Extended User`s Guide
Extended User’s Guide
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We, NOKIA CORPORATION declare under our sole responsibility that the product
NEM-4 is in conformity with the provisions of the following Council Directive:
1999/5/EC. A copy of the Declaration of Conformity can be found from
http://www.nokia.com/phones/declaration_of_conformity/
Copyright © 2003 Nokia. All rights reserved.
Reproduction, transfer, distribution or storage of part or all of the contents in this document in any form without the prior written permission of Nokia is prohibited.
Nokia, Nokia Connecting People, and Nokia N-Gage are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned herein
may be trademarks or tradenames of their respective owners.
Nokia tune is a sound mark of Nokia Corporation.
This product includes software licensed from Symbian Ltd © 1998-2002
© 1998-2002 Symbian Ltd. All rights reserved. Symbian and Symbian OS are trademarks of Symbian Ltd. All rights reserved.
Java™ and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc.
Stac ®, LZS ®, ©1996, Stac, Inc., ©1994-1996 Microsoft Corporation. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other
patents pending.
Hi/fn ®, LZS ®,©1988-98, Hi/fn. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other patents pending.
Part of the software in this product is © Copyright ANT Ltd. 1998. All rights reserved.
m-Router Connectivity Components © 2000-2002 Intuwave Limited. All rights reserved. (www.intuwave.com)
US Patent No 5818437 and other pending patents. T9 text input software Copyright (C) 1997-2003. Tegic Communications, Inc. All rights reserved.
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9361488
Release 1.4 EN
Contents
For your safety...........................................6
Music player and radio ...........................30
General information ..................................8
Music Player..........................................................................30
Radio .......................................................................................32
Using the Radio....................................................................33
Standby mode .........................................................................8
Menu ..................................................................................... 10
Options lists.......................................................................... 11
Online help............................................................................ 11
Navigation bar - moving horizontally .......................... 11
Actions common to all applications.............................. 12
Volume control .................................................................... 13
Attaching and using the supplied cables..................... 15
Shared memory ................................................................... 15
Using your game deck as a phone......... 17
Making a call........................................................................ 17
Answering a call.................................................................. 19
Calls - Call register and general log.............................. 21
SIM folder ............................................................................. 24
Memory card ........................................................................ 24
Games....................................................... 28
Starting a game................................................................... 28
Starting a two player game ............................................. 28
Starting a multi-player game.......................................... 29
Settings.....................................................38
Changing general settings ................................................38
Device settings .....................................................................38
Call settings ..........................................................................40
Connection settings............................................................41
Date and time.......................................................................46
Security ..................................................................................46
Call barring
(network service) .................................................................49
Network..................................................................................49
Enhancement settings........................................................50
Contacts....................................................51
Creating contact cards.......................................................51
Copying contacts between the SIM card and game deck
memory...................................................................................51
Editing contact cards .........................................................51
Viewing a contact card......................................................52
Managing contact groups.................................................56
Images and Screen shot ..........................57
Favourites.................................................93
Images.................................................................................... 57
Screen shot ........................................................................... 60
Adding shortcuts ................................................................. 93
RealOne Player™ ......................................63
Creating calendar entries ................................................. 94
Setting calendar alarms .................................................... 97
Sending calendar entries .................................................. 97
To-do ...................................................................................... 97
Data Import .......................................................................... 98
Playing media files.............................................................. 63
Sending media files ............................................................ 64
Changing the settings ....................................................... 64
Messaging.................................................66
Messaging - General information .................................. 67
Writing text .......................................................................... 68
Creating and sending new messages ............................ 71
Inbox - receiving messages.............................................. 76
My folders ............................................................................ 79
Remote mailbox .................................................................. 79
Outbox.................................................................................... 83
Viewing messages on a SIM card................................... 84
Cell broadcast
(network service)................................................................. 84
Service command editor ................................................... 84
Messaging settings............................................................. 85
Profiles......................................................90
Changing the profile .......................................................... 90
Customising profiles........................................................... 90
Offline profile....................................................................... 91
Calendar and To-do.................................94
Extras........................................................99
Calculator.............................................................................. 99
Composer............................................................................... 99
Converter.............................................................................101
Notes ....................................................................................102
Clock .....................................................................................102
Recorder...............................................................................103
Services (XHTML) ................................. 105
Basic steps for accessing ................................................105
Setting up the game deck for the browser service .105
Making a connection .......................................................106
Viewing bookmarks...........................................................106
Browsing..............................................................................107
Downloading ......................................................................109
Ending a connection ........................................................110
Browser settings................................................................110
(Java™) Applications............................. 111
Installing a Java application..........................................112
Java application settings ................................................113
Manager - installing applications and
software................................................. 115
Installing software............................................................115
Removing software ..........................................................116
Viewing memory consumption .....................................117
Connectivity .......................................... 118
Bluetooth connection......................................................118
Connecting your game deck to a computer ............. 123
Sync - remote synchronisation..................................... 123
Troubleshooting .................................... 126
Q&A ...................................................................................... 127
Battery information ............................. 130
Care and maintenance ......................... 131
Important safety information ............. 132
Index ...................................................... 137
For your safety
Read these simple guidelines. Breaking the rules may be
dangerous or illegal. Further detailed information is given
in this manual.
Do not switch the device on when wireless
phone use is prohibited or when it may cause
interference or danger.
QUALIFIED SERVICE Only qualified personnel
may install or repair device equipment.
ROAD SAFETY COMES FIRST Don’t use a
hand-held device while driving.
ENHANCEMENTS AND BATTERIES Use only
approved enhancements and batteries. Do not
connect incompatible products.
INTERFERENCE All wireless devices may get
interference, which could affect performance.
WATER-RESISTANCE Your device is not waterresistant. Keep it dry.
SWITCH OFF IN HOSPITALS Follow any
regulations or rules. Switch the device off near
medical equipment.
BACKUP COPIES Remember to make backup
copies of all important information.
SWITCH OFF IN AIRCRAFT Wireless devices
can cause interference in aircraft.
SWITCH OFF WHEN REFUELLING Don’t use
the device at a refuelling point. Don’t use near
fuel or chemicals.
SWITCH OFF NEAR BLASTING Don’t use the
device where blasting is in progress. Observe
restrictions, and follow any regulations or
rules.
6
USE SENSIBLY Use only in the normal position
as instructed in this guide. Don’t touch the
antenna unnecessarily.
CONNECTING TO OTHER DEVICES When
connecting to any other device, read its user’s
guide for detailed safety instructions. Do not
connect incompatible products.
EMERGENCY CALLS Ensure the device is
switched on and the phone is in service. Press
as many times as needed (e.g. to exit a
call, to exit a menu, etc.) to clear the display.
Enter the emergency number, then press
. Give your location. Do not end the call
until told to do so.
Network Services
use when supplied with power from ACP-12, LCH-9
and LCH-12.
The wireless device described in this guide is approved for
use on the EGSM 900 and GSM 1800 and 1900 networks.
WARNING! Use only batteries, chargers and
enhancements approved by Nokia for use with this
particular device model. The use of any other types may
invalidate any approval or warranty applying to the
device, and may be dangerous.
A number of features included in this guide are called
Network Services. These are special services that you
arrange through your wireless service provider. Before you
can take advantage of any of these Network Services, you
must subscribe to them through your service provider and
obtain instructions for their use from your service provider.
Note: Some networks may not support all
language-dependent characters and/or services.
Chargers and enhancements
For availability of approved enhancements, please check
with your dealer.
When you disconnect the power cord of any
enhancement, grasp and pull the plug, not the cord.
When using the features in this product, honour the
privacy rights of others and obey all laws.
Note: Check the model number of any charger
before use with this device. This device is intended for
7
General information
1. General information
The Nokia N-Gage™ mobile game deck provides Games
and Music features as well as various functions, which are
very handy for daily use, such as Telephone, RealOne
Player™, Messaging, Clock, alarm clock, Calculator, and
Calendar.
Stickers in the sales package
• The stickers included in the sales package contain
important information for service and customer
support purposes. The sales package also includes
instructions on how you should use these stickers.
Standby mode
The indicators described below are shown when the game
deck is ready for use, with no characters keyed in. In this
state, the game deck is in ‘standby mode’.
A Shows the signal strength
of the cellular network at
your current location. The
higher the bar, the stronger
the signal. The antenna
symbol above A is replaced
with the GPRS symbol
when GPRS connection has
been set to When available
and a connection is available
in the network or in the
current cell. See ‘Packet data
(General Packet Radio Service, GPRS)’, p. 42 and ‘GPRS’, p.
45.
B Shows an analogue or a digital clock. See also settings
for ‘Date and time’, p. 46 and settings for Standby mode→
Background image, p. 39.
C Indicates in which cellular network the game deck is
currently being used.
D Shows the battery charge level. The higher the bar, the
more power left in the battery.
E Navigation bar: shows the currently active profile. If the
selected profile is General, the current date is displayed
instead of the profile name. For further information, see
8
F Shows the current shortcuts assigned for the selection
keys
and
.
Tip! You can change the selection key shortcuts
and the background image. See the settings for
‘Standby mode’, p. 8.
Note: Your game deck has a screen saver. If there
are no actions for five minutes, the display is cleared
and a screen saver becomes visible. See p. 39. To
deactivate the screen saver, press any key.
Indicators related to actions
One or more of the following icons may be shown when
the game deck is in standby mode:
- Indicates that you have received new messages to
the Inbox in Messaging. If the indicator is blinking, the
game deck memory is low and you must delete some data.
For further information, see ‘Memory low’, p.126.
- Indicates that you have received new e-mail
(network service).
- Indicates that you have received one or several
voice messages. See ‘Calling your voice mailbox’, p. 17.
- Indicates that there are messages waiting to be sent
in Outbox. See p. 67.
- Shown when Incoming call alert has been set to Silent
and Message alert tone to Off in the currently active profile.
See ‘Profiles’, p. 90.
- Indicates that the game deck’s keypad is locked.
- Indicates that you have an active alarm. See ‘Clock’,
p. 102.
- Indicates that Bluetooth is active. Note that, when
data is transmitted via Bluetooth,
is shown.
- Indicates that all calls to the game deck are
diverted.
- Indicates that all calls to the game deck
are diverted to a voice mailbox. See ‘Settings for call
diverting’, p. 20. If you have two phone lines, the divert
indicator for the first line is
and for the second line
. See ‘Line in use (network service)’, p. 40.
General information
‘Navigation bar - moving horizontally’, p. 11 and ‘Profiles’,
p. 90.
- Indicates that you can make calls using phone line 2
only (network service). See ‘Line in use (network service)’,
p. 40.
Data connection indicators
• When an application is establishing a data connection,
one of the indicators below blinks in standby mode.
• When an indicator is shown continuously, the
connection is active.
for a data call,
for a high speed data call,
is shown instead of the antenna symbol when there is
an active GPRS connection.
for when the GPRS
connection is put on hold during voice calls.
9
General information
for a fax call,
for a Bluetooth connection.
Menu
Opening applications or folders
• Scroll to an application or a folder and press the
controller key in the middle
(shown with blue
arrow 5) to open it.
Tip! Select Options→ List view if you want to view
the applications in a list.
• Press
(Menu key) to
open the main Menu grid.
In the Menu grid, you can
access all the
applications in your game
deck.
Closing applications
• Backstep by pressing Back as many times as is needed
to return to standby mode or select Options→ Exit.
Options in the Menu:
Open, List view / Grid
view, Move, Move to
folder, New folder, Help,
and Exit.
Note: Pressing
will always end a call, even
if another application is active and displayed on the
display.
Moving in the Menu
• Press the controller key on
the top
, bottom
,
left
, right
(shown
with blue arrows) to move
in the Menu grid.
Note: You can press
the controller key (shown
with black arrows) to
10
move diagonally when playing games.
If you press and hold
, the game deck returns to
standby mode and the application is left open in the
background.
When you switch the game deck off, applications are
closed and any unsaved data is saved automatically.
Rearranging the Menu
You can rearrange the Menu in any order you like. You can
place more rarely used applications in folders and move
applications that you use more often from a folder to the
Menu grid. You can also create new folders.
1 Scroll to the item you want to move and select
Options→ Move. A check mark is placed beside the
application.
Tip! In some situations, when you press the
controller key, a shorter options list appears listing the
main commands available in the view.
Switching between applications
If you have several
applications open and want
to switch from one
application to another: Press
and hold
(Menu key).
The application switching
window opens showing a list
of applications that are
currently open. Scroll to an
application and press
to
go to it.
Note: If memory is getting low, the game deck may
close some applications. The game deck saves any
unsaved data before an application is closed.
Options lists
Options
In this User’s Guide, you can see the Options list commands
listed on the side of the page. These lists tell you which
commands are available in different views and situations.
Note: The available commands change depending
on the view you are in.
Online help
Your Nokia N-Gage game
deck has an online help that
you can access from any
application that has an
Options list. Press the
key to open the Options list.
General information
2 Move the selection where you want the application to
be and press OK.
Navigation bar - moving
horizontally
In the navigation bar, you can see:
• small arrows or tabs which tell you if there are more
views, folders, or files you can move to.
• editing indicators, see
‘Writing text’, p. 68.
• other information, for
example, 2/14 means
that the current picture is the second of 14 pictures in
the folder. Press
to see the next picture.
11
General information
12
Actions common to all
applications
• Opening items for viewing - When you are viewing a
list of files or folders, to open an item, scroll to an item
and press the controller key or select Options→ Open.
• Editing items - To open an item for editing, you
sometimes need to first open it for viewing and then
select Options→ Edit, if you want to change its
contents.
• Renaming items - To give a new name to a file or
folder, scroll to it and select Options→ Rename.
• Removing, deleting items - Scroll to the item and
select Options→ Delete or press
. To delete many
items at a time, you first need to mark them. See the
next paragraph: ‘Marking an item’.
• Marking an item - There are several ways to select
items when you are in a list.
• To select one item at a time, scroll to it and select
Options→ Mark/Unmark→ Mark or press
and
the controller key at the same time. A check mark is
placed next to the item.
• To select all items in the list, select
Options→ Mark/Unmark→ Mark all.
• Marking multiple items - Press and hold
and at
the same time move the controller key up or down. As
the selection moves, a check mark is placed next to the
items. To end the selection, stop the scrolling with the
controller key and then release
. After you have
selected all the items you want, you can move or delete
them by selecting Options→ Move to folder or Delete.
• To unmark an item, scroll to it and select Options→
Mark/Unmark→ Unmark or press
and the
controller key at the same time.
• Creating folders - To create a new folder, select
Options→ New folder. You are asked to give a name to
the folder (max. 35 letters).
• Moving items to a folder - To move items to a folder
or between folders, select Options→ Move to folder (not
shown if there are no folders available). When you
select Move to folder, a list of available folders opens
and you can also see the root level of the application
(for moving an item out of a folder). Select the location
you want the item to be moved to and press OK.
Tip! For information on how to insert text and
numbers, see ‘Writing text’, p. 68.
You can search for a name,
file, folder, or shortcut by
using the search field. In some
situations the search field is
not visible automatically, but
you can activate it by
selecting Options→ Find or
just by starting to key in
letters.
1 To search for an item, start
to key in text in the search
field. The game deck
immediately starts to search for matches and moves
the selection on the best match.
To make the search more accurate, key in more letters
and the selection moves to the item that best matches
the letters.
2 When the correct item is found, press
to open it.
Volume control
When you have an active call or are
listening to a sound, press
or
to increase or decrease the volume
level, respectively.
Voice volume icons:
- for earpiece mode,
- for loudspeaker mode.
Tip! Using the supplied headset is a fun way to use
the game deck for calls, games or listening to music.
Loudspeaker
Your game deck has a loudspeaker for handsfree use. To
locate the loudspeaker, see the picture of the different
keys and parts in the Quick Start guide. The loudspeaker
allows you to speak and listen to the game deck from a
short distance without having to hold the game deck to
your ear, for example, having it on a table nearby. The
loudspeaker can be used during a call, with sound
applications, and when viewing multimedia messages.
RealOne Player™ uses the loudspeaker by default when
you watch a video. Using the loudspeaker makes it easier
to use other applications while in a call.
General information
Searching for items
Activating the loudspeaker
To change to using the loudspeaker during an already
active call, select Options→ Activate loudsp.. A tone is
played,
is shown in the navigation bar, and the volume
indicator changes.
Important: Do not hold the game deck near to your
ear when the loudspeaker is in use, because the volume
may be extremely loud.
13
General information
The loudspeaker needs to be activated separately each
time for phone calls, but the sound applications such as
Composer and Recorder use the loudspeaker by default.
Turning off the loudspeaker
To connect the HDD-2 headset
Insert the end of the black headset cable into the
connector (1) on the game deck. Similarly, insert the grey
headset cable into the connector (2).
• When you have an active call or music is playing,
select Options→ Activate handset.
Attaching and using the headset
You can listen to the FM Radio or the Music player in your
game deck with the supplied stereo headset HDD-2. To
make a call use the keypad. Once the call is established
you can use the headset to speak and listen to the other
party.
The headset lead functions as the antenna of the radio, so
let it hang freely.
WARNING! Listening to music at a high volume
may damage your hearing. To adjust the volume level
when a headset is connected to your game deck, press
or
.
WARNING! When using a headset your ability to
hear outside sounds is reduced. Do not use a headset
where it can endanger your safety.
14
To answer a call while using the headset, press the remote
control button (3) which is located in the microphone part
of the headset. To end the call, again press the same
button.
Attaching and using the supplied
cables
With the sales package, you receive two cables that you
can use with your game deck.
1 You can connect your game deck to a compatible
external audio system (for example, CD player) by using
the supplied ADE-2 Audio Line In Cable (3).
Note: Recording should be monitored from the
headset socket on the external device. Adjust the
volume on the external device so that there is no
distortion.
2 You can use the Nokia Audio Manager to handle your
sound files. To attach the game deck to a compatible
PC, use the supplied DKE-2 USB Mini-B Cable (1). For
information about ‘Nokia Audio Manager’, see p. 34.
3 You can connect your game deck to your own
headphones by using the supplied ADA-2 Adapter
Cable (2).
Important! Install the Nokia Audio Manager PC
software from the CD-ROM to your PC before
connecting the supplied DKE-2 USB Mini-B Cable.
General information
To use the headset to receive calls
Shared memory
The following features in your game deck use shared
memory: games, contacts, text messages, multimedia
messages, images and ringing tones, RealOne Player™,
calendar and to-do notes, and downloaded applications.
Using any of these features leaves less memory for other
features. This is especially true with heavy use of any of
the features. For example, installing many games or saving
many images can use all of the shared memory and your
game deck displays that the memory is full. In this case,
delete some of the games, images or other entries
reserving the shared memory.
15
General information
16
Note: Music tracks are stored on the memory card
and therefore do not use the shared memory of the
game deck.
Making a call
1 In standby mode key in
the phone number,
including the area code.
Press
or
to move
the cursor. Press
to
remove a number.
• For international calls,
press
twice for
the international prefix
(the + character
replaces the
international access code) and then key in the
country code, the area code without 0, and the
phone number.
Note: Calls described here as international
may in some cases be made between regions of
the same nation.
2 Press
to call the number.
3 Press
to end the call (or to cancel the call
attempt).
Tip! To adjust the volume during a call, press
to increase and
to decrease the volume level.
Note: Pressing
will always end a call,
even if another application is active.
Making a call using the Contacts
directory
1 To open the Contacts directory, go to Menu→
Contacts.
2 To find a contact, scroll to the desired name. Or, key in
the first letters of the name. The Search field opens
automatically and matching contacts are listed.
3 Press
to start the call.
If the contact has more than one phone number, scroll
to the number and press
to start the call.
Using your game deck as a phone
2. Using your game deck as a
phone
Calling your voice mailbox
The voice mailbox (network service) is an answering
machine where callers who are unable to reach you can
leave you voice messages.
17
Using your game deck as a phone
• To call your voice mailbox, press
and
in
standby mode.
• If the game deck asks for the voice mailbox number,
key it in and press OK. You can obtain this number
from your service provider.
See also ‘Settings for call diverting’, p. 20.
Each phone line may have its own voice mailbox number,
see ‘Line in use (network service)’, p. 40.
Changing the voice mailbox number
To change the phone number of your voice mailbox, go to
Menu→ Tools→ Voice mailbox and select Options→
Change number. Key in the number (obtained from your
service provider) and press OK.
Tip! If your voice mail requires you to enter a
password every time you call to listen to your voice
messages, you may want to add a DTMF number after
the voice mailbox number. This way the password is
given automatically every time you call your voice
mail. For example, +44123 4567p1234# where 1234 is
the password and ‘p’ inserts a pause.
Speed dialling a phone number
To view the speed dialling grid, go to Menu→ Tools→
Speed dial.
1 Assign a phone number to one of the speed dialling
keys (
), see ‘Assigning speed dialling keys’,
p. 54.
18
2 Set the Speed dialling function to On. To call the
number: In standby mode, press the corresponding
speed dialling key and
until the call is started.
Making a conference call
Conference calling is a network service that allows you to
make a conference call with a maximum of six
participants, including yourself.
1 Make a call to the first participant.
2 To make a call to a new participant, select
Options→New call. Key in or search the memory for the
phone number of the participant and press OK. The first
call is automatically put on hold.
3 When the new call has been answered, join the first
participant in the conference call. Select
Options→Conference.
4 To add a new person to
the call, repeat step 2 and
then select Options→
Conference→Add to
conference.
• To have a private
conversation with one
of the participants:
Select Options→
Conference→ Private.
Scroll to the desired
participant and press Private. The conference call is
put on hold in your game deck, and the other
Answering a call
• To answer an incoming call, press
, or if you are
using the supplied headset press the remote control
button.
• To end the call, press
, or if you are using the
supplied headset press the remote control button.
If you do not want to answer a call, press
caller will hear a “line busy” tone.
. The
Note: It is possible that the game deck assigns a
wrong name for the phone number. This happens if the
phone number of the caller is not stored in Contacts
but the seven last digits of the number match another
number that is stored in Contacts. In this case, call
identification is not correct.
Tip! To end all calls at the same time, select
Options→ End all calls and press OK.
Call waiting (network service)
If you have activated the Call waiting service, the network
will notify you of a new incoming call while you have a
call in progress. See ‘Call waiting: (network service)’, p. 40.
1 During a call, press
to answer the waiting
call. The first call is put on hold.
To switch between the two calls, press Swap.
2 To end the active call, press
.
Using your game deck as a phone
participants can still continue talking with each
other while you have a private discussion with one
participant only. Once you have finished the private
conversation, select Options→ Add to conference to
return to the conference call.
• To drop one participant from the conference call,
select Options→ Conference→ Drop participant, then
scroll to the participant and press Drop.
Tip! The quickest way to make a new call is
to dial the number and press
to start the
call. The existing call is automatically put on hold.
5 To end the active conference call, press
.
Tip! If you have activated the Call divert→ If busy
function to divert calls, for example, to your voice
mailbox, rejecting an incoming call will also divert the
call. See ‘Settings for call diverting’, p. 20.
When a call comes in, press Mute to quickly mute the
ringing tone.
Tip! To adjust the game deck tones for different
environments and events, for example, when you want
your game deck to be silent, see ‘Profiles’, p. 90.
19
Using your game deck as a phone
Options during a call
Options that you can use
during a call are network
services. Press Options
during a call for some of the
following options:
Mute or Unmute, End active
call, End all calls, Hold or
Unhold, New call, Conference,
Private, Drop participant,
Answer, and Reject.
Swap is used to switch
between the active call and the call on hold.
Transfer is used to connect an incoming call or a call on
hold with an active call and to disconnect yourself from
both calls.
Send DTMF is used to send DTMF tone strings, for example,
passwords or bank account numbers.
Glossary: DTMF tones are the tones you hear when
you press the number keys on the game deck keypad.
DTMF tones allow you to communicate with voice
mailboxes and computerised telephony systems, for
example:
1 Key in the digits with
. Each keystroke
generates a DTMF tone, which is transmitted while the
call is active. Press
repeatedly to produce: *, p
(inserts a pause of approx. two seconds before, or
20
between DTMF characters.), and w (if you use this
character, the remaining sequence is not sent until you
press Send again during the call). Press
to
produce #.
2 To send the tone, press OK.
Tip! You can also store a sequence of DTMF tones
for a contact card. When you make a call to the contact,
you can retrieve the sequence. Add DTMF tones to the
phone number or DTMF fields in a contact card.
Settings for call diverting
Go to Menu→ Tools→ Call divert.
When this network service is activated, you can direct your
incoming calls to another number, for example, to your
voice mailbox number. For details, contact your service
provider.
• Select one of the divert options, for example, select If
busy to divert voice calls when your number is busy or
when you reject incoming calls.
• Select Options→ Activate to set the divert setting on,
Cancel to set the divert setting off, or Check status to
check whether the divert is activated or not.
• To cancel all active diverts, select Options→ Cancel all
diverts.
For information about the divert indicators, see ‘Indicators
related to actions’, p. 9.
Calls - Call register and
general log
Go to Menu→ Extras→ Log.
In Log you can monitor phone calls, text messages, packet
data connections, and fax and data calls registered by the
game deck. You can filter the general log to view just one
type of event and create new contact cards based on the
log information.
Note: Connections to your remote mailbox,
multimedia messaging centre, or browser pages are
shown as data calls or packet data connections in the
general communications log.
Tip! To view a list of sent messages, go to
Messaging→ Sent.
Recent calls register
and the game deck is switched on and within the
network’s service area.
Icons:
for Missed,
for Received, and
for Dialled numbers views.
Options in the Missed,
Received, Dialled views: Call, Use number, Delete, Clear
list, Add to Contacts, Help, and Exit.
Missed calls and received calls
To view a list of the last 20 phone numbers from which
somebody has tried to call you without success (network
service), go to Log→ Recent calls→ Missed calls.
Tip! When you see a note in standby mode about
missed calls, press Show to access the list of missed
calls. To call back, scroll to the number or name you
want and press
.
