempo field. If two values appear here, you know that Melodyne has detected a file
tempo that is different to that of the song. The first value is the tempo of the song (in this example 83
BPM). The value in brackets indicates the tempo Melodyne has detected in the audio file (here 117
BPM).
In Track Mode, too, the song tempo is displayed without brackets, whilst the tempo of the clip over
which the playback line is currently passing is shown in brackets.
In Note Assignment Mode, where you are examining the “raw” source material, only the file tempo (in
our example, the “117”) is displayed.
Now it is up to you to decide how the conflicting tempos are to be reconciled. To do this, open
the Tempo dialog.
“Confirm as File Tempo”: This tells the DAW to take Melodyne’s word for the tempo. This triggers
Melodyne’s time-stretching and the tempo of the audio file is adjusted to match that of the song
(slowing, in our example, from 117 to 83 BPM). Typical application: You are using an audio file (the
tempo of which you do not know) and simply wish it to match that of the song.
“Apply Project Tempo”: In this case, regardless of the tempo detected by Melodyne, you do not
wish the file to be subjected to time-stretching. In other words, you have determined that the file and
song tempos are identical (which means that no time-stretching is necessary). Typical application: You
had already, using functions supplied by the DAW, adjusted the tempo of the file to the song tempo,
before deciding to open a passage within it in Melodyne. Now you wish to change the melody or key in
Melodyne but without jeopardizing the tempo adjustment already performed.
“Apply Constant Tempo”: With this command, you can, if necessary, set the file tempo manually. To
do this, select the command from the menu and type into the Tempo field the desired tempo. You
might wish to do this when you already know the tempo of the recording that you are importing into
your song. Suppose, for example, the song tempo is 83 BPM and you are importing from a sampling
CD a drum loop the stated tempo of which, in the booklet, is 90 BPM. As a rule, Melodyne will detect
the 90 BPM immediately and display “83 (90)” in the Tempo field. To trigger the time-stretching in this
case, it would be enough to select “Confirm as File Tempo”. In the event of Melodyne here displaying
a value other than 90 BPM for the file tempo, as, for instance, when it interprets the loop in double
time and consequently displays “83 (180)”, you can use the “Apply Constant Tempo” command to
correct the misapprehension by typing “90” in place of “180”.
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Melodyne 4 essential
Special cases also exist where the file tempo is set to a particular value automatically, without any
intervention on your part. This happens when ...
... you record new material directly into the song. In this case, Melodyne assumes that you
were listening to the other tracks – or, at the very least, to the click – as you were performing,
and that you therefore “meant” the tempo of the take in question to be that of the song; an
analysis of the tempo would therefore serve no purpose and to apply time-stretching
subsequently to the performance would be likely, at best, to yield mixed results.
... when adding an Apple loop or a loop in Studio One format. The DAW in this case “believes”
the tempo information encoded into the file and does not trouble Melodyne for a second
opinion.
Tempo and the Time Grid
The discovery (or explicit definition in the Tempo dialog) of the “correct” file tempo serves other
purposes as well as that of musically sensitive tempo adjustment. It makes the work of editing the
notes easier, because the file tempo also determines the calibration of the Time Ruler as well as the
positioning of the grid lines in the background to the Note Editor.
Imagine, in this case, that you want to move a note a semiquaver (sixteenth note) to the right or left.
What you intend, in all probability, is that the exact length of this sixteenth note should be a function of
the current song tempo (say 100 BPM). If the Time Grid, however, were still based on the tempo of
the original recording (120 BPM, say), then when you attempted to move a note by a semiquaver, it
would end up in the wrong place – (the rule here being: the quicker the tempo, the more closely
spaced the gridlines). For this reason, the DAW and Melodyne, communicating via ARA, strive to
ensure that their rulers and Time Grids provide at all times an “accurate” representation of the current
tempo and that any quantization that is undertaken is therefore similarly “accurate”. In the following, an
overview taking into account the various edit modes as well as the difference between local and DAW
playback.
Tempo display in Track Mode:
Melodyne’s Tempo field displays a single value: the song tempo in your DAW.
Melodyne’s ruler and the Time Grid in the Note Editor background are synchronized and they
are each calibrated according to the same principle: the faster the song tempo, the smaller the
distance between lines.
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Melodyne 4 essential
Tempo display in Clip Mode:
Melodyne’s Tempo field displays two values (as described above): the song tempo, followed by
the file tempo in brackets. A single value is displayed only when the tempo of the file and that
of the song are identical.
Melodyne’s Time Ruler and the Time Grid in the Note Editor background are now no longer
necessarily in sync, as the ruler reflects the song tempo, whereas the grid represents the
tempo of the file. If the two tempos are not identical, the dashes on the ruler will no longer
coincide with the lines of the grid.
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Melodyne 4 essential
This is as it should be and reveals the effect of dynamic time-stretching during DAW playback: the
Time Grid, and with it the notes of the original recording, are squeezed or stretched to accord with the
song tempo and also, therefore, with the ruler. The results, of course, will only be musically viable if
the Time Grid is calibrated on the basis of “accurate” tempo-detection or -input. For this reason, Clip
Mode allows you to examine the Time Grid to ensure that it corresponds with the notes. Should this
not be the case, you can make the necessary adjustments using the Tempo dialog options described
above.
During DAW playback, the clip follows the tempo of the song i.e. the value before the brackets.
This is achieved by stretching or squeezing the original file to match this tempo.
During local playback, the clip is heard at its original (file) tempo – i.e. at the tempo shown in
brackets – and no time-stretching or -squeezing occurs.
Tempo display in Note Assignment Mode:
Melodyne’s Tempo field displays a single value: that of the original file.
The ruler and Time Grid are synchronized.
DAW playback follows the song tempo. Local playback follows the file tempo. There is one
difference here: Double-clicking on the Melodyne ruler in this edit mode also starts local
playback and not (as in Track and Clip modes) playback from the DAW.
Quantizing notes
As described above in the section entitled “Tempo and the Time Grid”, it is possible – in Clip Mode
only – for discrepancies between the ruler and Time Grid to occur. These serve initially as an
orientation aid, reminding you perhaps that you have moved a clip in the DAW a sixteenth note
backwards, the evidence being that the Time Grid is now a sixteenth note ahead of the ruler.
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Such an offset, however, has an effect upon the quantization, because Melodyne uses its own Time
Grid for the quantization and not the DAW ruler. In practice, of course, the two are nearly always
identical and the quantization therefore mostly behaves in the manner with which users of MIDI
editors, for example, will be familiar. But when, as described above, a clip has been moved in the
DAW arrangement (perhaps only by a few milliseconds, for creative purposes), in Clip Mode the
quantization destinations (i.e. the positions towards which notes will gravitate when quantization
occurs) are visually obvious.
Quantization works the same way in Track Mode as in Clip Mode, being based invariably upon the
Time Grid of the original file. In Track Mode, however, you see the Time Grid of the DAW, which, in
the exceptional cases described above (such as when you have shifted a clip slightly to the left or right
in the DAW) can be misleading, as the quantization destinations may be offset slightly from the
gridlines. This, however, is merely an optical discrepancy. Switch to Clip Mode if it annoys you, and
the quantization destinations and gridlines will again coincide.
Copying and pasting notes
Within a clip, you can copy and paste notes without any restrictions. Whether you can copy a note
from one clip and paste it into another depends upon whether or not the two clips are accessing the
same audio file.
Example: You have sliced up a drum recording in the DAW into individual clips, sorted them in the
DAW arrangement, and are looking at them now in Melodyne’s Track Mode. In this case, you can
copy and paste notes freely (because they were originally part of a single long recording) without
paying attention to the clip borders.
If, on the other hand, you have made a collage in the DAW arrangement of snippets taken from
different recordings – from successive vocal takes, for instance – and are looking at these in Track
Mode, you cannot copy and paste notes with the same freedom. In the following illustration, the clips
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Melodyne 4 essential
have been color coded to indicate from which of five different takes they are derived:
Here you cannot copy the note selected at the beginning of Bar 17 (or, indeed, any other note derived
from a red clip) and paste it into Bar 16, because the destination contains a clip of a different color – in
this case, green – which is therefore derived from a different recording. You can, however, paste it into
Bar 18, because the content there is derived from the same red take.
The Compare switch
When working in Melodyne, you will constantly be wanting to compare the current state of the edited
recording with the original audio files. In addition to the bypass function of your DAW, which
deactivates Melodyne altogether, you will find next to the level display in Melodyne a Compare switch
that serves a similar purpose.
Unlike the DAW’s bypass function, however, Melodyne’s Compare switch reverses not only the
acoustic but also the visual consequences of all editing. It is also the case that;
the Compare switch affects all clips governed by Melodyne, regardless of track and whether or
not they are currently displayed in the Note Editor. The entire song is therefore returned to the
state it was in before you began editing notes with Melodyne.
all changes made to the notes are undone, whether made using the macros or tools.
any adjustment of the tempo of clips to match that of the DAW does remain effective.
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Melodyne 4 essential
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Melodyne 4 essential
Loading and saving audio (stand-alone)
In this tour, you will learn how to open audio files and export audio from the stand-alone
implementation of Melodyne.
Please note: The amount of memory Melodyne requires depends partly upon the length of the files
you are transferring to it or loading but mainly upon the number of notes they contain: the more notes
a file contains, the longer the detection process takes and the more memory it requires. This makes it
difficult to formulate a concrete rule, but, in general: with files longer than an hour, the detection
process is generally slow; files longer than two hours, however, may be impossible to load or transfer
at all, due to shortage of memory. In such cases, please divide the file up and transfer or load only the
segments that you actually wish to edit in Melodyne.
Tempo adjustment when audio files are loaded
When an audio file is opened, Melodyne detects not only the notes it contains but also the musical
tempo. Whether this tempo information is used to adjust the tempo of the file depends upon the status
of the Auto Stretch switch in the transport bar.
For details, see the tour “Tempo detection and tempo adjustment with Auto Stretch”, which you can
access inter alia under “Related topics” below.
Loading files from the menu
Choose File > Import Audio...; then use the file selector to navigate to the desired audio file, and open
it.
You can load audio in various uncompressed formats such as WAV and AIFF but also MP3 – or CAF
– files as well as Apple Loops.
Alternatively, you can load audio files by choosing File > Open from the menu bar. In this case, if you
select more than one audio file, a separate project (with its own tab above the transport bar) will be
created for each file.
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Loading files by drag 'n' drop
You can load files into Melodyne by drag ‘n’ drop from the following locations:
your operating system’s file manager (e.g. Finder or Explorer)
Melodyne’s File Browser (which displays folders on your hard disk – see below)
Melodyne’s Project Browser (which shows the audio files the project is already using)
When dropping audio files into Melodyne, they will snap to the grid if it is active. You must therefore
deactivate it if you wish to position the files freely, i.e. without the grid influencing the result.
Tip: It is not only audio files but also Melodyne project files (MPD files) that can be dragged and
dropped at a desired point in the timeline, in which case Melodyne imports into the current project all
the contents of the MPD file.
Whenever you use the drag ‘n’ drop procedure, pay attention to the status of the Auto Stretch switch,
as this determines whether or not the imported file adopts the tempo of the project.
The File Browser
The File Browser can be displayed in the Info pane and offers you a user-friendly way of accessing
audio file folders you use often.
Initially, the File Browser is empty. Drag the folders you wish to include from your computer’s file
manager (e.g. Finder or Explorer) into the empty grey pane.
You can drag to the File Browser folders from different storage devices and different hierarchical
levels within your file structure. In the Browser itself, all the folders appear at the same level in the
form of a simple list. To the left of each entry is a small triangle that can be used to expand the folder
in question. In this way, you can navigate down through the hierarchy of folders.
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Any time you double-click on a folder, you “plunge into it”, so to speak, and the rest of the directory
structure in the File Browser is hidden. The pop-up button at the top of the browser displays the path
of the current folder and allows you to ‘resurface’ (i.e. return to the highest level) and regain access to
the hidden folders.
Audio files are indicated in the File Browser by either a colored blob or a grey waveform. Files with a
colored blob already possess an MDD file. This contains information regarding the tempo and note
detection of the file, which means it can be loaded quickly without having to go through the detection
process again. Files with a grey symbol do not possess an MDD file.
To the right of each audio file, you will see a Play button to allow you to preview (or ‘audition’) its
contents. The volume button for this preview function is to the right of the pop-up button displaying the
folder name or level.
Saving audio: the Export window
To save audio material in the form of an audio file on your hard disk, choose File > Export... from the
menu bar. This opens the Export dialog, in which you will find a variety of options.
From the top line, you select the file format, the sample rate and the bit resolution of the file(s) to be
exported.
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From the second line, you select the scope (in time) of the material to be exported.
Whether the material is exported in mono or stereo depends upon the number of channels in the
original files.
For the Range (i.e. the temporal scope), the following options are available:
Entire Length: everything from the beginning of the first track to the end of the last.
Cycle Range Only: only the segment of the timeline between the cycle locators.
The “Include tails” box should be checked in cases where, for example, you have chosen Cycle
Range Only but some notes in the selection overlap the end of the range. Selecting this option
extends the range slightly so that the tails of notes are not chopped off and the decay is preserved.
Click the Export button to begin the export with the selected options. A file selector will open so that
you can choose the storage location.
The 'Replace Audio' command
The ‘Replace Audio’ command in the File menu allows you to save an audio file edited in Melodyne
under its original name without recourse to the Export dialog. The original file is then replaced by the
version edited in Melodyne, but at the same time Melodyne also saves the original file, adding “orig” to
the filename. Access to the unedited original remains possible, therefore, at any time, as it has not
been deleted but simply renamed.
Saving with “Replace Audio” is primarily useful when you define Melodyne in your DAW as the
external sample editor: at the push of a button inside the DAW, you can then open a file for editing in
Melodyne, whereby saving it subsequently with “Replace Audio” ensures that the file is “given back” to
the DAW automatically. This is because the DAW uses the name of the file to identify and access it,
and since Melodyne is no longer changing the name, saving the edited file in Melodyne with “Replace
Audio” makes it instantly available to the DAW.
The advantage of defining Melodyne as a sample editor in your DAW (as opposed to using it as a
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plug-in), is that the transfer process, which with long files can be time-consuming, is replaced by a
swifter load operation. The disadvantage is that you cannot hear your editing in the context of the
arrangement and cannot make the audio file available once more to the DAW without “freezing” it.
This is different from working with the Melodyne plug-in, which you can leave open until the final mix,
making further changes at any time and hearing them in the context of the DAW arrangement.
The replacing of audio files and the saving of Melodyne project files are processes that influence one
another. Suppose, for example, you have opened a file from the DAW in Melodyne and performed
some editing, but think you might wish to revise this later. In this case, you should save your editing in
a Melodyne project file (suffix “.mpd”). This .mpd file initially references the audio file provided by the
DAW.
If you wanted at this stage to give the edited audio file back to the DAW, the “Replace Audio”
command, if it were available, would have unintended consequences, because Melodyne’s .mpd file
would be referencing the newly edited version of the audio file not the original. This would mean that if
in the course of further editing you tried to restore a note you had previously deleted, you would
discover that this was impossible, as the note would no longer be present in the file. To avoid this
problem, when replacing an audio file, Melodyne changes the reference in the .mpd file – whenever
one has been created – from a reference not to the edited audio file but to the original (i.e. to the file
with “orig” added to its name) before saving the .mpd file again. This is why the “Replace Audio”
command disappears from the File menu whenever an .mpd file is created and “Save and Replace
Audio” appears there instead.
This solution allows you, on the one hand, immediate access to the edited audio file in the DAW, and
on the other, the freedom to undo, or make further, changes at any time in Melodyne simply by
loading the .mpd file, as this retains access to the original.
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Recording audio (stand-alone)
In this tour you will learn how to record audio with the stand-alone implementation of Melodyne and
what has to be borne in mind when doing so.
Audio and recording preferences
Before recording for the first time in the stand-alone implementation of Melodyne, you should open the
Preferences property sheet to examine, and if necessary change, the audio and recording settings.
To open the Preferences property sheet, choose Program (macOS) or File (Windows) followed in
each case by Preferences..
On the Audio page, you will see the general audio settings. If you have already loaded, played back
and edited files with Melodyne and everything functioned, you can just leave the existing settings. (On
the Mac, the internal Core Audio hardware is used by default; under Windows, the ASIO driver of your
audio hardware should be selected).
On the Recording page, you can select a file format for your recordings, such as WAV or AIFF.
Handling the tempo and the metronome
Before you begin the first recording in a new Melodyne project, you should devote some thought to the
matter of tempo. In a new document, the tempo and time signature fields are initially empty; instead of
a value in each case, a simple dash (“–”) is displayed. The Time Ruler, initially, is calibrated in
seconds. At this stage, then, there is no musical tempo.
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You now have two choices: you can either enter the tempo manually and record in time to a
metronome click or begin recording with the tempo field still empty, allowing Melodyne to detect the
tempo automatically.
To enter the tempo manually, proceed as follows (the default values, unless others are entered by
hand, are 120 BPM for the tempo, 4/4 for the time signature, and quarter note (crotchet) intervals for
the Time Grid):
Enter the desired value in beats per minute (BPM) in the tempo field
Enter the desired values for the numerator and denominator of the time signature (e.g. 6/8)
Enter a musical note value instead of seconds in the menu for the Time Grid
Click on the icon between the time signature and tempo fields in the transport bar to activate
the metronome.
When you choose this procedure, Melodyne assumes that you intend the tempo to be constant, so
any fluctuations in tempo will be revealed by a discrepancy between the position of the blobs and that
of the grid lines. The fact that you have opted for a constant tempo will be indicated by an equals sign
(“=”) before the tempo in the transport bar.
To activate the metronome, click on the icon between the time signature and the tempo in the
transport bar. To make the click quieter or louder, click on the same (metronome) icon and drag
downwards or upwards without releasing the mouse button.
If you are used to working with DAWs, you may be more comfortable setting the tempo manually and
recording to a click. Since Melodyne is extremely good at detecting the tempo, however, it is in many
cases easier and more practical simply to allow Melodyne’s tempo detection routines to determine the
tempo for you.
Instead of initializing the tempo, time signature and Time Grid values manually, as just
described, begin recording with the tempo and time signature fields empty. Now you no longer
need a click to listen to as you record because Melodyne will detect the tempo and tempo
fluctuations within the recording and adjust the grid lines and subsequent click accordingly.
Instead of entering a numerical value for the tempo, in other words, you are determining the
tempo through your performance.
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This will result in any fluctuations in tempo within the performance being considered deliberate and the
tempo being interpreted as variable. The value in the tempo field will therefore be constantly changing
in the course of playback, and the mesh of the Time Grid will expand or contract accordingly (i.e.
distance between grid lines will increase or decrease) as the tempo changes. The fact that the tempo
is variable is indicated by the presence of a tilde (“~”) before the value in the tempo field.
Enabling, starting and stopping recording
Move the playback cursor to a point just to the left of that at which you intend to begin
recording. This will give you a cue.
Click on the record button in the transport bar, to activate Melodyne’s record mode.
Begin the actual recording by clicking the play button and commence recording.
The cycle range can also be used during a recording to play back a specific segment of the track
repeatedly. The recording, however, ignores the cycle and appears on your track as though the cycle
were inactive.
By clicking on the record button in the transport bar as the playback proceeds, you can punch in and
out (i.e. toggle record mode on and off). When you halt the playback in Melodyne, all recording
ceases.
You can discard a poor recording simply by choosing Undo. You can listen to a recording even while
the detection process is underway and cancel if you wish.
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Audio characteristics and algorithms
For the display and editing of different types of audio material, Melodyne employs different algorithms.
Here, we outline which algorithms are available and for which types of audio material each is used.
The detection process
Melodyne analyzes the audio material to find the notes it contains and offer them to you for editing.
We call this process “detection”.
In the course of the detection process, Melodyne itself takes a view as to what kind of material it is
confronted with and decides which algorithm to use for the display and playback of the notes. You can
tell which algorithm is selected at any given time by the check mark in the Algorithm menu as well as
by the blobs in the Note Editor.
