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- 22011292 - Audition - PC
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Using
ADOBE
®
AUDITION
®
CS5.5
Legal notices
Legal notices
For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html.
Last updated 2/16/2012
Contents
Chapter 2: Digital audio fundamentals
Chapter 3: Workspace and setup
Chapter 4: Importing, recording, and playing audio
Chapter 5: Editing audio files
Visually fading and changing amplitude
Inverting, reversing, and silencing audio
Analyzing phase, frequency, and amplitude
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USING ADOBE AUDITION
Contents
Chapter 8: Mixing multitrack sessions
Chapter 9: Video and surround sound
Importing video and working with video clips
Chapter 10: Saving and exporting
Chapter 11: Keyboard shortcuts
Finding and customizing shortcuts
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Chapter 1: What’s new
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include CD
burning, MIDI, the metronome, some file formats and effects, clip grouping and time stretching, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
Adobe Audition CS5.5 brings the best features from Adobe audio products into a single cross-platform package, with best-in-class editing and multitrack mixing tools, powerful audio sweetening options, and rock-solid performance.
Mac OS support
Make the most of the multicore processing, native audio, and DSP power of Apple Macintosh computers.
High-performance audio engine
Multitask efficiently with dramatically improved responsiveness on projects of all sizes. Open files up to three times faster. Simultaneously work on multiple multitrack sessions and audio files. Import and batch process files in the background while you continue to edit audio. Speed up effects on multiprocessor systems.
Round-trip editing with video applications like Adobe Premiere Pro
Tap into audio cleanup and processing tools directly from Adobe Premiere Pro with roundtrip editing and mixing. Exchange OMF and XML files with digital audio
” on page 128 and “ Export sessions to OMF or Final Cut Pro Interchange format ” on page 135.
Integrated 5.1 surround mixing and editing
Mix 5.1 surround directly in the Multitrack Editor. The Track Panner panel provides intuitive controls and visual feedback that help you locate sounds precisely in the surround field. Open
Enhanced effects workflows
Adjust effect parameters while making selections, playing back audio, or even applying complex noise reduction. Apply multitrack effects to individual clips. Expand audio processing possibilities with third-
party VST and Audio Units plug-ins. See “ Applying effects ” on page 59.
New effects
Adobe Audition CS5.5 includes new effects ranging from Surround Reverb, optimized for 5.1 files, to a suite of Diagnostics effects that correct common audio problems. For more information, see the following:
•
“ Surround Reverb effect ” on page 98
•
“ Vocal Enhancer effect ” on page 102
•
“ Speech Volume Leveler effect ” on page 74
•
“ Single-band Compressor effect ” on page 73
•
“ Diagnostics effects (Waveform Editor only) ” on page 78
•
“ DeHummer effect ” on page 91
•
•
“ Chorus/Flanger effect ” on page 84
•
Expanded library of royalty-free music beds and sound effects
Kick-start your soundtrack with more than 10,000 royalty-free files available through the Resource Central panel. Quickly browse and preview files, then simply drag from the panel to audio projects and produce layered, professional soundtracks.
Streamlined metadata workflow with Broadcast Wave support
Simplify metadata editing and management with the
XMP-based Metadata panel. XMP support extends to the Broadcast WAV (BWF) format, enabling automated
workflows for radio and TV production systems. See “ Viewing and editing XMP metadata ” on page 138.
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What’s new
Native XML session format
Save multitrack sessions in the flexible XML format, a human-readable standard that facilitates conversion to proprietary formats used by different manufacturers. Adobe Audition XML sessions can be
Multitrack clip volume matching
Easily mix audio from diverse sources. See “ Match multitrack clip volume ” on page 121.
Multitrack audio analysis
Analyze phase relationships and frequency response in real-time using the Phase Meter and
Frequency Analysis panel. See “ Analyze phase
” on page 49 and “ Analyze frequency range ” on page 50.
Simultaneous waveform and spectral views
Evaluate audio amplitude and frequency with maximum precision. See
“ View audio waveforms and spectrums ” on page 35.
Recordable favorites
Store combinations of effects, fades, and amplitude adjustments, and quickly reapply them to
any file or selection in the Waveform Editor. See “ Favorites ” on page 55.
History panel
Easily roll back edits and mixes to earlier states, comparing different effects processing, noise reduction,
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Chapter 2: Digital audio fundamentals
Understanding sound
Sound waves
Sound starts with vibrations in the air, like those produced by guitar strings, vocal cords, or speaker cones. These vibrations push nearby air molecules together, raising the air pressure slightly. The air molecules under pressure then push on the air molecules surrounding them, which push on the next set of molecules, and so on. As high-pressure areas move through the air, they leave low-pressure areas behind them. When these waves of pressure changes reach us, they vibrate the receptors in our ears, and we hear the vibrations as sound.
When you see a visual waveform that represents audio, it reflects these waves of air pressure. The zero line in the waveform is the pressure of air at rest. When the line swings up to a peak, it represents higher pressure; when the line swings down to a trough, it represents lower pressure.
C
A 0
B
A sound wave represented as a visual waveform
A. Zero line B. Low-pressure area C. High-pressure area
Waveform measurements
Several measurements describe waveforms:
Amplitude
Reflects the change in pressure from the peak of the waveform to the trough. High-amplitude waveforms are loud; low-amplitude waveforms are quiet.
Cycle
Describes a single, repeated sequence of pressure changes, from zero pressure, to high pressure, to low pressure, and back to zero.
Frequency
Measured in hertz (Hz), describes the number of cycles per second. (For example, a 1000-Hz waveform has
1000 cycles per second.) The higher the frequency, the higher the musical pitch.
Phase
Measured in 360 degrees, indicates the position of a waveform in a cycle. Zero degrees is the start point, followed by 90º at high pressure, 180º at the halfway point, 270º at low pressure, and 360º at the end point.
Wavelength
Measured in units such as inches or centimeters, is the distance between two points with the same degree of phase. As frequency increases, wavelength decreases.
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Digital audio fundamentals
90º
A
A
0º 180º 360º
C
B 270º
D
A single cycle at left; a complete, 20-Hz waveform at right
A. Wavelength B. Degree of phase C. Amplitude D. One second
How sound waves interact
When two or more sound waves meet, they add to and subtract from each other. If their peaks and troughs are perfectly
in phase, they reinforce each other, resulting in a waveform that has higher amplitude than either individual waveform.
4
In-phase waves reinforce each other.
If the peaks and troughs of two waveforms are perfectly out of phase, they cancel each other out, resulting in no waveform at all.
Out-of-phase waves cancel each other out.
In most cases, however, waves are out of phase in varying amounts, resulting in a combined waveform that is more complex than individual waveforms. A complex waveform that represents music, voice, noise, and other sounds, for example, combines the waveforms from each sound.
Because of its unique physical structure, a single instrument can create extremely complex waves. That’s why a violin and a trumpet sound different even when playing the same note.
Two simple waves combine to create a complex wave.
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Digital audio fundamentals
Digitizing audio
Comparing analog and digital audio
In analog and digital audio, sound is transmitted and stored very differently.
Analog audio: positive and negative voltage
A microphone converts the pressure waves of sound into voltage changes in a wire: high pressure becomes positive voltage, and low pressure becomes negative voltage. When these voltage changes travel down a microphone wire, they can be recorded onto tape as changes in magnetic strength or onto vinyl records as changes in groove size. A speaker works like a microphone in reverse, taking the voltage signals from an audio recording and vibrating to re-create the pressure wave.
Digital audio: zeroes and ones
Unlike analog storage media such as magnetic tape or vinyl records, computers store audio information digitally as a series of zeroes and ones. In digital storage, the original waveform is broken up into individual snapshots called
samples. This process is typically known as digitizing or sampling the audio, but it is sometimes called analog-to-digital
conversion.
When you record from a microphone into a computer, for example, analog-to-digital converters transform the analog signal into digital samples that computers can store and process.
Understanding sample rate
Sample rate indicates the number of digital snapshots taken of an audio signal each second. This rate determines the frequency range of an audio file. The higher the sample rate, the closer the shape of the digital waveform is to that of the original analog waveform. Low sample rates limit the range of frequencies that can be recorded, which can result in a recording that poorly represents the original sound.
5
A
B
Two sample rates
A. Low sample rate that distorts the original sound wave. B. High sample rate that perfectly reproduces the original sound wave.
To reproduce a given frequency, the sample rate must be at least twice that frequency. For example, CDs have a sample rate of 44,100 samples per second, so they can reproduce frequencies up to 22,050 Hz, which is just beyond the limit of human hearing, 20,000 Hz.
Here are the most common sample rates for digital audio:
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Digital audio fundamentals
Sample rate
11,025 Hz
22,050 Hz
32,000 Hz
44,100 Hz
48,000 Hz
96,000 Hz
Quality level
Poor AM radio (low-end multimedia)
Near FM radio (high-end multimedia)
Better than FM radio (standard broadcast rate)
CD
Standard DVD
Blu-ray DVD
Frequency range
0–5,512 Hz
0–11,025 Hz
0–16,000 Hz
0–22,050 Hz
0–24,000 Hz
0–48,000 Hz
Understanding bit depth
Bit depth determines dynamic range. When a sound wave is sampled, each sample is assigned the amplitude value closest to the original wave’s amplitude. Higher bit depth provides more possible amplitude values, producing greater dynamic range, a lower noise floor, and higher fidelity.
For the best audio quality, Audition transforms all audio in 32-bit mode and then converts to a specified bit depth when saving files.
Bit depth
8-bit
16-bit
24-bit
32-bit
Quality level
Telephony
Audio CD
Audio DVD
Best
Amplitude values
256
65,536
16,777,216
4,294,967,296
Dynamic range
48 dB
96 dB
144 dB
192 dB
6
192 dB
144 dB
96 dB
48 dB
0 dB
8-bit 16-bit 24-bit 32-bit
Higher bit depths provide greater dynamic range.
Measuring amplitude in dBFS
In digital audio, amplitude is measured in decibels below full scale, or dBFS. The maximum possible amplitude is 0 dBFS; all amplitudes below that are expressed as negative numbers.
Note: A given dBFS value does not directly correspond to the original sound pressure level measured in acoustic dB.
Audio file contents and size
An audio file on your hard drive, such as a WAV file, consists of a small header indicating sample rate and bit depth, and then a long series of numbers, one for each sample. These files can be very large. For example, at 44,100 samples per second and 16 bits per sample, a mono file requires 86 KB per second—about 5 MB per minute. That figure doubles to 10 MB per minute for a stereo file, which has two channels.
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Digital audio fundamentals
How Adobe Audition digitizes audio
When you record audio in Adobe Audition, the sound card starts the recording process and specifies what sample rate and bit depth to use. Through Line In or Microphone In ports, the sound card receives analog audio and digitally samples it at the specified rate. Adobe Audition stores each sample in sequence until you stop recording.
When you play a file in Adobe Audition, the process happens in reverse. Adobe Audition sends a series of digital samples to the sound card. The card reconstructs the original waveform and sends it as an analog signal through Line
Out ports to your speakers.
To sum up, the process of digitizing audio starts with a pressure wave in the air. A microphone converts this pressure wave into voltage changes. A sound card converts these voltage changes into digital samples. After analog sound becomes digital audio, Adobe Audition can record, edit, process, and mix it—the possibilities are limited only by your imagination.
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Chapter 3: Workspace and setup
Viewing, zooming, and navigating audio
Comparing the Waveform and Multitrack editors
Adobe Audition provides different views for editing audio files and creating multitrack mixes. To edit individual files, use the Waveform Editor. To mix multiple files and integrate them with video, use the Multitrack Editor.
The Waveform and Multitrack editors use different editing methods, and each has unique advantages. The Waveform
Editor uses a destructive method, which changes audio data, permanently altering saved files. Such permanent changes are preferable when converting sample rate and bit depth, mastering, or batch processing. The Multitrack Editor uses a nondestructive method, which is impermanent and instantaneous, requiring more processing power, but increasing flexibility. This flexibility is preferable when gradually building and reevaluating a multilayered musical composition or video soundtrack.
You can combine destructive and nondestructive editing to suit the needs of a project. If a multitrack clip requires destructive editing, for example, simply double-click it to enter the Waveform Editor. Likewise, if an edited waveform contains recent changes that you dislike, use the Undo command to revert to previous states—destructive edits aren’t applied until you save a file.
the Multitrack Editor, see “ Mixing multitrack sessions ” on page 105.
Basic components of the editors
Though available options differ in the Waveform and Multitrack editors, both views share basic components, such as the tool and status bars, and the Editor panel.
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A
B
C
D
Basic components of Waveform and Multitrack editors (Waveform shown)
A. View buttons and toolbar B. Editor panel with zoom navigator at top C. Various other panels D. Status bar
Switch editors
❖
Do one of the following:
•
From the View menu, choose Waveform or Multitrack Editor.
• In the toolbar, click the Waveform or Multitrack Editor button.
•
In the Multitrack Editor, double-click an audio clip to open it in the Waveform Editor. Alternatively, double-click a file in the Files panel.
•
In the Waveform Editor, choose Edit > Edit Original to open the multitrack session that created a mixdown file.
Zoom audio in the Editor panel
9
To zoom into a specific time range, right-click and drag.
A. Zoom navigator B. Timeline ruler
Zoom into a specific time range
In either the zoom navigator or the timeline ruler, right-click and drag. The magnifying glass icon creates a selection showing the range that will fill the Editor panel.
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Zoom into a specific frequency range
Extend or shorten the displayed range
Place the pointer over the left or right edge of the highlighted area in the zoom navigator, and then drag the magnifying glass icon .
Gradually zoom in or out
In the lower right of the Editor panel, click the Zoom In or Zoom Out button.
10
Zoom with the mouse wheel or Mac trackpad
Place the pointer over the zoom navigator or ruler, and either roll the wheel or drag up or down with two fingers. (In the Waveform Editor, this zoom method also works when the pointer is over the waveform.)
Roll or drag over the spectral display, and press Shift to switch between logarithmic and linear frequency scales.
(Logarithmic better reflects human hearing; linear makes individual frequencies more visually distinct.)
Magnify selected audio
In the lower right of the Editor panel, click the Zoom In At In Point , Zoom In At Out Point , or Zoom To
Display the entire audio file or multitrack session
In the lower right of the Editor panel, click the Zoom Out Full button
To display zoom buttons in a separate panel, choose Window > Zoom.
.
More Help topics
“ Keys for playing and zooming audio ” on page 142
Navigate through time
At higher zoom levels, you can navigate to different audio content in the Editor panel.
More Help topics
“ Monitoring time ” on page 27
“ Position the current-time indicator ” on page 27
“ Dock, group, or float panels ” on page 12
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Workspace and setup
Navigate by scrolling
Scrolling with the zoom navigator
•
In the zoom navigator, drag left or right.
•
Navigate with the Selection/View panel
The Selection/View panel shows the start and end of the current selection and view in the Editor panel. The panel
1
2
(Optional) Enter new values into the Begin, End, or Duration boxes to change the selection or view.
Customizing workspaces
About workspaces
Adobe video and audio applications provide a consistent, customizable workspace. Although each application has its own set of panels (such as Project, Metadata, and Timeline), you move and group panels in the same way across products.
The main window of a program is the application window. Panels are organized in this window in an arrangement called a workspace. The default workspace contains groups of panels as well as panels that stand alone.
You customize a workspace by arranging panels in the layout that best suits your working style. As you rearrange panels, the other panels resize automatically to fit the window. You can create and save several custom workspaces for different tasks—for example, one for editing and one for previewing.
You can use floating windows to create a workspace more like workspaces in previous versions of Adobe applications, or to place panels on multiple monitors.
In these two tutorials Andrew Devis from Creative Cow shows how to use different workspaces , and how to customize your workspace .
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A
B C
Example workspace
A. Application window B. Grouped panels C. Individual panel
Choose a workspace
Each Adobe video and audio application includes several predefined workspaces that optimize the layout of panels for specific tasks. When you choose one of these workspaces, or any custom workspaces you’ve saved, the current workspace is redrawn accordingly.
❖
Dock, group, or float panels
You can dock panels together, move them into or out of groups, and undock them so they float above the application window. As you drag a panel, drop zones—areas onto which you can move the panel—become highlighted. The drop zone you choose determines where the panel is inserted, and whether it docks or groups with other panels.
Docking zones
Docking zones exist along the edges of a panel, group, or window. Docking a panel places it adjacent to the existing group, resizing all groups to accommodate the new panel.
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A
B
C
Dragging panel (A) onto docking zone (B) to dock it (C)
Grouping zones
Grouping zones exist in the middle of a panel or group, and along the tab area of panels. Dropping a panel on a grouping zone stacks it with other panels.
A
B
C
Dragging panel (A) onto grouping zone (B) to group it with existing panels (C)
Dock or group panels
1
If the panel you want to dock or group is not visible, choose it from the Window menu.
2
Do one of the following:
•
To move an individual panel, drag the gripper area in the upper-left corner of a panel’s tab onto the desired drop zone.
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Drag panel gripper to move one panel
• To move an entire group, drag the group gripper in the upper-right corner onto the desired drop zone.
Drag group gripper to move entire group
The application docks or groups the panel, according to the type of drop zone.
Undock a panel in a floating window
When you undock a panel in a floating window, you can add panels to the window and modify it similarly to the application window. You can use floating windows to use a secondary monitor, or to create workspaces like the workspaces in earlier versions of Adobe applications.
❖
Select the panel you want to undock (if it’s not visible, choose it from the Window menu), and then do one of the following:
•
Choose Undock Panel or Undock Frame from the panel menu. Undock Frame undocks the panel group.
• Hold down Ctrl (Windows®) or Command (Mac
When you release the mouse button, the panel or group appears in a new floating window.
•
Drag the panel or group outside the application window. (If the application window is maximized, drag the panel to the Windows taskbar.)
Resize panel groups
When you position the pointer over dividers between panel groups, resize icons appear. When you drag these icons, all groups that share the divider are resized. For example, suppose your workspace contains three panel groups stacked vertically. If you drag the divider between the bottom two groups, they are resized, but the topmost group doesn’t change.
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To quickly maximize a panel beneath the pointer, press the accent key. (Do not press Shift.) Press the accent key again to return the panel to its original size.
1
Do either of the following:
• To resize either horizontally or vertically, position the pointer between two panel groups. The pointer becomes a double-arrow .
• To resize in both directions at once, position the pointer at the intersection between three or more panel groups.
The pointer becomes a four-way arrow .
2
Hold down the mouse button, and drag to resize the panel groups.
15
A
B
Dragging divider between panel groups to resize them horizontally
A. Original group with resize icon B. Resized groups
Open, close, and scroll to panels
When you close a panel group in the application window, the other groups resize to use the newly available space.
When you close a floating window, the panels within it close, too.
•
To open a panel, choose it from the Window menu.
• To close a panel or window, press Control-W (Windows) or Command-W (Mac OS), or click its Close button .
•
To see all the panel tabs in a narrow panel group, drag the horizontal scroll bar.
• To bring a panel to the front of a group of panels, do one of the following:
•
Click the tab of the panel you want in front.
• Hover the cursor above the tab area, and turn the mouse scroll wheel. Scrolling brings each panel to the front, one after another.
• Drag tabs horizontally to change their order.
•
To reveal panels hidden in a narrow panel group, drag the scroll bar above the panel group.
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Workspace and setup
Drag horizontal scroll bar to see all panels in narrow group
Working with multiple monitors
To increase the available screen space, use multiple monitors. When you work with multiple monitors, the application window appears on one monitor, and you place floating windows on the second monitor. Monitor configurations are stored in the workspace.
More Help topics
“ Dock, group, or float panels ” on page 12
Display the toolbar
The toolbar provides quick access to tools, the Workspace menu, and buttons that toggle between the Waveform and
Multitrack editors. Some tools are unique to each view. Likewise, some Waveform Editor tools are available only in the spectral display.
By default, the toolbar is docked immediately below the menu bar. However, you can undock the toolbar, converting it to the Tools panel, which you can manipulate like any other panel.
• To show or hide the toolbar, choose Window shown.
• To undock the toolbar from its default location, drag the handle at the left edge to another location in the work area.
•
To redock the Tools panel in its default location, drag the Tools panel tab to the drop zone that spans the entire width of the Adobe Audition window, just under the menu bar.
A
B
Available tools differ in each view.
A. Waveform Editor tools for spectral display B. Multitrack Editor tools
More Help topics
“ Dock, group, or float panels ” on page 12
“ Comparing the Waveform and Multitrack editors ” on page 8
Display the status bar
The status bar runs across the bottom of the Adobe Audition work area. The far left of the status bar indicates the time required to open, save, or process a file, as well as the current transport status (Playing, Recording, or Stopped). The far right of the bar displays various information that you can customize.
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A B C D
E F G H
Status bar
A. Time to open, save, or process file B. Video Frame Rate C. File Status D. Sample Type E. Uncompressed Audio Size F. Duration G. Free
Space
H. Detect Dropped Samples
• To show or hide the status bar, choose View visible.
• To change the information displayed at the far right of the bar, choose View
Then select from the following options:
Video Frame Rate
Displays the current and target frame rate of open video files in the Multitrack Editor.
File Status
Indicates when processing is occurring for effects and amplitude adjustments.
Sample Type
Displays sample information about the currently opened waveform (Waveform Editor) or session file
(Multitrack Editor). For example, a 44,100 Hz, 16-bit stereo file is displayed as 44100 Hz • 16-bit • Stereo.
Uncompressed Audio Size
Indicates either how large the active audio file would be if saved to an uncompressed format such as WAV and AIFF, or the total size of a multitrack session.
Duration
Shows you the length of the current waveform or session. For example, 0:01:247 means the waveform or session is 1.247 seconds long.
Free Space
Shows how much space is available on your hard drive.
Free Space (Time)
Displays the time remaining for recording, based upon the currently selected sample rate. This value is shown as minutes, seconds, and thousandths of seconds. For example, if Adobe Audition is set to record 8-bit mono audio at 11,025 Hz, the time remaining might read 4399:15.527 free. Change the recording options to 16-bit stereo at 44,100 Hz, and the time remaining becomes 680:44.736 free.
By default, Free Space (Time) information is hidden. To show it, right-click the status bar, and select Free Space
(Time) from the pop-up menu.
Detect Dropped Samples
Indicates that samples were missing during recording or playback. If this indicator appears, consider rerecording the file to avoid audible dropouts.
More Help topics
“ Basic components of the editors ” on page 8
Change interface colors, brightness, and performance
1
Choose Edit > Preferences > Appearance (Windows) or Audition OS).
2
Adjust any of the following options, and then click OK:
Presets
Applies, saves, or deletes a combination of Colors and Brightness settings.
Colors
Click a swatch to change the color of waveforms, selections, or the current-time indicator.
Brightness
Brightens or darkens panels, windows, and dialog boxes.
Use Gradients
When deselected, removes shadows and highlights from panels, buttons, and meters.
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Save, reset, or delete workspaces
Save a custom workspace
As you customize a workspace, the application tracks your changes, storing the most recent layout. To store a specific layout more permanently, save a custom workspace. Saved custom workspaces appear in the Workspace menu, where you can return to and reset them.
❖
> Workspace > New Workspace. Type a name
Note: (After Effects, Premiere Pro, Encore) If a project saved with a custom workspace is opened on another system, the
application looks for a workspace with a matching name. If it can’t find a match (or the monitor configuration doesn’t match), it uses the current local workspace.
Reset a workspace
Reset the current workspace to return to its original, saved layout of panels.
❖
> Workspace > Reset workspace name.
Delete a workspace
1
> Workspace >Delete Workspace.
2
Choose the workspace you want to delete, and then click OK.
Note: You cannot delete the currently active workspace.
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Connecting to audio hardware
You can use a wide range of hardware inputs and outputs with Adobe Audition. Sound card inputs let you bring in audio from sources such as microphones, tape decks, and digital effects units. Sound card outputs let you monitor audio through sources such as speakers and headphones.
A B
A. Sound card inputs connect to sources such as microphones and tape decks. B. Sound card outputs connect to speakers and headphones.
Configure audio inputs and outputs
When you configure inputs and outputs for recording and playback, Adobe Audition can use these kinds of sound card drivers:
• In Windows, ASIO drivers support professional cards and MME drivers typically support standard cards.
•
In Mac OS, CoreAudio drivers support both professional and standard cards.
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ASIO and CoreAudio drivers are preferable because they provide better performance and lower latency. You can also monitor audio as you record it and instantly hear volume, pan, and effects changes during playback.
1
Choose Edit > Preferences > Audio Hardware (Windows) or Audition > Preferences > Audio Hardware (Mac OS).
2
3
From the Device Class menu, choose the driver for the sound card you want to use.
Choose a Default Input and Output from the card.
4
(MME and CoreAudio) For Master Clock, choose the input or output to which you want other digital audio hardware to synchronize (ensuring accurate alignment of samples).
5
For I/O Buffer Size (ASIO and CoreAudio) or Latency (MME), specify the lowest setting possible without audio dropouts. The ideal setting depends on the speed of your system, so some experimentation may be necessary.
6
Choose a Sample Rate for the audio hardware. (For common rates for different output mediums, see
“ Understanding sample rate ” on page 5.)
7
(Optional) To optimize the performance of ASIO and CoreAudio cards, click Settings. For more information, consult the documentation for the sound card.
Note: By default, Adobe Audition controls ASIO sound cards while playing or monitoring audio. If you want to access
the card in another application, select Release ASIO Driver In Background. (Audition still controls the card while recording to avoid having recordings suddenly stop.)
Assign file channels to inputs and outputs
1
Choose Edit > Preferences > Audio Channel Mapping (Windows) or Audition > Preferences > Audio Channel
Mapping (Mac OS).
2
To the far right of items in the Input and Output lists, click the triangles to choose a hardware port for each file channel.
This procedure also sets default outputs for the Master track in the Multitrack Editor. To override the defaults, see
“ Assign audio inputs and outputs to tracks ” on page
19
More Help topics
“ Monitoring 5.1 surround sound ” on page 131
Customizing and saving application settings
Customize preferences
The Preferences dialog box lets you customize Adobe Audition’s display, editing behavior, use of hard disk space, and other settings.
❖
Choose Edit > Preferences (Windows) or Audition > Preferences (Mac OS). Then choose the area you want to customize.
For information about a particular option, hover the mouse over it until a tooltip appears.
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Workspace and setup
In the Media & Disk Cache preferences, choose your fastest drive for the Primary Temp folder, and a separate drive for the Secondary Temp folder. Select Save Peak Files to store information about how to display WAV files. (Without peak files, larger WAV files reopen more slowly.)
More Help topics
“ Change interface colors, brightness, and performance ” on page 17
“ Configure audio inputs and outputs ” on page 18
“ Applying effects ” on page 59
“ Working with markers ” on page 45
“ Mixing multitrack sessions ” on page 105
“ Customize the spectral display ” on page 37
“ Change the time display format ” on page 29
“ Navigating time and playing audio ” on page 27
Restore preferences to default settings
Unexpected behavior may indicate damaged preferences files. To re-create preferences files, do the following.
❖
Hold down the Shift key, and start Adobe Audition.
Export and import customized application settings
Application settings files store all current preferences, effect settings, and workspaces. Export and import these files to store groups of customized settings for specific workflows, or transfer favorite settings to another machine.
1
Choose File > Export > Application Settings. Then specify a filename and location.
2
To reapply the settings at a later time, choose File > Import > Application Settings.
To import preferences from Audition 2.0 or 3.0, search your system for the audition_settings.xml file. You can import that file into both the Mac and Windows versions of Audition CS.
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Chapter 4: Importing, recording, and playing audio
Creating and opening files
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include some
file formats and effects, CD burning, MIDI, the metronome, clip grouping and time stretching, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
Create a new, blank audio file
New, blank audio files are perfect for recording new audio or combining pasted audio.
1
2
Enter a filename, and set the following options:
Sample Rate
Determines the frequency range of the file. To reproduce a given frequency, the sample rate must be at
least twice that frequency. (See “ Understanding sample rate ” on page 5.)
Channels
Determines if the waveform is mono, stereo, 5.1 surround.
For voice-only recordings, the mono option is a good choice that results in quicker processing and smaller files.
Bit Depth
Determines the amplitude range of the file. The 32-bit level provides maximum processing flexibility in
Adobe Audition. For compatibility with common applications, however, convert to a lower bit depth when editing is
complete. (See “ Understanding bit depth
” on page 6 and “ Change the bit depth of a file ” on page 54.)
Create a new multitrack session
Session (*.sesx) files contain no audio data themselves. Instead, they are small XML-based files that point to other audio files on the hard drive. A session file keeps track of which files are a part of the session, where they are inserted, which envelopes and effects are applied, and so on.
To examine settings in detail, SESX files can be opened in text editors or stored in version control systems (such as
Perforce, which is popular in the gaming industry).
1
2
Enter a filename and location, and set the following options:
Sample Rate
Determines the frequency range of the session. To reproduce a given frequency, the sample rate must be
at least twice that frequency. (See “ Understanding sample rate ” on page 5.)
Note: All files added to a session must share the sample rate. If you attempt to import files with different sample rates,
Adobe Audition prompts you to resample them, which may lower audio quality. To change resampling quality, adjust the Sample Rate Conversion settings in the Data preferences.
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Bit Depth
Determines the amplitude range of the session, including recordings and files created with the Multitrack >
Mixdown To New File command. (See “ Understanding bit depth ” on page 6.)
Important: Choose a bit depth carefully, because it cannot be changed after you create a session. Ideally, you should work
at the 32-bit level with CoreAudio and ASIO sound cards, and the 16-bit level with MME cards. If your system performs slowly, try a lower bit depth.
Master
More Help topics
“ About multitrack sessions ” on page 105
Open existing audio files and multitrack mixes
The following file types open in the Multitrack Editor: Audition Session, Adobe Premiere Pro Sequence XML, Final
Cut Pro XML Interchange, and OMF.
All other supported file types open in the Waveform Editor, including the audio portion of video files.
Important: SES session files from previous Audition versions are unsupported. If you have Audition 3.0, save sessions to
XML format to open them in CS5.5. Note, however, that effects and time-stretching are excluded.
22
If you open multiple files, Editor panel menu lets you choose which file to display
1
2
Select an audio or video file. (See “ Supported import formats ” on page 24.)
