Snappy Dressers

Snappy Dressers
7+
1–10
TM
1
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Gift
Bottoms
Shoes
Gift
PARTY FAUX PAW
Players: 3 or more
Colored
Clothing
3
GRAPHIC DESIGNER:
PI ENGINEER:
PROJECT ENGINEER:
CS VENDOR:
SOFTWARE:
COLOR PROFILE/LPI:
CS DATE:
Ruan, Jane
PROOF APPROVAL
SIGN OFF
(GRAPHIC):
IASIK
Illustrator CC
Mag CCNB / 175lpi
09/02/2016
DATE:
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
Cyan
Players: 2 or more
4
Objective: Be the first player to complete
a set of four matching animals.
Deal each player 7 cards. Set the rest of
the cards aside (they will not be used.)
Place one card face up in the middle of
the table. Deal each player 5 cards to
make their hand.
C16D0727-3-DXC42-0970_DOM_IS(OP)
Dieline
ROW OF 4
Objective: Get the most guests into the
‘party pile’.
Play until no more animals can get into
the party pile. The player with the
fewest cards in their hand wins!
DXC42-9993
LANG.: DOM
DXC42-0970
SNAPPY DRESSERS CARD GAME
2017
13.2” x 7.65”
IS
VER.: 1st Run
13.9’’ x 9.5’’
The first player to gather a full
dinner party of 6 different animals
with 6 different gifts wins!
[INSERT – IMAGE OF A WINNING HAND]
Each player lays down one card, face
down, from their hand. When everyone is
ready, the cards are turned over. If 2 or
more players have matching animals or
top colors, they must take back their
cards. The remaining cards are put into
the party pile.
ITEM NO.:
PART CODE:
ITEM NAME:
TOY YEAR:
PKG. SIZE:
PKG. SPEC.:
BLANK SIZE:
face up card or an unknown card
from the deck. Every time a player
swaps a card, they must dump their
unwanted card on the top of the face
up pile, making it available for the
next player.
This continues until one player gets
rid of all their cards and wins!
3 Matching Categories
Animal
Taking turns, each player swaps out
a card in their hand for either the
The first player to notice their match
to the host (animal/gift/colored
clothing) announces the match and
lays that card on the top of the
party pile. This new card is now the
card to match.
Top
Players: 2 or more
Deal each player 6 cards. Place the
deck in the center of the table.
Then, turn the top card over and lay
it face up next to the deck.
On the count of 3, each player turns
their stack over, holding them face
up. They must play as quickly as they
can and get rid of their cards one at
a time by matching them with the
host.
Scarf
WINNING CREW
Objective: Be the first player to
form a hand of 6 different animals
with 6 different gifts.
Place one card face up in the middle
of the table as the host. Then, deal
the remaining cards face down to all
players.
Glasses
Animal
Players: 2 or more
Objective: Get all of your guests into
the party first.
Every card matches every other card in EXACTLY 1 WAY.
Hat
2
SNAPPY DRESSERS™
Magenta
Yellow
Black
One at a time, each player lays a card
next to, above or below (not diagonally)
the cards on the table. The aim is to be
the first player to complete a horizontal,
diagonal or vertical line of any four
matching animals, gifts or colored
clothing. After placing a card, draw a
new one from the deck, always ending
the turn with a hand of 5 cards.
The first player to complete a row of 4 in
any direction wins the game!
5
6
THREE’S COMPANY
Players: 2 or more
7
SNAPPY GRABBERS
Players: 5
Objective: Collect 3 groups of 4
cards, each with a common match.
Objective: Be the first player to
have 5 of the same animal.
Deal each player 3 cards face up.
These 3 cards are your groups. Place
the deck in the middle of the table
and place the top card face up in
front of it.
Deal each player one of each of
these animals: Fox, Deer, Owl, Sloth
and Zebra. Discard the rest. The
players place their 5 cards face-up
in a row. The Giraffe and Pandas
make up the deck.
collect a set of 5 of the same animal.
One at a time, cards from the deck
are placed face up in the center of
the table. The first player to call out
a match (gift or colored clothing)
between the deck card and another
player’s card gets to steal that
player’s card and swap it with one of
theirs.
This is a fast-paced game of
snapping and stealing. The aim is to
The first player to collect a set of 5
of the same animal wins!
The first person to call out the match
(animal, gift or colored clothing) to
one of their 3 cards gets to keep it
and add it to the group it matches.
From this point on, all cards in that
group must share the same match.
After making a match, flip over a
new card. If none of the players have
a match with any of their groups, the
next card is dealt.
The first player to get 4 matching
cards in all 3 groups wins the game!
