Rulebook - Roxley Game Laboratory

This Rulebook is a living document.
Download the latest version from
roxley.com/santorini-rulebook
Copyright 2016 Roxley Games.
All Rights Reserved Worldwide.
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How To Play
Video Tutorials More of a visual learner? We’ve got
Players take turns, starting with the Start Player, who first
placed their Workers. On your turn, select one of your
Workers. You must move and then build with the selected
Worker.
you covered! Head over to roxley.com/santorini-video
for video tutorials on how to play, as well as complete
visual demonstrations of all God Powers!
Santorini App Can’t decide which God Powers to
match up? Head over to Google Play Store or the Apple
App Store and download the Santorini App absolutely
free. Complete with video tutorials, match randomizer
and much more!
Setup
1
Place the smaller side of the Cliff Pedestal A on
the Ocean Board B , using the long and short
tabs on the Cliff Pedestal to guide assembly.
2
Place the Island Board C on top of the Cliff
Pedestal A , again using the long and short tabs
to guide assembly.
3
The youngest player is the Start Player, who
begins by placing 2 Workers D of their chosen
color into any unoccupied spaces on the board.
The other player(s) then places their Workers E .
E
1
If one of your Workers moves
up on top of level 3 during
your turn, you instantly
win!
Move your selected
2
You must always perform a
move then build on your
turn. If you are unable
to, you lose.
A Worker may move up a maximum of one level higher,
move down any number of levels
lower, or move along the same
level. A Worker may not move up
more than one level
.
You are now ready to play the base 2-player game! We
strongly suggest you play several games using only these
rules. Read on when you are ready for more!
Worker into one of the (up
to) eight neighboring
.
spaces
Components
The space your Worker moves into must be unoccupied
(not containing a Worker or Dome).
Build a block (
) or
dome (
) on an unoccupied
space neighboring the moved
Worker.
C
A
Dome
B
Blocks
D
Winning the Game
Level 3
Level 2
Level 1
Ground
A Complete Tower
1
You can build onto a level
of any height, but you
must choose the correct
shape of block or dome
for the level being built
(See diagram to the left).
A tower with 3 blocks and
a dome is considered a
“Complete Tower”.
Setup God Powers
God Powers are cards that provide you with a
powerful ability A that can be used throughout
the game. Many God Powers change the way
Workers move and build.
God Power Setup
4
5
6
7
1. Apollo
God Of Music
You must obey
Your Move: Your Worker may
move into an opponent Worker’s
space by forcing their Worker to
the space yours just vacated.
all God Power text that
says you “cannot” or “must”, otherwise you lose
the game.
If the God
Power description states it affects blocks, it
does not affect domes.
2. Artemis
“Forced” is not “moved”.
The Challenger (determined by who is
the most “god-like”) chooses God
Powers equal to the number of players.
If playing a 3-player (
) or 4-player
(
) game, ensure all chosen God
Powers are compatible with the number
of players B . All God Powers are
playable in 2-Player games.
The Challenger reads each selected God
Power aloud from the rule book. Refer to
the set icon and index number C to
find each God Power description.
In clockwise order, everyone chooses a
God Power and places it in their area.
The Challenger receives the last God
Power.
Some God
Powers may cause Workers to be “forced” into
another space. A Worker that is forced, is not
considered to have moved.
Goddess of the Hunt
Your Move: Your Worker may
move one additional time, but not
back to its initial space.
Remember: to win the game by moving onto
the third level, your Worker must move up
during your turn. Therefore, if your Worker
is Forced onto the third level, you do not win
the game. Moving from one third level space to
another also does not trigger a win.
3. Athena
Goddess of Wisdom
God Powers apply
Opponent’s Turn: If one of your
Workers moved up on your last
turn, opponent Workers cannot
move up this turn.
or are triggered at a
specific time, according to what is stated at the
start in the God Power’s description.
4. Atlas
When using a God Power, all text in its
description is written from the perspective of
the player possessing the God Power. Any time
an “opponent” is mentioned in a God Power
description, it is referring an opponent of the
player possessing the God Power.
Titan Shouldering the Heavens
Your Build: Your Worker may
build a dome at any level.
