The eLearn & Go
Model ACEs guide
DO213
eLearn & Go Model ACEs
A guide to the ACEs
Example control programs
Some example control programs are supplied on the eLearn & Go software
CD-ROM. They are not copied to the PC when eLearn & Go is installed. If
you wish to access these files explore the eLearn & Go CD-ROM and copy the
‘Example Programs’ folder to your PC. These examples are intended for
guidance only, as there is always more than one way to write a program.
Activities
The activities are designed to introduce computer control with the eLearn &
Go software. They should be set according to the skills of the user, e.g. with
the Bee ACE a first step user could be asked to create a program to operate
one eye, second step user would be asked to operate both eyes and the
buzzer.
Page
1. The Bee
5-7
2. Traffic Light
8-9
3. Washing machine
10 - 11
4. Fairground entrance
12 - 13
5. Lighthouse
14 - 15
Data Harvest's policy is to continually improve products and services, so we
reserve the right to make changes without notice. It is acknowledged that there
may be error or omissions in this publication for which responsibility cannot be
assumed. No liability will be accepted for loss or damage resulting from use of
information contained in this manual or from uses as described.
© Data Harvest Group Ltd. 2007: all rights reserved
This manual may be freely copied for use within the purchaser’s establishment.
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© Data Harvest Group Ltd.
Document No: DO213
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eLearn & Go Model ACEs
The different ways to ‘Learn’ and run your program
The screen Learn & Go simulates the way the Learn & Go controller is used to
create a sequence. The icons on the toolbar operate in the same manner as
the Go control program.
1. Using the screen Learn & Go on the ACE
ƒ Click on the Learn button.
ƒ Switch the outputs on or off as required (see page 4).
ƒ Click on the Go button
ƒ Click on Go button
to finish.
Screen
Learn & Go
to run your program.
ƒ Click on Learn button
to stop your program running.
2. Using the Learn and Go/Stop
icons on the control toolbar
ƒ Click on the Learn icon.
ƒ Switch the outputs on or off as required (see page 4).
ƒ Click on the Stop Learn icon
to finish.
ƒ Click on Go/Stop
to run your program.
ƒ Click on Go/Stop
to stop your program running.
Learn mode
You can start Learn mode either by selecting the Learn icon
selecting the Learn button on the screen Learn & Go.
You can stop Learn mode either by selecting the Stop Learn icon
selecting the Go button on the screen Learn & Go.
or by
or by
When you stop Learn mode a flow line will automatically loop from the last
command back to the first switch output command. This loop will make the
program run continuously. To make a program run only once, click
on the Don’t Loop Program icon. The loop will be replaced by a Stop
command at the end of the program.
Start and Stop
When you have created your program you can run it by either by clicking on
the Go/Stop icon
or the Go button on the screen Learn & Go.
To stop a program from running either click on Go/Stop
button on the screen Learn & Go.
icon or the Learn
When you stop a control program from running it may stop leaving
outputs still on. Click on the Reset ACE icon before you next run your
program to set the ACE back to its original start condition.
© Data Harvest Group Ltd.
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The different ways to control an output
1.
Click with the mouse in the output’s hot spot area on
the ACE to switch it on, keep the mouse button held
down and it will stay on, release the button and it will
switch off.
2.
Click with the mouse in the output’s hot
spot area on the screen Learn & Go to
switch it on, keep the mouse button held
down and it will stay on, release the
button and it will switch off.
The Output’s hot spot areas
3.
Using keyboard numbers: - Press the number key for
the output to switch it on, keep the key held down so it
stays on, release the key and it will switch off.
Note: If the number keys fail to respond click with the mouse on
the ACE (the mouse cursor has to be positioned within the ACE
window). If you are using a numeric keypad check that Number
Lock is on.
3
4
1
2
To have more than one output switched on at the same time use the
keyboard numbers.
Click on the output icon
to
show or hide outputs labels.
Click on the sound icon
ACE sounds on or off
to turn
Click on the e icon
to show or
hide the screen Learn & Go.
Click on the information icon
to display
information about the ACE (description and tasks).
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
The Bee
Show or hide the
outputs labels
Turn the ACE
sounds on or off
Show or hide the
screen Learn & Go
Screen Learn & Go
Information about the ACE
(description and tasks)
Connect the Bee ACE
ƒ If another ACE is open e.g. Learn & Go, click on Disconnect ACE.
ƒ Click on Connect ACE.
ƒ Select the Bee eL&G file from the eLearn & Go ACE Files folder and click on
Open.
ƒ Click on
for the output labels to be displayed on the ACE.
[1] Left eye
[2] Right eye
[3] Buzz
ƒ Both the left-hand mouse button and the keyboard numbers can be used to
control an output. To have more than one output switched on at the same
time use the keyboard numbers.
o
Using the mouse: - Click on the output’s hot spot on the ACE or the
screen Learn & Go to switch it on, keep the mouse button held down
and it will stay on, release the button and it will switch off.
o
Using keyboard numbers: - Press the number key for the output to
switch it on, keep the key held down so it stays on, release the key and
it will switch off.
Note: If the number keys fail to respond click with the mouse on the ACE (the mouse
cursor has to be positioned within the ACE window). If you are using a numeric keypad
check that Number Lock is on.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
Create a program to make the left eye wink: (using the ACE and mouse)
ƒ
Select the Learn icon.
ƒ
Click on the left eye to switch it on, hold the mouse button down for about a
second and then release to switch it off.
ƒ
Wait for about a second and click on the Stop Learn icon
ƒ
Click on Go/Stop
to run your program. The left eye will wink continuously.
ƒ
Click on Go/Stop
to stop your program running.
to finish.
When you stop your control program from running it may stop leaving
outputs still on. Click on the Reset ACE icon before you next run your
program to set the ACE back to its original start condition.
2. Create a program to make both eyes wink: (using the screen Learn &
Go on the ACE and the mouse)
ƒ
Select the New icon.
Click on the maximise icon
window (top right) so it fills the screen.
on the ACE
ƒ
Select the Learn button
ƒ
Click in the Output 1 hot spot area on the screen Learn & Go (or the eye on
the ACE) to switch the left eye on, hold the mouse button down for about a
second and then release to switch it off.
ƒ
Wait for a second. Click in the Output 2 hot spot area (or the eye on the
ACE) to switch the right eye on, hold the mouse button down for about a
second and then release to switch it off.
ƒ
Click on the Go button
to finish.
ƒ
Click on the Go button
to run your program.
ƒ
Click on the Learn button
ƒ
Click on the Go button
on the screen Learn & Go.
to stop your program from running.
to run your program again.
To reduce the ACE back to its normal size, click on the restore down button .
Click on the Reset ACE icon to set the ACE back to its original start
condition.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
3. Create a program that makes the bee take off (buzz) and the eyes
move: (using the number keys on your keyboard)
ƒ Select the New icon.
ƒ
ƒ Select the Learn icon.
ƒ
Press number key 3, keep it held down and press and release keys 1 and 2,
then release key 3.
ƒ
Click on the Stop Learn icon
ƒ
Click on Go/Stop
to run your program.
ƒ
Click on Go/Stop
to stop your program from running.
© Data Harvest Group Ltd.
to finish.
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eLearn & Go Model ACEs
The Traffic Light
Screen Learn & Go
Show or hide the
outputs labels
Information about the ACE
(description and tasks)
Show or hide the
screen Learn & Go
Connect the Traffic light ACE.
ƒ If another ACE is open e.g. Learn & Go, click on Disconnect ACE.
ƒ Click on Connect ACE.
ƒ Select the Primary Traffic Light eL&G file from the eLearn & Go ACE Files
folder and click on Open.
ƒ Click on
for the output labels to be displayed on the ACE.
[1] Red, [2] Amber, [3] Green
ƒ Both the left-hand mouse button and the keyboard numbers can be used to
control an output. To have more than one output switched on at the same
time use the keyboard numbers.
o
Using the mouse: - Click on the output’s hot spot on the ACE or the
screen Learn & Go to switch it on, keep the mouse button held down
and it will stay on, release the button and it will switch off.
o
Using keyboard numbers: - Press the number key for the output to
switch it on, keep the key held down so it stays on, release the key and
it will switch off.
Note: If the number keys fail to respond click with the mouse on the ACE (the mouse
cursor has to be positioned within the ACE window). If you are using a numeric key pad
check that Number Lock is on.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
Create a program to make the traffic lights follow the correct
sequence: (using the number keys)
ƒ
Select the Learn icon.
ƒ
Press the number keys to switch the lights on and off in the correct
sequence.
Traffic Light
E.g.
1. Press key [1] Red and keep it held down.
Red
2. After two seconds press key [2] Amber down
as well for another second.
Red and Amber
3. Release both keys and immediately press [3]
Green down for two seconds.
Green
4. Release and immediately press key [2] Amber
down for a second.
Amber
ƒ
Click on
the Stop Learn icon to finish.
ƒ
Click on Go/Stop
to run your program.
ƒ
Click on Go/Stop
to stop your program from running.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
Washing Machine
Screen Learn & Go
Show or hide the
outputs labels
Turn the ACE
sounds on or off
Show or hide the
screen Learn & Go
Information about the ACE
(description and tasks)
Connect the Washing Machine ACE.
ƒ If another ACE is open e.g. Learn & Go, click on Disconnect ACE.
ƒ Click on Connect ACE.
ƒ Select the Washing Machine eL&G file from the eLearn & Go ACE Files
folder and click on Open.
ƒ Click on
[1]
[2]
[3]
[4]
for the output labels to be displayed on the ACE.