If you don’t see the file you want, choose All Supported Media from the menu at the bottom of the dialog box.
Import a file as raw data
If you can’t open a particular file, it may lack necessary header information that describes the sample type. To manually specify this information, import the file as raw data.
1
2
Choose File > Import > Raw Data.
Select the file, and click Open.
3
Set the following options:
Sample Rate
Should match the known rate of the file, if possible. For examples of common settings, see
Hz, but playback and recording are supported only between 6000 Hz and 192,000 Hz.
Channels
Enter a number from 1 to 32.
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Encoding
Specifies the data storage scheme for the file. If you are unsure what encoding the file uses, consult the supplier of the file, or the documentation for the application that created it. In many cases, trial and error might be necessary.
Byte Order
Specifies the numerical sequence for bytes of data. The Little-Endian method is common to WAV files, while the Big-Endian method is common to AIFF files. The Default Byte Order automatically applies the default for your system processor and is typically the best option.
Insert an audio file into a multitrack session
When you insert an audio file in the Multitrack Editor, the file becomes an audio clip on the selected track. If you insert several files at once, or a single file that’s longer than the space available on the selected track, Adobe Audition inserts new clips on the nearest empty tracks.
1
In the Multitrack Editor, select a track, and then place the current-time indicator at the desired time position.
2
3
Choose Multitrack > Insert File.
Select an audio or video file. (See “ Supported import formats ” on page 24.)
More Help topics
“ Insert a video file into a multitrack session ” on page 130
“ Importing with the Files panel ” on page 23
“ Arranging and editing multitrack clips ” on page 116
Spot-insert a Broadcast Wave file into a session
When you insert a Broadcast Wave (BWF) file into a multitrack session, Adobe Audition can use the embedded timestamp to insert the file at a specific time. This is commonly called spot-inserting.
1
Choose Edit > Preferences > Multitrack (Windows) or Audition > Preferences > Multitrack (Mac OS).
2
3
Select Use Embedded Timecode When Inserting Clips Into Multitrack.
4
In the Multitrack Editor, select a track.
Choose Multitrack > Insert File, and select a BWF file.
Adobe Audition inserts an audio clip at the designated start time.
Metadata. On the BWF tab, the timestamp value appears as the Time Reference.
More Help topics
“ Viewing and editing XMP metadata ” on page 138
23
Importing with the Files panel
The Files panel displays a list of open audio and video files for easy access.
Double-click an empty area of the file list to quickly access the Open File dialog box.
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Import files into the Files panel
Import files into the Files panel if you want to retain the currently open file in the Editor panel. This technique is particularly helpful when assembling files for a multitrack session.
1
Do either of the following:
• In the Files panel, click the Import File button
•
Choose File > Import > File.
.
2
Select an audio or video file. (See “ Supported import formats ” on page 24.)
Insert from the Files panel into a multitrack session
1
In the Files panel, select the files you want to insert.
To select multiple adjacent files, click the first file in the desired range, and then Shift-click the last. To select nonadjacent files, Ctrl-click (Windows) or Command-click (Mac OS).
2
At the top of the Files panel, click the Insert Into Multitrack button . Then choose either New Multitrack
Session (see “ Create a new multitrack session ” on page 21) or an open session.
The files are inserted on separate tracks at the current time position.
Change displayed metadata in the Files panel
1
In the upper right of the Files panel, click the menu icon , and choose Metadata Display.
2
3
Select the metadata you want to display, and click OK
To move metadata columns left or right, drag column headers such as Name or Duration.
To change the sort order of files, click column headers.
24
More Help topics
“ Viewing and editing XMP metadata ” on page 138
Supported import formats
Audio file formats
Adobe Audition can open audio files in the following formats:
• AAC
•
AIF, AIFF, AIFC (including files with up to 32 channels)
There are many different variations of AIFF format. Audition can open all uncompressed AIFF files and most common compressed versions.
Note: To see Author metadata in AIFF files, view the Dublin Core: Creator field on the XMP tab of the Metadata
panel. (See “ Viewing and editing XMP metadata ” on page
• AU
•
AVR
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• BWF
•
CAF
• FLAC
•
HTK
• IFF
•
M4A
• MAT
•
MPC
• mp3 (including mp3-surround files)
•
OGA, OGG
• PAF
•
PCM
• PVF
•
RAW
• RF64
•
SD2
• SDS
•
SF
• SND
•
VOC
• VOX
•
W64
• WAV (including files with up to 32 channels)
There are many different variations of WAV format. Adobe Audition can open all uncompressed WAV files and most common compressed versions.
• WVE
•
XI
More Help topics
“ Saving and exporting files ” on page 134
Video file formats
The Waveform Editor lets you open the audio portion of video files in the formats below. The Multitrack Editor lets you insert the same file types and provides a preview in the Video panel.
To access these video formats, QuickTime must be installed. To import additional formats, extend QuickTime support. For more information, see this article on the Apple website .
• AVI
•
DV
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• MOV (including files with up to 32 audio channels)
•
MPEG-1
• MPEG-4
•
3GPP and 3GPP2
More Help topics
“ Insert a video file into a multitrack session ” on page 130
“ Export a multitrack mix to Premiere Pro CS5.5
“ Export sessions to OMF or Final Cut Pro Interchange format ” on page 135
Extracting audio from CDs
Extract CD tracks with the Extract Audio From CD command
The Extract Audio From CD command is faster and provides more control, including the ability to optimize drive speed and rename tracks.
1
2
Place an audio CD in the computer’s CD-ROM drive.
3
4
For Drive, choose the drive that contains the audio CD.
For Speed, choose from all the extraction speeds that the selected drive supports. The Maximum Speed option usually produces satisfactory results, but if it produces errors, specify a slower speed.
5
Do any of the following:
• To preview a track, click its Play button.
•
To include or exclude tracks, click the checkboxes to the left of track numbers, or click Toggle All.
• To rename a track, double-click it.
Extract CD tracks with the Open command (Mac OS)
The Open command lets you extract tracks in AIFF format but requires Audition to continue reading audio data from
CD, slowing importing and editing.
1
Place an audio CD in the computer’s CD-ROM drive.
2
3
Choose QuickTime as the file type, and navigate to the CD-ROM drive.
4
Select the tracks you want to extract, and click Open.
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Importing, recording, and playing audio
Navigating time and playing audio
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include CD
burning, MIDI, the metronome, some file formats and effects, clip grouping and time stretching, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
Monitoring time
In the Editor panel, the following features help you monitor time:
• In the timeline near the top of the panel, the current-time indicator lets you start playback or recording at a specific point.
• In the lower left of the panel, the time display shows the current time in numerical format. The default time format
used by the timeline.
To show the time display in separate panel, choose Window > Time.
27
C
Features that help you monitor time
A. Current-time indicator B. Timeline C. Time display
Position the current-time indicator
❖
In the Editor panel, do any of the following:
• In the timeline, drag the indicator or click a specific time point.
•
In the time display at lower left, drag across the numbers, or click to enter a specific time.
• At the bottom of the panel, click one of the following buttons:
To display these buttons in a separate panel, choose Window > Transport.
Pause
recording.
Temporarily stops the current-time indicator. Click the Pause button again to resume playback or
Move CTI to Previous
Places the current-time indicator at the beginning of the next marker. If there are no markers, the current-time indicator moves to the beginning of the waveform or session.
Rewind
Shuttles the current-time indicator backward in time.
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Right-click the Rewind button to set the rate at which the cursor moves.
Fast Forward
Shuttles the current-time indicator forward in time.
Right-click the Fast Forward button to set the rate at which the cursor moves.
Move CTI to Next
Moves the current-time indicator to the next marker. If there are no markers, the currenttime indicator moves to the end of the waveform or session.
Preview audio by scrubbing
To scrub audio (producing an audible preview as you shuttle across a file), do any of the following:
•
• Drag the current-time indicator .
Press the Rewind or Fast Forward buttons.
• Press the J, K, and L keys to shuttle backward, stop, or shuttle forward. Repeatedly pressing the J or L key gradually increases shuttle speed. (To change the default, set JKL Shuttle Speed in the Playback preferences.)
Play audio linearly or in a loop
To quickly start and stop playback, press the spacebar.
1
In the Editor panel, position the current-time indicator, or select a range.
2
(Optional) At the bottom of the panel, right-click the Play button , and select one of the following:
Return CTI to Start Position on Stop
Reflects the behavior of Audition 3.0 and earlier. (Press Shift+X to toggle this option on and off.)
Play Spectral Selection Only
Plays only frequencies you’ve selected with the Marquee , Lasso , or Paintbrush
Selection tool.
3
(Optional) Click the Loop Playback button if you want to fine-tune a selected range or experiment with different effects processing.
4
To start playback, click the Play button.
Note: By default, the Editor panel scrolls when playback extends beyond the visible section of a waveform. In the Playback
area of the Preferences dialog box, you can disable auto-scrolling.
Synchronize the current-time indicator across files or views
In the Waveform Editor, you can maintain the position of the current-time indicator when you switch between files— a useful technique when editing different versions of the same waveform. In the Multitrack Editor, you can maintain the position of the current-time indicator when you switch to the Waveform Editor—a useful technique when applying edits and effects in both views.
Synchronize the current-time indicator between files in the Waveform Editor
1
Choose Edit > Preferences > General (Windows) or Adobe Audition Preferences > General (Mac OS).
2
Select Synchronize Selection, Zoom Level, and CTI Across Files In The Waveform Editor.
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Synchronize the current-time indicator between the Multitrack and Waveform Editors
1
Choose Edit > Preferences > Multitrack (Windows) or Adobe Audition Preferences > Multitrack (Mac OS).
2
Select Synchronize Clips With Waveform Editor.
Change the time display format
By default, all audio files and multitrack sessions use the same time display format. To customize the format for an open file or session, choose Window > Properties, expand the Advanced settings, and deselect Synchronize With Time
Display Preferences.
❖
Decimal (mm:ss.ddd)
Displays time in minutes, seconds, and thousandths of a second.
Compact Disc 75 fps
Displays time in the same format used by audio compact discs, where each second equals 75 frames.
SMPTE 30 fps
Displays time in the SMPTE format, where each second equals 30 frames.
SMPTE Drop (29.97 fps)
Displays time in the SMPTE drop-frame format, where each second equals 29.97 frames.
SMPTE 29.97 fps
Displays time in the SMPTE non-drop-frame format, where each second equals 29.97 frames.
SMPTE 25 fps (EBU)
Displays time using the European PAL television frame rate, where each second equals 25 frames.
SMPTE 24 fps (Film)
Displays time in a format where each second equals 24 frames, suitable for film.
Samples
Displays time numerically, using as a reference the actual number of samples that have passed since the beginning of the edited file.
Bars and Beats
Displays time in a musical measures format of bars:beats:subdivisions. To customize settings, choose
Edit Tempo, and set the following options in the Properties panel:
•
Tempo
Specifies beats per minute.
•
Time Signature
Specifies the number of beats per measure, and the note that represents full beats. For example, with a signature of 3/8, there are three notes per measure, and eighth-notes represent full beats.
•
Subdivisions
Specifies the number of sections each beat is divided into, or the value after the decimal point. For example, if you enter 32 subdivisions per beat, a time setting of 4:2:16 represents an eighth note halfway between beats
2 and 3 in 4/4 time.
Custom (X frames per second)
Displays time in a custom format. To modify a custom format, choose Edit Custom
Frame Rate, and enter a number of frames per second. Valid values are whole numbers from 2 to 1000.
More Help topics
“ Customize start offset and time display for multitrack sessions ” on page 107
29
Recording audio
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include timed
recording, CD burning, MIDI, the metronome, some file formats and effects, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
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Importing, recording, and playing audio
Record audio in the Waveform Editor
You can record audio from a microphone or any device you can plug into the Line In port of a sound card. Before
1
2
Set audio inputs. (See “ Configure audio inputs and outputs ” on page 18.)
Do one of the following:
• Create a new file.
•
Open an existing file to overwrite or add new audio, and place the current-time indicator where you want to start recording.
3
At the bottom of the Editor panel, click the Record button to start and stop recording.
More Help topics
“ Create a new, blank audio file ” on page 21
“ Position the current-time indicator ” on page 27
“ Monitoring recording and playback levels ” on page 32
Correct DC offset
Some sound cards record with a slight DC offset, in which direct current is introduced into the signal, causing the center of the waveform to be offset from the zero point (the center line in the waveform display). DC offset can cause a click or pop at the beginning and end of a file.
❖
In the Waveform Editor, choose Favorites > Repair DC Offset.
To measure DC offset, see “ Analyze amplitude ” on page
30
Direct-to-file recording in the Multitrack Editor
In the Multitrack Editor, Adobe Audition automatically saves each recorded clip directly to a WAV file. Direct-to-file recording lets you quickly record and save multiple clips, providing tremendous flexibility.
Inside the session folder, you’ll find each recorded clip in the [session name]_Recorded folder. Clip file names begin with the track name, followed by the take number (for example, Track 1_003.wav).
After recording, you can edit takes to produce a polished final mix. For example, if you create multiple takes of a guitar
use one version of the solo for a video soundtrack, and another version for an audio CD.
Record audio clips in the Multitrack Editor
In the Multitrack Editor, you can record audio on multiple tracks by overdubbing. When you overdub tracks, you listen to previously recorded tracks and play along with them to create sophisticated, layered compositions. Each recording becomes a new audio clip on a track.
1
In the Inputs/Outputs area of the Editor panel, choose a source from a track’s Input menu.
Note: To change the available inputs, choose Audio Hardware, and then click Settings.
2
Click the Arm For Record button for the track.
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The track meters display the input, helping you optimize levels. (To disable this default and display levels only while recording, deselect Enable Input Metering When Arming Tracks in the Multitrack preferences.)
3
To hear hardware inputs routed through any track effects and sends, click the Monitor Input button .
Note: Routing inputs through effects and sends requires significant processing. To reduce latency (an audible delay) that
disrupts timing for performers, see “ Configure audio inputs and outputs ” on page
4
To simultaneously record on multiple tracks, repeat steps 1-3.
5
6
In the Editor panel, position the current-time indicator at the desired starting point, or select a range for the new clip.
At the bottom of the panel, click the Record button to start and stop recording.
More Help topics
“ Monitoring recording and playback levels ” on page 32
Punch into a selected range in the Multitrack Editor
If you’re dissatisfied with a time range of a recorded clip, you can select that range and punch in a new recording, leaving the original clip intact. Though you can record into a specific range without punching in, punching in lets you hear audio immediately before and after a range; that audio provides vital context that helps you create natural transitions.
For particularly important or difficult sections, you can punch in multiple takes, and then select or edit takes to create the best performance.
31
A take created by punching in
1
In the Editor panel, drag the Time Selection tool in the appropriate track to select a time range for the clip.
2
3
Select the correct track input. (See “ Assign audio inputs and outputs to tracks ” on page 112.)
4
5
Click the Arm For Record button for the track.
Position the current-time indicator a few seconds before the selected range.
At the bottom of the Editor panel, click the Record button .
Audition plays the audio preceding the selection, records for the duration of the selected range, and then resumes playback.
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Punch in during playback in the Multitrack Editor
If you don’t need to punch into a specific range, you can quickly punch into a general area during playback.
1
2
3
At the bottom of the Editor panel, click the Play button .
When you reach an area where you want to begin recording, click the Record button recording, click the button again.
. When you finish
Choose punch-in takes
If you punch in multiple takes, Audition layers the takes over each other in the Editor panel. To choose between takes, do the following:
1
With the Time Selection tool
3
4
2
In the track, position the mouse over the clip header. (The header displays the track name, followed by take number.)
Drag the topmost take to a different location (typically the end of the session to avoid unwanted playback).
Play the session. If you prefer a take you previously moved, drag it back to the selected range.
32
Monitoring recording and playback levels
Level meters overview
To monitor the amplitude of incoming and outgoing signals during recording and playback, you use level meters. The
Waveform Editor provides these meters only in the Levels panel. The Multitrack Editor provides them in both the
Levels panel, which shows the amplitude of the Master output, and track meters, which show the amplitude of individual tracks.
You can dock the Levels panel horizontally or vertically. When the panel is docked horizontally, the upper meter represents the left channel, and the lower meter represents the right channel.
A
B
Levels panel, docked horizontally
A. Left channel B. Right channel C. Peak indicators D. Clip indicators
C
D
The meters show signal levels in dBFS (decibels below full scale), where a level of 0 dB is the maximum amplitude possible before clipping occurs. Yellow peak indicators remain for 1.5 seconds so you can easily determine peak amplitude.
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If amplitude is too low, sound quality is reduced; if amplitude is too high, clipping occurs and produces distortion. The red clip-indicator to the right of the meters lights up when levels exceed the maximum of 0 dB.
To clear clip indicators, either click them individually, or right-click the meters and choose Reset Indicators.
33
Customize level meters
Right-click the meters and select any of the following options:
Meter Input Signal
Range options
Change the displayed decibel range.
Show Valleys
Shows valley indicators at low-amplitude points.
If valley indicators are close to peak indicators, dynamic range (the difference between the quietest and loudest sounds) is low. If the indicators are spread far apart, dynamic range is high.
Show Color Gradient
Gradually transitions the meters from green, to yellow, to red. Deselect this option to display abrupt color shifts to yellow at -18 dBFS, and red at -6.
Show LED Meters
Displays a separate bar for each whole decibel level.
Dynamic or Static Peaks
Change the mode of peak indicators. Dynamic Peaks resets the yellow peak level indicators to a new peak level after 1.5 seconds, letting you easily see recent peak amplitude. As the audio gets quieter, the peak indicators recede. Static Peaks retains peak indicators, letting you determine the maximum amplitude of the signal since monitoring, playback, or recording began. However, you can manually reset peak indicators by clicking clip indicators.
To find out how loud audio will get before you record it, choose Static Peaks. Then monitor input levels; the peak indicators show the level of the loudest part.
Adjust recording levels for standard sound cards
Adjust levels if recordings are too quiet (causing unwanted noise) or too loud (causing distortion). To get the best sounding results, record audio as loud as possible without clipping. When setting recording levels, watch the meters,
Adobe Audition doesn’t directly control a sound card’s recording levels. For a professional sound card, you adjust these levels with the mixer application provided with the card (see the card’s documentation for instructions). For a
2
3
Adjust sound card levels in Windows 7 and Vista
1
Right-click the speaker icon in the taskbar, and choose Recording Devices.
Double-click the input source you want to use.
Click the Levels tab, and adjust the slider as needed.
2
3
Adjust sound card levels in Windows XP
1
Double-click the speaker icon in the taskbar.
Choose Options > Properties.
Select Recording, and then click OK.
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4
Select the input source you want to use, and adjust the Volume slider as needed.
Adjust sound card levels in Mac OS
1
Choose System Preferences from the Apple menu.
2
Click Sound, and then click the Input tab.
3
Select the device you want to use, and adjust the Input Volume slider as needed.
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Chapter 5: Editing audio files
Displaying audio in the Waveform Editor
View audio waveforms and spectrums
In the Waveform Editor, the Editor panel provides a visual representation of sound waves. Below the panel’s default waveform display, which is ideal for evaluating audio amplitude, you can view audio in the spectral display, which reveals audio frequency (low bass to high treble).
❖
To view the spectral display, do either of the following:.
•
In the toolbar, click the Spectral Display button.
• In the Editor panel, drag the divider between the waveform and spectral displays to change the proportion of each.
To instantly show or hide the spectral display, double-click the handle or click the triangle to its right.
35
A B
Viewing the waveform and spectral displays
A. Drag the divider to change the proportion of each. B. Click the triangle to show or hide the spectral display.
To identify specific channels in stereo and 5.1 surround files, note the indicators in the vertical ruler.
More Help topics
“ Comparing the Waveform and Multitrack editors ” on page 8
About the waveform display
The waveform display shows a waveform as a series of positive and negative peaks. The x-axis (horizontal ruler) measures time, and the y-axis (vertical ruler) measures amplitude—the loudness of the audio signal. Quiet audio has both lower peaks and lower valleys (near the center line) than loud audio. You can customize the waveform display by changing the vertical scale and colors.
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With its clear indication of amplitude changes, the waveform display is perfect for identifying percussive changes in vocals, drums, and more. To find a particular spoken word, for example, simply look for the peak at the first syllable and the valley after the last.
36
Stereo file in waveform display
More Help topics
“ Change the vertical scale ” on page 38
“ Change interface colors, brightness, and performance ” on page 17
About the spectral display
The spectral display shows a waveform by its frequency components, where the x-axis (horizontal ruler) measures time and the y-axis (vertical ruler) measures frequency. This view lets you analyze audio data to see which frequencies are most prevalent. Brighter colors represent greater amplitude components. Colors range from dark blue (low-amplitude frequencies) to bright yellow (high-amplitude frequencies).
The spectral display is perfect for removing unwanted sounds, such as coughs and other artifacts.
Spectral display, with high frequencies selected
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Editing audio files
More Help topics
“ Select spectral ranges ” on page 39
“ Customize the spectral display ” on page 37
“ Techniques for restoring audio ” on page 86
View layered or uniquely colored waveform channels
For stereo and 5.1 surround files, you can view layered or uniquely colored channels. Layered channels better reveal overall volume changes. Uniquely colored channels help you visually distinguish them.
❖
Choose View > Waveform Channels, and then select Layered or Uniquely Colored.
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A B
Channel View options
A. Uniquely Colored B. Layered (with Uniquely Colored still selected)
More Help topics
“ Change interface colors, brightness, and performance ” on page 17
Customize the spectral display
The Spectral Display preferences help you enhance different details and better isolate artifacts.
1
2
Choose Edit > Preferences > Spectral Display (Windows) or Audition > Spectral Display (Mac OS).
Set the following options
Windowing Function
Determines the Fast Fourier transform shape. These functions are listed in order from narrowest to widest. Narrower functions include fewer surrounding frequencies but less precisely reflect center frequencies. Wider functions include more surrounding frequencies but more precisely reflect center frequencies.
The Hamming and Blackman options provide excellent overall results.
Spectral Resolution
Specifies the number of vertical bands used to draw frequencies. As you increase resolution, frequency accuracy increases, but time accuracy decreases. Experiment to find the right balance for your audio content. Highly percussive audio, for example, may be better reflected by low resolution.
To adjust resolution directly in the Editor panel, right-click the vertical ruler next to the spectral display, and choose Increase or Decrease Spectral Resolution.
Decibel Range
Changes the amplitude range over which frequencies are displayed. Increasing the range intensifies colors, helping you see more detail in quieter audio. This value simply adjusts the spectral display; it does not change audio amplitude.
Play Only Selected Frequencies When A Spectral Selection Exists
Deselect this option to hear all frequencies in the same time range as a selection.
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More Help topics
“ About the spectral display ” on page 36
“ Techniques for restoring audio ” on page 86
Change the vertical scale
In the Waveform Editor, you can change the amplitude or frequency scale of the vertical ruler.
Change the amplitude scale of the waveform display
❖
In the waveform display, right-click the vertical ruler and select one of the following:
Decibels
Indicates amplitude on a decibel scale that ranges from –Infinity to zero dBFS.
Percentage
Indicates amplitude on a percentage scale that ranges from –100% to 100%.
Sample Values
Indicates amplitude on a scale that shows the range of data values supported by the current bit
Normalized Values
Indicates amplitude on a normalized scale that ranges from –1 to 1.
Change the frequency scale of the spectral display
❖
In the spectral display, right-click the vertical ruler and select one of the following:
More Logarithmic or Linear
Gradually displays frequencies in a more logarithmic scale (reflecting human hearing) or a more linear scale (making high frequencies more visually distinct).
Hold down Shift and roll the mouse wheel over the spectral display to show frequencies more logarithmically (up) or linearly (down).
Full Logarithmic or Linear
Displays frequencies completely logarithmically or linearly.
More Help topics
“ About the waveform display ” on page 35
“ About the spectral display ” on page 36
38
Selecting audio
Select time ranges
1
In the toolbar, select the Time Selection tool .
2
Do any of the following:
• To select a range, drag in the Editor panel.
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Dragging to select time ranges
•
To extend or shorten a selection, drag the selection edges. (Shift-click beyond the edges to quickly extend a selection to a specific location.)
Note: If you prefer, you can right-click to extend or shorten a selection. To enable this feature, select Extend Selection in
the General section of the Preferences dialog box.
Select spectral ranges
When working in a spectral display, you can use the Marquee, Lasso, or Paintbrush Selection tool to select audio data within specific spectral ranges. The Marquee Selection tool lets you select a rectangular area. The Lasso Selection and
Paintbrush Selection tools let you make free-form selections. All three tools allow for detailed editing and processing, including incredible flexibility in audio restoration work. For example, if you find audio artifacts, you can select and edit just the affected frequencies, producing superior results with faster processing.
The Paintbrush Selection tool creates unique selections that determine the intensity of applied effects. To adjust intensity, either layer brush strokes or change the Opacity setting in the toolbar. The more opaque the white, selected area is, the more intense applied effects will be.
A B
Types of spectral selections
A. Marquee B. Lasso C. Paintbrush
C
1
In the toolbar, select the Marquee , Lasso , or Paintbrush Selection .
2
In the Editor panel, drag in the spectral display to select the desired audio data.
Note: When you make a selection in a stereo waveform, the selection is applied to all channels by default. To select audio
data in specific channels, choose them from the Edit > Enable Channels menu.
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3
To adjust the selection, do any of the following:
•
To move the selection, position the pointer in the selection, and drag it to the desired location.
• To resize the selection, position the pointer on the corner or edge of the selection, and drag it to the desired size.
(For paintbrush selections, you can also adjust the brush Size setting in the toolbar.)
• To add to a lasso or paintbrush selection, Shift-drag. To subtract from the selection, Alt-drag.
•
To determine the intensity of effects applied to paintbrush selections, adjust the Opacity setting in the toolbar.
By default, Adobe Audition plays only audio the spectral selection. To hear all audio in the same time range, rightclick the Play button , and deselect Play Spectral Selection Only.
More Help topics
“ Techniques for restoring audio ” on page 86
“ About the spectral display ” on page 36
Select artifacts and repair them automatically
For the quickest repair of small, individual audio artifacts like isolated clicks or pops, use the Spot Healing Brush.
Note: Auto-healing is optimized for small audio artifacts and thus limited to selections of four seconds or less.
1
2
In the toolbar, select the Spot Healing Brush .
To change the pixel diameter, adjust the Size setting. Or press the square bracket keys.
3
In the Editor panel, either click and hold or drag across an audio artifact in the spectral display.
Note: If you click without holding down the mouse button, Audition moves the current-time indicator so you can preview
audio, but doesn’t repair it. To repair audio by clicking, select Create A Circular Selection On Mouse Down in the General preferences.
40
A B
Instantly removing an artifact with the Spot Healing Brush
A. Before B. After
More Help topics
“ Customize the spectral display ” on page 37
“ Techniques for restoring audio ” on page 86
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Editing audio files
Select all of a waveform
❖
Do either of the following:
•
To select the visible range of a waveform, double-click in the Editor panel.
• To select all of a waveform, triple-click in the Editor panel.
Specify which channels you want to edit
By default, Adobe Audition applies selections and edits to all channels of a stereo or surround waveform. However, you can easily select and edit specific channels.
• At the right of the Editor panel, click channel buttons in the amplitude ruler. For a stereo file, for example, click the left channel or right channel button.
To select one stereo channel simply by dragging across the very top or bottom of the Editor panel, select Allow Context-
Sensitive Channel Editing in the General section of the Preferences dialog box.
41
Selecting specific channels of a 5.1 surround file
Adjust a selection to zero-crossing points
For many editing tasks such as deleting or inserting audio, zero-crossings (points where amplitude is zero) are the best places to make selections. Selections that begin and end at zero-crossings reduce the chance that edits will create audible pops or clicks.
❖
To adjust a selection to the closest zero-crossing points, choose Edit > Zero Crossings. Then select an option such as Adjust Selection Inward (which moves both edges inward to the next zero crossing).
To further reduce the chance of pops or clicks, all edits are crossfaded. You can change crossfade durations in the Data section of the Preferences dialog box.
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Snap to markers, rulers, frames, and zero crossings
Snapping causes selection boundaries, as well as the current-time indicator, to move to items such as markers, ruler ticks, zero-crossing points, and frames. Enabling snapping helps you make accurate selections; however, if you prefer, you can disable snapping for specific items.
1
To enable snapping for selected items, click the Toggle Snapping icon at the top of the Editor panel.
2
To specify items to snap to, choose Edit > Snapping, and select any of the following:
Snap To Markers
Snap To Ruler (Coarse)
Snaps only to the major numeric divisions (such as minutes and seconds) in the timeline.
Note: You can enable only one Snap To Ruler command at a time.
Snap To Ruler (Fine)
Snaps to subdivisions (such as milliseconds) in the timeline. Zoom in (right-click and drag across the timeline) to display more accurate subdivisions and place the cursor more precisely.
Snap To Zero Crossings
Snaps to the nearest place where audio crosses the center line (the zero amplitude point).
Snap To Frames
Snaps to a frame boundary if the time format is measured in frames (such as Compact Disc and
SMPTE).
You can access snapping commands by right-clicking the timeline.
42
More Help topics
“ Snap to clip endpoints ” on page 116
“ Snap to loop beats ” on page 120
Copying, cutting, pasting, and deleting audio
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include
Audition-specific clipboards, CD burning, MIDI, the metronome, some file formats and effects, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
Copy or cut audio data
1
In the Waveform Editor, select the audio data you want to copy or cut. Or, to copy or cut the entire waveform, deselect all audio data.
2
Choose one of the following:
• Edit > Copy to copy audio data to the clipboard.
•
Edit > Copy To New to copy and paste the audio data into a newly created file.
• Edit > Cut to remove audio data from the current waveform and copy it to the clipboard.
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Paste audio data
❖
Do either of the following:
•
To paste audio into the current file, place the current-time indicator where you want to insert the audio or select existing audio you want to replace. Then choose Edit > Paste.
•
To paste audio data into a new file, choose Edit > Paste To New. The new file automatically inherits the sample type
(rate and bit depth) from the original clipboard material.
Mix audio data when pasting
The Mix Paste command mixes audio data from the clipboard with the current waveform.
