The Shorter Game The Two Player Game The Object The

The Shorter Game The Two Player Game The Object The
The Shorter Game
The approximate playing time for five people is one hour. If you’d like to play a shorter game, try
eliminating one or two of the three paths. A good rule of thumb is that each path takes about 20
minutes to complete.
®
The Two Player Game
When playing with two players, Challenges are used as changes. Instead of verbally racing for an answer to
determine who remains on a space, players simply change positions.
The Change
When you land on a space occupied by your opponent, the opponent moves back to the space from which
you came.
The Green Change Spaces
If you land on one of the five green spaces on each path, you may use it to change board positions with
an opponent.
The Challenge Rolls
If you roll a Challenge on your turn, you can change board positions with any one pawn ahead of you.
All Other Rules From The Challenges Still Apply
1. Board changes may occur on any space except the Home spaces.
2. Green change spaces may be used ONLY when they are landed on and only when it is your turn.
3. You lose your turn if you roll a Challenge and there is no one ahead of you with whom to change positions.
®
Ages 12 to Adult
For 2 or more
Players or Teams
Contents
1,650 TriBond® Threezer™ riddles on 300 cards,
15 pawns, 1 custom 8-sided category die,
1 number die and game board.
The Object
There are three separate paths on the game board,
each surrounding a Home space. Each player controls
three pawns that move clockwise, one around each path.
Players are able to advance their pawns by correctly answering TriBond Threezer riddles.
The object of the game is to be the first to move your three pawns around their paths,
and into the Home spaces. Threezer riddles are a list of three things that have a specific
relationship or “bond.”
Q: Black
Q: Gold
Q:
▲ Polar ▲ Grizzly
A: Bears
Rush 49ers ▲ “The Seven Dwarfs” ▲ Anyone Under 18
A: They're all miners (or minors)
Buzz ▲ Woody ▲ Rex
A: Characters in Toy Story (Toy Story 2)
Q: Pride
▲ Troop ▲ Covey
A: Groups of animals (lions, monkeys, quail)
Some answers to Threezer riddles involve words that have two different meanings and spellings,
but sound the same (miners and minors). Since players answer verbally in TriBond these are
allowed, plus they’re fun! Words within parentheses are given for clarification and are not part
of the required answer.
G6848
© 2004 TriBond Enterprises. All rights reserved. TM and ® designate trademarks of TriBond Enterprises and are used under license by,
Mattel, Inc., El Segundo, CA 90245 U.S.A..
The majority of the illustrations in this game were created by, and are used by permission of, Ron and Joe, Inc.
Ron and Joe, Inc. maintains all rights to these images.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.
Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City,
Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe,
Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-Toys.
G6848-0920
The Setup
Each player chooses three pawns of the same color. Place one of your pawns on each of the
three start/finish spaces. Remember that pawns are only moved clockwise on each path and
that there is always only one pawn per color on each path.
Game Play & Categories
1. If you own the game, you go first. Roll both the symbol die and the number die. The picture on the
symbol die determines the category from which the Threezer riddle will come. The number die
determines how many spaces the Threezer riddle will be worth if you answer it correctly.
2. The player to the right of you draws a card from the draw end of the card box, and reads the respective
Landing 0n Someone (Ouch!)
1. If you move onto the occupied space, a Challenge is made! You are the challenger, and the
player occupying the space is the defender.
2. A neutral player draws a game card and reads the Challenge Threezer riddle (located in the
green box) to both you and the defender.
Threezer riddle aloud (or displays it if it is a picture Threezer). Only you, the guessing player can attempt
to answer it. Threezer riddles are always read one clue at a time, and in the order that they appear on
the game card.
3. These riddles are much easier so they must be read slowly, pausing 2 to 3 seconds between
3. If you correctly identify what “bonds“ the three clues together, move any one of your three pawns ahead
4. If you are first to answer correctly, you remain on the space. The defender then moves back
the same number of spaces indicated by the number die. You cannot split a roll between two pawns.
Select one of your three pawns to move the total number rolled.
4. The reader places the used card in the discard end of the box. Continue your turn by rolling the dice again.
• If the category die lands on the Choose Your Category symbol (
), choose any category you wish,
excluding the Challenge category.
• If the category die lands on the Free Roll symbol (
); you don’t have to answer a Threezer riddle!
