1 Dooly`s Ottawa League Handbook

1 Dooly`s Ottawa League Handbook
Dooly’s Ottawa League Handbook
The League Players Guide
Page 2
Section 2 – League Times
Page 3
Section 3 – Makeup Matches
Page 4
Section 4 – All You Can Play Special
Page 5
Section 5 – ELITE Singles League
Page 6
Section 6 – 8 Ball Singles League
Page 10
Section 7 – 9/10 Ball Singles League
Page 12
Section 8 – 8 Ball Doubles League
Page 14
Section 9 – 8 Ball Rules
Page 17
Section 10 – 9/10 Ball Rules
Page 21
General Definitions of Pocket Billiards
Page 25
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Section 1 – Fees
Version 3.1 October 1, 2015
Section 1 – Fees
Registration Fees
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Registration Fees for joining each individual league is $15.00 per person. From this amount $2.00
goes to the league coordinator for administrative fees and $2.00 going towards the maintenance
of the League bank account and related administrative fees for the year. The remaining money
will be used for League Support such as purchasing trophies, purchasing league supplies, funding
the Mid-Season Tournament and food for the Year End tournament. Any unused monies accrued
throughout the season will be added back into League Funds.
Nightly Fees
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For all Leagues with the exception of the ELITE League, the Nightly Fees are $15.00 per night.
$2.00 goes back to Dooly’s for green fees and $2.00 goes to the league coordinator. The
remaining $11.00 will be added directly to the League Fund.
ELITE League Nightly Fees are $20.00 per night. $2.00 goes back to Dooly’s for green fees and
$2.00 goes to the league coordinator. The remaining $16.00 will be added directly to the League
Fund.
Nightly fees are due each night. Repeated failure to pay our nightly fees at the beginning of the
League Night can result in the league player forfeiting any points earned that evening. “Repeated
Failure” will be determined by the League Coordinator and or the Management of Dooly’s.
Nightly Fees must be paid for each and every week. This includes weeks you missed or are given
a “BYE”.
Any player who is delinquent for their nightly fees more than 4 times may be removed from the
league at the discretion of the league coordinator and/or the Management of Dooly’s. There will
not be an appeal process for delinquency.
To be eligible for prizes & awards for League Play and to participate in the Year End Tournament,
all league fees must be paid in full and the player must have played 80% of their matches on the
scheduled day.
50/50 Draws
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50/50 draws may be held on league nights. The money collected will be split between the winner
of the draw and the corresponding league. This money will be used to fund the Mid-Season
Tournament, purchase supplies for the league, purchasing trophies and food for the Year End
Tournament. Any unused funds throughout the season will be added back into General League
Funds.
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Section 2 - League Times
Practice Table Time
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Practice Tables open at 6:30 pm.
Any league player that chooses to play before 6:30 pm will be charged for the table time at the
applicable table rate.
All players are required to check in with the league coordinator prior to acquiring a practice table.
While we will have the proper number of tables available for League Play starting at 7:30 pm, we
do not guarantee that everyone will be able to have a practice table available to them when they
come in.
They are subject to availability and are on a first come first serve basis.
There will be no consideration or compensation to the League Player if a practice table is not
available to them upon their arrival.
League Start Time
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League play begins at 7:30 pm sharp. A 15 minute grace period may be given to each player
and/or team only when the League Coordinator has been informed prior to 7:30 pm. This grace
period is not guaranteed but is at the discretion of the League Coordinator.
See League Section for PENALTIES.
End of Play Time
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League Play ends after the last game of the match you are playing in. If you choose to play after
your match has ended, you will be charged for the table time at the applicable table rate.
Please ensure you have signed and returned your score sheet(s) to your coordinator immediately
following your last match.
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Section 3 – Makeup Matches
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In the event that Makeup Matches are required the League Coordinator must be made aware of
date and time of the match and of course, approve this play. Makeup Matches may be denied by
the league coordinator if the time conflicts with guidelines or business needs required by Dooly’s
Ottawa. These Guidelines are as follows:
o Makeup Matches can be held Monday – Sunday 11 am – 7 pm.
o No Makeup Matches will be played Friday or Saturday after 7 pm.
o No Makeup Matches can be played in the month of December without approval by the
league coordinator and or the Management of Dooly’s.
o No Makeup Matches can be played on certain unforeseen circumstances as occasionally
situations arise to prevent table availability.
o Makeup Matches will be considered as being played on the day scheduled.
o You are encouraged to play your make up matches prior to your absence.
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Section 4 – All You Can Play Special
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All league players must present their League Players Card in advance to the bartender
on duty to receive the “All You Can Play Special”.
Players must advise the bartender they wish to go on the “All You Can Play Special” when they
get the balls. Failing to observe and comply with these guidelines will result in the player being be
charged for the table time at the applicable table rate.
The All You Can Play Special is void if the player is no longer a current member of any Dooly’s
Ottawa League.
The All You Can Play Special is void if the player is delinquent in payment of League Fees.
Players will receive 1 Free All You Can Play special after every 10 purchased. Player must present
Players Card and Membership card at each visit to accumulate points.
Players must read and accept the Terms and Conditions as listed on the rear of the Payers
Privilege Card:
Valid 7 days a week from 11 am – 7 pm
Privileges are suspended for the month of December
Privileges are non-transferable
Privileges are terminated without notice in the event a player quits the league or becomes
delinquent in playing the league fees
 Privileges are only valid for the card holder’s portion of the table charges. Guests, members or
non-cardholders will be responsible for the regular table rates for the time of day
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Current Table Rate for this All You Can Play Special is $10.00 tax included.
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Section 5 – ELITE Singles League
Dooly’s ELITE Singles League:
The Elite league is a handicapped league and is open to all players.
The Dooly’s Elite league is targeted to players who wish to test themselves against the best players
in the region. It is a skill testing league and therefore has rules designed to reward skill and tactics
and to minimize the impact of luck on the outcome of a match. To achieve this objective all games
will be played using call shot and call safe rules.
Match Format:
This is a singles league where you will be scheduled to play 2 races each league night. The races will
be as follows:
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The first race will be 10 BALL
The second race will be 8 BALL
These races will be against the same player.
First race
o Players will lag or flip for First Break in the first race.
