TAITO Battle Shark arcade game Service manual
The Battle Shark arcade game is a submarine-themed game that takes place during the Third World War. Players must navigate their submarine through a series of levels, battling enemies and collecting power-ups. The game features a variety of enemies, from torpedoes to other submarines.
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SERVICE MANUAL II .,. " " ' , " 'F , , .- " , ., ',\ ..", • TAITO PART No. 64069 S f'EC IFI CA TI {)NS: 1. Power Supply . II AN T AHEX US 250 2. Powe r Co ns ulllpti o li 140 w J. PlilY Pri cing Adju stJlJl c I Dillle lls i o ll~ Widlh (,61'11'11 Depth 754111111 (wilhoul seal) II{'iell ! 1802111111 Approxi matel y: 6 Weight e· Dip sw itc hes 15" "I rllltarex 9000E co lour monitor 4. TV Monit ors 5. 0 11 160 kg The s pecifications anu appearance Illay be c han ged for il1lpro velllent. Table of COl1tel1ts 2 Il1slallali oll . . . Adjustments of Co lor Vide o Monitor. Refer to Hantarcx Manual) Pla y Instru ct ions J. 4 Tesl Mode 5, 6 Dip Sw ilc h Se llil1gs . . . i' 7 ,, . ~! .', . 8, 9, 10, II Cred it Ooard Inrormati on e Conn ec tor Inronnalion. 12, IJ, 14, 15 Mai n Loo m Draw ing 16, 17. 18 Powe r s uppl y 19 . . . ,(Refer to Hantare x Manual), . . . . . . . . PAGE I I'I(EC,\ UT IONS TO UE OUSEH VEl) WII EN I NS'i'A LLINe; MACIlINE 'I'I·II S VIDEO (;AME I S FOR IN DOOR USE ONLY. WI·IEN INSTALLI NG A VOID PLACES MENTIONED BELOW I. 2. ). PLACES SU(\JECT TO CONDENSATION DUE TO I·IUMIDITY. IN THE PR OXI MITY OF AN INDOOR SWIMMING POOL OR SI·IOWER. PLACES SUBJECT TO DIRECT SUNLIGHT. 4. VICINITY OF I·II GI·ILY INFLAMM ABLE/VOLA TILE CHEMICALS. 5. UNEVEN SUR FACES. 6. VICINITY OF FIRE EXITS AND FIRE EX TINGU ISHERS. 7. DUSTY ATMOSPHERE. INSTALLA TI ON IT IS IM PORTANT TO AVO ID ROUGH HANDLING OF TH IS MACIlINE AS CERTAIN PARTS ARE FRAGILE. UPON REMOVAL OF TH E SHIPPI NG CA RTON EXAM INE Til E EXTERIOR OF TilE CA UIN ET 101( DENTS. CHIPS OR BROKEN PAins. ACCESS TO THE APPLIANCE SIIOULD ONLY BE MADE BY QUA LIFI ED PERSONNEL FOR ANY PURPOSE. INSPECT THE INTERI OR or THE CAUINET AS FOLLOWS, A) CHECK THAT ALL TIlE PLUG IN CONNECTORS ARE FIRMLY SEATED i.e. THE EDGE CONNECTOR ON TilE CPU BOARD. IF ANY CONNECTORS ARE FOUND UN PLUGGED IT IS IM PORTANT WHEN RE-PLUGGING NOT TO FORCE TilE CONNECTOI(S TOGETIIER. AS SOME MA Y BE KEYED AND ONLY GO ON IN TilE PROPER OR IENTATION. B) CHECK Til AT ALL PLUG-IN INTEGRATED CIHCU ITS AND SUI) IJOAI(I)S ON TIlE GAME PCI) ARE FIR MLY SEA TED IN THEIR SOCKETS. CJ CII ECK ALL SUB ASSEM ULI ES SUCH AS THE POWER SU I' PL Y FOR SECURE