Using your game deck as a phone
Note: You cannot have barring of incoming calls
and call diverting active at the same time. See ‘Call
barring (network service)’, p. 49.
To view a list of the 20 numbers or names from which you
have most recently accepted calls (network service), go to
Log→ Recent calls→ Received calls.
Go to Menu→ Extras→ Log→ Recent calls.
The game deck registers the phone numbers of missed,
received, and dialled calls, and the approximate duration
and cost of your calls. The game deck registers missed and
received calls only if the network supports these functions,
21
Using your game deck as a phone
Dialled numbers
Tip! Press
in
standby mode to open the
Dialled numbers view.
To view the 20 phone
numbers that you have most
recently called or attempted
to call, go to Log→ Recent
calls→ Dialled nos..
Erasing recent call lists
• To clear all recent call
lists, select Options→ Clear recent calls in the Recent
calls main view.
• To clear one of the call registers, open the register you
want to erase and select Options→ Clear list.
• To clear an individual event, open a register, scroll to
the event, and press
.
Call duration
Go to Menu→ Extras→ Log→ Call duration.
Allows you to view the duration of your incoming and
outgoing calls.
Note: The actual time invoiced for calls by your
service provider may vary, depending upon network
features, rounding-off for billing, and so forth.
22
Tip! To see the call duration timer while you have
an active call, select Options→ Settings→ Show call
duration→ Yes.
Erasing call duration timers - Select Options→ Clear
timers. For this you need the lock code, see ‘Security’, p. 46.
To clear an individual event, scroll to it and press
.
Call costs (network service)
Go to Menu→ Extras→ Log→ Call costs.
Call costs allows you to check the cost of the last call or all
calls. The call costs are displayed separately for each SIM
card.
Note: The actual invoice for calls and services from
your service provider may vary, depending upon
network features, rounding-off for billing, taxes and so
forth.
Call costs limit set by a service provider
Your service provider can limit the cost of your calls to a
certain amount of charging units or units of currency.
When the limited charging mode is active, calls can be
made only as long as the preset credit limit (call cost limit)
is not exceeded and you are in a network that supports call
cost limit. The number of remaining units is shown during
a call and in standby mode. When the charging units have
expired, the note Call cost limit reached is displayed. Contact
your service provider for information on the limited
charging mode and charging unit prices.
Setting a call cost limit for yourself
1 Select Options→ Settings→ Call cost limit→ On.
2 The game deck requests you to enter the limit in units.
For this you may need the PIN2 code. Depending on the
Show costs in setting, enter either the amount of
charging units or currency.
When the charging limit you have set yourself is reached,
the counter stops at its maximum value and the note Reset
all calls’ cost counter is displayed. To be able to make calls,
go to Options→ Settings→ Call cost limit→ Off. For this you
need the PIN2 code, see p. 46.
Erasing call cost counters - Select Options→ Clear
counters. For this you need the PIN2 code, see p. 46. To
clear an individual event, scroll to it and press
.
GPRS data counter
Go to Menu→ Extras→ Log→ GPRS counter.
Allows you to check the amount of data sent and received
during packet data (GPRS) connections. For example, you
may be charged for your GPRS connections by the amount
of data sent and received.
Viewing the general log of calls
Go to Menu→ Extras→ Log and press
by
.
In the general log, for each
communication event, you
can see the sender or
recipient name, phone
number, name of the service
provider, or access point.
followed
Using your game deck as a phone
Cost shown as charging units or currency
• You can set the game deck to show the remaining talktime in charging units or units of currency. For this, you
may need the PIN2 code, see p. 46.
1 Select Options→ Settings→ Show costs in. The
options are Currency and Units.
2 If you choose Currency, a note requesting you to
write the unit price is shown. Key in the cost of your
home network charging or credit unit and press OK.
3 Write a name for the currency. Use a three-letter
abbreviation, for example, EUR.
Note: When no more charging units or currency
units are left, calls may only be possible to the
emergency number programmed into your game deck
(e.g. 112 or other official emergency number).
Note: Sub-events,
such as a text message
sent in more than one
part and packet data
connections, are logged
as one communication event.
23
Using your game deck as a phone
Icons:
for incoming,
for outgoing, and
for missed communication events.
Filtering the log
1 Select Options→ Filter. A list of filters opens.
2 Scroll to a filter and press Select.
Erasing the contents of the log
• To erase all the log contents, Recent calls register, and
Messaging delivery reports permanently, select
Options→ Clear log. Confirm by pressing OK.
Packet data counter and connection timer
• To view how much data, measured in kilobytes, has
been transferred and how long a certain GPRS
connection has lasted, scroll to an incoming or
outgoing event with the access point icon
and
select Options→ View details.
Calls settings
• Select Options→ Settings. The list of settings opens.
• Log duration - The log events remain in the game
deck memory for a set number of days after which
they are automatically erased to free memory.
Note: If you select No log, all the log
contents, Recent calls register, and Messaging
delivery reports are permanently deleted.
• For Call duration, Show costs in, Call cost limit, see the
sections ‘Call duration’ and ‘Call costs (network
service)’ earlier in this chapter.
24
SIM folder
Go to Menu→ Tools→ SIM.
Your SIM card may provide additional services
that you can access in this folder. See also ‘Copying
contacts between the SIM card and game deck memory’, p.
51, ‘Confirm SIM service actions’, p. 47, ‘Fixed dialling
settings’, p. 47, and ‘Viewing messages on a SIM card’, p.
84.
Options in the SIM directory:
Open, Call, New SIM contact, Edit, Delete, Copy to Contacts,
My numbers, SIM details, Help, and Exit.
Note: For availability, rates and information on
using SIM services, contact your SIM card vendor, e.g.
network operator, service provider or other vendor.
• In the SIM directory, you can see the names and
numbers stored on the SIM card, you can add or edit
them, and you can make calls.
Memory card
Go to Menu→ Tools→ Memory card.
If you have a memory card you can use it to store your
games, music tracks, multimedia files like video clips and
sound files, images, messaging information, and to backup
information from your game deck’s memory.
Important: Keep all memory cards out of the reach
of small children.
To insert the memory card
Note: Details of how you can use the memory card
with other features and applications of your game deck
are given in the sections describing these features and
applications.
Options in the memory card:
Backup device mem., Restore from card, Format mem. card,
Memory card name, Set password, Change password,
Remove password, Unlock memory card, Mem. in use, Help,
and Exit.
Using your game deck as a phone
Note: Use only memory cards that are compatible
with your game deck. Data stored on a memory card
using another device may be corrupted when you try to
use it on the game deck.
1 Make sure the game deck is switched off. If it’s on,
press and hold
to switch off the game deck.
2 With the back of the game deck facing you, slide open
the cover and slide finger into the finger slot, then lift
25
Using your game deck as a phone
the battery. See Quick start ‘Insert the SIM card’ for
instructions on removing the cover.
3 Remove the existing memory card (if you have one
fitted).
4 Position the memory card in its slot (as shown in the
picture).
Make sure that the gold contacts of the card are facing
down.
5 When you have secured the card in place, replace the
battery, then replace the cover by sliding it back into
place.
Important: Do not remove the memory card in
middle of an operation. Be sure to close all memory
card applications before removing the card.
Important: If you are installing an application to
the memory card and need to restart the game deck, do
not remove the card until the restart is complete.
Otherwise the application files may be lost.
Format memory card
Memory cards are supplied by
various manufacturer’s. Some
memory cards are supplied
pre-formatted and others
require formatting. Consult
your retailer and if you are
unsure format the memory
card. You must format the
memory card before you can
use it for the first time.
• Select Options→ Format
mem. card.
You will be asked to confirm your request and once you
confirm, formatting starts.
Important: When a memory card is formatted all
data on the card is permanently lost.
Backing up and restoring information
You can backup information from your game deck’s
memory to the memory card.
• Select Options→ Backup device mem..
You can restore information from the memory card to the
game deck’s memory.
• Select Options→ Restore from card.
26
Checking memory consumption
You can set a password to lock your memory card against
unauthorised use.
Using the Mem. in use option, you can check the memory
consumption of different data groups and the available
memory for installing new applications or software on
your memory card.
• Select Options→ Mem. in use.
Note: The password is stored in your game deck and
you don’t have to enter it again while you are using the
memory card on the same game deck. If you want to
use the memory card on another game deck, you will be
asked for the password.
Setting, changing, or removing your password
• Select Options→ Set password, Change password, or
Remove password.
For every option you will be asked to enter and confirm
your password. The password can be up to eight characters
long.
Using your game deck as a phone
Memory card password
Important: Once the password is removed, the
memory card is unlocked and can be used on another
game deck without a password.
Unlocking a memory card
If you insert another password protected memory card in
your game deck, you will be prompted to enter the
password of the card.
• To unlock the card, select Options→ Unlock memory card.
27
Games
3. Games
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
The performance of games may be reduced if you have
many applications open. Therefore, close other
applications before playing games.
You can use the primary games keys
and
for
playing games. Other keys may be used dependant on the
game, refer to the instructions supplied with the game for
further information.
Tip! You can answer and end a call while
continuing to play a game.
Note: Playing games consumes power and the
game deck’s operating time is reduced.
Note: The Music player is not accessible when
playing games.
You can purchase a variety of games for your game deck.
For availability of different games contact your Nokia
approved Games supplier or visit www.n-gage.com.
28
Starting a game
Each game is supplied on a separate memory card. Insert
the memory card of the game in to the Nokia N-Gage game
deck. See ‘Memory card’, p. 24. The game icon
automatically appears in the main Menu as the ninth icon.
Refer to the playing instructions supplied with the game
for further information. Also, you can play Java games that
you have downloaded from the Internet. See ‘Installing a
Java application’, p. 112.
Press Menu, scroll to the game icon and press
Tip! Press Menu→
.
to start the game.
Starting a two player game
You may play some games as a two player game via a
Bluetooth connection with a friend who has the same
game on a compatible device. Before starting a two player
game, ensure that the Bluetooth settings of the devices are
compatible. See ‘Bluetooth connection’, p. 118. Refer to
the instructions supplied with the game for details of how
to start the game, different levels and additional features
etc.
You may play some games with multiple players via
Bluetooth connections with friends who have the same
game on a compatible device. Before starting a multiplayer game, ensure that the Bluetooth settings of the
devices are compatible. See ‘Bluetooth connection’, p. 118.
Refer to the instructions supplied with the game for details
of how to start the game, different levels and additional
features etc.
Games
Starting a multi-player game
29
Music player and radio
4. Music player and radio
You can listen to music saved on the memory card or the
radio with your game deck. You can also record music
from the radio or an external music source. You can record
or transfer music tracks of near CD-quality to your
memory card.
Note: The memory card can only display the details
of the first 255 music tracks.
Note: Music can only be played from a 32MB,
64MB or 128MB memory card. Other memory cards are
not supported.
Note: Using the Music Player consumes additional
power, and the game deck’s operating time is reduced.
Tip! To quickly turn on the Music Player, press the
special music player key
.
To transfer music tracks from a compatible PC to the
game deck, see ‘Nokia Audio Manager’, p. 34.
Music Player
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Media→ Music Player to open Music
Player or press
.
With the Music Player, you can listen to the music tracks
you have stored in your memory card. To listen, attach the
headset (See ‘Attaching and using the headset’, p. 14) to
the game deck, or listen through the loudspeaker.
30
WARNING! Listening to music at a high volume
may damage your hearing.
Once you have turned the Music Player on, it starts playing
tracks.
To adjust the volume level of the headset or the
loudspeaker, press
or
to increase or decrease the
volume level.
To play one of the music tracks in the Track list, press
or
to highlight the track and then press Options→
Play.
You can select play/pause
/
, stop
, next
track
, previous track
and record
by
pressing
or
to
highlight the control
button and then pressing
to select.
You can answer and make calls while listening to the
music player. During a call, the track is paused and the
music player is muted. When you end the call, the music
player will automatically resume.
To answer an incoming call while using the headset, press
the headset button. The Music Player is paused when the
game deck rings. To end the call, press the headset button
again. See ‘Attaching and using the headset’, p. 14 for
more information.
Options in the Music
Player: Track list,
Settings, Activate loudsp.
/Deactivate loudsp., Help, and Exit.
Tip! You can also press the headset button to select
the next track.
In the Track list you can view and play the music tracks that
you have stored in your game deck.
Options in the Track list: Play,
Delete, Rename, Select, Unselect, Help, and Exit. An
unselected track remains in the track list but cannot be
played.
To view the stored music tracks press Options→ Track list.
Tip! When listening to music you can press
display available Options.
to
Music player and radio
Listening to music
To edit the settings, press Options and select Settings. You
have the following options:
• Sound style: You can select the style of the music tracks
you play in order to automatically set equaliser
options, such as Bass/Treble levels, and Balance
according to the selected style. This may enhance
playback quality. The styles are: Rock, Pop, Dance, Jazz,
Classic, Latin and Normal.
• Play options: Select Normal to play the tracks stored in
your game deck in the order in which they appear in
the track list. You can also select Random or Repeat.
• Extra Bass: You can add more bass to the current music
style.
Options in Settings:
Change, Help, and Back.
31
Music player and radio
Recording from external equipment
You can connect your game deck to compatible external
audio equipment, for example, a CD-player, and record
music directly to your game deck.
Note: Do not use this feature illegally! Music can
be protected by copyright. The recording of such music
tracks is permitted for your personal use only. It is
illegal to copy such music tracks for the purpose of
selling or distribution.
To record a music track from compatible external audio
equipment.
1 Connect the external audio equipment. See ‘Attaching
and using the supplied cables’, p. 15 for more
information.
2 Press Menu→ Media→ Music Player.
3 Press
or
to
highlight the record
control button
and then press
to
record.
To stop recording press
Stop.
Note: The
automatic track name
‘Record (n)’ is
generated, where n is
increased by one for each new track.
32
Tip! To change the track name (Record n), press
Options→ Track list → Rename.
You can answer and make calls while recording. The
volume of the music player is muted but recording
continues in the background. When you end the call, the
music player view will automatically return.
Radio
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Media → Radio to open Radio or press
.
You can listen to the Radio in your game deck by using the
headset (See ‘Attaching and using the headset’, p. 14) or
the loudspeaker. The lead of the headset functions as the
antenna of the radio, so let it hang freely and always make
sure it is connected.
To adjust the volume level of the headset or the
loudspeaker, press
or
to increase or decrease the
volume level.
Note: The quality of the radio broadcast depends on
the radio station’s coverage in that particular area.
Tip! Pressing the headset button selects the next
channel.
Tip! To quickly turn on the Radio press the special
radio key
.
You can select the next
channel
, previous
channel
, Auto tune up
, Auto tune down
and record
by pressing
or
to highlight the
control button and then
pressing
to select.
Options in the Radio:
Channels, Activate loudsp.
/Deactivate loudsp., Auto
tune up, Auto tune down, Manual tuning, Save channel,
Help, and Exit.
Tuning a radio channel
• When Radio is on, select Options→ Auto tune up or Auto
tune down for automatic tuning. When a channel is
found the new frequency is displayed.
Note: If you have radio channels already saved,
then the channel number and name may also be
displayed.
Note: Frequency range is from 87.5-108.0
MHz.
• You can also tune manually by selecting Options→
Manual tuning and pressing
or
to move the
frequency up or down (0.05 MHz steps).
Tip! If you know the desired frequency then use
the keypad to enter it directly (press
for a
decimal point).
• To save the channel in the game deck select Options→
Save channel. Scroll to the channel location where you
want to store the channel and press OK. Type in the
name of the radio station and press OK.
Note: Empty slots are displayed with a default
frequency of 87.5 MHz.
Music player and radio
WARNING! Listening to music at a high volume
may damage your hearing.
Using the Radio
Options in the channels list:
Listen, Activate loudsp. /Deactivate loudsp., Rename,
Delete, Help, and Exit.
When the Radio is on you can turn it off by pressing
Cancel.
Note: When the loudspeaker is activated the
headset is muted.
You can answer and make calls while listening to the
radio. During a call, the volume of the radio is muted.
When you end the call, the radio will automatically
resume.
33
Music player and radio
Note: Using the Radio consumes power, and the
game deck’s operating time is reduced.
If you have radio channels already saved, you can select
Options→ Channels to select the channel you want to
listen to. You can also select a radio channel location 1 to
9 by pressing the corresponding number key. You can also
select a radio channel location 10 to 20 by pressing one
numbered key immediately after another, for example 1 +
0 = 10, 1 + 5 = 15 and 2 + 0 = 20.
Note: If the headset is disconnected the Radio will
time-out after 5 minutes and close.
Recording from the Radio
You can record the current
radio channel by pressing
and
to highlight
the record
control
button and then pressing
to record.
Note: When in
record mode the record
button
becomes
the stop
control
button.
Tip! You can also use Stop.
34
You can answer and make calls while recording the radio.
The volume of the radio is muted and recording continues
in the background. When you end the call, the radio will
automatically resume.
Nokia Audio Manager
With Nokia Audio Manager,
you can select digital music
tracks on a compatible PC and
transfer them to your Nokia
N-Gage game deck memory
card. The Nokia Audio
Manager software also allows
you to create M3U playlists on the PC, with references to
either MP3 tracks or tracks saved from CDs. In order for the
PC to access the media storage area (memory card) on the
game deck, you must connect your game deck to the PC
using the supplied DKE-2 USB Mini-B Cable). See
‘Attaching and using the supplied cables’, p. 15. The
contents of the game deck’s memory card can then be
displayed in the Mobile Device area of the Music Studio
window of the Nokia Audio Manager. The music tracks on
the playlists can be, for example, transferred from your
CDs.
When using Nokia Audio Manager, you only need to
connect your game deck to the PC via the supplied DKE-2
USB Mini-B Cable (See ‘Attaching and using the supplied
cables’, p. 15.); everything else is done on the PC.
Installing Nokia Audio Manager
Tip! You can find the application on the CD-ROM
supplied in the sales package.
1 Start Windows.
2 Insert the CD-ROM supplied in the sales package in the
CD-ROM drive of your PC.
3 The CD-ROM should launch itself automatically. If this
is not the case, open Windows Explorer and select the
CD-ROM drive where you inserted the CD-ROM. Rightclick the Nokia Audio Manager icon and select
Autorun.
4 Follow the installation instructions that appear on the
display of the computer to successfully complete the
installation.
5 When the installation of the software program is
complete, Nokia Audio Manager folder is added to your
Programs.
Note: It is necessary to reboot the computer after
installation of the Nokia Audio Manager software.
System requirements
To install and use Nokia Audio Manager, you need the
following:
• An Intel compatible PC running Windows 98 Second
Edition, Millennium Edition, Windows 2000 or
Windows XP operating system.
Note: The software is not supported on a PC which
has had its system upgraded from Windows 95 or 3.1 to
Windows 98.
• Pentium MMC 266 MHz CPU (Pentium 300 MHz
recommended),
• At least 35 MB of free disk space,
• Minimum of 48 MB memory space recommended, 64
MB suggested for Windows 2000,
• Display with 800 x 600 pixels and more than 65536
colours, High Colour settings,
• CD ROM drive SCSI/ANSI X3T10-1048D standard.
ATAPI/SFF-8020i standard.
Note: Do not connect the USB cable to your PC
before you have installed the Nokia Audio Manager PC
software from the CD-ROM supplied in the Nokia NGage game deck sales package.
Music player and radio
Note: Do not use this feature illegally! Music can be
protected by copyright. The recording of such music
tracks is permitted for your personal use only. It is
illegal to copy such music tracks for the purpose of
selling or distribution.
Saving CD tracks using the Nokia Audio
Manager
On the PC, open Nokia Audio Manager, the initial screen is
displayed.
1 Insert a music CD in the CD drive of your PC and click
on the CD Player icon. By default, all track information
should be displayed. If not click on the Load CD button.
35
Music player and radio
2 To save tracks, select the tracks and click on the Save
tracks button.
Note: Do not remove the CD until the save
operation is complete. A progress bar will indicate
approximately how long it will take to save the
tracks.
3 To transfer the saved tracks to the Music Studio, click
the + Add button, select the desired track(s) and click
Open.
4 Select the tracks or playlists that you want to transfer
to the memory card of your game deck: highlight the
desired tracks or playlists by clicking on them.
You can now transfer the tracks in the Music Studio to
your Nokia N-Gage game deck.
Transferring music tracks to your device
1 Save the tracks and playlists in the Music Studio of
the Nokia Audio Manager, see the previous section or
the Nokia Audio Manager Helps for further
instructions.
Note: Check that the compatible PC and game
deck are connected using the supplied USB cable.
See ‘Attaching and using the supplied cables’, p. 15.
2 On the PC, open Nokia Audio Manager, the initial
screen is displayed.
3 Click on the icon in the mobile device area of the
Music Studio.
5 Click Transfer to device.
If you selected more music than can fit on the game deck
memory card, you get an error note. Deselect some of your
selected music tracks until the selection fits.
Transferring using Windows Explorer
After you have installed the Nokia Audio manager, it is
possible to use Windows Explorer to transfer MP3 or .AAC
music tracks to the memory card of your game deck.
36
1 Open Windows Explorer and display the disks mounted
on the PC. One of the lettered drives should have the
name Nokia N-Gage game deck. Click on this to display
a window that shows the contents of the game deck’s
memory card.
2 Open a second instance of Windows Explorer and
display the contents of the folder on the PC from where
you wish to transfer MP3 and .AAC tracks.
3 Select the tracks on the compatible PC that you wish to
transfer to the game deck and drag and drop these
tracks into the first window. The tracks will now be
transferred to the game deck and can be played by the
Music Player.
Before transferring tracks using Windows Explorer
check the size of the files to be transferred. Allow
approximately 10 seconds for each 1MB to be
transferred. Do not interrupt the transfer or remove the
cable before the process is complete.
Important! Windows Explorer may indicate that
the file transfer is complete before sufficient time.
This is not necessarily the case and you must allow
approximately 10 seconds for each 1MB to be
transferred. If the transfer is interrupted earlier the
files may not be transferred.
If you selected more music than can fit on the memory
card of the game deck, you get an error note. Remove
some music tracks and try again.
Club Nokia window
The Nokia Audio Manager includes a window to browse
the Internet. By default, this browser has a Club Nokia
home page. Any URL may be entered into the location
field. To search the Internet, the location must be set to a
site that has a search engine. Tracks from the Internet
must be downloaded to the PC before they can be added
to the Music Studio window for transfer to the game deck.
Music player and radio
Note: Check that the compatible PC and game deck
are connected using the supplied USB cable. See
‘Attaching and using the supplied cables’, p. 15.
Other features
Music track types supported
The Nokia Audio Manager supports MP3 music tracks and
M3U playlists. Playlists can be created in the Music Studio.
When a playlist is selected for transfer to the game deck’s
memory card, only the tracks named in the playlist are
transferred. Tracks created by the CD Player have a file
extension .AAC. These files can be played on the PC by the
Nokia Audio Manager and transferred to the memory card
of the game deck.
Editing fields in tracks on the compatible PC
When tracks or playlists are displayed in the Music Studio,
it is possible to edit track and artist information. See the
Nokia Audio Manager help for further details.
37
Settings
5. Settings
Go to Menu→ Tools→ Settings.
Changing general settings
1 Scroll to a setting group and press
to open it.
2 Scroll to a setting you want to change and press
to
• switch between options if there are only two (On/
Off).
• open a list of options or an editor.
• open a slider view, press
or
to increase or
decrease the value, respectively.
Device settings
General
• Device language - You can change the language for the
display texts in your game deck. This change will also
affect the format used for date and time and the
separators used, for example, in calculations. If you
select Automatic, the game deck selects the language
according to the information on your SIM card. After
you have changed the display text language, you must
restart the game deck.
38
Note: Changing the settings for Device language
or Writing language affects every application in your
game deck and the change remains effective until
you change these settings again.
• Writing language - You can change the writing language
of your game deck. Changing the language affects
• the characters available when you press any key
(
),
• the predictive text dictionary used, and
• the special characters that are available when you
press the
and
keys.
Example: You are using a game deck where the
display texts are in English but you want to write all
your messages in French. After you change the
language, the predictive text dictionary searches for
words in French and the most common special
characters or punctuation marks used in the French
language are available when you press the
and
keys.
Tip! You can also make this change in some of
the editors. Press
and select Writing language:.
• Dictionary - To set the predictive text input On or Off for
all editors in the game deck. You can also change this
setting when you are in an editor. Press
and
select Dictionary→ Dictionary on or Off.
Standby mode
• Background image - You can select any image to be used
as a background image in standby mode. Select Yes to
select an image from Images.
• Left selection key and Right selection key - You can
change the shortcuts that appear over the left
and right
selection keys in standby mode. In
addition to the applications, you can have the shortcut
point to a function, for example, New message.
Note: You cannot have a shortcut to an
application that you have installed.
Display
• Contrast - To change the
contrast of the display to
lighter or darker.
• Colour palette - To change
the colour palette used on
the display.
• Screen saver timeout - The
screen saver is activated
when the screen saver
timeout period is over.
When the screen saver is active, the display is cleared
and you can see the screen saver bar.
• To deactivate the screen saver press any key.
• Screen saver - Select what
is shown on the screen
saver bar: time and date
or a text you have written
yourself. The location and
background colour of the
screen saver bar changes
in one minute intervals.
Also, the screen saver
changes to indicate the
number of new messages
or missed calls.
Settings
Note: The predictive text dictionary is not
available for all languages.
• Welcome note or logo - Press
to open the setting.
The welcome note or logo is displayed briefly each time
you switch on the game deck. Select Default if you want
to use the default image. Select Text to write a welcome
note (max. 50 letters). Select Image to select a photo or
picture from Images.
• Orig. device settings - You can reset some of the settings
to their original values. To do this, you need the lock
code. See p. 46. After resetting the settings, the game
deck may take a longer time to power on.
Note: All documents and files that you have
created are left as they are.
39
Settings
Call settings
Note: To change the settings for call diverting, go
to Menu→ Tools→ Call divert. See ‘Settings for call
diverting’, p. 20.
