OPERATION MANUAL cRctii» me DRUMTRAKS Model 400 OPERATION MANUAL by Stanley 3ungleib Art Assistance: 3ay Oglevee Manual No. CM400A Issued: November, 1983 ©1983 by SEQUENTIAL CIRCUITS, INC. All rights reserved. Printed in Japan. Sequential Circuits, me. 3051 North First Street San Jose, CA 95134-2093 U.S.A. 408/946-5240 TELEX: 364412 INTR 706 Sequential Circuits, me. Nijverheidsweg lie 3641 RP Mijdrecht Netherlands 02979-6211 TELEX: 12721 SQNTL NL Table of Contents paragraph page About the Model 400 and tl BASIC SETUP Connections and Power On 1-1 1-2 Master Volume 1-3 Instrument Volume 1-* Accent 1-5 Instrument Tuning PLAYING PATTERNS 2-1 Pattern Run and Stop 2-2 2-3 2-4 2-5 Selecting Patterns Cueing Patterns Playback Tempo Swing Value 2-6 2-7 RUN/STOP Footswitch NEXT/REPEAT Footswitch RECORDING PATTERNS 4-1 Erase Pattern 4-2 Basic Recording 4-3 Time Signature 4-4 // of Measures 4-5 Instrument Volume 4-6 Instrument Tuning 4-7 Error Correct/Erase Instrument 4-8 Overdub with Programmed Volume or Tuning 4-9 Copying a Pattern 4-10 Appending Memory Management BUILDING BASIC SONGS 5-1 Erase Song 5-2 Build Song 11/83 2-1 2-2 2-2 2-2 2-3 2-3 2-3 4-1 4-2 4-3 4-4 4-5 4-5 4-6 4-8 4-9 4-9 4-10 5-1 5-2 PLAYING SONGS 6-1 Run/Stop 6-2 Selecting Songs 6-3 Cue/Stop 6-4 Tempo 6-5 RUN/STOP Footswitch 6-6 NEXT/REPEAT Footswitch CM400A 1-3 1-3 3-1 OVERDUBBING PATTERNS 4-11 1-1 1-1 1-3 ui 6-1 6-1 6-2 6-2 6-2 6-2 paragraph 7 page ADVANCED SONG FUNCTIONS 7-1 Copying a Song 7-2 Appending Songs 7-3 7-4 Editing Songs Inserting Steps 7-2 7-5 7-6 Deleting Steps 7-4 Extending a Song 7-7 7-8 7-9 7-10 Volume Change 7-5 7-6 7-3 Initial Tempo Relative Tempo Change Ending Songs and Exiting Build Mode 8 7-8 7-9 7-11 CASSETTE 8-1 Connection 8-1 8-2 Save 8-3 Verify Save Error Load 8-2 8-3 8-4 8-5 8-6 8-4 8-5 8-6 Load Error 9 USING CHANNEL OUTPUTS 10 CLOCK IN/CMIT 11 7-1 7-1 10-1 10-2 10-3 Clock In Clock Out Sequencer Interface 10-4 Tape Sync Interface 9-1 10-1 10-2 10-3 10-4 USING MIDI 11-1 11-2 11-3 11-4 Connection External Instrument Control Using Two Drumtraks Use with Sequencer 12 DISPLAY SUMMARY 13 HIDDEN FUNCTIONS 14 DETAILS 15 SPECIFICATIONS 16 MIDI IMPLEMENTATION CM400A 11/83 IV 11-1 11-1 11-2 11-3 About the Model *00 Drumtraks and this Manual In the tradition of SCFs fully-programmable performance synthesizers, the Model 400 Drumtraks simplifies the creation of highly complex and convincing rhythmic arrangements. The design strikes a remarkable balance between ease of use and depth of functions. In addition to enabling its thirteen digitally-stored percussion sounds to be recorded, overdubbed and edited with perfect timing, this flexible, multi-track rhythm sequencer easily programs the variations which keep things rhythmically interesting: individual instrument volume and tuning, "swing" balance, accents, and tempo changes. Yet the Drumtraks price is a fraction of the price of the equivalent real instruments and multi-track recorder. Each instrument is playable with its own key: Bass, Snare, Rim, Tom 1, Tom 2, Crash Cymbal, Ride Cymbal, Closed Hi-Hat, Open Hi-Hat, Claps, Tambourine, Cowbell, Cabasa. The instruments have already been professionally-recorded for studio-quality sound and a character that records well on tape. As a digital recording instrument, the Drumtraks can do things which are impossible with tape. Multi-tracking, mixing, editing, copying, and erasing can be done without re-recording, splicing, or accumulating noise and distortion through the processes of "mix-down" and "bouncing" parts between tape tracks. The Drumtraks contains a programmable mixer with a monophonic output (which can drive stereo headphones). For control by external mixers or processors, six audio channels (plus the metronome) are available at the back panel through standard 1/4-inch phone jacks (see Section 9). The Drumtracks has two primary modes: pattern and song. Basically, songs are made by chaining patterns together. The memory capacity of 3289 notes can be allocated to up to 99 different patterns, any of which can be up to 100 measures long in any time signature. Tempo range is 40 - 250 beats-per-minute. Each overdub of a pattern can be recorded with a different instrument volume or tuning, in real time (exactly as played), or auto-corrected to one of eight levels of resolution. Any part of an instrumental track can be (appended). erased. Patterns can be copied and added together Up to 99 songs can be defined, which can consist of up to 100 steps. Steps specify how the song is built by selecting patterns and inserting volume or tempo changes. Songs, too, can be edited, copied and appended. The Drumtraks memory is retained even when power is off thanks to a backup battery with a ten-year life. For permanent storage and reprogramming, the built-in interface can be used to store the contents of memory on a common cassette. All functional information is displayed on four eight-segment LEDs. For performance, two jacks for optional footswitches allow "hands-free" starting and stopping of songs, pattern or song selection, and pattern repetition. There are two built-in interface systems. For older sequencers or rhythm units and sync-to-tape there is a selectable 24, 48 or 96 pulse-per-quarter note clock input, and a 24- or 48-pulse clock output. For operation with computer-controlled sequencers, the new MIDI interface is also included. This enables the Drumtraks to synchronize to SCI?s new Model 610 Six-Trak multi-timbral synthesizer /sequencer, or any other MIDIequipped instrument. (For example, the Drumtraks can be played with full velocity control from the keyboard of the Prophet-T8.) CM400A 11/83 The Drumtraks has several levels of operation, allowing you both to learn how to use it immediately and to later explore its many options. For example, to start recording your own two-measure patterns, you simply select a pattern number, select record mode, then press RUN. An internal metronome provides the basic beat. As the pattern repeats itself (or, "loops") you can overdub any of the percussion instruments. After becoming familiar with basic operation, you can change the number of measures in the pattern, the time signature (to any value), accents, error correct and swing parameters. This manual begins with basic setup (Section 1), followed by the simplest operation, pattern playback (Section 2). After showing how to play patterns, the manual covers how to record and edit your own patterns (Sections 3 and 4). You can then build (Section 5) and play (Section 6) songs using pre-programmed or custom patterns. Then try some of the more advanced song functions (Section 7). To keep instructions as stream-lined as possible, most explanatory material has been organized under Details (Section 1*). Refer also to the enclosed card which contains brief instructions and descriptions of all controls and indicators. CM400A 11/83 VI 1 BASIC SET-UP 1-1 Connections and Power On WARNING! Do not connect power yet. Switch off all other equipment in use. Connect Drumtraks AUDIO OUT to monitor system with monophonic cable, or plug in stereo headphones directly (both sides will be driven with a monophonic signal). Check that back-panel power switch is OFF OIM OFF. CONNECT DRUMTRAKS (SEE NEXT PAGE) Connect line cord to power source at correct line voltage. m Switch power on. Normal indications are that 00 appears OFF n n u u in the Right display, and PATTERN // will be on. The Left display is blank. CURRENT PATTERN * Switch monitor system power on. 1-2 Master Volume You can now "play" the Drumtraks by hitting any instrument key. CAUTION: To protect speakers (and ears), first lower MASTER VOLUME all the way, then raise it to desired level while playing the instruments. For best signal-to-noiose ratio, raise MASTER VOLUME as far as possible (without causing distortion) reducing the amplifier gain. CM400A 11/83 while 1-1 1 BASIC SET-UP POWER SWITCH WARNING! Switch power off to all equipment in use before connecting or disconnecting anything. DRUMTRAKS LINE CORD Connect to correct power source U.S./Japan: 115V. Europe: 230V. HEADPHONES OR AUDIO OUT Composite monophonic signal. drive stereo headphones directly. Can MIXER OR Figure 1-1 BASIC SET-UP CM400A 11/83 1-2 1 BASIC SET-UP 1-3 Instrument Volume To change the volume of any instrument, adjust PER INSTRUMENT VOLUME as desired, while holding down the instrument key. The knob will adjust the volume to one of sixteen levels. While the key is held and the knob turned, the level number (00 - 15) will be displayed on the Left. VOLUME -PER The resulting instrument mix will be retained through all patterns and songs until you specifically change it in this way (or until a song with programmed INSTRUMENT RUN/STOP ACCENT VOLUME ♦• volume changes is run). Accent If ACCENT instrument is key held, will playing accent any that instrument. 