MOUN TIN G. ENSU I(E THE MAINS SUPPLY IS CORRECT FOR OPERA TlON OF TilE MACIlI NE. AND TIIA T HIE SUPPLY liAS A GOOD EAHnl CONNECTION. SAFET Y/MA INTENANCE IIII S VIDEO GAME R ~QU IRES CERTA IN MAINTENANCE TO KEEP IT IN GOOD WORK ING ORDER. ',~ !, IT IS ADVISED THAT THE SITE MANAGEH CHECKS TH E SERVICEAIJILITY OF TilE MACHI NE DA ILY. WARNING HI GH VOLTAGES EXIST WITHI N TH E MACI-Ii NE SO IT IS ADV ISABLE THAT ONLY QUALIf iED SK ILLED PERSONNEL SHOULD TOUCH ANY INTERNAL PARTS OF Til E MACIlI NE. THE HIGH VOLTAGES PRESENT MAY CAUSE SIIOCK OR EVEN FATALITY WIHI MISUSE. ALWAYS TURN THE MACH INE OfF BEFORE COMMENCING ANY WORK. IIIGIl VOLTAGES MA Y EX IST IN ANY MONITOR UN IT. EVEN WITH TIlE POWER DISCONNECTED. USE EXTREME CAUTION AND DO NOT TOLICIl EI.ECTRICAL PAinS. 01( THE YOKE WITH YOUR I-lANDS OR WITH METAL OBJECTS II ELD IN YOUR II ANDS. INFORMATION ON THE MONITOR FUSES ARE CONTA INED IN TilE MONITOR MANUAL SUPPLIED WITH THI S MACHINE. CAUT ION DO NOT USE FUSES OTH ER THAN THOSE SPECIFIED. FOR THE CONTINUED PROTECTION OF YOU R GA ME. NEVER CONNECT OR DISCONNECT ANY CONNECTORS OF THE PCB. OR RESET TIl E DIP SW ITCH SETTINGS WHILE THE POWER IS ON. REGU L ARLY CLEAN THE OUTSIDE OF HIE CABINET. DO NOT DRY WIPE ANY OF TIlE ACRYLIC PANELS. IJECAUSE ANY DUST CAN SCHATCH TH E SURFACE AND RESULT IN FOGG ING HI E PLA STI C. ACRYLIC SURFACES MAY UE CLEANED WITII ANY NON. ABRASIVE HOUSEHOLD CLEANER. PAGE 2 PLA Y INS TRU CTI ON S AND DESTROY I YOU ARE A SUBMARINE GUNNER . ENTER THE ENEMYS BASE TAKEN DURING THE THIRD WORLD WAR. HOSTILE FIGHTING HAS PLACE ON LAND AND HAS EXTENDED INTO THE OCEANS. ENEMY BUT THE PEACE NEGOTIATIONS ARE AN ENEMY TRAP . THE OY I I IS BUILDING AN UNDERWATER FORTRESS.SEEK AND DESTR LETS GET TO WORK BATTLESHARK! HOW TO PLA Y A CERTAIN NUMBER OF TORPEDOS ARE GIVEN TO AT THE START . THEY WILL FILL UP AUTOMATICALLY. EACH PLAYER . DURING A PERIOD OF TIME . THE NUMBER OF TORPEDOS ARE INCREASED BY. DEFEATING THE BOSS PLAYER APPEARINB AT THE END OF EACH STABE. l AVOID THE ENEMIES TORPEDOS AND BODILY CRASHES . TO AVOID DAMABES RECEIVED: . IF YOU HAVE RECEIYED TOO MUCH DAMAGE THE GAME ENDS • ITE MS PER ISC OP E II I ~ - ~ LII"T II I I ~ ""_IT POWER UP TORPEDOS , DAMAGE RECOVERY 8 - e PAGE 3 I:<i " SCREEN EXPLANATION -~ , ---------------- SCORE 00000 HIGH SCORE 00001 ROUND 1 • TAITO o x10 REMAINING TORPEDOS DAMAGE SUSTAINED POWER UP PAGE 4 • TE~;T OFF COIN A : COIN B : SERV ICE SW.: OFF 1 PLAYER: OFF FIRE: MODE TILT: OFF OFF 2 PLAYER : OFF OFF STICK H : 00 (BC-42) STICK V : 00 (CO - 3E) • DIP SWITCH: 8 7 6 A: L: ON H H B: H : OFF