Second race
o The player who did not break in the first race will break in the second race.
Both races are alternate break.
Tables will be assigned each week.
Match Rulings
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The players will try to settle any disputes that may arise during the match. All disputes that
cannot be worked out by the two players at the match will be turned over to the League
Coordinator or designate immediately.
Players may select any player to referee and make a decision on close hits. Both players must
agree to the selection of the player and must accept any decision made on the shot as final.
Season Length
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The Season will be 25 weeks long. Each player is required to pay for 25 weeks. In order to be
able to play in the Year End Tournament and collect any winnings from the league.
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Elite League Costs
$15.00 Registration Fee:
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Administration Fees $2.00
Coordinators Fees $2.00
Trophy Costs
$20.00 Nightly Fees:
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Green Fees & Coordinators Fees $4.00/week.
Prize Fund $16.00/week.
Schedule
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Matches will be scheduled to provide everyone with the opportunity to play every other player at
least once. As players are awarded prize money for their regular season finish in their handicap
group, efforts will be made to have the additional matches played against players in their own
handicap bracket.
Schedules will be posted by Week 3. After this posting of the schedule all players will know who
they are playing in advance. If you are unable to make a week you will have 2 weeks to schedule
a makeup match directly with your opponent. Note both players are obligated to find a shared
time to play their makeup match.
If you are unable to reach an agreement regarding the scheduling of the makeup match the
League Coordinator must be notified. The League Coordinator will then meet with both players for
resolution.
Handicaps
All players will be handicapped into one of four Categories:
1.
2.
3.
4.
Elite
Elite-1
Elite-2
Elite-3
Handicapping will be handled by a committee of 3 players plus the coordinator. Committee membership
will be determined on the first week of the league.
Players will race to their handicap as follows:
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Elite (E) players will race to 9 games
E1 players will race to 8 games
E2 players will race to 7 games
E3 players will race to 6 games
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Therefore if an E3 player plays an E2 player, the E3 player plays to 6 games and the E2 player plays to 7
games.
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Player handicaps will be reviewed after 8 weeks by the committee and may be adjusted if deemed by the
committee as appropriate. After week 8 the player’s handicap will be fixed for the remainder of the
season including the mid-season and the yearend playoffs.
Points:
Each player category is eligible for “Season Awards” (as shown below) based on total net points awarded.
Total net points will also be used to determine seeding in the year end tournament. Points will be
calculated as follows:
This section to be determined pending a final decision on the approach used for tracking scores and
statistics.
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Stats:
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“0” zero points awarded when an agreement cannot be reached on scheduling a makeup match
during the “resolve” process.
“1” one bonus point will be awarded to each player checking in prior to 7:30 pm.
“1” one point will be awarded to the losing player of a hill/hill match.
“4” four points will be awarded to the winning player of a match and to players receiving a BYE.
Your worst 2 weeks of Gross Points will be considered as “Tossed Weeks”. Therefore in a 25 week
schedule ONLY your best 23 weeks will count for Season Awards and Tournament seeds.
Statistics will be posted to Dooly’s Ottawa website behind the “Leagues” tab on a weekly basis. All
players will be notified via email when the stats have been updated.
Late Arrival Penalties
Coordinator Informed:
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1 Game Forfeit: - for each 10 minute interval between 7:45 pm and 8:15 pm.
After 8:15 pm you will receive zero points for the night and your opponent will receive BYE points.
You will also be classified as a ‘No Show’ as noted below.
Coordinator Not Informed:
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1 Game Forfeit: - for each 10 minute interval between 7:30 pm and 8:00 pm.
After 8:00 pm you will receive zero points for the night and your opponent will receive BYE points.
You will also be classified as a ‘No Show’ as noted below.
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All league players are required to provide an email address and/or cell phone number that they
can be contacted at by their opponents. This information will be included in the weekly statistics.
If a player is unable to play a scheduled match, they MUST advise their opponent by email, text,
phone or voicemail before 5:00pm on game night to ensure their opponent does not arrive at the
pool hall and be unable to play the scheduled match.
All players are responsible for checking to ensure their opponent has not requested a reschedule
by the deadline.
Failure to notify their opponent will result in the following:
o the player will forfeit both races and receive zero points
o rescheduling of the match will not be allowed
o the player will still be required to cover their fees for the night
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No Shows
the player will be required to cover their opponent’s fees for the night (to compensate for
time and costs to arrive at Dooly’s without a match to be played)
A three strike rule will be invoked for excessive no shows. If a player is a no show on three
different nights during the regular season, they will be removed from the league roster, be
ineligible for the mid-season and year end tournaments, and forfeit all fees paid to date.
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Appeals Process
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Exceptions to the No Show rules above will be handled through an appeals process. A player that
has been penalized under the No Show rules above can request to be heard by the league
coordinator and Dooly’s management within 2 weeks of the No Show.
Makeup Matches
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Each player is required to pay for all weeks in the schedule and play 80% of their matches on the
day scheduled or they will not be able to play in the Year End Tournament or collect any winnings
from the Season Awards.
Note: “Make Up” matches played will be considered as being played on the day scheduled.
(Please refer to Section 3 for more information)
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Schedules will be posted by Week 3, after which point, all players will know who they are playing
in advance. If you are unable to make a week, you will have 2 weeks to schedule a makeup
match with your opponents. If your absence will take you beyond the 2 week limit, the match(s)
must be scheduled before you leave. If an agreement cannot be reached, the League Coordinator
must be notified. The League Coordinator will then meet with all players for resolution.
Tournaments
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Unless you have been informed differently this league will hold 2 Tournaments throughout the
season, a Mid-Season Tournament and a Year End Tournament.
The format for both tournaments will be as follows:
o Matches will consist of a mix of 10 ball and 8 ball
o Races will be to the player’s handicap as in the regular season
o The higher ranked player in the standings will be awarded the first break
o Alternate break format will be used
o The match will alternate between the two games
o The first two games will be 10 ball, the next two games will be 8 ball, then two games of
10 ball again, then 8 ball, etc., etc. until the match is won
Mid-Season Tournament:
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A Mid-Season tournament is scheduled for the winter season league. It is usually a blind draw
single elimination style tournament. The date of this tournament will be set by week 3
Year End Tournament:
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The Year End Tournament will be a seeded double elimination style tournament. The date of this
tournament will be set by week 3.
