Menomonee Falls Pool League

Menomonee Falls Pool League
Menomonee Falls Pool League
Rules for 2017/18 Season
Summary Information and Rule Changes
The first of our league tournaments has not been scheduled yet. That will happen in the next
week or so. Think November or early December. Be sure to check the rules as eligibility
requirements for the tournaments have changed. The second tournament will get scheduled
immediately following completion of the first. We will be shooting for the February/March
timeframe for that one.
As of this writing, several tournaments we will try to avoid conflicting with have not been
scheduled. We will try to avoid conflicts with the following organizations: ACS, WSPA,
WAMO, DR POOL, Waukesha Pool and Lake Country.
For the first tournament, ranking averages will be based on a game weighted average for the
previous and current seasons. Ranking averages for the second tournament will be based on
the current seasons league average. NOTE: In the absence of sufficient data from this and
last season, MY POOL STATS and/or the other online rankings for the groups mentioned
above will be used in an effort to maintain accuracy and fairness.
Changes for this season are:
1.1.1
1.2
1.6.
2.2
3.2..1
3.7
4.2
4.6
5.7
5.8
5.9
7
WAMO Sanction Fee (update)
League Fees (updated)
Number of Teams (updated)
Awards (updated, removed women’s awards, not enough women in league)
Male Masters (New, definition, usage of, penalties)
Start Date (updated)
Start Date (updated, section re-written)
Coaching (updated, eliminated for league play)
Position Rounds (updated, 3 position round in current schedule)
Ineligible Player (updated, removed some obsolete terminology)
Score Sheet (updated, removed some obsolete terminology)
Special Events (updated, Tournament Eligibility Requirements have changed)
The intent of the league is that everyone has a good time, balancing fun and competition.
MANAGE your competitive spirits, and frustrations, so you don’t impact the equipment,
other players and/or the overall enjoyment of the evening.
If you think your opponent is going to take a questionable shot, tell your opponent BEFORE
they shoot, and have someone watch the shot if necessary to avoid problems.
Players should make the first attempt to resolve disputes, then the captains. If you cannot find
a rule or cannot agree on a rule it is recommended to re-shoot the game. As a last resort, you
can contact either of the League officers for a final ruling. Nine times out of ten it will be to
RE-SHOOT the game.
Respect your teammates and opponents personal schedules. Be prepared to start your game at
the first opportunity. In advance, get a drink, have a smoke, use the restroom, prepare your
cue. You are responsible to know when you are to play, respecting everyone’s schedules, be
ready to start.
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Table of Contents
Page
1. Fees:
1.1. Sponsor Fees………………………. 3
1.2. League Fees……………………….. 3
1.3. Late Fees / fines…………………… 3
1.4. Captains Meeting………………….. 3
1.5. Sign Up Process…………………… 3
1.6. League Team Limits / Structure…… 4
2. Awards
2.1. Teams Awards……………………… 4
2.2. Individual Awards………………….. 4
2.3. Award Eligibility…………………… 4
3. Administration
3.1. Drop off point………………………. 5
3.2. Rosters……………………………… 5
3.3. Contacts……………………………. 5
3.4. Standing Sheets……………………. 6
3.5. Inclement Weather…………………. 6
3.6. Disagreements……………………… 6
3.7. Season Start………………………… 6
3.8. Complaints…………………………. 6
3.9. Eviction……………………………. 6
3.10. End of Season Banquet…………… 6
3.11. Sponsor Equipment………………. 6
3.12. Captain Responsibilities…………. 7
3.13. Team and Individual Eligibility….. 7
3.14. Free Drinks………………………. 8
3.15. Shorten the Season………………. 8
3.16. Officer ……………………………. 8
3.17. Rules Committee………………… 9
3.18. Financial Policy………………….. 9
3.19.Meeting Location…………………. 10
4. Game Rules
4.1. WAMO Table………………………. 10
4.2. Starting Time……………………….. 10
4.3. General Playing Rules……………… 10
4.4. Cue Ball Foul………………………. 11
4.5. Object Ball Foul……………………. 13
4.6. Coaching…………………………… 13
4.7. Schedule Adjustment………………. 13
4.8. Slow Play…………………………… 14
4.9. Stalemate…………………………… 14
4.10. Jump Shots………………………... 14
4.11. Illegal Jump Shots…………………. 14
4.12. Rack Construction…………………. 14
4.13. Cue Stick Length………………….. 14
4.14. Cue Tips…………………………... 14
4.15. Player Accessories………………… 15
4.16. Ball in hand, picked up object ball… 15
4.17. Cue / Object Ball Kitchen definition 15
5. Scoring
5.1. 8 Ball on Break……………………. 15
5.2. Normal game scoring……………… 15
5.3. Team Points……………………….. 15
5.4. Tie-Breaker……………………….. 15
5.5. Forfeits……………………………. 16
5.6. Table Runs………………………… 15
5.7. Position Round……………………. 15
5.8. Ineligible Player…………………… 15
5.9. Score Sheet………………………… 16
6. Team or Individual termination from the league………………… 17
7. Special Events…………………………………………………… 17
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1. Fees
1.1. Sponsor Fees
The sponsor fee of $120.00 per team is required when a team registers in the league
and is due at the Captains’ Meeting. Usually, this fee is paid by the sponsoring
location. Checks should be made payable to the Menomonee Falls Area Pool League.