H SOUNO CODE 0 - 5 4 3 2 I H H H L H H H H H H H H H FE RAM O .K ROM O.K CROSS HATCH .. ,II " • WHEN THE CROSS HATCH AND COLOUR BARS ARE DISPLAYED ON THE SCREEN. COLOURS AND BRISHTNESB CAN BE ADJUSTED. PRESS FIRE BUTTON TO CONTINUE TEST. PASE IS . ADJU STME NT TEST VERTICAL POT (Yl HORIZONTAL POT (Xl THIS TEST CAN BE USED TO INDICATE THE UP/DOW~ • LEFT/RIGHT MOVEMENT OF THE S~ I 8ERVICE 8". VOL. . CONTROL. MECHANISM. ADJUST POSTION USING ADJ X AND ADJ Y POTENTIOMETERS AS NECESSARY WITH THE SCOPE MECH. IN ITS CENTRAL POST : NOTE: ADJ X AND ADJ Y PDT· S ARE LOCATED INSIDE COIN DOOR MOUNTED ON A BRACKET . CA8H BOX ,II ' '. " • PRE SS FIRE BUTTON TO CONTINU E TEST PAGE 6 BATTLE SHARK DIP SWITCH SETTINGS PLEASE NOTEI BEFORE CHANGING THE SETTINGS TURN OFF THE MAINS POWER . [] • DIP SWITCH A . SETT I NG S POS I T ION S 1 TEST MODE ARRACT SOUND 1---:-:-:===----1 COIN A COIN B • [] DIP SWITCH B. SETTINGS POSITIONS 1 B GAME DIFFICULTY EASY (AI DIFFICULT (01 OFF SPEED OF SIGHT PAGE 7 i PART No 12164 ELECTRONIC CREDIT IJOAIW PINOUT INFORMATION PIN COLOUR FUNCTION lap MICROS.wITCH OR N.P.N OPEN COLLECTOR INPUT. YELlI3LI< lap MICROSWITCH OR N.r.N. OPEN COLLECTOR INPUT. NIC 101' PNP INPUT (MS III/SENTINEL> WHT/I3LU 20p INPUT (MICROSWITCH) N/C 201' INPUT (MS Ill/SENTINEL) WHT/GRN 501' INPUT (MICROSWITCI-I) N/C 501' INPUT (MS III/SENTINEL) WI-ITIOLI< £1 INPUT (MICROSWITCH) . 8. N/C INPUT (MS III/SENTINEL) 9. WI-IT/YEL £1 a VOLTS (101' INH][lIT) 10, llLU/llLK o VOLTS (201' INI-I ][lIT) II. I3LU/YEL o VOLTS (SOp INH][lIT) 12, BLU/ORG a VOLTS (£1 INI-III3IT) 13, BL LJ/W I-IT 14, BLACK o VOLTS o VOLTS 15, BLACK 16. N/C o VOLTS 17, N/C a VOLTS 18. ORANGE + 12v DC 19. ORANGE + 12v DC 20, ORANGE + 12v DC 21. BLU/VIO - POSITIVE COMMON FOR MS Ill/SENTINEL 22, WHTIRED METER OUTPUT (NI'N OPEN COLLECTOIO 23, ORGII3L1( CREDIT OUTPUT (NI'N OPEN COLLECTOR) 24, N/C o VOLTS : I. 2. 3. 4. 5. 6. 7. NOTES:" J) Use 0 volts for negntive comlllon if plugging into MS 125 seperntor unit. 2) Ensure that there is no coin meter connected ucross nny input. eg. vin 1\ microswitch or un odoptor cnrd. NOTE: On mosl unignme oduplor. pill 10 i. linked 10 pin 24, und pill II is linked 10 pin 25, Ihe.e links shonld be removed complelely. Theil shOl'l pin II 10 pill 12 Rn Ihe odoplor c"rd. This Ihen uses Ihe oulpul frolll Ihe credil bonrd meier d'rli'v.c. 3) The meter will . always 10101 cosh in lOp unils regurdless of ony credit selting. 