[1] NetBeans Developing Applications with NetBeans IDE Release 8.2 E74654-01 September 2016 Documentation for NetBeans users that describes how to use the NetBeans IDE and provides detailed information on the functionality available within it. NetBeans Developing Applications with NetBeans IDE, Release 8.2 E74654-01 Copyright © 2013, 2016 Oracle and/or its affiliates. All rights reserved. Primary Author: Alyona Stashkova, Catherine Pickersgill This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. 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Contents Preface ............................................................................................................................................................ xxvii Audience.................................................................................................................................................. Documentation Accessibility ................................................................................................................ Related Documents ................................................................................................................................ Conventions ............................................................................................................................................ xxvii xxvii xxvii xxvii What's New in This Guide ................................................................................................................... xxix New and Changed Features for Release 8.2 ........................................................................................ xxix 1 Introduction to NetBeans IDE 1.1 1.2 About NetBeans IDE .................................................................................................................. 1-1 NetBeans IDE Developer Resources ........................................................................................ 1-1 2 Working with NetBeans IDE 2.1 2.2 2.2.1 2.2.2 2.2.3 2.3 2.3.1 2.3.2 2.3.3 2.3.4 2.3.5 2.4 2.4.1 2.4.2 2.4.3 2.4.4 2.4.5 2.4.6 2.4.7 2.5 2.5.1 About Working with NetBeans IDE......................................................................................... Working with the Options Window ....................................................................................... How to Edit IDE Settings.................................................................................................... How to Export IDE Settings as Zip Archive .................................................................... How to Import IDE Settings............................................................................................... Managing IDE Windows .......................................................................................................... How to Move a Window .................................................................................................... How to Configure Window Behavior and Appearance ................................................ How to Simultaneously Display Multiple Files in the Editor ....................................... How to Clone the View of a Single File............................................................................ How to Manage Open Files................................................................................................ Customizing Toolbars in the IDE ............................................................................................. How to Show or Hide a Toolbar........................................................................................ How to Move a Toolbar ...................................................................................................... How to Add a Toolbar Button to a Toolbar ..................................................................... How to Remove a Button from a Toolbar ........................................................................ How to Reorder a Button in a Toolbar ............................................................................. How to Change the Size of Toolbar Buttons.................................................................... How to Add a New Toolbar to the Main Window......................................................... Working with Keyboard Shortcuts .......................................................................................... How to Add or Remove a Keyboard Shortcut for a Menu Command........................ 2-1 2-2 2-2 2-2 2-2 2-3 2-4 2-5 2-5 2-5 2-5 2-6 2-6 2-6 2-6 2-6 2-7 2-7 2-7 2-7 2-7 iii 2.5.2 2.5.3 2.5.4 2.5.5 2.5.6 2.6 2.6.1 2.6.2 2.6.3 2.6.4 2.6.5 2.6.6 2.6.7 2.6.8 2.6.9 2.6.9.1 2.6.10 2.6.11 2.6.12 2.6.13 2.6.14 2.6.15 2.6.16 2.7 2.8 2.8.1 2.8.2 2.8.3 2.9 2.9.1 2.9.2 2.9.3 2.9.4 2.9.5 2.9.6 2.10 2.10.1 2.10.2 2.11 2.11.1 2.11.2 2.11.3 2.11.4 2.11.5 2.11.6 2.11.7 2.12 iv How to Customize Keyboard Shortcuts........................................................................... 2-8 How to Switch Between Keyboard Shortcut Sets ........................................................... 2-8 How to Create a New Keyboard Shortcut Set ................................................................. 2-9 How to Use the Default Menu Shortcuts ......................................................................... 2-9 How to Customize Keyboard Shortcuts........................................................................ 2-15 Understanding the Source Editor Features .......................................................................... 2-15 How to Use the Toolbar................................................................................................... 2-16 How to Use the Left Margin............................................................................................ 2-17 How to Use the Error Stripe............................................................................................ 2-18 How to Use the Status Line ............................................................................................. 2-18 How to Use Syntax Coloring and Highlighting........................................................... 2-18 How to Use Insert Mode and Overwrite Mode ........................................................... 2-19 How to Set Editor Options .............................................................................................. 2-19 How to Insert and Highlight Occurrences in the Editor............................................. 2-20 How to Record Macros .................................................................................................... 2-21 Macro Keywords for NetBeans Java Editor........................................................... 2-21 How to Modify Source Editor Code Templates ........................................................... 2-22 How to Use Code Completion........................................................................................ 2-23 How to Use Hints ............................................................................................................. 2-25 How to Navigate Through Code.................................................................................... 2-26 How to Work with Import Statements .......................................................................... 2-27 How to Generate Code..................................................................................................... 2-28 Using General Editor Shortcuts ...................................................................................... 2-28 Setting Startup Parameters ..................................................................................................... 2-31 Setting Fonts and Colors for IDE Windows......................................................................... 2-32 How to Set Fonts and Colors for the Help Viewer ...................................................... 2-32 How to Set Fonts and Colors for the Output Window ............................................... 2-33 How to Set Fonts and Colors for the Terminal Window ............................................ 2-33 Managing Plugins in the IDE ................................................................................................. 2-33 How to Update the IDE from the Update Center ....................................................... 2-34 How to Install Downloaded Plugins ............................................................................. 2-34 How to Activate and Deactivate Plugins ...................................................................... 2-35 How to Globally Install Plugins ..................................................................................... 2-35 How to Add an Update Center....................................................................................... 2-36 How to Schedule Update Checks ................................................................................... 2-36 Displaying IDE Help in a Web Browser ............................................................................... 2-36 How to Extract IDE Help from a JAR File..................................................................... 2-37 How to View IDE Help in a Web Browser.................................................................... 2-37 Internationalizing Source Code ............................................................................................. 2-37 How to Enable Automatic Internationalization ........................................................... 2-37 How to Internationalize a Single File............................................................................. 2-38 How to Use the Internationalization Wizard ............................................................... 2-38 How to Insert an Internationalized String Into Source Code..................................... 2-39 How to Internationalize a String With the GUI Builder ............................................. 2-39 How to Test a Bundle for Internationalized Strings .................................................... 2-40 How to Add Arguments for Message Formats ............................................................ 2-40 Managing and Creating Projects ........................................................................................... 2-41 2.12.1 How to Create a Project ................................................................................................... 2.12.2 How to Work with Character Encodings for a Project................................................ 2.12.2.1 Changing the Character Encoding of a Project ..................................................... 2.12.3 How to Organize Projects into Groups ......................................................................... 2.13 Working with Source Files in the IDE................................................................................... 2.13.1 How to Find Files in Projects .......................................................................................... 2.13.2 How to Specify Editor Formatting Options.................................................................. 2.13.3 How to Compare Two Files ............................................................................................ 2.13.4 How to Apply a Diff Patch to a File ............................................................................... 2.13.5 How to Access Files Outside of a Project ...................................................................... 2.13.6 How to Create a File Template ....................................................................................... 2.13.7 How to Work with Unknown File Extensions ............................................................. 2.13.8 How to Specify Files to Ignore........................................................................................ 2.13.9 How to Work with Character Encodings for Files....................................................... 2.13.10 How to Specify Action Items .......................................................................................... 2.13.11 How to Use Bookmarks in Files ..................................................................................... 2.14 Working with Resource Bundles ........................................................................................... 2.14.1 How to Create and Delete Resource Bundles............................................................... 2.14.2 How to Edit a Resource Bundle...................................................................................... 2.14.3 How to Add and Remove a Property ............................................................................ 2.14.4 How to Add and Remove a Locale ................................................................................ 2.14.5 How to Edit a Locale ........................................................................................................ 2.15 Working with Javadoc Documentation ................................................................................ 2.15.1 How to Add Javadoc to a Project ................................................................................... 2.15.2 How to Add the JDK Javadoc to the IDE ...................................................................... 2.15.3 How to View Javadoc Documentation .......................................................................... 2.15.4 How to Generate Javadoc Documentation ................................................................... 2.15.5 How to Enter Javadoc Comments in Source Code ...................................................... 2.15.6 How To Analyze and Fix Javadoc Comments ............................................................. 2.16 Viewing IDE Notifications...................................................................................................... 2-41 2-42 2-42 2-43 2-43 2-43 2-44 2-45 2-45 2-46 2-46 2-47 2-47 2-48 2-48 2-50 2-50 2-51 2-51 2-52 2-53 2-53 2-54 2-54 2-55 2-55 2-55 2-56 2-57 2-57 3 Versioning Applications with Version Control 3.1 About Versioning Applications with Version Control.......................................................... 3-1 3.2 Versioning Applications with Git............................................................................................. 3-1 3.2.1 Git Visualization Features .................................................................................................. 3-2 3.2.2 How to Initialize a Git Repository..................................................................................... 3-2 3.2.3 How to Clone a Git Repository.......................................................................................... 3-3 3.2.3.1 Cloning a Repository from GitHub using SSH protocol ........................................ 3-4 3.2.4 How to Add Files to a Repository ..................................................................................... 3-5 3.2.5 How to Commit Sources to a Git Repository .................................................................. 3-6 3.2.6 How to Revert Modifications............................................................................................. 3-7 3.2.7 How to Reset ........................................................................................................................ 3-7 3.2.8 How to Create a Tag............................................................................................................ 3-8 3.2.9 How to Compare File Revisions ........................................................................................ 3-8 3.2.10 How to Work with Branches.............................................................................................. 3-9 3.2.10.1 Creating a Branch ......................................................................................................... 3-9 3.2.10.2 Checking Out ............................................................................................................. 3-10 v 3.2.10.3 Merging....................................................................................................................... 3.2.10.4 Deleting ....................................................................................................................... 3.2.11 How to Work with Remote Repositories ...................................................................... 3.2.11.1 Fetching....................................................................................................................... 3.2.11.2 Pulling ......................................................................................................................... 3.2.11.3 Pushing ....................................................................................................................... 3.2.12 How to Set Git Global Options ....................................................................................... 3.2.13 How to Shelve Changes (Git).......................................................................................... 3.2.14 How to Rebase (Git) ......................................................................................................... 3.3 Versioning Applications with Subversion ........................................................................... 3.3.1 Subversion Visualization Features ................................................................................. 3.3.2 Working with Subversion................................................................................................ 3.3.3 How to View File Status Information ............................................................................ 3.3.4 How to Work with Version Histories ............................................................................ 3.3.4.1 Searching for Specific Revisions.............................................................................. 3.3.4.2 Comparing Revisions in the Search History Window ......................................... 3.3.5 How to Set Up Subversion .............................................................................................. 3.3.6 How to Check Out Files From a Remote Repository (Subversion) ........................... 3.3.7 How to Place Projects Under Version Control (Subversion)...................................... 3.3.8 How To Update Files in a Local Working Directory (Subversion) ........................... 3.3.8.1 Updating Projects with Dependencies ................................................................... 3.3.9 How to Compare File Revisions in Subversion............................................................ 3.3.9.1 Comparing File Revisions Graphically .................................................................. 3.3.10 How to Commit Local Changes to a Remote Repository (Subversion).................... 3.3.10.1 Ignoring Files.............................................................................................................. 3.3.11 How to Work with Branches in Subversion ................................................................. 3.3.11.1 Checking Out Branches ............................................................................................ 3.3.11.2 Creating Branches...................................................................................................... 3.3.11.3 Switching to a Branch ............................................................................................... 3.3.12 How to Revert Modifications (Subversion) .................................................................. 3.3.13 How to Recover Deleted Files (Subversion) ................................................................. 3.3.14 How to Merge File Revisions in Subversion................................................................. 3.3.15 Resolving Merge Conflicts in Subversion ..................................................................... 3.3.16 How to Create and Apply a Patch (Subversion) .......................................................... 3.3.17 How to Shelve Changes (Subversion) ........................................................................... 3.4 Versioning Applications with Mercurial.............................................................................. 3.4.1 About Mercurial Visualization Features ....................................................................... 3.4.2 How to View File Status Information in Mercurial ..................................................... 3.4.2.1 Viewing Revision Information ................................................................................ 3.4.3 How to Set Up Mercurial................................................................................................. 3.4.4 How to Clone an External Mercurial Repository......................................................... 3.4.5 How to Place Projects Under Version Control ............................................................. 3.4.6 How to Use the Mercurial Diff Viewer.......................................................................... 3.4.7 How to Use the Mercurial Status Window ................................................................... 3.4.8 How to Merge File Revisions .......................................................................................... 3.4.9 How to Switch Branches in the Repository .................................................................. 3.4.10 How to Commit Changes to the Repository................................................................. vi 3-11 3-11 3-11 3-11 3-12 3-12 3-12 3-13 3-13 3-14 3-14 3-14 3-15 3-16 3-16 3-17 3-17 3-18 3-19 3-19 3-20 3-20 3-20 3-21 3-22 3-22 3-22 3-23 3-23 3-24 3-24 3-25 3-25 3-26 3-27 3-27 3-28 3-28 3-28 3-29 3-30 3-31 3-32 3-33 3-34 3-34 3-35 3.4.10.1 Updating Tasks .......................................................................................................... 3.4.10.2 Ignoring Files.............................................................................................................. 3.4.10.3 Pushing Local Changes to the Shared Repository................................................ 3.4.11 How to Set Mercurial Project Properties ....................................................................... 3.4.12 How to Set Mercurial Global Options ........................................................................... 3.4.13 How to Enable Support for Mercurial Queues............................................................. 3.4.14 How to Create a Patch...................................................................................................... 3.4.15 How to Refresh a Patch With Local Modifications...................................................... 3.4.16 How to Compare Patch Revisions.................................................................................. 3.4.17 How to Switch Between Patches .................................................................................... 3.4.18 How to Finish Applied Patches ...................................................................................... 3.4.19 How to Shelve Changes (Mercurial).............................................................................. 3.4.20 How to Rebase (Mercurial) ............................................................................................. 3.5 Versioning Applications with CVS ....................................................................................... 3.5.1 How to Work with CVS ................................................................................................... 3.5.2 How to Use CVS with the IDE........................................................................................ 3.5.3 How to View File Status Information (CVS)................................................................. 3.5.3.1 Viewing Revision Information ................................................................................ 3.5.4 How to Work with Version Histories ............................................................................ 3.5.4.1 Comparing Revisions in the Search History Window ......................................... 3.5.5 How to Set Up CVS .......................................................................................................... 3.5.6 How to Adjust CVS Settings in the IDE ........................................................................ 3.5.7 How to Check Out Files from a Remote Repository (CVS)........................................ 3.5.8 How to Update Files in a Local Working Directory (CVS)......................................... 3.5.8.1 Updating Projects with Dependencies ................................................................... 3.5.9 How to Compare File Revisions in CVS........................................................................ 3.5.10 How to Commit Local Changes to a Remote Repository (CVS)................................ 3.5.10.1 Excluding Files from a Commit............................................................................... 3.5.10.2 Ignoring Files.............................................................................................................. 3.5.11 How to Revert Modifications (CVS) .............................................................................. 3.5.12 How to Recover Deleted Files (CVS) ............................................................................. 3.5.13 How to Work with Tags ................................................................................................. 3.5.14 How to Work with Branches in CVS ............................................................................. 3.5.14.1 Checking out Branches ............................................................................................. 3.5.14.2 Switching to a Branch ............................................................................................... 3.5.14.3 Creating a Branch ...................................................................................................... 3.5.15 How to Merge File Revisions from a Branch (CVS) .................................................... 3.5.16 How to Resolve Merge Conflicts .................................................................................... 3.5.17 How to Create and Apply a Patch ................................................................................. 3.6 About Local History ................................................................................................................ 3.6.1 About the IDE’s Local History Tools ............................................................................. 3.6.2 How to Browse Local File History ................................................................................. 3.6.3 How to Recover Deleted Files......................................................................................... 3.6.4 How to Revert a File to a Previous Version .................................................................. 3.6.5 How to Adjust Local History Settings ........................................................................... 3-36 3-36 3-36 3-37 3-37 3-38 3-38 3-39 3-40 3-40 3-41 3-41 3-42 3-42 3-42 3-42 3-43 3-44 3-45 3-46 3-46 3-46 3-47 3-48 3-48 3-48 3-49 3-50 3-50 3-50 3-51 3-51 3-51 3-52 3-52 3-52 3-53 3-53 3-54 3-55 3-55 3-55 3-56 3-56 3-57 vii 4 Working in a Collaborative Environment 4.1 About Working in a Collaborative Environment................................................................... 4-1 4.2 Working with Tasks.................................................................................................................... 4-2 4.2.1 About Task Repositories..................................................................................................... 4-2 4.2.2 How to Work with Tasks.................................................................................................... 4-2 4.2.2.1 Finding and Opening Tasks........................................................................................ 4-3 4.2.2.2 Creating and Saving Task Queries............................................................................. 4-3 4.2.2.3 Reporting New Tasks................................................................................................... 4-4 4.2.2.4 Updating and Resolving Tasks................................................................................... 4-4 4.2.3 How to Add a Task Repository ......................................................................................... 4-5 4.2.4 How to Add Support for JIRA ........................................................................................... 4-5 4.3 Working with the Tasks Window............................................................................................. 4-6 4.3.1 How to View Tasks.............................................................................................................. 4-6 4.3.2 How to Organize Tasks....................................................................................................... 4-7 4.3.3 How to Configure Tasks Window Settings ..................................................................... 4-8 5 Working with NetBeans Modules 5.1 About NetBeans Modules.......................................................................................................... 5-1 5.2 About the NetBeans Platform ................................................................................................... 5-2 5.3 Working with NetBeans Modules ............................................................................................ 5-2 5.4 Working with Rich-Client Applications .................................................................................. 5-3 5.5 Module and Rich-Client Application Tasks: Quick Reference............................................. 5-6 5.6 Setting Up Modules .................................................................................................................... 5-7 5.6.1 About Module Project Templates...................................................................................... 5-8 5.6.2 How to Create a Module Project ....................................................................................... 5-9 5.6.3 How to Create a Library Wrapper Module Project ..................................................... 5-10 5.6.4 How to Create a Module Suite Project .......................................................................... 5-11 5.6.5 How to Create a NetBeans Platform Application Project........................................... 5-11 5.7 Using the NetBeans APIs ........................................................................................................ 5-12 5.7.1 Generating Skeleton API Implementations .................................................................. 5-12 5.7.1.1 About Actions ............................................................................................................ 5-14 5.7.1.2 How to Create an Action .......................................................................................... 5-14 5.7.1.3 About Code Generators ............................................................................................ 5-16 5.7.1.4 How to Create a Code Generator ............................................................................ 5-16 5.7.1.5 About File Types........................................................................................................ 5-16 5.7.1.6 How to Create a File Type........................................................................................ 5-17 5.7.1.7 About Module Installers........................................................................................... 5-18 5.7.1.8 Installing Modules..................................................................................................... 5-18 5.7.1.9 How to Create a Module Installer/Activator........................................................ 5-18 5.7.1.10 About Options Panels ............................................................................................... 5-19 5.7.1.11 How to Create an Options Panel............................................................................. 5-19 5.7.1.12 About Quick Search Providers ................................................................................ 5-19 5.7.1.13 How to Create Quick Search Providers.................................................................. 5-19 5.7.1.14 About Windows......................................................................................................... 5-20 5.7.1.15 How to Create a Window......................................................................................... 5-20 5.7.1.16 About Wizards ........................................................................................................... 5-21 5.7.1.17 How to Create A Wizard.......................................................................................... 5-22 viii 5.7.2 5.7.3 5.7.4 5.7.5 5.7.6 5.8 5.8.1 5.8.2 5.8.3 5.8.4 5.8.5 5.9 5.9.1 5.9.2 5.9.3 5.9.4 5.10 5.10.1 5.11 5.11.1 5.11.2 5.12 5.12.1 5.13 5.13.1 5.13.2 5.13.3 5.13.4 5.14 5.14.1 5.14.2 5.14.3 5.15 5.15.1 5.15.2 5.15.3 5.15.4 Extending Skeleton API Implementations .................................................................... How to Register the NetBeans Sources and Javadoc................................................... How to Use the NetBeans Sources and Javadoc .......................................................... How to Search for NetBeans APIs.................................................................................. Code Templates for NetBeans APIs ............................................................................... Bundling Supporting Items .................................................................................................... How to Bundle a Library ................................................................................................. How to Bundle a Project Template or Sample.............................................................. How to Bundle an Update Center's URL ...................................................................... How to Bundle a JavaHelp Help Set.............................................................................. How to Bundle a License ................................................................................................. Registering Modules................................................................................................................ About the System Filesystem.......................................................................................... About XML Layer Files.................................................................................................... How to Edit an XML Layer File...................................................................................... How to View the System Filesystem ............................................................................. Communicating Between Modules ....................................................................................... About Service Providers .................................................................................................. Building Modules..................................................................................................................... About NBM Files .............................................................................................................. How to Build an NBM File .............................................................................................. Trying Out a Module............................................................................................................... Deploying Modules .......................................................................................................... About Distributing Modules .................................................................................................. About Update Centers ..................................................................................................... How to Generate an Autoupdate Descriptor ............................................................... How to Bundle an Update Center's URL ...................................................................... Manually Registering an Update Center URL ............................................................. Branding a Rich-Client Application ...................................................................................... How to Brand the Window System ............................................................................... How to Add a Splash Screen........................................................................................... How to Remove Unwanted Modules ............................................................................ Distributing Rich-Client Applications .................................................................................. How to Build a ZIP Distribution .................................................................................... How to Build a JNLP Application.................................................................................. How to Run a Rich-Client Application.......................................................................... How to Use the NetBeans Shared JNLP Repository.................................................... 5-24 5-25 5-25 5-25 5-26 5-29 5-30 5-31 5-31 5-32 5-33 5-33 5-33 5-33 5-34 5-34 5-35 5-35 5-36 5-37 5-37 5-37 5-38 5-38 5-38 5-39 5-39 5-40 5-40 5-41 5-41 5-41 5-42 5-42 5-42 5-43 5-43 6 Creating Java Projects 6.1 About Creating Java Projects .................................................................................................... 6.2 Using Java Project Templates.................................................................................................... 6.2.1 Standard Project Templates................................................................................................ 6.2.1.1 Source Folders ............................................................................................................... 6.2.1.2 Project Settings .............................................................................................................. 6.2.1.3 Switching a Java SE Project to a JavaFX Deployment Model................................. 6.2.1.4 Adding a JavaFX Class to a Java SE Project.............................................................. 6.2.1.5 Project Folders............................................................................................................... 6-1 6-2 6-2 6-4 6-4 6-4 6-4 6-5 ix 6.2.2 Free-Form Templates .......................................................................................................... 6-5 6.2.2.1 Source Folders ............................................................................................................... 6-6 6.2.2.2 Project Settings .............................................................................................................. 6-6 6.2.2.3 IDE Commands and Ant Targets ............................................................................... 6-6 6.2.2.3.1 Creating a Target to Compile a Single File ........................................................ 6-6 6.2.2.3.2 Writing a Target for the Apply Code Changes Command ............................. 6-7 6.2.3 Creating Standard Projects ................................................................................................. 6-8 6.2.3.1 Managing the Classpath .............................................................................................. 6-8 6.2.3.1.1 Classpath and Standard Projects......................................................................... 6-8 6.2.3.1.2 Classpath and Free-form Projects ....................................................................... 6-9 6.2.3.1.3 Adding Annotation Processors to the Classpath........................................... 6-10 6.2.3.2 Creating Dependencies Between Projects.............................................................. 6-10 6.2.3.3 Editing IDE-Generated Ant Scripts......................................................................... 6-11 6.2.3.4 Customizing the IDE-Generated Ant Script .......................................................... 6-12 6.2.3.5 Working with a JavaFX Project................................................................................ 6-13 6.2.3.5.1 JavaFX Application and JavaFX FXML Applications ................................... 6-13 6.2.3.5.2 JavaFX Preloaders .............................................................................................. 6-13 6.2.3.5.3 Editing JavaFX Applications............................................................................. 6-13 6.2.3.5.4 Building and Running JavaFX Applications .................................................. 6-13 6.2.3.5.5 Debugging JavaFX Applications ...................................................................... 6-14 6.2.4 Creating Free-Form Projects............................................................................................ 6-14 6.2.4.1 Source Folders ............................................................................................................ 6-14 6.2.4.2 Project Settings ........................................................................................................... 6-14 6.2.4.3 IDE Commands and Ant Targets ............................................................................ 6-14 6.2.4.4 Adding a Source Directory to a Free-Form Project .............................................. 6-15 6.2.4.5 Declaring the Classpath in a Free-Form Project.................................................... 6-16 6.2.4.6 Mapping an Ant Target to an IDE Command....................................................... 6-17 6.2.4.7 Debugging Free-Form Projects ................................................................................ 6-20 6.2.4.8 Storing IDE Targets in a Separate Ant Script ........................................................ 6-20 6.2.4.9 Editing the project.xml File ...................................................................................... 6-21 6.2.4.9.1 Using Properties in the project.xml File.......................................................... 6-21 6.2.4.9.2 Validating the project.xml File ......................................................................... 6-22 6.2.5 Setting Up a Java Project Based on Existing Sources................................................... 6-22 6.3 Importing an Eclipse or JBuilder Project .............................................................................. 6-23 6.4 Setting the Main Project .......................................................................................................... 6-27 6.5 Adding Multiple Sources Roots to a Project ........................................................................ 6-27 6.6 Sharing a Library with Other Users ...................................................................................... 6-28 6.6.1 How to Share a Library.................................................................................................... 6-28 6.7 Adding a Javadoc to a Project ................................................................................................ 6-30 6.7.1 How to Add a Javadoc to a Project ................................................................................ 6-30 6.8 Setting the Target JDK............................................................................................................. 6-31 6.8.1 How to Register a New Java Platform........................................................................... 6-31 6.8.2 How to Set the Target JDK .............................................................................................. 6-32 6.8.3 How to Upload Java SE Embedded JRE to a Remote Device..................................... 6-33 6.9 Moving, Copying, and Renaming a Project ......................................................................... 6-33 6.9.1 How to Move, Copy, or Rename a Project .................................................................... 6-33 6.10 Deleting a Project ..................................................................................................................... 6-33 x 7 Working with Java Code 7.1 7.2 7.2.1 7.3 7.3.1 7.3.2 7.3.3 7.3.4 7.3.5 7.4 7.4.1 7.5 7.5.1 7.5.1.1 7.6 7.7 About Working with Java Code ............................................................................................... 7-1 Editing Java Code ....................................................................................................................... 7-1 How to Identify Java Source Files ..................................................................................... 7-2 Navigating in Java Code ............................................................................................................ 7-4 Browsing Java Files.............................................................................................................. 7-4 Browsing XML Files ............................................................................................................ 7-6 Browsing Ant Scripts........................................................................................................... 7-6 Browsing an XML File......................................................................................................... 7-6 How to Navigate Within Your Code ................................................................................ 7-7 Finding and Replacing Text ...................................................................................................... 7-8 How to Find and Replace Text .......................................................................................... 7-8 Using Regular Expressions........................................................................................................ 7-9 Regular Expression Constructs.......................................................................................... 7-9 Sample Regular Expressions.................................................................................... 7-10 Using Special Code Templates............................................................................................... 7-10 Using Java Editor Shortcuts.................................................................................................... 7-11 8 Building Java Projects 8.1 8.2 8.2.1 8.2.2 8.2.2.1 8.2.3 8.2.4 8.2.5 8.2.6 8.2.7 8.2.8 8.2.8.1 8.2.8.2 8.2.9 8.3 8.4 8.4.1 8.5 8.5.1 8.6 8.7 8.8 8.9 8.9.1 8.10 8.11 8.11.1 About Building Java Projects .................................................................................................... 8-1 Working with Ant ....................................................................................................................... 8-2 Using Ant with the IDE ...................................................................................................... 8-2 How to Edit an Ant Script .................................................................................................. 8-3 Writing Custom Ant Tasks.......................................................................................... 8-6 How to Run an Ant Script .................................................................................................. 8-6 How to Debug an Ant Script.............................................................................................. 8-7 How to Create a Shortcut to a Target ............................................................................... 8-7 How to Configure Ant Settings ......................................................................................... 8-8 How to Switch Versions of Ant ......................................................................................... 8-8 Ant Classpaths and Custom Tasks.................................................................................... 8-9 Adding Binaries to Ant's Classpath in the IDE ........................................................ 8-9 Build Scripts With an Explicit Classpath .................................................................. 8-9 How to Install Ant Documentation in the IDE............................................................. 8-10 Working with Builds ............................................................................................................... 8-10 Building a Java Project ............................................................................................................ 8-10 How to Build a Java Project............................................................................................. 8-11 Using a Build Server ................................................................................................................ 8-12 Creating a Build ................................................................................................................ 8-12 Compiling a Single Java File................................................................................................... 8-13 Building a JAR File................................................................................................................... 8-13 Packaging an Application as a Native Installer................................................................... 8-14 Preparing a JAR File for Deployment Outside the IDE...................................................... 8-16 Running an Application JAR Outside of the IDE ........................................................ 8-16 Using the Output Window ..................................................................................................... 8-17 Refactoring Java Projects......................................................................................................... 8-17 How to Undo Refactoring Changes ............................................................................... 8-18 xi 8.11.2 How to Find Class, Methods, and Field Usages .......................................................... 8.11.2.1 Classes and Interfaces ............................................................................................... 8.11.2.2 Methods ...................................................................................................................... 8.11.2.3 Fields ........................................................................................................................... 8.11.2.4 Additional Find Mechanisms .................................................................................. 8.11.3 How to Rename a Class or Interface .............................................................................. 8.11.4 How to Rename a Field or Method ................................................................................ 8.11.5 How to Move a Class to Another Java Package ........................................................... 8.11.6 How to Move an Inner Class One Level Up ................................................................. 8.11.7 How to Move a Class Member to a Superclass ............................................................ 8.11.8 How to Move a Class Member to a Subclass ................................................................ 8.11.9 How to Copy a Class ........................................................................................................ 8.11.10 How to Encapsulate a Field............................................................................................. 8.11.11 How to Change a Method’s Signature........................................................................... 8.11.12 How to Invert a Boolean Method or Variable .............................................................. 8.11.13 Replacing a Constructor .................................................................................................. 8.11.14 How to Introduce a Variable, Constant, Field, or Method ......................................... 8.11.15 How to Inline a Variable, Method, or Constant ........................................................... 8.11.16 How to Extract a Superclass............................................................................................ 8.11.17 How to Extract an Interface............................................................................................. 8.11.18 How to Use a Supertype Where Possible...................................................................... 8.11.19 How to Convert an Anonymous Inner Class to a Regular Inner Class .................... 8.11.20 How to Safely Delete Java Code ..................................................................................... 8.11.20.1 Handling Deletions When The Code Element is Referenced ............................. 8.11.21 Using Hints in Source Code Analysis and Refactoring .............................................. 8.11.22 How to Refactor an Enterprise Bean.............................................................................. 8.12 Working with Maven in the IDE ........................................................................................... 8.12.1 How to Create a New Maven Project ............................................................................ 8.12.2 How to Configure Maven Settings................................................................................. 8.12.2.1 Configuring Maven Settings for the IDE ............................................................... 8.12.2.2 Configuring Maven Settings for Projects ............................................................... 8.12.2.3 Using Project Configurations................................................................................... 8.12.2.4 Binding IDE Actions to Maven Goals..................................................................... 8.12.2.5 Creating Custom Actions ......................................................................................... 8.12.3 How to Work with the Maven POM.............................................................................. 8.12.4 How to Manage Maven Project Dependencies ............................................................ 8.12.5 How to Work with Maven Artifacts .............................................................................. 8.12.5.1 Visualizing Dependencies ........................................................................................ 8.12.6 How to Build a Maven Project ........................................................................................ 8.12.6.1 Executing Maven Goals in the IDE ......................................................................... 8.12.6.2 Customizing the Build Process................................................................................ 8.12.6.3 Executing Individual Goals...................................................................................... 8.13 Working with Maven Repositories ....................................................................................... 8.13.1 How to Work with Maven Repositories........................................................................ 8-18 8-18 8-19 8-19 8-19 8-19 8-20 8-21 8-22 8-22 8-23 8-24 8-24 8-25 8-27 8-27 8-28 8-29 8-29 8-30 8-31 8-31 8-32 8-32 8-33 8-34 8-34 8-35 8-36 8-36 8-36 8-36 8-37 8-37 8-38 8-39 8-39 8-40 8-41 8-42 8-42 8-42 8-42 8-43 9 Testing and Profiling Java Application Projects 9.1 xii About Testing and Profiling Java Application Projects ........................................................ 9-2 9.2 Testing Java Application Projects with Unit Tests ................................................................. 9-2 9.2.1 Test Types in the IDE .......................................................................................................... 9-2 9.2.2 Unit Test Structure............................................................................................................... 9-3 9.3 Creating a Unit Test.................................................................................................................... 9-3 9.3.1 Changing the JUnit Version ............................................................................................... 9-3 9.3.2 How to Create a Unit Test .................................................................................................. 9-3 9.4 Running a Unit Test.................................................................................................................... 9-5 9.4.1 How to Run a Unit Test ...................................................................................................... 9-5 9.4.2 Working with Unit Test Output ........................................................................................ 9-6 9.5 Debugging a Unit Test ............................................................................................................... 9-6 9.6 Configuring Unit Test Settings ................................................................................................ 9-6 9.6.1 How to Edit Unit Test Settings .......................................................................................... 9-6 9.6.2 How to Edit the Classpath for Compiling or Running Tests ........................................ 9-7 9.7 Creating a Selenium Test ........................................................................................................... 9-7 9.8 Configuring Selenium Server Settings..................................................................................... 9-7 9.9 Starting a Profiling Session........................................................................................................ 9-8 9.9.1 How to Profile a Project ...................................................................................................... 9-8 9.9.2 How to Calibrate the Profiler............................................................................................. 9-9 9.9.3 Understanding the Toolbar Icons................................................................................... 9-10 9.10 Selecting a Profiling Task........................................................................................................ 9-11 9.10.1 How to Select a Profiling Task........................................................................................ 9-11 9.10.2 Using a Load Generator Script ....................................................................................... 9-11 9.11 Attaching the Profiler .............................................................................................................. 9-12 9.11.1 How to Configure the Attach Settings........................................................................... 9-12 9.11.2 How to Attach the Profiler to a Local Application ..................................................... 9-13 9.12 Attaching the Profiler to a Remote Application .................................................................. 9-14 9.12.1 How to Attach to a Remote Application ....................................................................... 9-14 9.12.2 Attaching to a Remote Server ......................................................................................... 9-15 9.13 Profiling a Free-form Project ................................................................................................. 9-16 9.13.1 Profiling Free-form Web Projects ................................................................................... 9-17 9.13.1.1 A Typical Free-Form Project Profile Target .......................................................... 9-18 9.13.1.2 Writing a Target to Profile a Selected File.............................................................. 9-19 9.14 Taking and Accessing Snapshots of Profiling Data ............................................................ 9-20 9.14.1 Taking Snapshots During a Profiling Session .............................................................. 9-20 9.14.2 Taking Snapshots at the End of a Profiling Session..................................................... 9-22 9.14.3 Starting and Stopping the Application Finished Dialog............................................. 9-22 9.14.4 Accessing Snapshots......................................................................................................... 9-22 9.15 Taking a Heap Dump .............................................................................................................. 9-22 9.15.1 How to Take a Heap Dump ............................................................................................ 9-22 9.15.2 How to Analyze a Heap Dump Using Object Query Language (OQL) ................... 9-23 9.15.2.1 OQL Examples ........................................................................................................... 9-24 9.15.2.2 OQL built-in objects and functions ......................................................................... 9-24 9.15.2.3 Selecting Multiple Values......................................................................................... 9-28 9.15.2.4 Other Examples.......................................................................................................... 9-31 9.16 Setting a Profiling Point .......................................................................................................... 9-32 9.16.1 How to Set Profiling Points ............................................................................................. 9-33 9.16.2 How to Reset Profiling Results ....................................................................................... 9-33 xiii 9.16.3 How to Set a Stopwatch Profiling Point ........................................................................ 9.17 Profiling Telemetry .................................................................................................................. 9.18 Profiling Methods .................................................................................................................... 9.18.1 Basic Methods Profiling Mode........................................................................................ 9.18.1.1 Selecting Threads....................................................................................................... 9.18.1.2 Searching And Filtering Results.............................................................................. 9.18.2 Advanced Methods Profiling Mode .............................................................................. 9.18.3 Selecting Classes And Methods For Profiling .............................................................. 9.18.4 Configuring Additional Options .................................................................................... 9.19 Profiling Objects ....................................................................................................................... 9.19.1 Basic Profiling.................................................................................................................... 9.19.1.1 Results View............................................................................................................... 9.19.1.2 Searching And Filtering Results.............................................................................. 9.19.2 Advanced Profiling .......................................................................................................... 9.19.2.1 Objects Profiling Modes............................................................................................ 9.19.2.2 Selecting Classes For Profiling................................................................................. 9.19.2.3 Configuring Additional Options............................................................................. 9.19.2.4 Objects Views ............................................................................................................. 9.19.2.5 Expert Mode of Objects Profiling ............................................................................ 9.20 Profiling Threads...................................................................................................................... 9.21 Profiling Locks.......................................................................................................................... 9.22 SQL Queries Profiling ............................................................................................................. 9.23 Additional Functions when Running a Profiling Session.................................................. 9-34 9-34 9-35 9-36 9-37 9-37 9-37 9-38 9-38 9-39 9-39 9-39 9-40 9-40 9-40 9-41 9-41 9-41 9-42 9-42 9-43 9-44 9-46 10 Running and Debugging Java Application Projects 10.1 About Running Java Application Projects ........................................................................... 10.1.1 Running Standard Projects.............................................................................................. 10.1.2 Running Free-form Projects ............................................................................................ 10.2 Working with Project Execution ............................................................................................ 10.3 Running an Application.......................................................................................................... 10.4 Running a Single File............................................................................................................... 10.4.1 Writing a Target to Run/Debug/Test a Single File..................................................... 10.4.1.1 Running the Selected File ......................................................................................... 10.4.1.2 Getting a Reference to the Currently Selected File in the IDE ............................ 10.4.1.3 Debugging the Selected File..................................................................................... 10.5 Setting the Runtime Classpath............................................................................................... 10.6 Setting the Main Class and Runtime Arguments................................................................ 10.7 Setting JVM Arguments .......................................................................................................... 10.8 Debugging Applications ......................................................................................................... 10.8.1 Debugging Free-form Projects ........................................................................................ 10.8.1.1 How to Create a Debug Target for a Free-form Java Project .............................. 10.8.1.1.1 A Typical Free-form Project Debug Target................................................... 10.8.1.1.2 Manually Mapping a Target to a Menu Item ............................................... 10.8.1.1.3 Troubleshooting................................................................................................ 10.8.1.2 How to Create a Debug Target for a Free-form Web Project ............................ 10.8.1.2.1 Using the Debug Target .................................................................................. 10.8.1.2.2 Troubleshooting the Debug Target................................................................ xiv 10-1 10-2 10-2 10-2 10-2 10-3 10-3 10-4 10-4 10-5 10-6 10-7 10-8 10-8 10-9 10-9 10-10 10-12 10-12 10-12 10-15 10-16 10.8.2 Debugging GUI Projects ................................................................................................ 10.8.2.1 GUI Snapshots.......................................................................................................... 10.8.2.2 Working with the Visual Debugger...................................................................... 10.8.2.2.1 Locating the Source Code for Components.................................................. 10.8.2.2.2 Exploring Component Events ........................................................................ 10.8.2.3 How to Configure Java Debugger Options ......................................................... 10.9 Using the Debugger Windows............................................................................................. 10.9.1 Customizing a Debugger Window .............................................................................. 10.9.2 Choosing Current Context in the Debugger............................................................... 10.9.2.1 Debugger Windows and Context.......................................................................... 10.9.2.2 The Source Editor and Context.............................................................................. 10.9.3 Attaching Source Code to a JAR File ........................................................................... 10.9.4 Managing Breakpoints ................................................................................................... 10.9.4.1 How to Set a Java Breakpoint ................................................................................ 10.9.4.2 How to Set a Conditional Breakpoint................................................................... 10.9.4.3 How to Organize Breakpoints Into a Group ....................................................... 10.9.4.4 About Source Maps Support.................................................................................. 10.9.5 Managing Debugging Sessions..................................................................................... 10.9.5.1 How to Manage a Local Debugging Session ....................................................... 10.9.5.1.1 Debugging the Main Project ........................................................................... 10.9.5.2 How to Manage a Remote Debugging Session ................................................... 10.9.5.3 How to Step Through Your Program ................................................................... 10.9.5.4 How to Fix and Continue in a Debugging Session............................................. 10.9.5.5 How to Finish a Debugging Session ..................................................................... 10.9.6 Viewing Program Information When Debugging ..................................................... 10.9.6.1 Using the Variables Window ................................................................................. 10.9.6.2 Using the Loaded Classes Window ...................................................................... 10.9.6.3 Using the Events Window...................................................................................... 10.9.6.4 Evaluating Variables in the Source Editor ........................................................... 10.9.6.5 How to Create a Watch........................................................................................... 10.9.6.6 How to Create a Fixed Watch ................................................................................ 10.9.6.7 How to Pin a Watch ................................................................................................ 10.9.6.8 Debugging Threads in the IDE .............................................................................. 10.9.6.8.1 Changing the Current Thread ........................................................................ 10.9.6.8.2 Suspending and Resuming Threads.............................................................. 10.9.6.8.3 Editor window icons........................................................................................ 10.9.6.8.4 Multi-threaded Applications .......................................................................... 10.9.6.8.5 Viewing Source Code for a Thread................................................................ 10.9.6.9 Using the Call Stack ................................................................................................ 10.9.6.9.1 Changing the Current Call.............................................................................. 10.9.6.9.2 Popping a Call From the Call Stack ............................................................... 10.9.6.10 How to Evaluate Code............................................................................................ 10.9.6.11 How to Step Through an Expression.................................................................... 10-18 10-18 10-19 10-19 10-20 10-20 10-21 10-21 10-22 10-22 10-22 10-22 10-24 10-25 10-26 10-27 10-27 10-27 10-28 10-28 10-29 10-29 10-30 10-31 10-31 10-31 10-32 10-32 10-32 10-33 10-33 10-34 10-34 10-34 10-34 10-35 10-35 10-35 10-35 10-36 10-36 10-36 10-37 11 Implementing Java GUIs 11.1 About Implementing Java GUIs ............................................................................................ 11-1 11.1.1 The IDE's Java GUI Tools ................................................................................................ 11-1 xv 11.2 Working with the GUI Builder .............................................................................................. 11-2 11.2.1 How to Create a New Form ............................................................................................ 11-3 11.2.2 How to Work with Containers ....................................................................................... 11-4 11.2.2.1 Controlling View Focus ............................................................................................ 