Sponsor fees are used to fund all the administrative costs of running the league and
are not refundable at the discretion of the league officers. After expenses are
deducted, sponsor fees are equally disbursed to the league officers.
Sponsor fees confirm the team’s membership in the league and allows for the creation
of the schedule and other league materials.
1.1.1 WAMO Team Sanction Fee
The WAMO Fee for this year is $8.00.
1.2.League Fees:
The league Fees are $40.00 per team ,$10.00 per person. This amount is due weekly
regardless of the number of actual players on premises. Anything less than forty
dollars will incur a “Late Fees” fine (see 1.3 Late Fees/Fines).
The league fees are distributed as follows:
• $7.00 to the general prize fund
• $1.50 to the first league tournament
• $1.50 to the second league tournament
There are two exceptions to the payment of league fees:
• The First Week – Each person pays for week 1 AND prepays for the last four
weeks of the season, for a total of $50 per person. The team also pays the WAMO
team sanction fee (see 1.1.1 WAMO Team Sanction Fee). This can be split among
the team personnel as they see fit.
• The Last Four Weeks – No fees are collected, they were prepaid in week 1.
1.3. Late Fees / Fines
The score sheets and the money are due by 9:00 PM Wednesday of that same week,
at either of the Drop-off points; (see 3.1 Drop-off points). This is the captain’s
responsibility unless delegated. If the score sheets AND money are not provided on
time, the team will be charged a late fee of $25.00. Also, there will be a charge of
$25.00 on any checks returned NSF. (Note when a check is returned NSF it is also
considered late, so a late fee will be assessed in addition to a NSF charge). See 3.1 for
alternative ways to submit score sheets and league dues. Late fees/Fines are used to
cover administrative costs of the league with any remainder going to the league prize
fund.
1.4. Captains Meeting:
The Captains Meeting will occur in August (date and location to be established). A
representative from each team is required to attend. In this meeting revisions to the
rules will be presented, some topics will be addressed and determined (e.g. schedule
for league play during the Christmas New Years holidays.) Sign up will also occur
(see 1.5. Sign up process)
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1.5. Sign Up Process.
Existing teams, or players from teams from the previous season will have first option
to be in the league. In order to reserve this spot, the sponsor fee (See 1.1) must be
provided. After previous teams have signed up and paid their sponsor fees, league
team openings will be available on a first come first served basis with payment of
their sponsor fees up to the Friday of the weekend before the labor-day weekend.
1.6. Number of Teams:
This document is structured around 16 teams. The league will support up to 16 teams
with a single league single division format.
If there are more than 17 teams, the league may support up to 20 teams in a format of
two divisions. In the two division format for standings and payouts the league will
continue to operate as one league / one division. The schedule will have teams play
the teams in their division twice and play the teams in the other division once. In an
effort to have divisions reasonably equally skill balanced between the divisions,
teams from the previous season will be ranked (based on standings) and alternately
assigned to each division.
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2. Awards
The Menomonee Falls Area Pool League is a 100% payback league. ALL weekly
league fees are paid back to the league members and teams through team awards,
individual awards, and league tournaments.
2.1. Team Awards
Distribution of the team prize fund includes 100% of the individual / team league fees
and is intended to provide a greater award to the teams that placed higher. Since
league fees will vary from year to year, as well as within an individual year when
teams drop out or join, the following is a sample guideline to explain the distribution
based on 16 teams. If we have fewer teams, this will be adjusted. Any unpaid fines
are removed from the team’s payouts. Final adjustments will be made by the league
President and Vice President as necessary.
Final
Team
Position
1
2
3
4
5
6
7
8
Percentage of
distribution of
league fees;
9.2
8.5
8.0
7.5
7.0
6.7
6.4
6.1
Final
Team
position
9
10
11
12
13
14
15
16
Percentage of
distribution of
league fees:
5.8
5.6
5.3
5.1
4.9
4.8
4.6
4.5
These Will Be Updated for 23 teams as soon as possible
2.2. Individual Top 6
Individual awards are planned based on average points, as follow:
First place in open individual standings
$60.00
Second place in open individual standings
$50.00
Third place in open individual standings
$40.00
Fourth place in open individual standings
$30.00
Fifth place in open individual standings
$20.00
Sixth place in open individual standing
$10.00
2.3. Award Eligibility
A team is eligible to receive team awards (see 2.1) as long as the team is actively
participating in league play at the end of the season. An individual is eligible to
receive individual awards (see 2.2) as long as the individual is active in the league at
the end of the season, (has not been terminated) and has played 75% of the season’s
games. (season’s games include games played, games won by forfeits, and games
won from a bye).
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3.Administration
3.1 Drop off points
The Drop off points for all league money and score sheets are:
• Abler’s Whiskey Corners located at W220 N6410 Town Line Road in
Menomonee Falls.
• DJ’s Goalpost located at N81 W15094 Appleton Ave in Menomonee Falls
In an effort to be as flexible as possible for the league, the following will apply as
long as it does not become burdensome. Score sheets may be emailed, faxed, texted,
or phoned in. If you do this, it must be received by Wednesday by 9:00pm or late fees
will apply as described in 1.3 above.
League fees may also be mailed through US Postal Services, must only be paid by a
check made out to MFAPL or Menomonee Falls Area Pool League. The Check
must be received not later than the Thursday mail following Pool Leagues on
Monday. If it is not received by then, you will be fined regardless of the cause. (We
are not responsible for lost or delayed postal mail).
Score Sheets and League fees may be submitted through another team. Meaning, if
you may provide your score sheet (and or money) to another team –however—you
MUST note on the bottom of your score sheet the team that you gave your score sheet
and money, AND that team must note on YOUR score sheet that they accepted your
score sheet, money, and how much money. If your score sheet and money is not
provided on time by the team accepting delivery responsibility, ONLY the team that
accepted the responsibility will be fined.
Score sheets and league fees are to be sent to Doug Douglas.
3.2 Rosters
Rosters are now open all year long with no cap on the number of players on a team.
Once a player shoots for a team, that is the only team the player may shoot with for
the balance of the season.
3.2.1 Male Masters
For the purposes of this league a male Master is any male player who is considered a
Master by any of the player rating organizations. A team may not have more than one
male Master player playing in a match at one time. If a team believes the opposing
team has more than one male Master player playing in a match, they are to contact
league officers BEFORE the match begins to resolve. Should a team actually use
more than one male Master player, the highest scoring of the Master players will have
his scores turned into 4 point losses.
3.3. Contacts
Removed. Refer to CONTACTS tab on WWW.MFAPL.COM
3.4. Standing Sheets
Team Standing and Individual Standing sheets will be posted on the web site for you
view or print out.
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3.5. Inclement Weather
In the event inclement weather occurs, only the league President or Vice President
has the authority to cancel leagues for that night. League play canceled due to
inclement weather will be rescheduled. The “decision” to cancel the league for a night
will be made by 4:00pm (if possible) of the day the planned league. The President and
Vice President will attempt to communicate to the Team Captains by 5:00 pm the
same day. Once any player on a team is advised, that player has the
responsibility to advise their team members. (Also see 3.15 Shorten the Season)
3.6. Disagreements
The team captains should resolve disagreements over rules, and disagreements over
specific over specific situations. Replaying a game is recommended if captains cannot
agree on a resolution. As a last resort the captains can contact the President, or the
Vice President, for resolution.
3.7. Season Start
Season League play will start on Monday 9/11/2017
3.8. Complaints:
Complaints must be submitted in writing; the back of the score sheet is a good place
to communicate this, and a communication (e.g. phone call) to the President or Vice
President is also required.
3.9 Eviction
If a flagrant misconduct has occurred (e.g. fighting, damaging property, harassment)
the eviction may occur immediately at the discretion of the league President. Other
complaints will be communicated to the captain of the team by the league President.
A third complaint about the same individual will be taken to the captains to determine
if eviction is appropriate. Eviction will be made based on a majority vote. If a player
is evicted from the league, it will be for that season and all subsequent seasons unless
/ until the captains in a future season agree to let that individual return to the league.
3.10. End of the season Banquet and League payout location
The location for the banquet and payout will be determined by league officers (see
3.19). New locations will not be eligible for the League Payout Meeting in their first
year in the league.
3.11. Sponsor Equipment
The sponsoring location is required to have the following: good pool table, level,
good rails, good quality clean balls, bridge, house cues, short cue if needed at the
location. If any team feels that the equipment does not meet reasonable standards, a
complaint describing the problem should be written on the back of the score sheet and
the President or Vice President will investigate and determine if corrective action is
required. If correction(s) are required, and they are not performed, the team may be
required to find another location for the rest of the season, or until the problem is
corrected.
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3.12. Captain Responsibilities
In order to be eligible to be a captain, you must have an email address and two
contact phone numbers. The captain may delegate the email responsibility to a
teammate, but, keep in mind we communicate primarily through emails and the
website. We use phone numbers in emergencies. Captains are responsible to keep
themselves, their team members, and their sponsoring location informed.
Team Captains are responsible to:
1. Provide valid phone numbers and contact information, and, update the President
or Vice President if/when contact information changes.
2. Keep team members informed about all league information. Pay particular
attention to time sensitive information, like tournaments, voting or cancellation of
league play due to weather etc.
3. Provide votes, via email or phone calls when required.
4. Be responsive to phone calls or emails.
5. At the beginning of the season, collect and turn in Sponsor fees at the Captains
meeting.
6. Pay the last four weeks of league fees in addition to the first weeks league fees on
the first night of league play.
7. Either be, or identify someone on your team the primary email contact for your
team. This person is responsible to communicate team or league information to all
members of the team.
8. Collect and submit league fees, along with score sheets, for each week as
required.
9. Ensure your sponsor had equipment in good working order. The table should be
level, felt in good condition, rails in good condition, bridge, rack, chalk available
etc. Contact your sponsor or vendor to resolve problems. If you are having
difficulty getting a timely response, contact the President for assistance.
10. Take, or delegate ownership of your league folder, score book, etc.
11. Read the rules, ensure you understand them and that all your team members
understand them.
12. Review the league schedule and ensure all team members are aware of the
schedule.
13. Know how to communicate with all players on your team, how to reach each
other as circumstances may require. (Phone Numbers, Email addresses, etc.)
14. Have your team members ready to play their game when it should start. Ensure
players are ready to start their game as soon as possible. Bathroom breaks,
smoking breaks should be taken before their game should begin. Consider having
your next player “on-deck” so league play goes as quickly and smoothly as
possible.
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3.13 Team and Individual Eligibility:
Teams are required to play at a location that has a WAMO Table, and all league
matches must be played on a WAMO Table. Failure to do so will result in expulsion
from the league.
All players MUST BE AT LEAST 21 years of age to participate in the league.
3.14 Free Drinks
Most of the sponsoring locations will offer a free team drink. This is not a league
requirement. It should be viewed and treated as the sponsoring location’s gift of
appreciating of your presence and patronage. It is reasonable to expect that this gift, if
offered, is based on a free follow up beverage like the one you have already
purchased. Ordering a water first, then asking for a Jack and Coke as your free drink
is, well…… you know.
3.15. Shorten the Season.
Position rounds are eliminated. Should pool league be cancelled due to hazardous
weather conditions, that night’s schedule will fall to the next scheduled night and the
entire remaining schedule will move back a week, thereby lengthening the season by
one week.
3.16 Officer Tasks and Responsibilities:
League Officers are responsible for the following. They may elect to divide the
workload as they determine best. This is provided for others who may be interested in
running for these positions and to understand the overall expectations. In the 20132014 Payout Party the league agreed to establish two positions: President, and Vice
President. Sponsor fees and fines will be distributed equally to the two positions after
expenses have been paid.
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3.16.1. Startup Tasks
Discussions about returning teams:
Discussion about, and planning, Rules Committee meeting:
Announcing Rules Committee Meeting, getting members to attend, select location
Rules Committee Meeting
Adjust MFAPL Rules as a result of Rules Committee Meeting
Setup Captains Meeting
Advise Captains to attend Captains Meeting
Prepare Handouts for Captains Meeting
Captains Meeting, collect Sponsor Fees
Visit Each Location to ensure appropriate equipment
Create Schedule
Obtain Score Books
Create Sponsor / Captain / Vendor Contact information sheet
Create initial set of documents for League Team Books
Go to store, purchase folders for team books, OfficeMax, create copies
Assemble Team Books
Deliver Team Books to locations
Advise Teams of their first night location
Setup Stats Spreadsheet with Teams and Players
Setup Financial Spreadsheet to track funds
Open Bank Account, make initial deposit.
Make adjustments to Web Site for this year. Post schedule, rules, setup up standings
section, league fees, save previous year information, setup new backups, domain
name etc
3.16.3. OTHER
Mid Year: setup standings spreadsheet for second half.
Submit/and or provide web site information to WAMO Operator (Bonnie @ Jukebox
Larry) all stats as requested to qualify for the WAMO pool tournament, pay WAMO
Team Sanction Fee.
Periodic posting of tournaments or general stuff
3.16.4. WEEKLY
Pickup score sheets and money from drop off point
Update League Stats Spreadsheet, financials spreadsheet.
Update League Fees, prepare deposit slip
Take Deposit to bank; which they verify, get current bank balance, add current
balance, check everything balances.
Regular Web Site update with League Stats, League Fees, next year topics,
tournament info, roster reminder etc… Backup of current web source.
Resolve score sheets or money not submitted.
Document / track fines.
3.16.5. LEAGUE PAYOUT
Create (Revise) payout spreadsheet (Include all money and disbursements)
Get money from bank. (Multiple trips to avoid watchful reporting)
Create envelopes for each Team with Cash, and individual awards
Setup End of Season League Payout Meeting
Create / Prepare documents; Payouts, Issues, etc. Get/make copies
Determine location, announce via web and email
Conduct End of Season League Meeting
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3.17. Rules Committee
For the 2015-2016 The Rules Committee included:
Paul Brunow, Mike Watson, Jeff Krist, John Mesich, Bob Hodgins, Duane Peterke,
Mark Scafiddi, Doug Douglas, Patty Schuldt. In addition to establishing the changes
to the Rules for this Season, the Rules Committee will last throughout the season and
will collectively approve or deny adjustments as needed. An example will be Roster
Changes after the cut-off. The Rules Committee also voted to establish that the Rules
Committee will establish the rules for the next season as they have spent the time to
review rules changes in detail. If you want to help establish future changes you
should volunteer to be on the rules committee.
3.18. Financial Policy
3.18.1. The President and Vice President are to both have “or” signature authority on
the league Bank Account.
3.18.2. Only the League has the authority to approve a replacement or additional
person to have signature authority on the bank account.
3.18.3. Payouts for the two tournaments will be in cash. Payouts for the league at the
payout event will be in check; one check to the captain of each team unless
the captain delegates that responsibility to someone else. Individual awards
will be paid out in cash.
3.18.4. The President or Vice President are both to periodically assess the bank
account and league book, to ensure funds are in the bank as required.
3.18.5. League fees, tournament fees, league fines, etc. are to be deposited within one
week from the Wednesday following League play. If fees are not deposited in
that period, a $10 fine will be charged to the Treasurer and that fine will
become part of the League payout. The President has discretion to allow an
additional week without consequence based on circumstances.
3.18.6. All checks to the League are to be made payable to the Menomonee Falls
Area Pool League.
3.19. Meeting Locations:
League Officers will determine locations for various meetings such as Pay Out, Rules
Committee, Captains, and other meetings as they occur. The officers will attempt to
rotate meetings to league sponsor locations where possible and practical. (Not all
locations are capable of hosting Payout Meetings, some locations are better than
others for Captains Meetings, and almost all locations can support Rules Committee
meetings.
