Selling precious fabrics, the finest of spices, and the freshest of fruits in Istanbul was very good for
business. But now the customers at the bazaar have discovered a new delicacy: coffee! As the cunning
merchant you are, you sense the fortune you can make by selling the tasty bean.
To overcome these new challenges, you will need more help than just that of your assistants. Luckily, for
a baksheesh, the guests at the tavern are willing to take a little side job. Also, at the guild hall, you can
find the valuable help you need.
Place tiles,
called „places“
Tavern tiles
Baksheesh tile
Bonus cards
Barrier and
corresponding tile
Bags of coffee,
short „coffee“
Guild cards
Sticker sheet (incl.
replacement stickers for
the base game)
Coffee Trader
(attach the brown
sticker to it)
The base game rules still apply except for the following changes:
The game board is comprised of 4 additional places, i.e. lay out 20 places during setup.
Replace the old Wainwright 1 and Caravansary 6 with their new versions (the new Caravansary
has an additional coffee symbol and the new Wainwright has a place symbol).
The end of the game is triggered when a player has 6 rubies, regardless of the number of players.
The publisher and the designer would like to thank all play-testers and proof-readers for their valuable feedback.
Designer: Rüdiger Dorn
Illustrations: Andreas Resch
Grafik Design:Andreas Resch, Hans-Georg Schneider
Realization: Ralph Bruhn
Translation: Grzegorz Kobiela
Copyright © 2015 Pegasus Spiele GmbH
Am Straßbach 3
61169 Friedberg
All rights reserved. Reprinting or publishing of the rule book, game components or illustrations is
prohibited without prior permission.
The following rules add on to the base game rules, so you will also need the base
game components.
16 15 18 3 10
Lay out the 20 numbered places in a 5x4 grid.
8 1 7 17 4
For your first play with the expansion, we recommend the setup
shown at the right. After that, we recommend you play a “random”
2 19 6 12 9
layout with the following rules:
20 11 5 14 13
Lay out the 20 places randomly in a 5x4 grid.
The Fountain 7 must be one of the inner 6 places. Swap the positions of the Fountain and another
tile, if need be.
The Black Market 8 and the Tea House 9 must be at least 3 places apart from each other and they
both may not be in the same row or column. Swap the positions of one of them and another tile, if
need be.
Setup the rest like in the base game (see there: p. 2/3, steps 2-13) and do the following steps. Add
the new Bonus cards to the old ones.
2 Roll the dice to determine the starting position of the Coffee Trader, like you do for the Governor
and Smuggler.
3 Guild Hall 18
Shuffle the Guild cards and place them in a face-down pile on the Guild Hall. Guild cards that
you play or discard are placed in a face-up discard pile next to the game board.
4 Tavern 19
Put the Barrier and the corresponding Barrier Control tile next to the game board.
Sort the Tavern tiles by type and then by the number of coffee symbols in 2 piles, so that the tile
on top of each pile shows 1 coffee symbol. Put both piles ready at hand next to the game board.
Place the Baksheesh tile (3 yellow goods facing up) on the designated space.
5 Coffee House 20
Beginning with the space showing a ruby symbol, place 1 ruby on each space of the Coffee House
(except for the space showing “6”).
6 Place the coffee ready at hand next to the game board.
Coffee: You can collect as much coffee as you like, the supply is not limited. Coffee is not considered
a “good” if an effect says “any good” (e.g. when paying any good at the Sultan’s Palace 13 ).
The Guild cards: You can play them on your turn instead of using the Merchant or the Assistants
(see p. 4, part 1 of “Your Turn”).
The Tavern tiles: Like the Mosque tiles, they provide ongoing benefits (see p. 5, “Tavern”).
The Coffee Trader: Like the Governor or Smuggler, you can encounter him after your action. He can
trade you 1 coffee for 2 Lira or any 1 good (see p. 4, part 2 of “Your Turn”).
You play your turn much like in the base game with the following 2 additions:
1. You now have an alternative to using your Merchant:
Instead of going through the normal 4 steps of your turn, you can play a Guild card. Carry out
the effect of the Guild card and afterward place it on the discard pile next to the game board.
Playing a Guild card replaces your entire turn, so you do not
move your Merchant and you do not have any encounters –
unless the effect of the Guild card says differently.
When you play a Guild card, you cannot use any Bonus cards
or Mosque tiles that require you be at a particular place.
You can play any other Bonus cards.
You must carry out all instructions on the Guild card. If you
cannot, you may not play it.
Example (Guild card #16):
2. In step 4 of your turn (Encounter), you can now encounter
another token – the Coffee Trader. He is used in the same way
the Governor and Smuggler are used. His effect: you can take
1 coffee if you pay 2 Lira or any 1 good for it.
After paying 15 Lira, you
receive an additional 3 coffee
on top of the ruby.
The end of the game is triggered once any player has 6 rubies, regardless of the number of players. Other
than that, the base game rules apply.
Take 2 coffee from the
Pay 2 coffee and take
1 Guild card from the
face-down pile.
After you roll the dice
(except for when you
move a neutral token),
you can turn one die
to “6”.
Instead of moving
your Merchant by 1 or
2 places, move him to
a corner place.
Pay 1 coffee and take
8 Lira.
Roll 2 dice and take
the depicted rewards.
If you are at the Wain­
wright 1 , you can
immediately carry out
the action one more
If you are at the Coffee
House 20 , you can
immediately carry out
the action one more
Exchange up to
3 goods (or coffee) for
the same number of
other goods (or coffee).
Ex.: You exchange 3
yellow goods for 2 blue
goods and 1 coffee.
Roasting Plant
Choose 1-3 of the following 3 options:
Pay 2 Lira and take 2 coffee.
Pay any 1 good and take 2 coffee.
Discard a Bonus or Guild card and take 2 coffee.
This way you can get up to 6 coffee.
Example: You pay 2 Lira and
discard a Bonus card to receive
4 coffee from the supply.
Guild Hall
Take 1 coffee from the supply. Take 2 cards from the top of the face-down pile of Guild cards.
Then place a Guild card from your hand (which does not need to be one of the cards you just
drew) on the face-up discard pile next to the game board, without using its effect.
Choose one of the following 3 options. You may need to pay a
“baksheesh” in form of 1-4 coffee, depending on your choice:
Pay 2 coffee and place the Barrier between 2 places. Carry
out the action of one of these places. You do not have any
encounters. Take the Barrier Control tile, which indicates
that you are the only player who may pass the Barrier. The
other players may not move through the Barrier – even if
they have the Movement tile (see below).
Take the topmost Tavern tile from one of the piles and pay
the depicted amount of coffee. You can only have one of
each type of Tavern tile. The Tavern tile provides an ongoing effect that you can use for the rest of the game:
Example: You pay 2 coffee and
Movement tile:
take the Barrier Control tile. You
Instead of moving your stack 1 or 2 places, you can move
place the Barrier between the Post
it any number of places in a straight line (but you canOffice and the Fabric Warehouse,
not move through the Barrier, unless you have the Barrier
using the action of the latter.
Control tile).
Encounter tile:
Whenever you encounter the Governor, Smuggler and/or Coffee Trader and receive
something from them, you do not need to pay anything for it anymore.
Pay 4 coffee and the goods depicted on the Baksheesh tile.
Take the next available Ruby from either the Sultan’s Palace 13 ,
Gemstone Dealer 16 , or Coffee House 20 .
Afterward turn the Baksheesh tile to the other side.
Coffee House
Deliver an amount of coffee to the Coffee House equal to the biggest number that is not covered
by a ruby (6-10). As a reward, take the next available ruby from the track and place it on your
On top of the effect known from the base game, take 1 coffee from the supply.
Notes on the Guild Cards:
It does not matter where your Merchant is at, when playing a Guild card.
Cards #8 and #9: You may not use the red Mosque tile.
Example for #9: You say “7”, but you roll “5”. You receive 4 Lira instead of the usual 2 Lira.
Card #12: You do not receive any reward for resetting your Family member. You can use this card
even if your Family member is already at the Police Station.
Example for #14: You take the red Mosque tile and pay 1 red good.
Example for #19: You take a Tavern tile costing 2 coffee. Also, you move the Barrier and carry out the
action of an adjacent place. Instead of a total of 4 coffee, you only pay 3 coffee.
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