Teamwork:
ATLAS.ti 8.x Windows
Team Work ATLAS.ti 8.x Windows
Copyright ©2017 by ATLAS.ti Scientific Software Development GmbH, Berlin. All rights reserved.
Document Version: 460.20171206 Updated for program version: 8.1.
Author: Dr. Susanne Friese (QuaRC)
Production: hypertexxt.com/Dr. Thomas G. Ringmayr
Copying or duplicating this document or any part thereof is a violation of applicable law. No part of this manual may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including, but not limited to, photocopying, without written permission
from ATLAS.ti GmbH.
Trademarks: ATLAS.ti is a registered trademark of ATLAS.ti Scientific Software Development GmbH. Adobe Acrobat is a trademark of
Adobe Systems Incorporated; Microsoft, Windows, Excel, and other Microsoft products referenced herein are either trademarks of Microsoft
Corporation in the United States and/or in other countries. All other product names and any registered and unregistered trademarks
mentioned in this document are used for identification purposes only and remain the exclusive property of their respective owners.
CONTENTS
3
Contents
General Procedure......................................................................................................................................................................................................................................... 4
Setting Up A Team Project........................................................................................................................................................................................................................... 5
1. Project Administrator....................................................................................................................................................................................................................... 5
2. All Team Members........................................................................................................................................................................................................................... 8
3. Project Administrator..................................................................................................................................................................................................................... 10
4. All Team Members......................................................................................................................................................................................................................... 14
Appendix....................................................................................................................................................................................................................................................... 15
User Accounts..................................................................................................................................................................................................................................... 15
Default Location For ATLAS.ti Project Data .................................................................................................................................................................................... 15
Project Management ......................................................................................................................................................................................................................... 18
Useful Resources................................................................................................................................................................................................................................ 21
Team Work ATLAS.ti 8.x Windows
GENERAL PROCEDURE
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General Procedure
In this document we describe how you best set up a team project when using ATLAS.ti 8.x Windows exclusively.
If your team uses the Mac version, or you work in a mixed Windows-Mac team, please check our website for
the instructions that fit your situation.
ATLAS.ti 8 projects cannot be used in ATLAS.ti 7.
O vervi ew Of Ma i n Steps
1.
2.
3.
4.
5.
6.
7.
8.
9.
The project administrator sets up the projects. Let's call the project administrator "Mary," and the
master project "Project X".
Mary adds documents to the project and possibly a list of codes (see Figure 1).
She saves the project and exports it. This means creating a project bundle file (see Figure 1).
All team members import the project bundle file, rename the project file, and begin their work.
To combine the work of all team members, each team member creates a project bundle file and sends it
to Mary.
Mary merges all sub-projects and creates an updated master project.
Especially at the beginning of a project when the coding system is not stable yet, the team needs to
get together and discuss coding decisions, code definitions and the like. Based on this the code system
can be adapted. Maybe some more data has become available in the meantime, which Mary can now
add to the project.
After this process, Mary exports the master project that now contains the work of all team members
and any adjustments that needed to be made to the code system. She distributes the exported project
bundle file to all team members (see Figure 2).
The team members import the updated project bundle file, rename the project file, and continue their
work.
This cycle continues. If new documents have to be added to the project, this is best done by Mary. A good time
for this is after merging and before sending the updated project bundle file. – Individual team members can also
add documents to their sub-projects, but this must to be coordinated well—having two or more people add the
same documents to a project on different computers will cause complications and should be avoided!
Figure 1: Steps 1 and 2: Creating and distributing the Master project
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GENERAL PROCEDURE
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Figure 2: Steps 3 and 4: Combining the work of all team members and distributing it again
Impo rta nt To Kno w
•
•
•
Each team member works within her/his own environment of ATLAS.ti.
The location of where ATLAS.ti stores project related data can be determined by each user. See "Changing
the Default Location for ATLAS.ti Project Data".
Document libraries CANNOT be shared. Each person works with her/his own copy of the data set.
The kind of team work supported is shared coding and analyzing. This means if you have a lot of data you can
spread the coding work across different team members. Each team member codes parts of the data and the
work of all coders is put together via merging the various sub-projects.
A tool for checking for inter-coder agreement will be implemented in future program version.
Setting Up A Team Project
The instructions are organized by the various tasks involved when working as a team. Below you find operating
instructions for team members as well as for the project administrator.