1
In the Editor panel, place the current-time indicator where you want to start mixing the audio data. Alternately, select the audio data you want to replace.
2
Choose Edit > Mix Paste.
3
Set the following options:
Copied and Existing Audio
Adjust the percentage of each.
Invert Copied Audio
Reverses the phase of copied audio, either exaggerating or reducing phase cancellation if the
Modulate
Modulates the amount of copied and existing audio, producing more audible variation.
Crossfade
Applies a crossfade to the beginning and end of the pasted audio, producing smoother transitions. Specify the fade length in milliseconds.
More Help topics
“ Convert a waveform between surround, stereo, and mono ” on page 53
“ Channel Mixer effect ” on page 67
Delete or crop audio
❖
Do one of the following:
•
Select audio you want to delete, and choose Edit > Delete.
• Select audio you want to keep, and choose Edit > Crop. (Unwanted audio at the beginning and end of the file is removed.)
43
Visually fading and changing amplitude
Though various effects can change amplitude or produce fades, visual fade and gain controls make the task quick and intuitive. As you drag these controls in the Editor panel, a preview helps you precisely adjust audio.
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A
B
Visual controls in the Editor panel
A. Fade controls B. Gain control (heads-up display)
To quickly fade selected audio, choose Favorites > Fade In or Fade Out.
Visually fade in or out
Adobe Audition offers three types of visual fades:
• Linear fades produce an even volume change that works well for much material. If this fade sounds too abrupt, however, try one of the other options.
• Logarithmic fades smoothly change volume slowly and then rapidly, or vice versa.
•
Cosine fades are shaped like an S-curve, changing volume slowly at first, rapidly through the bulk of the fade, and slowly at the finish.
Note: In the Waveform Editor, fades permanently change audio data. To apply fades you can readjust in the Multitrack
Editor, see “ Fade or crossfade multitrack clips ” on page
44
A B
Fade types
A. Linear B. Logarithmic C. Cosine
C
❖
In the upper left or right of the waveform, drag the Fade In or Fade Out handle inward, and do any of the following:
• For a linear fade, drag perfectly horizontally.
•
For a logarithmic fade, drag up or down.
• For a cosine (S-curve) fade, hold down Ctrl (Windows) or Command (Mac OS).
To create cosine fades by default and hold the keys above to create linear or logarithmic fades, change the Default Fade setting in the General preferences.
More Help topics
“ Volume Envelope effect (Waveform Editor only) ” on page 75
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Visually raise or lower amplitude
1
In the Editor panel, select specific audio, or select nothing to adjust the entire file.
2
In the gain control that floats above the panel, drag the knob or numbers.
The numbers indicate how new amplitude compares with existing amplitude. When you release the mouse button, the numbers return to 0 dB, so you can make further adjustments.
45
Changing the volume of selected area
More Help topics
Pin or hide the visual amplitude control
By default, the visual amplitude control appears in a heads-up display (HUD) that floats over all waveforms. If you find the HUD distracting, do any of the following:
• To lock the HUD in one location, click the Pin button .
•
To show the HUD only over highlighted selections, select Show HUD for Selection Ranges Only in the General preferences.
•
To totally hide the HUD, deselect View > Show HUD.
Working with markers
Markers (sometimes called cues) are locations that you define in a waveform. Markers make it easy to navigate within a waveform to make a selection, perform edits, or play back audio.
In Adobe Audition, a marker can be either a point or a range. A point refers to a specific time position within a waveform (for instance, 1:08.566 from the start of the file). A range has both a start time and an end time (for example, all of the waveform from 1:08.566 to 3:07.379). You can drag start and end markers for a range to different times.
In the timeline at the top of the Editor panel, markers have white handles you can select, drag, or right-click to access additional commands.
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A B
Examples of markers
A. Marker point B. Marker range
Note: To preserve markers when you save a file, select Include Markers and Other Metadata.
Add, select, and rename markers
Though you can add markers directly in the Editor panel, you use the Markers panel (Windows > Markers) to define and select markers.
To hide or show information such as Duration and Type, choose Markers Display from the panel menu .
Add a marker
1
Do one of the following:
•
Play audio.
• Place the current-time indicator where you want a marker point to be.
•
Select the audio data you want to define as a marker range.
2
Either press the M key, or click the Add Marker button in the Markers panel.
Select markers
• Click a marker in the Editor or Markers panel. Or double-click to move the current-time indicator to that location and select the area for range markers.
•
To select adjacent markers, click the first marker you want to select in the Markers panel, and then Shift-click the last.
•
To select nonadjacent markers, Ctrl-click (Windows) or Command-click (Mac OS) them in the Markers panel.
• To move the current-time indicator to the nearest marker, choose Edit > Marker > Move CTI to Next or Previous.
Rename a marker
1
In the Markers panel, select the marker.
2
Click the marker name, and enter a new name.
Adjust, merge, convert, or delete markers
After creating markers, you can fine-tune them to best address the needs of an audio project.
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Reposition markers
• In the Editor panel, drag marker handles to a new location.
•
In the Markers panel, select the marker, and enter new Start values for point markers, or Start, End, and Duration values for range markers.
Merge individual markers
❖
In the Markers panel, select the markers you want to merge, and click the Merge button .
The new merged marker inherits its name from the first marker. Merged point markers become range markers.
Convert a point marker to a range marker
❖
Right-click the marker handle, and choose Convert to Range.
The marker handle splits into two handles.
Convert a range marker to a point marker
❖
Right-click a marker handle, and choose Convert to Point.
The two parts of the range marker handle merge into a single handle, with the start time of the range becoming the time for the point marker.
•
Delete markers
Select one or more markers, and click the Delete button in the Markers panel.
• Right-click the marker handle in the Editor panel, and choose Delete Marker.
Save audio between markers to new files
1
2
Select one or more marker ranges. (See “ Working with markers ” on page 45 .)
3
4
Click the Export Audio button in the Markers panel.
Set the following options:
Use Marker Names In Filename
Uses the marker name as the prefix for the filename.
Prefix
Specifies a filename prefix for the new files.
Postfix Starting #
Specifies the number to begin with when adding numbers to the filename prefix. Adobe Audition automatically adds numbers after the prefix (for example, prefix02, prefix03) to distinguish saved files.
Location
Specifies the destination folder for saved files. Click Browse to specify a different folder.
Format
Specifies the file format. The Format Settings area below indicates and data compression and storage
modes; to adjust these, click Change. (See “ Audio format settings ” on page 137.)
Sample Type
Include Markers and Other Metadata
Includes audio markers and information from the Metadata panel in
processed files. (See “ Viewing and editing XMP metadata ” on page 138.)
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More Help topics
“ Delete Silence and Mark Audio options ” on page 80
“ Batch process files ” on page 57
Creating playlists
A playlist is an arrangement of marker ranges that you can play back in any order and loop a specified number of times.
A playlist lets you try different versions of an arrangement before you commit to edits. You create playlists in the
Important: To store a playlist with a file, you must save in WAV format. (See “
Create a playlist
1
In the Playlist panel, click the Open Markers Panel button .
2
In the Markers panel, select marker ranges you want to add to the playlist. Then click the Insert Selected Range
Markers Into Playlist button , or drag the range markers to the Playlist panel.
Change the order of items in a playlist
❖
Drag the item up or down.
Play items in a playlist
• To play all or part of the list, select the first item you want to play. Then click the Play button at the top of the panel.
•
To play a specific item, click the Play button to the left of the item name.
Loop an item in a playlist
❖
Select an item, and enter a number in the Loops column. Each item can loop a different number of times.
Delete items from a playlist
❖
Select the items, and click the Remove button .
More Help topics
“ Working with markers ” on page 45
48
Inverting, reversing, and silencing audio
Invert a waveform
Inverting doesn’t produce an audible change on an individual waveform, but you can hear a difference when combining waveforms. For example, you might invert pasted audio to better align it with existing audio. Or, you could invert one channel of a stereo file to correct an out-of-phase recording.
1
If you want to invert part of a waveform, select the desired range. Or, deselect all audio data to invert the entire waveform.
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2
More Help topics
“ Waveform measurements ” on page 3
Reverse a waveform
The Reverse effect reverses a waveform from right to left so it plays backwards. Reversing is useful for creating special effects.
1
If you want to reverse part of the waveform, select the desired range. Or, deselect all audio data to reverse the entire waveform.
2
Create silence
Creating silence is useful for inserting pauses and removing nonessential noise from an audio file. Adobe Audition provides two ways to create silence:
•
To mute existing audio in the Waveform Editor, select the desired content, and choose Effects deleting or cutting a selection, which splices the surrounding material together, muting leaves the duration of the selection intact.
•
To add silence in the Waveform or Multitrack Editor, either position the current-time indicator or select existing audio. Then choose Edit > Insert >Silence, and enter the number of seconds. Any audio to the right is pushed out in time, lengthening duration. Multitrack clips are split if necessary.
More Help topics
“ Delete Silence and Mark Audio options ” on page 80
49
1
Analyzing phase, frequency, and amplitude
Adobe Audition provides several ways to analyze audio. To compare phase relationships between any two channels, use the Phase Meter panel. To analyze tonal and dynamic range, use the Frequency Analysis and Amplitude Statistics panels.
The Waveform Editor also provides Spectral Frequency Display, which you can use together with the analysis methods
above. (See “ Displaying audio in the Waveform Editor ” on page 35.)
Analyze phase
The Phase Meter panel reveals out-of-phase channels for stereo and surround waveforms, which you can address with
To understand audio phase, see “ How sound waves interact ” on page
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2
3
Right-click the Phase Meter panel, and choose channels from the Channel and Compare To menus.
In Editor panel, select a range if desired, and start playback.
In the Phase Meter, audio to the left is more out of phase, while audio to the right is more in phase. -1.0 reflects total phase cancellation, while 1.0 reflects identical audio content in each channel.
To customize meter appearance, right-click them, and select Show Color Gradient or Show LED Meters.
50
Analyze frequency range
You can use the Frequency Analysis panel to identify problematic frequency bands, which you can then correct with a filter effect.
1
2
3
In the Editor panel, click a time point, select a range, or start playback.
In the Frequency Analysis panel, view frequency along the horizontal axis, and amplitude along the vertical axis.
If you selected a range, Adobe Audition analyzes only the center point. To analyze the overall frequency of the range, click Scan Selection.
Frequency Analysis options
Scale
Displays the frequency scale either logarithmically (reflecting human hearing) or linearly (providing more detail for upper frequencies).
Copy All Graph Data
Copies a text report of the frequency data to the system clipboard.
Hold buttons
Let you take up to eight frequency snapshots as a waveform is playing. The frequency outline (which is rendered in the same color as the button clicked) is frozen on the graph and overlaid on other frequency outlines. To clear a frozen frequency outline, click its corresponding Hold button again.
Display
Changes the graph display. Choose one of the following styles:
•
Lines
Displays amplitude at each frequency with simple lines. By default, the left channel is green; the right is blue.
•
Area
Also displays lines for amplitude, but fills the area beneath the lines in a solid color, and smooths out amplitude differences in the same area.
•
Bars
Shows the effect of analysis resolution by splitting the display into rectangular segments. The higher the FFT size, the greater the analysis resolution, and the narrower the bars.
Top Channel
Determines which channel of a stereo or surround file appears over others in the graph. To combine displayed channels, choose Average.
Scan or Scan Selection
Scans the entire file or selection, and displays average frequency data in the graph. (By default, the graph displays data from the center point of files and selections.)
Advanced options
FFT Size
Specifies the Fast Fourier Transform size. Higher FFT sizes report frequency data more accurately but they require longer processing times.
Window
Determines the Fast Fourier transform shape. These functions are listed in order from narrowest to widest.
Narrower functions include fewer surrounding frequencies but less precisely reflect center frequencies. Wider functions include more surrounding frequencies but more precisely reflect center frequencies. The Hamming and
Blackman options provide excellent overall results.
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0 dB Reference
Determines the amplitude at which full scale, 0 dBFS audio data is displayed. For example, a value of zero displays 0 dBFS audio at 0 dB. A value of 30 displays 0 dBFS audio at –30 dB. This value simply moves the graph up or down; it does not change the amplitude of audio data.
Adjust the 0 dB Reference to calibrate this display to another decibel reference, like sound pressure level (SPL).
Value at [
x] Hz
Reveals precise amplitude for specific frequencies when you position the mouse over the graph.
Overall Frequency
For the start point of a selected range, indicates average frequency.
Overall Musical Note
For the start point of a selected range, indicates keyboard position and variance from standard tuning (A440). For example, A2 +7 equals the second-lowest A on a keyboard tuned 7% higher than normal.
Zoom frequency graphs
In the Frequency Analysis panel, you can zoom graphs to analyze frequency in more detail.
❖
Do any of the following:
•
To zoom in on a graph, right-click and drag the magnifying glass icon in the vertical or horizontal ruler.
• To navigate a magnified graph, left-click and drag the hand icon in the vertical or horizontal ruler.
•
To zoom out on a magnified graph, right-click in the vertical or horizontal ruler, and choose Zoom Out to return to the previous magnification, or Zoom Out Full to zoom out completely.
51
Zooming and navigating a Frequency Analysis graph
Analyze amplitude
1
2
To calculate statistics from an entire file or selection, click Scan or Scan Selection. (By default, statistics are calculated from the center point of files and selections.)
You can adjust a selection in the Editor panel. Click Scan Selection again to recalculate statistics.
3
Evaluate amplitude on the following tabs:
•
The General tab displays numerical statistics that indicate dynamic range, identify clipped samples, and note any
DC offset.
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• The RMS Histogram tab displays a graph that shows the relative prevalence of each amplitude. The horizontal ruler measures amplitude in decibels, and the vertical ruler measures prevalence using the RMS formula. Choose a channel to display from the Show Channel menu.
Use the Histogram tab to identify prevalent amplitudes, and then compress, limit, or normalize them with an amplitude effect.
General options
52
Click the icons to the right of values to navigate to the corresponding location in the file.
Peak Amplitude
Shows the sample with the highest amplitude in decibel form.
Maximum Sample Value
Shows the sample with the highest amplitude.
Minimum Sample Value
Shows the sample with the lowest amplitude.
Possibly Clipped Samples
Shows the number of samples have likely exceeded 0 dBFS. Click the icon to the right of this value to navigate to the first clipped sample in the audio file. (If necessary, click the icon again to view subsequent clipped samples.)
Total, Maximum, Minimum, and Average RMS Amplitude
Show the root-mean-square values of the selection. RMS values are based on the prevalence of specific amplitudes, often reflecting perceived loudness better than absolute or average amplitudes.
DC Offset
Shows any direct current offset applied to the waveform during recording. Positive values are above the
center line, and negative values are below it. (See “ Correct DC offset ” on page 30.)
Measured Bit Depth
Reports the waveform’s bit depth. (32 indicates that the waveform uses the full 32-bit float range).
Dynamic Range
Reflects the difference between the Maximum and Minimum RMS Amplitude.
Dynamic Range Used
Shows the dynamic range minus unusually long periods of low RMS amplitude, such as silent passages.
Loudness
Shows the average amplitude.
Perceived Loudness
Compensates for the human ear’s emphasis on middle frequencies.
Copy
Copies all statistics on the General tab to the system clipboard.
RMS Settings options
To adjust how RMS statistics are calculated, set the following options:
0dB = FS Sine Wave
Correspond the dB level to a full-scale sine wave, where peak amplitude is about 3.01 dB quieter than a full-scale square wave.
0dB = FS Square Wave
Corresponds the dB level to a full-scale square wave, where peak amplitude is about 3.01 dB louder than a full-scale sine wave.
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Account For DC
Ignores any DC offset in the measurements.
Window Width
Specifies the number of milliseconds in each RMS window. A selected range contains a series of such windows, which Adobe Audition averages to calculate the Minimum RMS and Maximum RMS values. To achieve the most accurate RMS values, use wide windows for audio with a wide dynamic range, and narrow windows for audio with a narrow dynamic range.
53
Converting sample types
Hear a file in a different sample rate
The Interpret Sample Rate command lets you hear how an audio file sounds at a different sample rate. (See
file header. To then permanently convert the sample rate, choose Edit > Convert Sample Type.
1
In the Waveform Editor, choose Edit > Interpret Sample Rate.
2
Enter a sample rate in the text box, or choose a common sample rate from the list.
Note: Although you can work with sample rates ranging from 6000 to 192,000 Hz in Adobe Audition, your sound card may
not be capable of playing all rates properly. To determine supported sample rates, consult the documentation for the card.
Convert the sample rate of a file
The sample rate of a file determines the frequency range of the waveform. When converting the sample rate, keep in mind that most sound cards support only certain sample rates.
1
In the Waveform Editor, choose Edit > Convert Sample Type.
To quickly access the Convert Sample Type dialog box, double-click the Sample Type section of the status bar. (See
“ Display the status bar ” on page
2
3
Select a rate from the Sample Rate list, or enter a custom rate in the text box.
In the Advanced section, drag the Quality slider to adjust the quality of the sampling conversion.
Higher values retain more high frequencies, but the conversion takes longer. Lower values require less processing time but reduce high frequencies.
Use higher Quality values whenever you downsample a high rate to a low rate. When upsampling, higher values have little effect.
4
For the best results, select Pre/Post Filter to prevent aliasing noise.
Convert a waveform between surround, stereo, and mono
The Convert Sample Type command is the quickest way to convert a waveform to a different number of channels.
1
In the Waveform Editor, choose Edit > Convert Sample Type.
2
From the Channels menu, select Mono, Stereo, or 5.1.
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3
In the Advanced section, Enter percentages for Left Mix and Right Mix:
•
When you convert from mono to stereo, the Left Mix and Right Mix options specify the relative amplitude with which the original mono signal is placed into each side of the new stereo signal. For example, you can place the mono source on the left channel only, the right channel only, or any point in between.
•
When you convert from stereo to mono, the Left Mix and Right Mix options control the amount of signal from the respective channel that will be mixed into the final mono waveform. The most common mixing method uses 50% of both channels.
For other channel-conversion techniques, see the following topics:
•
“ Extract audio channels to mono files ” on page 134
•
“ Mix audio data when pasting ” on page 43
•
“ Channel Mixer effect ” on page 67
Change the bit depth of a file
Audition supports up to 32-bit resolution. You can raise the bit depth of a file to gain a greater dynamic range, or you can lower the bit depth to reduce the file size.
Note: Some common applications and media players require 16-bit or lower audio.
1
2
In the Waveform Editor, choose Edit > Convert Sample Type.
Select a Bit Depth from the menu, or enter a custom bit depth in the text box.
3
In the Advanced section, set the following options:
Dithering
Enables or disables dithering when converting to lower bit depths. If dithering is disabled, bit depth is abruptly truncated, producing a crackly effect on low-volume passages caused by quantization distortion.
Although dithering introduces a small amount of noise, the result is far preferable to the increased distortion that you would otherwise hear at low signal levels. Dithering also lets you hear sounds that would be masked by the noise and distortion limits of audio at lower bit depths.
Dither Type
Controls how dithering noise is distributed relative to the original amplitude value. Usually, Triangular provides the best tradeoff among signal-to-noise ratio, distortion, and noise modulation.
Dither type
Triangular
Gaussian
Reduces signal-to-noise ratio
4.8 dB
6.0 dB
Noise modulation
No
Negligible
Note: Triangular (Shaped) and Gaussian (Shaped) move slightly more noise to higher frequencies. For additional
control, set Noise Shaping options.
Noise Shaping
Determines which frequencies contain dithering noise. By introducing noise shaping, you may be able to use lower dither depths without introducing audible artifacts. The best shaping depends on the source audio, final sample rate, and bit depth.
Note: Noise Shaping is disabled for sample rates below 32Khz because all noise would remain in audible frequencies.
•
High Pass
With a crossover set to 7.3 kHz, drops dithering noise to -180dB at 0 Hz and -162dB at100 Hz.
•
Light Slope
With a crossover set to 11 kHz, drops noise to -3dB at 0 Hz and -10dB at 5 kHz.
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•
Neutral
Light is flat up to 14 kHz, ramps noise up to a maximum at 17kHz, and is again flat at higher frequencies.
Background noise sounds the same as it does without noise shaping but is about 11dB quieter.
Heavy is flat up to 15.5kHz, placing all dithering noise above 16kHz (or wherever you specify the crossover). Sensitive ears may hear a high pitched ringing if the crossover is too low. If converting 48 or 96 kHz audio, however, the crossover can be placed well above 20 kHz.
Choose a Neutral shape to avoid sonically coloring background hiss. Note, however, that hiss will sound louder than with other shapes.
•
U-Shaped
Shallow is mostly flat from 2 kHz up to 14 kHz but gets louder as audio approaches 0 Hz because low frequencies are much less audible. Medium places a little more noise in the highs above 9 kHz, allowing for lower noise below that frequency. Deep increases noise above 9 kHz even more, but also lowers it much more in the 2-6 kHz range.
•
Weighted
Light attempts to match how the ear perceives low-level sounds by reducing noise more in the 2-6 kHz range and raising it in the 10-14 kHz range. At high volumes, hiss may be more noticeable. Heavy more evenly reduces the most sensitive 2-6KHz range at the expense of more noise above 8kHz.
Crossover
Specifies the frequency above which noise shaping will occur.
Strength
Specify the maximum amplitude of noise added to any one frequency.
Adaptive Mode
Varies the distribution of noise across frequencies.
Use sample rate conversion presets
If you need to make the same conversion on multiple files, you can save time by using a sample rate conversion preset.
1
Choose Edit > Convert Sample Type.
2
3
Adjust the settings as desired.
Click the New Preset button .
After you create a preset, it appears in the Presets list at the top of the dialog box. If you want to delete a preset, choose it from the list, and click the Delete button .
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Automating common tasks
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include
advanced scripting, CD burning, MIDI, the metronome, some file formats and effects, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
Favorites
Favorites are combinations of effects, fades, and amplitude adjustments that you can save and quickly reapply to any file or selection in the Waveform Editor. The Favorites menu lists some defaults to get you started, plus any additional favorites you create.
To assign favorites to keyboard shortcuts, see “ Customize shortcuts ” on page
Create a favorite from a combination of adjustments
1
In the Waveform Editor, choose Favorites > Start Recording Favorite.
2
Apply the effects, fades, and amplitude adjustments you want to save.
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Choose Favorite > Stop Recording Favorite, and name the favorite.
Create a favorite from a specific effect
1
Adjust effect settings as desired.
2
In the upper right of the effect dialog box, click the Favorite icon . Then name the favorite.
Delete a favorite
1
Choose Favorites > Delete Favorite.
2
Select the favorite name, and click OK.
More Help topics
“ Selecting audio ” on page 38
“ Use effect presets ” on page 61
Match volume across multiple files
If you plan to present a group of audio files on CD, the web, or elsewhere, use the Match Volume panel to make them sound consistent.
1
2
Drag files from the Files panel to the Match Volume panel. Or click the Add Files button to files on your system.
in the panel to browse
Note: By default, Match Volume processes at most three files at a time for optimal performance. To process more files,
change the value for Maximum Number Of Concurrent File Processes in the Data preferences.
3
(Optional) To display amplitude statistics such as perceived and peak volume for each file, click the Compute icon . Then click Settings to specify target values based on these statistics.
4
Click Match Volume to apply the necessary amplitude changes. Or click Batch Process to apply those changes and
export to the same file format and sample type. (See “ Batch process files ” on page 57.)
Understanding Match Volume statistics
Loudness
Is the average amplitude value.
Perceived
Is the average amplitude value adjusted for the human ear’s greater sensitivity to midrange frequencies.
Total RMS
Is the most common root-mean-square amplitude across the entire file. For example, if the majority of two files is -50 dBFS, the total RMS values would reflect that, even if one file contains more loud passages.
RMS amplitude often better reflects perceived amplitude than the absolute Loudness average.
Peak
Is the maximum amplitude.
% Clip
Is the percentage of the waveform that would be clipped as a result of normalization. Clipping won’t occur if limiting is used. However, clipping should ideally be avoided prior to limiting. If any matched files show more than
0% clipping, click Undo, and match to a slightly lower amplitude.
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Adjust Match Volume settings
❖
In the Match Volume panel, click Settings to adjust the following options:
Match To
Determines how amplitude is mathematically compared:
•
Total RMS
Matches an overall loudness you specify.
•
File
Matches the overall loudness of a selected file. Choose this option if one file reflects the target volume you want to achieve.
•
Loudness
Matches an average loudness you specify.
•
Perceived Loudness
Matches the perceived loudness level, accounting for middle frequencies that the ear is most sensitive to. This option works well unless frequency emphasis varies greatly in a file (for example, midrange frequencies are pronounced in a short passage, but bass frequencies are elsewhere).
•
Peak Volume
Matches a maximum amplitude you specify, normalizing the files. Because this option retains dynamic range, it’s a good choice for files you plan to process further, or for highly dynamic audio like classical music.
Use Limiting
Applies hard limiting to keep peaks from being clipped. (When you amplify audio, some samples may extend beyond the clipping point.)
•
Lookahead Time
Specifies the number of milliseconds to attenuate audio before reaching the loudest peak.
Note: If this value is too small, audible distortion might occur. Make sure that the value is at least 5 milliseconds.
•
Release Time
Specifies the number of milliseconds for attenuation to rebound 12 dB (roughly the amount needed to resume normal volume after an extremely loud peak is encountered).
Note: A setting of 200 milliseconds works well to preserve low bass frequencies. If the setting is too high, audio may
stay below normal levels for a while.
More Help topics
“ Normalize effect (Waveform Editor only) ” on page 72
“ Analyze amplitude ” on page 51
Batch process files
Batch process groups of files to quickly apply favorite processing, resample, or save to a new format. Quickly automate common tasks like exporting to mp3 format or applying identical effects to related files.
1
2
Drag files from the Files panel to the Batch Process panel. Or click the Add Files button to files on your system.
in the panel to browse
Note: By default, batch processing is limited to three files at a time for optimal performance. To process more files,
change the value for Maximum Number Of Concurrent File Processes in the Data preferences.
3
Click Batch Process, and set the following options:
Apply Favorite
Applies a combination of effects, fades, and amplitude adjustments. (See “ Favorites ” on page 55.)
Filename Prefix and Postfix
Help you identify batched files.
Location
Specifies the destination folder for processed files.
•
Same As Source File Location
Saves modified files in the same folder as the file’s source file.
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Overwrite Existing Files
Automatically replaces existing files with the same name.
Format
Specifies the file format. The Format Settings area below indicates data compression and storage modes; to
adjust these, click Change. (See “ Audio format settings ” on page 137.)
Sample Type
Clear Batch Process Panel Upon Completion
Removes filenames from the source list after the files are converted successfully.
Include Markers and Other Metadata
Includes audio markers and information from the Metadata panel in
processed files. (See “ Working with markers
” on page 45 and “ Viewing and editing XMP metadata ” on page 138.)
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Undo, redo, and history
Undo or redo changes
Each time you start Adobe Audition, it keeps track of the edits you perform. Edits aren’t permanently applied until you save and close a file, giving you unlimited undo and redo capability.
❖
To undo or redo changes, do any of the following:
• To undo a change, choose Edit > Undo [name of change].
•
To redo a change, choose Edit > Redo [name of change].
• To repeat the last command in the Waveform Editor, choose Edit > Repeat Last Command. You can repeat most commands; however, there are a few exceptions (such as Delete).
To repeat the last command without opening its dialog box, press Ctrl+R (Windows) or Command+R (Mac OS).
Compare history states
While the Undo and Redo commands restrict you to an incremental sequence of changes, the History panel lets you instantly revert back to any previous change. Use the panel to quickly compare processed and original audio or discard a series of changes that produced undesired results.
Note: History states disappear when you close a file.
Revert to states
• To revert to any history state, click it.
•
To incrementally move through states, press the up and down arrows on the keyboard.
•
Delete states
When you work with very large audio files, delete unnecessary history states to clear disk space and improve performance.
To delete all states, choose Clear History from the panel menu
•
To delete a specific state, select it, and then click the trash icon
Note: Deleting history states also removes related Undo commands.
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A
Chapter 6: Applying effects
Effects controls
Effects Rack overview
The Effects Rack lets you insert, edit, and reorder up to 16 effects, optimize mix levels, and store favorite presets. Most rack controls appear in both the Waveform and Multitrack editors.
C
D
Controls shared by the Waveform and Multitrack editors
A. Rack Preset controls B. Effect slots C. Level controls D. Main Power button
More Help topics
“ Apply groups of effects in the Waveform Editor ” on page 62
“ Apply effects to clips or tracks ” on page 63
“ Comparing the Waveform and Multitrack editors ” on page 8
Controls unique to the Waveform Editor
In the Waveform Editor, the Effects Rack provides a Process menu that that lets you modify a selection or the entire file, and an Apply button that permanently applies effects.
A B
Controls unique to the Waveform Editor
A. Apply button permanently applies effects B. Process menu lets you modify selection or entire file
Controls unique to the Multitrack Editor
The Effects Rack provides Pre-render Track and FX Pre/Post-Fader buttons that you use to optimize and route effects.
Each clip and track has its own Effects Rack, which is saved with the session.
Note: Buses and the Master track lack a Pre-render option because processing effects from all source tracks would reduce
performance.
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A B
Controls unique to the Multitrack Editor
A. FX Pre/Post-Fader B. Pre-render
Set input, output, and mix levels in racks
•
To optimize volume, adjust Input and Output levels so their meters peak without clipping.
• To change the percentage of processed audio, drag the Mix slider. 100% (Wet) equals fully processed audio; 0%
(Dry) equals original, unprocessed audio.
Insert, bypass, reorder, or remove effects in racks
In the Effects Rack, you manage groups of effects by using individual effect slots.
In the Multitrack Editor, the fx section of the Editor panel or Mixer provides quick access to slots in the Effects Rack.
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A B
Reordering and inserting effects in racks:
A. Reorder by dragging B. Insert with the slot menu
•
To insert an effect, choose it from a slot’s pop-up menu. Then adjust effect settings as desired.
To later reaccess effect settings, double-click the effect name in the rack.
•
To bypass an effect, click its Power button .
•
To bypass all effects, click the main Power button in the lower left corner of a rack, or the fx power button in the
Editor panel or Mixer.
•
To bypass a selected group of effects, choose Toggle Power State of Selected Effects from the panel menu
Bypass effects to quickly compare processed and unprocessed audio.