1-5 Instrument Tuning The tuning of any instrument can be adjusted in the same way as volume. Adjust PER INSTRUMENT TUNING as desired, while holding down instrument key. The knob will adjust the tuning to one of sixteen pitches. While the key is held and the knob turned, the pitch number (00 - 15) will be displayed on TUNING I—PER INSTRUMENT-! the Left. As with volume, this instrument tuning will stay the same through all patterns and songs until you specifically change it. CM400A 11/83 RUN/STOP 1-3 ACCENT 2 PLAYING PATTERNS The Drumtraks comes pre-programmed with a few patterns (and songs), which can be played immediately by following these instructions. If you are operating a display unit keep in mind that someone may have altered or erased these "factory" patterns. To create your own patterns, see Section b. 2-1 Pattern Run and Stop To playback a pattern, PATTERN # must be on. If it is not on, use SELECT SELECT PATTERN FUNCTIONS. PATTERN FUNCTIONS PATTERN* If power has just been turned on, pattern 00 is automatically selected. n n u u This (or the current pattern number) is OR CURRENT PATTERN * indicated in Right display. Press RUN. RUN/STOP If selected pattern is empty, the RUN LED will go off immediately. An existing repeat pattern automatically will start ("loop"). and RUN will light. RUN/STOP The front panel will blink on the first beat of each loop. While the pattern is running you can play any of the instruments normally, without this playing being added to the programmed pattern. BASS PER INSTRUMENT VOLUME and TUNING can be adjusted by pressing the desired instrument key. SNARE .*,.«,. DLur PER INSTRUMENT- To stop pattern, press STOP. If you press RUN again, the pattern will restart -from its beginning (rather than from the point at which it was stopped). CM400A 11/83 RUN/STOP 2-1 ACCENT 2 PLAYING PATTERNS 2-2 Selecting Patterns While stopped, select another pattern number by entering two digits (00-98). 88 (99 is always empty.) Or press (INC/DEC). Increment or Decrement 1 2 3 4 5 6 7 8 9 0 ► 2-3 Cueing Patterns To have one pattern stop and another start automatically, you can "cue11 the next pattern: While the current pattern is running, select the next pattern number. When the current pattern finishes its current loop, the new pattern which you selected will start, in perfect time. If the new selection is pattern DECREMENT 99 INCREMENT (which is always empty) or any other empty pattern, the current pattern will stop at its end (rather than loop). PLEASE NOTE This can be used to obtain endings precisely at the pattern end (rather than at whatever point STOP happens to be pressed.). 2-* Playback Tempo When power is first applied, Tempo is set to 100 beats-per-minute. Unless you adjust TEMPO, patterns will play n n u u at this speed. To change speed, press TEMPO SLOWER or FASTER. The changing tempo value following a "T.ff To display changing switches. it, will current hold be tempo both TEMPO displayed without TEMPO SLOWER All patterns will play at the selected tempo until you change >it (or play a song which has tempo changes). CM400A 11/83 2-2 FASTER 2 PLAYING PATTERNS 2-5 Swing Value To adjust swing value of a pattern, the Drumtraks must be stopped. SELECT Select SWING % with SELECT PATTERN FUNCTIONS switch. The swing value is shown in Right display. The value is set by default to 50, but may be changed to 54, 58, 62, 66, or • PATTERN # m RECORD T1 jft 70% with INC/DEC. PATTERN • • FUNCTIONS MODE ERASE INSTRUMENT ERROR CORRECT SWING O/o • TIME SIGNATURE • * OF MEASURES • ERASE • COPY / APPEND TO PATTERN The pattern will always play with the selected again. swing, until it is changed 5 0 If RUN is pressed, the function will automatically return to PATTERN // and the pattern will start. H DEC Note that SWING % can only be changed when the time signature beat value (denominator) is 4. (For more information, see Details at the back.) 2-6 RUN/STOP Footswitch BACK PANEL If desired, connect optional footswitch to RUN/STOP FTSW jack. This footswitch duplicates the function of the RUN/STOP switch. It can be used to start and stop playback. This makes it easier to obtain precise starting when the hands are busy elsewhere. 2-7 NEXT/REPEAT Footswitch If desired, connect optional footswitch to NEXT/REPEAT FTSW jack. BACK PANEL Pressing this footswitch will select the next pattern number, for cueing or precise endings (by selecting an empty pattern). REPEAT is a song function. See page 6-2. CM400A 11/83 2-3 L INC 3 OVERDUBBING PATTERNS The section covers basic overdubbing of existing patterns. For more pattern functions, see Section *t. Only patterns can be overdubbed, not songs. Overdubbing a pattern will affect all songs which contain that pattern. Select PATTERN // (using SELECT PATTERN FUNCTIONS switch). ^b I I MUCT Pi TTIIN W E ♦ mmrnw* m Select desired pattern. 1 • • • If desired, RUN pattern ricoro h—« and adjust MOOC imISC • FUNCTIONS IRIion INSTBUMIMT corrict SWIMON* TIM! • IONATUHI *OF MUIUMI • CRASC PATTtRN • COPY ' APPfNO TO TEMPO, PER INSTRUMENT VOLUME or TUNING. STOP. EXAMPLE Select RECORD MODE (using SELECT PATTERN FUNCTIONS switch). 88 □ 0 0 □ 0 0 13 0 0 0 0 0 Press RUN (or footswitch). The selected pattern will play and the metronome will click on the beat of the time signature. (For example, in 4/* time it clicks on every quarter note.) Adjust METRONOME VOLUME as desired. The metronome will be accented each time the pattern loops. PATTERN* Anything you play on the instrument "ICOBO MOOC IBAtf keys will be recorded as part of the • INtTHUMINT mnoa comrcct SWING «• pattern. TIMC SICNATUHC • Of MCASURCS CHASC COPY PATTiRN ' APPCNO TO As the edited pattern loops, the front panel will blink and your overdubbing will be included. 4 I8 Note; Playing will be error-corrected to the default value of 1/16-notes. To learn how to use Error Correct and Erase Instrument, see page 4-6. O 10 METRONOME VOLUME To stop editing, footswitch). press STOP (or OR RUN/STOP CM400A 11/83 3-1 RECORDING PATTERNS The Drumtraks can store 99 patterns, numbered 00-98. (Pattern 99 cannot be recorded. It is reserved for use as a "stop11 function.) This section first covers simple recording with the following "default" values for the pattern: ERROR CORRECT 1/16 SWING 50% TIME SIGNATURE: */« // OF MEASURES 1 It then discusses how to change these and other options. Note: If it is desired to save the factory patterns using the cassette interface, do so now, before erasing or recording (see Section 8). 4-1 Erase Pattern Before a pattern can be recorded under a number, the location must be cleared with the ERASE PATTERN function. This protective arrangement helps prevent you from accidentally recording over a desired pattern. Use SELECT PATTERN switch to advance PATTERN. FUNCTIONS to ERASE SELECT • PATTERN # m RECORD T 1 Enter two digits of pattern number to be cleared. PATTERN # • FUNCTIONS MODE ERASE INSTRUMENT ERROR CORRECT • SWING O/o • TIME SIGNATURE • * OF MEASURES • COPY / APPEND TO •$> ERASE PATTERN Note: Be sure to enter the right numbers or you may accidently erase a valuable pattern. If you enterd the wrong first digit, you can escape by pressing SELECT twice second digit is entered). (before the When the second digit is entered the pattern will be cleared. The function will automatically return to PATTERN #. 0 / 1 1 1 ERASED PATTERN * CM^OOA 11/83 t RECORDING PATTERNS 4-2 Basic Recording EXAMPLE Check that desired, empty PATTERN # is displayed. (Pattern 99 cannot be recorded.) 1 88 Select RECORD MODE. SELECT • metronome will play on the beat FUNCT PATTERN* J^^. j£ When you press RUN (or the footswitch), recording will start. The PATTERN RECORD MODE * specified by the time signature (for example, on each quarter note for OR */*). On the first beat of each loop the metronome is accented and the front panel blinks. ^3T^ RUN/STOP 4 I 6 Adjust desired. METRONOME VOLUME as 0 10 TEMPO METRONOME Adjust TEMPO as desired. VOLUME SLOWER To .play on the first beat, you can either play immediately after pressing RUN (or footswitch), or wait for the next loop. Any instrument parts can be recorded with or without accents. BASS ACCENT When done recording, press STOP (or footswitch). The function will automatically return to PATTERN //• OR To playback, press RUN. RUN/STOP CM400A i\ H/83 4-2 SNARE FAS RECORDING PATTERNS 4-3 Time Signature Unless the default value of 4/<f is desired, TIME SIGNATURE must be set before recording. It can only be adjusted when the pattern is empty (erased as explained on page 4-1). SELECT Select PATTERN //. PATTERN 4|fr PATTERN # • RECORD j- 1 • FUNCTIONS MODE ERASE INSTRUMENT • ERROR CORRECT • SWING O|o • TIME SIGNATURE • # OF MEASURES • ERASE • COPY / APPEND TO PATTtRN EXAMPLE 88 Select desired empty pattern number. Select TIME SIGNATURE. SELECT PATTERN • PATTERN* • RECORD [■ MODE • ERASE • ERROR CORRECT • SWING O/o • # OF • • • FUNCTIONS INSTRUMENT TIME SIGNATURE ERASE MEASURES PATTtRN COPY / APPEND TO Enter two-digit number for numerator (beats-per-measure). (The display will not accept more than two digits. If you make a mistake, continue.) Use INC/DEC to select denominator (beat value). the Select next function (usually // MEASURES or RECORD MODE). OF (If you made a mistake entering the beats per measure, reselect TIME SIGNATURE function to enter correct number of beats per measure.) CM400A 11/83 DECREMENT INCREMENT RECORDING PATTERNS 4-4 // of Measures Unless the default value of one measure is desired, # OF MEASURES must be set before recording. It can only be adjusted when the pattern is empty (erased as explained above;. Select PATTERN #. SELECT PATTERN 4|t PATTERN # • RECORD FUNCTIONS MODE • ERASE • ERROR CORRECT • SWINGO/o • • TIME # OF INSTRUMENT SIGNATURE MEASURES • ERASE • COPY / APPEND TO PATTfcRN EXAMPLE 33 Select desired empty pattern number. Select # OF MEASURES. Enter two-digit INC/DEC. number SELECT or use • PATTERN* • RECORD CM400A 11/83 FUNCTIONS MODE • ERASE • ERROR CORRECT • SWINGO/o • TIME • Select next function (usually PATTERN // or RECORD MODE). PATTERN INSTRUMENT SIGNATURE * OF MEASURES • ERASE • COPY / APPEND TO PATTtRN RECORDING PATTERNS Instrument Volume After defining