Dora Kimble
Contents: Game board with Pop-O-Matic die, 16 playing pieces (4 of each colour) and 16 cardboard characters (4 of each character).
OBJECT OF THE GAME
The object is to be the first player to move all four playing
pieces once around the game board to the finish. During the
game the players will try to capture each others playing pieces,
i.e. send them back to Home.
BEFORE THE GAME BEGINS
Separate the characters from the cardboard sheet. Take 4
playing pieces of the same colour and take all 4 cardboard
characters that have the same background colour. Place the
characters on your playing pieces. Then place all your playing
pieces in the similar-coloured Home area. If there are only
2 players, both players can play with two sets of playing pieces.
Once the pieces are situated in their Homes, each player
presses down and releases the Pop-O-Matic die in a clockwise
order. The player with the highest number on the die begins
the game.
HOW TO PLAY
Beginning
On your turn press down and release the Pop-O-Matic die.
Each player must get a number 6 before he/she can place a
playing piece on a similar-coloured Start space. If you don’t
get a 6 and you don’t yet have any playing pieces in the game
track, the turn goes to the next player. Try again on each turn
until you get a 6. Once you get a 6, place your playing piece
on the Start space. You may also press the die again and
move the playing piece forward on the game board in a
clockwise direction, as many spaces as the die shows.
Moving
On each turn press the die and move one of your playing
pieces forward on the game board. Each space is counted,
regardless of whether it is empty or occupied (Picture 1). Note!
Each time you get a 6, you can either place one of your playing
pieces in the Start space or move forward one of your playing
pieces that are already on the track. Each time you get a 6,
you may also press the die again. You may move any one of
your playing pieces or choose not to move at all.
Capturing
If you land with your playing piece on a space occupied by
an opponent’s playing piece, the opponent’s piece is removed
and placed back to its Home (Picture 2). Once a playing piece
is placed back to Home, the player must get a 6 before he/she
may return the piece first to the Start space and then move
it forward on the game board. If the Start space is occupied
by an opponent’s playing piece, the opponent’s piece is placed
back to Home.
END OF GAME
When you have moved your playing piece once around the
game board, it reaches the finish area marked with numbers
1, 2, 3 and 4. You must have an exact number on the die to
land on a finish space (Picture 3). You can also move your
playing pieces inside the finish area (for example from space
1 to space 4, if you get a 3 on the die).
THE WINNER
The winner is the first player to move all his/her playing pieces
into the finish area.
4 on
the die
Moving
playing piece
Own playing piece
Empty space
Opponent’s playing piece
PICTURE 1
Your playing piece lands here
3 on
the die
Moving
playing piece
Own playing piece
Empty space
PICTURE 2
Opponent’s playing piece returns
to Home and your piece lands here
3 on
the die
Fini
rea
2
1
Start
Ho
PICTURE 3
sh a
m
e
3
4
X
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