5. Demeter
Additional Setup
D
must be performed
when using some God Powers. If your selected
God Power features “Setup” text in the
description, execute these special instructions
during the game Setup. If the order players
perform additional setup gives either player an
advantage, execute them in turn order.
Goddess of the Harvest
Your Build: Your Worker may
build one additional time, but not
on the same space.
Additional Win Conditions
are
specified by some God Powers. In addition to
being able to win by moving up onto the third
level during your turn, you can also win by
fulfilling the “Win Condition” described.
Many God Powers feature a icon D
to indicate it can be used in Golden Fleece
variant (Golden Fleece Expansion sold
separately). For more information, see the
Golden Fleece section of the rule book.
A
Your Build: Your Worker may
build one additional block (not
dome) on top of your first block.
7. Hermes
God of Travel
Your Turn: If your Workers do
not move up or down, they may
each move any number of times
(even zero), and then either builds.
8. Minotaur
Bull-headed Monster
For example, Apollo’s God Power description
starts with “Your Move”. This means if you
possess Apollo’s God Power, it can only be used
by you during the “move” phase of your turn.
The Challenger chooses a Start Player,
who places 2 Workers of their chosen
color on any unoccupied spaces on the
board. In clockwise order, the other
players each place all their Workers.
B
and conditions still apply
to you when using a God Power, with the
exception of the specific changes described by
the God Power.
Domes are not blocks.
After setting up the Island using only step 1 and
2 from “Setup” section on page 1, perform the
following steps:
6. Hephaestus
God of Blacksmiths
Normal Rules
Once you’ve played a few 2-player games using
only the rules on the front page of the rule book,
we suggest you try God Powers.
3
For the first few games you use God Powers, we
strongly suggest using the Simple God Powers
below, indicated by the hibiscus flower
.
Using God Powers
C
2
Your Move: Your Worker may
move into an opponent Worker’s
space, if their Worker can be
forced one space straight backwards to an
unoccupied space at any level.
9. Pan
God of the Wild
Win Condition: You also win if
your Worker moves down two or
more levels.
10. Prometheus
Titan Benefactor of Mankind
Your Turn: If your Worker does
not move up, it may build both
before and after moving.
Video Tutorials Available - Learn these
Gods at roxley.com/santorini-video
11. Aphrodite
15. Charon
20. Hera
25. Morpheus
Goddess of Love
Ferryman to the Underworld
Goddess of Marriage
God of Dreams
Opponent’s Turn: An opponent
cannot win by moving into a
perimeter space.
Start of Your Turn: Place a block
or dome on your God Power card.
Any Move: If an opponent Worker
starts its turn neighboring one of
your Workers, its last move must
be to a space neighboring one of your Workers.
12. Ares
God of War
End of Your Turn: You may
remove an unoccupied block
(not dome) neighboring your
unmoved Worker. You also remove any Tokens
on the block.
13. Bia
Goddess of Violence
Setup: Place your Workers first.
Your Move: If your Worker
moves into a space and the next
space in the same direction is occupied by an
opponent Worker, the opponent’s Worker is
removed from the game.
14. Chaos
Primordial Nothingness
Setup: Shuffle all unused Simple
God Powers (featuring a
symbol) into a face-down deck in
your play area. Draw the top God Power, and
place it face-up beside the deck.
​​Any Time: You have the Power of the face-up
God Power.​​You must discard your current God
Power and draw a new one after any turn in
which at least one dome​ is built.​ If you run out
of God Powers, shuffle them to create a new deck
and draw the top one.
Your Move: Before your
Worker moves, you may force a
neighboring opponent Worker
to the space directly on the other side of your
Worker, if that space is unoccupied.
21. Hestia
16. Chronus
Goddess of Hearth and Home
Your Build: Your Worker may
build one additional time, but this
cannot be on a perimeter space.
God of Time
Win Condition: You also win
when there are at least five
Complete Towers on the board.
22. Hypnus
17. Circe
God of Sleep
Start of Opponent’s Turn: If one
of your opponent’s Workers is
higher than all of their others, it
cannot move.
Divine Enchantress
Start of Your Turn: If an
opponent’s Workers do not
neighbor each other, you alone
have use of their power until your next turn.
23. Limus
18. Dionysus
Goddess of Famine
God of Wine
Your Build: Each time a Worker
you control creates a Complete
Tower, you may take an additional
turn using an opponent Worker instead of your
own. No player can win during these additional
turns.