Send my caller ID
• This network service allows you to set your phone
number to be displayed (Yes) or hidden (No) from the
person to whom you are calling. Or, the value may be
set by your network operator or service provider when
you make a subscription (Set by network).
Call waiting: (network service)
• The network will notify you of a new incoming call
while you have a call in progress. Select: Activate to
request the network to activate call waiting, Cancel to
request the network to deactivate call waiting, or
Check status, to check if the function is active or not.
Automatic redial
• When this setting is activated, your game deck will
make a maximum of ten attempts to connect the call
after an unsuccessful call attempt. Press
to
stop automatic redialling.
Summary after call
• Activate this setting if you want the game deck to
briefly display the duration and cost of the last call. To
show costs, the Call cost limit needs to be activated for
your SIM card. See p. 22.
40
Speed dialling
• Select On and the numbers assigned to the speed
dialling keys (
), can be dialled by pressing
and holding the key. See also ‘Assigning speed dialling
keys’, p. 54.
Anykey answer
• Select On, and you can answer an incoming call by
briefly pressing any key, except
,
, and
.
Voice message indicators:
,
, or
is
shown if you have one or several voice messages.
Line in use (network service)
• This setting is shown only if the SIM card supports two
subscriber numbers, that is, two phone lines. Select
which phone line (Line 1 or Line 2) you want to use for
making calls and sending text messages. Calls on both
lines can be answered irrespective of the selected line.
Note: You will not be able to make calls if you
select Line 2 and have not subscribed to this network
service.
To prevent line selection, select Line change→ Disable if
supported by your SIM card. To change this setting, you
need the PIN2 code.
Tip: To switch between the phone lines, press and
hold
in standby mode.
General information about data
connections and access points
Glossary: Access point - The point where your game
deck connects to the Internet by way of a data call or
packet data connection. An access point can be
provided, for example, by a commercial Internet service
provider (ISP), service provider for mobile devices, or
network operator.
To define settings for access points, go to Settings→
Connection settings→ Access points.
A data connection is required to connect to an access
point. Your game deck supports three kinds of data
connections:
• a GSM data call ( ),
• GSM high-speed data call ( ), or
• packet data (GPRS) connection ( ).
There are three different kinds of access points that you
can define: MMS access point, browser access point, and
Internet access point (IAP). Check with your service
provider what kind of an access point is needed for the
service you wish to access. You need to set access point
settings, if you want to, for example,
• send and receive multimedia messages,
• send and receive e-mail,
• view Browser pages,
• download Java™ applications,
• use Image upload, or
• use your game deck as a modem.
See also ‘Data connection indicators’, p. 9.
Settings
Connection settings
GSM data calls
A GSM data call enables data transmission rates to a
maximum of 14.4 Kbps. For availability and subscription to
data services, contact your network operator or service
provider.
Minimum settings needed to make a data call
• To insert a set of very basic GSM data call settings, go
to Settings→ Connection settings→ Access points and
select Options→ New access point. Fill in the following:
Data bearer: GSM data, Dial-up number, Session mode:
Permanent, Data call type: Analogue, and Maximum data
speed: Automatic.
High speed data call (High Speed Circuit Switched
Data, HSCSD)
Glossary: High-speed data enables data
transmission rates to a maximum of 43.2 Kbps.
For availability and subscription to high-speed data
services, please contact your network operator or service
provider.
Note: Sending data in HSCSD mode may drain the
game deck’s battery faster than normal voice or data
calls, as the game deck may send data more frequently
to the network.
41
Settings
Tip! The Settings wizard program included in the
PC Suite for your Nokia N-Gage game deck can help
you to configure access point and mailbox settings.
You can also copy existing settings, for example, from
your compatible computer to your game deck. See the
CD-ROM supplied in the sales package.
Packet data (General Packet Radio Service,
GPRS)
Glossary: Packet data, or General Packet Radio
Service (GPRS), uses packet data technology where
information is sent in short packets of data over the
mobile network.
Minimum settings needed to make a packet data
connection
• You need to subscribe to the GPRS service. For
availability and subscription to GPRS, contact your
network operator or service provider.
• Go to Settings→ Connection settings→ Access points
and select Options→ New access point. Fill in the
following: Data bearer: GPRS and Access point name:
enter the name given to you by your service provider.
See ‘Creating an access point’, p. 42 for further
information.
Pricing for packet data and applications
Both the active GPRS connection and the applications
used over GPRS require a fee, for example, using Browser
services, sending and receiving data, and text messages.
For more detailed information on fees, contact your
42
network operator or service provider. See also ‘Packet data
counter and connection timer’, p. 24.
Creating an access point
Options in the Access points
list: Edit, New access point, Delete, Help, and Exit.
You may have preset access point settings in your game
deck. Or, you may receive access point settings in a smart
message from a service provider. See ‘Receiving smart
messages’, p. 78.
If there are no access points defined when you open Access
points, you will be asked if you want to create one.
If there already are access points defined, to create a new
access point, select Options→ New access point and select:
• Use default settings to use the default settings. Make the
needed changes and press Back to save the settings.
• Use existing settings to use
existing setting
information as the basis
for the new access point
settings. A list of existing
access points is opened.
Select one and press OK.
Access point settings are
opened with some fields
already filled.
When you open Access points, the list of already available
access points opens. Scroll to the access point you want to
edit, and press
.
Deleting an access point
•
In the list of access points, scroll to the access point you
want to remove and select Options→ Delete.
Access points
Options when editing access
point settings: Change, Advanced settings, Help, and Exit.
•
•
Here you can see a short explanation for every setting that
may be needed for different data connections and access
points.
Note: Start to fill in the settings from the top
because depending on what data connection you select
(Data bearer) or whether you need to insert a Gateway IP
address, only certain setting fields are available.
•
•
Note: Follow the instructions given to you by your
service provider with care.
• Connection name - Give a descriptive name for the
connection.
• Data bearer - The options are GSM data, High speed GSM,
and GPRS. Depending on what data connection you
select, only certain setting fields are available. Fill in all
fields marked with Must be defined or with a red
•
•
asterisk. Other fields can be left empty, unless you have
been instructed otherwise by your service provider.
Note: To be able to use a data connection, the
network service provider must support this feature,
and if necessary, activate it for your SIM card.
Access point name (for packet data only) - The access
point name is needed to establish a connection to the
GPRS network. You obtain the access point name from
your network operator or service provider.
Dial-up number (for GSM data and high speed data
only) - The modem telephone number of the access
point.
User name - Write a user name if required by the
service provider. The user name may be needed to
make a data connection, and is usually provided by the
service provider. The user name is often case-sensitive.
Prompt password - If you must key in a new password
every time you log on to a server, or if you do not want
to save your password to the game deck, choose Yes.
Password - A password may be needed to make a data
connection, and is usually provided by the service
provider. The password is often case-sensitive. When
you are writing the password, the characters you enter
are shown briefly and then changed to asterisks (*). The
easiest way to enter numbers is to press
and
select Insert number and then continue entering letters.
Authentication - Normal / Secure.
Gateway IP address - The IP address that the required
Browser gateway uses.
Settings
Editing an access point
43
Settings
44
• Homepage - Depending on what you are setting up,
write either
• the service address, or
• the address of the multimedia messaging centre.
• Connection security - Choose whether Transport Layer
Security (TLS) is used for the connection. Follow the
instructions given to you by your service provider.
• Session mode - Permanent / Temporary.
• Data call type (for GSM data and high speed data only)
- Analogue, ISDN v.110, or ISDN v.120 defines whether
the game deck uses an analogue or digital connection.
This setting depends on both your GSM network
operator and Internet Service Provider (ISP), because
some GSM networks do not support certain types of
ISDN connections. For details, contact your ISP. If ISDN
connections are available, they establish connections
more quickly than analogue methods.
Glossary: ISDN connections are a way to
establish a data call between your game deck and
your access point. ISDN connections are digital
from end to end and as such offer quicker set-up
times and faster data rates than analogue
connections. In order to use an ISDN connection,
both your Internet service provider and network
operator must support it.
• Maximum data speed (for GSM data and high speed
data only) - The options are Automatic / 9600 / 14400
/ 19200 / 28800 / 38400 / 43200, depending on what
you have chosen in Session mode and Data call type. This
option allows you to limit the maximum connection
speed when high speed data is used. Higher data rates
may cost more, depending on the network service
provider.
Note: The speeds above represent the maximum
speed at which your connection will operate. During
the connection, the operating speed may be less,
depending on network conditions.
Tip! When you are writing, press
to open the
special characters table. Press
to enter a space.
Tip! See also ‘Settings needed for multimedia
messaging’, p. 73, ‘Settings needed for e-mail’, p. 75,
and ‘Setting up the game deck for the browser service’,
p. 105.
Options→ Advanced settings
• Device IP address - The IP address of your phone.
• Primary name server: - The IP address of the primary DNS
server.
Glossary: DNS - Domain Name Service. An
Internet service that translates domain names such
as www.nokia.com into IP addresses like
192.100.124.195.
• Second. name server: - The IP address of the secondary
DNS server.
Note: If you need to enter the Device IP address,
Primary name server, or Second. name server:, contact your
Internet service provider to obtain these addresses.
The following settings are shown if you have selected data
call and high speed data as the connection type:
GPRS
Go to Settings→ Connection settings→ GPRS.
The GPRS settings affect all access points using a packet
data connection.
Settings
• Use callback - This option allows a server to call you
back once you have made the initial call. Contact your
service provider to subscribe to this service.
• Callback type - The options are Use server no. / Use other
no.. Ask your service provider for the correct setting to
use; it will depend on the service provider’s
configuration.
• Callback number - Key in your game deck’s data phone
number which the dial back server uses. Usually, this
number is the data call phone number of your game
deck.
• Use PPP compression - When set to Yes, this option
speeds up the data transfer, if supported by the remote
PPP server. If you have problems with establishing a
connection, try setting this to No. Contact your service
provider for guidance.
Glossary: PPP (Point-to-Point Protocol) - a
common networking software protocol that enables
any computer with a modem and a phone line to
connect directly to the Internet.
• Use login script - The options are Yes / No.
• Login script - Insert the login script.
• Modem initialisation (Modem initialisation string) Controls your game deck using modem AT commands.
If required, enter characters specified by your GSM
network service provider or Internet service provider.
GPRS connection - If you select When available and you are
in a network that supports packet data, the game deck
registers to the GPRS network and sending text messages
will be done via GPRS. Also, starting an active packet data
connection, for example, to send and receive e-mail, is
quicker. If you select When needed, the game deck will use
a packet data connection only if you start an application
or action that needs it.
Access point - The access point name is needed when you
want to use your game deck as a packet data modem to
your computer. For more information on modem
connections, see p. 123.
Note: If there is no GPRS coverage and you have
chosen When available, the game deck will periodically
try to establish a packet data connection.
Data call
Go to Settings→ Connection settings→ Data call.
The Data call settings affect all access points using a data
call and high speed data call.
45
Settings
Online time - If there are no actions the data call is
dropped automatically after a time-out period. The
options are User defined, in which case you enter a time, or
Unlimited.
Date and time
• The date and time settings allow you to define the
date and time used in your game deck, as well as
change the date and time format and separators.
Choose Clock type→ Analogue or Digital to change the
clock shown in standby mode. Choose Auto time update
if you want the mobile phone network to update time,
date, and time zone information to your game deck
(network service).
Note: For the Auto time update setting to take
effect, the game deck needs to be restarted.
Tip! See also the Language settings, p. 38.
Security
Device and SIM
Explanations for the different security codes that may be
needed:
• PIN code (4 to 8 digits) - The PIN (Personal
Identification Number) code protects your SIM card
against unauthorised use. The PIN code is usually
supplied with the SIM card.
46
After three consecutive incorrect PIN code entries, the
PIN code is blocked. If the PIN code is blocked, you need
to unblock the PIN code before you can use the SIM
card again. See the information about the PUK code.
• PIN2 code (4 to 8 digits) - The PIN2 code, supplied
with some SIM cards, is required to access some
functions, such as call cost counters.
• Lock code (5 digits) - The lock code can be used to
lock the game deck and keypad to avoid unauthorised
use.
Note: The factory setting for the lock code is
12345. To avoid unauthorised use of your game
deck, change the lock code. Keep the new code
secret and in a safe place separate from your game
deck.
• PUK and PUK2 codes (8 digits) - The PUK (Personal
Unblocking Key) code is required to change a blocked
PIN code. The PUK2 code is required to change a
blocked PIN2 code. If the codes are not supplied with
the SIM card, contact the operator whose SIM card is
in your game deck for the codes.
You can change the following codes: lock code, PIN code,
and PIN2 code. These codes can only include the numbers
from 0 to 9.
Note: Avoid using access codes similar to the
emergency numbers, such as 112, to prevent accidental
dialling of the emergency number.
PIN code request - When the PIN code request is active, the
code is requested each time the game deck is switched on.
PIN code / PIN2 code / Lock code - Open this setting if you
want to change the code.
Tip! To lock the game deck manually, press
list of commands opens. Select Lock device.
.A
Autolock period - You can set an autolock period, a time-out
after which the game deck is automatically locked and can
be used only if the correct lock code is entered. Key in a
number for the time-out in minutes or select None to turn
off the autolock period.
• To unlock the game deck, key in the lock code.
Note: When the game deck is locked, calls may be
possible to the emergency number programmed into
your game deck (e.g. 112 or other official emergency
number).
Lock if SIM changed - Select Yes if you want the game deck
to ask for the lock code when an unknown, new SIM card
is inserted into your game deck. The game deck maintains
a list of SIM cards that are recognised as the owner’s cards.
Options in the Fixed dialling
view: Open, Call, New contact, Edit, Delete, Add to
Contacts, Add from Contacts, Help, and Exit.
To view the list of Fixed dialling numbers, go to
Menu→ SIM→ Fixed dialling.
You need the PIN2 code for this function. When this
function is active, you can only call those phone numbers
that are included in the fixed dialling list or which begin
with the same digit(s) as a phone number on the list.
Settings
Note that deactivating the PIN code request may not be
allowed by some SIM cards.
Note: When Fixed Dialling is set on, calls may be
possible to certain emergency numbers in some
networks (e.g. 112 or other official emergency
number).
• To add new numbers to the Fixed dialling list, select
Options→ New contact or Add from Contacts.
Closed user group (network service) - You can specify a
group of people to whom you can call and who can call
you. For more information, contact your network operator
or service provider. Select: Default to activate the default
group agreed on with the network operator, On if you
want to use another group (you need to know the group
index number), or Off.
Note: When calls are limited to Closed User
Groups, calls may be possible to certain emergency
numbers in some networks (e.g. 112 or other official
emergency number).
Confirm SIM services (network service) - To set the game
deck to display confirmation messages when you are using
a SIM card service.
Fixed dialling - You can restrict your outgoing calls to
selected phone numbers, if supported by your SIM card.
47
Settings
Certif. management
In the Certificate management main view, you can see a
list of authority certificates that have been stored in your
game deck. Press
to see a list of user certificates, if
available.
Glossary: Authority certificates are used by some
Browser services, such as banking services, for
checking signatures or server certificates or other
authority certificates.
Glossary: User certificates are issued to users by a
Certifying Authority.
Options in the certificate
management main view: Certificate details, Delete, Trust
settings, Mark/Unmark, Help, and Exit.
Digital certificates should be used if you:
• want to connect to an online bank or another site or
remote server for actions that involve transferring
confidential information, or
• want to reduce the risk of viruses or other malicious
software and be sure of the authenticity of software
when downloading and installing software.
Glossary: Digital certificates are used to verify the
origin of Browser pages and installed software.
However, they can only be trusted if the origin of the
certificate is known to be authentic.
Important: The existence of a certificate does not
offer any protection by itself; the certificate manager
48
must contain correct, authentic, or trusted certificates
for increased security to be available.
Viewing certificate details - checking
authenticity
You can only be sure of the correct identity of a Browser
gateway or a server when the signature and the period of
validity of a Browser gateway or server certificate have
been checked.
You will be notified on the game deck’s display:
• if the identity of the browser server or gateway is not
authentic or
• if you do not have the correct security certificate in
your game deck.
To check certificate details, scroll to a certificate and select
Options→ Certificate details. When you open certificate
details, Certificate management checks the validity of the
certificate and one of the following notes may appear:
• Certificate not trusted - You have not set any application
to use the certificate. For more information, see the
next section ‘Changing the trust settings of an
authority certificate’.
• Expired certificate - The period of validity has ended for
the selected certificate.
• Certificate not valid yet - The period of validity has not
yet begun for the selected certificate.
• Certificate corrupted - The certificate cannot be used.
Contact the certificate issuer.
Changing the trust settings of an authority
certificate
• Scroll to an authority certificate and select Options→
Trust settings. Depending on the certificate, a list of the
applications that can use the selected certificate is
shown. For example:
Services / Yes - the certificate is able to certify sites.
Application manager / Yes - the certificate is able to
certify the origin of new software.
Internet / Yes - the certificate is able to certify e-mail
and imaging servers.
Important: Before changing these settings, you
must make sure that you trust the owner of the
certificate and that the certificate belongs to the listed
owner.
Call barring
(network service)
Call barring allows you to restrict the making and receiving
of calls with your game deck. For this function, you need
the barring password, which you can obtain from your
service provider.
1 Scroll to one of the barring options.
2 Select Options→ Activate to request the network to
set call restriction on, Cancel to set the selected call
restriction off, or Check status to check if the calls are
barred or not.
• Select Options→ Edit barrings passw. to change the
barring password.
• Select Options→ Cancel all barrings to cancel all active
call barrings.
Note: When calls are barred, calls may be possible
to certain emergency numbers in some networks (e.g.
112 or other official emergency number).
Settings
Important: Certificates have a restricted lifetime. If
Expired certificate or Certificate not valid yet is shown
even if the certificate should be valid, check that the
current date and time in your game deck are correct.
Note: Call barring affects all calls, including data
calls.
Note: You cannot have barring of incoming calls
and call diverting or fixed dialling active at the same
time. See “Settings for call diverting”, p. 20 or ‘Fixed
dialling’,
p. 47.
Network
Network selection
• Choose Automatic to set the game deck to
automatically search for and select one of the cellular
networks available in your area, or
• Choose Manual, if you want to select the desired
network manually from a list of networks. If the
connection to the manually selected network is lost,
the game deck will sound an error tone and ask you to
49
Settings
select a network again. The selected network must
have a roaming agreement with your home network,
that is, the operator whose SIM card is in your game
deck.
Glossary: Roaming agreement - An agreement
between two or more network service providers to
enable the users of one service provider to use the
services of other service providers.
Cell info display
• Select On to set the game deck to indicate when it is
used in a cellular network based on Micro Cellular
Network (MCN) technology and to activate cell info
reception.
Enhancement settings
Indicators shown in standby mode:
- a headset is connected.
- a loopset is connected.
Scroll to an enhancement folder and open the settings:
• Select Default profile to select the profile you want to
be activated each time when you connect a certain
enhancement to your game deck. See ‘Profiles’, p. 90.
• Select Automatic answer to set the game deck to
answer an incoming call automatically after five
seconds time. If the Incoming call alert is set to Beep
once or Silent, automatic answer cannot be in use.
50
Note: If you are using a loopset, you need to
activate it separately. Open the Loopset folder and
select Use loopset→ Yes. If you have activated a loopset,
the headset will use the same settings as the loopset.
To open Contacts, press
Menu→ Contacts.
in standby mode or go to
In Contacts, you can store and
manage contact information,
such as names, phone
numbers, and addresses.
Contacts use shared memory.
See ‘Shared memory’, p.15.
You can also add a personal
ringing tone, voice tag, or a
thumbnail image to a contact
card. You can create contact
groups, which allow you to
send text messages or e-mail to many recipients at the
same time.
Options in the Contacts
directory: Open, Call, Create message, New contact, Edit,
Delete, Duplicate, Add to group, Belongs to groups,
Mark/Unmark, Send business card, Contacts info, Help, and
Exit.
Glossary: Voice tags can be any spoken words, for
example, a person’s first name. Voice tags allow you to
make telephone calls simply by saying the word aloud.
Contacts
6. Contacts
Creating contact cards
1 Open Contacts and select Options→ New contact. An
empty contact card opens.
2 Fill in the fields you want and press Done. The contact
card is saved and closed, after which you can see it in
the Contacts directory.
Copying contacts between the
SIM card and game deck memory
• To copy names and numbers from a SIM card to your
game deck, go to Menu→ SIM→ SIM directory.
Select the name(s) you want to copy and select
Options→ Copy to Contacts.
• If you want to copy a telephone, fax, or pager number
from Contacts to your SIM card, go to Contacts, open
a contact card, scroll to the number, and select
Options→ Copy to SIM direct.
Editing contact cards
Options when editing a
contact card: Add thumbnail / Remove thumbnail, Add
detail, Delete detail, Edit label, Help, and Exit.
51
Contacts
1 In the Contacts directory, scroll to the contact card
you want to edit and press
to open it.
2 To change the information on the card, select
Options→ Edit.
3 To save your changes and to return to the contact card
view, press Done.
Deleting contact cards
• In the Contacts directory, scroll to the contact card
you want to delete and select Options→ Delete.
To delete many contact cards
1 Mark the cards to be deleted. Scroll to a contact you
want to delete and select Options→ Mark. A check
mark is placed next to the contact card.
2 When you have marked all the contacts you want to
delete, select Options→ Delete.
Tip! You can also mark many items if you press
and hold
and simultaneously press
. See
also p. 12.
Adding and removing contact card
fields
1 Open a contact card and select Options→ Edit.
2 To add an extra field, select Options→ Add detail.
To delete a field you do not need, select Options→
Delete detail.
To rename a contact card field label, select Options→
Edit label.
52
Inserting a picture to a contact card
There are two different types of pictures you can add to a
contact card. See ‘Images and Screen shot’, p. 57 for more
information on how to store pictures.
• To attach a small
thumbnail image to a
contact card, open a
contact card, select
Options→ Edit and then
select Options→ Add
thumbnail. The thumbnail
image is also shown
when the contact is
calling you.
• To add an image to a
contact card, open a contact card, and press
to
open the Image view (
). To attach an image, select
Options→ Add image.
Viewing a contact card
Options when viewing a
contact card, when the selection is on a telephone
number: Call, Create message, Edit, Delete, Defaults, Add
voice tag / Voice tags, Assign speed dial / Remove speed dial,
Ringing tone, Copy to SIM direct., Send business card, Help,
and Exit.
Note: Only fields that have information are
displayed in the contact information view. Select
Options→ Edit if you want to see all fields and add
more data to the contact.
Assigning default numbers and
addresses
If a contact has several telephone numbers or e-mail
addresses, to speed up calling and sending messages, you
can define certain numbers and addresses to be used as the
default.
• Open a contact card and select Options→ Defaults. A
pop-up window opens, listing the different options.
Example: Scroll to Phone number and press Assign.
A list of phone numbers in the selected contact card is
shown. Scroll to the one you want to have as the
default and press
. When you return back to the
contact card view, you can see the default number
underlined.
Voice dialling
You can make a phone call by saying a voice tag that has
been added to a contact card. Any spoken word(s) can be
a voice tag. Before using voice dialling, note that:
• Voice tags are not language dependent. They are
dependent on the speaker's voice.
• Voice tags are sensitive to background noise. Record
them and make calls in a quiet environment.
• Very short names are not accepted. Use long names
and avoid similar names for different numbers.
Note: You must say the name exactly as you said it
when you recorded it. This may be difficult in, for
example, a noisy environment or during an emergency,
so you should not rely solely upon voice dialling in all
circumstances.
Contacts
Contact information view ( ) shows all information
inserted in the contact card. Press
to open the Image
view (
).
Example: You can use a person’s name for a voice
tag, for example, ‘John’s mobile’.
Adding a voice tag to a phone number
Note: Voice tags can only be added to phone
numbers stored in the game deck’s memory. See
‘Copying contacts between the SIM card and game
deck memory’, p. 51.
Note: You can have only one voice tag per contact
card.
1 In the Contacts directory, scroll to the contact to
which you want to add a voice tag and press
to
open the contact card.
2 Scroll to the number to which you want to add the
voice tag and select Options→ Add voice tag.
3 The text Press Start, then speak after tone is displayed.
When recording, hold the game deck at a short
distance away from your mouth. After the starting
53
Contacts
tone, say clearly the word(s) you want to record as a
voice tag.
• Press Start to record a voice tag. The game deck
sounds a starting tone and the note Speak now is
displayed.
4 After recording, the game deck plays the recorded tag
and the note Playing voice tag is displayed. If you do not
want to save the recording, press Quit.
5 When the voice tag has been successfully saved, the
note Voice tag saved is displayed and a beep sounds. A
symbol
can be seen next to the number in the
contact card.
Note: Your game deck may have up to 25 phone
numbers to which voice tags are attached. If the
memory becomes full, delete some of the voice tags.
3 The game deck plays the original voice tag, displays the
name and number, and after 1.5 seconds dials the
number of the recognised voice tag.
WARNING! Do not hold the game deck near to your
ear when the loudspeaker is in use, because the volume
may be extremely loud.
Tip! To view a list of voice tags you have defined,
select Options→ Contacts info→ Voice tags in the
Contacts directory.
To replay, erase, or change a voice tag, open a contact card
and scroll to the number that has a voice tag (indicated by
) and select Options→ Voice tags→ then either
• Playback - to listen to the voice tag again, or
• Delete - to erase the voice tag, or
• Change - to record a new voice tag. Press Start to
record.
Making a call by saying a voice tag
Note: You must say the voice tag exactly as you
said it when you recorded it.
1 In standby mode, press and hold
. A short tone is
played and the note Speak now is displayed.
2 When you are making a call by saying a voice tag, the
loudspeaker is in use. Hold the game deck at a short
distance away from your mouth and face and say the
voice tag clearly.
54
• If the game deck plays the wrong voice tag or to retry
voice dialling, press Retry.
Note: When an application using a data call or
GPRS connection is sending or receiving data, you
cannot make a call by using voice dialling. To make a
call by using a voice tag, end all active data
connections.
