NJAYF JERSEY SHORE 2016 MITEY MITE RULES

NJAYF JERSEY SHORE 2016 MITEY MITE RULES
NOTE: The Mighty Mite Rules listed below supersede all other Rules MM Rules
*******ALL SPECIAL MITEY MITE 7 YEAR ONLY RULES ARE IN YELLOW*********
Mitey Mite 7 year old only Division --- Maximum Weight is 105 + 5 = 110 lbs
Mitey Mite 9 year old and under Division--- Maximum weight 105 +5=110 lbs
Pre-Game Weigh-Ins
No participant weighing over the maximum allowable weight for their age/weight division shall
be permitted to play. All weight shall be rounded to the nearest full pound (i.e., a player that
weighs less than 1/2 lb. above a full pound, will be rounded down, while a player at, or above
the 1/2 lb. will be rounded up).
Once a player has been released from the scale, that player cannot be brought back to be reweighed,
unless it is believed that there was a malfunction in the scale and there is evidence to
***THERE WILL BE NO STRIPPED WEIGHING OF PLAYERS AT THIS LEVEL***
Players failing the Pre-Game weigh-in shall be considered “ineligible” for that game. While they
may remain with the team, they MUST remove their helmets and pads, but the game jerseys
may remain.
Lopsided Rule - Intentionally "Run-Up" Scores
The Lopsided Rule goes into effect anytime any one team has 4 Touchdown scoring differential
over their opponents. Once the score differential is reduced under 4 Touchdown the game rules
come out of lopsided but, the official clock is still a running clock for the remainder of the game!
*** See additional Lopsided Rule Information under Revised Rules below***
Regulation Footballs
Mighty Mites K-2*
*Or it’s exact equivalent with another football manufacturer... NO RUBBER BALLS ALLOWED.
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Game Officials' Special Authority
Game officials have the authority to eject from any game, or subsequent games, any coach for
Unsportsmanlike conduct, or who in their opinion, they deem to be belittling or berating their
Players, or for violating the “Coaches Code of Conduct.”
Game Clock, Time-Outs and Length of Quarters
Game Clock shall be kept on the field and is official unless otherwise arranged with game Officials.
Time-Outs - 3 per half, “Official’s Time-Outs” do not count.
Length of Quarters - shall be 10 minutes for all Divisions of Play, and Halftime shall be 10
minutes. MIGHTY MITE GAMES SHOULD NOT EXCEED 1½ HOURS. Games exceeding their
allotted time may be ended by the game officials at their discretion regardless of time remaining
on the clock. Time between games shall be 10 minutes, or at the discretion of the Game
Officials.
Mandatory Play Rule for ALL Mighty Mites
***SLIDING SCALE FOR MANDATORY PLAYS***
12 Plays - 16-25 Players
10 Plays - 26-30 Players
8 Plays - 31-36 Players
NOTE: All plays count INCLUDING: kick-offs, punts and plays where a penalty is called and
accepted AS LONG AS THE PLAY IS RUN TO ITS CONCLUSION. Dead ball fouls DO NOT COUNT
AS PLAYS. The Head Coach is not relieved of meeting the requirements for mandatory plays set
forth in the national rule book and its description of what constitutes an acceptable play.
ALL PARTICIPANTS MUST HAVE THEIR MANDATORY PLAYS COMPLETE BY THE END OF THE 3RD
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QUARTER, OR THEY ARE REQUIRED TO START THE FOURTH QUARTER, AND REMAIN IN THE
GAME (on Offense, Defense and Special Teams, in short, they don’t come off the field)
UNTIL ALL OF THEIR PLAYS HAVE BEEN COMPLETED.
Conference Officers and Summary Authority
In any matter concerning a Conference Rule, or policy, that may be in dispute on the playing
field, and during the conduct of a game; that cannot be settled between the two Head Coaches,
and a Conference Officer is present, that officer may make a decision, which MUST be abided by
at that time. As a member Franchise in this Conference, you do have the right to appeal that
decision through normal channels, however, on the field the decision stands. In the absence of a
Conference official, the decision reached by the Head Game Official shall stand.
