Dark Void™ Zero
Contents
System Requirements .......................................................................................................................................... 1
Dark Void: A History ............................................................................................................................................ 1
Introduction ......................................................................................................................................................... 3
Controls & Screens ........................................................................................................................................... 4
Gameplay Essentials ........................................................................................................................................... 5
Weapons and Pickups.......................................................................................................................................... 6
Customer Support............................................................................................................................................... 8
System Requirements
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OS: Windows® XP (SP2 or higher)/ Vista / 7
Processor: 2.5 GHz Pentium 4, 1.6ghz Core2Duo or higher
Memory: XP: 512 MB minimum, 1 GB recommended; Vista /Win7: 1 GB minimum, 2 GB
recommended
Hard Drive: 200 MB available disk space required
Graphics: DirectX 9.0c compatible video card with 256 MB
Sound Card: DirectX(R)9.0c compatible
Display: 800x600 minimum resolution, 1280x720 or higher recommended
Input: Windows-compliant keyboard Xbox 360® Controller for Windows®
recommended
Adobe® Reader®
Dark Void: A History
It is 1987 and the Nintendo Entertainment System™ dominates television sets across the
world. Capcom is poised to release Mega Man® for the holiday season, and with successes
such as Commando™ and Ghosts „N Goblins® already under its belt, things couldn't have been
better for the company. What many people don't realize however is just how many games were
in development at Capcom during this time that never saw the light of day.
As the „80s were drawing to a close, the developers at Capcom began work on a top secret
project that aimed to set new standards for the platformer genre, blending the intense
shooting action of Section Z™ with the latest innovations in platform jumping from Mega
Man. That game was called “Dark Rift”. In order to properly fulfill the team‟s vision for Dark
Rift (later renamed Dark Void), the hardware engineering team at Capcom was enlisted to
design and produce an all-new chipset that would be included in every cartridge, enabling
huge numbers of sprites and never-before-seen special effects to be displayed on the NES™
platform. (Nintendo adopted their own strategy with their invention of the FX chip for the
Super Nintendo Entertainment System™, a unique way to improve the graphic capabilities.)
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An arcade version of Dark Rift was planned, built to take advantage of the dual monitor
NES™-based cabinet already available in arcades. (The system used the top monitor for game
selection, with NES™-based hardware running the game on the lower screen.) The game would
provide a persistent map on the top monitor to aid players in their quest. In addition to new
hardware, Capcom also began its first community promotion program in America: The Capcom
High Score Challenge was based on scores in Commando, with the winner of the competition
being flown to Capcom‟s Osaka, Japan HQ to meet the Dark Void team and be a starring
character in the game!
Competition winner, young Jimmy Fallon,
poses for a unreleased marketing photo
Alas, time waits for no man and game developers are no exception. The dawn of the Super
Nintendo Entertainment System™ made the additional hardware requirements for Dark Void
redundant. Capcom suspended development on Dark Void as it began to evaluate the SNES™.
Before long, the game was shelved and drifted, unnoticed, into the annals of gaming history,
with even the internal tape-based archives lost due to an unfortunate magnet incident which
even today is best left undiscussed. The team was quickly re-deployed to other projects, and
went on to produce several hit titles, as well as some other Capcom oddities (to be disclosed
at a future date). Dark Void became a legendary “lost project” at Capcom.
Now, nearly twenty years later, Dark Void is back! In the run-up to the release of Dark Void,
Capcom staffers in the US were able to recover the only remaining prototype of the game,
which was still in the hands of the 1987 Dark Void contest winner! To commemorate the
game‟s humble origins, Capcom has commissioned this recreation of the original 8-bit classic,
now re-titled “Dark Void Zero”, on the Nintendo DSi system, PC and iPhone.
You play Rusty, the first human born in the Void, who must take on the Watchers in a quest to
stop their domination of Earth. With the aid of Nikola Tesla, and his state-of-the-art rocket
pack, Rusty must take down the Watchers and their minions across three intense levels of
action and intrigue. Equip Rusty with up to 5 primary and 3 secondary weapons. Use the Map
Screen to locate your next objective and navigate the alien world.