the time signature and number of measures, you may want to program the instrument volumes so that whenever this pattern is played, it will always have the same mix. If you do not program instrument volume, the pattern will always play with whatever basic mix happens to be set. SELECT To program instrument volume: # PATTERN PATTERN* ® Select PATTERN #. Adjust PER INSTRUMENT VOLUMES as desired. VOLUME INSTRUMENT PER SELECT Select RECORD MODE. FUNCTIONS PATTERN INSTRUMENT FUNCTIONS PATTERN # RECORD Play each instrument once by running your finger down the row of instrument keys. Or, just hit the keys to be recorded at this time. This records the current volume setting of each instrument with the pattern. CN 1 □ CM 2 CN 3 CN MODE 4 CN S CM • □ □ □ □ □ □ □ □ □ □ □ □ MM Instrument Tuning CtOttO ON* ***** CdUJMU CMMA * You may also want to program instrument tuning so the pattern will always play with the same tunings. This can be done similarly to instrument volume. If you do not program instrument tuning, the pattern will always play with whatever basic tuning happens to be set. SELECT To program instrument tuning: <£ PATTERN FUNCTIONS PATTERN # Select PATTERN //. Adjust PER as desired. INSTRUMENT TUNINGS INSTRUMENT p£R instrument^ Select RECORD MODE. SELECT finger down the row FUNCTIONS PATTERN# Play each instrument once by running your PATTERN RECORD MODE of instrument keys. Or, just hit the keys to be recorded at this time. This records the current tuning of each instrument with the pattern. CN 1 CN t CN 3 CN CN • □ □ □ □ □ □ □ □ D □ □ □ a CMM CM400A 11/83 CN • MM dMt. MMU RECORDING PATTERNS Error Correct/Erase Instrument ** tlTgS ProSrammed (or not, as desired) you are no* ^ZS?* h° ^ ERR°R ?ORRECT is used to eliminate subtle timing errors from the pattern. The f error-correct1On « represented by a note value from 1/2 to 1/96, with /2 8 maXimUm «*?«*'«* and 1/96 being highest resolution. The errors from a pattern-In this Notes always play error-corrected to the value which happens to be selected when the COORSRaECTeaCsOddeeddT ? ?^e theirback^ection^erwe ^« ^! CORRECT as desired, then*** overdub the part in, as explainedthe below: Select PATTERN //. StlECT 0 PATTERN FUNCTIONS PATTERN* Select desired pattern #. n u Select RECORD MODE. SELECT Press RUN. The metronome will start. PATTERN • PATTERN* -0 RECORO FUNCTIONS MOOE Press SELECT twice to light ERROR CORRECT. The current value will be displayed with "1-" on the Left and the note value, e.g. "16," on the Right. PUN Assume, for example, that the BASS is to be played only on quarter-note beats. Use DEC to lower the ERROR CORRECT value from its 1/16 default to 1/4. X2 STOP SELECT • PATTERN FUNCTIONS PATTERN* RECORO MOOE ERASE INSTRUMENT ERROR CORRECT Now play the BASS near the quarter- note metronome beats, and observe on the next loop how it has been recorded in perfect time. OH CM400A 11/83 RECORDING PATTERNS 4-7 Error Correct/Erase Instrument cont'd In preparation for recording a SNARE part, for example, you might raise ERROR CORRECT to n q u 1/8. Play the b SNARE. SNARE While the pattern loops, you might ib raise ERROR CORRECT to 1/16 and try some TOM rolls. This should give you the idea of how ERROR CORRECT is used- If it seems that a part isn't recording right where you want it, press SELECT twice to activate ERASE INSTRUMENT. "Er" (for erase) will show in the Right display. TO Ml SELECT PATTERN FUNCTIONS PATTERN# • ^ RE RECORD 4t MODE ERASE INSTRUMENT Er With ERASE INSTRUMENT on, pressing any instrument key will clear notes recorded for that instrument, 'only while the key is held. Be sure to press the right key or you may clear the wrong instrument from the pattern. If desired, an erased instrument can be overdubbed back in. Switch ERASE off by pressing SELECT once (which lights ERROR CORRECT). To stop editing, footswitch). press STOP SELECT • PATTERN # • RECORD I ' (or • # MODE FUNCTIONS ERASE INSTRUMENT ERROR CORRECT OR RUN/STOP CM»00A 11/83 PATTERN \t I RECORDING PATTERNS 4-8 Overdub with Programmed Volume or Tuning While the pattern plays, adjust volume and tuning of the instruments to be used in the overdub. M«« SNARE TUNING LPER INSTRUMENT-1 • Stop the pattern. RUN/STOP Select RECORD MODE. SELECT PATTERN FUNCTIONS PATTERN* RECORD Hit the instrument keys to program them to the current volume and tuning settings. 5 CM, 9 CM 2 CM 3 CM 4 MOOE < CM 8 D D D D D D D D □ 3 [ T0M1 TOMt C»*s« him ClOltO on in 'MM CO Run the pattern. RUN/STOP Overdub the instruments, which will record with tuning values. their CM400A 11/83 new volume and D D D D D □ a a a □ DC 4 RECORDING PATTERNS 4-9 Copying a Pattern To copy, first erase pattern (see page 4-1). the destination EMPTY DESTINATION Select the number of the pattern to be copied. PATTERN TO BE COPIED Select COPY/APPEND TO (Pattern). SELECT • PATTERN* A RECORO FUNCTIONS MODE \- • ERASE 1 • ERROR CORRECT INSTRUMENT • SWINGOfo • TIME SIGNATURE • * OF MEASURES • ERASE •fk Enter destination number digits. PATTERN PATTERN COPY / APPENO TO The H3 pattern will be copied when the second digit is entered. DESTINATION 4-10 Appending EXAMPLE Select the number of the pattern you n n u o want to be at the end. END PATTERN Select COPY/APPEND TO (Pattern). Enter the number of the pattern to which you want the first pattern appended. The first pattern will be appended to the second pattern when the second digit is entered. (To multiply its length, a pattern can SELECT PATTERN • PATTERN* • RECORO • SWING O/o • • TIME # OF T 1 • • FUNCTIONS MODE ERASE INSTRUMENT ERROR CORRECT SIGNATURE MEASURES • ERASE 4* COPY / APPENO TO PATTERN be appended to itself.) If the destination is empty, this is the same as COPY. Note: More than one pattern can be appended. Also the patterns need not have the same time signature, For example, you can append a 7/8 pattern to one in 4/4. The total length of the new pattern would be four quarter notes plus seven eighth notes, although the displayed time signature will still be 4/4. CM400A 11/83 31 8COIN PATTERN RECORDING PATTERNS Memory Management The Drumtracks capacity of 3289 has every programmable a notes. change, or tuning additional memory, maximum However, accent, overall capacity. HOLD BOTH volume change takes reducing the % MEMORY REMAINING Whenever the Drumtracks is stopped, the percentage of memory used can be read from the Left display by pressing both the INC and DEC switches. When recording, if capacity is VOLUME is n u reached, the display will blink "FULL." If the METRONOME raised, a "beep" will also be heard. No further recording will be allowed. To create more memory space, erase undesired patterns and songs. CM400A 11/83 PATTERN 4-10 5 BUILDING BASIC SONGS The Drumtraks can store 99 songs, numbered 00-98. (Song 99 is always blank, for use as a "stop" function.) Basically, songs are chains of pattern selections. Each song can contain 100 steps. Steps are directions which tell the song to switch patterns, volumes, or tempo. This section covers simple pattern chaining. Other song functions are covered in Section 7. Note; Whenever SONG // is on, the song number is always displayed on the left. SONG * 58 5-1 Erase Song Before a song can be recorded under a number, the location must be cleared with the ERASE SONG function. This protective arrangement helps prevent you from accidentally recording over a desired song. Advance to ERASE SONG, using SELECT SONG FUNCTIONS switch. SELECT Enter two digits of song number to be cleared. SONG FUNCTIONS • SONG# <£> ERASE SONG • COPY/APPEND TO • BUILO -0 Note: Be sure to enter the right numbers or you may accidently erase a valuable song. If you enterd the wrong first digit, you can escape by pressing SELECT twice. MODE PATTERN* -% VOL -0 TEMPO CHANGE -% INSERT -# DELETE CHANGE ENTER When the second digit is entered the song will be cleared. 4 The function will automatically return to SONG #. 000 0 0 33 ERASED SONG CMWOA 11/83 5-1 SELECT SONG 5 BUILDING BASIC SONGS 5-2 Build Song There are five functions plus one ENTER switch associated with Build Mode. SELECT SONG FUNCTIONS ( I SONG# ( 1 ERASE SONG < 1 COPY/APPEND TO t builo mode # PATTERN* # VOL # TEMPO CHANGE —+ INSERT # DELETE CHANGE ENTER SeleCt BUILD MODE (See example on next page.) CM400A 11/83 5-2 5 BUILDING BASIC SONGS First, advance SELECT SONG FUNCTIONS to SONG //. Then: Song Function LEDS Displays Left or use INC/DEC. SONG // 45 (song) blank Select BUILD MODE BUILD MODE 45 ii ENTER BUILD MODE/ PATTERN # 00 (step) E (current end) Right Enter two-digit song number, 32 ii 00 32 (1st A pattern) ENTER it 01 E (current end) 32 n 01 32 (2nd A pattern) ENTER ti 02 E 17 ii 02 17 (B pattern) ENTER it 03 E 32 n 03 32 (last A) ENTER ii 04 E SONG # 45 (song) ENTER (Function automatically returns to SONG #.) Song 45 has now been built as follows: Step » 00 (Pattern ID 01 02 03 Entry 32 32 17 32 04 E(end command—press ENTER twice) To view the steps that build song #45, enter BUILD MODE again. At this point, PATTERN # (under BUILD MODE) should be lit. Press the INC or DEC switches. These will change the step number as displayed on the left. On the right will be displayed the pattern number for each step. CM400A 11/83 5-3 6 PLAYING SONGS 6-1 Run/Stop If no song functions are on, press SELECT SONG FUNCTIONS switch. SELECT SONO FUNCTIONS £ 8ONO# SONG // will be automatically selected n n u u and the Left display will indicate 00 (or the last song selected). CURRENT 9ONQ Enter desired song //. Press RUN (or footswitch). The SELECTED 8ONQ selected song will start. (If selected song is empty, or the first pattern in the song is empty, the RUN LED will OR go off immediately.) PUN STOP While a song is running, the step number is displayed on the Left and n the pattern number (or tempo or volume change) is displayed on the U Right. i f STEP PATTERN NUMBER NUMBER The front panel will blink on the first beat of each pattern. If the final step of the song is an empty pattern (such as //99), the song will stop by itself. Otherwise the song will loop until stopped by the footswitch (or an empty song number is selected—see "Cueing," next page.) 6-2 Selecting Songs While stopped, select another song number by entering two digits, or CURRENT SONG using INC/DEC. S'S OR CM400A 11/83 6-1 HB 6 PLAYING SONGS 6-3 Cue/Stop While running, select a different song number. It will be shown in the Left display. When CURRENT SONG the current song finishes □ its current loop, the new song which you "cued-up" will automatically start. Cueing can be used to make a song stop instead of loop: while the song plays, select #99 or another empty 4 5 | 6 7 i.i .