4) More thon one coin meeh mny be feci inlo Ihe PCll, e,g. A) SIO 13) C) 0) SIO SIO SIO 5) Mo~t (up 10 fourl X MS 111 X MS 125 X Sentinel credit uourus nrc 8l1J'I'licc.J with n stnndnrd credit 100111 . I 0 mule 6 wny OIllP Illole 'N' lock eonneelor. (P6Ii No 16315) filled Wit Pinouts ore shown below, PIN COLOUR 1. 2, 3, 4, 5, ORANGE PINK N/C WHT/RED DLACK 6, ORGII3LK FUNCTION +12v +5v DC SUPPLY DC (LAMP SUPPLY) TO COIN METER Ov DC COIN INPUT TO GAME PCI3. PAGE 8 • DIP SWITCH SE1TINGS V-2 I FUNCTION 2 4 3 5 6 7 8 011 on on off off on on off off on on on on off off off off Not lIsed Bonus Games on off on off None For every SOp For every £ I For every £2 on on off off on off I Pulse per credit 2 Pulses "er credil Price per pia y • lOp 20" 30p 40p SOp 60p £1 off on off on off on off £2 Please Nole :- A bonus game will only be awarded if Ihe game pnce of play is less Ihan Ihe bonus vallie seC Also if a mixture of coins are inscr1ed. the time interval between coins inserted must be of less than 5 seconds for the bonus to be awarded . EXAMPLES OF SETTINGS (FOR £1 INSERTED). Price of Play • lOp lOp lOp 20p 20p 20p 30" 30" JOp 40p 40p 40" SOp SOp Bonus Games Credits Bonus Total off For For off For For off For For off For For off For 10 None 2 1 None 2 10 12 1I every SOp every £1 " .10 IjO every SOp everr £1 5 5 5 every SOp every £1 3 3 3 2 every SOp every £1 every £1 2 2 2 2 I None 2 I None 2 1 None I PAGE 9 5 7 6 3 5 4 3 4 3 2 3 , , COIN CONTROLS CCU TECHNICAL DATA APPLICATIONS CCU with sentinel The CCU is designed to work with the se ntine l 30 range of va lid alors ill a si ng le or dual currency mode. All connections to the validators are direcUy from the CCU. Conllections to the host machine being via the 6 way connector. If it ~~ required that the host machine controls inhibits directly then the inhibit wiring will need to be modified to ·suit the application. SWITCH SElTlNGS FOR CCU Tota hslflg sWItch As each coi n is accepted. the number of credits generated by the coi n are cnlc uiat cd by dividing the coi n va lue by the price per credit. The result is added to the credit total. In non-lotalise Illode. ir the coin is 201' or lOp. any money remaining after the credit calculation is added to the next 20p/IOp entered berofe the nex t credit calcu lation is performed. If the coin is £I or 501' then the additional credits will also be added to the cred it total. tn totalise mode all 201' and 101' coins are added together. Whenever this total exceeds II or 501' then the correspond ing additional credits are added to the c redit toal. A time limit is placed 011 the toluiisation to prevent the money total from being passed from one lIsed to the next. SI I ON S II OFF - TOTALISE MODE - NON TOTAL!SE MODE • CURRENCY SELECT SWITCH Most cOIn sets have a fIxed ratIO of 100, 50, 20, 10 ego lOOp, SOp, 20p, lOp, but a s111all nllmber of coin sets possess a different ration ego 100 cents. 