Example in a 2 player game: Blue earns 20 points and Red earns 30

Example in a 2 player game: Blue earns 20 points and Red earns 30
Contents
• 24 new land tiles (9 with wine, 6 with grain, 5 with cloth, and 4 without any trade goods
• 20 trade good tokens (9 wine, 6 grain, 5 cloth (placed next to the scoring track)
• 12 new followers in 6 colors (1 pig and 1 builder for each player)
• 1 cloth bag (for the land tiles)
Traders & Builders is not a complete game, but must be played with Carcassonne. This expansion includes the pieces
for a 6th player, so it is completely compatible with Carcassonne: Inns & Cathedrals, the first expansion. Thus, you
can play with Carcassonne and both expansions together! The rules are the same as for Carcassonne, but with the
following additional rules for using the new components.
A city with trade goods is complete
When a city is completed that has 1 or more trade good
symbols, the city is scored in the normal way. The player,
who placed the tile to complete the city, takes a trade
good (from next to the scoring track) for each trade good
symbol in the city (he is the trader for the city) and places
them in his play area (the area before him on the table).
It does not matter whether he had knights in the city, or, in
fact, if there were any knights in the city at all.
Red completed the city. Blue scores 10 points for his
knight and Red takes 2 grain and 1 wine tokens.
The trade good tokens (earn players extra points)
The player who has the most wine tokens at the end of the game scores 10 points. This is the
same for the player with the most grain tokens and the player with the most cloth tokens. If
players tie for the most of a kind of trade good token, each tying player scores the full 10 points.
Example in a 2 player game: Blue earns 20 points and Red earns 30 points.
points:
10
0
10
10
10
10
The pigs and builders are treated similarly to the normal followers. They must be placed on a
just-placed tile. No other follower may be placed on that tile.
The pig is placed on a field and can increase the value of a city for a farmer.
A player may only place his pig in a field where he has at least 1 farmer. The pig remains
where placed until the end of the game. When scoring the farmers at the end of the game, the
player earns 5 instead of 4 points for each city he scores that has a pig in the field with his
farmer(s). The pig counts only if he owns the field. For ownership of the field, only the farmers
are counted.
Blue owns the field. As he has a
pig there, he earns 5 points
instead of 4 for each city he
scores using this field. In this
example, Blue scores 10 points.
Red does not own the field and,
therefore, does not score for the
field or the pig. He scores 0
points.
A player places his builder on a road or city where he has fo l l owers to allow him a double turn .
How do the players place builders and how do they get double turns?
1. The player places a thief on a road. 2. In a later turn, he places a tile that extends that road
and places his builder on the road.
3. In a yet later turn, he places a tile that extends or completes the road with his builder on it.
After completing his turn (placing a follower and scoring), he draws and places a 2nd tile as
normal, including a follower if he wants (this is the double turn).
1.
2.
3.
1. Place a thief.
2. Place a builder.
3. Extend the road, then draw
and place a 2nd tile.
Further details: • Further extra turns are not allowed. Thus, if a player extends the road with his
builder with his 2nd tile (double turn), he does not get another turn. • As long as a road is not
completed, the builder remains there and the player may get double turns for extending the road.
When the road is completed and scored, the player returns the thief and builder to his supply. •
The player may place followers on either or both tiles. If the road is completed with the placement
of the first tile (the player gets the builder and thief back), the player may place the builder on the
2nd tile. • Builders of several players may stand on a road. • The 2nd tile need not be placed
adjacent to the first tile. • There may be any number of road sections between the thief and the
builder. • All details, which mention road, work in the same way for cities. The players need only
substitute “city” for “road” and “knight” for “thief”. • A builder may be placed first on a road and
later on a city, or in any combination, but never on a field.
1.
2.
3.
4.
2nd tile
The cloth bag
Because of potential slight variations in the backs
of the land tiles of CARCASSONNE and the land
tiles of the expansions(s), you may use the cloth
bag the draw tiles from, and, thus, not see the
differences when drawing tiles.
A player can, for example …
1. Place a thief.
2. Place the builder.
3. Place a tile completing the road and place a
knight in the city there.
(The road is scored and the player returns
the thief and builder to his supply.)
4. Place the 2nd tile and place the builder in
the city with the knight he placed on the
previous tile.
Other new land tiles (example)
One road ends at
the city and the
other at the small
house.
The bridge is not a crossing. One road runs The cloister separates the road
This tile has 3
from left to right and the other runs from top
into 3 sections.
separate city sections.
to bottom. The fields are separated by the
© 2003 Hans im Glück Verlags-GmbH
bridge. Thus, the tile on the left has 4 separate Rio Grande Games, PO Box 45715
field sections; the one on the right has 3
Rio Rancho, NM 87174
separate field sections.
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