.
•
To remove a single effect, choose Remove Effect from a slot’s pop-up menu. Or select the slot, and press Delete.
• To remove all effects, choose Remove All Effects from the panel menu .
•
To reorder effects, drag them to different slots.
Reordering effects produces different sonic results. (For an example, place Reverb prior to Phaser, and vice versa.)
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Use effect presets
Many effects provide presets that let you store and recall favorite settings. In addition to effect-specific presets, the
Effects Rack provides rack presets that store groups of effects and settings.
•
To apply a preset, choose it from the Presets menu.
• To save current settings as a preset, click the New Preset button .
•
To delete a preset, select it, and click the Delete button .
To modify an existing preset, apply it, adjust settings as desired, and then save a new preset with the same name.
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More Help topics
Control effect settings with graphs
Many Adobe Audition effects provide graphs where you can adjust parameters. By adding and moving control points on the graph, you can precisely tailor effect settings.
Graph control points function together with related numerical settings. If you change or disable a numerical setting, the related graph control follows suit.
Moving a control point changes the related settings, and vice versa.
•
To move a point on a graph, drag it to a new location.
Note: The following techniques don’t apply to the DeHummer, Mastering, Full Reverb, Parametric Equalizer, and Track
EQ graphs.
•
To add a control point to a graph, click in the grid at the location where you want to place the point.
•
To enter numeric values for a control point, right-click it, and choose Edit Point.
•
To remove a point from a graph, drag it off the graph.
•
To return a graph to its default state, click the Reset button .
About spline curves for graphs
By default, graphs display straight lines between control points. However, some graphs provide a Spline Curves option that creates a curve between control points for smoother transitions.
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When you use spline curves, lines don’t travel directly through control points. Instead, the points control the shape of the curve. To move the curve closer to a control point, click near it to create a cluster of control points.
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Graph with straight lines compared to graph with spline curves
Applying effects in the Waveform Editor
While previewing effects, you can adjust selections and the current-time indicator in the Editor panel. (The Normalize and Stretch effects are exceptions.)
Apply groups of effects in the Waveform Editor
In the Waveform Editor, the Effects Rack lets you apply groups of effects. (It doesn’t provide process effects such as
Noise Reduction, which must be applied individually.)
1
2
3
Start playback to preview the changes, and then edit, mix, and reorder effects as needed.
To compare processed audio to original audio, select and deselect the main Power button in the lower left corner of the rack, or the Power buttons for individual effects.
4
To store settings, save a rack preset. (See “ Use effect presets ” on page
More Help topics
“ Effects Rack overview ” on page 59
Apply individual effects in the Waveform Editor
1
From any submenu in the Effects menu, choose an effect.
2
Click the Preview button , and then edit settings as needed.
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As you edit settings, watch the Levels panel to optimize amplitude.
3
To compare original audio to processed audio, select and deselect the Power button .
4
More Help topics
“ Use effect presets ” on page 61
“ Control effect settings with graphs ” on page 61
About process effects
You can identify process effects by the word process in menu commands. These processing-intensive effects are available only offline in the Waveform Editor. Unlike real-time effects, process effects can be applied only individually, so they aren’t accessible in the Effects Rack.
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Applying effects in the Multitrack Editor
Apply effects to clips or tracks
In the Multitrack Editor, you can apply up to 16 effects to each clip, track, and bus and adjust them while a mix plays.
(Apply clip effects if a track contains multiple clips that you want to process independently.)
You can insert, reorder, and remove effects in the Editor, Mixer, or Effects Rack panel. Only in the Effects Rack, however, can you save favorite settings as presets, which you can apply to multiple tracks.
In the Multitrack Editor, effects are nondestructive, so you can change them at any time. To readapt a session for different projects, for example, simply reopen it and change effects to create new sonic textures.
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Revealing effect slots in the Editor panel
1
Do any of the following:
•
Select a clip, and click Clip Effects at the top of the Effects Rack.
• Select a track, and click Track Effects at the top of the Effects Rack.
2
3
•
Display the fx section of the Editor or Mixer. (In the Editor panel, click the button in the upper-left corner.)
Press the spacebar to play the session, and then edit, reorder, or remove effects as needed.
To change effect settings over time, use envelopes. (See “ Automating mixes with envelopes ” on page
More Help topics
“ Effects Rack overview ” on page 59
Pre-render track effects to improve performance
In the Multitrack Editor, pre-render track effects to address heavy CPU usage, improving performance for complex mixes or low-latency recording. (Latency measures the delay between user input and sound output from a computer.
If latency is high, it produces an audible echo during recording, disrupting timing for musicians.)
You can continue to edit track settings normally; pre-rendering processes audio when pauses occur in playback or editing.
❖
In the Editor panel, Effects Rack, or Mixer, click the Pre-Render Track button .
Insert effects before or after sends and EQ
On each track, you can insert effects either pre- or post-fader. Pre-fader effects process audio before sends and EQ.
Post-fader effects process audio after sends and EQ. For most mixes, the default, pre-fader setting works well. The post-fader setting offers signal-routing flexibility for particularly complex mixes.
❖
In the fx section of the Editor panel or Mixer, click the Pre-Fader/Post-Fader button to insert effects either before sends and EQ , or after .
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If you’re editing effect settings in the Effects Rack, click the Pre-Fader/Post-Fader button in the lower-left corner.
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E
A B C D
F
Pre- and post-fader effect and send routing for each track:
A. Input B. EQ C. Volume D. Mute E. Send F. Effects Rack
More Help topics
“ Routing audio to buses, sends, and the Master track ” on page 112
Adding third-party plug-ins
Third-party plug-ins let you extend the already powerful effects provided with Adobe Audition. The application supports VST plug-ins on both platforms and Audio Units plug-ins on Mac OS.
Applying plug-in effects is identical to applying built-in effects. For information about plug-in features, consult the documentation provided by the plug-in manufacturer.
Enable VST and Audio Units plug-ins
To access third-party plug-ins in Adobe Audition, you must first enable them. By default, all third-party plug-ins are disabled. To optimize performance, enable only the plug-ins you plan to use in Adobe Audition.
Note: If effects are being used in a multitrack session, close the session.
1
2
In the VST Plug-in Folders section, click Add to specify custom folders you want to scan for plug-ins. Click Default to specify the standard VST folder for your operating system.
3
In the Available Plug-ins section, click Scan For Plug-ins.
If you’ve recently updated a plug-in, select Rescan Existing Plug-ins.
4
Select the plug-ins you want to access in Adobe Audition, and then click OK.
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Note: If a third-party effect is incompatible, Adobe Audition adds it to an Unsupported submenu in effects menus.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Automating track settings ” on page 124
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Chapter 7: Effects reference
Amplitude and compression effects
Amplify effect
real time, you can combine it with other effects in the Effects Rack.
Gain sliders
Boost or attenuate individual audio channels.
Link Sliders
Moves the channel sliders together.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Channel Mixer effect
change the apparent position of sounds, correct mismatched levels, or address phasing issues.
Channel tabs
Select the output channel.
Input channel sliders
Determine the percentage of the current channels to mix into the output channel. For a stereo file, for example, an L value of 50 and an R value of 50 results in an output channel that contains equal audio from the current left and right channels.
Invert
Inverting all channels causes no perceived difference in sound. Inverting only one channel, however, can greatly change the sound.
More Help topics
“ Mix audio data when pasting ” on page 43
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
DeEsser effect
can distort high frequencies.
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Effects reference
The graph reveals the processed frequencies. Click the Preview button processed range.
to see how much audio content exists in the
Mode
Choose Broadband to uniformly compress all frequencies or Multiband to only compress the sibilance range.
Multiband is best for most audio content but slightly increases processing time.
Threshold
Sets the amplitude above which compression occurs.
Center Frequency
Specifies the frequency at which sibilance is most intense. To verify, adjust this setting while playing audio.
Bandwidth
Determines the frequency range that triggers the compressor.
To visually adjust Center Frequency and Bandwidth, drag the edges of the selection in the graph.
Output Sibilance Only
Lets you hear detected sibilance. Start playback, and fine-tune settings above.
Gain Reduction
Shows the compression level of the processed frequencies.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
Dynamics Processing effect
a compressor and limiter, this effect reduces dynamic range, producing consistent volume levels. As an expander, it increases dynamic range by reducing the level of low-level signals. (With extreme expander settings, you can create a
noise gate that totally eliminates noise below a specific amplitude threshold.)
The Dynamics Processing effect can produce subtle changes that you notice only after repeated listening. When applying this effect in the Waveform Editor, use a copy of the original file so you can return to the original audio if necessary.
Use the Broadcast Limiter preset to simulate the processed sound of a contemporary radio station.
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More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Control effect settings with graphs ” on page 61
“ Use effect presets ” on page 61
Dynamics tab
Graph
Depicts input level along the horizontal ruler (x-axis) and the new output level along the vertical ruler (y-axis).
The default graph, with a straight line from the lower left to the upper right, depicts a signal that has been left untouched; every input level has the same output level. Adjusting the graph changes the relationship between input and output levels, altering dynamic range.
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Effects reference
For example, if a desirable sonic element occurs around -20 dB, you can boost the input signal at that level, but leave everything else unchanged. You can also draw an inverse line (from the upper left to the lower right) that will dramatically boost quiet sounds and suppress loud ones.
Add point
Adds control point in graph using numerical input and output levels you specify. This method is more precise than clicking the graph to add points.
To numerically adjust an existing control point, right-click it, and choose Edit Point.
Delete point
Removes selected point from the graph.
Invert
Flips the graph, converting compression into expansion, or vice versa.
Note: You can invert a graph only if it has points in the two default corners (-100, -100 and 0, 0) and if its output level
increases from left to right (that is, each control point must be higher than the one to its left).
Reset
Resets the graph to its default state.
Spline Curves
creates smoother, curved transitions between control points, rather than more abrupt, linear
transitions. (See “ About spline curves for graphs ” on page 61.)
Make-Up Gain
Boosts the processed signal.
Settings tab
General
Provides overall settings.
•
Look-Ahead Time
Addresses transient spikes that can occur at the onset of extremely loud signals that extend beyond the compressor’s Attack Time settings. Extending Look-Ahead Time causes compression to attack before the audio gets loud, ensuring that amplitude never exceeds a certain level. Conversely, reducing Look-Ahead Time may be desirable to enhance the impact of percussive music like drum hits.
•
Noise Gating
Completely silences signals that are expanded below a 50-to-1 ratio.
Level Detector
Determines the original input amplitude.
•
Input Gain
Applies gain to the signal before it enters the Level Detector.
•
Attack Time
Determines how many milliseconds it takes for the input signal to register a changed amplitude level.
For example, if audio suddenly drops 30 dB, the specified attack time passes before the input registers an amplitude change. This avoids erroneous amplitude readings due to temporary changes.
•
Release Time
Determines how many milliseconds the current amplitude level is maintained before another amplitude change can register.
Use fast attack and release settings for audio with fast transients, and slower settings for less percussive audio.
•
Peak mode
Determines levels based on amplitude peaks. This mode is a bit more difficult to use than RMS, because peaks aren’t precisely reflected in the Dynamics graph. However, it can be helpful when audio has loud transient peaks you want to subdue.
•
RMS mode
Determines levels based on the root-mean-square formula, an averaging method that more closely matches the way people perceive volume. This mode precisely reflects amplitudes in the Dynamics graph. For example, a limiter (flat horizontal line) at -10 dB reflects an average RMS amplitude of -10 dB.
Gain Processor
Amplifies or attenuates the signal depending on the amplitude detected.
•
Output Gain
Applies gain to the output signal after all dynamics processing.
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•
Attack Time
Determines how many milliseconds it takes for the output signal to reach the specified level. For example, if audio suddenly drops 30 dB, the specified attack time passes before the output level changes.
•
Release Time
Determines how many milliseconds the current output level is maintained.
Note: If the sum of Attack and Release times is too short (less than about 30 milliseconds), audible artifacts can be heard.
To see good attack and release times for different types of audio content, choose various options from the Presets menu.
•
Link Channels
Processes all channels equally, preserving the stereo or surround balance. For example, a compressed drum beat on the left channel will reduce the right channel level by an equal amount.
Band Limiting
Restricts dynamics processing to a specific frequency range.
•
Low Cutoff
Is the lowest frequency that dynamics processing affects.
•
High Cutoff
Is the highest frequency that dynamics processing affects.
Hard Limiter effect
Typically, limiting is applied with an input boost, a technique that increases overall volume while avoiding distortion.
Maximum Amplitude
Sets the maximum sample amplitude allowed.
To avoid clipping when working with 16-bit audio, set this value to no more than -0.3 dB. If you set it even lower, to
-3 dB, you’ll have a little more clearance for any future edits.
Input Boost
Preamplifies audio before you limit it, making a selection louder without clipping it. As you increase this level, compression increases. Try extreme settings to achieve the loud, high-impact audio heard in contemporary pop music.
Look-Ahead Time
Sets the amount of time (in milliseconds) generally needed to attenuate the audio before the loudest peak is hit.
Note: Make sure that the value is at least 5 milliseconds. If this value is too small, audible distortion effects may occur.
Release Time
Sets the time (in milliseconds) needed for the attenuation to rebound back 12 dB (or roughly the time needed for audio to resume normal volume if an extremely loud peak is encountered). In general, a setting of around
100 (the default) works well and preserves very low bass frequencies.
Note: If this value is too large, audio may remain very quiet and not resume normal levels for a while.
Link Channels
Links the loudness of all channels together, preserving the stereo or surround balance.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Multiband Compressor effect
frequency bands. Because each band typically contains unique dynamic content, multiband compression is a particularly powerful tool for audio mastering.
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Controls in the Multiband Compressor let you precisely define crossover frequencies and apply band-specific compression settings. Click Solo buttons to preview bands in isolation, or Bypass buttons to pass bands through without processing. After you fine-tune individual bands, select Link Band Controls to adjust them globally, and then optimize overall volume with the Output Gain slider and Limiter settings.
A B C D
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E
C
D
Adjusting a crossover frequency in the Multiband Compressor
A. Frequency bands B. Crossover markers C. Bypassed band (no processing applied) D. Amplitude scale E. Frequency scale
Crossover
Sets the crossover frequencies, which determine the width of each band. Either enter specific Low,
Midrange, and High frequencies, or drag the crossover markers above the graph.
A B
E
Band-specific controls in the Multiband Compressor
A. Solo B. Bypass C. Threshold slider D. Input Level meters E. Gain Reduction meters
Solo buttons
Let you hear specific frequency bands. Enable one Solo button at a time to hear bands in isolation, or enable multiple buttons to hear two or more bands together.
Bypass buttons
Bypass individual bands so they pass through without processing.
Alt-click (Windows) or Option-click (Mac OS) Solo or Bypass buttons to quickly apply a unique setting to one band.
Threshold sliders
Set the input level at which compression begins. Possible values range from -60 to 0 dB. The best setting depends on audio content and musical style. To compress only extreme peaks and retain more dynamic range, settings around 15 dB below the peak input level.
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Input Level meters
Measure input amplitude. Double-click the meters to reset peak and clip indicators.
Gain Reduction meters
Measure amplitude reduction with red meters that extend from top (minimal reduction) to bottom (maximum reduction).
Gain
Boosts or cuts amplitude after compression. Possible values range from -18 to +18 dB, where 0 is unity gain.
Ratio
Sets a compression ratio between 1-to-1 and 30-to-1. For example, a setting of 3.0 outputs 1 dB for every 3 dB increase above the compression threshold. Typical settings range from 2.0 to 5.0; higher settings produce the extremely compressed sound often heard in pop music.
Attack
Determines how quickly compression is applied when audio exceeds the threshold. Possible values range from
0 to 500 milliseconds. The default, 10 milliseconds, works well for a wide range of audio. Faster settings may work better for audio with fast transients, but such settings sound unnatural for less percussive audio.
Release
Determines how quickly compression stops after audio drops below the threshold. Possible values range from
0 to 5000 milliseconds. The default, 100 milliseconds, works well for a wide range of audio. Try faster settings for audio with fast transients, and slower settings for less percussive audio.
Output Gain
Boosts or cuts overall output level after compression. Possible values range from -18 to +18 dB, where 0 is unity gain. Double-click the meters to reset peak and clip indicators.
Limiter
Applies limiting after Output Gain, at the end of the signal path, optimizing overall levels. Specify Threshold,
Attack, and Release settings that are less agressive than similar band-specific settings. Then specify a Margin setting to determine the absolute ceiling relative to 0 dBFS.
To create extremely compressed audio, enable the Limiter, and then experiment with very high Output Gain settings.
Spectrum On Input
Displays the frequency spectrum of the input signal, rather than the output signal, in the multiband graph. To quickly see the amount of compression applied to each band, toggle this option on and off.
Brickwall Limiter
Applies immediate, hard limiting at the current Margin setting. (Deselect this option to apply slower soft limiting, which sounds less compressed but may exceed the Margin setting.)
Note: The maximum Attack time for brickwall limiting is 5 ms.
Link Band Controls
Lets you globally adjust the compression settings for all bands, while retaining relative differences between bands.
To temporarily link band controls, hold down Alt+Shift (Windows) or Option+Shift (Mac OS). To reset a control in all bands, hold down Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and click the control.
More Help topics
“ Mastering effect ” on page 100
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Normalize effect (Waveform Editor only)
Note: This effect requires offline processing. While it is open, you cannot edit the waveform, adjust selections, or move the
current-time indicator.
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normalize audio to 100%, you achieve the maximum amplitude that digital audio allows—0 dBFS. If you’re sending audio to a mastering engineer, however, normalize audio to between –3 and –6 dBFS, providing a cushion for further processing.
The Normalize effect amplifies the entire file or selection equally. For example, if the original audio reaches a loud peak of 80% and a quiet low of 20%, normalizing to 100% amplifies the loud peak to 100% and the quiet low to 40%.
To apply RMS normalization, choose Effects > Match Volume. If desired, you can apply that command to only one
file. (See “ Match volume across multiple files ” on page
Normalize To
Sets the percentage of the highest peak relative to the maximum possible amplitude.
Select dB to enter the Normalize value in decibels instead of a percentage.
Normalize All Channels Equally
Uses all channels of a stereo or surround waveform to calculate the amplification amount. If this option is deselected, the amount is calculated separately for each channel, potentially amplifying one considerably more than others.
DC Bias Adjust
Lets you adjust the position of the waveform in the wave display. Some recording hardware may introduce a DC bias, causing the recorded waveform to appear to be above or below the normal center line in the wave display. To center the waveform, set the percentage to zero. To skew the entire selected waveform above or below the center line, specify a positive or negative percentage.
More Help topics
“ About process effects ” on page 63
“ Apply individual effects in the Waveform Editor ” on page 62
Single-band Compressor effect
volume levels and increasing perceived loudness. Single-band compression is particularly effective for voice-overs, because it helps the speaker stand out over musical soundtracks and background audio.
For examples of highly-compressed audio, listen to recordings of modern pop music. By contrast, most jazz recordings are lightly compressed, while typical classical recordings feature no compression at all.
Threshold
Sets the input level at which compression begins. The best setting depends on audio content and style. To
To highly compress audio and greatly reduce dynamic range, try settings around 15 dB below the peak input level.
Ratio
Sets a compression ratio between 1-to-1 and 30-to-1. For example, a setting of 3 outputs 1 dB for every 3-dB increase above the threshold. Typical settings range from 2 to 5; higher settings produce the extremely compressed sound often heard in pop music.
Attack
Determines how quickly compression starts after audio exceeds the Threshold setting. The default, 10 milliseconds, works well for a wide range of source material. Use faster settings only for audio with quick transients, such as percussion recordings.
Release
Determines how quickly compression stops when audio drops below the Threshold setting. The default, 100 milliseconds, works well for a wide range of audio. Try faster settings for audio with fast transients, and slower settings for less percussive audio.
Output Gain
Boosts or cuts amplitude after compression. Possible values range from -30 dB to +30 dB, where 0 is unity gain.
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“ Applying effects ” on page 59
Speech Volume Leveler effect
out levels and removing background noise.
For the best results, do the following:
1
Select audio with the lowest level. Set Target Volume Level and Leveling Amount to the left. Start playback, and gradually increase the Leveling Amount until speech becomes nicely audible without increasing background noise.
2
Select audio with the highest level, and start playback. Adjust the Target Volume Level until the volume matches the loudness of the quiet passage you adjusted previously.
3
If necessary, readjust the Leveling Amount to avoid an over-compressed sound.
Here are additional details about each option:
Target Volume Level
Leveling Amount
At low settings, amplifies speech slightly without boosting the noise floor. At high settings, amplifies the entire signal more as the signal drops closer to the noise floor.
Boost Low Signals
Interprets shorter, low-volume passages as speech that should be amplified. For most audio content, deselect this option to produce smoother sound.
Advanced settings
Click the triangle to access the following options:
•
Compressor
Maintains a strong level if the processed signal falls below a threshold relative to zero dBFS.
•
Noise Gate
Eliminates background noise by dramatically reducing output level when the signal drops by an offset you specify.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
Tube-modeled Compressor effect
compressors. Use this effect to add subtle distortion that pleasantly colors audio.
Threshold slider
Sets the input level at which compression begins. Possible values range from -60 to 0 dB. The best setting depends on audio content and musical style. To compress only extreme peaks and retain more dynamic range, settings around 15 dB below the peak input level.
Input Level meters
To the left of the slider, these meters measure input amplitude. Double-click the meters to reset peak and clip indicators.
Gain Reduction meters
To the right of the slider, these meters measure amplitude reduction with red bars that extend from top (minimal reduction) to bottom (maximum reduction).
Gain
Boosts or cuts amplitude after compression. Possible values range from -18 to +18 dB, where 0 is unity gain.
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Ratio
Sets a compression ratio between 1-to-1 and 30-to-1. For example, a setting of 3.0 outputs 1 dB for every 3 dB increase above the compression threshold. Typical settings range from 2.0 to 5.0; higher settings produce the extremely compressed sound often heard in pop music.
Attack
Determines how quickly compression is applied when audio exceeds the threshold. Possible values range from
0 to 500 milliseconds. The default, 10 milliseconds, works well for a wide range of audio. Faster settings may work better for audio with fast transients, but such settings sound unnatural for less percussive audio.
Release
Determines how quickly compression stops after audio drops below the threshold. Possible values range from
0 to 5000 milliseconds. The default, 100 milliseconds, works well for a wide range of audio. Try faster settings for audio with fast transients, and slower settings for less percussive audio.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Volume Envelope effect (Waveform Editor only)
In the Editor panel, simply drag the yellow line. The top of the panel represents 100% (normal) amplification; the bottom represents 100% attenuation (silence).
Though the Volume Envelope effect isn’t available in the Multitrack Editor, you can use automation lanes to
accomplish the same task. (See “ Automating track settings ” on page
75
Dragging an anchor point in the Editor panel
Yellow envelope line in Editor panel
Drag to adjust amplitude percentage, and click to add keyframes for additional
Spline curves
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More Help topics
“ About process effects ” on page 63
“ Apply individual effects in the Waveform Editor ” on page 62
“ Control effect settings with graphs ” on page 61
“ Use effect presets ” on page 61
Delay and echo effects
Delays are separate copies of an original signal that reoccur within milliseconds of each other. Echoes are sounds that are delayed far enough in time so that you hear each as a distinct copy of the original sound. When reverb or chorus might muddy the mix, both delays and echoes are a great way to add ambience to a track.
To access familiar options from hardware delays, use the Echo effect in Adobe Audition.
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Analog Delay effect
options apply characteristic distortion and adjust the stereo spread. To create discrete echoes, specify delay times of 35 milliseconds or more; to create more subtle effects, specify shorter times.
Mode
Specifies the type of hardware emulation, determining equalization and distortion characteristics. Tape and
Tube reflect the sonic character of vintage delay units, while Analog reflects later electronic delay lines.
Dry Out
Determines the level of original, unprocessed audio.
Wet Out
Determines the level of delayed, processed audio.
Delay
Specifies the delay length in milliseconds.
Feedback
Creates repeating echoes by resending delayed audio through the delay line. For example, a setting of 20% sends delayed audio at one-fifth of its original volume, creating echoes that gently fade away. A setting of 200% sends delayed audio at double its original volume, creating echoes that quickly grow in intensity.
Note: When experimenting with extremely high Feedback settings, turn down your system volume.
Trash
Increases distortion and boosts low frequencies, adding warmth.
Spread
Determines the stereo width of the delayed signal.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Delay effect
35 milliseconds or more create discrete echoes, while those between 15-34 milliseconds can create a simple chorus or flanging effect. (These results won’t be as effective as the Chorus or Flanger effects in Adobe Audition, because the delay settings don’t change over time.)
By further reducing a delay to between 1 and 14 milliseconds, you can spatially locate a mono sound so that the sound seems to be coming from the left or the right side, even though the actual volume levels for left and right are identical.
Delay Time
Adjusts the delay for both the left and right channels from -500 milliseconds to +500 milliseconds.
Entering a negative number means that you can move a channel ahead in time instead of delaying it. For instance, if you enter 200 milliseconds for the left channel, the delayed portion of the affected waveform is heard before the original part.
Mix
Sets the ratio of processed, Wet signal to original, Dry signal to be mixed into the final output. A value of 50 mixes the two evenly.
Invert
Inverts the phase of the delayed signal, creating phase-cancellation effects similar to comb filters. (To
understand phase cancellation, see “ How sound waves interact ” on page 4.)
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Echo effect
Delay effect instead.) You can create effects ranging from a Grand Canyon-type “Hello-ello-llo-lo-o” to metallic, clanging drainpipe sounds by varying the delay amount. By equalizing the delays, you can change a room’s characteristic sound from one with reflective surfaces (creating echoes that sound brighter) to one that is almost totally absorptive (creating echoes that sound darker).
Note: Make sure the audio file is long enough for the echo to end. If the echo is cut off abruptly before it fully decays, undo
the Echo effect, add several seconds of silence by choosing Generate > Silence, and then reapply the effect.
Delay Time
Specifies the number of milliseconds, beats, or samples between each echo. For example, a setting of 100 milliseconds results in a 1/10th-second delay between successive echoes.
Feedback
Determines the falloff ratio of an echo. Each successive echo tails off at a certain percentage less than the previous one. A decay setting of 0% results in no echo at all, while a decay of 100% produces an echo that never gets quieter.
Echo Level
Sets the percentage of echoed (wet) signal to mix with the original (dry) signal in the final output.
You can create striking stereo echo effects by setting different left and right values for the Delay Time, Feedback, and
Echo Level controls.
Lock Left & Right
Links the sliders for Decay, Delay, and Initial Echo Volume, maintaining the same settings for each channel.
Echo Bounce
Makes the echoes bounce back and forth between the left and right channels. If you want to create one echo that bounces back and forth, select an initial echo volume of 100% for one channel and 0% for the other.
Otherwise, the settings for each channel will bounce to the other, creating two sets of echoes on each channel.
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Successive Echo Equalization
Passes each successive echo through an eight-band equalizer, letting you simulate the natural sound absorption of a room. A setting of 0 leaves the frequency band unchanged, while a maximum setting of
-15 decreases that frequency by 15 dB. And, because -15 dB is the difference of each successive echo, some frequencies will die out much faster than others.
Delay Time Units
Specifies milliseconds, beats, or samples for the Delay Time setting.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Diagnostics effects (Waveform Editor only)
Diagnostics are available either via the Effects menu or directly from the Diagnostics panel (Window > Diagnostics).
These tools let you quickly remove clicks, distortion, or silence from audio, as well as add markers where silence occurs.
For maximum audio restoration control, use diagnostics together with Spectral Display tools and Noise Reduction
effects. See “ Techniques for restoring audio ” on page
More Help topics
“ About process effects ” on page 63
“ Apply individual effects in the Waveform Editor ” on page 62
“ Use effect presets ” on page 61
Diagnose and repair, delete, or mark audio
Unlike conventional noise reduction effects, which process all selected audio, diagnostics scan for problematic or silent areas, and then let you choose which to address.
1
2
In the Diagnostics panel, choose an option from the Effect menu.
3
Click Scan.
At the bottom of the panel, do any of the following:
•
Select one or more detected items in the list, and click Repair, Delete, or Mark. (The available options depend upon the chosen diagnostic effect.)
To mark detected clicks or clipping, right-click selected items in the list, and choose Create Markers from the
pop-up menu. (See “ Working with markers ” on page
•
Click Repair All, Delete All, or Mark All to address all detected items.
• Click the magnifying glass to zoom in on a selected problem in the Editor panel. Click the icon again to zoom out.
•
Click Clear Repaired, Deleted, or Marked to remove previously addressed items from the list.
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DeClicker options
The Diagnostics > DeClicker effect detects and removes clicks and pops from wireless microphones, vinyl records, and other sources.
DeClicker options match those for the Automatic Click Remover, which you can combine with other effects in the
applies multiple scan and repair passes automatically; to achieve the same level of click reduction with the DeClicker, you must manually apply it multiple times. However, the DeClicker lets you evaluate detected clicks and choose which to address.
In the Diagnostics panel, click Settings to access these options:
Threshold
Determines sensitivity to noise. Lower settings detect more clicks and pops but may include audio you wish to retain. Settings range from 1 to 100; the default is 30.
Complexity
Indicates the complexity of noise. Higher settings apply more processing but can degrade audio quality.
Settings range from 1 to 100; the default is 16.
To visually identify clicks, zoom in and use Spectral Frequency Display with a resolution of 256 bands. (You can access this setting in the Spectral Display tab of the Preferences dialog box.) Most clicks appear as bright vertical bars that extend from the top to the bottom of the display.
DeClipper options
The Diagnostics > DeClipper effect repairs clipped waveforms by filling in clipped sections with new audio data.
Clipping occurs when audio amplitude exceeds the maximum level for the current bit depth. Commonly, clipping results from recording levels that are too high. You can monitor clipping during recording or playback by watching the Level Meters; when clipping occurs, the boxes on the far right of the meters turn red.
Visually, clipped audio appears as broad flat areas at the top of a waveform. Sonically, clipped audio is a static-like distortion.
Note: If you need to adjust the DC offset of clipped audio, first use the DeClipper effect. If you instead adjust DC offset
first, the DeClipper won’t identify clipped areas that fall below 0 dBFS.