SLOTH SCRAMBLE
Players: 2 or more
8
Objective: Be the first player to climb to
the top of the tree.
Take the 7 sloth cards out of the deck and
arrange them in a single column. This will
form the trunk of the tree that your animals
must climb. All players pick a 'climber' card
at random from the deck. Place them at
either side of the tree, below the first sloth
card.
The first player to
climb to the top of
the tree wins!
ITEM NO.:
PART CODE:
ITEM NAME:
TOY YEAR:
PKG. SIZE:
PKG. SPEC.:
BLANK SIZE:
DXC42-9993
LANG.: DOM
DXC42-0970
SNAPPY DRESSERS CARD GAME
2017
13.2” x 7.65”
IS
VER.: 1st Run
13.9’’ x 9.5’’
Turn a card over from the deck. The first
player to yell out the match (gift or colored
clothes) between that card and the sloth
card they are trying to climb to, moves up
the tree. (For example: to progress from
sloth 2 to sloth 3, a player would need to
find the match between sloth 3 and the
card turned over from the deck.)
Here's the twist...the first player to find
the match they need can choose to either
move one place UP or move another
player’s climber one place DOWN.
GRAPHIC DESIGNER:
PI ENGINEER:
PROJECT ENGINEER:
CS VENDOR:
SOFTWARE:
COLOR PROFILE/LPI:
CS DATE:
Ruan, Jane
Players: 2 or more
Start a one-minute timer and have
every player turn over their 5 cards to
memorize them. After the minute is up,
each player turns their cards face down
again. They can rearrange their cards
however they like.
Turn over the first card from the panda
deck and place it in the center of the
table. Each player picks one of their
cards to turn over and finds the match
with the panda. Using the Score Card,
figure out the point value for the
matches made and record your scores.
PROOF APPROVAL
SIGN OFF
(GRAPHIC):
IASIK
Illustrator CC
Mag CCNB / 175lpi
09/02/2016
DATE:
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
Gifts (except for Ukulele)
Cyan
Choose one player to be the Snappy
Secret Keeper. They take any card
from the deck, being careful not to
show the other players. The
Guessing Players are dealt 7 cards.
They’ll also need a pen and piece of
paper.
It is up to the Guessing Players to
deduce the animal, gift and color of
every clothing item on the Snappy
Secret Keeper’s card. They take
turns handing the Snappy Secret
Keeper one card from their hand.
The Snappy Secret Keeper must
declare the match between their
card and the Guessing Player’s card.
If the match is a clothing color, the
Snappy Secret Keeper will say the
COLOR of the match (not the item -
Hat
3
4
Bottoms
5
6
Shoes
8
Glasses
Ukulele!
7
10
Top
Discard all cards played that round.
Flip over a new panda card to start the
next round. After 5 rounds, the player
with the highest score is the winner!
Magenta
Yellow
Black
just the color) otherwise, they will simply
say “Gift” or “Animal” to identify the
match. The Guessing Players should
secretly keep note of any matches they
deduce, then discard the card and draw
a new card.
Guessing Players may skip their turn to
discard their hand and draw 7 new cards.
The first player to correctly guess the
Snappy Secret Keeper’s card wins!
PARTY OF 1
Players: 1
Green
Glasses
2
C16D0727-3-DXC42-0970_DOM_IS(OP)
Dieline
Objective: Be the first player to guess
the Snappy Secret card.
Objective: Get the highest score.
Scarf
Players: 3 or more
9
PANDA’S IMPRESS
Take the 7 pandas out of the deck, mix
them up and place them face down as a
deck in the center of the table. From
the remaining cards, deal 5 face down
to each player and set the rest aside
(they will not be used.) Find the score
cards in the box and set them out for
reference. Each player will need a pen
and piece of paper as well.
SNAPPY SECRETS
Gift
Balloons
Orange
Shoes
Pink
Bottoms
Orange
Yellow
Tops Animal Hats
10
Objective: Create a 3x3 grid that has one
matching item in every direction.
Remove 1 card from the deck and place
it in the middle of the table. This card is
the center square of the grid and can
never be moved. The challenge is to see
how quickly you can create a 3x3 grid
that has one item matching (animal, gift
or colored clothing) in every direction,
including diagonally.
If a friend also has a Snappy Dressers
deck, race to see who can finish their
grid first!
Includes: 53 Cards, Rules for 10 Games
©2016 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY
14052, U.S.A. Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd.,
Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia
Ltd., Room 503-09, North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,
China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel Southeast Asia Pte.
Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi,
59200 Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
DXC42-0970
? service.mattel.com 1101433163-DOM
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