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ANTICIPATED PRIZE FUNDS AND PAYOUTS:
20 Player Scenario ($8,000.00 Prize Fund):
Season Awards:
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Two prizes of $100.00 to the Player with the most EROs and NROs
$300.00 to the Player with the most points “Elite”
$300.00 to the Player with the most points “Elite-1”
$300.00 to the Player with the most points “Elite-2”
$300.00 to the Player with the most points “Elite-3”
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Note that a handicap group must have a minimum of two players in it to have a season award
paid out. If only one person is in a group, they will be added to the group immediately above
them, although their handicap will remain the same.
Year End Tournament:
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1st Place $2500.00
2nd Place $1200.00
3rd Place $900.00
4th Place $500.00
Tie 5th/6th - $300 each
Tie 7th/8th $150 each
Tie 9th $50.00
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$200.00 to highest E2 & E3 player (minimum two players in each group)
30 Player Scenario ($12,000.00 Prize Fund):
Season Awards:
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(Same as above 20 player scenario)
Year End Tournament:
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1st Place $3500.00
2nd Place $2250.00
3rd Place $1250.00
4th Place $900.00
Tie 5th/6th - $500.00 each
Tie 7th/8th - $250.00 each
Tie 9th - $125.00
Tie 13th - $75.00
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$200.00 to highest E2 & E3 player (minimum two players in each group)
Version 3.1 October 1, 2015
Section 6 – 8 Ball Singles League
League Eligibility:
Winter Season: The league is open to anyone with an assigned handicap less than 9.75.
Summer Season: The league is open to anyone with an assigned handicap less than 10.
Match Format
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One match will consist of four (4) games.
You will play four (4) matches per night for a total of 16 games.
You will face 2 opponents each week.
You will play 2 matches against each opponent.
The breaker for each match is identified on the score sheet. All score sheets must be completed
and given back to the coordinator upon completion of your last match.
Tables are assigned each week.
The players will try to settle any disputes that may arise during the match. All disputes that cannot be
worked out by the two players at the match will be turned over to the League Coordinator or
designate immediately.
Players may select any player to watch and make a decision on close hits. Both players must agree to
the selection of the player and must accept any decision made on the shot as final.
A Handicap will be assigned to each player in the range of 7 - 12. Reviews will be done periodically
throughout the season. All new players will be assigned a handicap at the beginning of the season.
Scoring Points
Game Points:
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for a loss
for a win
0 - 7 points (1 point for each ball pocketed)
10 points
Match Points:
Match points are awarded to a max of 6 points per match for a possible 24 points per night. Points are
awarded as follows:
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Game Wins = 1 point for each game won
Match Wins = 2 points for each match won
Tied Matches = 1 point for each match ending in a tie
Lost Matches = 0 points for each match lost
BYE Points: Players will receive 6 points for each BYE match.
Your worst 2 weeks of Gross Points will be considered as “Tossed Weeks”. Therefore in a 25 week
schedule ONLY your best 23 weeks will count for Season Awards and Tournament seeds.
Statistics will be posted to Dooly’s Ottawa website behind the “Leagues” tab on a weekly basis. All
players will be notified via email when the stats have been updated.
Version 3.1 October 1, 2015
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Stats:
Late Arrival Penalties
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The penalty imposed will be dependent on your time of arrival and whether or not you have
informed your coordinator prior to 7:30 pm.
Coordinator Informed:
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No Penalty if you arrive between 7:30 and 7:45 pm.
1st Match is forfeited if you arrive between 7:45 pm and 8:00 pm.
2nd Match is forfeited if you arrive between 8:00 pm and 8:15 pm.
Zero Points for the night if you arrive after 8:15 pm.
Coordinator NOT Informed:
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1st Match is forfeited if you arrive between 7:30 pm and 7:45 pm.
2nd Match is forfeited if you arrive between 7:45 pm and 8:00 pm.
Zero Points for the night if you arrive after 8:00 pm.
Note: There is no practice time for anyone arriving after 7:30 pm.
Makeup Matches
 Makeup Matches are not allowed in the 8 Ball Singles League.
Tournaments
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This league will hold 2 Tournaments throughout the winter season, a Mid-Season Tournament and
a Year End Tournament. The League reserves the right to modify or change this provision as
required.
Mid-Season Tournament:
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A Mid-Season tournament is only scheduled during the Winter Season. It is usually a blind draw
single elimination style tournament. It is scheduled for a weekend sometime around mid-season.
All players will be notified in advance with applicable information.
Year End Tournament:
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The Year End tournament will be a seeded double elimination style tournament. The date of this
tournament is always publicized at the beginning of each season.
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Version 3.1 October 1, 2015
Section 7 – 9/10 Ball Singles League
League Eligibility:
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There are no restrictions the league is open to anyone.
Match Format:
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One match will consist of 2 races to 7. The first race will be 9 Ball and the second race will be 10
Ball.
You will play 1 Match per night against one opponent.
The break format will be “alternate breaks” and “rack your own”. “Home” players break first.
Each match will be played on a designated table. Check in before you start to practice as your
designated table may also be your practice table.
The players will try to settle any disputes that may arise during the match. All disputes that
cannot be worked out by the two players will be turned over to the League Coordinator or
designate for immediate resolve.
The players within a match may select any player to watch and make a decision on close hits. Both
players must agree to the selection of the player and must accept any decision made on the shot as final.
Handicaps:
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Handicaps will be assigned and reviewed for each player by the league coordinator.
All handicaps will be assigned in the range of 1 – 7.
Unknown newcomers will be assigned a handicap of 4.
Handicaps will be reviewed for possible amendments periodically.
Handicap Games are awarded as the difference in handicaps to max of 4 games.
Scoring Points:
Each match is a race to 7.
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Match Wins = 3 points for each match won
Hill/Hill Match = 1 point for each hill/hill match lost
Match Loss = 0 points for each match lost
BYE MATCHES: Players will receive 3 points for each BYE match.