The Melodic algorithm
Melodic material is monophonic, by which we mean it is such that only one note is ever sounding at
any given instant. Please bear in mind, however, that reverberation can cause notes to overlap even
in monophonic material, creating, in effect, a kind of polyphony. If melodic material is to be edited in
Melodyne, therefore, you should aim for as clean and “dry” (reverberation-free) a recording as
possible.
The blobs representing notes in melodic material are displayed at different pitches. Whether the blobs
are isolated or joined to other blobs depends on the way they were played or sung: staccato or legato.
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The Percussive algorithm
This category includes not only recordings of drums and other percussion instruments but also noise
and atmospheric effects as well as other material in which Melodyne cannot detect any clear pitch in
the sounds. When the Percussive algorithm is selected, successive drum strokes (for example) are
distinguished, but they are all displayed at the same pitch. The blobs can still be raised or lowered in
pitch, but the pitch ruler does not display the names of any notes but simply relative values in
semitones. The scale functions are deactivated.
The Universal algorithm
The Universal algorithm is particularly suitable for complex signals containing both percussive and
tonal elements. If, for example, you wish to alter the pitch, timing or tempo of an entire piece of music,
this algorithm will deliver the best sound quality.
The Universal algorithm, like the Percussive one, displays all the detected notes at the same pitch.
The Pitch Ruler displays no note names, merely relative values for the semitones, and the scale
functions are deactivated.
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Switching algorithms
You can at any time select a different algorithm to that chosen automatically for you by Melodyne. You
might want to do this, for example, if you find that the material has not been interpreted in a way that
suits your editing needs. To do this, while playback is halted, select the algorithm you prefer from the
Algorithm menu. Melodyne will reinterpret the material in the light of your choice and adjust the display
accordingly.
Note: when you do this, any editing performed prior to switching algorithms, including any copying of
notes, will be lost . The right time to decide which algorithm you wish to use, therefore, is before you
begin editing.
In the plug-in implementation of Melodyne, the choice of algorithm applies to an entire transfer, in the
stand-alone implementation, to an entire audio file in the document being edited – collectively, we
describe all such material as ‘audio sources’. Before you can change the algorithm applied to a
particular audio source, you must first select one or more notes belonging exclusively to it. If you have
selected no notes, or notes from two different audio sources, the Algorithm menu will be grayed out. In
such cases, reduce your selection to notes belonging to one audio source only and it will be possible
to switch algorithms.
When you switch algorithms, triggering a fresh detection, Melodyne looks at the status of the Auto
Stretch switch: if the Auto Stretch function is activated, once the new detection is complete, the tempo
of the file will also be adjusted: if Auto Stretch is not selected, the original tempo of the file will be
retained.
Automatic or manual algorithm selection
Melodyne by default selects the most suitable algorithm automatically, basing its choice on the
characteristics of the audio material. If, however, in an instance of the plug-in implementation of
Melodyne or in the current document of the stand-alone implementation material has already been
detected, when new material is transferred to that instance or a new file dragged into the stand-alone
implementation, Melodyne will use the same algorithm for the new material as it used for the old –
even if Automatic is selected.
Overruling the Automatic setting in this way is designed to ensure maximum consistency in the
detection and avoid all risk of one of the transfers from a vocal track suddenly being interpreted as
percussive. If, however, you have altered the algorithm of a transfer or file manually, the automation
kicks in again afterwards, and no further attention is paid in the case of further transfers or files to
already detected material.
This rule only applies when Automatic is selected as the algorithm. It does not apply, however, when
you are using Melodyne with ARA; nor when, in the stand-alone implementation of Melodyne, a new
file for which an MDD file already exists, containing the editing applied to its detection, is dragged into
a document
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By setting a different default via the Algorithm menu, you can prevent Melodyne selecting an algorithm
automatically for the detection.
Do not forget, however, when you no longer need to impose your choice of algorithm on Melodyne, to
restore Automatic as the default setting. Otherwise, since Melodyne remembers your default selection
even after you have quit the program, you might be surprised to discover when the program is next
launched that your vocals have been interpreted as percussive.
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Playback, navigation, zooming
This tour will give you an overview of the functions Melodyne offers for navigation and the playing
back of audio.
Resizing the window
To change the size of the window, click and drag the bottom right-hand corner. The procedure is the
same for both the stand-alone and plug-in implementations of Melodyne.
Controlling playback using the keyboard and transport bar
The plug-in implementation of Melodyne is integrated into the DAW and keeps perfectly in step with its
playback. When you reposition the DAW, this information is conveyed to Melodyne, which mirrors the
new position. As soon as the DAW starts, Melodyne also starts. The Melodyne plug-in is, so to speak,
forever the ‘slave’ of your DAW. It is not possible to start, stop or reposition the DAW’s playback
cursor from within Melodyne.
With the stand-alone implementation of Melodyne, you start and stop the playback using the buttons
in the transport bar at the top or by pressing the space bar. If you hold the [Alt] key at the same time,
playback will be confined to the current selection.
You can also control playback in Melodyne Stand-Alone using the numeric keypad of your computer.
The shortcuts can be selected from the Preferences dialog, the default settings being as follows:
Playback/Pause [space bar]: Stop or Start playback from the current position of the playback
cursor
Start [Enter] when stopped: Commence playback from the current position of the playback
cursor
Start [Enter] during playback: Jump to, and continue playback from, the last starting point
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Stop [0 on the numeric keypad] during playback: Stop and jump to the last starting point
Stop [0 on the numeric keypad] twice in succession: Jump to the beginning of the project
In both the stand-alone and plug-in implementations of Melodyne, the arrow keys on the keyboard can
be used to step through the blobs. When playback is stopped, the blob currently selected will sound.
Please note that you can define a wide variety of keyboard shortcuts – including new playback
shortcuts – using Melodyne’s Preferences dialog. If for any reason you are not satisfied with the
default shortcuts, you can redefine them at will.
Controlling playback, scrubbing and zooming using the Time Ruler
These playback functions are available in both the stand-alone and plug-in implementations of
Melodyne – in the plug-in, however, only when the DAW is stopped; as soon as it starts again, the
Melodyne plug-in reverts to the ‘slave’ status described above and resumes its shadowing of the
DAW.
Double-click in the Time Ruler (or directly in the background of the Note Editor) to commence
playback from the position in question. If you hold down the [Alt] key as you double-click in the Time
Ruler, playback will be confined to the current selection.
Click in the Time Ruler to move the playback cursor to the position in question and halt playback at
the same time.
Click and drag in the Time Ruler to scrub through the audio material.
By dragging upwards or downwards, you can zoom the display at the current position. Scrubbing and
zooming can be used in combination, allowing you to navigate and position the cursor intuitively,
setting the zoom factor at the same time.
Scrolling and zooming in the Note Editor
Select the Scroll Tool (the hand icon) from beneath the main tool or hold down the [Command] and
[Shift] keys to move the display area with the mouse.
Select the Zoom Tool (the magnifying glass) from beneath the Main Tool or press [Command]+[Alt] to
zoom the display with the mouse. You can zoom horizontally and vertically at the same time – with
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different levels of intensity in each case.
[Command]+[Shift]+double-click zooms in on one blob or several (if several are selected). A
corresponding double-click in the editing background returns you to the previous zoom level.
If your hardware supports the corresponding functions, you can also scroll and zoom with the mouse
and trackpad:
The mouse wheel and swiping with two fingers on the trackpad can be used for horizontal and
vertical scrolling.
Pinching with two fingers on the trackpad zooms the display simultaneously on the horizontal
and vertical planes.
Drag the horizontal or vertical scrollers (i.e. the scroll boxes or ‘thumbs’) to move the display. The
horizontal scroller contains a miniaturized image of the contents as an orientation aid.
Drag the ends of the scroller to zoom the display.
If you are editing a particularly long audio file, you may find the reduced size of the scroller makes it
difficult to achieve the desired zoom resolution. In that case, you can zoom in further by holding down
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the [Command] and [Alt] keys whilst dragging in the edit pane or else by dragging vertically in the
Time Ruler.
If you pull one end of the horizontal or vertical slider as far as it will go and hold it, you can increase
the vertical or horizontal size of the area displayed. This can be useful in the plug-in, for example,
when you have only transferred the first three bars (measures) of your material but wish to insert
something at bar 20.
Double-click in the center of the scroller to zoom in or out just enough to ensure that all the blobs are
displayed. If cycle mode is active, double-clicking on the horizontal scroller zooms the display just
enough to ensure that the entire contents of the cycle range are visible.
Use the slider in the bottom right-hand corner near the Note Editor to alter the height of the blobs. This
does not alter their volume. Your likely motive will be to obtain a clearer view of material containing a
lot of particularly quiet or particularly loud notes.
A note about automatic scrolling in the Note Editor
If you have selected one or several notes, Melodyne assumes that you wish to see and edit them, and
exercises the requisite restraint by deactivating the auto-scroll function temporarily. Only when you
deselect the notes (for example, by clicking in the background of the Note Editor) and restart the
playback does the display resume its pursuit of the playback cursor.
Similarly, if you move the horizontal scroller so far during playback that the playback cursor actually
disappears from the screen, automatic scrolling will be deactivated. Stopping and restarting in this
case will reactivate the auto-scroll function.
If automatic scrolling has temporarily been deactivated, the auto-scroll icon in the bottom right-hand
corner of the Note Editor takes the form shown here.
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Playback functions in Melodyne Stand-Alone and the plug-in (when the DAW is stopped)
Click in the Time Ruler to position the playback cursor.
Double-click in the Time Ruler to start playback from that position.
[Alt]+double-click anywhere in the Time Ruler to play back the current selection.
With most DAWs, pressing the space bar stops the local plug-in playback.
Use the arrow keys to select and play the next/previous blob or the blob above/below.
Click in the Time Ruler to stop the playback and position the playback cursor.
Click and drag in the Time Ruler to scrub.
Playback functions in the stand-alone implementation only:
[Space bar]: Alternates between playback and pause.
[Alt]+[space bar]: Play back the current selection.
[Enter] (numeric keypad) with playback stopped: Commence playback from the current position
of the playback cursor.
[Enter] (numeric keypad) during playback – once: Recommence playback from the most recent
start position.
[Enter] (numeric keypad) during playback – twice: Recommence playback from the beginning
of the cycle range (if Cycle Mode is active) – otherwise from the start of the project.
[Enter] (numeric keypad) during playback – three times: Recommence playback from the start
of the project.
[Zero] (numeric keypad) – once: Stops the playback and returns the cursor to the most recent
start position.
[Zero] (numeric keypad) – twice: Returns the cursor to the beginning of the cycle range if
active, otherwise to the beginning of the file. If cycle mode is active, a third click returns the
cursor to the start of the file.
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Navigation and zoom functions
To resize the window (also in Plugin), drag the bottom right corner
Hold down the [Command]+[Shift] keys and drag the editing background of the Note Editor to
move the area displayed
Use the mouse wheel to scroll up and down or else (holding the [Shift] key) left and right
A two-finger swipe on the trackpad can be used to scroll the display
A two-finger pinch on the trackpad can be used to zoom the display.
[Command]+[Alt]+drag in the Note Editor serves to zoom the display horizontally and/or
vertically
Drag vertically in the Time Ruler to zoom in on the area indicated
Press [Command]+[Alt] and use the mouse wheel to zoom both axes simultaneously
Press [Command] and double-click to zoom in on a blob or the current selection of blobs
[Command]+double-click in the editing background to restore the previous zoom setting
Drag the scrollers to move the display horizontally or vertically
Drag the ends of the scroller to zoom the display horizontally or vertically
Pull the left- or right-hand ends of the horizontal slider as far as they will go to increase the
length of the section displayed (important in the plug-in e.g. when you have only transferred the
first four bars and are able to navigate only in this area but wish to insert something at bar 20)
Double-click the scrollers to zoom in or out horizontally or vertically until all notes are displayed
The slider in the bottom right-hand corner governs the height of the blobs
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Melodyne 4 essential
Cycle mode
In Melodyne’s cycle mode, a selected passage is repeated endlessly. With the plug-in implementation
of Melodyne, you can only activate cycle mode when the DAW is stopped. If the DAW is running, any
cycling – like the playback itself – is controlled by it.
Defining the cycle range
To define a cycle range, click and drag in the lower part of the Time Ruler. If, as you do so, you hold
down the [Alt] key, the Time Grid will be ignored, allowing you to position the start and end points
(which we call the “cycle locators”) freely.
Switching cycle mode on and off
Double-click on the cycle range in the narrow strip immediately below the Time Ruler to toggle cycle
mode on and off. When cycle mode is active, the cycle range is shown in dark grey
In the stand-alone implementation of Melodyne, you can also switch cycle mode on and off from the
transport bar.
It is also possible by choosing File > Preferences > Shortcuts to define a keyboard shortcut for
toggling cycle mode on and off.
Changing the length of, and moving, the cycle range
Drag the right- or left-hand locators to alter the length of the cycle range. If, as you do so, you hold
down the [Alt] key, the Time Grid will be ignored, allowing you to position the locators freely.
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Melodyne 4 essential
Drag the middle of the cycle range to move it ‘en bloc’ to the left or right. If, as you do so, you hold
down the [Alt] key, the Time Grid will be ignored.
If you [Shift]+click near either of the cycle locators, it will move to the designated position. If, as you do
so, you hold down the [Alt] key, the Time Grid will be ignored.
Defining the cycle range using a blob selection
To move the cycle locators to the beginning and end of the current blob selection (snapping to the
grid) hold the [Shift] key and double-click anywhere in the cycle range. If you hold the [Alt] key as well
as the [Shift] key as you do this, instead of snapping to the grid, the locators will be placed at the
beginning of the first, and end of the last, blob in the selection.
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Melodyne 4 essential
Selecting notes
In this tour, you will learn which techniques you can use to select notes in Melodyne prior to editing
them.
Standard selection techniques
Click a note in the Note Editor to select it. Selected notes are more boldly colored.
[Command]-click additional notes to add them to the selection.
[Command]-clicking a selected note removes it from the selection.
Another way of selecting multiple blobs is to lasso them by clicking the background in one corner of
the desired selection and then dragging the pointer to the corner diagonally opposite. This is
sometimes called rubber-banding. If you hold down the [Command] key, you can add a further
rubber-band selection to the existing one. You can also add individual notes to the selection (or
remove them from it) by [Command]-clicking.
To select a passage (i.e. a series of notes), click the first note of the series and then [Shift]-click the
last (or vice versa).
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Melodyne 4 essential
Snake selection
If you press the [Shift] key, click a note and then move the mouse pointer away, Melodyne’s snake
selection mode is activated. You can now add notes to the selection by painting over them with the
snake.
If you move the mouse (and thereby the snake) backwards again, you can remove notes previously
painted over from the selection.
Selection using the Pitch Ruler
Click a note in the Pitch Ruler to select notes of the corresponding pitch.
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If cycle mode is active, the selection only affects such notes if they lie within the cycle range.
By [Command]-clicking other notes in the Pitch Ruler, you can add them to the selection and later
remove them by the same means.
If you double-click, as opposed to single-clicking, a note in the Pitch Ruler, you will select the same
note in all octaves rather than simply that single instance of the note.
Click and drag in the Pitch Ruler to select a range of notes.
By using the [Command] key in the Pitch Ruler, you can remove from the selection a range of notes or
individual notes. Here too, if a cycle is active, only notes within the cycle range will be selected.
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Melodyne 4 essential
Correct Pitch Macro
The Correct Pitch Macro is used to rectify poor intonation quickly and intelligently and rein in any
undue wavering in pitch.
Opening and using the macro
Select the notes you wish to edit. If no notes are selected, macro editing will by default affect all notes.
To open the macro, choose Edit > Quantization Macros > Correct Pitch or click on this button at the
top of the Note Editor.
Here, with the upper slider, you can apply a degree of correction ranging in intensity from 0% (no
influence) to 100% (full power) to the pitch center of the notes selected. By default, such notes are
moved towards, or to, the nearest semitone, but if you check the option “Snap to (the selected scale)”,
notes foreign to the scale will be ignored as possible destinations, and, depending upon the position of
the slider, notes will move a certain distance towards, or all the way to, the nearest degree of the scale
in question.
A word of caution here: notes often fluctuate slightly in pitch, so their position is based on a mean
pitch that Melodyne has to calculate. This mean pitch, or “pitch center”, forms the basis for pitch
correction. If a note wavers slightly in pitch, it cannot be guaranteed that, after 100% correction has
been applied to it, it will sound right at the new pitch – especially since the correct pitch of any given
note is not a constant but depends upon the musical context.
The macro works in a musically intelligent manner: At lower settings it affects only those notes that are
wildly out of tune, leaving untouched those that are already quite close to the intended pitch. As the
slider is moved further towards the right, however, even those notes are influenced, and to an
increasing degree, until at 100% all the selected notes are exactly in tune.
The pitch center, which the macro adjusts automatically, is the same parameter that is modified when
pitch correction is performed manually using the Pitch Tool.
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With the lower slider, you can progressively reduce the amount of pitch drift exhibited by the notes in
question. By “pitch drift”, we mean the kind of slow wavering in pitch that is symptomatic of poor
technique. More rapid fluctuations in pitch, such as pitch modulation or vibrato, remain unaffected.
You can modify both correction parameters in real time as the audio plays back; and hear, but also
see (by the movement of the blobs in the Note Editor, the effect of different settings.
If you have already fine-tuned some notes using the Pitch Tool, Melodyne will assume you
are satisfied with the results; this means that, by default, if you now open the Correct Pitch Macro with
no notes selected and begin making changes, only the other notes will be affected. By default, in other
words, notes that have been tuned manually are not affected by the macro. If you wish the pitch of
these too to be affected by the macro, check ‘Include notes fine-tuned manually’. The option is grayed
out, of course, as being of no relevance, if no manual editing of intonation has been performed.
Closing the macro and correction values when it is reopened
Exit with OK to keep your changes or Cancel to discard them. Naturally the fact that you have used
the Correct Pitch Macro in no way precludes your fine-tuning notes at any time subsequently by hand.
If you select a note that has already been edited using the macro and then open the macro again, the
settings previously applied to it will be displayed; the macro remembers, in other words, the
parameters previously applied to each note. If the current selection includes notes to which different
settings have been applied, when it is opened the minimum and maximum values for each parameter
will be displayed.
Even after exiting with OK, you can still reverse the effects of the macro editing by using the undo
function.
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Melodyne 4 essential
Quantize Time Macro
In this tour, you will learn how to work with the Quantize Time Macro, which makes it possible to
correct the timing of notes swiftly and effortlessly.
Quantizing timing: What is moved and where to?
Before examining the operation of the Quantize Time Macro, we should clarify a few basic concepts
and relationships.
Now check Show Intended Notes in the Options > Note Editor sub-menu, which can also be accessed
via the cog icon in the top right-hand corner of the Note Editor.
Gray boxes now enclose each blob.
When it first analyzes the material, Melodyne calculates for each note two parameters of relevance to
the process of time correction.
The first is the intended musical beat of the note; this is indicated by the start of the gray frame
enclosing the blob. As you can see, the start of the frame invariably coincides with a grid line.
The second is the the beginning or musical starting point of the note, represented, respectively, by a
note separation or a vertical dash with a triangle. This will not necessarily be aligned with the left-hand
extremity of the blob. Think of a brass instrument, for example, where each actual note is often
heralded by a certain amount of wind noise. Admittedly this noise belongs to the note, but from the
standpoint of timing what is of relevance is the moment the sound really unfolds and the pitch first
becomes discernible; that is the timing-critical moment.
It may not always be possible to determine when this occurs, in which case only the beginning of the
note will be marked. (Starting points can be edited in Note Assignment Mode).
If you quantize notes with the Quantize Time Macro, the musical starting point of each note (if one has
been determined; if not, the beginning of the note] will move towards the left-hand side of its gray
frame. The quantization intensity slider determines whether it goes all of the way, or only part of the
way, to the beat assigned it.
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Opening the Quantize Time Macro and setting the parameters
Select the notes you wish to edit. If no notes are selected, macro editing will by default affect all
notes.