25 cents, 10 cents,S cen ts. On the CCU an option switch is available to allow an operator to se lect the coin sc( required. When the standard coin set is selected, the meter output pulses are in units of lOp. For the non-sta ndard co in set. the meter output pulses are ill unit s of 5c. ,, SI2 ON SI2 OFF Nc:'IT'l-STANDARD COIN SET (100, 25, 10, 5) STANDARD COIN SET (100, 50. 20. 10) INHIBIT SWITCHES The IIltublt sW itches are connected directly (0 the sentinel. There are indi vidual switches for 11 - 14 and 15.6 and 17.8. NOTE : When sentinel is used in dual currency mode, and 15,6 a nd 17,8 arc e nab led by ', setti ng SW 17 and 18 on. Then both currencies must have the same coin rati os. 4.4 PRtCE SE1TING The price settlllgs sw itches are arrange din three grouJJs: - 5 sw itches for the basic price per credit. 3 switches for the number of additional credits bought by the highest value coin ego £1. 2 switc hes for tire Illlmber of additonal credits bought by tire second hi ghest value coill ig. SOp. PAGE 10 • PROGRAMMING INFORMATION PRICE PER GAME rOR 100, 50, 20, 10 COIN SET SW I r- • X X X X X X X X X X X X X X X SW2 ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF UN OFF ON OFF SW4 ON ON ON ON OFF orF OFF OFF ON ON ON ON OFF ( OFF OFF 01'1' sW3 ON ON OFF OFF ON ON OFF OFF ON ON OFF OFF ON ON OFF OFF sW5 ON ON ON ON ON ON ON ON OFF OFF OFF OFF OFF OFF OFF OFF X = DON'T CARE ADDITIONAL GAMES FOR HIGHEST VALUE COIN(COIN )) SW8 FUNCTION ON NO ADDITIONAL GAMES ON I ADDITIONAL GAME 2 ADDITIONAL GAMES ON ON 3 ADDITIONAL GAMES OFF 4 ADDITIONAL· GAMES 01'1' 5 ADDITIONAL GAMES OFF 6 ADDITIONAL GAMES . OFF 7 ADDITIONAL GAMES ~ ',. , ADDITIONAL GAMES FOR SECOND HIGHEST COIN (COIN 2) • SW6 ON OFF ON OFF ON OFF ON OFF SW7 ON ON OFF OFF UN ON OFF OFF SW9 ON orF ON OFr SW IO 0f'J ON OFF OFF .. , FUNCTION NO ADDITIONAL GAMES 1 ADDITIONAL GAME 2 ADDITIONAL GAMES 3 ADDITIONAL GAMES TOTALISING SWITCHES s ll ON TUTALISE MODE SII OFF NON-TOTALISE MODE CURRENCY SELECT SWITCHES S12 ON NON-STANDARD COIN SET (100, 25, 10, 5) S 12 OFF STANDARD COIN SET (100, 50, 20, 10) INHIBIT SWITCHES CO IN I COIN 2 COIN J SIS COIN 4 SI6 COIN 5/6 SI7 COIN 7/8 SI8 S13 S14 ON = ACCEPT PAGE 11 OFF = INHIBIT UNITS/GAME 5 IO 20 30 40 50 60 70 80 90 100 110 120 1310 140 150 r I BATTLE SHARK LOGIC PCB CONNECTOR A 28 WAY EDGE CONNECTOR KEYWAY PINS 7.H BLK/RED BLK I'NK PNK VI0 REDIBLK KEYWAY WHT/ORG GND GND +5v +5v -5v +13v GRY/WI-IT WHT/GRY RED/ORG BLU BLK/BLU LlSPEAKER (+) LlSPEAKER (-) VIDEO RED VIDEO BLU VIDEO GND ORGIBLK COIN A YELIBLU BLUIYEL PUSH SW A PUSH SW B YELlGRN BLK BLK/GRN .1 ,t!. VOL 2 -GND GND METER A j BLK GND 1 IA BLK GND 2 113 PNK +5v 3 I C PNK +5v 4 ID 5 IE REDIBLK +13v 6 I F KEYWAY 7 I I-I WHTIYEL METER 13 A 1J 9 1K GRYIBLK R/SPEA KER (+) 10 I L BLK/GRY - R/SPEAKER (-) 11 I M GRN VIDEO GRN I 121 N WHT V-SYNC I 13 I P ORG/RED SERVICE SW I 141 R I 151 S YELlBLK CO IN B I 161 T I 171 U I GRYIBRN AD X I 181 V 1 GRY/RED JST X I 191 wi GRYIBLU AD Y 120 I X I GRYIYEL JST Y I 211 Y I I 221 Z I I 231 a 1 I 241 b I YELlBRN VOL_ 1 I 251 c I YELIRED VOL 3 I 261 d I BLK/YEL GND I 27 1 e I BLK/ORG GND I 281 f I • • PAGE 12 • +24v MOTOR CONNECTOR B 7 WAY JST 0.1" PITCH NI·I SERIES I +24v 2 3 DRIVE 4 GND 5 GND 6 7 GRY BLK/WHT BLK BLK/PNK CONNECTOR C PSU 9 WAY AMP M+L PLUG MALE PINS • I 2 3 4 5 6 7 8 9 +5v +5v PNK PNK GND GND GND GND +12v -5v BLK/RED BLK/GRN BLK BLK ORG VIO CONNECTOR D MONITOR SUPPLY 4 WAY AMP M+L PLUG MALE PINS I Ov 2 J35v 3 Ov 4 220v • BRN RED ORG YEL i· ' CONNECTOR F CONNECTOR BOX 9 WAY AMP M+L PLUG FEMALE PINS , I 2 +13v +13v REDIBLK RED/BLK 3 4 GND 5 6 GND 7 GND 8 +24v 9 +24v BLK BLKIPNK BLK GRY GRY 12 WA Y AMP M+L PLUG (RED) FEMALE PINS I VIDEO GND 2 3 VIDEO BLU V-SYNC 5 VIDEO RED 6 VIDEO GRN 7 0. 8 9 220. 4 "", , ! 10 135. BLKIBLU BLU WHT RED/ORG GRN BRN YEL RED II 12 0. ORG COIN DOOR CONNECTOR II I +12. " I I, , :1 I, " , , • 6 WA Y AMP M+L SOCKET MALE PI NS '. 2 +5. 3 CO IN B 4 CRED IT BD 5 GND 6 CO IN A ORG PNK YELlBLK WilT/RED BLK ORGIBLK I ,I i ii Ii iill 15 WAY AMP M+L SOCKET MALE PINS 6 DRIVE 7 PUSH A 8 GND 9 PUSH B 10 +5. 11 AD-Y 12 AD-X 13 GND GR'j'/WHT WH'riGRY GRY/BLK BLK/GRY GRY BLK/WHT YELIBLU BLK BLU/YEL PNK GRYIBLU GRYIBRN BLK 15 EA RTI-I GRN/YEL I L1SPEAKER (+) 2 LlSPEA KER (-) 3 R/SPEAKER (+) 4 R/SPEA KER (-) 5 +24. i ,1 SCOPE CONNECTOR I i I •• I VIDEO/MONITOR CONNECTOR G 14 • SERVICE SW CONNECTOR J FIT MINI PUSH BUTTON I 2 SERV ICE SW GND ORG/RED BLK PAGE 14 ADJ. VOL. CONNECTOR K FIT ROTARY SW ITCH BLK YELlBRN YELlGRN YELIRED A GND 1 VOL 1 2 VOL 2 J VOL J METERS CONNECTOR L J WAY M+L SOCKET MALE PINS 1 2 J 4 S+v CREDIT BD METER A METER B PNK WHTIRED (TIED BACK) (TIED BACK) (TIED BACK) ADJ . X CONNECTOR M FIT 5K POT 1 2 J +Sv AJ. X GND • PNKIWHT GRY IRED BLKIYEL ADJ. Y CONNECTOR N FIT 5K POT 1 2 3 +Sv ADJ. Y GND PNKIWHT GRY IYlfL BLKIY ' il • PAGE 15 ~50 2 300 o CJF 06/04/90 o 350 400 400 IWtr.RT\oI .& U* ..cT. 200 4 o o 250 250 E.UrT'H cat)( oor::A. 300 ",-,.x ~ ~BO ...". ....