19. Eros
Win Condition: You also win if one of your
Workers moves to a space neighboring your
other Worker and both are on the first level (or
the same level in a 3-player game).
Goddess of Spring Growth
Opponent’s Turn: If possible, at
least one Worker must move up
this turn.
27. Poseidon
God of the Sea
End of Your Turn: If your
unmoved Worker is on the
ground level, it may build up to
three times.
28. Selene
24. Medusa
Your Build: Instead of your normal build, your
female Worker may build a dome at any level
regardless of which Worker moved.
End of Your Turn: If possible,
your Workers build in lower
neighboring spaces that are
occupied by opponent Workers, removing the
opponent Workers from the game.
Setup: Place your Workers
anywhere along opposite edges of
the board.
26. Persephone
Opponent’s Turn: Opponent
Workers cannot build on spaces
neighboring your Workers,
unless building a dome to create a Complete
Tower.
Petrifying Gorgon
God of Desire
Your Build: Your Worker cannot build as normal.
Instead, your Worker may build any number of
times (even zero) using blocks / domes collected
on your God Power card. At any time, any player
may exchange a block / dome on the God Power
card for dome or a block of a different shape.
Goddess of the Moon
Setup: Place a male and a female
Worker of your color.
29. Triton
God of the Waves
Your Move: Each time your
Worker moves into a perimeter
space, it may immediately move
again.
30. Zeus
God of the Sky
Your Build: Your Worker may
build a block under itself.
3
Video Tutorials Available - Learn these
Gods at roxley.com/santorini-video
Banned Matchups
Banned VS.
Gods featuring a
on them
indicate banned matchups. We strongly suggest
that you do not play a God Power against any of the
banned gods listed because the matchup is either not
compatible, not interesting, or highly imbalanced.
31. Aeolus
God of the Winds
Setup: Place the
Wind Token beside
the board and orient
it in any of the 8 directions to indicate
which direction the Wind is blowing.
End of Your Turn: Orient the Wind Token to any
of the the eight directions.
Any Move: Workers cannot move directly into
the Wind.
32. Charybdis
Whirlpool Monster
Setup: Place 2
Whirlpool Tokens on
your God Power card.
End of Your Turn: You may place a
Whirlpool Token from your God Power card on
any unoccupied space on the board.
Any Time: When both Whirlpool Tokens are
in unoccupied spaces, a Worker that moves
onto a space containing a Whirlpool Token
must immediately move to the other Whirlpool
Token’s space. This move is considered to be in
the same direction as the previous move. When a
Whirlpool Token is built on or removed from the
board, it is returned to your God Power card.
33. Clio
Muse of History
Workers build.
Your Build: Place a
Coin Token on each of
the first 3 blocks your
Opponent’s Turn: Opponents treat spaces
containing your Coin Tokens as if they contain
only a dome.
Banned VS: Circe, Nemesis
34. Europa & Talus
39. Hecate
42. Siren
Queen & Guardian Automaton
Goddess of Magic
Alluring Sea Nymph
Setup: Take the
Map A , Shield B ,
and 2 Worker
Tokens. Hide the Map behind the
Shield and secretly place your Worker
Tokens on the Map to represent the location of
your Workers on the game board. Place your
Workers last.
Setup: Place the Talus
Token on your God
Power card.
End of Your Turn: You may relocate
your Talus Token to an unoccupied
space neighboring the Worker that moved.
Any Time: All players treat the space containing
the Talus Token as if it contains only a dome.
Your Turn: Move a Worker Token on the Map as
if it were on the game board. Build on the game
board, as normal.
35. Gaea
Any Time: If an opponent attempts an action that
would not be legal due to the presence of your
secret Workers, their action is cancelled and they
lose the rest of their turn. When possible, use their
power on their behalf to make their turns legal
without informing them.
Goddess of the Earth
Setup: Take 2 extra
Workers of your color.
These are kept on your
God Power card until needed.
Banned VS: Charon, Circe
Any Build: When a Worker builds a dome,
Gaea may immediately place a Worker from
her God Power card onto a ground-level space
neighboring the dome.