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4.Game Rules
4.1. WAMO Table
All league matches must be played on a WAMO Table. It is both captains
responsibility to ensure the match is played on a WAMO Table. Once the score sheets
are turned in, if it is determined that a match was played on a NON WAMO table
both teams will likely be evicted from the league with loss of all sponsor and league
fees. Scores will be posted as though both teams forfeited the match, no points
awarded. If you are the visiting team, you are also responsible to ensure your matches
are played on a WAMO table.
4.2. Starting Time
• League play is scheduled to start at 7.15 pm.
• Either team may request a 15-minute extension to start play until 7:30.
• PLAY WILL START AT THE LATEST 7:30.
• In order to start league play, a team must have at least 2 players present.
• Failure of either team to have at least 2 players present, ready to rack and play by the
end of the extension period constitutes a forfeit.
• Should a player on either team, despite the team(s) having legal lineups, still be
missing, the following conditions will be in effect:
1. If a player misses their first game, but arrives prior to the start of their second
game, the first game may be made up.
2. If the player misses their first two (or three games), they may shoot their
remaining game(s), but may not make up any games they missed. Note: the
player must still arrive prior to the start of those remaining game(s).
This rule was re-written by the Rules Committee to eliminate to eliminate the
negotiating that generally goes on over the time that the tardy player is expected to
arrive. The intent was to eliminate the negotiating by taking it out of the captains’
hands and defining rules that describe what should happen in this circumstance.
That is the rule, and it will be upheld. Both teams should consider extenuating
circumstances and are encouraged to work out a compromise. A person’s normal
employment is not normally considered an extenuating circumstance. See scoring 5.5.
Forfeits.
4.3. General Playing rules
4.3.1. The first shot of the game is the break. (See 4.12 for rack construction.) The breaker
constructs the rack. For breaks, the entire cue ball must be inside the kitchen fully
behind the headstring. If the cue ball is not within the kitchen the opponent must
request repositioning before the break shot occurs or the shot is accepted as legal. The
game begins when the player breaking hits the cue ball with the tip of the cue stick.
When breaking, the cue ball can strike any ball first and then 3 balls must contact a
rail and or pocket one ball to complete a legal break (this can be the cue ball and any
two object balls, or any three object balls). If three balls do not contact a rail, then the
player who did not break has the option to 1) make the shooter re-rack and break
again, 2) take the shot from where the balls are, or 3) request a re-rack takes the
break. If no object balls were contacted by the cue ball, the opponent may not
“Break” from where the cue ball came to rest; the opponent may shoot declaring a
called shot or safety. If on the break, a solid or stripe is pocketed, (see 4.3.1.1. for 8
Ball on the break), and the cue ball remains on the table, the player continues to shoot
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with their choice of solids or stripes. If all seven solids or stripes are pocketed on the
break, the breaker may choose to make his first shot to pocket the 8 ball. If on the
break the player pockets the cue ball, (scratches) the opponent DOES NOT get ball in
hand. The cue ball must be placed in the kitchen, this only applies to scratching on the
break.
4.3.1.1. 8 Ball Breaks
WAMO B. BREAKSHOT 8:
“If an 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8ball spotted and continue shooting.
Should the breaker pocket the 8-ball and scratch, the incoming player has the option
of spotting the 8-ball or re-racking and assuming the break. Should the incoming
player decide to spot the 8-ball, he must shoot from behind the head string. A game
cannot be won or lost with an 8-ball break, regardless of what is pocketed on the
same shot. If a re-rack is requested, the breaker will pay for the re-rack.”
WAMO E Play, 5:
“If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the
8-ball, which is a loss of game.”
4.3.2. A table is considered “Open” if neither player has pocketed a called ball.
4.3.3. A table is considered “Closed” when each player has their assigned set of balls (solids
/ stripes). This occurs as soon as the first player pockets the called ball. Player choice
of solids or stripes is made when either player pockets the called ball.
4.3.4. This is a “Ball and pocket” league. Non-obvious shots must be called (e.g.
combinations, caroms, Banks, etc.) for the purpose of declaring the ball and pocket.
Obvious shots (obvious ball and pocket) need not be called. Because “obvious” can
be different for two different players, the opponent may ask the shooter where the ball
is being played using common sportsmanship rules when doing so as to not disrupt
the shooters concentration. If the non shooting player has any doubt, they should ask.
4.3.5. Safety shots are allowed as long as the shot is not a cue ball foul (see 4.4.). This is
essentially the same thing as a missed shot.
4.3.6. On an open table, a player may hit, with the cue ball, either a solid and stripe first in
order to pocket the declared ball. The 8 ball is not neutral and may not be used as the
first contact with the cue ball.
4.3.7. If the 8 ball is pocketed on the break, the game is over; see breaks (5.1)
4.3.8. Once the table is “closed” a shooter must contact their own ball first or it is a cue ball
foul. See (4.4.)
4.3.9. If the 8 ball is pocketed before all the shooters object balls have been pocketed, or the
8 ball is pocketed into a pocket different than the called pocket, the shooter loses the
game.
4.3.10. The 8 ball must be the first ball struck by the cue ball for a legal 8 ball Shot.
4.3.11. Any foul committed when the 8 ball is pocketed constitutes loss of Game.
4.3.12. End of turn. A Player’s turn ends when they have attempted a shot, and the intended
ball to pocket did not fall into the designated pocket. If the player obviously concedes
their turn has ended (the object ball has seemed to stop moving, and the shooting
player turns their back and heads away from the table), and the ball drops in the
pocket, the ball is to be retrieved and placed as close as practical to where it was
before dropping into the pocket. The shooting player’s turn remains ended. The
shooter pays to spot the ball.