Drum forward (up button)
Drum reverse (down button)
Wash - green light
Spin - red light
ƒ The washing machine drum is controlled by a motor. Click on the up
arrow [output 1] and the washing machine drum will rotate clockwise.
Click on the down arrow [output 2] and the motor will rotate
anticlockwise.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
ƒ Both the left-hand mouse button and the keyboard numbers can be used to
control an output. To have more than one output switched on at the same
time use the keyboard numbers.
o
Using the mouse: - Click on the output’s hot spot on the ACE or the
screen Learn & Go to switch it on, keep the mouse button held down
and it will stay on, release the button and it will switch off.
o
Using keyboard numbers: - Press the number key for the output to
switch it on, keep the key held down so it stays on, release the key and
it will switch off.
Note: If the number keys fail to respond click with the mouse on the ACE (the mouse
cursor has to be positioned within the ACE window). If you are using a numeric keypad
check that Number Lock is on.
1. Create a program to operate the washing machine in the following
sequence:
ƒ
Switch the wash light on [3].
ƒ
Make the washing machine drum turn in one direction for a short while [1],
stop, and then turn in the opposite direction [2], stop. Repeat.
ƒ
Switch the wash light [3] off.
ƒ
Switch the spin light [4] on.
ƒ
Make the washing machine drum turn in one direction [1] for a short while
and then stop.
ƒ
Switch the spin light [4] off.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
Fairground entrance
Screen Learn & Go
Show or hide the
outputs labels
Turn the ACE
sounds on or off
Show or hide the
screen Learn & Go
Information about the ACE
(description and tasks)
Connect the Fair Ground ACE
ƒ If another ACE is open e.g. Learn & Go, click on Disconnect ACE.
ƒ
Click on Connect ACE.
ƒ Select the Fairground eL&G file from the eLearn & Go ACE Files folder
and click on Open.
ƒ Click on
[1]
[2]
[3]
[4]
[5]
[6]
for the output labels to be displayed on the ACE.
Red 1
Yellow 1
Green 1
Green 2
Yellow 2
Red 2
ƒ Both the left-hand mouse button and the keyboard numbers can be used to
control an output. To have more than one output switched on at the same
© Data Harvest Group Ltd.
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time use the keyboard numbers. Only outputs 1 to 4 can be controlled using
the screen Learn & Go.
o
Using the mouse: - Click on the output’s hot spot on the ACE or the
screen Learn & Go to switch it on, keep the mouse button held down
and it will stay on, release the button and it will switch off.
o
Using keyboard numbers: - Press the number key for the output to
switch it on, keep the key held down so it stays on, release the key and
it will switch off.
Note: If the number keys fail to respond click with the mouse on the ACE (the mouse
cursor has to be positioned within the ACE window). If you are using a numeric keypad
check that Number Lock is on.
1. Create a program to flash the first red light on and off.
2. The fairground needs a flashing light display above its entrance to
attract visitors. Create a program that flashes the lights in a
pattern.
3. Create a program so that the lights represent a ball being thrown
from the clown’s left hand to right and then back again.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
Lighthouse
Click
here to
change
from
day to
night
Click
here to
change
from
night to
day
Turn the ACE
sounds on or off
Information about the ACE
(description and tasks)
Show or hide the
outputs labels
Show or hide the
screen Learn & Go
Screen Learn & Go
Connect the Lighthouse ACE.
ƒ If another ACE is open e.g. Learn & Go, click on Disconnect ACE.
ƒ Click on Connect ACE.
ƒ Select the Lighthouse eL&G file from the eLearn & Go ACE Files folder and
click on Open.
ƒ Click on
for the output labels to be displayed on the ACE.
[1] Light
[2] Horn
ƒ Click on the ACE to find the effect of switching the light and horn on and off.
When the light is switched on the beam of light will revolve. When the horn is
switched on it will sound for approximately 2 seconds and then become quiet.
ƒ Click on the sun to change from daylight to night. Click on the moon to
change back to daylight.
© Data Harvest Group Ltd.
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eLearn & Go Model ACEs
ƒ Both the left-hand mouse button and the keyboard numbers can be used to
control an output. To have more than one output switched on at the same
time use the keyboard numbers.
o
Using the mouse: - Click on the output’s hot spot on the ACE or the
screen Learn & Go to switch it on, keep the mouse button held down
and it will stay on, release the button and it will switch off.
o
Using keyboard numbers: - Press the number key for the output to
switch it on, keep the key held down so it stays on, release the key and
it will switch off.
Note: If the number keys fail to respond click with the mouse on the ACE (the mouse
cursor has to be positioned within the ACE window). If you are using a numeric keypad
check that Number Lock is on.
1. Create a program to flash the Lighthouse light on and off.
2. Create a program that will send out a beam of light and sound a
horn to warn the approaching ship that it is a dangerous
coastline.
© Data Harvest Group Ltd.
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