Game Contents Game Idea Game Setup Game Play

Game Contents Game Idea Game Setup Game Play
The card game for 2-6 players 8 and up
Editor: Stefan Brück
Illustrations: Arthur Wagner • Design: Buck Design, DE Ravensburger
Game Contents
99 playing cards, including 90 numbered cards (1-15 in 6 colors), 6 wild cards,
and 3 “Skip!” cards
6 level cards
6 level indicators
Please note: Before the first game, cut all level indicators on the two dotted lines
as marked.
Game Idea
Whoever completes
all 8 levels first, wins!
Over several rounds, players try to collect and display eight levels of card
combinations before their opponents.
Whoever completes LEVEL 8 first, wins the game.
Game Setup
Every player receives a level card and a level indicator, and slides the
level card in the indicator so that the first level (= “2 runs of three”)
is showing (see picture on the left).
Choose a player to be the dealer. The dealer shuffles the
99 playing cards and deals 10 cards face down to each player. The
­remaining cards are placed – face down – to form a draw pile in
the middle of the table.
Deal 10 cards
per player
The dealer flips over the top card
of the draw pile and places it
beside the draw pile, facing the
dealer, forming the first card of
the dealer’s own discard pile.
In subsequent turns, the other
players will form their own
discard piles in the same manner,
always facing in their direction
(see picture on the right).
Game Play
1.) First, take a card
from the draw pile or
any discard pile
The player to the left of the dealer starts, and the game continues in clockwise
direction. Each player´s turn is as follows:
2.) Then, place a
complete level!
(not required!)
2.) Display your level (not required). Place all cards necessary to complete your
current level in your display area, face up and visible to everyone.
The 1st level: place 2 runs of three.
1.) Pick one card (required). Either take the top card of the (face down) draw pile
or take a card from any (face up) discard pile.
Note: You are not allowed to place cards forming an incomplete level (e.g. only
1 run of three). In addition, you are not allowed to add more parts than required to
complete the level (e.g. adding a 3rd run to the 1st level).
As soon as you have placed your first level, you may add additional cards from
your hand to any combination displayed on the table (your own level and/or any
of your opponents’ levels), and you may continue to play cards on these displayed
levels until the end of the round.
Your goal is to be the first player to get rid of all the cards in your hand, in order to
receive the end of round bonus (see end of a round, below).
• There is a run of three (4, 5, 6): The player may add a 7 (and then a 8 etc.)
and/or a 3 (and then a 2 etc.).
• There are 4 pairs (2-2, 3-3, 6-6, 6-6): The player may add any 2, 3 and/or 6.
• There is a run of four (8, 9, 10, 11) and two pairs (3-3, 9-9): The player may add a 7
(and then a 6 etc.), a 12 (and then a 13 etc.), and/or any 3 and 9.
The combinations
Runs are several cards with increasing numbers in any color
(e.g. 4-5-6 or 8-9-10-11).
(Note: There is no connection between 15 and 1!)
Pairs, triples, etc. are several cards with the same number
(e.g. 4-4-4 or 11-11-11-11).
x cards of one color are any cards of the same color
(e.g. 7-2-11-15 or 12-13-4-8-1).
3.) Finally, discard
one card to your
discard pile
3.) Discard one card from your hand (required). Place it face up on your own
discard pile.
When the draw pile runs out of cards: Take all the cards from each player’s discard
pile (except the top card - which stays behind as their discard pile). Shuffle the
returned cards and form a new draw pile.
End of a Round
End of round: when
any player discards
their last card:
+ 2 levels
Players with displayed
level: + 1 level
Players without
displayed level: ±0
New round: 10 cards
per player again etc.
The round ends immediately when any player discards their last card. This player
may now slide the level card – as a bonus – up two levels (e.g. skip one level!).
All other players who have also displayed their current level slide their level card
up one level only.
Players who have not displayed a level do nothing.
Finally, the player to the left of the dealer becomes the new dealer, collects all
the cards on the table and in players’ hands, shuffles all 96 cards, and deals 10 to
each player. The player to the left of the new dealer takes the first turn …
The Wilds (6x)
A wild can
represent any
number or color
A wild card can be substituted for any number or color (except a “Skip!”
card). Players may use more than one wild per level. For each wild, it must
be clear which number or color is being substituted (if necessary, the player
placing the wild must determine what number or color the wild represents).
Wilds on the table may not be replaced later by the right number or color!
The “Skip!” cards (3x)
Place a “Skip!” card in
front of any opponent
instead of discarding
a card
As your 3rd action, instead of discarding a card on your discard
pile, you may instead place a “Skip!” card in front of any other
player who does not already have a “Skip!” card placed in front of
On the “Skipped” player´s turn, the only action possible for them is
to discard the “Skip!” card by placing it – face up! – at the bottom of their draw pile.
When a “Skip!” card appears face up, it will be re-shuffled (see above).
Note: When a “Skip!” card is played as the last card of a hand (i.e. at the end of a
round), its function is ignored.
Game End
The player who places LEVEL 8 wins immediately (note: the player need not get rid
of any remaining cards).
A player may also win by placing their 7th level and ending the round (note that the
word “Victory” appears in the indicator when sliding the level card up two levels).
Win by placing your
8th level or by ending
a round in the 7th level
© 2016 Ravensburger Spieleverlag
Ravensburger Ltd · Unit 1, Avonbury Business Park · Howes Lane · BICESTER · OX26 2UB, GB
Ravensburger USA, Inc. · One Puzzle Lane · Newton, NH 03858 · USA
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