Replaying, erasing, or changing a voice tag
Assigning speed dialling keys
Speed dialling is a quick way to call frequently used
numbers. You can assign speed dialling keys to eight phone
numbers. Number 1 is reserved for the voice mailbox.
Adding a ringing tone for a contact
card or group
You can set a ringing tone for each contact card and group.
When that contact or group member calls you, the game
deck plays the chosen ringing tone (if the caller’s
telephone number is sent with the call and your game deck
recognises it).
1 Press
to open a contact card or go to the Groups
list and select a contact group.
2 Select Options→ Ringing tone. A list of ringing tones
opens.
3 Use the controller key to select the ringing tone you
wish to use for the contact or group and press Select.
• To remove the ringing tone, select No personal tone
from the list of ringing tones.
Note: For an individual contact, the game deck will
always use the ringing tone that was assigned last. So,
if you first change a group ringing tone and then the
ringing tone of a single contact that belongs to that
group, the ringing tone of the single contact will be
used when the contact calls you the next time.
Contacts
1 Open the contact card for
which you want a speed
dialling key and select
Options→ Assign speed
dial. The speed dialling
grid opens, showing you
the free numbers.
2 Scroll to a number and
press Assign. When you
return to the contact
information view, you can
see the speed dial icon next to the number.
• To call the contact by speed dialling, set the Menu→
Tools→ Settings→ Call settings→ Speed dialling
function to On, go to standby mode and press and hold
the speed dialling key until the call is started.
Sending contact information
1 In the Contacts directory, scroll to the card you want
to send.
2 Select Options→ Send business card then select the
method, the choices are: Via text message, Via e-mail
(available only if the correct e-mail settings are in
place) or via Bluetooth. The contact card you want to
send has now become a ‘business card’. For further
information, see the ‘Messaging’ chapter, and ‘Sending
data via Bluetooth’, p. 120.
• You can add received business cards to your Contacts
directory. See ‘Receiving smart messages’, p. 78 for
further information.
Note: Contact information can only be sent to
or received from compatible devices.
Glossary: When you send or receive contact
information, the term ‘business card’ is used. A
55
Contacts
business card is a contact card in a format suitable to
be sent in a text message, usually in ‘vCard’ format.
Managing contact groups
You can create contact groups, which can, for example, be
used as distribution lists for sending text messages and email. See also p. 55 for how to add a ringing tone for a
group.
Options in the Groups list
view: Open, New group, Delete, Rename, Ringing tone,
Contacts info, Help, and Exit.
Adding members to a group
1 In the Contacts directory, scroll to the contact you
want to add to a group and select Options→ Add to
group:. A list of available groups opens.
2 Scroll to the group to which you want to add the
contact and press
.
Adding multiple members at a time
1 In the Groups list, open a group and select Options→
Add members.
2 Scroll to a contact and press
to mark it. Repeat this
action on all the contacts you want to add and press
OK to add them to the selected group.
Creating contact groups
1 In the Contacts directory,
press
to open the
Groups list.
2 Select Options→ New
group.
3 Write a name for the
group or use the default
name Group and press
OK.
Removing members from a group
1 Go to the Groups list, scroll to the group you want to
modify, and press
.
2 Scroll to the contact you want to remove and select
Options→ Remove from group.
3 Press Yes to remove the contact from the group.
Data Import
You can move calendar, contacts and to-do data from
many different Nokia phones to your game deck using the
PC Suite for Nokia N-Gage game deck Data Import
application. Instructions for using the application can be
found in the PC Suite online help.
56
Images
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Media→ Images.
Storing pictures
Images allows you to view, organise, delete, and send
photos and pictures stored in your game deck. In Images
you can organise images sent to your Inbox in a
multimedia or a picture message, as an e-mail attachment,
via a Bluetooth connection, or saved from the Screen shot
application. After receiving the image in Inbox, you need to
save it in Images.
In the Images main view you
can see a list of photos and
folders. In the list you can
see:
• the date and time an
image was saved,
• a small thumbnail
picture, a preview of the
image,
• the number of items
inside a folder, and
• a tab showing whether the images or folders are
located in the game deck’s memory or the memory
card, if you use one.
Options in Images: Open,
Send, Image uploader, Delete, Move to folder, New
folder, Mark/Unmark, Rename, View details, Add to
Favourites, Update thumbnails, Help, and Exit.
Images and Screen shot
7. Images and Screen shot
Viewing images
Note: When you open Images and you use a
memory card, the starting tab is determined by which
memory is selected as the Memory in use.
1 Press
or
another.
to move from one memory tab to
57
Images and Screen shot
2 To browse the images, press
and
.
3 Press
, to open an image. When the image is open,
you can see the name of the image and the number of
images in the folder on the top of the display.
Options when viewing an
image: Send, Rotate, Zoom in, Zoom out, Full screen,
Delete, Rename, View details, Add to Favourites, Help, and
Exit.
When you are viewing an image, pressing
or
takes you to the next or previous picture in the current
folder.
You can view animated GIF files in the same way as other
images. Animations are played only once. When an
animation stops, you will see a fixed image. To view the
animation again, you must close it and then reopen it.
Zooming
1 Select Options→ Zoom in
or Zoom out. You can see
the zooming ratio at the
top of the display. See
also section ‘Keyboard
shortcuts’ later in this
chapter.
2 Press Back to return to
the initial view.
Note: The zoom ratio
is not stored permanently.
58
Note: You cannot zoom in on GIF animations while
they are playing.
Full screen
When you select Options→ Full screen, the panes around
the picture are removed so that you can see more of the
image. Press
to go back to the initial view.
Moving the focus
When you are zooming or viewing an image in full screen
mode, use the controller key to move the focus to the left,
right, up, or down, so that you can take a closer look at one
part of the picture, for example, its upper right corner.
Rotating
Select Options→ Rotate→ Left to rotate an image 90
degrees anticlockwise or Right to rotate the image
clockwise. The rotation status is not stored permanently.
Keyboard shortcuts
• Rotate:
- anticlockwise,
- clockwise
• Scroll:
- up,
- down,
- left,
right.
•
- zoom in,
- zoom out, press and hold to
return to the normal view.
•
- change between full screen and normal view.
Image details view
• To view the detailed information about an image, scroll
to the image and select Options→ View details. A list of
image information appears:
Arranging images and folders
• To remove an image or folder, scroll to it and select
Options→ Delete.
• To rename an image or a folder, scroll to the image or
folder you want to rename and select Options→
Rename. Write the new name and press
.
See ‘Actions common to all applications’, p. 12 for further
information on how to create folders and mark and move
items to folders.
Sending images
You can send images via different messaging services to
compatible devices.
1 Scroll to the image you want to send and select
Options→ Send.
2 Then select the method, the choices are: Via multimedia,
Via e-mail and Via Bluetooth.
• If you select to send the image in an e-mail or a
multimedia message, an editor opens. Press
to
select the recipient(s) from the Contacts directory or
write the phone number or e-mail address of the
recipient in the To: field. Add text or sound and
select Options→ Send. For more information, see
‘Creating and sending new messages’, p. 71.
• If you want to send the image via Bluetooth, see
‘Sending data via Bluetooth’, p. 120 for more
information.
Tip! You can send several images at a time via Bluetooth.
To send several images at a time you need to mark
them first. To mark several images at a time use the
Options→ Mark/Unmark commands or press and hold
and at the same time press
or
. As the
selection moves, a check mark is placed next to the
images. To end the selection, stop the controller key
and then release
.
Images and Screen shot
Format - JPEG, GIF, PNG, TIFF, MBM, BMP, WBMP, OTA,
WMF, Unsupported, or Unknown.
Date and Time - when the image was created or saved,
n x n- the size of the image in pixels,
Size - in bytes or kilobytes (kB),
Colour - True colour, 65536 colours, 4096 colours, 256
colours, 16 colours, Greyscale, or Black/white.
Picture messages folder
In the Picture messages folder, you can find graphics sent
to you in picture messages.
Options in the Picture
messages folder: Open, Send, Delete, Mark/Unmark,
Rename, View details, Help, and Exit.
If you want to save a graphic you have received in a
picture message, go to Messaging→ Inbox, open the
message, and select Options→ Save picture.
59
Images and Screen shot
Viewing pictures
1 Scroll to the picture you want to view and press
.
The picture opens. Press
to view the next picture
in the folder.
2 Press Back to return to the Pictures main view.
Screen shot
Go to Menu→ Media→ Screen shot.
The Screen shot application
lets you capture images from
the screen of your game
deck. You can then send
them to your friends in
multimedia messages. You
can run Screen shot in the
background so that it
disappears from the screen
and is only activated when
you press a key combination
that you assign in Settings
(the default is
+
). See ‘Running in the
background’, p. 60 and ‘ Changing the settings’, p. 60.
Options in Screen shot: Keep
app. active, Settings, Help, and “To continue taking screen
shots, select ‘Keep app. active’ instead of exiting. Exit now?”.
You can select one of three formats; Low JPG, High JPG or
MBM.
60
1 Select Menu→ Media→ Screen shot.
2 Select Options→ Keep app. active. The message “Press
Edit + control key to make a Screen Shot” is displayed
and the application disappears from the screen.
3 Press
+
to capture a screen.
Note: If memory is getting low, the game deck may
close some applications. The game deck saves any
unsaved data before an application is closed. See
‘Switching between applications’, p. 11.
Running in the background
When you select Options→ Keep app. active, the
application disappears from the screen. Screen shot is still
active, has no effect on any application you want to run,
and lets you capture the screen contents anytime (for
example, when you are playing a game) by pressing a key
combination that you assign in Settings. See ‘ Changing
the settings’, p. 60.
Changing the settings
Select Settings to open a list of Screen shot settings that
you can define.
• Take scr. shot with - Select a key combination to activate
Screen shot.
• Folder name - Write a descriptive name for the image
folder where the screen shots are saved.
• Screen shot name - Write a descriptive name for the
image.
Images and Screen shot
• Screen shot quality - Select one of three formats:
• Low JPG
• High JPG
• MBM.
• Use default name - Select Yes if you want to save the
image using the name you entered in the Screen shot
name option. Select No to set an individual name for
every image (the name you entered in the Screen shot
name option is displayed by default).
Options: Take scr. shot with,
Folder name, Screen shot name, Screen shot quality, and
Use default name.
Note: You can save multiple images with the
same image name (for example “Screenshot”). The
images are saved as “Screenshot”, “Screenshot(01)”,
“Screenshot(02)”, etc.
61
62
Images and Screen shot
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Media→ RealOne Player®.
With the RealOne Player™ you can play media files stored
in the game deck’s memory or on a memory card, or play
music and video files and stream live content from the
Internet.
Options in list view: Play, Open,
Rename, Edit link (shown if a remote media clip (link) is
selected), Delete (shown if a local media clip is
selected), New folder, Move to folder, Mark/Unmark, Send,
Add to Favourites, Settings, About product, Help and Exit.
Glossary: Media files are video, music or audio clips
which you can play on a media player like the RealOne
Player. Files with extensions .3gp, .amr, .rm, .ram, .ra
and .rv. are supported by the RealOne Player.
RealOne Player uses shared memory. See ‘Shared memory’,
p.15.
Playing media files
Note: You cannot connect to a site unless you have
configured an access point, see Default Access Point
setting, p. 65.
RealOne Player™
8. RealOne Player™
You can play any music or video file from the supported
format list shown when you start the RealOne Player, or
directly from the Internet.
• To play a media file stored
in your game deck’s
memory or memory card,
open RealOne Player,
scroll to the file and
select Options→ Play.
• To play a media file
directly, or stream live
content from the
Internet:
1 Select Options→
Open→ URL address.
2 Enter the URL of the site you want to play or stream
content from.
63
RealOne Player™
Before your media file or stream begins playing, your
game deck will connect to the site and load the file.
Volume control
• To increase the volume press
, or to decrease the
volume press
.
• To mute the sound press
and hold until the
indicator is displayed.
• To turn on the sound press
and hold until you see
the
indicator.
Sending media files
Glossary: Streaming is playing sound or video in
real time as it is downloaded from the Internet, as
opposed to storing it in a local file first.
Glossary: Buffering is the temporary storage of a
part of your streaming content into the game deck’s
memory before it is played.
Media Guide
From your RealOne Player you can open a browser page
containing a Media Guide with links to streaming media
sites and files.
• To view the Media Guide, open RealOne Player and
select Options→ Open→ Guide.
64
You can send media files by using the Send option from
your video clip list.
1 Scroll to the file you want to send and select Options→
Send.
2 Select one of the two ways you have of sending your
file, via Via Bluetooth or Via multimedia.
Changing the settings
Tip! When you select one of the settings a tab view
is opened. Press
or
to move between the
different setting tabs. The following icons indicate
which setting you are in:
for Video
for Playback
for Network, and
for Proxy.
To change the Playback settings, select Options→ Playback
to open the following setting:
• Repeat - Choose On to have the playing video or audio
file restart automatically once it has finished.
To change the Proxy settings, select Options→ Proxy to
open the following list of settings:
• Use Proxy / Host address / Port - Choose whether a proxy
is used.
RealOne Player™
To change the Video settings, select Options→ Video to
open the following list of settings:
• Video quality - Choose Sharp images to have better
picture quality, but slower framerate, or High framerate
for faster framerate, but lower picture quality.
• Automatic scaling - Choose On to have automatic
resizing of the video image.
To change the Network settings, select Options→ Network
to open the following list of settings:
• Default Access Point - As defined in Connection settings,
see ‘Access points’, p. 43.
• Bandwidth - Choose Automatic to enable the best
delivery rate available.
• Maximum bandwidth - Choose the maximum bandwidth
for streaming content.
• Connection time-out - Open the slider view to change
the waiting time for the initial server connection on a
streaming session.
• Server time-out - Open the slider view to change the
time allowed for no response from the server.
• Highest port and Lowest port - Enter the port numbers
for streaming. If not you are not sure of the numbers,
contact your service provider.
65
Messaging
9. Messaging
Note: Your game deck must be switched on to use
the functions in the Messaging folder. Do not switch
the game deck on when wireless device use is
prohibited or when it may cause interference or
danger.
Go to Menu→ Messaging.
In Messaging you can create, send, receive, view, edit, and
organise:
• text messages,
• multimedia messages,
• e-mail messages, and
• smart messages, special text messages containing
data.
In addition to these, you can receive messages and data
via Bluetooth connection, receive WAP service messages,
cell broadcast messages as well as send service
commands.
Options in the Messaging
main view: Create message, Connect (shown if you have
defined settings for the mailbox), or Disconnect (shown
if there is an active connection to mailbox), SIM
messages, Cell broadcast, Service command, Settings,
Help, and Exit.
66
Text and multimedia messages use shared memory. See
‘Shared memory’, p.15.
When you open Messaging, you can see the Create message
function and a list of default folders:
Inbox - contains received messages except e-mail
and cell broadcast messages. E-mail messages are stored in
the Mailbox. You can read cell broadcast messages by
selecting Options→ Cell broadcast.
My folders - for organising your messages into
folders.
Tip! Organise your messages by adding new folders
under My folders.
Mailbox - When you open this folder, you can either
connect to your remote mailbox to retrieve your new email messages or view your previously retrieved e-mail
messages offline. See p. 80 for further information on
online and offline modes. After you have defined settings
for a new mailbox, the name given to that mailbox will
replace Mailbox in the main view. See ‘Settings for e-mail’,
p. 87.
Drafts - stores draft messages that have not been
sent.
Outbox - is a temporary storage place for messages
waiting to be sent.
Reports- you can request the network to send you a
delivery report of the text messages, smart messages, and
multimedia messages you have sent. To turn on delivery
report reception, select Options→ Settings→ Text message,
scroll to Receive report, and select Yes.
Note: Receiving a delivery report of a multimedia
message that has been sent to an e-mail address might
not be possible.
Note: Before you can create a multimedia message,
write an e-mail, or connect to your remote mailbox, you
must have the correct connection settings in place. See
‘Settings needed for e-mail’, p. 75 and ‘Settings needed
for multimedia messaging’, p. 73.
Tip! When you have opened one of the default
folders, for example, Sent, you can easily move
between the folders: by pressing
to open the next
folder (Outbox), or by pressing
to open the
previous folder (Drafts).
Messaging - General information
The message status is always either draft, sent, or received.
Messages can be saved to the Drafts folder before they are
sent. Messages are temporarily placed to Outbox to wait
for sending. After a message has been sent, you can find a
copy of the message in the Sent folder. Received and sent
messages are in read-only state until you select Reply or
Forward, which copies the message to an editor. Note that
you cannot forward e-mail messages you yourself have
sent.
Messaging
Sent - stores the last 20 messages that have been
sent. To change the number of messages to be saved, see
‘Settings for the Other folder’, p. 89.
Note: Messages or data that have been sent via
Bluetooth connection are not saved in the Draft or
Sent folders.
Opening a received message
• When you receive a message,
and the note 1 new
message is shown in standby mode. Press Show to open
the message.
• If you have more than one new message, press Show
to open the Inbox to see the message headings. To
open a message in Inbox, scroll to it and press
.
Adding a recipient to a message
When you create a message, there are several ways to add
a recipient:
• add recipients from the Contacts directory. To open the
Contacts directory, press
or
in the To: or
Cc: fields, or select Options→ Add recipient. Scroll to a
contact and press
to mark it. You can mark several
recipients at a time. Press OK to return to the message.
67
Messaging
The recipients are listed in the To: field and
automatically separated with a semicolon (;).
• write the phone number or e-mail address of the
recipient in the To: field, or
• copy the recipient information from another
application and then paste it to the To: field. See
‘Copying text’, p. 71.
Example: +44 123 456; 050 456 876
Press
to delete a recipient to the left of the cursor.
Note: If you write many phone numbers or e-mail
addresses in the To: field, you must remember to add a
semicolon (;) between each item to separate them
from each other. When you retrieve recipients from the
Contacts directory, the semicolon is added
automatically.
Sending options
To change how a message is sent, select Options→
Sending options when you are editing a message. When
you save the message, its sending settings are also saved.
Writing text
You can key in text in two different ways, using the
method traditionally used in mobile devices or another
method called predictive text input.
Tip! To set predictive text input on or off, press
twice quickly when writing text.
68
Using traditional text input
The indicator
is shown on the top right of the
display when you are writing text using traditional text
input.
• Press a number key (
), repeatedly until the
desired character appears. Note, that there are more
characters available for a number key than are printed
on the key.
• To insert a number, press and hold the number key.
• To switch between letter and number mode, press and
hold
.
• If the next letter is located on the same key as the
present one, wait until the cursor appears (or press
to end the time-out period), and then key in the letter.
• If you make a mistake, press
to remove a
character. Press and hold
to clear more than one
character.
• The most common punctuation marks are available
under
. Press
repeatedly to reach the desired
punctuation mark.
Press
to open a list of special characters. Use the
controller key to move through the list and press OK to
select a character.
• To insert a space, press
. To move the cursor to the
next line, press
three times.
• To switch between the different character cases Abc,
abc, and ABC press
.
Icons:
and
indicate the selected
case.
means that the first letter of the word, is
Using predictive text input
To activate predictive text input, press
and select
Dictionary on. This will activate predictive text input for all
editors in the game deck. The
indicator is shown at
the top of the display.
1 Write the desired word by pressing the keys
. Press each key only once for one letter. The word
changes after every key press.
Note: The word match is evolving, wait until
you have keyed in the whole word before you check
the result.
For example, to write ‘Nokia’ when English dictionary is
selected, press
for N,
for a.
for o,
for k,
for i, and
As you can see, the word
suggestion changes after
each key press.
2 When you have finished
the word, check that it is
correct.
• If the word is correct,
you can confirm it by
pressing
or by
pressing
to insert
a space. The underlining disappears and you can
begin to write a new word.
• If the word is not correct, you have the following
options:
• Press
repeatedly to view the matching
words the dictionary has found one by one.
• Press
and select Dictionary→ Matches to
view a list of matching words. Scroll to the word
you want to use and press
to select it.
• If the ? character is shown after the word, the word
you intended to write is not in the dictionary. To add
a word to the dictionary, press Spell, key in the word
(max. 32 letters) using traditional text input, and
press Save. The word is added to the dictionary.
When the dictionary becomes full, a new word
replaces the oldest added word.
• To remove the ? and clear characters one by one
from the word, press
.
Messaging
written in upper case, and all the other letters will
automatically be written in lower case.
indicates number mode.
69
Messaging
Tips on using predictive text input
• To erase a character, press
. Press and hold
to clear more than one character.
• To change between the different character cases Abc,
abc, and ABC, press
. Note that if you press
quickly twice the predictive text input is turned off.
• To insert a number in letter mode, press and hold the
desired number key.
Or press
and select Insert number, key in the
numbers you want, and press OK.
To switch between letter and number mode, press and
hold
.
• The most common punctuation marks are available
under
. Press
and then
repeatedly to
reach the desired punctuation mark.
Press and hold
to open a list of special
characters. Use the controller key to scroll through the
list and press OK to select a character. Or press
and select Insert symbol.
Tip! The predictive text input will try to guess
which commonly used punctuation mark (.,?!‘) is
needed. The order and availability of the
punctuation marks depend on the language of the
dictionary.
• Press
repeatedly to view the matching words the
dictionary has found one by one.
You can also press
70
, select Dictionary and select
• Matches - to view a list of words that correspond to
your key presses. Scroll to the desired word and press
the
.
• Insert word - to add a word (max. 32 letters) to the
dictionary by using traditional text input. When the
dictionary becomes full, a new word replaces the oldest
added word.
• Edit word- to open a view where you can edit the word,
available only if the word is active (underlined).
Writing compound words
• Write the first half of a compound word and confirm it
by pressing
. Write the last part of the compound
word and complete the compound word by pressing
to add a space.
Turning predictive text input off
• Press
and select Dictionary→ Off to turn
predictive text input off for all editors in the game deck.
Editing options
When you press
, the following options appear
(depending on the editing mode and situation you are in):
• Dictionary (predictive text input), Alpha mode
(traditional text input), Number mode
• Cut, Copy - available only if text has been selected first.
• Paste - available only when text has been either cut or
copied to the clipboard.
• Insert number, Insert symbol, and
Copying text
If you want to copy text to the clipboard, the following are
the easiest methods:
1 To select letters and words, press and hold
. At the
same time, press
or
. As the selection moves,
text is highlighted.
To select lines of text, press and hold
. At the same
time press
or
.
2 To end the selection, stop pressing the controller key.
3 To copy the text to clipboard, while still holding
,
press Copy.
Or, release
and then press it once to open a list of
editing commands, for example, Copy or Cut.
If you want to remove the selected text from the
document, press
.
4 To insert the text into a document, press and hold
and press Paste.
Or, press
once and select Paste.
Creating and sending new
messages
Note: When sending messages, your game deck
may display the word "Sent". This is an indication that
the message has been sent by your game deck to the
message centre number programmed into your game
deck. This is not an indication that the message has
been received at the intended destination. For more
details about messaging services, check with your
service provider.
You can start to create a message in two ways:
• By selecting New message→ Create: Text message,
Multimedia message, or E-mail in the Messaging main
view, or
• Start to create a message from an application that has
the option Send. In this case the file that was selected
(such as an image or text) is added to the message.
Messaging
• Writing language: - changes the input language for all
editors in the game deck. See ‘Device settings’, p. 38.
Writing and sending text messages
1 Select New message. A list
of message options opens.
2 Select Create: Text
message. The editor opens
with the cursor in the To:
field. Press
to select
recipient(s) from the
Contacts directory or
write the phone number
of the recipient. Press
to add a semicolon
(;) to separate each recipient. Press
to move to the
message field.
3 Write the message.
Note: Your game deck supports sending of
multiple text messages at the same time, therefore,
71
Messaging
the normal 160 characters limit for one text
message can be exceeded. If your text exceeds 160
characters, it will be sent in two or more messages
and message sending may cost you more.
In the navigation bar, you can see the message length
indicator counting backwards from 160. For example,
10 (2) means that you can still add 10 characters for
the text to be sent as two messages.
4 To send the message, select Options→ Send or press
.
Options in the text
message editor: Send, Add recipient, Insert, Delete,
Message details, Sending options, Help, and Exit.
Sending smart messages
Smart messages are special text messages that can
contain data. You can send smart messages such as:
• picture messages,
• business cards containing contact information in
generic (vCard) format,
• Calendar notes (vCalendar format).
For more information, see ‘Sending contact information’,
p. 55, ‘Sending calendar entries’, p. 97, and ‘Sending
bookmarks’, p. 107.
Tip! You can also receive ringing tones, operator
logos, or settings from service providers, see p. 78.
72
Creating and sending picture messages
Options in the picture message
editor: Send, Remove picture, Add recipient, Delete, Insert,
Message details, Help, and Exit.
Your game deck allows you to send and receive picture
messages. Picture messages are text messages that
contain small black-and-white graphics. There are several
default pictures available in the Picture msgs. folder in
Media→ Images.
Note: This function can be used only if it is
supported by your network operator or service provider.
Only devices that offer picture message features can
receive and display picture messages.
To send a picture message:
1 There are two possibilities, either:
• Go to Media→ Images→ Picture msgs. and select a
picture to be sent. Select Options→ Send, or
• Select Messaging→ New message→ Create: Text
message and select Insert→ Picture.
Multimedia messages
A multimedia message can contain a combination of text
and video clips, or text, images and sound clips, but never
a combination of images and video clips.
Options in the multimedia
message editor: Send, Add recipient, Insert, Preview
message, Remove, Objects, Delete, Message details,
Sending options, Help, and Exit.
Important: Copyright protections may prevent
some images, ringing tones and other content from
being copied, modified, transferred or forwarded.
Note: This function can be used only if it is
supported by your network operator or service provider.
Only devices that offer compatible multimedia message
or e-mail features can receive and display multimedia
messages. Devices that do not have these features may
receive details of a link to a web page.
Settings needed for multimedia messaging
You may receive the settings as a smart message from
your network operator or service provider. See ‘Receiving
smart messages’, p. 78.
Messaging
2 Enter recipient
information and add text.
3 Select Options→ Send or
press
.