■ X2 song number. SONG STOPS AT END TEMPO Tempo A basic song will play at whatever OR tempo happens to be selected when it is run. SLOWER However, the initial starting tempo of the song can be programmed, as can "relative" tempo changes (see pages 7-8 and 7-9). r i i i FASTER 'a 1 6-5 RUN/STOP Footswitch In song mode, the RUN/STOP footswitch can control playback. 6-6 NEXT/REPEAT Footswitch While running a song, if the REPEAT footswitch is held, the current pattern will repeat. When it is released, the song will continue normally. REPEATS SAME PATTERN IN SONG CM400A 11/83 6-2 7 ADVANCED SONG FUNCTIONS 7-1 Copying a Song To copy, first erase song (see page 5-1). the destination 13 EMPTY DESTINATION Select the number of the song to be copied. IS SONG TO BE COPIED Select COPY/APPEND TO (Song). SELECT SONG # SONG* # ERASE FUNCTIONS SONG 4t COPY/APPEND TO l> Enter destination number digits. The song will be copied when the second digit is entered. 13 COPIED SONG (If initial tempo has been programmed in the song, it will be copied with the song.) 7-2 Appending Songs Select the number want at the end. of the song you ^s ENDING SONG Select COPY/APPEND TO (Song). SELECT SONG # SONG# • ERASE FUNCTIONS SONG |ft COPY/APPEND TO Enter the number of the song to which you want the first song appended. The first song will be appended to the second song when the second digit is n u BEGINNING SONG entered. (If initial tempo has been programmed in the second song, it is ignored. However, relative tempo changes in the second song are still valid.) Note; Songs themselves. CM400A 11/83 can be appended to 7-1 "j: 7 ADVANCED SONG FUNCTIONS 7-3 Editing Songs Let's suppose we have song 45 already given above (page 5-2) as an 00 01 02 03 example: Entry 32 32 17 32 END And we want to change it to an ABAB form, that is: 00 01 32 17 02 32 03 17 END Advance SELECT to SONG #. Then: EXAMPLE Select Song // Song Function Displays LEDS Left SONG # 00 (song) SONG # 45 (song) BUILD MODE 45 BUILD MODE/ 00 (step) (step) 00 32 (current entry) 01 (step) 32 (current entry) 01 17 (edited entry) 02 17 (current entry) 02 32 (edited entry) 03 32 (current entry) 03 17 (edited entry) 04 E (current entry) Right Press two-digit song number, or use INC/DEC. Select BUILD MODE desired, program initial tempo—see paragraph 7-8.) ENTER PATTERN // INC 17 ENTER 32 ENTER 17 ENTER (To check the steps, you can use INC/DEC.) To exit: SONG # 45 (song) If only the first digit of a pattern number has been entered, pressing the song unchanged and the function wll return to SONG #. CM400A 11/83 7_2 ENTER will leave 7 ADVANCED SONG FUNCTIONS 7-4 Inserting Steps Suppose you now have the following song, //45 Step 00 01 02 03 Entry 32 17 32 17 END And you want to insert a short "fill" pattern, #66, in the middle to create an ABCAB form. 00 01 02 03 04 05 32 17 66 32 17 E ^M Displ Song Function LEDS Left SONG # 00 (song) or use INC/DEC. SONG # 45 (song) Select BUILD MODE BUILD MODE 45 ENTER BUILD MODE/ PATTERN // 00 (step) 32 (current entry) INC It 01 (step) 17 (current entry) INC II 02 32 Select INSERT BUILD MODE/ 02 32 02 (bJ 02 66 32 EXAMPLE Select Song # Press two-digit song number, (using SELECT SONG FUNCTIONS) INSERT Press ENTER BUILD MODE/ PATTERN # (Inserts new step 2 and renumbers steps.) 66 ENTER It 03 ENTER SONG // 45 (song) Right (If a step is inserted, but no value entered, the empty step will be ignored during playback.) CM400A 11/83 7-3 7 ADVANCED SONG FUNCTIONS 7-5 Deleting Steps Suppose you now have the following song, #45 Stej 00 01 02 03 04 05 Entn 32 17 66 32 17 E And you want to take pattern #66 out. 00 01 02 03 04 32 17 32 17 END Song Function LEDS Left Select Song # SONG # 00 (song) Press two-digit song number, or use INC/DEC. SONG # 45 (song) Select BUILD MODE BUILD MODE 45 ENTER BUILD MODE/ PATTERN # 00 (step) 32 (current entry) 01 (step) 17 (current entry) EXAMPLE INC Displays Right INC " 02 66 Select DELETE. (using SELECT SONG FUNCTIONS) BUILD MODE/ DELETE 02 66 Press ENTER. "BUILD MODE/ 02 32 (Deletes step.) CM400A 11/83 PATTERN # 7-4 7 ADVANCED SONG FUNCTIONS 7-6 Extending a Song Suppose you have the following song, //45: 02 Entry 32 17 32 03 04 END Step 00 01 17 And you want to add an ending to it, to produce: 00 01 02 03 04 05 32 17 32 17 24 END EXAMPLE Displays Song Function Right LEDS Left SONG // 00 (song) or use INC/DEC. SONG # 45 (song) Select BUILD MODE BUILD MODE 45 ENTER BUILD MODE/ 00 (step) 32 (current entry) INC 01 17 INC 02 32 INC 03 17 INC 04 E 24 04 24 ENTER 05 E Select Song # Press two-digit song number, ENTER PATTERN // SONG// 45 (song) Note: If a song is extended with an empty pattern (such as pattern 99), the song will stop after one play, rather than loop. CM400A 11/83 7-5 7 ADVANCED SONG FUNCTIONS 7-7 Volume Change As controlled by PER INSTRUMENT VOLUME, each instrument has sixteen volume voinmlcTn+k * l°ium* n^"8* u Pr,°Srarnmed into a song, all of the instrument volurnes in the pattern following the change are decreased or increased by the number of volume steps in the change step. For example, suppose you have the following song, #45: 03 Entry 32 17 32 17 04 24 05 END 00 01 02 03 04 32 00 01 02 and The 05 06 17 Uj (The "U" actually signifies a "V" for volume change.) 17 U 24 END which is done as follows: (see example on next page) CM400A 11/83 7-6 7 ADVANCED SONG FUNCTIONS 7-7 Volume Change, cont'd LEDS D isplays Left Select Song // SONG // 00 (song) Press two-digit song number, or use INC/DEC. SONG // 45 (song) Select BUILD MODE BUILD MODE ENTER BUILD MODE/ EXAMPLE Song Function Right 00 (step) 32 (cur PATTERN # INC It 01 17 INC It 02 32 BUILD/MODE/ 02 32 (blank) Select INSERT INSERT ENTER BUILD MODE/ PATTERN // 02 Select VOL CHANGE BUILD MODE/ IP VOL CHANGE U'1 00 INC tt U"1 01 DEC it U"1 00 DEC it u_, 01 DEC it 02 ENTER BIITLn MODE/ ENTER SONG # 32 03 PATTERN // (song) Volume range for each instrument is limited to the values 0 through 15. In other words you canft add two 10-level volume changes to get a volume change of 20. Volume changes are always effective. That is, if the song ends with an overall decrease in volume, each loop will get quieter. Conversely, each loop will get louder (to the maximum value of 15 for each instrument) if it has an overall increase. To defeat this feature, add a compensating volume change (in the opposite direction) at the end of the song. CM*00A 11/83 7-7 7 ADVANCED SONG FUNCTIONS 7-8 Initial Tempo Select SONG #. SELECT SONG FUNCTIONS 4r SONG# Select desired song. n n u u Select BUILD MODE. SELECT SONG FUNCTIONS • SONG# • ERASE SONG • COPY/APPEND TO • BUILO MOOE Press ENTER. ENTER Select TEMPO CHANGE. X2 SELECT SONG • BUILO A .TEMPO of 000 will be displayed. This signifies that there is no initial FUNCTIONS MOOE I # PATTERN* I ^ TEMPO CHANGE # VOL CHANGE tempo. r I Use SLOWER or FASTER to select desired initial tempo. n n n U u u TEMPO OR SLOWER 13 To clear initial tempo, press 0 on the keypad. SELECTED INITIAL TEMPO Press ENTER. X2 To exit BUILD MODE, press ENTER again. Note: Song step 00 cannot be a tempo change. CM400A 11/83 FASTER 7-8 ENTER 7 ADVANCED SONG FUNCTIONS 7-9 Relative Tempo Change Tempo changes which are relative to the starting tempo of the song can be programmed. The resulting tempo will be selected from the possible tempo values: 40 50 60 41 51 61 42 52 70 80 71 SI 91 72 82 92 102 100 62 111 43 53 63 73 83 54 45 55 64 65 74 75 44 84 103 95 105 113 115 94 57 67 77 87 97 107 48 58 68 49 59 78 79 89 109 118 128 139 146 143 158 154 150 69 98 136 133 130 76 86 47 125 122 120 46 56 66 167 162 176 171 187 182 193 207 200 214 222 231 240 250 TEMPO CHANGE steps are in the form, e.g., "up 9" or "down 12," meaning accelerating nine or decelerating twelve tempo values, respectively. For example if the song is at 105 bpm and is increased by nine tempo steps, the new tempo will be 125 bpm. Likewise, the step, down twelve, would change from 105 to 86 bpm. If the initial song tempo were changed to 94, the same tempo change steps would produce tempos of 109 and 78, respectively. 