B
Banned VS: Atlas, Nemesis, Selene
36. Graeae
A
The Gray Hags
40. Moerae
Setup: When placing
your Workers, place 3 of
your color.
Goddesses of Fate
Setup: Take the
Map A , Shield B ,
and Fate Token.
Behind your Shield, secretly select a 2 X 2
square of Fate spaces by placing your Fate
Token on the Map. When placing your
Workers, place 3 of your color.
Your Build: You choose which Worker of yours
builds.
Banned VS: Nemesis
37. Hades
Win Condition: If an opponent Worker attempts
to win by moving into one of your Fate spaces,
you win instead.
God of the Underworld
Opponent’s Turn: Opponent
Workers cannot move down.
Banned VS: Hecate, Nemesis
Banned VS: Pan
41. Nemesis
38. Harpies
Setup: Place the Arrow
Token beside the
board and orient it in
any of the 8 directions to indicate the
direction of the Siren’s Song.
Your Turn: You may choose not to take your
normal turn. Instead, force one or more opponent
Workers one space in the direction of the Siren’s
Song to unoccupied spaces at any level.
43. Tartarus
God of the Abyss
Setup: Take the Map
A , Shield B , and
one Abyss Token.
Place your Workers first. After all
players’ Workers are placed, hide the Map behind
the Shield and secretly place your Abyss Token
on an unoccupied space. This space is the Abyss.
Lose Condition: If any player’s Worker enters the
Abyss, they immediately lose. Workers cannot
win by entering the Abyss.
Banned VS: Bia, Hecate, Moerae
44. Terpsichore
Muse of Dancing
Your Turn: All of your Workers
must move, and then all must
build.
Banned VS: Hypnus, Limus, Tartarus
45. Urania
Muse of Astronomy
Your Turn: When your Worker
moves or builds, treat opposite
edges and corners as if they are
adjacent so that every space has 8 neighbors.
Banned VS: Aphrodite
Goddess of Retribution
Winged Menaces
End of Your Turn: If none of an
opponent’s Workers neighbor
yours, you may force as many of
your opponent’s Workers as possible to take the
spaces you occupy, and vice versa.
Opponent’s Turn: Each time an
opponent’s Worker moves, it is
forced space by space in the same
direction until the next space is at a higher level or
it is obstructed.
Banned VS: Aphrodite, Bia, Medusa,
Terpsichore, Theseus
Banned VS: Hermes, Triton
4
Moving with
Urania’s worker
Building with
Urania’s worker
Components
Video Tutorials Available - Learn these
Heroes at roxley.com/santorini-video
Using Hero Powers
51. Jason
Leader of the Argonauts
A Hero Power is an ability that you may perform
only once per game. Only you may use this power,
and no opponent’s power can make you use it.
46. Achilles
Volatile Warrior
A Hero Power cannot be used in the Golden
Fleece variant. Hero Powers are only supported
in a 2-player game. Hero Powers are easily
identified by the purple back A and Helmet
icon B on in the border.
Your Turn: Once, your Worker
builds both before and after
moving.
47. Adonis
52. Medea
Use the “God Power Setup” instructions.
Devastatingly Handsome
Powerful Sorceress
End of Y​our ​Turn: Once, choose
an opponent Worker. If possible,
that Worker must be neighboring
one of your Workers at the end of their next turn.
Hero Powers can also be used to balance games
between players of unequal skill, whereby more
experienced players are encouraged to select a
Hero Power for themselves and a God Power for
their opponent.
48. Atalanta
Swift Huntress
Your Move: Once, your Worker
moves any number of additional
times.
A
49. Bellerophon
Golden Fleece variant provides
a different 2-player experience
where the Ram figure grants the
blessing of a single God Power to
whomever is touching it.
Setup
After setting up the Island using
only step 1 and 2 from “Setup”
section on page 1, perform the following:
3
Tamer of Pegasus
Your Move: Once, your Worker
moves up two levels.
B
50. Heracles
Doer of Great Deeds
End of Your Turn: Once, both
your Workers build any number
of domes (even zero) at any level.
Select a God Power showing the Golden
Fleece icon in the top right, and
place it beside the board (Players
do not have individual God
Powers).
4
The oldest player starts by placing two
Workers of their chosen color into any
unoccupied spaces on the board. The other
player then places their Workers.