To open the Quantize Time Macro, choose Edit > Quantization Macros > Quantize Time or click the
Quantize Time icon (illustrated here) to the right of the toolbar in the Note Editor.
First, the Groove Reference (if any) that will govern the time correction must be selected.
If Auto is selected, the target (or ultimate destination) of any quantization will be the left-hand edge of
the gray frame, as already described. This is invariably aligned with the grid line that represents the
beat to which Melodyne, in the course of its analysis, assigned the note. (On the whole, the system
functions very well; but it can happen that Melodyne gets it wrong, and that after
quantization you have to move the note manually to the preceding or following beat.) By selecting
Auto, in other words, you are telling the Quantize Time Macro to move notes to (or towards) the beats
assigned them by Melodyne based on its own analysis of the material.
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Melodyne 4 essential
With the other buttons, you can select the target grid for the quantization. The ‘T’ next to the note
values stands for the corresponding triplet. If you select 1/4 as the Groove Reference, to give one
example, the grey frames will move to the nearest quarter-note (or ‘crotchet’) and this will then
become the ultimate destination for any quantization.
Note that the time correction macro works differently from, and in a more musical fashion than, the
quantization typically offered by MIDI sequencers. Instead of simply causing all notes to snap to the
selected grid, it edits the points of rhythmic emphasis of the selected notes. If, for example, you take a
passage containing successions of sixteenth notes (semiquavers) and quantize it to quarter
notes(crotchets), the beginning of each succession of sixteenth notes will be moved to the nearest
quarter note. The timing of the semiquavers within the sequence, however, remains unaltered. If you
wish to tidy that up as well, you can do so in a second pass, taking each semiquaver sequence in turn
and using sixteenth notes as the quantization factor.
The Intensity slider determines what percentage of the distance to this ultimate destination the notes
will travel in the course of quantization. If you select 0%, for example, they’ll not budge; 50%, and they
’ll go half way; 100%, and they’ll travel the full distance, ending up precisely on the beat. You can
modify both the Groove Reference and the Intensity of the quantization in real time as the audio plays
back; and hear, but also see (from the movement of the blobs in the Note Editor), the effect of different
settings.
If you have already finely adjusted the position of notes using the Timing Tool, Melodyne will assume
you are satisfied with the results; this means that, by default, if you now open the Quantize Time
Macro with no notes selected and begin making changes, all notes will be affected except these. If
you wish the position of these too to be affected by the macro, check ‘Include notes fine-tuned
manually’. The option is grayed out, of course, as being of no relevance, if no manual editing of note
positions has been performed.
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Melodyne 4 essential
Closing the macro and correction values on reopening
Exit with OK to keep your changes or Cancel to discard them. Naturally, the fact that you have used
the Quantize Time Macro in no way precludes your moving notes at any time subsequently by hand.
If you select a note that has already been edited using the macro and then open the macro again, the
settings previously applied to it will be displayed; the macro remembers, in other words, the
parameters previously applied to each note. If the current selection includes notes to which different
settings have been applied, a mean value for each parameter will be displayed.
Even after exiting with OK, you can still reverse the effects of the macro editing by using the undo
function.
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Melodyne 4 essential
The Time Grid
The Time Grid slices up the time axis at regular intervals to provide a clearer temporal overview. It can
also have the function, however, of causing content as it is moved to snap to the nearest grid line,
thereby making it easier to position notes exactly on the beat. For the spacing of the grid (i.e. the
distance between adjacent grid lines), you can choose between Seconds and any of a variety of note
values (half note, quarter note etc.).
Activating and setting the Time Grid
To adjust the Time Grid, either choose Options > Time Grid from the main menu or click the note icon
(at the top right of the Note Editor) to open the pop-up menu shown here.
Clicking on the note icon activates or deactivates the grid; you can also define a keyboard shortcut for
this command from the Shortcuts page of the Preferences dialog. If you click the note value or the
arrow alongside it and hold down the mouse button, the grid menu pops up.
This allows you to the set the interval between grid lines to any of a variety of regular or triplet note
values or else to Seconds.
The time axis is then graduated at intervals equivalent to the note value selected. If you have chosen
a small note value (such as 1/16) and then zoom the display outwards, at a certain point it will become
impossible to display all the grid lines; the grid value selected, however, will remain active.
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Melodyne 4 essential
Moving notes when the grid is active
When the Time Grid is active and Seconds is not checked, notes moved from one beat to another will
end up the same distance from the new beat as they were from the old one. In other words, whilst the
grid does influence their position, they don’t snap exactly to the nearest grid line unless they were on a
grid line to begin with. The note depicted below, for example, sounds slightly after the first beat of the
bar.
If, while the grid is active, this is moved to the second beat, there, too, it will sound slightly after the
beat – the offset in the two cases being identical.
Even if the grid is active, you can still adjust the position of a note (or a selection of notes)
independently of the grid by holding down the [Alt] key as you move it.
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Melodyne 4 essential
Pitch Grid and scales
You can shift the pitch of notes in Melodyne either continuously or in discrete steps using the grid.
When the grid is active, notes can only be moved to such pitches as the grid allows. The grid in such
cases can correspond to either the chromatic or some other scale.
The functions of the Pitch Ruler and access to the Pitch Grid
You can change the options relating to the Pitch Grid either from the sub-menu of the same name
under Options in the main menu or by clicking the clef icon directly above the Pitch Ruler.
Activating the Pitch Grid and selecting display options
Single-clicking the clef icon activates or deactivates the Pitch Grid, thereby switching on and off the
snap function. When the grid is inactive, you can move notes freely in pitch – even to frequencies
falling between notes of the chromatic scale. The Pitch Ruler in this case displays, for reference only,
faint lines between the notes.
If you click the clef icon or the small arrow symbol alongside it, hold down the mouse button and drag
downwards, a drop-down menu opens displaying the snap, background and ruler options:
Snap
No Snap: The grid is inactive. Notes can be moved to any pitch, whether or not it coincides with
a degree of the chromatic scale.
Chromatic Snap: Notes snap to the nearest degree of the chromatic scale and the lines on the
Pitch Ruler are more boldly displayed.
Scale Snap: In this case, based on its own analysis of the audio material, Melodyne selects
what it considers the most appropriate major or minor scale. The tonic (or ‘keynote’) thus
ascertained is highlighted in the Pitch Ruler. Naturally you can alter the scale and tonic but we
will come to that in a moment. Let’s look first at the other options in this menu.
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Background
Here you can choose the appearance of the background in the Note Editor.
Piano Keyboard: the darker beams in the Note Editor represent the black notes of a piano
keyboard and the paler beams the white ones – a layout with which users of most MIDI editors
will be familiar.
Scale Notes: The lighter beams are assigned to the notes of the scale, whilst the darker beams
indicate notes foreign to it. When Scale Snap is selected, therefore, notes will invariably come
to rest on the lighter beams.
Pitch Lines: The degrees of the scale are indicated by bold lines instead of beams – with
thinner lines reserved for notes foreign to the scale. This is useful in the case of poor
intonation, as the precise pitch of each degree of the scale is clearly indicated.
Ruler
Here you can choose whether the Pitch Ruler displays the names of the notes or the degrees of the
scale.
The Scale Ruler and the Reference Pitch Ruler
To select a tonic (keynote) and a scale yourself or change other settings, open the drawer we
mentioned earlier a little wider by clicking the rightmost arrow beneath the Pitch Ruler. Two new
columns will appear to the left of it.
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Melodyne 4 essential
Adjusting the master tuning
The narrow column on the very left is the Reference Pitch Ruler. Drag in either direction the mark
alongside any note – A4, for example – and the Frequency Ruler appears, which you can consult as
you fine-tune the note in question and, with it, of course, all the other notes of the scale. What you are
doing here is adjusting the master tuning for the entire Pitch Grid. A tip: increase the vertical zoom
factor, as this will make it easier for you to locate the value you want.
By right-clicking any of the marks on the ruler, you can open a small context menu. This offers a
number of pointers to help you bring the Pitch Grid swiftly into line with a particular tuning:
At the top, you will see the current frequency of the note selected.
Concert: bases the tuning on modern standard concert pitch (where A4 = 440 Hz).
Default: bases the tuning on the frequency currently assigned to A4 in the Preferences dialog.
Detected: bases the tuning on Melodyne’s analysis of the music being edited – the original
tuning.
Set as Default: tells Melodyne to use the current value as the default tuning for new documents
and adjusts the value in the Preferences dialog accordingly.
The various settings for A4, incidentally, can be found quickly by clicking the tuning fork icon at the top
of the Reference Pitch Ruler. By typing into the box immediately below this icon, you can assign to A4
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any frequency you like.
Selecting the tonic and scale variety
The wider ruler next to the Reference Pitch Ruler is the Scale Ruler. Here you can select the ‘tonic’
(i.e. the first degree or keynote) of the scale as well as its mode or type. First click on the note you
wish to use as the tonic. The following menu opens:
Related scales: in the top part of the menu, you will find a varying number of scales preceded by a “=”
sign. These are scales that correspond to the current scale but are differently named.
Please note that when you select a related scale from this menu, only the main structure of the mode
in question is adopted: the scale is simply given a new name and, if applicable, a new tonic. It can be,
however, that the exact definition of the related scale in question contains additional secondary
degrees or fine-tuning. If you wish to use these, please choose Open Scale... from the scale
drop-down menu.
The current note: in the middle of the submenu, grayed out, you will see the name of the note
you have clicked on and which you can now make the tonic.
Major / Minor: Allows you to select a major or minor scale with the note selected as tonic. To
select C Major, for example, click C in the ruler, followed by C Major from the submenu.
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Open Scale... : opens Melodyne’s Scale Window, which offers access to a wide variety of
additional scales. This window will be described in the next section.
Analyzed: this offers you rapid access to two options derived from Melodyne’s analysis of the
material: the closest major or minor scales and an exact microtonal scale.
Notes Reflect Scale Changes: normally when you change the scale, Melodyne adjusts the
Pitch Grid but does not change the notes themselves unless you double-click on them first, in
which case they will snap to the grid. If, however, you wish the notes to adjust automatically to
any change of scale, select either Tuning or Tuning and Mode. Then any changes will take
effect immediately and you will hear them at once during playback.
Play Scale: plays the current scale. When this function is active, the loudspeaker icon appears
above the Scale Ruler. By clicking on this icon, you can deactivate the function without needing
to access a menu.
Tip: Initialize the key prior to the transfer/load: In the case of monophonic or polyphonic audio
material, Melodyne also recognizes the key of the music. With short melodic phrases, however, the
key chosen is often not the one intended, simply because too few notes are available for a correct
appraisal. To prevent this happening, you can set the key using the Scale Ruler of an empty instance
of the plug-in or an empty document (if using the stand-alone implementation of the program) before
the transfer or loading of an audio file. To do this, simply click on the desired keynote in the Scale
Ruler and select the desired scale from the context menu. Melodyne will then retain this initialized
value, regardless of its own subsequent analysis.
The Scale Window
Melodyne’s Scale Window offers a multitude of scales you can select, listen to, and make use of. To
access this window, choose “Open Scale” from the context menu of the Scale Ruler.
The selected scale applies to all instances of the Melodyne plug-in.
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To open the Scale Window, select Open Scale from the context menu of the Scale Ruler.
Now choose a category from the left-hand pane followed by the desired scale from the pane on the
right. Click the loudspeaker icon to the right of each entry to hear the scale selected.
If you have activated the option Notes Follow Scale Changes, during playback you will hear
immediately the effect of applying the scale selected to your audio material. The window allows you to
try out (or ‘audition’) different scales quickly and easily. If you wish to adopt the changes, exit the
window with OK; otherwise click Cancel.
From the lower pane of the window, you can select between the parameters of your existing scale and
those of the scale selected in the Scale Window.
Mode and Tuning: you can adopt either the parameters of your existing scale (on the left) or of
the scale currently selected in the Scale Window (on the right).
Tonic: you can choose between the selected tonic or the tonic from the preset.
Pitch: here you can choose between current tuning, the pitch from the preset or various
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standard tunings.
Stretching: here you can select whether or not stretched tuning should be applied to the scale.
External Scales Folder...: this button allows you to open a folder containing scale definitions in
Scala format (filename extension “.scl”) which will then appear as an additional category in the
Scale Window.
On the Internet, you will find at http://www.huygens-fokker.org/docs/scales.zip a collection of over
4,000 Scala files that you can copy to any part of your hard disk and audition and try out in this way
using Melodyne editor.
You can also load scale definitions created in Melodyne studio (filename extension ‘.mts’) with this
button.
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Main Tool
Melodyne’s Main Tool is context-sensitive, its exact function at any given moment depending upon its
position relative to the selected blob.
Modifying the pitch and timing of notes
Select the Main Tool (denoted by an arrow) from either the toolbox or the context menu of the Note
Editor or by pressing the [F1] key of your computer keyboard. (If you wish to assign a different
shortcut to this tool, you may do so after choosing Melodyne > Preferences > Shortcuts > Editing
Tools from the main menu.)
With the Main Tool, move the arrow to a point near the center of a blob and press and hold the mouse
button as you drag it upwards or downwards (to alter its pitch) or left or right (to move it forwards or
backwards in time). It is the initial movement (whether vertical or horizontal) that decides whether the
pitch or timing of the note is altered. Before changing axis, you must first release the note. If you hold
down the [Alt] key as you drag the note, the Pitch Grid or Time Grid, even if active, will temporarily be
ignored, allowing you to position the note exactly where you want it.
While you are dragging a note up or down, you will hear the frozen sound of the note at the point
where you clicked. If, whilst dragging, you move the mouse to the right or left, you can put other parts
of the note under the acoustic microscope. If you do not wish to monitor pitch changes in this way,
uncheck the option Monitor When Editing Blobs in the Options > Note Editor sub-menu, which can
also be accessed via the cog icon in the top right-hand corner of the Note Editor.
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Modifying note lengths
Open the Note Editor Options menu and check Show Blob Info. Zoom in on a few individual blobs, so
that you can study them more closely. Now, as you move the mouse pointer over a blob, thin lines
appear indicating the zones in which the Main Tool performs particular functions. For illustrative
purposes, the lines here have been drawn more boldly than in the program itself. The central area you
already know about. This has to be distinguished from the front, back and upper regions of the blob.
As you move the mouse pointer from one of these regions to another, it changes its appearance to
emulate whichever of the more specialized tools is most appropriate to that zone – adopting its
functions at the same time.
Drag the front part of a note to the right or left. Hold down the [Alt] key as you do so if you wish to
override an active time grid. Now only the beginning of the note moves; the end remains anchored, so
the note is either being stretched or compressed.
In the same way, you can move only the rightmost part of the blob (corresponding to the end of the
note).
Notice that as you move the beginning or end of a note in this way, the preceding or following note, if
adjacent, is also either stretched or compressed by the same amount to avoid either the two notes
overlapping or white space (silence) appearing between them. This type of relationship exists
whenever a pitch transition between consecutive notes has been detected. By moving the adjacent
note as well, Melodyne ensures that discontinuities are avoided and the musicality of the phrasing is
preserved.
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Editing note separations
If you move the mouse pointer to the upper part of a note (above the horizontal line), the Main Tool
adopts the appearance, and emulates the functions, of the Note Separation Tool. If you double-click
now, you can create a note separation – i.e. slice the note in two.
Don’t be surprised if the two notes that result move apart in pitch: this is because a new tonal center is
calculated for each of the newly created notes, and that may differ from the tonal center they shared
when they were one note. In such cases, each therefore moves to a new vertical position based on its
newly calculated pitch center.
You can move an existing note separation horizontally with the Note Separation Tool. Before you
begin, choose Options > Note Editor Options and check Show Note Separations.
You can double-click a note separation to remove it.
If you select several notes and move a note separation, the note separations of the other selected
notes will also be moved. If you double-click one of the note separations to remove it, those of the
other selected notes will also be removed.
If you have selected several notes that overlap, you can simultaneously insert a note separation at the
same point in all of them, as well as move or remove one.
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Copying notes
To copy notes in Melodyne, first select the desired notes, then choose Copy from the Edit menu or the
context menu of the Note Editor. To insert them, use the Paste command. The following points here
need to be noted.
The selection, cursor and grid when copying
When you copy notes to the clipboard using the Copy command, you will notice that the cursor moves
to the start of the selection, or, to be more precise, to the quarter-note (crotchet) on the Time Grid
closest to the first note of the selection.
If, with the notes still selected, you use the Paste command, all that appears to happen is that the
notes that were selected prior to the paste are now no longer selected and the cursor is now located
just after the last of them.
In fact, however, the notes previously selected have been replaced by those on the clipboard. In other
words, the notes have been copied onto themselves, with the copies replacing the originals.
Admittedly, this may not sound particularly useful, but look at the position of the cursor: it is now
aligned with the quarter-note on the Time Grid closest to the last copied note.
If you now execute a further Paste, the notes on the clipboard will be pasted a second time. This time,
however, since no notes were selected, nothing will be replaced. Instead, the newly pasted notes will
end up just after those that replaced the originals the first time round.
Their position is now determined by the cursor. And since, after the first paste, this was aligned with a
quarter-note on the Time Grid (the first quarter-note after the pasted notes, to be specific), the effect of
the second paste is that the original alignment of the notes relative to the gridlines is reproduced
exactly, only further along the timeline. This behavior allows you to string together a succession of
copies of the same passage, quickly and accurately – in order, for example, to create multiple
iterations of a drum loop.
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Based on what we have just seen, we can formulate the following rules:
If any notes are selected when the Paste command is executed, these are replaced by the
contents of the clipboard. The pasted notes are stretched or squeezed until they fit exactly the
range from the beginning of the first to the end of the last note of the selection. This is
illustrated here: on the left are the notes to be copied; in the centre, a single selected note,
which serves as the destination of the copy; on the right is the result after the paste is
performed: The selected destination note has been replaced and the pasted notes squeezed
just enough for them to fit exactly the space it occupied.
If when the Paste is executed no notes are selected, the cursor determines the point at which
the pasted passage begins. The grid settings here play an important role: when copying notes
to the clipboard, Melodyne remembers the distance between the first of the copied notes and
the nearest grid line. When the paste is repeated at the new cursor position, the offset of the
first pasted note to the gridline nearest to it will be exactly the same.
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In other words, notes in Melodyne are not copied in such a way that they necessarily coincide with
gridlines, because then the subtleties of expression would be lost. Instead, the notes copied retain
their respective offsets to the grid. There is an exception, however, to this rule: if, instead of being
calibrated in beats, the grid is calibrated in seconds (i.e. if you have selected “Sec” from the Time Grid
Settings drop-down menu to the right of the Time Ruler), then the note (or first of a series of copied
notes) will begin exactly at the cursor position, with no offset.
After each paste, the cursor is moved to the first quarter-note following the most recent paste,
making it easy to string together multiple iterations of the same passage. Obviously, if you
wish, you can move the cursor by hand to some other point on the Time Ruler and make that,
rather than the automatically selected quarter-note, the reference point for the next paste. You
might want to do this, for instance, to introduce a pause between iterations.
The pitch of the copied notes is always the same as that of the originals. This is even true when
notes are selected, and therefore replaced, when the paste is performed. The length of the
passage selected, in this case, is retained but the original pitch of the notes it contained is not.
Of course, after performing the paste you can move the notes by hand to any pitches you like.
Tempo adjustment when copying: the Auto Stretch Switch
If notes are selected when the paste is performed, the inserted passage will be stretched or squeezed
to fill the available space (i.e. that between the beginning of the first selected note and the end of the
last) as we have already seen. But how is the tempo of the copied passage treated when the position
of the paste is determined instead by the cursor?
If the tempo at the destination of the paste is different from that of the passage from which the notes
were copied, it is the status of the Auto Stretch Switch that determines whether the pasted notes
adjust to the tempo of the destination or retain their original tempo. If the Auto Stretch Switch is on,
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they adjust; if it is off, they do not. So unless you want to change the tempo at the cursor position, you
should switch Auto Stretch on before performing the paste.
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Display and other options
Melodyne offers for the user interface and working in the Note Editor various options that allow you to
adapt the appearance and behavior of the program to your tastes.
Showing and hiding elements of the user interface
Melodyne’s user interface can be adapted to a variety of different work situations and demands. You
will find the means of doing so in the Options menu as well as the interface itself.
The illustration shows which icons in the user interface of the stand-alone implementation of Melodyne
correspond to which items in the Options menu.
Note Editor (A): Various options for the Note Editor that are described in detail below.
Scale Editor (B): Shows/Hides successively one, two or all three panes of the Scale Editor
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window.
Pitch Grid (C): Offers the choice between various options for the Pitch Grid.
Time Grid (D): Offers the choice between various options for the Time Grid.
Show Info Pane (E): Hides the info pane or shows it on the left- and/or right-hand side of the
screen.
Auto-Scroll Note Editor (F): When this option is activated, the display in the Note Editor follows
the playback cursor.
The same options are offered by the plug-in implementation with one exception: the info pane can
only be displayed there on the left-hand side of the screen.
A note about automatic scrolling in the Note Editor: If you have selected one or several notes,
Melodyne assumes that you wish to see and edit them, and exercises the requisite restraint by
deactivating the auto-scroll function temporarily. Only when you deselect the notes (for example, by
clicking in the background of the Note Editor) and restart the playback does the display resume its
pursuit of the playback cursor.
Similarly, if you move the horizontal scroller so far during playback that the playback cursor actually
disappears from the screen, automatic scrolling will be deactivated. Stopping and restarting in this
case will reactivate the auto-scroll function.
If automatic scrolling has temporarily been deactivated, the auto-scroll icon in the bottom right-hand
corner of the Note Editor takes the form shown here.
All the options described below relate to the Note Editor and are found by choosing Options > Note
Editor Options from the main menu or by clicking the cog icon in the top right-hand corner of the Note
Editor.
Please note that these options can be selected independently for Edit and Note Assignment modes.
Show Pitch Curve
If you check the option Show Pitch Curve, a thin line tracing the exact pitch of the tone at each instant
will be superimposed on the corresponding blob.
On the left, you can see the ‘naked’ blobs (with none of the Note Editor display options selected) and
on the right, the same blobs with the Show Pitch Curve option checked.
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Regardless of whether or not this option is checked, the pitch curve will be displayed whenever the
Pitch Tool is selected.
Show Note Separations
If you select the option Show Note Separations, gray vertical lines appear at the beginnings and
endings of notes indicating their limits or separations.
Note Separations are either shown as lines (soft separations between connected notes) or thin
brackets (hard separations).
Note separations are always displayed when the independent Note Separation Tool is in use,
regardless of whether or not the menu entry is checked.
Show Blob Info
With the option Show Blob Info, you can elect to show or hide a variety of display elements designed
to facilitate working with individual notes.
The most striking of these elements is the Local Pitch Ruler that appears directly in front of any note
over which you move the mouse pointer. Within the blob itself, thin lines mark the drag zones for the
context-sensitive tools.
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If you drag a blob when the Show Blob Info option is checked, a vertical line also appears in the Time
Ruler aligned with the exact start of the note. This makes more precise positioning possible.
Show Intended Notes
If you check the option Show Intended Notes, gray frames appear around each blob.
These invariably lie directly on the semitone and coincide exactly with a gridline. They represent, in
other words, Melodyne’s assumptions (based on its own analysis of the audio) as to the intended pitch
of the note and its intended position within the measure or bar. These assumptions generally turn out
to be correct, but are not inevitably so. They are to be thought of as suggestions.
The frames also display the positions in pitch and time towards which the notes in question will
gravitate if partial quantization is applied to them with the macros, which are also the positions they
will snap to if you double-click on them with the Time Tool or Pitch Tool.
Show Replace Ranges (in the plug-in implementation only)
If you check this option, those passages will be indicated that have been transferred to the plug-in
from your host and for the playback of which, in consequence, Melodyne rather than the host is
responsible.
This information is conveyed by the fact that the Time Ruler is shaded more palely for the duration of
all such passages.
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Monitor When Editing Blobs
When you shift the pitch of blobs in the Note Editor with this option selected, Melodyne plays for the
purpose of orientation the sound of the note at the position originally clicked. You can turn this
acoustic feedback on or off.
Show Clip Borders
This option is only visible when you are using ARA. It allows you, if you wish, to hide the gray lines
between the clips in Track Mode to obtain a clearer overview of the material in the Note Editor. This is
especially useful when the track you are examining contains a large number of clips and you have
zoomed the display a long way out.
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The Project Browser
The Project Browser shows you all the audio files used by each project and helps you manage them
and locate missing files.
Opening the Project Browser
Both the stand-alone implementation and the plug-in possess a Project Browser. It is opened by
clicking the Project tab in Melodyne’s info pane.
The Project Browser in the stand-alone implementation
In the stand-alone implementation of Melodyne, the Project Browser displays all the audio files that
you have integrated into the project – whether via the File menu, by dragging and dropping, or by
recording. If you click a blob in the Note Editor, the Project Browser will highlight the audio file to which
the note in question belongs.
You can drag and drop files from the Project Browser into the project in the same way as from the File
Browser. You might do this, for example, when you wish to use the same file in several different
places within the project.
Please note that the Auto Stretch Switch also governs the dragging of files from the Project Browser: if
Auto Stretch is switched on, the tempo of the file will be adjusted to that of the project; if it is switched
off, the inserted file will retain its original tempo.
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The Project Browser and transfers in the plug-in
In the plug-in implementation of Melodyne, the Project Browser displays a file entry for every
Melodyne transfer from the DAW that has been conducted.
The Melodyne plug-in records the audio material transferred from the DAW track, creating audio files
in the process that it stores on your hard disk. For material to be played back and edited in Melodyne,
it is not enough simply for the original audio files to be present in the DAW project; Melodyne also
requires its own audio files – the ones it created at the time of the transfer.
It is important to remember this when you wish to archive a DAW project or pass it on to another user
complete with your Melodyne editing. In this case, you must be sure to archive or hand over not only
the DAW project along with its audio and other files but also the transfer files created by Melodyne.
Otherwise, when the archived project is restored or when the recipient comes to open it, the
transferred passages and the editing you have applied to them will be inaccessible.
The question that arises, therefore, is this: Where does Melodyne store the files it creates and how
can you append them to your project? The answer is found in the Project Browser, which allows you
to manage the transfer files and also search for lost ones.
The Project Browser of the plug-in allows you to choose the folder in which the transfers will be kept.
To do this, click on the cog icon near the top right-hand corner of the Project Browser and choose Set
Path for Transfers. Your choice applies only to the current project. We recommend, therefore, that you
choose a folder within your DAW’s project folder as the path for transfers, as this will make both
archiving and passing on the project to others more straightforward.
You can set the path for your transfers at any stage in the editing process. As soon as you do so, all
the transfers created up to that point in the course of the project (and stored in Melodyne’s temporary
transfers folder) will be moved to the folder you have selected. Whether the new folder is on the same
or a different volume (e.g. a different hard disk) makes no difference; the existing files will be copied to
the new location. New transfers will be stored in the newly created folder.
Each time you set a new path for transfers, Melodyne tells you to save your DAW project so that the
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new file references can be stored in a permanent fashion.
Automatic selection of the path for transfers
Many DAWs are able to tell Melodyne where the folder of the current project is located. In these
DAWs, you are not offered the option of specifying a different path. Instead, Melodyne automatically
stores its transfers in the project folder created by the DAW, thereby ensuring that your transfer files
are integrated into the project and do not get lost.
Do not worry, then, if your DAW offers you no way of choosing a path for the transfers. If that is the
case, Melodyne will store the files in question in the right place automatically.
Unused and missing audio files
In both the stand-alone implementation and the plug-in, audio files are color-coded in the browser as
follows:
Black: The file is present and being used by the project
Gray: The file is present but not in use (e.g. because you have deleted from the project all the
notes it contains)
Red: The file is needed but unavailable
The reason unused files are retained in the Project Browser rather than being deleted automatically is
that this allows you to undo the delete operation, which would otherwise be impossible.
If Melodyne cannot find one of the files it needs to use – either because it has been deleted or
because it was not moved to a new computer along with the other project files – the missing file will be
shown in red in the Project Browser. The notes belonging to such a file are shown in gray with a red
outline in the Note Editor and are muted during playback.
Commands in the drop-down and context menus
The drop-down menu opened by the cog icon in the Project Browser as well as the context menu in
the same browser offer the following commands, some of which are designed to facilitate the
assignment of missing files.
Set Path for Transfers... (only in the plug-in): This allows you to specify where the transfer files
should be stored, as is explained above.
Show in Finder/Explorer: If you choose this command after right-clicking on a file in the Project
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Browser, a Finder/Explorer window will open showing you the location of the file.
Copy File(s): This copies the selected file(s) onto the clipboard. This might be useful, for example, if
you have passed on to another user a project missing one or more of the requisite transfer files; by
selecting the missing file(s) in the Project Browser, choosing Copy File(s) and then pasting the
contents of the clipboard onto a hard disk or other storage medium, you can remedy the error swiftly
without having to hunt around for the missing file(s).
Copy Path for File(s): This copies as text to the clipboard the path of the selected files. This is useful
if you need to send someone a list of missing files.
Find Missing Files: This opens a file selection window that allows you to locate the missing file on
your hard disk and “show” it to Melodyne.
It is advisable to save your project after reassigning files, in order to store the updated references.
Copy External Files to Project Folder (only in the stand-alone implementation): This command
results in all the files that you have imported into your project from different locations on your hard
disk, whether via the File menu or by drag ‘n’ drop, being copied into the audio folder of your
Melodyne project. This folder, which is created when your Melodyne project is first saved, is on the
same level in the file hierarchy, and bears the same name, as the MPD file of the project, but with the
suffix “_Audio”. It is advisable to save your DAW project after executing this command, in order to
store the updated references.
Delete Unused Files in Project Folder: If you are certain that you will have no further need for files
marked as unused in the Project Browser, this command allows you to delete them and liberate space
on your hard disk.
The last two commands in the context menu allow you to specify whether the files in the Project
Browser should be displayed in alphabetical order or according to status (missing, used, unused).
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Project documents (stand-alone)
In the stand-alone implementation of Melodyne, you store your projects as MPD documents. You can
open and work on several projects at the same time.
Opening a project document
As soon as you launch the stand-alone implementation of Melodyne, a new empty project is created.
To load an existing project, choose File > Open from the menu bar. The Open Recent command offers
you swift access to the documents opened most recently.
Melodyne’s project documents have the suffix “.mpd”.
Creating a new project document and switching between projects
Choose File > New to create a new empty project.
Melodyne allows you to work on several projects at the same time. It is therefore unnecessary to close
the current project before opening another or creating a new one. Each open project is represented by
a tab just below the menu bar at the top left of the screen. Tabs are only displayed when more than
one project is open.
To switch to another project, simply click on the corresponding tab.
Closing and saving projects
To close a project, either choose File > Close or use the keyboard shortcut [Command]+W. Provided
more than one project is open at the time, you can also close a project by clicking on the ‘x’ symbol to
the left of the project name on the tab. If a project contains unsaved changes, an asterisk is displayed
beside the project name on the tab.
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If you attempt to close a project containing unsaved changes, you will be offered the choice of saving
your changes and closing the project (Save), closing the project without saving your changes
(Discard) or returning to the open project (Cancel). The same dialog box is displayed whenever you
attempt to quit Melodyne while a document with unsaved changes is open.
With the commands Save and Save As... in the File menu, you can save a project at any time, under
its existing name or a new name, respectively.
The command Revert to Version Last Saved has the effect of restoring a project to the state it was in
when last saved i.e. of discarding all the changes you have made in the interim.
The audio folder of a project
When you save a project for the first time, as well as the project’s MPD file, Melodyne creates at the
same level in the directory hierarchy, a folder for the project’s audio files. This has the same name as
the project but with the suffix “_Audio”.
All the recordings you have made within the project and all the samples you have imported using the
Project Browser are stored in this folder.
If you wish to archive a project or pass it on to another user, you must archive or pass on not only its
MPD file but also this audio folder.
Copying audio from one open project to another
Whenever more than one project is open in Melodyne, you can copy individual notes or an entire
audio source from one project to another. Simply select the audio material, copy it, switch projects,
and paste.
It is also possible to drag an audio file from the Project Browser of one project to the tab of another. As
you drag the file over the tab, pause to allow Melodyne time to switch projects, before dropping the file
at the desired location within the destination project.
Importing projects
You can import the contents of one project into the current project by dragging its MPD file from your
computer’s Finder/Explorer or Melodyne’s File Browser.
If you select several MPD files in Melodyne’s Open dialog, these will be loaded simultaneously as
separate projects, each with its own tab.
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Note Assignment Mode
Since Melodyne invariably conducts an analysis (we call it “detection”) of the audio material before
you can do any editing, the correctness or otherwise of this analysis has a considerable influence
upon how well you are able subsequently to work with the material and how good the results of your
editing sound. For this reason it is important to check whether Melodyne has detected the notes within
your material accurately and if necessary correct any mistakes. This where Melodyne’s Note
Assignment Mode comes in.
What editing the detection involves
When you are working in Note Assignment Mode, none of the changes you make has any audible
effect on the notes themselves. All you are doing is ensuring that the notes that are displayed do
actually correspond to those that were played or sung. In other words, you are bringing what you see
into line with what you hear. In the process, you are working at all times on the display of the original
recording and, with it, so to speak, on the basis for all musical changes made later with Melodyne. The
sounder the basis, the better the eventual sound of your edits.
The fact that it is sensible and necessary to check and edit the detection and, with it, the interpretation
of the audio material may seem tiresome at first sight. But it brings with it enormous advantages, for
there are often several possible interpretations of the audio material, and which is the correct one in a
given acoustic and musical context is for you, ultimately, to decide.
But don’t worry, the detection process in Melodyne is mainly automatic and the end result coherent.
How much there is to edit in this mode depends upon the algorithm used and the audio material in
question. With a dry recording of a single vocalist, for example, you will very rarely encounter
problems. It may happen from time to time that a note is detected in the wrong octave, in which case,
if you later transpose it, it will sound unnatural. Correcting the detection in such cases is a task swiftly
accomplished. The same goes for percussive material, where it is generally only necessary to
introduce or remove the occasional note separation.
What is edited and where
Like the choice of algorithm, Note Assignment Mode applies invariably to all the notes of i) a particular
audio file, ii) a particular recording, or iii) a particular transferred segment – we will use the term “audio
source” to cover all three. When the Note Editor contains notes from different audio sources, begin by
selecting a note belonging to the source the detection of which you plan to edit.
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Now click the wrench (spanner) icon next to the toolbox of the Note Editor to activate Note
Assignment Mode. The background in the Note Editor changes color to show that you are no longer in
normal Edit mode but have switched to Note Assignment Mode. In Note Assignment Mode, what you
see and hear is the original state of the audio source; any editing you may have performed on it
previously is ignored here.
Any time you click on the blob icon (to the left of the wrench), you will leave Note Assignment Mode
and return to edit mode. There you will hear once again the results of any editing you performed
before switching to Note Assignment Mode. This only applies, however, if you have not changed
algorithm in Note Assignment Mode, as any change of algorithm triggers a fresh analysis, and any
time you trigger a fresh analysis – any time, in other words, the detection process is repeated – all
editing that has been performed on the notes previously is lost.
The Main Tool in Note Assignment Mode
In Note Assignment Mode, the toolbox contains tools with functions other than those used in normal
Edit mode. The most important difference is this: In Note Assignment Mode, the tools have no direct or
immediate impact on the sound of the notes; their object, rather, is to bring the detected and displayed
notes as closely as possible into line with the actual music. This makes it possible subsequently to edit
the material more efficiently and obtain optimal acoustic results.
Which tools are available depends upon the algorithm, as, to a lesser extent, do their functions.
The Main Tool in Note Assignment Mode combines important functions of the other tools, as it does in
normal editing mode, so that you can perform a variety of common tasks without changing tools.
In the lower part of a blob, the Main Tool functions as the Activation Tool.
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In the upper part of a blob, the Main Tool functions as the Note Separation Tool.
We will deal with each of these in turn.
The Activation Tool
The Activation Tool has no function when the Percussive and Universal algorithms are selected.
If you click on a note with the Activation Tool, its overtone series is shown in the editing background.
This enables you to recognize at a glance the octaves and other harmonic ratios of the displayed
notes.
The Melodic Algorithm: Double-clicking on a blob instructs Melodyne to remove the note in question
to the next most plausible pitch, if there is one. Particularly plausible alternative pitches are denoted by
hollow blobs – so-called “potential notes” – and tend to lie an octave above or below the original blob.
You can also double-click directly on one of these potential notes in order to activate it and deactivate
the original blob. If Melodyne is unable to find a plausible alternative to the blob you have
double-clicked, it leaves it where it is.
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Dragging the blobs vertically with this tool has much the same effect: It instructs Melodyne to search
higher up or further down for an alternative pitch. If a plausible pitch is found in the direction indicated,
the blob snaps to it; otherwise it returns to its original position. You will use these double-clicking or
dragging techniques to correct occasional octave errors in the detection.
Starting point lines and designated starting points
If, in Note Assignment Mode, you select one of the separation tools, vertical lines appear in the Note
Editor. At the same time, a slider with two indicators appears next to the toolbox.
We call the vertical lines “starting point lines”. Rising in parallel from their respective blobs to the Time
Ruler, they show the musical starting points that Melodyne has identified in the audio file. A
“designated starting point” is indicated by a short vertical line (a “vertical”) topped by an inverted
triangle and is invariably found near the start of a blob (though not necessarily at its leftmost
extremity); when active, it indicates what, for the purposes of timing, Melodyne considers to be the
effective musical starting point of the note. The musical starting point may, but does not necessarily
have to, be aligned with the separator at the beginning of the note. Think of a brass instrument, for
example, where each note is often heralded by a certain amount of wind noise. This noise also
belongs to the note, so it falls to the right of the note separator. What is relevant from the standpoint of
timing, however – as is the case also with quantization – is the moment when the sound really unfolds
and the pitch first becomes discernible; that is the timing-critical moment, and it is that later instant that
is designated the musical starting point. If Melodyne is unable to pinpoint the musical starting point of
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a note, no starting point line is displayed and the note has no designated starting point. For the
purposes of quantization, the leftmost extremity of the note is then considered to be the starting point.
Each of the longer, starting point lines also culminates in an inverted triangular indicator, which you
will see just below the Time Ruler. This indicator can be solid, in which case the corresponding
starting point line is visible and active; or it can be hollow, in which case the line is invisible: we call it
in this case a “potential” or “inactive” starting point line. An inactive starting point line invariably
coincides with the beginning of a note. For the note in question, however, Melodyne has been unable
to discern with sufficient confidence a musically relevant starting point; it is for this reason that the
starting point line is only a potential one and that no vertical (no designated starting point indicator) is
displayed at the blob.
The two slider indicators, the Parenthesis and the Ball, govern, respectively, how sensitive Melodyne
is to the presence of potential starting points and how willing it is to activate them, the result being
reflected in turn by the total number of triangles displayed and the percentage of these that are solid
red. As you move the Parenthesis gradually to the right, more and more hollow triangles (indicating
the presence of “potential” starting points) appear beneath the Time Ruler; this reflects Melodyne’s
increasing sensitivity that is allowing it to divine more and more points in the material at which a
starting point might reside – “might” because the lines that are added remain invisible and do not (yet)
have any effect upon the blobs.
You can alter this, however, with the slider’s second indicator: the Ball. As you move the Ball to the
right, more and more of the previously invisible, “potential” starting point lines will become active; and
directly below them, at the level of the blobs, designated starting points will appear at the same time.
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You can activate a potential starting point line by double-clicking on the hollow triangular indicator
beneath the Time Ruler and, conversely, deactivate an active line by double-clicking on the
corresponding solid triangle. Double-clicking in a free place in the ruler generates a new starting point
line.