1% To produce a four-level acceleration for the closing pattern: 00 32 01 17 02 Uj 03 32 CM400A 04 17 05 T~l 06 24 07 END 11/83 (see next page) 7-9 7 ADVANCED SONG FUNCTIONS 7-9 Relative Tempo Change, cont'd EXAMPLE Song Function Displays LEDS Left SONG # 00 (song) or use INC/DEC. SONG # 45 (song) Select BUILD MODE BUILD MODE 45 BUILD MODE/ 00 1[step) 32 (current entry) I'! Select Song // Right Press two-digit song number, ENTER PATTERN # INC ,11 01 17 INC II 02 -2 INC II 03 32 INC II 04 17 05 24 BUILD/MODE/ 05 24 ENTER BUILD MODE/ PATTERN // 05 (blank) Select TEMPO CHANGE BUILD MODE/ j~] TEMPO CHANGE r 4. INC Select INSERT INSERT INC (x4) n T~> 04 24 ENTER BUILD MODE/ PATTERN // 06 ENTER SONG # 45 (song) Note also that since the maximum range of one tempo change sz&S'szr1"chanses than tws sta* 00 ^ /- fifteen After the first loop, the song ignores its initial tempo. Tempo changes are alwavs CM400A 11/83 7-10 7 ADVANCED SONG FUNCTIONS 7-10 Ending Songs and Exiting Build Mode As you build or edit songs, the ending step is automatically inserted following the last pattern selection, tempo or volume change. To exit build mode select (BUILD MODE) PATTERN //. With no values pending, hit ENTER. (A value is pending when two digits have been entered for a pattern //.) CM400A 11/83 7-11 8 CASSETTE 8-1 Connection Note: The instruments cannot be played during cassette operations. CASSETTE DECK DRUMTRAKS MIC. LINE IN CA8SOUT EAR. LIME OUT CASS/CLK IN i\ AC SUPPLY Figure 8-1 CASSETTE DECK CONNECTION Connect a cassette recorder to the system. CASS/CLK OUT goes to recorder input. CASS/CLK IN comes from recorder output. CMWOA 11/83 8-1 in: S CASSETTE 8-2 Save Note: Check that connected correctly. cassette deck is To save memory on cassette: Insert cassette into recorder and rewind to start of tape (or to tape REWIND counter position you are using). Select SONG #, using SELECT SONG SELECT FUNCTIONS. SONG FUNCTIONS + SONG# Put deck into record mode and wait a moment (for tape leader to pass and RECORD (TAPE) for the tape to stabilize.) CASSETTE Press CASSETTE SAVE. I.I ''' SAVE Use the pilot tone which appears, to adjust deck's record level to 0 dB, or slightly into the red. When recording is done, CASSETTE LOAD will blink. This is a signal to begin verification. CASSETTE (blinking) The time required for saving varies LOAD according to the amount of memory actually used: Memory Remaining Time Required 99% 1/2 minute VERIFY 1-1/2 minutes 2-1/2 minutes (To display % Memory (SEE NEXT PAGE) Remaining, hold both INC and DEC, and read Left display-) CM400A 11/83 8-2 8 CASSETTE 8-3 Verify Rewind to start of tape (or to tape counter position you are using). REWIND m Check playback level. 10 Put deck into play mode and wait a RECORDER PLAYBACK VOLUME moment (for tape leader to pass and for the tape to stabilize.) ► PLAY CASSETTE Press CASSETTE LOAD. The LED will stay lit during verification. When verification is done, CASSETTE LOAD will go off. This signals the tape has been verified. You can remove it from the deck. LOAD O OK LOAD If instead of going off LOAD blinks, this means a tape save error has occured. * (BLINKING) As with saving, the time required for verify depends on the amount of re memory actually used. CM400A 11/83 ERROR (SEE NEXT PAGE) LOAO 8-3 S CASSETTE 8-4 Save Error Note: Ignore this paragraph unless a cassette fails to verify. Check that deck is properly connected to CASS/CLK IN and OUT jacks. CHECK CABLES (SEE PAGE 8-1) Save errors are usually caused by incorrect record or playback levels with the deck. Rule-of-thumb for portable recorders is 75% of maximum output level. Optimum level can only be discovered by trial and error. 0 PLAYBACK VOLUME After readjusting playback level, try VERIFY verification again. * (SEE PAGE 8-3) If there is still an error, try adjusting the playback level in the other direction and try verification again. :*■ 0 10 RECORDER PLAYBACK VOLUME If there is still an error, maybe it was the record level. Readjust and try re- VERIFY recording. RE-RECORD (SEE PAGE 8-2) If there is still an error, the tape itself could be bad, or the deck have excessive wow or flutter. Try a new cassette or another deck. If trouble persists, contact your dealer, who will be able to isolate the problem. CM400A 11/83 10 RECORDER 8-* S CASSETTE 8-5 Load To load memory from cassette: Insert cassette into recorder and rewind to start of tape (or to tape counter position you are using). REWIND .Select SONG #. SELECT SONG FUNCTIONS PLAY Put deck into play mode. Check playback level. o 10 RECORDER PLAYBACK VOLUME CASSETTE Press CASSETTE LOAD. The LED will stay lit while loading. LOAO When loading is done, CASSETTE LOAD will go off. This signals the tape has correctly loaded. The Drumtraks is now reprogrammed. OK LOAO (BLINKING) If instead of going off, CASSETTE LOAD blinks, this means a load error ERROR has occured. load As with saving and verify, loading time depends on the amount of memory loaded. CM400A 11/83 8-5 (SEE NEXT PAQE) 8 CASSETTE X-6 Load Error Note: Ignore this paragraph unless a cassette fails to load. If the cassette was verified with the deck now in use, the load error can only be caused by the playback level or cable. CHECK CABLES (SEE PAGE 8-1) Check that the deck is properly connected to the CASS/CLK IN jack. After readjusting playback level, try o loading again. 10 RECORDER PLAYBACK VOLUME If there is still an error, try adjusting the playback level in the other direction and try loading again. LOAD (SEE PREVIOUS PAQE) If there is still an error, the tape itself could have been damaged, or the deck o is too fast or slow, or has excessive wow or flutter. Try loading another cassette or using another deck. If trouble persists, contact your dealer, who will be able to isolate the problem. CM400A 11/83 10 RECORDER PLAYBACK VOLUME 8-6 9 USING CHANNEL OUTPUTS If you have become familiar with the PER INSTRUMENT VOLUME control, you are aware that the Drumtraks has its own level-mixing facilities. But the internal mixer does not have pan facilities. In normal use all six audio channels plus the metronome are summed into a monophonic signal at the AUDIO OUT jack. For maximum flexibility the output of each audio channel and the metronome are available through separate back-panel jacks. This allows you to create the desired stereo image with an external mixer. The mixer output can be used live or to drive a pair of tape tracks. The channel outputs are still controlled by the PER INSTRUMENT VOLUME knob. For maximum signal-to-noise ratio, instrument volumes should be as high as possible. If using an external mixer you may want to set or program all instrument volumes to maximum level. The external mixer will also be handy to induce non-programmed increases and decreases in volume. Equalization can be used to slightly or radically alter the instrument tone. If available, effects devices such as chorus or delay can be inserted into any Drumtraks channel or applied to the mixer outputs. For example, the normal brief decay of most of the instruments can be synthetically lengthened with a regenerative delay line. Delay lines can also be used for synchro-sonic effects, in which precisely-timed echoes are rhythmically intermingled with the original material. While recording, the metronome appears through AUDIO OUT, but not at the METRONOME OUT jack. During playback, the metronome does not appear through AUDIO OUT but does appear at METRONOME OUT. As the metronome is dc-coupled, lt may actually be heard as a "double-click," which should not be used for a click track. (For an ac-coupled clock signal, see paragraph 10-2.) When multi-tracking, the metronome beat may be redundant or unnecessary when percussion is present (on other tracks), but may be extremely useful when the percussion is highly syncopated, is less dense, or is "sitting out" for a few measures. The metronome signal is a very wide pulse that can be used to clock triggered sequencers (such as SCPs Pro-One, or the Prophet-600 Arpeggiator—which can be advanced through its footswitch jack). Since the metronome appears on the beat note of the time signature, in 4/4 the sequencer or arpeggiator could play quarter notesBut finer resolution can be obtained by adjusting the time signature and tempo. For example, to get an eighth-note clock you could use a time signature of 8/8 (or, for even higher resolution, 16/16 or 32/32.) CM*00A 11/83 9-1 10 CLOCK IN/OUT 10-1 Clock In While MIDI is preferred for syncing instruments, MIDI cannot interface to many earlier sequencers, nor can it be recorded on audio tape. Clock (CLK) sync from sequencer or tape is handy because it allows the Drumtraks to follow sequencer or tape speed changes. REC CASS OUT PLAY CASS IN TAPE DECK DRUMTRAKS Figure 10-1 DRUMTRAKS/TAPE TRACK CLOCK CONNECTION During playback the Drumtraks normally refers to its internal clock. This is the clock that is adjusted with the TEMPO switches. To switch the clock mode to synchronize playback to the pulses received at the CLK IN jack, follow the steps below. When the sequencer or tape track is played back, it will start the current pattern. Getting the pulses on to the tape track is discussed on the next page. r TEMPO 1. Hold both TEMPO switches. ENTER 2. Press ENTER. SLOWER FASTER 3. The rightmost decimal point of the Right display will light to indicate external clock mode is set to 24 pulses s ' per quarter note. O O. 4. To change the external clock value, press DEC. The decimal point will move left once to indicate 48 pulses. a8 5. Press DEC again to select 96 pulses. The Left decimal point will light. (To select MIDI clock, press DEC once more.) 6. To switch back to internal clock mode, repeat steps j_ and decimal point will go off.) 2. 8 8 (The 96 Note; During record, clock is always ignored. CM400A 11/83 any external 10-1 m 10 CLOCK IN/OUT 10-2 Clock Out CLOCK OUT CLOCK IN MIDI IN MIDI OUT MIDI OUT MIDI IN DRUMTRAKS MODEL 64 SEQUENCER SYNTHESIZER Figure 10-2 DRUMTRAKS/SEQUENCER CLOCK CONNECTION ^mJ.