Your worst 2 weeks of Gross Points will be considered as “Tossed Weeks”. Therefore in a 25 week
schedule ONLY your best 23 weeks will count for Season Awards and Tournament seeds.
Late Arrival Penalties
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The penalty imposed will be dependent on your time of arrival and whether or not you have
informed your coordinator prior to 7:30 pm.
1 Game Forfeit: - for each 10 minute interval between 7:45 pm and 8:15 pm.
After 8:15 pm you will receive zero points for the night and your opponent will receive BYE points.
However, your opponent may give you the option to play either 1 or both matches in lieu of the
BYE points.
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Coordinator Informed:
Coordinator Not Informed:
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1 Game Forfeit: - for each 10 minute interval between 7:30 pm and 8:00 pm.
After 8:00 pm you will receive zero points for the night and your opponent will receive BYE points.
However, your opponent may offer you the option to play either 1 or both matches in lieu of the
BYE points.
When You Are Absent:
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If you are going to be absent please get in touch with your opponent(s) and your coordinator to
advise them of the situation. In order for your coordinator to arrange possible matches for your
opponents please contact him no later than 2:00 pm on game day. (Failing this, makeup matches
may not be allowed)
Makeup Matches
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Each player is required to pay for all weeks in the schedule and play 80% of their matches on the
day scheduled or they will not be able to play in the Year End Tournament or collect any winnings
from the Season Awards.
Note: “Make Up” matches played will be considered as being played on the day scheduled.
(Please refer to Section 3 for more information)
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Schedules will be posted by Week 3, after which point, all players will know who they are playing
in advance. If you are unable to make a week, you will have 2 weeks to schedule a makeup
match with your opponents. If your absence will take you beyond the 2 week limit, the match(s)
must be scheduled before you leave. If an agreement cannot be reached, the League Coordinator
must be notified. The League Coordinator will then meet with all players for resolution.
Tournaments
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This league will hold 2 Tournaments throughout the winter season, a Mid-Season Tournament and
a Year End Tournament. The League reserves the right to modify or change this provision as
required.
Mid-Season Tournament:
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A Mid-Season tournament is only scheduled during the Winter Season. It is usually a blind draw
single elimination style tournament. It is scheduled for a weekend sometime around the middle of
the season. All players will be notified in advance with applicable information.
Year End Tournament:
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The Year End tournament will be a seeded double elimination style tournament. The date of this
tournament is always publicized at the beginning of each season.
Statistics will be posted to Dooly’s Ottawa website behind the “Leagues” tab on a weekly basis. All
players will be notified via email when the stats have been updated.
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Stats:
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Section 8 – 8 Ball Doubles League
League Eligibility
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There are no restrictions the league is open to anyone.
2 Divisions. “Competitive Division” for teams with a handicap of 34.5 or greater to a maximum of
42. “Recreational Division” for teams with a handicap of 34 or lower. Lowest handicap is 28.
A team with a handicap of 34 or lower may chose to play in the “A” division, however they will
have their handicap raised to 34.5 and will not be permitted to leave the “A” division until the next
season.
Match Format:
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One match will consist of four (4) Rounds.
Each Round will consist of four (4) games.
You will play one match per night for a total of 16 games.
Each player will play 8 games.
You will face 1 opponent each week.
You will play each opponent 4 games (1 game each per round).
The breaker for each Round is identified on the score sheet.
All score sheets must be completed and given back to the coordinator upon completion of the
match.
Each match will be played on a table assigned each week.
The players will try to settle any disputes that may arise during the match. All disputes that cannot be
worked out by the two teams will be turned over to the League Coordinator or designate immediately.
The two players, who are at the table, may select any player to watch and make a decision on close
hits. Both players must agree to the selection of the player and must accept any decision made on
the shot as final.
Team Handicaps:
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Handicaps will be assigned to each player.
Team handicaps are determined by adding the 2 players handicaps together and multiplying by 2.
The Team with the lowest total will receive the difference in handicaps in each Round. Team
handicaps are the range of 28 to 43.
Scoring Points
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Game Points:
o for a loss – 0 - 7 points (1 point for each ball pocketed)
o for a win - 10 points
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Game Points are the only points used in the calculation of averages and in the determination of the
League MVP.
Version 3.1 October 1, 2015
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Match Points:
o Round Points 1 point for most points including handicap for each round.
o 1/2 point for each tied round
o Total Points 1 point for total points including handicap for all four rounds
o 1/2 point for each match ending in a tie
o BYE Points: Teams will receive 5 points for each BYE match
Match points are used to determine the League Winner.
The League Champions will be determined at the Year End Tournament.
Use of Spares
For League Play:
During the league schedule spares may be used to replace 1 member of the team. To reduce the
number of “ghost partners” teams are encouraged to follow these guidelines in the order they appear.
1. Every effort must be made by the team in obtaining a replacement when one of you cannot play.
2. If you cannot find a replacement you must contact the league coordinator who will then try and
find a spare for you.
3. When 1) and 2) above fails to find a replacement you may play with your “ghost partner” using
the higher of the two handicaps for the ghost.
4. If your partner fails to report by the league start time (7:30pm) please inform the League
Coordinator who will advise you if there is a spare available. If a spare is not available then you
may use a “ghost partner” score for your partner. If you partner does show up spare/ghost games
will not be replayed and your partner must wait until the start of the next round to begin.
If your partner has got in touch with you or the Coordinator you may then start the match by
playing your games in advance of your partners. (Please see “Late Arrival Penalties” on the
following page)
For Tournament Play:
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A team cannot play with a “ghost” partner.
When an original member of a team cannot play in a match(s) during the league’s tournament a
“spare” must be used.
All spares must be approved by the league coordinator prior to the start of a match.
Failure to obtain an approved replacement by the time your match is announced will result in a
default loss. A replacement must meet all the following requirements to be approved:
Played a minimum number of matches in the current or past season’s 8 ball doubles league.
Has an assigned handicap not greater than .75 higher than the person’s being replaced.
Please note if an eligible player cannot be found in the current/previous 8 ball doubles league then an
approved replacement can be from any one of Dooly’s current leagues.
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An approved replacement can be used one time only per team. When the original team member
returns the replacement must finish the match the team is currently playing. The original team
member must wait until the next match before he/she can play. Once the original team member
replaces the replacement, the original team must then complete the Tournament without use of a
replacement.