11-4 11.2.2.2 Reordering Components Within a Container ....................................................... 11-4 11.2.3 How to Add a Component to a Form ............................................................................ 11-5 11.2.4 How to Select Components in a Form ........................................................................... 11-6 11.2.5 Controlling Selection Depth ............................................................................................ 11-6 11.2.6 How to Align Components ............................................................................................. 11-7 11.2.7 How to Size Components ................................................................................................ 11-8 11.2.8 How to Edit Component Properties .............................................................................. 11-8 11.2.9 How to Set Events with the Connection Wizard ......................................................... 11-9 11.2.10 How to Manage Component Events............................................................................ 11-10 11.2.10.1 Defining Event Handlers........................................................................................ 11-10 11.2.11 How to Modify GUI Source Code ................................................................................ 11-11 11.2.11.1 Modifying Code Generation for Form Components.......................................... 11-12 11.2.11.2 Setting Variable Modifiers for a Java Component.............................................. 11-12 11.2.11.3 Modifying Code Generation for a Property ........................................................ 11-12 11.2.11.4 Modifying GUI Form Code Outside of the IDE.................................................. 11-13 11.2.12 How to Create a Multiple Document Interface (MDI) Application ........................ 11-14 11.2.13 How to Create Accessible Forms.................................................................................. 11-15 11.2.14 How to Preview a Form................................................................................................. 11-15 11.3 Working with Layout Managers.......................................................................................... 11-15 11.3.1 How to Set the Layout Manager................................................................................... 11-17 11.3.2 How to Use the GridBag Customizer .......................................................................... 11-18 11.3.3 How to Use a Custom Layout Manager...................................................................... 11-19 11.3.4 How to Set Layout Properties ....................................................................................... 11-20 11.4 Adding a Bean to the Window............................................................................................. 11-20 11.5 Working with Database Applications and Beans Binding .............................................. 11-21 11.5.1 How to Bind Two Bean Properties............................................................................... 11-22 11.5.2 How to Bind Data to a Swing Components................................................................ 11-22 11.5.3 How to Use Special Binding Properties (Java Desktop Applications).................... 11-23 11.5.4 How to Convert Values Between Source and Target Properties (Java Desktop Applications) 11-24 11.5.5 How to Validate Target Value Changes in Bindings (Java Desktop Applications)........... 11-25 11.6 Deploying GUI Applications................................................................................................ 11-26 11.6.1 Preparing a GUI Application for Distribution ........................................................... 11-26 11.6.2 Running a Standalone GUI Application...................................................................... 11-27 11.7 Configuring the GUI Builder................................................................................................ 11-27 12 Developing Web Applications 12.1 About Developing Web Applications................................................................................... 12.2 Creating Web Application Projects ....................................................................................... 12.2.1 How to Create a Web Application Project .................................................................... 12.2.2 Setting Up a Web Project Based on Existing Sources .................................................. 12.3 Working with JSP Files............................................................................................................ xvi 12-1 12-2 12-3 12-3 12-4 12.3.1 How to Create a JSP File .................................................................................................. 12.3.2 How to Set Character Encoding ..................................................................................... 12.3.3 How to Edit a JSP File ...................................................................................................... 12.3.4 How to Access a Custom Tag from a JSP Page ............................................................ 12.3.5 How to Access an Applet from a JSP Page ................................................................. 12.3.6 How to Compile a JSP File ............................................................................................ 12.3.7 How to View a JSP File's Servlet................................................................................... 12.3.8 How to Pass Request Parameters ................................................................................. 12.3.9 How to Run a JSP File .................................................................................................... 12.4 Working with Tag Libraries ................................................................................................. 12.4.1 How to use Tag Libraries ............................................................................................. 12.4.2 How to Create a Tag Library Descriptor.................................................................... 12.4.3 How to Edit a Tag Library Descriptor ........................................................................ 12.4.4 How to Create a Tag File .............................................................................................. 12.4.5 How to Edit a Tag File .................................................................................................. 12.4.6 How to Create a Tag Handler ...................................................................................... 12.4.7 How to Define TLD Information for a Tag Handler ................................................ 12.5 Working with Applets........................................................................................................... 12.5.1 How to Create an Applet.............................................................................................. 12.5.2 How to Create an Applet that is Called from a JNLP File....................................... 12.5.3 How to Run an Applet.................................................................................................. 12.5.4 How to Generate an Applet Policy File....................................................................... 12.6 Working with Servlets.......................................................................................................... 12.6.1 How to Create a Servlet Source File............................................................................ 12.6.2 How to Edit a Servlet Source File................................................................................. 12.6.3 How to View the Servlet Generated from a JSP File ................................................. 12.6.4 How to Specify Parameters for a JSP Page................................................................. 12.6.5 How to Run a Servlet .................................................................................................... 12.7 Using Filters ........................................................................................................................... 12.7.1 How to Create a Filter ................................................................................................... 12.7.2 How to Register a Filter ................................................................................................ 12.8 Using Web Application Listeners........................................................................................ 12.8.1 How to Create a Web Application Listener ............................................................... 12.8.2 How to Register a Web Application Listener ............................................................ 12.9 Using WebSocket Endpoints ................................................................................................ 12.9.1 How to Create a WebSocket Endpoint ....................................................................... 12.9.2 How to Create a WebSocket Encoder or Decoder .................................................... 12.10 Configuring a Web Application.......................................................................................... 12.10.1 How to Set Build Properties.......................................................................................... 12.10.2 How to Edit Deployment Descriptors ........................................................................ 12.11 Deploying a Web Application.............................................................................................. 12.11.1 How to Deploy a Web Application............................................................................. 12.11.2 How to Change the Target Server ............................................................................... 12.12 Debugging a Web Application............................................................................................. 12.12.1 How to Debug a Web Application .............................................................................. 12.12.2 How to Debug a JSP File............................................................................................... 12.12.3 How to Debug a Servlet................................................................................................ 12-5 12-5 12-9 12-9 12-10 12-10 12-11 12-12 12-12 12-13 12-13 12-13 12-14 12-15 12-16 12-17 12-17 12-18 12-18 12-19 12-19 12-20 12-21 12-21 12-22 12-22 12-23 12-23 12-24 12-24 12-25 12-25 12-26 12-26 12-27 12-27 12-28 12-28 12-29 12-29 12-30 12-31 12-33 12-33 12-33 12-34 12-34 xvii 12.13 Profiling a Web Application................................................................................................. 12-34 12.13.1 How to Profile a Standalone Web Application ......................................................... 12-34 12.13.2 How to Profile an Enterprise Application.................................................................. 12-35 13 Using Web Application Frameworks 13.1 About Using Web Application Frameworks ....................................................................... 13.2 Working with the JavaServer Faces Framework ................................................................ 13.2.1 How to Create a New Project with JSF Support.......................................................... 13.2.2 How to Add Support for a JSF Component Suite....................................................... 13.2.3 How to Add JSF Support to an Existing Web Application........................................ 13.2.4 How to Create a JSF Page ............................................................................................... 13.2.5 How to Edit a JSF page ................................................................................................... 13.2.6 How to Create a JSF Facelets Template ........................................................................ 13.2.7 How to Create Composite Components ...................................................................... 13.2.8 How to Create a JSF Managed Bean ............................................................................. 13.2.9 How to Work with JSF Components in the Palette .................................................... 13.2.10 How to Create a JSF Form for Entity Data ................................................................. 13.2.11 How to Generate a JSF Data Table from an Entity Class .......................................... 13.2.12 How to Generate JSF Pages from Entity Classes........................................................ 13.2.13 How to Generate a Validation Constraint................................................................... 13.3 Working with the Spring Framework................................................................................ 13.3.1 How to Create a New Project with Spring MVC Framework Support ................. 13.3.2 How to Add Spring MVC Framework Support to an Existing Application ........ 13.3.3 How to Create a Spring Configuration File ............................................................... 13.3.4 How to Organize Spring Configuration Files............................................................ 13.3.4.1 Accessing the Spring Configuration Group Panel............................................. 13.3.4.2 Specifying Spring Configuration Files ................................................................ 13.3.4.3 Organizing Spring Configuration Files into Groups......................................... 13.4 Working with the Struts Framework ................................................................................. 13.4.1 How to Create a New Project with Struts Framework Support ............................. 13.4.2 How to Add Struts Framework Support to an Existing Application .................... 13.5 Working with the Hibernate Framework.......................................................................... 13.5.1 How to Create a New Project with Hibernate Support ........................................... 13.5.2 How to Add Hibernate Support to an Existing Application................................... 13.5.3 How to Create the Hibernate Configuration File...................................................... 13.5.4 How to Edit the Hibernate Configuration File.......................................................... 13.5.5 How to Create Hibernate Mapping Files ................................................................... 13.5.6 How to Generate Hibernate Mapping Files and POJOs from a Database ............ 13.5.7 How to Create a Hibernate Reverse Engineering File.............................................. 13.5.8 How to Create a Hibernate Utility Helper File ......................................................... 13.5.9 How to Create and Execute a HQL Statement or Script .......................................... 13.6 Working with the Grails Framework................................................................................. 13.6.1 How to Create a New Project with Grails Framework Support ............................. 13.6.2 How to Install a Grails Plugin into a Grails Application ......................................... 13-1 13-1 13-3 13-4 13-5 13-5 13-5 13-7 13-8 13-8 13-9 13-10 13-11 13-12 13-13 13-13 13-15 13-15 13-16 13-16 13-16 13-17 13-17 13-17 13-18 13-18 13-18 13-19 13-19 13-20 13-20 13-21 13-21 13-22 13-23 13-23 13-24 13-24 13-25 14 Developing Enterprise Applications 14.1 xviii About Developing Enterprise Applications......................................................................... 14-1 14.2 14.2.1 14.3 14.3.1 14.4 14.4.1 14.5 14.5.1 14.6 14.6.1 14.7 14.7.1 14.7.2 14.7.3 14.8 14.8.1 14.9 14.9.1 14.9.2 14.9.3 14.9.4 14.9.5 14.9.6 14.9.7 Adding Modules to the Project .............................................................................................. How to Add a Module to an Existing Project............................................................... Adding Resources to the Project............................................................................................ How to Add an External Resource to an EAR File ...................................................... Editing Deployment Descriptors ........................................................................................... How to Edit an Enterprise Application's Deployment Descriptors .......................... Building Enterprise Applications .......................................................................................... How to Build an Enterprise Application Project and Sub-Projects ........................... Verifying Enterprise Applications......................................................................................... How to Verify a Project's Deployment Descriptors..................................................... Deploying Enterprise Applications....................................................................................... How to Run an Enterprise Application......................................................................... How to Deploy an Enterprise Application ................................................................... How to Undeploy an Enterprise Application .............................................................. Packaging Enterprise Applications ....................................................................................... How to Redeploy a Project to a Different Server ......................................................... About Docker Platform Support............................................................................................ How to Register a Docker Instance ................................................................................ How to Manage Docker Images ..................................................................................... How to Manage a Container ........................................................................................... How to Run a Docker Container .................................................................................... How to Create a Dockerfile ............................................................................................. How to Edit a Dockerfile ................................................................................................. How to Build an Image from a Dockerfile .................................................................... 14-2 14-3 14-3 14-3 14-3 14-4 14-4 14-4 14-5 14-5 14-6 14-6 14-6 14-7 14-7 14-7 14-7 14-7 14-8 14-8 14-9 14-9 14-9 14-9 15 Developing Application Clients 15.1 About Developing Application Clients ................................................................................ 15.2 Creating Application Clients.................................................................................................. 15.2.1 How to create an enterprise application client............................................................. 15.2.2 How to edit the deployment descriptors of an enterprise application client .......... 15.2.3 How to add a module to an enterprise application..................................................... 15-1 15-1 15-2 15-2 15-3 16 Developing with Enterprise Beans 16.1 16.2 16.2.1 16.3 16.3.1 16.3.2 16.3.3 16.3.4 16.3.5 16.3.6 16.3.7 16.4 16.4.1 About Developing with Enterprise Beans............................................................................ Creating an EJB Module Project............................................................................................. How to Create an EJB Module Project........................................................................... Creating an Enterprise Bean................................................................................................... How to Create Enterprise Beans..................................................................................... How to Generate Session Beans for Entity Classes...................................................... How to Define a Business Method for an Enterprise Bean ........................................ How to Send JMS Messages ............................................................................................ How to Use a Service Locator ......................................................................................... How to Access a Connection Pool from a Java Class .................................................. How to Send an Email from a Java File......................................................................... Calling an Enterprise Bean ................................................................................................... How to call an Enterprise Bean .................................................................................... 16-1 16-2 16-3 16-4 16-4 16-5 16-6 16-7 16-8 16-9 16-9 16-10 16-10 xix 16.5 Building and Deploying an EJB Module ............................................................................ 16-11 16.5.1 How to Build an EJB Module as Part of an Enterprise Application........................ 16-11 16.5.2 How to Build a Stand-alone EJB Module .................................................................... 16-12 16.5.3 How to Edit the Deployment Descriptors of an EJB Module................................... 16-13 16.5.4 How to Verify the Deployment Descriptors of an EJB Module............................... 16-14 16.5.5 How to Deploy a Stand-alone EJB Module................................................................. 16-15 16.5.6 How to Debug an EJB Module...................................................................................... 16-15 16.5.7 How to Profile an EJB Module...................................................................................... 16-16 16.5.8 How to Test an EJB Module .......................................................................................... 16-17 16.6 Developing EJB 2.1 Entity Beans ......................................................................................... 16-18 17 Developing with Java Persistence 17.1 17.2 17.2.1 17.2.2 17.2.3 17.2.4 17.2.5 17.3 17.3.1 17.3.2 17.3.3 17.3.4 17.4 17.4.1 17.5 17.5.1 About Developing with Java Persistence ............................................................................. Creating a Persistence Unit..................................................................................................... Scope of the Persistence Unit .......................................................................................... Persistence Provider ......................................................................................................... Data Source........................................................................................................................ Transaction Types............................................................................................................. How to Create a Persistence Unit................................................................................... Creating an Entity Class.......................................................................................................... How to Create an Entity Class ........................................................................................ How to Map Entity Classes ............................................................................................. How to Generate Entity Classes from a Database ....................................................... How to Obtain an Entity Manager................................................................................. Generating JPA Controller Classes........................................................................................ How to Generate a JPA Controller Class from an Entity Class ................................. Adding Support for Java Persistence .................................................................................... How to Add Support for Java Persistence to the Project ............................................ 17-1 17-2 17-2 17-3 17-3 17-3 17-3 17-4 17-4 17-5 17-6 17-7 17-7 17-8 17-8 17-8 18 Developing Applications Using XML 18.1 18.2 18.2.1 18.2.2 18.2.3 18.2.4 18.2.5 18.2.6 18.3 18.4 18.5 18.6 18.7 About Developing Applications Using XML ...................................................................... Creating and Editing XML Documents ................................................................................ How to Create a Well-formed XML Document ........................................................... How to Create a DTD-constrained XML Document ................................................... How to Create an XML Schema-constrained Document ............................................ How to Edit an XML Document..................................................................................... How to Validate an XML Document ............................................................................. How to Check that an XML Document is Well-formed.............................................. Generating a DTD from an Existing XML File .................................................................... Creating an Empty DTD ......................................................................................................... Generating Documentation for a DTD ................................................................................. Registering a Local DTD or XML Schema............................................................................ Removing a DTD or XML Schema Entry from the User Catalog ..................................... 18-1 18-1 18-2 18-2 18-3 18-3 18-4 18-4 18-5 18-5 18-5 18-6 18-6 19 Developing and Securing Web Services 19.1 xx About Developing and Securing Web Services................................................................... 19-1 19.2 Working with Web Services ................................................................................................... 19.3 Creating Web Services............................................................................................................. 19.3.1 How to Create SOAP (JAX-WS) Web Services............................................................. 19.3.1.1 How to Add Operations to a JAX-WS Web Service ............................................. 19.3.1.2 How to Use the JAX-WS Web Service Designer ................................................... 19.3.2 How to Create RESTful Web Services ........................................................................... 19.4 Configuring Web Services ...................................................................................................... 19.4.1 Using Annotations and Deployment Descriptors........................................................ 19.4.2 How to Configure a Web Service With Annotations ................................................ 19.4.3 How to Configure a Web Service With Its Deployment Descriptor ....................... 19.5 Creating JAX-WS Web Service Clients ............................................................................... 19.5.1 How to Work with JAX-WS Web Service Clients ...................................................... 19.5.2 How to Set a Proxy for Web Services and Clients ..................................................... 19.5.3 How to Generate a JAX-WS Web Service Client........................................................ 19.5.4 How to Call a Web Service Operation......................................................................... 19.5.5 How to Asynchronously Call a Web Service Operation........................................... 19.5.6 How to Deploy a Web Service Client .......................................................................... 19.6 Creating RESTful Web Service Clients ............................................................................... 19.6.1 How to Work with RESTful Web Service Clients ...................................................... 19.6.2 How to Generate RESTful Web Service Java Clients ................................................ 19.6.3 How to Generate RESTful Web Service JavaScript Clients ...................................... 19.6.4 How to Use the Web Services Manager ...................................................................... 19.7 Deploying and Testing Web Services and Clients ............................................................ 19.7.1 How to Test a JAX-WS Web Service ............................................................................ 19.7.2 How to Test a RESTful Web Service ............................................................................ 19.8 Creating Handlers.................................................................................................................. 19.8.1 How to Create a Handler............................................................................................... 19.8.2 How to Configure Handlers ......................................................................................... 19.8.3 Testing and Using Handlers ......................................................................................... 19.9 Using JAXB for Java-XML Binding ..................................................................................... 19.9.1 How to Generate Java Classes from XML Schema .................................................... 19.9.2 How to Marshall XML Elements From Java Classes ................................................. 19.9.3 How to Unmarshall XML Elements to Java Classes.................................................. 19.10 Configuring Quality of Service ............................................................................................ 19.10.1 How to Configure Quality of Service .......................................................................... 19.10.2 How to Set Port Binding ................................................................................................ 19.11 Securing an Operation........................................................................................................... 19.11.1 How to Secure an Operation’s Input Messages ......................................................... 19.11.2 How to Secure a Message .............................................................................................. 19.11.3 How to Secure an Operation’s Output Messages ...................................................... 19.11.4 How to Set Transport Options...................................................................................... 19.11.5 How to Set Client Security ............................................................................................ 19-2 19-3 19-3 19-5 19-6 19-6 19-7 19-9 19-10 19-11 19-11 19-12 19-12 19-15 19-16 19-16 19-17 19-18 19-18 19-19 19-20 19-21 19-21 19-21 19-22 19-22 19-23 19-23 19-23 19-23 19-24 19-25 19-25 19-26 19-26 19-27 19-27 19-28 19-28 19-29 19-30 19-30 20 Developing HTML5/JavaScript Applications 20.1 20.2 20.3 About Developing HTML5 Applications............................................................................. 20-1 Working with HTML5/JavaScript Applications................................................................. 20-2 Creating an HTML5/JavaScript Application Project ......................................................... 20-2 xxi 20.3.1 How to Create HTML5/JavaScript Applications for Mobile Platforms................... 20.3.2 How to Add Support for HTML5 Features to an Application................................... 20.3.3 How to Create a Node.js Application............................................................................ 20.4 Running an HTML5 Application........................................................................................... 20.4.1 How to Specify the Browser............................................................................................ 20.4.2 How to Run an Application ............................................................................................ 20.4.3 How to Run a File ............................................................................................................. 20.5 Integrating an HTML5 Project with a Browser ................................................................... 20.5.1 How to Install the Extension from the Chrome Web Store ........................................ 20.5.2 How to Install the Extension Manually ......................................................................... 20.6 Inspecting HTML5 Code with the Browser ......................................................................... 20.7 Changing Browser Screen Sizes............................................................................................. 20.7.1 How to Switch Between Screen Sizes ............................................................................ 20.7.2 How to Create a Custom Screen Size........................................................................... 20.8 Creating HTML5 Templates................................................................................................. 20.8.1 How to Create a Site Template ..................................................................................... 20.9 Creating Cascading Style Sheets.......................................................................................... 20.9.1 How to Create a Cascading Style Sheet....................................................................... 20.9.2 How to Add a CSS Rule to a Cascading Style Sheet.................................................. 20.9.3 How to Add a Property to a CSS Rule......................................................................... 20.9.4 Creating a CSS Preprocessor File ................................................................................. 20.9.5 How to Generate CSS Files Using a CSS Preprocessor ............................................. 20.10 Creating JavaScript Files ....................................................................................................... 20.10.1 How to Create a JavaScript File .................................................................................... 20.10.2 How to Edit a JavaScript File ........................................................................................ 20.10.3 How to Debug a JavaScript File.................................................................................... 20.10.4 How to Set JavaScript Breakpoints .............................................................................. 20.10.5 How to Run Unit Tests on JavaScript Files ................................................................. 20.10.6 How to Add a JavaScript Library to a Project ............................................................ 20.11 Using Grunt and Gulp Build Tools ..................................................................................... 20.11.1 Installing Grunt.js .......................................................................................................... 20.11.2 Installing Gulp.js............................................................................................................. 20.11.3 Running Grunt Tasks ..................................................................................................... 20.11.4 Running Gulp Tasks....................................................................................................... 20-2 20-4 20-4 20-5 20-5 20-6 20-6 20-7 20-7 20-7 20-8 20-9 20-9 20-10 20-10 20-10 20-10 20-11 20-11 20-11 20-12 20-13 20-14 20-14 20-14 20-15 20-16 20-17 20-20 20-21 20-21 20-21 20-22 20-22 21 Developing PHP Applications 21.1 About Developing PHP Applications................................................................................... 21.1.1 Databases ........................................................................................................................... 21.1.2 Remote Development....................................................................................................... 21.1.3 Frameworks ....................................................................................................................... 21.2 Working with PHP Applications........................................................................................... 21.2.1 How to Create a PHP Project .......................................................................................... 21.2.2 How to Create a Run Configuration for the Project .................................................... 21.2.3 How to Synchronize Local and Remote Sources ......................................................... 21.2.4 How to Run a Project ....................................................................................................... 21.2.5 How to Test a PHP Project .............................................................................................. 21.3 Editing PHP Files ..................................................................................................................... xxii 21-1 21-1 21-1 21-2 21-2 21-2 21-3 21-4 21-4 21-5 21-5 21.3.1 How to Use Syntax Highlighting ................................................................................... 21.3.2 How to Use Code Completion........................................................................................ 21.3.2.1 Snippets....................................................................................................................... 21.3.2.2 Context-Sensitive Proposals..................................................................................... 21.3.2.3 Code Templates and Abbreviations ....................................................................... 21.3.2.4 Code Completion for Constructors......................................................................... 21.3.2.5 SQL Code Completion .............................................................................................. 21.3.2.6 PHP Namespaces....................................................................................................... 21.3.2.7 Overridden and Implemented Methods ................................................................ 21.3.2.8 Annotations ................................................................................................................ 21.3.3 How to Use Bracket Completion .................................................................................... 21.3.4 How to Use Parameter Hints .......................................................................................... 21.3.5 How to Use the Go To Declaration Feature .................................................................. 21.3.6 How to Use Rename Refactoring and Instant Rename ............................................... 21.3.7 How to Use Code Generators ......................................................................................... 21.3.7.1 Constructors ............................................................................................................... 21.3.7.2 Getters and Setters..................................................................................................... 21.3.7.3 Overridden and Implemented Methods .............................................................. 21.3.8 How to Define Variable Type in Comments .............................................................. 21.3.9 About PHP 7 Support .................................................................................................... 21.4 Debugging PHP Applications.............................................................................................. 21.4.1 How to Debug a PHP Project........................................................................................ 21.4.2 How to Set Up XDebug.................................................................................................. 21.4.2.1 Check If XDebug Is Installed ................................................................................. 21.4.2.2 Install XDebug.......................................................................................................... 21.4.2.3 Setting Up XDebug.................................................................................................. 21.4.2.4 Testing XDebug ....................................................................................................... 21.4.2.5 Setting Up Debugging Options in NetBeans IDE............................................... 21.4.3 How to Set PHP Breakpoints in the IDE ..................................................................... 21.4.3.1 Setting Breakpoints ................................................................................................. 21.4.4 How to Set the Current Context in the PHP Debugger ............................................ 21.4.4.1 Debugger Windows and Context.......................................................................... 21.4.4.2 The Source Editor and Context.............................................................................. 21.4.5 How to Start a PHP Debugging Session...................................................................... 21.4.5.1 Starting a PHP Debugging Session ....................................................................... 21.4.5.2 Remote PHP Debugging and Path Mapping ...................................................... 21.4.5.3 Stepping Through Your Program ......................................................................... 21.4.5.4 Finishing a PHP Debugging Session .................................................................... 21.4.6 How to Use PHP Debugger Windows ........................................................................ 21.4.6.1 Using the Breakpoints Window ............................................................................ 21.4.6.1.1 Icons.................................................................................................................... 21.4.6.1.2 Actions ............................................................................................................... 21.4.6.1.3 Grouping Breakpoints ..................................................................................... 21.4.6.2 Using the Call Stack Window ................................................................................ 21.4.6.2.1 Icons.................................................................................................................... 21.4.6.3 Using the Threads Window ................................................................................... 21.4.6.4 Using the Variables Window ................................................................................. 21-5 21-6 21-6 21-6 21-7 21-7 21-7 21-7 21-7 21-7 21-8 21-8 21-8 21-9 21-9 21-9 21-9 21-10 21-10 21-10 21-11 21-11 21-11 21-11 21-12 21-12 21-12 21-13 21-13 21-13 21-13 21-14 21-14 21-14 21-14 21-14 21-15 21-16 21-16 21-16 21-17 21-17 21-17 21-17 21-18 21-18 21-18 xxiii 21.4.6.4.1 Properties........................................................................................................... 21.4.6.5 Using the Watches Window................................................................................... 21.4.6.5.1 Properties........................................................................................................... 21.4.7 How to View Program Information............................................................................. 21.4.7.1 Viewing Variables When Debugging PHP Applications .................................. 21.4.7.2 Enabling and Creating Watches in PHP Code .................................................... 21.5 Testing PHP Applications..................................................................................................... 21.5.1 How to Configure PHP Unit Test Frameworks ......................................................... 21.5.2 How to Run PHP Tests .................................................................................................. 21.5.3 How to Analyze PHP Code........................................................................................... 21.6 Using a Continuous Build Server With PHP ..................................................................... 21-18 21-19 21-19 21-19 21-19 21-20 21-21 21-21 21-21 21-22 21-22 22 Developing Java ME Applications 22.1 About Developing Java ME Applications ............................................................................ 22.1.1 About Java ME Embedded and CLDC Applications .................................................. 22.2 Understanding Java Platform Manager................................................................................ 22.3 Creating Java ME Projects ...................................................................................................... 22.3.1 How to Create a Java ME Embedded Application from a Template........................ 22.3.1.1 Creating Embedded Application ............................................................................ 22.3.2 How to Add a MIDlet to a Project Configuration........................................................ 22.3.3 How to Add Push Registry Entries................................................................................ 22.3.4 Adding API Permissions ................................................................................................. 22.4 Customizing MIDlet Properties............................................................................................. 22.4.1 How to Customize the Application Descriptor (JAD) Attributes ............................. 22.4.2 How to Customize MEEP Javadoc Settings.................................................................. 22.5 Building Java ME Embedded Applications ......................................................................... 22.5.1 How to Customize Compilation Options ..................................................................... 22.5.2 How to Add Libraries and Resources to a Java ME Embedded Project................. 22.5.3 How to Customize MEEP Build Filter Settings.......................................................... 22.5.4 How to Obfuscate a MIDlet Suite................................................................................. 22.5.5 How to Customize the JAR and JAD Files in a Build................................................ 22.6 Working with Security and MIDlet Signing ...................................................................... 22.6.1 How to Set Security through MIDlet Signing............................................................ 22.6.2 How to Add or Creating a Keystore ............................................................................ 22.6.3 How to Create a New Key Pair..................................................................................... 22.6.4 How to Export a Key to an Emulator Platform .......................................................... 22.7 Working with Java ME Embedded Project Configurations............................................. 22.7.1 How to Work with Java ME Embedded Project Configurations............................. 22.7.2 How to Customize Java ME Embedded Project Configurations............................. 22.7.2.1 Customizing Project Configurations .................................................................... 22.7.2.2 Customizing Platform Properties.......................................................................... 22.7.2.3 Customizing the Application Descriptor (JAD) Attributes............................... 22.7.2.4 Adding MIDlets to a Project Configuration ........................................................ 22.7.2.5 Customizing Compilation Options....................................................................... 22.7.2.6 Adding Libraries and Resources to a Java ME Embedded Project .................. 22.8 Running Java ME Embedded Applications ....................................................................... 22.8.1 How to Customize Java ME Embedded Project Run Options ................................. xxiv 22-1 22-3 22-3 22-4 22-4 22-5 22-5 22-5 22-6 22-7 22-8 22-8 22-8 22-9 22-10 22-11 22-11 22-12 22-12 22-13 22-13 22-14 22-15 22-15 22-16 22-16 22-16 22-17 22-18 22-18 22-19 22-19 22-20 22-20 22.8.2 How to Run a MIDlet Suite with OTA Provisioning ................................................ 22.8.3 How to Run Headless Builds ........................................................................................ 22.9 Using Java ME Emulator Platforms .................................................................................... 22.9.1 How to Add MEEP Emulator Platforms ..................................................................... 22.9.2 How to Customize Java ME Platform Properties ...................................................... 22.9.3 How to Use the Java ME SDK....................................................................................... 22-20 22-21 22-21 22-21 22-22 22-23 23 Working with Web and Application Servers 23.1 About Working with Web and Application Servers .......................................................... 23.1.1 Web Browsers.................................................................................................................... 23.1.2 Application Servers .......................................................................................................... 23.1.3 Understanding Connection Pools .................................................................................. 23.1.4 Common Application Server Tasks ............................................................................... 23.1.4.1 Setting Context Paths ................................................................................................ 23.1.4.2 Starting and Stopping Servers ................................................................................. 23.1.4.3 Removing Applications from Servers .................................................................... 23.1.5 Developing on the Cloud................................................................................................. 23.1.6 HTTP Server-Side Monitor.............................................................................................. 23.2 Working with Web Browsers ................................................................................................. 23.2.1 How to Configure a Web Browser ................................................................................. 23.2.2 How to Change the Default Web Browser.................................................................... 23.2.3 How to Open a Web Browser from the IDE ................................................................. 23.2.4 How to Set a Proxy ........................................................................................................... 23.3 Working with Glassfish Application Servers ...................................................................... 23.3.1 How to Register a Server Instance ................................................................................. 23.3.2 How to View the Server in the IDE.............................................................................. 23.3.3 How to Start and Stop the Server ................................................................................. 23.3.4 How to View the Server Log File ................................................................................. 23.3.5 How to Access the Server Admin Console ................................................................. 23.3.6 How to Modify Server Properties ................................................................................ 23.3.7 How to Set up a Connection Pool ................................................................................ 23.3.8 How to Set up a JDBC Resource ................................................................................... 23.3.9 How to Set up a JMS Resource ..................................................................................... 23.3.10 How to Set Up a JavaMail Session ............................................................................... 23.3.11 How to Register and Delete Resources........................................................................ 23.3.12 How to Manage Users.................................................................................................... 23.3.13 How to Configure Security Roles................................................................................. 23.3.14 How to Download and Install Server Updates .......................................................... 23.4 Working with Oracle WebLogic Application Servers ...................................................... 23.4.1 How to Register a Server Instance ............................................................................... 23.4.2 How to View the Server in the IDE.............................................................................. 23.4.3 How to Start and Stop the Server ................................................................................. 23.5 Working with JBoss Application Servers ........................................................................... 23.5.1 How to Register a Server Instance ............................................................................... 23.5.2 How to View the Server in the IDE.............................................................................. 23.5.3 How to Start and Stop the Server ................................................................................. 23.5.4 How to Set up a Connection Pool ................................................................................ 23-1 23-1 23-2 23-3 23-3 23-4 23-4 23-5 23-5 23-6 23-6 23-6 23-6 23-7 23-7 23-8 23-9 23-11 23-12 23-12 23-12 23-13 23-13 23-14 23-15 23-16 23-17 23-17 23-18 23-19 23-20 23-20 23-21 23-22 23-22 23-22 23-23 23-23 23-24 xxv 23.5.5 How to Access Application Server Utilities................................................................ 23.6 Working with Tomcat Web Servers .................................................................................... 23.6.1 How to Register a Server Instance ............................................................................... 23.6.2 How to View the Server in the IDE.............................................................................. 23.6.3 How to Start and Stop the Server ................................................................................. 23.6.4 How to Configure the Server Properties ..................................................................... 23.6.5 How to Edit the Configuration File.............................................................................. 23.6.6 How to Authenticate the Server ................................................................................... 23.6.7 How to Set up a Connection Pool................................................................................. 23.7 Working with Web Applications on the Cloud................................................................. 23.7.1 About Web Applications on the Cloud ....................................................................... 23.7.2 How to Register a Cloud Account in the IDE............................................................. 23.7.3 How to Develop Cloud Applications Locally ............................................................ 23.7.4 How to Deploy Web Applications to the Cloud ........................................................ 23.8 Working with the HTTP Server-Side Monitor................................................................... 23.8.1 How to Set up the HTTP Server-Side Monitor........................................................... 23.8.2 How to Analyze Session Data....................................................................................... 23.8.3 How to Save Session Data ............................................................................................. 23.8.4 How to Replay Session Data ......................................................................................... 23-25 23-25 23-26 23-27 23-28 23-29 23-31 23-32 23-32 23-34 23-35 23-35 23-36 23-36 23-37 23-37 23-39 23-40 23-41 24 Working and Connecting with Databases 24.1 About Working and Connecting with Databases ............................................................... 24.2 Working with the Database Tools ......................................................................................... 24.2.1 How to Browse Database Structures ............................................................................. 24.2.2 How to Create Database Tables...................................................................................... 24.2.3 How to Create Database Views ...................................................................................... 24.2.4 How to Add Columns to a Database ............................................................................. 24.2.5 How to Delete Database Objects .................................................................................... 24.2.6 How to View and Modify Data in a Database.............................................................. 24.2.7 How to Execute SQL Statements .................................................................................... 24.2.8 How to Obtain a Database Schema ................................................................................ 24.2.9 How to Recapture a Schema from a Database ............................................................. 24.3 Setting up a Database Connection......................................................................................... 24.3.1 How to Add a JDBC Driver............................................................................................. 24.3.2 How to Connect to the Java DB Database................................................................... 24.3.3 How to Connect to Oracle Database ............................................................................ 24.3.4 How to Use MySQL Database with the IDE............................................................... 24.3.5 How to Enable Debug Mode......................................................................................... xxvi 24-1 24-1 24-2 24-3 24-4 24-4 24-5 24-5 24-6 24-7 24-8 24-8 24-9 24-10 24-12 24-13 24-14 Preface Welcome to the Developing Applications with NetBeans IDE User's Guide. Audience This document is intended for all users of NetBeans IDE and provides detailed information on developing applications using the IDE. Documentation Accessibility For information about Oracle's commitment to accessibility, visit the Oracle Accessibility Program website at http://www.oracle.com/pls/topic/lookup?ctx=acc&id=docacc. Access to Oracle Support Oracle customers that have purchased support have access to electronic support through My Oracle Support. For information, visit http://www.oracle.com/pls/topic/lookup?ctx=acc&id=info or visit http://www.oracle.com/pls/topic/lookup?ctx=acc&id=trs if you are hearing impaired. Related Documents For more information, see the following NetBeans IDE 8.2 documentation and resources: ■ NetBeans IDE 8.2 Release Information ■ NetBeans IDE 8.2 Installation Instructions ■ NetBeans IDE 8.2 Release Notes ■ NetBeans IDE Documentation, Training & Support ■ NetBeans User FAQs Conventions The following text conventions are used in this document: Convention Meaning boldface Boldface type indicates graphical user interface elements associated with an action, or terms defined in text or the glossary. xxvii xxviii Convention Meaning italic Italic type indicates book titles, emphasis, or placeholder variables for which you supply particular values. monospace Monospace type indicates commands within a paragraph, URLs, code in examples, text that appears on the screen, or text that you enter. What's New in This Guide The following topics introduce the new and changed features of NetBeans IDE 8.1 and other significant changes that are described in this guide. New and Changed Features for Release 8.2 NetBeans IDE 8.2 includes the following new and changed features for this document. ■ Developing C/C++ and Fortran Applications – This document does not contain specific information about using the IDE for developing applications in C, C++, and Fortran. For information about developing applications in C, C++, and Fortran, see the “C/C++ Fortran Development" section in the IDE's integrated help viewer and search the help for C/C++ topics. – An additional source for information about developing applications in C, C++, and Fortran is the C/C++ Learning Trail on the netbeans.org site. https://netbeans.org/kb/trails/cnd.html ■ ■ ■ ■ ■ Support for multiple carets in the IDE’s Source Editor. See Table 2–24, " Using Multiple Carets". Profiler improvements. See Chapter 9, "Testing and Profiling Java Application Projects". Debugger enhancements. See Section 10.9.4.4, "About Source Maps Support" and Section 10.9.6.7, "How to Pin a Watch". Docker platform support. See Section 14.9, "About Docker Platform Support". Enhanced support for Grunt and Gulp. See Section 20.11, "Using Grunt and Gulp Build Tools". ■ Support for ECMA Script 6. See Section 20.10.2, "How to Edit a JavaScript File". ■ PHP 7 support. See Section 21.3.9, "About PHP 7 Support". xxix xxx 1 Introduction to NetBeans IDE 1 This chapter provides an overview of NetBeans IDE. [2] This chapter contains the following sections: ■ About NetBeans IDE ■ NetBeans IDE Developer Resources 1.1 About NetBeans IDE NetBeans IDE is a free, open source, integrated development environment (IDE) that enables you to develop desktop, mobile and web applications. The IDE supports application development in various languages, including Java, HTML5, PHP and C++. The IDE provides integrated support for the complete development cycle, from project creation through debugging, profiling and deployment. The IDE runs on Windows, Linux, Mac OS X, and other UNIX-based systems. The IDE provides comprehensive support for JDK 8 technologies and the most recent Java enhancements. It is the first IDE that provides support for JDK 8, Java EE 7, and JavaFX 2. The IDE fully supports Java EE using the latest standards for Java, XML, Web services, and SQL and fully supports the GlassFish Server, the reference implementation of Java EE. 1.2 NetBeans IDE Developer Resources This section provides resources designed to get you up and running quickly on NetBeans IDE. There are various channels for learning more about the IDE and for providing feedback to the development team. Table 1–1 NetBeans IDE Developer Resources Resource Description netbeans.org The web site for NetBeans IDE contains information and news for the community of NetBeans users: https://www.netbeans.org NetBeans IDE Release Documentation The IDE release documentation provides details on system requirements, supported technologies, installation instructions and known issues for the release: https://netbeans.org/community/releases/80/ Introduction to NetBeans IDE 1-1 NetBeans IDE Developer Resources Table 1–1 (Cont.) NetBeans IDE Developer Resources Resource Description NetBeans IDE Documentation and Tutorials The Documentation section of the netbeans.org website contains screencasts and tutorials that provide step-by-step instructions for developing applications with NetBeans IDE. The list of current tutorials are located at: https://netbeans.org/kb/index.html NetBeans IDE wiki The NetBeans wiki provides additional documentation for the NetBeans community that is not included in the NetBeans User’s Guide: http://wiki.netbeans.org/Main_Page You can find information on installation, configuration, licenses and trouble-shooting at the NetBeans User FAQs: http://wiki.netbeans.org/NetBeansUserFAQ You can find information on plugin development and NetBeans Platform API documentation at the NetBeans Developer FAQs: http://wiki.netbeans.org/NetBeansDeveloperFAQ 1-2 NetBeans Developing Applications with NetBeans IDE 2 Working with NetBeans IDE 2 This chapter describes the basics of using and configuring NetBeans IDE. [3] This chapter contains the following sections: ■ About Working with NetBeans IDE ■ Working with the Options Window ■ Managing IDE Windows ■ Customizing Toolbars in the IDE ■ Working with Keyboard Shortcuts ■ Understanding the Source Editor Features ■ Setting Startup Parameters ■ Setting Fonts and Colors for IDE Windows ■ Managing Plugins in the IDE ■ Displaying IDE Help in a Web Browser ■ Internationalizing Source Code ■ Managing and Creating Projects ■ Working with Source Files in the IDE ■ Working with Resource Bundles ■ Working with Javadoc Documentation ■ Viewing IDE Notifications 2.1 About Working with NetBeans IDE The IDE enables you to configure options for its many areas of functionality as well as customize its workspace. The primary tools you can use to configure and update the IDE include the following: ■ ■ Options Window. The Options window enables you to set general IDE settings, edit any of the IDE's configurable settings and set keyboard shortcuts. You open the Options window by choosing Tools > Options. (On Mac OS X, choose NetBeans > Preferences.) Plugins Manager. The Plugins manager enables you to enable and disable installed plugins and add new or updated plugins to the IDE. For more information, see Section 2.9, "Managing Plugins in the IDE". Working with NetBeans IDE 2-1 Working with the Options Window You can also pass startup parameters to the IDE launcher in the IDE-HOME/etc/netbeans.conf file by using startup switches. For more information, see Section 2.7, "Setting Startup Parameters". 2.2 Working with the Options Window The Options window enables you to change any of the IDE's configurable settings. You select a category at the top of the window to display its settings in the lower pane. Depending on the category, you can click on the tabs in the lower pane to access additional settings. The changes are applied when you click Apply. 2.2.1 How to Edit IDE Settings You use the Options window to specify global settings for the IDE. Settings that you specify at the project level override the settings that you specify in the Options window. To edit IDE settings in the Options window: 1. Open the Options window by choosing Tools > Options from the main menu. (If you are running on Mac OS X, choose NetBeans > Preferences.) 2. Select the category in the upper pane to display the configurable settings. 3. Modify the settings. 4. Click Apply. 2.2.2 How to Export IDE Settings as Zip Archive You can export your IDE settings as an archive that you can use as a backup or that you can import into an installation of the IDE on another machine. To export IDE settings as a zip archive: 1. Open the Options window by choosing Tools > Options from the main menu. (If you are running on Mac OS X, choose NetBeans > Preferences.) 2. Click Export at the bottom of the Options window. 3. Specify the location and name of the zip archive that you want to create to contain your settings. 4. Select the Options categories that you want to export. Click OK. 2.2.3 How to Import IDE Settings When you launch a new version of the IDE for the first time, you are prompted with the option of importing settings from a previous version of the IDE. This prompt occurs only if you have a user directory on your system from the previous version of the IDE and the user directory is in the default location. The settings that are imported include the following items: ■ Keyboard shortcuts ■ Most Source Editor font and color settings ■ Java Platform Manager contents ■ Library Manager contents 2-2 NetBeans Developing Applications with NetBeans IDE Managing IDE Windows ■ Database drivers ■ Servers You can recreate the conditions of the first launch at any time by deleting your current userdir. When you restart the IDE you will be prompted with the option of importing settings from a previous version of the IDE. For more details about locating your current userdir, see the following FAQ. http://wiki.netbeans.org/FaqWhatIsUserdir If you delete your userdir you could lose other important settings. In addition, you might also lose any modules you have installed through the Update Center in the new version and you may need to reinstall or reactivate those modules. Note: If you do not import the settings at the first launch but later decide that you would like to import the settings from a previous installation, you can choose the settings that you would like to import in the Options window. Importing settings may overwrite your existing settings. To prevent possible loss of your settings, use the Export settings function to create a backup of your IDE settings. To import IDE settings: 1. Open the Options window by choosing Tools > Options from the main menu. (If you are running on Mac OS X, choose NetBeans > Preferences.) 2. Click Import at the bottom of the Options window. 3. Click Browse and locate either of the following: 4. ■ the zip archive that contains your settings ■ the userdir of the IDE installation that has the settings that you want to import Select the Options categories that you want to import. Click OK. You will need to restart the IDE to apply the imported settings. 2.3 Managing IDE Windows Each window in the IDE appears as a tab in the pane in which it resides. The IDE's windowing system enables you to arrange windows anywhere in the IDE by dragging and dropping. The IDE remembers the position of both manually and automatically closed windows the next time they are opened. Some windows only appear when you are performing a task to which they are related. For example, the Debugger windows only appear when you are in a debugging session. You can manually open task-related windows so that they are always open. To open a task-related window, simply choose the window from the Windows menu. The following table lists some keyboard shortcuts that you can use to navigate, activate and select components in IDE windows. Table 2–1 Keyboard Shortcut for Managing Windows Keys Action Ctrl-0 Switch to Editor window Working with NetBeans IDE 2-3 Managing IDE Windows Table 2–1 (Cont.) Keyboard Shortcut for Managing Windows Keys Action Ctrl-1 Switch to Project window Ctrl-2 Switch to Files window Ctrl-3 Switch to Favorites window Ctrl-4 Switch to Output window Ctrl-5 Switch to Services window Ctrl-6 Switch to Action Items window Ctrl-7 Switch to Navigator window Ctrl-Shift-5 Switch to HTTP Monitor window Ctrl-Shift-7 Switch to Properties window Ctrl-Shift-1 Select file in Projects window Ctrl-Shift-2 Select file in Files window Ctrl-Shift-3 Select file in Favorites window Ctrl-Shift-8 Opens the Palette Ctrl-F4 Close window Ctrl-Shift-F4 Close all documents Shift-F4 Open Documents dialog box Shift-Escape Maximize window Ctrl-Tab Switch to recent window Ctrl-W Closes the current tab in the current window. If the window has no tabs, the whole window is closed. Alt-right Displays the next tab in the current window. Alt-left Displays the previous tab in the current window. Up arrow Moves keyboard focus to the previous item in a group of items. Navigates to the previous setting in a drop-down list in a property sheet. Down arrow Moves keyboard focus to the next item in a group of items. Navigates to the next setting in a drop-down list in a property sheet. Left arrow Closes a folder (node). Right arrow Opens a folder (node). F1 Show Help for selected component 2.3.1 How to Move a Window The windowing system in the IDE enables you to drag window components to any location in the IDE. To move a window: 1. Click the window header and drag the window to the desired position. A red preview box indicates the new location of the window after you release it. 2. Drop the window. 2-4 NetBeans Developing Applications with NetBeans IDE Managing IDE Windows 2.3.2 How to Configure Window Behavior and Appearance How to configure window behavior and appearance 1. Choose Tools > Options from the main menu. 2. Click the Windows tab in the Appearance category. 2.3.3 How to Simultaneously Display Multiple Files in the Editor You can split the Source Editor, which enables you to work with multiple files or different areas of the same file simultaneously. The Source Editor can be split horizontally or vertically. To simultaneously display multiple files in the Source Editor: 1. Open two or more files in the Source Editor. 2. Click the tab of one of the files and drag it to the edge of the Source Editor pane where you want the file to be placed. A red preview box indicates the new position of the window. 3. Release the mouse button to drop the window when the red preview box indicates the window is in the new desired position. To create a group of tabs: 1. Open two or more files in the Source Editor. 2. Right-click the tab for one of the files and choose New Document Tab Group. 2.3.4 How to Clone the View of a Single File You can create a clone of a tab if you want to open two tabs with the same file. If you drag one of the tabs to split the editor view or create a tab group you can view different parts of the same file simultaneously. How to clone a tab: 1. Right-click the document tab in the Source Editor and choose Clone. 2. Click the tab of the cloned document and drag it to the part of the window where you want the copy to be placed. 2.3.5 How to Manage Open Files How to navigate between open files: 1. Choose Window > Documents from the main menu. 2. Select a document from the list in the Documents window. 