^? Sh°Wn abO^',th5 Drumtraks clock synchronizes the synthesizer through the Model 64 sequencer. Only during Drumtraks playback, a 2k- or 48-PPON svnc clock appears at the CASSETTE and CLOCK OUT jacks. This synchronizationsignaT caToe ;■#■■ sent to sequencers or synthesizers which contain sequencers, or to a tape track. To select a 48 PPQN clock output, hold ENTER and press "2." This signal ENTER will be a 20 usec pulse. (HOLD IT) □ To switch back to 2* PPQN square wave, hold ENTER and press "1." CM400A 11/83 48 PPQN OUT ENTER (HOLD IT) 10-2 □ 24 PPQN OUT 10 CLOCK IN/OUT 10-3 Sequencer Interface Typically you might use the Drumtraks clock out with a sequencer as follows: First create the percussion song on the Drumtraks. The clock out rate will be 24 PPQN unless you change it. Check that the CLOCK OUT is correctly cabled correctly to the sequencer clock input. (The signals from characteristics. CASSETTE and CLOCK OUT differ only in their drive CLOCK OUT is dc-coupled—so preferred for interfacing sequencers, while CASSETTE OUT is ac-coupled, thus preferred for sync-to-tape (but can be used to clock some high-impedance sequencer inputs). Check that the sequencer clock input rate is switched to match the Drumtraks (usually 24 PPQN). Put the sequencer into record mode, but don't start it. Start the Drumtraks with the footswitch. CLOCK OUT will start. The sequencer will start recording. * Play accompaniment on the synthesizer. After drum part ends, switch off sequencer recording with sequencer footswitch. Put sequencer in play mode (and again, don't start it). Restart Drumtraks song with footswitch. Sequencer will playback in sync. If desired, adjust tempo. CM400A 11/83 10-3 10 CLOCK IN/OUT Tape Sync Interface "channel outputs on to be synchronized to the tape program bvJSnJ ?rumtraks playback can part on tape leaves you ?tke fSity to S Drumtraks itself. But also, if it bece J this will not affect the tuning of SS^ ^?^^ ** drUm hlle lt ls sti11 in the *" ^ playback Basic guidelines for using the Drumtraks with a multi-track tape recorder are: First create the percussion song on the Drumtraks. Check that CASSETTE OUT is correctly cabled to the one tape track input. Check that CASSETTE/CLK in is driven by the tape track output. - The clock out rate will be 2k PPQN unless you change it. Check that the input clock rate is switched to match. Set up other tape track(s) to record instruments. ' Check that the sync track monitor signal is turned Start the Drumtraks with the footswitch. CLOCK OUT will start. Perform instrumental track(s). After drum part ends, switch off tape record mode and rewind. Turn up sync track playback. Play tape tracks r». <. , receives the clock. Y P traCks' Dru™traks will play in sync when it ir!d'adjUSt tape sPeed' Drumtraks will remain in «vn, edmng is complete, record the Drumlraks Drumlraks ou'tpu? ou'tpu? Ta Ta track. If desired, the sync track could then be used to playback CMWOA 11/83 10-4 a second Drumtraks song. 11 USING MIDI Note: This section covers MIDI operation. For MIDI programming information see Section 16, MIDI IMPLEMENTATION. 11-1 Connection Connect MIDI cable from MIDI IN to sequencer or synthesizer's MIDI OUT. MIDI MIDI OUT IN PROPHET -T8 DRUMTRAKS MIDI OUT MIDI IN I Figure 11-1 SYNTHESIZER INTERFACE 11-2 External Instrument Control When power is switched on, an external (synthesizer) keyboard will key the Drumtraks instruments, as follows: 44 42 37 39 RIM CLAPS . CLOSED CLOSED HI HAT BASS BASS SNARE SNARE 35 36 38 40 TOM 1 HI HAT TOM 1 46 49 51 54 56 58 OPEN CRASH RIDE TAMB COW BELL CABASA HI HAT TOM 2 Si««* TOM 2 47 48 50 52 53 55 57 59 60 Figure 11-2 MIDI KEYBOARD INSTRUMENTS Duplicate keys are provided for creating fast, realistic rolls-something that is impossible with the Drumtraks instrument keys alone. i When a velocity-sensitive synthesizer (such as SCI's Prophet-T8) is connected, its keyboard can be used to control the instrument volumes over the range covered by the PER INSTRUMENT VOLUME control. (In overdubbed.) CMWOA 11/83 11-1 other words, accents can still be 1 ?. 11 USING MIDI 11-3 Using Two Drumtraks To explain how the Drumtraks MIDI functions in thk of two 400s interconnected with MIDI ' MASTER SLAVE MIDI OUT MIDI IN MIDI IN Figure 11-3 *00 DUAL CONTROL paragraph we'll take the example MIDI OUT DRUMTRAKS DRUMTRAKS The "master., is the primary Drumtraks from which the controi sections are made. Assuming power has just been turned on: Key Events by"" " «•« «*- you specifics Hold ENTER, press 4. To switch off key event transmission: Hold ENTER, press 5. Song Select Run/Stop K*. slave is in song mode, when a pattern or song is started on the master, the slave sS^^ it automatically switches from When the master stops or is stopped, the slave will stop. (When the slave is stopped, it ignores MIDI clock inputs.) CMWOA 11/83 11-2 any other 11 USING MIDI Program Dump A Drumtraks program is the set of all pattern and song data. There is an operation which is used to transfer programs between Drumtraks units. To load a pattern from the master to the slave, on the slave: Hold ENTER, press 3. This causes the slave to send a program dump request to the master. The master will respond by sending the entire contents of its memory to the slave (erasing the slave's former program). 11-* Use with Sequencer The Drumtraks can be connected to the Model 610 Six-Trak, so multi-timbre sequences record, overdub, and playback with the Drumtraks in synchronization. The SCI Model 64 contains one set of MIDI connectors for use with a MIDI synthesizer. Rather than with MIDI, the Drumtraks interfaces to the Model 64 by way of the 24- or 48-PPQN clock interface. Since the Drumtraks contains its own extensive memory and editing facilities, the MIDI sequencer is not needed. However, super-sequencers will inevitably appear that will link all MIDI instruments into one programmable system. In addition to the MIDI functions discussed above, the following applies to operation in future MIDI syterns: Mode When power is switched on, the Drumtraks is set to Omni On mode. In this mode, it will ignore any channel designations, playing all received key events in the range of keyboard numbers to which it is sensitive (see Figure 11-2 for key numbers). If the master sequencer sends an Omni Mode Off command to the Drumtraks, the Drumtraks will then listen for key events only on the MIDI channel to which it is set. Channel When it leaves the factory, the Drumtraks basic channel is set to Channel 15. To display the channel number: Hold both ENTER and 0. To change the channel number: While holding ENTER and 0, select channel (1-16) with INC/DEC. If the channel number is changed it will remain changed even if power is switched off. MIDI Clock When a slave Drumtraks receives a start command over MIDI, it automatically switches itself to receives MIDI clocks. This switching can also be done manually: Hold both TEMPO switches. Press ENTER. Press DEC three times, to move the decimal point all the way Left. To switch back to internal clock mode, press ENTER again. (The decimal point will go off.) CM400A 11/83 11-3 12 DISPLAY SUMMARY While operating the Drumtraks you will see several kinds of messages in the Left and Right displays. The message type is determined by the current mode of operation, which is indicated by one of the FUNCTION LEDs. The various display formats are summarized below. For more information please refer to the appropriate paragraph in this manual. PATTERN MODE PATTERN // This display appears when power is switched on. Note that PATTERN // is on. It means that you are in PATTERN n n u u # mode and the first pattern (//00) is selected. Pattern numbers are always displayed on the Right. ERASE INSTRUMENT The display looks likes this when ERASE INSTRUMENT is on. It means that pressing any instrument key will erase that instrument from the pattern. (When erasing an entire pattern, this message does not appear.) ERROR CORRECT When ERROR CORRECT is on, the display looks like this. The Right display shows the note value selected for error correction. ERROR CORRECT SYMBOL VALUE SWING % When SWING % is on, the display looks like this. The Right display shows that the current swing value is 50%. To select other values, use INC/DEC SWING % I CM*00A 12/83 12-1 12 DISPLAY SUMMARY TIME SIGNATURE When TIME SIGNATURE is on, the display looks like this. This example shows that the current time signature is 4/4 // OF MEASURES When // OF MEASURES is on, the display looks like this. In this example, the pattern length is one measure. Patterns can be up to 99 measures long. SONG MODE SONG // When SONG // is on, the display looks like this. In this example, song 00 is selected. BUILD MODE The following displays are only seen when BUILD MODE (under SELECT SONG FUNCTION) is on. Empty Song A display such as this indicates the first step of the selected song is an "Ending." (Both BUILD MODE and n n u u PATTERN # are on.) c c 1st STEP END SYMBOL n n u u o c Built Song If the song has been built, the Left display shows that you are looking at the first step of the song. The Right display shows that this step is pattern #35. (Both BUILD PATTERN # are on.) CM400A 12/83 MODE and 1st STEP 12-2 PATTERN + 12 DISPLAY SUMMARY Song Ending In this example, the display shows that the fifth step of the "Ending." (Both BUILD PATTERN # are on.) song is MODE 0 4 the and c c 5th STEP (REMEMBER. 