Version 3.1 October 1, 2015
Makeup Matches
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Each team is required to pay for all weeks in the schedule and play 80% of their matches on the
day scheduled or they will not be able to play in the Year End Tournament or collect any winnings
from the Season Awards.
“Make Up” matches played will be considered as being played on the day scheduled. (Please refer
to Section 3 for more information)
Schedules will be posted by Week 3, after which point, all teams will know who they are playing in
advance.
If you are unable to make a week you will have 2 weeks to schedule a makeup match with your
opponents. If your absence will take you beyond the 2 week limit, the match(s) must be
scheduled before you leave. If an agreement cannot be reached, the League Coordinator must be
notified. The League Coordinator will then meet with all players for resolve.
“Make up” matches will only be allowed when both players of a team are unable to report for a
scheduled match. THE COORDINATOR MUST BE INFORMED IN A TIMELY MANNER WHICH WILL
ALLOW CONTACT WITH THE OTHER TEAM prior to the day of the scheduled match. Failure to do
so or if your team fails to report for a scheduled match without notifying the League Coordinator
your team will receive zero “0” points and your opponents will receive “5” points for that match.
Late Arrival Penalties

The penalty imposed will be dependent on your time of arrival and on whether or not a “spare” or
“ghost” player is not being used:
Spare/Ghost is not being used:
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No Penalty if you arrive between 7:30 and 7:45 pm.
1st Round is forfeited if you arrive between 7:45 pm and 8:00 pm.
2nd Round is Forfeited if you arrive between 8:00 pm and 8:15 pm
3rd and 4th Rounds are Forfeited if you do not arrive before 8:30 pm.
Spare/Ghost is being used:

The late player can only start at the beginning of a Round. Therefore, the round currently being
played must be completed prior to the late player starting.
Tournaments

This league will hold 2 Tournaments throughout the winter season, a Mid-Season Tournament and
a Year End Tournament. The League reserves the right to modify or change this provision as
required.
Mid-Season Tournament:

A Mid-Season tournament is only scheduled during the Winter Season. It is usually a blind draw
single elimination style tournament. It is scheduled for a weekend sometime around the middle of
the season. All players will be notified in advance with applicable information.
The Year End tournament will be a seeded double elimination style tournament. The date of this
tournament is always publicized at the beginning of each season.
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Year End Tournament:
Version 3.1 October 1, 2015
Section 9 – 8 Ball Rules
League Rules
Below you will find a summary of the rules that have been adopted or refined from VNEA and other
associations. If a particular rule is not found below please refer the VNEA definition.
1. Disputes
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The players will try to settle any disputes that may arise during the match.
All disputes that cannot be worked out by the two players (teams) in the match will be turned
over to the League Coordinator or designate immediately for resolve.
Any player at the table who feels a shot about to be played may result in a foul will advise the other
player he/she would like the shot to be refereed. That player may select any league member (not
playing on the same table) to watch and make a decision on close hits. Both players must agree to the
selection of the league member and must accept any decision made on the shot as final.
2. Racking and Breaking
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In Singles Play:
o The “Home” player will rack and break for Games #1 and #3.
o The “Visitor” player will rack and break for Games #2 and #4.
In Doubles Play:
o The “Home” team will rack and break in Rounds #1 and #3.
o The “Visiting” team will rack and break in Rounds #2 and #4.
The balls are to be racked by the breaker in following manner:
o The first ball on the foot spot of the rack can be any ball (solid or stripe)
o The 8-ball in the center of the triangle
o Any stripe ball in one corner of the rack
o Any solid ball in the other corner
o All other balls are placed randomly within the rack.
3. Start of play:

The designated player breaks first (alternate thereafter).
If the shooter fails to drive at least four numbered balls to a cushion or fails to pocket one or more
object balls, it is not a foul; however, the opponent has the option to:
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Continue shooting, accepting the table in position
Rack and break or
Have the shooter rack and break again.
4. The opponent will receive cue ball in hand behind the head string when the
following fouls are committed during the break:
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Stop or deflect the cue ball prior to hitting the racked balls.
If the shooter continued to shoot after the opponent advised the shooter the base of the cue ball
was not behind the head string (kitchen).
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Version 3.1 October 1, 2015
5. Scratches the cue ball on the break:
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All balls pocketed remain pocketed (except the 8 ball)
The table is open
6. If you jump an object ball off the table:
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Jumped balls are spotted in numerical order.
The table is open and your opponent has the option:
o Accepting the table in position and continue shooting, or
o Taking cue ball in hand behind the head string.
Please Note: When a player has the cue ball in hand behind the string (in the kitchen), he must
drive the cue ball to a point outside the kitchen before it contacts either a cushion or an object ball.
Failure to do so is a foul.
7. Making the 8-Ball on the Break:
If the shooter makes the 8 ball on the break, the shooter may:
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Rack and break again or
Spot the 8-ball and continue shooting (the table is open)
The shooter does not win the game nor does he lose his turn.
8. Making the 8-Ball and Scratching on the Break:
If the shooter makes the 8 ball on the break and scratches the cue ball, the opponent may:
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Rack and break or
Spot the 8-ball and shoot from behind the head string (the table is open)
Note: A game cannot be won or lost with an 8-ball on the break regardless of what is pocketed on the
same shot. When the 8 ball is spotted all other balls pocketed remains pocketed.
9. Open Table:
The table is "open" if:
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Immediately after the break shot regardless if any balls are made on the break or
When the choice of groups (stripes or solids) has not yet been determined.
The choice of group is determined only when a player legally pockets a called object ball after the
break shot.
When the table is open:
10.

Calling your shots:
“CALL” shot: Obvious balls and pockets do not have to be indicated. It is the opponent's right to
ask which ball and pocket if he is unsure of the shot. Banks and combinations are not considered
obvious and both the object ball and the pocket must be called or it is a loss of turn. Any balls
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It is legal to hit a solid first to make a stripe or vice versa
It is also legal to hit the 8-ball first in the process of pocketing the called stripe or solid.
All pocketed balls remain pocketed.
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pocketed remain pocketed regardless of whether they belong to the shooter or the opponent.