5
The player who placed Workers first, places
the Ram figure on any unoccupied space.
The other player takes the first turn.
Your Turn: Once, instead of your normal turn,
place your extra Worker on an unoccupied
ground-level perimeter space. This Worker then
builds.
Setup
Hero Powers are often weaker than God Powers.
For a balanced game, we recommend only playing
Hero Powers against other Hero Powers.
Golden Fleece Variant
Setup: Take one extra Worker of
your color. This is kept on your
God Power card until needed.
End of Your Turn: Once, remove
one block from under any
number of Workers neighboring
your unmoved Worker. You also remove any
Tokens on the blocks.
53. Odysseus
Cunning Leader
Start of Your Turn: Once, force
to unoccupied corner spaces any
number of opponent Workers
that neighbor your Workers.
54. Polyphemus
Gigantic Cyclops
End of Your Turn: Once, your
Worker builds up to 2 domes
at any level on any unoccupied
spaces on the board.
55. Theseus
Slayer of the Minotaur
End of Your Turn: Once, if any of
your Workers is exactly 2
levels below any neighboring
opponent Workers, remove one of those
opponent Workers from play.
Start of Any Turn
Any player with a Worker neighboring the Ram
figure has the God Power for the rest of the turn
(including End of Turn powers)
5
3 & 4 Players
Glossary
Santorini is best as a 2-player game. However, we
have included rules for 3 and 4-players for those times
when you really want to play with more people.
Block: A part of a tower and forms a space on the board.
When playing with 3 or 4 players, all of the 2-player
rules apply, with the following adjustments:
Setup
When you build, place blocks from largest to smallest so
that they stack. For reference, see the “Complete Tower”
diagram on the front page.
Complete Tower: Consists of exactly three blocks and a
dome.
For 3 and 4-player games, you must play with God
Powers. When selecting which God Powers to play
with, they must all feature a
icon when playing a
3-player game, or a
icon in a 4-player game.
Dome: The top level on a Tower. Domes cannot have
3 Players
Neighboring: Each space has up to eight spaces
surrounding it. These are called its neighboring spaces.
If you lose in a 3-player game, immediately remove
your Workers, Tokens, and God Power from the
game. If only one player remains, they are the winner.
4 Players (Team Game)
You play in teams of 2 players, who share control of 2
Workers. Teammates must sit across from each other
(teams alternate turns). Each player has their own God
Power. You cannot use your teammate’s power.
During setup, your team’s first player places the
Workers. Your team’s second player takes the first turn.
If any player wins, their team wins. If any player loses,
their team loses.
F O R M O R E M I N D C A N DY V I S I T
anything placed upon them. A dome may onlt be built on
top of the third level, unless otherwised specified by a God
or Hero Power.
Occupied Space: A space containing a Worker or
dome.
Perimeter Space: One of the 16 spaces along the edge of
the board.
Token: A marker specific to a God or Hero Power. You
cannot place a Token onto a space that is occupied or
contains another Token. Remove Tokens from the board
when blocks are placed upon them.
Unmoved Worker: A Worker that did not move on
your turn.
Unoccupied Space: A space not containing a Worker or
dome.
ROXLEY.COM
6
Credits
Game Design: Gordon Hamilton aka Dr. Pickle.
For more puzzles, games and unsolved problems, visit
mathpickle.com
Beautiful Artwork: David Forest & Lina Cossette
(mrcuddington.com)
Product / Graphic design: Gavan Brown
Brilliant Rule Book Editors: Michael Van
Biesbrouck, Simon Rourke, Lee Mitchell, Richard Castle,
Mario Radmilovic, Patrick Dombrowski, Duncan Hecht,
Paul Saxberg
Key Playtesters: Charles Ursenbach, Matt Tolman,
Michael Van Biesbrouck, Paul Saxberg, Joe McDaid, Jim
Drinkle
App Development: Stefano Giugliano
Tutorial Videos: Joe McDaid
Development Contributions
Michael Van Biesbrouck: Adonis, Jason, Hestia
Simon Rourke: Europa and Talus
Joe McDaid: Golden Fleece variant
Keefer Hamilton: Hephaestus
Arya Asakura: Hera
Paul Saxberg: Chaos, Moerae
Will Fordham: Odysseus
Matt Tolman: Zeus