Summary Authority may be applied in all instances where quick and decisive action is needed to
stop, alter, change or otherwise modify a condition that cannot be allowed to continue until a
Hearing is held. This may involve a threat to the safety and well-being of a child, an obvious
violation of Conference rules, or any action or incident which adversely affects the image and
good name of this Conference within the community.
The powers of Summary Authority include ordering a game or practice stopped, as well as to
suspend on the spot, any adult or juvenile judged to be the cause of the problem.
Special Mighty Mite Division Rules
With the exception of what is written here, this Division utilizes National Federation of High School &
NJAYF rules.
MIGHTY MITE RULES - DEFENSE
A. Absolutely no blitzing allowed. For the purposes of enforcement, you are considered to be
“blitzing” anytime a tackle is made behind the line of scrimmage, from end to end, by anyone
other than the five (5) “down” defensive linemen (NO linemen or linebacker is permitted to align
anywhere over the center).
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The Six Down Defensive Lineman must align head up to the Guards, Tackles or Ends!
Example of Defensive Head UP Alignments No Shading or Gap Alignment Allowed
D
END C TACKLE B GUARD A CENTER A GUARD B TACKLE C END D
Green = Legal
Red = Prohibited
Also…..
B. Exactly 6 down linemen are required in any defensive set. Down linemen MUST be in a 3 or 4
Point Stance ONLY and must be head up on any opposing Guard, Tackle or End.
Linebackers must be 5 yards from the line of scrimmage.
C. Ball carrier has to be outside the “tight end” position, or over the line of scrimmage for
linebackers to rush.
D. PENALTIES FOR BLITZING: First Offense - 5 YARDS/WARNING; Second Offense - 5
YARDS/FIRST DOWN, Third Offense - 15 YARDS. **The Administrative Secretary must be
notified of a third or subsequent offense.***
School Rules. For the full text of these Mighty Mite rules, please refer to NJAYF – Jersey Shore
Conference Titles.
NJAYF MIGHTY MITE RULES – OFFENSE
Offense shall be run in accordance with National AYF and High School Federation rules.
The only exception is that the line MUST have 7 men on it a Center, 2 Guards, 2 Tackles, & 2 Ends.
(This is NOT NEGIOTABLE). This means no unbalanced line; Splits between the linemen shall be no
more than 2yds.
ALL running plays to include direct snaps and quarterback keepers must be run outside the B Gaps.
(The gap to the outside shoulder of the guards)
Example of legal running lanes No plays may be run inside shoulder of guards to include counters
D END
C TACKLE
B GUARD A CENTER A GUARD B TACKLE C END D
Green = Legal
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Red = Prohibited
PUNTING:
ALL MITE LEVELS:
THERE IS NO PUNTING ALLOWED IN THE MITEY MITE DIVISION:
A. On Fourth Down, if a team chooses to “ punt” the ball, the Head Co ach will notify the
referee he wishes to punt.
B. The official will notify the defense that there is going to be a punt. The clock is stopped.
C. The official will place the ball 20 YDS FROM THE THIRD DOWN SPOT and the opposing team will take
possession of the ball.
D. If the Offense elects to run a play on “4t h” down they must notify the referee of that decision. If
the offense fails to make a first down the Defense will take possession from the spot of the ball.
FAKE PUNTS ARE PROHIBITTED ON ANY DOWN
PENALTIES FOR VIOLATIONS
Franchises found in violation of Mighty Mite Rules, either as they appear here or as prescribed
elsewhere in these NJAYF Titles and the national AYF rules; the fine shall be double the minimum
and maximum as provided in the appropriate section for the violation.
COACHES
A. Prior to the start of all Mitey Mite games the Head Coach & any coach who will be on the field with
the players will meet with the referee ’s to ensure the referees have a updated copy of the
rules. All Head Coaches must make sure they have a copy of the Mite Division Rules in their NJAYF
GAME DAY BOOK!