Move any one of your pawns the number indicated on the number die.
• If the category die lands on the Challenge symbol (
), move any one of your pawns ahead to a player
in front of you to challenge them! (See CHALLENGE below.)
5. Your turn ends whenever you answer a Threezer riddle incorrectly or when you are defeated in a challenge.
(See CHALLENGE below.) Turns pass clockwise. The card box does too, so that there’s a new reader
each turn.
NOTE: Some answers may need to be specific. If the Threezer riddle Buzz ▲ Woody ▲ Rex is answered
”Cartoon characters,“ the reader should indicate that the answer needs to be more specific. They are not just
cartoon characters, they are characters in Toy Story. Players determine the correctness of an answer.
Also, we dislike putting a limit on the time allotted for you to answer. Those sand timers that everyone
always forgets to turn over are just wrong. However, for those players that need it (and you know who you
are), we suggest a 30-second time limit to answer.
Multiple Choice
Randomly placed throughout the categories are multiple choice Threezer riddles, highlighted in a light
yellow box. The player who draws the card reads the Threezer riddle and the three possible answers on the back
of the card aloud. You must choose between the three possible answers. The correct answer is in bold type.
Picture
Randomly placed throughout the card deck are picture Threezer riddles. These over-ride any category that
you may have rolled except challenges. (See CHALLENGE below.) The player who draws the card shows the
pictures to you. Try to figure out what the three images have in common. The answer is on the opposite side
of the card.
Challenge
A Challenge is when two players or teams compete for the same space on the board by trying to correctly
answer a Threezer riddle first. Challenge Threezer riddles are much easier, but who will be first?!
Challenges may occur on any space on the board except for the start/finish space and the Home spaces.
A challenge can happen in three ways: • When you land on a space that someone else is occupying
• When you land on a green Challenge space
• When you roll a Challenge
each clue. You and the defender may call out guesses after the first clue is read, and continue
until one of you answers correctly. There are no penalties for incorrect guesses.
to your previous space and you continue your turn by rolling the dice again.
5. If the defender is first to answer correctly, he/she remains on the space. Your turn is over and
you must move back to the space from which you came.
6. If neither player answers a Challenge correctly, or if there is any question as to which player
answered correctly first, another card is drawn, and another Challenge Threezer riddle is read.
NOTE: If four players are playing in teams of two, only one player from each team
participates in a Challenge.
Landing on a Green Challenge Space
There are five green Challenge spaces located on each path. If you land on a green Challenge space
you can move your pawn ahead to any player ahead of you on that specific path. Play follows as in
a regular Challenge sequence.
Example
You roll Entertainment and a 3. Answering the Threezer riddle correctly, you advance one of your
pawns 3 spaces onto a green challenge space. You now decide to use the green Challenge space
to move your pawn 9 spaces ahead to the blue player and Challenge for the space. You win the
Challenge by answering a Challenge Threezer riddle before the blue player. You remain on that
space, and the blue player is sent back to the green Challenge space from which you came, in this
example... 9 spaces! If you would have lost, the blue player would have stayed on the space, and
you would have returned to the green Challenge space, ending your turn.
NOTE: The green challenge space may be used to move ahead and Challenge ONLY during the
turn that it is landed on– NOT on the next turn, and NOT when a pawn is sent back to it after
Challenge. If you land on an occupied green Challenge space, you may Challenge the player
losing a occupying that space, OR use it to Challenge a player ahead of you on that specific path.
Rolling a Challenge
If you roll the (
) symbol, you must Challenge someone ahead of you in the game. You may choose
any player ahead of you on any path (excluding players safely on the Home space or in the start/finish
space). A neutral player may need to draw another card and read the Challenge Threezer. Again, play
follows here as in a regular Challenge sequence. If you roll a Challenge and have no one ahead of you
in the game, you lose your turn.
Winning
The first player to move all three pawns around the paths and onto the respective Home spaces is the
winner! A player may not win the game on a free roll or a Challenge. Roll the Category die again and
answer a final Threezer riddle correctly to win. An exact roll of the die is not needed to move onto a
Home space. When a pawn lands on or passes over a start/finish space, it automatically slides safely into
the Home space. When 3 pawns have circled their paths, they have one thing in common… Victory!
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertisement