(Rev. 1.6(b)) - BlinkenArea Wiki
AntiKippenLights-Atmel Construction Kit
1 PCB “AKL-Atmel”
1 Controller ATtiny2313 (programmed)
1 20-pin IC socket
18 LEDs 5mm red, high efficiency
1 Push-button
1 Terminal Block
6 Resistors 47 Ω
1 Ceramic capacitor 100 nF
1 Battery Holder for 2x AA with wires
4. Capacitor (C1): Insert the capacitor in the location just above the terminal
block. Bend the leads outward before soldering. The capacitor is marked '104' for
10 · 10⁴ pF = 100 nF. The orientation doesn't matter.
5. LEDs (LED1 ~ LED18): The orientation is important for the LEDs. Make sure
the flat side of the LED (cathode) matches the outline in the image. The flat side
of the LED also corresponds to the shorter lead. Start with 3 or 4 LEDs, one in
each corner, then add the other LEDs one at a time. Don't solder too long on the
LEDs, they will have reduced brightness if they become too hot during soldering.
6. Terminal Block (X1): Insert the terminal block, turn the board over and
solder it. Orientation doesn't matter, but it is recommended that the openings
face toward the edge of the board.
General Soldering Advice
Insert the components one at a time and bend the leads outward slightly to prevent
the component from falling out. Heat up the solder joint for a second before feeding
some solder wire between the soldering iron's tip, the board and the component's
lead. Wait for a few more seconds before removing the tip from the solder joint. Don't
move the board before the solder has solidified. After soldering, trim the leads with a
wire cutter to about 1-2 mm length.
See http://mightyohm.com/files/soldercomic/FullSolderComic_EN.pdf for more
detailed instructions.
I recommended soldering the components in the order listed below. Make sure the
board is the right side up (component outlines visible, see image) before starting.
7. Controller (IC1): Insert the controller into the IC socket. You may have
to bend the pins inward slightly before the controller will fit into the socket.
Make sure the controller's notch matches that of the socket and the
silkscreen outline. Sometimes, the notch is replaced by a tiny dot near pin one, which
should also face toward the notch of the socket.
1. Resistors (R1 ~ R6): Bend the leads 90° as close to the resistor
body as possible before inserting them into the board. Orientation
doesn't matter.
9. Batteries: Insert two AA batteries (not included) into the battery holder.
2. IC Socket (IC1): Insert
the IC socket into the
board, making sure the
orientation of the small notch
matches the image. You can bend
two diagonally opposite pins of the
socket if you like, but setting the
board with the socket inserted
upside-down on a flat surface
usually works just as well.
8. Battery Holder: Bend the exposed sections of the wires back
to lie flat against the insulation. Insert the wires into the terminal
block and fasten the screws. Sometimes you will need to loosen
the screws before you can insert the wires. The red wire goes
into the left terminal (marked with a “+” on the board), the black
wire goes into the right terminal (marked with a “–“ on the board).
Turn it on! Push the button and the animation should start right away. It it doesn't,
disconnect the batteries immediately and start looking for mistakes. If an LED is on
most of the time (even with the circuit switched off), it is likely you inserted it the
wrong way. You can remove it by heating both pins at the same time with a soldering
iron while gently pulling on the LED (with your fingers or needle-nose pliers), then use
desoldering braid or a desoldering pump to get the remaining solder out of the holes.
If you don't want to use the on/off button, you can solder a bridge between controller
pins 10 and 9 (solder jumper J1, on the solder side). This will cause the circuit to turn
on automatically when power is applied, the button is ignored.
Questions? Problems? Comments? Ideas? Please contact me!
E-Mail: [email protected] • XMPP: [email protected]
3. Push-button (S1): Insert
the push-button to the
intended location on the
board. The push-button will
fit in two orientations, you can use
either of them.
Project webpage
German: http://wiki.blinkenarea.org/index.php/AntiKippenLights-Atmel
English: http://wiki.blinkenarea.org/index.php/AntiKippenLights-AtmelEnglish
AKL-Atmel Instructions Rev. 1.6(b) for PCB Rev. 2.2 – © Arne Rossius 2015 – (CC) BY-NC-SA
- page 1 -
- page 2 -
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF