10 seconds - Progressive Phonics

10 seconds - Progressive Phonics
Book 5 High-Frequency-Words Memory Game
word
word
FLUENCY is when a child
can see a word and
instantly recognize it.
A child may need to see a word twenty, thirty or
forty times before it becomes “automatic”. If a
child has a learning disability, the number of
exposures needed to automatically remember
a word may go up to well over a hundred.
Tests have shown that children have about
ten seconds of “working memory” – if a child
can read a sentence in ten or less seconds,
he/she can “get” (comprehend) the “big idea”
of the sentence.
10 seconds
If a child has to struggle to read each word
in a sentence, by the time the child reaches
the end of the sentence, he/she has forgotten
the words at the beginning of the sentence =
zero comprehension.
There are 220 “high frequency” words
that make up 50 - 70% of almost all written
sentences.
If a child can automatically read these words,
then a child has a better chance of reading a
sentence in ten seconds or less – and this
leads to a happier, less frustrated reader
Progressive Phonics is the first (and so far, the
only) phonics-based reading program that
concentrates on these 220 high-frequency
words.
To help your child become a fluent reader, don’t
“zoom” through Progressive Phonics. Instead,
read each book 2 - 4 times (at least!), use the
handwriting worksheets, and take the time to
play the memory game 2 - 3 times for each book.
this that
If your child needs exposure to similar words (not
just the high-frequency words) you can also print
and use the Flash Cards.
To play the memory game:
three players.
1
2
The game works best with two or
Print TWO copies of the attached “cards” and cut
them up. Use thick enough paper so that you
can’t see the words through the paper. Print more
than two copies if you want to have a longer game.
Mix up cards and lay them face down on a table
or on the floor.
3
The first player turns over two cards. If the words
match, he/she keeps the cards and gets to turn over
two more cards. If the words don’t match, cards are
turned face down again, and the play passes to the next
player, and so on until the cards have all been matched.
4
The player with the most pairs of words wins
the game.
fun
run
but
gum
bug
cut
cup
hug
up
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