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4.4. Cue Ball Foul
A variety of things can generate a cue ball foul.
When a cue ball foul occurs the opposing player gets ball-in-hand (anywhere on the
table).
Cue Ball Fouls include:
4.4.1. Striking the cue ball with the cue stick properly and the cue ball is pocketed.
4.4.2. Striking the cue ball with the cue stick properly and the cue ball leaves the table and
comes to rest somewhere other than the felt on the table.
4.4.3. Striking the cue ball with the cue stick properly, then striking the object ball, and no
ball touches a rail or a pocket.
4.4.4. Striking the cue ball with the cue stick properly, then the cue ball first contacts the
opponent’s ball.
4.4.5. Striking the cue ball with the cue stick properly, then the cue ball firsts contacts the 8
ball if all the players’ object balls have not been previously pocketed.
4.4.6. WAMO H Fouling: “8. ACCIDENTALLY moving or touching any ball is not a foul
unless the ball is the cue ball (cue ball only fouls). Only opponent may replace the
ball moved as closely as possible or leave it where it rests. If the shooter replaces the
moved ball; it will be considered a foul. However, if you accidentally move an object
ball during a shot and it makes contact with the cue ball it is considered a foul.”
4.4.7. Double Hits usually occurs when the object ball and the cue ball are very close to
each other but not touching. The shooter (usually unintentionally) strikes the cue ball
twice. This happens when the cue ball will be shot directly into the object ball,
essentially in a straight line. The following is to be used to judge the foul; When the
distance between the cue ball and the object ball is less than the width of a chalk
cube, if the cue ball follows through the object ball more than ½ ball, it is a foul.
When the line is at an angle, or the distance is more than a cube of chalk, it may also
be a double hit. If, after the cue ball contacts the object ball, the cue ball does not
initially move at the angle of incidence immediately after contacting the object ball, it
is a foul. It is the non-shooting player’s responsibility to advise the shooting player
that a double hit foul may occur before the shot is made. Captains from each team
should agree on how the foul will be determined and observe the shot to determine if
it was a double hit foul. If the shooting player, and the captains, are not informed of
the possibility before the shot is attempted, a double hit foul cannot be called.
4.4.8. Not having at least one foot on the floor when shooting.
(EXCEPTION NO BRIDGE/GRANNY STICK IN THE BAR)
4.4.9. Touching the cue ball with the tip of the cue stick constitutes attempting a shot
regardless of how far the cue ball or object ball moves (e.g. Slightly moving the cue
ball as a result of touching it with the cue stick tip would constitute a cue ball foul.
Moving (adjusting) the cue ball by moving it with the side (wood or ferule) of the cue
stick is not a cue ball foul).
4.4.10 Harassment is a Cue Ball foul, regardless of who is shooting. See 3.6, 3.8., 3.9.
4.4.11. Un-sportsman like conduct. Examples include throwing things, Extremely vulgar
language, etc. See 3.6, 3.8. 3.9.
4.4.12. If the opponent believes a foul has been committed, this must be brought to the
attention of the shooter. If they agree that a cue ball foul occurred, then the opponent
gets ball-in-hand anywhere on the table. Only the opponent may call a foul. If
anyone from the opposing team calls a foul prior to the opponent playing the game
calling the foul will result in the shooter who committed the foul to receive ball in
hand anywhere on the table. It is helpful to have someone besides the player watching
the game. If the opponent calls a foul, and shooter believes they did not foul;
4.4.12.1. If someone other than the shooter and the opponent observed the shot, their
opinion should prevail.
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4.4.12.2. If there are differing opinions from observers about whether a foul occurred or
not, the game should be replayed. Both players split the table cost.
4.4.13. Coaching other than defined in 4.6.
4.4.14. Causing the 8 ball to leave the table is loss of game. Causing any solid or stripe ball
to leave the table is a ball in hand foul. If this happens the ball or balls are to be
placed on the table as close to the foot spot as possible in numerical order in the
direction of the foot rail.
4.4.15. A frozen ball is a ball that is tight to a rail. Meaning it is touching the rail. (A fiber
touching the ball from the rail, or another ball, does not constitute a frozen ball.) If
you choose to shoot at the frozen ball you must either drive the frozen ball or another
ball (could be the cue ball) to a rail or pocket after striking the frozen ball. Contacting
the object ball without something contacting the rail after contacting the object ball is
a ball in hand foul. In order to call a foul, the sitting shooter is responsible to advise
the shooter that the ball is frozen before the shot. Both players are to agree. If they
cannot agree, then they are to escalate to the captains. If the captains do not agree the
captains can contact the President or Vice President for a ruling. It is a foul if the cue
tip strikes the cue ball more than once in a shot. It is a foul if the cue tip touches an
object ball after contacting the cue ball.
4.4.16. Push Shots: If the cue ball is to be shot through it’s already existing contact with the
object ball, the angle of the cue stick must be at least 45 degrees or more from the
contact line. This angle is based on a level (to the table) cue stick, NOT elevated. If
the cue ball and the object ball are touching, and you shoot directly at the object ball,
it is a foul. If this is an issue, both players and both captains are to agree on the angle
before the shot is attempted. If the object ball moves as a result of the cue ball
moving, it is considered “contacting” the cue ball. For example, if when shooting the
object ball moves at all, and the cue ball contacts a rail afterward, it is considered a
legal shot.
