Mattel Skip-Bo Junior Card Game Instruction Sheet


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Mattel Skip-Bo Junior Card Game Instruction Sheet | Manualzz

ENGLISH_Font

CONTENTS:

96 Cards:

80 Number Cards (8 each

of #1 to #10)

16 Wild “?” Cards

5+ 2-4

Card Game

OBJECT

Get rid of the cards in your stockpile by building 4 piles in numerical sequence from #1 to #10 in the center of the playing area. The first player to get rid of all of their stockpile cards first wins!

SETUP

•The oldest player is the dealer.

•The dealer shuffles the deck and deals each player

10 cards facedown. The cards you are dealt is your

stockpile. (NOTE: For a longer game, deal additional cards;

for a shorter game, deal less.)

• Each player turns the top card of their stockpile face-up

(leaving it on top of the stockpile).

• The youngest player goes first.

EXAMPLE PLAYING AREA

STOCKPILE HAND

PLAYER A

A

CENTER PLAYING

AREA

A A A

BUILDING

PILES

PLAYER B

HAND STOCK PILE

ENGLISH_Back

LET’S PLAY

• On each player’s turn, the dealer deals the active player

3 cards face-up (spread out next to each other). This is your “hand.”

NOTE: On subsequent turns, if the active player has cards leftover from a previous turn, the dealer deals the 3 new cards directly on top of the remaining cards (forming 3 stacks).

• As you play, you will create and play on BUILDING PILES in the center of the play area:

• Building piles are created by playing cards in sequence from

#1 to #10.

• There can be up to, but no more than, 4 active building piles in the play area. All players can play on all 4 building piles.

• A building pile can be started by playing a #1 card or a wild

“?” card (a wild “?” card can be played to represent any number).

• Whenever you make a play on a building pile, the card you play must be the next higher number up from the card on the top of that pile. For example, if the top card is a 3, you can play a 4 on top of it. You can also play a wild “?” card to represent #4.

• Once a building pile reaches #10 (or a wild card representing

#10), that pile has been completed and is removed so a new pile can be started.

• On your turn, try to make a play using the card from the top of your stockpile. If you play the top card, flip over the next card and try to play that card, and so on.

• You can also make plays from the cards at the top of your hand. When you play a card from your hand, the next card revealed underneath it is now playable, if any.

• During your turn, continue playing by adding cards to the building piles in numerical order until you can no longer make a play.

• When you can no longer play, it is the next player’s turn (to your left).

• If the dealer runs out of fresh cards to deal, reshuffle all of the cards from the discarded building piles.

• The player who is first to get rid of all of the cards in their stockpile wins! You do not need to get rid of the cards in your hand.

WINNING THE GAME

The first player to get rid of all of their cards in their

STOCKPILE wins!

© 2009 Mattel, Inc. All Rights Reserved. Tous droits réservés. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052,

U.S.A.  Consumer Relations 1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312.

Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport

& Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf

Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead

SL6 4UB. Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Importado y distribuido por Mattel de

México, S.A. de C.V., Insurgentes Sur # 3579, Torre 3, Oficina 601, Col. Tlalpan, Delegación Tlalpan, C.P. 14020,

México, D.F. R.F.C. MME-920701-NB3. Tels.: 59-05-51-00 Ext. 5206 ó 01-800-463-59-89. Mattel Chile, S.A., Avenida

Américo Vespucio 501-B, Quilicura, Santiago. Mattel de Venezuela, C.A., RIF J301596439, Ave. Mara, C.C. Macaracuay

Plaza, Torre B, Piso 8, Colinas de la California, Caracas 1071. Mattel Argentina, S.A., Curupaytí 1186, (1607) - Villa

Adelina, Buenos Aires. Mattel Colombia, S.A., calle 123#7-07 P.5, Bogotá. Importado por : Mattel do Brasil Ltda.- CNPJ :

54.558.002/0008-04 - Av. Tenente Marques, 1246 - Sala 02 - 2º. Andar - 07770-000 -

Polvilho - Cajamar - SP - Brasil Serviço de Atendimento ao Consumidor (SAC):

0800-550780 -  [email protected]. Mattel France, 27/33 rue d'Antony, BP60145, 94523

Rungis Cedex N° Indigo 0 825 00 00 25 (0,15 € TTC/mn) ou www.allomattel.com.

T1882-0920

Mattel España, S.A., Aribau 200.  08036 Barcelona. [email protected] Tel:

902.20.30.10 http://www.service.mattel.com/es. Mattel Portugal Lda., Av. da República, nº 90/96, 2º andar Fracção 2, 1600-206 Lisboa. Tel. Número Verde: 800 10 10 71

[email protected].

Size: 4.25” X 12.25”

Color: 1C + 1C

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Key Features

  • Teaches counting, matching, and sequencing skills
  • Designed for 2-4 players ages 4 and up
  • Comes with 96 cards, including 80 number cards (8 each of #1 to #10) and 16 Wild "?" Cards
  • Goal of the game is to be the first player to get rid of all of the cards in their hand by building four piles of cards in numerical sequence from #1 to #10

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Frequently Answers and Questions

How many players can play the game?
2-4 players
What ages is the game appropriate for?
4 and up
What is the goal of the game?
To be the first player to get rid of all of the cards in their hand by building four piles of cards in numerical sequence from #1 to #10
What skills does the game teach?
Counting, matching, and sequencing skills

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