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Dark Void Zero features a state-of-the-art (in 1987!) music system, Capcom's System Zero noflicker sprite chipset, and an additional processor per cartridge to keep the action from
slowing down.
The only known Dark Void cartridge
found in the possession of the contest winner
The game presented in this historical download was reverse-engineered from a prototype
known to be 50% complete. It has been re-mastered and re-designed to be completely standalone and serve as a document of preservation. For the most part, the game remains intact,
with the only additions being the addition of the complete story arc (from the original
concept art), most of gameplay bugs removed, and the design completion of Level 3 based on
notes and sketches from the original team. It has been completed to the best of our
knowledge for your enjoyment.
The game that started it all has at last managed to see the light of day. We hope that twenty
years wasn‟t too long to wait.
Introduction
The Story So Far…
Many years ago the great scientist Nikola Tesla became trapped in the Void, a
hostile place between our world and the world of the Watchers. For years
Tesla and the band of Void-born humans known as the Survivors have battled
against the evil Watchers as they attempted to create a stable portal that
would enable them to finally conquer humanity.
You play the role of Rusty, warrior test-pilot and Tesla‟s
trusted friend. It is Tesla‟s belief that where armies have failed, maybe one
man, armed with Tesla‟s technology, can succeed.
The fate of the human race rests in your hands!
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Controls & Screens
You can configure your controls at any time through the options menu.
Keyboard Controls (default)
Configurable
Default Input
[LEFT ARROW]
[RIGHT ARROW]
[UP ARROW]
[DOWN ARROW]
[A]
[S]
Action
Move/Aim Left
Move/Aim Right
Move/Aim Up
Move/Aim Down, Crouch
Fire
Jump
Not Configurable
Default Input
Jump Button
[M]
[ESC]
[ENTER], Jump Button, Fire Button
[ALT] + [ENTER]
Action
Double press to Hover /
Hold to Boost
Access Map
Pause, Skip Cutscene
Advance Text Displays
Toggle Fullscreen
Gamepad Controls (default)
Xbox 360 Controller
Configurable
Default Input
[DPAD LEFT]
[DPAD RIGHT]
[DPAD UP]
[DPAD DOWN]
[B Button]
[A Button]
[BACK Button]
[START Button]
Action
Move/Aim Left
Move/Aim Right
Move/Aim Up
Move/Aim Down, Crouch
Fire
Jump
Access Map
Pause, Skip Cutscene
Other Gamepad Controllers
Configurable
Default Input
[LAXIS X-]
[LAXIS X+]
[LAXIS Y-]
[LAXIS Y+]
[Button 1]
[Button 2]
[Button 3]
[Button 4]
Action
Move/Aim Left
Move/Aim Right
Move/Aim Up
Move/Aim Down, Crouch
Fire
Jump
Access Map
Pause, Skip Cutscene
All Controllers
Not Configurable
Default Input
Action
Double press to Hover /
Hold to Boost
Advance Text Displays
Jump Button
Jump Button, Fire Button
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Primary Screen
This is the primary game-play screen. The HUD for this screen displays Rusty‟s current health,
how many lives he has remaining, as well as his current primary weapon. If collected, the
currently active secondary weapon is also displayed. The number next to the secondary
weapon shows the time left (in seconds) before its effect wears off.
Gameplay Essentials
Your Mission
You must destroy the threat of Portal X once and for all! To achieve this, you must collect
three Portal Control Codes, one in each level of the game. Once these have been collected
you must seek out the Portal Controls and use the codes to destroy Portal X forever!
The Map
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To aid you when deep within Watcher territory you have a map displayed on the Map screen.
Tesla will help you by updating the map with your objectives.
Your current position is shown on the map as well the location of any teleporters you have
discovered, including the one that is currently active. Tesla will display the location of your
objectives on this map, so keep an eye on it! The currently held item is shown on this screen
(keycards, etc.) as well as the number of secondary objectives you have achieved and how
many Tech Points you have collected so far.