1. Project Administrator
Crea ti ng A Pro ject
If you open ATLAS.ti, select CREATE NEW P ROJECT from the start window.
If a project is already open, select FILE and then P ROJECT / NEW. Next, click on the option: CREATE NEW P ROJECT.
Enter a project name and click CREATE.
Addi ng Do cuments
The standard procedure is that documents are imported. This means a copy of the document is created,
converted into an ATLAS.ti compatible format and stored in an internal library
For audio and video files you have the option to link them to your project. This avoids file duplication and saves
hard disk space, as especially video files can be quite sizable. When you link a file to a project, it is not copied
and imported into the project. It remains at its source location and ATLAS.ti opens it from there when needed.
This means that the file should remain at this location. You should not rename or move it to a different folder.
If this happens, the file can no longer be displayed in the project and you need to redirect ATLAS.ti to its new
location. You will be prompted to do so if this happens.
To add documents, click on the ADD DOCUMENTS button in the H OME tab, or click on the dialog box launcher
(drop-down arrow).
If you click on "Add Documents" you can select individual files. If you want to add entire folders, click on the
dialog box launcher. All documents that you add to a project are copied and become internal ATLAS.ti files.
Figure 3: Add documents to a
project
If you want to analyze larger-size audio or video files, us the ADD LINKED VIDEO/AUDIO option.
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SETTING UP A TEAM PROJECT
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Linked files are currently automatically added to the project bundle file when exporting a project. This could
mean that your exported projects are quite sizable. With future updates you will have the option to exclude
video files when creating a project bundle file.
Addi ng Do cument Gro ups
You may also want to consider to group documents at this stage. The groups might reflect sample
characteristics like demographic variables, locations, or time of data collection. They can also be used to support
team work. In the latter case, you may want to create a document group for each team member and assign the
documents they are supposed to code.
To add document groups, open the Document Manager with a click on the DOCUMENTS button, or via the main
document menu.
Select the items you want to group by holding down the Ctrl or Shift key. Drag and drop the selected items
into the side panel to the left (see Figure 8, which shows the process for creating code groups).
Figure 4: Example for the use of document groups in team projects
Addi ng Co des And Co de Gro ups
If a common set of codes and code groups is to be used, they also must be added to the project at this stage. If
each team member were to add codes and code groups individually to each sub-project, all codes and groups
would be multiplied during the merge process because they would have different IDs (see "Merge Strategy" on
page 10).
IMPORTING A LIST OF CODES
You can prepare a list of codes including code descriptions, code groups and colors in Excel and import the Excel
file. This is how you need to prepare the Excel file:
You can enter headings like Code, Code Definition, Code Group 1, Code Group 2, but you do not have to. If you do
not enter headings, the columns are interpreted in the following order:
• column 1: code name
• column 2: code description (comment)
• column 3: code group
• column 4: code group
• all subsequent columns: further code groups
Figure 5: This is how you should prepare your code list in Excel
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SETTING UP A TEAM PROJECT
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If you color the code names, this color is used in ATLAS.ti as code color.
To import the Excel file, select the IMPORT / EXPORT tab and next the Import Codes button (he one with the
down arrow).
ADDING CODES MANUALLY
To add codes, click on the NEW ENTITIES button in the H OME tab and select NEW CODES from the drop-down
menu.
Figure 6: Add new
codes
To add code definitions or coding rules, open the Code Manager with a click on the Codes button in the Home
tab.
Select a code and write a description or coding rule in the comment field below.
Figure 7: Adding code descriptions or coding rules
CREATING CODE GROUPS MANUALLY
To add groups, open the Code Manager with a click on the CODES button in the H OME tab.
Select the items you want to group by holding down the Shift or Ctrl-key. Drag and drop the selected items
into the side panel to the left.
Enter a name for the group.
Figure 8: Creating a group in a manager
Sa vi ng The Pro ject
To save a project, click on the Save icon in the Quick Access tool bar (see left), or select FILE / S AVE . The
project is saved as internal ATLAS.ti file in the application folder on your computer. See "Default Location For
ATLAS.ti Project Data ."
Figure 9: Quick access tool bar
It is possible to change the default location where ATLAS.ti stores project data. For more information see
"Changing the Default Location for ATLAS.ti Project Data".
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SETTING UP A TEAM PROJECT
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E xpo rti ng The Pro ject Fo r Dis tri b uti o n
Figure 10: Creating and distributing the Master project
To export the project for distribution to all team member, select FILE / EXPORT .