3. Click Switch to Document. How to close or save open files: 1. Choose Window > Documents from the main menu. 2. Select a document or documents from the list in the Documents window. Working with NetBeans IDE 2-5 Customizing Toolbars in the IDE You can use the ctrl and shift keys to select multiple documents. 3. Click Close Document(s) or Save Document(s). 2.4 Customizing Toolbars in the IDE The IDE provides comprehensive control over how toolbars are presented. You can add and remove toolbars and position and control the visibility and contents of toolbars. You can also create customized toolbar configurations. Choose View > Toolbars from the main menu to see a list of the available toolbars. The submenu displays all the toolbars in the IDE. 2.4.1 How to Show or Hide a Toolbar Toolbars that are currently visible are indicated by a check mark in the Toolbars submenu. To show or hide a toolbar: ■ Choose View > Toolbars from the main menu and choose a toolbar name in the submenu. Alternatively, right-click the empty space in the toolbar area and choose the toolbar name from the pop-up menu. To find the name of a toolbar, rest the pointer on the textured drag area of the toolbar to display a tool tip with the toolbar name. 2.4.2 How to Move a Toolbar To move a toolbar: ■ Click in the textured drag area on the left side of the toolbar and drag the toolbar to the desired location. 2.4.3 How to Add a Toolbar Button to a Toolbar You can add buttons for many IDE commands and actions to the toolbar of the IDE. To add a toolbar button to a toolbar: 1. Choose View > Toolbars > Customize to open the Customize Toolbars window. 2. Select the button of the action you want to add to the IDE toolbar and drag and drop the button onto the toolbar in the main window. 2.4.4 How to Remove a Button from a Toolbar The Customize Toolbars window must be open when you are removing toolbar buttons. To remove a toolbar button from a toolbar: 1. Choose View > Toolbars > Customize to open the Customize Toolbars window. 2. In the main window, click and drag the toolbar button above the toolbar. Alternatively, you can drag the button from the toolbar into the Customize Toolbars window. 2-6 NetBeans Developing Applications with NetBeans IDE Working with Keyboard Shortcuts 2.4.5 How to Reorder a Button in a Toolbar You can customize the order that buttons appear in the toolbar. To reorder a button in a toolbar: 1. Choose View > Toolbars > Customize to open the Customize Toolbars window. 2. In the main window, drag and drop the button to the desired position. 2.4.6 How to Change the Size of Toolbar Buttons You can select either small or large icons for the toolbar buttons. To change the size of toolbar buttons: ■ Choose View > Toolbars > Small Toolbar Icons Alternately, right-click the empty space in the toolbar area and choose Small Toolbar Icons from the popup menu. 2.4.7 How to Add a New Toolbar to the Main Window You can create custom toolbars to group sets of buttons. To add a new toolbar to the main window: 1. From the main window, choose View > Toolbars > Customize. 2. In the Customize Toolbars window, click New Toolbar. 3. In the New Toolbar dialog box, type a name for the toolbar and click OK. 4. Drag icons from the Customize Toolbars window into the new toolbar. The new toolbar must have at least one icon. 2.5 Working with Keyboard Shortcuts You can edit keyboard settings for individual commands or switch between preconfigured sets of keyboard shortcuts. The shortcut sets are designed for users that are already used to the keyboard shortcuts of other editors and IDEs. 2.5.1 How to Add or Remove a Keyboard Shortcut for a Menu Command You can use the Options window to customize the keyboard shortcuts for menu commands. To add or remove a keyboard shortcut for a menu command: 1. From the main window, choose Tools > Options. 2. Click Keymap in the Options window. 3. Locate the command for which you want to change a keyboard shortcut. 4. Double-click in the text field in the Shortcut column of the command and type the new keyboard shortcut. As you press the key sequence, the correct syntax for that sequence automatically appears in the text field. If you simultaneously hold down the Alt key, the Control key, and the J key, "Alt+Ctrl+J" appears. You can only specify a keyboard shortcut that is not being used by another command. Working with NetBeans IDE 2-7 Working with Keyboard Shortcuts To set keyboard shortcuts for recorded macros, go to Editor > Macros in the Options window, select the macro name and edit the keyboard shortcut. Note: 2.5.2 How to Customize Keyboard Shortcuts To customize keyboard shortcuts: 1. Choose Tools > Options > Keymap. 2. Do either of the following: ■ Select a predefined set of keyboard shortcuts, which is called Profile. ■ Edit particular keyboard shortcuts. You can save customized sets of your shortcuts as profiles. Then, you can switch from one profile to another to quickly change multiple settings. To create a custom profile of keyboard shortcuts: 1. In the Options > Keymap window, click Manage profiles. 2. Select the profile you want to use as a base for your new profile and click Duplicate. 3. Enter the new profile name and click OK. 4. Ensure that the new profile is selected and modify the shortcuts you need. To edit a shortcut, double-click in the Shortcut field or click the ellipsis button (...). As you press the sequence of keys, the syntax for them is added. If you want to add special characters, such as Tab, Escape, or Enter, click the ellipsis button (...) again and select the key from the pop-up window. 5. When finished editing, click OK in the Options window. To find a shortcut for a specific command, type the command name in the Search field. To find a command by a combination, insert the cursor in the Search in Shortcuts field and press the shortcut key combination. Note: 2.5.3 How to Switch Between Keyboard Shortcut Sets You can use the Options window to switch between any of the existing keyboard shortcuts sets. The IDE includes several sets of keyboard shortcuts with shortcut mappings that correspond to the shortcuts in other editors and IDEs. To switch between keyboard shortcut sets: 1. From the main window, choose Tools > Options. 2. Click Keymap in the Options window. 3. Choose an existing keyboard set from the Profiles drop-down list at the top of the dialog box. 2-8 NetBeans Developing Applications with NetBeans IDE Working with Keyboard Shortcuts 2.5.4 How to Create a New Keyboard Shortcut Set You can configure the IDE to have multiple sets of keyboard shortcuts. You can use the Options window to create custom sets of keyboard shortcuts. To create a new keyboard shortcut set: 1. From the main window, choose Tools > Options. 2. Click Keymap in the Options window. 3. Choose an existing keyboard set from the Profiles drop-down list at the top of the dialog box. 4. Click Duplicate to duplicate the currently selected shortcut set. Then edit the shortcuts in the new copy. 2.5.5 How to Use the Default Menu Shortcuts There are keyboard shortcuts available to activate the following menu commands and other general commands: Table 2–2 File Menu Keys Command Action Ctrl-Shift-N New Creates a new project with the New Project wizard. Ctrl-N New Creates a new file with the New File wizard. Ctrl-Shift-O Open File Opens an existing project. Ctrl-S Save Saves the current file. Ctrl-Shift-S Save All Saves all files. Ctrl-Alt-Shift-P Print Print the current file. Table 2–3 Edit Menu Keys Command Action Ctrl-Z Undo Reverses (one at a time) a series of editor actions, except Save. Ctrl-Y Redo Reverses (one at a time) a series of Undo commands. Ctrl-X Redo Reverses (one at a time) a series of Undo commands. Ctrl-C Copy Copies the current selection to the clipboard. Ctrl-V Paste Pastes the contents of the clipboard into the insertion point. Ctrl-Shift-V Paste Formatted Pastes the formatted contents of the clipboard into the insertion point. Delete Delete Deletes the current selection. Select All Ctrl-A Selects everything in the current document or window. Select Identifier Alt-Shift-J Selects the current identifier. Ctrl-F3 Find Selection Finds instances of the current selection. F3 Find Next Finds next instance of found text. Shift-F3 Find Previous Finds previous instance of found text. Ctrl-F Find Finds previous instance of found text. Working with NetBeans IDE 2-9 Working with Keyboard Shortcuts Table 2–3 (Cont.) Edit Menu Keys Command Action Ctrl-H Replace Finds a string of text and replaces it with the string specified. Alt-F7 Find Usages Finds usages and subtypes of selected code. Ctrl-Shift-F Find in Projects Finds specified text, object names, object types within projects. Ctrl-Shift-H Replace in Projects Replaces text, object names, object types within projects. Table 2–4 View Menu Keys Command Action Ctrl-Minus Collapse Fold If the insertion point is in a foldable section of text, collapses those lines into one line. Ctrl-Plus Expand Fold If the currently selected line in the Source Editor represents several folded lines, expands the fold to show all of the lines. Ctrl-Shift-Minus Collapse All Collapses all foldable sections of text in the Source Editor. Ctrl-Shift-Plus Expand All Expands all foldable sections of text in the Source Editor. Alt-Shift-Enter Full Screen Expand window to full length and breadth of screen. Table 2–5 Navigate Menu Keys Command Action Alt-Shift-O Go to File Find and open a specific file. Ctrl-O Go to Type Find and open a specific class or interface. Ctrl-Alt-Shift-O Go to Symbol Find and open a specific symbol. Alt-Shift-B Go to Spring Bean Find and open a specific Spring bean. Ctrl-Shift-T Go to Test Find and open a specific test. Ctrl-Back Quote Go to Previous Document Open the document last opened before the current one. Ctrl-Shift-B Go to Source Displays the source file containing the definition of the selected class. Ctrl-B Go to Declaration Jump to the declaration of the item under the cursor. Ctrl-Shift-P Go to Super Implementation Ctrl-Q Last Edit Location Scroll the editor to the last place where editing occurred. Alt-Left Back Navigate back Alt-Right Forward Navigate forward Ctrl-G Go to Line Jump to the specified line. Ctrl-Shift-M Toggle Bookmark Set a bookmark on a line of code. Jump to the super implementation of the item under the cursor. Ctrl-Shift-Period Next Bookmark Cycle forward through the bookmarks. Ctrl-Shift-Comm Previous a Bookmark Cycle backwards through the bookmarks. 2-10 NetBeans Developing Applications with NetBeans IDE Working with Keyboard Shortcuts Table 2–5 (Cont.) Navigate Menu Keys Command Action Ctrl-Period Next Error Scrolls the Source Editor to the line that contains the next build error. Ctrl-Comma Previous Error Scrolls the Source Editor to the line that contains the previous build error. Ctrl-Shift-1 Select in Projects Opens Projects window and selects current document within it. Ctrl-Shift-2 Select in Files Opens Files window and selects current document within it. Ctrl-Shift-3 Select in Favorites Opens Favorites window and selects current document within it. Table 2–6 Source Menu Keys Command Action Alt-Shift-F Format Formats the selected code or the entire file if nothing is selected. Alt-Shift-Left Shift Left Moves the selected line or lines one tab to the left. Alt-Shift-Right Shift Right Moves the selected line or lines one tab to the right. Alt-Shift-Up Move Up Moves the selected line or lines one line up. Alt-Shift-Down Move Down Moves the selected line or lines one line down. Ctrl-Shift-Up Duplicate Up Copy the selected line or lines one line up. Ctrl-Shift-Down Duplicate Down Copy the selected line or lines one line down. Ctrl-Slash or Ctrl-Shift-C Toggle Comment Toggles the commenting out of the current line or selected lines. Ctrl-Space Complete Code Shows the code completion box. Alt-Insert Insert Code Pops up a context aware menu that you can use to generate common structures such as constructors, getters, and setters. Alt-Enter Fix Code Display editor hints. The IDE informs you when a hint is available when the light bulb is displayed. Ctrl-Shift-I Fix Imports Generates the import statements required by the classes specified in the file. Ctrl-P Show Method Parameters Selects the next parameter. You must have a parameter selected (highlighted) for this shortcut to work. Ctrl-Shift-Space Show Documentation Show documentation for item under the cursor. Ctrl-Shift-K Insert Next Matching Word Generates the next word used elsewhere in your code as you type its beginning characters. Ctrl-K Insert Previous Matching Word Generates the previous word used elsewhere in your code as you type its beginning characters. Table 2–7 Refactor Menu Keys Command Action Ctrl-R Rename Inplace rename. Working with NetBeans IDE 2-11 Working with Keyboard Shortcuts Table 2–7 (Cont.) Refactor Menu Keys Command Action Ctrl-M Move Inplace move. Alt-Delete Safely Delete Before deleting, display references. Table 2–8 Run Menu Keys Command Action F6 Run Project Runs the main project or the currently selected project if no main project is set. Alt-F6 Test Project Starts unit test for project. F11 Build Project Builds the main project or the currently selected project if no main project is set. Shift-F11 Clean and Build Project Deletes all previously compiled files and distributable outputs and builds the main project or the currently selected project if no main project is set. Shift-F6 Run File Runs the currently selected file. Ctrl-F6 Test File Starts unit test for current file. F9 Compile File Compiles the file. If you select a folder, the IDE compiles only the files that are new or have changed since the last compile. Alt-F9 Check File Checks file dependencies in the currently selected project when building. Alt-Shift-F9 Validate File Validates file dependencies in the currently selected project when building. Ctrl-F11 Repeat Build/Run Runs/builds the currently selected project once again. Table 2–9 Debug Menu Keys Command Action Ctrl-F5 Debug Project Debugs the main project or the currently selected project if no main project is set. Ctrl-Shift-F5 Debug File Starts debugging session for currently selected file. Ctrl-Shift-F6 Debug Test File Starts debugging test for file. Shift-F5 Finish Debugger Session Ends the debugging session. F5 Continue Resumes debugging until the next breakpoint or the end of the program is reached. F8 Step Over Executes one source line of a program. If the line is a method call, executes the entire method then stops. Shift-F8 Step Over Expression Steps over the expression and then stops the debugging. F7 Step Into Executes one source line of a program. If the line is a method call, executes the program up to the method's first statement and stops. Shift-F7 Step into Next Method Runs the current project to the specified method and then steps into the method. 2-12 NetBeans Developing Applications with NetBeans IDE Working with Keyboard Shortcuts Table 2–9 (Cont.) Debug Menu Keys Command Action Ctrl-F7 Step Out Executes one source line of a program. If the line is a method call, executes the methods and returns control to the caller. F4 Run to Cursor Runs the current project to the cursor's location in the file and stop program execution. Ctrl-F8 Toggle Line Breakpoint Adds a line breakpoint or removes the breakpoint at the cursor location in the program. Ctrl-Shift-F8 New Breakpoint Sets a new breakpoint at the specified line, exception, or method. Ctrl-Shift-F7 New Watch Adds the specified variable to watch. Ctrl-F9 Evaluate Expression Opens the Evaluate Expression dialog box. Ctrl-Alt-Up Make Callee Current Makes the method being called the current call. Only available when a call is selected in the Call Stack window. Ctrl-Alt-Down Make Caller Current Makes the calling method the current call. Only available when a call is selected in the Call Stack window. Table 2–10 Profile Menu Keys Command Action Alt-F2 Profile Project Profiles the main project or the currently selected project if no main project is set. Ctrl-Shift-F2 Rerun Profiling Session Enables you to start a new profiling session that uses the settings from the previous profiling session. The shortcut for this action is active only when no profiling session is in progress. Alt-Shift-F2 Modify Profiling Session Opens the Select Profiling Task when a profiling session is in progress. You can modify the profiling task or criteria without stopping the application that you are profiling. The shortcut invokes this action only when no profiling session is in progress. Ctrl-F2 Take Snapshot of Collected Results Takes a snapshot of the collected profiling results and displays the results in a new window. Table 2–11 Tools Menu Keys Command Action Ctrl-Shift-J Insert Internationalized String Enables you to add an internationalization string as you create the source. Table 2–12 Window Menu Keys Command Action Ctrl-0 Editor Switches to the Source Editor. Ctrl-1/Ctrl-Shift Projects -1 Opens the Projects window. Working with NetBeans IDE 2-13 Working with Keyboard Shortcuts Table 2–12 (Cont.) Window Menu Keys Command Action Ctrl-2/Ctrl-Shift Files -2 Opens the Files window. Ctrl-3/Ctrl-Shift Favorites -3 Opens the Favorites window. Ctrl-4 Output Window Opens the Output window. Ctrl-5 Services Opens the Services window. Ctrl-Shift-6 Tasks Opens the Tasks window. Ctrl-6 Action Items Opens the Action Items window. Ctrl-7 Navigator Opens the Navigator. Alt-Shift-1 Debugging > Variables Opens the Variables debugger window. Alt-Shift-2 Debugging > Watches Opens the Watches debugger window. Alt-Shift-3 Debugging > Call Opens the Call Stack debugger window. Stack Alt-Shift-4 Debugging > Loaded Classes Opens the Loaded Classes debugger window. Alt-Shift-5 Debugging > Breakpoints Opens the Breakpoints debugger window. Alt-Shift-6 Debugging > Sessions Opens the Sessions debugger window. Alt-Shift-7 Debugging > Threads Opens the Threads debugger window. Alt-Shift-8 Debugging > Sources Opens the Sources debugger window. Ctrl-W Close Window Closes the current tab in the current window. If the window has no tabs, the whole window is closed. Shift-Escape Maximize Window Maximizes the Source Editor or the present window. Alt-Shift-D Configure Window > Dock Pins a detached window to the IDE. Ctrl-Shift-W Close All Documents Closes all open documents in the Source Editor. Shift-F4 Documents Opens the Documents dialog box, in which you can save and close groups of open documents. Ctrl-Tab (Ctrl-') Switch to Recent Window Toggles through the open windows in the order that they were last used. The dialog box displays all open windows and each of the open documents in the Source Editor. Table 2–13 Help Menu Keys Command Action F1 Help Displays the help topic for the current UI element in the JavaHelp viewer. 2-14 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features Table 2–13 (Cont.) Help Menu Keys Command Action Shift-F1 Javadoc Index Search Lets you search the Javadoc index. 2.5.6 How to Customize Keyboard Shortcuts NetBeans IDE supports customizable shortcuts to improve your productivity but and increase your overall typing speed. To customize keyboard shortcuts: 1. Choose Tools > Options > Keymap. 2. Do either: ■ Select a predefined set of keyboard shortcuts, which is called Profile. ■ Edit particular keyboard shortcuts. You can save customized sets of your shortcuts as profiles. Then, you can switch from one profile to another to quickly change multiple settings. To create a custom profile of keyboard shortcuts: 1. In the Options > Keymap window, click Manage profiles. 2. Select the profile you want to use as a base for your new profile and click Duplicate. 3. Enter the new profile name and click OK. 4. Ensure that the new profile is selected and modify the shortcuts you need. To edit a shortcut, double-click in the Shortcut field or click the ellipsis button (...). As you press the sequence of keys, the syntax for them is added. If you want to add special characters, such as Tab, Escape, or Enter, click the ellipsis button (...) again and select the key from the pop-up window. 5. When finished editing, click OK in the Options window. To find a shortcut for a specific command, type the command name in the Search field. To find a command by a combination, insert the cursor in the Search in Shortcuts field and press the shortcut key combination. 2.6 Understanding the Source Editor Features The Source Editor is a full-featured text editor that is integrated with the GUI Builder, the compiler, the debugger, and other parts of the IDE. You can generally open the Source Editor by double-clicking a node in the Projects window, Files window, or Navigator window. The top of the Source Editor has a tab for each open document. Each tab shows the name of the document. The name of the document is displayed in bold if the document has been modified and has not been saved. You can right-click the tab to open a popup menu that lists commands that can be invoked on the tab. If multiple files are open, you can split the Source Editor view by clicking and dragging the tab. As you drag to different parts of the editing area, you see a red outline that shows you the location of the new window. When one of these boxes Working with NetBeans IDE 2-15 Understanding the Source Editor Features appears, you can drop the document and split the pane. You must close the split file if you want the editor to return to its unsplit state. 2.6.1 How to Use the Toolbar The editor toolbar is at the top of the Source Editor window. The toolbar has buttons for various navigating and editing shortcuts, which vary according to the type of file you are editing. Hold the cursor over a button to display a description of the command. How to toggle the editor toolbar: ■ Choose View > Show Editor Toolbar to hide or display the editor toolbar. The following table provides descriptions of icons that are used in the source editor toolbar. Table 2–14 Icons in Source Editor Toolbar Icon Description Source/History Toggle between source code and local history views. Local history includes diffs between all save points. Last Edit (Ctrl+Q) Back (Alt+LEFT) Forward (Alt+RIGHT) Find Selection (Ctrl+F3) Find Previous Occurrence (Shift+F3) Find Next Occurrence (F3) Toggle Highlight Search (Alt+Shift+H) Toggle Rectangular Selection (Ctrl+Shift+R) Previous Bookmark Next Bookmark Toggle Bookmark Shift Line Left (Alt+Shift+LEFT) Shift Line Right (Alt+Shift+RIGHT) Start Macro Recording Moves to the last edit you made. Moves back to previously opened document. Moves forward to next opened document. Finds the item in which the cursor is currently inserted. Moves the insertion point to the previous found occurrence of the text that you previously searched for. Moves the insertion point to the next found occurrence of the text that you previously searched for. Turns off or turns on the highlighting of search text. Turns off or turns on the rectangular block selection. Moves the insertion point to the previous bookmark in the file. Moves the insertion point to the next bookmark in the file. Inserts a bookmark on the current line or removes a bookmark on the current line. Reduces the indentation by one tab stop. Increases the indentation by one tab stop. Starts recording a macro containing keystrokes and cursor movements. 2-16 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features Table 2–14 (Cont.) Icons in Source Editor Toolbar Icon Description Stop Macro Recording Stops macro recording. Check XML document is well-formed. Check XML (Alt+F9) Validate XML (Alt+Shift+F9) Validate XML document against DTD or schema specified in document. Run XSL transformation on open XSLT document. Run XSL Next Matching Completes the word you are typing to match the next word in the file that matches the word you are typing. Previous Matching Completes the word you are typing to match the closest previous word in the file that matches the word you are typing. Comment Uncomment Comments out the selected lines Removes the comment marks from the selected lines 2.6.2 How to Use the Left Margin The left margin displays annotation glyphs that indicate line status, such as breakpoints, the program counter, or build errors. You can right-click the left margin to display a pop-up menu with a list of commands and options. If you click the left margin of a Java, JavaScript or PHP file, a breakpoint is set on the corresponding line. You can click the left margin of a line to remove a breakpoint. For more information about setting breakpoints and other glyphs used by the debugger, see Chapter 10.9.4, "Managing Breakpoints." The following table shows some of the annotation glyphs that can appear in the left margin of the Source Editor. Table 2–15 Glyph Table of Common Editor Glyphs and Descriptions Description The line contains an error. You can place the mouse pointer over the glyph to display a tooltip with information on the error. The line contains a method that overrides a method from another class. Place your mouse pointer over the glyph to display a tooltip with name of the overridden method's class. This glyph only applies to Java classes. The line contains a method that implements a method from an interface or an abstract class. Place your mouse pointer over the glyph to display a tooltip with name of the implemented method's class. This glyph only applies to Java classes. The line is bookmarked. You can cycle forward and backward through your Source Editor bookmarks by pressing Ctrl-Shift-Period/Comma. You can add or remove a bookmark by pressing Ctrl-Shift-M. Working with NetBeans IDE 2-17 Understanding the Source Editor Features Table 2–15 (Cont.) Table of Common Editor Glyphs and Descriptions Glyph Description The line contains a debugging line breakpoint. You can remove the breakpoint by clicking the glyph. You can set another breakpoint by clicking in the left margin next to the line where you want the breakpoint to appear. The line contains multiple annotation glyphs. Click the glyph to cycle through the annotations. 2.6.3 How to Use the Error Stripe The error stripe is the strip to the right of the right scroll bar and contains marks for various things in your file, such as errors, bookmarks, and comments for the To Do list. The error stripe represents the whole file, not just the lines currently displayed. You can immediately identify whether your file has any errors without having to scroll through the entire file. You can double-click a mark in the error stripe to jump to the line that the mark refers to. 2.6.4 How to Use the Status Line The Source Editor status line is beneath the horizontal scroll bar. The first area of the status line shows the current line number and row number in the form line:row. The second area of the status line indicates the insertion mode (INS or OVR). The text area on the right is used for status messages. 2.6.5 How to Use Syntax Coloring and Highlighting Source code displayed in the Source Editor is syntactically colored. For example, all Java keywords are shown in blue and all Java comments in light gray. Guarded blocks of Java code generated by the GUI Builder have a light blue background and cannot be edited. To customize semantic coloring settings for the Java Editor: ■ Choose Tools > Options > Fonts & Colors. The IDE provides several preset coloring schemes, which are called profiles. You can create new profiles with custom colors and quickly switch between them. To save custom colors in a new profile: 1. In the Options > Fonts & Colors window, click Duplicate next to the Profile drop-down list. 2. Enter the new profile name and click OK. 3. Ensure that the new profile is currently selected and choose Java from the Language drop-down list. 4. Select a category and change the font, font color (Foreground), background color, and effects for this category. Use the Preview window to view the results. 5. Click OK. 2-18 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features All NetBeans IDE settings and profiles are stored in the NetBeans userdir (refer to the FAQ on how to locate the userdir for your operating system). When upgrading to newer versions of NetBeans, you can export old settings and import them to the newer version. Note: In addition to coloring, the Source Editor highlights similar elements with a particular background color. Thus, you can think of the highlighting feature as an alternative to the Search command, because in combination with error stripes, it gives you a quick overview of where the highlighted places are located within a file. The IDE highlights usages of the same element, matching braces, method exit points, and exception throwing points. If you place the cursor in an element, such as a field or a variable, all usages of this element are highlighted. Note that error stripes in the Editor's right margin indicate the usages of this element in the entire source file. Click the error stripe to quickly navigate to the desired usage location. To rename all the highlighted instances: ■ Choose Refactor > Rename (or Ctrl-R). 2.6.6 How to Use Insert Mode and Overwrite Mode When the Source Editor is in insert mode, the default insertion point is a vertical bar, and text that you type is inserted. In overwrite mode, the default insertion point is a solid block, and text that you type replaces the existing text. Use the Insert key to toggle between the two modes. Whenever the insertion point in the Source Editor is located immediately after a brace, bracket, or parenthesis, the matching brace, bracket, or parenthesis is highlighted. If the Source Editor beeps when you try to enter new text, the file is a read-only file. 2.6.7 How to Set Editor Options You can set options for the source editor in the Options window. The Editor category in the Options window contains tabs where you can set options for editor features, including code completion, formatting and folding. You can set options for the colors of text and background colors in the Fonts and Colors category. The IDE includes several fonts and colors settings that are saved as profiles. You can choose to use one of the default settings profiles or create a custom profile that saves your font and color preferences. How to set global editor options: 1. Choose Tools > Options from the main menu. 2. Click the Editor category and then click a tab to edit the settings for that feature. How to specify global fonts and colors in the editor: 1. Choose Tools > Options from the main menu. 2. Click the Fonts & Colors category and then click a tab to edit the settings for that feature. Working with NetBeans IDE 2-19 Understanding the Source Editor Features 3. Select an item in the Category or Highlighting pane and then modify the color or other properties for that element in the right pane of the Options window. How to enable a default profile: 1. Choose Tools > Options from the main menu. 2. Click the Fonts & Colors category. 3. Select a profile from the Profiles drop-down list. When you select a profile you can see an example of the new settings in the Preview pane. How to create a custom profile for fonts and colors 1. Choose Tools > Options from the main menu. 2. Click the Fonts & Colors category. 3. Select a profile from the Profile drop-down list to use as a base for the custom profile. 4. Click Duplicate and type a name for the new profile. 5. Modify the font and color options as desired. When you modify the new profile you can see an example of the new settings in the Preview pane. 6. Click Apply in the Options window. How to set formatting options for a project: 1. Right-click the project node in the Projects window and choose Properties. 2. Select the Formatting category in the Project Properties window. 3. Select Use project specific options in the Formatting panel and specify the options. 2.6.8 How to Insert and Highlight Occurrences in the Editor By default, the IDE automatically inserts matching pairs of braces, brackets, and quotes. When you type an opening curly brace and then press Enter, the closing brace is added automatically. For (, [, ", and ', the editor inserts a matching pair. To enable inserting matching pairs: 1. Choose Tools > Options > Editor > Code Completion. 2. Select the Insert Closing Brackets Automatically checkbox. By default the editor highlights the occurrences of various code symbols and keywords when the insert cursor is located in one of the occurrences. You can disable the highlighting completely or limit the highlighting to specific elements. How to select types of occurrences to highlight in the editor: 1. Choose Tools > Options from the main menu, and then click the Highlighting tab in the Editor category. 2. Select a language in the drop-down list. 3. Deselect the types of elements that you do not want to be highlighted. 2-20 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features You can disable the highlighting of all types of elements for the specified language by deselecting Mark Occurrences Of Symbol Under Caret. 2.6.9 How to Record Macros You can use macros in the source editor that can generate common source code snippets or perform common editor tasks. After you record a macro you can assign a keyboard shortcut to run the macro on the current file. How to record a macro: 1. Click the Start Macro Recording icon in the toolbar of the source editor. 2. Perform the tasks or type the code that you want to record. 3. Click the Stop Macro Recording icon in the toolbar. When you click Stop Macro Recording the IDE opens the New Macro Dialog. 4. Type a name for the macro. Click OK. 5. Select the new macro in the Editor Macros dialog box and click Set Shortcut. 6. Type a shortcut in the Add Shortcut dialog box. Click OK. 7. Click OK in the Editor Macros dialog box. The new macro will not be saved if you click Cancel in the Editor Macros dialog box. To view or modify your saved macros, choose Tools > Options in the main menu and click the Macros tab in the Editor category. A special macro syntax is used to define these macros. For example, if you want to clear the current line in the editor from the cursor, your macro definition would be as follows: selection-end-line remove-selection. Then you can assign "Ctrl+L" as the keyboard shortcut for this macro. Whenever you press that key combination, the whole line, from the position of the cursor, will be deleted. 2.6.9.1 Macro Keywords for NetBeans Java Editor To get a complete list of all macro keywords, you create a NetBeans API action, which will get EditorKit from the JEditorPane in an opened editor, call EK.getActions(), and dump Action.NAME property of each action to System.out (together with Action.SHORT_DESCRIPTION). A short list of macro keywords is as follows: Macro Description abbrev-debug-line Debug Filename and Line Number adjust-caret-center Move Insertion Point to Center adjust-window-center Scroll Insertion Point to Center completion-show Show Code Completion Popup fix-imports Fix Imports make-getter Replace Variable With its Getter remove-line Delete Line Working with NetBeans IDE 2-21 Understanding the Source Editor Features Macro Description select-next-parameter Select Next Parameter toggle-toolbar Toggle Toolbar word-match-next Next Matching Word For a complete list of macro keywords, see the following document. http://wiki.netbeans.org/FaqEditorMacros 2.6.10 How to Modify Source Editor Code Templates Code Templates are abbreviations that you type into the code and that the editor expands into code blocks. The templates can include placeholder values. After you expand a code template, you go through the expanded block and replace the placeholder values. The IDE includes default code templates for various languages. You can use the Options window to create, remove and modify code templates. To modify an existing code template: 1. Choose Tools > Options from the main menu, and then click Code Templates tab in the Editor category. 2. Select a language from the drop-down list to see the code templates available for that language. 3. Select a code template from the list. 4. Type in the Expanded Text tab to modify the expanded code that the template produces. 5. Type in the Description tab to modify the description of the code template. Click OK in the Options window. To remove an existing code template: 1. Choose Tools > Options from the main menu, and then click the Editor category. 2. Select a language from the drop-down list to see the code templates available for that language. 3. Select a code template from the list. 4. Click Remove. To create a code template: 1. Choose Tools > Options from the main menu, and then click the Editor category. 2. Select a language from the drop-down list. 3. Click New. 4. Type an abbreviation for the new code template in the dialog box. 5. Type the expanded code in the Expanded Text tab. 6. Type a description for the code in the Description tab. 7. Click OK in the Options window. 2-22 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features 2.6.11 How to Use Code Completion The NetBeans IDE's Source Editor helps you quickly complete and generate code through the "smart" code completion feature. In a general sense, code completion is very useful when you want to fill in the missing code, look at the options available in the context of your application, and generate blocks of code when needed. Use code completion to: ■ ■ ■ generate code from the code completion window complete keywords in your code. The editor analyzes the context and suggests the most relevant keywords choose a name that matches the type of a new field or a variable that you are adding ■ complete Javadoc tags after you type the "@" symbol ■ suggest parameters for variables, methods, or fields ■ quickly fill in the most commonly used prefixes and single suggestions To invoke code completion: ■ Press Ctrl-Space (or choose Source > Complete Code from the main menu) to open the code completion box. While you are typing, the list of suggestions shortens. The suggestions listed include those imported in your source file and symbols from the java.lang package. The suggestions that are the most relevant for the context of your code are displayed at the top, above the black line in the code completion window. If the "smart" suggestions are not the ones you want to use, press Ctrl-Space again to see a complete list. To invoke tooltips with method parameters: ■ Press Ctrl-P (or choose Source > Show Method Parameters from the main menu). The editor guesses on the parameters for variables, methods, or fields and displays the suggestions in a pop-up box. For example, when you select a method from the code completion window which has one or more arguments, the Editor highlights the first argument and displays a tooltip suggesting the format for this argument. To move to the next argument, press the Tab or Enter keys. To fill in the most commonly used prefixes and single suggestions: 1. Type a name or part of a name (for example, System.out.p) and wait for code completion to show all fields and methods that start with "p." All the suggestions will be related to "print." 2. Press the Tab key and the editor automatically fills in the "print". You can continue and type "l" and, after pressing Tab, the "println" will be added. To customize the code completion settings: ■ Select Tools > Options > Editor > Code Completion. Working with NetBeans IDE 2-23 Understanding the Source Editor Features To invoke the code completion window automatically when you are typing certain characters: 1. Select Tools > Options > Editor > Code Completion. 2. On the Code Completion tab, select the Auto Popup Completion Window checkbox. The default character is ".", but you can add your own characters. To add characters that invoke the code completion window: 1. Select Java from the Language drop-down list. 2. Type your characters in the Auto Popup Triggers for Java field. The code completion window will pop up every time you type the specified characters. Note: When the Auto Popup Completion Window checkbox is disabled, you need to press Ctrl-Space each time you want to use code completion. In the code completion window, the following icons are used to distinguish different members of the Java language. Table 2–16 Icon Icons in the Code Completion Window Meaning Variants (if any) Meaning Annotation type Class Package Enum type Code Template Constructor New constructor (generate) Protected constructor Private constructor Package private constructor Field Protected field Private field Package private field Static field Protected static field Private static field Package private static field Interface 2-24 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features Table 2–16 (Cont.) Icons in the Code Completion Window Icon Meaning Variants (if any) Meaning Java keyword Method Protected method Private method Package private method Static method Protected static method Private static method Package private static method Local variable Attribute 2.6.12 How to Use Hints While you are typing, the Source Editor checks your code and provides suggestions of how you can fix errors and navigate through code. For the most common coding mistakes, you can see hints in the left-hand margin of the Editor. The hints are shown for many types of errors, such as missing field and variable definitions, problems with imports, braces, and other. Click the hint icon and select the fix to add. Hints are displayed automatically by default. To view all hints: Choose Source > Fix Code (or press Alt-Enter). ■ To limit the number of categories for which hints are displayed: Choose Tools > Options > Editor > Hints. 1. 2. From the Language drop-down list, select the language and view a list of elements for which hints are displayed (their checkboxes are selected). 3. To disable hints for some categories, clear the appropriate checkboxes. Working with NetBeans IDE 2-25 Understanding the Source Editor Features On the Hints tab, you can also disable or limit the scope of dependency scans (Dependency Scanning option). These steps can significantly improve the performance of the IDE. Note: The IDE detects compilation errors in your sources by locating and recompiling classes that depend on the file that you are modifying (even if these dependencies are in the files that are not opened in the editor). When a compilation error is found, red badges are added to source file, package, or project nodes. Dependency scanning within projects can be resource consuming and degrade performance, especially if you are working with large projects. To improve IDE's performance, you can do one of the following: ■ ■ Limit the scope of dependency scans to the Source Root (search for dependencies only in the source root where the modified class is located) or current Project. Disable dependency scanning (choose Project Properties > Build > Compiling and deselect the Track Java Dependencies option). In this case, the IDE does not scan for dependencies or updates the error badges when you modify a file. To surround pieces of your code with various statements: ■ Select a block in your code that you want to surround with a statement and click the bulb icon in the left-hand margin (or press Alt-Enter). The editor displays a list of suggestions from which you select the statement you need. You can surround pieces of your code with various statements, such as for, while, if, try/catch, and other. 2.6.13 How to Navigate Through Code Use the Go To.. commands located under the Navigate menu item to quickly jump to target locations. To go to declaration: 1. Hold down the Ctrl key and click the usage of a class, method, or field to jump to its declaration. You can also place the cursor on the member (a class, method, or field). 2. Choose Navigate > Go To Declaration. To go to source: 1. Hold down the Ctrl key and click a class, method, or field to jump to the source code, if the source is available. You can also place the cursor on the member (a class, method, or field). 2. Choose Navigate > Go To Source in the main menu. To go to type, file, or symbol: ■ If you know the name of the type (class, interface, annotation or enum), file, or symbol to where you want to jump, choose Navigate > Go to Type (Go to File, or Go to Symbol) and type the name in the new window. 2-26 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features Note: You can use prefixes, camel case, and wildcards. To go to line: 1. Choose Navigate > Go To Source in the main menu. 2. Enter the line number to which you want to jump. To quickly return to your last edit: ■ Even if your last edit is in another file or project, press Ctrl-Q or use the button in the top left corner of the Source Editor toolbar. The last edited document opens, and the cursor is at the position, which you edited last. To switch between open files: ■ To go to the previously edited file or move forward, choose Navigate > Back or Navigate > Forward, or press the corresponding buttons on the editor toolbar. The file opens and the cursor is placed at the location of your last edit. When you click one of the buttons, you can expand the list of the recent files and click to navigate to any of them. ■ To toggle between files, press Ctrl-Tab to display all open files in a pop-up window, hold down the Ctrl key and press several times the Tab key to choose the file you would like to open. To go to bookmarks: ■ Choose Navigate > Bookmark History Popup Next in the main menu, to go to your next bookmark. ■ Choose Navigate > Bookmark History Popup Previous in the main menu, to go to the previous bookmark. 2.6.14 How to Work with Import Statements There are several ways of how you can manage import statements in NetBeans IDE. The IDE's Java Editor constantly checks your code for the correct use of import statements and immediately warns you when non-imported classes or unused import statements are detected. When a non-imported class is found, the error mark appears in the IDE's left-hand margin (this margin is also called the glyph margin). Click the error mark and choose whether to add the missing import or create this class in the current package. When you select a class from the code completion window, the Editor automatically adds an import statement for it. Note: To add all missing import statements at once: ■ Choose Source > Fix Imports from the menu (or press Ctrl-Shift-I) while you are typing. Working with NetBeans IDE 2-27 Understanding the Source Editor Features To quickly see if your code contains unused or missing imports, watch the error stripes in the right-hand margin: orange stripes mark missing or unused imports. Note: To add an import only for the type at which the cursor is located: ■ Press Alt-Shift-I. To remove one unused import or all unused imports: ■ If there are unused import statements in your code, press the warning mark in the Editor left-hand margin and choose either to remove one unused import or all unused imports. Note: In the Editor, unused imports are underlined. 2.6.15 How to Generate Code When working in the Source Editor, you can automatically generate pieces of code in one of the two ways: by using code completion or from the Code Generation dialog box. To insert code from the Code Generation dialog box: ■ Choose Source > Insert Code (or Press Alt-Insert anywhere in the Editor). The suggested list is adjusted to the current context. In the IDE's Source Editor, you can automatically generate various constructs and whole methods, override and delegate methods, add properties and more. To generate code from the Code Completion window: ■ Press Ctrl-Space to open the code completion window and choose the most appropriate item. The Editor generates a piece of code appropriate for the current context. In the code completion window, the constructors that can be automatically generated are marked with the icon and the generate note. Note: 2.6.16 Using General Editor Shortcuts The IDE includes keyboard shortcuts that you can use to activate many Source Editor operations. In the following table, multikey shortcuts are written in the following format: Ctrl-U, T. To use this shortcut, hold down the Ctrl key and press U, then release both keys and press T. Table 2–17 Scrolling and Selecting Keys Action Ctrl-down arrow Scrolls the window up without moving the insertion point. Ctrl-up arrow Scrolls the window down without moving the insertion point. 2-28 NetBeans Developing Applications with NetBeans IDE Understanding the Source Editor Features Table 2–17 (Cont.) Scrolling and Selecting Keys Action Ctrl-[ Moves the insertion point to the highlighted matching bracket. This shortcut only works when the insertion point is immediately after the opening or closing bracket. Ctrl-Shift-[ Selects the block between a pair of brackets. This shortcut only works when the insertion point is immediately after either the opening or closing bracket. Ctrl-G Jumps to any specified line. Ctrl-A Selects all text in the file. Table 2–18 Modifying Text Keys Action INSERT Switches between insert text and overwrite text mode. Ctrl-Shift-J Opens the Internationalize dialog box that you can use to insert an internationalized string at the insertion point. Ctrl-U, U Makes the selected characters or the character to the right of the insertion point uppercase. Ctrl-U, L Makes the selected characters or the character to the right of the insertion point lowercase. Ctrl-U, S Reverses the case of the selected characters or the character to the right of the insertion point. Table 2–19 Code Folding Keys Action Ctrl-Minus (-) Collapses the block of code the insertion point is on. Ctrl-Plus (+) Expands the block of code the insertion point is next to. Ctrl-Shift-Minus (-) Collapses all blocks of code. Ctrl-Shift-Plus (+) Expands all blocks of code. Table 2–20 Cutting, Copying, Pasting, and Deleting Text Keys Action Ctrl-Z (Undo) Reverses (one at a time) a series of editor actions, except Save. Ctrl-Y (Redo) Reverses (one at a time) a series of Undo commands. Ctrl-X (Cut) Deletes the current selection and places it into the clipboard. Shift-Delete (Cut) Deletes the current selection and places it into the clipboard. Ctrl-C (Copy) Copies the current selection to the clipboard. Ctrl-Insert (Copy) Copies the current selection to the clipboard. Ctrl-V (Paste) Pastes the contents of the clipboard at the insert point. Delete (Delete) Deletes the current selection. Ctrl-E Deletes the current line. Working with NetBeans IDE 2-29 Understanding the Source Editor Features Table 2–20 (Cont.) Cutting, Copying, Pasting, and Deleting Text Keys Action Ctrl-U Deletes text in the following sequence: Ctrl-Backspace Table 2–21 ■ text preceding insertion point on same line ■ indentation on same line ■ line break ■ text on previous line Removes the text in the current word preceding the insertion point. Searching for Text Keys Action Ctrl-F3 Searches for the word the insertion point is on and highlights all occurrences of that word. F3 Selects the next occurrence of the word in your current search. Shift-F3 Selects the previous occurrence of the word in your current search. Alt-Shift-H Switches highlighting of search results on or off. Ctrl-F Opens the Find dialog box. Ctrl-H Opens the Find and Replace dialog box. Table 2–22 Setting Tabs Keys Action Tab Shifts all text to right of insertion point to the right. Alt-Shift-Right Shifts text in line containing the insertion point to the right. Alt-Shift-Left Shifts text in line containing the insertion point to the left. Table 2–23 Using Bookmarks Keys Action Ctrl-Shift-M Sets or unsets a bookmark at current line. Ctrl-Shift-Period/Comma Goes to next/previous bookmark. Table 2–24 Using Multiple Carets Keys Keys Keys (Windows/Linux) (Mac OS) (Eclipse/Idea) Ctrl-Shift-Click Cmd-Shift-Click Ctrl-Shift-Click Add or remove a caret. Ctrl-J Cmd-J Alt-J Add a caret for the next occurrence. Ctrl-Alt-Shift-J Ctrl-Cmd-Shift-J Ctrl-Alt-Shift-J Add a caret for all occurrences. Alt-Shift-[ Ctrl-Shift-[ or Alt-Cmd-Up Alt-Shift-[ Add a caret in the previous line. 2-30 NetBeans Developing Applications with NetBeans IDE Description Setting Startup Parameters Table 2–24 (Cont.) Using Multiple Carets Keys Keys Keys (Windows/Linux) (Mac OS) (Eclipse/Idea) Alt-Shift-] Ctrl-Shift-] or Alt-Cmd-Down Alt-Shift-] Add a caret in the next line. Alt-Shift-J Ctrl-Shift-J Alt-Shift-J Remove the last added caret. Ctrl-Shift-L Cmd-Shift-L or Alt-Cmd-V Ctrl-Shift-L Paste clipboard content as lines over the multiple carets. Escape Escape Escape Remove all extra carets and return to the regular mode. Description 2.7 Setting Startup Parameters You can pass startup parameters to the IDE launcher using the IDE-HOME/etc/netbeans.conf file or on the command line. The launcher reads the netbeans.conf file prior to parsing the command-line options, including any parameters you have added. The netbeans.conf file contains details on some of the available startup switches, including switches to modify the heap size. Table 2–25 Description of Common Switches Switch Description --help (or -h) Prints descriptions of common startup parameters. --jdkhome jdk-home-dir Uses the specified version of the JDK instead of the default JDK. By default on Microsoft Windows systems, the IDE's launcher looks into the registry and uses the latest JDK available. You should back up your user directory before you upgrade the JDK that the IDE uses. If you later need to revert to the previous JDK, switch to the backed up user directory to ensure that you do not lose any settings. To switch the IDE's user directory, use the --userdir switch that is detailed below. --cp:p additional-classpath Prefixes the specified class path to the IDE's class path. --cp:a additional-classpath Appends the specified class path to the IDE's class path. --open file Opens the file in the Source Editor. --open file:line number Opens the file in the Source Editor at the specified line. --laf UI-class-name Selects the given class as the IDE's look and feel. The following are two examples of look and feel classes. --fontsize size ■ com.sun.java.swing.plaf.motif.MotifLookAndFeel ■ javax.swing.plaf.metal.MetalLookAndFeel Sets the font size, expressed in points, in the IDE's user interface. If this option is not used, the font size is 11 points. --locale Activates the specified locale. language[:country[:variant ]] Working with NetBeans IDE 2-31 Setting Fonts and Colors for IDE Windows Table 2–25 (Cont.) Description of Common Switches Switch Description --userdir userdir Explicitly specifies the user directory, which is the location where user settings are stored. If this option is not used in UNIX environments, the user directory is set in the HOME directory by default. If this option is not set on Microsoft Windows systems, the user directory is the one you specified when you first launched the IDE. You can determine the current user directory in the About dialog box. --cachedirpath Specifies the directory to store the user cache. -Jjvm-flags Passes the specified flags directly to the JVM software. -J-Dsun.java2d.noddraw=t Prevents the use of DirectX for rendering. This switch might rue prevent problems that occur on some Microsoft Windows systems with faulty graphics cards. When adding startup switches, you can break options into multiple lines. Note: For information about your userdir and cachedir, see the following document. http://wiki.netbeans.org/FaqWhatIsUserdir For information about performance-related startup switches, see the following document. http://performance.netbeans.org/howto/jvmswitches/ For information about modifying the JVM heap size, see the following FAQ on the NetBeans wiki. http://wiki.netbeans.org/FaqSettingHeapSize 2.8 Setting Fonts and Colors for IDE Windows You can customize the font and color properties that are used in various windows in the IDE. Font properties include the font family, style, variant, weight, and size. Color properties include the color of text, the background color of text, and the color of borders. 2.8.1 How to Set Fonts and Colors for the Help Viewer You can customize the font and color properties that are used to display the pages in the help viewer. Font properties include the font family, style, variant, weight, and size. Color properties include the color of text, the background color of text, and the color of borders. To set fonts and colors for displaying help pages: 1. From the main window, choose File > Open File. 2. In the Open dialog box, navigate to IDE-install-directoryide/docs/org/netbeans/modules/usersguide and open the file ide.css. 2-32 NetBeans Developing Applications with NetBeans IDE Managing Plugins in the IDE The ide.css file is the style sheet that describes how to present the fonts and colors in the help pages. 3. Edit ide.css to your preferences. 4. Choose File > Save. 5. Open the help viewer and verify your changes. 2.8.2 How to Set Fonts and Colors for the Output Window You can customize the font and color properties that are used to display the pages in the help viewer. Font properties include the font family, style, variant, weight, and size. Color properties include the color of text, the background color of text, and the color of borders. To set fonts and colors for the Output window: 1. Choose Tools > Options from the main menu. 2. Click the Output tab in the Miscellaneous category. 2.8.3 How to Set Fonts and Colors for the Terminal Window You can customize the font and color properties that are used to display the pages in the help viewer. Font properties include the font family, style, variant, weight, and size. Color properties include the color of text, the background color of text, and the color of borders. To set fonts and colors for the Terminal: 1. Choose Tools > Options from the main menu. 2. Click the Terminal tab in the Miscellaneous category. 2.9 Managing Plugins in the IDE The IDE's Plugins manager enables you to update and manage your IDE's plugins dynamically. You can minimize startup time and save memory by deactivating the plugins that you do not need. Deactivated plugins are not deleted from your installation directory, but are simply ignored by the IDE. You can re-activate them at any time. You can also choose to uninstall plugins from the IDE. Uninstalled plugins are removed from your installation directory. To use an uninstalled plugins, you need to install it again. You use the Plugins manager to connect to the update centers to check if there are new plugins or new versions of already installed plugins available. If new or updated plugins are available, you can select, download, and install them using the Plugins manager. A plugin generally consists of a group of dependent modules. Some IDE plugins are grouped together and referred to as a Feature. Each Feature generally corresponds to a technology and can contain a number of plugins that support that technology. When you activate or deactivate a Feature, the IDE activates or deactivates the corresponding plugins. When you update a plugin, the update usually consists of updating one or more of the modules that make up the plugin. Some plugins may be dependent on modules in other plugins in order for the functionality to be implemented. The Plugins manager Working with NetBeans IDE 2-33 Managing Plugins in the IDE warns you when this is the case. Deactivating a plugin usually consists of deactivating the individual modules that make up the plugin. 2.9.1 How to Update the IDE from the Update Center When you use the Plugins manager to update the IDE, the IDE checks the registered update centers to see if there are new plugins or new versions of already installed plugins available. If new or updated plugins are available, you can select, download, and install the plugins using the Plugins manager. You can set the frequency that the IDE checks for updates in the Settings tab of the Plugins manager. Alternatively, you can choose Help > Check For Updates from the main menu to open the Plugin Installer. The Plugin Installer will check for updates of installed in plugins. If updates are available, you can step through the installer to install the updates. In addition to the default IDE Update Center, you can choose from several update centers that offer different types of plugins, such as experimental new plugins or old plugins that are no longer in regular distribution. To update installed plugins from the Update Center: 1. Choose Tools > Plugins from the main menu to open the Plugins manager. 2. Click the Updates tab to display available updates of installed plugins. 3. In the left pane, select the plugins you wish to update and click Update. 4. Complete the pages in the installer to download and install the update. The left pane of the Updates tab displays the installed plugins which have updates available from the update centers. By default, the IDE regularly checks the registered update centers for available updates of installed plugins. If no plugins are displayed in the left pane, it means that no updates were available the last time the IDE checked the update center. To add new plugins from the Update Center: 1. Choose Tools > Plugins from the main menu to open the Plugins manager. 2. Click the Available Plugins tab to display plugins that are available but not installed. 3. In the left pane, select the plugins you wish to add and click Install. 4. Complete the pages in the installer to download and install the plugin. Some plugins may require you to restart the IDE to complete the update process or to activate or deactivate them. Note: 2.9.2 How to Install Downloaded Plugins If you have already downloaded a plugin’s .nbm file, you can manually install it without having to connect to an update center. To install a downloaded plugin: 1. Choose Tools > Plugins from the main menu and select the Downloaded tab. 2. Click Add Plugins and browse to the location of the downloaded .nbm file. Select the file and click Open. 3. Repeat the previous step for each plugin that you wish to add. 2-34 NetBeans Developing Applications with NetBeans IDE Managing Plugins in the IDE 4. Click Install and complete the pages of the installer to install the plugin. If the plugin that you have selected in the file chooser does not appear in the Downloaded tab of the Plugins manager, you probably have the same or a newer version of that plugin already installed. You can check the Installed tab to verify that the plugin is installed and activated. 2.9.3 How to Activate and Deactivate Plugins The IDE enables you to deactivate installed plugins that you do not need to minimize startup time and save memory. Deactivated plugins are not deleted from your installation directory, but are simply ignored by the IDE. You can re-activate them at any time. You do not need to download the plugins again. To activate or deactivate an installed plugin: 1. Choose Tools > Plugins from the main menu and then click the Installed tab in the Plugins manager. 2. In the left pane, select the plugin you wish to activate or deactivate. The icon in the Active column indicates the status of the plugin. 3. Click Activate or Deactivate to activate or deactivate the plugin. The icon for the plugin in the left pane reflects the new status of the plugin. 4. Click Close to exit the Plugins manager. If you want to completely remove a plugin from your local system, select the checkbox for the plugin in the left pane and then click Uninstall. The following table defines the icons used in the Installed tab of the Plugins manager to indicate the status of plugins. Table 2–26 Plugin Status Icons Icon Description The plugin is installed and activated. The plugin will be fully deactivated after you restart the IDE. The plugin is installed but deactivated. 2.9.4 How to Globally Install Plugins If you are using a multi-user installation of the IDE, you can install a plugin globally so that the plugin is available to all users. When you install or update a plugin using the Plugins manager, the IDE places the plugin JAR and docs in your user directory. The IDE places JAR and docs for globally installed plugins in your installation directory instead of an individual user directory. To globally install a plugin: 1. Choose Tools > Plugins to open the Plugins manager. 2. Click the Settings tab and then select Force install into shared directories in the Plugin Install Location drop-down list. 3. Click the Available Plugins tab, select the Install checkbox for the plugin and click Install. Working with NetBeans IDE 2-35 Displaying IDE Help in a Web Browser You can also install manually downloaded plugins in the Downloaded tab. 4. Follow the wizard instructions to complete the installation of the plugin. 5. Restart the IDE to activate the new plugin, if necessary. To install a plugin globally, you must have write access for the IDE installation directory. 2.9.5 How to Add an Update Center The IDE's Plugins manager enables you to update your IDE's installed plugins from registered update centers. You can specify the update centers you want the IDE to check and how often the IDE checks the update centers. You can manage the registered update centers in the Settings tab of the Plugins manager. In addition to the default IDE Update center, you can add other update centers that offer different types of plugins, such as experimental new plugins or old plugins that are no longer in regular distribution. To add an update center: 1. Choose Tools > Plugins from the main menu to open the Plugins manager. 2. Click the Settings tab to display the registered update centers. 3. Click Add to open the Update Center Customizer dialog box. 4. Type the name of the update center and the URL and click OK. In the Settings tab of the Plugins manager you can also do the following: ■ ■ ■ Deactivate an update center by deselecting the Active checkbox for the update center you wish to deactivate. You can reactivate the update center later if you wish. Edit the details of an update center by selecting the update center in the left pane and clicking Edit in the right pane. Remove an update center by selecting the update center in the left pane and clicking Remove in the right pane. 2.9.6 How to Schedule Update Checks By default, the IDE periodically checks the update centers for new updates. You can set the interval or specify that the IDE should not automatically check for updates. To schedule update checks: 1. In the Settings tab of the Plugins manager, choose a frequency from the Check Interval drop-down list. Choose Never if you do not want the IDE to automatically check for updates. 2. Click Proxy Settings if you need to set any proxy settings needed to enable the IDE to access the update centers. 2.10 Displaying IDE Help in a Web Browser The online help is designed to be viewed in the JavaHelp viewer, which is integrated into the IDE. If you prefer, you can view the online help in the IDE's web browser or in another HTML browser. 2-36 NetBeans Developing Applications with NetBeans IDE Internationalizing Source Code 2.10.1 How to Extract IDE Help from a JAR File The online help is divided into several help sets. Most help sets are packaged in a JAR file, while a few help sets are packaged in a zip file. Help sets are typically stored in the ide/modules/docs directory in your installation directory. To extract the online help from a JAR file: 1. In a command window, change to the install-directory/ide/modules/docs directory and list the files in that directory. 2. Use the jar command-line utility to unpack the JAR file in which you are interested. On Microsoft Windows systems and UNIX systems, the command is as follows: jar xf jar-file For jar-file, use the file name of the JAR file from which you want to extract files. The Jar tool makes copies of the files and writes them to the current directory. The directory structure is reproduced according to the package structure in the archive. 2.10.2 How to View IDE Help in a Web Browser To view the online help in a web browser: 1. From the IDE main window, choose View > Web Browser. 2. In the web browser use the File Browser and navigate to the files you just extracted. 2.11 Internationalizing Source Code The IDE's internationalization tools let you easily insert internationalization strings while you write your code as well as internationalize files that are already written. You can also check resource bundles to make sure each key referenced by your code exists. When you internationalize existing source files, the IDE searches for every customizable occurrence of a quoted text string. If you decide to internationalize the string, the IDE replaces it with a method call and adds the string to the appropriate resource bundle. You can select from several code formats for generating internationalized strings, or you can use your own custom format. 2.11.1 How to Enable Automatic Internationalization As you design a form in the GUI Builder, you can have the code generated as internationalized code. To turn on automatic internationalization for a form: 1. Open the form and make sure that the form appears in the Design view. 2. In the Navigator window, select the root node for the form. 3. In the Properties window, select the Automatic Internationalization checkbox. Working with NetBeans IDE 2-37 Internationalizing Source Code 2.11.2 How to Internationalize a Single File The Internationalize dialog box enables you to replace hard-coded strings in a single file with internationalized strings. If you need to internationalize several Java sources into one or more resource bundles, use the Internationalization wizard. To internationalize source code: 1. In the Files or Projects window, right-click the class file you want to internationalize and choose Tools > Internationalization > Internationalize. The Internationalize dialog box opens enabling you to edit each string in the file consecutively. ■ ■ If a resource bundle already exists for the file, the bundle properties file in which the strings are saved is displayed in the Bundle Name field. The Replace String field also displays a preview of the internationalized string. If no resource bundle exists for the file, the Bundle Name and Replace String fields are empty. You can click the ellipsis (...) button to specify a properties file or create a new one in which to save internationalized strings. 2. If you want to change the method used to generate the localized string, click Format. 3. If you want to add arguments to the method call, click Arguments. You can only add arguments to the method call if you use the java.text.MessageFormat or org.openide.util.NbBundle.getMessage formats. 4. Check that the key and value are correct. By default, the Internationalize dialog box gives the key the same name as the string being replaced. 5. Click Replace to generate the internationalized string. The next string to be internationalized is then displayed in the Value text field. 6. Click Skip to ignore any strings you do not want to internationalize. The IDE automatically dismisses the dialog box once the last string has been replaced. To get information about the highlighted string in the Source Editor, click Info to see the name of the component containing the string and the property that the string is associated with. 2.11.3 How to Use the Internationalization Wizard The Internationalization wizard enables you to replace hard-coded strings with internationalized strings in multiple files. If you are localizing the source into more than one language, the Internationalization wizard also lets you specify the localized string for multiple locales. To automatically internationalize strings in multiple source files: 1. Choose Tools > Internationalization > Internationalization Wizard from the main window. 2. Click Add Source(s) to add one or more source files to internationalize. Click Next to proceed. 3. Click Select All if you want a single resource bundle to contain the key and value pairs for all the listed sources. To select a resource bundle for specific source files, select the desired sources and click Select Resource. In the Select Resource dialog box, select the desired .properties file or create a new file. Click Next to proceed. 2-38 NetBeans Developing Applications with NetBeans IDE Internationalizing Source Code To modify key and value pairs: 1. From the Source drop-down list, select the source file in which you want to create the variable. 2. Select the Generate Field checkbox and set the variable's modifiers. 3. Type the name of the identifier in the Identifier text field. 4. The Init String field gives you a preview of the code that the variable will use to reference the resource bundle. To change this code, click Format and select the desired code format from the Init Code Format Editor. 5. Click Next to generate the field. 4. In the Modify Found Strings pane, set the key name and localized values for each of the strings you want to internationalize by entering a new value in the appropriate column. Use the Source drop-down list to switch between source files. Deselect the checkbox in the first column for any string you do not want to internationalize. 5. To change the code format used to generate the internationalized string or add arguments to the method call, click the ellipsis button (...) at the end of the string's row. 6. Click Finish to internationalize the strings for all of the selected source files. 2.11.4 How to Insert an Internationalized String Into Source Code The Insert Internationalized String command enables you to add internationalization strings one at a time as you create the source. To insert an internationalized string into your source code: 1. In the Source Editor, put the insertion point at the location in the source file where you want to insert an internationalized string. 