00 IS THE END SYMBOL 1st STEP LOCATION) Tempo Change Step In this example a TEMPO CHANGE is shown at the second step of the song. The TEMPO CHANGE symbol is displayed on the Right at every step where a tempo change is programmed. n U i 1 I 2nd STEP Both1 BUILD MODE and PATTERN # TEMPO CHANGE SYMBOL are on. The direction and amount of the change is only shown when TEMPO CHANGE is on (see below). Volume Change Step In this example a VOLUME CHANGE is shown at the third step of the song. The VOLUME CHANGE symbol is on the Right at every step where a volume change is programmed. Both BUILD MODE and PATTERN // are on. The direction and amount of the change is only shown when VOLUME VOLUME STEP * SYMBOL CHANGE is on (see below). Tempo Change Direction and Value When BUILD MODE and TEMPO CHANGE are on, the TEMPO CHANGE symbol is moved to the Left n U D i display, which also includes an "arrow" pointing up or down for the direction (OR) tempo values. r _, TEMPO DECREASE SYMBOL CM400A 12/83 RELATIVE AMOUNT TEMPO INCREASE SYMBOL of the change. The Right display will show the amount of the change in 3 12-3 n ~t u D RELATIVE AMOUNT 12 DISPLAY SUMMARY are on» the \JL*UwlC, VOLUME ANGE symbol is moved to the left display, which also includes an "arrow" point up or down for the direction™ Ih ^ge' The Ri8ht d^play will show the amount of the change in volume values. VOLUME RELATIVE INCREASE SYMBOL AMOUNT (OR) RELATIVE AMOUNT Tempo Display S!S,niisplay aPPears when both the TEMPO SLOWER switches are held. and FASTER ™5TER TEMPO SYMBOL W. BEATS PER MINUTE (RANGES FROM 40-260 BEATS PER MINUTE) CM400A 12/83 12-4 13 HIDDEN FUNCTIONS In addition to normal control operations, certain lesser-used options are available by using the controls in other than normal ways. Some of the hidden functions have already been discussed. This section gathers them all together: Memory Remaining Hold INC/DEC simultaneously. Read % remaining in left display. Clear All Memory Hold 7, 8, 9, INC, and DEC simultaneously. Playback Clock Input Hold both TEMPO switches. Press ENTER. To select clock, use INC/DEC: Display decimal points: MIDI 96 24 Playback Clock Output If there is an external clock input, clock output is disabled. Hold ENTER. For 24 PPQN square wave, press 1. For 48 PPQN (20 microsecond), press 2. Program Dump Request Do the following to send a MIDI program dump request. If a MIDI device recognizes the request, it will dump a program (a set of patterns and songs) to the 400. Hold ENTER. Press 3. MIDI Channel Select Hold ENTER. Press 0. Read current channel number in display. To select new channel (1-16), while holding ENTER and 0, use INC/DEC. Enable Pads Out MIDI Hold ENTER. Press 4, Disable Pads Out MIDI Hold ENTER. Press 5 Clock Test For service only. ENTER + 8 connects CLOCK IN to CLOCK OUT. Halts if bad. MIDI Test For service only. ENTER + 7 connects MIDI IN to MIDI OUT. Halts if bad. CM400A 12/83 13-1 14 DETAILS Accent In conjunction with an instrument key, the ACCENT switch is of course used to emphasize a part. While emphasis can also be programmed using PER INSTRUMENT VOLUME, this uses much more memory than does the ACCENT switch. Append To create a new pattern by adding one pattern to the end of another. Copy To record an existing pattern or song under a second number. Pattern copying can be a very handy tool. For example, you can have a set of basic patterns which can be copied to form the basis of more varied overdubs. As opposed to making a song of twelve identical patterns, you can easily generate twelve variations of one basic pattern. CLK IN/OUT A pre-MIDI interface system for sequencers and rhythm units. The Drumtraks has a switchable 24, 48, or 96 pulse per-quarter-note (PPQN) input and a 24 or 48 PPQN output (see paragraph 10-1). Other units may (or may not) operate from 16 to 96 clocks per quarter note. CLOCK OUT is used to interface with the Model 64 Sequencer, as shown in Figure 10-2. Erase tostrument A feature which can be used to delete all or part of an instrument from a pattern (regardless of tuning). To erase selectively, hit the instrument key on (or just slightly before) the undesired note. To completely erase an instrument, hold its key throughout the pattern loop. In RECORD MODE, this feature can be used to "thin out" a pattern which is being recorded (on tape). (If tape recording from AUDIO OUT with the Drumtraks in RECORD MODE, you would probably turn METRONOME VOLUME all the way down.) Error Correct This feature allows you to create perfectly-timed patterns. Error correct ranges from 1/2 to 1/96, in ten values: 1/2, 1/4, 1/6 (quarter triplet), 1/8, 1/12 (eighth triplet), 1/16, 1/24 (sixteenth triplet), 1/32, 1/48, 1/96. For example, error correct is set by default to 1/16. This means that as you record or overdub parts, the Drumtraks will only allow notes to fall exactly on sixteenth-note beats. With a value of 1/2, all "real-time" parts would be corrected to one of two places in the (4/4) measure. At the other extreme, a value of 1/96 would provide 96 recording points in the measure, which is virtually the same as "real-time." INC raises value, DEC lowers it. While editing or overdubbing it is often useful to adjust the error-correct value to the way the instrument is used. For example, usually one overdubs percussion parts from CM400A U/83 14-1 I * 15 Bacn repetition of a patter. Overfed -ect on previous,™, parts are heard recorded in the ne*t -dard for interfacing to ob,ain precise Overdub Editing . pattern by addjng 4 «" *. modified, copied, and #" iS The following pattern attributes are records • number of measures swing value accented or not which instrument instrument volume instrument pitch pattern ending Real-Time Actual playback or recording tempo. P CM^OOA 11/83 it wi,, cause tne current worded m non-volatile memory: instrument notes time the note occurs 14-2 linked Song A set of steps which perform pattern, tempo, or volume changes. For use as stop function, song //99 is always blank. Cueing it will cause the current song to stop at the exact end of its last pattern. The following song attributes are recorded in non-volatile memory: initial tempo, if any step type and value, can be: pattern number relative volume change relative tempo change empty end Step An instruction which builds a song. A song can have up to 100 steps. Swing Swing is a playback function only. However, the swing value is recorded with the pattern so that each time the pattern is selected, it will always play with the previously-selected swing value. On playback of patterns with a beat value of a quarter note (3/4, 4/4, 5/4, etc.), by varying the swing value you can change the syncopation of the eighth notes. represents a change in emphasis off of the precise eighth-note beat. Swing The Drumtraks swing value is set by default to 50%, This means that the two eighth notes which make a quarter note have equal time. In other words they play exactly as written. Swing can be adjusted to 54, 58, 62, 66, or 70%. By changing the swing value, for example, to 66%, the first eighth note would be lengthened from 1/2 to 2/3 of a quarter note and the second would be shortened from 1/2 to 1/3 of the same duration. In a song, selecting patterns with different swing values helps break up the monotony of perfect rhythm. (In this way it is the opposite of Error Correct.) Note that in a song, to change the swing of a pattern, you would actually first copy the pattern, change the swing of the copy, then in the song, select the original pattern then the copy. Tempo Number of beats-per-minute (bpm). The Drumtraks ranges 40-250, with the values shown in the chart on page 7-9. The maximum value for a single tempo change step is plus or minus 15. Therefore for tempo changes greater than this, simply put two or more successive tempo change steps into the song. Although usually irrelevant to most drum machine work, it is sometimes handy to have at hand the classical names for tempo ranges: Largo 40-60 Larghetto Adagio Andante 60-66 66-76 76-108 Moderato 108-120 Allegro 120-168 168-200 200-208 Presto Prestissimo CM400A 11/83 14-3 i when the,pattern is erased. Vou signature „ .^pattern bei °' V0'Ume "ntrol- ™» "» » -Plain how each o, these loudness,.. 2 final volume units. ch a <*/-16) is equivalent to of per instru^nt I-input notes to be accented. units each- This allows MASTER VOLUME is a passive, analog control, covering the full range. 