When calling the shot, it is NEVER necessary to indicate details such as the number of cushions,
banks, kisses, caroms, etc. The opening break is not a "called pocket." Any player performing a
break shot in 8 Ball may continue to shoot his next shot so long as he has legally pocketed any
object ball on the break.
"SAFETY" shot: For tactical reasons a player may choose to pocket an obvious object ball and also
discontinue his turn at the table by declaring "safety" in advance. A safety shot is defined as a
legal shot. If the shooting player intends to give up his turn at the table after making one of his
balls, then prior to the shot, he must declare a "safety" to his opponent. If this is NOT done, and
one of the shooter's object balls is pocketed and it was an obvious shot, the shooter will be
required to shoot again. Any ball pocketed on a safety shot remains pocketed.
11.
Legal shots:
The cue ball must make contact with the shooters object ball first, and then one of two things must
happen:
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Pocket any stripe or solid ball or
Cause the cue ball or any other ball to contact a rail
If the shooter banks the cue ball off a rail before contacting his object ball, 1) or 2) above
must happen after contact with his object ball.
12.
Fouling:
All fouls must be called and acknowledged before the next shot is taken. (Exception: scratching) A
player must stop shooting when a foul is called. The following results in fouls:
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Only the players involved may call a foul. In the event of a foul call, the opposing player receives
cue ball in hand anywhere on the table. The cue ball does not have to be behind the head string
except on opening break or immediately after a foul on the break.
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
Failure to make a legal shot as noted above.
Scratching (shooting the cue ball into a pocket or off the table).
It is a foul when a player scratches on the break, or deflects the cue ball prior to hitting the racked
balls. The incoming player receives cue ball in hand behind the head string.
When placing the cue ball in position, any forward stroke motion causing the cue tip to contact the
cue ball will be a foul.
Shooting without at least one foot touching the floor.
Coaching is a foul.
Picking up or shooting the cue ball while any balls are still in motion.
Push shots and or double hits will be considered fouls. (See definition below)
With cue ball in hand, touching any object ball with the cue ball or touching any object ball with
your hand while touching the cue ball is a foul.
Jumping object balls off the table. (Jumped balls are spotted)
After a scratch on a legal break, if a player positions the cue ball completely and obviously outside
the kitchen and shoots it is a foul.
If your opponent commits a foul and you do not receive his/her acknowledgement of such foul
prior to touching the cue ball you have committed a foul. (Exception: scratching)
Illegal jumping of ball. (See explanation in Definitions below)
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Version 3.1 October 1, 2015
13.
Accidently moving or touching any balls:
Accidentally moving or touching any ball is not a foul unless:
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The moved ball is the cue ball or
A moved ball makes contact with the cue ball or
The shooter replaces the moved ball.(only the opponent may replace the ball moved as closely as
possible or leave it where it rests.)
The shooter fails to notify the opponent prior to making contact with the cue ball.
A ball is moved during or after the stroke while the cue ball is in motion. (Regardless of whether it
was moved by a hand, cue stick follow-through or bridge). The opponent has the option to leave
the moved ball where it rests or replace the moved ball to its original position.
14.
Shooting an object ball frozen to a cushion or cue ball:
This applies to any shot where the cue ball's first contact with a ball is with one that is frozen to a
cushion or to the cue ball itself. After the cue ball makes contact with the frozen ball, it is a foul if
the shot does not result in one of the following:
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A ball being pocketed, or
The cue ball contacting a cushion, or
The frozen ball being caused to contact a cushion attached to a separate rail, or
Another object ball contacts a cushion with which it was not already in contact.
A ball which is touching a cushion at the start of a shot and then is forced into a cushion attached
to the same rail is not considered to have been driven to that cushion unless it leaves the cushion,
contacts another ball, and then contacts the cushion again. An object ball is not considered frozen
to a cushion unless it is examined and announced as such by either player prior to the shot.
With a cue ball and object ball frozen, shooting the shot from any angle other than at least 45
degrees above, or at least 45 degrees to the right or at least 45 degrees to the left of center from
the straight line of the frozen balls is a foul and must be so called.
15.
Loss of game”
The following results in loss of game:
Note: All infractions above must be called before the next shot is taken.
Only the players involved may call an infraction.
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Pocketing the 8-ball when it is not the legal object ball except on an opening break.
Pocketing the 8-ball on the same stroke as the last of his group of balls.
Pocketing the 8-ball when it is the legal object ball and scratching the cue ball. (It is not loss of
game if the 8-ball is not pocketed)
Jumping or knocking the 8-ball off the table at any time.
Pocketing the 8-ball in a pocket other than the one designated.
Fouling while (pocketing) the 8-ball in the designated pocket.
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Version 3.1 October 1, 2015
Section 10 – 9 & 10 Ball Rules
1. RACKING & BREAKING
1. As mentioned above, the break format will be “alternate breaks” and “rack your own”. “Home”
players break first.
2. The object balls are racked with the 1-ball at the top of the rack and on the foot spot, the 9/10
ball in the center of the rack, and the other balls in random order, racked as tightly as possible.
The game begins with cue ball in hand behind the head string.
2. START OF PLAY
1. The breaker must strike the 1-ball first and either pocket a ball or drive at least four numbered
balls to the rail, failure to do so is a foul. The incoming player can have ball in hand anywhere on
the table or they can re-rack and break.
2. If the cue ball is pocketed or driven off the table, or causes an object ball to jump off the table, it
is a foul, and the incoming player has cue ball in hand anywhere on the table. The object ball is
NOT spotted unless it is the 9/10 Ball which are spotted.
3. If the breaker makes the 9/10 Ball on the break it is NOT an automatic win for the breaker. The
9/10 Ball is spotted and the breaker continues his turn.
3. CONTINUING PLAY:
On the shot immediately following a legal break, the shooter may play a "push out." (See 3 Below)
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1. After the break (and push-out if one occurs), play continues as follows:
 you must contact the lowest numbered ball on the table first or it is a foul;
10 Ball Game:
 You must call the ball and pocket if you intend to pocket a ball
 only 1 ball can be called.
 the 10 ball is spotted if it is illegally pocketed.
 all other balls are not spotted.
 play continues until you do not legally pocket a ball or the game is won by the player
who legally pockets the 10 ball.