By dragging its indicator, it is possible to move a starting point line forwards or backwards in time; this,
however, will seldom be necessary, as Melodyne almost invariably identifies the ideal position. You
may still wish, though, to do some fine-tuning. If, for the purposes of experiment, you move a starting
point line from left to right, you will notice that as soon as you pass over the start of a blob, a vertical
appears complete with inverted triangle (indicating the presence of a designated starting point) that
follows the line for a while before disappearing as soon as the note begins to decay, as, clearly, it
would be futile to look any further for the musical starting point.
Starting point lines exhibit a kind of “magnetic” property seen not only when you move them but also
when separating notes and designating starting points manually.
The Note Separation Tool and the Separation Type Tool
The Note Separation Tool and the Separation Type Tool (directly below it in the toolbar) are available
with all algorithms and function in the same way as their counterparts in Edit Mode. You can set or
remove note separations by double-clicking and also move them along the time axis. With the
Separation Type Tool, you can toggle between hard and soft separations.
By contrast with normal editing mode: In Note Assignment Mode, the separation tools are not used to
reshape the music but to edit the analysis or “detection”. The object is to ensure that the blobs
represent as accurately as possible the actual music.
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Tip: To provide two or more notes of differing pitch with a soft separation, you can select “Convert
Selection to Connected Sequence” from the context menu (see below).
Since the placing of note separations and the editing of starting points often go hand in hand, you can
also edit starting points with the Note Separation Tool. Simply move the pointer into the vicinity of the
triangular starting point markers near the Time Ruler and it changes appearance to resemble the
Starting Point Tool.
It is possible at any time to deactivate a designated starting point (i.e. withdraw the designation). A
new starting point can only be designated if an active starting point line is present in a plausible place
i.e. the left-hand end of a blob. Look for a moment at the starting point indicators: In the relevant
place, a hollow triangle (indicating the presence of a potential starting point) will probably already be
displayed. Double-click on the triangle to activate the starting point line.
If no potential starting point line has been identified at the desired position, using the slider near the
toolbox you can cause additional potential starting point lines to appear: to do this, simply move the
right-hand control element (the Parenthesis) further to the right.
Alternatively, by double-clicking on an empty area of the ruler at the level of the starting point markers,
you can create a new starting point line and drag it into position with the mouse.
When, with the Melodic, Percussive or Universal algorithms selected, you activate a potential starting
point line or create a new starting point line, a note separation is automatically inserted near a note at
the position in question.
Tip: When editing starting point lines, if ever you have the feeling that somewhere a note starting point
exists but that it is not indicated even by a potential starting point line, scrubbing in the relevant area
often makes it to easier to locate the exact position. At the position in question, a rather loud noise
component will be audible. Where the noise is loudest, release the mouse button and double-click to
place a starting point line.
The context menu: When you select one of the note separation tools, a context menu appears in the
Note Editor in which you will find the following commands:
Convert Selection to Connected Sequence: With this command, you can convert a selection
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comprising two or more adjacent notes between which there are hard separations into a
connected sequence with soft separations. This is also possible with notes differing in pitch and
allows you gather together melodic lines to make more coherent editing possible later.
Separate Note: This command separates notes automatically at a point determined by
Melodyne. It is useful when you need to make precise cuts in a vocal passage and isolate
sibilants or breathing noise prior to editing using the tools.
Reseparate Notes at Starting Point Lines: This command splits the selected notes at all active
starting point lines passing through them. It offers you, therefore, a convenient way of inserting
separations at the same point in multiple notes simultaneously, while removing any superfluous
separations found elsewhere.
Separate Notes as Trill: The effect of this command is to slice a selection of one or more notes
into smaller segments determined by the instantaneous pitch of each note. This is done by
inserting note separations into the slopes of the pitch curve as it rises and falls, thereby turning
each ‘hill’ and each ‘valley’ of a vibrato into a separate note.
Please note that the fluctuations in the Pitch Curve must be fairly pronounced for the “Separate Notes
as Trill” function to have any effect and that it is only available when the Melodic algorithm is active,
being grayed out in every other case. If you wish to assign a shortcut to the command “Separate
Notes as Trill”, this can be done using the Preferences dialog.
Reset Separations Based on the Selected Grid: This command separates the notes at obvious
starting points as well as at suitable positions on the selected Time Grid. This command is
available with the Melodic, Percussive and Universal
algorithms.
The Starting Point Tool
The Starting Point Tool is the second sub-tool of the Note Separation Tool.
It is available with all algorithms and is used to designate or undesignate starting points manually by
double-clicking. A designated starting point is indicated by a vertical (i.e. a short vertical line) with a
red triangle on top located at or near the leftmost extremity of the blob.
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By moving the Starting Point Tool in the region of the starting point markers beneath the Time Ruler,
you can also edit these with the Starting Point Tool. As a rule, however, you will generally use the
Note Separation Tool for this purpose, as described above.
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Tempo detection and Auto Stretch
Melodyne is capable of recognizing not only the notes but also the prevailing tempos and time
signatures within a recording.
Introduction
Melodyne’s tempo detection and tempo adjustment functions are used often and to great effect, yet
they execute for the most part quietly in the background. Example: Drag a recording, a phrase or a
loop into a document in the stand-alone implementation of Melodyne. Melodyne detects the tempo of
the music and adjusts it to that of your project (even if this includes gradual tempo changes). The
audio file runs in sync without your having to give it a moment’s thought.
No tempo detection is performed in two cases:
When an assignment file containing the results of a previous detection and any editing thereof
has already been saved for the new audio file – here the tempo has been detected already so
there is no need to repeat the process;
When Apple loops are imported, as these already contain information regarding their tempo –
here, again, further analysis of the tempo would be pointless.
People often record to a click so that a timing reference will be available later. Often this metronomic
click is felt to be constraining: Without the click, there is greater freedom and the music that results
sounds more dynamic and vibrant; it is capable of ‘breathing’.
With Melodyne, you can dispense with the use of a click when recording and still retain a timing
reference. The trick is simple: Instead of playing to the click resulting in a rigid timeline, with Melodyne
you can simply adopt the tempo map of the actual recording – with all the minor fluctuations in tempo,
sudden or gradual tempo changes, and changes in time signature it contains. The music, in other
words, dictates to the timeline – not the other way around.
Tempo in the stand-alone and plug-in implementations
Melodyne’s tempo detection only plays a role in the stand-alone implementation of the program; not in
the plug-in. The reason is simple: The plug-in operates within a DAW from which it adopts not only the
audio material but also all tempo information.
Determining the tempo in the stand-alone implementation
In the stand-alone implementation of Melodyne, with a new document the tempo and time signature
fields are initially empty; instead of a value in each case a simple dash (“–”) is displayed.
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The Time Ruler, initially, is calibrated in seconds. So you begin with a blank sheet and can either enter
the tempo and time signature for the Melodyne project manually or allow Melodyne’s tempo detection
routines to do their work.
To enter the tempo manually, proceed as follows (the default values, unless others are entered by
hand, are 120 BPM for the tempo, 4/4 for the time signature, and quarter note (crotchet) intervals for
the Time Grid):
Enter the desired value in beats per minute (BPM) in the tempo field
Enter the desired values for the numerator and denominator of the time signature
Enter a musical note value instead of seconds in the menu for the Time Grid
Click on the button between the time signature and tempo fields in the transport bar to activate
the metronome.
If you are used to working with a DAW, you may prefer to set the tempo manually before beginning
work on your project. Since Melodyne is extremely good at detecting the tempo, it is in many cases
easier and more practical simply to allow Melodyne’s tempo detection routines to determine the tempo
for you.
To allow Melodyne’s tempo detection routines to determine the tempo, proceed as follows:
Instead of initializing the tempo, time signature and Time Grid values manually, as just
described, begin recording with the tempo and time signature fields empty. Now you no longer
need a click to listen to as you record because Melodyne will detect the tempo and tempo
fluctuations within the recording and adjust the grid lines and subsequent click accordingly.
Instead of entering a numerical value for the tempo, in other words, you are determining the
tempo through your performance.
Melodyne’s tempo detection routines work in an analogous fashion when, instead of recording,
you import previously recorded audio. The same condition applies here: you must begin with a
blank sheet i.e. you must leave the tempo and time signature fields and the Time Grid menu
untouched. To determine the tempo by means of an audio file, you must load it either by
choosing File > Import Audio from the main menu or by drag ‘n’ drop. Melodyne will then detect
the tempo of the file, set the project tempo accordingly and position the file in such a way that
its musical content begins at Bar 1. As a rule, the first note of the music appears in Bar 1, with
any silence in the recording that precedes the first note falling in the negative zone of the Time
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Ruler. If the music begins with an anacrusis, however, (i.e. one or more unstressed notes that
precede the first bar line), Melodyne places this in Bar -1, so that the stress falls on the
downbeat at the start of Bar 1.
Auto Stretch when importing additional audio files
Once the tempo has been determined, by whichever means, your project will have a tempo map with
a time signature, an appropriately spaced grid and a tempo curve tracing any fluctuations in tempo it
contains. The presence of this tempo map introduces new possibilities when additional files are
imported; possibilities that were not present when we were working with a blank sheet. The Auto
Stretch Switch, for example, which was grayed out before, now offers you two choices:
With Auto Stretch switched on, every new file imported into the project will be adjusted to
ensure it conforms to the tempo map in place and replicates any tempo changes it contains. To
make this possible, Melodyne first analyzes the tempo of the material to be imported and then
squeezes or stretches it wherever necessary to match the tempo of the project.
With Auto Stretch switched off, no attempt is made to adjust the tempo of the imported file to
that of the project; so initially, it simply plays back at its original speed. You are perfectly free, of
course, once the material has been imported, to stretch or squeeze notes to your heart’s
content as you edit the material. All turning off the Auto Stretch switch does is prevent the
tempo of the imported file adjusting automatically to the tempo map of the project.
Where on the Time Grid the file is initially positioned depends upon the procedure used to import it:
If you choose File > Import Audio from the main menu, the physical start of the file (i.e. the first
sample) will be aligned with the “0:00” seconds mark on the Time Ruler, which may be, but is
not necessarily, the beginning of Bar 1. If the Auto Stretch Switch is on, the file will adjust to the
project tempo; otherwise not.
If you import the file by dragging it to a particular point on the Time Ruler (the “dropping point”)
and Auto Stretch is switched on, the file will be aligned such that the first beat of the first
complete bar coincides with the dropping point; if Auto Stretch Switch is off, the physical start of
the file will be aligned with the dropping point. When this procedure is used, the file will snap to
whichever line on the Time Grid is closest to the dropping point, so your Time Grid setting
(quarter notes, eighth notes, sixteenth notes…) is of importance here – unless, of course, you
wish the grid to be disregarded, in which case hold down the [Alt] key as you drag and drop the
file onto the Time Ruler.
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If, instead of a time value, the Time Ruler is calibrated in seconds, the Auto Stretch function is
automatically disabled; the Auto Stretch Switch is grayed out and no attempt is made to adjust the
tempo of the imported file to that of the project.
Auto Stretch when notes are moved or copied
The Auto Stretch Switch plays a role not only when audio is imported but also when notes are moved
or copied.
If at the destination (i.e. the point to which the notes are moved or pasted) the tempo differs from that
of the source (i.e. the place from which they are taken), depending upon whether Auto Stretch is
switched on or off they either adopt the tempo of the destination or retain that of the source. As a
general rule, before copying or moving notes you will want to switch Auto Stretch on, so that they
adjust to the tempo of the destination.
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Variable tempo in the DAW (plug-in)
Normally the bar rulers of your DAW and the plug-in implementation of Melodyne will always be in
sync. If, however, there is a tempo change in your DAW between two track segments that you have
transferred to Melodyne, or if you have altered the overall tempo in your DAW after transferring
material to Melodyne, you must inform Melodyne of such changes so that synchronicity between the
bar rulers of the two programs can be restored.
A new constant tempo
Whenever Melodyne registers a tempo change in the DAW, the button near the tempo display will
flash to indicate that a matter requires your attention. If you do nothing, you resign yourself to there
being a discrepancy between the bar ruler in the DAW and that of the Melodyne plug-in.
Click the button to open the tempo dialog. Here you can inform Melodyne of the nature of the tempo
change it has detected, in order to ensure that the two bar rulers remain in step.
If you have simply changed the overall tempo and there are no tempo changes within the song itself,
select Constant Tempo. This tells Melodyne that the new tempo registered applies to the entire song
and that it should adjust its own bar ruler accordingly.
If you want Melodyne to stretch or compress the audio material to reflect the new tempo, check the
box below.
If you select this option, Melodyne will employ time-stretching (or -compression) to adjust the material
already transferred to the new tempo. If your DAW performs its own time-stretching on audio material
when there is a change of tempo, Melodyne will behave exactly the same way whenever this box is
checked, so the audio material in the DAW and the plug-in will remain in sync.
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If your DAW does not employ time-stretching and merely changes the grid beneath the audio material
when tempo changes occur, to ensure identical behavior in Melodyne clear the check box in question.
Of course, even in this case you may prefer to check the box, in order to achieve through Melodyne
what with your DAW you cannot, namely an adjustment of the audio material to the new tempo by
means of time-stretching.
A new variable tempo
If you have not selected a new constant tempo in your DAW but simply introduced an internal tempo
change (whether sudden or gradual), select Variable Tempo.
Melodyne is perfectly capable of registering tempo changes and implementing them correctly without
any assistance, but it can only do so if they occur within a passage that has been transferred to it. If a
variation in tempo occurs between two transferred passages, Melodyne is obviously in the dark.
The simplest way of informing Melodyne about such tempo variations is to save from the DAW a
standard MIDI file that runs from Bar 1 to the end of the project and then load it using the Import
button in the tempo dialog. This will provide all instances of Melodyne with the information they need
concerning the tempo variations in the DAW project. The synchronicity of the two bar rulers will
therefore be assured.
A second way of doing it is to play through to Melodyne the passage containing the variations in
tempo so that it can analyze them. It is enough to play the passage through to a single instance of
Melodyne as the other instances will be informed of the tempo changes automatically.
To do this, proceed as follows (heeding also the advice in the following section):
While the tempo dialog is open, stop the playback in the DAW and move its playback cursor to
a point in the timeline about one bar prior to the start of the new tempo acceleration or
deceleration
Next, for the benefit of Melodyne, play through the entire passage until the acceleration or
deceleration comes to an end and a constant tempo has been maintained for at least one bar.
Now stop the playback in the DAW. In the tempo dialog, you will see indicated the range of the
tempo variation within the passage concerned. The tempo displayed here is somewhat more
precise than that shown in the tempo field, so do not worry if there is a small discrepancy
between the two values.
Note: Some DAWs (at present only Cubase) are capable of keeping Melodyne informed of changes in
tempo. Since Melodyne in their case already has the information it needs, the minimum and maximum
tempos within the passage in question will be displayed automatically as soon as the tempo dialog is
opened and there is no need to play through the passage in question. Just click OK to close the
dialog.
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Specify once more whether you want the audio material itself or only the grid to be stretched or
compressed to reflect the tempo variations.
Exit with OK to apply your settings or Cancel to discard them. The OK button will remain greyed out
until you have started your DAW to play the tempo change through to Melodyne and then stopped it
again.
Important when working with variable tempo
If Melodyne has not been fully informed of changes in the tempo or time signature, the time rulers of
the DAW and Melodyne can get out of sync and transfers will sound at the wrong time or be recorded
in the wrong place.
The handling of variable tempo is unfortunately not self-explanatory. It would be far simpler if DAWs
transmitted all information about changes in tempo or time signature to plug-ins, but, sadly, the plug-in
interface at the moment does not provide for this. Melodyne is therefore obliged to obtain all the
relevant information from the material transferred. However, since transfers as a rule do not extend
the full length of the song, the tempo dialog makes it possible for Melodyne to analyze changes in the
tempo or time signature during pure playback – in other words, without any transfer being necessary.
With respect to Melodyne’s analysis of the tempo, if the following rules are observed, everything
should go as expected and there is no reason why you should not be able work successfully with
variable tempo.
Prior to the first transfer, with the tempo dialog open, play through to one instance of Melodyne
the entire song including all passages in which the tempo accelerates, decelerates or changes
abruptly or in which there is a change of time signature. This will allow Melodyne to create a
tempo map, which will be adopted by all instances of Melodyne. Alternatively, using the Import
key you can load a standard MIDI file exported previously from the DAW containing the
requisite tempo data. If in doubt, use this method, which is described above, as it is quicker.
If you have made further changes to the tempo in the DAW, play through once again to one
instance of Melodyne in the tempo dialog the entire song. This will allow Melodyne to map all
the tempo changes and preserve the synchronism of the bar ruler.
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If, prior to changing tempo progressions in your DAW you have already transferred material to
Melodyne, then once Melodyne has learned about the changes, before closing the tempo
dialog check the Audio Stretching option. This is the only way of ensuring that the material
already transferred can adapt to the new tempo environment.
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Using Rewire (stand-alone)
Via Rewire, you can connect the stand-alone implementation of Melodyne to your DAW and transmit
audio from Melodyne to your DAW.
About the Rewire interface
The stand-alone implementation of Melodyne’s support for the Rewire protocol provides an alternative
to running Melodyne as a plug-in. This is particularly useful when you want to take advantage of
certain aspects of the stand-alone implementation that are not offered by the plug-in (e.g. the ability to
import material from libraries or its tempo detection/editing functions) or if your DAW either has no
plug-in interface or has one that is incompatible with Melodyne. For this mode of operation to be
possible, of course, your DAW must be capable of supporting Rewire and of doing so in “Host” mode;
but the overwhelming majority of DAWs are.
When Rewire is active, the transport functions and tempo of Melodyne and the DAW are coupled:
commence playback in one, and the other starts too, with both running automatically in sync. In
addition, audio signals can be transmitted from Melodyne (the Rewire slave) to the DAW (the Rewire
host), where you can access them from the mixer.
Establishing the Rewire link
To use Rewire with Melodyne, you must launch your DAW first and the stand-alone implementation of
Melodyne subsequently. Melodyne will detect the presence of a Rewire master (your DAW) and
thereupon activate a device called “Rewire” in the preferences property sheet. If, on the other hand,
you launch Melodyne when the DAW is not running, Melodyne will revert as normal to the audio
device last used.
You cannot change the sampling rate, the size of the buffer used by Melodyne or the input channels in
Rewire mode, as the sampling rate is dictated by your DAW, the buffer sized is fixed and the input
channels are not available in Rewire mode.
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Activating Rewire in your DAW
Please read the documentation of your DAW to discover how to enable its tracks for Rewire – the
procedure varies from DAW to DAW. Regardless of the exact procedure, however, you must select
the Rewire device “Melodyne” as the input to the desired track or mixer channel in the DAW.
The transmission of audio via Rewire
When you are using Rewire, you can select from the Master Output drop-down list on the Audio page
of the Preferences dialog any of four possible stereo pairs for the transfer of audio signals to the DAW.
By default, Channels 1 and 2 are selected. Please make sure that the selected input channels in the
Rewire device in your DAW match the settings in Melodyne.
Tip: If you use the Melodyne Rewire device with different input channel settings on different tracks of
your DAW, you can route the output signal from Melodyne to these different tracks by selecting the
corresponding Master Output channels and are not therefore obliged to switch to your DAW to do this.
Note that Rewire is used to transfer audio from Melodyne to your DAW, not from your DAW to
Melodyne. If you want to edit audio tracks from your DAW in Melodyne when the two are connected
via Rewire, you must first export (“bounce” or “render”) the tracks in your DAW, and then import them
into Melodyne.
Tip: When exporting tracks from your DAW, always begin at Bar 1, as then they will automatically be
aligned correctly when imported by Melodyne. This makes it easy to avoid timing discrepancies.
Starting and stopping playback
The project loaded in Melodyne will start in sync with the DAW whether you activate playback from
within the DAW or from within Melodyne. By the same token, you can halt the playback either from
Melodyne or the DAW.
Melodyne adopts the tempo of the DAW and speeds up, or slows down, the playback of the project as
necessary to maintain synchronicity with the DAW.
Synchronization
If a Melodyne project is to run in perfect sync with the DAW, the tempo of the Melodyne project must
be the same as that in the DAW at the moment when the first files are imported into Melodyne from
the DAW. To ensure that this is the case, when creating the Melodyne project you intend to use for the
Rewire connection, in the transport bar type in the tempo in BPM that is displayed in the DAW. Then
switch off Auto Stretch and import the audio files.
If your DAW project has a variable rather than a constant tempo, this is obviously not something you
can just type in. In this case, you must export a MIDI file from your DAW that runs the entire length of
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the project, and then use the Import Tempo command in Melodyne’s File menu to import this MIDI file;
this will allow Melodyne to create a tempo map of the project. Once you have done this, you can
import the audio files with Auto Stretch switched off.
By following this procedure, you will be able to operate the DAW and Melodyne together in such a way
that audio comes on one side from the DAW and on the other from Melodyne. If you now change the
tempo in the DAW, you will not need to take any further action, as Melodyne thereafter will follow
tempo changes in the DAW automatically.
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Preferences and keyboard shortcuts
From the Preferences property sheet, you can select fundamental options governing the modus
operandi of Melodyne as well as define a number of keyboard shortcuts.
Opening the window and general settings
In the plug-in implementation of Melodyne, you open the Preferences property sheet from the Settings
menu; in the stand-alone implementation, choose Preferences from the program (macOS) or File
(Windows) menu. The settings available in the stand-alone implementation differ slightly from those
offered by the plug-in.
The following options, however, are available in both implementations of Melodyne. Any changes you
make in either implementation apply to both.
Language: Determines the language of the user interface.
Pitch labels: Determines which system is used to name the notes – i.e. (descending
chromatically) English (C, B, Bb etc.), German (C, H, B etc.) or Latin (Do, Si, Sib etc.).
Appearance: Here you can select between different contrast settings for the user interface.
Default tuning: Determines the frequency of the reference pitch A4 (the A above Middle C).
Maximum undo levels: Melodyne allows you to undo up to 100 actions. The default value,
however, is 25. You can, if you wish, increase this value, which will consume more RAM, or
you may prefer to reduce it, if memory is running short.
Show tooltips: Once you are thoroughly familiar with Melodyne, you may prefer to hide the
tooltips, i.e. the explanatory text that appears as you move the cursor over the various icons
and other elements of the user interface.
Audio and recording preferences
In both the stand-alone implementation and the plug-in, you will find the following two options:
Audio cache: Determines the location on your hard disk of the audio cache Melodyne editor
requires for internal processing.
Audio cache size: Determines the maximum size of this audio cache.
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The following option is only found in the plug-in:
Detect audio after transfer: When this option is selected, the detection (analysis) of the audio
material does not begin until the transfer is complete, thereby reducing the CPU load during the
transfer. Select this option if your computer is not especially powerful and there are indications
during the transfer that its resources are becoming overstretched (e.g. clicks, drop outs,
extreme slowing-down of the system).
The Audio and Recording pages of the Preferences property sheet display the following additional
options:
Audio device: allows you to select an audio driver or the audio hardware driven by it.
Sample rate: determines the sample rate used by Melodyne.
Buffer size: determines the size of the buffer used for audio editing. The smaller the value, the
lower the latency but the greater the load on the CPU.
Ignore buffer underruns: If Melodyne Stand-Alone is running on a slow computer where the
possibility of an overload (and an ensuing click or dropout) exists, by checking this box, you
inform Melodyne that you consider the former to be the lesser of the two evils – the point being
that audio hardware is often very sensitive to dropouts and can even in such cases cause the
entire computer to crash. Check the box if ever this happens. Such occurrences are very rare,
however, and most users can safely ignore this option.
Master output: selects the main output for Melodyne stand-alone. The level at this output is
controlled by the Master Volume control in the transport bar. If your audio hardware only offers
one output, this is automatically the Master output
Default input: selects the main input for Melodyne Stand-Alone. If your audio hardware only
offers one input, this is automatically the Default input.
Audio file format: determines the file format used by Melodyne to store recordings. The most
commonly used formats are WAV and AIFF.
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Shortcuts
The Shortcuts page of the Preferences property sheet allows you to customize the keyboard shortcuts
used by Melodyne for a wide range of functions.
Click the triangle to the left of the category that interests you in order to see a list of the available
commands.
Click on a command and then press the key or combination of keys that you wish to assign as its
shortcut. Melodyne will assign the key or combination of keys to the command in question. Repeat the
procedure for as many commands as you like.
To remove an unwanted shortcut, select the command in question followed by Delete. You can
restore the factory defaults at any time by clicking the Reset button; you will be asked to confirm that
this is your intention.
The Export and Import buttons allow you to save one set of keyboard shortcuts to a storage device
and reload a set saved earlier. In this way, you can carry your shortcut preferences around with you –
on a USB stick, for example – when moving from studio to studio.
Check for Updates
On this page, you can determine whether Melodyne checks for updates automatically or manually i.e.
only when you click the ‘Check Now’ button, which you can do at any time.
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Troubleshooting
If you have problems, you will find advice here. If the tips do not help contact [email protected]
Our support staff speaks English and German.
I’m not sure how to install Melodyne correctly.
Just run the installation program that you received as a download or that you will find on your
Melodyne CD. This will install both the stand-alone implementation of Melodyne and the various
plug-ins onto your computer.
I have installed Melodyne but cannot find it.
Under macOS, the stand-alone implementation of the program is called “Melodyne”. You will find it in
the “Melodyne 4” subfolder of the “Applications” folder. The plug-ins are also called “Melodyne” and
you will find them in: Macintosh HD/Library/Audio/Plug-Ins/<Subfolder of the plug-in type in question>.
Under Windows, the stand-alone implementation is called “Melodyne.exe”. You will find it under
C://Programs/Celemony/Melodyne 4/ or C://Program Files (x86)/Celemony/Melodyne 4/. The various
plug-ins are also called “Melodyne” and are generally to be found here:
VST3 (64 Bit): C://Programs/Common Files/VST3/Celemony
VST3 (32 Bit): C://Program Files (x86)/Common Files/VST3/Celemony
VST2 (64 Bit): C://Programs/Common Files/Steinberg/VST2/Celemony (the path can be chosen at the
time of the installation; please check to see which path your DAW is using)
VST2 (32 Bit): C://Program Files (x86)/Steinberg/VSTplugins/ (the path can be chosen at the time of
the installation; please check to see which path your DAW is using)
AAX: C://Programs/Common Files/Avid/Audio/Plug-Ins
RTAS: C://Program Files (x86)/Common Files/Digidesign/DAE/Plug-Ins
In your DAW, you will find Melodyne among the audio effects plug-ins. To use it, insert the plug-in into
the desired audio tracks.
I’ve installed Melodyne but do not know how to activate it.
Launch the stand-alone implementation of Melodyne. In the dialog box that appears, click on “Activate
”. This takes you online to our registration page, where you can create a user account if you do not
already have one. To do this, follow the onscreen instructions. When you have finished, your computer
will be activated and you will be able to run Melodyne on it permanently and without restrictions. If you
purchased Melodyne from our web shop, it is enough to click on “Activate”, as you will already have
created your user account at the time of the purchase.
I am getting error messages and cannot complete the activation.
To activate the program, you need a working Internet connection. Make sure – e.g. by trying to access
another web site – that you are actually online. If you are, restart Melodyne and try again.
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I would like to install Melodyne again but no longer have the installation program.
You will find your personal installation program in your user account. Log in at
www.celemony.com/login and download it to reinstall Melodyne.
I’m not sure whether the right edition and version of Melodyne is running.
To discover which edition and version number of Melodyne is running, choose “About Melodyne” from
the main menu. If you need it, you will find the installation program for the Melodyne edition
corresponding to your license in your user account (www.celemony.com/login).
I would like to know whether an update is available for my Melodyne.
Melodyne checks automatically via the Internet whether a newer version is available. You will find this
function on the “Check for Updates” page of the Preferences dialog where you can also check for
updates manually by clicking “Check Now”. We also provide information about updates in our
newsletter, to which you can subscribe from your user account (at www.celemony.com/login).
I cannot launch the stand-alone implementation of Melodyne.
Restart your computer, then make a further attempt to launch Melodyne. If that does not work, delete
your Melodyne preferences (instructions below) and try again. If Melodyne still will not launch, please
contact our support at [email protected] You will find your Melodyne preferences here:
• macOS: Hold down the Alt key in Finder and from the main menu choose Go > Library and open the
Preferences subfolder. Scroll down to the file “com.celemony.melodyne.pref.plist” and delete it.
• Windows: Navigate to C://Users/<Your user name>/AppData/Roaming/Celemony/ and delete the file
“com.celemony.melodyne.plist”. If the “AppData” folder is not visible, open the Control Panel by
clicking the Start button (Windows 7) or right-clicking in the bottom left-hand corner of the screen
(Windows 8). Now choose “Appearance and Personalization” followed by “Folder Options”. Click on
the View tab. Under “Advanced Settings”, check “Show hidden files, folders, and drives” and exit with
OK.
I have inserted Melodyne as a plug-in in one of the audio tracks of my DAW but nothing
is happening.
Initially Melodyne is empty; before it can do anything, audio material has to be transferred to it from
the relevant track of the DAW. To do this, click the Transfer button in Melodyne and then, from the
DAW, play the passage you wish to edit. Once you have finished the transfer, the notes will appear in
Melodyne and you will be able to edit them.
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I have the impression that my DAW and Melodyne are not interacting correctly.
Many DAWs have particular characteristics of which you need to be aware, such as whether or not
they support the ARA interface extension. In our Help Center, you will find the required information
and tips on all leading DAWs. You can reach our Help center from Melodyne’s Help menu or under
www.helpcenter.celemony.com.
I am not getting any audio output with the stand-alone implementation of Melodyne.
Open the Audio page of the Preferences dialog and make sure that the correct audio device is
selected. Under macOS that should be the built-in audio hardware or your audio interface (and not, for
example, the wireless interface Airplay). Under Windows, please select the correct ASIO driver. With
DirectX no recording is possible.
After transferring or importing audio, the blobs in Melodyne are not at all as I expected.
By default, Melodyne selects an algorithm for your audio material automatically. It can happen from
time to time that monophonic material is interpreted as polyphonic. If this happens, click on a note in
the affected passage and select from the main menu under “Algorithm” an algorithm better suited to
your purpose.
Sometimes, I can only move the blobs in the Note Editor vertically, sometimes only
horizontally.
If you are editing a blob using the Main Tool (the arrow symbol), it is the initial direction of the drag
that determines whether the blob can be moved vertically or horizontally. Release the blob
momentarily if you wish to change direction. If the Pitch or Time grid is active, you will need to hold
down the Alt key to make fine adjustments in the dimension concerned. When moving blobs
horizontally, remember that it makes a difference whether you begin dragging from the middle of the
blob or from either the beginning or the end. In the former case, the whole blob is moved; in the latter,
only the beginning or end.
When I shift the pitch of certain blobs, they sound unnatural.
Occasionally, in the detection of monophonic audio material, octave errors can occur, and in that of
polyphonic audio, prominent overtones can be mistaken for separate notes. In such cases, when the
corresponding blobs are moved, artifacts can arise. You can prevent this by checking, and if
necessary editing, the detection in Note Assignment Mode before you start, to ensure that the notes
displayed really do correspond to those actually played.
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In the stand-alone implementation, the tempo of an imported audio file is wrong.
Activate the Auto Stretch switch to adapt the file you are importing to the project tempo. Deactivate it if
you wish the original tempo of the imported file to be retained. If, in the former case, the tempo of the
imported file is still wrong, open the file first in a separate project document and correct the tempo
assignment there before copying the blobs into the first project.
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Melodyne in Pro Tools
This tour shows you how to make efficient use of Melodyne within Pro Tools.
Please take note also of the information regarding the compatibility of Melodyne with Pro Tools on our
website.
Loading the Melodyne plug-in
Insert Melodyne into one of the plug-in slots of the desired track. You will find Melodyne Plugin in the
“Other” category. This is not to be confused with the category “Instrument”, from which the Rewire
device (described below) can be loaded.
You are advised, as a rule, to insert Melodyne in the first plug-in slot – before the compressor, EQ or
other effects. The reason is this: during the transfer, Melodyne records the input signal you intend to
edit – and with it all effects ahead of it in the signal chain, which are then frozen into the signal and
can no longer be adjusted. In order to use your compressor, EQ and other effects in the usual way,
you need therefore to make sure they come after Melodyne Plugin in the signal chain.
Backing up and exchanging projects
Under Pro Tools, Melodyne’s transfer files are stored within the session structure. This means that if
you want to be sure, when archiving your project or passing it on to others, that all instances of
Melodyne will be able to find the audio files they need, the only thing you need to archive or pass on is
the session folder.
When archiving and passing on projects, you do not need to worry about Melodyne’s audio cache, the
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size and location of which can be selected from Melodyne’s Preferences dialog. Melodyne will
automatically restore the parameters found there, so there is no need to archive or copy them
separately.
Duplicating tracks
Sometimes you may want to copy a track including its Melodyne instance and Melodyne editing – in
order, for instance, to generate a second voice. To do this, use the “Duplicate …” command in Pro
Tools' Track menu.
To ensure that not only the track itself but also Melodyne and all the editing you have performed with it
are also duplicated, check the “Inserts” box in the “Data to duplicate” section of the “Duplicate Tracks”
dialog.
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Saving plug-in settings for Melodyne
Just as with an effects plug-in you can store different settings as presets, in Melodyne you can save
different edits. You may wish to do this in order, for example, to allow a performer or artist to hear and
choose between different edits of the same take. To save and reload Melodyne settings, follow the
same procedures as for all other plug-ins.
Click in the upper part of the current Melodyne Plugin window on “Preset” and select “Save Settings
As …”. Then assign a name to the current Melodyne edit. You can store alternative edits as additional
presets and switch between them using the preset selector.
Bouncing/printing Melodyne edits
To render (i.e. make permanent) your Melodyne editing on a Pro Tools track, proceed as follows:
Using the bypass function in the mixer or insert area of the track, deactivate the effects you do
not wish to be included in the recording on the new track. The EQ and compression, for
example, are things you will also wish to adjust on the new track, so these should not be
included.
Then right-click on the track or a specific region thereof and choose “Commit” from the context
menu. You can access the same function by choosing Track > Commit from the main menu at
the top of the screen.
Decide whether the automation should be included in the calculation of the new track or
whether you would rather copy the existing automation to the new track later in order to retain
access to it. In that case, deactivate the automation in the dialog window of the “Commit”
function.
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As soon as you click on OK, Pro Tools will render the track and create a new track in the session with
the results of the rendering. If you have set Pro Tools to deactivate the original track containing
Melodyne, it will now do so; you can always reactivate it later should you decide further editing is
needed.
Once you have created the desired renderings, copy the deactivated effects by dragging them to the
new track(s) whilst holding down the ALT key; then reactivate them. Via Pro Tools' Edit menu, you can
also copy the automation data from the original Melodyne tracks to the new tracks.
Rewire
Generally you will want to use Melodyne as a plug-in in Pro Tools. This is the most convenient way of
working and means, moreover, that all Melodyne data is stored within your session structure, making
archiving and passing on projects easier. Occasionally, however, you may wish to integrate the
stand-alone version of Melodyne into Pro Tools as a Rewire client.
This can be useful if, for example, you wish to adjust samples quickly to the project tempo. When the
program is integrated via Rewire, this happens automatically as soon as you drag a sample from the
finder or explorer and drop it into the Melodyne window. You can then play back the samples at the
correct tempo via Rewire and make further use of them in Pro Tools, enhancing them there perhaps
through the application of additional plug-ins.
To integrate Melodyne Stand-Alone into Pro Tools as a Rewire client, proceed as follows:
First launch Pro Tools; then create an aux track and choose “Melodyne” from the “Instrument”
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category. This will launch Melodyne not as a plug-in but as a stand-alone application integrated via
Rewire. The transport functions and tempo of the two programs will also be synchronized.
Launch Melodyne. From Melodyne’s Track Inspector, select the pair of outputs you wish to use for the
audio transfer of this Melodyne document to Pro Tools. If you are using Melodyne studio, you can
make separate output assignments for each track.
From the Pro Tools Rewire window, select “Left - Right”. You can, if you wish, transfer the audio
signals of multiple Melodyne tracks via separate channels to separate aux tracks in Pro Tools. To do
this, select the appropriate output pair from the Rewire dialog.
Now load or else drag & drop the desired samples into Melodyne. These will then be analyzed and
adapted to the project tempo. When you have finished editing the sample(s) in Melodyne, you can
transfer the corresponding audio signals via Rewire from Melodyne to Pro Tools and record them
there. Route the aux track via the Output menu to a new track and record the audio signal on it.
Please note that data from Melodyne is not automatically saved along with your Pro Tools session
when the two programs are linked via Rewire. To make it possible to recreate an earlier work situation,
you must save the Melodyne document manually in the form of an MPD file – ideally in the session
folder of your Pro Tools project.
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After saving the MPD file, select the option “Copy External Files to Project Folder” in Melodyne’s
Project Browser to ensure the samples used are also stored by Melodyne in the session folder.
Miscellaneous notes
H/W Buffer Size
Under “Setup > Playback Engine” set the H/W buffer size to 1,024 samples. Smaller values lead to a
significant increase in the CPU load.
Should you require a smaller buffer, e.g. when adjusting the headphone mix directly in your computer
and not via an external channel strip or mixer, switch all instances of Melodyne during the recording to
bypass Reactivate Melodyne as soon as you begin editing your new track.
Keyboard shortcuts
If you are running Pro Tools under Windows, certain keyboard shortcuts within Melodyne do not work,
unfortunately, as they govern Pro Tools itself and not Melodyne:
CTRL+X
CTRL+C
CTRL+V
CTRL+A
CTRL+Z
CTRL+Shift+Z
Instead of these shortcuts, please use the corresponding commands in Melodyne’s menus or the
Melodyne user interface.
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Melodyne in Logic Pro
This tour shows you how to make efficient use of Melodyne within Logic Pro.
Please take note also of the information regarding the compatibility of Melodyne with Logic Pro on our
website.
Loading the Melodyne plug-in
Insert Melodyne into one of the plug-in slots of the desired track. You will find Melodyne Plugin under
Audio Units/Celemony Melodyne.
You are advised to insert Melodyne in the first plug-in slot – before the compressor, EQ or other
effects. The reason is this: during the transfer, Melodyne records the input signal you intend to edit –
and with it all effects ahead of it in the signal chain, which are then frozen into the signal and can no
longer be adjusted. In order to use your compressor, EQ and other effects in the usual way, you need
therefore to make sure they come after Melodyne Plugin in the signal chain.
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Backing up and exchanging projects
During transfers, Melodyne records the track’s signal, making a copy of the passages transferred. The
resulting audio files are stored in a transfer folder of their own that you can select in Melodyne’s
Project Browser. It makes sense to create a transfer folder like this within the Logic project folder of
each Logic project. Then, from the Project Browser of the first instance of Melodyne you create in the
Logic project, select “Set Path for Transfers” from the settings menu and navigate to this folder.
Following this procedure ensures that when archiving or passing on your work, all the files you need
will be in your Logic project folder and not elsewhere on your computer.
If you are copying your Logic project to another location, you should then immediately open the copy
followed by an instance of Melodyne within it. Then, in Melodyne’s Project Browser, choose “Set Path
for Transfers” from the settings menu and navigate to the newly copied transfers folder before saving
your Logic project.
If you didn’t set the transfer path prior to the first transfer, you can do so at any time later. Melodyne
will automatically gather the data for the tracks already edited and move it to the storage location you
have chosen.
When archiving and passing on projects, you do not need to worry about Melodyne’s audio cache, the
size and location of which can be set from Melodyne’s Preferences dialog. Melodyne will automatically
restore the parameters found there, so there is no need to archive or copy them separately.
Duplicating tracks
Sometimes you may wish to copy a track including its Melodyne instance and Melodyne editing – in
order, for instance, to generate a second voice. To do this, use either the “New Track with Duplicate
Setting” icon or the keyboard shortcut CMD-D. Drag the audio material belonging to the original track
into the new track in order to duplicate it.