Note: Each picture
message is made up of
several text messages.
Therefore, sending one
picture message may
cost more than sending
one text message.
For availability of and subscription to data services, please
contact your network operator or service provider.
1 Go to Settings→ Connection settings→ Access points and
define the settings for a multimedia messaging access
point:
Connection name - Give a descriptive name for the
connection.
Session mode - Select a data connection type: GSM
data, High speed GSM, or GPRS.
Gateway IP address - enter the address.
Example: Domain names such as
www.nokia.com can be translated into IP
addresses like 192.100.124.195.
Homepage - enter the address of the multimedia
messaging centre.
• If you selected GSM data or High speed GSM, fill in:
Dial-up number - a phone number for the data call.
• If you selected GPRS, fill in: Access point name - the
name given to you by your service provider.
For further information on different data connections,
see also ‘Connection settings’, p. 41.
73
Messaging
2 Go to Messaging→ Options→ Settings→ Multimedia
message. Open Preferred connection and select the
access point you created to be used as the preferred
connection. See also ‘Settings for multimedia
messages’, p. 86.
Setting up the memory in use
The memory in use defines whether the game deck’s
memory or the memory card are used as default. To define
the memory in use:
• Go to Messaging→ Options→ Settings→ Other
Memory in use and select either the game deck’s
memory or the memory card.
Creating multimedia messages
Note: When you are sending a multimedia
message to any compatible device other than a Nokia
N-Gage game deck, it is recommended to use a smaller
image size and a sound clip that is no longer than 15
seconds. The default setting is Image size: Small. If you
want to check the image size setting, go to
Messaging→ Options→ Settings→ Multimedia
message or select Options→ Sending options when you
are creating a multimedia message. When you are
sending a multimedia message to an e-mail address or
another Nokia N-Gage game deck, if possible, use the
larger image size (network dependent). To change the
setting, select Options→ Sending options→ Image
size→ Large when you are creating a multimedia
message.
74
1 In Messaging, select New message→ Create: Multimedia
message and press
.
2 Press
to select the recipient(s) from the Contacts
directory or write the phone number or e-mail address
of the recipient in the To: field. Add a semicolon (;) to
separate each recipient. Press
to move to the next
field.
3 You can add the different objects of the multimedia
message in any order you want.
• To add an image, select Options→ Insert→ Image.
• To add a sound, select
Options→ Insert→
Sound clip or New sound
clip. When sound has
been added, the
icon is shown in the
navigation bar.
• To add video, select
Options→ Insert→
Video clip.
• To write text, press
.
• If you select Insert→ Image, Sound clip, Video clip, or
Template, a list of items opens. Scroll to the item you
wish to add and press Select.
Note: If you chose Image, first you need to
select whether the image is stored in the game
deck’s memory or the memory card.
• If you select Insert→ New sound clip, Recorder opens
and you can record a new sound. The new image or
Previewing a multimedia message
To see what the multimedia message will look like, select
Options→ Preview message.
Removing an object from a multimedia
message
To remove a multimedia object, select Options→
Remove→ Image Video clip or Sound clip. Press
remove text.
In the Objects view, you can
change the order of the
different objects, delete
objects, or open an object in
a corresponding application.
Messaging
sound is automatically saved and a copy is inserted
in the message.
Note: A multimedia message can contain
only one image and one sound clip.
4 To send the message, select Options→ Send or press
.
You can see a list of different
objects and their file sizes.
E-mail
Settings needed for e-mail
to
Working with different media objects
To see all the different media objects included in a
multimedia message, open a multimedia message and
select Options→ Objects to open the Objects view.
Options in the Objects view:
Open, Insert, Place image first / Place text first, Remove,
Help, and Exit.
Before you can send, receive, retrieve, reply to, and
forward e-mail, you must:
• Configure an Internet Access Point (IAP) correctly. See
‘Connection settings’, p. 41.
• Define your e-mail settings correctly. See ‘Settings for
e-mail’, p. 87.
Note: Follow the instructions given by your remote
mailbox and Internet Service Provider.
Writing and sending e-mail messages
Options in the e-mail editor:
Send, Add recipient, Insert, Attachments, Delete, Message
details, Sending options, Help, and Exit.
1 Select New message→ Create: E-mail. The editor opens.
2 Press
to select the recipient(s) from the Contacts
directory or write the e-mail address of the recipient in
75
Messaging
the To: field. Add a semicolon (;) to separate each
recipient. If you want to send a copy of your e-mail to
someone, write the address in the Cc: field. Press
to move to the next field.
3 Write the message. If you want to add an attachment
to the e-mail, select Options→ Insert→ Image, Sound
clip, Video clip or Note. will appear in the navigation
bar to indicate that the e-mail has an attachment.
Template adds pre-written text to the e-mail.
You can also add an attachment to an e-mail by
selecting Options→ Attachments in an open e-mail.
The Attachments view opens where you can add, view,
and remove attachments.
Note: If you chose Image, first you need to
select whether the image is stored in the phone’s
memory or the memory card.
4 To remove an attachment, scroll to the attachment
and select Options→ Remove.
5 To send the e-mail, select Options→ Send or press
.
Inbox - receiving
messages
Messages and data can be received via text message or
multimedia service, via a Bluetooth connection from
compatible devices. When there are unread messages in
Inbox, the icon changes to
.
Options in Inbox: Open, Create
message, Delete, Message details, Move to folder,
Mark/Unmark, Help, and Exit.
In Inbox, the message icons tell you what kind of a
message it is. Here are some of the icons that you may see:
for an unread text message and
smart message,
for an unread
for an unread multimedia message,
for an unread WAP service message,
for data received via Bluetooth, and
for an unknown message type.
Note: E-mail messages are automatically placed in
Outbox before sending. If something goes wrong while
the game deck is sending the e-mail, the e-mail is left
in the Outbox with the status Failed.
Tip! If you want to send files other than sounds
and notes as attachments, open the appropriate
application and select the option Send→ Via e-mail, if
available.
76
Viewing messages in Inbox
• To open a message, scroll to the message and press
.
Use the controller key to move up and down in the
message. Press
or
to move to the previous or
next message in the folder.
The available options depend on the type of message you
have opened for viewing:
• Save picture - saves the picture to Media→ Images→
Picture msgs..
• Reply - copies the address of the sender to the To: field.
Select Reply→ To all - to copy the address of the sender
and Cc. field recipients to the new message.
• Forward - copies the message contents to an editor.
• Call - call by pressing
.
• View image - allows you to view and save the image.
• Play sound clip - allows you to listen to the sound in the
message.
• Objects - shows you a list of all the different multimedia
objects in a multimedia message.
Attachments - shows you a list of files sent as e-mail
attachments.
• Message details - shows detailed information about a
message.
• Move to folder / Copy to folder - allows you to move or
copy message(s) to My folders, Inbox, or other folders
you have created. See ‘Moving items to a folder’, p. 12.
• Add to Contacts - allows you to copy the phone number
or e-mail address of the message sender to the
Contacts directory. Choose whether you want to create
a new contact card or add the information to an
existing contact card.
• Find - Searches the message for phone numbers, e-mail
addresses, and Internet addresses. After the search, you
can make a call or send a message to the found
number or e-mail address, or save the data to Contacts
or as a browser bookmark.
Viewing multimedia messages in Inbox
Messaging
Options in different message viewers
You can recognise multimedia messages by their icon
:
• To open a multimedia message, scroll to it and press
. You can see an image, read a message and hear a
sound, simultaneously.
If sound is playing, press
or
to increase or
decrease the sound volume. If you want to mute the
sound, press Stop.
Multimedia message objects
Options in the Objects view:
Open, Save, Send, Help, and Exit.
• To see what kinds of media objects have been included
in the multimedia message, open the message and
select Options→ Objects. In the Objects view you can
view files that have been included in the multimedia
message. You can choose to save the file in your game
deck or to send it, for example, via Bluetooth to
another device.
Example: You can open a vCard file and save
the contact information in the file to Contacts.
• To open a file, scroll to it and press
.
Important: Multimedia message objects may
contain viruses or otherwise be harmful to your game
77
Messaging
deck or PC. Do not open any attachment if you are not
sure of the trustworthiness of the sender. For more
information, see ‘Certif. management’, p. 48.
Sounds in a multimedia message
Sound objects in a multimedia message are indicated by
indicator in the navigation bar. Sounds are by default
played through the loudspeaker. To stop the sound, press
Stop while sound is playing. You can change the volume
level by pressing
or
.
• If you want to listen to a sound again after all the
objects have been shown and the playing of the sound
has stopped, select Options→ Play sound clip.
Receiving smart messages
Your game deck can receive many kinds of smart
messages, text messages that contain data (also called
Over-The-Air (OTA) messages). To open a received smart
message, open Inbox, scroll to the smart message ( ),
and press
.
• Picture message - to save the picture in the Picture msgs.
folder in Media→ Images for later use, select
Options→ Save picture.
• Business card - to save the contact information, select
Options→ Save business card.
Note: If certificates or sound files are attached
to business cards, they will not be saved.
• Ringing tone - to save the ringing tone to Composer,
select Options→ Save.
78
• Operator logo - to save the logo, select Options→ Save.
The operator logo can now be seen in standby mode
instead of the network operator’s own identification.
• Calendar entry - to save the invitation to Calendar,
select Options→ Save to Calendar.
• WAP message - to save the bookmark, select Options→
Save to bookmarks. The bookmark is added to the
Bookmarks list in browser service.
If the message contains both browser access point
settings and bookmarks, to save the data select
Options→ Save all. Or, select Options→ View details to
view the bookmark and access point information
separately. If you do not want to save all data, select a
setting or bookmark, open the details and select
Options→ Save to Settings or Save to bookmarks
depending on what you are viewing.
Tip! To change the default access point settings
for WAP or multimedia messaging, go to Services→
Options→ Settings→ Default access point or
Messaging→ Options→ Settings→ Multimedia
message→ Preferred connection.
• E-mail notification - Tells you how many new e-mails
you have in your remote mailbox. An extended
notification may list more detailed information such as
subject, sender, attachments, and so on.
• In addition, you can receive a text message service
number, voice mailbox number, profile settings for
remote synchronisation, access point settings for the
browser, multimedia messaging or e-mail, access point
login script settings, or e-mail settings.
Viewing service messages in the browser
When you are browsing, select Options→ Read service
msgs. to download and view new service messages.
My folders
Messaging
To save the settings, select Options→ Save to SMS sett.,
Save to Voice mail, Save to settings, Save to Settings, or
Save to e-mail sett..
Tip! If you receive a vCard file that has a picture
attached, the picture will be saved to Contacts as well.
Service messages
You can order service messages (pushed messages) from
service providers. Service messages are notifications of, for
example, news headlines and they may contain a text
message or address of a browser service. For availability
and subscription, contact your service provider.
Service providers can update an existing service message
every time a new service message is received. Messages
can be updated even if you have moved them to another
folder than Inbox. When service messages expire, they are
deleted automatically.
Options when viewing a
service message: Download message, Move to folder,
Message details, Help, and Exit.
Viewing service messages in Inbox
1 In Inbox, scroll to a service message ( ) and press
.
2 To download or view the service, press Download
message. The note Downloading message is displayed.
The game deck starts to make a data connection, if
needed.
3 Press Back to return to Inbox.
Options in My folders: Open,
New message, Delete, Message details, Move to folder,
New folder, Rename, Help, and Exit.
In My folders you can organise your messages into folders,
create new folders, and rename and delete folders. Select
Options→ Move to folder, New folder, or Rename folder. For
more information, see ‘Moving items to a folder’, p. 12.
Templates folder
• You can use text templates to avoid rewriting
messages that you send often. To create a new
template, select Options→ New template.
Remote mailbox
When you open this folder, you can either
connect to your remote mailbox to:
• retrieve new e-mail headings or messages, or
• view your previously retrieved e-mail headings or
messages offline.
79
Messaging
If you select New message→ Create: E-mail or Mailbox in
the Messaging main view and you have not set up your email account, you will be prompted to do so. See ‘Settings
needed for e-mail’, p. 75.
When you create a new mailbox, the name you give to the
mailbox automatically replaces Mailbox in the Messaging
main view. You can have several mailboxes (max. six).
Tip! The Settings wizard program included in the
PC Suite for Nokia N-Gage game deck can help you
configure access point and mailbox settings. You can
also copy existing settings, for example, from your
computer to your game deck. See the CD-ROM
supplied in the sales package.
Opening the mailbox
When you open the mailbox, you can choose whether you
want to view the previously retrieved e-mail messages
and e-mail headings offline or connect to the e-mail
server.
• When you scroll to your mailbox and press
, the
game deck asks you if you want to Connect to mailbox?
Select Yes to connect to your mailbox or No to view
previously retrieved e-mail messages offline.
• Another way to start a connection is to select
Options→ Connect.
Viewing e-mail messages when online
When you are viewing
messages online, you are
continuously connected to a
remote mailbox via a data
call or a packet data
connection. See also ‘Data
connection indicators’, p. 9,
‘GSM data calls’, p. 41, and
‘Packet data (General Packet
Radio Service, GPRS)’, p. 42.
Options when viewing e-mail
headings: Open, New message, Connect / Disconnect,
Retrieve, Delete, Message details, Copy, Mark/Unmark,
Help, and Exit.
Note: If you are using the POP3 protocol, e-mail
messages are not updated automatically in online
mode. To see the newest e-mail messages, you need to
disconnect and then make a new connection to your
mailbox.
Viewing e-mail messages when offline
When you view e-mail messages offline, your game deck is
not connected to the remote mailbox.
To view e-mail messages offline, you must first retrieve email messages from your mailbox, see the next section.
After you have retrieved the e-mail messages to your game
80
You can continue reading the retrieved e-mail headings
and/or the retrieved e-mail messages offline. You can write
new e-mail messages, reply to the retrieved e-mail
messages, and forward e-mail messages. You can set the
e-mail messages to be sent the next time you connect to
the mailbox. When you open Mailbox the next time and you
want to view and read the e-mail messages offline, answer
No to the Connect to mailbox? query.
Retrieving e-mail messages from the
mailbox
• If you are offline, select Options→ Connect to start a
connection to a remote mailbox.
The remote mailbox view is similar to the Inbox folder in
Messaging. You can move up and down in the list by
pressing
or
. The following icons are used to show
the status of the e-mail:
- new e-mail (offline or online mode). The content has
not been retrieved from the mailbox to your game deck
(the arrow in the icon is pointing outwards).
- new e-mail, the content has been retrieved from the
mailbox (arrow pointing inwards).
- for e-mail messages that have been read.
- for e-mail headings that have been read and the
message content has been deleted from the game deck.
1 When you have an open connection to a remote
mailbox, select Options→ Retrieve→
• New - to retrieve all new e-mail messages to your
game deck.
• Selected - to retrieve only the e-mail messages that
have been marked.
Use the Mark/Unmark→ Mark/Unmark commands to
select messages one by one. See p. 12 for
information on how to select many items at the
same time.
• All - to retrieve all messages from the mailbox.
To cancel retrieving, press Cancel.
2 After you have retrieved the e-mail messages, you can
continue viewing them online. Select Options→
Disconnect to close the connection and to view the email messages offline.
Messaging
deck, to end the data connection, select Options→
Disconnect.
Copying e-mail messages to another folder
If you want to copy an e-mail from the remote mailbox to
a folder under My folders, select Options→ Copy. Select a
folder from the list and press OK.
Opening e-mail messages
Options when viewing an email message: Reply, Forward, Delete, Attachments,
Message details, Move to folder, Add to Contacts, Find,
Help, and Exit.
• When you are viewing e-mail messages either in online
or offline mode, scroll to the e-mail you want to view
81
Messaging
and press
to open it. If the e-mail message has not
been retrieved (arrow in the icon is pointing outwards)
and you are offline and select Open, you will be asked
if you want to retrieve this message from the mailbox.
Note: The data connection is left open after email has been retrieved. Select Options→
Disconnect to end the data connection.
Disconnecting from mailbox
When you are online, select Options→ Disconnect to end
the data call or GPRS connection to the remote mailbox.
See also ‘Data connection indicators’, p. 9.
Viewing e-mail attachments
Options in the Attachments
view: Open, Retrieve, Save, Send, Delete, Help, and Exit.
• Open a message that has the attachment indicator
and select Options→ Attachments to open the
Attachments view. In the Attachments view, you can
retrieve, open, or save attachments. You can also send
attachments via Bluetooth.
Important: E-mail attachments may contain
viruses or otherwise be harmful to your game deck or
PC. Do not open any attachment if you are not sure of
the trustworthiness of the sender. For more
information, see ‘Certif. management’, p. 48.
Tip! To save memory, you can remove attachments
from an e-mail while retaining them on the e-mail
82
server. Select Options→ Delete in the Attachments
view.
Retrieving attachments to the game deck
• If the attachment has a dimmed indicator, it has not
been retrieved to the game deck. To retrieve the
attachment, scroll to it and select Options→ Retrieve.
Note: If your mailbox uses the IMAP 4 protocol,
you can decide whether to retrieve e-mail headings
only, messages only, or messages and attachments.
With the POP3 protocol, the options are e-mail
headings only or messages and attachments. For
further information, see p. 87.
Opening an attachment
1 In the Attachments view, scroll to an attachment and
press
to open it.
• If you are online, the attachment is retrieved directly
from the server and opened in the corresponding
application.
• If you are offline, the game deck asks if you want to
retrieve the attachment to the game deck. If you
answer Yes, a connection to the remote mailbox is
started.
2 Press Back to return to the e-mail viewer.
Tip! Supported image formats are listed on p. 58. To
see a list of other file formats supported by the Nokia
N-Gage game deck, go to the product information at
www.n-gage.com.
To save an attachment, select Options→ Save in the
Attachments view. The attachment is saved in the
corresponding application. For example, sounds can be
saved in Recorder and text files (.TXT) in Notes.
Note: Attachments like images can be saved on the
memory card, if the memory card is defined as the
memory store.
Deleting e-mail messages
• To delete an e-mail from the game deck while still
retaining it in the remote mailbox.
Select Options→ Delete→ Device only.
Note: The game deck mirrors the e-mail
headings in the remote mailbox. So, although you
delete the message content, the e-mail heading
stays in your game deck. If you want to remove the
heading as well, you have to first delete the e-mail
message from your remote mailbox and then make
a connection from your game deck to the remote
mailbox again to update the status.
• To delete an e-mail from both the game deck as well as
from the remote mailbox.
Select Options→ Delete→ Device and server.
Note: If you are offline, the e-mail will be deleted
first from your game deck. During the next connection
to the remote mailbox, it will be automatically deleted
from the remote mailbox. If you are using the POP3
protocol, messages marked to be deleted are removed
only after you have closed the connection to the
remote mailbox.
Undeleting e-mail messages when offline
To cancel deleting an e-mail from both the game deck and
server, scroll to an e-mail that has been marked to be
deleted during the next connection (
), and select
Options→ Undelete.
Messaging
Saving attachments separately
Outbox
Outbox is a temporary storage place for
messages that are waiting to be sent.
Example: Messages are placed to Outbox, for
example, when your game deck is outside the network
coverage area. You can also schedule e-mail messages
to be sent the next time you connect to your remote
mailbox.
Status of the messages in Outbox
• Sending - A connection is being made and the message
is being sent.
• Waiting /Queued - For example, if there are two similar
types of messages in Outbox, one of them is waiting
until the first one is sent.
• Resend at (time) - Sending has failed. The game deck
will try to send the message again after a time-out
period. Press Send if you want to restart the sending
immediately.
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Messaging
• Deferred - You can set documents to be ‘on hold’ while
they are in Outbox. Scroll to a message that is being
sent and select Options→ Defer sending.
• Failed - The maximum number of sending attempts has
been reached. Sending has failed. If you were trying to
send a text message, open the message and check that
the Sending settings are correct.
Viewing messages on a SIM card
Before you can view SIM messages, you need to copy
them to a folder in your game deck.
1 In the Messaging main view, select Options→ SIM
messages.
2 Select Options→ Mark/Unmark→ Mark or Mark all to
mark messages.
3 Select Options→ Copy. A list of folders opens.
4 Select a folder and press OK. Go to the folder to view
the messages.
Cell broadcast
(network service)
In the Messaging main view, select Options→ Cell
broadcast.
Options in Cell broadcast:
Open, Subscribe /Unsubscribe, Hotmark / Unhotmark,
Topic, Settings, Help, and Exit.
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You can receive messages on various topics, such as
weather or traffic conditions from your service provider.
For available topics and relevant topic numbers, contact
your service provider. In the main view you can see:
• the status of the topic:
- for new, subscribed
messages and
- for new, unsubscribed messages.
• the topic number, topic name, and whether it has been
flagged ( ) for follow-up. You will be notified when
messages belonging to a flagged topic have arrived.
Note: A packet data (GPRS) connection may
prevent cell broadcast reception. Contact your network
operator for the correct GPRS settings. For further
information on the GPRS settings, see ‘Packet data
(General Packet Radio Service, GPRS)’, p. 42.
Service command editor
In the Messaging main view, select
Options→ Service command.
You can send service requests, such as activation
commands for network services (also known as USSD
commands), to your service provider. For more information,
contact your service provider. To send a request:
• in standby mode or when you have an active call, key
in the command number(s) and press Send, or
• if you need to enter letters as well as numbers, select
Messaging→ Options→ Service command.
The Messaging settings have been divided into groups
according to the different message types. Scroll to the
settings you want to edit and press
.
Settings for text messages
Options when editing text
message centre settings: New msg. centre, Edit, Delete,
Help, and Exit.
Go to Messaging and select Options→ Settings→ Text
message to open the following list of settings:
• Message centres - Lists all the text message service
centres that have been defined. See ‘Adding a new text
message centre’, p. 85.
• Msg. centre in use (Message centre in use) - Defines
which message centre is used for delivering text
messages and smart messages such as picture
messages.
• Receive report (delivery report) - When this network
service is set to Yes, the status of the sent message
(Pending, Failed, Delivered) is shown in the Log. When set
to No, only the status Sent is shown in the log. See p.
21.
• Message validity - If the recipient of a message cannot
be reached within the validity period, the message is
removed from the text message service centre. Note
that the network must support this feature. Maximum
time is the maximum amount of time allowed by the
network.
• Message sent as - The options are Text, Fax, Paging, and
E-mail. For further information, contact your network
operator.
Note: Change this option only if you are sure
that your service centre is able to convert text
messages into these other formats.
• Preferred connection - You can send text messages via
the normal GSM network or via GPRS, if supported by
the network. See ‘Packet data (General Packet Radio
Service, GPRS)’, p. 42.
• Reply via same ctr. (network service) - By setting this
option to Yes, if the recipient replies to your message,
the return message is sent using the same text
message service centre number.
Messaging
Messaging settings
Adding a new text message centre
1 Open Message centres and select Options→ New msg.
centre.
2 Press
, write a name for the service centre and
press OK.
3 Press
, press
and write the number of the text
message service centre (Must be defined). Press OK.
You need the message centre number to send text and
picture messages. You receive the number from your
service provider.
• To take the new settings into use, go back to the
settings view. Scroll to Msg. centre in use, press
and
select the new service centre.
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Messaging
86
Settings for multimedia messages
Go to Messaging and select Options→ Settings→
Multimedia message to open the following list of settings:
• Preferred connection (Must be defined) - Select which
access point is used as the preferred connection for
the multimedia message centre. See ‘Settings needed
for multimedia messaging’, p. 73.
Note: If you receive multimedia message
settings in a smart message and save them, the
received settings are automatically used for the
Preferred connection. See ‘Receiving smart
messages’, p. 78.
• Secondary conn.- Select which access point is used as
the secondary connection for the multimedia message
centre.
Note: Both Preferred connection and Secondary
conn. must have the same Homepage setting
pointing to the same multimedia service centre.
Only the data connection is different.
Example: If your preferred connection uses a
packet data connection, you may want to use high
speed data or data call for the secondary
connection. This way you are able to send and
receive multimedia messages even when you are
not in a network that supports packet data. For
further information, please contact your network
operator or service provider. See also ‘General
information about data connections and access
points’, p. 41.
• Multimedia reception - Select:
Only in home net. - if you want to receive multimedia
messages only when you are in your home network.
When you are outside your home network, multimedia
message reception is turned off.
Always on - if you want to receive multimedia messages
always.
Off - if you do not want to receive multimedia
messages or advertisements at all.
Important:
• When you are outside your home network,
sending and receiving multimedia
messages may cost you more.
• If the settings Only in home net. or Always on
have been selected, your game deck can
make an active data call or GPRS
connection without your knowledge.
• On receiving msg. - Select:
Retr. immediately - if you want the game deck to
retrieve multimedia messages instantly. If there are
messages with Deferred status, they will be retrieved as
well.
Defer retrieval - if you want the multimedia messaging
centre to save the message to be retrieved later. To
•
•
•
•
•
•
through the loudspeaker or the earpiece. For more
information, see ‘Loudspeaker’, p. 13.
Settings for e-mail
Go to Messaging and select Options→ Settings→ E-mail.
Messaging
•
retrieve the message later, set On receiving msg. to Retr.
immediately.
Reject message - if you want to reject multimedia
messages. The multimedia messaging centre will delete
the messages.
Allow anon. messages - Select No, if you want to reject
messages coming from an anonymous sender.
Receive adverts - Define whether you want to receive
multimedia message advertisements or not.
Reports - Set to Yes, if you want the status of the sent
message (Pending, Failed, Delivered) to be shown in the
Log. See p. 21.
Note: Receiving a delivery report of a
multimedia message that has been sent to an email address might not be possible.
Deny report sending - Choose Yes, if you do not want
your game deck to send delivery reports of received
multimedia messages.
Message validity - If the recipient of a message cannot
be reached within the validity period, the message is
removed from the multimedia messaging centre. Note
that the network must support this feature. Maximum
time is the maximum amount of time allowed by the
network.
Image size - Define the size of the image in a
multimedia message. The options are: Small (max. of
160*120 pixels) and Large (max. 640*480 pixels).
Default speaker - Choose Loudspeaker or Handset, if you
want the sounds in a multimedia message to be played
Open Mailbox in use to select which mailbox you want to
use.
Options when editing e-mail
settings: Editing options, New mailbox, Delete, Help, and
Exit.
Settings for Mailboxes
Select Mailboxes to open a list of mailboxes that have been
defined. If no mailboxes have been defined, you will be
prompted to do so. The following list of settings is shown:
• Mailbox name - Write a descriptive name for the
mailbox.
• Access point in use (Must be defined) - The Internet
Access Point (IAP) used for the mailbox. Choose an IAP
from the list. For more information on how to create an
IAP, see also ‘Connection settings’, p. 41.
• My mail address (Must be defined) - Write the e-mail
address given to you by your service provider. The
address must contain the @ character. Replies to your
messages are sent to this address.
• Outgoing mail server: (Must be defined) - Write the IP
address or host name of the computer that sends your
e-mail.
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Messaging
88
• Send message - Define how e-mail is sent from your
game deck. Immediately - A connection to the mailbox
is started after you have selected Send. During next
conn. - E-mail is sent when you connect to your
remote mailbox the next time.
• Send copy to self - Select Yes to save a copy of the email to your remote mailbox and to the address
defined in My mail address.
• Include signature - Select Yes if you want to attach a
signature to your e-mail messages and to start to
write or edit a signature text.
• User name: - Write your user name, given to you by
your service provider.
• Password: - Write your password. If you leave this field
blank, you will be prompted for the password when
you try to connect to your remote mailbox.
• Incoming mail server: (Must be defined) - The IP
address or host name of the computer that receives
your e-mail.
• Mailbox type: - Defines the e-mail protocol your remote
mailbox service provider recommends. The options are
POP3 and IMAP4.
Note: This setting can be selected only once
and cannot be changed if you have saved or exited
from the mailbox settings.
• Security - Used with the POP3, IMAP4, and SMTP
protocols to secure the connection to the remote
mailbox.
• APOP secure login - Used with the POP3 protocol to
encrypt the sending of passwords to the remote e-mail
server. Not shown if IMAP4 is selected for Mailbox type:.
• Retrieve attachment (not shown if the e-mail protocol is
set to POP3) - To retrieve e-mail with or without
attachments.
• Retrieve headers- To limit the number of e-mail headers
you want to retrieve to your game deck. The options are
All and User defined, which can only be used with the
IMAP4 protocol.
Settings for service messages
When you go to Messaging and select Options→
Settings→ Service message, the following list of settings
opens:
• Service messages - Choose whether or not you want to
receive service messages.
• Authentic. needed - Choose if you want to receive
service messages only from authorised sources.
Settings for Cell broadcast
Check with your service provider whether Cell broadcast is
available and what the available topics and related topic
numbers are. Go to Messaging→ Options→ Settings→
Cell broadcast to change the settings:
• Reception - On or Off.,
• Language - All allows you to receive cell broadcast
messages in all supported languages. Selected allows
Messaging
you to choose in which languages you wish to receive
cell broadcast messages. If the language you want
could not be found in the list, select Other.
• Topic detection - If you receive a message that does not
belong to any of the existing topics, Topic detection→
On allows you to save the topic number automatically.
The topic number is saved to the topic list and shown
without a name. Choose Off if you do not want to save
new topic numbers automatically.
Settings for the Other folder
Go to Messaging and select Options→ Settings→ Other to
open the following list of settings:
• Save sent messages - Choose if you want to save a copy
of every text message, multimedia message, or e-mail
that you have sent to the Sent items folder.
• No. of saved msgs. - Define how many sent messages will
be saved to the Sent items folder at a time. The default
limit is 20 messages. When the limit is reached, the
oldest message is deleted.
• Memory in use - Define memory used. Choices are game
deck’s memory or memory card.
89
Profiles
10. Profiles
Go to Menu→ Profiles.
In Profiles, you can adjust and customise the tones for
different events, environments, or caller groups. There are
six preset profiles: General, Silent, Meeting, Outdoor, Pager,
and Offline, which you can customise to meet your needs.
You can see the currently selected profile at the top of the
display in standby mode. If the General profile is in use,
only the current date is shown.
The tones can be default ringing tones, tones created in
Composer, tones received in a message, or transferred to
your game deck via Bluetooth, or a PC connection and
then saved to your game deck.
Changing the profile
1 Go to Menu→ Profiles. A
list of profiles opens.
2 In the Profiles list, scroll to
a profile and select
Options→ Activate.
Shortcut: To change
the profile, press
in
standby mode. Scroll to
the profile you want to
activate and press OK
Customising profiles
Note: For information on the Offline profile see ‘
Offline profile’, p. 91.
1 To modify a profile, scroll to the profile in the Profiles
list and select Options→ Personalise. A list of profile
settings opens.
2 Scroll to the setting you want to change and press
to open the choices:
90
group. Phone calls coming from people outside the
selected group will have a silent alert. The choices are
All calls / (list of contact groups, if you have created
them). See ‘Creating contact groups’, p. 56.
• Profile name - You can rename a profile and give it any
name you want. The General and Offline profiles
cannot be renamed.
Profiles
• Ringing tone - To set the
ringing tone for voice
calls, choose a ringing
tone from the list. When
you scroll through the list,
you can stop on a tone to
listen to it before you
make your selection. Press
any key to stop the sound.
If a memory card is used,
tones stored on it have the
icon next to the tone name.
Ringing tones use shared memory. See ‘Shared
memory’, p.15.
Note: You can change ringing tones in two
places: Profiles or Contacts. See ‘Adding a ringing
tone for a contact card or group’, p. 55.
• Incoming call alert - When Ascending is selected, the
ringing volume starts from level one and increases level
by level to the set volume level.
• Ringing volume - To set the volume level for the ringing
and message alert tones.
• Message alert tone - To set the tone for messages.
• Vibrating alert - To set the game deck to vibrate at
incoming voice calls and messages.
• Keypad tones - To set the volume level for keypad tones.
• Warning tones - The game deck sounds a warning tone,
for example, when the battery is running out of power.
• Alert for - To set the game deck to ring only upon calls
from phone numbers that belong to a selected contact
Offline profile
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device, bluetooth or radio use is prohibited or
when it may cause interference or danger.
Offline profile lets you use the game deck without
connecting to the GSM wireless network to play games,
listen to music and the radio.
Important: In Offline profile you cannot make any
calls, including emergency calls, or use other features
that require network coverage.
1 Go to Menu→ Profiles.
In the Profiles list, scroll to Offline and select
Options→ Activate.
91
Profiles
2 Press Yes. The game deck
restarts and the GSM is
turned off, as indicated
by the
in the signal
strength indicator. All
GSM wireless phone
signals to and from the
device are prevented.
Tip! Make a shortpress on the power key to
open the list of available
profiles, scroll to Offline and select OK.
Note: If Bluetooth was turned off as a result of
entering Offline profile you must re-enable Bluetooth
manually. See ‘Bluetooth settings’, p. 119.
Note: In areas where mobile phone use is
prohibited, bluetooth and radio use may also be
prohibited. Therefore, consult the relevant authorities
before using bluetooth or the radio.
Leaving Offline profile
1 Go to Menu→ Profiles.
2 In the Profiles list, scroll to a profile other than Offline
and select Options→ Activate.
3 Press Yes. The game deck restarts and it re-enables
GSM wireless transmissions (providing there is
sufficient signal strength).
92
Customising Offline profile
1 Scroll to Offline in the Profiles list and select Options→
Personalise. A list of profile settings opens.
2 Scroll to the setting you want to change and press
to open the choices:
• Ringing volume - To set the volume level for the
message alert tones received via Bluetooth.
• Message alert tone - To set the tone for messages
received via Bluetooth.
• Keypad tones - To set the volume level for keypad tones.
• Warning tones - To set a warning tone sound, for
example, when the battery is running out of power.
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Extras→ Favourites.
You can use Favourites to store shortcuts, links to your
favourite images, video clips, notes, Recorder sound files,
browser bookmarks, and saved browser pages.
Options in the Favourites main
view: Open, Edit shortcut name, Shortcut icon, Delete
shortcut, Move, List view / Grid view, Help, and Exit.
The default shortcuts:
- opens the Notes editor,
- opens the Calendar with the current date selected,
- opens the Messaging Inbox.
Adding shortcuts
Shortcuts can be added only from the individual
applications. Not all applications have this functionality.
1 Open the application and
scroll to the item that you
want to add as a shortcut
to Favourites.
2 Select Options→ Add to
Favourites and press OK.
Note: A shortcut
in Favourites is
automatically updated
if you move the item it
is pointing to, for
example, from one folder to another.
Favourites
11. Favourites
In Favourites:
• To open a shortcut, scroll to the icon and press
.
The file is opened in the corresponding application.
• To delete a shortcut, scroll to the shortcut you want
to remove and select Options→ Delete shortcut.
Removing a shortcut does not affect the file it is
referring to.
• To change the shortcut heading, select Options→
Edit shortcut name. Write the new name. This change
affects only the shortcut, not the file or item the
shortcut refers to.
93
Calendar and To-do
12. Calendar and To-do
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Calendar.
In Calendar, you can keep track of your appointments,
meetings, birthdays, anniversaries, and other events. You
can also set a calendar alarm to remind you of upcoming
events.
2 Fill in the fields, see the
‘Calendar entry fields’
section, p. 95. Use the
controller key to move
between fields. Press
to change between
upper and lower case.
3 To save the entry, press
Done.
Calendar uses shared memory. See ‘Shared memory’, p.15.
Creating calendar entries
1 Select Options→ New entry and select:
• Meeting to remind you of an appointment that has
a specific date and time.
• Memo to write a general entry for a day.
• Anniversary to remind you of birthdays or special
dates. Anniversary entries are repeated every year.
94
Editing calendar entries
Options when editing a
calendar entry: Delete, Send, Help, and Exit.
1 In the Day view, scroll to the entry and press
to
open it.
2 Edit the entry fields and press Done.
• If you are editing a repeated entry, choose how you
want the changes to take effect: All occurrences - all
repeated entries are changed / This entry only - only the
current entry will be changed.
• In the Day view, scroll to the entry you want to delete
and select Options→ Delete or press
. Press OK to
confirm.
• If you are deleting a repeated entry, choose how you
want the change to take effect: All occurrences - all
repeated entries are deleted / This entry only - only the
current entry will be deleted.
Example: Your weekly class has been cancelled. You
have set the calendar to remind you every week. Choose
This entry only and the calendar will remind you again
next week.
Calendar entry fields
•
•
•
•
Subject / Occasion - Write a description of the event.
Location - the place of a meeting, optional.
Start time, End time, Start date, and End date.
Alarm - Press
to activate the fields for Alarm time
and Alarm date.
• Repeat - Press
to change the entry to be repeating.
Shown with
in the Day view.
Example: The repeat function is handy if you
have a recurring event, a weekly class, a monthly
meeting, or a daily routine you need to remember.
• Repeat until - You can set an ending date for the
repeated entry.
• Synchronisation - If you select Private, after
synchronisation the calendar entry can be seen only by
you and it will not be shown to others with online
access to view the calendar. This is useful when, for
example, you synchronise your calendar with a
calendar on a compatible computer at work. If you
select Public, the calendar entry is shown to others who
have access to view your calendar online. If you select
None, the calendar entry will not be copied to your PC
when you synchronise your calendar.
Shortcut: To write a calendar entry, press any key
(
) in any calendar view. A Meeting entry
is opened and the characters you keyed in are added to
the Subject field.
Calendar and To-do
Deleting calendar entries
Calendar views
Options in the different
calendar views: Open, New entry, Week view / Month
view, Delete, Go to date, Send, Settings, Help, and Exit.
Month view
Synchronisation icons in Month view:
- Private,
- Public,
- None, and
- the day has more than one entries.
95
Calendar and To-do
96
In the Month view, one row
equals one week. Today’s
date is underlined. Dates
that have calendar entries
are marked with a small
triangle at the right bottom
corner. There is a frame
around the currently
selected date.
• To open the Day view,
scroll to the date you
want to open and press
.
• To go to a certain date, select Options→ Go to date.
Write the date and press OK.
Tip! If you press
in Month, Week, or Day
views, today’s date is automatically highlighted.
Week view
Calendar entry icons in Day and Week views:
- Meeting,
- Memo, and
- Anniversary.
In the Day view, you can see
the calendar entries for the
selected day. The entries are
grouped according to their
starting time. Memos and
Anniversaries are placed
before 8 o’clock.
• To open an entry for
editing, scroll to it and
press
.
• Press
to go to the
next day or press
to go to the previous day.
In the Week view, the
calendar entries for the
selected week are shown in
seven day boxes. Today’s day
of the week is underlined.
Memos and Anniversaries are
placed before 8 o’clock.
Meeting entries are marked
with coloured bars according
to starting and ending times.
• To view or edit an entry,
scroll to the cell that has
an entry and press
to open the Day view, then
scroll to the entry and press
to open it.
Day view
Select Options→ Settings and select:
• Default view - To select the view that is shown first
when you open Calendar.
• Week starts on - To change the starting day of the week.
• Week view title - To change the title of the Week view
to be the week number or the week dates.
Setting calendar alarms
1 Create a new Meeting or Anniversary entry, or open a
previously created entry.
2 Scroll to Alarm and press
to open the Alarm time
and Alarm date fields.
3 Set the alarm time and date.
4 Press Done. An alarm indicator
is shown next to the
entry in the Day view.
Stopping a calendar alarm
• The alarm duration is one minute. When the alarm time
expires, press Stop to end the calendar alarm. If you
press any other key, the alarm is set to snooze.
Sending calendar entries
• In the Day view, scroll to the entry you want to send
and select Options→ Send. Then select the method, the
choices are: Via text message, Via e-mail (available only
if the correct e-mail settings are in place) or Via
Bluetooth. For further information, see the ‘Messaging’
chapter, and ‘Sending data via Bluetooth’, p. 120.
To-do
Go to Menu→ Extras→ To-do.
In To-do you can keep a list
of tasks that you need to do.
The To-do list uses shared
memory. See ‘Shared
memory’, p.15.
1 To start to write a to-do
note, press any key
(
). The editor
opens and the cursor
blinks after the letters
you have keyed in.
2 Write the task in the Subject field. Press
to add
special characters.
• To set the due date for the task, scroll to the Due date
field and key in a date.
• To set a priority for the to-do note, scroll to the
Priority field and press
.
3 To save the to-do note, press Done.
Note: If you remove all characters and press Done,
the previously saved note will be deleted.
• To open a to-do note, scroll to it and press
Calendar and To-do
Settings for calendar views
.
97
Calendar and To-do
• To delete a to-do note, scroll to it and select
Options→ Delete or press
.
• To mark a to-do note as completed, scroll to it and
select Options→ Mark as done.
• To restore a to-do note, select Options→ Mark as not
done.
Priority icons:
Status icons:
completed.
- High,
- Low, and (no icon) - Normal.
- task completed and
- not
Data Import
You can move calendar, contacts and to-do data from
many different Nokia phones to your game deck using the
PC Suite for Nokia N-Gage game deck Data Import
application. Instructions for using the application can be
found in the PC Suite online help.
98
Note: Your game deck must be switched on to use
the functions in the Extras folder. Do not switch the
game deck on when wireless device use is prohibited or
when it may cause interference or danger.
Calculator
Go to Menu→ Extras→ Calculator.
Options in Calculator: Last
result, Memory, Clear screen, Help, and Exit.
Extras
13. Extras
• Select
to save a number to the memory, indicated
by M. To retrieve the number from the memory, select
. To clear a number in memory, select Options→
Memory→Clear screen.
• To retrieve the result of the last calculation, select
Options→ Last result.
Tip! Press
repeatedly to scroll the functions.
You can see the selection change between the
functions.
Composer
1 Enter the first number of your calculation. Press
to erase a mistake in the number.
2 Scroll to a function and press
to select it.
Use
to add,
to subtract,
to multiply, or
to divide.
3 Enter the second number.
4 To execute the calculation, scroll to
and press
.
Note: The Calculator has limited accuracy and
rounding errors may occur, especially in long divisions.
Composer allows you to create your own, customised
ringing tones. Note that it is not possible to edit a default
ringing tone.
• To add a decimal, press
.
• Press and hold
to clear the result of the previous
calculation.
• Use
and
to view previous calculations and
move in the sheet.
1 Select Options→ New tone to open the editor and to
start composing.
Options when composing:
Play, Insert symbol, Style, Tempo, Volume, Help, and
Exit.
Go to Menu→ Media→ Composer.
Options in the Composer main
view: Open, New tone, Delete, Mark/Unmark, Rename,
Duplicate Help, and Exit.
99
Extras
• Use the keys to add notes and rests. See the table.
Or, select Options→ Insert symbol to open a list of
notes and rests.
The default duration for a note is 1/4.
• To listen to the tone, press
or select Options→
Play. To stop playing, press Stop.
• To adjust the volume select Options→ Volume
before you start to play the tone.
• To adjust the tempo, select Options→ Tempo. To
increase or decrease the tempo gradually, press
or
, respectively. Tempo is measured in beats per
minute.
The maximum is 250 beats, the default tempo for a
new tone is 160 beats, and the minimum is 50
beats.
Key
Note
Key and function
c
Shortens the duration of the selected note(s)/rest(s) in steps.
d
Lengthens the duration of the selected note(s)/rest(s) in steps.
e
f
Inserts a rest.
Press
to open a list of notes and rests.
g
Switches octaves, all selected note(s) or rest(s) is/are moved to the next octave.
a
Deletes selected note(s).
b
100
• To apply different playing styles, select Options→
Style→ Legato - notes are played in a smooth and
even manner or Staccato - notes are played
separately to produce short sharp sounds.
• To select many notes or rests at the same time, press
and hold
and press and hold
or
at the
same time.
• To move note(s) up or down on the staff by a half
step, scroll to the note and press
or
.
• To produce C#, press and hold
together with
.
2 Press Back to save.
A long press of keys
a lengthened note.
-
produces a lengthened (dotted) note or rest or shortens
Go to Menu→ Extras→ Converter.
In Converter, you can convert measures such as Length
from one unit (Yards) to another (Metres).
Note: The Converter has limited accuracy and
rounding errors may occur.
Converting units
Options in Converter: Select
unit / Change currency, Conversion type, Currency rates,
Help, and Exit.
1 Scroll to the Type field and press
to open a list of
measures. Scroll to the measure you want to use and
press OK.
2 Scroll to the first Unit field and press
to open a list
of available units. Select the unit from which you want
to convert and press OK.
Scroll to the next Unit field and select the unit to which
you want to convert.
3 Scroll to the first Amount field and key in the value you
want to convert. The other Amount field changes
automatically to show the converted value.
Press
to add a decimal and press
for the +,
- (for temperature), and E (exponent) symbols.
Note: The conversion order changes if you write a
value in the second Amount field. The result is shown in
the first Amount field.
Setting a base currency and exchange
rates
Extras
Converter
Before you can make currency conversions, you need to
choose a base currency and add exchange rates.
Note: The rate of the base currency is always 1. The
base currency determines the conversion rates of the
other currencies.
1 Select Currency as the measure type and select
Options→ Currency rates. A list of currencies opens and
you can see the current base currency at the top.
2 To change the base currency, scroll to the currency,
and select Options→ Set as base curr..
Note: When you change the base currency, all
previously set exchange rates are set to 0 and you
need to key in new rates.
3 Add exchange rates (see example), scroll to the
currency, and key in a new rate, that is, how many
units of the currency equal one unit of the base
currency you have selected.
4 After you have inserted all the needed exchange rates,
you can make currency conversions, see ‘Converting
units’, p. 101.
Example: If you set the Euro (EUR) as the base
currency, a United Kingdom Pound (GBP) is approx.
1.63575 EUR. Thus, you would write 1.63575 as the
exchange rate for the GBP.
101
Extras
Tip! To rename a currency, go to the Currency rates
view, scroll to the currency, and select Options→
Rename currency.
Notes
Go to Menu→ Extras→ Notes.
You can link notes to Favourites and send them to other
compatible devices. Plain text files (TXT format) you
receive can be saved to Notes.
• Press (
) to start to write. Press
to
clear letters. Press Done to save.
Clock
Go to Menu→ Extras→ Clock.
Options in Clock:
Set alarm, Reset alarm, Remove alarm, Settings, Help, and
Exit.
Changing clock settings
• To change the time or date, select Options→ Settings
in Clock. To change the clock shown in standby mode,
scroll down in the Date and time settings and select
Clock type→ Analogue or Digital.
102
Setting an alarm
1 To set a new alarm, select Options→ Set alarm.
2 Enter the alarm time and press OK. When the alarm is
active, the
indicator is shown.
Note: The alarm clock works even if the game deck
is switched off.
• To cancel an alarm, go to clock and select Options→
Remove alarm.
Turning off the alarm
• Press Stop to turn off the alarm.
• When the alarm tone sounds, press any key or Snooze
to stop the alarm for five minutes, after which it will
resume. You can do this a maximum of five times.
If the alarm time is reached while the game deck is
switched off, the game deck switches itself on and starts
sounding the alarm tone. If you press Stop, the game deck
asks whether you want to activate the game deck for calls.
Press No to switch off the game deck or Yes to make and
receive calls.
Note: Do not press Yes when wireless device use is
prohibited or when it may cause interference or danger.
Go to Menu→ Media→ Recorder.
Extras
Recorder
Options in Recorder: Open,
Record sound clip, Delete, Move to device mem, Move to
mem. card, Mark/Unmark, Rename sound clip, Send, Add to
Favourites, Settings, Help, and Exit.
The voice recorder allows you to record telephone
conversations and voice memos. If you are recording a
telephone conversation, both parties will hear a tone every
five seconds during recording.
Note: Obey all local laws governing recording of
calls. Do not use this feature illegally.
• Select Options→ Record sound clip and scroll to a
function and press
to select it. Use:
- to
record,
- to pause,
- to stop,
- to fast
forward,
- to fast rewind, or
- to play an
opened sound file.
Note: Recorder cannot be used when a data call or
a GPRS connection is active.
103
104
Extras
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Media→ Services or press and hold
in standby mode.
Various service providers on the Internet maintain pages
specifically designed for mobile devices, offering services
such as news, weather reports, banking, travel information,
entertainment, and games. With the XHTML browser you
can view these services as WAP pages written in WML,
XHTML pages written in XHTML, or a mixture of both.
Glossary: XHTML browser supports pages written in
the Extensible Hypertext Markup Language (XHTML)
and the Wireless Markup Language (WML).
Note: Check the availability of services, pricing, and
tariffs with your network operator and/or service
provider. Service providers will also give you
instructions on how to use their services.
Basic steps for accessing
• Save the settings that are needed to access the web
service that you want to use. See the next section
‘Setting up the game deck for the browser service’.
• Make a connection to the service. See p. 106.
• Start browsing the web pages. See p. 107.
• End the connection to the service. See p. 110.
Services (XHTML)
14. Services (XHTML)
Setting up the game deck for the
browser service
Receiving settings in a smart message
You may receive service settings in a special text message,
a so-called smart message, from the network operator or
service provider that offers the service. See ‘Receiving
smart messages’, p. 78. For more information, contact your
network operator or service provider, or visit Club Nokia’s
Web site (www.club.nokia.com).
Tip! Settings may be available, for example, on the
Web site of a network operator or service provider.
105
Services (XHTML)
Keying in the settings manually
Follow the instructions given to you by your service
provider.
1 Go to Settings→ Connection settings→ Access points
and define the settings for an access point. See
‘Connection settings’, p. 41.
2 Go to Services→ Options→ Add bookmark. Write a
name for the bookmark and the address of the browser
page defined for the current access point.
Making a connection
Once you have stored all the required connection settings,
you can access browser pages.
There are three different ways to access browser pages:
• Select the homepage (
) of your service provider,
• Select a bookmark from the Bookmarks view, or
• Press the keys
to start to write the
address of a browser
service. The Go to field at
the bottom of the display
is activated and you can
continue writing the
address there.
Tip! To access the
Bookmarks view while
browsing, press and hold
106
down
. To return to the browser view again, select
Options→ Back to page.
After you have selected a page or written the address,
press
to start to downloading the page. See also ‘Data
connection indicators’, p. 9.
Connection security
If the security indicator
is displayed during a
connection, the data transmission between the device and
the browser gateway or browser server is encrypted.
Note: The security icon does not indicate that data
transmission between the gateway and the content
server (place where the requested resource is stored) is
secure.
Viewing bookmarks
Glossary: A bookmark consists of an Internet
address (mandatory), bookmark title, WAP access point,
and if the service requires, a user name and password.
Note: Your game deck may have some pre-installed
bookmarks for sites not affiliated with Nokia. Nokia
does not warrant or endorse these sites. If you choose
to access them, you should take the same precautions,
for security or content, as you would with any site.
In the Bookmarks view, you can see bookmarks pointing to
different kinds of web pages. Bookmarks are indicated by
the following icons:
- The homepage defined for the browser access point.
If you use another web access point for browsing, the
homepage is changed accordingly.
- The last visited page. When the game deck is
disconnected from the service, the address of the last
visited page is kept in memory until a new page is visited
during the next connection.
- A bookmark showing the title.
When you scroll through bookmarks, you can see the
address of the highlighted bookmark in the Go to field at
the bottom of the display.
Adding bookmarks manually
1 In the Bookmarks view, select Options→ Add bookmark.
2 Start to fill in the fields.
Only the address must be
defined. The default
access point is assigned
to the bookmark if no
other one is selected.
Press
to enter
special characters such as
/, ., :, and @. Press
to clear characters.
3 Select Options→ Save to
save the bookmark.
Services (XHTML)
Options in the Bookmarks view
(selection on a bookmark or folder): Open, Download,
Back to page, Send, Go to URL address / Find bookmark, Add
bookmark, Edit, Delete, Read service msgs., Disconnect,
Move to folder, New folder, Mark/Unmark, Rename, Clear
cache, Details, Add to Favourites, Settings, Help, and Exit.