In the Diagnostics panel, click Settings to access these options:
Gain
Specifies the amount of attenuation that occurs before processing. Click Auto to base the gain setting on average input amplitude.
Tolerance
Specifies the amplitude variation in clipped regions. A value of 0% detects clipping only in perfectly horizontal lines at maximum amplitude; 1% detects clipping beginning at 1% below maximum amplitude, and so on.
(A value of 1% detects most clipping.)
Min. Clip Size
Specifies the length of the shortest run of clipped samples to repair. Lower values repair a higher percentage of clipped samples; higher values repair clipped samples only if they’re preceded or followed other clipped samples.
Interpolation
The Cubic option uses spline curves to re-create the frequency content of clipped audio. This approach is faster for most situations but can introduce spurious new frequencies. The FFT option uses Fast Fourier transforms to re-create clipped audio. This approach is typically slower but best for severe clipping. From the FFT Size menu, choose the number of frequency bands to evaluate and replace. (More bands result in greater accuracy but longer processing.)
To retain amplitude when restoring clipped audio, apply the DeClipper effect with a Gain setting of zero, followed by the Hard Limiting effect with a Boost value of zero and a Limit value of -0.2 dB.
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Delete Silence and Mark Audio options
The Diagnostics > Delete Silence and Mark Audio effects identify silent passages of audio and either remove or mark
affecting foreground audio. Automatically marking silence helps you quickly navigate to audio cues for editing.
In the Diagnostics panel, click Settings to access these options:
Define Silence As
Specifies the amplitude and duration identified as silence.
Define Audio As
Specifies the amplitude and duration identified as audio content.
Find Levels
Automatically calculates the signal levels of silence and audio based on content in the file.
Fix By (Delete Silence only)
Choose Shortening Silence to reduce silent passages to the specified number of milliseconds. Choose Deleting Silence to mute silent passages but retain file length. (Deleting silence helps maintain video synchronization with audio clips in video editing applications.)
To divide sections of sound or speech separated by silence into different files, apply the Mark Audio effect, and click
Mark All. Then see “ Save audio between markers to new files ” on page
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Filter and equalizer effects
FFT Filter effect
The graphic nature of the Filter And EQ > FFT Filter effect makes it easy to draw curves or notches that reject or boost specific frequencies. FFT stands for Fast Fourier Transform, an algorithm that quickly analyzes frequency and amplitude.
This effect can produce broad high- or low-pass filters (to maintain high or low frequencies), narrow band-pass filters
(to simulate the sound of a telephone call), or notch filters (to eliminate small, precise frequency bands).
Scale
Determines how frequencies are arranged along the horizontal x-axis:
• For finer control over low frequencies, select Logarithmic. A logarithmic scale more closely resembles how people hear sound.
• For detailed, high-frequency work with evenly spaced intervals in frequency, select Linear.
Spline Curves
Creates smoother, curved transitions between control points, rather than more abrupt, linear
transitions. (See “ About spline curves for graphs ” on page 61.)
Reset
Reverts the graph to the default state, removing filtering.
Advanced options
Click the triangle to access these settings:
•
FFT Size
Specifies the Fast Fourier Transform size, determining the tradeoff between frequency and time accuracy.
For steep, precise frequency filters, choose higher values. For reduced transient artifacts in percussive audio, choose lower values. Values between 1024 and 8192 work well for most material.
•
Window
Determines the Fast Fourier transform shape, with each option resulting in a different frequency response curve.
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These functions are listed in order from narrowest to widest. Narrower functions include fewer surrounding, or
sidelobe, frequencies but less precisely reflect center frequencies. Wider functions include more surrounding frequencies but more precisely reflect center frequencies. The Hamming and Blackman options provide excellent overall results.
More Help topics
“ About process effects ” on page 63
“ Apply individual effects in the Waveform Editor ” on page 62
“ Control effect settings with graphs ” on page 61
“ Use effect presets ” on page 61
Graphic Equalizer effect
The Filter And EQ > Graphic Equalizer effect boosts or cuts specific frequency bands and provides a visual representation of the resulting EQ curve. Unlike the Parametric Equalizer, the Graphic Equalizer uses preset frequency bands for quick and easy equalization.
You can space frequency bands at the following intervals:
• One octave (10 bands)
•
One-half octave (20 bands)
• One-third octave (30 bands)
Graphic equalizers with fewer bands provide quicker adjustment; more bands provide greater precision.
Gain sliders
Sets the exact boost or attenuation (measured in decibels) for the chosen band.
Range
Defines the range of the slider controls. Enter any value between 1.5 and 120 dB. (By comparison, standard hardware equalizers have a range of about 12 to 30 dB.)
Accuracy
Sets the accuracy level for equalization. Higher accuracy levels give better frequency response in the lower ranges, but they require more processing time. If you equalize only higher frequencies, you can use lower accuracy levels.
If you equalize extremely low frequencies, set Accuracy to between 500 and 5000 points.
Master Gain
Compensates for an overall volume level that is too soft or too loud after the EQ settings are adjusted. The default value of 0 dB represents no master gain adjustment.
Note: The Graphic Equalizer is an FIR (Finite Impulse Response) filter. FIR filters better maintain phase accuracy but
have slightly less frequency accuracy than IIR (Infinite Impulse Response) filters like the Parametric Equalizer.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Parametric Equalizer effect
The Filter And EQ > Parametric Equalizer effect provides maximum control over tonal equalization. Unlike the
Graphic Equalizer, which provides a fixed number of frequencies and Q bandwidths, the Parametric Equalizer gives you total control over frequency, Q, and gain settings. For example, you can simultaneously reduce a small range of frequencies centered around 1000 Hz, boost a broad low-frequency shelf centered around 80 Hz, and insert a 60 Hz notch filter.
The Parametric Equalizer uses second-order IIR (Infinite Impulse Response) filters, which are very fast and provide very accurate frequency resolution. For example, you can precisely boost a range of 40 to 45 Hz. FIR (Finite Impulse
Response) filters like the Graphic Equalizer provide slightly improved phase accuracy, however.
Master Gain
Compensates for an overall volume level that’s too loud or too soft after you adjust the EQ settings.
Graph
Shows frequency along the horizontal ruler (x-axis) and amplitude along the vertical ruler (y-axis). Frequencies in the graph range from lowest to highest in a logarithmic fashion (evenly spaced by octaves).
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A B
Identifying band-pass and shelving filters in the Parametric Equalizer:
A. High- and low-pass filters B. High and low shelving filters
Frequency
Sets the center frequency for bands 1-5, and the corner frequencies for the band-pass and shelving filters.
Use the low shelving filter to reduce low-end rumble, hum, or other unwanted low-frequency sounds. Use the high shelving filter to reduce hiss, amplifier noise, and the like.
Gain
Sets the boost or attenuation for frequency bands, and the per-octave slope of the band-pass filters.
Q / Width
Controls the width of the affected frequency band. Low Q values affect a larger range of frequencies. Very high Q values (close to 100) affect a very narrow band and are ideal for notch filters removing particular frequencies, like 60 Hz hum.
When a very narrow band is boosted, audio tends to ring or resonate at that frequency. Q values of 1-10 are best for general equalization.
Band
Enables up to five intermediate bands, as well as high-pass, low-pass, and shelving filters, giving you very fine control over the equalization curve. Click the band button to activate the corresponding settings above.
The low and high shelving filters provide slope buttons ( , ) that adjust the low and high shelves by 12 dB per octave, rather than the default 6 dB per octave.
To visually adjust enabled bands in the graph, drag the related control points.
Constant Q, Constant Width
Describes a frequency band’s width as either a Q value (which is a ratio of width to center frequency) or an absolute width value in Hz. Constant Q is the most common setting.
Ultra-Quiet
Virtually eliminates noise and artifacts, but requires more processing. This option is audible only on highend headphones and monitoring systems.
Range
Sets the graph to a 30 dB range for more precise adjustments, or a 96 dB range for more extreme adjustments.
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More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Modulation effects
Chorus effect
with a small amount of feedback. The result is lush, rich sound. You can use Chorus to enhance a vocal track or add stereo spaciousness to mono audio.
Adobe Audition uses a direct-simulation method to achieve a chorus effect, making each voice sound distinct from the original by slightly varying timing, intonation, and vibrato. The Feedback setting lets you add extra detail to the result.
To achieve the best results with mono files, convert them to stereo before applying the Chorus effect.
Characteristics
Represent the characteristics of each voice in the chorus.
•
Voices
Determines the number of simulated voices.
Note: As you add more voices, the sound becomes richer and richer —but processing time also increases.
•
Delay Time
Specifies the maximum amount of delay allowed. Chorusing introduces short delays (often in the 15-35 millisecond range) that vary in duration over time. If the setting is very small, all the voices start merging into the original, and an unnatural flanging effect might occur. If the setting is too high, a warbled effect might occur, like a tape being eaten by a cassette deck.
•
Delay Rate
Determines how quickly the delay cycles from zero to the maximum delay setting. Because the delay varies over time, the pitch of the sample increases or decreases over time, giving the effect of separate, slightly out of tune voices. For example, a rate of 2 Hz would vary the delay from zero to the maximum and back twice per second
(simulating a pitch vibrato at twice per second). If this setting is too low, the individual voices don’t vary much in pitch.
If it is set too high, the voices may vary so quickly that a warbled effect might occur.
•
Feedback
Adds a percentage of processed voices back into the effect input. Feedback can give a waveform an extra echo or reverb effect. A little feedback (less than 10%) can provide extra richness, depending on the delay and vibrato settings. Higher settings produce more traditional feedback, a loud ringing which can get loud enough to clip the signal.
•
Spread
Gives an added delay to each voice, separating them in time by as much as 200 milliseconds (1/5th of a second). High values cause the separate voices to start at different times—the higher the value, the farther apart the onset of each voice may be. In contrast, low values cause all voices to be in unison. Depending on other settings, low values can also produce flanging effects, which may be undesirable if your goal is a realistic chorus effect.
•
Modulation Depth
Determines the maximum variation in amplitude that occurs. For example, you can alter the amplitude of a chorused voice so that it is 5 dB louder or quieter than the original. At extremely high settings, the sound may cut in and out, creating an objectionable warble. At extremely low settings (less than 1 dB), the depth may be unnoticeable unless the Modulation Rate is set extremely high. Natural vibratos occur around 2 dB to 5 dB.
Note that this setting is a maximum only; the vibrato volume might not always go as low as the setting indicates. This limitation is intentional, as it creates a more natural sound.
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•
Modulation Rate
Determines the maximum rate at which amplitude changes occur. With very low values, the resulting voice slowly gets louder and quieter, like a singer that cannot keep his or her breath steady. With very high settings, the result can be jittery and unnatural.
•
Highest Quality
Ensures the best quality results. Increasing the quality, however, increases the processing time for previewing and applying the effect.
Stereo Width
Determines where the individual voices are placed in the stereo field and how the original stereo signal is interpreted. These options are active only when you work with stereo files:
•
Average Left & Right Channel Input
Combines the original left and right channels. If deselected, the channels are kept separate to preserve the stereo image. Leave this option deselected if the stereo source audio was originally monophonic—it won’t have any effect other than increasing processing time.
•
Add Binaural Cues
Adds separate delays to the left and right outputs of each voice. This delay can make each voice seem to come from a different direction when you listen through headphones. For greater stereo separation, deselect this option for audio that will be played through standard speakers .
•
Stereo Field
Specifies where chorused voices are placed across the left and right stereo image. At lower settings, voices are closer to the center of the stereo image. At a setting of 50%, voices are spaced evenly from left to right. At higher settings, voices move to the outer edges. If you use an odd number of voices, one is always directly in the center.
Output Level
Sets the ratio of original (Dry) signal to chorused (Wet) signal. Extremely high settings may cause clipping.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Chorus/Flanger effect
several voices or instruments played at once by adding multiple short delays with a small amount of feedback. The result is lush, rich sound. Use this effect to enhance vocal tracks or add stereo spaciousness to mono audio.
The Flanger option creates a psychedelic, phase-shifted sound by mixing a varying, short delay with the original signal.
This effect was originally created by sending an identical audio signal to two reel-to-reel tape recorders, and periodically pressing the flange of one reel to slow it down.
Chorus
Simulates several voices or instruments playing at once.
Flanger
Simulates the delayed, phase-shifted sound originally heard in psychedelic music.
Speed
Controls the rate at which the delay time cycles from zero to the maximum setting.
Width
Specifies the maximum amount of delay.
Intensity
Controls the ratio of original to processed audio.
Transience
Emphasizes transients, giving them a sharper, more distinct sound.
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“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
Flanger effect
Flanging is an audio effect caused by mixing a varying, short delay in roughly equal proportion to the original signal.
It was originally achieved by sending an identical audio signal to two reel-to-reel tape recorders, and then pressing the flange of one reel to slow it down. Combining the two resulting recordings produced a phase-shifted, time-delay effect, result by slightly delaying and phasing a signal at specific or random intervals.
Initial Delay Time
Sets the point in milliseconds at which flanging starts behind the original signal. The flanging effect occurs by cycling over time from an initial delay setting to a second (or final) delay setting.
Final Delay Time
Sets the point in milliseconds at which flanging ends behind the original signal.
Stereo Phasing
Sets the left and right delays at separate values, measured in degrees. For example, 180° sets the initial delay of the right channel to occur at the same time as the final delay of the left channel. You can set this option to reverse the initial/final delay settings for the left and right channels, creating a circular, psychedelic effect.
Feedback
Determines the percentage of the flanged signal that is fed back into the flanger. With no feedback, the effect uses only the original signal. With feedback added, the effect uses a percentage of the affected signal from before the current point of playback.
Modulation Rate
Determines how quickly the delay cycles from the initial to final delay times, measured either in cycles per second (Hz) or beats per minute (beats). Small setting adjustments produce widely varying effects.
Mode
Provides three ways of flanging:
•
Inverted
Inverts the delayed signal, cancelling out audio periodically instead of reinforcing the signal. If the
Original - Expanded mix settings are set at 50/50, the waves cancel out to silence whenever the delay is at zero.
•
Special Effects
Mixes the normal and inverted flanging effects. The delayed signal is added to the effect while the leading signal is subtracted.
•
Sinusoidal
Makes the transition from initial delay to final delay and back follow a sine curve. Otherwise, the transition is linear, and the delays from the initial setting to the final setting are at a constant rate. If Sinusoidal is selected, the signal is at the initial and final delays more often than it is between delays.
Mix
Adjusts the mix of original (Dry) and flanged (Wet) signal. You need some of both signals to achieve the characteristic cancellation and reinforcement that occurs during flanging. With Original at 100%, no flanging occurs at all. With Delayed at 100%, the result is a wavering sound, like a bad tape player.
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“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Phaser effect
Similar to flanging, phasing shifts the phase of an audio signal and recombines it with the original, creating psychedelic effects first popularized by musicians of the 1960s. But unlike the Flanger effect, which uses variable delays, the dramatically alter the stereo image, creating unearthly sounds.
Stages
Specifies the number of phase-shifting filters. A higher setting produces denser phasing effects.
Intensity
Determines the amount of phase-shifting applied to the signal.
Depth
Determines how far the filters travel below the upper frequency. Larger settings produce a wider tremolo effect;
100% sweeps from the upper frequency to zero Hz.
Mod Rate
Modulation rate controls how fast the filters travel to and from the upper frequency. Specify a value in Hz
(cycles per second).
Phase Diff
Determines the phase difference between stereo channels. Positive values start phase shifts in the left channel, negative values in the right. The maximum values of +180 and -180 degrees produce a complete difference and are sonically identical.
Upper Freq
Sets the upper-most frequency from which the filters sweep. To produce the most dramatic results, select a frequency near the middle of the selected audio’s range.
Feedback
Feeds a percentage of the phaser output back to the input, intensifying the effect. Negative values invert phase before feeding audio back.
Mix
Controls the ratio of original to processed audio.
Output Gain
Adjusts the output level after processing.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Noise reduction / restoration effects
Techniques for restoring audio
You can fix a wide array of audio problems by combining two powerful features. First, use Spectral Display to visually
identify and select ranges of noise or individual artifacts. (See “ Select spectral ranges
like the following:
•
•
page 90 and “ DeHummer effect ” on page 91.)
•
Correction effect ” on page 91.)
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The real-time restoration effects above, which are available in both the Waveform and Multitrack editors, quickly address common audio problems. For unusually noisy audio, however, consider using offline, process effects unique to the Waveform Editor, such as Hiss Reduction and Noise Reduction.
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A
Selecting various types of noise in Spectral Display
A. Hiss B. Crackle C. Rumble
B C
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“ About the spectral display ” on page 36
“ Edit audio clips from Adobe Premiere Pro CS5.5 or After Effects ” on page 128
Noise Reduction effect (Waveform Editor only)
with a minimal reduction in signal quality. This effect can remove a combination of noise, including tape hiss, microphone background noise, power-line hum, or any noise that is constant throughout a waveform.
The proper amount of noise reduction depends upon the type of background noise and the acceptable loss in quality for the remaining signal. In general, you can increase the signal-to-noise ratio by 5 to 20 dB and retain high audio quality.
To achieve the best results with the Noise Reduction effect, apply it to audio with no DC offset. With a DC offset, this effect may introduce clicks in quiet passages. (To remove a DC offset, choose Favorites > Repair DC Offset.)
A
B
C
D
Evaluating and adjusting noise with the Noise Reduction graph:
A. Drag control points to vary reduction in different frequency ranges B. Low amplitude noise. C. High amplitude noise D. Threshold below which noise reduction occurs.
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“ About process effects ” on page 63
“ Control effect settings with graphs ” on page 61
Apply the Noise Reduction effect
1
In the Waveform Editor, select a range that contains only noise and is at least half a second long.
2
3
4
In the Editor panel, select the range from which you want to remove noise.
5
Set the desired options.
When recording in noisy environments, record a few seconds of representative background noise that can be used as a noise print later on.
Noise Reduction options
Capture Noise Print
Extracts a noise profile from a selected range, indicating only background noise. Adobe Audition gathers statistical information about the background noise so it can remove it from the remainder of the waveform.
If the selected range is too short, Capture Noise Print is disabled. Reduce the FFT Size or select a longer range of noise.
If you can’t find a longer range, copy and paste the currently selected range to create one. (You can later remove the pasted noise by using the Edit > Delete command.)
Save the Current Noise Print
Saves the noise print as an .fft file, which contains information about sample type,
FFT (Fast Fourier Transform) size, and three sets of FFT coefficients: one for the lowest amount of noise found, one for the highest amount, and one for the power average.
Load a Noise Print from Disk
Opens any noise print previously saved from Adobe Audition in FFT format.
However, you can apply noise prints only to identical sample types. (For example, you can’t apply a 22 kHz mono profile to 44kHz stereo samples.)
Note: Because noise prints are so specific, a print for one type of noise won’t produce good results with other types. If you
regularly remove similar noise, however, a saved profile can greatly increase efficiency.
Graph
Depicts frequency along the x-axis (horizontal) and the amount of noise reduction along the y-axis (vertical).
The blue control curve sets the amount of noise reduction in different frequency ranges. For example, if you need noise reduction only in the higher frequencies, adjust the control curve downward to the right of the graph.
If you click the Reset button to flatten the control curve, the amount of noise reduction is based entirely on the noise print.
To better focus on the noise floor, click the menu button
Curve and Show Tooltip Over Graph.
to the upper right of the graph, and deselect Show Control
Noise Floor
High shows the highest amplitude of detected noise at each frequency; Low shows the lowest amplitude.
Threshold shows the amplitude below which noise reduction occurs.
The three elements of the noise floor can overlap in the graph. To better distinguish them, click the menu button and select options from the Show Noise Floor menu.
,
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Scale
Determines how frequencies are arranged along the horizontal x-axis:
•
For finer control over low frequencies, select Logarithmic. A logarithmic scale more closely resembles how people hear sound.
• For detailed, high-frequency work with evenly spaced intervals in frequency, select Linear.
Channel
Displays the selected channel in the graph. The amount of noise reduction is always the same for all channels.
Select Entire File
Lets you apply a captured noise print to the entire file.
Noise Reduction
Controls the percentage of noise reduction in the output signal. Fine-tune this setting while previewing audio to achieve maximum noise reduction with minimum artifacts. (Excessively high noise reduction levels can sometimes cause audio to sound flanged or out-of-phase.)
Reduce By
Determines the amplitude reduction of detected noise. Values between 6 and 30 dB work well. To reduce bubbly artifacts, enter lower values.
Output Noise Only
Previews only noise so you determine if the effect is removing any desirable audio.
Advanced settings
Click the triangle to display the following options:
•
Spectral Decay Rate
Specifies the percentage of frequencies processed when audio falls below the noise floor.
Fine-tuning this percentage allows greater noise reduction with fewer artifacts. Values of 40% to 75% work best. Below those values, bubbly-sounding artifacts are often heard; above those values, excessive noise typically remains.
•
Smoothing
Takes into account the variance of the noise signal in each frequency band. Bands that vary greatly when analyzed (such as white noise) will be smoothed differently than constant bands (like 60-Hz hum). In general, increasing the smoothing amount (up to 2 or so) reduces burbly background artifacts at the expense of raising the overall background broadband noise level.
•
Precision Factor
Controls changes in amplitude. Values of 5-10 work best, and odd numbers are ideal for symmetrical processing. With values of 3 or less, the Fast Fourier transform is performed in giant blocks, and between them drops or spikes in volume can occur. Values beyond 10 cause no noticeable change in quality, but they increase processing time.
•
Transition Width
Determines the amplitude range between noise and desirable audio. For example, a width of zero applies a sharp, noise gate to each frequency band. Audio just above the threshold remains; audio just below is truncated to silence. Alternatively, you can specify a range over which the audio fades to silence based upon the input level. For example, if the transition width is 10 dB, and the noise level for the band is -60 dB, audio at -60 dB stays the same, audio at -62 dB is reduced slightly, and audio at -70 dB is removed entirely.
•
FFT Size
Determines how many individual frequency bands are analyzed. This option causes the most drastic changes in quality. The noise in each frequency band is treated separately, so with more bands, noise is removed with finer frequency detail. Good settings range from 4096 to 8192.
Fast Fourier Transform size determines the tradeoff between frequency- and time-accuracy. Higher FFT sizes might cause swooshing or reverberant artifacts, but they very accurately remove noise frequencies. Lower FFT sizes result in better time response (less swooshing before cymbal hits, for example), but they can produce poorer frequency resolution, creating hollow or flanged sounds.
•
Noise Print Snapshots
Determines how many snapshots of noise to include in the captured profile. A value of 4000 is optimal for producing accurate data.
Very small values greatly affect the quality of the various noise reduction levels. With more snapshots, a noise reduction level of 100 will likely cut out more noise, but also cut out more original signal. However, a low noise reduction level with more snapshots will also cut out more noise, but likely retain the intended signal.
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Adaptive Noise Reduction effect
as background sounds, rumble, and wind. Because this effect operates in real time, you can combine it with other effects in the Effects Rack and apply it in the Multitrack Editor. By contrast, the standard Noise Reduction effect is available only as an offline process in the Waveform Editor. That effect, however, is sometimes more effective at removing constant noise, such as hiss or hum.
For best results, apply Adaptive Noise Reduction to selections that begin with noise followed by desirable audio. The effect identifies noise based on the first few seconds of audio.
Important: This effect requires significant processing. If your system performs slowly, lower FFT Size and turn off High
Quality Mode.
Reduce Noise By
Determines the level of noise reduction. Values between 6 and 30 dB work well. To reduce bubbly background effects, enter lower values.
Noisiness
Indicates the percentage of original audio that contains noise.
Fine Tune Noise Floor
Manually adjusts the noise floor above or below the automatically calculated floor.
Signal Threshold
Manually adjusts the threshold of desirable audio above or below the automatically calculated threshold.
Spectral Decay Rate
Determines how quickly noise processing drops by 60 decibels. Fine-tuning this setting allows greater noise reduction with fewer artifacts. Values that are too short create bubbly sounds; values that are too long create a reverb effect.
Broadband Preservation
Retains desirable audio in specified frequency bands between found artifacts. A setting of
100 Hz, for example, ensures that no audio is removed 100 Hz above or below found artifacts. Lower settings remove more noise but may introduce audible processing.
FFT Size
Determines how many individual frequency bands are analyzed. Choose a high setting to increase frequency resolution; choose a low setting to increase time resolution. High settings work well for artifacts of long duration (like squeaks or power-line hum), while low settings better address transient artifacts (like clicks and pops).
High Quality Mode
Performs slower processing but achieves superior results.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Automatic Click Remover effect
Remover effect. You can correct a large area of audio or a single click or pop.
This effect provides the same options as the DeClicker effect, which lets you choose which detected clicks to address
combine it with other effects in the Effects Rack and apply it in the Multitrack Editor. The Automatic Click Remover effect also applies multiple scan and repair passes automatically; to achieve the same level of click reduction with the
DeClicker, you must manually apply it multiple times.
Threshold
Determines sensitivity to noise. Lower settings detect more clicks and pops but may include audio you wish to retain. Settings range from 1 to 100; the default is 30.
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Complexity
Indicates the complexity of noise. Higher settings apply more processing but can degrade audio quality.
Settings range from 1 to 100; the default is 16.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Automatic Phase Correction effect
heads, stereo smearing from incorrect microphone placement, and many other phase-related problems.
Global Time Shift
Activates the Left and Right Channel Shift sliders, which let you apply a uniform phase shift to all selected audio.
Auto Align Channels and Auto Center Panning
Align phase and panning for a series of discrete time intervals, which you specify using the following options:
•
Time Resolution
Specifies the number of milliseconds in each processed interval. Smaller values increase accuracy; larger ones increase performance.
•
Responsiveness
performance.
Determines overall processing speed. Slow settings increase accuracy; fast settings increase
•
Channel
Specifies the channels phase correction will be applied to.
•
Analysis Size
Specifies the number of samples in each analyzed unit of audio.
For the most precise, effective phase correction, use the Auto Align Channels option. Enable the Global Time Shift sliders only if you are confident that a uniform adjustment is necessary, or if you want to manually animate phase correction in the Multitrack Editor.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
DeHummer effect
most common application addresses power line hum from lighting and electronics. But the DeHummer can also apply a notch filter that removes an overly resonant frequency from source audio.
To quickly address typical audio problems, choose an option from the Presets menu.
Frequency
Sets the root frequency of the hum. If you’re unsure of the precise frequency, drag this setting back and forth while previewing audio.
To visually adjust root frequency and gain, drag directly in the graph.
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Q
Sets the width of the root frequency and harmonics above. Higher values affect a narrower range of frequencies, and lower values affect a wider range.
Gain
Determines the amount of hum attenuation.
Number of Harmonics
Specifies how many harmonic frequencies to affect.
Harmonic Slope
Changes the attenuation ratio for harmonic frequencies.
Output Hum Only
Lets you preview removed hum to determine if it contains any desirable audio.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
Hiss Reduction effect (Waveform Editor only)
records, or microphone preamps. This effect greatly lowers the amplitude of a frequency range if it falls below an amplitude threshold called the noise floor. Audio in frequency ranges that are louder than the threshold remain untouched. If audio has a consistent level of background hiss, that hiss can be removed completely.
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Using the Hiss Reduction graph to adjust the noise floor
Capture Noise Floor
Graphs an estimate of the noise floor. The estimate is used by the Hiss Reduction effect to more effectively remove only hiss while leaving regular audio untouched. This option is the most powerful feature of Hiss
Reduction.
To create a graph that most accurately reflects the noise floor, click Get Noise Floor with a selection of audio that contains only hiss. Or, select an area that has the least amount of desirable audio, in addition to the least amount of high frequency information. (In the spectral display, look for an area without any activity in the top 75% of the display.)
After you capture the noise floor, you might need to lower the control points on the left (representing the lower frequencies) to make the graph as flat as possible. If music is present at any frequency, the control points around that frequency will be higher than they should be.
Graph
Represents the estimated noise floor for each frequency in the source audio, with frequency along the horizontal ruler (x-axis) and the amplitude of the noise floor along the vertical ruler (y-axis). This information helps you distinguish hiss from desirable audio data.
The actual value used to perform hiss reduction is a combination of the graph and the Noise Floor slider, which shifts the estimated noise floor reading up or down for fine tuning.
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To disable tooltips for frequency and amplitude, click the menu button deselect Show Tooltip Over Graph.
Scale
Determines how frequencies are arranged along the horizontal x-axis:
to the upper right of the graph, and
• For finer control over low frequencies, select Logarithmic. A logarithmic scale more closely resembles how people hear sound.
•
For detailed, high-frequency work with evenly spaced intervals in frequency, select Linear.
Channel
Displays the selected audio channel in the graph.
Reset
Resets the estimated noise floor. To reset the floor higher or lower, click the menu button right of the graph, and choose an option from the Reset Control Curve menu.
to the upper
For quick, general-purpose hiss reduction, a complete noise floor graph isn’t always necessary. In many cases, you can simply reset the graph to an even level and manipulate the Noise Floor slider.
Noise Floor
Fine-tunes the noise floor until the appropriate level of hiss reduction and quality is achieved.
Reduce By
Sets the level of hiss reduction for audio below the noise floor. With higher values (especially above 20 dB) dramatic hiss reduction can be achieved, but the remaining audio might become distorted. With lower values, not as much noise is removed, and the original audio signal stays relatively undisturbed.
Output Hiss Only
Lets you preview only hiss to determine if the effect is removing any desirable audio.
Advanced settings
Click the triangle to display these options:
•
Spectral Decay Rate
When audio is encountered above the estimated noise floor, determines how much audio in surrounding frequencies is assumed to follow. With low values, less audio is assumed to follow, and hiss reduction will cut more closely to the frequencies being kept.
Values of 40% to 75% work best. If the value is too high (above 90%), unnaturally long tails and reverbs might be heard.
If the value is too low, background bubbly effects might be heard, and music might sound artificial.
•
Precision Factor
Determines the time-accuracy of hiss reduction. Typical values range from 7 to 14. Lower values might result in a few milliseconds of hiss before and after louder parts of audio. Larger values generally produce better results and slower processing speeds. Values over 20 don’t ordinarily improve quality any further.