4.5. Object Ball Foul
An Object ball foul occurs when a player accidentally moves an object ball(s) before
the cue ball is moved. When this occurs, the opponent has the option of leaving the
ball(s) where it lies or moving it back as best determined by the players and captains.
The player continues his turn. If the cue ball has moved for any reason, the foul
becomes a cue ball foul and the player looses his turn. See 4.4. Cue Ball Foul, and
specifically 4.4.6.
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4.6. Coaching
The ‘Coaching’ rule described below may only be used during the MFAPL
tournaments. Coaching is not allowed during regular league play.
The coaching rule is called the 1-1-1 rule. The shooter MAY REQUEST a coach to
help them with a shot 1 time per game, by 1 person from your team with a 1 minute
time limit. Note that an effort to communicate to the shooting player, through verbal
or body language, that they should take a different shot or ask for a coach is a foul
and may be so called by the opposing player. Coaching is in effect after the beginning
of the game (see. 4.3.1) meaning that, “discussion” before the beginning of the game
does not constitute coaching. “Discussing” the game when it is not the players turn is
not part of the “Coaching Rule”. However, the “Coaching Rule” does apply when the
players turn begins. Further, the player turn begins after the opponent has contacted
the cue ball with their cue stick, unless they pocket a called ball. Meaning, you cannot
discuss the game once the opponent has contacted the cue ball with the cue stick, until
a ball has been pocketed.
4.7. Schedule Adjustments
Events occur during the season that makes it difficult to complete the league play as
scheduled. When this occurs, the two teams may agree to meet on a different night
and or location to complete their league play. Both teams must agree to this, as well
as the sponsoring location where the competition was scheduled to occur. This must
occur before midnight of the following Tuesday or late fees will apply. The League
President or Vice President must be immediately advised.
4.8 Slow Play
Player’s should be “on deck” for their match. Take care of any personal needs (rest
room, getting a beverage, etc.) in advance of your match. Be ready to play when it is
your turn to play. You should be able to make your shot within one minute. You may
warn the opposing player that a minute has passed by. If you have to tell an opponent
twice on the same shot/turn, then the player forfeits their game.
4.9 Stalemate
If each player has played three consecutive innings without significantly changing the
position of the balls, the players or the captains may declare a stalemate. If either both
players, or both captains agree to the stalemate, the game will be replayed with the
player who broke the game breaking again. Both players will contribute equally to
obtain the balls to replay the game. If neither player and neither captain can agree,
either may call the President or Vice President who will tell them to replay the game.
4.10 Jump Shots
Correctly executed jump shots are legal. In a correctly executed jump shot, the cue
stick will hit the cue ball above center in a downward direction. (Above center is
defined as the spot on the cue ball that is at or above the halfway point between where
the cue ball is touching the felt and the opposite end, or top, of the cue ball.)
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4.11. Illegal Jumping of the ball:
It is a foul if a player strikes the cue ball below center (“digs under” or “lofts” or
“scoops” the cue ball) and intentionally causes it to rise off the bed of the table in an
effort to clear an obstructing ball. Such jumping action may occasionally occur
accidentally, and such “jumps” are not to be considered fouls on their face; they may
still be ruled foul strokes, if for example, the ferrule or cue shaft makes contact with
the cue ball in the course of the shot
4.12 Rack Construction:
The balls are racked as follows:
4.12.1. In a triangle with the apex ball on the foot spot;
4.12.2. The rows behind the apex are parallel to the foot string;
4.12.3. The 8-ball is in the middle of the row of three balls;
4.12.4. The remaining balls are placed at random, except that the ball at each rear
corner of the rack must be of a different group from the other rear corner. The
left/right orientation of the groups for those two balls does not matter.
4.13 Cue Stick Length:
The minimum length for a cue stick is 40 inches or the distance between the two long
rails, whichever is shorter.
4.14. Cue Tips:
Any cue tip is legal.
4.15. Other Player Accessories:
Any player accessories, bridges, racks, cues can be used and may or may not be
shared for use at the owners option.
4.16. Ball in hand, picked up object ball.
If the shooter has ball in hand, and picks up an object ball instead of the cue ball, the
object ball is to be placed as close as possible to it’s original position as determined
by the watching shooter. The original shooter continues with “ball in hand”.
4.17. Cue / Object Ball Kitchen definition:
When placing the cue ball in the kitchen, no part of the cue ball may cross the plane
of the kitchen line.
When shooting at an object ball outside the kitchen, no part of the object ball may
cross the plane of the kitchen line.
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5. Scoring
Only the winner of each game receives points
5.1
8 Ball on Break
8 Ball Breaks are not automatic wins, see (4.3.1.1. 8 Ball Breaks)
5.2.
Normal Game Scoring
The winner receives 2 points for pocketing the 8 ball plus one additional point for
each of their opponents balls left on the table.
On an open table, when the 8 ball is prematurely pocketed (not 8 Ball on the Break),
the opponent wins the most points available. This is determined based on the most
solids or stripes left on the table. For example, if there 6 stripes and 5 solids left on the
table, the opponent would win 8 points: 6 points for each of the stripes plus two points
for the pocketed 8 ball.
