Month Three Overview: Baiting the Romulans

Month Three Overview: Baiting the Romulans
STAR TREK TM: ATTACK WING The Klingon Civil War Storyline OP
Month Three Overview: Baiting the Romulans
The Romulans have secretly been involved in the Klingon Civil War, lending aid to the
House of Duras in their battle against the forces of Gowron. A plan has been devised to
draw them out into the open and a tachyon detection grid has been set up that will reveal
any cloaked ships that enter the sector.
Can you draw out and defeat the Romulan ships?
SET UP

The players set up using the Standard 2Player Rules (see page 6 of the Full Rules of
Play) with the following exceptions:
1) If a player has more than one Romulan
ship is his/her fleet, all of that player’s
Romulan ships must be set up within
Range 1 of another Romulan ship.
AND
2) All of the player’s non-Romulan ships
must be set up on one side or the other
(either E or W) of that player’s Romulan
ships.
NOTE: A player cannot have nonRomulan ships set up on both sides
(E and W) of his/her Romulan ships.
AND/OR
SPECIAL RULES
2) Roll +1 defense die during the Roll Defense
Dice step.
KLINGON FLEET
Each player must include at least 1 Klingon Card
(Ship, Captain, Admiral or Upgrade) in his/her
fleet.
Every ship in a player's fleet costs -2 SP if that
ship is either:
1) A Klingon ship
Each time one of these ships uses either of these
abilities, place an Auxiliary Power Token beside
that ship.
Place a Mission Token beside your Ship Cards
when using either of these abilities, with a
maximum of 1 Mission Token per ship, per round.
OR
TACHYON DETECTION GRID
2) A non-Klingon ship with at least one
Klingon card assigned to it.

NOTE: This cost reduction is not cumulative.
The maximum cost reduction per ship is -2 SP.
A ship that has the [Scan] Action on its Action
Bar may use the following Action:
ACTION: Target a Cloaked ship within
Range 1-2 of your ship. If that ship’s
[Cloak] Token is green, flip it over to its red
side. If that ship is a Romulan ship, it rolls
-2 defense dice during the next Combat
Phase. Place a [Scan] Token and an
Auxiliary Power Token beside your ship.
ROMULAN ALLIANCE
Each fleet must include at least one Romulan
ship with the [Cloak] Icon on its Action Bar.
All Romulan ships that have the [Cloak] Icon on
their Action Bar cost -2 SP.
Place a Mission Token beside your Ship Cards
when using this Action.
NOTE: This cost reduction is not cumulative.
The maximum cost reduction per ship is -2 SP.

All of these Romulan ships begin the game
already Cloaked.
In addition, when these Romulan ships are
Cloaked, they may:
1) Use a 1 or 2 [Bank] maneuver template
when using the [Sensor Echo] Action.
A ship that does not have the [Scan] Action on
its Action Bar may use the [Scan] Action as its
standard Action, but must place an Auxiliary
Power Token beside it when doing so.
THE GAME ENDS WHEN one player is
eliminated or the time limit is reached.
OBJECTIVE
Destroy all of your opponent’s ships.
Bonus: At the end of the game, each player gains +5 Fleet Points for every Mission Token that is
beside his/her Ship Cards.
This page may be photocopied for in-game player use. All other rights reserved.
STAR TREK: ATTACK WING
Storyline Organized Play Instructions
BATTLE ROUNDS: Tournaments are run in 3 Battle Rounds.
Each player will battle against 1 other player in each 60 minute
Battle Round. Prior to the first Battle Round, players will be
assigned opponents randomly. A Battle Round ends when one
player is eliminated or the time limit is reached. If the time limit is
reached, the player with the most Fleet Points at the end of that
Battle Round wins.
BYES: If there are an odd number of players, then one player will
be assigned a Bye in each Battle Round. That player does not
participate in the Battle Round, but receives 2 Battle Points (see
Battle Points below). In the first Battle Round, the Bye is determined
randomly. During subsequent Battle Rounds, the player with the
least amount of Battle Points will be assigned the Bye. If the player
with the least amount of Battle Points has already received a Bye,
then assign the Bye to the player with the next least amount of
Battle Points who has not received a Bye.
SQUAD BUILDING: At the start of a tournament, players must
record their Fleets on a Fleet Build Sheet. Players CANNOT
change their fleets between Battle Rounds. Players have a number
of Squadron Points (SP), listed on the Set Up section of the OP
Kit's Overview, with which to equip their fleets using the standard
Squad Building Rules (see page 21 of the full Rules of Play). At
the start of every Battle Round players must verify their opponent's
Fleet build and sign off on it.
RESOURCES: In addition to normal Squad Building, each
player may equip their fleet with exactly 1 Resource. Players
must spend a number of Squadron Points (SP) to equip their fleet
with a Resource. The SP cost of a Resource will be located on
that Resource’s reference card. During each OP Event, a new
Resource will become available for players to choose from.
Players may choose from among any available Resources.
Players CANNOT change Resources between Battle Rounds.
Once a player chooses a Resource, they must use that Resource
for the entire Event.
BATTLE POINTS: At the end of every Battle Round, players
receive BATTLE POINTS based on their performance in that
Battle Round (2 PTS for a Win, 2 PTS for a Bye and 1 PT for a
Loss). Battle Points are recorded on players’ Fleet Build Sheets
as well as on the Score Sheet.
FLEET POINTS: Players receive FLEET POINTS at the end of
every Battle Round. Fleet Points are used to break ties of players’
Win/Loss records for purposes of determining round pairings and
final ranks. Fleet Points are equal to the current month's
maximum Fleet Build number MINUS the number of SP left in
your opponent's surviving fleet. A player who receives a Bye will
receive a number of Fleet Points equal to the average of all other
players’ Fleet Points for that round (rounded up). Fleet Points are
recorded on players’ Fleet Build Sheets as well as on the Score
Sheet.
SURVIVING FLEET: A player's surviving Fleet includes: 1) any
of that player's ships that are not destroyed, 2) any Upgrades those
ships are still equipped with, and 3) any Upgrades that are placed
under the ship card. NOTE: Any Upgrades that a player discards
to use for their text ability are placed under the ship card on which
they were equipped. Any Upgrades that are under a ship that was
destroyed are also destroyed.
RANKS: At the end of Tournament, the player with the highest
cumulative Battle Points (and Fleet Points if there is a tie) will be
Rank 1 (Admiral). The player with the next highest cumulative
Battle Points (and Fleet Points if there is a tie) will be Rank 2 (Vice
Admiral), and so on. Ranks are listed on the Score Sheet.
WINNING THE TOURNAMENT: All players’ Fleet Build
Sheets are collected at the end of the Month’s tournament and
each player's Battle and Fleet Points are tallied to determine Final
Ranks. The player with the highest cumulative Battle and Fleet
Points at the end of 3 Battle Rounds is the winner!
BREAKING TIES: If there is a tie between 2 or more players’
Battle and Fleet Points at the end of any Battle Round, the tie will
be broken by a roll off. Each player rolls 5 attack dice and the player
with the most [Battle Stations] results is the winner.
COMMENDATION AWARD TOKEN (starting in Month 2):
The previous month’s Admiral will be given 1 Commendation
Award Token at the start of the next month’s tournament. If that
Admiral is not present at the current tournament, the next highest
ranked player will receive the Commendation Award Token. A
Commendation Award Token may be spent during any one of that
month’s Battle Rounds to re-roll any 1 of their attack or defense
dice. Once a Commendation Award Token is used, it is removed
© 2016 WizKids/NECA, LLC. WIZKIDS, HEROCLIX, and COMBAT DIAL are trademarks of WizKids/NECA, LLC. All rights reserved. TM & © 2016 CBS Studios Inc. STAR
TREK and related marks are trademarks of CBS Studios Inc. All Right Reserved. FLIGHTPATH is a trademark, and FANTASY FLIGHT GAMES is a registered trademark, of
Fantasy Flight Publishing, Inc. All rights reserved. The FLIGHTPATH™ GAME SYSTEM used under license from Fantasy Flight Publishing, Inc.
FLEET BUILD SHEET
Tournament Information
Player Information
Date
Event
Name
Email
Card Title
Type
Faction
SP
Card Title
Type
Ship
Ship 1
Ship 2
Captain
Admiral
Captain
Captain
Admiral
Admiral
Faction SP
Upgrades
Upgrade Types
C =Crew
E =Elite Talent
T =Tech
W =Weapon
B =Borg
S =Squadron
Total SP
Card Title
Type
Total SP
Faction
SP
Card Title
Type
Ship
Ship 3
Ship 4
Captain
Admiral
Captain
Captain
Admiral
Admiral
Faction SP
Upgrades
Upgrade Types
C =Crew
E =Elite Talent
T =Tech
W =Weapon
B =Borg
S =Squadron
Total SP
FACTIONS:
Total SP
FED =Federation
KLI =Klingon
ROM =Romulan
DOM =Dominion
KAZ =Kazon XIN =Xindi BAJ =Bajoran FER =Ferengi VUL =Vulcan
BOR =Borg
SPE =Species 8472
IND =Independent MIR =Mirror Universe
Resource Used
Ship 1
Total SP
SP
Ship 2
Total SP
+
Ship 3
Total SP
Ship 4
Total SP
+
+
Resource
Total SP
+
Total Build
=
If you have more than 4 ships in your Fleet, record the additional ships on the back of this page.
Before Battle Starts:
Battle
Round
Opponent's
Opponent's Name
Initials
(Verify Build)
After Battle Ends:
Your Result
(W-L-B)
Your
Fleet Points
1
2
3
This page may be photocopied for in-game player use. All other rights reserved.
Cumulative Opponent's Initials
(Verify Results)
Fleet Points
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