Figure 11: Exporting a project
Click on the P ROJECT BUNDLE button. This opens the Windows File Manager. Select a location for storing the
project bundle. The default project bundle name consists of the project name plus the author and date in
parentheses behind it, e.g., "Project X (Mary 2017-09-27)."
Distribute the project bundle file to all team members, e.g. via email, a folder on a server that everyone can
access, or also via a cloud link or cloud folder.
The project bundle file has the file extension ".atlproj" and can be read by both ATLAS.ti 8.x Windows and Mac.
Project bundle files can be shared via a cloud services like Dropbox, OneDrive, GoogleDrive, etc. - Another
option is to upload the project bundle file to a server of your choice and send a link to all team members so
that they can download the file.
The default name of the bundle is the project name + author and date. Renaming the bundle does not
change the name of the project contained within the bundle. Think of the project bundle file as a box that
contains your ATLAS.ti project plus all documents that you want to analyze. Putting a different label on the
outside of the box will not change the name of the project file, which is contained inside the box.
2. All Team Members
It is recommend that all team members save a copy of the project bundle file on their computer, or their
personal space on a server.
Impo rti ng The M as ter Pro ject And Rena mi ng It
Open ATLAS.ti and select the IMPORT PROJECT BUNDLE button. If another project is currently open, select File /
New and then the Import Project Bundle option.
During the process of importing the project, he name of the project can be changed:
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SETTING UP A TEAM PROJECT
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Figure 12: Renaming a project file during the process of importing a project bundle
Rename the project by adding your name or initials to the project name. This is important for the project
administrator later when he or she merges the projects of all team members (see Figure 12).
Click IMPORT.
RENAMING PROJECTS ON THE OPENING SCREEN
If you want to rename a project after it is imported, you can either do it on the opening screen when starting
ATLAS.ti. If the project is already open, you need to close it to return to the opening screen.
On the opening screen, right click on the project that you want to rename and select R ENAME P ROJECT.
Figure 13: Renaming a project on the opening screen
E xpo rti ng Sub - Pro jects Fo r The Pro ject Admi nis tra to r
After an agreed period of time, i. e., when everyone has done some work on the project, team members create
their own project bundle file and send it to the project administrator.
To export the project, select FILE / EXPORT . See "Exporting The Project For Distribution" on page 8. The name
of the exported bundle file will include the name of the currently logged in user and the date, e.g. Project
X_coder 2 (Tom 2017-09-30).
3. Project Administrator
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SETTING UP A TEAM PROJECT
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Figure 14: Steps 3 and 4: Combining the work of all team members and distributing it again
M ergi ng Sub - Pro jects
The Merge Tool reunites projects that were originally divided for analytical or economical reasons. It brings
together the contributions of different members of a research team. In the following a few general principles
about merging are explained:
M as ter And Impo rted Pro jects
The Master project is the project into which another project, called the "Import project" is merged. The Master
project has to be loaded first before invoking the Merge Project option.
M erge Stra tegy
The default option is to unify all objects that are identical and to add all objects that do not yet exist in the
Master project.
IDENTICAL ENTITIES EXPLAINED
When an entity is created in ATLAS.ti—regardless if it is a document, a code, a quotation, a memo, a network,a
group or a comment--this entity receives a unique ID, comparable to a fingerprint. When merging projects,
ATLAS.ti compares the IDs of the various entities. If they have the same ID (fingerprint), they are unified. If the
fingerprint is different, they are added. Thus, the name of an entity is not the decisive factor. If Tom has
created a code with the name "sunshine" and Anne also has created a code with this name in her project, these
two codes are not identical as they have different IDs. If you merge Tom"s and Anne"s project, the merged
project will contain two codes: sunshine and sunshine (2). If the meaning of both codes is the same and you
want to keep one sunshine code only, you can merge the two codes manually (see "Merging Duplicate Codes ").
Identical entities are unified, all others are added.
EXAMPLES
Groups are additive: Group B with documents {1, 2, 3} in the Master project merged with Group B’ with
documents {3, 4} in the Import project will result in Group B= {1, 2, 3, 4}) in the merged project.
Figure 15: Merge example 1: Added elements to groups
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SETTING UP A TEAM PROJECT
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Entities with and without comments: If there is a code C in the Master project that has no comment, and a
code C in the Import project that has a comment, the merged procedure will add this comment to the merged
project.