Teleporters
There are many teleporters within Watcher territory. Standing in a teleporter will activate it.
If Rusty‟s shield is reduced to zero, the built-in safety feature in his suit will teleport him to
the last teleporter he activated. Be aware that Rusty‟s suit can only save him a few times
before it will fail forever and your game will come to an end.
Save Game
If you manage to survive an entire level the game will save your progress as soon as you start
the next level. When you quit the game (or lose all your lives) you will be able to resume the
game from the last level you reached. You will also be able to restart the game from level 1
if you wish, but be aware that any previous progress will be lost.
Weapons and Pickups
Primary Weapons
Liberator
Rusty‟s primary weapon, the trusty liberator is the standard issue weapon used by
survivors in their struggle against the Watchers.
Disintegrator
The Watchers‟ answer to the human pump-action shotgun, the Disintegrator is a lethal
weapon at close-range, but ineffective at longer ranges.
Pulverizor
This is a Watcher variant of a rocket launcher. Even though it has a slow rate of fire, it
deals a large amount of damage. It can be used to open up otherwise inaccessible areas.
Teleforce Lance
The slow-firing Teleforce Lance fires streams of unstoppable energy that can pass
straight through any wall.
Hypercoil
Designed by Tesla himself, the Hypercoil is capable of massive amounts of damage at the
expense of overheating. Make sure you don‟t run the weapon continually for too long,
otherwise it will overheat and be useless until it cools down once again.
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Secondary Weapons
EM-Pulse
This short-range smart bomb does not produce a great deal of damage, but it is great
for when you find yourself swarmed by enemies. It fires every time Rusty‟s main weapon
fires. Limited to a 10 second duration, use it while you can!
Force Field
This handy piece of hardware enhances Rusty‟s shield for a short time only, making him
impervious to enemy damage, but not against environmental hazards.
Electrified Field
Based on the same technology as the Force Field, this secondary weapon also packs an
additional punch to any enemy unfortunate enough to be within range of its effect.
Weapon Upgrades
Ammo Doubler
The Ammo Doubler increases the rate of fire of your current weapon to deal more
damage. The effect only lasts 10 seconds before the rate of fire returns to normal.
Tri-deflector
The Tri-deflector redirects additional ammo to hit targets not directly in front of you.
The effect only lasts 10 seconds before firing returns to normal.
Other Pickups
Rocket Pack
Rusty‟s trusty rocket packs give him access to areas otherwise unreachable. Beware of
the Watcher‟s Nullifying Fields as these will destroy your rocket pack!
1UP
Each collected 1UP gives Rusty one extra life.
Tech Points
Tech Points are dotted throughout the Watcher installations. Collect 100 Tech
Points to receive an extra life.
Health
Health pick-ups can be found placed in each of the levels. Each one restores some of
Rusty‟s health. Occasionally, enemies also drop health pickups.
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Keycard
Keycards open locked security doors throughout the maps.
Portal Control Code
Locate all of the Portal Control Codes to destroy Portal X.
Customer Support
CAPCOM ENTERTAINMENT, INC.
For technical support:
1.
Notify the CAPCOM Consumer Service Department of the problem requiring warranty
service by calling (650) 350-6700. Our Consumer Service Department is in operation
from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
2.
If the CAPCOM service technician is unable to solve the problem by phone, he/she will
offer additional instructions.
You can also submit technical support requests on our website at: www.capcom.com. Click
on the 'Support' link.
Direct Link: http://shop.capcom.com/store/capcomus/Content/pbPage.CapcomSupport2
Here you can search the database of existing questions or submit your own support request.
To contact us by mail, send to:
Capcom Entertainment, Inc.
Consumer Service Department
800 Concar Drive, Suite 300
San Mateo, CA 94402-2649
USA
Customer support available in these language(s): English
©CAPCOM ENTERTAINMENT, INC. 2010 ALL RIGHTS RESERVED. All trademarks are the
property of their respective owners.
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