Sending bookmarks
• To send a bookmark, scroll to it and select Options→
Send→ Via text message.
Browsing
On a browser page, new links appear underlined in blue
and previously visited links in purple. Images that act as
links have a blue border around them.
Options when browsing:
Open, Service options, Bookmarks, History, Go to URL
address, View image, Read service msgs., Save as bookmark,
Send bookmark, Reload, Disconnect, Show images, Clear
cache, Save page, Find, Details, Session, Security, Settings,
Help, and Exit.
107
Services (XHTML)
Keys and commands used in browsing
1 Select Options→ Read service msgs. (shown only if there
• To open a link, select the
link and press
.
• To scroll the view, use the
controller key.
• To enter letters and
numbers in a field, press
the keys
.
Press
to enter
special characters such as
/, ., :, and @. Press
to
clear characters.
• To go to the previous page while browsing, press Back.
If Back is not available, select Options→ History to
view a chronological list of the pages you have visited
during a browsing session. The history list is cleared
each time a session is closed.
• To check boxes and make selections, press
.
• To retrieve the latest content from the server, select
Options→ Reload.
• To open a sublist of commands or actions for the
currently open web page, select Options→ Service
options.
• Press
to disconnect from a web service and to
quit browsing.
2 Scroll to the message and press
Viewing new service messages while browsing
To download and view new service messages while
browsing:
108
are new messages).
to download and
open it.
For more information about service messages, see ‘Service
messages’, p. 79.
Saving bookmarks
• To save a bookmark while browsing, select Options→
Save as bookmark.
• To save a bookmark received in a smart message, open
the message in the Inbox in Messaging and select
Options→ Save to bookmarks. See also ‘Receiving smart
messages’, p. 78.
Viewing saved pages
If you regularly browse pages containing information
which does not change very often you can save and then
browse them when offline. If you have a memory card, you
can save web pages on to it instead of the game deck’s
memory.
Options in the Saved pages
view: Open, Back to page, Reload, Remove, Read service
msgs., Disconnect, Move to folder, New folder,
Mark/Unmark, Rename, Clear cache, Details,
Add to Favourites, Settings, Help, and Exit.
• To save a page, while browsing select Options→Save
page.
Downloading directly from the web
page
If you want to start a
connection to the web service
and to retrieve the page
again, select Options→
Reload. You can also arrange
the pages into folders.
To download the item:
• Scroll to the link and select Options→ Open.
• Select Buy if you want to buy the item.
Note: The game deck stays online after you reload
the page.
Downloading
You can download items such as ringing tones, images,
operator logos and video clips through the mobile browser.
To download the item directly from a web page:
• Scroll to the link and select Options→ Open.
Purchasing an item
Note: Copyright protections may prevent some
images, ringtones and other content from being
copied, modified, transferred or forwarded.
Services (XHTML)
Saved pages are indicated by the following icon:
- The saved web page.
In the saved pages view you can also create folders to
store your saved web pages.
Folders are indicated by the following icon:
- Folder containing saved web pages.
• To open the Saved pages
view, press
in the
Bookmarks view. In the
Saved pages view, press
to open a saved page.
Checking an item before downloading
You can see details about an item before you download it.
Details about an item may include the price, brief
description and size.
Note: Check with your service provide to see if they
offer this service.
• Scroll to the link and select Options→ Open.
Once downloaded, items are handled by the respective
applications on your game deck, for example a downloaded
image will be saved in the Media→ Images.
109
Services (XHTML)
Details about the item
are displayed on your
game deck.
• If you want to continue
with the downloading,
press Accept or if you
want to cancel the
download, press Cancel.
Ending a connection
• Select Options→ Disconnect, or
• Press and hold
to quit browsing and to return
to standby mode.
Emptying the cache
The information or services you have accessed are stored
in the cache memory of the game deck.
Note: If you have tried to access or have accessed
confidential information requiring passwords (for
example, your bank account), empty the cache of your
game deck after each use. To empty the cache, select
Options→ Clear cache.
Glossary: A cache is a buffer memory that is used
to store data temporarily.
110
Browser settings
• Default access point - If you want to change the default
access point, press
to open a list of available access
points. The current default access point is highlighted.
For more information, see ‘Connection settings’, p. 41.
• Show images - Choose if you want to view pictures
when you are browsing. If you choose No, you can later
load images during browsing by selecting Options→
Show images.
• Font size - You can choose three text sizes in the
browser: All small normal, large and All large.
• Cookies - Allow /Reject. You can enable or disable the
receiving and sending of cookies.
• Conf. DTMF sending - Always / First time only. The browser
supports functions you can access while browsing. You
can: make a voice call while you are on a web page,
send DTMF tones while a voice call is in progress, save
in Contacts a name and phone number from a web
page. Choose whether you want to confirm before the
game deck sends DTMF tones during a voice call. See
also ‘DTMF tones’, p. 20.
• Text wrapping - Choose Off if you don’t want the text in
a paragraph to automatically wrap, or On if you do.
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Extras→ Applications.
In the Applications main view you can open installed Java
applications or remove them. In the Install view you can
install new Java applications (file extensions .JAD or .JAR).
Note: Your game deck supports J2Micro
Edition™Java applications. Do not download
PersonalJava™ applications to your game deck as they
cannot be installed.
When you open Applications,
you can see a list of Java
applications that have been
installed to your game deck.
Options in the
Applications main view:
Open, View details, Settings,
Remove, Go to URL address,
Update, Help, and Exit.
• Scroll to an application and select Options→ View
details to view:
• Status - Installed, Running, or Downloaded (shown
only in Install view),
• Version - the application version number,
• Supplier - the supplier or manufacturer of the
application,
• Size - the size of the application file in kilobytes,
• Type - a brief description of the application,
• URL - an address of an information page on the
Internet, and
• Data - the size of application data such as high
scores, in kilobytes.
• To start a data connection and to view extra
information about the application, scroll to it and
select Options→ Go to URL address.
• To start a data connection and to check if there is an
update available for the application, scroll to it and
select Options→ Update.
(Java™) Applications
15. (Java™) Applications
Applications uses shared memory. See ‘Shared memory’,
p.15.
111
(Java™) Applications
Installing a Java application
Installation files may be transferred to your game deck
from a compatible computer, downloaded during
browsing, or sent to you in a multimedia message, as an
e-mail attachment, or via Bluetooth. If you are using PC
Suite for Nokia N-Gage game deck to transfer the file,
place it in the c:\nokia\installs folder in your game deck.
Important: Only install software from sources that
offer adequate protection against viruses and other
harmful software.
Note: In the Install view, you can only install Java
software installation files with the extension .JAD or
.JAR.
Options in the Install view:
Install, View details, Delete, Help, and Exit.
1 In the Applications main view, to view the installation
packages, press
to open the Downloaded view.
2 To install an application, scroll to an installation file
and select Options→ Install.
Alternatively, search the game deck memory for the
installation file, select the file, and press
to start
the installation.
Example: If you have received the installation
file as an e-mail attachment, go to your mailbox,
open the e-mail, open the Attachments view, scroll
to the installation file, and press
to start the
installation.
112
3 Press Yes to confirm the installation.
The .JAR file is required for installation. If it is missing,
the game deck may ask you to download it. If there is
no access point defined for Applications, you will be
asked to select one. When you are downloading the JAR
file, you may need to enter a user name and password
to access the server. You obtain these from the supplier
or manufacturer of the application.
During installation, the game deck checks the integrity
of the package to be installed. The game deck shows
information about the checks being carried out, and
you are given options whether to continue with or
cancel the installation. Once the game deck has
checked the integrity of the software package, the
application is installed on your game deck.
4 The game deck informs you when installation is
complete.
To open the Java application after installation, you
must go to the Applications main view.
Tip! When you are browsing, you can download
an installation file and install it immediately. Note,
however, that the connection is left running in the
background during installation.
Opening a Java application
• Scroll to an application in the Applications main view
and press
to open it.
Uninstalling a Java application
• Select the application in the Applications main view
and select Options→ Remove.
To define a default access point for downloading missing
application components, select Options→ Settings→
Default access point. For more information on creating
access points, see the ‘Access points’, p 43.
Select an application and select Options→ Settings, and
then select one of:
• Access point - Select an access point to be used by the
application for downloading extra data.
• Network connection - Some Java applications may
require a data connection to be made to a defined
access point. If no access point has been selected, you
will be asked to select one. The options are:
Allowed - The connection is created without a
notification.
Ask first - You will be asked before the application
makes the connection.
Not allowed - Connections are not allowed.
(Java™) Applications
Java application settings
113
114
(Java™) Applications
Note: Your game deck must be switched on to use
the functions in the Tools folder. Do not switch the
game deck on when wireless device use is prohibited or
when it may cause interference or danger.
Go to Menu→ Tools→ Manager.
In Manager you can install new applications and software
packages, and remove applications from your game deck.
You can also check the memory consumption.
Options in the Manager main
view: View details, View certificate, Install, Remove, View
log, Send log, Memory details, Help, and Exit.
When you open Manager, you can see a list of:
• installation packages that have been saved to Manager,
• partially installed applications (indicated by
), and
• fully installed applications that you can remove
(indicated by
).
Note: In Manager, you can only use device software
installation files with an extension .SIS.
• Scroll to an installation file and select Options→ View
details to view the Name, Version, Type, Size, Supplier,
and Status of the software package.
• Scroll to a software package and select Options→
View certificate to display the security certificate details
of a software package. See ‘Certif. management’, p. 48.
Important: Only install software from sources that
offer adequate protection against viruses and other
harmful software.
Do not install the application if Manager gives a security
warning during installation.
Tip! To install Java™ applications (file extension
.JAD or .JAR), go to Applications. For further
information, see ‘(Java™) Applications’, p. 111.
Manager - installing applications and software
16. Manager - installing
applications and software
Installing software
You can install applications that are specifically intended
for the Nokia N-Gage game deck or suitable for the
Symbian operating system. A software package is usually
one large compressed file containing many component
files.
115
Manager - installing applications and software
116
Note: If you install a program that is not intended
specifically for the Nokia N-Gage game deck, it may
function and look very different from the usual Nokia
N-Gage game deck applications.
Important: If you install a file that contains an
update or repair to an existing application, you can
only restore the original application if you have the
original installation file or a full back-up copy of the
removed software package. To restore the original
application, first remove the application and then
install the application again from the original
installation file or the back-up copy.
Tip! Select Options→ View log to see what
software packages have been installed or removed and
when.
1 Installation packages may be transferred to your game
deck from a compatible computer, downloaded during
browsing, or sent to you in a multimedia message, as
an e-mail attachment, or via Bluetooth. If you are
using PC Suite for Nokia N-Gage game deck to transfer
the file, place it in the c:\nokia\installs folder on your
game deck.
2 Installation packages may be transferred to your game
deck from a compatible computer via the supplied
DKE-2 Mini-B USB cable. If you are using Microsoft
Windows Explorer to transfer the file from the CDROM to the Nokia N-Gage game deck, place it on your
memory card (local disk).
3 Open Manager, scroll to the installation package, and
select Options→ Install to start the installation.
Alternatively, search the game deck memory or the
memory card for the installation file, select the file, and
press
to start the installation.
Example: If you have received the installation file
as an e-mail attachment, go to your mailbox, open the
e-mail, open the Attachments view, scroll to the
installation file, and press
to start the installation.
During installation, the game deck checks the integrity of
the package to be installed. The game deck shows
information about the checks being carried out and you
are given options whether to continue or cancel the
installation. Once the game deck has checked the integrity
of the software package, the application is installed on
your game deck.
Tip! To send your installation log to a help desk so
that they can see what has been installed or removed,
select Options→ Send log→ Via text message or
Via e-mail (available only if the correct e-mail settings
are in place).
Removing software
1 To remove a software package, scroll to it and select
Options→ Remove.
2 Press Yes to confirm the removal.
Important: If you remove software, you can only
re-install it if you have the original software package or
Viewing memory consumption
• To open the memory view select Options→ Memory
details.
Note: If you have a memory card installed on
your game deck, you will have a choice of two
memory views, one for the game deck or Device
memory and one for the Memory card. If not, you will
only have the Device memory view.
When you open either of the memory views, the game deck
calculates the amount of free memory for storing data and
installing new software. In the memory views, you can
view the memory consumption of the different data
groups: Calendar, Contacts, Documents, Messages, Images,
Sound files, Video clips, Applications, Mem. in use, and Free
memory.
Manager - installing applications and software
a full back-up of the removed software package. If you
remove a software package, you may no longer be able
to open documents created with that software. If
another software package depends on the software
package that you removed, the other software package
may stop working. Refer to the documentation of the
installed software package for details.
Tip! If the game deck memory is getting low,
remove some documents, or move them to the memory
card. See also the ‘Troubleshooting’ chapter, p 126.
117
Connectivity
17. Connectivity
Note: Your game deck must be switched on to use
the functions in the Tools folder. Do not switch the
game deck on when wireless device use is prohibited or
when it may cause interference or danger.
Go to Menu→ Tools→ Bluetooth.
You can transfer data from your game deck to another
compatible device, for example, a phone or a computer,
via Bluetooth.
Bluetooth connection
Note: The Nokia N-Gage game deck is compliant
with and adopts Bluetooth Specification 1.1. However,
interoperability between the game deck and other
products with Bluetooth wireless technology is not
guaranteed and depends on compatibility. For more
information on the compatibility between Bluetooth
devices, please review each product’s user information
or check with the manufacturer.
You can play two player or multiple player games via a
Bluetooth connection with a friends who have the same
game on a compatible device. See ‘Games’, p. 28. You can
use Bluetooth in Offline profile, in this profile the device
118
does not make or receive wireless phone calls. See ‘Offline
profile’, p. 91.
Tip! You can also play game deck-to-game deck
games via Bluetooth.
Bluetooth enables cost-free wireless connections between
electronic devices within a maximum range of 10 metres.
A Bluetooth connection can be used to play games, send
images, videos, texts, business cards, calendar notes, or to
connect wirelessly to Bluetooth enabled compatible
devices such as computers.
Since Bluetooth devices
communicate using radio
waves, your game deck and
the other Bluetooth device
do not need to be in direct
line-of-sight.
The two devices only need to
be within a maximum of 10
metres of each other,
although the connection can
be subject to interference
from obstructions such as
walls or from other
electronic devices.
There may be restrictions on using Bluetooth devices.
Check with your local authorities.
Activating Bluetooth application for
the first time
When you activate the Bluetooth application for the first
time, you are asked to give a Bluetooth name to your game
deck.
• Write a name (max. 30 letters) or use the default name
‘Nokia N-Gage game deck’. If you send data via
Bluetooth before you have given an individual
Bluetooth name to your game deck, the default name
will be used.
Bluetooth settings
To modify Bluetooth
settings, scroll to the
setting you want to change
and press
.
• Bluetooth - Select On if
you want to use
Bluetooth. If you set
Bluetooth Off all active
Bluetooth connections
are ended and Bluetooth
cannot be used for
sending or receiving
data.
• My device’s visibility - If you select Shown to all your
game deck can be found by other Bluetooth devices
during device search. If you select Hidden your game
deck cannot be found by other devices during device
search.
Note: After you have set Bluetooth to be active
and changed My device’s visibility to Shown to all,
your game deck and this name can be seen by other
Bluetooth device users.
• My Bluetooth name - Define a Bluetooth name for your
game deck. After you have set Bluetooth to be active
and changed My device’s visibility to Shown to all this
name can be seen by other Bluetooth device users.
Connectivity
Using Bluetooth consumes the battery and the game
deck’s operating time will be reduced. Take this into
account when performing other operations with your
game deck.
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Connectivity
Tip! When searching for devices, some
Bluetooth devices may show only the unique
Bluetooth addresses (device addresses). To find out
what the unique Bluetooth address of your game
deck is, enter the code *#2820# in standby mode.
Sending data via Bluetooth
Note: There can be only one active Bluetooth
connection at a time.
1 Open an application where the item you wish to send
is stored. For example, to send an image to another
compatible device, open the Images application, to
send a video clip to another compatible device, open
the Video Player application.
2 Scroll to the item you want to send, for example, an
image and select Options→ Send→ Via Bluetooth.
Tip! To send text via Bluetooth (instead of text
messages), go to Notes, write the text, and select
Options→ Send→ via Bluetooth.
120
3 The game deck starts to
search for devices within
range. Bluetooth enabled
devices that are within
range start to appear on
the display one by one.
You can see a device icon,
the device’s Bluetooth
name, the device type, or a
short name. Paired devices
are shown
with
.
Note: If you have searched for Bluetooth
devices earlier, a list of the devices that were found
previously is shown first. To start a new search,
select More devices. If you switch off the game
deck, the list of devices is cleared and the device
search needs to be started again before sending
data.
• To interrupt the search, press Stop. The device list
freezes and you can start to form a connection to
one of the devices already found.
4 Scroll to the device you want to connect with and press
Select. The item you are sending is copied to Outbox
and the note Connecting is shown.
5 Pairing (if not required by the other device, see
step 6)
Note: If sending fails, the message or data will be
deleted. The Drafts folder in Messaging does not store
messages sent via Bluetooth.
Icons for different Bluetooth devices:
- Computer,
- Phone,
- Other, and
- Unknown.
Checking the status of the Bluetooth connection
• When is shown in standby mode, Bluetooth is
active.
• When
is blinking, your game deck is trying to
connect to the other device.
• When
is shown continuously, the Bluetooth
connection is active.
Connectivity
• If the other device requires pairing before data can
be transmitted, a tone sounds and you are asked to
enter a passcode.
• Create your own passcode (1-16 characters long,
numeric) and agree with the owner of the other
Bluetooth device to use the same code. This
passcode is used only once and you do not have to
memorise it.
• After pairing, the device is saved to the Paired
devices view.
Glossary: Pairing means authentication. The
users of the Bluetooth enabled devices should
agree together what the passcode is and use the
same passcode for both devices in order to pair
them. Devices that do not have a user interface
have a factory set passcode.
6 When the connection has been successfully
established, the note Sending data is shown.
Note: Data received via Bluetooth can be found in
the Inbox folder in Messaging. See p. 76 for further
information.
Paired devices view
Pairing with a device makes device searches easier and
quicker. Paired devices are easier to recognise, they are
indicated by
in the search result list. In the Bluetooth
main view, press
to open a list of paired devices
(
).
Options in the paired devices
view: New paired device, Connect / Disconnect, Assign
short name, Delete, Delete all, Set as authorised / Set as
unauthorised, Help and Exit.
Pairing with a device
1 Select Options→ New paired device in the Paired
devices view. The game deck starts to search for
devices within range. Or, if you have searched for
Bluetooth devices earlier, a list of the devices that
were found previously is shown first. To start a new
search, select More devices.
2 Scroll to the device you want to pair with and press
Select.
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Connectivity
3 Exchange passcodes, see step 5 (Pairing) in the
previous section. The device is added to the Paired
devices list.
Cancelling pairing
• In the Paired devices view, scroll to the device whose
pairing you want to cancel and press
or select
Options→ Delete. The device is removed from the
Paired devices list and the pairing is cancelled.
• If you want to cancel all pairings, select Options→
Delete all.
Note: If you are currently connected to a device
and delete the pairing with that device, pairing is
removed immediately but the connection will remain
active.
Assigning short names for paired devices
You can define a short name (nickname, alias), to help you
recognise a certain device. This name is stored in the game
deck memory and cannot be seen by other Bluetooth
device users.
• To assign a short name, scroll to the device and select
Options→ Assign short name. Write the short name
and press OK.
Example: Give a short name to your friend’s
Bluetooth enabled device or to your own computer to
be able to recognise it more easily.
Note: Choose a name which is easy to remember
and recognise. Later when you are searching for
122
devices or a device is requesting a connection, the
name you have chosen will be used to identify the
device.
Setting a device to be authorised or
unauthorised
After you have paired with a device, you can set it to be
authorised or unauthorised:
Unauthorised (default) - Connection requests from this
device need to be accepted separately every time.
Authorised - Connections
between your game deck and
this device can be made
without your knowledge. No
separate acceptance or
authorisation is needed. Use
this status for your own
devices, for example, your PC,
or devices that belong to
someone you trust. The icon
is added next to
authorised devices in the Paired devices view.
• In the Paired devices view, scroll to the device and
select Options→ Set as authorised /Set as unauthorised.
Receiving data via Bluetooth
When you receive data via Bluetooth, a tone sounds and
you are asked if you want to accept the Bluetooth
message. If you accept,
is shown and the item is
Disconnecting Bluetooth
A Bluetooth connection is disconnected automatically
after sending or receiving data.
Connecting your game deck to a
computer
For further information on how to make a connection to a
compatible computer via Bluetooth and how to install the
PC Suite for Nokia N-Gage game deck, see the Installation
Guide for PC Suite on the CD-ROM in the ‘Install’ section.
For further information on how to use the PC Suite for
Nokia N-Gage game deck, see the PC suite online help.
Using the CD-ROM
The CD-ROM should launch itself after you have inserted it
into the CD-ROM drive of your compatible PC. If not,
proceed as follows:
1 Click the Window Start button and select Programs→
Windows Explorer.
2 On the CD-ROM drive, locate a file called Nokia game
deck.exe and double-click it. The CD-ROM interface
opens.
3 You can find PC Suite for Nokia N-Gage game deck in
the ‘Install’ section. Double-click ‘PC Suite for Nokia
N-Gage game deck’. The installation wizard will guide
you through the installation process.
Using your game deck as a
modem to connect to the
Internet or to send or receive
faxes
Connectivity
placed in the Inbox folder in Messaging. Bluetooth
messages are indicated by
. See p. 76 for further
information.
Detailed installation instructions can be found in Quick
Guide for Nokia Modem Options on the CD-ROM
supplied with the game deck.
Sync - remote
synchronisation
Note: You have to download the Sync application
from the CD-ROM.
The Sync application enables you to synchronise your
calendar or contacts in your game deck with various
calendar and address book applications on a compatible
computer or on the Internet. Synchronisation takes place
over a GSM data call or packet data connection.
The synchronisation application uses SyncML technology
for synchronisation. For information on SyncML
compatibility, please contact the supplier of the calendar
123
Connectivity
or address book application you want to synchronise your
game deck data with.
Options in Remote sync main
view: Synchronise, New sync profile, Edit sync profile,
Delete, View log, Help, and Exit.
Creating a new synchronisation profile
Glossary: Synchronisation profile is the settings
for the remote server. You can create several profiles if
you need to synchronise your data with multiple
servers or applications.
1 If no profiles have been defined, the game deck asks
you if you want to create a new profile. Select Yes.
To create a new profile in addition to existing ones,
select Options→ New sync profile. Choose whether you
want to use the default setting values or copy the
values from an existing profile to be used as the basis
for the new profile.
2 Define the following:
Sync profile name - Write a descriptive name for the
profile.
Bearer type / Host address / Port / HTTP authentication Contact your service provider or system administrator
for the correct values.
Access point - Select an access point you want to use
for the data connection. For more information, see
‘Connection settings’, p. 41.
124
User name - Your user ID for the synchronisation server.
Contact your service provider or system administrator
for your correct ID.
Password - Write your password. Contact your service
provider or system administrator for the correct value.
Calendar - Select Yes if you want to synchronise your
calendar.
Remote calendar - Enter a correct path to the remote
calendar on the server. Must be defined if the previous
setting Calendar has been set to Yes.
Contacts - Select Yes if you want to synchronise your
contacts.
Remote contacts - Enter a correct path to the remote
address book on the server. It must be defined if the
previous setting Contacts has been set to Yes.
3 Press Done to save the settings.
Synchronising data
In the Sync main view, you
can see the different profiles.
You can also see which
protocol the profile uses:
http or
WAP and
what kind of data will be
synchronised: Calendar,
Contacts, or both.
1 In the main view, scroll to
a profile and select
Connectivity
Options→ Synchronise. The status of the
synchronisation is shown at the bottom of the screen.
To cancel synchronisation before it is finished, press
Cancel.
2 You are notified when the synchronisation has been
completed.
• After synchronisation is complete, press View log or
select Options→ View log to open a log file showing the
synchronisation status (Complete or Incomplete) and
how many calendar or contact entries have been added,
updated, deleted, or discarded (not synchronised) in the
game deck or on the server.
125
Troubleshooting
18. Troubleshooting
If you experience problems with your game deck, Club Nokia
Careline answers questions and offers instructions over the
phone. For more information on the Club Nokia Careline see
the Club Nokia invitation in this User’s Guide or go to
www.club.nokia.com.
Memory low
When the following notes are shown, the game deck memory
is low and you must start to delete some data: Not enough
memory to perform operation. Delete some data first. or Memory
low. Delete some data. To view what kind of data you have and
how much memory the different data groups consume, go to
Tools→ Manager and select Options→ Memory details.
Delete the following items regularly:
• messages from the Inbox, Drafts, and Sent folders in
Messaging,
• retrieved e-mail messages from the game deck memory,
• saved browser pages, and
• images in Images.
If you want to delete contact information, calendar notes, call
timers, call cost timers, game scores, or any other data, go to
the respective application to remove the data.
126
Note: If the game deck does not respond, try deleting
items one by one.
Clearing calendar memory - To remove more than one event
at a time, go to the Month view and select Options→ Delete
entry→
• Before date - to delete all calendar notes which take place
before a certain date. Enter the date before which all
calendar notes will be deleted.
• All entries - to delete all calendar notes.
Erasing log information - To erase all the log contents,
Recent calls register, and Messaging delivery reports
permanently, go to Logs and select Options→ Clear log or go
to Settings→ Log duration→ No log.
Different ways to store data:
• use PC Suite for Nokia N-Gage game deck to copy some
information to your computer, see p. 123,
• send images to your e-mail address and then save the
images to your computer, or
• send data via Bluetooth to another compatible device.
Game deck display
• Q: Why do missing, discoloured, or bright dots appear on
the screen every time I turn on my game deck?
A: This is an intrinsic characteristic of the active matrix
display. Your game deck’s display contains multiple
switching elements to control the pixels. A small number
of missing, discoloured, or bright dots on the screen might
exist.