Figure 16: Merge example 2: Entities with comments, no conflict
In the case of an unsolvable conflict (e.g., code C in the Master project has a comment, and code C in the Import
project also has a comment) the user can define which of the two conflicting entities will win. If the comment of
the Master project should be kept, you need to select the option "Keep." If the comment of the Import project
should be kept, you need to select the option "Override," as shown in Figure 17.
Figure 17: Merge example 3: Entities with conflicting comments
The decision which changes to keep can currently be taken only for all entities.
Figure 18: Example 4: Merging always adds entities, never subtracts
How deleted entities are handled: It is not possible to "subtract" entities. If one team member has deleted a
code or some codings, and these entities still exist in another project, the merged project will contain those
codes or codings again.
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SETTING UP A TEAM PROJECT
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If you want to clean up a project, this is best done in a "fresh" Master project after merging and before
distributing the new Master file to all team members.
Ho w To M erge
Before you merge, the recommendation is that you import all project bundle files first and take a look at the
projects. If a conflict arises during the process of merging, you need to decide whether to keep all changes in the
Master project or whether to override them. If you do not know what is contained in the projects to be imported,
you cannot make an informed decision. Principally, it is possible to merge project bundle files without importing
them prior to merging.
To begin the merge process, open the Master project.
Select FILE / M ERGE .
You have the option to select either a project or a project bundle file. If you have previously imported the
bundle files of all team members, select M ERGE P ROJECT , otherwise MERGE P ROJECT BUNDLE.
Select a project from the list offered by ATLAS.ti, or load a project bundle file.
If you have a long list of projects, just enter the first few letters of the project name into the Search field.
In both cases, you have the option to create a snapshot of the current project before merging. There may be
times, when you want or need to go back to an older version of your project. The default name for snapshot
project is: project name (Snapshot–date-time).
Figure 19: Select either a project file or a project bundle to merge
After selecting a project or project bundle, click on the M ERGE button.
ATLAS.ti checks the two projects for identical and different items. All identical items will be merged, all
different items will be added. See "Merge Strategy" on page 10 for further detail. After this process is
completed, you see a Pre-Merge Summary:
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SETTING UP A TEAM PROJECT
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Figure 20: Check the pre-merge summary for conflicts
If there are no conflicts, you can proceed with merging the two projects by clicking MERGE .
If there are conflicts between the Master project and the project that you import, you can solve the conflict in
two ways (see "Examples" on page 10).
Keep means, the Master project "wins" and the changes made in the project that you import will be ignored.
Override means, that all changes made in the project to be imported "win" and the entries in the Master project
are overridden.
After merging, check the final merge report and the merged project for plausibility. If you are satisfied with
the results, save the project. If not, you can always select U NDO.
If applicable, continue with merging the next sub-project or project bundle file.
If all team members have been coding different documents, merge conflicts are unlikely to occur. A conflict
could arise, for instance, if someone has modified a document or code group, or modified a comment. As
project administrator, you will have to decide whether to accept this change or not.
Ho us ekeepi ng
After merging all sub-projects, the project administrator may need to perform some housekeeping work, such
cleaning up the code list, adding or modifying code groups, adding a memo with information for the team, or
adding new documents and document groups.
MERGING DUPLICATE CODES
You need to do some housekeeping if you find duplicate codes in the merged project. This can happen, for
instance, if team members independently have added codes that have the same name. As these codes have
been created in different projects, they have different IDs and therefore they are added, not merged. The
naming convention for duplicate codes is as follows:
• code A
• code A (2)
Duplicate codes can be merged as follows:
Open the Code Manager. Highlight the codes that you want to merge, right click and select the MERGE CODES
option from the context menu, or click on the "Merge Codes" button in the ribbon.
Di s tri b uti ng T he N ew Ma ster Fi l e To Tea m M emb ers
After all house keeping work is done, save the Master project and export it for distribution to team members
(FILE / EXPORT ). As before, the name of the project administrator and the current date is added to the bundle
file. See "Exporting The Project For Distribution" on page 8.
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SETTING UP A TEAM PROJECT
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4. All Team Members
Impo rti ng Upda ted Ma ster Pro ject
Team members import the updated Master project and as before rename the project file adding their name
or initials.
As this is the second time round, the project name with the added coder name or initials already exists.
ATLAS.ti will recognize this and will offer the following two choices:
• Keep current project as a snapshot
• Overwrite existing project
Figure 21: Importing project bundle and renaming project file when the name already exist
As you previously exported your project to send it to the project administrator, you already have a backup of
your project. Therefore it will be OK in most cases to overwrite the existing project.
