free kayleth hint - World of Spectrum

LOADING INSTRUCTIONS
Spectrum 48K
B.B.C. Cassette
To load KAYLETH for the BBC computer, ensure that your cassette recorder is
correctly connected, insert the cassette, ensuring it is fully rewound and switch
on your computer. Ensure that your machine is in the correct loading mode by
typing *TAPE then press RETURN and, if you have a filing system other than
Tape installed, type PAGE = &EOO then press RETURN (if you are uncertain as
to whether this applies then do it anyway).
Type CHAIN" " then RETURN followed by PLAY on the cassette recorder at
which point the screen will display Searching then when the program is found,
Loading. Shortly after a title page will appear whilst the main program is loaded.
When a load is complete a message will appear asking if you wish to start a new
game or load a saved game. To commence play simply answer the prompt for a
new game and you will be at the start of one of the most fascinating computer
experiences available. If you wish to continue a Saved game, respond
appropriately to the prompt and insert the cassette of your saved game (fully
rewound) into your cassette recorder, press PLAY and then press RETURN as
instructed on the screen.
If you wish to save a game to continue at a later time, simply insert a blank tape
into your cassette recorder then press PLAY & RECORD. Type SAVE GAME
and press RETURN and follow the instructions on the screen which will prompt
you to ready your cassette and press RETURN – Do so and your current
position will be saved. Please note that, as per the instructions above, it is
essential to load the program first before loading a Saved game.
B.B.C. Disk
Type CHAIN “ LOADER“ and press RETURN and the game will load and run
automatically.
Electron
When loading KAYLETH into your Spectrum ensure that your cassette recorder
is correctly connected, put the tape in your recorder and check that it is fully
rewound. Type LOAD" then press PLAY LOAD" " on your cassette recorder
and ENTER on your Spectrum. If you have any loading problems check that
your recorder is correctly connected, that any tone control is on maximum
treble, that tape is fully rewound and, if necessary, experiment with the
recorder's volume. See Chapter 20 of your Spectrum manual.
When the load is completed you will be asked if you wish to start a new game or
reload a Saved game. To commence play simply answer the prompt for a new
game and your computer will open the doors on a new world for you. If you wish
to continue a Saved game, respond appropriately to the prompt and insert the
cassette of your Saved game (fully rewound) into your recorder. Press PLAY
and then press RETURN as instructed on the screen. If you have any problems
loading a Saved game, bear in mind that your recordings are probably at a
different level to commercial tapes and you may need to adjust the recorder's
volume level in compensation.
If you wish to save a game to continue at a later date, insert a blank tape into
your cassette recorder and type SAVE GAME and RETURN on your Spectrum.
Follow the instructions on the screen to ready your cassette, press PLAY &
RECORD, then press RETURN. Your current position will now be saved but
please note that, as per the instructions above, it is essential to load the
program first before attempting to reload a Saved game.
Spectrum 128K
Place in 128 mode, type LOAD" " then press PLAY on your cassette recorder
and ENTER on your Spectrum.
As for BBC.
IBM
Commodore 64/128 Cassette
Refer to Adendum slip.
When loading KAYLETH for a Commodore 64/128 computer, ensure that your
cassette recorder is correctly connected and insert the cassette, making sure it
is fully rewound and that your computer is switched on. Press SHIFT-RUN,
RETURN and then PLAY on your cassette recorder as instructed on the screen
which should then display SEARCHING. When the program is found the display
will change to LOADING and when completed the program will run with an
initial message asking if you wish to start a new game or continue a saved
game. To commence play simply answer the prompt for a new game. If you
wish to continue a Saved game, respond appropriately, remove the Game
cassette from the recorder, replacing it with the cassette of your Saved game
(fully rewound) and follow the instructions of the screen to press PLAY on the
recorder and then return. If you have any problems loading, check that your
recorder is correctly connected, rewind the tape completely and try again. If you
wish to continue a game at a later time, insert a blank tape into your cassette
recorder then press PLAY & RECORD. Type SAVE GAME and press RETURN
then follow the screen prompts which tell you to ready your cassette and press
RETURN – Do so and your current position will be saved. Please note that, as
per the instructions above, it is essential to load the program before attempting
to load a Saved game.