1! f I -1, { FINAL VOLUME UNITS I CHANGE ll; CMWOA 11/83 15 SPECIFICATIONS General description Fully programmable. Non-volatile digital sequencer. Thirteen actual percussion sounds stored in ROM. Individual instrument volume and tuning controls. Maximum capacity of 3289 notes. Two basic modes: pattern and song. Patterns are chained together to form songs. Cassette interface for non-volatile memory storage. Clock interface (Input: 24, 48, or 96 PPQN. Output: 24 op 48 PPQN) for synchronization to sequencers, synthesizers, tape, or other drum machines MIDI for external triggering, synchronziation, and song selection. Dual footswitch control. Instruments Channel 1 Channel 2 Channel 3 Bass Snare Rim Tom 1 Channel 4 Tom 2 Crash Cymbal Channel 5 Channel 6 Ride Cymbal Closed Hi-Hat Open Hi-Hat Claps Tambourine Cowbell Cabasa Each instrument has its own performance key. Instrument levels are accentable and individually programmable. Instruments are mixed monophonically to the AUDIO OUT jack. Only one instrument in each channel can be played simultaneously. Each channel has a separate output jack. Pattern functions Real-time recording and overdubbing of instrument keys or MIDI input. Programmable instrument mix. Progammable instrument tuning. Programmable accent. Six "feels": 50, 54, 58, 62, 66, 70 % Progammable swing Programmable time signature: 1-99, infinitely variable Beats-per-measure Beat notes 1/2, 1/4, 1/6 (quarter triplet), 1/8, 1/12 (eighth triplet), 1/16, 1/2* (sixteenth triplet), 1/32 Error-Correct: 1/2, 1/*, 1/6, 1/8, 1/12, 1/16, 1/24, 1/32, 1/48, 1/96 Maximum number of patterns: Maximum length: 99 100 measures CM400A 11/83 15-1 15 SPECIFICATIONS Pattern ern Funrti,^ cont cont,d Metronome/click track: Plays on beat note of signature Downbeat indication: Erase Copy or entire part. Append Ending: A pattern can be copied to itself. Loop, or auto-start new pattern Run/Stop footswitch: Controls playback Cues next pattern Next/Repeat footswitch: Song functions Programmable initial tempo: £0-250 beats per minute • nn Maximum number of songs: Maximum number of song steos- Programmable relative tempo change Programmable volume change. Downbeat indication: ° **' RUN/STOP blinks on first beat of pattern Erase song Copy Append Insert: Delete: Ill Run/Stop footswitch: Next/Repeat footswitch: D Kepeats current pattern Inputs All jacks (except MIDI) are 1/4-inch phone, tip. tip-sleeve. CASS/CLK Clock polarity Sensitivity Rising edge. 1.5V RUN/STOP FTSW I: NEXT/REPEAT FTSW Duplicates MIDI ( CM400A 11/83 15-2 15 SPECIFICATIONS Outputs 1/4-inch phone, tip-ring-sleeve. Can drive stereo headphones with mono signal. IK, dc-coupled AUDIO MIDI V*' 5-pin DIN The following jacks are 1/4-inch phone, tip-sleeve. CH 1 -6 Individual outputs for each channel. IK, ac-coupled with 10 uF MET dc-coupled. Ouput during playback only. Used as programmable low-speed clock. CASSETTE ac-coupled. For cassette saving or sync-to Clock rate Clock amplitude CLOCK Clock rate Clock amplitude tape. Output during playback only. 24 PPQN square wave, or 48 PPQN pulse. 5Vpp dc-coupled. For syncing to other devices. 24 PPQN square wave, or 48 PPQN pulse. 5Vpp MIDI functions Note On, each instrument, velocity divided to 16 volume levels. (Allows external triggering of instruments from synth keyboard or pads.) Mode control: Defaults to Omni mode. Can be switched to Poly mode. Song Position Pointer Song select Timing clock Start Stop Continue System Reset Other Memory remaining display Memory full warning Memory percentage remaining function 1-year warranty 110-125V: 1/2A slo-blo fuse. 220-240V: 1/4A slo-blo fuse 10-year backup battery Power Dimensions: Height Width Depth CM400A 11/83 4 in. 21-3/8 in. 10 in. 15-3 *00 DRUMTRAKS MIDI IMPLEMENTATION December 17, 1983 Unless otherwise specified, status/data bytes are given in binary, while numbers in descriptions are in decimal. TRANSMITTED DATA Status Second Third 1001 nnnn Ovvv vvvv Okkk kkkk Description Note On. Only sent when enabled. (See page 3.) kkk kkkk = K (For key values, see Table 1.) vvv vvvv (Velocity) = 1 - 127, depending on programmed volume only (accent and song volume changes are ignored). Okkk kkkk Note Off. All Note Ons are followed immediately with a 0000 0000 Note Off (V = 0), with no new status byte, i.e., five bytes sent for each pad played. 1111 0011 Song Osssssss Select. When song is selected, that song number (S = 00 - 99) is sent. Start. When playback of any song or pattern starts, this is sent immediately before the first Timing Clock. 1111 1010 1111 0000 0000 0001 (SYS EX SCI ID oin mi PM mi oin EOX) Pattern Marker. Sent immediately after the first Timing Clock of each pattern, except at the start of a song or pattern. Timing Clock. During playback 1111 1000 of any song or pattern, this is sent at 24 per-quarter-note rate. Stop. Sent whenever a song or 1111 1100 pattern is stopped. 400 MIDI, page 1 TRANSMITTED DATA Status Second Third 1111 0000 0000 0001 scud 400 ID (SYS EX Description 0000 0110 data 11110111 Program Dump. Eox) bytes' ^matted sent firs? 2 through dght justified' LS nibb'* inf°rmation' - tables RECOGNIZED RECEIVED DATA 1001 nnnn Okkk kkkk Owv vvvv Note On. nnnn = checked for kkk kkkk, (For key values, see Table 1.) wv vvvv (Velocity) = 1-127 wv vvvv = 0, Note Off is ignored, as are all Note Offs. 11110011 Osssssss Song Select. Switches to song H°dnn oo? SeIeCts sonS * (™st be 00-98). Also must already be in either song stop or pattern stop modes. 1111 1010 Start. Only if in song mode> starts playback from start of current song. Selects MIDI playback clock. If 1 1111 1000 Tmung Clock. Recognized whenever in playback of a song or pattern, and MIDI clock is selected (either by front panel or by Start status.) 1111 1100 I I Stop. Stops song playback. MIDI clock inputs are ignored. i 1111 nnnn 0111 1100 1111 nnnn 0111 1101 Omni Mode Off. Omni Mode On. 400 MIDI, page 2 RECOGNIZED RECEIVED DATA, cont'd Status Second Third 11110000 (SYS EX 0000 0001 SCI ID 0000 0000 REQUEST ID Description Program Dump Request. This 11110111 will initiate a complete EOX) program dump of song and pattern data. See Tables 2 through 6, 1111 0000 0000 0001 (SYS EX scud 0000 0110 400 ID data 1111 0111 EOX) Program Dump Receive. data is 7680 song pattern data bytes, formatted as 15,360 four-bit nibbles, right justified, LS nibble sent first. See Tables 2 through 6- CODED FUNCTIONS Select MIDI Clock 1. Hold both TEMPO switches. 2. Press ENTER. 3. Press DEC three times, to move the decimal point all the way Left. k. To switch back to internal clock mode, repeat steps 1_ and 2. (The decimal point will go off.) Enable Pad Out To enable sending pad information (Note On), hold ENTER and press To disable sending pad, hold ENTER and hit 5. Mode Select—Receive Only The 400 always powers-up with Omni Mode On: the Basic Channel is set to 15 (N = 1110) at the factory. The channel can be changed from the front panel by: 1. Hold both ENTER and 0. This will display the current channel number. 2. Select n$w channel number, if desired, using INC/DEC (1 through 16). The channel is ignored with Omni Mode On and checked with Omni Mode Off. The Mode Change commands must be sent to the correct channel in either mode. The channel number is non-volatile, that is, if the channel number is changed it will remain changed even if power is switched off. 400 MIDI, page 3 TABLE 1 ♦00 MIDI KEY ASSIGNMENTS kkk kkkk = 35 - 58, instrument keys (36 = lowest C on 35. 36 37 38, 40 39 41, 43 see Figure 1.) BASS RIM SNARE CLAPS TOM 1 42, 44 CLOSED HI-HAT *6 *9 51 OPEN HI-HAT CRASH CYMBAL RIDE CYMBAL 45, 47 TOM 2 54 TAMB 56 58 COWBELL CABASA Transmit: Keys 36, 40, 43, 44, and 47 are sent for the duplicated sounds. Receive: Keys not listed are ignored. 37 RIM 39 CLAPS 42 BASS SNARE SNARE 46 CLOSED CLOSED HI HAT BASS 44 TOM 1 HI HAT TOM 1 OPEN HI HAT TOM 2 49 51 CRASH RIDE TOM 2 Figure 1 tit MIDI External Keyboard Percussion Keys 400 MIDI, page 54 56 58 TAMB COW BELL ;abasa TABLE 2 MO Data Dump Format Bytes (Hex) Description 00 - C7 Song Pointers (see Table 3). C8 - 18F Pattern Pointers (see Table 4). 190-191 Pointer to Space After Song 99. 192 - n Song Data (see Table 5). n+l - m-1 unused memory m - 1DFF Pattern Data (see Tables 6 and 7). A dump in the 400 dumps all pointer tables, song data, pattern data, and unused memory. All data must be maintained correctly, or the 400 could "crash" (for example if song or pattern pointers are not updated when changes are made in the lengths of songs or patterns). TABLE 3 Song Pointers Bytes (Hex) Description 0 - 1 Pointer to Song 00. Always equals 2392H. Pointer stored in LS - then -MS format. 2-3 Pointer to Song 01. it C6 - C7 Pointer to Song 99. Note: Data memory for songs and patterns is from 2392H through 3FFFH, with songs at the start, patterns at the end, and unused memory in the middle. TABLE 4 Pattern Pointers Bytes (Hex) Description C8 - C9 Pointer to Pattern 00. Pointer is stored in LS - then - MS format. CA - CB Pointer to Pattern 01. 18E - 18F Pointer to Pattern 99. 400 MIDI, page 5 TABLE 5 Song Data Relative Byte Number Byte Description 0 this WOO or steps or or END Oppp pppp P = 0-99, pattern number lOOv vvvv V = +/-15, relative volume change 10H tttt T = +/-15, relative tempo change 1110 0000 Empty Step (deleted, but not reprogrammed) 1100 0000 End of Song. InltW tempo (byte 0) TABLE 6 Pattern Data Relative Byte Number Byte 0 7^ Description nnnn d{sss eeee N = 1-99, number of beats per-measure ("numerator" of time signature) E = 0-9, Error Correct (see Table 7) ^> = 0-5, Swing (see Table 7) II' dommm mmmm M = 1-99, Number of Measures D = 0-7, beat value (see Table 7) ("denominator" of time signature) (event storage) two-byte event (normal) tttt tttt 00EA dddd T = 0-255, Time (1/96 note, 24 PPQN) E = clock extend (time overflow) A = Accent on/off D = Drum number (see Table 7) three-byte event (dynamic) tttt tttt I 01EA dddd END same as above vvvv pppp V = 0-15, Volume for this event P= 0-15, Pitch for this event. tttt tttt Time for End X = don't care 1000 xxxx ,he three-byte pro,ogue *00 MIDI, page 6 TABLE 7 Miscellaneous Parameter Tables Error Correct Value Note 0 1 2 3 T72~ 1/4 1/6 1/8 7 S 9 1/12 1/16 1/2* 1/32 l/*8 1/96 Swing Value % * 5 6 0 1 2 3 5 50 5* 58 62 66 70 Beat Note (denominator) Value Note 0 1/2 1 2 3 5 6 7 1/4 1/6 1/8 1/12 1/16 1/2* 1/32 Drum Number Number Drum 0 BASS 1 SNARE 2 RIM 3 TOM 1 TOM 2 5 6 CRASH CYMBAL RIDE CYMBAL CLOSED HI-HAT 7 8 9 10 11 12 OPEN HI-HAT CLAPS TAMB COWBELL CABASA 400 MIDI, page 7
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