Make the appropriate choice and click IMPORT .
Continue the cycle of project exchange and merging between project administrator and team members as
needed.
Appendix
User Accounts
When you first opened ATLAS.ti, you were asked to add a user name. This name will be used to "stamp" all
project entries.
If you want to check under which name you are working, select the T OOLS & S UPPORT tab and then U SER
MANAGER.
To create a new user account, select U SER M ANAGER . Next, click on the button NEW U SER at the left-hand side
in the ribbon.
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After creating a new account, select S WITCH U SER to log in using a different user name.
Figure 22: User Management tab in ATLAS.ti 8 Windows
A reason for creating a new user account is if two persons on a team have the same name. When merging
projects that come from different computers and that use the same user name, the user name will be
duplicated (e.g. Tom and Tom (2). This means you can still distinguish the two users. However, it may be a bit
cumbersome to always remember who is who.
Default Location For ATLAS.ti Project Data
ATLAS.ti projects and all documents that you add to a project are stored in the application folder on your
computer. The Windows application folder is called: AppData and can be found under your user account's home
folder. Within the sub folder Roaming, you find folders from a number of different applications, also for
ATLAS.ti. The AppData\Roaming folder is a hidden folder and can either be accessed by entering the full path
name or by typing %appdata% into the Windows 10 search field. Exmaple: If the user name is "Mary." the full
path would be c:\Users\Mary\Appdata\Roaming\Scientific Software\ATLASti.8
This default location for storing ATLAS.ti data can be changed. See below.
The ATLAS.ti library is a system folder and not meant for user access. Files in this folder cannot be used
outside ATLAS.ti.
Cha ngi ng The Def a ul t Lo ca ti o n Fo r ATLAS.ti Pro ject Da ta
As explained above, the default location for ATLAS.ti project files is on the C drive. As it is not possible for all
users to work on the C drive, either because there are institutional restrictions, tor the C drive is already full and
there is not sufficient space, there is the possibility to create a user-defined location where all of your ATLAS.ti
data is stored.
For all users familiar with ATLAS.ti 7: This is NOT the same as in version 7 where you could create projectspecific libraries that could be shared.
In ATLAS.ti 8, each user works within her or his own ATLAS.ti environment. What is new in version 8.1 is that
you can define where this ATLAS.ti environment is located. This location can be within another folder on the C:
drive, any other drive on your computer, a server, or an external drive.
It is not possible, however, to use a cloud sharing service like Dropbox because the specific way in which
such systems work can jeopardize the integrity of your ATLAS.ti library.
It is possible to work with multiple libraries. Theoretically, you could create a new empty library every time you
start a new project. This, however, requires careful data management on your part as you need to keep track on
your own where all of these different libraries are located.
We strongly recommend that you create project backups on a regular basis by exporting your projects (see
"Adding Documents").
HOW TO CHANGE THE DEFAULT LOCATION
When you start ATLAS.ti, select OPTIONS at the bottom left of your screen. If a project is already open, you
need to close it first.
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The last option under Application Preferences lets you change the library location or select a different library
(S WITCH L IBRARY).
Figure 23: Start the Switch Library process
A wizard opens that guides you through the process. The next choice you need to make is whether you want to
open an existing library, move the library to a different location, or create a new empty library.
Figure 24: Different options for library switching
Open an existing library: Chose this option if you work with multiple libraries and you want to gain access to
an already existing library at a different location.
Move the library to a different location: Chose this option if you want or need to move your current library to
a different location, e.g. because you do no longer want to work on the C drive. It is possible to keep a copy of
the library at the old location.
Note that the ATLAS.ti 8 library contains all of your documents plus your "project file." This is different
from version 7, where only the project documents were stored in the library and the user saved the project
file (HU) independently of it. In version 8, ATLAS.ti handles and manages ALL of your project-related data
in the library.
Create a new empty library: This option allows you to create a new library at a location of your choice. If you
already have projects, none of these will be moved over into the new library. To fill this library, you either create
new projects from scratch, or you import project bundle files that you previously exported from other libraries.
After you made your choice, click NEXT .
If you selected to open an existing library, select the location for this library:
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Figure 25: Select the location of the existing library
If you selected to move the library, select the location where you want this library to be. You can keep a copy
of the actual state of the library at the current location. Just keep in mind that this copy is not updated if you
continue your work using the library at the new location.