Amstrad
When loading KAYLETH on an Amstrad computer use the command RUN" and
follow the instructions on page F1.10 of your user manual.
Save game instructions as for Commodore 64.
Isaac Asimov's science fiction magazine is published by Davis Publications Inc.
Written by Stefan Ufnowski. All rights reserved.
© 1986 Adventure Soft U.K. Ltd.
Written and published by Adventure Soft U.K. Ltd. distributed by U.S. Gold.
Copyright subsists on this program. All rights of the producer reserved.
Unauthorised broadcasting, diffusion, public performance, copying or
re-recording, hiring, leasing, renting and selling under any exchange or
repurchase scheme in any manner is prohibited.
Commodore 64/128 Disk
FIGURE 1. Place the disk into drive 1
FIGURE 2. Type ; LOAD “ *” , 8, 1
FIGURE 3. Press the RETURN key
FIGURE 4. After the word ‘READY’ appears, type ; RUN
FIGURE 5. Again press the RETURN key
U.S. Gold Ltd., Units 2/3, Holford Way, Holford, Birmingham B6 7AX
Telephone: 021 356 3388
FREE KAYLETH HINT
SHEET
Name ………………………………………………………………….
Address …………………………………………………………………………………………….
Adventure Soft (U.K.) Ltd., P.O. Box 786, Sutton Coldfield, West Midlands B75 7SL.
The Nightmare
The Zyroneans were an advanced, pacifistic civilisation, until the arrival of
KAYLETH and the ensuing destruction!
Kayleth's craving for chromazin (a rare mineral), found in small quantities on
Zyron) led him to this part of the galaxy. He dominated the Zyronean skies with
awesome power, using Atomic bisemblers, he sent down his androids to
enslave the population and force them to claw-out the subterranean rocks to
extract the precious ore.
You, a loyal Zyronean, had avoided capture and were planning a way to rid the
planet of Kayleth, however as you are about to discover, events have overtaken
your plans!
What is Kayleth? Why are particular Zyroneans transported to the orbiting nerve
centre of his domain, never to return? Is it possible to stop this tyrannt?
Your beginning 340 a.K.
Your mind struggles to free itself from an endless void only to observe the birth
of a nightmare world.
You awake to find yourself encircled by metal bands, upon a conveyor belt
which is moving ever closer to a pair of cold, steel claws which rhythmically
descend and spew out a charge of electric blue light. Desparately you search
your memory for a clue to the events that led you to this alien place, but no
recollection remains in your brainwashed mind.
Your instinct for survival flares hot in the centre of your mind urging you to
struggle to free yourself from the encroaching claws, for who knows what they
will bring, an end to a vague feeling of loss and desolation or the rending apart
of your soul?
You MUST survive and search out the reasons behind a life which began but a
moment ago. But beware you are NOT what you appear to be!!
In your search you will discover various locations which will stir your memory
and begin the process of remembrance – Kayleths Starship, the ancient city of
Zyron, the Zap selection centre, which houses a laboratory complex, bodybanks
and mind facsimile apparatus; The chromazin mines and reprocessing plant;
The prison town of Zymogg.
GET THE FUSE AND INSERT IT.
DROP THE TAE AND THE HEADSET THEN GO UP.
DROP ALL THEN GO IN.
INSERT THE FUSE THEN BOARD SKIMMER.
The use of the word THE is optional, no full stops are needed to end
a COMMAND.
If you are new to playing adventures then stick to two word (VERB/NOUN)
COMMANDS until you get the feel of the game, you will find that the computer
will soon tell you if you type a COMMAND it doesn't understand.
SPECIAL WORD COMMANDS
LOOK - This will redescribe your current location if you lose your bearings!
(For a closer inspection of an object use the word EXAMINE then the
name of the object.)
I or INVENTORY - This will tell you what you are carrying.
