Iello Games Little Red Riding Hood board game User manual

Iello Games Little Red Riding Hood board game User manual

Below you will find brief information for board game Little Red Riding Hood. This game offers two modes of play - a cooperative mode where players work together to guide Little Red Riding Hood to Grandma's cottage before the Wolf arrives, and a competitive mode where one player takes on the role of the Wolf, trying to reach the cottage first. The cooperative mode requires teamwork and strategic planning to overcome challenges presented by the Path cards, which determine the path and actions of the players. The competitive mode involves a more strategic approach as the players compete for resources and try to outmaneuver the Wolf.

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Board Game Little Red Riding Hood User Manual | Manualzz
the rules of the game
goal of the game
Work together to help Little Red Riding Hood reach Grandma’s cottage before
the wolf sticks his nose where it’s not welcome!
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contents
1 gameboard.
13 Path cards
.
13 Gathering tokens
(9 flowers and 4 pebbles ).
1 Wolf pawn, 1 Little Red Riding Hood pawn, and 2 stickers to apply to each.
1 Basket mini-board
.
4 Destination tiles
(3 paths
and cottage
).
2 tokens, Tub of Butter
and Pastry
.
4 2-sided Character cards (mode 2).
4 trees to set up and place on tree spaces
as you wish.
10 number tokens
(optional - they allow you to indicate the number
of cards revealed).
setup
There are two modes of play: mode 1, simpler to learn and totally cooperative,
and mode 2, in which one player plays the Wolf against the other players.
Each mode has its own setup. Please look at the two setup illustrations inside
the cover of the game box. Figure 1 shows the setup for mode 1. Figure 2
shows the setup for mode 2 (with 4 players).
For mode 1 :
1. Remove Path card 7 (showing the trap). Shuffle the other Path cards and
place them face-down to form a deck.
For your first few games, place the 10 number tokens to the right of the deck.
2. Shuffle the 13 Gathering tokens, then place them face-down beside the
Basket mini-board, forming a token supply.
3. Shuffle the 4 Destination tiles, then place them face-down on the indicated
spaces on the gameboard.
4. Finally, place the Wolf pawn on its starting space, and choose a starting
space for Little Red Riding Hood according to the difficulty level you wish
to play:
Not So Easy
Super Tough
Now you’re ready to play!
Mode 1 (1 to 5 players)
“It’s not a walk in the park!”
Playing the Game
During the game, the players will help Little Red Riding Hood reach Grandma’s
cottage before the wolf gets there. In this mode, the wolf is managed by the game.
To start, the youngest player flips over the first card of the Path card deck. Count
the number of flowers on the card. Place as many face-down Gathering tokens
on it as there are flowers.. This will be the first card for Gathering. Then, this
player takes the first turn of the game as explained below.
On your turn, you must choose one of the following 2 actions:
1. Continue Gathering
OR
2. Stop Gathering
…and then it is the next player’s turn.
1. Continue Gathering
Reveal the top card of the Path deck. If the deck is empty, shuffle the discard
to form a new deck.
Once the card is revealed, there are two possible situations:
• or •
• If the number on the card is equal to or greater than the number of Path
cards previously revealed, place the card at the far right of the line of revealed
cards, and apply its effect.
In this example, 2 cards have been revealed,
and next you reveal the 3. Its value is greater
than the number of cards already revealed,
so you place this card next to the others (a
2 also would have worked); you can keep
gathering a little longer.
Then do one of three effects, depending on what you see on the
card you just revealed:
• One or more flowers : Take as many Gathering tokens as
there are flowers on the card, without looking at them. Place
them face-down on the card you just revealed. If there are no
more tokens in the supply, empty the basket and shuffle the
tokens face-down to form a new supply.
• Little Red Riding Hood (card 8): Flip over any face-down
Gathering tokens on the cards, and advance the Little Red
Riding Hood pawn as many spaces as the number of flowers
revealed this way. Pebbles do not advance the Little Red Riding
Hood pawn.
Flipped tokens remain on their cards face-up, and Gathering
can continue.
• The owl (card 7): Look at the bottom Path card in the deck,
and tell the other players what you see. Then put it back on the
bottom, but don’t change the order of the cards. If the Owl card
was the last card in the deck, shuffle the discard to make a new
deck before you use the Owl card’s power.
Once you resolve the card’s effect, your turn ends. The
player to your left begins the next turn.
• If the number on the card is less than the number of Path cards previously
revealed, your gathering attempt fails. The Little Red Riding Hood pawn does
not advance this turn. Now you must do the following:
• Discard all the Gathering tokens from the cards into the basket. Discard
the tokens face-down, without looking at them.
• Discard the Gathering cards, including the card that ended your Gathering.
Place them face-down to the left of the basket.
• Advance the Wolf pawn one space on his path.
• Reveal the first Path card from the deck to start the next player Gathering anew
(add whatever Gathering tokens should be added). Your turn ends. The player to your
left begins the next turn.
In this example, 2 cards have been revealed,
and next you reveal the 1. Its value is less
than the number of cards already revealed,
so your gathering attempt fails.
2. Stop Gathering
x
Do not draw any Path cards. Instead, reveal all the tokens sitting on revealed
cards. Then, perform the following actions:
• Advance the Little Red Riding Hood pawn as many spaces as the number of
flowers on revealed Gathering tokens. Pebbles do not advance the Little Red Riding
Hood pawn.
In this example, you choose to stop Gathering, so
you reveal the 4 Gathering tokens. Only 3 of them
depict a flower, so you move Little Red Riding
Hood forward 3 spaces on the gameboard.
X
• Discard the revealed tokens face-down in the basket, and discard the Path
cards from the line face-down on the discard to the left of the basket.
• Advance the Wolf pawn one space along its path.
• Reveal the first Path card from the deck to start the next player Gathering anew
(add whatever Gathering tokens should be added). Your turn ends. The player to your
left begins the next turn.
The Shortcut
When the Little Red Riding Hood pawn reaches this space , you have 2 choices: Have Little
Red Riding Hood continue on her path, or have her switch to the Wolf’s path. If you decide
to take the Wolf’s path, be aware that the players will lose the game if the Wolf pawn lands on
Little Red Riding Hood’s space! If the Wolf has already reached or passed the space to the left
of the Shortcut , Little Red Riding Hood no longer has the option of taking the Wolf’s path.
The Pastry & The Tub of Butter
Whenever you stop Gathering, you can decide to eat the pastry OR the tub of butter in
order to advance the Little Red Riding Hood pawn one extra space during its movement.
Put the used Pastry or Tub of Butter token back in the game box.
Grandma will tell you, “Gluttony is a dreadful flaw… especially in others.”
End of the Game
When one of the two pawns, Wolf or Little Red Riding Hood, reaches a space
with a Destination tile
on it, flip the tile over.
If the revealed tile shows a path space
, the game continues, and it is the
next player’s turn.
If the revealed tile shows Grandma’s cottage , there are two possibilities:
- The Wolf reached the cottage, and the players lose the game. Grandma
was eaten alive.
- Little Red Riding Hood reached the cottage, and the players win the
game. Determine the magnitude of your victory as follows:
Super Victory!
You brought both the pastry and the tub of butter. Granny is delighted and organizes a feast!
Less-Super Victory!
You brought either the pastry OR the tub of butter. Granny is very glad to see you, but she
may not have enough to eat.
Not-Super Victory...
Little Red Riding Hood has arrived emptyhanded, with crumbs on her cape. Granny is
glad to see her, but suspects something.
“Count the Points!” Variant
To measure the magnitude of your victory more precisely, you can use this simple
method to calculate points:
- Super Tough start
: 40 points
- You took the shortcut
: 40 points
: 20 points
- You did not eat the Pastry
- You did not eat the Tub of Butter
: 10 points
you reached before the Wolf: 10 points
- For each Destination tile
- You reached the Cottage tile
before the Wolf: 60 points
At the end of the game, add up all the points you earned, and try to do better next time.
If you reach 200 points, Grandma will be very proud of you!
Mode 2 (2 to 5 players)
“Big Bad Wolf”
In this mode, a player plays the wolf. Unlike mode 1, the Wolf chooses the
Path cards, instead of players drawing them randomly from the deck. The other
players play as the characters helping Little Red Riding Hood reach Grandma’s
cottage before the Wolf arrives.
Before starting the game, look at the setup illustration inside the cover of the
game box (almost identical to the setup for mode 1), and:
1. Pick a player (however you wish) to play as the Wolf for the entire game. Then
shuffle the 4 Character cards and deal one to each player, other than the Wolf.
Put the remaining cards in the box. In a 2-player game, the player who is not the
Wolf gets 2 Character cards. Each player places her Character card in front of
her with its human side visible.
2. Take the pack of Path cards, remove the Owl card (7), and replace it with the
Trap card (7). Then remove the Little Red Riding Hood card (8), and place it
beside the gameboard. The Wolf player takes the pack of Path cards, and keeps
them in his hand throughout the game. Place the basket and the Gathering tokens
in front of the Wolf player.
3. Place the Wolf pawn on its starting space, and choose the starting space for
Little Red Riding Hood (“Not So Easy” or “Super Tough”).
Finally, the Wolf player chooses one card from his hand and places it face-up (add
whatever Gathering tokens should be added). This will be the first Gathering card.
Playing a Turn
Each turn, the Wolf plays just before the active player. At the start of the
game, the active player is the player to the left of the Wolf.
The Wolf
The Wolf player always performs the following steps in this order:
1. Choose a Path card from your hand, and place it face-down in front of
you. If you have played all of your cards, take all the cards from the discard
back into your hand; this does not end the Gathering in progress.
2. You can use the power of one Character card if you have it in front of you
(animal side visible). Place the used card under the line of cards for the Gathering
in progress. When the Gathering is done, flip the Character card over (human side
visible) and return it to its original owner, who can use it again (see the descriptions of the characters and their powers at the end of this booklet).
The Active Player
After the Wolf has played, the active player performs her actions. Unlike
mode 1, which offers 2 actions to the active player, mode 2 lets you choose
from the following 4 actions:
1. Continue Gathering, and flip over the Path card that is face-down in front
of the Wolf (action 1. of the Wolf). This card resolves the same way as in mode 1 (1.
Continue Gathering), comparing its value to the cards already revealed.
If Gathering continues, and Gathering tokens must be placed on the revealed
card, add the card to the line, and then the Wolf looks at the
available tokens and chooses which ones to place (facedown) on the revealed Path card.
If the revealed Path card makes the gathering attempt fail,
discard it face-down with the other Gathering cards.
Furthermore, if the Trap card (7) is revealed, the Wolf moves
backward one space on his path.
OR
2. Stop Gathering. This works the same way it does in mode 1 (2. Stop Gathering). The Path card currently face-down in front of the Wolf (action 1. of
the Wolf) becomes the first card of the next gathering (apply the card’s effect:
flower(s) or trap).
OR
3. Use the Little Red Riding Hood card (8). Place it alongside the
already-revealed Path cards, then apply the same effect as in mode 1.
Reveal the Gathering tokens, and advance the Little Red Riding Hood
pawn as many spaces as the number of flowers revealed this way.
The Little Red Riding Hood card counts as one of the Gathering cards.
This card can only be used once per game, and goes in the box at the
end of the current Gathering.
Discard the face-down Path card in front of the Wolf (action 1. of the Wolf) without
revealing it.
OR
4. Use your character’s power. Apply the power effect and place your Character
card under the cards of the Gathering in progress (see the descriptions of the characters and their powers at the end of this booklet). At the end of the Gathering, give the
Character card to the Wolf, who turns it to its Animal side, and can use it later in the
game (action 2. of the Wolf).
In this case, no card is added to the Gathering line (except with Peter’s power),
and you discard the face-down Path card in front of the Wolf (action 1. of the
Wolf) without revealing it.
Once the turn ends, the active player’s left neighbor becomes the new active
player, and her turn starts as usual with the Wolf.
End of the Game
Same as in mode 1.
Li’l Tips and Tricks of All Sorts
• The Wolf card (0) does not have any particular power. It is just better than others
at causing a player to fail at Gathering.
• In mode 1, don’t forget to shuffle the discard pile well before forming a new
deck of Path cards.
• In mode 2, the players who are not the Wolf can freely discuss their options,
being careful not to say too much in front of the Wolf… or perhaps feeding him
disinformation.
• In mode 2, the shortcut and the Pastry and Tub of Butter tokens are used the
same way as in mode 1.
the characters
The Lumberjack stacks
all of the Path cards
revealed so far. Put all
of the Gathering tokens
from those cards on top
of this stack. The stack
counts as a single card.
The Snake makes the Little
Red Riding Hood pawn
move back one space. If
Little Red Riding Hood has
taken the shortcut, and this
moves her to the same space
as the Wolf pawn, the Wolf
wins the game.
The Hunter requires the
Wolf to discard his Wolf
card (0), if he has it in his
hand. It will return to play
as usual when the Wolf has
no cards left in his hand.
The Goat eats 2 Gathering
tokens from the cards of the
Gathering in progress. The
Wolf chooses these 2 tokens
(without looking at them),
then discards them into the
basket without revealing
them.
Little Thumb has a delayed power; it is in effect
throughout the Gathering
in progress. When you
stop Gathering, or play the
Little Red Riding Hood
card (8), each Gathering
token depicting a pebble
also allows you to advance
one space on the board.
The Crow allows the
Wolf to retrieve one card
from the discard and put
it back into his hand.
Peter draws a card from the
Wolf’s hand and adds it to
the Gathering in progress.
The value of this card cannot cause the Gathering to
fail, and Peter gets to place
the appropriate Gathering
tokens on the card (without
looking at them). Furthermore, if Peter draws the
Trap card (7), the Wolf
moves back one space.
The Fox allows the Wolf
to look at one of the 4 Destination tiles
without
showing it to the other
players. Then, the Wolf
may swap it with another
Destination tile, without
looking at the other tile.

