Beat the bucket - Sporting Schools

STRIKING & FIELDING
Beat the bucket
A base runner and up to 6 fielders. A base runner throws 3 balls into the field and then attempts to
run around 4 markers before fielders place all 3 balls in a bucket and call ‘STOP!’ (6–10 per group).
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> Gather balls and throw them to
one of the fielders on the bases.
> Base-fielders run the ball to bucket
in the centre of the diamond.
> When all 3 balls have been returned
to the bucket, a fielder calls ‘STOP!’
> Each base = 1 point before a fielder
calls ‘STOP!’
> Runners keep track of their own score.
> Player who finishes with the most
points wins.
CONTENT
DESCRIPTIONS
What to do
SETTING UP
>
© 2015 AUSTRALIAN SPORTS COMMISSION
BASE RUNNER
> Throws 3 balls to either the
out-field or in-field.
> Runs to first base as soon as the third
ball is thrown and continues to the
next base until a fielder calls ‘STOP!’
> Changes places with someone in
the field when ‘STOP!’ is called.
The new runner starts at home base.
> Place 2 fielders near the bucket
and the other fielders in any
suitable fielding position.
LEARNING INTENTION
Beat the bucket is a fielding game that develops
teamwork. Runners are challenged to place balls
tactically and fielders to position themselves effectively
and to return the balls in the shortest possible time.
The game links to softball and baseball.
SPORTING SCHOOLS
ACPMP045
ACPMP063
> Indoor or outdoor playing area
> 3 small to medium-sized balls
depending on the skills of the group
> 4 markers to define a playing diamond
> A plastic bucket in the middle
of the diamond (or use a hoop)
> Harder variation: use a bat to hit
the ball off a tee
Change it
ACPMP043
ACPMP061
What you need
Players to their positions
as shown; no fielders
in the in-field
SKILL
FOCUS
CATCHING
FIELDING
SHOT PLACEMENT
TEAMWORK
THROWING
SE
ND
H
LT
FIELDERS
Beat the bucket
change it…
COACHING · HOW TO SCORE · PLAYING AREA · NUMBER OF PLAYERS · GAME RULES · EQUIPMENT · INCLUSION · TIME
Coaching
> Players with less developed throwing/
catching/fielding skills can be coached
on the side.
> Ask the players how they can ensure
everyone is included.
Game rules
> Fielders – allow a player to be positioned
in the in-field and require at least one ball
to be thrown to the in-field area; require
at least one ball to be touched by a player
with restricted coordination or mobility,
or require all fielders to touch at least
one ball.
> 2 players work in tandem, e.g. the ball
must be relayed to the bucket using at
least 2 players.
> Scoring – provide bonus points
for 2nd, 3rd and home base.
e.g. 2nd base = 2 points, 3rd
base = 3 points, home base = 4 points.
> Field anywhere – allow fielders to
choose their own positions.
> Roll return – return the ball by rolling it.
> False calls – provide bonus points to
a runner if ‘STOP!’ is called too soon.
Equipment
Use different balls:
> Harder for runner – use a bat
to hit the ball off a tee.
> Easier for runner – increase the
number of balls thrown into the field.
Safety
> All fielders should keep an eye out for
the balls as well as other running fielders.
> Players should communicate when
retrieving a ball or throwing a ball.
> If only one fielder is located at the
bucket, consider the alternative of
fielders rolling the ball or using an
agreed signalling procedure.
> Players should have done space/player
awareness activities before playing
(see e.g. Start out WC 3a,b).
> Ensure sufficient space between
different games.
Playing area
> Harder for runner – increase the
distance between bases.
> Harder for fielders – decrease
the distance between bases.
ASK THE PLAYERS
Runner
> ‘Where is the best place to throw?
Fielders
> ‘Where will you position yourself?’
> ‘How can you work as a team to return
the ball to the base-fielders who will
run the balls to the bucket?’