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Saving plug-in settings for Melodyne
Just as with an effects plug-in you can store different settings as presets, in Melodyne you can save
different edits. You may wish to do this in order, for example, to allow a performer or artist to hear and
choose between different edits of the same take. To save and reload Melodyne settings, follow the
same procedures as for all other plug-ins.
Just click on the name of the current preset in the Melodyne Plugin window and select “Save As…”
Then assign a name to the current Melodyne edit. You can store alternative edits as additional presets
and switch between them using the preset selector.
Bouncing/printing Melodyne edits
When you are using Melodyne in a project and have finished editing, you have two choices:
You can allow the Melodyne instance(s) to remain active until the final mixdown. If you do this, you will
retain access to your Melodyne editing and will be able to make further refinements up until the very
last moment. This is convenient, but as long as the plug-in remains active it is draining the resources
of your system.
You can make your Melodyne editing permanent by ‘bouncing’ it – i.e. recording the edited track(s) or
passage(s) to a new audio file (or files). This will deprive you of further access to your Melodyne
editing but allow you to deactivate the plug-in and thereby free up resources. Bouncing your Melodyne
edits has the further advantage of allowing you to pass the project on to colleagues who don’t have
Melodyne.
To bounce the track containing Melodyne in Logic Pro and make your editing permanent, proceed as
follows:
Deactivate the effects you do not wish the new track to contain by ALT-clicking on the corresponding
plug-ins. The EQ and compression, for example, are things you will also wish to adjust on the new
track, so these should not be included.
Automation is a similar case: decide whether it should be included in the transfer or whether you
would prefer to copy the existing automation to the new track later, in order to retain access to it there.
In that case, deactivate the automation in the left-hand track area of the edit window or in the mixer
prior to the bounce. You can also deactivate automation when bouncing tracks (see below).
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We recommend the following bounce procedure:
Select one or several regions. Right-click on the title bar of a region and select “Bounce to Hard Disk”.
Now enter a name followed by the audio resolution parameters.
Under no circumstances check “Bypass Effect Plug-ins” as this would cause your Melodyne editing to
be ignored.
Since Logic will automatically create a new track for the bounced material, you can decide now what
you wish to do with the original track. If you select “Mute”, the old track will be retained but simply
muted.
Once the bounce has been performed, to copy the automation data to the newly created track hold
down the SHIFT key as you drag a selection within the automation data. Then choose Edit > Copy or
use the shortcut CMD+C to copy the automation data onto the clipboard. After selecting the track with
the bounced material, insert the data by choosing Edit > Paste (or the shortcut CMD+V). Now all that
remains is to reactivate the automation in the channel.
To copy the plug-ins from the original track to the newly created one, drag them from the former to the
latter, holding down the ALT key as you do so.
All that remains is to decide what to do with the original Melodyne tracks. You can either delete or else
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mute them, deactivating with the ALT key their Melodyne instances in order to spare resources. If you
adopt the latter course, you will retain access to your original Melodyne editing and be able to make
further refinements later simply by reactivating the tracks.
Rewire
Generally you will want to use Melodyne as a plug-in in Logic Pro. This is the most convenient way of
working; it means, moreover, that all Melodyne data is stored within your project structure, making
archiving and passing on your project easier. Occasionally, however, you may wish to integrate the
stand-alone version of Melodyne into Logic Pro as a Rewire client.
This can be useful if, for example, you wish to adjust audio files swiftly to the project tempo. When the
program is integrated via Rewire, this happens automatically as soon as you drag an audio file from
the finder or explorer and drop it in the Melodyne window. You can then play back the audio files at
the correct tempo via Rewire and make further use of them in Logic Pro, enhancing them there
perhaps through the application of additional plug-ins.
To integrate Melodyne Stand-Alone into Logic Pro as a Rewire client, proceed as follows:
First launch Logic Pro. Then choose from the “Options” menu the command “Create New Auxiliary
Channel Strip”.
A dedicated channel strip will be created automatically in the Logic Pro mixer. Now, from the input
section of this channel strip, select as input “Melodyne 4 > RW:Left/Right”.
You can use multiple tracks in Melodyne in this way and assign their audio output via separate
channels to separate aux tracks in Logic Pro.
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Now open Melodyne. This will launch Melodyne not as a plug-in but as a stand-alone application
integrated via Rewire. The transport functions and tempo of the two programs will also be
synchronized.
From Melodyne’s Track Inspector, select the pair of outputs you wish to use for the audio transfer of
this Melodyne document to Logic. If you are using Melodyne studio, you can make separate output
assignments for each track.
Now load or else drag & drop the desired audio files into Melodyne. These will then be analyzed and
adapted to the project tempo. When you have finished editing the sample(s) in Melodyne, you can
transfer the corresponding audio signals via Rewire from Melodyne to Logic Pro and record them
there.
Please note that data from Melodyne is not automatically saved along with your Logic Pro project
when the two programs are linked via Rewire. To make it possible to recreate an earlier work situation,
you must save the Melodyne document manually in the form of an MPD file – ideally in your Logic Pro
project folder.
After saving the MPD file, select the option “Copy External Files to Project Folder” in Melodyne’s
Project Browser to ensure the samples used are also stored by Melodyne in the project folder.
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Miscellaneous notes
Buffer Size
Under Settings > Audio, we suggest an I/O buffer size of 1,024 samples. Smaller values lead to a
marked increase in the CPU load.
Should you require a smaller buffer, e.g. when adjusting the headphone mix directly in your computer
and not via an external channel strip or mixer, switch all instances of Melodyne during the recording to
bypass Reactivate Melodyne as soon as you begin editing your new track.
Mute and Solo
Melodyne continues to play back its audio signal even when the audio region in the same part of the
arrangement has been muted.
If you do, however, wish to mute Melodyne or solo it, you must use the corresponding buttons in the
channel strip. As an alternative to the channel strip buttons, you can also use the buttons in the track
list.
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Melodyne in Cubase and Nuendo
This tour shows you how to make efficient use of Melodyne within Cubase and Nuendo.
Please take note also of the information regarding the compatibility of Melodyne with Cubase/Nuendo on
our website.
Loading the Melodyne plug-in
Insert Melodyne into one of the plug-in slots of the desired track. You will find Melodyne Plugin in the
plug-in folder named “Other”.
You are advised to insert Melodyne in the first plug-in slot – before the compressor, EQ or other
effects. The reason is this: during the transfer, Melodyne records the input signal you intend to edit –
and with it all effects ahead of it in the signal chain, which are then frozen into the signal and can no
longer be adjusted. In order to use your compressor, EQ and other effects in the usual way, you need
therefore to make sure they come after Melodyne Plugin in the signal chain.
Backing up and exchanging projects
During transfers, Melodyne records the track’s signal, making a copy of the passages transferred.
Within the Cubase/Nuendo project structure, the resulting audio files are stored inside the specially
created “Melodyne” folder in a sub-folder called “Transfers”. This means that if you want to be sure,
when archiving your project or passing it on to others, that all instances of Melodyne will be able
subsequently to find the audio files they need, the only thing you need to archive or pass on is the
project folder.
If you are making a copy of your project using the “Backup Project” command, please be sure to open
the backup project immediately one time. Only then will the “Melodyne” folder be included in the
backup.
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When archiving and passing on projects, you do not need to worry about Melodyne’s audio cache, the
size and location of which can be set from Melodyne’s Preferences dialog. Melodyne will automatically
restore the parameters found there, so there is no need to archive or copy them separately.
Duplicating tracks
Sometimes you may want to copy a track including its Melodyne instance and Melodyne editing – in
order, for instance, to generate a second voice. To do this, use the Duplicate Tracks command in
Cubase/Nuendo’s Project menu.
Saving plug-in settings for Melodyne
Just as with an effects plug-in you can store different settings as presets, in Melodyne you can save
different edits. You may wish to do this in order, for example, to allow a performer or artist to hear and
choose between different edits of the same take. To save and reload Melodyne settings, follow the
same procedures as for all other plug-ins.
Click in the upper part of the current Melodyne Plugin window on Manage Presets and select “Save
Preset …”. Then assign a name to the current Melodyne edit. You can store alternative edits as
additional presets and switch between them using the preset selector.
Exporting/printing Melodyne edits (audio mixdown)
When you are using Melodyne in a project and have finished editing, you have two choices:
You can allow the Melodyne instance(s) to remain active until the final mixdown. If you do this, you will
retain access to your Melodyne editing and will be able to make further refinements up until the very
last moment. This is convenient, but as long as the plug-in remains active it is draining the resources
of your system.
You can make your Melodyne editing permanent by ‘exporting’ it – i.e. recording the edited track(s) or
passage(s) to a new audio file (or files). This will deprive you of further access to your Melodyne
editing but allow you to deactivate the plug-in and thereby free up resources. Exporting your Melodyne
edits has the further advantage of allowing you to pass the project on to colleagues who don’t have
Melodyne.
To export the track containing Melodyne in Cubase/Nuendo and make your editing permanent,
proceed as follows:
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Specify the desired range within the Cubase/Nuendo timeline; you can record either the entire
Melodyne track or simply a passage (or passages) within it.
Using the bypass function in the mixer or insert area of the track, deactivate the effects you do not
wish to be included in the recording on the new track. The EQ and compression, for example, are
things you will also wish to adjust on the new track, so these should not be included.
Automation is a similar case: decide whether it should be included in the transfer or whether you
would prefer to copy the existing automation to the new track later, in order to retain access to it there.
In that case, deactivate the automation in the left-hand track area of the edit window prior to the
export. You can do this for all the automation (en bloc) or else for those control elements individually
that you wish to deactivate.
To commence the export process, choose File > Export > Audio Mixdown from the menu bar. Now
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enter a name followed by the requisite audio resolution parameters.
In the section “Import into Project” be sure to activate the Audio Track option.
Now specify in the left-hand side of the window the track you wish to export.
Tip: The Realtime Export option delivers the most reliable results.
Now click on Export. Cubase/Nuendo will perform the audio mixdown and create a new track
containing your Melodyne edits. If you wish, you can export multiple tracks simultaneously by selecting
them in the “Channel Selection” pane on the left-hand side of the window prior to the mixdown.
Once you have performed the desired exports, in the Cubase/Nuendo mixer copy the deactivated
effects by dragging them to the new track whilst holding down the ALT key; then reactivate them. You
can transfer the automation data from the original Melodyne tracks to your new tracks using the copy
and paste functions.
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All that remains is to decide what to do with the original Melodyne tracks. You can either delete them
or deactivate them by right-clicking in the track panel and choosing Disable Track. If you adopt the
latter course, you will retain access to your original Melodyne editing and be able to make further
refinements later simply by reactivating the tracks.
Note: The Channel Batch Export function, which you can activate in the same window, offers you the
possibility of exporting multiple tracks simultaneously. The use of this function eliminates the risk of
including unwanted send effects in the export.
Rewire
Generally you will want to use Melodyne as a plug-in in Cubase or Nuendo. This is the most
convenient way of working; it means, moreover, that all Melodyne data is stored within your session
structure, making archiving and passing on your project easier. Occasionally, however, you may wish
to integrate the stand-alone version of Melodyne into Cubase/Nuendo as a Rewire client.
This can be useful if, for example, you wish to adjust samples quickly to the project tempo. When the
program is integrated via Rewire, this happens automatically as soon as you drag a sample from the
finder or explorer and drop it in the Melodyne window. You can then play back the samples at the
correct tempo via Rewire and make further use of them in Cubase/Nuendo, enhancing them there
perhaps through the application of additional plug-ins.
To integrate Melodyne Stand-Alone into Cubase/Nuendo as a Rewire client, proceed as follows:
Launch Cubase/Nuendo first and choose Melodyne 4 Rewire from the Devices menu.
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A window will open from which you can select the pair of outputs to be used for the audio transfer of
the Melodyne document to Cubase/Nuendo. If you are working with a single Melodyne document,
activate the Left and Right fields. The corresponding tracks will appear automatically in your project
window. You can open multiple Melodyne documents and transfer their audio via separate channels to
separate aux tracks in Cubase/Nuendo.
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Now open Melodyne. This will launch Melodyne not as a plug-in but as a stand-alone application
integrated via Rewire. The transport functions and tempo of the two programs will also be
synchronized.
From Melodyne’s Track Inspector, select the pair of outputs you wish to use for the audio transfer of
this Melodyne document. If you are using Melodyne studio, you can make separate output
assignments for each track.
Now load or else drag & drop the desired samples into Melodyne. These will then be analyzed and
adapted to the project tempo. When you have finished editing the sample(s) in Melodyne, you can
transfer the corresponding audio signals via Rewire from Melodyne to Cubase/Nuendo and record
them there. To do this, use Cubase/Nuendo’s Audio Mixdown function, which is described above
under “Exporting/printing Melodyne edits”.
Please note that data from Melodyne is not automatically saved along with your Cubase/Nuendo
project when the two programs are linked via Rewire. To make it possible to recreate a work situation
later, you must save the Melodyne document manually in the form of an MPD file – ideally in your
Cubase/Nuendo project folder.
After saving the MPD file, select the option “Copy External Files to Project Folder” from the settings
menu of Melodyne’s Project Browser to ensure the samples used are also stored by Melodyne in the
project folder.
Miscellaneous notes
Buffer Size
Please set the I/O buffer size of your audio driver to 1,024 samples. Smaller values lead to a marked
increase in the CPU load.
To alter the buffer size in Cubase or Nuendo, choose Device > Device Setup from the menu bar. From
the left-hand side of the window, select your audio device under “VST Audio System” From the
content that appears on the right-hand side of the window, select Control Panel. In the next window,
set the buffer size.
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Should you require a smaller buffer, e.g. when adjusting the headphone mix directly in your computer
and not via an external channel strip or mixer, switch all instances of Melodyne during the recording to
bypass. Reactivate Melodyne as soon as you begin editing your new track.
32-/64-bit
If you are running a 64-bit version of Cubase/Nuendo, do not use the Bit Bridge to link with the 32-bit
version of Melodyne. Instead use the 64-bit VST3 version of Melodyne, which is more powerful.
Synchronization out by cycle length
If you activate Cubase/Nuendo’s cycle function but commence playback at a point after the cycle
range, Melodyne will be noticeably out of sync.
Workaround: If you wish to play back the song from a later position, deactivate the Cubase/Nuendo
cycle function.
Local playback and blob monitoring
To ensure blob monitoring and Melodyne’s local playback function remain activated, deselect the
following option:
"Preferences > VST > Plug-Ins > Suspend VST3 plug-in processing when no audio signals are
received”.
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Melodyne in Studio One using ARA
As an extension of the VST interface, ARA allows a close integration of Melodyne editor, assistant or
essential into Presonus Studio One, making your Melodyne experience even more enjoyable. In this
short introduction, you will learn everything you need to know to use Melodyne in Studio One. This
guide complements the normal Melodyne user manual.
Please take note also of the information regarding the compatibility of Melodyne with Studio One on our
website.
Loading and installing Melodyne
Studio One Professional comes with a license for Melodyne essential. With Studio One Artist or
Producer, you receive a trial version of our top-of-the-line Melodyne editor.
If Melodyne has not yet been installed, please open the “Studio One Installation” window.
Click on “Download Contents from PreSonus User Account”. There you will find the Melodyne
installation program in the “My Software” section. Download the program, launch it and follow
the onscreen instructions. If you purchased Studio One in a box, select the second option in the
installation window to install Melodyne from the Studio One DVD.
Before you can use Melodyne, you have to register and activate it. When you launch Melodyne
for the first time, an activation assistant will guide you through the necessary steps.
You will find the serial number of your Melodyne essential in the “About Studio One” dialog
when you click on the “Details” button.
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Editing an audio event with Melodyne and ARA
In Studio One, select an audio event and choose “Edit with Melodyne” from the Audio menu. You can
also use the keyboard shortcut Cmd-M (Mac) or Ctrl-M (Windows). Melodyne is launched
automatically, analyzes the audio event and displays its notes. Melodyne is now embedded in the
lower pane of the Studio One window just like Studio One’s audio or MIDI editors. Any time you wish
to access this audio event again, simply double-click on it and the notes will immediately be displayed
in Melodyne.
Operating procedures no longer necessary thanks to ARA
To get to know Melodyne, we recommend the normal Melodyne User Manual or the User Manual
Videos. These describe the use of Melodyne without ARA. Since ARA introduces considerable
improvements in the use of Melodyne, certain themes mentioned in the manual are no longer of
relevance:
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Transfers: In the absence of ARA, you have to play through to Melodyne in real time the audio
segments from the DAW that you wish to edit – a recording process known as a “transfer”. With ARA,
transfers are no longer necessary; it is enough to choose “Edit with Melodyne” and the desired audio
event will open in Melodyne. For this reason, when you are using ARA, the “Transfer” button is no
longer visible in the Melodyne user interface.
File management: Since ARA eliminates the need for transfers, the associated file management work
is also a thing of the past. For this reason, there is no “File Manager” … dialog in Melodyne Plugin.
When you wish to save and later restore your work or hand it on to someone else, all you need is the
Studio One song. All the data required by Melodyne is saved along with the song.
Tempo and time signature changes: With ARA, Melodyne follows all changes in tempo and time
signature in Studio One automatically. Without ARA, such changes have to be played through to
Melodyne in real-time.
MIDI export: With ARA, there still is a command for exporting MIDI in the “Settings” menus of
Melodyne studio, editor and assistant (though not in that of Melodyne essential). However, ARA
makes exporting MIDI to a DAW track considerably easier: Just drag an audio event that you have
previously opened in Melodyne to an instrument track. This also works with Melodyne essential.
Changes to audio events that Melodyne follows automatically
When you change the arrangement of audio events in Studio One, Melodyne, when integrated with
ARA, follows automatically. Without ARA, every change made to the DAW track has to be reproduced
manually in Melodyne. Changes to audio events that Melodyne with ARA follows automatically include
the following:
muting,
shortening,
moving,
copying,
changes in gain and fades,
stretching of events with Studio One’s Time Tool (Alt + drag end) and
changes to the “Follow Tempo” settings in the Inspector (see following paragraph).
The time stretching behavior of Studio One and Melodyne
In Studio One’s Inspector (just to the left of the track list and accessible by clicking on the i button
above the track list) you can select for each track between the options “Follow Tempo” and
“Timestretch”. With regard to the option selected, Melodyne conforms with Studio One. All the
following examples apply only when Timestretch has been selected for the track in question. If “Follow
Tempo” or “Do Not Follow Tempo” are selected, no time stretching occurs.
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Select the option “Timestretch” if you want an audio file to adjust automatically to the prevailing tempo
when you drag it into a song. Studio One can perform this adjustment correctly for some files without
Melodyne’s help, but for others it does need Melodyne. If an audio event is opened with Melodyne, it
is always Melodyne that performs the time stretching.
From a technical standpoint, time stretching is based upon a prior determination of the tempo, as both
Studio One and Melodyne need to know the tempo of the file before they can decide whether to
stretch or squeeze it, and by how much, to conform to the tempo of the song. The manner in which the
tempo is determined varies depending on the origin of the file. Suppose, for example, the tempo of
your song is 100 BPM:
If the audio file was recorded or bounced within the current Studio One song, one can safely assume it
is intended to play back at the song tempo (i.e. 100 BPM). In this case, no tempo detection takes
place. If you increase the song tempo to 120 BPM, the tempo of the audio file will also increase from
100 to 120 BPM.
If the origin of the file is another song, with a tempo of 125 BPM, for example, Studio One can’t know
this and offers you two options:
You can enter the value 125 in the “File Tempo” field in the Event Inspector. Melodyne, which has
access to this field, will take 125 BPM to be the tempo of the file and stretch or squeeze the audio
accordingly to make it match your song tempo.
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Melodyne detects the original tempo of the audio file automatically in the course of its analysis. Before
Melodyne can stretch the audio to match the host tempo, you must, of course, select one of the four
options in Melodyne’s Tempo Dialog that we are about to describe. You open the Tempo Dialog by
clicking the button next to the tempo display.