QSAVE – This will save your current state of play, to RAM, so that if you should
accidently be killed you may QLOAD to return to the scene of the crime without
reloading a saved game from tape.
QLOAD – Loads previously Qsaved game.
QUIT – This command will ask you if you want to play again and also ask if you
want to RESTORE a saved game.
SAVE GAME – This allows you to save the current game position. The saved
game can be restored, when you return to the adventure, by answering YES to
“Do you want to RESTORE a saved game.”
LOAD GAME – Does Just that, from your saved game on tape.
WAIT – There may be times in the games where being able to wait has distinct
advantages. This command will let the game move on one move - longer waits
can be entered by WAIT 5; WAIT 10; These can be used if you are stranded by
the tide whilst investigating the secrets of Yagmoks’ Island.
Others you may encounter, include Broznak, your host at the Oblivion Inn.
BOM – Not as violent as it sounds’ Typing BOM (Back One Move) allows you to
do just that. Useful if you go momentarily insane and destroy or disguard a useful
piece of equipment or find you've jumped into a cul-de-sac full of snarling
beasties"
If your thoughtless actions result in death, wait for the title page and then type
BOM as your first COMMAND, this will give you another chance of survival.
Yagmok, and the Astechs (Asterion Technicians), and many other peculiar
inhabitants of Zyron.
GET ALL – Gets all available objects in your present location, but will not, of
course get objects you have yet to discover!!
Your challenge is to rid your home planet of the leech who is draining it dry and in
so doing discover yourself!!
DROP ALL – Does that, but be careful with it!!
You will encounter the dreaded Mokki Ray, (who eats bipeds between meals.)
The Rock Gullet, and the vicious Zemps. (if you can first survive the
DESTROYER DROIDS)
Surviving!
Kayleth has an extensive vocabulary of words which can be used to enter player
COMMANDS.
To enter a COMMAND just type in the action you want to perform, as an
example, some possible commands are listed below.
GET CANISTER
EXAMINE CLAWS
GO WEST AND NORTH
THEN ENTER THE CITADEL
INSERT SERTA
ASK BROZNEK FOR QNUTS
START THE SKIMMER
DROP THE PHOTON CUTTERS
WEAR THE LENSES
REMOVE MASTA
TALK TO YAGMOK
PRESS CONTROL BUTTON
FIRE PLASMA BEAM AT DOOR
These are a few sample COMMANDS but as you can see they range from
simple two word (verb/noun) instructions to multiple action COMMANDS.
Phases of multiple action nouns should be separated from each other with the
use of AND or by a comma: GET THE PYXIS AND OPEN IT.
GET THE LENS AND WEAR THEM.
GET THE CORONA COAT, DROP THE C-EMZS.
Several separate actions may be included in one COMMAND but actions should
be separated by a comma or the word THEN. If a noun is repeated in an action,
the noun may be replaced with the word IT or THEM if plural.
TRAVELLING AND EXPLORATION
We have already seen examples like GO NORTH AND THEN WEST but to
save wear and tear on the digits abbreviations can also be used for directions;
– N, S, SW, etc. also U for up and D for down.
HINTS ON PLAY
The planet Zyron is suffering under the dictatorship of Kayleth, everybody you
meet is bound to be wary so you may have to prove your good intent before they
will have anything to do with you!
Before you begin your quest, you will have to discover exactly what has
happened to you in the recent past. There is definitely something not quite right
with your head!! Solving this ‘small’ problem will open many doors and make
the going a little less tough.
Finally examine everything for clues or information on use etc. The problems
you will encounter will be logical and you won't be interfered with by hoardes of
goblins, trolls or other illogical creatures who require you to perform obscure
tasks to placate them!!! (e.g. you won't have to wave the ham on rye in one
hand whilst constructing a kitchen sink with the other in order to open a door!)
You would appear to be the only hope for your planet, and at the moment you're
in no fit state to perform the task, so for the sake of Zyron get your act together!
NOTE – A crack team of bug hunters have been in round the clock pursuit
of these insidious creatures, only the most cunning and elusive bugs could
have eluded their search and destroy tactics!!!
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