2. Right-click the desired location and choose Tools > Internationalization > Insert Internationalized String from the pop-up menu, or use the keyboard shortcut (Ctrl-Shift-J). The Insert Internationalized String dialog box appears enabling you to edit each string in the file consecutively. To choose a different .properties file or create a new file, click the ellipsis (...) button. 3. Click Format if you want to change the method used to generate the localized string. 4. Click Arguments if you want to add arguments to the method call. You can only add arguments to the method call if you use the java.text.MessageFormat or org.openide.util.NbBundle.getMessage formats. 5. Type in values for the Key and Value properties and click OK. 2.11.5 How to Internationalize a String With the GUI Builder If you need to internationalize a GUI application, you can use the GUI Builder to replace a GUI component's hard-coded text with internationalized strings. To insert an internationalized string with the GUI Builder: 1. Open the desired file in the GUI Builder by double-clicking its node in the Files or Projects window. Working with NetBeans IDE 2-39 Internationalizing Source Code 2. Select the appropriate GUI component in the Navigator window. 3. In the Properties window, select the property that you want to internationalize (for example, the text property of jLabel). 4. Select Resource Bundle from the drop-down list at the top of the dialog box. The property editor switches to resource bundle mode. If a resource bundle already exists for the source, the bundle properties file into which the internationalized strings will be saved is displayed in the Bundle Name field. 5. If no .properties file is listed in the Bundle Name field, click the ellipsis (...) button next to the field to open the Select Resource Bundle dialog box. In the dialog box, specify an existing .properties file or create a new file. Click OK to return to the property editor. 6. If you want to change the method used to generate the internationalized string, click the Format button. 7. If you want to add arguments to the method call, click Arguments. You can add arguments to the method call only if you use the java.text.MessageFormat or org.openide.util.NbBundle.getMessage formats. 8. Type in values for the Key and Value properties and click OK. 2.11.6 How to Test a Bundle for Internationalized Strings You can check resource bundles for missing key and value pairs by using the Internationalization Test wizard. The wizard looks for all internationalized string keys (with a customizable meaning) in the source and checks for a corresponding key and value pair in the specified resource bundle. You can use the wizard to add any missing pairs. To test a bundle for internationalized strings: 1. Choose Tools > Internationalization > Internationalization Test Wizard. 2. Click Add Source(s) and select one or more source files to test in the Select Sources dialog that appears. Click Next to proceed. 3. Specify the resource bundles for the source files. Click Select All to check one resource bundle for all the listed sources. To select a specific resource bundle for one or more source files, select the desired sources and click Select Resource. Click Next to proceed. The wizard lists all of the internationalized strings with missing key and value pairs in the selected file. The wizard automatically suggests key names and values for the string. 4. Use the Source drop-down list to switch between source files. Deselect the checkbox in the first column for any string you do not want to include in the resource bundle. Change the key name and value for any string by typing a new value in the appropriate column. 5. Click Finish to add the missing key and value pairs to the resource bundle. 2.11.7 How to Add Arguments for Message Formats The java.text.MessageFormat code format lets you use strings that are constructed dynamically at runtime. The dynamically added elements are stored in an array of 2-40 NetBeans Developing Applications with NetBeans IDE Managing and Creating Projects objects, which is passed as a parameter to java.text.MessageFormat. You can use the Message Format Arguments dialog box to specify the values of these objects. You can add arguments when you use the org.openide.util.NbBundle.getMessage format. This format is part of the NetBeans APIs and is used to build modules for the IDE. Consult the NetBeans API documentation for more information on this format. To enter substitution parameters for a message format: 1. In the Internationalize dialog box, click the Format button. 2. Select the java.text.MessageFormat format or the org.openide.util.NbBundle.getMessage format from the Replace Code Format drop-down list. Then click OK. 3. In the Internationalize dialog box, click the Arguments button. 4. Click the Add button next to the Arguments text field. A series of parameters, beginning with 0, is added to the text field. 5. Type a value for the parameter in the Code field. 6. Use the Add and Remove buttons to add or remove message parameters. When you are done, click OK to close the dialog box. 7. Finish entering values for the key and value fields as normal. The arguments you supply are substituted for the {arguments} wild card in the following format: java.text.MessageFormat(java.util.ResourceBundle.getBundle("bundle name").getString("key"), new Object[] {arg1, arg2, arg3}) 2.12 Managing and Creating Projects A NetBeans project is a group of source files and the settings with which you build, run, and debug those source files. In the IDE, all development has to take place within a project. For applications that involve large code bases, it is often advantageous to split your application source code into several projects. 2.12.1 How to Create a Project NetBeans IDE provides wizards that enable you to create projects that are based on project templates. The IDE includes several project templates designed to support different types of development including general Java applications, Java web and enterprise applications, HTML5 applications and PHP applications. To create a project: 1. Choose File > New Project (Ctrl-Shift-N) from the main menu. 2. Select the appropriate project template in the New Project wizard. 3. Follow the steps in the remainder of the wizard. For information on creating a Java Application Project, see Chapter 6, "Creating Java Projects." For information on creating a Java Web Application Project, see Chapter 12, "Developing Web Applications." For information on creating a Java EE Project, see Chapter 14, "Developing Enterprise Applications." Working with NetBeans IDE 2-41 Managing and Creating Projects For information on creating an HTML5 Application Project, see Chapter 20, "Developing HTML5/JavaScript Applications." For information on creating a PHP Application Project, see Chapter 21, "Developing PHP Applications." For information on creating a Java ME Application Project, see Chapter 22, "Developing Java ME Applications." 2.12.2 How to Work with Character Encodings for a Project By default, newly-created projects in the IDE use UTF-8 character encoding. This encoding determines how the IDE interprets characters beyond the ASCII character set. The IDE displays and saves any new files you create using the encoding set by the project in which they reside. If you want to change encoding properties, the IDE provides you with the ability to do so manually. The IDE implements the FileEncodingQuery (FEQ) layer model. FEQ is an interface for obtaining information about which encoding can be used for reading from/writing to a particular file. The layer model prioritizes encoding based on the following hierarchy: 1. File FEQ. The encoding value declared within a file. 2. Project FEQ. The value of the current global project encoding in a session. 3. Fallback FEQ. The encoding of the locale in which the IDE is running. Project created in NetBeans IDE 5.x and older did not implement the FEQ and will be opened using the fallback FEQ, the default locale set by your system's environment. WARNING: If you change the project encoding property on a project that already contains files that were created using a specific character encoding, there is a risk that compiling and running the project may not succeed. This is due to the fact that the programming compiler needs to be passed an encoding value, and there can only be one such value. Neither the IDE nor the programming language performs automatic encoding detection of files. 2.12.2.1 Changing the Character Encoding of a Project When you change the encoding for a project, all new files are created using the new project encoding. To change the character encoding for a project: 1. Right-click the project node in the Projects window and choose Properties. 2. In the left column under Categories, select Sources. 3. In the Encoding drop-down list, select the character encoding that you want to be applied to the project. Click OK. The new encoding is applied to the project you are working in. The new value that you set for project encoding is retained as the global project encoding value for new projects. Therefore, when you create a new project, the IDE uses the encoding value of the previously created project for the new project. Note: 2-42 NetBeans Developing Applications with NetBeans IDE Working with Source Files in the IDE 2.12.3 How to Organize Projects into Groups You can create groupings of projects so that you can open and close several projects at once. In addition, each group can have a different main project. After you create a project group, that project group is available in the Project Group menu. When you select a project group from that menu, all other open projects are closed. If you want to close all open projects, choose File > Project Group > (none). To create a project group: 1. Choose File > Project Groups from the main menu. 2. Click New Group in the Manage Groups dialog box. 3. Type the name of the new group in the Create New Group dialog box. 4. Select the options for the group. Click Create Group. If you select the Automatically Save Project List option in the dialog box, projects that you open or close will automatically be added to or removed from the group. To create a project group that contains a specific set of projects: 1. Close any projects that you do not want to include in the group. 2. Choose File > Project Groups to open the Manage Groups dialog box. 3. Click New Group. 4. Select Free Group in the Create New Group dialog box. 5. Select Use Currently Open Projects. If you created a free group and deselected the Automatically Save Project List option when you created the group, you can perform the following steps to modify the contents of the group. To modify the contents of a free group: 1. Open the project group that you want to modify. 2. Open any projects that you want to add to the group. 3. Close any projects that you want to remove from the group. 4. Choose File > Project Groups. 5. Select the group or groups in the Manage Groups dialog box. Click Properties. 6. Select Automatically Save Project List in the Project Group Properties dialog box. Click OK. 2.13 Working with Source Files in the IDE The IDE provides tools that enable you to find, compare and move the files in your projects. You can also modify the properties of files and create file templates that you can use when you create files. For information on editing Java source files, see Chapter 7, "Working with Java Code." 2.13.1 How to Find Files in Projects You can use the Find in Projects command to locate the occurrences of specific text strings in files in your project. You can invoke the command from the popup menu in the Projects, Files and Favorites windows. Working with NetBeans IDE 2-43 Working with Source Files in the IDE The results of the search are displayed in the Search Results window. The Search Results window displays a node for each file that contains the search string. When a file contains more than one occurrence of the string you can expand the node to view a list of each occurrence in the file. You can double-click an occurrence in the Search Results window to open the file in the editor at the line containing the search string. To find a string in project files: 1. Right-click the project or folder that you want to search and choose Find in the popup menu to open the Find in Projects dialog. Alternatively, you can select an element in the Projects, Files or Favorites windows and choose Edit > Find in the main menu. 2. Type the search string in the Containing Text field. 3. Specify any additional options that you want to apply to the search string. 4. Specify the Scope of the search. By default the scope is the folder that you selected, but you can use the drop-down menu to modify the scope. 5. Specify any File Name Patterns to limit the search to certain types of files. 6. Click Find. 2.13.2 How to Specify Editor Formatting Options You can specify how the source editor formats source code for various languages. You can specify formatting options globally to apply to all files in that language and also at the project level to specify the options for a specific project. To specify global editor formatting options: 1. Choose Tools > Options in the main menu to open the Options window. 2. Click the Formatting tab in the Editor category. 3. Select a language in the Languages drop-down list. 4. Select a formatting category in the Category drop-down list. 5. Specify the formatting options for the category. Click Apply in the Options window. In addition to global settings, you can specify the editor formatting options at the project level that will only apply to the current project. You can also use the formatting options specified for an existing project and apply the options to the current project. To specify editor formatting options for a project: 1. Right-click the project node in the Projects window and choose Properties in the popup menu. 2. Select Formatting in the Project Properties window. 3. Select Use project-specific options. 4. Select a language in the Languages drop-down list. Alternatively, click Load from other project to use the formatting options from an existing project. 5. Select a formatting category in the Category drop-down list. 2-44 NetBeans Developing Applications with NetBeans IDE Working with Source Files in the IDE 6. Specify the formatting options for the category. Click OK. 2.13.3 How to Compare Two Files You can use the diff viewer included in the IDE to compare source files. You can export a diff patch file directly from the diff viewer window. The IDE can display diffs in either of two modes: ■ ■ Graphical Diff Viewer. (Default) The graphical diff viewer displays the two files side by side and uses background highlight colors to display the differences between the two files. By default, changed lines are highlighted in blue, added lines are highlighted in green, and removed lines are highlighted in red. Textual Diff Viewer. The textual diff viewer shows you the diff output in text so that you can copy and paste the output into a file or into an email. You can use either the built-in diff engine or a command-line diff engine. ■ ■ Built-in Diff Engine. (Default) The built-in diff engine enables you to compare two files without your needing a command-line diff executable installed on your system. Command-line Diff Engine. Before you can use the command-line diff engine on a Microsoft Windows system, you must have a command-line diff executable (for example, from a Cygwin distribution) installed on your system. For the UNIX environment, there is a diff executable installed and available to you by default. You can specify the diff engine in the Diff tab in the Miscellaneous category of the Options window. You can open the Diff tab by clicking Options in the diff viewer window or by choosing Tools > Options in the main menu. To compare two files: 1. Select two files in the IDE. 2. Right-click and choose Tools > Diff from the pop-up menu to run the diff command. By default, the IDE opens the diff viewer window in graphical mode. You can click the Textual tab to view the diff in the textual diff viewer. You can click Options in the diff viewer window to open the Options window and select the diff engine that is used to find differences between files. 3. Click Export in the diff viewer window to save the diff as a diff patch file. 2.13.4 How to Apply a Diff Patch to a File A patch file enables you to modify or patch a file based on the differences between the two versions of the file. The differences between the versions are contained in a diff patch file. Patch files enable software developers who are not sharing a common repository to distribute and integrate changes that have been made to the code. The IDE enables you to create and apply patches that update copies of source files so that you do not have to incorporate the changes manually. You can apply a patch to an individual file or a folder. Patches that are applied to folders use relative paths to the files within them. Folder patches must be applied on the same folder node that the patch was created on to ensure that the patch is applied properly. If you are uncertain to which file or folder the patch should be applied, you can find the context information in the patch file itself. Patch files generated by the IDE Working with NetBeans IDE 2-45 Working with Source Files in the IDE contain the context in which the patch was originally created in the first few lines of the file. How to apply a patch file to a file: 1. In the Projects window, right-click the file or folder to which you want to apply the diff patch and choose Tools > Apply Diff Patch in the popup menu. 2. Locate the patch file in the file browser and click Patch. When you apply the patch, the IDE applies the changes contained in the selected patch to the chosen file or folder and informs you that patch is successfully applied. In the Question dialog box, click Yes to view applied changes in the Diff Viewer or No to close the dialog box. For details on applying patches to files that are under version control, see Section 3.3.16, "How to Create and Apply a Patch (Subversion)," and Section 3.5.17, "How to Create and Apply a Patch." 2.13.5 How to Access Files Outside of a Project When developing applications, you must create a project for your source code and related files. If you need to access a file outside of your projects, you can do either of the following things: ■ ■ Choose File > Open File in the main menu and navigate to the location of the file on your system. Use the Favorites window to access the file. To use the Favorites window: 1. Choose Window > Favorites (Ctrl-3) in the main menu. 2. Right-click in the Favorites window and choose Add to Favorites. 3. Select the folder that you want to access and click OK. Project-level commands, such as Run Project, are not available from the Favorites window. For such commands to be available, you need to have a project open in the Projects window. 2.13.6 How to Create a File Template You can save a file as a template and add it to the types of templates available in the template chooser in the New File wizard. To create a new template: 1. In the Projects window, right-click the file you would like to turn into a template and choose Save As Template. 2. In the Save As Template dialog box, select a category for the template and click OK. To modify a an existing template: 1. Choose Tools > Templates from the main menu. 2. In the Template Manager, expand the appropriate category node and select the template. 3. Click Open in Editor. 2-46 NetBeans Developing Applications with NetBeans IDE Working with Source Files in the IDE 4. In the Source Editor, make the desired changes to the template. 5. Choose File > Save from the main menu. In the Template Manager, you can click Duplicate to create new templates based on existing templates. You can create new folders and move templates between folders. Templates are not project-specific. If you modify a template that is used by a wizard in the IDE the modified template will be used by that wizard for generating files in all projects. Note: 2.13.7 How to Work with Unknown File Extensions If you want to work with a file of a type that the IDE does not recognize, you can associate it with one of the file types that the IDE is familiar with. To register a file extension as belonging to a specific file type: 1. Choose Tools > Options from the main menu. 2. Click the Files tab in the Miscellaneous category. 3. Click New to open the Enter New File Extension dialog box. 4. Enter the file extension that you want to register and click OK. 5. In the Associated File Type (MIME) field, select the file and MIME type that you want to associate with your new file extension. For some object types, such as Java objects, it is not possible to add an extension. Note: 2.13.8 How to Specify Files to Ignore If you have files that you do not want to be recognized by the IDE, you can configure the IDE to ignore these files. Note: If you set the IDE to ignore .class files, these files are not visible in the Files window under the build folder. To specify files to be ignored: 1. From the main window, choose Tools > Options and click Miscellaneous. 2. Click the Files tab and use the Ignored Files Pattern field to enter a POSIX-style regular expression to specify the files you want ignored. Table 2–27 Table of useful characters for regular expressions Character Description | Or. ^ Matches all file or directory names beginning with the subsequent characters. $ Matches all file or directory names ending with the preceding characters. \ Escape character. Necessary if you want to match to a period (.) or other special character. Working with NetBeans IDE 2-47 Working with Source Files in the IDE Table 2–27 (Cont.) Table of useful characters for regular expressions Character Description .* Wildcard. 2.13.9 How to Work with Character Encodings for Files When creating a file for a project, the files are created using the specified project encoding. Some file types declare the encoding in the file (for example, HTML, JSP, and XML files). Therefore, when the IDE creates these files, it automatically includes character encoding declarations in the file template. When determining the character encoding for a file, the IDE applies the FileEncodingQuery (FEQ) layer model. It first determines whether the encoding is declared in the file. If no encoding declaration can be found, the IDE presumes the file encoding is specified by the project's encoding property. If the project encoding is not specified (for example, imported or older projects), the IDE applies the encoding set by the environment in which it runs. To change the encoding for a file (for example, HTMl, XML, or JSP files) you need to change the encoding and charset specified in the corresponding tag in the file. When an encoding is specified in a file, this setting overrides the encoding set in the project. To manually change the character encoding for a file: 1. Open the file in the Source editor. 2. Modify the encoding and charset tags for the file, if available. WARNING: The IDE does not convert characters when the encoding of a file changes. If you manually change the encoding declaration within the file, and that encoding does not match the project encoding, you may encounter problems when compiling and running the project. The encoding tag affects how file contents are viewed internally - not only during runtime, but also during the design phase such as when you add content in the Source Editor. WARNING: Manually changing the character encoding declaration within a file changes how the IDE reads and displays that file. When you change the file encoding, the IDE does not convert the existing contents of the file to the new encoding. Care should be taken when changing the encoding of a file because the file may contain characters that cannot be saved or that may not display properly in the new encoding. 2.13.10 How to Specify Action Items You can create a list of things that you need to resolve in your various projects and view the list as entries in the Action Items window. The list of action items can include compilation errors that are identified by the IDE, issues in an issue tracker and tasks that are identified by specific ToDo character patterns in project files. The IDE automatically scans your projects for action items and displays the items in the Action Items window. 2-48 NetBeans Developing Applications with NetBeans IDE Working with Source Files in the IDE Action items are created by some types of errors and by the occurrence of specific character patterns in the file. The list of action items can include the following types of items. ■ Compiler errors ■ Hudson tasks ■ Issues ■ Maven POM problems ■ TODO ■ Whitelist violations By default, you can create action items by adding comments that contain the following patterns to a file. ■ TODO ■ XXX ■ FIXME ■ Javadoc comments that contain the @todo keyword (Java projects) To create a custom pattern: ■ Choose Tools > Options from the main menu. ■ ■ Click the Action Items tab in the Team category. Click Add and type the new pattern in the table. Click OK. To edit or remove a pattern: ■ Choose Tools > Options from the main menu. ■ ■ Click the Action Items tab in the Team category. Select a pattern in the table and click Edit to edit the selected pattern or Remove to delete the selected pattern. Click OK. The IDE includes the following patterns as action items by default. ■ ■ The pattern <<<<<<, which denotes merge conflicts in CVS and other version control systems Lines where compiler errors are registered (Java projects) To open the Action Items window: ■ Choose Window > Action Items. You can double-click an entry in the Action Items window to jump to the line of the file where the action item needs to be resolved or open the issue in the IDE. To create a filter for items in the Action Items window: 1. Choose Window > Action Items to open the Action Items window. 2. Click the Filter button in the Action Items window toolbar to open the Action Items Filter dialog box. 3. Click New to create a new filter and type a name for the filter. 4. Select the types of action items that you want to be displayed. Working with NetBeans IDE 2-49 Working with Resource Bundles 5. (Optional) Click the Keywords tab and specify any additional criteria that needs to be met. 6. Click OK. To apply a filter to the list of action items, click the arrow on the Filter button and select a filter from the drop-down list. 2.13.11 How to Use Bookmarks in Files Bookmarks enable you to quickly navigate to a specific line in a file. After you set a bookmark in a file you can use keyboard shortcuts to jump to the bookmark or between bookmarks in the file. You can view a list of your bookmarks in the Bookmarks window. When you double-click a bookmark in the Bookmarks window the IDE opens the file in the source editor at the line that contains the bookmark. How to toggle a bookmark in a file: 1. Place the insert cursor in the line in the file. 2. Type Ctrl-Shift-M. How to move between bookmarks in a file: 1. Type Ctrl-Shift-Period or Ctrl-Shift-Comma to open the Bookmarks popup menu. 2. Use the up and down arrows to navigate in the popup menu. Select a bookmark in the menu to open the file at the line containing the bookmark or select <Bookmarks> in the popup menu to open the Bookmarks window. How to view a list of all bookmarks: 1. Choose Windows > IDE Tools > Bookmarks from in the main menu. 2.14 Working with Resource Bundles Resource bundles store selected characteristics of an object as key and value pairs in a set of .properties files. You can store a variety of characteristics in resource bundles, like localized strings used to internationalize your code or properties for an Ant script. The IDE displays resource bundles as properties object nodes ( ) that contain nodes for each of its locales ( ) and keys ( ). When used for internationalizing source code, the IDE stores each locale's characteristics in a .properties file which is contained within the resource bundle. Each key corresponds to the name of a property and must be the same for each locale. The key value is the localized string displayed by the object at runtime and can vary for each locale. The IDE also enables you to automate the process of internationalizing your source code. You can use the IDE's internationalization features to: ■ Automatically replace hard-coded strings with internationalized ones ■ Insert new internationalized strings as you write code ■ Check your resource bundles to ensure they contain all of the necessary keys Though resource bundles and locales are both .properties files, the IDE displays resource bundles and the locales they contain using different icons in the Files window to avoid confusion. Note: 2-50 NetBeans Developing Applications with NetBeans IDE Working with Resource Bundles 2.14.1 How to Create and Delete Resource Bundles The IDE enables you to manage resource bundles and the various key and locale pairs stored within them. When you use the New wizard to create a new properties file, the IDE automatically creates a .properties file for the default locale to which you can then add specific properties and additional locales. A properties file is created with a .properties suffix. The Files window displays a properties object node ( ) for the resource bundle with one locale subnode ( ) for the default locale. To create a resource bundle: 1. Choose File > New to open the New wizard. 2. Select the project in which you want to create the resource bundle. 3. Expand the Other node in the Categories pane, select Properties File in the File Types pane, and click Next. 4. Type the file name in the File Name field. 5. Enter the location where you want to create the resource bundle. Click Finish. To delete a resource bundle: 1. Right-click the properties file in the Files window and choose Delete. 2. In the verification dialog box, click Yes to remove the file. 2.14.2 How to Edit a Resource Bundle There are two ways of editing the properties files contained in your resource bundles: ■ ■ In the Source Editor as text files. The Source Editor displays one text file for each of the resource bundle's locales. Each locale file lists all the key and value pairs for that locale In the Properties Editor, a special editor that is displayed inside the Source Editor. The Properties Editor displays key and value pairs for all locales of your resource bundle in table layout. To edit a properties file in the Properties Editor: 1. In the Files window, right-click the properties object node ( ) and choose Open. The Properties Editor is displayed showing all existing keys and their values for each locale. 2. If you want to change a property's key, type the new name in the Key column. 3. If you want to change a property's value for a locale, type the new value in the locale's Value column. 4. If you want to add or remove keys, use the New Property and Remove Property keys. To edit a property file as a text file: 1. Right-click the properties object node and choose Edit to edit the default locale. 2. If you want to edit a different locale, expand the properties object node, right-click the node for the locale you want to modify and choose Edit. Working with NetBeans IDE 2-51 Working with Resource Bundles 2.14.3 How to Add and Remove a Property The IDE's Properties Editor enables you to manage the properties in all of the locales in your resource bundle. You can also add a property to or remove a property from only one locale. To add a new property to all locales in a resource bundle: 1. In the Files window, right-click the properties object node ( ) and choose Open. The Properties Editor is displayed showing all existing keys and their values for each locale. 2. In the Properties Editor, click the New Property button. 3. Enter a key and its default value for the new property. You can also add a comment along with the key and value. The comment is displayed when you click the value for that locale's key. 4. Click OK. The property appears in the Properties Editor with the default value entered for each existing locale. 5. If you want to set a different value for each locale, enter the new values in each locale's column. 6. Choose File > Save to save the file. To add a new property to a specific locale: 1. In the Files window, expand the properties object node for the resource bundle that contains the locale. 2. Right-click the node of the locale to which you want to add a property and choose Add Property. 3. Enter a key and a value for the new property and click OK. 4. Choose File > Save to save the file. To remove a property from all locales in a resource bundle: 1. In the Files window, right-click the properties object node and choose Open. 2. In the Properties Editor, select the key for the property you want to remove. 3. Click the Remove Property button. 4. Click Yes in the verification dialog box. To remove a property from a specific locale: 1. In the Files window, right-click the properties object node and choose Delete. 2. Click Yes in the verification dialog box You can also delete an entire resource bundle and all of the .properties files contained within it by right-clicking its properties object node ( ) and choosing Delete. 2-52 NetBeans Developing Applications with NetBeans IDE Working with Resource Bundles 2.14.4 How to Add and Remove a Locale The New Locale dialog box provides an extensive list of predefined locales. It also lets you define your own locale by choosing the appropriate language code, country code, and language variant. To add a locale: 1. Right-click the properties object node ( Locale. ) in the Files window and choose Add 2. Select a language code, country code, and variant from the drop-down lists. You can also select from the list of predefined locales in the bottom of the dialog box. 3. Click OK to add the locale. To remove a locale: 1. Expand the resource bundle's object node in the Files window. 2. Right-click the locale and choose Delete. You can also delete an entire resource bundle and all of the .properties files contained within it by right-clicking its properties object node ( ) and choosing Delete. 2.14.5 How to Edit a Locale The localized strings for each locale are stored in that locale's .properties file. You can modify a locale in the Source Editor as a text file or in the Properties Editor. You can also edit a specific locale using its customizer. To edit a locale in the Properties Editor: 1. Right-click the properties object node ( ) in the Files window and choose Open. The Properties Editor is displayed showing all existing keys and their values for each locale. 2. If you want to change a property's key, type the new name in the Key column. 3. If you want to change a property's value for a locale, type the new value in the locale's Value column. 4. If you want to add or remove keys, use the New Property and Remove Property keys. To edit a locale as a text file in the Source Editor: 1. Right-click the properties object node and choose Edit to edit the default locale. 2. If you want to edit a different locale, expand the properties object node, right-click the node for the locale you want to modify and choose Edit. To edit a locale using the customizer: 1. Expand the properties object node in the Files window. 2. Right-click the desired locale and choose Customize. The Locale customizer opens listing the locale name and each existing key. 3. If you want to switch locales, click the ellipsis (...) button. This option is not available for the default locale. Working with NetBeans IDE 2-53 Working with Javadoc Documentation 4. If you want to add a new property to the locale, click Add Key and enter the key name and value. 5. If you want to remove a property from the locale, select the property and click Remove Key. Note: You cannot edit the existing values of properties with the customizer. 2.15 Working with Javadoc Documentation Javadoc is a tool for generating API documentation in HTML format from doc comments in source code. NetBeans supports the Javadoc standard for Java documentation: both viewing and generating Javadoc. It provides a solid documentation tool when working with code. 2.15.1 How to Add Javadoc to a Project You can make Javadoc documentation for a JAR file's class available in the IDE by associating that documentation with the JAR file. When you add a required project to a project's classpath, the required project's Javadoc and sources are automatically added to the project as well. When you create a Java class library for a single JAR file, you can simply add the JAR file to the project's classpath to make the associated Javadoc and source code available. If your Java library contains multiple JAR files, however, you must add the library itself to the classpath. Adding the library to the classpath also makes it easier to share the project with other developers. To add Javadoc for a JAR file: 1. Choose Tools > Libraries from the main menu. 2. In the left pane of the Ant Library Manager, select the project library within which the JAR file you want to add Javadoc documentation to is located. Only libraries already registered with the IDE are listed in the Ant Library Manager's Class Libraries list. Note: 3. If the JAR file for which you want to add Javadoc documentation has not already been added to a registered library, create a new empty library using the New Library button. Next, in the Classpath tab click Add JAR/Folder and specify the location of the JAR file containing the compiled class files. You can also associate the Javadoc with a JAR file using the project's Project Properties window. However, doing so creates the association only for that project. Open the Project Properties dialog box by right-clicking the project node and choosing Properties. Select the Libraries node in the Categories pane. Then select the JAR with which you want to associate the Javadoc and click Edit. You can then specify the sources to be associated. Note: A class library can contain multiple JAR files as well as their Javadoc documentation and source code. 2-54 NetBeans Developing Applications with NetBeans IDE Working with Javadoc Documentation 4. In the Javadoc tab, click Add ZIP/Folder and specify the location of the Javadoc files. 5. Click OK to exit the Ant Library Manager. 2.15.2 How to Add the JDK Javadoc to the IDE The API documentation for your Java platform can be used for reference or as a learning tool. To add JDK Javadoc to the IDE: 1. Choose Tools > Java Platforms from the main window. 2. Select the platform to which you want to add Javadoc in the left panel of the dialog box. 3. In the Javadoc tab, click Add ZIP/Folder and specify the location of the Javadoc files. Click Close. You can download and install Java SE Documentation files from the Oracle Technology Network (for example, JDK 7 documentation is available at http://www.oracle.com/technetwork/java/javase/documentation/ java-se-7-doc-download-435117.html.) Note: 2.15.3 How to View Javadoc Documentation After you add a Javadoc library to the project, you can view the documentation for any of the library's classes in the Source Editor, browse the documentation in your external browser, and search the library using the Javadoc Index Search. To view Javadoc documentation for any elements of code you are writing, you must add the Javadoc library containing the documentation to the project. To view Javadoc documentation: ■ In the Source Editor, place the pointer on the code element whose documentation you want to display and do one of the following: ■ – Choose Source > Show Documentation (or press Ctrl-Shift-Space) to view Javadoc documentation for the selected element in a separate IDE window. – Press Alt-F1 to view Javadoc documentation in an external browser window. – Choose Window > Other > Javadoc to open the Javadoc page that will show Javadoc dynamically for the code elements you are editing. Choose Help > Javadoc Index Search (Shift-F1). The Javadoc Index Search window opens in an editor tab and displays the results of the search for the code element that is currently selected in the Source Editor. The HTML Viewer displays the Javadoc for the selected element in the search results. Click the Toggle the Display of the HTML Viewer button to hide or show the HTML viewer. You can double-click an element in the search results to open the Javadoc documentation for the element in a page in your browser. 2.15.4 How to Generate Javadoc Documentation For each of your projects, you can produce a set of Javadoc HTML pages that describe the project's classes, inner classes, interfaces, constructors, methods, and fields. The Working with NetBeans IDE 2-55 Working with Javadoc Documentation Javadoc is constructed from the structure of your code and the Javadoc comments embedded in your code. You can also configure how the IDE generates Javadoc documentation for each of your projects. To generate Javadoc documentation for a project: 1. Select the project in the Projects window. 2. Choose Run > Generate Javadoc for Project. The IDE generates the Javadoc to the dist/javadoc folder in your project directory and opens the index page in the IDE's designated web browser. You can select multiple projects in the Projects window and generate Javadoc documentation for them at once by choosing Run > Generate Javadoc (number of selected projects) Projects from the main IDE's menu. To configure how the IDE generates Javadoc documentation: 1. In the Projects window, right-click the project node and choose Properties. 2. Expand the Build node and select Documenting in the left pane of the dialog box. 3. Set the desired options and click OK. In Free-form projects the Generate Javadoc command is disabled by default. If your Ant script contains a target for generating Javadoc documentation, you can map the target to the Generate Javadoc command in the Project Properties dialog box's Build and Run panel. Note: To create a Javadoc stub: ■ Place the cursor above a method or a class that has no Javadoc, type /**, and press Enter. The IDE creates a skeletal structure for a Javadoc comment filled with some content. If you have a Javadoc window open, you will see the changes immediately while you are typing. 2.15.5 How to Enter Javadoc Comments in Source Code You can use editor hints to automatically generate basic Javadoc comments for code elements in your source files. The generated comments include required tags for the particular code element. For example, if a method takes a parameter, a @param tag is inserted. You can also use hints to generate corrections to Javadoc comments, such as when the comments contain incorrect tags. You are notified of an editor hint by a light bulb icon that appears in the left margin of the Source Editor. You can read the hint by clicking the light bulb icon or by pressing Alt-Enter. You can generate the code suggested by the hint by clicking the hint or by pressing Enter. The hints for Javadoc generation are turned off by default. To turn on hints for Javadoc comments: 1. Choose Tools > Options > Editor > Hints. 2. On the Hints tab, select Java from the Language drop-down list. 3. Select the Javadoc checkbox or expand it to fine-tune your choice. 2-56 NetBeans Developing Applications with NetBeans IDE Viewing IDE Notifications By default, the Javadoc hints work for protected elements and public elements. If you would like to change the scope of the hints, expand the Javadoc node and select one of the subnodes. Then choose the radio button for the scope to which you would like the hints to apply. For more information about Javadoc tags, see: http://java.sun.com/javase/6/docs/technotes/tools/solaris/javadoc.html For information on how to write Javadoc comments, see: http://java.sun.com/products/jdk/javadoc/writingdoccomments/index.html 2.15.6 How To Analyze and Fix Javadoc Comments To identify the places in your code that need Javadoc comments and quickly insert these comments, you can use the Javadoc Analyzer tool available in the Java Editor. To analyze and fix Javadoc comments: 1. Select a project, a package, or an individual file and choose Tools > Analyze Javadoc from the main menu. The Analyzer window displays suggestions for adding or fixing Javadoc comments, depending on the scope of your selection. 2. Select one or several checkboxes where you would like to fix Javadoc and click the Fix Selected button. 3. Click Go Over Fixed Problems and use the Up and Down arrows to actually add your comments. This might be helpful if you selected to fix several instances at once and now want to revisit the stubs. 2.16 Viewing IDE Notifications The Notifications window displays a list of all notifications that occurred in the current IDE session. Notifications indicate the change in the status of various IDE processes, including available IDE updates, the status of builds and test results. A new notification is indicated by a notification icon in the status bar of the IDE. The notification icon is displayed in the status bar until you view the notification. How to view IDE notifications: 1. Perform either of the following to view the list of IDE notifications. 2. ■ Click the Notifications icon in the status bar, if available. ■ Choose Window > IDE Tools > Notifications from the main menu. Select a notification in the list to display details about the notification. Working with NetBeans IDE 2-57 Viewing IDE Notifications 2-58 NetBeans Developing Applications with NetBeans IDE 3 Versioning Applications with Version Control 3 This chapter describes using popular version control packages with the NetBeans IDE. [4] This chapter contains the following sections: ■ About Versioning Applications with Version Control ■ Versioning Applications with Git ■ Versioning Applications with Subversion ■ Versioning Applications with Mercurial ■ Versioning Applications with CVS ■ About Local History 3.1 About Versioning Applications with Version Control Versioning applications with version control is a method of coordinating the efforts of multiple team members, sometimes at different locations in an organization, in a way that avoids problems that can arise when different people may be working on the same application. To help prevent making conflicting changes to a source file, version control typically uses a workflow similar to this: ■ ■ ■ Each user updates a file before working on it, to ensure starting with the latest changes and revisions Each user checks out (or locks) the file to prevent other team members from conflict After making changes (and verifying them in a local build or other method), the user checks in (or commits) the file to the team’s shared repository Although these techniques help prevent conflicting changes being made to the team’s shared files, version control systems also contain tools for resolving conflicts and for reverting to previous versions in the case of problems with newly introduced material. The rest of this chapter describes how each of the version control systems (Git, Subversion, and Mercurial) apply these principles to the practice of versioning applications, and also include information on available tools for working in a file’s local history. 3.2 Versioning Applications with Git Git is a free and open source, distributed version control system designed to handle everything from small to very large projects with speed and efficiency. Versioning Applications with Version Control 3-1 Versioning Applications with Git The IDE's Git support enables you to perform versioning tasks directly from your project within the IDE. You can call Git commands on both files and directories in the Projects, Files and Favorites windows, in the IDE. The IDE also provides a graphical Diff Viewer, enabling you to compare file revisions, as well as supporting inline diff directly in the editor. The advantages of a distributed revision control system like Git are: ■ Better support for distributed teams by removing a centralized bottleneck. ■ Better scalability with large numbers of concurrent users. ■ After the initial clone, faster to work with, independent of a user's network infrastructure. 3.2.1 Git Visualization Features The IDE provides several file status information tools that simplify the process of working with version-controlled files, including: ■ ■ Color Coding. Enables you to view the current status of version-controlled files. Annotations. Enables you to view revision and author information for each line of version-controlled files. Since Git is a distributed revision control system, you typically begin by cloning an external repository to work with. This clone is a complete copy of the repository including the revision history. You can clone this local copy as often as you like, and when you want to you can push your changes back to the original repository provided you have permissions, or export your changes and send them to the owner if you do not. For further documentation on the Git support and Git itself, see the following resources: ■ ■ ■ ■ NetBeans Git Home: http://netbeans.org/projects/versioncontrol/pages/Git_main NetBeans Git User’s Guide: https://netbeans.org/kb/docs/ide/git.html Git Home: http://git-scm.com/ Git Documentation: http://git-scm.com/documentation 3.2.2 How to Initialize a Git Repository The IDE enables you to initialize a Git repository from existing files that are not in source control yet. To initialize a Git repository: 1. In the Projects window, select an unversioned project and choose either: 2. ■ Versioning > Initialize Git Repository from the node's context menu. ■ Team > Git > Initialize Repository from the IDE's main menu. In the Initialize a Git Repository dialog box, specify the path to the repository you are going to store your versioned files, or click Browse and browse for the directory required. 3-2 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Git 3. Click OK. A .git subfolder is created in the folder you specified in step 2 (your NetBeans project folder by default), which is your Git repository where all the data of your project snapshots are stored. Git starts versioning all files in the folder you specified. You can view files being added to the repository from the Output window (Window > Output). ■ ■ All the project files are marked Added in your Working Tree. After you initialized the Git repository, you either add files or directly commit them to the Git repository. 3.2.3 How to Clone a Git Repository The IDE enables you to clone an external Git Repository and to make it available within the IDE. You effectively create a copy or clone of the entire repository to work with in the IDE. To clone a Git Repository: 1. Choose Team > Git > Clone from the IDE's main menu. The Clone Repository wizard displays. 2. In the Remote Repository panel of the wizard, specify the URL that contains the connection protocol and the location of the Git repository, user name and password (you can save the latter for the future if required). 3. (Optional) Press Proxy Configuration to display the Options dialog box and set the proxy server settings. Click OK when finished. 4. Click Next to switch to the next step of the wizard. 5. In the Remote Branches panel, select the repository branch(es) to be fetched to your local repository. Click Next. 6. In the Destination Directory panel, specify the following: ■ ■ ■ ■ ■ 7. In the Parent Directory field, the path to the directory intended for the cloned repository on your hard drive (alternatively, click the Browse button and navigate to the directory). The Parent Directory field is pre-filled with the path to the default NetBeansProjects directory where all NetBeans projects are stored. In the Clone Name field, the name of the local folder where the original project will be cloned to. By default Clone Name is filled out with the actual Git repository name. In the Checkout Branch field, selected the branch to be checked out into the working tree. In the Remote Name field, the name that represents the original repository being cloned. origin is the default alias of the repository being cloned. It is a recommended value. Leave the Scan for NetBeans Projects after Clone checkbox selected to activate after-scanning right after the clone finishes. (The plugin searches for NetBeans projects in the cloned resources and offers to open the found projects.) Click Finish. After a Git repository is cloned, the metadata .git folder is created inside the folder you selected in the wizard. Versioning Applications with Version Control 3-3 Versioning Applications with Git Select the Scan for NetBeans projects after clone option if you intend to immediately work with the cloned sources. Note: If the sources contain projects, a dialog will appear prompting you to open them in the IDE. If the sources do not contain a project, the dialog will appear prompting you to create a new project from the sources and then open them in the IDE. When you create a new project for such sources, select the appropriate project category in the Create Project wizard and then use the Create Project with Existing Sources template in that category. The IDE supports the following Git URLs: Protocol Access Method Example file Direct repository access (on local disk) file:///path_to_repository or path_to_repository http Access using HTTP protocol http://hostname/path_to_ repository https Access using HTTP protocol with SSL encryption https://hostname/path_to_ repository ssh Access using SSH protocol ssh://hostname/path_to_repository sftp Access using SFTP protocol sftp://hostname/path_to_ repository git Access using GIT protocol git://hostname/path_to_repository 3.2.3.1 Cloning a Repository from GitHub using SSH protocol To clone a repository from GitHub using the SSH protocol, proceed as follows: You need to have a GitHub account and be a project member in order to clone using SSH. Note: 1. Choose Team > Git > Clone from the main menu. The Clone Repository wizard displays. 2. At the Remote Repository page of the Clone Repository wizard, specify the path to the repository required in the Repository URL field, for example, [email protected]:tstupka/koliba.git. 3. Verify git is specified in the Username text field. 4. Select the Private/public key option. 5. (Skip if using SSH-agent or Pageant for automated SSH access to the Git server.) Complete the following steps to access the Git server using your private SSH key and a passphrase: 1. Specify the path to the key file, for example C:\Users\key. 3-4 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Git The OpenSSH private key format is required. Keys generated by PuTTYgen for Microsoft Windows must be converted to the OpenSSH format before using them in the IDE. Note: 2. Enter the passphrase for the key file, for example, abcd. 3. (Optional) Select the Save Passphrase option if required. 6. (Applies if using SSH-agent or Pageant for automated SSH access to the Git server.) Leave the Private Key File and Passphrase fields empty to get authenticated access from the IDE to the Git server through correctly configured SSH-agent or Pageant. 7. (Optional) Click Proxy Configuration to display the Options dialog box and set the proxy server settings. Click OK when finished. 8. Click Next. 9. At the Remote Branches page, select the repository branch(es) to be fetched (downloaded) to your local repository, for example master. 10. Click Next. 11. At the Destination Directory page, specify the following: ■ In the Parent Directory field, the path to the directory intended for the cloned repository on your hard drive (alternatively, click the Browse button and navigate to the directory). The Parent Directory field is pre-filled with the path to the default NetBeansProjects directory where all NetBeans projects are stored. ■ In the Clone Name field, the name of the local folder where the original project will be cloned to. By default, Clone Name is filled out with the actual Git repository name. ■ ■ In the Checkout Branch field, select the branch to be checked out into the working tree. In the Remote Name field, the name that represents the original repository being cloned. origin is the default alias of the repository being cloned. It is a recommended value. ■ Leave the Scan for NetBeans Projects after Clone checkbox selected to activate after-scanning right after the clone finishes. (The plugin searches for NetBeans projects in the cloned resources and offers to open the found projects.) 12. Click Finish. After the repository is cloned, the Clone Completed message displays. 13. Choose the desired option. 3.2.4 How to Add Files to a Repository The IDE enables you to track a new file and also to stage changes to an already tracked file in the Git repository. You effectively add your sources into a local Git repository. The repository files are placed under a .git directory under the project directory. Versioning Applications with Version Control 3-5 Versioning Applications with Git To add files to a Git Repository: When adding files to a Git repository, the IDE composes and saves snapshots of your project first in the Index. After you perform the commit, the IDE saves those snapshots in the HEAD. The IDE allows you to choose between two workflows: ■ ■ Explicitly add new or modified files to the Index and then commit only those that are staged in the Index to the HEAD. Skip adding new or modified files to the Index and commit the required files directly to the HEAD. To add files to the index and then commit those that are staged: 1. In the Projects window, right-click the file you want to add. 2. In the context menu, choose Git > Add. This adds the file contents to the Index before you commit it. 3. In the Projects window, right-click the file you want to commit. 4. In the Commit dialog box, select the Changes between HEAD and Index toggle button. This displays the list of files that are already staged. 5. Commit the file as described in Section 3.2.5, "How to Commit Sources to a Git Repository." To skip adding files to the Index and commit the files directly: 1. In the Projects window, right-click the file you want to commit. 2. In the context menu, choose Git > Commit. 3. In the Commit dialog box, select the Select the Changes between Index and Working Tree toggle button. This displays the list of files that are not staged. 4. Commit the file as described in Section 3.2.5, "How to Commit Sources to a Git Repository." 3.2.5 How to Commit Sources to a Git Repository The IDE enables you to commit files to a Git repository. The IDE executes the commit and stores your modifications to the repository upon a successful commit. To commit versioned files to a repository: 1. Choose Team > Commit from the IDE's main menu. The Commit dialog box displays. 2. Type in a commit message in the Commit Message text area. Alternatively, you can do any of the following: ■ ■ Click Recent Messages to view and select from a list of messages that you have previously used. Click Load Template to select a message template. 3. Specify the Author's and Committer's names in the respective fields. 4. Select the files to be committed in the Files to Commit section. 5. In the Update Task section, specify and modify tasks related to the change being committed, if required. 6. After specifying actions for individual files, click Commit. 3-6 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Git The IDE's status bar, located in the bottom right of the interface, displays as the commit action takes place. Note: Upon a successful commit, versioning badges disappear in the Projects, Files and Favorites windows, and the color coding of committed files returns to black. 3.2.6 How to Revert Modifications You can throw away local changes made to selected files in your Working Tree and replace those files with the ones in the Index or HEAD. To revert modifications: 1. Select the versioned project, file or folder for which you want to revert changes. 2. Choose Team > Revert Modifications from the IDE's main menu or Git > Revert Modifications from the selected item's context menu. 3. In the Revert Modifications dialog box, select any of the following options: ■ Revert All Uncommitted Changes in Working Tree and Index. Deletes all uncommitted changes and returns to the state of files in HEAD. – ■ Revert Uncommitted Changes in Working Tree to the State in Index. Deletes uncommitted changes in Working Tree and returns to the current state of files in Index. – ■ 4. Remove also New Files and Folders. Deletes new files and folders that have not been committed to HEAD. Remove also New Files and Folders. Deletes new files and folders that have been created in Working Tree but have not been added to Index. Revert only Uncommitted Changes in Index to HEAD. Deletes uncommitted changes in Index and returns to the state of files in HEAD. Click Revert. The IDE replaces the selected files with those you specified in the selected option. 3.2.7 How to Reset You can cancel changes and bring your repository back to a particular commit. To reset: 1. Select the versioned project, file or folder. 2. Select Team > Revert/Recover > Reset from the IDE's main menu or Git > Revert/Recover > Reset from the selected item's context menu. 3. In the Git Reset dialog box, specify any of the following options: ■ Revision. Specify the required revision by entering a commit ID, existing branch, or tag name in the Revision field or click Select to view the list of revisions maintained in the repository. The following fields display information specific to the selected revision: – Commit ID. A unique identifier of the specified revision. – Author. A unique identifier of the specified revision. – Message. A message specified during the commit of the revision. Versioning Applications with Version Control 3-7 Versioning Applications with Git ■ 4. Options. Choose any of the reset modes below: – Do Not Modify Index or Working Tree (--soft). Select to move HEAD to the specified commit and leave all changes in Index and Working Tree. – Modify Working Tree (--mixed). Select to overwrite all changes in Index and leave changes in Working Tree. – Update Index and Working Tree (--hard). Select to overwrite all changes that are made in your Index and Working Tree. Click Reset. The IDE discards changes in accordance with the selected option. 3.2.8 How to Create a Tag You can create tags to refer to a particular commit. This can simplify searching for elements in a specific commit. To create a tag: 1. Specify the following in the Create Tag dialog box: ■ Tag Name. Specify the name of the tag being created. ■ Tag Message. Enter a comment to be included with the tag. ■ Force Update. Select to displace an existing tag with an identical name. ■ 2. 3. Revision. Type a specific revision of the selected item by entering a commit ID, existing branch, or tag name. Alternatively, click Select to open the Select Revision dialog box where you can view the list of revisions maintained in the repository and choose the required one. Review information pertinent to the specified revision in the following fields: ■ Commit ID. A unique identifier of the specified revision. ■ Author. Name of a person who committed the revision. ■ Message. A message specified during the commit of the revision. Click Create. The tag is added to the specified revision. 3.2.9 How to Compare File Revisions The IDE's graphical Diff Viewer enables you to compare revisions of a file side by side using color coding to emphasize the differences between the files being compared. To access the Diff Viewer, select a version-controlled file or folder (for example, from the Projects, Files or Favorites window) and choose either Git > Diff > Diff To HEAD from the context menu or Team > Diff > Diff To HEAD from the main menu. The following table lists the Git commands available in the toolbar of the Diff Viewer: Icon Name Function Changes between HEAD and Working Tree Displays a list of files that are either already staged or only modified/created and not staged yet. Changes between HEAD and Index Displays a list of files that are staged. 3-8 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Git Icon Name Function Changes between Index and Working Tree Displays files that have differences between their staged and working tree states Go to Next Difference Displays next difference in the file. Go to Previous Difference Displays previous difference in the file. Refresh Statuses Refreshes the status of the selected files and folders. Files displayed in the Versioning window can be refreshed to reflect any changes that may have been made externally. Revert Modifications Displays the Revert Modifications dialog box. Commit Changes Displays the Commit dialog box. The Diff Viewer provides the following UI components: Blue Indicates lines that have been changed since the earlier revision. Green Indicates lines that have been added since the earlier revision. Red Indicates lines that have been removed since the earlier revision. The following icons allow you to make changes directly to your local working copy: Inserts the highlighted text into your Working Tree copy. Reverts the whole local Working Tree copy. Removes the highlighted text from the local Working Tree copy. 3.2.10 How to Work with Branches The IDE enables you to maintain different versions of an entire code base using branches, which involves: ■ creating a branch ■ checking out a branch ■ merging branches ■ deleting branches 3.2.10.1 Creating a Branch Creating a branch enables you to work on a separate version of your file system for stabilization or experimentation purposes without disturbing the main trunk. To create a local branch: 1. In the Projects or Files window, choose a project or folder from the repository in which you want to create the branch. Versioning Applications with Version Control 3-9 Versioning Applications with Git 2. Choose Team > Branch/Tag > Create Branch from the main menu (alternatively, right-click the versioned project or folder and choose Git > Branch/Tag > Create Branch in the context menu). The Create Branch dialog box displays. 3. In the Branch Name field, enter the name of the branch being created. 4. Type a specific revision of the selected item by entering a commit ID, existing branch, or tag name in the Revision field or press Select to view the list of revisions maintained in the repository and choose a required one. 5. Review the Commit ID, Author, Message fields information specific to the revision being branched from and click Create. The branch is added to the Branches/Local folder of the Git repository. 3.2.10.2 Checking Out To edit files on a branch that already exists, you can check out the branch to copy the files to your Working Tree. To check out a revision: 1. Choose Team > Checkout > Checkout Revision from the main menu. The Checkout Selected Revision dialog box displays. 2. Specify the revision required by entering a commit ID, existing branch, or tag name in the Revision field or press Select to view the list of revisions maintained in the repository and specify a required one. Specify the revision required by entering a commit ID, existing branch, or tag name in the Revision field or press Select to view the list of revisions maintained in the repository and specify a required one. Note: 3. Review the Commit ID, Author, Message fields information specific to the revision being checked out. 4. To create a new branch out of the checked out revision, choose the Checkout as New Branch option and enter the name in the Branch Name field. 5. Press Checkout to check out the revision. Files in the Working Tree and in the Index are updated to match the version in the specified revision. To check out files: 1. Choose Team > Checkout > Checkout Files from the main menu. The Checkout Selected Paths dialog box displays. 2. (Optional) Select the Update Index with Entries from the Selected Revision option to update the Index with the state in the selected revision prior to the checkout itself. 3. (Enabled if the Update Index with Entries from the Selected Revision option is selected.) Specify the required revision by clicking Select. 4. Review the Commit ID, Author, Message fields information specific to the revision being checked out. 5. Click Checkout to complete checking out the files. 3-10 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Git 3.2.10.3 Merging Merging enables you to port modifications from a repository revision to the Working Tree. To merge: 1. Choose Team > Branch/Tag > Merge Revision from the main menu. The Merge Revision dialog box displays. 2. Specify the revision required by entering a commit ID, existing branch, or tag name in the Revision field or press Select to view the list of revisions maintained in the repository and specify a required one. 3. Review the Commit ID, Author, Message fields information specific to the revision being merged. 4. Click Merge. A three-way merge between the current branch, your Working Tree contents, and the specified branch is done. After merging, you must still commit the changes in order for them to be added to the HEAD. Note: 3.2.10.4 Deleting You can delete an unnecessary local branch. To delete a branch: 1. Select Team > Repository Browser from the main menu. 2. In the Git Repository Browser, select the branch to be deleted. The branch must be inactive, that is, not currently checked out into the Working Tree. Note: 3. Right-click the selected branch and select Delete Branch from the popup menu. 4. In the Delete Branch dialog box, click OK to confirm the branch deletion. The branch is removed from the local repository as well as the Git Repository Browser. 3.2.11 How to Work with Remote Repositories The IDE enables you to work with remote repositories hosted on the Internet or network, which involves: ■ fetching ■ pushing ■ pulling 3.2.11.1 Fetching Fetching gets the changes from the original remote repository that you do not have yet. It never changes any of your local branches. Fetching gets all the branches from remote repositories, which you can merge into your branch or just inspect at any time. To fetch updates from a remote repository: 1. Select Team > Remote > Fetch. Versioning Applications with Version Control 3-11 Versioning Applications with Git 2. In the first panel of the wizard, select either the Configured repository (to use the path to the repository configured earlier) or Specify Git Repository Location option (to define the path to a remote repository that has not been accessed yet, its name, login, password, private key file, passphrase, and proxy configuration if required). Click Next. 3. In the second panel of the wizard, select the branches to fetch changes from. Click Finish. A local copy of a remote branch is created. The selected branches are updated in the Branches > Remote directory in the Git Repository Browser. Next the fetched updates can be merged into a local branch. 3.2.11.2 Pulling When pulling some updates from a remote Git repository, the changes are fetched from it and merged into the current HEAD of your local repository. To pull from a remote repository: 1. Select Team > Remote > Pull. 2. At the Remote Repository page of the wizard, select either the Configured repository (to use the path to the repository configured earlier) or Specify Git Repository Location option (to define the path to a remote repository that has not been accessed yet, its name, login, password, private key file, and passphrase, if required) and click Next. 3. At the Remote Branches page of the wizard, select the branches from which you wish to pull changes and then click Finish. Your local repository is synchronized with the origin repository. 3.2.11.3 Pushing Pushing enables you to contribute changes from your local Git repository into a public Git repository. To push to a remote repository: 1. Select Team > Remote > Push. 2. In the first panel of the wizard, select either the Configured repository (to use the path to the repository configured earlier) or Specify Git Repository Location option (to define the path to a remote repository that has not been accessed yet, its name, login, password, private key file, and passphrase, if required) and click Next. 3. In the second panel of the wizard, select the branch(es) to push your edits to. Click Next. 4. In the third panel of the wizard, select the branch(es) to be updated in the Remotes directory of your local repository and click Finish. The specified remote repository branch is updated with the latest state of your local branch. 3.2.12 How to Set Git Global Options Git allows you to set global options, which affect output window tabs, new files during a commit, adding a signed-off-by line to the commit log message, and ignoring non-sharable folders. To set Git global options: 1. Select Tools > Options. The IDE's Options window opens. 3-12 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Git 2. Select the Team > Versioning tabs, then select Git under Versioning Systems. The following Git Global Options properties can be set: Automatically open Output window tabs If selected, the Output window displays when versioning operations that involve interaction with the Git repository take place (for example, clone, fetch, pull, push). Exclude new files from commit automatically Select to omit new files during the commit. Add Signed-off-by line by the committer at the end of the commit log message Select to add a committer's name as a signer in a log message during the commit. Permanently ignore non-sharable folders When selected, the IDE ignores files and folders not meant to commit (for example, build and dist for J2SE projects) and adds paths to them to the .gitignore file. 3.2.13 How to Shelve Changes (Git) Shelving allows to make changes to a project without committing and pushing them to the Git versioning system. To temporarily set aside some not yet committed changes in a working directory as a patch file: 1. Select a versioned project, file, or folder. 