•
Transition Width
Produces a slow transition in hiss reduction instead of an abrupt change. Values from 5 to 10 usually achieve good results. If the value is too high, some hiss may remain after processing. If the value is too low, background artifacts might be heard.
•
FFT Size
Specifies a Fast Fourier Transform size, which determines the tradeoff between frequency- and timeaccuracy. In general, sizes from 2048 to 8192 work best.
Lower FFT sizes (2048 and below) result in better time response (less swooshing before cymbal hits, for example), but they can produce poorer frequency resolution, creating hollow or flanged sounds.
Higher FFT sizes (8192 and above) might cause swooshing, reverb, and drawn out background tones, but they produce very accurate frequency resolution.
•
Control Points
Specifies the number of points added to the graph when you click Capture Noise Floor.
More Help topics
“ About process effects ” on page 63
“ Apply individual effects in the Waveform Editor ” on page 62
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“ Use effect presets ” on page 61
“ Control effect settings with graphs ” on page 61
Reverb effects
In a room, sound bounces off the walls, ceiling, and floor on the way to your ears. All these reflected sounds reach your ears so closely together that you don’t perceive them as separate echoes, but as a sonic ambience that creates an impression of space. This reflected sound is called reverberation, or reverb for short. With Adobe Audition, you can use reverb effects to simulate a variety of room environments.
For the most flexible, efficient use of reverb in the Multitrack Editor, add reverb effects to buses, and set reverb output levels to 100% Wet. Then, route tracks to these buses, and use sends to control the ratio of dry to reverberant sound.
More Help topics
“ Delay and echo effects ” on page 76
“ Routing audio to buses, sends, and the Master track ” on page 112
Convolution Reverb effect
The Reverb > Convolution Reverb effect reproduces rooms ranging from coat closets to concert halls. Convolutionbased reverbs use impulse files to simulate acoustic spaces. The results are incredibly realistic and life-like.
Sources of impulse files include audio you’ve recorded of an ambient space, or impulse collections available online. For best results, impulse files should be uncompressed, 16- or 32-bit files matching the sample rate of the current audio file. Impulse length should be no more than 30 seconds. For sound design, try a variety of source audio to produce unique, convolution-based effects.
Note: Because Convolution Reverb requires significant processing, you may hear clicks or pops when previewing it on
slower systems. These artifacts disappear after you apply the effect.
Impulse
Specifies a file that simulates an acoustic space. Click Load to add a custom impulse file in WAV or AIFF format.
Mix
Controls the ratio of original to reverberant sound.
Room Size
Specifies a percentage of the full room defined by the impulse file. The larger the percentage, the longer the reverb.
Damping LF
Reduces low-frequency, bass-heavy components in reverb, avoiding muddiness and producing a clearer, more articulate sound.
Damping HF
Reduces high-frequency, transient components in reverb, avoiding harshness and producing a warmer, lusher sound.
Pre-Delay
Determines how many milliseconds the reverb takes to build to maximum amplitude. To produce the most natural sound, specify a short pre-delay of 0–10 milliseconds. To produce interesting special effects, specify a long predelay of 50 milliseconds or more.
Width
Controls the stereo spread. A setting of 0 produces a mono reverb signal.
Gain
Boosts or attenuates amplitude after processing.
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“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Full Reverb effect
The Reverb > Full Reverb effect is convolution-based, avoiding ringing, metallic, and other artificial sounding artifacts.
This effect offers some unique options, such as Perception, which simulates room irregularities, Left/Right Location, which places the source off-center, and Room Size and Dimension, which help you realistically simulate rooms that you can customize. To simulate wall surfaces and resonance, you can change the reverb’s frequency absorption by using a three-band, parametric EQ in the Coloration section.
When you change reverb settings, this effect creates a temporary impulse file, which simulates the acoustic environment you specify. This file can be several megabytes in size, requiring a few seconds to process, so you might have to wait before hearing a preview. The results, however, are incredibly realistic and easy to tailor.
Important: The Full Reverb effect demands significant processing; for real-time multitrack use, either pre-render this
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
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Reverb Settings
Decay Time
Specifies how many milliseconds the reverb takes to decay 60 dB. However, depending on the Coloration parameters, certain frequencies may take longer to decay to 60 dB, while other frequencies may decay much faster.
Longer values give longer reverb tails, but they also require more processing. The effective limit is about 6000 milliseconds (a 6-second tail), but the actual tail generated is much longer to allow for decaying into the background noise level.
Pre-Delay Time
Specifies how many milliseconds reverb takes to build to its maximum amplitude. Generally, reverbs build up quickly, and then decay at a much slower rate. Interesting effects can be heard with extremely long pre-delay times of 400 milliseconds or more.
Diffusion
Controls the rate of echo buildup. High diffusion values (above 900 milliseconds) give very smooth reverbs, without distinct echoes. Lower values produce more distinct echoes because the initial echo density is lighter, but the density builds over the life of the reverb tail.
Bouncy echo effects can be obtained by using low Diffusion values and high Perception values. With long reverb tails, using low Diffusion values and somewhat low Perception values gives the effect of a football stadium or similar arena.
Perception
Simulates irregularities in the environment (objects, walls, connecting rooms, and so on). Low values create a smoothly decaying reverb without any frills. Larger values give more distinct echoes (coming from different locations).
If a reverb is too smooth, it may not sound natural. Perception values up to about 40 give simulate typical room variations.
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Room Size
Sets the volume of the virtual room, as measured in cubic meters. The larger the room, the longer the reverb. Use this control to create virtual rooms of only a few square meters to giant coliseums.
Dimension
Specifies the ratio between the room’s width (left to right) and depth (front to back). A sonically appropriate height is calculated and reported as Actual Room Dimensions at the bottom of the dialog box. Generally, rooms with width-to-depth ratios between 0.25 and 4 provide the best sounding reverbs.
Left/Right Location (stereo audio only)
Lets you place early reflections off-center. Select Include Direct in the Output
Level section to place the original signal in the same location. Very nice effects are possible with singers slightly off center, 5-10% to the left or right.
High Pass Cutoff
Prevents the loss of low-frequency (100 Hz or less) sounds, such as bass or drums. These sounds can get phased out when using small rooms if the early reflections mix with the original signal. Specify a frequency above that of the sound you wish to keep. Good settings are generally between 80 Hz and 150 Hz. If the cutoff setting is too high, you may not get a realistic image of the room size.
Set Reverb Based On Room Size
Sets Decay and Pre-delay times to match the specified room size, producing a more convincing reverb. If desired, you can then fine-tune the Decay and Pre-Delay times.
Coloration options
To visually adjust Coloration options, drag directly in the graph.
Frequency
Specifies the corner frequency for the low and high shelves or the center frequency for the middle band.
For example, to increase reverb warmth, lower the high shelf frequency while also reducing its gain.
Gain
Boosts or attenuates reverb in different frequency ranges.
To subtly enhance audio, boost reverb frequencies around the natural frequency of a key sonic element. For a singer’s voice, for example, boost frequencies from 200 Hz to 800 Hz to enhance resonance in that range.
Q
Sets the width of the middle band. Higher values affect a narrower range of frequencies, and lower values affect a wider range.
For distinct resonance, use values of 10 or higher. To boost or cut a wide range of frequencies, use lower values like 2 or 3.
Decay
Specifies how many milliseconds the reverb decays before the Coloration curve is applied. Values up to 700 work fine. For more colored reverbs, use lower settings (such as 100 to 250).
Output Level options
Dry
Controls the level of original signal included with reverb. Use a low level to create a distant sound. Use a high level
(near 100%) along with low levels of reverberation and reflections to create a sense of close proximity to the source.
Reverberation
Controls the level of the dense layer of reverberant sound. The balance between the dry and reverberant sounds changes perception of distance.
Early Reflections
Controls the level of the first echoes to reach the ear, giving a sense of the overall room size. Too high a value can result in an artificial sound, while too low a value can remove audible cues for the room’s size. Half the volume of the Dry signal is a good starting point.
Include Direct
Slightly phase-shifts the original signal’s left and right channels to match the location of early reflections
(set by Left/Right Location on the Early Reflections tab).
Sum Inputs
Combines the channels of a stereo or surround waveform before processing occurs. Select this option for faster processing, but deselect it for a fuller, richer reverb.
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Reverb effect
The Reverb > Reverb effect simulates acoustic spaces with convolution-based processing. It can reproduce acoustic or ambient environments such as a coat closet, a tiled bathroom shower, a concert hall, or a grand amphitheater. The echoes can be spaced so closely together that a signal’s reverberated tail decays smoothly over time, creating a warm and natural sound. Alternatively, Pre-Delay Time can be adjusted to give a sense of room size.
Relative to the Reverb effect, the Full Reverb effect provides more options and better audio rendering. For quick adjustments, however, you may prefer the reduced options set of the Reverb effect.
Important: The Reverb effect demands significant processing; for real-time, multitrack use, either pre-render this effect
or replace it with Studio Reverb. (See “ Pre-render track effects to improve performance ” on page
Decay Time
Sets how many milliseconds it takes for reverb to tail off to infinity (about -96 dB). Use values below 400 for small rooms, values between 400 and 800 for medium-sized rooms, and values above 800 for very large rooms, such as concert halls. For example, enter 3000 milliseconds to create reverb tails for a giant amphitheater.
To simulate rooms that have both echoes and reverb, first use the Echo effect to establish the size of the room, and then use the Reverb effect to make the sound more natural. A Decay Time as little as 300 milliseconds can add perceived spaciousness to dry sound.
Pre-Delay Time
Specifies how many milliseconds reverb takes to build to its maximum amplitude. For a short Decay
Time, the Pre-Delay Time time should also be smaller. In general, a value about 10% as long as the Decay Time sounds most realistic. However, you can create interesting effects by using a longer Pre-Delay Time with a shorter Decay Time.
Diffusion
Simulates natural absorption, reducing high frequencies as the reverb decays. Faster absorption times simulate rooms full of people, furniture, and carpeting, such as nightclubs and theaters. Slower times (over 1000 milliseconds) simulate empty rooms such as auditoriums, where high frequency reflections are more prevalent.
Perception
Changes the characteristics of reflections within a room. Lower values create smoother reverb without as many distinct echoes. Higher values simulate larger rooms, cause more variation in reverb amplitude, and add spaciousness by creating distinct reflections over time.
A Perception setting of 100 and a Decay Time of 2000 milliseconds or more creates interesting canyon effects.
Dry
Sets the percentage of source audio to output. In most cases, 90% works well. To add subtle spaciousness, set the
Dry percentage higher; to achieve a special effect, set the Dry percentage lower.
Wet
Sets the percentage of reverb to output. To add subtle spaciousness to a track, keep the Wet percentage lower than the Dry percentage. Increase the Wet percentage to simulate greater distance from the audio source.
Sum Inputs
Combines the channels of a stereo or surround waveform before processing occurs. Select this option for faster processing, but deselect it for fuller, richer reverb.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Studio Reverb effect
Like the other reverb effects, the Reverb > Studio Reverb effect simulates acoustic spaces. It is faster and less processor-intensive than the other reverb effects, however, because it isn’t convolution-based. As a result, you can make real-time changes quickly and effectively in the Multitrack Editor, without pre-rendering effects on a track.
Room Size
Sets the room size.
Decay
Adjusts the amount of reverberation decay in milliseconds.
Early Reflections
Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size. Too high a value can result in an artificial sound, while too low a value can lose the audio cues for the room’s size. Half the volume of the original signal is a good starting point.
Stereo Width
Controls the spread across the stereo channels. 0% produces a mono reverb signal; 100% produces maximum stereo separation.
High Frequency Cut
Specifies the highest frequency at which reverb can occur.
Low Frequency Cut
Specifies the lowest frequency at which reverb can occur.
Damping
Adjusts the amount of attenuation applied to the high frequencies of the reverb signal over time. Higher percentages create more damping for a warmer reverb tone.
Diffusion
Simulates the absorption of the reverberated signal as it is reflected off of surfaces, such as carpeting and drapes. Lower settings create more echoes, while higher settings produce a smoother reverberation with fewer echoes.
Dry
Sets the percentage of source audio to output with the effect.
Wet
Sets the percentage of reverb to output.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Surround Reverb effect
The Reverb > Surround Reverb effect is primarily intended for 5.1 sources, but it can also provide surround ambience to mono or stereo sources. In the Waveform Editor, you can choose Edit > Convert Sample Type to convert a mono or stereo file to 5.1, and then apply Surround Reverb. In the Multitrack Editor, you can send mono or stereo tracks to a 5.1 bus or master with Surround Reverb.
Input, Center
Determines the percentage of the center channel included in the processed signal.
Input, LFE
Determines the percentage of the Low Frequency Enhancement channel used to excite reverb for other channels. (The LFE signal itself is not reverberated.)
Note: The effect always inputs 100% of the Left, Right, and rear surround channels.
Impulse
Specifies a file that simulates an acoustic space. Click Load to add a custom, 6- channel impulse file in WAV or AIFF format.
Room Size
Specifies a percentage of the full room defined by the impulse file. The larger the percentage, the longer the reverb.
Damping LF
Reduces low-frequency, bass-heavy components in reverb, avoiding muddiness and producing a clearer, more articulate sound.
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Damping HF
Reduces high-frequency, transient components in reverb, avoiding harshness and producing a warmer, lusher sound.
Pre-Delay
Determines how many milliseconds the reverb takes to build to maximum amplitude. To produce the most natural sound, specify a short pre-delay of 0–10 milliseconds. To produce interesting special effects, specify a long predelay of 50 milliseconds or more.
Front Width
Controls the stereo spread across the front three channels.
A width setting of 0 produces a mono reverb signal.
Surround Width
Controls the stereo spread across the rear surround channels (Ls and Rs).
C Wet Level
Controls the amount of reverb added to the Center channel. (Because this channel usually contains dialog, reverb should typically be lower.)
L/R Bal.
Controls left-right balance for front and rear speakers. 100 outputs reverb to only the left, -100 to only the right.
F/B Bal.
Controls front-back balance for left and right speakers. 100 outputs reverb to only the front, -100 to only the back.
Wet/Dry Mix
Controls the ratio of original to reverberant sound. A setting of 100 outputs only reverb.
Gain
Boosts or attenuates amplitude after processing.
More Help topics
“ 5.1 surround sound ” on page 131
“ Channel Mixer effect ” on page 67
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
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Special effects
Note: Special effects require mono or stereo audio; they do not support 5.1 surround.
Distortion effect
Use the Special > Distortion effect to simulate blown car speakers, muffled microphones, or overdriven amplifiers.
Link
Creates identical curves in the Positive and Negative graphs.
Positive and Negative graphs
Specify separate distortion curves for positive and negative sample values. The horizontal ruler (x-axis) indicates input level in decibels; the vertical ruler (y-axis) indicates output level. The default diagonal line depicts an undistorted signal, with a one-to-one relationship between input and output values.
Click and drag to create and adjust points on the graphs. Drag points off a graph to remove them.
To copy one graph to another, click the arrow buttons between them.
Reset
Returns a graph to its default, undistorted state.
Curve Smoothing
Creates curved transitions between control points, sometimes producing a more natural distortion than the default linear transitions.
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Time Smoothing
Determines how quickly distortion reacts to changes in input levels. Level measurements are based on low-frequency content, creating softer, more musical distortion.
dB Range
Changes the amplitude range of the graphs, limiting distortion to that range.
Linear Scale
Changes the amplitude scales of the graphs from logarithmic decibels to normalized values.
Post-filter DC Offset
Compensates for any sample offset introduced by distortion processing. To understand this
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Control effect settings with graphs ” on page 61
Guitar Suite effect
The Special > Guitar Suite effect applies a series of processors that optimize and alter the sound of guitar tracks. The
Compressor stage reduces dynamic range, producing a tighter sound with greater impact. Filter, Distortion, and Box
Modeler stages simulate common effects that guitarists use to create expressive, artistic performances.
Apply the Guitar Suite to vocals, drums, or other audio to create textured effects.
Compressor
Reduces dynamic range to maintain consistent amplitude and help guitar tracks stand out in a mix.
Filter
Simulates guitar filters ranging from resonators to talk boxes. Choose an option from this menu, and then set options below:
•
Type
Determines which frequencies are filtered. Specify Lowpass to filter high frequencies, Highpass to filter low frequencies, or Bandpass to filter frequencies above and below a center frequency.
•
Freq
Determines the cutoff frequency for Lowpass and Highpass filtering, or the center frequency for Bandpass filtering.
•
Resonance
Feeds back frequencies near the cutoff frequency, adding crispness with low settings and whistling harmonics with high settings.
Distortion
Adds a sonic edge often heard in guitar solos. To change the distortion character, choose an option from the Type menu.
Amplifier
Simulates various amplifier and speaker combinations that guitarists use to create unique tones.
Mix
Controls the ratio of original to processed audio.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
Mastering effect
Mastering describes the complete process of optimizing audio files for a particular medium, such as radio, video, CD, or the web. In Adobe Audition, you can quickly master audio with the Special > Mastering effect.
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Before mastering audio, consider the requirements of the destination medium. If the destination is the web, for example, the file will likely be played over computer speakers that poorly reproduce bass sounds. To compensate, you can boost bass frequencies during the equalization stage of the mastering process.
Equalizer
Adjusts the overall tonal balance.
•
Graph
Shows frequency along the horizontal ruler (x-axis) and amplitude along the vertical ruler (y-axis), with the curve representing the amplitude change at specific frequencies. Frequencies in the graph range from lowest to highest in a logarithmic fashion (evenly spaced by octaves).
Drag control points in the graph to visually adjust the settings below.
•
Low Shelf and High Shelf Enable
Activate shelving filters at either end of the frequency spectrum.
•
Peaking Enable
Activates a peaking filter in the center of the frequency spectrum.
•
Hz
Indicates the center frequency of each frequency band.
•
dB
Indicates the level of each frequency band.
•
Q
Controls the width of the affected frequency band. Low Q values (up to 3) affect a larger range of frequencies and are best for overall audio enhancement. High Q values (6–12) affect a very narrow band and are ideal for removing a particular, problematic frequency, like 60-Hz hum.
Reverb
Adds ambience. Drag the Amount slider to change the ratio of original to reverberant sound.
Exciter
Exaggerates high-frequency harmonics, adding crispness and clarity. Mode options include Retro for light distortion, Tape for bright tone, and Tube for quick, dynamic response. Drag the Amount slider to adjust the level of processing.
Widener
Adjusts the stereo image (disabled for mono audio). Drag the Width slider to the left to narrow the image and increase central focus. Drag the slider to the right to expand the image and enhance spatial placement of individual sounds.
Loudness Maximizer
Applies a limiter that reduces dynamic range, boosting perceived levels. A setting of 0% reflects original levels; 100% applies maximum limiting.
Output Gain
Determines output levels after processing. For example, to compensate for EQ adjustments that reduce overall level, boost the output gain.
More Help topics
“ Techniques for restoring audio ” on page 86
“ Match volume across multiple files ” on page 56
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Vocal Enhancer effect
The Special > Vocal Enhancer effect quickly improves the quality of voice-over recordings. The Male and Female modes automatically reduce sibilance and plosives, as well as microphone handling noise such as low rumbles. Those modes also apply microphone modeling and compression to give vocals a characteristic radio sound. The Music mode optimizes soundtracks so they better complement a voice-over.
Male
Optimizes audio for a man’s voice.
Female
Optimizes audio for a woman’s voice.
Music
Applies compression and equalization to music or background audio.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
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Stereo imagery effects
Some effects let you change the apparent location, or stereo imagery, of sounds coming from the speakers.
Center Channel Extractor effect
The Stereo Imagery > Center Channel Extractor effect keeps or removes frequencies that are common to both the left and right channels—in other words, sounds that are panned center. Often voice, bass, and lead instruments are recorded this way. As a result, you can use this effect to bring up the volume of vocals, bass, or kick drum, or you can remove any of them to create a karaoke mix.
Extraction tab
Limits extraction to audio that meets certain properties.
•
Extract
Either select audio in the Center, Left, Right, or Surround channel, or select Custom and specify the precise phase degree, pan percentage, and delay time for audio you want to extract or remove. (The Surround option extracts audio that is perfectly out of phase between the left and right channels.)
•
Frequency Range
Sets the range you want to extract or remove. Predefined ranges include Male Voice, Female
Voice, Bass, and Full Spectrum. Select Custom to define a frequency range.
Discrimination tab
Includes settings that help identify the center channel.
•
Crossover Bleed
Move the slider to the left to increase audio bleed through and make the sound less artificial. Move the slider to the right to further separate center channel material from the mix.
•
Phase Discrimination
In general, higher numbers work better for extracting the center channel, while lower values work better for removing the center channel. Lower values allow more bleed through and may not effectively separate vocals from a mix, but they may be more effective at capturing all the center material. In general, a range from 2 to 7 works well.
•
Amplitude Discrimination and Amplitude Bandwidth
Sum the left and right channels, and create a perfectly out-of-phase third channel that Audition uses to remove similar frequencies. If the amplitude at each frequency is similar, in-phase audio common to both channels is also considered. Lower values for Amplitude Discrimination and
Amplitude Bandwidth cut more material from the mix, but may also cut out vocals. Higher values make the extraction depend more on the phase of the material and the less on the channel amplitude. Amplitude Discrimination settings between 0.5 and 10 and Amplitude Bandwidth settings between 1 and 20 work well.
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•
Spectral Decay Rate
Keep at 0% for faster processing. Set between 80% and 98% to smooth out background distortions.
Center and Side Channel Levels
Specifies how much of the selected signal you want to extract or remove. Move the sliders up to include additional material.
Advanced options
Click the triangle to access these settings:
•
FFT Size
Specifies the Fast Fourier Transform size, with low settings improving processing speed, and high settings improving quality. In general, settings between 4096 and 8192 work best.
•
Overlays
Defines the number of FFT windows that overlap. Higher values can produce smoother results or a chorus-like effect, but they take longer to process. Lower values can produce bubbly-sounding background noises.
Values of 3 to 9 work well.
•
Window Width
Specifies the percentage of each FFT window. Values of 30% to 100% work well.
More Help topics
“ Applying effects in the Waveform Editor ” on page 62
“ Applying effects in the Multitrack Editor ” on page 63
“ Use effect presets ” on page 61
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Time and pitch manipulation effects
Stretch and Pitch effect (Waveform Editor only)
example, you can use the effect to transpose a song to a higher key without changing the tempo, or you can use it to slow down a spoken passage without changing the pitch.
Note: This effect requires offline processing. While it is open, you cannot edit the waveform, adjust selections, or move the
current-time indicator.
Algorithm
Choose IZotope Radius to simultaneously stretch audio and shift pitch, or Audition to change stretch or pitch settings over time. The iZotope Radius algorithm requires longer processing but introduces fewer artifacts.
Precision
Higher settings produce better quality but require more processing time.
New Duration
Indicates how long the audio will be after time-stretching. You can either adjust the New Duration value directly, or indirectly by changing the Stretch percentage.
If you commonly stretch files to a certain duration, click the Favorite icon to save that setting for future use. To
apply a favorite to multiple files, see “ Batch process files ” on page
Lock Stretch Settings to New Duration
Overrides custom or preset Stretch settings, instead calculating them from duration adjustments.
Select the option above to quickly make radio spots 30 or 60 seconds long.
Stretch
Shortens or extends processed audio relative to existing audio. For example, to shrink audio to half its current duration, specify a Stretch value of 50%.
Pitch Shift
Tonally shifts audio up or down. Each semitone equals one half-step on a keyboard.
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Final Stretch or Pitch Shift (Audition algorithm)
Changes the initial Stretch or Pitch Shift setting over time, reaching the final setting at the last selected audio sample.
Lock Stretch and Pitch Shift (IZotope algorithm)
Stretches audio to reflect pitch changes, or vice versa.
Lock Initial Strech and Pitch Shift (Audition algorithm)
Stretches audio to reflect pitch changes, or vice versa. Final
Stretch or Pitch Shift settings are unaffected.
Advanced settings (IZotope Radius algorithm)
Click the triangle to access these options:
•
Solo Instrument Or Voice
More quickly processes a solo performance.
•
Preserve Speech Characteristics
Maintains realism in speech.
•
Formant Shift
Determines how formants adjust to pitch shifts. The default value of zero adjusts formants together with pitch shifts, maintaining timbre and realism. Values above zero produce higher timbres (making a male voice sound female, for example). Values below zero do the reverse.
•
Pitch Coherence
Maintains timbre of solo instruments or vocals. Higher values reduce phasing artifacts but introduce more pitch modulation.
Advanced settings (Audition algorithm)
Click the triangle to access these options:
•
Splicing Frequency
Determines how big each chunk of audio data is when you preserve pitch or tempo while stretching a waveform. The higher the value, the more precise the placement of stretched audio over time. However, artifacts are more noticeable as rates go up; sound can become tinny or have a tunnel-like quality. With higher
Precision settings, lower splicing frequencies may add stutter or echo.
•
Overlapping
Determines how much each chunk of audio data overlaps with the previous and next ones. If stretching produces a chorus effect, lower the Overlapping percentage, without going so low that you produce a choppy sound. Overlapping can be as high as 400%, but you should use this value only for very high speed increases
(200% or more).
•
Choose Appropriate Defaults
Applies good default values for Splicing Frequency and Overlapping. This option is good for preserving pitch or tempo.
•
Constant Vowels
Preserves the sound of vowels in stretched vocals. This option requires substantial processing; try it on a small selection before applying it to a larger one.
More Help topics
“ About process effects ” on page 63
“ Apply individual effects in the Waveform Editor ” on page 62
“ Use effect presets ” on page 61
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Chapter 8: Mixing multitrack sessions
Multitrack Editor overview
About multitrack sessions
In the Multitrack Editor, you can mix together multiple audio tracks to create layered soundtracks and elaborate musical compositions. You can record and mix unlimited tracks, and each track can contain as many clips as you need—the only limits are hard disk space and processing power. When you’re happy with a mix, you can export a mixdown file for use on CD, the web, and more.
The Multitrack Editor is an extremely flexible, real-time editing environment, so you can change settings during playback and immediately hear the results. While listening to a session, for example, you can adjust track volume to properly blend tracks together. Any changes you make are impermanent, or nondestructive. If a mix doesn’t sound good next week, or even next year, you can simply remix the original source files, freely applying and removing effects to create different sonic textures.
Adobe Audition saves information about source files and mix settings in session (.sesx) files. Session files are relatively small because they contain only pathnames to source files and references to mix parameters (such as volume, pan, and effect settings). To more easily manage session files, save them in a unique folder with the source files they reference.
If you later need to move the session to another computer, you can simply move the unique session folder.
More Help topics
“ Comparing the Waveform and Multitrack editors ” on page 8
“ Create a new multitrack session ” on page 21
“ Save multitrack sessions ” on page 135
Editing multitrack sessions in the Editor panel and Mixer
In the Multitrack Editor, the Editor panel provides several elements that help you mix and edit sessions. In the track controls on the left, you adjust track-specific settings, such as volume and pan. In the timeline on the right, you edit the clips and automation envelopes in each track.
A B
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Editor panel in Multitrack Editor
A. Track controls B. Zoom navigator C. Vertical scroll bar D. Track
C
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simultaneously, without showing clips. The Mixer is ideal for mixing large sessions with many tracks.
A
B
C
D
G
E
F
Controls in the Mixer:
A. Inputs B. Effects C. Sends D. Equalization E. Volume F. Outputs
More Help topics
“ Add or delete tracks ” on page 108
“ Arranging and editing multitrack clips ” on page 116
“ Automating mixes with envelopes ” on page 123
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Select ranges in the Multitrack Editor
Simultaneously selecting a range and clips in the Editor panel
1
2
In the toolbar, select the Time Selection tool .
In the Editor panel, do one of the following:
• To select only a range, click an empty area of the track display, and drag left or right.
•
To select a range and clips, click the center of a clip, and drag a marquee.
Customize start offset and time display for multitrack sessions
1
In the Editor panel, click an empty area of the track display to ensure that no clips are selected.
2
Choose Window > Properties.
3
In the Properties panel, adjust the following options:
Start Time
Sets a start-time offset, helping you match audio in Adobe Audition to the time displayed in video applications.
Advanced settings
To customize Time Display settings for the active session, set the Time Format and Custom
Frame Rate settings. For details, see “ Change the time display format ” on page 29.
Basic multitrack controls
Understanding video, audio, bus, and master tracks
Multitrack sessions can include four different types of tracks:
• Video tracks contain an imported video clip. A session can include one video track and clip at a time. You can
• Audio tracks contain either imported audio or clips recorded in the current session. These tracks offer the widest range of controls, letting you specify inputs and outputs, apply effects and equalization, route audio to sends and buses, and automate mixes.
• Bus tracks let you combine the outputs of several audio tracks or sends and control them collectively.
•
The Master track , which is the last in each session, lets you easily combine the outputs of multiple tracks and buses and control them with a single fader.
For more information, see “ Routing audio to buses, sends, and the Master track ” on page 112.
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More Help topics
“ Multitrack routing and EQ controls ” on page 111
Choosing between mono, stereo, and 5.1 tracks
Multitrack sessions support an unlimited number of mono, stereo, and 5.1 audio and bus tracks. When adding tracks, choose a channel configuration based on the configuration of the Master track:
•
For mono masters, add mono audio and bus tracks.
• For stereo masters, add stereo audio and bus tracks. except for audio tracks with mono sources (like a single microphone).
• For 5.1 masters, add stereo audio tracks and 5.1 bus tracks (to maintain proper gain staging). If you have any 5.1 audio clips, however, add 5.1 audio tracks to contain them.
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A
B
C
To identify track channels, note the meters in the Editor or Mixer panel:
A. Mono B. Stereo C. 5.1
Add or delete tracks
Note: A multitrack session supports only one video track, which Adobe Audition always inserts at the top of the Editor
panel.
❖
In the Editor panel or Mixer, do the following:
•
To add a track, select the track you want to precede it, and then choose Multitrack
•
To delete a track, select it, and choose Multitrack
For more information, see the following:
•
“ Insert an audio file into a multitrack session ” on page 23
•
“ Insert a video file into a multitrack session ” on page 130
Name or move tracks
You can name tracks to better identify them, or move them to display related tracks together.
•
In the Editor panel or Mixer, type in the name text box.