Figure 26: Select where you want this library to be stored
If you selected to create a new empty library, select where this new library shall be created. After
confirming the new location, your opening screen will be empty and you can begin to fill it with new projects.
Figure 27: Select a location where you want your new library to be stored
A note from the HelpDesk: We know that your project data is very valuable to you and that you do not
want to lose it. Therefore, please select a sensible location for the ATLAS.ti library. For instance: Do not
store it on the desktop. You probably have a folder within your document system for the project you are
currently working on where you store all project related data. If you cannot or do not want to use the
ATLAS.ti default location, we recommend that you create a sub-folder for your ATLAS.ti-related work
within your project folder, and within this sub-folder, a dedicated folder for your library. Make sure that
your project folder is included in any automated back-up routine of your computer!
Pa ss wo rd Pro tecti o n
To set a password for your project, you need to load it first.
Select FILE / INFO .
Click on on the S ET P ASSWORD button and follow the instruction on the screen.
Figure 28: Setting a password
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Please note that ATLAS.ti Scientific Software GmbH does not save your passwords. We cannot access, read
or recover your password. If you cannot remember your password, you can no longer access your project!
Project Management
Crea ti ng Pro ject Backups
To create a backup of your project, select FILE / EXPORT .
This creates a project bundle file which contains all documents that you have added or linked to a project and
the project file that contains all of your coding, the codes, all memos,comments, networks and links. Therefore,
a project bundle file serves as external backup of your project independent of the ATLAS.ti installation on your
computer.
In addition, project bundle files are used to transfer projects between computers. They can be read by both
ATLAS.ti 8.x Mac and Windows.
Please export your projects on a regular basis and store the bundle files in a safe location. In case
something happens to your computer, you still have a copy of your project to fall back on!
Figure 29: Project export
Click on the P ROJECT BUNDLE button. This opens the Windows File Manager. Select a location for storing the
project bundle file. The default name for the bundle will be the project name plus the name of the currently
logged in user and the date: "project name (user name YYYY-MM-DD).
The name of the bundle does not effect the name of the project that is inside the bundle.
Crea ti ng A Sna ps ho t
You may want to create a snapshot:
• to preserve certain stages of your project to review them later.
• as backup of your project file.
• as fall-back version before a merge, in case something turns out differently than you expected and you
have already saved the merged project.
• as a copy of your project that you want to use as template for another project.
When creating a snapshot, ATLAS.ti automatically adds the following to the project name: (Snapshot YYYYMM-DD hh:min:sec). You can, however, also enter any other name.
To create a snapshot, select FILE/ S NAPSHOT .
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Figure 30: Default name for a project snapshot
Accept the default name or enter another unique name, and click CREATE S NAPSHOT.
Just like ATLAS.ti project files, snapshots are saved internally in the ATLAS.ti environment. A snapshot has the
same ID as the project from which it is created.
M ana gi ng Pro jects
PIN TO FAVORITES
We recommend that you pin all projects on which you are currently working to the Favorites list:
Right-click on a project in the opening screen and select P IN TO FAVORITES (see Figure 32).
Or move with the mouse over a project name in the side panel on the left and click on the pin icon (see Figure
31).
Figure 31: Pin project to favorite list
HIDE/ SHOW PROJECTS
If you accumulate many projects over time and if it becomes difficult to find the projects you are currently
working on, you can hide all projects that you do not need at the moment.
Right-click on a project in the opening screen and select H IDE P ROJECT .
All hidden projects show an icon on the top left of the project button (see Figure 34).
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Figure 32: Hiding projects
If at some point you want to see all projects again, activate the option S HOW ALL PROJECTS that you find above
your list of projects:
Figure 33: Show all projects option
In this view, you can change the project status "hidden" back to "show":
Figure 34: Make hidden projects visible again
DELETING A PROJECT
You can delete projects from the opening screen, either when you start ATLAS.ti or when closing all projects.
To delete a project, select it in the opening screen, right click and select the option DELETE P ROJECT .
You will be asked to confirm the deletion as this is a permanent action that cannot be undone.
Figure 35: Deleting a project
Useful Resources
Under Quick Tour ATLAS.ti 8 Windows – English you'll find a playlist of video tutorials about how to work with
ATLAS.ti 8 Windows, including how to create a project, how to add documents, how to add codes, how to
create groups, etc.
Team Work ATLAS.ti 8.x Windows