B. Coaches who utilize in excess of 30 seconds in the huddle will be penalized for "Delay of Game
Penalty."
C. Coaches who fail to comply with, or are found to abuse the privilege, shall forfeit their rights
to be on the field. A coach who is removed from the field SHALL NOT be replaced
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COACHES ON THE FIELD-Two coaches per team (7 Year Old Div) and (One Coach 8/9 Year Old Div) are
allowed on the field during play. The purpose of which is to assure that this division of play remains
instructional. (7 Year old Mites) These two coaches may participate in the huddle, assist in calling the
plays and arrange players. One Coach is to set up the Backfield (Backfield Coach) and One Coach is to
setup the Linemen (Line Coach). However, once the players are in the “SET” position, neither coach may
talk or interfere with the play in any manner. The Backfield Coach MUST assume a position of NOT LESS
than 5 yards behind the deepest player on the field. The Line Coach must line up at the line of
scrimmage, outside the Hash Mark, in front of his own team's sideline. (The 8/9 year old Div) THE COACH
MUST assume a position of NOT LESS than 5 yards behind the deepest player on the field.
LOPSIDED RULE
A. The “Lopsided Rule” goes into effect when the winning team assumes a 4 Touchdown
differential over the losing team. During that time, the game shall be played under the
provisions of this rule. All of the other provisions of the normal “Lopsided Rule” that are not
inconsistent with this section, shall apply.
B. Once the “Lopsided Rule” goes into effect and for as many times as may be required during
the course of a game, Franchise personnel and officers shall adhere to the following procedures:
C. The winning team shall request and be allowed a “Game Official's Time-Out.”
D. The winning team MUST remove all of its starters, as well as any key, dominant players on
both offense and defense. Since the Mighty Mite Division of Play is “instructional,” specializing
players in one single position is inconsistent with its purposes and goals. Therefore under
“Lopsided” play, ideally, the winning team should experience little difficulty or problem in
keeping within the Rule. If there are not a sufficient number of players to replace all starters, the
few that remain must be shifted around to various positions, in a concerted effort to weaken the
winning team and to allow the losing team the opportunity to score with dignity.
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E. Once the scoring differential is reduced to under 4 Touchdowns, normal play resumes with the
exception of the game clock which continues as a running clock for the remainder of the game.
F. Kick-Offs: after all scores the ball shall be placed on the 40 yard line to start play.
KICKOFFS- There will be two kickoffs at all levels of Mitey Mite play.
A Pre-game coin toss by the official shall determine which team will take possession. One team shall
kickoff to start the game. Onside Kicks are prohibited and the kicking team must have five players
aligned to both sides of the kicker who must kick from the middle of the field. You may not kick from the
hash. ABSOLUTELY NO ONSIDE KICKS !!!!
The team that received the ball to start the game will kickoff to start the second half as stated above.
After every scoring drive the ball will be placed on the possessing teams own forty yard line where live
play will begin immediately.
EXTRA POINT KICK & FIELD GOALS
In order to maintain the productive flow of the game, there shall be NO EXTRA POINT KICKS or FIELD
GOAL ATTEMPTS AT THE MITEY MITE LEVEL.
(See below).
NO POINTS AFTER TOUCHDOWN- When a touchdown is scored, the following will take place:
1. Six points will be awarded to the scoring team.
2. No Extra Points will be attempted. NO EXTRA POINTS WILL BE RUN, PASSED OR KICKED!!!
3. The team that was scored upon will take over on offense on their own 40 yard line and begin
play immediately.
SCOREBOARD- To accentuate the Instructional Nature of this Division, there shall be NO
SCOREBOARD kept at All. Time may be kept on the scoreboard in order to help manage the
MPR sheets, but NO score shall be shown on the Scoreboard.
If you have any questions, please contact either:
Clyde Olson –NJAYF Football Commissioner Cell: 732-496-0224 or Email: clydejoe@aol.com
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