SCORES ADVANCE TO
SCORES ADVANCE TO
SCORES ADVANCE TO
SCORES ADVANCE TO
SCORES ADVANCE TO
FORM CAN CAN - 2
YELLOW
300
144
64
GREEN
96
50
16
RED SUPER SECTION LIGHTS
MAGIC SCREEN ADVANCES TO D
RED ROLL-OVER LIGHTS
RED
200
96
32
YELLOW
300
144
64
GREEN
200
96
32
YELLOW SUPER-SECTION LIGHTS
MAGIC SCREEN ADVANCES TO D
BEFORE 5TH BALL LIGHTS
RED
300
144
64
YELLOW
450
240
120
GREEN
300
144
64
YELLOW SUPER-SECTION LIGHTS
MAGIC SCREEN ADVANCES TO E
RED
200
96
32
YELLOW GREEN
300
450
144
240
64
120
RED SUPER-SECTION LIGHTS
MAGIC SCREEN ADVANCES TO E
AFTER 5TH BALL LIGHTS
RED
450
96
32
YELLOW
600
480
192
GREEN
600
480
192
RED SUPER-SECTION LIGHTS
MAGIC SCREEN ADVANCES TO G
YELLOW ROLL-OVER LIGHTS
RED
600
480
192
C A N C A N
YELLOW
GREEN
96 75 OR 96
50 16, 20OR 24
16
4,6 0R 8
MAGIC SCREEN ADVANCES TO D
RED
300
144
64
SCORES ADVANCE TO
GUARANTEED features o f R e d -LL etter Games. BE SURE to register replays scored in Red, Yellow, Green, Orange or Blue Sections BEFORE holding R-BB utton to obtain Red- L etter G a m e
FIRST PRESS RED BUTTON
AND DEPOSIT COIN TO START GAME
IF ADDITIONAL COINS ARE DEPOSITED,
PRESS BLUE, GREEN, RED OR WHITE
BUTTON BEFORE DEPOSITING EACH COIN
BLUE BUTTON
FOR ADVANCING SCORES
GREEN BUTTON FOR FEATURES
RED BUTTON FOR COMBINATION
SCORES AND FEATURES
WHITE BUTTON FOR RED OR YELLOW
SUPER - SECTION PANEL
(AFTER "D" IS LIT )
TO PLAY FOR EXTRA BALLS
AFTER SHOOTING 5 BALLS
PRESS YELLOW BUTTON
THEN DEPOSIT COINS
TO PLAY REPLAYS PRESS BUTTONS
WITHOUT DEPOSITING COINS
FORM CAN CAN-1
5 BALL S 10 CE NT S
5 BALL S 5 CE NT S
Shoot to light ADJOINING numbers, connected by red, yellow or green line,
or ANY numbersin a color section
RED, YELLOW AND GREEN
5-IN-LINE OR 5 IN A SECTION 75
4-IN-LINE OR 4 IN A SECTION 16
3-IN-LINE OR 3 IN A SECTION 4
SCORE SEPARATE
75 96 96 200 300 450 600
20 24 50 96 144 240 480
6 8 16 32 64 120 192
Shoot to light ADJOINING numbers, connected by red, yellow or green line,
or ANY numbersin a color section
RED, YELLOW AND GREEN
5-IN-LINE OR 5 IN A SECTION 75
4-IN-LINE OR 4 IN A SECTION 16
3-IN-LINE OR 3 IN A SECTION 4
SCORE SEPARATE
75 96 96 200 300 450 600
20 24 50 96 144 240 480
6 8 16 32 64 120 192
Scores are indicated at bottom of backglass and match
colors of lines or sections in which scoring numbers are lit
Only highest score and only one 3-in-line per color registers
Scores are indicated at bottom of backglass and match
colors of lines or sections in which scoring numbers are lit
Only highest score and only one 3-in-line per color registers
ANY 2 IN ORANGE SECTION
STARTS NEW FREE RED LETTER GAME
WITH GUARANTEED FEATURES
INDICATED BY RED LETTER IN CAN CAN
ANY 2 IN ORANGE SECTION
STARTS NEW FREE RED LETTER GAME
WITH GUARANTEED FEATURES
INDICATED BY RED LETTER IN CAN CAN
SCORE VOID IF GAME IS TILTED
SCORE VOID IF GAME IS TILTED
PRESS R-BUT TON TO REGISTER REPLAYS
PRESS R-BUT TON TO REGISTER REPLAYS
PRESS AFTER SHOOTING 4TH BALL
PRESS AFTER SHOOTING 4TH BALL
FORM CAN CAN-10
FORM CAN CAN-5
5 BALL S 25 CE NT S
Shoot to light ADJOINING numbers, connected by red, yellow or green line,
or ANY numbersin a color section
RED, YELLOW AND GREEN
5-IN-LINE OR 5 IN A SECTION 75
4-IN-LINE OR 4 IN A SECTION 16
3-IN-LINE OR 3 IN A SECTION 4
SCORE SEPARATE
75 96 96 200 300 450 600
20 24 50 96 144 240 480
6 8 16 32 64 120 192
Scores are indicated at bottom of backglass and match
colors of lines or sections in which scoring numbers are lit
Only highest score and only one 3-in-line per color registers
ANY 2 IN ORANGE SECTION
STARTS NEW FREE RED LETTER GAME
WITH GUARANTEED FEATURES
INDICATED BY RED LETTER IN CAN CAN
SCORE VOID IF GAME IS TILTED
PRESS R-BUT TON TO REGISTER REPLAYS
PRESS AFTER SHOOTING 4TH BALL
FORM CAN CAN-25
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