5.3
Team Points
9 total Team points are awarded for each match. One team may have 4 points and the
other team 5 points, or any combination that in total is 9 points.
There are 4 frames per match, with each of the 4 players on each team playing against
one player on the other team. 2 Points are awarded for each frame to the team with
the highest total points of the individual matches for each player for that frame. The
frame may be tied, in which case, both teams receive 1 point.
An additional 1 point is awarded to the team with the highest total individual points
of all players on their score sheet for that match.
5.4
Tiebreaker
In the event there is a dead even tie for total team points for the night, a one game
tiebreaker will be held with one member from each team. The team that wins this
match wins total team points for the night. The break is determined by a flip of the
coin. This tiebreaker match will not be counted in league for any purpose other than
breaking the tie. It will not affect prizes, eligibility, averages etc.
5.5
Forfeits:
A player who “forfeits” their game for any reason is awarded 0 points. The opposing
player is awarded 4 points.
A team that forfeits, is awarded 0 team points, and the opposing team is awarded 9
points. When a team forfeits, the individual player(s) of the forfeiting team is
awarded 0 points per game, and each player on the opposing team is awarded 4 points
per game. The score sheet is used to determine the players.
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5.6
Table Runs
A table run can only occur on a players 1st turn shooting on a open table. So if you
break and don’t make a ball you will not be able to get a table run. If you are the
opponent the only way you can get a table run is to have an open table when you step
up to the table for your 1st shot. Scoring on Table Runs will be determined based on
the number of your opponent’s balls still on the table; just like regular scoring. The
shooter does not receive an automatic 9 points for table runs.
5.7. Position Round
Position nights have been scheduled approximately every 8 weeks for the 2017-18
season.
5.8.
Ineligible Player
Both Captains are responsible to know, before the match begins, that players for both
teams are eligible. (e.g. They are on the roster if the roster is not open, etc.) In the
event it is discovered when entering the scoring that a player was ineligible, the
ineligible player will have all games recorded with 0 points whether they won the
game or not. Their opponent will receive the points they won on the score sheet.
Team points will be recalculated for both teams based on the revised individual
points.
5.9.
Score Sheet
We have the same score sheets/books this year. Sometimes score sheets are
unreadable. Please take the time to prepare your score sheet clearly so we can get the
data entered correctly. (If you need extra score sheets they are available on our
website.
Please see the example below:
1. Note that where it usually says Visiting Team” it says “Validating Team”. Just use
the same way as in the past.
2. Since score sheets should look identical when we receive them, Circle your team
name at the top so we can recognize and determine which score sheet is from which
team.
3. For Table Runs, post TR somewhere on the top of the sheet and draw a line to the
game that had the table run.
4. IF you provide your score sheet and or money to someone else to turn in, first, post
on the bottom, under your team information and scores, what you gave and to whom.
After that is provided, have them initial this so it is on your score sheet and the copy
in your book. If you do this, and the score sheet and money is not turned in on time,
the person who accepted the responsibility will be fined and you will not be fined.
5. IF you need to make corrections, please do them in a way we can clearly read or use a
different score sheet.
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6. Team or Individual termination from the league.
The league President and Vice President have the discretion of terminating an
individual player or a team from the league. (e.g. Team not playing on a WAMO
Table, repeatedly not turning in their score sheet or repeated complaints about
unsportsman like conduct of an individual player.) When a team or an individual is
terminated from the league, the individual or team will forfeit any prize/awards and
money. Also see 3.8, 3.8, 3.9
7. Special Events
As possible and appropriate, the League may sponsor special events.
In the 2017-18 season we will attempt to have a first season tournament in November
and a second season tournament in February or March. The tournament location is
anticipated to be either DJs or Bubs.
Teams will be formed based on standings (i.e. the top 16 players will be matched up
with the middle 16 players (highest average player teamed up with lowest average
player, etc) and lowest ranked players randomly drawn in for third players etc.) so
everyone gets to spend time with members of different teams of the league and the
chances for winning the tournament are randomly distributed.
Individual averages for the first tournament will be based on a game weighted
average for the current season and the previous season. For the second tournament
averages from the current season will be used.
Prize money will be awarded, and will be funded through the league fees and the
sponsoring location(s) for the tournament. The cost of entry will be $15 per person
(for the first four entries from a team) and $15 per person plus $1.50 times the
number of league weeks scheduled for the season for each additional entry from the
same team.
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Should a player begin tournament play and be unable, for any reason, to complete
their tournament obligation, they will forfeit their share of any prize monies their
team wins in the tournament and shall be unable to participate in the next league
tournament.
If we cannot get all prepaid entries assigned to a team, we auction entries out until we
get the right number of entries.
Watch standings and the website for more details.
To be eligible for this special event, a player must have played in at least half of the
league’s weekly matches to the date of the tournament, e.g.,(if the first tournament is
held the weekend following the 13th week of play, entrants must have shot 7 weeks
(28 games), if the second tournament is held following the 22nd week of play, entrants
must have shot 11 weeks (44 games) of league play.
This tournament is intended to be a fun tournament comprised of evenly match teams.
The tournament director has the discretion of adjusting individual averages as
determined appropriate.
Standby entries will play if their entry will fill a team(s) slots. Standby entries are
refunded if they are present when the teams are formed and they do not get to play. A
few standby entries are highly desirable as it allows filling of team slots without
consequence.
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