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Key Features

  • Two game modes: Cooperative and Competitive
  • Path cards determine actions and challenges
  • Gathering tokens represent resources
  • Shortcut option on gameboard
  • Character cards provide unique abilities
  • Destination tiles indicate end of game

Frequently Answers and Questions

What are the different game modes?
This game has two modes: 1. Cooperative mode where players work together to reach Grandma's cottage before the wolf. 2. Competitive mode where a player plays the Wolf against other players trying to reach the cottage first.
How do the Gathering tokens work?
Gathering tokens represent resources that can be used to advance Little Red Riding Hood. They are earned by drawing Path cards with flowers. You can choose to stop collecting tokens and use them to advance Little Red Riding Hood or continue gathering for more tokens.
What is the shortcut on the gameboard?
The shortcut allows Little Red Riding Hood to switch to the Wolf's path, potentially reaching Grandma's cottage faster. However, this also risks the Wolf catching her on the shortcut.
What are the character cards used for?
Character cards provide unique abilities that can be used to influence the game's course. These abilities can be used both strategically and tactically to influence the progress of the game and to increase your chances of winning.
How do the Destination tiles indicate the end of the game?
Destination tiles are placed on specific spaces on the game board. When a pawn reaches a Destination tile, it is flipped over to reveal the outcome. If a path space is revealed, the game continues. If Grandma's cottage is revealed, the game ends: the Wolf wins if he reaches the cottage first, and Little Red Riding Hood wins if she reaches the cottage first.

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