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Name text box in the Editor panel
• Position the pointer to the left of the track name, and then drag either up or down in the Editor panel, or right or left in the Mixer.
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Moving a track in the Editor panel
Vertically zoom tracks
When you use the vertical Zoom options in the lower right of the Editor panel, all tracks zoom simultaneously. If a session contains many tracks, however, you may prefer to zoom them individually.
• In the track controls, drag the top or bottom border of the track up or down.
To quickly zoom all tracks, roll the mouse wheel over the track controls. To horizontally resize all track controls, drag the right border.
Vertically zooming an individual track
For additional techniques, see “ Zoom audio in the Editor panel ” on page
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Mute and solo tracks
You can solo tracks to hear them separately from the rest of a mix. Conversely, you can mute tracks to silence them in a mix.
•
To mute a track, click its Mute button in the Editor panel or Mixer.
• To solo a track, click its Solo button in the Editor panel or Mixer. To automatically remove other tracks from
Solo mode, Ctrl-click (Windows) or Command-click (Mac OS).
To remove other tracks from Solo mode by default, select Track Solo: Exclusive in the Multitrack section of the
Preferences dialog box. (Regardless of this setting, when you solo a bus, assigned tracks are always placed in Solo mode.)
Apply an identical setting to all tracks
To increase your efficiency, you can quickly apply several settings to an entire session.
❖
Hold down Ctrl+Shift (Windows) or Command+Shift (Mac OS). Then select an Input, Output, Mute, Solo, Arm
For Record, or Monitor Input setting for any track.
For more information, see the following:
•
“ Assign audio inputs and outputs to tracks ” on page 112
•
“ Record audio clips in the Multitrack Editor ” on page 30
Set track output volume
❖
Do any of the following:
• In the Editor panel, drag the Volume knob . Hold down Shift to change settings in large increments. Hold down
Ctrl (Windows) or Command (Mac OS) to change settings in extremely small increments.
• In the Mixer, drag the track fader, or click above or below to move incrementally to the next tick mark. To move to a specific point, Alt-click (Windows) or Option-click (Mac OS) above or below the fader.
To return knobs and faders to zero (unity gain), Alt-click (Windows) or Option-click (Mac OS) directly on them.
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More Help topics
“ Automating track settings ” on page 124
Pan tracks in stereo
• Drag the Pan knob in the Editor panel or Mixer.
Hold down Shift to change settings in large increments. Hold down Ctrl (Windows) or Command (Mac OS) to change settings in extremely small increments.
By default, the Multitrack Editor pans using an equal power method, which maintains consistent perceived loudness by slightly boosting one channel over the other. To change the boost amount, or switch to logarithmic panning (which simply attenuates one channel), change Panning Mode in the Multitrack preferences.
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More Help topics
“ Automating track settings ” on page 124
“ Pan tracks in a 5.1 surround mix ” on page 132
Duplicate tracks
To perfectly copy all clips, effects, equalization, and envelopes in a track, duplicate it. Duplicate tracks provide a great starting point for new adjustments, helping you compare different processing and automation settings.
1
In the Editor panel or Mixer, select a track.
2
More Help topics
“ Mute and solo tracks ” on page 110
“ Applying effects in the Multitrack Editor ” on page 63
111
Multitrack routing and EQ controls
Show or hide track routing and EQ controls
Although the wide variety of routing and EQ controls may seem intimidating at first, the controls for each track are identical, so once you’ve learned one, you’ve learned them all.
A
Showing and hiding sets of audio track controls
A. Editor panel B. Mixer
B
❖
Do either of the following:
•
On the left side of the Mixer, click the Show/Hide triangle for one or more sets of controls.
• In the upper left corner of the Editor panel, click the button for Inputs/Outputs , Effects , Sends , or EQ
In the Editor panel, drag the right or bottom border of the track controls to show more or less detail.
.
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Dragging the right border of the track controls to reveal more or less detail
For more information, see “ Vertically zoom tracks ” on page 109.
Assign audio inputs and outputs to tracks
❖
In the Inputs/Outputs area of the Editor panel or Mixer, do the following:
• From the Input menu, choose a hardware input.
•
From the Output menu, choose a bus, the Master track, or a hardware output.
For more information, see the following:
•
“ Record audio clips in the Multitrack Editor ” on page 30
•
“ Set track output volume ” on page 110
Invert the polarity of an input
If a pair of stereo inputs such as overhead drum microphones are out-of-phase, you’ll hear duller sound and a narrower stereo image. To correct the problem, invert the polarity of one the inputs.
❖
In the Input Controls area of the Mixer, click the Polarity Reverse button .
To understand audio phase, see “ How sound waves interact ” on page
Routing audio to buses, sends, and the Master track
Buses, sends, and the Master track let you route multiple track outputs to one set of controls. With these combined controls, you can efficiently organize and mix a session.
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D E
F G
An example of audio routing for tracks
A. Vocal B. Reverb bus receiving vocal and guitar sends C. Guitar D. Drums bus combining drum outputs E. Bass outputting direct to hardware
F. Master track G. Hardware outputs
Understanding bus tracks
With bus tracks, you can combine the outputs of several audio tracks or sends and control them collectively. For example, to control the volume of multiple drum tracks with a single fader, output all the tracks to one bus. Or, to optimize system performance, apply a single reverb effect to a bus track, and then output sends from multiple tracks to that bus. (Individually applying the same reverb to multiple tracks would inefficiently use CPU resources.)
Although bus tracks lack a hardware input, they have all the other features of audio tracks. You can apply effects and equalization and automate your changes over time. For most mixes, you’ll output buses to hardware ports or the
Master track. If you need to combine buses, however, you can even output them to other buses.
A
C
B
An example of bus routing:
A. Drum kit bus B. Hand drum bus C. Combined drums bus outputting to either the Master track or hardware
Understanding sends
Sends let you route audio from a track to multiple buses, creating tremendous signal-routing flexibility. Each track provides up to 16 sends, which you configure independently from the track output. For example, you can output an unprocessed track directly to a hardware port, but output Send 1 to a reverb bus and Send 2 to a headphone bus. (A headphone bus lets performers hear a unique mix during recording. Drummers, for example, may prefer a louder bass track.)
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A
1
2
1
B
2
C
Sending tracks to multiple buses
A. Send 1 outputs to delay bus B. Send 2 outputs to reverb bus C. Master track combines vocal, guitar, delay, and reverb outputs
Understanding the Master track
A session always contains one Master track, so you can easily combine the outputs of multiple tracks and buses and control them with a single fader. Because the Master track exists at the very end of the signal path, it offers fewer routing options than audio and bus tracks. The Master track can’t directly connect to audio inputs, or output to sends or buses; it can only output directly to hardware ports.
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A B
The Master track always exists at the end of the signal path.
A. Editor panel B. Mixer
Set up a send
When you set up a send, you determine the volume and stereo pan it outputs to an assigned bus. You also place the send either pre- or post-fader. Pre-fader sends aren’t affected by track volume; post-fader sends are. (For example, if you output a pre-fader send to a reverb bus, the reverb continues after you fade out dry audio. If you instead output a post-fader send, the reverb fades out in unison with dry audio.)
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A
E
B C D
F
Pre- and post-fader effect and send routing for each track
A. Input B. EQ C. Track volume D. Track mute E. Send F. Effects Rack
1
2
In the Sends area of the Mixer, click the send Power button .
3
4
Click the Pre-Fader/Post-Fader button to place the send either before track volume or after
Set send Volume and Pan .
From the Send pop-up menu, select a bus.
For more information, see “ Insert effects before or after sends and EQ ” on page 64.
.
More Help topics
“ Routing audio to buses, sends, and the Master track ” on page 112
“ Set track output volume ” on page 110
“ Pan tracks in stereo ” on page 110
Equalize tracks
For each track, the Multitrack Editor provides a parametric equalizer.
❖
In the EQ area of the Editor or Mixer panel, do any of the following:
•
•
Click the EQ Power button to compare audio with and without equalization.
More Help topics
“ Use effect presets ” on page 61
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Arranging and editing multitrack clips
When you insert an audio file in the Multitrack Editor, the file becomes a clip on the selected track. You can easily move clips to different tracks or timeline positions. You can also edit clips nondestructively, trimming their start and end points, crossfading them with other clips, and more.
To arrange clips in the Editor panel, you use the Move or Time Selection tools.
More Help topics
“ Select ranges in the Multitrack Editor ” on page 107
Select and move clips
❖
Do any of the following:
•
To select an individual clip, click it in the Editor panel.
• To select all clips in selected tracks, choose Edit > Select > All Clips In Selected Track.
•
To select all clips in a session, choose Edit >Select > Select All.
• To move selected clips, select the Move tool in the toolbar, and then drag the clips. Or choose Clip > Nudge
Right or Nudge Left to move clips one pixel at a time. (If you zoom in to see individual samples, nudging moves clips one sample at a time.)
To move clips with the Time Selection tool , right-click and drag (similar to the Hybrid tool technique in previous versions). You can also drag the clip header with any tool.
Snap to clip endpoints
Snapping lets you quickly align clips with other clips. If snapping is enabled, both dragged clips and the current-time indicator snap to selected items. While you drag a clip, a white line appears in the Editor panel when snapping points meet.
1
2
To enable snapping for selected items, click the Toggle Snapping icon
Choose Edit > Snapping > Snap To Clips.
at the top of the Editor panel.
For more information, see “ Snap to loop beats
” on page 120 and “ Snap to markers, rulers, frames, and zero crossings ” on page 42.
Copy a clip
You can create two types of copied audio clips: reference copies that share source files and unique copies that have independent source files. The type of copy you choose depends upon the amount of available disk space and the nature of destructive editing you plan to perform in the Waveform Editor.
Reference copies consume no additional disk space, letting you simultaneously edit all instances by editing the original source file. (For example, you can add the Flanger effect to a source file in the Waveform Editor and automatically apply the effect to all 30 referenced copies in a session.)
Unique copies have a separate audio file on disk, allowing for separate editing of each version in the Waveform Editor.
(For example, you can add destructive effects to the version in an introduction while leaving the version in a verse dry.)
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To quickly copy a reference, press Ctrl+C (Windows) or Cmd + C (Mac OS). Alternatively, Alt-drag (Windows) or
Option-drag (Mac OS) the clip header.
1
Click the Move tool in the toolbar. Then right-click and drag the clip.
To copy with the Time Selection tool , right-click and drag the clip header (similar to the Hybrid tool technique in previous versions).
2
Release the mouse button, and choose one of the following from the pop-up menu:
• Copy Here (to copy a reference)
•
Copy Unique Here
Trimming and extending clips
You can trim or extend audio clips to suit the needs of a mix. Because the Multitrack Editor is nondestructive, clip edits are impermanent; you can return to the original, unedited clip at any time. If you want to permanently edit an audio
Multitrack editors ” on page 8.)
Remove a selected range from clips
1
In the toolbar, click the Time Selection tool .
2
3
Drag across one or more clips to select them and a range.
Do one of the following:
• To remove the range from clips and leave a gap in the timeline, choose Edit > Delete.
•
To remove the range and collapse the gap in the timeline, choose Edit > Ripple Delete, and select one of the following options:
Selected Clips
Removes selected clips, shifting remaining clips on the same tracks.
Time Selection in Selected Clips
Removes the range from selected clips, splitting them if necessary.
Time Selection in All Tracks
Removes the range from all clips in the session.
Time Selection in Selected Track
Removes the range only from the currently highlighted track in the Editor panel.
Collapse a gap between clips on a track
❖
Right-click the empty area between the clips, and choose Ripple Delete > Gap.
Trim or extend clips
1
If you want to repeat a clip, right-click it and select Loop. (See “ Looping clips ” on page 119.)
2
3
In the Editor panel, position the cursor over the left or right edge of the clip. The edge-dragging icon appears.
Drag clip edges.
Shift the contents of a trimmed or looped clip
You can slip edit a trimmed or looped clip to shift its contents within clip edges.
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Shift clip contents within clip edges
1
In the toolbar, click the Slip tool .
2
Drag across the clip.
Permanently edit a clip’s source file in the Waveform Editor
❖
Double-click the clip header.
Split clips
Split audio clips to break them into separate clips that you can independently move or edit.
Split clips with the Razor tool
1
In the toolbar, hold down the Razor tool , and choose one of the following from the pop-up menu:
Razor Selected Clips
Splits only clips you click.
Razor All Clips
Splits all clips at the time point you click.
To switch between these modes in the Editor panel, press Shift.
2
In the Editor panel, click where you want the split to occur.
Split all clips at the current-time indicator
1
Position the current-time indicator where one or more audio clips exist.
2
Choose Clip > Split.
Set audio clip properties
In the Properties panel, you can quickly change multiple settings for selected audio clips. Clip settings for gain and mute are independent from similar track controls.
1
You can access individual properties from the Clip menu.
2
Set the following options:
To change the clip name, type in the text box at the top of the panel.
Clip Color
Click the swatch to customize. A swatch with a red slash indicates that the clip is using the default color for
Clip Gain
Compensates for a low or high volume clip that is difficult to mix.
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Lock in Time
Allows only up or down moves to other tracks, with a fixed timeline position. A lock icon appears on the clip.
Loop
Enables clip looping. For more information, see “ Looping clips ” on page 119.
Mute
Silences the clip.
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Looping clips
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include loop
tempo and key adjustment, clip time stretching, MIDI, the metronome, CD burning, and some file formats and effects.
For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
In many musical styles, you’ll find loops used for everything from basic rhythm tracks to entire compositions. With
Adobe Audition, you can either create your own loops or choose from thousands supplied for free via the Resource
Central panel.
Loops let you create extremely flexible multitrack sessions. Though loops typically contain only one or two bars of music (four to eight beats), you can extend and repeat them by simply dragging with the mouse.
A
B
C
Identifying loops in the track display
A. No loop B. Single loop C. Extended (repeated) loop
Access free loops from Resource Central
Resource Central provides an extensive online library of loops, sound effects, and music beds, which you can access directly in Adobe Audition.
3
4
1
2
Choose Window > Resource Central.
At the top of the Resource Central panel, click Loops, Sound Effects, or Music Beds.
From the menu below the search box, select a genre.
In the list of results, click the play button to hear a preview or the down-arrow to download the file into Audition.
(Checkmarks in the list indicate previously downloaded items.)
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Snap to loop beats
To better synchronize a loop-based session, use the Bars And Beats time format and enable snapping. Then add loops to create a rhythmic foundation, which you can build upon by recording new audio clips. (You can also add existing audio clips, but only their start or end points will align with loop beats.)
1
musical beats.)
2
From the Edit > Snapping submenu, choose any of the following:
Snap To Ruler (Coarse)
Snaps to beats within bars. Use this option if you work with 1/4 or 1/2 bar loop files.
Snap To Clips
Snaps to the start and end of audio clips.
Snap To Loops
Snaps to the start and end of loops within clips.
More Help topics
“ Snap to markers, rulers, frames, and zero crossings ” on page 42
“ Snap to clip endpoints ” on page 116
“ Change the time display format ” on page 29
Enable a looped clip and change its length
1
In the Multitrack Editor, right-click an audio clip, and select Loop from the context menu.
2
Position the pointer over the left or right edge of the clip; the loop editing icon appears.
3
Drag to extend or shorten the loop.
Depending on how far you drag, you can make the loop repeat fully or partially. For example, you might drag a loop that is one bar long so that it extends 3-1/2 bars, ending on a beat within the loop. As you cross each bar, a white vertical line appears in the clip. This is the snap-to line, indicating perfect alignment to beats in other tracks.
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Extending a loop
Clip volume matching, fading, and mixing
To fade individual audio files, see “ Visually fading and changing amplitude ” on page
multitrack clips.)
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Match multitrack clip volume
If multitrack clips have very different volume, making mixing difficult, you can match their volumes. Because the
Multitrack Editor is nondestructive, this adjustment is completely reversible. To instead permanently change the
volume of source files, see “ Match volume across multiple files ” on page 56.
1
Using the Move or Time Selection multiple clips.
tool, Ctrl-click (Windows) or Command-click (Mac OS) to select
2
Choose Clip > Match Clip Volume.
3
From the pop-up menu, choose one of the following options:
Loudness
Matches an average amplitude you specify.
Perceived Loudness
Matches a perceived amplitude you specify, accounting for middle frequencies that the ear is most sensitive to. This option works well unless frequency emphasis varies greatly (for example, midrange frequencies are pronounced in a short passage, but bass frequencies are elsewhere).
Peak Volume
Matches a maximum amplitude you specify, normalizing the clips. Because this option retains dynamic range, it’s a good choice for clips you plan to process further, or for highly dynamic audio like classical music.
Total RMS Amplitude
Matches an overall root-mean-square amplitude you specify. For example, if the majority of two files is -50 dBFS, the total RMS values would reflect that, even if one file contains more loud passages.
4
Enter a Target Volume.
Fade or crossfade multitrack clips
On-clip fade and crossfade controls let you visually adjust fade curves and duration. Controls for fade ins and fade outs always appear in the upper-left and upper-right corners of clips. Controls for crossfades appear only when you overlap clips.
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A
B
On-clip controls
A. Drag controls in clip corners to fade in and out B. Overlap clips to crossfade
To
Fade a clip in or out
❖
In the upper-left or upper-right corner of the clip, drag the fade icon inward to determine fade length, and drag up or down to adjust the fade curve.
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Crossfade overlapping clips
When you crossfade clips on the same track, you overlap them to determine the size of the transition region (the larger the overlapping area, the longer the transition).
1
2
At the top of the overlapping area, drag the left or right fade icon up or down to adjust the fade curves.
Fade options
To access the following fade options, select a clip, and then either right-click a fade icon in the Editor panel, or choose
No Fade
Deletes the fade or crossfade.
Fade In, Fade Out, or Crossfade
If clips overlap, lets you choose the fade type.
Symmetrical or Asymetrical (crossfades only)
Determines how the left and right fade curves interact when you drag them up and down. Symmetrical adjusts both fades identically, while asymetrical lets you adjust fades independently.
Linear or Cosine
Applies either an even, linear fade or an S-shaped fade that starts slowly, then rapidly changes amplitude, and ends slowly.
To switch between Linear and Cosine modes while dragging fade icons, hold down Ctrl (Windows) or Command
(Mac OS).
Automatic Crossfades Enabled
Crossfades overlapping clips. Deselect this option if automatic crossfades are undesirable or interfere with other tasks, such as trimming clips.
Create a single audio clip from multiple clips
You can combine the contents of multiple clips in the same time range, creating a single clip that you can quickly edit in either the Multitrack or Waveform Editor.
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Creating single clip from multiple clips in Multitrack Editor
1
In the Editor panel, do any of the following:
•
Select a specific time range. (See “ Select ranges in the Multitrack Editor ” on page 107.)
•
Select specific clips if bouncing to a new track.
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• Select nothing to mix down an entire session.
2
To combine the contents of the original clips, do either of the following:
• To create a track and clip in the Multitrack Editor, choose Multitrack
•
To create a file in the Waveform Editor, choose Multitrack
To mixdown an entire session, see “ Export multitrack mixdown files ” on page
Create an audio clip from a bus or master track
If you want to edit audio from a bus or master track, create a clip from the track.
1
2
In the timeline, right-click a bus or master track, choose Bounce [track type] To New Track.
Adobe Audition creates a new track with a clip that reflects the bus or master mix.
More Help topics
“ Export multitrack mixdown files ” on page 136
Automating mixes with envelopes
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include control
surface support, CD burning, MIDI, some file formats and effects, clip grouping and time stretching, and the metronome.
For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
By automating mixes, you can change mix settings over time. For example, you can automatically increase volume during a critical musical passage and later reduce the volume in a gradual fade out. See this video tutorial to watch mix automation in action .
Automation envelopes visually indicate settings at specific points in time, and you can edit them by dragging keyframes on envelope lines. Envelopes are nondestructive, so they don’t change audio files in any way. If you open a file in the Waveform Editor, for example, you don’t hear the effect of any envelopes applied in the Multitrack Editor.
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A
B
Clip and track envelopes in the Editor panel
A. Clip envelope B. Track envelope
Automating clip settings
With clip envelopes, you can automate clip volume, pan, and effect settings.
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On stereo tracks, clip volume and pan envelopes appear by default; you can identify them by color and initial position.
Volume envelopes are yellow lines initially placed across the upper half of clips. Pan envelopes are blue lines initially placed in the center. (With pan envelopes, the top of a clip represents full left, while the bottom represents full right.)
Note: On mono and 5.1 surround tracks, clips lack pan envelopes.
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Two clip envelopes
A. Pan envelope B. Volume envelope
More Help topics
“ Adjust automation with keyframes ” on page 126
“ About spline curves for graphs ” on page 61
Show or hide clip envelopes
Clip envelopes are visible by default, but if they interfere with editing or are visually distracting, you can hide them.
❖
From the View menu, choose any of the following:
• Show Clip Volume Envelopes
•
Show Clip Pan Envelopes
• Show Clip Effect Envelopes
Show or hide individual automation parameters
Showing a parameter for an effect
❖
In the upper-right corner of a clip, click the parameter menu, and select a Rack mixing option or an effect parameter.
The Rack Power option lets you turn clip effects on and off over time.
Automating track settings
With track envelopes, you can change volume, pan, and effect settings over time. Adobe Audition displays track envelopes in an automation lane below each track. Each automated parameter has its own envelope, which you edit just like clip envelopes.
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A
B
Automating track settings in the Editor panel
A. Automation lane B. Envelope for parameter
More Help topics
“ Apply effects to clips or tracks ” on page 63
“ Adjust automation with keyframes ” on page 126
“ Editing multitrack sessions in the Editor panel and Mixer ” on page 105
Create track envelopes
Track envelopes let you precisely change track settings at specific points in time.
Showing automation lanes in Editor panel
1
In Editor panel, click the triangle to the left of the Read menu for the track you want to automate.
2
3
From the Show Envelopes menu, select a parameter to automate.
On the envelope line, click and drag to add and adjust keyframes.
Track Automation Mode options
In the Editor panel or Mixer, you can choose one of the following modes for each track:
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Track Automation Mode menu
Off
Ignores track envelopes during playback and mixdown, but continues to display envelopes so you can manually add or adjust edit points.
Read
Applies track envelopes during playback and mixdown.
Adjust automation with keyframes
Keyframes on envelope lines change clip and track parameters over time. Adobe Audition automatically calculates, or
interpolates, all the intermediate values between keyframes using one of two transition methods:
• Hold transitions create an abrupt change in value at each new keyframe.
•
Linear transitions create a gradual, even change between keyframes.
You can also apply spline curves to an entire envelope, overriding the keyframe-specific setting above to create natural-
A
B
C
Transitions between keyframes
A. Hold B. Linear (the default) C. Spline curves
Add a keyframe
Do either of the following:
• Position the pointer over an envelope line. When a plus sign appears, click.
•
Position the current-time indicator where you’d like a track parameter to change. Then click the Add Keyframe icon in the track controls.
Navigate between track keyframes
1
In the Editor panel, choose a parameter from the Select menu near the bottom of the track controls.
2
Click the Previous Keyframe or Next Keyframe icon.
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Select multiple keyframes for a parameter
• Right-click any keyframe, and choose Select All Keyframes.
•
Hold down Ctrl (Windows) or Command (Mac OS), and click specific keyframes.
• Hold down Shift, and click to select a series of keyframes.
Reposition keyframes or the envelope line
• To reposition selected keyframes, drag them. (To maintain time position or parameter value, hold down Shift and drag.)
•
To reposition a segment of an envelope without creating a keyframe, hold down Ctrl (Windows) or Command
(Mac OS), and drag.
Change the transition between two keyframes
❖
Right-click the first keyframe, and select Hold Keyframe to abruptly change values, or deselect it to gradually transition from one value to the next.
Apply spline curves to an entire envelope
❖
Right-click an envelope line, and choose Spline Curves.
Delete keyframes
❖
Right-click an envelope line, and choose Delete Selected Keyframes. Or, drag an individual keyframe off a clip or track.
Disable keyframe editing
To avoid inadvertently creating or moving keyframes, disable keyframe editing.
❖
From the Multitrack menu, deselect Enable Clip Keyframe Editing.
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Chapter 9: Video and surround sound
Working with video applications
Edit audio clips from Adobe Premiere Pro CS5.5 or After Effects
From Adobe Premiere Pro® CS5.5 or After Effects®, you can quickly open selected clips in the Waveform Editor to restore or enhance them. When you save your changes, the updated audio automatically appears in your video projects.
•
In Adobe Premiere Pro, choose Edit > Edit in Adobe Audition > Clip.
• In After Effects, choose Edit > Edit in Adobe Audition.
For more information, search for “Adobe Audition” in Help for Premiere Pro or After Effects.
More Help topics
“ Techniques for restoring audio ” on page 86
“ Mastering effect ” on page 100
Export a multitrack mix to Premiere Pro CS5.5
Adobe Premiere Pro and Audition CS5.5 directly exchange audio between sequences and multitrack sessions. Any sequence markers appear in Audition, and separate tracks can be retained for maximum editing flexibility.
The applications exchange sequences and sessions using a shared XML format, exported to a folder that contains any referenced audio files.
If you want to send a single mixdown file to Premiere and don’t need the option of exporting individual tracks, see
“ Link sessions to exported mixdown files ” on page
128
Multiple clips from Audition combined as stems in Premiere
1
Choose Multitrack > Export to Adobe Premiere Pro.
2
Specify a name and location for the exported session folder, and set the following options:
Sample Rate
By default, reflects the sample rate of the original sequence. Select another rate to resample the file for
different output mediums. (See “ Understanding sample rate ” on page 5.)
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Export each track or bus as a stem
Converts the full timeline duration of each track into a single clip, combining multiple clips if necessary. Select this option to extend and align clips with sequence start and end points.
Mixdown Session To
Exports the session to a single mono, stereo, or 5.1 file.
Open in Adobe Premiere Pro
Automatically opens the sequence in Premiere Pro. Deselect this option if you plan to edit the sequence later or transfer it to a different machine.
3
Click Export.
4
When Premiere Pro opens the exported XML file (either automatically or via the File > Import command), the
Copy Adobe Audition Tracks dialog box appears.
From the Copy to Active Sequence menu, choose where the exported Audition tracks begin. Any new tracks are added below existing ones.
To send sequence audio from Premiere Pro to Audition, see Export sequence tracks to Adobe Audition in Premiere
Pro Help.
Link sessions to exported mixdown files
To create layered video soundtracks that you can easily update, link multitrack sessions to exported mixdown files.
When you select the exported files in an application such as Adobe Premiere Pro, you can either remix or edit them in
Adobe Audition. As a video project evolves, simply repeat this process to create a polished final soundtrack.
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More Help topics
“ Comparing the Waveform and Multitrack editors ” on page 8
“ Export sessions to OMF or Final Cut Pro Interchange format ” on page 135
Embed edit-original data in exported mixdown files
1
Open a multitrack session.
3
4
2
Choose Edit > Preferences > Markers & Metadata (Windows) or Audition > Markers & Metadata
(Mac OS).
Select Embed Edit Original Link Data in Multitrack Sessions.
When you export mixdowns, select Include Markers and Other Metadata.
Edit a mixdown file via a video application
1
In the video application, select a mixdown file you exported from Adobe Audition.
2
Choose Edit > Edit Original.
3
• Open The Audition Multitrack Session That Created The File
•
Open The File In The Audition Waveform Editor
4
Remix the linked session in the Multitrack Editor, or edit the mixdown file in the Waveform Editor.
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Video and surround sound
5
To overwrite the original file in the video application, do one of the following:
•
In the Multitrack Editor, choose File as the original file.
•
In the Waveform Editor, choose File
Importing video and working with video clips
Insert a video file into a multitrack session
In the Multitrack Editor, you can insert video files to precisely synchronize a session with a video preview. When you insert a video file, its video clip appears at the top of the track display, and its audio clip appears on the track below.
You can move a video clip independently from the audio clip containing the original soundtrack. To instead keep such clips synchronized, before moving them, select both: Ctrl-click (Windows) or Command+click (Mac OS).
Note: A session can contain only one video clip at a time.
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Related video and audio clips (select both to keep them synchronized)
1
2
In the Multitrack Editor, position the current-time indicator at the desired insertion point.
3
Choose Multitrack
Video file formats ” on page 25.)
When you finish mixing audio for the video, export a mixdown, and import it into your video application. (See
“ Export multitrack mixdown files ” on page 136.)
To quickly edit audio from a video file, choose File > Open. This technique is great for soundtrack editing that doesn’t require a video preview, or for readapting soundtracks for audio-only mediums, such as radio or CD.
More Help topics
“ Video file formats ” on page 25
“ Select and move clips ” on page 116
“ 5.1 surround sound ” on page 131
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Snap to frames in a video clip
To synchronize a multitrack session with video, snap audio clips and the current-time indicator to frames.
1
2
Choose Edit > Snapping > Snap To Frames.
More Help topics
“ Snap to markers, rulers, frames, and zero crossings ” on page 42
“ Snap to clip endpoints ” on page 116
“ Zoom audio in the Editor panel ” on page 9
Customize the Video panel
In the Video panel, you can preview video clips as a multitrack session plays to precisely synchronize a soundtrack with specific video events such as scene changes, title sequences, or special effects.
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Video panel and related clip in Editor panel
To customize the Video panel, right-click it, and select either of the following options:
A zoom percentage
Zooms in or out.
Best Fit
Fits previews to the panel.
5.1 surround sound
Monitoring 5.1 surround sound
Adobe Audition supports 5.1 surround sound, which requires five speakers, plus one low frequency subwoofer (LFE).
To properly monitor 5.1 surround sound , your computer must have a sound card with at least six outputs, and those outputs must be mapped to the correct channels in Audition.
1
Choose Edit > Preferences > Audio Channel Mapping (Windows) or Audition > Preferences > Audio Channel
Mapping (Mac OS).
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Map each 5.1 channel to a sound card output:
•
L: Front left speaker.
• R: Front right speaker.
•
C: Front center speaker.
• LFE: Subwoofer
•
Ls: Left surround speaker.
• Rs: Right surround speaker.
For more information, see “ Configure audio inputs and outputs ” on page 18.
Edit 5.1 surround files
Pan tracks in a 5.1 surround mix
1
Open or create a 5.1 multitrack session. (See “ Create a new multitrack session ” on page 21.)