Bluetooth
• Q: Why can I not end a Bluetooth connection?
A: If another device is pairing with your game deck but not
sending data, and leaves the connection open, then the
only way to disconnect is to deactivate the Bluetooth link
altogether. Go to Bluetooth and select the setting
Bluetooth→ Off.
• Q: Why can I not find my friend’s Bluetooth-enabled
device?
A: Check that both have activated Bluetooth.
Check that the distance between the two devices is not
over 10 metres or that there are no walls or other
obstructions between the devices.
Check that the other device is not in ‘Hidden’ mode.
Multimedia messaging
• Q: What should I do when the game deck tells me that it
cannot receive a multimedia message because memory is
full?
A: The amount of memory needed is indicated in the error
message: Not enough memory to retrieve message. Delete
some data first. To view what kind of data you have and
how much memory the different data groups consume, go
to Tools→ Manager and select Options→ Memory details.
After you have freed up memory, the multimedia message
centre tries to send the multimedia messages again
automatically.
• Q: What should I do when the game deck gives the
message: Unable to retrieve multimedia message. Network
connection already in use. ?
A: End all active data connections. Multimedia messages
cannot be received if another data connection using a
different gateway address is active for browser or e-mail.
• Q: How can I end the data connection when the game
deck starts a data connection again and again? The notes:
Retrieving message or Trying to retrieve message again are
shown briefly. What is happening?
A: The game deck is trying to retrieve a multimedia
message from the multimedia messaging centre.
Check that the settings for multimedia messaging have
been defined correctly and that there are no mistakes in
phone numbers or addresses. Go to Messaging and select
Options→ Settings→ Multimedia message.
To stop the game deck from making a data connection,
you have the following options. Go to Messaging and
select Options→ Settings→ Multimedia message.
• Select On receiving msg.→ Defer retrieval if you want the
multimedia messaging centre to save the message to be
retrieved later, for example, after you have checked the
Troubleshooting
Q&A
127
Troubleshooting
settings. After this change, the game deck still needs to
send information notes to the network. To retrieve the
message later, select Retr. immediately.
• Select On receiving msg.→ Reject message - if you want
to reject all incoming multimedia messages. After this
change, the game deck needs to send information
notes to the network and the multimedia messaging
centre will delete all multimedia messages that are
waiting to be sent to you.
• Select Multimedia reception→ Off - if you want to
ignore all incoming multimedia messages. After this
change the game deck will not make any network
connections related to multimedia messaging.
Images
• Q: Is the format of the image I’m trying to open
supported?
A: See p. 58 for further information on the supported
image formats.
Music
• Q: Why can I not transfer music tracks to the game deck?
A: Make sure there is enough space on the memory card.
If necessary deleted some music tracks from the memory
card.
Games
• Q: Why can I not play the selected game?
A: Check that the correct memory card for the selected
game is installed.
128
Messaging
• Q: Why can I not select a contact?
A: If you cannot select a contact in the Contacts directory,
the contact card does not have a phone number or an email address. Add the missing information to the contact
card in the Contacts application.
Calendar
• Q: Why are the week numbers missing?
A: If you have changed the Calendar settings so that the
week will start on some other day than Monday then the
week numbers will not be shown.
Browser
• Q: No valid access point defined. Define one in Services settings.
A: Insert proper browser settings. Contact your browser
service provider for instructions. See ‘Setting up the game
deck for the browser service’, p. 105.
Log
• Q: Why does the log appear empty?
A: You may have activated a filter and no communication
events fitting that filter have been logged. To see all
events, select Options→ Filter→ All communication.
PC connectivity
• Q: Why do I have problems in connecting the game deck to
my compatible PC?
A: Make sure that PC Suite for Nokia N-Gage game deck is
installed and running on your PC. See the Installation
guide for PC Suite on the CD-ROM in the ‘Install’ section.
Access codes
• Q: What is my password for the lock, PIN, or PUK codes?
A: The default lock code is 12345. If you forget or lose the
lock code contact your game deck dealer.
If you forget or lose a PIN or PUK code, or if you have not
received such a code, contact your network service
provider.
For information about passwords, contact your access
point provider, for example, a commercial Internet service
provider (ISP), browser service provider, or network
operator.
Application not responding
• Q: How do I close an application that is not responding?
A: Open the application switching window by pressing and
holding
. Then scroll to the application, and press
to close the application.
Too many applications open
• Q: Why is the game I am playing slow?
A: Too many applications are open. Close applications that
you are not using by pressing and holding
. Then
scroll to the application, and press
to close the
application.
Troubleshooting
For further information on how to use the PC Suite for
Nokia N-Gage game deck, see the PC suite online help.
129
Battery information
130
19. Battery information
Charging and Discharging
• Your device is powered by a rechargeable battery.
• Note that a new battery's full performance is achieved
only after two or three complete charge and discharge
cycles!
• The battery can be charged and discharged hundreds of
times but it will eventually wear out. When the operating
time (talk-time and standby time) is noticeably shorter
than normal, it is time to buy a new battery.
• Use only batteries approved by the manufacturer of this
device and recharge your battery only with the chargers
approved by the manufacturer. Unplug the charger when
not in use. Do not leave the battery connected to a
charger for longer than a week, since overcharging may
shorten its lifetime. If left unused a fully charged battery
will discharge itself over time.
• Temperature extremes can affect the ability of your
battery to charge.
• Use the battery only for its intended purpose.
• Never use any charger or battery that is damaged.
• Do not short-circuit the battery. Accidental shortcircuiting can occur when a metallic object (coin, clip or
pen) causes direct connection of the + and - terminals of
the battery (metal strips on the battery) for example when
you carry a spare battery in your pocket or purse. Shortcircuiting the terminals may damage the battery or the
connecting object.
• Leaving the battery in hot or cold places, such as in a
closed car in summer or winter conditions, will reduce the
capacity and lifetime of the battery. Always try to keep the
battery between 15°C and 25°C (59°F and 77°F). A device
with a hot or cold battery may temporarily not work, even
when the battery is fully charged. Batteries' performance
is particularly limited in temperatures well below freezing.
• Do not dispose of batteries in a fire!
• Dispose of batteries according to local regulations (e.g.
recycling). Do not dispose as household waste.
• Remove the battery only when the phone is switched off.
Your device is a product of superior design and craftsmanship
and should be treated with care. The suggestions below will
help you to fulfil any warranty obligations and to enjoy this
product for many years.
• Keep the device and all its parts and enhancements out of
the reach of small children.
• Keep the device dry. Precipitation, humidity and all types
of liquids or moisture can contain minerals that will
corrode electronic circuits.
• Do not use or store the device in dusty, dirty areas. Its
moving parts can be damaged.
• Do not store the device in hot areas. High temperatures
can shorten the life of electronic devices, damage
batteries, and warp or melt certain plastics.
• Do not store the device in cold areas. When it warms up (to
its normal temperature), moisture can form inside, which
may damage electronic circuit boards.
• Do not attempt to open the device. Non-expert handling
may damage it.
• Do not drop, knock or shake the device. Rough handling
can break internal circuit boards.
• Do not use harsh chemicals, cleaning solvents, or strong
detergents to clean the device.
• Do not paint the device. Paint can clog the moving parts
and prevent proper operation.
• Use only the supplied or an approved replacement
antenna. Unauthorised antennas, modifications or
attachments could damage the device and may violate
regulations governing radio devices.
Care and maintenance
20. Care and maintenance
All of the above suggestions apply equally to your device,
battery, charger or any enhancement. If any of them are not
working properly, take it to your nearest qualified service
facility. The personnel there will assist you and, if necessary,
arrange for service.
131
Important safety information
21. Important safety information
Traffic Safety
Electronic devices
Do not use a hand-held device while driving a vehicle. Do not
place the device on the passenger seat or where it can break
loose in a collision or sudden stop.
Most modern electronic equipment is shielded from radio
frequency (RF) signals. However, certain electronic equipment
may not be shielded against the RF signals from your wireless
device.
Remember road safety always comes first!
Operating environment
Remember to follow any special regulations in force in any
area and always switch off your device whenever it is
forbidden to use a phone or a gaming device, or when it may
cause interference or danger.
Use the device only in its normal operating positions.
To maintain compliance with RF exposure guidelines only use
Nokia approved accessories. When the phone is on and being
worn on the body, always use a Nokia approved carrying case.
Parts of the device are magnetic. Metallic materials may be
attracted to the device, and persons with a hearing aid should
not hold the device to the ear with the hearing aid. Always
secure the device in its holder, because metallic materials
may be attracted by the earpiece. Do not place credit cards or
other magnetic storage media near the device, because
information stored on them may be erased.
132
Pacemakers Pacemaker manufacturers recommend that a
minimum separation of 20 cm (6 inches) be maintained
between a handheld wireless device and a pacemaker to avoid
potential interference with the pacemaker. These
recommendations are consistent with the independent
research by and recommendations of Wireless Technology
Research. Persons with pacemakers:
• Should always keep the device more than 20 cm (6 inches)
from their pacemaker when the device is switched on;
• Should not carry the device in a breast pocket;
• Should use the ear opposite the pacemaker to minimise the
potential for interference.
• If you have any reason to suspect that interference is
taking place, switch off your device immediately.
Hearing aids Some digital wireless devices may interfere
with some hearing aids. In the event of such interference, you
may want to consult your service provider.
Other medical devices Operation of any radio transmitting
equipment, including cellular devices, may interfere with the
functionality of inadequately protected medical devices.
Consult a physician or the manufacturer of the medical device
Vehicles RF signals may affect improperly installed or
inadequately shielded electronic systems in motor vehicles
(e.g. electronic fuel injection systems, electronic anti-skid
(anti-lock) braking systems, electronic speed control systems,
air bag systems). Check with the manufacturer or its
representative regarding your vehicle. You should also consult
the manufacturer of any equipment that has been added to
your vehicle.
Posted facilities Switch your device off in any facility where
Immediately stop playing and consult a doctor if you
experience any of these symptoms. Adults who allow
teenagers (or children) to play the games should watch for or
ask their children about these symptoms as they are more
likely than adults to experience these seizures. The risk of
photosensitive epileptic seizures may be reduced by playing in
a well-lit room and by not playing when you are drowsy or
fatigued. If you or any of your relatives have a history of
seizures or epilepsy, consult a doctor before playing.
Play safely Take a break from playing games at least every
half hour. Stop playing immediately if you begin to feel tired
of if you experience an unpleasant sensation or pain in your
hands and/or arms. If the condition persists, consult a doctor.
Use of vibration can aggravate injuries. Do not turn vibration
on if you have any ailment in the bones or joints of your
fingers, hands, wrists, or arms.
Important safety information
to determine if they are adequately shielded from external RF
energy or if you have any questions. Switch off your device in
health care facilities when any regulations posted in these
areas instruct you to do so. Hospitals or health care facilities
may be using equipment that could be sensitive to external RF
energy.
posted notices so require.
Safety information about video games
About photosensitive seizures A very small percentage of
people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may
appear in video games. Even people who have no history of
seizures or epilepsy may have an undiagnosed condition that
can cause photosensitive epileptic seizures while watching
video games. These seizures may have a variety of symptoms,
including lightheadedness, altered vision, eye or face
twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to
injury from falling down or striking nearby objects.
Potentially explosive atmospheres
Switch off your device when in any area with a potentially
explosive atmosphere and obey all signs and instructions.
Sparks in such areas could cause an explosion or fire resulting
in bodily injury or even death.
Users are advised to switch off the device when at a refuelling
point (service station). Users are reminded of the need to
observe restrictions on the use of radio equipment in fuel
depots (fuel storage and distribution areas), chemical plants
or where blasting operations are in progress.
Areas with a potentially explosive atmosphere are often but
not always clearly marked. They include below deck on boats;
chemical transfer or storage facilities; vehicles using liquified
petroleum gas (such as propane or butane); areas where the
133
Important safety information
air contains chemicals or particles, such as grain, dust or
metal powders; and any other area where you would normally
be advised to turn off your vehicle engine.
Vehicles
Only qualified personnel should service the device, or install
the device in a vehicle. Faulty installation or service may be
dangerous and may invalidate any warranty which may apply
to the unit.
Check regularly that all wireless device equipment in your
vehicle is mounted and operating properly.
Do not store or carry flammable liquids, gases or explosive
materials in the same compartment as the device, its parts or
enhancements.
For vehicles equipped with an air bag, remember that an air
bag inflates with great force. Do not place objects, including
both installed or portable wireless equipment in the area over
the air bag or in the air bag deployment area. If in-vehicle
wireless equipment is improperly installed and the air bag
inflates, serious injury could result.
Using your device while in the air is prohibited. Switch off
your device before boarding an aircraft. The use of wireless
devices in an aircraft may be dangerous to the operation of
the aircraft, disrupt the wireless devices network and may be
illegal.
Failure to observe these instructions may lead to suspension
or denial of telephone services to the offender, or legal action
or both.
134
Emergency calls
IMPORTANT: This device, like any wireless phone,
operates using radio signals, wireless and landline networks as
well as user-programmed functions. Because of this,
connections in all conditions can not be guaranteed. Therefore
you should never rely solely upon any wireless phone for
essential communications (e.g. medical emergencies).
Emergency calls may not be possible on all wireless phone
networks or when certain network services and/or phone
features are in use. Check with local service providers.
To make an emergency call:
1 If the device is not on, switch it on. Check for adequate
signal strength.
Some networks may require that a valid SIM card is
properly inserted in the device.
2 Press
as many times as needed (e.g. to exit a call,
to exit a menu, etc.) to clear the display and ready the
phone for calls.
3 Key in the emergency number for your present location
(e.g. 112 or other official emergency number). Emergency
numbers vary by location.
4 Press the
key
If certain features are in use, you may first need to turn those
features off before you can make an emergency call. Consult
this guide and your local cellular service provider.
When making an emergency call, remember to give all the
necessary information as accurately as possible. Remember
that your wireless device may be the only means of
Certification information (SAR)
THIS MODEL PHONE MEETS THE EU REQUIREMENTS FOR
EXPOSURE TO RADIO WAVES.
Your device is a radio transmitter and receiver. It is designed
and manufactured not to exceed the limits for exposure to
radio frequency (RF) energy recommended by The Council of
the European Union. These limits are part of comprehensive
guidelines and establish permitted levels of RF energy for the
general population. The guidelines were developed by
independent scientific organisations through periodic and
thorough evaluation of scientific studies. The limits include a
substantial safety margin designed to assure the safety of all
persons, regardless of age and health.
The exposure standard for mobile phones employs a unit of
measurement known as the Specific Absorption Rate, or SAR.
The SAR limit recommended by The Council of the European
Union is 2.0 W/kg.* Tests for SAR have been conducted using
standard operating positions with the device transmitting at
its highest certified power level in all tested frequency bands.
Although the SAR is determined at the highest certified power
level, the actual SAR level of the phone while operating can
be well below the maximum value. This is because the device
is designed to operate at multiple power levels so as to use
only the power required to reach the network. In general, the
closer you are to a base station antenna, the lower the power
output.
Before a phone model is available for sale to the public,
compliance with the European R&TTE directive must be
shown. This directive includes as one essential requirement
the protection of the health and the safety for the user and
any other person. The highest SAR value for this model phone
when tested for compliance against the standard was ____
W/kg. While there may be differences between the SAR levels
of various phones and at various positions, they all meet the
EU requirements for RF exposure.
Important safety information
communication at the scene of an accident - do not cut off the
call until given permission to do so.
* The SAR limit for mobile phones used by the public is 2.0
watts/kilogram (W/kg) averaged over ten grams of tissue. The
limit incorporates a substantial margin of safety to give
additional protection for the public and to account for any
variations in measurements. SAR values may vary depending
on national reporting requirements and the network band. For
SAR information in other regions please look under product
information at www.nokia.com.
135
136
Important safety information
Index
A
B
Access codes 46
Access points 41
Settings 43
Settings, Advanced 44
Access points, glossary explanation 41
Service provider, glossary
explanation 41
Activating loudspeaker
Alarm clock 102
Snooze 102
Animations 58
Answering a call 19
Automatic 50
Applications 111
Installing a Java application 112
Java application settings 113
Opening a Java application 112
Uninstalling a Java application 112
Attachments
Retrieving 82
Viewing 82
Audio files
See Media files
Automatic answer 50
Barring calls 49
Battery information 130
Bluetooth 118
Cancelling pairing 122
Connection requests 121
Connection status indicators 121
Device icons 121
Disconnecting 123
Factory set passcode 121
Pairing 120
Pairing requests 121
Passcode, glossary explanation 121
Receiving data 122
Sending data 120
Settings 119
Short names for paired devices 122
Unique device address 120
Bookmark, glossary explanation 106
Browser
Browser access points, see Access
points
Service message settings 88
Service messages 79
Buffering
Glossary explanation 64
Business card, glossary explanation 56
Sending 55
C
Cache, glossary explanation 110
Emptying 110
Calculator 99
Calendar 94
Alarm 97
Calendar entry fields 95
Deleting many entries
simultaneously 126
Remote synchronisation 124
Sending entries 97
Settings 97
Stopping alarms 97
Symbols 96
Views 95
Call barring 49
Call cost limit
Resetting the counter 23
Set by a service provider 22
Call register
See Calls
Calling 17
Calls 21
Answering 19
Charging units 23
Conference calls 18
137
Cost limit 22
Dialled 22
Diverting 19
Duration 22
Erasing contents 24
Filtering 24
International 17
Missed 21
Options during a call 20
Received 21
Recent calls 21
Rejecting 19
Settings 24, 40
Settings for diverting 20
Speed dialling 18
Transferring 20
Using the Contacts directory 17
CD-ROM 123
Cell broadcast messages 84
Cell info display 50
Certificates 48
Trust settings 49
Changing the settings 60
Charges
Packet data 42
Clearing memory
Calendar entries 126
Log information 126
Clock 102
Alarm 102
138
Settings 102
Composer 99
Adjusting sound volume 100
Adjusting tempo 100
Changing tone style 100
Listening to tones 100
Computer connections 123
Conference calls 18
Connection indicators
Bluetooth 121
Data connections 9
Connection settings 41
Contact cards
Adding voice tags 53
Assigning default numbers and
addresses 53
Assigning speed dialling numbers
54
Attaching ringing tones 55
Changing voice tags 54
Deleting voice tags 54
Inserting pictures 52
Listening to voice tags 54
Remote synchronisation 124
Removing ringing tones 55
Storing DTMF tones 20
Voice tags 53
Contact groups 56
Adding many members at the same
time 56
Adding ringing tones 55
Removing members 56
Contacts
Data Import 56, 98
Converter 101
Adding exchange rates 101
Converting currencies 101
Converting units 101
Renaming currencies 102
Copying
Contacts between the SIM card and
phone memory 51
Text 71
Creating
Contact cards 51
Cutting
Text 70
D
Data connections
Indicators 9
Data Import
Contacts 56, 98
Date, settings 46
Deleting
Calendar entries 95
Contact cards 52
Delivery reports 67
Dialled numbers 22
Disconnecting
Bluetooth 123
Display settings 39
Diverting calls 19
DNS, Domain Name Service, glossary
explanation 44
Downloading 109
DTMF tones, glossary explanation 20
E
Editing
Calendar entries 94
Contact cards 51
Text 68
E-mail 75
Attachments 82
Deleting 83
Offline 80
Online 80
Opening 81
Remote mailbox 79
Retrieving from mailbox 81
Saving attachments 83
Settings 87
Emergency calls 134
Enhancements
Settings 50
Erasing
Call cost counters 23
Calls 24
Recent calls register 22
F
Favourites 93
Adding a shortcut 93
File formats
.AAC 37
JAD and JAR 115
M3U 37
MP3 37
RealOne Player 63
SIS file 115
Fixed dialling 47
Folder 109
Folders, creating, organising items to
folders 12
G
Games 28
GIF animations 58
GPRS
See Packet data
H
Handsfree
See Loudspeaker
Headset 14
High speed data, glossary explanation
41
HSCSD
See High speed data
I
Idle state
See Standby mode
Images 57
Formats 59
Full screen 58
Keyboard shortcuts when viewing
images 58
Moving the focus 58
Organising 59
Picture messages folder 59
Rotating 58
Viewing image details 58
Zooming 58
Indicators 9
Data connections 9
Info service 84
Installing software 115
Internet access points (IAP)
See Access points
IP address, glossary explanation 44
ISDN, glossary explanation 44
J
JAD and JAR files 115
Java
See Applications.
L
Language
for writing 38
Limit for call costs 22
Listening to messages 17
Listening to music 31
Listening to the radio 32
Lock code 46
139
Loopset
Activating 50
Loudspeaker 13
Activating 13, 14
Turning off 14
M
Mailbox 79
Disconnecting 82
Making calls 17
Media files
File formats 63
Glossary explanation 63
Playing 63
Sending 65
Memory card 24
Backup 26
Consumption 27
Format 26
Password 27
Restore 26
Unlock 27
Video clips 24
Memory low
Troubleshooting 126
Viewing memory consumption 27,
117
Menu 10
Menu key 10
Rearranging the main Menu 10
Messaging
140
Delivery reports 67
Inbox 76
Main view 66
Messages on the SIM card 84
Multimedia messages 73
My folders 79
Outbox 83
Picture messages 72
Saving picture message graphics 59
Sent folder settings 89
Settings 85
Text messages
Writing e-mail 75
Writing text 68
Missed calls 21
Modem
Using your phone as a modem 123
Multimedia messages 73
Creating 74
Playing sounds 78
Re-playing sounds 78
Viewing 77
Multiplayer games 29
Music 30
recording 32
Music files
See Media files
Music Player 30
My folders 79
N
Nokia Audio Manager 34
Notes 102
O
Offline 80
Offline profile 91
Online 80
Online help 11
Organising
Menu 10
Outbox 83
P
Packet data 42
Connection timer 24
Data counter 24
Glossary explanation 42
Pricing 42
Settings 45
Pairing, glossary explanation 121
Password
Memory card 27
Pasting
Text 70
PC
Connecting 123
Phonebook
See Contacts
Pictures
Viewing 57
PIN code 46
Unblocking 46
Player, Music 30
Playing video 63
Predictive text input 69
Tips 70
Turning off 70
Prepaid SIM cards 22
Prices for packet data 42
Profiles 90
Renaming 91
Settings 90, 92
R
Radio 32
RealOne Player 63
File formats 63
Streaming 63
Volume control 64
Received calls 21
Receiving
Data via Bluetooth 122
Ringing tones, Operator logos, and
settings, see Smart messages
Recent calls register 21
Call charging units 23
Call cost limit 22
Call costs 22
Call duration 22
Dialled numbers 22
Erasing call lists 22
Missed calls 21
Received calls 21
Recorder, recording sounds 103
Recording from external equipment 32
Recording the Radio 34
Recording voice tags 53
Rejecting calls 19
Remote mailbox 79
Disconnecting 82
Remote synchronisation 123
Removing software 116
Reports 67
Ringing tones 90
Adding a personal ringing tone 55
Muting 19
Receiving in a smart message 78
Settings 90, 92
Running in the background 60
S
Safety information
Care and maintenance 131
Electronic devices 132
Emergency calls 134
Operating environment 132
Potentially explosive atmospheres
133
Traffic safety 132
Vehicles 134
Video games 133
Screen saver
Settings 39
Screen shot 60
Search field 13
Security
Access codes 46
Security certificates 48
Settings 46
Sending
Calendar entries 97
Contact cards, Business cards 55
Data via Bluetooth 120
Media files 64
Video clips 64
Service command editor 84
Services
Browsing 107
Connecting 106
Ending connections 110
Settings
Access codes 46
Applications (Java™) 113
Bluetooth 119
Browser service messages 88
Calendar 97
Call barring 49
Call diverting 20
Calls 24
Certificates 48
Clock 102
Connection 41
Date and time 46
141
Device settings 38
Display 39
E-mail 87
Enhancements 50
Fixed dialling 47
Info service 88
Lock code 46
Messaging 85
Messaging, Sent folder 89
PIN code 46
RealOne Player 64
Security 46
Short messages 85
Sounds 90, 92
Shared memory 15
Short message service centre
Adding new 85
Shortcuts
in Favourites 93
in Images 58
SIM card
Copying names and numbers 51
Messages 84
Names and numbers 24
Viewing messages on SIM 24
SIS file 115
Smart messages
Receiving 78
Sending 72
Snooze 102
142
Software
Installing 115
Removing 116
Transferring a .SIS file to your
phone 116
Sound files
See Media files
Sounds 90
Removing a personal ringing tone
55
Speed 55
Speed dialling 54, 55
Making calls 18
Standby mode 8
Indicators 9
Settings 39
Starting a game 28
Starting a multi player game 29
Starting a two player game 28
Stopping
Alarm clock 102
Calendar alarm 97
Streaming
Glossary explanation 64
Switching between applications 11
Symbols for
Calendar entries 96
Synchronisation
See Remote synchronisation.
SyncML
See Remote synchronisation.
T
Text input 68
Text messages 71
See Text messages
Writing and sending
Text templates 79
Thumbnails
In a contact card 52
Time, settings 46
To-do 97
Tones 90
Tools
See Manager - installing
applications and software
chapter
Traditional text input 68
Transferring calls 20
Transferring music files
See Nokia Audio Manager
Troubleshooting 126
Tuning a radio channel 33
U
Unit converter 101
Using the Radio 33
USSD commands 84
V
vCard format 56
Video clips
See Media files
Video player
See RealOne Player
Viewing
GIF animations 58
Images 57
Voice dialling 53
Voice mailbox 17
Changing the number 18
Diverting calls to voice mailbox 20
Voice messages 17
Voice recorder 103
Voice tags 53
Adding 53
Changing 54
Deleting 54
Glossary explanation 51
Listening 54
Making calls 54
Volume control 13
During a call 17
X
XHTML browser 105
XHTML glossary explanation 105
Z
Zooming 58
Zooming 58
W
WAP
Emptying the browser memory 110
Icons 107
Writing 68
Predictive text input 69
Predictive text input, turning off 70
Traditional text input 68
143
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