“About 3D Volumetric Displays”
Dr Barry G Blundell
www.walker-and-wood.com
~Contents~
1. INTRODUCTORY
Volumetric Displays. Image Space. Anisotropic Magnification.
Anisotropic Propagation. Voluminous Data: Voxels. Uniformity
Issues. Image Voxel Clusters. Temporal Considerations. Forms of
Image Space. Discussion.
2. EXEMPLAR CHARACTERISTICS
Classification. Perspective and Physical Spaces. Pictorial Cues to
Depth. Oculomotor Cues to Depth. Parallax Cues to Depth.
Viewing Freedom. Quantisation in the Third Dimension.
Discussion.
3. SUBSYSTEMS
Key Elements. Voxel Generation Subsystem. Voxel Activation
Subsystem. Conditional Voxel Activation. Primary Image Space
Formation Subsystem. Discussion.
4. TRANSLATIONAL MOTION
The Technique. Surface of Emission. Translational Motion.
Displacement Profile. Beam Deflection Angles. Image refresh
Frequency. Acoustic Noise. Discussion.
5. ROTATIONAL MOTION
Background. Use of an Active SOE. Image Refresh Frequency.
Screen Transparency. Multi-Colour Voxels. Number of Image
Slices. Voxel Bandwidth. Sector-Free Approach. Data Throughput.
Optical Projection. Directed Beam Techniques. Planar Screen
Geometry. Exhaustive Scanning. Dot Graphics. Image Slices and
the Fill Factor. Image Slices: Temporal Issues. Optimisation.
Variability in Voxel Activation Capacity. Beam Deflection Angles.
Helical Screen. Other Screen Configurations. Rotation of a 3D
Structure. Discussion.
6. STATIC-VOLUME PARADIGM
The Technique. Stepwise Excitation of Fluorescence. Rate
Equations for an Elementary Model. Temporal Considerations.
Metal Vapours. Rubidium Vapour. An Indicative Estimate of Light
Output. Conversion Efficiency Parameter. Use of a Non-Gaseous
Medium. Dispersed Phosphor Particles. ZBLAN Doped with Rare
Earth Lanthanides. Two-Photon Absorption. Beam Intersection
Modalities. Continuous and Quantised Techniques. Opaque Image
Voxels. Discussion.
7. MULTI-PLANAR APPROACHES
Terminology. Swept and Static-Volume Approaches. Quantisation
in Depth. Stacking LCD Panels. 3D Array of Light Scattering
Elements. Related Approaches. Discussion.
8. DEAD ZONES
Terminology. Impact of Dead Zones. Dead Zone Summary. Visual
Dead Zone. Dead Zone Formation. Scaling the Visual Dead Zone.
Distortional Dead Zone. Voxel Placement Dead Zone. Shadowing
Dead Zone. Dead Image Space. Discussion.
9. ETHEREAL AND HYBRID TECHNIQUES
Ethereal Image Formation: Origins. Type I Ethereal Image Space.
Type II Ethereal Image Space. Sequential Activation. Activation
on Availability. Ethereal Image Space using Depth Planes. Hybrid
Volumetric-Multiview Techniques. Discussion.
10. DATA FLOW AND CLOSING REMARKS
Sequential Voxel Activation. Parallelism in Voxel Activation.
Image Subspace. Subspace Mappings. Subspace: Temporal
Considerations. Effective Image Space Volume. Closing Remarks.
GLOSSARY
REFERENCES
INDEX