9 Ball Game:
 you do not have to call your shots.
 play continues until you do not legally pocket a ball or the game is won by the player
who legally pockets the 9 ball.
2. If the breaker pockets one or more balls on a legal break, he continues to shoot until he misses,
fouls, or wins the game. If the player misses or fouls, the other player begins an inning and shoots
until missing, committing a foul, or winning. The game ends when the 9/10 ball is pocketed on a
legal shot.
3. PUSH OUT:
 The player who shoots the shot immediately after a legal break may play a push out in an attempt
to move the cue ball into a better position for the option that follows. On a push out, the cue ball
is not required to contact any object ball nor any rail, but all other foul rules still apply. The player
must announce the intention of playing a push out before the shot, or the shot is considered to be
a normal shot. Any ball pocketed on a push out does not count and remains pocketed except the
9/10 ball which is spotted. Following a legal push out, the incoming player is permitted to shoot
from that position or pass the shot back to the player who pushed out. A push out is not
considered to be a foul as long as no rule is violated. An illegal push out is penalized according to
the type of foul committed. After a player scratches on the break shot, the incoming player cannot
play a push out.
Version 3.1 October 1, 2015
4. SAFETY PLAY:

A safety must meet the requirements of a legal shot or it is a foul.
9 Ball :
 There is no called safety shot, when a ball is pocketed on a legal shot you must continue shooting.
10 Ball:
 You may declare a safety to your opponent on any shot after the break. Your opponent must
acknowledge your intentions.
 If your safety is a legal shot your turn ends UNLESS you pocket a ball. If you pocket any ball on a
safety, your opponent may require you to continue shooting (see Opponent’s Option).
 If you do not declare a safety or it is not acknowledged, and you pocket an “obvious” ball, you
must continue and shoot again.
 Opponent’s Option:
If you pocket any ball on a safety or in a pocket other than the called pocket, your
opponent has the option to:
o
o
Accept the table in position or;
Require you to shoot again with the table in position.
Note: If the 10 ball is illegally pocketed it is spotted. All other illegally pocketed balls remain pocketed.
5. FOULS
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BAD HIT
If the first object ball contacted by the cue ball is not the lowest numbered ball on the table, the
shot is foul.
NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the
cue ball contacts the object ball is a foul.
OBJECT BALLS JUMPED OFF THE TABLE
An un-pocketed ball is considered to be driven off the table if it comes to rest other than on the
bed of the table. It is a foul to drive an object ball off the table. The jumped object ball(s) is not
spotted (exception: if the object ball is the 9/10 ball, it is spotted) and play continues.
JUMP AND MASSÉ SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if during an attempt to jump, curve
or massé the cue ball over or around an impeding numbered ball, the impeding ball moves
(regardless of whether it was moved by a hand, cue stick follow-through or bridge).
ACCIDENTALLY Moving or Touching any ball
Accidentally moving or touching any ball while lining up a shot is not a foul unless:
o the moved ball is the cue ball or
o a moved ball makes contact with the cue ball or
o the shooter replaces the moved ball.(only the opponent may replace the ball moved as closely
as possible or leave it where it rests.)
Version 3.1 October 1, 2015
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All fouls must be called and acknowledged before the next shot is taken. (Exception: scratching) A
player must stop shooting when a foul is called. When a player commits a foul, he must relinquish
his run at the table and balls pocketed on the foul shot are not spotted (exception: if a pocketed
ball is the 9/10 ball, it is re-spotted). The incoming player is awarded ball in hand. When the cue
ball is in hand, the player may place the cue ball anywhere on the bed of the table, except in
contact with an object ball. The player may continue to adjust the position of the cue ball until
shooting.
o
o
the shooter fails to notify the opponent prior to making contact with the cue ball.
the ball is moved during or after the stroke. (regardless of whether it was moved by a hand,
cue stick follow-through or bridge).
6. THREE CONSECUTIVE FOULS

If a player fouls three consecutive times on three successive shots without making an intervening
legal shot, he loses the game. The three fouls must occur in one game. The opposing player must
give a warning after the second foul and before the next shot at the table is played.
7. FOULS BY DOUBLE HITS:
(A referee must be called and the shooter must be advised before the shot is taken)

It is a foul if the cue ball is struck more than once on a shot by the cue tip (such shots are usually
referred to as double hits). If, in the referee's judgment, the cue ball has left initial contact with
the cue tip and then is struck a second time in the course of the same shot, it is a foul. (Note: this
can be a difficult call in officiating, because on shots where the distance between the cue ball and
the object is very short, the referee must judge whether the cue ball had time to move out of
contact with the cue tip prior to being impeded and then propelled again by the follow through of
the stroke.) Nonetheless, if it is judged by virtue of sound, ball position and action and stroke used
that there were two separate contacts of the cue ball by the cue tip on a stroke, the stroke is a
foul and must be so called.
8. PUSH SHOT FOULS:
(A referee must be called and the shooter must be advised before the shot is taken)

It is a foul if the cue ball is pushed by the cue tip, with contact being maintained for more than the
momentary time commensurate with a stroked shot.(Such shots are usually referred to as push
shots.) With a cue ball and object ball frozen, shooting the shot from any angle other than at least
45 degrees above, or at least 45 degrees to the right or at least 45 degrees to the left of center
from the straight line of the frozen balls is a foul and must be so called.
9. JUMPING AN OBJECT BALL:
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11.
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PLAYER RESPONSIBILITY FOULS:
The player is responsible for chalk, bridges, files and any other items or equipment he brings to,
uses at, or causes to approximate the table. If he drops a piece of chalk, or knocks off a
mechanical bridge head, as examples, he is guilty of a foul should such item make contact with a
cue ball.
OTHER FOULS
Failure to make a legal shot as noted above.
Scratching (shooting the cue ball into a pocket or off the table).
It is a foul when a player scratches on the break, or deflects the cue ball prior to hitting the racked
balls.
When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a
foul, if not a legal shot.
Shooting without at least one foot touching the floor.
Coaching is a foul.
Picking up or shooting the cue ball while any balls are still in motion.