2
To open the Track Panner, do either of the following:
•
Choose Window > Track Panner. Then select a mono or stereo track in the Editor panel.
• In the Editor or Mixer panel, double-click a surround plot for a mono or stereo track.
Note: You can pan only mono and stereo tracks, not 5.1 tracks. To adjust the relative volume of channels in a 5.1 file,
open it in the Waveform Editor.
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Double-click a surround plot to open the Track Panner
3
In the Track Panner, do any of the following:
• To enable or disable channels, click the L, C, R, Ls, and Rs buttons. Or click LFE Only to send audio only to the subwoofer.
• In the large surround plot, drag to change the position of the signal.
As you drag, white lines change in length from the speakers, reflecting the power of the signal in each. In the background, green and purple areas reflect the placement of left and right stereo image; blue areas indicate where the image overlaps.
• Below the surround plot, set the following options:
Angle
Shows where in the surround field the sound appears to originate from. For example, -90° is directly to the left, while 90° is directly to the right.
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Stereo Spread
Determines the separation between stereo audio tracks, with zero and -180° producing minimum separation, and -90° producing maximum separation.
Radius
Determines how far around the surround field the sound extends. For example, 100% produces a focused sound originating from very few speakers, while 0% produces an unfocused sound originating from all speakers.
Center
For tracks panned to the front of the surround field, determines the percentage of Center channel level relative to Left and Right level.
LFE
Controls the level of signal sent to the subwoofer.
4
To pan additional tracks, simply select them in the Editor panel. The Track Panner automatically displays each track’s unique settings.
To dynamically pan surround tracks over time, see “ Automating track settings ” on page
133
Pan sends to a 5.1 bus track
1
In the Multitrack Editor, create a 5.1 bus track. (See “ Add or delete tracks ” on page 108.)
2
In the Sends area of the Editor and Mixer panels, a surround plot appears. Double-click it to access the Track
Panner for the send.
More Help topics
“ Routing audio to buses, sends, and the Master track ” on page 112
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Chapter 10: Saving and exporting
Saving and exporting files
Note: Some features in the Windows version of Adobe Audition 3.0 are not available in CS5.5. Examples include some
file formats and effects, CD burning, MIDI, the metronome, clip grouping and time stretching, and control surface support. For a complete list, see Adobe Audition 3.0 features replaced or not implemented in CS5.5
.
Save audio files
In the Waveform Editor, you can save audio files in a variety of common formats. The format you choose depends on
information that might be discarded if you save a file in a different format.
1
In the Waveform Editor, do one of the following:
• To save changes in the current file, choose File
•
To save changes under a different filename, choose File file open.
•
To save currently selected audio as a new file, choose File
• To save all open files in their current formats, choose File
Use the Save Selection As command to break up a long recording into smaller, more manageable files.
2
Specify a filename and location, and choose a file format.
3
Set the following options:
Sample Type
Format Settings
Include Markers and Other Metadata
Includes audio markers and information from the Metadata panel in saved files.
” on page 45 and “ Viewing and editing XMP metadata ” on page 138.)
Note: Some CD-burning applications misinterpret non-audio information such as markers and metadata, producing an
unpleasant burst of noise at the beginning of each track.
More Help topics
“ Save audio between markers to new files ” on page 47
Extract audio channels to mono files
If you want to edit or output individual channels of a stereo or surround-sound file, extract them to mono files. Adobe
Audition appends the channel name to each extracted filename. For example, a stereo source file named Jazz.aif produces mono files named Jazz_L and Jazz_R.
❖
In the Waveform Editor, choose Edit > Extract Channels To Mono Files.
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Saving and exporting
Audition automatically opens each extracted file in the Editor panel.
Save multitrack sessions
A multitrack session file is a small, non-audio file. It merely stores information about locations of related audio files on your hard drive, the duration of each audio file within the session, the envelopes and effects applied to various tracks, and so forth. You can reopen a saved session file later to make further changes to the mix.
If you create multitrack mixes entirely in Adobe Audition, save session files in the native SESX format. If you plan to
Interchange format ” on page 135.
1
In the Multitrack Editor, do one of the following:
•
To save changes to the current session file, choose File
• To save changes under a different filename, choose File current session open.
•
To save the session file and all the audio files it contains, choose File
2
3
Specify a filename and location.
To include audio markers and information from the Metadata panel, select Include Markers And Other Metadata.
Export sessions to OMF or Final Cut Pro Interchange format
To transfer complete mixes to other applications in your workflow, export to OMF or Final Cut Pro Interchange format. OMF was originally created for Avid Pro Tools, but now is a common multitrack exchange format for many audio mixing applications. Final Cut Pro Interchange format is based on human-readable XML files, which you can edit offline to revise text references, effect settings, and so on.
2
3
Export to OMF
1
In the Multitrack Editor, choose File > Export > OMF.
Specify a filename and location.
Set the following options:
Sample Type
OMF Settings
Click Change to access the following:
•
Media
Encapsulated stores audio clips in the OMF file itself for easier organization. Referenced stores audio clips in the same folder as the OMF file, letting you edit them offline if necessary.
Note: Encapsulated OMF files are limited to 2 GB in size.
•
Media Options
entire original file.
Determines whether clip source files are trimmed to clip length in the Editor panel or reflect the
•
Handle Duration
For trimmed clips, specifies the time duration to include beyond clip edges. Including additional audio provides more flexibility for fades and editing.
The Warnings section indicates elements of the session that will be excluded or changed. To copy this information to clipboard, click the Copy Warnings button .
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Export to Final Cut Pro Interchange format
1
In the Multitrack Editor, choose File > Export > FCP XML Interchange Format.
2
Specify a filename and location.
3
To include audio markers and information from the Metadata panel, select Include Markers And Other Metadata.
The following session elements are excluded from the exported file:
•
The second channel of stereo clips. (All clips and tracks become mono.)
• Overlapping clips
•
Effects and track EQ.
• Automation envelopes other than clip volume and mono-to-stereo track panning.
•
Output routing, sends, buses, and the Master track.
More Help topics
“ Export a multitrack mix to Premiere Pro CS5.5
Export multitrack mixdown files
the Master track.
To quickly mix specific audio clips down to a single track, use the Multitrack > Bounce To New Track command. (See
“ Create a single audio clip from multiple clips ” on page
1
2
If you want to export part of a session, use the Time Selection tool to select the desired range.
Choose File > Export > Multitrack Mixdown. steps below.)
3
Specify a filename and location, and choose a file format.
4
Set the following options:
Sample Type
Format Settings
Include Markers and Other Metadata
Includes audio markers and information from the Metadata panel in saved files.
” on page 45 and “ Viewing and editing XMP metadata ” on page 138.)
In the Waveform Editor, choose Edit > Edit Original to open the multitrack session that created a mixdown file. This
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More Help topics
“ Create an audio clip from a bus or master track ” on page 123
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Audio format settings
In most cases, you should save uncompressed audio to the AIFF or WAV formats. Save to the compressed mp3 format only when creating files for the web or portable media players.
In a Save As or Export dialog box, click Change to the right of Format Settings to access the options below.
To see the effect of settings changes, note the Estimated File Size at the bottom of the dialog box.
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AIFF format settings (*aif, *.aiff, *.aifc)
AIFF is the standard uncompressed audio file format on Mac OS.
Sample Type (available only for 32-bit files)
Sets the audio bit depth. Higher bit depths provide more dynamic range and reduce distortion, though they increase file size and processing time. To determine the proper setting for common
output types, see “ Understanding bit depth ” on page 6.
Integer settings clip audio that extends beyond the amplitude range for a given bit depth. Floating Point settings require slightly more storage space, but retain much greater dynamic range.
Choose 32-bit Floating Point if you want to repeatedly process the file and discard minimal amplitude data.
Note: To add Author metadata to an AIFF file, use the Dublin Core: Creator field on the XMP tab of the Metadata panel.
(See “ Viewing and editing XMP metadata ” on page
Byte Order (available only for 16-bit files)
Specifies the numerical sequence for bytes of data. Choose the Little-Endian method for systems with Intel processors and the Big-Endian method for systems with PowerPC processors.
mp3 format settings
mp3 is the standard compressed audio format across platforms.
Type
Choose Constant to apply a consistent bitrate or Variable to change the bitrate based on audio content.
Bitrate (for constant bitrates) or Quality (for variable)
Adjusts the tradeoff between file size and audio quality. Higher settings increase size and quality; lower settings reduce size and quality.
Avoid compressing the same audio to mp3 more than once. Opening and resaving an mp3 file causes it to be recompressed, so any artifacts from the compressing process become more pronounced.
QuickTime format settings (audio-only *.mov)
You cannot adjust format settings for audio-only QuickTime files, which are always saved as uncompressed PCM
(Pulse Code Modulation) data.
Wave PCM format settings (.wav, .bwf)
Wave PCM is the standard uncompressed audio format on Windows.
Sample Type (available only for 32-bit files)
Sets the audio bit depth. Higher bit depths provide more dynamic range and reduce distortion, though they increase file size and processing time. To determine the proper setting for common
output types, see “ Understanding bit depth ” on page 6.
Integer settings clip audio that extends beyond the amplitude range for a given bit depth. Floating Point settings require slightly more storage space, but retain much greater dynamic range.
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Saving and exporting
Note: The nonstandard 16.8 and 24.0 Floating Point options are provided for compatibility with previous versions of
Adobe Audition. (16.8 was the internal format used by Audition 1.0. 24.0 was an optional setting from the same version.)
4GB Plus Support
Stores files larger than 4GB using either RF64 format, which reflects the current European
Broadcasting Union standard, or the Multiple Data Chunks format supported by previous versions of Audition.
Note: To ensure compatibility with a wide range of applications, choose the RF64 format for files greater than 4GB.
Close files
❖
Do any of the following:
• To close the current file in the Editor panel, choose File
•
To close all open audio, video, and session files, choose File
• To close files that aren’t referenced by an open multitrack session, choose File
•
To close the current session and related audio clips in the Multitrack Editor, choose File
Media.
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Viewing and editing XMP metadata
In Adobe Audition, the Metadata panel provides BWF, ID3, and RIFF tabs that let you quickly access this common audio metadata. The XMP tab provides the same information, combined with a longer list of metadata common to
Adobe video applications. (For example, the Display Title field on the RIFF tab corresponds to the Title field in the
Dublin Core section of the XMP tab.)
Important: To preserve metadata when you save files, select Include Markers and Other Metadata in the Save or Export
dialog box.
The BWF tab applies to Broadcast Wave files, which let you specify a time offset for playback, as well as standard
The ID3 and RIFF tabs apply to mp3 and radio industry metadata, respectively.
About the Metadata panel and XMP
To streamline your workflow and organize your files, use XMP metadata. Metadata is a set of descriptive information about a file. Video and audio files automatically include basic metadata properties, such as date, duration, and file type.
You can add details with properties such as location, director, copyright, and much more.
With the Metadata panel, you can share this information about assets throughout Adobe video and audio applications.
Unlike conventional clip properties, which are limited to only one application’s Project or Files panel, metadata properties are embedded in source files, so the data automatically appears in other applications. This sharing of metadata lets you quickly track and manage video assets as they move through your production workflow.
Note: Properties in the Metadata panel also appear in Adobe Bridge, providing additional details that help you quickly
browse assets.
For a video about the Metadata panel, see the Adobe website .
Maxim Jago explains XMP metadata in a video from, “Premiere Pro CS5 for Avid Editors.”
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Saving and exporting
About schemas and properties
A metadata schema is a collection of properties specific to a given workflow. The Dynamic Media schema, for example, includes properties like Scene and Shot Location that are ideal for digital video projects. Exif schemas, by contrast, include properties tailored to digital photography, like Exposure Time and Aperture Value. More general properties,
For information about a specific schema and property, hover the pointer over it in the Metadata panel. For most items, a tool tip appears with details.
About the XMP standard
Adobe applications store metadata using the Extensible Metadata Platform (XMP). XMP is built on XML, which facilitates the exchange of metadata across a variety of applications and publishing workflows. Metadata in most other formats (such as Exif, GPS, and TIFF) automatically transfers to XMP so you can more easily view and manage it.
In most cases, XMP metadata is stored directly in source files. If a particular file format doesn’t support XMP, however, metadata is stored in a separate sidecar file.
Project assets without corresponding files don’t support XMP. Examples from Adobe Premiere Pro include Bars and
Tone, Universal Counting Leader, Color Matte, Titles, Black Video, and Transparent Video.
To customize the creation and exchange of metadata, use the XMP Software Development Kit. For more information about XMP, see Extensible Metadata Platform .
Show or hide XMP metadata
To optimize the Metadata panel for your workflow, show or hide entire schemas or individual properties, displaying only those that you need.
1
2
From the options menu for the Metadata panel, select Metadata Display.
To show or hide schemas or properties, select or deselect them from the list.
Save, switch, or delete metadata sets
If you use multiple workflows, each requiring different sets of displayed metadata, you can save sets and switch between them.
1
From the options menu for the Metadata panel, select Metadata Display.
2
Do any of the following:
•
To save a customized set of displayed metadata, click Save Settings. Then enter a name, and click OK.
• To display a previously saved set of metadata, select it from the menu.
•
To delete a previously saved set of metadata, select it from the menu, and click Delete Settings.
Create schemas and properties
If you have a unique, customized workflow that the default metadata options don’t address, create your own schemas and properties.
2
3
1
From the options menu for the Metadata panel, select Metadata Display.
Click New Schema, and enter a name.
In the list, click Add Property to the right of the schema name.
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4
Enter a property name, and select one of the following for Type:
Integer
Displays whole numbers that you drag or click to change.
Real
Displays fractional numbers that you drag or click to change.
Text
Displays a text box (for properties similar to Location).
Boolean
Displays a check box (for On or Off properties).
Edit XMP metadata
Similarly named properties are linked in the Metadata and Files panels. However, the Metadata panel provides more extensive properties.
1
2
In the Editor panel, open the desired file or session.
In the Metadata panel, edit text or adjust values as needed.
Search XMP metadata
1
In the Editor panel, open the file or session you want to search.
2
In the Metadata panel, click the XMP tab.
3
In the search box, enter the text you want to find.
The list of metadata collapses to reveal only properties that contain your search string.
4
To navigate through the search results, click the Previous and Next buttons to the right of the search box, or press Tab.
5
To exit the search mode and return to the full list of metadata, click the close button to the right of the search box.
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Chapter 11: Keyboard shortcuts
Finding and customizing shortcuts
Adobe Audition provides a default set of keyboard shortcuts to help you speed up the editing process. In menus and tool tips, available keyboard shortcuts appear to the right of command and button names. You can customize nearly all default shortcuts and add shortcuts for other functions.
Find shortcuts
❖
Do any of the following:
•
For menu commands, look for shortcuts to the right of command names.
• For tools or buttons, look for shortcuts to the right of tool tips. (To display tool tips, hold the pointer over a tool or button.)
•
For a complete list of all shortcuts, choose Edit > Keyboard Shortcuts.
Customize shortcuts
You can customize nearly all default keyboard shortcuts and add shortcuts for other commands.
3
4
1
2
Choose Edit > Keyboard Shortcuts.
In the Command column, select the command you want to customize.
If you want to replace or remove an existing shortcut, choose it from the Shortcuts For Command menu.
Do any of the following:
• To create a shortcut, click inside the Press Shortcut box, and press the desired key combination. Then click Assign.
•
To remove a shortcut, click Remove.
If you enter a key combination that’s already in use, Audition displays an alert. Click Yes to transfer the shortcut to a different command, or No to retain the existing assignment.
Assign shortcuts to the Workspace commands to quickly switch between custom panel layouts.
Save or delete custom sets of shortcuts
1
Choose Edit > Keyboard Shortcuts.
2
Do either of the following:
• To save a custom set, click Save As, enter a name, and click OK.
•
To delete a custom set, choose it from the Set menu, and then click Delete.
Restore the default shortcuts
1
Choose Edit > Keyboard Shortcuts.
2
From the Set menu, choose Default Set.
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Keyboard shortcuts
Default keyboard shortcuts
These partial lists include the shortcuts that Adobe Audition experts find most useful. For a complete list of shortcuts, choose Edit > Keyboard Shortcuts.
More Help topics
“ Customize shortcuts ” on page 141
Keys for playing and zooming audio
Result
Toggle between Waveform and Multitrack Editor
Start and stop playback
Move current-time indicator to beginning of timeline
Move current-time indicator to end of timeline
Windows shortcut
8
Spacebar
Home
End
Move current-time indicator to previous marker, clip, or selection edge
Ctrl+left arrow
Move current-time indicator to next marker, clip, or selection edge
Ctrl+right arrow
Toggle preference for Return CTI To Start Position On Stop
Zoom in horizontally
Zoom in vertically
Zoom out horizontally
Zoom out vertically
Add marker
Shift+X
=
Alt+=
-
Alt+minus sign
M or * (asterisk)
Mac OS shortcut
8
Spacebar
Home
End
Command+left arrow
Command+right arrow
Shift+X
=
Option+=
-
Option+minus sign
M or * (asterisk)
Keys for editing audio files
The following keyboard shortcuts apply only in the Waveform Editor.
Result
Repeat previous command (opening its dialog box and clicking OK)
Windows shortcut
Shift+R
Repeat previous command (opening its dialog box but not clicking OK)
Ctrl+R
Open Convert Sample Type dialog box Shift+T
Capture a noise reduction profile for the Noise Reduction effect Shift+P
Activate left channel of a stereo file for editing
Activate right channel of a stereo file for editing
Up arrow
Down arrow
Mac OS shortcut
Shift+R
Command+R
Shift+T
Shift+P
Up arrow
Down arrow
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Keyboard shortcuts
Result
Make spectral display more logarithmic or linear
Make spectral display fully logarithmic or linear
Increase or decrease spectral resolution
Windows shortcut
Ctrl+Alt+up or down arrow
Ctrl+Alt+Page Up or
Down
Option+Command+u p or down arrow
Option+Command+Pa ge Up or Down
Shift+Ctrl+up or down arrow
Shift+Command-up or down arrow
Keys for mixing multitrack sessions
The following keyboard shortcuts apply only in the Multitrack Editor.
Result
Select the same input or output for all audio tracks
Windows shortcut
Ctrl+Shift-select
Mac OS shortcut
Command+Shiftselect
Command+Shift-click Activate or deactivate Mute, Solo, Arm For Record, or Monitor
Input in all tracks
Adjust knobs in large increments
Adjust knobs in small increments
Nudge selected clip to the left
Nudge selected clip to the right
Maintain keyframe time position or parameter value
Reposition envelope segment without creating keyframe
Ctrl+Shift-click
Shift-drag
Ctrl-drag
Alt+comma
Alt+period
Shift-drag
Ctrl-drag
Shift-drag
Command-drag
Option+comma
Alt+period
Shift-drag
Command-drag
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Table of contents
- 7 Understanding sound
- 7 Sound waves
- 7 Waveform measurements
- 8 How sound waves interact
- 9 Digitizing audio
- 9 Comparing analog and digital audio
- 9 Understanding sample rate
- 10 Understanding bit depth
- 10 Measuring amplitude in dBFS
- 10 Audio file contents and size
- 11 How Adobe Audition digitizes audio
- 12 Viewing, zooming, and navigating audio
- 12 Comparing the Waveform and Multitrack editors
- 12 Basic components of the editors
- 13 Switch editors
- 13 Zoom audio in the Editor panel
- 14 Navigate through time
- 15 Navigate by scrolling
- 15 Navigate with the Selection/View panel
- 15 Customizing workspaces
- 15 About workspaces
- 16 Choose a workspace
- 16 Dock, group, or float panels
- 18 Resize panel groups
- 19 Open, close, and scroll to panels
- 20 Working with multiple monitors
- 20 Display the toolbar
- 20 Display the status bar
- 21 Change interface colors, brightness, and performance
- 22 Save, reset, or delete workspaces
- 22 Connecting to audio hardware
- 22 Configure audio inputs and outputs
- 23 Assign file channels to inputs and outputs
- 23 Customizing and saving application settings
- 23 Customize preferences
- 24 Restore preferences to default settings
- 24 Export and import customized application settings
- 25 Creating and opening files
- 25 Create a new, blank audio file
- 25 Create a new multitrack session
- 26 Open existing audio files and multitrack mixes
- 26 Import a file as raw data
- 27 Insert an audio file into a multitrack session
- 27 Spot-insert a Broadcast Wave file into a session
- 27 Importing with the Files panel
- 28 Import files into the Files panel
- 28 Insert from the Files panel into a multitrack session
- 28 Change displayed metadata in the Files panel
- 28 Supported import formats
- 28 Audio file formats
- 29 Video file formats
- 30 Extracting audio from CDs
- 30 Extract CD tracks with the Extract Audio From CD command
- 30 Extract CD tracks with the Open command (Mac OS)
- 31 Navigating time and playing audio
- 31 Monitoring time
- 31 Position the current-time indicator
- 32 Preview audio by scrubbing
- 32 Play audio linearly or in a loop
- 32 Synchronize the current-time indicator across files or views
- 33 Change the time display format
- 33 Recording audio
- 34 Record audio in the Waveform Editor
- 34 Correct DC offset
- 34 Direct-to-file recording in the Multitrack Editor
- 34 Record audio clips in the Multitrack Editor
- 35 Punch into a selected range in the Multitrack Editor
- 36 Punch in during playback in the Multitrack Editor
- 36 Choose punch-in takes
- 36 Monitoring recording and playback levels
- 36 Level meters overview
- 37 Customize level meters
- 37 Adjust recording levels for standard sound cards
- 39 Displaying audio in the Waveform Editor
- 39 View audio waveforms and spectrums
- 39 About the waveform display
- 40 About the spectral display
- 41 View layered or uniquely colored waveform channels
- 41 Customize the spectral display
- 42 Change the vertical scale
- 42 Selecting audio
- 42 Select time ranges
- 43 Select spectral ranges
- 44 Select artifacts and repair them automatically
- 45 Select all of a waveform
- 45 Specify which channels you want to edit
- 45 Adjust a selection to zero-crossing points
- 46 Snap to markers, rulers, frames, and zero crossings
- 46 Copying, cutting, pasting, and deleting audio
- 46 Copy or cut audio data
- 47 Paste audio data
- 47 Mix audio data when pasting
- 47 Delete or crop audio
- 47 Visually fading and changing amplitude
- 48 Visually fade in or out
- 49 Visually raise or lower amplitude
- 49 Pin or hide the visual amplitude control
- 49 Working with markers
- 50 Add, select, and rename markers
- 50 Adjust, merge, convert, or delete markers
- 51 Save audio between markers to new files
- 52 Creating playlists
- 52 Inverting, reversing, and silencing audio
- 52 Invert a waveform
- 53 Reverse a waveform
- 53 Create silence
- 53 Analyzing phase, frequency, and amplitude
- 53 Analyze phase
- 54 Analyze frequency range
- 54 Frequency Analysis options
- 55 Zoom frequency graphs
- 55 Analyze amplitude
- 56 General options
- 56 RMS Settings options
- 57 Converting sample types
- 57 Hear a file in a different sample rate
- 57 Convert the sample rate of a file
- 57 Convert a waveform between surround, stereo, and mono
- 58 Change the bit depth of a file
- 59 Use sample rate conversion presets
- 59 Automating common tasks
- 59 Favorites
- 60 Match volume across multiple files
- 61 Batch process files
- 62 Undo, redo, and history
- 62 Undo or redo changes
- 62 Compare history states
- 63 Effects controls
- 63 Effects Rack overview
- 63 Controls unique to the Waveform Editor
- 63 Controls unique to the Multitrack Editor
- 64 Set input, output, and mix levels in racks
- 64 Insert, bypass, reorder, or remove effects in racks
- 65 Use effect presets
- 65 Control effect settings with graphs
- 65 About spline curves for graphs
- 66 Applying effects in the Waveform Editor
- 66 Apply groups of effects in the Waveform Editor
- 66 Apply individual effects in the Waveform Editor
- 67 About process effects
- 67 Applying effects in the Multitrack Editor
- 67 Apply effects to clips or tracks
- 68 Pre-render track effects to improve performance
- 68 Insert effects before or after sends and EQ
- 69 Adding third-party plug-ins
- 71 Amplitude and compression effects
- 71 Amplify effect
- 71 Channel Mixer effect
- 71 DeEsser effect
- 72 Dynamics Processing effect
- 72 Dynamics tab
- 73 Settings tab
- 74 Hard Limiter effect
- 74 Multiband Compressor effect
- 76 Normalize effect (Waveform Editor only)
- 77 Single-band Compressor effect
- 78 Speech Volume Leveler effect
- 78 Tube-modeled Compressor effect
- 79 Volume Envelope effect (Waveform Editor only)
- 80 Delay and echo effects
- 80 Analog Delay effect
- 81 Delay effect
- 81 Echo effect
- 82 Diagnostics effects (Waveform Editor only)
- 82 Diagnose and repair, delete, or mark audio
- 83 DeClicker options
- 83 DeClipper options
- 84 Delete Silence and Mark Audio options
- 84 Filter and equalizer effects
- 84 FFT Filter effect
- 85 Graphic Equalizer effect
- 86 Parametric Equalizer effect
- 87 Modulation effects
- 87 Chorus effect
- 88 Chorus/Flanger effect
- 89 Flanger effect
- 90 Phaser effect
- 90 Noise reduction / restoration effects
- 90 Techniques for restoring audio
- 91 Noise Reduction effect (Waveform Editor only)
- 92 Apply the Noise Reduction effect
- 92 Noise Reduction options
- 94 Adaptive Noise Reduction effect
- 94 Automatic Click Remover effect
- 95 Automatic Phase Correction effect
- 95 DeHummer effect
- 96 Hiss Reduction effect (Waveform Editor only)
- 98 Reverb effects
- 98 Convolution Reverb effect
- 99 Full Reverb effect
- 99 Reverb Settings
- 100 Coloration options
- 100 Output Level options
- 101 Reverb effect
- 102 Studio Reverb effect
- 102 Surround Reverb effect
- 103 Special effects
- 103 Distortion effect
- 104 Guitar Suite effect
- 104 Mastering effect
- 106 Vocal Enhancer effect
- 106 Stereo imagery effects
- 106 Center Channel Extractor effect
- 107 Time and pitch manipulation effects
- 107 Stretch and Pitch effect (Waveform Editor only)
- 109 Multitrack Editor overview
- 109 About multitrack sessions
- 109 Editing multitrack sessions in the Editor panel and Mixer
- 111 Select ranges in the Multitrack Editor
- 111 Customize start offset and time display for multitrack sessions
- 111 Basic multitrack controls
- 111 Understanding video, audio, bus, and master tracks
- 112 Choosing between mono, stereo, and 5.1 tracks
- 112 Add or delete tracks
- 112 Name or move tracks
- 113 Vertically zoom tracks
- 114 Mute and solo tracks
- 114 Apply an identical setting to all tracks
- 114 Set track output volume
- 114 Pan tracks in stereo
- 115 Duplicate tracks
- 115 Multitrack routing and EQ controls
- 115 Show or hide track routing and EQ controls
- 116 Assign audio inputs and outputs to tracks
- 116 Invert the polarity of an input
- 116 Routing audio to buses, sends, and the Master track
- 118 Set up a send
- 119 Equalize tracks
- 120 Arranging and editing multitrack clips
- 120 Select and move clips
- 120 Snap to clip endpoints
- 120 Copy a clip
- 121 Trimming and extending clips
- 121 Remove a selected range from clips
- 121 Collapse a gap between clips on a track
- 121 Trim or extend clips
- 121 Shift the contents of a trimmed or looped clip
- 122 Permanently edit a clip’s source file in the Waveform Editor
- 122 Split clips
- 122 Set audio clip properties
- 123 Looping clips
- 123 Access free loops from Resource Central
- 124 Snap to loop beats
- 124 Enable a looped clip and change its length
- 124 Clip volume matching, fading, and mixing
- 125 Match multitrack clip volume
- 125 Fade or crossfade multitrack clips
- 125 Fade a clip in or out
- 126 Crossfade overlapping clips
- 126 Fade options
- 126 Create a single audio clip from multiple clips
- 127 Create an audio clip from a bus or master track
- 127 Automating mixes with envelopes
- 127 Automating clip settings
- 128 Show or hide clip envelopes
- 128 Show or hide individual automation parameters
- 128 Automating track settings
- 129 Create track envelopes
- 129 Track Automation Mode options
- 130 Adjust automation with keyframes
- 132 Working with video applications
- 132 Edit audio clips from Adobe Premiere Pro CS5.5 or After Effects
- 132 Export a multitrack mix to Premiere Pro CS5.5
- 133 Link sessions to exported mixdown files
- 133 Embed edit-original data in exported mixdown files
- 133 Edit a mixdown file via a video application
- 134 Importing video and working with video clips
- 134 Insert a video file into a multitrack session
- 135 Snap to frames in a video clip
- 135 Customize the Video panel
- 135 5.1 surround sound
- 135 Monitoring 5.1 surround sound
- 136 Edit 5.1 surround files
- 136 Pan tracks in a 5.1 surround mix
- 137 Pan sends to a 5.1 bus track
- 138 Saving and exporting files
- 138 Save audio files
- 138 Extract audio channels to mono files
- 139 Save multitrack sessions
- 139 Export sessions to OMF or Final Cut Pro Interchange format
- 140 Export multitrack mixdown files
- 141 Audio format settings
- 141 AIFF format settings (*aif, *.aiff, *.aifc)
- 141 mp3 format settings
- 141 QuickTime format settings (audio-only *.mov)
- 141 Wave PCM format settings (.wav, .bwf)
- 142 Close files
- 142 Viewing and editing XMP metadata
- 142 About the Metadata panel and XMP
- 143 About schemas and properties
- 143 About the XMP standard
- 143 Show or hide XMP metadata
- 143 Save, switch, or delete metadata sets
- 143 Create schemas and properties
- 144 Edit XMP metadata
- 144 Search XMP metadata
- 145 Finding and customizing shortcuts
- 145 Find shortcuts
- 145 Customize shortcuts
- 145 Save or delete custom sets of shortcuts
- 145 Restore the default shortcuts
- 146 Default keyboard shortcuts
- 146 Keys for playing and zooming audio
- 146 Keys for editing audio files
- 147 Keys for mixing multitrack sessions