-. ~ 4~0 E.IroAn4 P ••. U. o 220 ~~ urt'H caM. ~50 EARTH J«»(ITOR. IF 200 :1.00 ...... KJ)(. - DRNE P . C•• .. II) UJ (!) < a. "'-'. y va.J>E fI.C ••. A B 400 1 ~ "",,,'ao 300 :1. 5 500 o ~50 :1.30 0 0 MAIN CXH{. ~50 :1.30 ""'". ~ 0 0 ......,.. ORKT. """"'" .......y 2~0 .....". tv! --. . ENm< 0AICr. 250 ~oo [8] COIH D:lQA ._.....,."".. FIT ., 'lC4Y ...-r o. t PITt:H ~ S{ otUl P01'1:XTlt»ET&l lEAns • ...." ~ ~ ~ M.AI..£ p~ 4. ....v AW ....... Pl.JJ8 NA.I....& PINI • ....v KEY AW w.L PUJI F9CAI.L 12 MAY AW ....... PUJI RED ....,..- pn- ~ Po. C.II!I F,I,IITtiH !tInt IICXJTa ). • ....'1' J"JMI ""l. 8)aCET IU.I.& PI*' ....v "., telM% ~ PUJI FITWINI ....... ~ FrT AOT.wn' ."'" ~ &.4. &Zl, 1i.7. £11 . ca.tr. RI.. aUl.. ). E2.. 91. _nt:H II ...." AW ...... ax::KET MA.I...E PI. . .... RIN8 tRIW" > Do E&. ElL £10. FIT .: oha P'I1T9(fla€TliiiR • -" .-;.-=-~ ' --:-=-'---'-==- -: - ~ • 300 ...... .' · ," WIRE LIST .-: ~:. . ~', r·------~--~====~~~~------~ PART NO 16922 " 1'::::, : R/jVIS ION i'\ I MAIN 'LOOM:;" <;,,,:,,(,;;;r'I"'rhf l'E G~46""" , , WIRE NO I 2 3 4 5 6 7 8 9 10 II 12 , " 13 14 15 16 17 18 19 20 21 22 2J 24 25 26 27 28 29 30 31 , 32 '33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 FROM A- I A -2 A-3 A-4 A -5 A-6 A-8 A- I0 A- II A - 12 A- IJ A " 14 A - 16 A-22 A-2J A -26 A-27 A-28 A-A A-13 A-C A -D A -F A -J A -L A-M A -N A -I' A-R A-T A-V A "W A-X A-Y A -c A -u A -e 13- 1 B"J 13-4 13-5 C-2 C-6 C"7 C-8 D-I D-2 D-3 D-4 1'-9 11 -4 SHEET I OF 2 TITLE TO i ", . COLOUR C-4 BLK/RED 1-8 BLK C-I PNK 1- 10 PNK C-9 via 1'-2 RED/BLK L -3 tied back WHT/ORG I- I GRY/WHT 1-2 WHT/GRY G-5 RED/ORG G-3 BLU G-I BLK/BLU 11-6 ORG/BLK 1-7 YELIBLU 1-9 BLU/YEL K-2 YELlGR N 1-13 BLK C-5 BLK/GRN J- 2 BLK K-GND BLK L- I PNK M-I PNK/WHT F- I RED/BLK L -4 tied back Wln/YEL "' ' I-J GRYIBLK ',', 1-4 BLK/GRY G-6 GRN G-4 win J- I ORGIRED 11-3 YELlBLK 1- 12 GRY/BRN M-2 GRY/RED I-II GRYIBLU N-2 GRYIY EL K- I YELlI3RN K-3 YELIRED M -3 I3LKIYEL 1'-8 GRY 1-6 I3LK/WHT F-4 BLK 1'-6 BLK/PNK H-2 PNK H- 5 BLK F-7 BLK 1-1 - I ORG G-7 BRN G-IO RED G-12 ORG G-9 YEL 1-5 GRY L -2 lied back WIITIRED FUNCT ION - GND GND SCOPE +5v +5v -5v , + I Jv METER A LlSPEAKER (+) LlSPEAKER (-) VIDEO RED VIDEO BLU VIDEO GND COIN A PUSH SW A PUSH SW 13 , VOL 2 GND SCOPE GND GND SERVICE GND VOL +5v METER +5v A DJX +13v METER B RISPEA K ER (+) RISPEAK ER (-) VIDEO GRN V-SYNC SERVICE SW COI N B AD X iST X AD Y JST Y VOL I VOL J GND ADJ X +24v DR I VE GND GND +5v coin door GND coi ll door G N D COIlIl box + 12v coin ooor Ov 135v Ov nov +24v CREDIT I3D WIRE SIZE 24/02 13102 24/02 13/02 13/02 24/02 13102 13/02 13/02 13102 13/02 13/02 13/02 13/02 13102 13/02 13/02 24102 13/02 13/02 13/02 13/02 24/02 13/02 13/02 13/02 IJ/02 13/02 13/02 13/02 IJ/02 13/02 13/02 13102 13/02 13/02 13102 24/02 24102 24/02 24102 24/02 24/02 24/02 24/02 24/02 24/02 24/02 24/02 24/02 13/02 WIRE LIST PART NO 16922 REvISION A MAIN LOOM ,~:- WIRE NO 52 53 54 55 56 57 58 59 60 61 62 63 64 FROM M-I M-3 E- I E-2 ' E-3 10-4 10-5 [-6 E-7 E-8 [-9 E- 10 10-11 SII EE'l' TITLE , ~ . • (:)1' :1 DATE 6-4-90 . 'TO N- I N-3 E-2 E-3 E-4 E-5 E-6 10 -7 E-8 [ -9 [ - 10 E- 11 1-1 5 COLOUR I'NK/WHT BLK/YEL GRNIYEL GRN/YEL GRN/YEL GRN/YEL G RN/Y EL GRN/YEl. GRN/YEL ' GHNYEL GRN/YEL GRN/YEL GRN/YEL FUNCTION +5v ADJ Y GND ADJ Y EARTH EARTII EARTH EART II EARTH EARTH EA RTII EAlrrll [A RTH EA RTII EART H WIRE SIZE 13/02 13/02 24/02 24/02 24/02 24/02 24/02 24/02 24/02 24/02 • 24/02 24/02 24/02 I • , y .' M en U> r \ I , I () m 3: » .... n 0 ;; G> ::E I"". ;: > ~~::0 "::E0 m U> U> <I- , ,i !• ,; I , I- , , ";, ; ! ! ,- , ; J .i , "0, • ,~ '. ~ :I ! ..- II' ~ ", , 0 . II' " -<::D- -=>-- ~ ~ ----<=::}-- ., , §,. 0 C • i ---c:D--- " :---<E:J-;-c:o- ., c " . "r '" "-< I ~ _ . ...1... ' z '; --c!:J- :n » m X 3: :n ~~, j '!.... •. " 0 ,< .. On 0 . ~ ~n is "n •~" 0 ;--cD- .---_., 01 0 i--G:)- , g. ' I-~II;;-------' • f--- 1 , ., _.__ ., ...J - • ., . 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Pl ease cootac l Ihe follow ing staff fo r:- PARTS ENQU IRI ES GARY SCOULE TECH NICA L INFOI <MAT ION I AN COL L EY ACCO UNTS ENQUIRIES JULI E TWPER .1,1 .. WORKSHOP M/I,NA GEI( M IK E CA LL AN CRED IT CONT ROLL ER IA N HEPP ENST ALL RETURN OF PLEA SE REME MBER . TO HELP US HEll' YOU. PR OMPT FAUL TY PART S IS ESSEN TIA L. Assuring YOli of the best allcllii oll at all limes. JEFF LANG LEY Ge llera l MalHig er ELEC TROC OIN AFTE RSAL ES & SERV ICE LTD. • • ">
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Key features
- Submarine-themed game
- Multiple levels
- Enemies and power-ups
- Arcade-style gameplay
Frequently asked questions
The objective of the game is to navigate your submarine through a series of levels, battling enemies and collecting power-ups. The game ends when you have received too much damage.
The game features a variety of enemies, from torpedoes to other submarines. The specific enemies that appear will depend on the level you are playing.
The game features a variety of power-ups that can help you survive and defeat enemies. These include torpedoes, damage recovery, and power-ups that increase your speed or firepower.