“Confirm xx BPM as File Tempo”: Here the tempo detected automatically by Melodyne is displayed
and (if the option is selected) confirmed. This value is then displayed in Studio One’s Event FX
window.
“Assign File Tempo”: Clicking on this entry opens the Tempo Editor. Here you can make changes to
the automatically detected tempo, which is particularly useful in the case of files containing tempo
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variations such as ritardandi. When you leave the Tempo Editor again, the value will also be displayed
in Studio One’s Event FX window. If the file tempo is not constant, this will be indicated. Melodyne
then employs time-stretching when playing back the file to adapt it to the project tempo.
“Apply Project Tempo to File”: Use this option to give the file the same tempo as the project.
“Specify Constant Tempo for File”: If you know the file tempo, you can enter it here.
Please note that in Melodyne essential and assistant the entry “Assign File Tempo” is not available, as
the Tempo Editor does not feature in these editions.
Once Melodyne knows the original tempo, you can draw in any tempo path you like in Studio One and
Melodyne will adjust the file to match it.
Inserting Melodyne into a channel strip: no ARA
To benefit from ARA, you have to insert Melodyne as an Event FX (which is what happens
automatically if you use the Edit with Melodyne command). It is also possible to insert Melodyne into a
channel strip, but in this case no ARA integration takes place. This means you will have to perform
transfers and also that Melodyne will no longer follow automatically any tempo changes or changes
made to the audio events on the track in Studio One.
Bypassing or removing Melodyne from an audio event
To switch Melodyne to bypass or remove it from an audio event, deactivate or delete Melodyne in the
Event FX inspector of the audio event. Of course, if you switch Melodyne to bypass, time-stretching
will no longer be performed by Melodyne but by Studio One.
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Tips & Tricks
Buffer Size
We recommend that you set your audio buffer size to 1,024 samples. Smaller values lead to a
significantly higher CPU load. Should you need to set smaller values, e.g. when doing the headphone
mix directly in your computer and not via an external channel strip or mixer, deactivate all Melodyne
instances while tracking. Switch Melodyne back on when you start editing your new tracks.
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Melodyne in Sonar with ARA
As an extension of the VST interface, ARA provides for a particularly close integration of Melodyne
into Cakewalk Sonar, thereby making for a very user-friendly Melodyne experience. In this short
guide, you will find all you need to know in order to use Melodyne in Sonar with ARA. This guide
complements the normal Melodyne User Manual.
Please take note also of the information regarding the compatibility of Melodyne with Sonar on our website.
Installing Melodyne
Melodyne essential is bundled with the editions Sonar Platinum and Sonar Producer and is installed
along with Sonar. If you have unintentionally interrupted the installation of Melodyne and only
succeeded in installing Sonar, you can easily install Melodyne later from the Cakewalk Command
Center.
When you launch Melodyne for the first time, the Activation Assistant will ask you for your Melodyne
serial number. If you already owned Melodyne prior to the Sonar update, your serial number will be
entered automatically, so you need only confirm it. If you did not already own Melodyne, the Serial
Number field will be empty. In this case, enter the Melodyne serial number that came with the Sonar
bundle. You will find this either in the Sonar packaging or, if you purchased Sonar as a download, in
your Cakewalk user account; in this case, upon completion of the download, you should also have
received an e-mail from Cakewalk containing your Melodyne serial number. After entering your serial
number, follow the instructions provided by the Activation Assistant.
Editing of an audio region or a clip with Melodyne and ARA
Within Sonar select an audio clip or make a selection within an audio track. Right-click within the
selected range and choose the entry “Create Region FX” from the context menu. Note: With the
entries “Remove Region FX” and “Bypass/Bypass Region FX” you can, respectively, remove
Melodyne permanently from the region or set it to bypass mode.
Melodyne will launch immediately, analyze the clip, and display the notes contained within it.
Melodyne is now embedded in the lower area of the Sonar window just like Sonar’s audio editor or
mixer. If you wish to access this clip again later, just double-click on it and the notes will be displayed
immediately in Melodyne.
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Tip: you can also apply this procedure to the selected clip or the current selection using the keyboard
shortcut “CTRL+M”.
Procedures that are no longer necessary thanks to ARA
To get to know Melodyne, we recommend the normal Melodyne User Manual or the handbook films in
the English language. Each of these describes the use of Melodyne without ARA. Since ARA brings
considerable improvements in the use of Melodyne, some of the subjects dealt with in the User
Manual are no longer of relevance:
Transfers: In the absence of ARA, before you can begin editing an audio segment you must first
transfer it from the DAW to Melodyne in real time, in what is essentially a recording process. With
ARA, no such transfers are necessary. It suffices to open Melodyne as a Region FX and the desired
clip will automatically be displayed in Melodyne. So when ARA is operative, the “Transfer” button is no
longer displayed in the Melodyne user interface.
File management: Since there are no more transfers with ARA, you no longer need to concern
yourself with the management of transfer files. Melodyne Plugin therefore no longer has a File
Management dialog. This means that all you have to worry about now, when saving and restoring your
work or passing it on to other users, is your Sonar project. All the data required by Melodyne is stored
along with the Sonar project.
Tempo and time signature changes: With ARA, Melodyne follows automatically any changes in
tempo or time signature in Sonar, provided the option “Follow Host Tempo” is checked in the local
Region FX menu. Without ARA, all such changes must first be played through to Melodyne in real
time.
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Melodyne detects the original tempo of the audio file automatically in the course of its analysis. Before
Melodyne can stretch the audio to match the host tempo, you must, of course, select one of the four
options in Melodyne’s Tempo Dialog that we are about to describe. To open the Tempo Dialog, click
on the button next to the tempo display.
“Confirm xx BPM as File Tempo”: Here the tempo detected automatically by Melodyne is displayed
and (if the option is selected) confirmed.
“Assign File Tempo”: Clicking on this entry opens the Tempo Editor. Here you can make changes to
the automatically detected tempo, which is particularly useful in the case of files containing tempo
variations such as ritardandi. When you close the Tempo Editor again, the value will be sent to Sonar.
Melodyne thereafter employs time-stretching when playing back the file to adapt it to the project
tempo.
“Apply Project Tempo to File”: Use this option to give the file the same tempo as the project.
“Specify Constant Tempo for File”: If you know the file tempo, you can enter it here.
Please note that in Melodyne essential and assistant the entry “Assign File Tempo” is not available, as
the Tempo Editor does not feature in these editions.
Once Melodyne knows the original tempo, you can draw in any tempo path you like in Sonar and
Melodyne will adjust the file to match it.
MIDI Export: With ARA, too, a command is provided in the “Settings” menu of Melodyne editor and
Melodyne assistant (but not Melodyne essential) for the exporting of MIDI. But ARA makes exporting
MIDI to a Sonar track far simpler: If you have previously opened a clip in Melodyne, all you need to do
is drag it by its upper handle to a MIDI or instrument track within your Sonar arrangement. Note that
the polyphonic conversion of audio to MIDI is only possible with Melodyne editor or an activated trial
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version of Melodyne 4. Otherwise the conversion of audio to MIDI is always monophonic, and also
functions, of course, in Melodyne’s playback mode.
Tip: It is not, in fact, necessary to create a Region FX with Melodyne in order to convert audio to MIDI.
It suffices to drag it to a MIDI or instrument track in the manner already described. The requisite
exchange of information with Melodyne is performed by Sonar in the background using the ARA
protocol.
Changes to audio clips that Melodyne follows automatically
If you change the arrangement of audio clips in Sonar, Melodyne, when connected using ARA, follows
automatically, as long as the function “Follow Host Tempo” is checked in the local Region FX menu. In
the absence of ARA, every change to the DAW track has to be repeated manually in Melodyne. The
changes to audio events automatically followed by Melodyne with ARA include:
muting,
shortening,
moving,
copying,
alteration of the volume and of fades,
time-stretching of the event with Sonar’s Slip Stretch function (by CTRL-dragging the end of the
clip).
Note: Even when Melodyne is running in playback or trial mode, Melodyne will follow the tempo of the
sequencer through time-stretching, provided the “Follow Host Tempo” option is checked. Most of the
ARA functions mentioned are also active; it is only editing within Melodyne that is impossible.
The time-stretching behavior of Sonar and Melodyne
In Sonar, simply by holding down the CTRL key as you drag the right-hand edge of a clip, you can
stretch or squeeze the corresponding audio material (Slip Stretch). The resulting stretch factor is
displayed at the top of the clip.
As long as Melodyne is inserted into the clip as a Region FX, it is Melodyne’s algorithms that will be
used for the stretching of the audio material. In this case, the Time ruler in the Melodyne display will
adjust automatically.
Inserting Melodyne into a channel strip: no ARA
To profit from ARA, Melodyne must be loaded as a Region FX. It is also possible, however, to load
Melodyne as an insert into a channel strip (“Track Effect Bin”) though in this case no ARA integration
takes effect. This means you do have to perform transfers, and Melodyne will no longer follow tempo
changes and changes to the audio events on the track in Sonar automatically.
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Bypassing Melodyne or removing it from a clip
You have several ways of removing Melodyne as a Region FX from the signal path. For temporary
comparisons between the edited and unedited clip, you can use the “Compare” function in the
Melodyne user interface. With this function, Melodyne’s time-stretching remains active, but all changes
to the notes are temporarily undone, a fact indicated by the fact that the affected blobs are displayed
in gray.
It is also possible, however, to switch Melodyne to Bypass in the Region FX menu, so that the CPU no
longer needs to process it. In this case, any time-stretching will no longer be performed by Melodyne
but by Sonar.
The final option is to remove Melodyne permanently by removing the corresponding Region FX from
the clip.
Other things you should know about the use of Sonar
Buffer size
We recommend an audio buffer size of 1,024 samples. Smaller values lead to a marked increase in
the CPU load. Should you require a smaller buffer, e.g. when you are performing the headphone mix
directly in your computer and not monitoring via an external channel strip or mixer, switch all instances
of Melodyne during the recording to bypass. Reactivate Melodyne as soon as you begin editing your
new track.
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Melodyne in Live
This tour shows you how to make efficient use of Melodyne within Ableton Live.
Please take note also of the information regarding the compatibility of Melodyne with Live on our website.
Loading the Melodyne plug-in
Load Melodyne as an insert effect into one of the audio tracks of the Live mixer. You will find the
Melodyne Plugin in the Live browser under ‘Plug-Ins’ in the Melodyne or Celemony/Melodyne folder.
You are advised, as a rule, to use Melodyne as the first plug-in in a track – i.e. before the compressor,
EQ or other effects. The reason is this: during the transfer, Melodyne records the input signal you
intend to edit – and with it all effects ahead of it in the signal chain, which are then frozen into the
signal and can no longer be adjusted. In order to use your compressor, EQ and other effects in the
usual way, you therefore need to make sure they are inserted after the Melodyne Plugin in the signal
chain.
Melodyne in Live's Session View
If you are using Melodyne in Live’s Arrangement View, you can transfer audio to Melodyne, edit it and
play back the results using exactly the same procedures as with any other DAW, all of which are
described in our online user manual. However, Live also offers a Session View, and if you wish to use
Melodyne in it, you should bear the following points in mind:
In Session view, Melodyne can sometimes be heard in the wrong places or not at all. Furthermore,
Melodyne ignores clip changes in Session View and does not record transfers in the correct places.
All these phenomena stem from the principles upon which Live operates and its special way of
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handling time. The clips in Session View represent small loops within the linear running time of the
Arrangement in Live. It is from this Arrangement time that Melodyne derives its timing information;
Melodyne is not informed about loops hidden within clips. Schematically, the picture looks like this:
Whilst the clip is still cycling within in the loop, Melodyne has long since moved on. If you nonetheless
do wish to use Melodyne with clips in the Session View, you should activate Live’s global
(Arrangement-) loop and set it to the length of the clip that you wish to edit with the plug-in in Session
View. Then the loop of the linear time (and therefore also of Melodyne’s time) will correspond to the
loop of the clip to be edited:
The upshot of all this is that it is impossible to record and subsequently play back the switching of clips
on a track in Melodyne in any sensible way: if you switch clips during the transfer, Melodyne will still
record the contents, but do so along the linear time axis that is determined by the arrangement. And
the contents will be played back accordingly. It is therefore not possible to reproduce in Melodyne clip
changes implemented in Live’s Session View, as Melodyne is always guided by Live’s linear
Arrangement Time rather by that of individual clips.
You are therefore recommended to use Melodyne only when working in Live’s Arrangement View. But
you would presumably do this anyway when editing vocals or other instruments. Besides which, Live
offers user-friendly functions for transforming clips into building blocks of the arrangement, editing
them there in Melodyne and then rendering them once more as clips.
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Backing up and exchanging projects
During the transfer, Melodyne captures the track’s signal, creating recordings of the corresponding
passages. The resulting audio files are stored in a transfers folder of their own that you create in
Melodyne’s Project Browser. It makes sense to create a transfers folder like this within the project
folder of each Live project. Then, in the Project Browser of the first Melodyne instance that you create
in each project, choose “Set Path for Transfers” from the settings menu and navigate to that folder.
Following this procedure ensures that when archiving or passing on your work, all the files you need
will be in your project folder and not elsewhere on your computer.
If you are saving a copy of your Live project to another location, after doing so you should immediately
open the copy followed by an instance of Melodyne within it. Then, from the settings menu of
Melodyne’s Project Browser, choose “Set Path for Transfers” and navigate to the newly copied
transfers folder before saving your Live project.
If you didn’t set the transfer path prior to the first transfer, you can do so at any time later. Melodyne
will automatically gather the data for the tracks already edited and move it to the storage location you
have chosen.
When archiving and passing on projects, you do not need to worry about Melodyne’s audio cache, the
size and location of which can be selected from Melodyne’s Preferences dialog. Melodyne will
automatically restore the parameters found there, so there is no need to archive or copy them
separately.
Duplicating tracks
Sometimes you may want to copy a track including its Melodyne instance and Melodyne editing – in
order, for instance, to generate a second voice. To do this, right-click on the “Duplicate” command in
the mixer or audio track area.
Saving plug-in settings for Melodyne
Just as with an effects plug-in you can store different settings as presets, in Melodyne you can save
different edits. You may wish to do this in order, for example, to allow a performer or artist to hear and
choose between different edits of the same take. To save and reload Melodyne settings, follow the
same procedures as for all other plug-ins.
Use for the purpose within the relevant effects chain the preset manager for the Melodyne plug-in.
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Save your current settings using the corresponding symbol and assign a name. You can store
alternative edits as additional presets and switch between them using the preset selector.
Bouncing/printing Melodyne edits (freezing/flattening)
When you are using Melodyne in a project and have finished editing, you have two choices:
i) You can allow the Melodyne instance(s) to remain active until the final mixdown. If you do this, you
will retain access to your Melodyne editing and will be able to make further refinements up until the
very last moment. This is convenient, but as long as the plug-in remains active it is draining the
resources of your system.
ii) You can transform your Melodyne edits into new audio files. This will deprive you of further access
to your Melodyne editing but free up resources, as the plug-in will no longer be in use. Turning your
Melodyne edits into new audio files has the further advantage of allowing you to pass projects on to
colleagues who don’t have Melodyne.
To transform a clip edited using Melodyne into a new audio file in Live, either of two techniques
suggest themselves: one is simply to ‘freeze’ the track in question and the other to ‘freeze’ and then
‘flatten’ it.
"Freeze Track": With this option, which you will find in the track’s context menu, you can transform
temporarily your Melodyne editing and any subsequent insert effects into audio. The advantage? The
track is now a pure audio track and Melodyne is inactive, freeing up resources. Furthermore, you can
unfreeze the track (also from the context menu) at any time in order to modify your Melodyne editing.
The disadvantage? Any additional insert effects are also frozen and cannot therefore be modified
either without unfreezing the track. Similarly, it is impossible to add new effects to the track while it is
frozen. Freezing a track is best used, therefore, as a quick temporary measure designed to economize
on resources rather than as a permanent solution.
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"Flatten": If, rather than merely freezing a Melodyne track temporarily, you wish to transform it
permanently into a new audio file, after freezing it you should select ‘Flatten’ from the track’s context
menu. This command transforms the frozen track into a normal audio track reflecting permanently the
result not only of your Melodyne editing but also of any effects that follow it in the signal chain. To
avoid these insert effects being flattened along with your Melodyne editing and to make it possible to
modify them later, before freezing and flattening the track, you should remove from it the insert effects
in question (e.g. by dragging them to an empty track). Once the flattening process is complete, you
can drag the effects back onto the Melodyne track and use them as freely as before.
Rewire
Generally you will want to use Melodyne as a plug-in in Live. This is the most convenient way of
working and means, moreover, that all Melodyne data is stored within your project structure, making
archiving and passing on projects easier. Occasionally, however, you may wish to link the stand-alone
version of Melodyne to Live as a Rewire client.
This can be useful if, for example, you wish to adjust samples quickly to the project tempo. When the
program is integrated via Rewire, this happens automatically as soon as you drag a sample from the
finder or explorer and drop it in the Melodyne window. You can then play back the samples at the
correct tempo via Rewire and make further use of them in Live, enhancing them there perhaps
through the application of additional plug-ins.
To link Melodyne Stand-Alone with Live as a Rewire client, proceed as follows:
First launch Live and within it create an audio track. In the Inputs/Outputs area, select as an input
“Melodyne 4”. When you later launch Melodyne, a Rewire connection will be established
automatically. The transport functions and tempo of the two programs will also be synchronized.
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Now, from Melodyne’s Track Inspector, select the pair of outputs you wish to use for the audio transfer
of this Melodyne document to Live. If you are using Melodyne studio, you can make separate output
assignments for each track.
In the input area of the corresponding Live track, select also under “Melodyne 4” the corresponding
pair of inputs. So as to be able to hear the signal permanently, activate input monitoring for the
corresponding track.
You can, if you wish, open multiple Melodyne documents and transfer their audio via separate
channels to separate audio tracks within Live.
Now load or else drag and drop the desired samples into Melodyne. These will then be analyzed and
adapted to the project tempo. When you have finished editing the sample(s) in Melodyne, you can
transfer the corresponding audio signals via Rewire from Melodyne to Live and record them there.
Please note that data from Melodyne is not automatically saved along with your Live project when the
two programs are linked via Rewire. To make it possible to recreate an earlier work situation, you must
save the Melodyne document manually in the form of an MPD file – ideally in the project folder of your
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Live project. After saving the MPD file, select the option “Copy External Files to Project Folder” in
Melodyne’s Project Browser to ensure the samples used are also stored by Melodyne in the project
folder.
Miscellaneous notes
Buffer size
We recommend an audio buffer size of 1,024 samples. Smaller values lead to a marked increase in
the CPU load.
Should you require a smaller buffer, e.g. when adjusting the headphone mix directly in your computer
and not via an external channel strip or mixer, switch all instances of Melodyne during the recording to
bypass. Reactivate Melodyne as soon as you begin editing your new track.
Plug-in format under macOS
Under macOS, you can in principle use Melodyne in Ableton Live either as a VST 2 (32-bit) or as an
AU (32-/64-bit) plug-in. We recommend use of the AU version.
Time signature changes
Melodyne not only follows the time, as described above, but also the timeline of the Live arrangement.
If you are working on the clip level, however, with different time signatures and insert these clips into
the arrangement, discrepancies can arise between what is heard and the time signatures displayed.
The problem here, however, is purely a visual one; the correctness of the audio output and editing
functions of Melodyne, including the quantization, are in no way compromised by it.
Tempo automation
If you automate the song tempo in the master track within Live’s Arrangement View, Melodyne and
Live will no longer run in sync or the transfer may break off prematurely. One workaround for this
consists in transferring all tracks without any tempo changes to Melodyne first and then rendering the
tracks edited with Melodyne, before using the tempo automation.
You can also, however, alter the tempo in Live manually by setting a new constant song tempo in the
Tempo Field. If you then use the Tempo dialog in Melodyne (reached via the broken chain symbol),
Melodyne will ‘learn’ the new tempo.
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