Push shots and or double hits will be considered fouls. (See definition below)
With cue ball in hand, touching any object ball with the cue ball or touching any object ball with
your hand while touching the cue ball is a foul.
Version 3.1 October 1, 2015
24
10.
To be a legal shot, a player must strike the cue ball above center. It is a foul if a player strikes the
cue ball below center ("digs under" it) and intentionally causes it to rise off the bed of the table in
an effort to clear an obstructing ball. Such jumping action may occasionally occur accidentally, and
such "jumps" are not to be considered fouls on their face; they may still be ruled foul strokes, if
for example the ferrule or cue shaft makes contact with the cue ball in the course of the shot.
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12.
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SLOW PLAY RULE:
Exaggerated slow play will be penalized. Certain moments during a game or type of game may
require extra thought or concentration. However, continuously taking 1 to 3 minutes between
shots is not acceptable. When your opponent abuses this rule, stop play. The league coordinator
will assign someone to time your opponent for the rest of the match. After a warning, any longer
than ONE MINUTE between shots will be a foul. The third infraction will result in a loss of game.
25

Jumping object balls off the table.
If your opponent commits a foul and you do not receive his/her acknowledgement of such foul
prior to touching the cue ball you have committed a foul. (Exception: scratching)
Illegal jumping of ball. (See explanation in Definitions below)
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Version 3.1 October 1, 2015
General Definitions of Pocket Billiards
1. Striking Cue Ball
Legal shots require that the cue ball be struck only with the cue tip. Failure to meet this
requirement is a foul.
2. Pocketed Balls
A ball is considered as a pocketed ball if, as a result of an otherwise legal shot, it drops off the bed
of the table into the pocket and remains there. A ball that rebounds from a pocket back onto the
table is not a pocketed ball.
3. Position of Balls
The position of a ball is judged where it's base (or center) rests.
4. Foot on the Floor
It is a foul if a player shoots when at least one foot is not in contact with the floor. Foot attire
must be normal in regard to size, shape and the manner in which it is worn.
5. Kitchen Defined
The head string is part of the kitchen. If the base of an object ball is dead center on the head
string, the ball is not playable. This will apply on a scratched cue ball on the break. Likewise, the
cue ball when being put in play from the kitchen (cue ball behind the string), may not be placed
directly on the head string; it must be behind it.
6. Fouls by Double Hits
It is a foul if the cue ball is struck more than once on a shot by the cue tip (such shots are usually
referred to as double hits). If, in the referee's judgment, the cue ball has left initial contact with
the cue tip and then is struck a second time in the course of the same shot, it shall be a foul.
(Note: this can be a difficult call in officiating, because on shots where the distance between the
cue ball and the object is very short, the referee must judge whether the cue ball had time to
move out of contact with the cue tip prior to being impeded and then propelled again by the follow
through of the stroke.) Nonetheless, if it is judged by virtue of sound, ball position and action and
stroke used that there were two separate contacts of the cue ball by the cue tip on a stroke, the
stroke is a foul and must be so called. (A referee must be called before the shot is taken.)
7. Push Shot Fouls
It is a foul if the cue ball is pushed by the cue tip, with contact being maintained for more than the
momentary time commensurate with a stroked shot.(Such shots are usually referred to as push
shots.) With a cue ball and object ball frozen, shooting the shot from any angle other than at least
45 degrees above, or at least 45 degrees to the right or at least 45 degrees to the left of center
from the straight line of the frozen balls is a foul and must be so called. (A referee must be called
before the shot is taken.)
Version 3.1 October 1, 2015
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9. Balls Jumped Off the Table
Balls coming to rest other than on the bed of the table after a stroke (on the cushion top, rail
surface, floor, etc.) are considered jumped balls. Jumped balls are considered a foul unless they
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8. Jumping an Object Ball
To be a legal shot, a player must strike the cue ball above center. It is a foul if a player strikes the
cue ball below center ("digs under" it) and intentionally causes it to rise off the bed of the table in
an effort to clear an obstructing ball. Such jumping action may occasionally occur accidentally, and
such "jumps" are not to be considered fouls on their face; they may still be ruled foul strokes, if
for example the ferrule or cue shaft makes contact with the cue ball in the course of the shot.
return to the bed of the table under their own power and without touching anything. Balls that
strike or touch anything not considered to be a part of the table, such as the light fixture, call
pocket disc, chalk on the rails and chalk on the wood cushion tops, shall be considered jumped
balls even though they might return to the bed of the table after contacting items which are not
parts of the table proper.
All jumped object balls (except the 8 ball) are spotted when all balls have stopped moving.
10. Spotting Balls
A single ball is placed on the foot spot; if more than one ball is to be spotted, they are placed on
the long string beginning on the foot spot and advancing toward the foot rail.
11. Player Responsibility Fouls
The player is responsible for chalk, bridges, files and any other items or equipment he brings to,
uses at, or causes to approximate the table. If he drops a piece of chalk, or knocks off a
mechanical bridge head, as examples, he is guilty of a foul should such item make contact with a
cue ball.
12. Balls Moving Spontaneously
If a ball shifts, settles, turns or otherwise moves "by itself" the ball shall remain in the position it
assumed and play continues. A hanging ball that falls into a pocket "by itself" after all balls are
motionless for three seconds or longer shall be placed as closely as possible to it's position prior to
falling and play shall continue.
13. Non-Player Interference
If the balls are moved (or a player is bumped such that play is directly affected) by a non-player
during a match, the balls shall be replaced as near as possible to their original positions
immediately prior to the incident, and play shall resume with no penalty on the player affected. If
the match is officiated, referee shall replace the balls. This rule shall also apply to "act of God"
interference, such as earthquake, hurricane, light fixture falling, power failure, etc.
14. Slow Play Rule
Exaggerated slow play will be penalized. Certain moments during a game or type of game may
require extra thought or concentration. However, continuously taking 1 to 3 minutes between
shots is not acceptable. When your opponent abuses this rule, stop play. The league coordinator
will attempt to assign someone to time the table for the rest of the match. After a warning, any
longer than ONE MINUTE between shots will be a foul. The third infraction will result in a loss of
game.
15. Scratch
Cue ball pocketed or knocked off the table.
Page
27
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Version 3.1 October 1, 2015
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