2. Select Team > Shelve > Shelve Changes from the main menu. 3. Specify the name for a patch to be shelved in the Patch Name field. 4. Specify the options for the patch in the Options pane of the dialog box. 5. Click Shelve. The IDE stashes away the not yet committed changes contained in the selected project, file, or folder into a patch file and reverts the modified files in the working copy (the working copy gets clear of the local changes). The previously modified files become up to date. 3.2.14 How to Rebase (Git) Rebasing applies changes from one line of work onto another in the order they were introduced. To forward-port local commits to another destination commit: 1. Select a versioned project, file or folder. 2. Select Team > Branch/Tag > Rebase from the main menu. Alternatively, right-click the selected item and select Git > Branch/Tag > Rebase from the context menu. 3. Set the required properties in the Select Commits to Rebase dialog. 4. Click Rebase to complete rebasing according to the defined settings. Versioning Applications with Version Control 3-13 Versioning Applications with Subversion 3.3 Versioning Applications with Subversion Subversion is a type of version control system that aids developer groups working with shared source files in common repositories by managing file revision history information. The IDE's Subversion support enables you to manage changes to version-controlled files as you work. In the IDE, you can call Subversion commands on both files and directories in the Projects, Files, Versioning, and Favorites windows. The IDE also provides a graphical Diff Viewer, enabling you to compare file revisions, as well as a History Viewer, allowing you to search a file or folder's history for versions based on specific criteria. The IDE's Subversion support allows you to: ■ ■ Rename documents in your repository and keep the whole history of the document's revisions. Treat commits as whole entities. If you attempt to commit changes to several files and the commit fails, no files are changed in the repository 3.3.1 Subversion Visualization Features The IDE provides several file status information tools that simplify the process of working with version-controlled files, including: ■ ■ Color Coding. Enables you to view the current status of version-controlled files. Annotations. Enables you to view revision and author information for each line of version-controlled files. 3.3.2 Working with Subversion The following table outlines the basic workflow when working with Subversion in the IDE. Task Details Set Up Subversion See Section 3.3.5, "How to Set Up Subversion." Synchronize local files with repository Check out files from a repository. See Section 3.3.6, "How to Check Out Files From a Remote Repository (Subversion)." Import your project into a Subversion repository. See Section 3.3.7, "How to Place Projects Under Version Control (Subversion)." Edit Sources Make changes to local copies of versioned files. Diff file revisions between repository versions and your local working copies. See Section 3.3.9, "How to Compare File Revisions in Subversion." Merge changes in repository revisions with the local copies. See Section 3.3.14, "How to Merge File Revisions in Subversion." Update Local Versions Update local versions of files with changes committed to the Subversion repository. See Section 3.3.8, "How To Update Files in a Local Working Directory (Subversion)." Resolve Conflicts Resolve conflicts between local versions of files with changes committed to Subversion repository revisions. See Section 3.3.15, "Resolving Merge Conflicts in Subversion." Commit Sources Commit local changes to files into the repository. See Section 3.3.10, "How to Commit Local Changes to a Remote Repository (Subversion)." 3-14 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Subversion 3.3.3 How to View File Status Information The IDE's Subversion support enables you to view and manage the evolution of changes in version-controlled files. You can view version status information in many of the IDE's windows, including the Versioning, Projects, Files, and Favorites windows. The Versioning window, however, represents the primary place within which to manage version-controlled files by displaying a list of all of the new, modified, and removed files in the currently selected project or directory. To open the Versioning window, select either: ■ Subversion > Show Changes from the context menu of a version-controlled file or folder from the Projects, Files, or Favorites window. ■ Team > (Subversion >) Show Changes from the main menu. ■ Window > Versioning > Subversion from the main menu. The IDE's Subversion support provides file status information in the following ways: Task Details Status Labels Textual indication of file status in the Versioning, Projects, Files, and Favorites windows. To display status labels, select View > Show Versioning Labels from the main menu. Status Color Textual indication of file status in the Versioning, Projects, Files, and Favorites windows. To display status labels, select View > Show Versioning Labels from the main menu. Status Badges Graphical indication of the status of files contained within your project, folder, and package nodes. Displayed in the Projects, Files, and Favorites windows. Revision Annotations Displays commit message, author, date, and revision number information in the left margin of files open in the Source Editor. To display annotations, select a versioned file and select Show Annotations (or Subversion > Show Annotations) from its context menu. Alternatively, select Versioning, > Show Annotations from the main menu. The IDE displays version-controlled files using the following color coding and font styles: Color Coding Description Indicates that the file is a new local file that does not yet exist in the repository. Indicates that the file has been modified locally. Indicates that the file contains conflicts. You must employ the Resolve Conflicts command (Subversion > Resolve Conflicts) for such files. Indicates that the file is ignored by Subversion and will not be included when calling versioning commands. In the Versioning window, grey text signifies deleted files. Versioning Applications with Version Control 3-15 Versioning Applications with Subversion Color Coding Description Indicates that the file is excluded when calling the Commit command. All other Subversion commands, however, work as usual. Note that files displayed in the strike-through style only appear in the Versioning window and Commit dialog. They will not appear in Diff panes, nor will their parent folders (or packages) display badges if they are modified. Current Subversion file status is indicated by adding the following badges to project, package and directory icons: Badge Description A blue badge on a folder or package node marks folders or packages that contain locally modified or new files. In the case of packages, this badge applies only to the package itself and not its subpackages. For folders, the badge indicates local modifications in that folder or any of its subfolders. A red badge on a folder or package node marks folders or packages that contain files for which the repository copy of the file contains changes which conflict with the local version. In case of packages, this badge applies only to the package itself and not its subpackages. For folders, the badge indicates local modifications in that folder or any of its subfolders. Note: Parent folders (or packages) of files excluded from commits and displayed in the strike-through style will not display badges if they are modified. 3.3.4 How to Work with Version Histories Searching the histories of files can be helpful when you need to find specific commits, for example when backporting bugs. The IDE's Search Histories window enables you to view a summary of a file's evolution over time by revision number. You can view file histories in the IDE's Search History window. To do so, select a versioned file (for example, from the Projects, Files, or Favorites window) and select either Subversion > Search History from the context menu or Team > (Subversion >) Search History from the main menu. Alternatively, in the Versioning window you can select Search History from a file's context menu. 3.3.4.1 Searching for Specific Revisions Using the Search History window, you can search a file or folder's history for versions based on several criteria. These are: Criteria Description Message The description submitted with the commit. Username The author of the commit From The tag, revision number, or date from which the commit was made. To The tag, revision number, or date before which the commit was made. To search for a specific revision: 1. Select the file or folder for which you want to find a specific revision. 3-16 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Subversion 2. Select Team > (Subversion >) Search History from the main menu. Alternatively, you can select Subversion > Search History from the selected file's context menu. The IDE displays the file's revision history in the Search History window. 3. Enter search criteria information in the Message, Username, From, and To fields. You can also use the Browse buttons to designate any tag, branch, revision, or date you want to limit your search to. 4. Click Search. The IDE displays the file's revision history in the Search History window. If you want to perform a diff, or revert (that is, 'rollback') changes from a specific commit, you can do so from the displayed revision history using the Diff and Revert links to the right of each revision. Note: 3.3.4.2 Comparing Revisions in the Search History Window You can compare a file with previous versions from within the Search Histories window using the Diff button. To view revision differences in the Search History window: 1. Click the Diff button in the toolbar. 2. Select the revision against which you want to compare your local working copy. The IDE displays a diff of the file's revisions within the Search History window. Note that you can navigate between the differences using the Previous Difference ( ) and Next Difference ( ) buttons. 3.3.5 How to Set Up Subversion Before you can take advantage of the IDE's Subversion support, you need to have Subversion client software installed on your system. The IDE supports Subversion client versions 1.3.x and higher. The IDE's Subversion support works by interacting with the Subversion client to carry out the commands. You can download Subversion as a binary package from the following link: http://www.collab.net/downloads/subversion Though the Subversion site does not guarantee the quality of the binary downloads, you might find them easier to work with. For example, the executable binary for Microsoft Windows systems sets up the environment variable that enables your system and the IDE to recognize the Subversion installation. If you do not use an installer, follow the Subversion installation instructions closely to make sure that you set up everything correctly on your system. If you are using Mac OS X, you may need to manually register the Subversion executable home folder in the IDE. See Specifying the Path to the Subversion Executable in the Guided Tour of Subversion for more details: http://netbeans.org/kb/docs/ide/subversion.html After the Subversion client is set up, you can run Subversion commands from the IDE's Team > Subversion menu. To check out files from a Subversion repository, select Team > (Subversion >) Checkout. In the process of checking out, the IDE automatically registers the working directory where your local copies of version-controlled files and their status information will be stored. Versioning Applications with Version Control 3-17 Versioning Applications with Subversion If you have already checked out files from a Subversion repository (using Subversion client 1.3.x or higher), the IDE automatically recognizes the files as versioned files if those files are part of an open IDE project or if they are added to the Favorites window. You can call Subversion commands on such files from the Subversion menu or by right-clicking a file or folder and choosing from the Subversion submenu. 3.3.6 How to Check Out Files From a Remote Repository (Subversion) In order to work on shared files located in a remote repository, you need to copy the necessary files and directories to your local working directory. This is done by checking out the files from the repository. To check out files from a remote repository: 1. Select Team > (Subversion >) Checkout from the main menu. The Subversion Checkout wizard opens. 2. In the first panel of the wizard, enter a URL that contains the connection protocol and the location of the repository. ■ ■ ■ If you enter a protocol such as http://, https://, or svn://, User and Password fields appear in the wizard. Fill in these fields as necessary. If you enter svn+ssh://, you must supply the command to establish the external tunnel. If you are using a proxy, click the Proxy Configuration button and enter the required information. Click Next. 3. In the Folders to Checkout panel of the wizard, specify the folder that you want to check out in the Repository Folder field or click Browse to choose from a list of all folders in the repository. ■ To check out only the contents of the folder you are specifying (rather than the folder itself), select the Skip "<selected_folder>" and check out only its content option. 4. If you need to specify a revision number, enter the information in the Repository Revision field or click the Browse button to view and select from a list of all revisions in the repository. 5. Specify the local folder into which you want to check out the selected folders. Alternatively, click the Browse button to navigate to the desired directory on your system. 6. Click Finish to check out the files. The IDE initiates the checkout action and the IDE's status bar indicates the progress of the files downloading from the repository to your local working directory. You can also view files being checked out from the Output window (Ctrl+4). Select the Scan for NetBeans projects after Checkout option if you intend to immediately work with the checked-out sources. If the sources contain projects, a dialog will appear prompting you to open them in the IDE. If the sources do not contain a project, the dialog will appear prompting you to create a new project from the sources and then open them in the IDE. When you create a new project for such sources, select the appropriate project category and then use the “With Existing Sources” template in that category. Note: 3-18 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Subversion 3.3.7 How to Place Projects Under Version Control (Subversion) The IDE enables you to place any project you are working on under version control. You effectively import your sources into the remote repository. To do so, you need to be able to access a Subversion repository for which you have write privileges. To place an IDE project under version control: 1. In the Projects window, select an unversioned project and then select either: ■ ■ Versioning > Import into Subversion Repository from the node's context menu. Team > Subversion > Import into Repository from the IDE's main menu. The Subversion Import wizard opens. 2. In the Subversion Repository page of the Import wizard, specify the protocol and location of the Subversion repository as defined by the Subversion URL. Depending on your selection, you may require to specify further settings, such as repository username and password, or, in the case of svn+ssh://, you must specify the tunnel command to establish the external tunnel. Click Next. 3. In the Repository Folder panel, specify the repository folder in which you want to place the project in the repository. A folder containing the name of your project is suggested for you in the Repository Folder text field by default. 4. In the text area beneath Specify the Message, enter a description of the project you are importing into the repository. 5. Click Finish to initiate the import, or optionally, click Next to continue to a third panel that enables you to preview all files that are prepared for import. From this panel, you can choose to exclude individual files from import, or identify the MIME types of files before importing. Upon clicking Finish, the IDE uploads the project files to the repository and the Output window opens to display the progress. The IDE supports the following Subversion protocol types: Protocol Access Method Example file Direct repository access (on local disk) file:///repository_path[@REV] http Access using WebDAV protocol to a Subversion-aware server http://hostname/repository_ path[@REV] https Access using HTTP protocol with SSL encryption https://hostname/repository_ path[@REV] svn Access using custom protocol to an svnserve server svn://hostname/repository_path[@REV] svn+ssh Access using SVN protocol through an svn+ssh://hostname/repository_ external SSH tunnel path[@REV] 3.3.8 How To Update Files in a Local Working Directory (Subversion) Updating files or folders enables you to incorporate any changes that other developers have committed to the repository since your previous checkout or update. To update a local version of a file or folder: ■ Select a versioned file (for example, in the Projects, Files, or Favorites window) and select Subversion > Update. Alternatively, select a file in the Versioning Versioning Applications with Version Control 3-19 Versioning Applications with Subversion window and select Update from the context menu. The IDE incorporates any changes existing in the repository version of the file. It is recommended that you perform an update on all files prior to committing them to the repository. Doing so allows you to become aware of any conflicts prior to performing the commit. Note: 3.3.8.1 Updating Projects with Dependencies If you are working on a project for which there are other required projects, you can update both the main project and all dependent projects using the IDE's Update with Dependencies command. To update an entire project and all dependent projects: 1. Right-click the project node in the Projects window. 2. Select Subversion > Update With Dependencies. The IDE incorporates any changes existing in the repository version of all of the projects with your local working copy. 3.3.9 How to Compare File Revisions in Subversion The Diff command compares different revisions of a file and displays the differences found graphically. 3.3.9.1 Comparing File Revisions Graphically The IDE's graphical Diff Viewer enables you to compare different versions of a file side by side using color coding to emphasize the differences between the files being compared. The previous ( ) and next ( ) difference buttons in the toolbar enable you to navigate among the differences in the file. You can also refresh the status and update files from within the Diff Viewer using the Refresh Diff ( ) and Update ( ) buttons. When you are finished comparing the files, you can commit your changes using the Diff Viewer's Commit button ( ). To generate a graphical diff comparing a repository revision to your working copy: ■ Right-click a versioned file node in the Projects, Files, or Versioning window and select Diff (or Subversion > Diff). The IDE displays the results in the Diff Viewer in a new tab of the main window. Note: If you want to perform a diff on all files contained in a folder, select a folder and select Subversion > Diff from the context menu. All files that contain differences between your local version and the repository version will be listed in the upper pane of the Diff Viewer. You can then view individual diffs on files by clicking a file from the list. To make changes to a file while comparing it in the Diff Viewer: 1. Navigate through differences between the two versions using the previous difference and next difference arrow icons. 2. Click any of the displayed icons to perform immediate changes to your local copy. 3-20 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Subversion Your local copy appears in the right pane of the Diff Viewer. You can also make changes to your local copy by typing directly into it in the Diff Viewer. Note: Any changes made in the Diff Viewer are automatically saved as they occur. The following icons enable you to make changes directly within the Diff Viewer: ■ ■ ■ Replace. Inserts the highlighted text from the previous revision into the current revision Move All. Reverts the file's current version to the state of the selected previous version. Remove. Removes the highlighted text from the current version so that it mirrors the previous version. 3.3.10 How to Commit Local Changes to a Remote Repository (Subversion) Once your working copies of version-controlled files have been edited, you can then place changes into the repository using the Subversion Commit action. Subversion versioned files and folders must be recognized by the IDE as such in order to call Subversion actions on them. To do so, you must first check out sources from a Subversion repository. Note: To commit changes in local files to a remote repository: 1. Select a version-controlled file or folder (for example, from the Projects, Files, or Favorites window) and select Subversion > Commit from the context menu. The Commit Dialog opens, listing all files that contain local changes. If the files you want to commit do not already exist in the repository, the commit action will add them. 2. Enter a commit message in the Commit Message text area, indicating the purpose of the commit. ■ 3. Click the Recent Messages icon in the upper right corner of the dialog to view recent commit messages. Click Commit. The IDE executes the commit and sends your local changes to the repository. Note: It is recommended that you perform an update (Subversion > Update) on any files prior to committing them to the repository. By doing so, you will be able to identify and handle any conflicts arising from repository changes prior to performing your commit. When working in the Commit dialog, you can exclude individual files from a commit. To do so, click on the Commit Action column for the specific file and select Exclude from Commit. The file name responds by displaying in strike-through text. Versioning Applications with Version Control 3-21 Versioning Applications with Subversion 3.3.10.1 Ignoring Files If your local working directory includes files or directories that you do not want to place under version control, you can set the IDE to ignore them permanently using the Ignore command. You cannot employ the Ignore command on files that already exist in the repository. Note: To ignore local files in your working directory: 1. Select the file or directory you wish to ignore from the Projects, Files, Favorites, or Versioning window. 2. Select Ignore (or Subversion > Ignore) from the context menu of selected file or directory. The IDE ignores the file or directory whenever Subversion commands are called on it or on the directory within which it is stored. To change the status of ignored files so that they can be acted upon in Subversion, select the specific file and select Subversion > Unignore. Note: 3.3.11 How to Work with Branches in Subversion The IDE's Subversion support enables you to: ■ checkout branches from a remote repository. ■ create branches in the repository you are working from. ■ switch to a branch in the repository you are working from. For more information on working with branches, see the Subversion documentation at: http://svnbook.red-bean.com/ 3.3.11.1 Checking Out Branches If you need to edit files on a branch folder that already exists, you can check out the branch to copy the files to a local working directory. You must however create a new local working directory within which to checkout the branch. To checkout a branch to your local working directory: 1. Select Team > (Subversion >) Checkout from the main menu. The Subversion Checkout wizard opens. 2. In the first panel of the wizard, enter a URL that contains the connection protocol and location to the repository. Depending on your protocol selection and connection requirements, enter any required parameters, such as username, password, proxy configuration, etc. Click Next. 3. In the Folders to Checkout panel of the wizard, specify the folder that represents the branch you want to check out in the Repository Folder field. You can click Browse to choose from a list of all folders in the repository. Specify the revision number if you want to work from a specific revision. 3-22 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Subversion ■ To check out only the contents of the folder you are specifying (that is, not the folder itself), select the Skip "<selected_folder>" and check out only its content option. 4. Specify the local working directory into which you want to checkout the selected branch folder. Alternatively, click the Browse button to navigate to the desired directory on your system. 5. Click Finish to check out the branch folder. The IDE initiates the checkout action and the IDE's status bar indicates the progress of the files downloading from the repository to your local working directory. You can also view files being checked out from the Output window (Ctrl+4). 3.3.11.2 Creating Branches If you want to work on a separate version of your file system for stabilization or experimentation purposes, you can do so by creating a branch. To create a branch in Subversion, you are effectively copying a version-controlled project or folder and adding it to a new location within the repository. The IDE's Subversion support enables you to select a source from either your local working copy, or browse to a location in the repository you are working from. You can create branches in the IDE by choosing Subversion > Copy To from a versioned file or folder's context menu. To create a branch: 1. Select the versioned project or folder (for example, in the Projects, Files, or Favorites window) that you want to be the root of your branch and select Subversion > Copy To. The Subversion Copy dialog box opens. 2. Under Source, select Local Folder if you want to create a branch from your local working copy, otherwise select Remote Folder to specify the version maintained in the repository. ■ ■ You can specify a specific revision of the selected item by entering a revision number in the Revision text box. Clicking the Search button adjacent to the Revision text box allows you to view revisions maintained in the repository. Click the Skip selected Folder and copy only its Contents option if you want to avoid including the selected folder when creating a copy. 3. Under Destination, select the target location for the new branch copy. In Repository Location, type in a path relative to the repository, otherwise click the Browse button to open a new dialog that aids in browsing the repository folders. 4. Enter a description for the new branch folder in the Copy Description text area. If you want to switch to the branch after creating it, select the Switch to Copy checkbox. 5. Click Copy. The IDE creates the branch by copying the folder contents to the specified location in the repository. 3.3.11.3 Switching to a Branch If you want to switch your local working copy to point to a branch or other location in the repository, you can do so using the Subversion Switch to command. To switch to a branch or other location in the repository: 1. Select a versioned file or folder (for example, from the Projects, Files, or Favorites window) and select either Subversion > Switch to Copy from the context menu or Versioning Applications with Version Control 3-23 Versioning Applications with Subversion Team > (Subversion >) Switch to from the IDE's main menu. The Subversion Switch dialog box opens. 2. For Repository Folder, enter the branch folder you want to switch to, or click Browse to view a list of all locations in the repository. ■ 3. If you need to specify a previous revision, enter the revision number for the selected location. Leave blank if you require the most recent revision. To display a log of all revisions for the selected location, you can click the Search button. Click Switch. The IDE updates your working copy to reflect the content maintained by the newly selected branch location in the repository. Note that any differences arising between your local working copy and the location that you are switching to will be overwritten by the new location. 3.3.12 How to Revert Modifications (Subversion) Occasionally it may be desirable or necessary to revert changes made to files in your local working copy. You may need to either revert changes made locally, or retrieve revisions from the repository, and undo any changes to files caused by these revisions. The IDE enables you to do this using the Revert Modifications command. To revert modifications: 1. Select the versioned file for which you want to revert changes (for example, from the Projects, Files, Favorites or Versioning window) and select Revert Modifications (or Subversion > Revert Modifications). The Revert Modifications dialog box opens, enabling you to specify criteria. If you have created files or folders since the point to which you are reverting, you can delete them by selecting the Remove Newly Added Files and Folders option. 2. In the Revert Modifications dialog box, select one of three options: ■ ■ ■ 3. Revert Local Changes. Reverts any changes made in your local working copy to the previously committed or updated version. Revert Modifications from Single Commit. Reverts the local working copy to the repository revision made prior to the previous commit. (Specify a revision number in the Revision text field.) Revert Modifications from Previous Commits. Reverts the local working copy to a specified revision from the repository. (Specify starting and ending revision numbers in the corresponding text fields.) Click Revert. The IDE reverts any changes in the local file to a state that corresponds with the repository version, according to the specified parameters. 3.3.13 How to Recover Deleted Files (Subversion) When working with version-controlled sources, you may sometimes find it useful to be able to recover locally deleted files from the repository. The IDE's version control support enables you to recover versioned files by performing a revert delete action on files maintained in your local working copy. To revert deletes made to files in your local working copy: 1. Right-click the project or folder that previously contained the deleted files (for example, from the Projects, Files, or Favorites window) and select Subversion > Show Changes from the context menu. The Versioning window opens in the 3-24 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Subversion bottom panel of the IDE displaying file changes. The file names of recently deleted files display in grey text with status listed as Locally Deleted. 2. Right-click the file you want to recover and select Revert Delete. 3. In the Confirm Overwrite dialog that displays, click Yes to enable the IDE to recover the file from its local history repository. The file disappears from the Versioning window and is relisted in the project directory within your local working copy. 3.3.14 How to Merge File Revisions in Subversion The Merge command is useful for porting changes from a specific repository revision to your local working copy of a file or folder. You can also port the changes made within a given range of revisions to your local working copy. To port changes from a revision or range of revisions to your local working copy: 1. In the Projects, Files, or Favorites window, right-click the files or folders on which you want to perform the merge operation and select Subversion > Merge Changes. 2. In the dialog that appears, fill in the following fields: ■ ■ ■ ■ 3. Merge From. Select one of the following types of merge: – One Repository Folder. Port changes from one repository folder. – Two Repository Folders. Port changes from two repository folders. – One Repository Folder Since Its Origin. Port changes that have occurred between the time of the folder's creation and the revision number that you specify in the Ending Revision Field. Repository Folder. The folder from which you want to port changes. (If you select Two Repository Folders in the Merge From field, this field is replaced by First Repository Folder and Second Repository Folder fields.) Starting Revision. If merging from a single revision, enter the revision number. If merging changes that occurred within a range of revisions, enter the starting point of that range. Ending Revision. If merging changes that occurred within a range of revisions, enter the ending point of that range. Click Merge. The IDE incorporates any differences found in the selected revision to the local copy of the file. If merge conflicts occur, the file's status is updated to Merge Conflict to indicate this. After merging file changes to your local working directory, you must still commit changes using the Commit command in order for them to be added to the repository. Note: 3.3.15 Resolving Merge Conflicts in Subversion When merge conflicts occur, a Merge Conflict badge ( ) appears on the parent folder (or package) of file. Within the file itself, each conflict is marked with arrows followed by the lines from the two revisions that caused the conflict. Versioning Applications with Version Control 3-25 Versioning Applications with Subversion Merge conflicts must be resolved prior to checking your local file into the repository. Note: To resolve merge conflicts graphically with the Merge Conflicts Resolver: 1. In the Projects, Files, Favorites, or Versioning window, select the file whose status indicates that there is a conflict and select Resolve Conflicts from the menu. The Merge Conflicts Resolver displays with merge conflicts highlighted in red. 2. Use the Next ( ) and Previous ( ) difference buttons in the upper-left corner to navigate to each conflict in the file. 3. For each conflict, click Accept above the pane containing the text that you wish to accept. Once you have chosen the correct text, it is highlighted in green and displayed in the Merge Result pane. The text you did not choose is highlighted in blue. 4. If neither pane contains the text you want, exit the Merge Conflict Resolver and edit your source file manually. When you are done making changes, right-click the file and select Resolve Conflicts (or Subversion > Resolve Conflicts) from the context menu. Then repeat the procedure, beginning with Step 1. 5. After resolving each conflict, click OK to exit the Merge Conflict Resolver. The IDE updates your local working copy with the desired changes. Once you have resolved each merge conflict, you still need to commit the file to add your changes to the repository copy. Note: 3.3.16 How to Create and Apply a Patch (Subversion) Patch files enable software developers who are not sharing a common repository to distribute and integrate changes that have been made to the code. The IDE enables you to create and apply patches that update copies of source files so that you do not have to incorporate the changes manually. To create a patch file: 1. Select a versioned file (for example, in the Projects, Files, or Favorites window) for which you want to create a patch. 2. Select Team > (Subversion >) Export Diff Patch from the main menu. The Export Diff Patch dialog opens. 3. Select one of the following: ■ ■ 4. Save to File. When selected, enter a name for the patch file and specify the location where you want to save the patch. Attach to Task. When selected, select the task repository and specify a task ID and description. The patch file is added as an attachment to the specified task. Click OK. A patch file is created containing the differences between the source file versions. the Export Diff Patch command is only available on files and folders which contain local or remote changes that have not already been merged. Note: 3-26 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial To apply a patch to a local file or folder: 1. Select a versioned file or folder (for example, in the Projects, Files, or Favorites window) on which you want to apply the patch. 2. Select Team > (Subversion >) Apply Diff Patch from the main menu. The Apply Diff Patch dialog displays. 3. In the dialog, type the path or navigate to the patch file you want to apply. 4. Click Patch. The patch is applied to the selected file and a dialog opens, confirming that the patch was applied successfully. Click Yes to view changes in the IDE's Diff Viewer. Note: Because patches on folders use relative paths to the files within them, folder patches must be applied on the same folder node that the patch was created on to ensure that the patch is applied properly. If you are uncertain to which file or directory the patch should be applied, you can find the context information in the patch file itself. Patch files generated by the IDE contain the context in which the patch was originally created in the first few lines of the file. 3.3.17 How to Shelve Changes (Subversion) Shelving allows to make changes to a project without committing them to Subversion. To temporarily set aside some not yet committed changes in a working directory as a patch file: 1. Select a versioned project, file, or folder. 2. Select Team > Shelve > Shelve Changes from the main menu. 3. Specify the name for a patch to be shelved in the Patch Name field. 4. Click Shelve. The IDE stashes away the not yet committed changes contained in the selected project, file, or folder into a patch file and reverts the modified files in the working copy (the working copy gets clear of the local changes). The previously modified files become up to date. 3.4 Versioning Applications with Mercurial Mercurial is a fast, lightweight Source Control Management system designed for efficient handling of very large distributed projects. Unlike Subversion, Mercurial works with distributed repositories which are commonly used in many open source projects today and support distributed development without any centralized control. The IDE's Mercurial Plugin support enables you to manage changes to version-controlled files as you work. In the IDE, you can call Mercurial commands on both files and directories in the Projects, Files and Favorites windows. The IDE also provides a graphical Diff Viewer, enabling you to compare file revisions, as well as supporting inline diff directly in the editor. The advantages of a distributed revision control system like Mercurial are: ■ Better support for distributed teams by removing a centralized bottleneck ■ Better scalability with large numbers of concurrent users Versioning Applications with Version Control 3-27 Versioning Applications with Mercurial ■ After the initial clone, faster to work with, independent of a user's network infrastructure 3.4.1 About Mercurial Visualization Features The IDE provides several file status information tools that simplify the process of working with version-controlled files, including: ■ ■ Color Coding. Enables you to view the current status of version-controlled files. Annotations. Enables you to view revision and author information for each line of version-controlled files. The IDE's Mercurial support is similar in style to the IDE's Subversion support. The main difference is as Mercurial is a distributed revision control system, you typically begin by cloning an external repository to work with. This clone is a complete copy of the repository including the revision history. You can clone this local copy as often as you like, and when you want to you can push your changes back to the original repository provided you have permissions, or export your changes and send them to the owner if you do not. For further documentation on the Mercurial Plugin support and Mercurial itself, see the following resources: NetBeans Mercurial Home: http://wiki.netbeans.org/MercurialVersionControl Mercurial Home: http://mercurial.selenic.com/wiki/ Understanding Mercurial: http://mercurial.selenic.com/wiki/UnderstandingMercurial Mercurial Man Pages: http://www.selenic.com/mercurial/wiki/index.cgi/ManPages 3.4.2 How to View File Status Information in Mercurial The IDE's Mercurial support enables you to view and manage the evolution of changes in version-controlled files. 3.4.2.1 Viewing Revision Information The IDE's Mercurial support enables you to view version status information in many of the IDE's windows, including the Status, Projects, Files, and Favorites windows. The Status Window, however, represents the primary place within which you manage version-controlled files by displaying a list of all of the new, modified, and removed files in the currently selected project or directory. To open the Status window, choose either: ■ Mercurial > Status from the context menu of a version-controlled file or folder from the Projects, Files, or Favorites window. ■ Team > Mercurial > Status from the main menu. ■ Window > Versioning > Mercurial from the main menu. The IDE's Mercurial support provides file status information in the following ways: ■ Status Labels. Textual indication of file status in the Status, Projects, Files, and Favorites windows. To display status labels, select View > Show Versioning Labels from the main menu. 3-28 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial ■ ■ ■ Status Color. Graphical indication of file status in the Status, Projects, Files, and Favorites windows. Status Badges. Graphical indication of the status of files contained within your project, folder, and package nodes. Displayed in the Projects, Files, and Favorites windows. Revision Annotations. Displays commit message, author, date, and revision number information in the left margin of files open in the Source Editor. To display annotations, select a versioned file and select Show Annotations (or Mercurial > Show Annotations) from its context menu. Alternatively, select Versioning, > Show Annotations from the main menu. The IDE displays version-controlled files using the following color coding and font styles: ■ ■ ■ ■ ■ Green. Indicates that the file is a new local file that does not yet exist in the repository. Blue. Indicates that the file has been modified locally. Red. Indicates that the file contains conflicts. You must employ the Resolve Conflicts command (Mercurial > Resolve Conflicts) for such files. Grey. Indicates that the file is ignored by Mercurial and will not be included when calling versioning commands. In the Status window, grey text signifies deleted files. Strike-through. Indicates that the file is excluded when calling the Commit command. All other Mercurial commands, however, work as usual. Note that files displayed in the strike-through style only appear in the Status window and Commit dialog. They will not appear in Diff panes, nor will their parent folders (or packages) display badges if they are modified. Current Mercurial file status is indicated by adding the following badges to project, package and directory icons: ■ ■ Locally Modified Badge. A blue badge on a folder or package node marks folders or packages that contain locally modified or new files. In the case of packages, this badge applies only to the package itself and not its subpackages. For folders, the badge indicates local modifications in that folder or any of its subfolders. Conflict Badge. A red badge on a folder or package node marks folders or packages that contain files for which the repository copy of the file contains changes that conflict with the local version. In case of packages, this badge applies only to the package itself and not its subpackages. For folders, the badge indicates local modifications in that folder or any of its subfolders. The IDE enables you to clone an external Mercurial Repository and to make it available within the IDE. You effectively create a copy or clone of the entire repository to work with in the IDE. To do so, you need to be able to access a Mercurial repository that you have read privileges for. Note that the parent folders (or packages) of files excluded from commits and displayed in the strike-through style will not display badges if they are modified. 3.4.3 How to Set Up Mercurial Before you can take advantage of the IDE's Mercurial support, you need to have Mercurial client software installed on your system. The IDE supports Mercurial client versions 1.04 and higher. The IDE's Mercurial support works by using the same commands as the Mercurial command line interface. Versioning Applications with Version Control 3-29 Versioning Applications with Mercurial You can download Mercurial as either sources or as a binary package from the following link: http://mercurial.selenic.com/wiki/Download?action=show&redirect=BinaryPack ages To set the path to the Mercurial executable file in the IDE: 1. Select Tools > Options (NetBeans > Preferences on OS X) from the main menu. The Options dialog opens. 2. Select the Team icon along the top of the dialog, then click the Versioning tab. In the left pane under Versioning Systems, select Mercurial. User-defined options for Mercurial display in the main window of the dialog. 3. In the Mercurial Executable Path text field, either type in the path to the executable file or click Browse to navigate to it on your system. Note that you need not include the Mercurial executable file in the path. 4. Click OK. After the Mercurial client is set up, you can run Mercurial commands from the IDE's Team > Mercurial menu. To clone an external Mercurial repository, select Team > Mercurial > Clone Other. In the process of cloning, the IDE automatically imports all of the history and status information for the cloned files. If you have already cloned a Mercurial repository, the IDE automatically recognizes the files as versioned files if those files are part of an open IDE project or if they are added to the Favorites window. You can call Mercurial commands on such files from the Mercurial menu or by right-clicking a file or folder and choosing from the Mercurial submenu. 3.4.4 How to Clone an External Mercurial Repository The IDE enables you to clone an external Mercurial Repository and to make it available within the IDE. You effectively create a copy or clone of the entire repository to work with in the IDE. To do so, you need to be able to access a Mercurial repository that you have read privileges for. To clone a Mercurial Repository: 1. Select Team > Mercurial > Clone Other from the IDE's main menu. The Mercurial Clone Other wizard opens. 2. In the Mercurial Repository panel of the wizard, enter a URL that contains the connection protocol and the location of the repository. 3. Click Next. 4. In step 2 of the wizard, Clone External Repository, specify the default pull and push paths to the repository. 5. In step 3 of the wizard, Destination Directory, specify the Parent directory into which you want to place the Clone of the repository. Alternatively, you can click the Browse button to navigate to the desired directory on your system. 6. Specify the Clone Name. 7. Click Finish. The IDE initiates the clone action and the IDE's status bar indicates the progress of the files downloading from the repository to your local working directory. You can also view files being cloned from the Output window (Ctrl+4). 3-30 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial Select the Scan for NetBeans projects after clone option if you intend to immediately work with the cloned sources. Note: If the sources contain projects, a dialog will appear prompting you to open them in the IDE. If the sources do not contain a project, the dialog will appear prompting you to create a new project from the sources and then open them in the IDE. When you create a new project for such sources, select the appropriate project category in the Create Project wizard and then use the Create Project with Existing Sources template in that category. The IDE supports the following Mercurial URLs: Protocol Access Method Example file Direct repository access (on local disk) file:///repository_path http Access using WebDAV protocol to a Mercurial-aware server http://hostname/repository_path https Access using HTTP protocol with SSL encryption https://hostname/repository_path static-http Access using HTTP also, albeit static-http://hostname/repository_path slower, allows access to a Mercurial repository where you simply use a web server to publish the .hg directory as static content ssh Access using SSH ssh://hostname/repository_path SSH requires an accessible shell account on the destination machine and a copy of Mercurial (hg) in the remote path or specified with as remotecmd. path is relative to the remote user's home directory by default. Use an extra slash at the start of a path to specify an absolute path: ssh://example.com//tmp/repository Mercurial does not use its own compression through SSH; the right thing to do is to configure it in your ~/.ssh/config, for example: ■ Host *.mylocalnetwork.example.com Compression no ■ Host * Compression yes 3.4.5 How to Place Projects Under Version Control The IDE enables you to place any project you are working on under version control. You effectively import your sources into a local Mercurial repository. The repository files are placed under a .hg directory under the project directory. To place an IDE project under version control: 1. In the Projects window, select an unversioned project and select either: Versioning Applications with Version Control 3-31 Versioning Applications with Mercurial Versioning > Initialize Mercurial Repository from the node's context menu. Team > Mercurial > Initialize Repository from the IDE's main menu. 2. Putting the project under Mercurial revision control. The IDE initiates the Mercurial initialize action and the IDE's status bar indicates the progress of the repository creation under your local working directory. You can also view files being added to the repository from the Output window (Ctrl+4). All the project files are now registered in the repository as Locally New. The new files and their status can be viewed by clicking on Mercurial > Show Changes from the context menu. 3. Select Mercurial > Commit from the project's context menu to commit these project files to the Mercurial repository. The Commit - [ProjectName] dialog box opens. 4. Type your message in the Commit Message text area, and then click Commit. The committed files are placed together with the .hg directory in the Mercurial repository directory. The commit details are available in the IDE Output window (Ctrl+4 on Windows/Command-4 on OS X). Note: 3.4.6 How to Use the Mercurial Diff Viewer The IDE's graphical Diff Viewer enables you to compare revisions of a file side by side using color coding to emphasize the differences between the files being compared. You access the Diff Viewer in one of the following manners: ■ ■ Select a version-controlled file or folder (for example, from the Projects, Files or Favorites window) and select either Mercurial > Diff from the context menu or Team > Mercurial > Diff from the main menu Select the Diff view from the Status Window The Diff Viewer tool bar provides you with the following functionality: ■ ■ Navigate among differences found in the compared files. Choose to view differences as they appear from top to bottom by clicking the appropriate icon: – Go to previous difference. – Go to next difference. Refresh the status of the diff (for example, in the event that changes to your local working directory have been made externally), and update the status of the repository versions of files listed in the diff: – ■ Update the working directory from the repository Commit any changes contained in your local working directory: – Commit the selected item to the repository. The Diff Viewer provides the following UI components: Blue Indicates lines that have been changed since the earlier revision. Green Indicates lines that have been added since the earlier revision. Red Indicates lines that have been removed since the earlier revision. 3-32 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial The following icons allow you to make changes directly to your local working copy: Replace Inserts the highlighted text into your Working Tree copy. Move All Reverts the whole local Working Tree copy. Remove Removes the highlighted text from the local Working Tree copy. 3.4.7 How to Use the Mercurial Status Window The Mercurial Status window presents a real-time view of the changes made in your local working copy for selected version-controlled directories. It opens by default in the bottom panel of the IDE, listing added, deleted or modified files. To open the Status window, select Window > Versioning > Mercurial from the main menu. Alternatively, you can select a versioned file or folder (for example, from the Projects, Files, or Favorites window) and either select Mercurial > Status from the node's context menu, or select Team > Status from the main menu. By default, the Status window displays a list of all modified files within the selected package or folder. The toolbar label includes the current revision of the working directory and the Mercurial ChangeSet ID. You can click the column headings above the listed files to sort the files by name, status or location. The Status window toolbar includes buttons that enable you to invoke the most common Mercurial tasks on all files displayed in the list. The following table lists the Mercurial commands available in the toolbar of the Status window: Icon Name Function file Changes between HEAD and Working Tree Displays a list of files that are either already staged or only modified/created and not staged yet. http Refresh status Refreshes the status of the selected files. Files displayed in the Status window can be refreshed to reflect any changes that may have been made externally. https Diff All Opens the Diff Viewer providing you with a side-by-side comparison of your local copies and the versions maintained in the repository. ssh Update All Updates the working directory from the repository. sftp git Update Target Allows you to specify the revision to update the working directory to. Commit All Enables you to commit local changes to the repository. You can access other Mercurial commands in the Status window by selecting a table row that corresponds to a modified file, and choosing a command from the context menu. You can, for example, perform the following actions on a file: ■ ■ ■ Open. Open the file in the Source Editor. Diff. Launch the Diff Viewer for this file, to compare the local file with that stored in the Repository. Commit. Launches the Commit Dialog to allow this file to be Committed. Versioning Applications with Version Control 3-33 Versioning Applications with Mercurial ■ ■ ■ ■ ■ Mark as Resolved. Allows you to mark a file that is in a Conflict state after a Merge as resolved. Show Annotations. Displays commit message, author, date, and revision number information in the left margin of files open in the Source Editor. Revert Modifications. Enables you to revert any changes to the copy in your local working directory back to the current version maintained in the repository. Revert Delete. Enables you to revert any delete actions that you have committed to files in your local working copy. When you invoke the Revert Delete command, the specified file will be retrieved from the repository and reinstated into your local working copy. Exclude from Commit. Allows you to mark the file to be excluded when performing a commit. Note: You can also exclude files from a commit in the Commit dialog box. You can select multiple files in the Status window by holding down the Ctrl key when you select files. 3.4.8 How to Merge File Revisions NetBeans IDE enables you to merge changes between repository revisions and your local working copy. Specifically, this combines two separate changesets in a repository into a new changeset that describes how they combine. To merge file revisions: 1. In the Projects, Files, or Favorites window, right-click the files or folders on which you want to perform the merge operation and select Mercurial > Branch/Tag > Merge Changes. The Merge with Revision dialog displays. 2. In the Choose From Revisions drop-down list, select the revision. You are porting all changes made on a local working copy file from the time it was created. 3. Ensure the Description, Author, and Date data are correct. 4. Click Merge. The IDE incorporates any differences found between the repository revisions and your local copy of the file. If merge conflicts occur, the file's status is updated to Merge Conflict to indicate this. After merging revisions to your local working copy, you must still commit changes using the Commit command in order for them to be added to the repository. Note: 3.4.9 How to Switch Branches in the Repository The Switch Branch In Repository dialog box enables you to switch the branch that your working directory is on to a branch that already exists in your repository. To switch a branch: 1. In the Choose from Branches list, specify the branch you want to switch to. 3-34 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial 2. (Optional) Specify your filtering criteria in the Filter text field to filter the displayed branches. 3. Review information specific to the branch in the following fields: ■ Author: Name of a person who committed the revision. ■ Date: Date when a commit was made. ■ Description: A message specified during the commit of the revision. 4. (Optional) Select the Do a Forced Update option to switch to a selected branch even if your local changes are lost. 5. Click Switch. The name of the branch you have switched to is displayed in a label that follows the project name. Select View > Show Versioning Labels from the main menu to display a label. Note: 3.4.10 How to Commit Changes to the Repository Mercurial versioned files and folders must be recognized by the IDE as such in order to call Mercurial actions on them. To do so, you must first clone sources from an external repository or place the project under Mercurial control. It is a good idea to update any copies you have against the repository prior to performing a commit in order to ensure that conflicts do not arise. To perform an update on sources that you have modified: ■ Select Team > Update from the main menu. Once your working copies of version-controlled files have been edited, you can then place changes into the repository using the Mercurial Commit action. If you have an task repository set up with your source code repository, the commit dialog box lets you associate your commit action with an existing task. To commit changes in local files to the repository: 1. Select a version-controlled file or folder (for example, from the Projects, Files, or Favorites window) and select Mercurial > Commit from the context menu. The Commit Dialog opens, listing all files that contain local changes. If the files you want to commit do not already exist in the repository, the commit action will add them. 2. Enter a commit message in the Commit Message text area, indicating the purpose of the commit. ■ 3. Click the Recent Messages icon ( view recent commit messages. ) in the upper right corner of the dialog to Click Commit. The IDE executes the commit and sends your local changes to the repository. You can also view files being committed to the repository from the Output window (Ctrl+4). When working in the Commit dialog, you can exclude individual files from a commit. To do so, click on the Commit Action column for the specific file and select Exclude from Commit. The file name responds by displaying in strike-through text. Note: Versioning Applications with Version Control 3-35 Versioning Applications with Mercurial 3.4.10.1 Updating Tasks You can update a task associating your commit action with an existing task in your repository's task repository. To do so, click on the Update Task heading in the Commit dialog box to expand it, then specify the following: Element Description Task Repository Specify the task repository that your source code repository uses, by selecting a task repository from the drop-down list. The drop-down provides you with a list of all task repositories registered with the IDE. If your source code repository's task repository is not registered, click the New button to register it. Task Specify the task ID. You can do this by typing in the ID, or part of the description. You can also specify the following options: Element Description Resolve as FIXED: When selected, the status of the task is marked as Resolved. Add Commit When selected, the commit message is added to the task. Message from Above Add Revision Information to the Task When selected, the task is updated to include the revision information such as the author, date, etc. You can click Change Format to modify the format of the revision information that is added to the task. Add Task Information to Commit Message When selected, the task ID and summary are added to the commit message. You can click Change Format to modify the format of the task information that is added to the message. After Commit When selected, the task is updated after you commit the changes. After Push When selected, the task is updated only after the changes are pushed to the source code repository. 3.4.10.2 Ignoring Files If your local working directory includes files or directories that you do not want to place under version control, you can set the IDE to ignore them permanently using the Ignore command. You cannot employ the Ignore command on files that already exist in the repository. To ignore local files in your working directory: 1. Select the file or directory you wish to ignore from the Projects, Files, Favorites, or Status window. 2. Select Ignore (or Mercurial > Ignore) from the context menu of selected file or directory. The IDE ignores the file or directory whenever Mercurial commands are called on it or on the directory within which it is stored. To change the status of ignored files so that they can be acted upon in Mercurial, select the specific file and select Mercurial > Unignore. 3.4.10.3 Pushing Local Changes to the Shared Repository Before pushing changes that you have committed locally to the shared repository, you need to synchronize your local repository with the shared repository. 3-36 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial To synchronize your local repository with the shared repository: Select Team > Remote > Fetch from the main menu. ■ After you perform a successful Fetch, your local repository becomes synchronized with the shared repository. To push changes: ■ Select Team > Remote > Push Current Branch, Team > Remote > Push All Branches, or Team > Remote > Push from the main menu. The output from a successful Push will list any changesets created. Since you maintain a copy of the entire repository on your system, the general practice is to make multiple commits to your local repository and only after the particular task is complete, perform the push to the shared repository. Note: 3.4.11 How to Set Mercurial Project Properties Open the Mercurial Properties Dialog in one of the following ways: ■ ■ Select Team > Mercurial > Properties from the IDE's main menu Select Mercurial > Properties from the context menu of a Mercurial-versioned project The following table describes the Mercurial properties that can be set: Element Description default-pull Specify the local repository path to Pull changes from when choosing Mercurial > "Pull from - default" from the Mercurial controlled project's context menu. default-push Specify the local repository path to Push changes to when choosing Mercurial > "Push to - default" from the Mercurial controlled project's context menu. username Set the username to record when committing changes to the repository. This property overrides the global Mercurial User Name Option for this project. Note: To Push to other external locations select Team > Mercurial > Share > Push Other. To Pull from other external locations select Team > Mercurial > Share > Pull Other. 3.4.12 How to Set Mercurial Global Options Open the Mercurial Options window: ■ ■ Select Tools > Options. The IDE's Options window opens. Select the Team > Versioning tabs, then select Mercurial under Versioning Systems. The following list describes the Mercurial Global Options property that can be set. Versioning Applications with Version Control 3-37 Versioning Applications with Mercurial Element Description Mercurial User Name Set the username to record when committing changes to the repository. May be overridden for a given project using the Mercurial Project Properties username setting. Mercurial Executable Set the executable path to the installed Mercurial Hg executable. You Path only need to use this if Mercurial has been placed somewhere other than your standard PATH. Default Export Filename Set the export filename used when using Team > Export Diff Patch from the IDE's main menu when a Mercurial-versioned project is selected. The following identifiers can used in the filename: %b: Project Directory name %r: Current revision number being exported. %h: Changeset ID being exported. Mercurial Status Labels Set the Status labels to be displayed in the Project view for a Mercurial controlled project. To enable, select View > Show Versioning Labels from the IDE's main menu. The following labels can used: {status}: Status of the file. {revision}: Revision of the file. {folder}: Branch or Tag Name. Mercurial Extensions Opens a dialog to allow you to add Mercurial extensions. Currently, the NetBeans IDE adds the hgk extension to support the Mercurial > View from the a Mercurial project's context menu. You can change its location from this dialog if necessary. Select the Automatically open Output window option to set the Output window to display when versioning operations that involve interaction with the repository take place (for example, clone, fetch, pull, push). This option is selected by default. Note: 3.4.13 How to Enable Support for Mercurial Queues Since Mercurial Queues is an extension, you must explicitly enable it before you can use it. To start running Mercurial Queues on your Mercurial repository: 1. On your system, browse to the .hgrc file. The default location of the .hgrc file on OS X and Linux is $HOME/.hgrc, on Windows - %USERPROFILE%\Mercurial.ini. 2. Add the following lines to your .hgrc file: [extensions] hgext.mq = 3. Save the file. 3.4.14 How to Create a Patch To create a patch: 1. In the Projects window, select a versioned project and select Team > Queues > Create Patch (alternatively, right-click the project name and select Mercurial > Queues > Create Patch from the context menu). 3-38 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial The Create Patch dialog box displays. 2. Specify the name for a patch in the Patch Name text field. 3. Provide the description of a patch in the Patch Message field. Alternatively, select either of the following options and click OK afterwards: ■ ■ click Recent Messages to select a message from a list of most recent commit messages click Load Template to select a message template for a commit message Note: The provided description of a patch will be used as a commit message when turning the patch into a permanent changeset. 4. Select files to be included into the patch in the Files To Include In Patch table. 5. (Optional) Specify information pertinent to a task related to the created patch using the fields of the Update Task area. 6. Click Create Patch. A new patch is created and added to the .hg/patches directory. 3.4.15 How to Refresh a Patch With Local Modifications To save your progress into the patch you are creating, you need to complete the following steps: 1. Select Team > Queues > Refresh Patch from the main menu (alternatively, right-click the project name and select Mercurial > Queues > Refresh Patch from the context menu). The Refresh Patch dialog box displays. 2. Provide the description of a patch in the Patch Message field. Alternatively, select either of the following options and click OK afterwards: ■ ■ click the Recent Messages button to select a message from a list of most recent commit messages click the Load Template button to select a message template for a commit message. Note: The provided description of a patch will be used as a commit message when turning the patch into a permanent changeset. 3. Select files to be included into the patch in the Files To Include In Patch table. 4. (Optional) In the Update Task area, specify information pertinent to a task related to the changes being committed. 5. Click Refresh Patch. The patch you are working on is updated. Versioning Applications with Version Control 3-39 Versioning Applications with Mercurial 3.4.16 How to Compare Patch Revisions To generate a patch for review and compare revisions of a patch side by side 1. Select Team > Queues > Diff from the main menu (alternatively, right-click the project name and select Mercurial > Queues > Diff from the pop-up menu). The Diff Viewer displays differences found in the current patch and all your uncommitted/unrefreshed local changes in side-by-side panels 2. Review and revise differences found in the compared files using either Graphical or Textual Diff Viewer. The Graphical Diff Viewer highlights changes in the files using the following color encoding. Note: Element Description Blue Indicates lines that have been changed since the earlier patch. Green Indicates lines that have been added since the earlier patch. Red Indicates lines that have been removed since the earlier patch. The following icons enable you to make changes directly within the Graphical Diff Viewer. Element Description Replace Inserts the highlighted text from the previous patch into the current patch. Replace All Reverts current version of a patch to the state of its selected previous version. Remove Removes the highlighted text from the current version of a patch so that it mirrors the previous version of a patch. 3.4.17 How to Switch Between Patches To switch to a particular patch in a patch queue series: To switch between patches there must be no local modifications in the working copy, otherwise the switch fails. Note: 1. Select Team > Queues > Go To Patch from the main menu (alternatively, right-click the project name and select Mercurial > Queues > Go To Patch from the context menu). The Go To Patch dialog box displays a list of all patches available in a stack. Note: Names of applied patches display in bold. 3-40 NetBeans Developing Applications with NetBeans IDE Versioning Applications with Mercurial Note: Select Team > Queues > Pop All Patches to remove the applied patches from the top of the stack and update the working directory to undo the effects of the applied patches. 2. Select the required patch and click Go. The IDE applies the changes contained in the selected patch to the chosen project, file, or folder. 3.4.18 How to Finish Applied Patches Once your work on a patch is done, it can be turned into a permanent changeset. To turn all applied patches in a patch queue series into regular changesets: 1. Select Team > Queues > Finish Patches from the main menu (alternatively, right-click the project name and select Mercurial > Queues > Finish Patches from the context menu). The Finish Patches dialog box displays. 2. Select the name of a patch to be finished in the patches field. All patches in the series before the selected patch will also be finished. Note: 3. Click Finish Patches. The IDE turns all applied patches up to the selected patch into regular changesets. 3.4.19 How to Shelve Changes (Mercurial) Shelving allows to make changes to a project without committing and pushing them to Mercurial. To temporarily set aside some not yet committed changes in a working directory as a patch file: 1. Select a versioned project, file, or folder. 2. Select Team > Shelve > Shelve Changes from the main menu. 3. Specify the name for a patch to be shelved in the Patch Name field. 4. Leave the Back up any Locally Modified files to <file>.orig option selected to get all local changes stored in a <file>.orig file directly in the working copy (if required). 5. Leave the Remove Newly Added Files and Folders option selected to get all newly added files and folders deleted (if required). 6. Click Shelve. After a patch with all the modifications is created and shelved, the local, not yet committed, modifications are reverted in the working copy (that is the working copy gets clear of the local changes). The previously modified files become up to date. Note: Versioning Applications with Version Control 3-41 Versioning Applications with CVS 3.4.20 How to Rebase (Mercurial) Sometimes it is required to move revisions from a point to another. To append the private changes on top of any destination commit: 1. Select a versioned project, file or folder in the Projects window. 2. Select Team > Branch/Tag > Rebase from the main menu. Alternatively, right-click the selected item and choose Mercurial > Branch/Tag > Rebase from the context menu. 3. Set the required properties in the Select Changesets to Rebase dialog box. 4. Click Rebase to complete rebasing according to the defined settings. 3.5 Versioning Applications with CVS CVS (Concurrent Version System) is a type of version control system that aids developer groups working with shared source files in common repositories by managing file revision history information. The IDE's CVS built-in support enables you to manage changes to version-controlled files as you work. In the IDE, you can call CVS commands on both files and directories in the Projects, Files, Versioning, and Favorites windows. For an overview of the typical workflow when using CVS in the IDE, see Section 3.5.1, "How to Work with CVS.". 3.5.1 How to Work with CVS The following table outlines the basic workflow when working with CVS in the IDE. Element Description Set up CVS Set up CVS. See Section 3.5.5, "How to Set Up CVS." Synchronize local files with repository Check out files from a repository. See Section 3.5.7, "How to Check Out Files from a Remote Repository (CVS)." Import your project into a CVS repository. Edit sources Make changes to local copies of versioned files. Diff file revisions between repository versions and your local working copies. See Section 3.5.16, "How to Resolve Merge Conflicts." Merge changes in repository revisions with the local copies. See Section 3.5.15, "How to Merge File Revisions from a Branch (CVS)." Update local versions Update local versions of files with changes committed to the CVS repository. See Section 3.5.8, "How to Update Files in a Local Working Directory (CVS)." Resolve conflicts Resolve conflicts between local versions of files with changes committed to CVS repository revisions. See Section 3.5.9, "How to Compare File Revisions in CVS." Commit sources Commit local changes to files into the repository. See Section 3.5.10, "How to Commit Local Changes to a Remote Repository (CVS)." 3.5.2 How to Use CVS with the IDE The IDE's CVS support enables you to manage the evolution of changes in version-controlled files by displaying status information directly in the IDE's various 3-42 NetBeans Developing Applications with NetBeans IDE Versioning Applications with CVS windows (for example, Projects, Files, Favorites, Versioning) so that you can call CVS commands as you work. The Versioning window presents a real-time view of the changes in selected directories. It opens at the bottom of the IDE whenever you view changes made in version-controlled files. By default, the Versioning window displays a list of all modified files within the selected package or folder. You can open the Versioning window by selecting Team > (CVS >) Show Changes from the main menu. Alternatively, you can right-click any versioned project, directory, or file and select CVS > Show Changes. Using the filter buttons in the toolbar, you can limit the list of displayed files to either locally or remotely modified files. The Versioning window toolbar also includes buttons that enable you to invoke the most common CVS tasks on all files displayed in the list, such as committing, updating, refreshing status, and performing diffs. The following CVS commands are available in the Versioning window's toolbar: Element Description Refresh status Refreshes the status of the selected files and folders. Files displayed in the Versioning window can be refreshed to reflect any changes that may have been made externally. Diff all Opens the Diff Viewer providing you with a side-by-side comparison of your local copies and the versions maintained in the repository. Update all Updates all selected files from the repository. Update local versions Update local versions of files with changes committed to the CVS repository. Commit All Enables you to commit local changes to the repository. You can call CVS commands on versioned-controlled files (those existing within a registered working directory) using the CVS menu in the IDE's main window. In addition, many CVS commands are available in the context-sensitive menu for a selected file or directory. You can access the CVS commands context-sensitive menu by right-clicking a file or directory in any of the following: ■ Projects window ■ Files window ■ Favorites window ■ Versioning window ■ History Viewer ■ Source Editor (that is, from the tab of an open file) The IDE's status bar, located in the bottom right of the interface, displays the current command's status. Note: 3.5.3 How to View File Status Information (CVS) The IDE's CVS support enables you to view and manage the evolution of changes in version-controlled files. Versioning Applications with Version Control 3-43 Versioning Applications with CVS 3.5.3.1 Viewing Revision Information The IDE's CVS support enables you to view version status information in many of the IDE's windows, including the Versioning, Projects, Files, and Favorites windows. The Versioning window, however, represents the primary place within which to manage version-controlled files by displaying a list of all of the new, modified, and removed files in the currently selected project or directory. To open the Versioning window, choose either: ■ CVS > Show Changes from the context menu of a version-controlled file or folder from the Projects, Files, or Favorites window. ■ Team > (CVS >) Show Changes from the main menu. ■ Window > Versioning > CVS from the main menu. The IDE's CVS support provides file status information in the following ways: Element Description Status Labels Textual indication of file status in the Versioning, Projects, Files, and Favorites windows. To display status labels, select View > Show Versioning Labels from the main menu. Status Color. Graphical indication of file status in the Versioning, Projects, Files, and Favorites windows. Status Badges Graphical indication of the status of files contained within your project, folder, and package nodes. Displayed in the Projects, Files, and Favorites windows. Revision Annotations Displays commit message, author, date, and revision number information in the left margin of files open in the Source Editor. To display annotations, select a versioned file and select Show Annotations (or CVS > Show Annotations) from its context menu. Alternatively, select Versioning, > Show Annotations from the main menu. The IDE displays version-controlled files using the following color coding and font styles: Element Description Green Indicates that the file is a new local file that does not yet exist in the repository. Blue Indicates that the file has been modified locally. Red Indicates that the file contains conflicts. You must employ the Resolve Conflicts command (CVS > Resolve Conflicts) for such files. Grey Indicates that the file is ignored by CVS and will not be included when calling versioning commands. In the Versioning window, grey text signifies deleted files. Strike-through Indicates that the file is excluded when calling the Commit command. All other CVS commands, however, work as usual. Note that files displayed in the strike-through style only appear in the Versioning window and Commit dialog. They will not appear in Diff panes, nor will their parent folders (or packages) display badges if they are modified. Current CVS file status is indicated by adding the following badges to project, package and directory icons: 3-44 NetBeans Developing Applications with NetBeans IDE Versioning Applications with CVS Element Description Locally Modified Badge A blue badge on a folder or package node marks folders or packages that contain locally modified or new files. In the case of packages, this badge applies only to the package itself and not its subpackages. For folders, the badge indicates local modifications in that folder or any of its subfolders. Conflict Badge A red badge on a folder or package node marks folders or packages that contain files for which the repository copy of the file contains changes which conflict with the local version. In case of packages, this badge applies only to the package itself and not its subpackages. For folders, the badge indicates local modifications in that folder or any of its subfolders 3.5.4 How to Work with Version Histories Searching the histories of files can be helpful when you need to find specific commits, when backporting bugs for example. The IDE's Search Histories window enables you to view a summary of a file's evolution over time by revision number. You can view file histories in the IDE's Search History window. To do so, select a versioned file (for example, from the Projects, Files, or Favorites window) and select either CVS > Search History from the context menu or Team > (CVS >) Search History from the main menu. Alternatively, in the Versioning window you can select Search History from a file's context menu. Using the Search History window, you can search a file or folder's history for versions based on several criteria. The Search Histories window enables you to search for changes in version controlled files by: Element Description Message The description submitted with the commit. Username The author of the commit. From Tag The tag, revision number, or date from which the commit was made. To Tag The tag, revision number, or date before which the commit was made. To search for a specific revision: 1. Select the file or folder for which you want to find a specific revision. 2. Select CVS > Search Histories from the context menu. The IDE opens the Search History window to display the selected item's revision history. 3. Enter search criteria information in the Message, Name, From, and To fields. You can also use the Browse buttons to designate any tag, branch, revision, or date you want to limit your search to. 4. Click Search. The IDE displays the file's revision history in the Search History window. If you want to view other files that were included in a specific commit, you can broaden your search using the "your_project" and Open Projects links to the right of each revision. Note: Versioning Applications with Version Control 3-45 Versioning Applications with CVS 3.5.4.1 Comparing Revisions in the Search History Window You can compare a file with previous versions from within the Search Histories window using the Diff button. To view revision differences in the Search History window: 1. Click the Diff button in the toolbar. 2. Select the revision against which you want to compare your local working copy. The IDE displays a diff of the file's revisions within the Search History window. Note that you can navigate between the differences using the Previous Difference and Next Difference buttons. 3.5.5 How to Set Up CVS In the IDE, no special setup is necessary in order to use CVS. You need only to check out the files located in a remote repository to a local working directory on your system. In the process of checking out, the IDE automatically registers the working directory where your local copies of version-controlled files and their status information will be stored. If you have previously checked out files to a local working directory on your system using another CVS executable or the command line, you can still work with the files using the IDE's CVS support. The IDE automatically recognizes the files as versioned files, enabling you to call CVS commands on them. See Checking Out Files from a Remote Repository for more information. If you want to set up a local repository, you must do so manually using a CVS command line client. For information, see the CVS documentation at http://ximbiot.com/cvs/manual/. Note: 3.5.6 How to Adjust CVS Settings in the IDE The IDE enables you to make changes to CVS settings, such as: ■ ■ ■ applying arbitrary metadata to files or directories by adding, removing, or modifying the status label format of versioning labels for versioned files adjusting CVS settings in the IDE, such as excluding new files from commit actions automatically limiting the number of characters per line in commit messages To change the status label format for versioned files: ■ In the Status Label Format text box, enter the format in which you want the status labels to be displayed. You can enter your own label, otherwise specify a CVS-reserved label by clicking Add Variable and selecting from the available options. Note: In order to make versioning labels visible, select View from the main menu, then select the Show Versioning Labels option. Versioning labels display in light grey text to the immediate right of versioned files in the Projects, Files, Favorites windows. 3-46 NetBeans Developing Applications with NetBeans IDE Versioning Applications with CVS To automatically exclude new files from commit actions: ■ Select the Apply "Exclude from Commit" On New Files Automatically option. When selected, newly created files will have to be manually included in commit actions. To limit the number of characters per line in commit messages: 1. Select the Wrap Commit Messages To (characters) option. 2. In the adjacent text box, enter the number of characters to indicate the length of each line. Commit messages longer than the specified number of characters will be wrapped to multiple lines. 3.5.7 How to Check Out Files from a Remote Repository (CVS) In order to work on shared files located in a remote repository, you need to copy the necessary files and directories to your local working directory. This is done by checking out the files from the repository. To check out files from a remote repository: 1. Select Team > (CVS >) Checkout from the main menu. 2. On the first page of the CVS Checkout wizard, specify the location of the CVS repository by choosing it from the CVS Root drop-down menu. If you are unfamiliar with the syntax, you can click the Edit button and enter the required information using the dialog. For information on supported CVS protocols, view supported CVS root types below. 3. Enter your password in the Password field. 4. If you are using a proxy, click the Proxy Configuration button and enter the required information. Click Next. 5. On the Module to Checkout page, specify the modules you want to check out in the Module field or click the Browse button to choose from a list of all modules in the repository. Note that if you do not specify a module, the entire repository will be checked out. 6. If you need to specify a specific branch, revision number, or tag for the checkout, enter the information in the Branch field or click the Browse button to choose from a list of all branches in the repository. 7. Specify the local working directory into which you want to check out the selected modules or branches. Alternatively, you can click the Browse button to navigate to the desired directory on your system. 8. Click Finish to check out the files. The IDE initiates the check out command and the IDE's Status bar, displayed in the lower right corner of the IDE, indicates the progress of the files downloading from the repository to your local working directory. If the checked-out sources contain a project, a dialog will appear prompting you to open them in the IDE. If the sources do not contain a project, the dialog will appear prompting you to create a new project from the sources and then open them in the IDE. The IDE directly supports the following CVS root types: Versioning Applications with Version Control 3-47 Versioning Applications with CVS Element Description pserver For connecting to pserver repositories. :pserver:[email protected]:/repository_path ext For connecting to CVS repositories using SSH, etc. :ext:[email protected]:/repository_path. The following root types require an external CVS executable: Element Description fork For protocol access to local CVS repository :fork:/repository_path local For direct access to local CVS repository :local:/repository_path 3.5.8 How to Update Files in a Local Working Directory (CVS) Updating files or folders enables you to incorporate any changes that other developers have committed to the repository since your previous checkout or update. To update a local version of a file or folder: ■ Select a versioned file (for example, in the Projects, Files, or Favorites window) and select CVS > Update. Alternatively, select a file in the Versioning window and select Update from the context menu. The IDE incorporates any changes existing in the repository version of the file. It is recommended that you perform an update on all files prior to committing them to the repository. Doing so allows you to become aware of any conflicts prior to performing the commit. Note: 3.5.8.1 Updating Projects with Dependencies If you are working on a project for which there are other required projects, you can update both the main project and all dependent projects using the IDE's Update with Dependencies command. To update an entire project and all dependent projects: 1. Right-click the project node in the Projects window. 2. Select CVS > Update With Dependencies. The IDE incorporates any changes existing in the repository version of all of the projects with your local working copy. 3.5.9 How to Compare File Revisions in CVS The Diff command compares different revisions of a file and displays the differences found graphically. The IDE's graphical Diff Viewer enables you to compare different versions of a file side by side using color coding to emphasize the differences between the files being compared. The previous and next difference buttons in the toolbar enable you to navigate among the differences in the file. You can also refresh the status and update files from within the Diff Viewer using the Refresh Diff and Update buttons. When you are finished 3-48 NetBeans Developing Applications with NetBeans IDE Versioning Applications with CVS comparing the files, you can commit your changes using the Diff Viewer's Commit button. To generate a graphical diff comparing a repository revision to your working copy: ■ Right-click a versioned file node in the Projects, Files, or Versioning window and select Diff (or CVS > Diff). The IDE displays the results in the Diff Viewer in a new tab of the main window. If you want to perform a diff on all files contained in a folder, select a folder and then select CVS > Diff from the context menu. All files that contain differences between your local version and the repository version will be listed in the upper pane of the Diff Viewer. You can then view individual diffs on files by clicking a file from the list. To make changes to a file while comparing it in the Diff Viewer: 1. Navigate through differences between the two versions using the previous difference and next difference arrow icons. 2. Click any of the displayed icons to perform immediate changes to your local copy. Note: Your local copy appears in the right pane of the Diff Viewer. You can also make changes to your local copy by typing directly into it in the Diff Viewer. Any changes made in the Diff Viewer are automatically saved as they occur. The following icons enable you to make changes directly within the Diff Viewer: Element Description Replace Inserts the highlighted text from the previous revision into the current revision. Move All Reverts the file's current version to the state of the selected previous version. Remove Removes the highlighted text from the current version so that it mirrors the previous version. 3.5.10 How to Commit Local Changes to a Remote Repository (CVS) Once your working copies of version-controlled files have been edited, you can then place your changes into the repository using the Commit command. Note: Project directories must be located within a local working directory that is registered with the IDE in order to call CVS commands on them. To commit changes in local files to a remote repository: 1. In the Versioning window, confirm that you want to commit the listed files. 2. Ensure that your local copies of the files are up-to-date by clicking the Update All button prior to committing your changes. 3. Once the Update command has finished, commit the files by clicking the Commit All button. If the files you want to commit do not already exist in the repository, the Commit command will add them. Versioning Applications with Version Control 3-49 Versioning Applications with CVS 4. Enter a message describing your changes in the CVS Commit dialog that appears and click Commit. The IDE executes the Commit command and the selected files are committed to the repository. Click the Recent Messages icon in the upper right corner of the dialog to view recent commit messages. You can also commit files or directories from the Projects window, Files window, or Favorites window by right-clicking the files or directories you wish to commit and choosing CVS > Commit. Note: 3.5.10.1 Excluding Files from a Commit The IDE enables you to specify which files in your local working directory are recognized when using CVS commands. Using the Exclude from Commit command, you can set the IDE to temporarily disregard files when making commits. To exclude local files in your working directory: 1. Select the files or directories you wish to ignore in the Versioning window, Projects window, Files window, or Favorites window. 2. Right-click and select the CVS > Exclude from Commit option. If you have the Versioning window opened, note that the IDE displays the file or directory name in strike-through text and disregards the item whenever the commit command is called. Note that the files remain excluded until you include them. To remove the exclude status from a file or directory, right-click the selected file or directory, select CVS and deselect the Exclude from Commit option. 3.5.10.2 Ignoring Files If your local working directory includes files or directories that you do not want to place under version control, you can set the IDE to ignore them permanently using the Ignore command. To ignore local files in your working directory: 1. Select the files or directories you wish to ignore in the Versioning window, Projects window, Files window, or Favorites window. 2. Right-click and select CVS > Ignore. Note that the Ignore command is unavailable for files that already exist in the repository. The IDE ignores the file or directory whenever CVS commands are called on them or the directories within which they are stored. 3.5.11 How to Revert Modifications (CVS) Occasionally it may be desirable or necessary to revert local file changes to their current status maintained in the repository. The IDE enables you to do this using the Revert Modifications command. To revert modifications: 1. Select the versioned file for which you want to revert changes (for example, from the Projects, Files, Favorites or Versioning window) and select Revert Modifications (or CVS > Revert Modifications) from the context menu. A Confirm Overwrite dialog displays notifying you that your local copy is about to be overwritten with the current repository version. 3-50 NetBeans Developing Applications with NetBeans IDE Versioning Applications with CVS 2. Click Yes to initiate the process. Your selected file will be overwritten with the repository version and changes are automatically reflected if the file is already opened in the IDE's editor. 3.5.12 How to Recover Deleted Files (CVS) When working with version-controlled sources, you may sometimes find it useful to be able to recover locally deleted files from the repository. The IDE's version control support enables you to recover versioned files by performing a revert delete action on files maintained in your local working copy. To revert deletes made to files in your local working copy: 1. Select the project or folder that previously contained the deleted files (for example, from the Projects, Files or Favorites window) and select CVS > Show Changes from the context menu. The Versioning window opens in the bottom panel of the IDE displaying file changes. The file names of recently deleted files display in grey text with status listed as Locally Deleted. 2. Right-click the file you want to recover and select Revert Delete. 3. In the Confirm Overwrite dialog that displays, click Yes to enable the IDE to recover the file from its local history repository. The file disappears from the Versioning window and is relisted in the project directory within your local working copy. 3.5.13 How to Work with Tags It is often helpful to tag version controlled files for reference purposes, when you want to mark the point a particular branch was made, for example. Using the CVS Tag command you can attach an existing tag to a file or folder or create a new tag. To apply a tag to a file or directory: 1. Right-click the file or folder and select CVS > Tag. 2. Enter the tag name in the text field. Alternatively, click Browse to select from a list of existing tags. If the tag you entered does not already exist, a new tag will be created. 3. If you want to ensure that the tag is not attached to local revisions that are not up to date, select the Avoid Tagging Locally Modified Files checkbox. 4. If you want to move an existing tag to the current revision in your local working directory, select the Move Existing Tags checkbox. The IDE attaches the tag on the specified file or directory. 3.5.14 How to Work with Branches in CVS The IDE's CVS support enables you to maintain different versions of an entire code base using branches. Branches are created by attaching a branch tag to a file or folder in the repository. When you modify files in a branch it does not affect the files in the main code line or “trunk”. You can, however, merge any modifications you make in the branch back to the trunk at a later stage. Versioning Applications with Version Control 3-51 Versioning Applications with CVS 3.5.14.1 Checking out Branches If you need to edit files on a branch that already exists, you can check out the branch to copy the files to a local working directory. You must, however, create a new local working directory within which to checkout the branch. To check out a branch to a local working directory: 1. Select Team > (CVS >) Checkout from the main menu. 2. On the first page of the CVS Checkout wizard, specify the location of the CVS repository by choosing a preconfigured URL from the CVS Root drop-down menu. If you are unfamiliar with the syntax, click Edit and enter the required information in the Edit CVS Root dialog. 3. Enter your repository password in the Password field. 4. If you are using a proxy, click the Proxy Configuration button and enter the required information. Click Next. 5. On the Module to Checkout page, specify the files and directories you want to check out in the Module field or click the Browse button to choose from a list of all modules in the repository. 6. Specify the branch, revision number, or tag to checkout in the Branch field or click the Browse button to choose from a list of all branches in the repository. 7. Specify the local working directory into which you want to check out the selected branches. Alternatively, you can click the Browse button to navigate to the desired directory on your system. 8. Click Finish to check out the files. The IDE initiates the checkout command for the branch. The IDE's Status bar, displaying in the lower right corner of the IDE, indicates the progress of the files downloading from the repository branch to your local working directory. 3.5.14.2 Switching to a Branch If you want to switch a project, directory, or file to a branch that already exists for stabilization or experimentation purposes, you can do so using the Switch to Branch command. To switch to a branch: 1. In the Projects, Files, or Versioning window, right-click the file or folder you want to be the root of your branch and select CVS > Switch to Branch. 2. In the Switch to Branch dialog, enter a branch name or click Browse to see a list of available branches. 3. Click Switch. The IDE moves the selected file to the specified branch by adding a branch tag. 3.5.14.3 Creating a Branch If you want to work on a separate version of your file system for stabilization or experimentation purposes, you can do so by creating a branch. Branches are created by adding a branch tag to a project, directory, or file revision. To create a branch: 1. In the Projects, Files, or Versioning window, right-click the file or folder you want to be the root of your branch and select CVS > Branch. 3-52 NetBeans Developing Applications with NetBeans IDE Versioning Applications with CVS 2. In the Branch dialog, enter a Branch name or click Browse to see a list of available branches. 3. If you want to tag the file or directory, select the Tag Before Branching checkbox and enter a Tag name. 4. If you want to switch to the new branch after creating it, select the Switch to This Branch Afterwards checkbox. 5. Click Branch. The IDE creates the branch by adding a branch tag to the selected file or directory. When you add a branch tag, the branch is created in the repository immediately and does not require using the Commit command. Note: 3.5.15 How to Merge File Revisions from a Branch (CVS) The Merge command is useful for incorporating changes made on different branches of the repository with your local working copy of a file or directory. Any changes you make on one branch can be merged to another branch, including back to the trunk. You can also merge the difference between two earlier revisions with your local working copy. To merge a file from a branch with your local working copy: 1. In the Projects, Files, Favorites, or Versioning window, select the files or folders that you want to merge into your local working copy and select CVS > Merge Changes from Branch. 2. In the dialog that appears, select the branch you want to merge the changes from. If you want to merge changes from a branch other than the trunk, enter the branch name or click Browse to see a list of available branches. 3. If you want to merge changes after a specific tag, select the Merge Only Changes Made after Tag checkbox and designate the tag in the Tag Name field. Alternatively, you can click Browse to choose from a list of available tags. 4. If you want to tag the merge, select the Tag Trunk after Merge (or Tag branch_ name after Merge) checkbox and enter the desired tag name. Alternatively, click Browse to choose from a list of available tags. 5. Click Merge. The IDE incorporates any differences found in the branch version into your local copy of the file. If merge conflicts occur, the file's status is updated to Merge Conflict to indicate this. After merging file changes from a branch to your local working directory, you must still commit the changes using the Commit command in order for them to added to the repository. 3.5.16 How to Resolve Merge Conflicts When merge conflicts occur, a Merge Conflict badge appears on the parent folder (or package) of file. Within the file itself, each conflict is marked with arrows followed by the lines from the two revisions that caused the conflict. Merge conflicts must be resolved prior to checking your local file into the repository. Note: Versioning Applications with Version Control 3-53 Versioning Applications with CVS To resolve merge conflicts graphically with the Merge Conflicts Resolver: 1. Right-click the node of the file whose status indicates that there is a conflict and select Resolve Conflicts from the pop-up menu. The Merge Conflicts Resolver is displayed with merge conflicts highlighted in red. 2. Use the Next and Previous difference buttons in the upper-left corner to navigate to each conflict in the file. 3. For each conflict, click Accept above the pane containing the text that you wish to accept. Once you have chosen the correct text, it is highlighted in green and displayed in the Merge Result pane. The text you did not choose is highlighted in blue. 4. If neither pane contains the text you want, exit the Merge Conflict Resolver and edit your source file manually. When you are done making changes, right-click the node of the file and choose CVS > Update from the context menu. Then repeat the procedure, beginning from Step 1. 5. After resolving each conflict, click OK to exit the Merge Conflict Resolver. The IDE updates your local working copy with the desired changes. You can also resolve conflicts manually in the Source Editor. To do so, open the file in the editor. For each conflict in the file, delete the arrows and text that you do not want, then save the file. The IDE updates your local working copy with the desired changes. Note: Once you have resolved each merge conflict, you still need to commit the file to add your changes to the repository copy. 3.5.17 How to Create and Apply a Patch Patch files enable software developers who are not sharing a common repository to distribute and integrate changes that have been made to the code. The IDE enables you to create and apply patches that update copies of source files so that you do not have to incorporate the changes manually. To create a patch file: 1. Select a versioned file (for example, in the Projects, Files, or Favorites window) for which you want to create a patch. 2. Select Team > (CVS >) Export Diff Patch from the main menu. The Export Diff Patch dialog opens. 3. In the dialog, enter a name for the patch file and specify the location where you want to save the patch. 4. Click Export. A patch file is created in the specified location containing the differences between the source file versions. The Export Diff Patch command is only available on files and folders which contain local or remote changes that have not already been merged. Note: To apply a patch to a local file or folder: 1. Select a versioned file or folder (for example, in the Projects, Files, or Favorites window) on which you want to apply the patch. 3-54 NetBeans Developing Applications with NetBeans IDE About Local History 2. Select Team > (CVS >) Apply Diff Patch from the main menu. The Apply Diff Patch dialog displays. 3. In the dialog, type the path or navigate to the patch file you want to apply. 4. Click Patch. The patch is applied to the selected file and a dialog opens, confirming that the patch was applied successfully. Click Yes to view changes in the IDE's Diff Viewer. Note: Because patches on folders use relative paths to the files within them, folder patches must be applied on the same folder node that the patch was created on to ensure that the patch is applied properly. If you are uncertain to which file or directory the patch should be applied, you can find the context information in the patch file itself. Patch files generated by the IDE contain the context in which the patch was originally created in the first few lines of the file. 3.6 About Local History The IDE provides built-in versioning support for local projects and files. Similar to conventional versioning systems, the IDE maintains an internal history of recent changes made to sources in your local working directory. Whenever you save a file, this is registered as a 'commit' of a new version of the file in the local history. You can inspect all revisions in the local history and diff them against the current files. 3.6.1 About the IDE’s Local History Tools The IDE provides a Graphical Diff Viewer. Enables you to select previously saved versions of a file and compare differences between versions graphically. 3.6.2 How to Browse Local File History The IDE's local history functionality automatically maintains previous versions of your project sources. You can use local history tools to do the following: ■ create versions of a file ■ compare two versions side-by-side ■ revert your current file to a previous version ■ recover previously deleted files Each time you make changes to, then save (Ctrl+S) a file, the IDE automatically creates a new version of that file. To examine previous versions for a specific file: 1. Select the file from the Projects or Files window and select History > Show History. A graphical Diff Viewer opens in the main window. 2. Select a version from the table displayed in the upper area of the graphical diff viewer. Note that versions are chronologically ordered. Upon selecting a version, the file automatically displays on the left side in the Diff Viewer below. Versioning Applications with Version Control 3-55 About Local History Select a version from the table displayed in the upper area of the graphical diff viewer. Versions are chronologically ordered. Upon selecting a version, the file automatically displays on the left side in the Diff Viewer below. Note: 3.6.3 How to Recover Deleted Files The IDE's local history repository maintains previous versions of your project sources, including files or folders which you have recently deleted.You can take advantage of the IDE's local history tools to recover previously deleted files and reinstate them into your project. If you have previously deleted files and they are still maintained in the IDE's local history repository, you can invoke the Revert Deleted command to retrieve them. To recover previously deleted files: ■ From the Projects or Files window, right-click the project or directory that previously contained the files which you deleted and select History > Revert Deleted. The previously deleted files reappear beneath the project or folder you selected. In order to recover deleted files using the Revert Deleted command, files must not be created or deleted externally. Note: 3.6.4 How to Revert a File to a Previous Version The IDE's local history functionality enables you to revert your current file to a previous version. You do this by using the graphical Diff Viewer. If you want to examine a previous version and revert only specific changes in your current file to areas within that version, you can perform a side-by-side comparison between the two versions in the Diff Viewer, and revert changes in your current file based on the comparison. To revert changes in a file using the Diff Viewer: 1. From the Projects or Files window, right-click the file you want to revert changes to and select History > Show History. The graphical Diff Viewer opens. 2. Select a version from the table displayed in the upper area of the viewer. The selected version displays on the left side in the Diff Viewer below and is compared against your current version. 3. After examining differences between the two versions, use the icons displayed in the Diff Viewer to make changes: ■ ■ ■ Replace. Inserts the highlighted text from the previous revision into the current revision Move All. Reverts the file's current version to the state of the selected previous version. Remove. Removes the highlighted text from the current version so that it mirrors the previous version. Any changes made using the Diff Viewer's icons are immediately applied to the file's current version. 3-56 NetBeans Developing Applications with NetBeans IDE About Local History You can make changes to your current version directly in the graphical Diff Viewer. To do so, place the cursor directly in the Current Version pane and edit where appropriate. The current version is instantaneously updated to reflect changes. 3.6.5 How to Adjust Local History Settings The IDE's local file history support currently enables you to adjust the duration of time for which files are locally stored on your system. To adjust the local history storage duration: 1. Select Tools > Options from the main menu. 2. Select the Team category along the top of the Options window. 3. Under Versioning Systems in the left column select History. 4. In the corresponding text field, enter an integer for the number of days you want the IDE to retain local history versions. Versioning Applications with Version Control 3-57 About Local History 3-58 NetBeans Developing Applications with NetBeans IDE 4 Working in a Collaborative Environment 4 This chapter describes how to use the collaborative tools that are included in the IDE. [5] This chapter contains the following sections: ■ About Working in a Collaborative Environment ■ Working with Tasks ■ Working with the Tasks Window 4.1 About Working in a Collaborative Environment Developers who are collaborating on a project require a set of tools and an infrastructure that can help them stay connected to each other and work together as a team. In addition to sharing sources, team members need to be able to share information and communicate with each other, and how they share information depends on the type of information they need to share. In a collaborative environment, team members have different roles and requirements. For example, in addition to software developers, a team might also include people in the following roles: ■ Quality assurance ■ Project management ■ Documentation ■ User experience design ■ Marketing Not all team members use the same tools, but communication between members can be simplified when the infrastructure and tools are integrated. The IDE provides integrated support for the following collaborative tools and services: Issue Tracking. (Bugzilla, JIRA) An issue tracker enables developers and users to report and track tasks that are associated with a project and provides a valuable feedback mechanism for people involved in the project. The integration of an issue tracking system in the IDE enables developers to find, view and resolve project tasks from within the IDE. Version Control Systems. (Subversion, Mercurial, Git) The IDE provides integrated support for version control systems to help developers manage the history of file revisions. For more information about using version control systems in the IDE, see Section 3, "Versioning Applications with Version Control." Working in a Collaborative Environment 4-1 Working with Tasks Team Server. A Team Server can provide an infrastructure of services for each project hosted on the designated server. After you log in to a registered Team Server, you can open and create projects and access many of the available services from the IDE. To register and use a Team Server in the IDE, you need to install the Team plugin from the Update Center. For more about using the Plugins manager to install the Team plugin, see Section 2.9, "Managing Plugins in the IDE." 4.2 Working with Tasks You can organize issues that are recorded on a registered issue tracker as tasks in the IDE. To work with tasks in the IDE you first need to specify the issue tracker that is used as the task repository for your project. After you register a task repository with the IDE you can use the Tasks window to perform the following tasks in the IDE: ■ Find, update and resolve tasks ■ Create new tasks ■ Organize tasks by category ■ Create and save queries 4.2.1 About Task Repositories A task repository is a system for tracking issues that are submitted against a project. The IDE supports two types of task repositories: ■ ■ Local. The IDE includes a local task repository that you can use to store personal tasks. Tasks in your local repository are only stored on your local file system and are only accessible to you from within the IDE. You store scheduling details about tasks in your local repository. Remote. A remote task repository is generally located on a remote server and is accessible to other users. You can use a remote repository to submit tasks and assign responsibility for resolving tasks to members of a team collaborating on a project. Remote task repositories typically use an issue tracking system. The IDE provides support for the Bugzilla and JIRA issue tracking systems. For more details about the supported issue tracking systems, see the following sites – Bugzilla: http://www.bugzilla.org/ – Atlassian JIRA: http://www.atlassian.com/software/jira/overview JIRA support requires the JIRA plugin available from the NetBeans Update Center. For more about details about adding support for JIRA, see Section 4.2.4, "How to Add Support for JIRA." Note: For more on the JIRA plugin, see the following FAQ: http://wiki.netbeans.org/FaqHowToJira 4.2.2 How to Work with Tasks You can use the Tasks window in the IDE to find, update and create tasks on a remote repository or your local repository. 4-2 NetBeans Developing Applications with NetBeans IDE Working with Tasks 4.2.2.1 Finding and Opening Tasks From the Tasks window you can perform a quick search for tasks by id or a string in the summary or open the Find Tasks form to create an advanced query. You can view a list of tasks that match your saved queries in the Tasks window. After you save a query the results of the search are listed under the query name in the Tasks window. You can double-click any task in the list to open the task form in a new window. You do not need to be online to open a task that is listed under a saved query. You can update a task in the and save the changes when you are offline and then submit the changes the next time that you are online. To perform a quick search of tasks: 1. Choose Window > Tasks from the main menu to open the Tasks window. Alternatively, choose Team > Find Tasks to open the Find Tasks form and select the repository from the drop-down list. The drop-down list contains all remote task repositories that are registered with the IDE. 2. In the Repositories section of the Tasks window, click the Search task in repository icon ( ) for the repository that you want to search. 3. Type a task id or string in the dialog box. When you type in the text field the dialog box displays a list of possible matches that is based on tasks that you recently viewed in the IDE. 4. Select a task from the drop-down list. You can choose Search online Task Repository in the drop-down list to retrieve more results. 5. Click Open. When you click Open the task form opens in a window in the IDE. 4.2.2.2 Creating and Saving Task Queries The IDE enables you to save and name search queries that you use repeatedly. You can create and save queries using the Find Tasks form or create a query as a URL. If you are not online you can open tasks that are listed in the Tasks window. You can also update a task when you are not online and submit the changes later when you are online again. To create and save a task query: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. In the Repositories section, click the Create New Query icon ( repository to open the Find Tasks form. ) for the Alternatively, you can choose Team > Find Tasks in the main menu to open the Find Tasks form 3. Specify the search criteria. 4. Click Search to retrieve the results of the query. When you click Search the IDE searches the remote repository and displays the search results in the form. 5. Click Save Changes in the search form. 6. Type a name for the query. Click Save. Working in a Collaborative Environment 4-3 Working with Tasks After you save the query the new named query is added under the repository node in the Tasks window.You can expand the named query node to view a list of tasks that meet the search criteria. You can double-click any task in the list to open the task form in a new window. You can open and update tasks in the list when you are not online. If you are not online the Submit Changes button is disabled in the task form. You can click the Save Changes button to save any updates that you make to the task and submit the changes when you are online. 4.2.2.3 Reporting New Tasks To create a new task from the IDE you need to use your local repository or register a remote task repository with the IDE and then use the Report a New Task form to specify the details of the task. If you are not logged in to the task repository you will be prompted to supply the log in details when you submit the new task. If you are not online you can create and save the task and then submit the task when you are online. 1. Open the Tasks window and click the Create New Task icon ( repository in the Repositories section. ) for the Alternatively, choose Team > Report Task from the main menu and choose a repository in the Report a New Task form. 2. Specify the details of the new task. 3. Click Submit Task to submit a task to a remote repository or choose File > Save from the main menu to save a task to your local repository. If you are not online you can click Save Changes and submit the task when you are online. You can expand the Unsubmitted Tasks node in the Tasks window to view a list of the tasks that are not submitted. When you are online you can right-click an unsubmitted task in the list and choose Submit in the popup menu. 4.2.2.4 Updating and Resolving Tasks The IDE enables you to resolve tasks from within the IDE when you are logged in to a registered remote task repository. You can also update a task to add scheduling details. Scheduling details for the task are only stored in your local repository. To update or resolve a task: 1. Open the task form in the IDE. 2. Type your comment in the New Comment field. 3. Select a new status for the task in the Status drop-down list, if applicable. If you want to resolve the task, select Resolved in the drop-down list and select the appropriate entry in the Resolution drop-down list. 4. Expand the My Private Task Details section and enter a Due Date and Schedule Date, if applicable. 5. Click Submit Changes to submit changes to a remote repository or choose File > Save from the main menu to save the changes to the task to your local repository. If you are not logged in to the remote task repository you will be prompted to log in to submit your changes. If you are not online you can click Save Changes and submit the changes when you are online. 4-4 NetBeans Developing Applications with NetBeans IDE Working with Tasks 4.2.3 How to Add a Task Repository To use an issue tracker with the IDE you need to register the issue tracker as a task repository. After the task repository is registered you can use tools in the IDE to find, report and resolve tasks that are recorded in the task repository. To add a task repository: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Click the Add Repository icon ( ) in the Repositories section. 3. Specify the connection details. Click OK. When you click OK, a node for the task repository is added below the Task Repositories node in the Services window. To modify the connection properties of a task repository: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Right-click the repository node ( Properties in the popup menu. ) in the Repositories section and choose 3. Modify the connection details. Click OK. 4.2.4 How to Add Support for JIRA To enable integrated support for JIRA issue trackers in the IDE you need to install the JIRA plugin. You can install the JIRA plugin from the NetBeans Update Center. You need to restart the IDE to complete installation of the plugin. If the JIRA plugin is not installed and you try to view or work with tasks that are tracked using JIRA, the IDE prompts you to use the Plugins manager to install the JIRA plugin. To install the JIRA plugin from the Create Issue Tracker dialog box: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Click the Add Repository icon ( ) in the Repositories section to open the Create Task Repository dialog box. 3. Select JIRA in the Connector drop-down list. 4. Click Download JIRA plugin. 5. Proceed through the installation process to install the plugin and restart the IDE. To install the JIRA plugin using the Plugins Manager: 1. Open the Plugins manager by choosing Tools > Plugins from the main menu. 2. Select the Available Plugins tab. 3. Locate the JIRA plugin from the list of available plugins. You can use the Search field in the Plugins manager to help you locate the plugin. 4. Select the Install checkbox for the JIRA plugin. 5. Click Install. 6. Proceed through the installation process to install the plugin and restart the IDE. For more on how to install the JIRA plugin, see the following FAQ. Working in a Collaborative Environment 4-5 Working with the Tasks Window http://wiki.netbeans.org/FaqHowToJira For more information on features of the JIRA issue tracking system, see the JIRA website: http://www.atlassian.com/software/jira/ 4.3 Working with the Tasks Window The Tasks window provides an organized overview of tasks that are recorded in a task repository. To use the Tasks window you can use the local task repository or register a remote task repository with the IDE. You can add a remote task repository in the Services window. The Categories section of the Tasks window displays lists of tasks that are organized by category. The Repositories section of the Tasks window displays a list of all tasks that are the results of a saved query. You can create new categories and queries from the Tasks window. 4.3.1 How to View Tasks The Tasks window enables you to see lists of organized tasks. You can organize tasks by assigning a task to a category. You can also save queries and view the results of the query in the Tasks window. You can double-click any task entry in a list to open the task in a new window in the IDE. You can enter a string in the filter text field in the Tasks window to limit the tasks that are displayed to the tasks that contain the string in the task summary. To view tasks that are organized by category: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Expand a category node in the Categories section to see a list of tasks that you assigned to that category. 3. Double-click a task in the list to open the task in a window in the IDE. You can move your cursor over a task entry to view a summary of the task. To view tasks that are the result of a saved query: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Expand the task repository node in the Repositories section of the Tasks window to see a list of saved queries. 3. Expand a saved query to view a list of all tasks that are the result of that query The entries for tasks that are new or were modified since the last time you opened the Tasks window are displayed in green text. 4. Double-click a task in the list to open the task in a window in the IDE. You can move your cursor over a task entry to view a summary of the task. To search for a task: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Click the Search Task in Repository icon ( to search. 4-6 NetBeans Developing Applications with NetBeans IDE ) for the repository that you want Working with the Tasks Window 3. In the Search Task in Repository dialog box, type the task id or part of the task summary text, or select from recent tasks in the drop-down list. 4. (Optional) Select a category from the drop-down list if you want to simultaneously assign the task to your category. Click Open. When you click Open the task opens in a window in the IDE. 4.3.2 How to Organize Tasks You can use custom categories to group tasks in the Tasks window. After you create a custom category you can assign any task to that category and the task remains in that category until you explicitly remove it or you add it to a different category. A task can only be in one custom category. By default, the Categories sections displays all tasks that are assigned to a custom category regardless of the status of the task. The Categories section contains three default Schedule categories that group the tasks that have scheduling details (Today, This Week, All) and one default category for tasks that were opened recently. To hide a Schedule category, click the filter icon ( ) at the top of the Tasks window and disable the category in the list. To hide the tasks that are resolved, click the Filter icon and disable Show finished tasks in categories. To organize tasks by custom category: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Click the Create Category icon ( Category dialog box. ) in the Tasks window to open the New 3. Enter a name for the category in the dialog box. Click OK. When you click OK a node for the new category is added under the Categories section in the Tasks window. 4. Open a task in the IDE. 5. Click Add to Category at the top of the task window. 6. Select a category from the drop-down list. Click OK. When you click OK, the task is added to the list of tasks under the category node. You can also right-click a task entry in the Repositories section and choose Set Category to assign the task to a category. To remove a task from a custom category: 1. Choose Window > Tasks from the main menu to open the Tasks window. 2. Expand a category node in the Categories section to see the list of tasks that are grouped in that category. 3. Right-click the task entry that you want to remove and choose Remove from Category in the popup menu. You can remove a task from a category by assigning the task to a different category. To remove all completed tasks from a category, click the Remove all finished tasks from categories icon ( ). To add schedule details to a task: 1. Open the task form in the IDE Working in a Collaborative Environment 4-7 Working with the Tasks Window You can add scheduling information to tasks in your local or the remote repository, however the scheduling information is only stored in your local repository. 2. Expand the My Private Task Details section. 3. Enter a Due Date and choose a Schedule Date option in the drop-down list. 4. Choose File > Save from the main menu. Tasks that have scheduling details are automatically added to one or more of the default Schedule categories. 4.3.3 How to Configure Tasks Window Settings You can use the Options window in the IDE to configure how often tasks are updated in the Tasks window. To configure settings for the Tasks window: 1. Select the Tasks tab in the Team category of the Options window. 2. Specify how often the IDE checks the task repository to update the list of tasks in the Tasks window. 3. Specify the number of tasks that are displayed in each section of the Tasks window. Click Apply. 4-8 NetBeans Developing Applications with NetBeans IDE 5 Working with NetBeans Modules 5 This chapter describes the basics of working with NetBeans Modules. [6] This chapter contains the following sections: ■ About NetBeans Modules ■ About the NetBeans Platform ■ Working with NetBeans Modules ■ Working with Rich-Client Applications ■ Module and Rich-Client Application Tasks: Quick Reference ■ Setting Up Modules ■ Using the NetBeans APIs ■ Bundling Supporting Items ■ Registering Modules ■ Communicating Between Modules ■ Building Modules ■ Trying Out a Module ■ About Distributing Modules ■ Branding a Rich-Client Application ■ Distributing Rich-Client Applications 5.1 About NetBeans Modules A NetBeans module is a Java archive file which contains Java classes written to interact with the NetBeans APIs. For more information, see Section 5.7, "Using the NetBeans APIs". A module identifies itself as a module by an entry in its MANIFEST.MF file. NetBeans modules are packaged as NBM files (.nbm extension) for non-installer distribution, usually via the Plugins manager under the Tools menu. NetBeans modules are written with one of two aims in mind: ■ Extending the IDE - You can very easily generate skeleton code for extending the IDE's functionality with new features. For example, you can use the skeleton code to write modules that make your favorite cutting-edge technologies available to the NetBeans IDE. Or, if you miss some functionality in the IDE, you can add it Working with NetBeans Modules 5-1 About the NetBeans Platform yourself, by using the skeleton code to write a module that provides the desired functionality. ■ Building a rich-client application - You can use the core of the IDE as a platform on top of which you develop standalone desktop applications. The core of the IDE is a separate product called the NetBeans Platform. For more information, see Section 5.2, "About the NetBeans Platform". By basing your application on the NetBeans Platform, you can save a lot of development time, because you can reuse the platform's existing features such as menus, toolbars, and windowing systems. Even though it is a separate product, there is little need to download the NetBeans Platform separately—you can develop the rich-client application in the IDE and then exclude the modules that are specific to the IDE but that are superfluous to your application. Only when you want to use a different version of the platform than is included in the IDE, does it make sense to download the NetBeans Platform and install the modules that define the application into it. 5.2 About the NetBeans Platform The NetBeans Platform provides an application's common requirements—such as menus, document management, and settings—right out of the box. Building an application "on top of NetBeans" means that, instead of writing applications from scratch, you only provide the parts of your application that the NetBeans Platform doesn't already have. At the end of the development cycle, you bundle your application with the NetBeans Platform, saving you time and energy and resulting in a solid, reliable application. 5.3 Working with NetBeans Modules A NetBeans module is a set of Java classes written to interact with the NetBeans APIs, for extending the IDE or for creating your own application on the NetBeans Platform. For more information, see Section 5.2, "About the NetBeans Platform" and Section 5.7, "Using the NetBeans APIs". The following table outlines the development cycle of NetBeans modules, from creation to distribution. Step Description 1. Set up the module 1. Begin creating your module by using the module project template. For more information, see Section 5.6.2, "How to Create a Module Project". 2. Optionally, if the module will consist of a collection of module projects, use the module suite project template. For more information, see Section 5.6.4, "How to Create a Module Suite Project". For example, the collection may make use of external JAR files. If this is the case, put the external JAR files on the module's classpath by using one or more library wrapper module project templates. For more information, see Section 5.6.3, "How to Create a Library Wrapper Module Project". 5-2 NetBeans Developing Applications with NetBeans IDE Working with Rich-Client Applications Step Description 2. Develop the module 1. Right-click a module project in the Projects window and choose New > Other. 2. In the New File wizard, choose the best NetBeans API template for your programming needs. For more information, see Section 5.7.1, "Generating Skeleton API Implementations". 3. After using a wizard, double-click the file that you would like to edit. Use the Source Editor to edit the file. 4. Refer to the NetBeans API Javadoc. 3. Build the module Choose Build > Build Main Project or right-click any project and choose Build Project. 4. Try out the module Right-click a module project node and choose Run (later Reload in Target Platform) or Install/Reload in Development IDE to try out the module. For more information, see Section 5.12, "Trying Out a Module". 5. Distribute the module 1. Right-click the module project and choose Create NBM. For more information, see Section 5.11.2, "How to Build an NBM File". An NBM file is created. 2. Distribute the NBM file for installation via the Plugins manager. 5.4 Working with Rich-Client Applications A rich-client application is a complete, functioning, standalone Swing application, built on top of the NetBeans Platform. For more information, see Section 5.2, "About the NetBeans Platform". The following table outlines the development cycle of rich-client applications, from creation to distribution. To perform this task: Follow these steps: 1. Set up the application. 1. Begin creating your application by using the NetBeans Platform application project template. For more information, see Section 5.6.5, "How to Create a NetBeans Platform Application Project". 2. Optionally, before going further, brand the application by providing a splash screen and other external customizations. Working with NetBeans Modules 5-3 Working with Rich-Client Applications To perform this task: Follow these steps: 2. Develop the application. 1. Begin creating each distinct part of your application by using the module project template. For more information, see Section 5.6.2, "How to Create a Module Project". 2. Right-click a module project in the Projects window and choose New > Other. 3. In the New File wizard, choose the best NetBeans API template for your programming needs. For more information, see Section 5.7.1, "Generating Skeleton API Implementations". 4. After using a wizard, double-click the file that you would like to edit. Use the Source Editor to edit the file. 5. Refer to the NetBeans API Javadoc. 3. Build the application. Choose Build > Build Main Project or right-click any project and choose Build Project. 4. Try out the application. Right-click the application project node and choose Run Project. 5. Brand the application. ■ ■ Right-click the application node in the Projects window and choose Properties. Use the Application panel to brand the name of the application launcher. Right-click the application node again, choose Branding, and then use the tabs Basic, Splash Screen, Window System, and Resource Bundles to brand these details of the application. 5-4 NetBeans Developing Applications with NetBeans IDE Working with Rich-Client Applications To perform this task: Follow these steps: 6. Distribute the application. You can distribute the application in any of the following ways: ■ Create a ZIP Distribution ■ ■ ■ Distribute the ZIP file. Create a JNLP Application ■ ■ ■ Right-click the application project and choose Package as | ZIP Distribution. For more information, see Section 5.15.1, "How to Build a ZIP Distribution". The application's executable and its clusters are packaged in a ZIP distribution. Right-click the application project and choose JNLP | Build. For more information, see Section 5.15.2, "How to Build a JNLP Application". The application's JNLP files are created. Put the JNLP application on a server. Create an installer ■ ■ Right-click the application project and choose Project Properties. In the Installer panel, specify the installers you would like to create. Close the Project Properties dialog, right-click the application project and choose Package as | Installers. The installers are created in the application 'dist' folder, visible in the Files window (Ctrl-2). Working with NetBeans Modules 5-5 Module and Rich-Client Application Tasks: Quick Reference To perform this task: Follow these steps: 7. Distribute updates to the application. 1. Right-click the application project and choose Create NBMs. For more information, see Section 5.11.2, "How to Build an NBM File". An NBM file is created for each module project in the application project. In addition, an autoupdate descriptor is created. For more information, see Section 5.13.2, "How to Generate an Autoupdate Descriptor". 2. Distribute the NBM file for installation via the Plugins manager. 5.5 Module and Rich-Client Application Tasks: Quick Reference This section common tasks you can perform with module projects. To perform this task: Follow these steps: Create a project. 1. Choose File > New Project (Ctrl-Shift-N). 2. Select the right template for your project. For more information, see Section 5.6.1, "About Module Project Templates". 1. Choose File > New Project (Ctrl-Shift-N). 2. From the NetBeans Modules category, select Library Wrapper Module. For more information, see Section 5.6.3, "How to Create a Library Wrapper Module Project". 3. Follow the steps in the rest of the wizard. Add a JAR file to a project's classpath. Set up deployment dependencies between projects. Build a project. After making a Module Suite project, you can create module projects in it, or add existing module projects to it. Then you can set up dependencies among projects in the suite by using the Libraries panel of each project's Project Properties dialog box. You create a module suite project as follows: 1. Choose File > New Project (Ctrl-Shift-N). 2. From the NetBeans Modules category, select Module Suite. For more information, see Section 5.6.4, "How to Create a Module Suite Project". 3. Follow the steps in the rest of the wizard. Choose Build > Build Main Project (F11) or right-click any project node and choose Build Project. In addition, you can use the IDE to build the following: ■ ■ ■ NetBeans Module (.nbm) file. For more information, see Section 5.11.2, "How to Build an NBM File". ZIP Distribution. For more information, see Section 5.15.1, "How to Build a ZIP Distribution". Java Web Start (.jnlp) file. For more information, see Section 5.15.2, "How to Build a JNLP Application". Clean a project. Right-click the project node and choose Clean Project. Run a project Choose Run > Run Main Project (F6) or right-click any project node and choose Run Project. 5-6 NetBeans Developing Applications with NetBeans IDE Setting Up Modules To perform this task: Follow these steps: Attach source code to libraries for 1. debugging. Add Javadoc to a project. Set the main project. Choose Tools > Library Manager in the main menu. 2. If the JAR file is not already registered in the Ant Library Manager, create a new library using the Add Library button. 3. Select the library in the left panel of the Ant Library Manager. 4. In the Classpath tab, click Add JAR/Folder and specify the location of the JAR file containing the compiled class files. The JAR must be the copied version in the project's release/modules/ext/ directory, not its original location that you picked it up from when creating the library wrapper project. A library can contain multiple JAR files. 5. In the Sources tab, add the folder or archive file containing the source code. 1. Choose Tools > Ant Libraries in the main menu. 2. If the JAR file is not already registered in the Ant Library Manager, register the JAR file as described above. 3. In the Javadoc tab, click Add ZIP/Folder and specify the location of the Javadoc files. In the main menu, choose Run > Set Main Project and choose the project name. 5.6 Setting Up Modules The IDE contains a set of standard project templates and file templates for setting up modules. The standard distribution of the IDE contains the following module project templates: ■ ■ ■ ■ Module. Use a module project as the place where you code your module. Library Wrapper Module. Use library wrapper module projects to put one or more library JAR files on a module's classpath. Module Suite. Use a module suite project to group and deploy a set of interdependent module projects and library wrapper module projects. NetBeans Platform Application. Use a NetBeans Platform Application project as the skeleton framework as the starting point of your own applications. For more information, see Section 5.6.1, "About Module Project Templates". The standard distribution of the IDE contains the following module file templates: ■ ■ ■ ■ ■ Action. Creates an action that can be invoked from a menu item, pop-up menu, toolbar button, or keyboard shortcut. Code Generator. Creates a new menu item in the Insert Code popup in the editor of your choice. File Type. Lets the IDE recognize a new type of file. Java SE Library Descriptor. Adds a new class library to the Ant Library Manager of the user's IDE. JavaHelp Help Set. Creates all the files needed for building a JavaHelp help set. Working with NetBeans Modules 5-7 Setting Up Modules ■ ■ Installer/Activator. Creates a ModuleInstall class for a NetBeans module or a BundleActivator for OSGi bundles. Layout of Windows. Lets you design the layout of the windows in your application. ■ Options Panel. Adds a new panel to the Options window. ■ Project Template. Adds a new template to the New Project wizard. ■ Quick Search Provider. Creates a new entry in the Quick Search field. ■ Update Center. Registers an update center in the Plugins manager. As a result, the user does not need to manually register the Update Center via the Plugins manager. ■ Window. Creates a new window with an Open action invoked from a menu item. ■ Wizard. Creates a new wizard for creating, for example, new files in the IDE. ■ XML Layer. Creates a layer file for registering folders and files into the central registry, also known as the System FileSystem. Some of the file templates are used to kickstart your work with the NetBeans APIs. Other file templates are used for bundling supporting items, such as project samples and JavaHelp help sets, with your modules. For more information, see Section 5.7.1, "Generating Skeleton API Implementations" and Section 5.8, "Bundling Supporting Items". 5.6.1 About Module Project Templates The IDE contains a set of standard project templates for module development. The standard distribution of the IDE contains the following module project templates: ■ ■ ■ ■ Module. Use a module project as the place where you code your module. Library Wrapper Module. Use library wrapper module projects to put one or more library JAR files on a module's classpath. Module Suite. Use a module suite project to group and deploy a set of interdependent module projects and library wrapper module projects. NetBeans Platform Application. Use a NetBeans Platform Application project as the skeleton framework as the starting point of your own applications. Important Files Module projects, library wrapper module projects, and module suite projects have an Important Files node where the IDE stores the Ant script, layer.xml file, and other project data. The following table lists the highlights of the Important Files node and whether each is found in a module project template, a library wrapper module project template, a module suite project, or all three: 5-8 NetBeans Developing Applications with NetBeans IDE Setting Up Modules Item Description Availability XML Layer The System Filesystem registration file (layer.xml). You use this file to register new items in the System Filesystem. When you use file-level templates, the IDE automatically registers items for you. For example, when you use the Action wizard, you specify that a Java class should be invoked as a menu item, toolbar button, or keyboard shortcut, and the IDE registers your specification accordingly in thelayer.xml file. Module Project Build Script The build script called by the IDE. This build script only contains an import statement that imports targets from nbproject/build-impl.xml. Use the build.xml to override targets from build-impl.xml or to create new targets. All Module Manifest The JAR manifest (MANIFEST.MF) with sections defining attributes for the module. By default, the MANIFEST.MF file created for a module project specifies its name, layer.xml, localizing bundle, and specification version. Module Project Project Metadata The project.xml file. IDE-generated metadata All file for specifying module dependencies and classpaths. Although you can edit project.xml manually, you generally do not need to. When you use a file-level template to create items, such as actions, the IDE automatically specifies module dependencies required by the item in question. Should you need to specify module dependencies yourself, use the Libraries panel in the project's Project Properties dialog box. For more information, see Section 5.7.1, "Generating Skeleton API Implementations". 5.6.2 How to Create a Module Project Use a module project template to create a module project. The module project is the place where you code your module. Module projects implement the module's features and functionality that extend the NetBeans APIs, which you kickstart by using file templates. In addition, module projects include the business logic that integrate the library wrapper module projects into the module. Code housed in module projects also provides, for example, the user interface for receiving and processing user input. To create a module project: 1. Choose File > New Project (Ctrl-Shift-N). 2. From the NetBeans Modules category, select Module. Click Next. 3. In the Name and Location panel, specify the following: ■ ■ ■ Project Name. Specifies the folder in which the project will be housed, prepended by the project location, which is specified in the next field. Project Location. Specifies the location where you want to store the project metadata and source code. Project Folder. Specifies the folder where you want to store the project metadata and source code. The folder is a concatenation of the project location and the project name. Working with NetBeans Modules 5-9 Setting Up Modules ■ ■ Standalone Module. Specifies that the module does not belong to a module suite. In addition, you must specify which platform the module will be compiled and deployed against. To add additional platforms to the list, click Manage and use the NetBeans Platform Manager. Add to Module Suite. Specifies that the module belongs to a module suite. If the module suite is not currently open in the IDE, click Browse to locate the module suite in your filesystem. 4. Click Next. 5. In the Basic Module Configuration panel, specify the following: ■ ■ ■ ■ 6. Code Name Base. Specifies a unique name for the module. A main package will be created with the same name as the code name base. If your code name base is org.modules.foo, your default package structure will be org/modules/foo. Module Display Name. Specifies the name that will be displayed in the Projects window. Localizing Bundle. Specifies location of the Bundle.properties file. Normally, the default suggestion should be appropriate. OSGi Bundle. If the "Generate OSGi Bundle" checkbox is selected, an OSGi bundle will be created, instead of a NetBeans module. The difference will be visible in the Manifest file. Click Finish. 5.6.3 How to Create a Library Wrapper Module Project Use a library wrapper module project template to create a library wrapper module project. Library wrapper module projects put one or more library JAR files on a module's classpath. You have to export some or all of the packages as public, and you need to have a regular module depend on it, or the library wrapper module becomes useless. The wizard that you use to create the library wrapper module project automatically exports as public any packages it finds in the JARs. To create a library wrapper module project: 1. Choose File > New Project (Ctrl-Shift-N). 2. From the NetBeans Modules category, select Library Wrapper Module. 3. In the Select Library panel, specify the following: ■ ■ 4. Library. Specifies one or more JAR files that make up the library. Use Shift-Click and Ctrl-Click to select more than one JAR file. You are encouraged to only include more than one JAR file if their versions are likely to increment at the same time. License. Specifies the License of the JAR files. In the Name and Location panel, specify the following: ■ ■ Project Name. Specifies the folder in which the project will be housed, prepended by the project location, which is specified in the next field. Project Location. Specifies the location where you want to store the project metadata and source code. 5-10 NetBeans Developing Applications with NetBeans IDE Setting Up Modules ■ ■ Project Folder. Specifies the folder where you want to store the project metadata and source code. The folder is a concatenation of the project location and the project name. Add to Module Suite. Specifies that the module belongs to a module suite. If the module suite is not currently open in the IDE, click Browse to locate the module suite in your filesystem. 5. Click Next. 6. In the Basic Module Configuration panel, specify the following: ■ ■ ■ 7. Code Name Base. Specifies a unique name for the module. A main package will be created with the same name as the code name base. If your code name base is org.modules.foo, your default package structure will be org/modules/foo. Module Display Name. Specifies the name that will be displayed in the Projects window. Localizing Bundle. Specifies location of the Bundle.properties file. Normally, the default suggestion should be appropriate. Click Finish. 5.6.4 How to Create a Module Suite Project Use a module suite project template to create a module suite. A module suite groups and deploys a set of interdependent module projects and library wrapper module projects. For rich-client applications, the module suite project is a skeleton application to which you can attach a splash screen, a progress bar, a name for the application's executable, and a title for the application's titlebar. To create a module suite project: 1. Choose File > New Project (Ctrl-Shift-N). 2. From the NetBeans Modules category, select Module Suite. 3. In the Name and Location panel, specify the following: ■ ■ ■ ■ 4. Project Name. Specifies the folder in which the project will be housed, prepended by the project location, which is specified in the next field. Project Location. Specifies the location where you want to store the project metadata. Project Folder. Specifies the folder where you want to store the project metadata and source code. The folder is a concatenation of the project location and the project name. NetBeans Platform. Specifies the platform against which the module will be compiled and deployed. To add additional platforms to the list, click Manage and use the NetBeans Platform Manager. Click Finish. 5.6.5 How to Create a NetBeans Platform Application Project Use a NetBeans Platform Application project template to create the starting point of your application on top of the NetBeans Platform. This template project provides a skeleton application to which you can attach a splash screen, a progress bar, a name for the application's executable, and a title for the application's titlebar. Working with NetBeans Modules 5-11 Using the NetBeans APIs To create a NetBeans Platform Application project: 1. Choose File > New Project (Ctrl-Shift-N). 2. From the NetBeans Modules category, select NetBeans Platform Application. 3. In the Name and Location panel, specify the following: ■ ■ ■ ■ 4. Project Name. Specifies the folder in which the project will be housed, prepended by the project location, which is specified in the next field. Project Location. Specifies the location where you want to store the project metadata. Project Folder. Specifies the folder where you want to store the project metadata and source code. The folder is a concatenation of the project location and the project name. NetBeans Platform. Specifies the platform against which the module will be compiled and deployed. To add additional platforms to the list, click Manage and use the NetBeans Platform Manager. Click Finish. 5.7 Using the NetBeans APIs The NetBeans APIs are the public interfaces and classes which are available to module writers. They are divided into specific APIs for dealing with different types of functionality. The contents and behavior of the Java source packages and its subpackages, as specified in the NetBeans API List, are the NetBeans APIs. After you register the NetBeans API sources and Javadoc, you can refer to them in the Source Editor, while developing NetBeans modules. For more information, see Section 5.7.3, "How to Register the NetBeans Sources and Javadoc" and Section 5.7.4, "How to Use the NetBeans Sources and Javadoc". For the NetBeans API List, see http://bits.netbeans.org/dev/javadoc/. 5.7.1 Generating Skeleton API Implementations To simplify the process of working with the NetBeans APIs, the NetBeans IDE provides several wizards that guide you through the initial phase of working with a NetBeans API. For more information, see Section 5.7, "Using the NetBeans APIs". For example, the New Action wizard provides the basis of an implementation of the NetBeans Actions API, the New File Type wizard provides the basis of an implementation of the NetBeans Datasystems API, and so on. The NetBeans API wizards are as follows: ■ ■ ■ ■ Module. Use a module project as the place where you code your module. Library Wrapper Module. Use library wrapper module projects to put one or more library JAR files on a module's classpath. Module Suite. Use a module suite project to group and deploy a set of interdependent module projects and library wrapper module projects. NetBeans Platform Application. Use a NetBeans Platform Application project as the skeleton framework as the starting point of your own applications. Project Templates Project templates come in two types: 5-12 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs ■ ■ Templates that users build on when creating their own project. For example, in the IDE a user chooses the 'Web Application' project template in the New Project wizard, then the IDE creates a project consisting of a JSP file, a web.xml file, a server-specific deployment file, and project metadata within a specific structure that is useful for web application projects. Samples that illustrate some aspect of project functionality. For example, in the Samples directory within the New Project wizard, an Anagram Game is included to demonstrate Java SE functionality. Samples are a kind of project template; they have the same behavior as project templates, but they are used for a different purpose. A project template is made available to the IDE's New Project wizard once it has been registered in the layer.xml file. For more information, see Section 5.9.2, "About XML Layer Files". You use the New Project Template wizard to create the basic files and to register the template in the layer.xml file. Before you can use the New Project Template wizard, you must have project in the IDE that is structured in exactly the way that you would like it to be available in the New Project wizard. For example, if you are going to create a new project sample, you must first lay it out in the IDE. Then use the New Project Template wizard to add the template to the New Project wizard. When you make the module that contains the new project template available as an NBM file, the user can install it via the Plugins manager and then, once it has been successfully installed, select it from the New Project wizard. The standard distribution of the IDE contains the following module file templates: ■ ■ ■ ■ ■ ■ ■ Action. Creates an action that can be invoked from a menu item, pop-up menu, toolbar button, or keyboard shortcut. Code Generator. Creates a new menu item in the Insert Code popup in the editor of your choice. File Type. Lets the IDE recognize a new file type. Java SE Library Descriptor. Adds a new class library to the Ant Library Manager of the user's IDE. JavaHelp Help Set. Creates all the files needed for building a JavaHelp help set. Installer/Activator. Creates a ModuleInstall class for a NetBeans module or a BundleActivator for OSGi bundles. Layout of Windows. Lets you design the layout of the windows in your application. ■ Options Panel. Adds a new panel to the Options window. ■ Project Template. Adds a new template to the New Project wizard. ■ Quick Search Provider. Creates a new entry in the Quick Search field. ■ Update Center. Registers an update center in the Plugins manager. As a result, the user does not need to manually register the Update Center in the Plugins manager. ■ Window. Creates a new window with an Open action invoked from a menu item. ■ Wizard. Creates a new wizard for creating, for example, new files in the IDE. ■ XML Layer. Creates a layer file for registering folders and files into the central registry, also known as the System FileSystem. Working with NetBeans Modules 5-13 Using the NetBeans APIs The NetBeans API wizards create the starting point for your development activities. Once you have worked through a wizard, you build your module's functionality on top of the files that the wizard creates for you. Related NetBeans API Javadoc The NetBeans API wizards create the starting point for your development activities. Once you have worked through a wizard, you build your module's functionality on top of the files that the wizard creates for you. The following table lists the Javadoc that you will need to refer to when building on top of the skeleton API implementations: File Template Related NetBeans Javadoc Action Utilities API File Type Datasystems API Module Installer Module System API Options Panel Options Dialog and SPI Project Template Project UI API Project API Window Window System API Wizard Dialogs API 5.7.1.1 About Actions Actions are defined by the Actions API. The Actions API is a standard representation of the actions a user can invoke. It provides an interface to such IDE elements as toolbars, menus, and keyboard shortcuts, allowing third parties to create actions that are sensitive to context and invocable in more than one way. The Actions API offers the ability to write the action once, and have it automatically apply as appropriate. For example, a user action might both show up in a toolbar and be selected by a keyboard shortcut, all from the same implementation. Actions are typically presented in pop-up menus, or attached to a component such as a window, node, or data object. 5.7.1.2 How to Create an Action The New Action wizard creates a new action. For more information, see Section 5.7.1.1, "About Actions". To create a new action: 1. Right-click a module project and choose New > Action. 2. In the Action Type page, you set the type: ■ ■ Always Enabled. Specifies that the action will be invoked from a menu item in the menu bar, from a toolbar button in a toolbar, or from a keyboard shortcut anywhere in the IDE. Conditionally Enabled. Specifies the classes for which the action will be created. This is normally one of your own business objects. However, optionally, you can also include one or more of the following, which creates the action for all classes that subclass them: 5-14 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs – DataObject – EditCookie – EditorCookie – OpenCookie – Project 3. User Selects One Node. 4. User May Select Multiple Nodes. Specifies the conditions under which the action will be enabled. By default, will be enabled if one, and only one, node holding the business object of interest is selected. If checked, it will also be enabled if multiple nodes all holding the desired business object(s) are selected. 5. Click Next. 6. In the GUI Registration page, you have to specify how the user will be able to call the new action. ■ ■ ■ ■ Category. Specifies where the action will be displayed in the Keymap section of the Options window. Global Menu Item. Specifies the menu where the action will be displayed as an item. You can also specify the position within the menu, and whether you want a separator to appear before it, after it, or both. Global Toolbar Button. Specifies the toolbar where the action will be displayed as a button. You can also specify the position within the toolbar. Global Keyboard Shortcut. Specifies a shortcut that will invoke the action. Only if Conditionally Enabled is selected in the Action Type page can you set the following items: ■ ■ File Type Context Menu Item. Specifies the file type where the action will be displayed in the pop-up menu. Editor Context Menu Item. Specifies the IDE editor where the action will be displayed in the pop-up menu. Click Next. 7. In the Name, Icon, and Location page, you set the following: ■ Class Name. Specifies the name of the new Action class. ■ Display Name. Specifies the action's label. (Optional) ■ ■ Icon. Specifies the icon that will accompany the action. For example, if the action will be invoked by a toolbar button, the icon specified here is displayed on the toolbar button. Package. Specifies the name of the package where the class will be housed. Click Finish. 8. After completing the wizard, you can do the following: ■ Tweak the layer.xml file to change the icon or to rearrange the position of the action within the actions provided by the available modules. For more information, see Section 5.9.2, "About XML Layer Files". Working with NetBeans Modules 5-15 Using the NetBeans APIs 5.7.1.3 About Code Generators A code generator is an action that is added to the Insert Code popup, which the user invokes when pressing Alt-Insert. When invoked, the action is intended to insert code into the editor. Traditionally, code generators are only found in Java documents but, from NetBeans 6.1 onwards, they can also be found in all other types of documents. Via the Code Generator SPI and the accompanying Code Generator wizard, you can quickly and easily extend the code generator popup for a specific MIME type with new entries. 5.7.1.4 How to Create a Code Generator A code generator is an item added to the popup that appears in an editor when Alt-Insert is pressed. For more information, see Section 5.7.1.3, "About Code Generators". By default, for example, when you press Alt-Insert in a Java class, a constructor can be generated. To create a new code generator: 1. Right-click a module project and choose New > Other. In the New File wizard, choose Code Generator under the Module Development category. 2. In the Code Generator page, set the following: ■ ■ ■ 3. Class Name. Specifies the name of the new code generator. MimeType. Specifies a unique Multipurpose Internet Mail Extension (MIME) type that enables the code generator to be registered in the layer.xml file. Generate Code Generator Context Provider. Specifies that a class should be created, and registered in the layer.xml file, for adding new objects to the code generator's lookup. Click Finish. 5.7.1.5 About File Types Many file types are recognized by default by the IDE. For example, JSP files, Java source files, and HTML files are recognized as such and the IDE provides functionality specific to the file type. For example—for JSP and HTML files, the IDE provides special syntax highlighting that is different from the syntax highlighting provided for Java source files. In addition, the menu items provided for JSP files are different from those provided for HTML files. For example, you can compile a JSP file but not an HTML file. Recognition of a file type is generally made possible via its extension. All JSP files have a .jsp extension, while all Java source files have a .java extension. On the basis of this distinction, the IDE provides distinct functionality for these file types. You can use the New File Type wizard to let the IDE recognize additional file types, i.e., file types that are not recognized by the IDE by default. For example, if you have a file type with the file extension .xyz, you can let the IDE recognize all files with this extension and then provide functionality specifically for this file type. But you can also let the IDE distinguish between XML files. Whether an XML file has an .xml extension, you can let the IDE provide different functionality for abc.xml than for def.xml, based on the namespace defined for the XML file in question. If the namespace of each distinguishable XML file is distinct, the namespace is used to distinguish the file types in this case. 5-16 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs When you use the New File Type wizard, the IDE creates the following files for you: File Purpose xxxDataObject.java A class that extends Class MultiDataObject. xxxResolver.xml Declarative resolution of MIME-type. xxxTemplate.xxx Dummy template, registered in the layer.xml file as a file template. 5.7.1.6 How to Create a File Type The New File Type wizard creates a new file type. For more information, see Section 5.7.1.5, "About File Types". To create a new file type: 1. Right-click a module project and choose New > File Type. 2. In the File Recognition page, set the following: ■ ■ MIME Type. Specifies a unique Multipurpose Internet Mail Extension (MIME) type that enables the file type to be registered in the layer.xml file. Together, the MIME type and the filename extension or XML root element enable the IDE to distinguish one file type from another. by – Filename Extension. Specifies one or more file extensions that the IDE will recognize as belonging to the specified MIME type. The file extension can optionally be preceded by a dot. Separators are commas, spaces, or both. Therefore, all of the following are valid: .abc,.def .abc .def abc def abc,.def ghi, .wow – XML Root Element. Specifies a unique namespace that distinguishes the XML file type from all other XML file types. The value that you specify is the namespace associated with the root element of your XML document. Note that this is not the same thing as the name of the root element. For example, in the following example XML document, the namespace is "sample": <mydata xmlns="sample"></mydata> 3. In the Name, Icon, and Location page, set the following: ■ ■ ■ ■ 4. Class Name. Specifies the name of the new files that will be generated. Icon. Specifies the icon that will accompany the new file type. For example, when you see the new file type in the Projects window, Files window, or Favorites window, it will be identified by the icon specified here. (Optional) Use MultiView. Specifies that additional files should be generated as the starting point of an extensible multiview editor. Package. Specifies the name of the package where the class will be housed. After completing the wizard, you can do one or more of the following: Working with NetBeans Modules 5-17 Using the NetBeans APIs ■ ■ ■ ■ ■ ■ Tweak the layer.xml file to change the icon or to rearrange the position of the action within the actions provided by the available modules. For more information, see Section 5.9.2, "About XML Layer Files". Add properties to the default property sheet used by the new file type. Use the New Action wizard to add actions to the new file type's pop-up menu. When you do so, select Conditionally Enabled in the first page of the New Action wizard. Use the New Wizard wizard to create a New File wizard that the user will use to create new files of the new type defined in the New File Type wizard. Use the New Project Template wizard to add a sample project containing example files of the new file type to the New Project wizard. Add advanced support for the file type, such as syntax highlighting. 5.7.1.7 About Module Installers A module installer is a Java class that provides hooks for running code on startup or when a module is loaded. It can also run cleanup code when a module is uninstalled or disabled. Note: In general, using a module installer is not recommended, because it slows down startup time. Before using a module installer, make sure that there is no declarative way of doing what you are trying to do. The main declarative way of installing items is to use the org.openide.util.lookup.ServiceProvider annotation or create an XML layer file that declares information about the items your module is installing. For more information, see Section 5.9.2, "About XML Layer Files". Then, when they are needed to do actual work, your items will be instantiated. In addition to providing a module installer class, you need to add an entry to the MANIFEST file. The Module Installer Wizard creates a skeleton implementation of a module installer, adds the entry to the MANIFEST file, as well as entries to the project.xml file, which provides the module's metadata. For more information, see Section 5.7.1.9, "How to Create a Module Installer/Activator". 5.7.1.8 Installing Modules Applications can install modules dynamically. Any application can include the Update Center module, to allow users of that application to download digitally-signed upgrades and new features via the web, directly into the running application. Installing an upgrade or a new release does not force users to download the entire application again. And in an application with multiple modules, upgrades of specific functionality can be incremental, further improving customer response time and time-to-market. 5.7.1.9 How to Create a Module Installer/Activator A module installer (for a NetBeans module) or activator (for an OSGi bundle) is a Java class that provides hooks for running code on startup or when a module is loaded. It can also run cleanup code when a module is uninstalled or disabled. To create a new installer/activator: 1. Right-click a module project and choose New > Other. In the New File wizard, choose Installer/Activator under the Module Development category. 5-18 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs 2. In the New Installer/Activator page, you have to set Package. This specifies the name of the package where the module installer will be housed. The module installer will always be named Installer. 5.7.1.10 About Options Panels An Options panel is a category of the Options window. The Options window is where the user defines settings, such as the location of the web browser used by the IDE. The category can be displayed as a primary panel (such as the "General" panel in the IDE) or as an addition to one of the other panels, for example, the Miscellaneous panel (such as the "Ant" or "GUI Builder" panel in the IDE's Miscellaneous panel). You use the Options Panel wizard to create options panels. 5.7.1.11 How to Create an Options Panel An Options panel adds a category to the IDE's Options window. For more information, see Section 5.7.1.10, "About Options Panels". The category can be displayed as a primary panel (such as the "General" panel in the IDE) or as an addition to an existing panel, for example, the Miscellaneous panel (such as the "Ant" or "GUI Builder" panel in the IDE's Miscellaneous panel). To create a new Options panel: 1. Right-click a module project and choose New > Other. In the New File wizard, choose Options Panel under the Module Development category. 2. In the Choose Panel Type page, choose one of the following: ■ ■ 3. Create Primary Panel. Specifies that the category will be displayed as a primary panel (such as the "General" panel in the IDE). In the Location page, you have to set the following: ■ ■ 4. Create Secondary Panel. Specifies that the category will be displayed as an addition to an existing panel, for example, the Miscellaneous panel (such as the "Ant" or "GUI Builder" panel in the IDE's Miscellaneous panel). Class Prefix. Specifies the prefix of the source files generated by the wizard. Package. Specifies the name of the package where the source files will be housed. After completing the wizard, you can do one or more of the following: ■ ■ Add a titled border to make the Options panel resemble other NetBeans Options categories. Use the GUI Builder to add items such as checkboxes and textfields to the generated panel. 5.7.1.12 About Quick Search Providers A quick search provider is a Java class that lets you plug new items into the Quick Search feature in the IDE or any other application on top of the NetBeans Platform. Quick search providers are registered in the layer.xml file. You can let the IDE create and register them by means of the Quick Search Provider wizard. 5.7.1.13 How to Create Quick Search Providers A quick search provider is a Java class that lets you plug new items into the Quick Search feature in the IDE or any other application on top of the NetBeans Platform. Working with NetBeans Modules 5-19 Using the NetBeans APIs To create a new quick search provider: 1. Right-click a module project and choose New > Other. In the New File wizard, choose Quick Search Provider under the Module Development category. 2. In the File Recognition page, you have to set the following: ■ ■ ■ ■ ■ Provider Class Name. Specifies the class name of the stub that the wizard will generate. Package. Specifies the package where the stub class will be generated. Category Display Name. Specifies the display name of the category that the stub will create. Command Prefix. Specifies prefix for narrowing the search to the category that the stub will create. Position in Popup. Specifies the position of the new item in the within the Quick Search feature. 5.7.1.14 About Windows A window component creates a window (also known as 'view') for a module. For example, the IDE's Projects window is a 'window', just as the Navigator, Output window, Palette, and Debugger. The main class in each of the modules that define these windows subclasses Class TopComponent. Understanding and working with the TopComponent class is the key to creating useful and reliable windows in the IDE. By using the Window wizard, you can be sure of the success of the initial development phase. This is because when you use the New Window wizard, the IDE creates a Matisse GUI Builder form that extends the TopComponent class. 5.7.1.15 How to Create a Window A window component creates a window (also known as 'view') for a module. For more information, see Section 5.7.1.14, "About Windows". The IDE provides the Window wizard to simplify the initial creation process. To create a new window component: 1. Right-click a module project and choose New > Window. 2. In the Basic Settings page, you set the following: ■ Window Position. Specifies the location of the window component when open in the IDE. Depending on the modules installed in the platform that forms the basis of your application, you're able to choose from several window positions, including the following: – bottomSlidingSide. The window component will be available as a button on the bottom bar of the IDE. – commonpalette. The default position of the IDE's Palette for HTML/JSP code snippets. – debugger. The default position of the IDE's Debugger. – editor. The default position of the IDE's Source Editor. – explorer. The default position of the IDE's Projects window. – leftSlidingSide. The window component will be available as a button on the left sidebar of the IDE. 5-20 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs ■ ■ ■ – navigator. The default position of the IDE's Navigator. – output. The default position of the IDE's Output window. – properties. The default position of the IDE's Properties window. – rightSlidingSide. The window component will be available as a button on the right side of the Source Editor. Open on Application Start. Specifies whether the window component is open by default or not. Keep preferred size when slided-in. Specifies that the size of the window when minimized will be determined by the preferred size property of the window. When selected, the following line is added to the TopComponent's constructor: putClientProperty("netbeans.winsys.tc.keep_preferred_ size_when_slided_in", Boolean.TRUE); Sliding not allowed. Closing not allowed. Undocking not allowed. Dragging not allowed. Maximization not allowed. Specify that the window should not have one or more features that it has by default. 3. In the Name, Icon, and Location page, you have to set the following: ■ ■ ■ 4. Class Name. Specifies the name of the new Action and TopComponent classes. Icon. Specifies the icon that will accompany the window component. For example, you will see the icon in the label of the window component. (Optional) Package. Specifies the name of the package where the class will be housed. After completing the wizard, you can do one or more of the following: ■ ■ ■ Use the Form editor to design the window. Place the window component in a different position. In the layer.xml file, tweak the Modes section. Add your own code to componentOpened() and componentClosed() to specify what will happen when the window opens and closes. 5.7.1.16 About Wizards Wizards are defined by the Wizard Descriptor API. The Wizard API lets you create wizard panels that have steps, graphics, left side-bar text, and a user panel on the right. The Wizard wizard in the IDE helps you by creating several of the basic Java source files, containing sample code, for you. Depending on the selections you make in the Wizard Type panel in the New Wizard wizard, the IDE creates the following Java source files for you: ■ Registration Type: Custom Wizard Step Sequence: Static Created files: – SampleAction.java Working with NetBeans Modules 5-21 Using the NetBeans APIs – VisualPanel.java (for each wizard step) – WizardPanel.java (for each wizard step) These files are ideal for uncomplicated wizards that progress sequentially from panel to panel without divergences or reversals. A menu item or toolbar button invokes the wizard and subsequent steps are generally linear and forward-directed. ■ Registration Type: Custom Wizard Step Sequence: Dynamic Created files: – WizardIterator.java – VisualPanel.java (for each wizard step) – WizardPanel.java (for each wizard step) These files are for wizards that provide more flexibility to the user. A WizardDescriptor.Iterator class guides progress from one panel to the next. The developer has a lot more freedom in coding the wizard, but has a more complex task since there are many more possibilities to consider. Even though the Custom/Simple wizard type can also be extended to provide support for panel skipping and reversals, the Custom/Dynamic type was made for this purpose. For example, the Add Server Instance wizard offers different panels depending on the type of server that the user wants to register. ■ Registration Type: New File Created files: – WizardIterator.java – VisualPanel.java (for each wizard step) – WizardPanel.java (for each wizard step) – .HTML file (for the description area in the New File wizard) These files are for wizards that are used to create new files. This wizard is registered in the New File wizard via the layer.xml file. All the necessary entries in the layer.xml file are created for you by the Wizard wizard. In addition, when you make this choice, the Wizard wizard creates a WizardDescriptor.Iterator. The iterator lets you provide the direction and sequence of the wizard. The New File wizard can be as simple or as complex as your needs dictate. An HTML file is created by the Wizard wizard so that you can provide a description for your new wizard in the New File wizard. 5.7.1.17 How to Create A Wizard The Wizard wizard helps you by creating several of a wizard's basic Java source files, containing sample code, for you. For more information, see Section 5.7.1.16, "About Wizards". When you want to create a wizard, you do not always need to use the Wizard wizard. The table below helps you to chose. When you want to create a... Use a... New Project wizard New Project Template wizard 5-22 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs When you want to create a... Use a... New Sample wizard New Project Template wizard New File wizard 'New File' registration type in the New Wizard wizard Any other type of wizard 'Custom' registration type in the New Wizard wizard Depending on the type of wizard you want to create, do the following: To create a New File wizard or a custom wizard: 1. Right-click a module project and choose New > Project Template. 2. In the Wizard Type page, you have to set the following: ■ ■ Registration Type. Specifies where the user will be able to find the wizard in the IDE. For more information, see Section 5.7.1.16, "About Wizards". Wizard Step Sequence. Specifies whether the Wizard wizard will create an implementation of this NetBeans API class: WizardDescriptor.Iterator. If you choose Static, an implementation of this NetBeans API class will not be created. The default progression from panel to panel will then be supported by your wizard, sequential progression without divergences or reversals. If you choose Dynamic, the Wizard wizard will create an implementation of the WizardDescriptor.Iterator class. This class guides progress from one panel to the next. The developer has a lot more freedom in coding the wizard, but has a more complex task since there are many more possibilities to consider. When you choose "Static", you can also extend the wizard to provide support for panel skipping and reversals, but the "Dynamic" type was made for this purpose. For example, the Add Server Instance wizard offers different panels depending on the type of server that the user wants to register. ■ Number of Wizard Panels. For each panel, the IDE creates two files—a visual panel (called xxxVisualPanel.java) and a wizard panel (called xxxWizardPanel) for retrieving the current values from the visual panel. Only if you enter an integer greater than 0, will you be able to progress to the next panel in the Wizard wizard. In the Name, Icon, and Location page, you have to set the following: 3. ■ Class Name Prefix. Specifies the name of the new panels and action class. ■ Package. Specifies the name of the package where the class will be housed. Only if the wizard will be registered as a New File wizard can you set the following items: ■ ■ ■ 4. Display Name. Specifies the display name for the new wizard in the New File wizard. Category. Specifies the New File wizard category where the new file wizard will be located. Icon. Specifies the icon that will be displayed in the New File wizard. Click Finish. After completing the wizard, you can do one or more of the following: ■ Tweak the layer.xml file to change the icon or rearrange the position of the template in the New Project wizard. Working with NetBeans Modules 5-23 Using the NetBeans APIs ■ Change the description that will appear in the New Project wizard's Description box. To create a new project template or a sample wizard: 1. Right-click a module project and choose New > Project Template. 2. In the Select Project page, you have to specify the project that you want to make available as a project template or sample. You can use the Project drop-down list to select an open project or you can click Browse to browse to a project in your filesystem. Click Next. 3. In the Name, Icon, and Location page, you have to set the following: ■ ■ ■ ■ 4. Template Name. Specifies the name of the new project template. Display Name. Specifies the template's label. For example, you will see this label in the Plugins manager. (Optional) Category. Specifies the template's category. For example, this will enable the user to find the template more easily in the New Project wizard. (Optional) Package. Specifies the name of the package where the classes will be housed. Click Finish. After completing the wizard, you can do one or more of the following: ■ ■ Tweak the layer.xml file to change the icon or rearrange the position of the template in the New Project wizard. Change the description that will appear in the New Project wizard's Description box. 5.7.2 Extending Skeleton API Implementations Once you have used the NetBeans API wizards, you extend the generated code by using the NetBeans APIs. For more information, see Section 5.7.1, "Generating Skeleton API Implementations". Several tools are provided specifically to help you at this stage of your development cycle. Among them are the following: ■ ■ ■ Access to NetBeans sources and Javadoc (for more information, see Section 5.7.4, "How to Use the NetBeans Sources and Javadoc"). After you register the NetBeans sources and Javadoc, you can access them inside the IDE (see Section 5.7.3, "How to Register the NetBeans Sources and Javadoc" for details). This gives you a quick and easy reference to the API classes and methods that you are implementing. Search facility for NetBeans APIs (for more information, see Section 5.7.5, "How to Search for NetBeans APIs"). If you know the class that you need to use, but not the module (API or non-API) to which it belongs, a search facility is provided to help you. Once you have identified the module, the IDE registers it in the module project's projext.xml file. Code Templates for NetBeans APIs (for more information, see Section 5.7.6, "Code Templates for NetBeans APIs"). For several common tasks, you can type an abbreviation in the Java editor, press the registered expansion key (which is the Tab key, by default), and then the abbreviation will expand to a full piece of code. 5-24 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs 5.7.3 How to Register the NetBeans Sources and Javadoc The NetBeans Platform Manager is a tool for registering different NetBeans platforms with the IDE. A NetBeans platform can be an installation of the NetBeans Platform (see Section 5.2, "About the NetBeans Platform" for details) or an installation of the NetBeans IDE. The default platform is always configured, and is the running IDE. Even in the case that a target platform is the complete IDE, you can easily create an application based only on the platform subset, so that there is little need to download the NetBeans Platform separately. The NetBeans Platform Manager lists all your registered NetBeans platforms in the left pane and lists the platform that the IDE currently deploys to as the default. You can open the NetBeans Platform Manager by choosing Tools > NetBeans Platform Manager. Using the NetBeans Platform Manager, you can: ■ Register a new platform. ■ View a registered platform's available modules. ■ ■ Register source code for a platform in the Sources tab. If you register the sources, you do not need to register Javadoc separately, because Javadoc is included in the sources. Either the ZIP file containing the sources or the unpacked root folder can be registered in the Sources tab. You can download the NetBeans sources from https://netbeans.org/community/sources/. Register Javadoc documentation for a platform in the Javadoc tab. Javadoc is available from the Plugins manager as "NetBeans API Documentation". Choose Tools > Plugins to access the Plugins manager. Once you have registered a platform, you can configure a module project to use that platform for deployment. Go to the project's Project Properties dialog box, select the Libraries node, and choose the appropriate platform in the NetBeans Platform drop-down list. 5.7.4 How to Use the NetBeans Sources and Javadoc Once you have registered the NetBeans Sources and Javadoc (see Section 5.7.3, "How to Register the NetBeans Sources and Javadoc" for details), you can use them as follows: ■ In the Source Editor, when you use code completion (Ctrl-Space), Javadoc for the related NetBeans API class is shown in the code completion window. You do not need to register Javadoc for this feature to work. Just registering the NetBeans sources suffices. ■ ■ In the Source Editor, right-click on a class identifier that belongs to the NetBeans APIs and choose Show Javadoc (Alt-F1). Javadoc for the related NetBeans API class is shown in a separate pane in the Source Editor. In the Source Editor, hold down the Ctrl key and move the mouse over a class identifier belonging to the NetBeans APIs. A hyperlink appears. Click on the hyperlink and the cursor jumps to the related NetBeans API class. 5.7.5 How to Search for NetBeans APIs When using the NetBeans APIs, you may know the class that you need to use, but not the API (or non-API module) to which it belongs. Until you make the API available to your module, you are unable to make use of its classes. Working with NetBeans Modules 5-25 Using the NetBeans APIs To search for a NetBeans API: 1. Right-click the Libraries node and choose Add Module Dependency. The Add Module Dependency dialog box appears 2. In the Add Module Dependency dialog box, in the Filter textbox, start typing the name of the class that you need to use. The Module list narrows, showing only the modules that satisfy the filter. If the Show Non-API Modules checkbox is unchecked (default), the IDE excludes any module for which the current module cannot access any packages without an implementation dependency. These are known as "non-API modules". In other words, only modules with public packages are included, or friend packages where this module is a friend. 3. When you find the module that you need to use, click OK. The IDE adds an entry to the project.xml file. 5.7.6 Code Templates for NetBeans APIs In the Java editor in the IDE, type an abbreviation listed below, press the expansion key (which is Tab, by default), and then the expanded text shown below will be generated. ■ Abbreviation: 2do Description: Convert FileObject to DataObject Expands to: try { ${dobType type="org.openide.loaders.DataObject" editable="false" default="DataObject"} ${dob newVarName default="dob"} = ${dobType}.find(${fo instanceof="org.openide.filesystems.FileObject" default="fo"}); ${cursor} {catch (${etype type="org.openide.loaders.DataObjectNotFoundException" default="DataObjectNotFoundException" editable="false"} ${exName newVarName default="ex" editable="false"}) { ${exctype type="org.openide.util.Exceptions" editable="false" default=""}.printStackTrace(${exName}); } Example: try { DataObject dataObject = DataObject.find(myFo); } catch (DataObjectNotFoundException dataObjectNotFoundException) { Exceptions.printStackTrace(dataObjectNotFoundException); } ■ Abbreviation: 2f Description: Convert FileObject to java.io.File Expands to: ${fileType type="java.io.File" default="File" editable="false"} ${file newVarName default="f"} = ${FileUtilType type="org.openide.filesystems.FileUtil" editable="false")}.toFile(${fo instanceof="org.openide.filesystems.FileObject" default="fo"}); ${cursor} 5-26 NetBeans Developing Applications with NetBeans IDE Using the NetBeans APIs Example: File file = FileUtil.toFile(myFo); ■ Abbreviation: 2fo Description: Convert java.io.File to FileObject Expands to: ${fileType type="org.openide.filesystems.FileObject" default="FileObject" editable="false"} ${file newVarName default="f"} = ${FileUtilType type="org.openide.filesystems.FileUtil" editable="false")}.toFileObject(${FileUtilType}.normalizeFile (${f instanceof="java.io.File" default="f"})); ${cursor} Example: FileObject fileObject = FileUtil.toFileObject(FileUtil.normalizeFile(myFile)); ■ Abbreviation: Lka Description: Find all implementations of a certain type registered in META-INF/services. Expands to: ${coltype type="java.util.Collection" default="Collection" editable="false"} ${obj newVarName default="obj"} = ${lkptype editable="false" default="Lookup" type="org.openide.util.Lookup"}.getDefault().lookupAll(${Type}.class); ${cursor} Example: Collection<? extends Type> collection = Lookup.getDefault().lookupAll(Type.class); ■ Variation: lka (i.e., the first character is lowercase) Description: Find all implementations of a certain type from a local lookup, e.g., TopComponent, Node, or DataObject. Example: Collection<? extends Type> collection = myNode.lookupAll(Type.class); ■ Abbreviation: Lkp Description: Find a single typed implementation registered in META-INF/services. Expands to: ${Type} ${obj newVarName default="obj"} = ${lkptype editable="false" default="Lookup" type="org.openide.util.Lookup"}.getDefault().lookup(${Type}.class); ${cursor} Example: Type type = Lookup.getDefault().lookup(Type.class); Variation: lkp (i.e., the first character is lowercase) Working with NetBeans Modules 5-27 Using the NetBeans APIs Description: Find a single implementation of a certain type from a local lookup, e.g., TopComponent, Node, or DataObject. Example: Type type = myNode.lookup(Type.class); ■ Abbreviation: Lkr Description: Assign a single typed instance from META-INF/services to a Result object, to which you can listen for changes. Expands to: ${coltype type="org.openide.util.Lookup.Result" default="Lookup.Result" editable="false"} ${obj newVarName default="res"} = ${lkptype editable="false" default="Lookup" type="org.openide.util.Lookup"}.getDefault().lookupResult(${Type}.class); ${cursor} Example: Lookup.Result<? extends Type> res = Lookup.getDefault().lookupResult(Type.class); Variation: lkr (i.e., the first character is lowercase) Description: Assign a single typed instance from a local lookup to a Result object, to which you can listen for changes. Example: Result<? extends Type> all = myNode.lookupResult(Type.class); ■ Abbreviation: lko Description: Create a lookup for a local object, e.g., TopComponent, Node, or DataObject. Expands to: ${Type} ${obj newVarName default="obj"} = ${prov instanceof="org.openide.util.Lookup.Provider"}.getLookup().lookup(${Type}.class ); ${cursor} Example: Type type = myNode.getLookup().lookup(Type.class); ■ Abbreviation: stat Description: Create code for writing text obtained from a Bundle.properties file into the status bar. Expands to: ${coltype type="org.openide.awt.StatusDisplayer" default="StatusDisplayer" editable="false"}.getDefault().setStatusText(${bundletype type="org.openide.util.NbBundle" default="NbBundle" editable="false"}.getMessage(getClass(), "${KEY}"));${cursor} Example StatusDisplayer.getDefault().setStatusText(NbBundle.getMessage(getClass(), "KEY")); 5-28 NetBeans Developing Applications with NetBeans IDE Bundling Supporting Items ■ Abbreviation: nb Description: Get a text from a Bundle.properties file. Expands to: ${coltype type="org.openide.util.NbBundle" default="NbBundle" editable="false"}.getMessage(${classVar editable="false" currClassName default="getClass()"}.class, "${KEY}") Example: NbBundle.getMessage(DemoAction.class, "KEY") Variation: nbb (i.e., add an additional 'b' character) Description: Pass in parameters for formatting the text. Example: NbBundle.getMessage(DemoAction.class, "KEY", params) 5.8 Bundling Supporting Items The IDE provides wizards for bundling various supporting items with your module. Using these wizards means you can simply point-and-click at the items you want to include, and then the IDE does all the work for you. You can use wizards to quickly and easily bundle the following items with your module: ■ Libraries. External JARs can be included in your NetBeans Platform modules in various ways: – If you are extending the IDE, you can add a new library to the Ant Library manager, which enables the user to add the library to the classpath of their application. For this you need a Java SE library descriptor, which the IDE can create for you. – If you are creating extensions to the IDE or are creating your own applications on the NetBeans Platform, you can include external JARs, NetBeans modules, and OSGi bundles. You can also include groups and combinations of these items. The IDE provides support for all of these scenarios. For details, see Section 5.8.1, "How to Bundle a Library". ■ Project Templates. Project templates are used when users begin to create their own project. For example, in the IDE a user chooses the 'Web Application' project template in the New Project wizard, then the IDE creates a project consisting of a JSP file, a web.xml file, a server-specific deployment file, and project metadata within a specific structure that is useful for web application projects. For details, see Section 5.8.2, "How to Bundle a Project Template or Sample". ■ Project Samples. Project samples that illustrate some aspect of project functionality are often provided by modules that inject a new technology into the IDE. For example, in the Samples directory within the New Project wizard, an Anagram Game is included to demonstrate Java SE functionality. A sample is a kind of project template; it has the same behavior as a project template, but it is used for a different purpose. For details, see Section 5.8.2, "How to Bundle a Project Template or Sample". Working with NetBeans Modules 5-29 Bundling Supporting Items ■ Update Center URLs. When you bundle the URL to a update center, you help your users, because they will not need to register your update center manually. For more information, see Section 5.13.1, "About Update Centers". Instead, when they install your module, your update center will automatically be accessible via the Plugins manager. As a result, when your users go to Tools > Plugins manager, they will immediately see your update center in the 'Select Update Center(s) to connect' list. An update center declaration consists of the URL to the autoupdate descriptor and a display name. For more information, see Section 5.8.3, "How to Bundle an Update Center's URL". ■ JavaHelp Help Sets. The IDE provides a number of JavaHelp help sets. You can add your own, or, if you are creating an application on top of the NetBeans Platform, you can provide a help set specifically for your application. (You can also hide help sets provided by other modules.) The files required for a JavaHelp help set can be generated for you by the IDE. Registration of the help set in the IDE can also be automated. As a result, you do not need to think about these infrastructural matters, so that you can focus your time and energy on the content of your help set. For more information, see Section 5.8.4, "How to Bundle a JavaHelp Help Set". ■ License. With the creation of any software, there is often a need for that software to have a software license. The IDE's support for creating modules allows you to add a license to the module that is under creation. For more information, see Section 5.8.5, "How to Bundle a License". 5.8.1 How to Bundle a Library You bundle libraries with your module by using the New Java SE Library Descriptor wizard. This wizard creates a new Java SE library descriptor, which registers the library in the Ant Library Manager. For more information, see Section 5.8, "Bundling Supporting Items". Java SE Library Descriptor A Java SE library descriptor is an XML file that, when registered in the layer.xml file, adds a new class library to the IDE's Ant Library Manager. Whenever the module containing the library descriptor is enabled, the library is present in the Ant Library Manager. For example, Struts support provides the Struts libraries in the Ant Library Manager. To create a new Java SE Library Descriptor: 1. Right-click a module project and choose New > Java SE Library Descriptor. 2. In the Select Library page, you have to specify the library that you want to make available in the Ant Library Manager via the module. You can select a library that is available in the Ant Library Manager or you can click Manage Libraries to use the Ant Library Manager to add the library that you want to make available via the module. 3. Click Next. 4. In the Name, Icon, and Location page, set the following: 5. ■ Library Name. Specifies the name of the new library descriptor. ■ Display Name. Specifies the descriptor's label. Click Finish. 5-30 NetBeans Developing Applications with NetBeans IDE Bundling Supporting Items 5.8.2 How to Bundle a Project Template or Sample The New Project Template wizard creates a new project template or project sample. For more information, see Section 5.8, "Bundling Supporting Items". You can create an NBM file that contains your template or sample. For more information, see Section 5.11.1, "About NBM Files". When the user installs the NBM file, the template or sample will be available in the New Project wizard. To create a new project template or sample: 1. Right-click a module project and choose New > Project Template. 2. In the Select Project page, you have to specify the project that you want to make available as a project template or sample. You can use the Project drop-down list to select an open project or you can click Browse to browse to a project in your filesystem. 3. Click Next. 4. In the Name, Icon, and Location page, you have to set the following: ■ ■ ■ ■ Template Name. Specifies the name of the new project template. Display Name. Specifies the template's label. For example, you will see this label in the Plugins manager. (Optional) Category. Specifies the template's category. For example, this will enable the user to find the template more easily in the New Project wizard. (Optional) Package. Specifies the name of the package where the classes will be housed. 5. Click Finish. 6. After completing the wizard, you can do one or more of the following: ■ ■ Tweak the layer.xml file to change the icon or rearrange the position of the template in the New Project wizard. Change the description that will appear in the New Project wizard's Description box. 5.8.3 How to Bundle an Update Center's URL The New Update Center wizard lets you create a module that registers a update center in the user's Plugins manager. For more information, see Section 5.13.1, "About Update Centers". In effect, the module bundles the URL to the update center so that the user does not need to register the URL manually. For more information, see Section 5.13.4, "Manually Registering an Update Center URL". To bundle an update center's URL: 1. Right-click a module project and choose New > Other. In the New File wizard, choose Update Center from the Module Development category. Click Next. 2. In the Update Center Declaration page, you have to set the following: ■ URL to Update Descriptor. Specifies the URL to the autoupdate descriptor. You can let the IDE generate the autoupdate descriptor for you. For more information, see Section 5.13.2, "How to Generate an Autoupdate Descriptor". Working with NetBeans Modules 5-31 Bundling Supporting Items ■ 3. Display Name. Specifies the name that you would like the user to see in their Plugins manager. Click Finish. 5.8.4 How to Bundle a JavaHelp Help Set A JavaHelp help set provides help files that explain the features and functionality of your module. For more information, see Section 5.8, "Bundling Supporting Items". To create a new JavaHelp help set: 1. Right-click a module project and choose New > Other. In the New File wizard, choose JavaHelp Help Set under the Module Development category. 2. In the Location page, note the files that will be created and also note that they will be housed in a new folder called docs: ■ ■ ■ ■ ■ ■ -about.html. A sample HTML file that is registered in the idx.xml file, map.xml file, and toc.xml file. -hs.xml. Helpset file. -idx.xml. Index file. Using the map ID created in the map.xml file, you add items to the idx.xml file, with the name of the topic that you want displayed in the index. -map.xml. Map file. Each HTML file must be registered in the map file. The map ID that you create for the HTML file is used in the toc.xml file and idx.xml file. -toc.html. Table of contents file. Using the map ID created in the map.xml file, you add items to the toc.xml file, with the name of the topic that you want displayed in the table of contents. -helpset.xml. The reference file that is registered in the layer.xml file. Note: Each of the names above is prefixed by the name of the project. For example, if the project name is myproject, the files above would be myproject-about.html, myproject-hs.xml, etc. Optionally, if you do not want to include the IDE's default JavaHelp help sets with your module, you can hide them. Particularly when you are creating a rich-client application on top of the NetBeans Platform, it is unlikely that you will want the IDE's JavaHelp help sets to be included with your application. To hide a JavaHelp help set: 1. In the Projects window, expand the Important Files node. 2. In the Important Files node, expand the XML Layer node, and then wait a moment while the subnodes are loaded. 3. Expand the <this layer in context> node. 4. Within the Services/JavaHelp node, select the nodes of the JavaHelp sets that you want to delete. Choose Delete. In the layer.xml file, notice that tags have been added, each with a _hidden flag. When your module is installed, the _hidden flag tells the IDE, or the application built on the NetBeans Platform, to exclude the specified items. 5-32 NetBeans Developing Applications with NetBeans IDE Registering Modules 5.8.5 How to Bundle a License Especially when you want to distribute a module, bundling a license is standard procedure. For more information, see Section 5.8, "Bundling Supporting Items". A license is typically a plain text file. To bundle a license: 1. Right-click the module project node and choose Properties. 2. In the Project Properties dialog box, click Packaging. 3. Specify the packaging information, which includes the license. 5.9 Registering Modules 5.9.1 About the System Filesystem The system filesystem is the central repository for configuration data in NetBeans. It is composed at runtime of a stack of XML layer files supplied by modules in the system. For more information, see Section 5.9.2, "About XML Layer Files". It is a virtual filesystem that contains configuration information. NetBeans stores a wide variety of configuration information in the system filesystem. For example, the system filesystem contains a folder called Menu, which contains subfolders with names such as File and Edit. These subfolders contain files that represent Java classes which implement the actions that appear in the File and Edit menus. When you create a module, you are free to create your own folders in the system filesystem to store data that relate to your module. You can also add objects to existing folders. One of the reasons to use the system filesystem is that it enables an application to be constructed piecemeal from pluggable components (modules) without requiring the use of a monolithic "master controller" that knows about everything. One important aspect of a NetBeans virtual filesystem is that it can fire events to notify the rest of the system when something in it changes. NetBeans listens for changes in the system filesystem, and if, for example, something creates a new object in one of the menu folders, that new item will appear in the menu. 5.9.2 About XML Layer Files Layer files (layer.xml) are small XML files provided by modules, which define a virtual filesystem. The layer file defines folders and files that will be merged into the system filesystem that makes up the runtime configuration information that the NetBeans Platform and its derivatives (such as the IDE) use. For more information, see Section 5.9.1, "About the System Filesystem". Layer files help to make it possible for modules to be dynamically installed. The components of the IDE whose content is composed from folders in the system filesystem listen for changes in folders and files in a filesystem. If a module is added at runtime, the system filesystem fires changes; the user interface notices that the contents of the folder has changed and updates the user interface to reflect the changes. New modules created using a module project template (for details, see Section 5.6.2, "How to Create a Module Project") do not have an XML layer, but you can add one with the New XML Layer wizard in the New File dialog. You can then expand the Working with NetBeans Modules 5-33 Registering Modules node for it under Important Files in your module project to see and modify its contents. The way it is declared is simple: ■ ■ In your jar, provide the layer file, for example, com/foo/mymodule/resources/layer.xml In your module's manifest, include the following line somewhere in the top section: OpenIDE-Module-Layer: com/foo/mymodule/resources/layer.xml Just as the New XML Layer wizard creates an empty layer.xml file, so some module file templates may add entries, creating a new layer if necessary (for details, see Section 5.7.1, "Generating Skeleton API Implementations"). Other templates just add Java annotations and so do not need an XML layer. You can use the System Filesystem Browser to tweak the layer.xml file, or you can do so manually using code completion in the Source Editor. 5.9.3 How to Edit an XML Layer File When editing an XML layer file, you can use code completion (Ctr-Space) in the Source Editor. Alternatively, you can use nodes in a tree view—each node represents an item that a module makes available to the system. To edit an XML layer file: 1. In the Projects window, expand the Important Files node. 2. Expand the XML Layer node. After a moment, two subnodes appear: ■ ■ 3. <this layer>. The folders and files provided by the current module project's layer file. <this layer in context>. All the folders and files provided by all the layer files in all modules available in the system. Expand a subnode to explore the folders and files within it. When you right-click a subnode, you can, for example, rename it. You can also use actions such as "Cut", "Copy", and "Paste". In addition, you can drag a subnode and drop it elsewhere, to reorder a folder or a file. All of these actions will result in XML entries being added to your module project's layer file. 5.9.4 How to View the System Filesystem The system filesystem is the general registry for publicly accessible data and objects. For more information, see Section 5.9.1, "About the System Filesystem". It is a virtual filesystem that contains configuration information. Layer files (layer.xml) define folders and files that will be merged into the system filesystem. For more information, see Section 5.9.2, "About XML Layer Files". To view the system filesystem: 1. Create a module project. For more information, see Section 5.6.2, "How to Create a Module Project". 2. In the Projects window, expand the Important Files node. 3. Expand the XML Layer node. After a moment, two subnodes appear: ■ <this layer>. The folders and files provided by the current module project's layer file. 5-34 NetBeans Developing Applications with NetBeans IDE Communicating Between Modules ■ 4. <this layer in context>. All the folders and files provided by all the layer files in all modules available in the system. Expand a subnode to explore the folders and files within it. When you right-click a subnode, you can, for example, rename it. You can also use actions such as "Cut", "Copy", and "Paste". In addition, you can drag a subnode and drop it elsewhere, to reorder a folder or a file. All of these actions will result in XML entries being added to your module project's layer file. 5.10 Communicating Between Modules For registration and discovery of any kind of interface or class, in any module within the system, the NetBeans Platform supports two uniformly suitable solutions: ■ ■ Lookup. One of the most fundamental classes in the NetBeans APIs is org.openide.util.Lookup. ServiceLoader. This is the new java.util.ServiceLoader class, introduced in JDK 1.6. For more information, see Section 5.10.1, "About Service Providers". Factors that might determine which approach to take: ■ ■ ■ ■ ■ Lookup is available in versions for older JDKs and thus you can use it as a replacement of ServiceLoader when running on JDKs older than 1.6. Lookup is ready to work inside of the NetBeans runtime container. It knows how to discover all the modules in the system, how to effectively read its defined services, etc. Lookup supports listeners. Client code can attach a listener and observe changes in lookup content. This is a necessary improvement to adapt to the dynamic environment created by the NetBeans runtime container, where modules can be enabled or disabled at runtime, which in turn can affect the set of registered service providers. Lookup is extensible and replaceable. While the ServiceLoader class in JDK 1.6 is a final class with hard-coded behavior, the NetBeans Lookup is an extensible class that allows various implementations. This can be useful while writing unit tests. Or you can write an enhanced version of lookup that not only reads META-INF/services but, for example, finds the requested service providers around the Internet, etc. Lookup is a general purpose abstraction. While the JDK's ServiceLoader can de-facto have just one instance per classloader, there can be thousands of independent Lookup instances, each representing a single place to query services and interfaces. In fact this is exactly the way Lookup is used in NetBeans—it represents the context of each dialog, window element, node in a tree, etc. For a four-part tutorial series that covers Lookup, see NetBeans Selection Management Tutorial I—Using a TopComponent's Lookup. 5.10.1 About Service Providers In version 1.3, the JDK started to use a concept called service providers. This concept introduces a completely declarative style of registration, which is based just on the current classpath of a Java virtual machine and nothing else. This has an important advantage greatly contributing to the ease of use of this registration style: in order to change the set of registered providers, just pick up a JAR file that offers such a Working with NetBeans Modules 5-35 Building Modules provider and include it in application classpath. Immediately its provider will be accessible to all code that searches for it. The basic idea is that each JAR file (in NetBeans terminology, each module) that wishes to provide an implementation of some interface, for example javax.xml.parsers.DocumentBuilderFactory, can create its own implementation of the interface, say org.sakson.MyFactory, and expose it to the system as a service by creating a META-INF/services/javax.xml.parsers.DocumentBuilderFactory file inside of its own JAR file. The file then contains a name of the implementation class per line. In this example it would contain one line registering the sakson factory: org.sakson.MyFactory. The DocumentBuilderFactory.newInstance method then searches for all META-INF/services/javax.xml.parsers.DocumentBuilderFactory files by using ClassLoader.getResources("META-INF/services/javax.xml.parsers.DocumentBuil derFactory"), reads their content, and instantiates the class(es) found there by calling their default constructors. The first implementation of the DocumentBuilderFactory is then returned from the newInstance method. While you can manually create the registration of a service in your module, usually you will use the org.openide.util.lookup.ServiceProvider annotation, which creates such a registration for you automatically. As already mentioned, this style has been in place since JDK 1.3 and is a standard way to deal with service providers. Not only has NetBeans adopted this style, it is also gaining in popularity among other Java developers. As a result, JDK 1.6 has introduced the new utility class java.util.ServiceLoader. 5.11 Building Modules The IDE uses an Ant build script to build your modules. The IDE generates the build script based on the options you enter in the project's Project Properties dialog box. You can set the module's dependencies, versioning, and packaging information in the Project Properties dialog box. You can further customize program execution by editing the Ant script and Ant properties for the project. You can customize the build process by doing any of the following: ■ ■ Enter basic options, like module dependencies, packaging settings and versioning information in the Project Properties dialog box. Customize the IDE-generated Ant targets or create new targets in build.xml. To build a module: 1. In the Projects window, right-click the node of the module project you want to build. 2. Choose Build Project. To build all the modules belonging to a module suite project, right-click the module suite project and choose Build All. If the IDE does not support your desired build process, see the harness/README file. This README file contains detailed descriptions of various file layouts and how to edit them. 5-36 NetBeans Developing Applications with NetBeans IDE Trying Out a Module 5.11.1 About NBM Files An NBM file is a NetBeans module packaged for delivery via the web. For more information, see Section 5.1, "About NetBeans Modules". The principal differences between NBM files and module JAR files are: ■ ■ ■ ■ An NBM file can contain more than one JAR file—modules can package any libraries they use into their NBM file. An NBM file contains metadata that NetBeans will use to display information about it in the Plugins manager, such as the manifest contents, the license, etc. An NBM file may be signed for security purposes. NBM files are just ZIP files with a special extension. They use the JDK's mechanism for signing JAR files. Unless you are doing something unusual, you need not worry about the contents of an NBM file—just let the standard Ant build script for NBM creation take care of it for you. 5.11.2 How to Build an NBM File An NBM file is a NetBeans module in binary format, packaged for delivery via the web. For more information, see Section 5.11.1, "About NBM Files". To build an NBM file: 1. In the Projects window, right-click the node of the module project you want to build. 2. Choose Create NBM. To build all NBM files in a module suite: 1. In the Projects window, right-click the node of the module suite project you want to build. 2. Choose Create NBMs. When you choose Create NBMs in a module suite's contextual menu, an autoupdate descriptor is generated by the IDE. The autoupdate descriptor describes all the NBM files. When you put the autoupdate descriptor on a server, your users can access it and retrieve your NBM files via the autoupdate descriptor. For more information, see Section 5.13.2, "How to Generate an Autoupdate Descriptor". 5.12 Trying Out a Module When you test your module, it is advisable to deploy it to a different instance of the IDE. This way, if there are problems with your module that cause the IDE to crash, you will not lose unsaved work or need to restart the IDE. However, if you are confident of your module or if you are demonstrating module development, you may want to see the effect of your module more quickly. In these cases, it is worth taking the risk that you will lose unsaved files and have the inconvenience of being required to restart the IDE, if bugs in your module cause the IDE to crash. To install a module project in a new instance of the IDE: 1. Choose a target platform. For more information, see Section 5.7.3, "How to Register the NetBeans Sources and Javadoc". 2. Right-click the module project and choose Run. Working with NetBeans Modules 5-37 About Distributing Modules The target platform starts up and installs the module project. By default, the target platform is the IDE in which you are developing your module project. 3. If you wish to test changes to the module without restarting the target platform, right-click the module project and choose Reload in Target Platform. To install a module project in the current instance of the IDE: 1. Save your work. 2. Right-click the module project and choose Install/Reload in Development IDE. 5.12.1 Deploying Modules When an application based on a NetBeans Platform is run, the NetBeans Platform's Main class is run. It then finds the available modules and builds an in-memory registry of them, and performs any tasks they specify for startup. Generally, a module's code is loaded into memory as it is needed. 5.13 About Distributing Modules You can distribute a module in one or more of the following ways: ■ ■ Contribute to the Plugin Portal. This is the central location where you can upload your NetBeans modules so that they may be easily found, all in the same place. For more information, see http://plugins.netbeans.org/PluginPortal/. Create your own update center. With your own update center, you can distribute modules that are specific to your application, as well as modules that are not appropriate for distribution via the Plugin Portal. For more information, see Section 5.13.1, "About Update Centers". For quick updates to your modules or for making modules available to a smaller subset of end users, creating your own update center might be a good idea. ■ Other. You can simply zip up a module's sources and transfer them via e-mail or upload them onto a server. Alternatively, you can use the IDE to create a binary NBM file, which you can then transfer via e-mail or upload to a server, instead of transferring the sources. 5.13.1 About Update Centers An update center is nothing more than an XML file that is known as the “autoupdate descriptor”, together with the modules that it describes. The autoupdate descriptor lists all the modules that you would like to make available. For each module, the autoupdate descriptor provides information such as a name, a description, and a list of modules that it depends on. Most importantly, the autoupdate descriptor specifies a URL for each module that it describes. Each module, in binary NBM file format, must live on a server. For more information, see Section 5.11.1, "About NBM Files". The autoupdate descriptor itself must also live on a server. The server where the autoupdate descriptor lives need not be the same server as where the modules live. The modules can live together on the same server or be spread across different servers. After the autoupdate descriptor and its associated modules are on a server, you must let your end users know that they are there. The URL to the autoupdate descriptor must be registered in the end users' IDEs. This can be done in one of two ways: 5-38 NetBeans Developing Applications with NetBeans IDE About Distributing Modules ■ ■ Automatically. You can provide a module that registers the URL to the update center for them. This module can be generated in the IDE, without any coding on your part. Manually. You must tell your end user what the URL to your autoupdate descriptor is. Then, the end users need to register the URL to your autoupdate descriptor. They must then do so manually in the Plugins manager. Once the URL to the update center is registered, your end users can access your modules via the Plugins manager, which they can find under the Tools menu. Not only new modules, but new versions of existing modules can be distributed in this way. 5.13.2 How to Generate an Autoupdate Descriptor An autoupdate descriptor is an XML file that describes the NBM files that you want to make available to your users. For more information, see Section 5.11.1, "About NBM Files". For example, an autoupdate descriptor specifies a name, a description, and a URL for each module that it describes. When you put an autoupdate descriptor on a server, and make its URL available to your users, your users are able to register the URL in your IDE. After registering the URL, they can access your NBM files via the Plugins manager, under the Tools menu. To generate an autoupdate descriptor: 1. If you have not already done so, create a module suite project. For more information, see Section 5.6.4, "How to Create a Module Suite Project". 2. In the Projects window, right-click the node of the module suite project you want to build. 3. Choose Create NBMs. The IDE builds the NBM files in the module suite project. The IDE also creates a file called updates.xml, which is the autoupdate descriptor. To see it, look in the Files window (Ctrl-2). 4. Tweak the autoupdate descriptor, if needed. For example, customize the distribution element for each module, so that the URL to the NBM file is correct. 5.13.3 How to Bundle an Update Center's URL The New Update Center wizard lets you create a module that registers a update center in the user's Plugins manager. For more information, see Section 5.13.1, "About Update Centers". In effect, the module bundles the URL to the update center so that the user does not need to register the URL manually. For more information, see Section 5.13.4, "Manually Registering an Update Center URL". To bundle an update center's URL: 1. Right-click a module project and choose New > Other. In the New File wizard, choose Update Center from the Module Development category. Click Next. 2. In the Update Center Declaration page, you have to set the following: ■ URL to Update Descriptor. Specifies the URL to the autoupdate descriptor. You can let the IDE generate the autoupdate descriptor for you; for details, see Section 5.13.2, "How to Generate an Autoupdate Descriptor". Working with NetBeans Modules 5-39 Branding a Rich-Client Application ■ 3. Display Name. Specifies the name that you would like the user to see in their Plugins manager. Click Finish. 5.13.4 Manually Registering an Update Center URL If you have not been provided with a module that bundles an update center's URL, you need to register the update center manually. For more information, see Section 5.8.3, "How to Bundle an Update Center's URL". Once you have registered the update center, you can access its modules via the Plugins manager, which you can access under the Tools menu. To manually register an update center's URL: 1. Choose Tools > Plugins. The Plugins manager opens. 2. Click the Settings tab at the top of the Plugins manager. 3. Click Add. 4. Type the name and URL of the autoupdate center. The name can be anything you want it to be. Click Finish. 5. Click Close. You have now manually registered the update center's URL. 5.14 Branding a Rich-Client Application Once the functionality of an application built on top of the NetBeans Platform is complete, the appearance of the application still closely resembles the default NetBeans Platform. You can use the IDE to personalize your application. In particular, you can do the following: ■ Replace the application's splash screen. ■ Replace the strings in the NetBeans Platform's bundle files. ■ Define a progress bar. ■ Define the application's title bar. ■ Disable one or more of the window system's default features. To brand a rich client application: 1. Right-click the application project in the Projects window and choose Branding. 2. In the Branding editor, click the tab related to your branding needs: 3. ■ Basic. Brand the title bar and the application icons. ■ Splash Screen. Brand the splash screen and progress bar. ■ Window System. Remove features from the window system. ■ Resource Bundles. Customize the strings provided by the NetBeans Platform. Click OK to confirm your changes and exit the editor. 5-40 NetBeans Developing Applications with NetBeans IDE Branding a Rich-Client Application 5.14.1 How to Brand the Window System You can brand an application's window system by disabling the following of its default features: ■ ■ Window Drag and Drop. The ability to reorganize the window layout by dragging windows to new positions. Floating Windows. The ability for windows to be undocked into a standalone frames. ■ Sliding Windows. The ability to minimize (slide out) a window. ■ Maximized Windows. The ability to maximize a window by clicking its header. ■ Closing Windows. The ability to close a document/non-document window. ■ ■ Window Resizing. The ability to adjust the width and height of windows by dragging splitter bars. Respect Minimum Size When Resizing Windows. The ability to resize internal windows to zero width/height using splitter bars. To brand the window system: 1. Right-click the application project in the Projects window and choose Branding. 2. In the Branding editor, click Window System. 3. Deselect the items listed above, depending on your needs. 4. Click OK to confirm your choices and exit the Branding editor. 5.14.2 How to Add a Splash Screen 1. Right-click the application project in the Projects window and choose Properties. 2. In the Project Properties dialog box, click Splash Screen. Do the following: 3. ■ Define the progress bar. ■ Choose a splash screen. Click OK to confirm your choices and exit the Project Properties dialog box. 5.14.3 How to Remove Unwanted Modules You can exclude unwanted modules from a standalone application, leaving only those you really need. By default, all the modules that the IDE uses are included. To remove unwanted modules: 1. Right-click a module-suite project and choose Properties. 2. In the Project Properties dialog box, click Libraries. 3. Uncheck all the clusters that you want to exclude from the standalone application. The only cluster that all standalone applications need is platformNNN. 4. Expand the nodes of the clusters that you want to keep, and uncheck any module that you want to exclude from the cluster. 5. Click OK. When you brand a standalone application (for details, see Section 5.14, "Branding a Rich-Client Application"), the IDE asks you whether it should exclude IDE-related Working with NetBeans Modules 5-41 Distributing Rich-Client Applications modules for you. If you do not let the IDE exclude IDE-related modules, you can do so manually using the steps above. 5.15 Distributing Rich-Client Applications Rich-client applications are complete, functioning, standalone Swing applications. The Swing libraries provide a rich collection of user interface elements. However, the Swing libraries do not provide a mechanism for joining the user interface elements together into an application. For this purpose, NetBeans provides the NetBeans Platform, which is the application framework on top of which you build your application. For more information, see Section 5.2, "About the NetBeans Platform". Each distinct part of a rich-client application is provided by a separate module, several of which serve to provide the user interface elements from the Swing libraries. For example, if your rich-client application is an editor, you might have one module that provides syntax highlighting, while another provides file templates. Branding Before you distribute a rich-client application, you need to consider whether you want to leave it resembling NetBeans. For example, your rich-client application uses the NetBeans splash screen by default. Branding, the final stage before creating distribution packages, involves making decisions such as what the splash screen should look like and whether the application will include a progress bar during startup. In the module suite project's Project Properties dialog box, you define such settings. For more information, see Section 5.14, "Branding a Rich-Client Application". While branding, also consider whether your rich-client application needs all the modules that the IDE uses. For example, if your rich-client application is not an editor, you will not need the modules that relate to editor functionality. Similarly, it is unlikely that all of the IDE's menu items and toolbar buttons are needed by your application. Releasing Once a rich-client application is branded, you can distribute it over the web as a web-startable JNLP application. Alternatively, you can distribute the ZIP file. See Section 5.15.2, "How to Build a JNLP Application" and Section 5.15.1, "How to Build a ZIP Distribution" for details. Updates to the modules that make up a rich-client application can be distributed via the Update Center. 5.15.1 How to Build a ZIP Distribution Once your rich-client application is complete, one way to distribute it is via a ZIP file. The IDE can create the ZIP file for you, containing the application. To build a ZIP distribution: 1. In the Projects window, right-click the node of the application. 2. Choose Package as | ZIP Distribution. 5.15.2 How to Build a JNLP Application Java Web Start is a helper application that becomes associated with a Web browser. When a user clicks on a link that points to a special launch file (JNLP file), it causes the browser to launch Java Web Start, which then automatically downloads, caches, and runs the given Java Technology-based application. The entire process is typically completed without requiring any user interaction, except for the initial single click. To build a JNLP application: 5-42 NetBeans Developing Applications with NetBeans IDE Distributing Rich-Client Applications 1. In the Projects window, right-click the node of the module suite project you want to build. 2. Choose JNLP | Build. 3. Depending on whether you have set up the module suite project as a standalone application, do the following: ■ ■ If you have already set up the module suite project as a standalone project, the IDE builds a jnlp folder in your build folder and adds a master.jnlp file in your main project folder. Open the Files window to see the JNLP file and the folder within the build folder. If you have not set up the module suite project as a standalone application, the IDE will not be able to build the JNLP application. The IDE will tell you this by means of a dialog box. – Click Configure Application in the dialog box. The Project Properties dialog box opens. Click Build. – Select the Create Standalone Application radio button. Click OK. – In the Projects window, right-click the node of the module suite project you want to build. – Choose Build JNLP Application. The IDE builds a jnlp folder in your build folder and adds a master.jnlp file in your main project folder. Open the Files window to see the JNLP file and the folder within the build folder. 5.15.3 How to Run a Rich-Client Application Unless your NetBeans modules are designed to be deployed as standalone modules, you should always deploy them by deploying the application (the module suite project) that contains them. If you run the Run Project command on an individual module that is part of an application built on top of the NetBeans Platform, the IDE only deploys that module itself. To deploy a standalone application: ■ In the Projects window, right-click the module suite project and choose one of the following: – Run Project. Starts the target platform, undeploys the standalone application if it is already deployed, deploys the standalone application to the target platform, starts the platform and loads the application as one unit. – Run JNLP Applications. Builds and runs the application as a JNLP application. For more information, see Section 5.15.2, "How to Build a JNLP Application". 5.15.4 How to Use the NetBeans Shared JNLP Repository By default, the JNLP application generated for a module suite project always contains all the module suite project's modules as well as all the modules that the module suite project depends on. This may be useful for intranet usage, but it is a bit less practical for wide internet use. When on the internet, it is much better if all the applications built on the NetBeans Platform refer to one repository of NetBeans modules, which means that such modules are shared and do not need to be downloaded more than once. Working with NetBeans Modules 5-43 Distributing Rich-Client Applications There is such a repository for NetBeans modules. It does not contain all the modules that NetBeans IDE has, such as, for example, the ant module, which is not JNLP-ready, but it contains enough to make many JNLP applications possible. To use the shared JNLP repository: 1. In the Projects window, expand the Important Files node. 2. Double-click NetBeans Platform Config. 3. Add the jnlp.platform.codebase property with, as its value, the URL of the 5.0 JNLP Repository: jnlp.platform.codebase=http://www.netbeans.org/download/5_0/jnlp 5-44 NetBeans Developing Applications with NetBeans IDE 6 Creating Java Projects 6 This chapter describes creating and working with standard and free-form Java projects, including using projects using templates. [7] This chapter contains the following sections: ■ About Creating Java Projects ■ Using Java Project Templates ■ Importing an Eclipse or JBuilder Project ■ Setting the Main Project ■ Adding Multiple Sources Roots to a Project ■ Sharing a Library with Other Users ■ Adding a Javadoc to a Project ■ Setting the Target JDK ■ Moving, Copying, and Renaming a Project ■ Deleting a Project 6.1 About Creating Java Projects A project is a group of source files and the settings with which you build, run, and debug those source files. In the IDE, all Java development has to take place within a project. For applications that involve large code bases, it is often advantageous to split your application source code into several projects The IDE includes several project templates designed to support different types of development including web applications, general Java applications, and so forth. The IDE's set of standard project templates automatically generate an Ant script and properties. The IDE also contains free-form project templates that you can use to base a project on an existing Ant script. In addition to Ant, the IDE also supports Maven, an open source build management tool. Maven uses a project object model (POM) that describes a set of standards that all projects using Maven follow allowing for consistency between projects. You can easily create a Maven project by choosing a Maven project template and providing a few project details. You do not need an in-depth understanding of Ant or Maven to work with the IDE as the provided set of standard project templates automatically generate an Ant script or Maven POM files based on the options you enter in the IDE. Note: Creating Java Projects 6-1 Using Java Project Templates For more information about Ant, see http://ant.apache.org/. This chapter focuses primarily on the use of Ant scripts to build a project. For information on using Maven to build and manage a project in JDeveloper, see "Working with Maven in the IDE" and "Working with Maven Repositories." For more information about Maven, see http://maven.apache.org/. When you finish creating a project, it opens in the IDE with its logical structure displayed in the Projects window and its file structure displayed in the Files window: ■ ■ The Projects window is the main entry point to your project sources. It shows a logical view of important project contents such as Java packages and Web pages. You can right-click any project node to access a context menu of commands for building, running, and debugging the project, as well as opening the Project Properties dialog box. The Projects window can be opened by choosing Window > Projects. The Files window shows a directory-based view of your projects, including files and folders that are not displayed in the Projects window. From the Files window, you can open and edit your project configuration files, such as the project's build script and properties file. You can also view build output like compiled classes, JAR files, WAR files, and generated Javadoc documentation. The Files window can be opened by choosing Window > Files. If you need to access files and directories that are outside of your project directories, you can use the Favorites window. You open the Favorites window by choosing Window > Favorites. You add a folder or file to the Favorites window by right-clicking in the Favorites window and choosing Add to Favorites. Note: 6.2 Using Java Project Templates You can facilitate creating a Java application by using one of the available templates provided by the IDE. For each type of Java application, the IDE provides two types of project templates: ■ ■ Standard templates. Templates in which the IDE controls all source and classpath settings, compilation, running, and debugging. Free-form templates. Templates in which your own Ant script controls all classpath settings, compilation, running, and debugging. 6.2.1 Standard Project Templates With standard project templates, the IDE controls all aspects of how your application is built, run, and debugged. You set a project's source folder, classpath, and other project settings when creating the project and in the Project Properties dialog box. The IDE generates an Ant build script in which all of your settings are stored. The IDE comes with the following standard templates: Standard Java Applications: ■ ■ – Java Application - An empty Java SE project with a main class. – Java Class Library - An empty Java class library with no main class. – Java Project with Existing Sources - A Java SE project with existing sources. JavaFX Applications: 6-2 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates – JavaFX Application (without FXML) - An empty JavaFX application with no main class. – JavaFX Application With FXML - An empty JavaFX FXML-enabled application. – JavaFX Preloader - A JavaFX application with a preloader to facilitate loading the application particularly in applet or webstart mode. – JavaFX Swing Application - A JavaFX application enabled with Swing and a main class containing sample JavaFX-n-Swing code. Web Applications: ■ – Web Application - An empty web application. – Web Application with Existing Sources - A web application with existing sources. EJB Modules: ■ – EJB Module - An empty EJB module. – EJB Module with Existing Sources - An EJB module with existing sources. Enterprise Applications: ■ – Enterprise Application - An empty enterprise application. – Enterprise Application with Existing Sources - An enterprise application with existing sources that conform to the Sun Java BluePrints Guidelines. Enterprise Application Clients: ■ – Enterprise Application Client - An empty enterprise application client. – Enterprise Application Client with Existing Sources - An enterprise application client with existing sources. NetBeans Modules: ■ – Module Project - An empty module with a layer.xml file and a Bundle.properties file. You use a module to implement the logic that integrates the library wrappers into the platform and provides a user interface for receiving user input. – Module Suite Project - A library wrapped in a module project and a Bundle.properties file. You use a library wrapper to put a library JAR file on a module's classpath and export some or all of the JAR file's packages from the module as public packages. – Library Wrapper Module Project - An empty module suite. You use a module suite to group and deploy a set of interdependent modules and library wrappers. Depending on what modules you have installed, your IDE may contain additional templates. Consult the help for your additional modules for more information. For information on creating an Web Application Project, see Chapter 12, "Developing Web Applications." For information on creating an Enterprise Application Project, see Chapter 14, "Developing Enterprise Applications." For information on creating an EJB Module Project, see Chapter 16, "Developing with Enterprise Beans." Creating Java Projects 6-3 Using Java Project Templates 6.2.1.1 Source Folders In standard projects, you can have multiple source folders and multiple JUnit test folders for each Java SE, web, and EJB project. Right-click the Source Packages node of a project and choose Properties to add or remove source folders. A single source folder cannot, however, be added to more than one project. If you need a source folder to be part of several projects, you should create a separate project for the source folder and add it to the classpath of each of your projects. For information on add multiple sources to a project, see Section 6.5, "Adding Multiple Sources Roots to a Project." 6.2.1.2 Project Settings When you create a project from a standard project template, the IDE generates an Ant script that controls all aspects of program compilation, execution, and debugging. Right-click a project node in the Projects window and choose Properties to set basic project settings in the Project Properties dialog box. All changes are immediately registered in the project's Ant script. You can also set more complex options by editing the project's Ant script and properties file directly. For information on editing Ant build scripts, see Section 6.2.3.3, "Editing IDE-Generated Ant Scripts." 6.2.1.3 Switching a Java SE Project to a JavaFX Deployment Model If you have an existing standard Java SE project and you want to take advantage of the JavaFX deployment model, you can quickly switch your current project by choosing Properties from the project’s context menu, selecting the Deployment category, and clicking Switch Project to JavFX Deployment Model. This feature saves you the time consuming effort of creating a new JavaFX application and manually copying over the project artifacts to the new project and resetting options, removing the main class, and so on. Instead of a main class, JavaFX projects use an extension to the Application class. When you switch the project, the IDE creates a project_nameFX.java class and automatically adds it to the Source Packages folder of your SE project. You then have the option of using JavaFX customizations, such as specifying a JavaFX runtime version or adding custom manifest entries through the Project Properties dialog box. Be aware that once a Java SE project has been switched to a JavaFX deployment model, it cannot be automatically reverted. Note: 6.2.1.4 Adding a JavaFX Class to a Java SE Project You can add a JavaFX class to a Java SE project without having to manually add a JavaFX runtime dependency. This feature is particularly advantageous for making a Java class library project usable for JavaFX development. When you select the Keep JavaFX RT artifacts on Compile Classpath if not present by default option from the Deployment category of the Project Properties dialog box, the IDE automatically updates the jfxrt.jar file dependency. If you later change the project platform, the dependency is corrected for you. 6-4 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates 6.2.1.5 Project Folders Each standard project has a project folder where the IDE stores the Ant script, project metadata, and output folders. In projects with existing sources, you can place the project source directories in the same location as the project folder or in a separate location. In empty projects, the source root is always in the same location as the project directory. Table 6–1 Standard Project Folder Contents Item Description build.xml The build script called by the IDE. This build script only contains an import statement that imports targets from nbproject/build-impl.xml. Use the build.xml to override targets from build-impl.xml or to create new targets. nbproject The directory that contains the project Ant script and other metadata.This directory contains: ■ ■ ■ build-impl.xml. The IDE-generated Ant script. You should never edit build-impl.xml directly. Always override its targets in build.xml. project.properties. Ant properties used by the IDE to configure the Ant script. Although you can edit this file manually, you generally do not have to, as it is automatically updated by the IDE when you configure the project's properties. project.xml and genfiles.properties. IDE-generated metadata files. Although you can edit project.xml manually, for standard projects it is generally not necessary. Never edit genfiles.properties. nbproject/private The directory that holds properties that are defined for you only. If you are sharing the project over VCS, any properties you define in private.properties are not checked in with other project metadata and are applied only to your installation of the IDE. build The output directory for compiled classes. dist The output directory of packaged build outputs (JAR files and WAR files). Standard Java projects produce one build output per project. The dist directory also contains generated Javadoc documentation. For information on setting the classpath for standard projects, see Section 6.2.3.1, "Managing the Classpath." 6.2.2 Free-Form Templates With free-form project templates, the IDE relies on your existing Ant script for instructions on how to compile, run, and debug your applications. The settings you configure in the New Project wizard when creating a project as well as in the Project Properties dialog box are used to tell the IDE how your Ant script manages your source code and must be consistent with the settings in your Ant script. For example, all classpath elements are handled by your Ant script. When you declare the classpath for a free-form project, you are only telling the IDE which classes to make available for code completion and refactoring. These settings do not affect the actual classpath used when compiling or running your source code. Creating Java Projects 6-5 Using Java Project Templates Free-form projects can contain as many source folders as your Ant script is configured to handle. If your Ant script does not contain targets for all IDE actions, like debugging and running your project, you can easily write Ant targets for these actions. The standard distribution of the IDE contains the following templates: ■ ■ free-form Java project Java Free-Form Project. A free-form project containing one or more Java source roots. Web Free-Form Project. A free-form project containing a web application and optionally other Java source roots. 6.2.2.1 Source Folders Free-form Java projects can contain multiple source folders. The classpath relationships and handling instructions for your source directories must be handled in your Ant script. 6.2.2.2 Project Settings In the project's properties, you declare the source folders, classpath, and output files for your project. Each source root can have a unique classpath and output file. These settings do not affect the actual contents or classpath of your application. The settings only tell the IDE how to handle the code. For example, the classpath settings tell the IDE which classes to make available for code completion. 6.2.2.3 IDE Commands and Ant Targets In free-form projects, the IDE relies on your Ant script to provide targets for all IDE actions, such as running, debugging, and generating Javadoc. If your Ant script does not contain targets for these commands, the commands are disabled. You can write debug targets in your Ant script or in a supplementary Ant script. You can also add a shortcut to any of your Ant script's targets to the contextual menu of your project's node in the Projects window. 6.2.2.3.1 Creating a Target to Compile a Single File If you want to be able to select files in the IDE and compile them individually, you need an Ant target for the Compile File command. The IDE offers to generate a target the first time you choose the command. The generated target looks something like this: <?xml version="1.0" encoding="UTF-8"?> <project basedir=".." name="MyProjectName"> <!-- TODO: edit the following target according to your needs --> <!-- (more info: https://netbeans.org/kb/archive/index.html) --> <target name="compile-selected-files-in-src"> <fail unless="files">Must set property 'files'</fail> <!-- TODO decide on and define some value for ${build.classes.dir} --> <mkdir dir="${build.classes.dir}"/> <javac destdir="${build.classes.dir}" includes="${files}" source="1.5" srcdir="src"/> </target> </project> In the generated target, you need to specify the directory where to put the compiled class or classes. You can do so by specifying a value for the build.classes.dir property in the generated target. For example, you might add the following line to the line above the <target name="compile-selected-files-in-src"> entry: <property name="build.classes.dir" 6-6 NetBeans Developing Applications with NetBeans IDE value="build"/> Using Java Project Templates Alternatively, you can replace the value of the provided build.classes.dir or rewrite the target entirely. The value of the includes parameter is the value of the generated files property. The IDE uses this property to store the name of the currently selected file (or files). You can configure multiple compile.single actions to overload the F9 shortcut and menu command with different functionality depending on what file is selected. For example, you could set up a separate compile-selected-files target for JUnit test classes, then map compile.single to that target for all sources in JUnit test directories. Or you could change the pattern to \.xml$ and map F9 to a Validate XML target for all XML files. Note: 6.2.2.3.2 Writing a Target for the Apply Code Changes Command The Apply Code Changes command allows you to make changes to your code during a debugging session and continue debugging with the changed code without restarting your program. The IDE contains a nbjpdareload task that you can use to write a target for the Apply Code Changes command. A typical target for the fix command looks something like this: <target name="debug-fix"> <javac srcdir="${src.dir}" destdir="${classes.dir}" debug="true" > <classpath refid="javac.classpath"/> <include name="${fix.file}.java"/> </javac> <nbjpdareload> <fileset dir="${classes.dir}"> <include name="${fix.file}.class"/> </fileset> </nbjpdareload> </target> ■ ■ The target compiles the currently selected file using the ${fix.file} property. (In the next section you will set up the IDE to store the name of the currently selected file in this property.) The nbjpdareload task reloads the corrected file in the application. To hook this target up to the Apply Code Changes command (the same as the Fix command in previous versions of the IDE), define the following action in <ide-actions> in project.xml: <action name="debug.fix"> <target>debug-fix</target> <context> <property>fix.file</property> <folder>${src.dir}</folder> <pattern>\.java$</pattern> <format>relative-path-noext</format> <arity> <one-file-only/> </arity> </context> </action> ■ ■ <property> now stores the context in the fix.file property. Since you can only run the Fix command on one file at a time, you set <arity> to <one-file-only>. Creating Java Projects 6-7 Using Java Project Templates ■ You have to pass the full path to the .java file to the javac task and the full path to the .class file to the nbjpdareload task. You therefore set the <format> to rel-path-noext, then append .class or .java in the debug-fix target as necessary. The IDE does not define the ${src.dir} property for you. You have to define the property or import the .properties file that the Ant is using in project.xml. See Section 6.2.4.9.1, "Using Properties in the project.xml File" for more information. Note: For information on creating free-form projects in the IDE, see Section 6.2.4, "Creating Free-Form Projects." 6.2.3 Creating Standard Projects You can facilitate creating a Java application by using one of the available templates provided by the IDE. To create a Java project: 1. Choose File > New Project (Ctrl+Shift+N). 2. Select the appropriate template for your project. 3. Follow the steps in the remainder of the application wizard. Once you create your project, you can configure the classpath and add a JAR file, library, or an IDE project to the classpath as needed. Set your project as the main project to build it and then run it. If necessary, set the main class and any arguments for your project prior to running it. Afterwards, you can debug your project by setting breakpoints or watches and running the IDE’s debugging tool. Maven uses repositories that contain build artifacts and project dependencies. To create a Maven project, you need to configure Maven settings at both the IDE level and at the project level. For information on creating a Maven project, see Section 8.12, "Working with Maven in the IDE." Note: 6.2.3.1 Managing the Classpath Adding a group of class files to a project's classpath tells the IDE which classes the project should have access to during compilation and execution. The IDE also uses classpath settings to enable code completion, automatic highlighting of compilation errors, and refactoring. Source roots must only exist in a single project and cannot be shared with other projects, regardless of whether they are opened or not. If you have to use a library in several projects, create a special project within which to store it. 6.2.3.1.1 Classpath and Standard Projects For standard projects, the IDE maintains separate classpaths for compiling and running your project, as well as compiling and running unit tests. The IDE automatically adds everything on your project's compilation classpath to the project's runtime classpath. Also the project's compiled test files and everything on the tests' compilation classpath are added to the test runtime classpath. 6-8 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates Whenever you build a standard project for which a main class is specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." To edit a standard project’s classpath: 1. Expand the project node, right-click the Libraries node, and choose Properties. 2. In the Project Properties dialog box, add the necessary elements to the project's compilation classpath by clicking the appropriate button. You can add any of the following: ■ ■ Project. The JAR file or WAR file produced by another project, as well as the associated source files and Javadoc documentation. Library. A collection of JAR files or folders with compiled classes, which can optionally have associated source files and Javadoc documentation. If you have attached Javadoc and source files to a JAR file in the Library Manager, the IDE automatically adds the Javadoc and source files to the project when you register the JAR file on a project's classpath. You can step into classes and look up Javadoc pages for the classes without configuring anything else. Note: ■ JAR/Folder. A JAR file or folder that contains compiled classes. 3. (Optional) In web applications, click the Deploy checkbox if you do not want to package an element in the web application. By default, all classpath elements are included in the web application. 4. (Optional) Click the Build Projects on Classpath checkbox if you do not want to rebuild all projects on the classpath whenever you build the current project. By default, all projects on the classpath and, in web applications, projects listed in the Packaging page, are rebuilt when you build the current project. 5. (Optional) Click the Move Up and Move Down buttons to alter the classpath priority. 6. (Optional) Click the Run, Compile Tests, or Run Tests tabs to make any changes to the these classpaths. 6.2.3.1.2 Classpath and Free-form Projects In free-form projects, your Ant script handles the classpath for all of your source folders. The classpath settings for free-form projects only tell the IDE what classes to make available for code completion and refactoring. To change a free-form project's actual compilation or runtime classpath you must edit your build.xml file directly. For information on setting runtime arguments, see Section 10.6, "Setting the Main Class and Runtime Arguments." Free-form projects do not have Library nodes nor do free-form project's Project Properties dialog boxes include a Libraries panel. For more information, see Section 6.2.4.5, "Declaring the Classpath in a Free-Form Project." Creating Java Projects 6-9 Using Java Project Templates The project's classpath declaration must exactly match the classpath used by your Ant script. Note: Adding a free-form project to the classpath of a standard project does nothing unless you also declare the free-form project's build outputs in the Output page of its Project Properties dialog box. For information on specifying the target JDK to use for your project, see Section 6.8, "Setting the Target JDK." 6.2.3.1.3 Adding Annotation Processors to the Classpath In addition to other libraries, you can add annotation processors to the classpath or the processor path of your project. The annotation processors are specified as either a library, a JAR file, or another NetBeans IDE project. You can add annotation processors on the following tabs: Compile and Processor. Additionally, you can specify the FQN (fully qualified name) of the annotation processor on the Compile tab. To add an annotation processor to the classpath: 1. Right-click the project node and choose Properties. 2. Select the Libraries category in the Project Properties window. 3. Select one of the following tabs in the Libraries panel and add the project, library or JAR that contains the annotation processor to the project’s classpath. ■ ■ Compile tab. When an annotation processor is packaged together with its annotations as a single JAR file, specify this JAR file on the Compile tab. In this case, there is no need to add it to the Processor tab. The resources added on the Compile tab correspond to the –classpath option of the Java compiler. Processor tab. When an annotation processor and its annotations are packaged into separate JAR files, add the JAR file with the processor on the Processor tab and the JAR file with the annotations on the Compile tab. The resources added on the Processor tab correspond to the -processor path option of the Java compiler. 4. Select the Compiling node under the Build category and select Enable Annotation Processing and Enable Annotation Processing in Editor. 5. Click Add and type the fully-qualified name of the annotation processor in the Add Annotation Processor dialog box. 6.2.3.2 Creating Dependencies Between Projects When creating Java applications you typically set up a single main project, which contains both the project main class and any required projects. Whenever you create separate standard project for each of a project's source roots, you have to set up the classpath dependencies between the main project and the required projects. A required project is a project that has been added to another project's classpath. For standard projects that have a main class specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder when you build the project. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." 6-10 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates Whenever you clean and build a project, the IDE also cleans and builds its required projects. The required project's attached Javadoc and source code are also made available to the project that you are building. For information on adding Javadoc, see Section 6.7.1, "How to Add a Javadoc to a Project." If you want to add a free-form project to the classpath of a standard project, you have to declare all of the JAR files that are produced when the free-form project is built. Right-click the free-form project's node in the Projects window and choose Properties. Then specify those JAR files in the Output page of the dialog box. To configure project dependencies: 1. In the Projects window, expand the node of the project to which you want to add a dependent project. 2. Right-click the Libraries node and choose Add Project. 3. Select the directory containing the project whose JAR files you want to add to the classpath. When you select the project directory, the project name and project JAR files are displayed in the dialog's right pane. The file chooser depicts IDE project directories using 4. project folder icons. Click Add Project JAR Files. The IDE adds the dependent project to the primary project's classpath and display a node for it within the Projects window's Library node. In free-form projects, the classpath is defined in your Ant script. For more information, see Section 6.2.4.5, "Declaring the Classpath in a Free-Form Project." For information on modifying the runtime classpath, see Section 10.5, "Setting the Runtime Classpath." 6.2.3.3 Editing IDE-Generated Ant Scripts If you are working with a standard project and want to set more project options than are available in the Project Properties dialog box, you can edit the project's Ant script and Ant properties. The Ant targets and properties are defined in the following files in your project folder: ■ ■ ■ ■ nbproject/build-impl.xml. The Ant script that contains all of the instructions for building, running, and debugging the project. Never edit this file. However, you can open it to examine the Ant targets that are available to be overridden. build.xml. The main Ant script for the project. The IDE calls targets in this Ant script whenever you run IDE commands. build.xml contains a single import statement that imports targets from build-impl.xml. In build.xml, you can override any of the targets from build-impl.xml or write new targets. nbproject/project.properties. The Ant properties file that contains important information about your project, such as the location of your source and output folders. You can override the properties in this file. nbproject/private/private.properties. The Ant properties file that contains properties specific to your installation of the IDE. For example, if you are sharing the project over VCS, any properties you set in private.properties are not checked into the repository. You can copy a property from project.properties into private.properties and give the property different definitions in each file. The definitions in private.properties take precedence over those in project.properties. Creating Java Projects 6-11 Using Java Project Templates In a free-form project, there is no build-impl.xml. The IDE directly calls targets in the project's Ant script. Note: For NetBeans Plugin Module projects, build-impl.xml imports targets from the suite.xml in your target platform's harness folder. For information on editing and running an Ant script, see Section 8.2.2, "How to Edit an Ant Script" and Section 8.2.3, "How to Run an Ant Script," respectively. 6.2.3.4 Customizing the IDE-Generated Ant Script You can edit the Ant scripts generated for standard projects to fine tune the way your project is built and run. To override a target from an IDE-generated build script: ■ Copy the target from build-impl.xml or suite.xml to build.xml and make any changes to the target. Note: You might need to disable the Compile on Save option in project properties, because when enabled it causes some commands to skip calling the ant targets. To disable the Compile on Save option, right-click your project in the Projects window, select Properties, and clear the Compile on Same checkbox in the Compiling category. To add instructions to be processed before or after an Ant target is run: ■ Override the -pre or -post target for the target. For example, to insert an obfuscator after compilation, type the following in build.xml: <target name="-post-compile"> <obfuscate> <fileset dir="${build.classes.dir}"/> </obfuscate> </target> To add a new target to the build script: 1. Create the new target in build.xml. 2. Optionally, add the new target to the dependencies of any of the IDE's existing targets. Override the existing target in build.xml then add the new target to the existing target's depends property. For example, the following adds the new-target target to the run target's dependencies: <target name="run" depends="new-target,init,compile"/> Copy the dependencies exactly as they exist in build-impl.xml or suite.xml. Notice that you do not have to copy the body of the run target into build.xml. 6-12 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates The output folder is deleted every time you clean your project. Therefore, never set the output folder to the same location as your source folder without first configuring the clean target to not delete the output folder. Note: For information on editing and running an script, see Section 8.2.2, "How to Edit an Ant Script" and Section 8.2.3, "How to Run an Ant Script," respectively. For information on setting JVM arguments and system properties, see Section 10.7, "Setting JVM Arguments." 6.2.3.5 Working with a JavaFX Project To work with JavaFX in NetBeans IDE, you must have the following: ■ Installed JavaFX 2 SDK and Runtime ■ A JavaFX-enabled Java Platform within the IDE 6.2.3.5.1 JavaFX Application and JavaFX FXML Applications In a JavaFX Application without FXML, graphic layout and actions are both defined in Java classes. By default, both are defined in the main Application class. In a JavaFX FXML application, graphic layout is defined in an FXML file and actions are defined in a controller Java class. The controller class implements the interface javafx.fxml.Initializable. 6.2.3.5.2 JavaFX Preloaders A preloader is a small application that is started before the main application to customize the startup experience. You can create JavaFX preloaders either by running the New JavaFX Preloader wizard or by selecting Create Custom Preloader in the New JavaFX Application wizard. 6.2.3.5.3 Editing JavaFX Applications Edit JavaFX Java source code as you edit any other Java source code in the IDE. For more information, see Section 7.2, "Editing Java Code." Edit FXML files in one of two ways, depending on whether you have SceneBuilder installed: ■ ■ If SceneBuilder is installed, go to the Projects window and either double-click the FXML file's node or right-click the FXML file's node and select Open. SceneBuilder opens automatically, focused on that FXML file. For information about installing and using SceneBuilder, see the JavaFX SceneBuilder documentation at http://docs.oracle.com/javafx/index.html. If SceneBuilder is not installed, edit the FXML file as you edit any XML document in the IDE. If SceneBuilder is installed, you can choose to use the IDE's XML editor instead by right-clicking the FXML file's node and selecting Edit. For more information, see Section 18.2, "Creating and Editing XML Documents." 6.2.3.5.4 Building and Running JavaFX Applications Build and run a JavaFX application as you build and run a standard Java application, with the difference that you can configure a JavaFX project to run in the following ways: Creating Java Projects 6-13 Using Java Project Templates ■ ■ ■ Standalone application. Project builds and runs as a standard Java desktop application. Java Web Start. Application uses JNLP. The IDE generates the JNLP page when it builds the application. In Browser. The IDE embeds the application in a browser, using an HTML page that calls a JNLP page. The IDE can generate the HTML page or you can use your own web page. If you run the application from the IDE, the IDE opens a browser page that points to the HTML page on your local file system. To set how a JavaFX application is run, open the Project Properties and go to the Run category. To open Project Properties, right-click the project's node in the Projects window and select Properties from the context menu. For more information on packaging a JavaFX application, see the chapter Packaging Basics in the JavaFX Documentation at: http://docs.oracle.com/javafx/2/deployment/packaging.htm 6.2.3.5.5 Debugging JavaFX Applications Debug JavaFX applications as you would debug Java applications. In addition, you can use the Java GUI visual debugger with JavaFX applications. For more information on JavaFX, see the JavaFX 2 documentation at http://docs.oracle.com/javafx/. 6.2.4 Creating Free-Form Projects Free-form projects do not produce an Ant script or hold project metadata in another form. Instead, these projects rely on your existing Ant script to provide instructions for handling your project source. To create a free-form project: 1. Choose File > New Project (Ctrl+Shift+N). 2. Select the appropriate template for your project. 3. Follow the steps in the remainder of the application wizard. 6.2.4.1 Source Folders Free-form Java projects can contain multiple source folders. The classpath relationships and handling instructions for your source directories must be handled in your Ant script. 6.2.4.2 Project Settings In the project's properties, you declare the source folders, classpath, and output files for your project. Each source root can have a unique classpath and output file. These settings do not affect the actual contents or classpath of your application. The settings only tell the IDE how to handle the code. For example, the classpath settings tell the IDE which classes to make available for code completion. For information on how to declare a classpath, see Section 6.2.4.5, "Declaring the Classpath in a Free-Form Project." 6.2.4.3 IDE Commands and Ant Targets In free-form projects, the IDE relies on your Ant script to provide targets for all IDE actions, such as running, debugging, and generating Javadoc. If your Ant script does not contain targets for these commands, the commands are disabled. 6-14 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates You can write debug targets in your Ant script or in a supplementary Ant script. You can also add a shortcut to any of your Ant script's targets to the contextual menu of your project's node in the Projects window. For information on mapping an Ant target to a command in the IDE, see Section 6.2.4.6, "Mapping an Ant Target to an IDE Command." For information on setting the IDE to read targets from a separate Ant script, see Section 6.2.4.8, "Storing IDE Targets in a Separate Ant Script." 6.2.4.4 Adding a Source Directory to a Free-Form Project Free-form projects can contain multiple source directories, as long as the project's Ant script contains instructions on handling those source directories. To make project sources available to Ant, you need to specify the classpath for the project sources. If you have any custom tasks, you also need to add these tasks to Ant's classpath. To add a source directory to a free-form project: 1. Build the project so that all of the project's build outputs (JAR files and WAR files) exist on your computer. 2. In the Projects window, right-click the project node and choose Properties. 3. Click Sources in the right panel of the Project Properties dialog box and add the source folder. 4. Click Classpath in the right panel of the Project Properties dialog box and set the classpath for the source directory. You do this because by default the IDE ignores your environment's CLASSPATH variable whenever it runs Ant. Note: The classpath variable you set in the Project Properties dialog box does not affect the actual classpath of the project, which is specified in the Ant script. Declaring the classpath in the Project Properties dialog box does not change the actual compilation or runtime classpath of the source folders. However, the project classpath variable must match the classpath used by your Ant script in order to provide the correct information for code completion, error highlighting, and refactoring commands. You have to set an explicit classpath in your build scripts because the IDE ignores your environment's CLASSPATH variable whenever it runs Ant. If you change the classpath of one, you must change the class path of the other. 5. Click Output in the right panel of the Project Properties dialog box and specify the source folder's build output. 6. Click OK. Specifying the Classpath for Custom Tasks In free-form projects, you can call up and run custom Ant tasks in your build script. For your Ant script to use customs tasks, you must include the tasks in the Ant script's classpath. For example, you may add a task to your build script to format your code with Jalopy. In order to do this, however, you have to add the Jalopy JAR file to Ant's classpath. Creating Java Projects 6-15 Using Java Project Templates You can add custom tasks to Ant's classpath within the IDE by doing either of the following: ■ Providing an explicit classpath to the tasks in your build script. This is the recommended method for specifying the location of JAR files that contain custom tasks used by your Ant script, as it ensures that your build scripts will be fully portable. You can write your tasks and include instructions to compile them and produce a JAR file in the build file. To use these tasks, include the long form of taskdef, which includes a classpath. Here is a simple example of such a task: <project name="test" default="all" basedir="."> <target name="init"> <javac srcdir="tasksource" destdir="build/taskclasses"/> <jar jarfile="mytasks.jar"> <fileset dir="build/taskclasses"/> </jar> <taskdef name="customtask" classname="com.mycom.MyCustomTask"> <classpath> <pathelement location="mytasks.jar"/> </classpath> </taskdef> </target> </project> The advantage of this method is that no special preparation is needed to begin using the script. The script is entirely self-contained and portable. This method also makes it easier to develop your tasks within the IDE, as the script compiles them for you automatically. To make your build scripts even more robust, use a property instead of a hard-coded location to specify the classpath to your tasks. You can store the property in the build script itself or in a separate ant.properties file. You can then change the classpath setting throughout your script by simply changing the value of the specified property. ■ Configuring the Ant Classpath property in the Options window. If you cannot declare a classpath in your build script, or you are using third-party build scripts which you cannot alter, you can add tasks to Ant's classpath in the IDE in the Options window. Note: If you modify the Ant classpath in the Options window, the task is on Ant's classpath for all projects when you run Ant in the IDE. 6.2.4.5 Declaring the Classpath in a Free-Form Project In a free-form project, all classpath relationships between your source folders are handled by your Ant script. In order for the IDE to know which classes to include in code completion and refactoring, you have to declare the classpath in the project settings. You first declare the classpath in the New Project wizard when creating the project. You can edit all classpath declarations for an existing project in the Project Properties dialog box. Declaring the classpath in the Project Properties dialog box does not change the actual compilation or runtime classpath of the source folders. The project's classpath declaration must exactly match the classpath used by your Ant script. 6-16 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates To declare the classpath for a project: 1. Build the project so that all of the project's build outputs (JAR files and WAR files) exist on your computer. 2. In the Projects window, right-click the project node and choose Properties. 3. Click Java Sources Classpath in the Categories panel of the Project Properties dialog box. 4. Declare the classpath for the project. ■ ■ ■ To set a common classpath for all source folders, unselect the Separate Classpath for Each Source Package Folder checkbox. Then add or remove classpath elements with the buttons on the right of the dialog box. To set a separate classpath for each source folder, leave the Separate Classpath for Each Source Package Folder checkbox selected. Select a source folder in the drop-down list and add or remove classpath elements for the source folder. To add the build output of source folder A to source folder B, select the source folder B in the drop-down list and click Add JAR/Folder. Then navigate to the output folder of source folder A and select its build output. You must have a separate classpath for each source package folder to set up relational classpath dependencies between source package folders. If you have attached Javadoc and source files to a JAR file in the Ant Library Manager, the IDE automatically adds the Javadoc and source files to the project when you register the JAR file on a project's classpath. You can step into classes and look up Javadoc pages for the classes without configuring anything else. For information on how to add multiple source directories to a free-form project, see Section 6.2.4.4, "Adding a Source Directory to a Free-Form Project." For information on adding Javadoc documentation associated with a JAR file, see Section 6.7.1, "How to Add a Javadoc to a Project." For information on adding source code to a JAR file or a compiled classes folder, see Section 10.9.3, "Attaching Source Code to a JAR File." 6.2.4.6 Mapping an Ant Target to an IDE Command In a free-form project, IDE commands must be mapped to targets in your Ant script. These mappings are recorded in the project.xml file in your project folder. There are three ways to map an IDE command to a target in an Ant script: ■ By adjusting the settings in the Build and Run page of a project's Project Properties dialog box You can use the Project Properties dialog box to add a shortcut to any Ant target to the project node's context menu. For example, if you have several runnable classes that you have to run often, you can write targets to run these classes and then run them using the links. Right-click the project node, choose Properties, and register the shortcuts in the Build and Run page of the dialog box. ■ ■ By having the IDE generate a target for you and then customizing this target to your needs. This works for the Debug Project and Compile File commands. The IDE offers to generate these targets the first time you run those commands in the project. By manually editing the project's project.xml file. Creating Java Projects 6-17 Using Java Project Templates Mappings are recorded in the project.xml file automatically in the following cases: ■ ■ ■ ■ When you specify a target for a command in the Build and Run Actions page of the New Project wizard. When you specify a target for a command in the Build and Run panel of the Project Properties dialog box for a project. When you create a mapping for a command after having chosen the command from the Build menu or Run menu and having been prompted to create the mapping. When you have had the IDE generate a target. (The IDE offers to generate a target for the Debug Project and Compile File commands the first time you choose these commands in a free-form project.) To map commands for a project: 1. In the Projects window, right-click the project node and choose Properties. 2. Click Build and Run in the right panel of the Project Properties dialog box. Note: The Project Properties dialog box is the main tool for configuring free-form projects in the IDE. 3. For each command (Build Project, Clean Project, Generate Javadoc, Run Project (free-form Java projects), Deploy Project (free-form Web projects), and Test Project), choose an Ant target from the combo box. The combo box contains each of the targets in your Ant script. If your Ant script uses an import statement to import targets from another Ant script, the targets only appear if the <import> target specifies the full path to the secondary Ant script. If the <import> target uses a property to reference the secondary Ant script, the targets do not show up in the drop-down lists. In this case, you have to type the name of the projects in the drop-down list for the command. Note: 4. Use the Custom Menu Items list to add shortcuts to Ant targets to the project's contextual menu. Each IDE project has a project.xml file that contains important metadata about your project's contents, the location of the project's Ant script, which targets to run for IDE commands, and other information. If you want to map commands that work on the presently selected files in the IDE, or if you want to map a command to a target in a separate Ant script, you have to edit the project.xml file by hand. To map IDE commands in project.xml: 1. In the Files window, expand the node for your project folder and expand the nbproject folder. 2. Double-click project.xml to open it in the Source Editor. 3. Enter the following in <ide-actions>: <action name="action_name"> <target>target_name</target> </action> 6-18 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates Note: The <ide-actions> element holds the mappings for IDE commands. You enter an action element with the name for any of the standard IDE actions and define the script and target to which you want to map the command. If you want to map an action to a target in a separate Ant script, add the following before the <target> declaration: <script>path_to_Ant_script</script> You can map any of the following IDE actions: ■ build. Build project. ■ rebuild. Clean and build project. ■ compile.single. Compile selected file. ■ clean. Clean project ■ run. Run project. ■ run.single. Run the currently selected file. ■ redeploy. For Web application projects, build project, undeploy project from server, and deploy project to server. ■ test. Run tests for project. ■ test.single. Run the test file for the currently selected file. ■ debug.test.single. Run the test file for the currently selected file in the debugger. ■ debug. Debug project. ■ debug.single. Compile the currently selected file. ■ ■ debug.fix. Run the Apply Code Changes command on the currently selected file. debug.stepinto. Execute one line of the project main class in the debugger and pause. ■ profile.test.single. Profile the JUnit test for the selected file. ■ profile. Run project in the profiler. ■ profile.single. Profile the selected file. ■ javadoc. Generate Javadoc for project. Note that actions that run on the currently selected files in the IDE require additional configuration in project.xml. 4. If you also want the command to appear in the project's contextual menu, enter the following in <context-menu>: <ide-action name="action_name"/> For example, the following maps the Debug Project to the debug-nb target of the project's Ant script: <action name="debug"> Creating Java Projects 6-19 Using Java Project Templates <target>debug-nb</target> </action> The Ant targets for NetBeans IDE commands do not have to live in the same Ant script that you use to build and run the project. This is useful for users who cannot alter their Ant script. The following maps the Debug Project to the debug-nb target in a separate Ant script: <action name="debug"> <script>path/to/my/nbtargets.xml</script> <target>debug-nb</target> </action> Note: <script> must precede <target>. You can also configure a command to run multiple targets. The targets are run in the order they appear in the action. For example, the mapping for the Clean and Build Project command looks like this: <action name="rebuild"> <target>clean</target> <target>compile</target> </action> Adding Shortcuts to Project Node Contextual Menu project.xml also has a context-menu element that controls the contents of a project node's contextual menu. If you manually add an action that is run on the project, make sure you register the action name in <context-menu> as well. If you use the Project Properties dialog box to configure a standard project command, the IDE automatically adds the command to the project's contextual menu. For information on creating a debug target for a free-form project’s build script, see Section 10.8.1.1, "How to Create a Debug Target for a Free-form Java Project." 6.2.4.7 Debugging Free-Form Projects Similar to commands for compiling and running, debugging commands rely on various information, such as the location of your sources, the location of the compiled classes and other items on the classpath, and name of the project's main class. In free-form projects, the IDE is not aware of any of these things. When you run a command in the IDE (such as Build), the IDE simply calls a target in your build script and lets the script handle the command. Therefore, for debugging to work, you also have to have a build script target for debugging. The IDE provides some custom Ant tasks to work with the debugger and also can generate a basic debug target, which attempts to fill in important details based on other targets in your script. For more information on debugging free-form projects, see Section 10.8.1, "Debugging Free-form Projects." 6.2.4.8 Storing IDE Targets in a Separate Ant Script When using a free-form project, you sometimes have to write Ant targets for IDE actions. For example, you have to write an Ant target to run a program in the debugger or to compile the currently selected file in the IDE. If you are not able to write these IDE targets in your project's Ant script, you can set the IDE to read these targets from a separate Ant script. 6-20 NetBeans Developing Applications with NetBeans IDE Using Java Project Templates To map an IDE command to an Ant target in a separate Ant script: 1. Write the target in a separate Ant script. 2. In the Files window, expand your project folder node and the nbproject node. 3. Double-click project.xml to open it in the Source Editor. 4. Enter the following in <ide-actions>: <action name="action_name"> <script>path_to_Ant_script</script> <target>target_name</target> </action> Note that <script> must precede <target>. 5. If the command also appears in the project's contextual menu, enter the following in <context-menu>: <ide-action name="action_name"/> For information on mapping Ant targets to IDE commands, see Section 6.2.4.6, "Mapping an Ant Target to an IDE Command." 6.2.4.9 Editing the project.xml File Each IDE project has a project.xml file that includes important information about the project, such as: ■ ■ ■ Information about what the project's type (free-form or standard, Web application or standard Java SE application) Mappings between project commands and targets in an Ant script Information about the project's contents, classpath, and target Java platform. This information is used to visualize the project and enable code completion and refactoring. For standard projects, there is usually no need to edit the project.xml file. In free-form projects, you often have to edit the project.xml file to hook up Ant targets to IDE commands and make other customizations. 6.2.4.9.1 Using Properties in the project.xml File Like all XML files, you can define properties inside the XML file itself or store them in a separate .properties file. One way of keeping your project.xml page synchronized with the information in your Ant script is to import properties into project.xml from the same .properties file that is used by your Ant script. All file paths in project.xml are by default relative to the project folder. If your Ant script is not located in the project folder, a classdir property that points to build/classes/ does not point to the same directory for the Ant script and for the project.xml file. (The project folder is the folder that contains your nbproject folder, not the nbproject folder itself. By default, the new free-form project wizard makes your Ant script's parent folder the project folder.) Note: You can solve this problem by defining properties for important paths (like project.dir) and using these properties to be more exact (for example, classdir=${project.dir}/build/classes). Creating Java Projects 6-21 Using Java Project Templates To create and import properties in project.xml 1. In the Files window, double-click project.xml. 2. Enter the following between the <name> element and the <folders> element: <properties> <property name="name">value</property> <property-file>my-properties-file.properties</property-file> <property-file>another-properties-file.properties</property-file> </properties> The syntax is different than the syntax used in Ant scripts. While you can add properties in any order, properties can only refer to other properties that have been defined previously in the file. The properties file path itself can also use property substitutions. Note: 6.2.4.9.2 Validating the project.xml File The IDE comes bundled with the XML schemas for free-form project.xml files and automatically validates a free-form project.xml file every time you edit and save it. You can view the XML schemas for the free-form project.xml file at the following locations: ■ ■ ■ http://netbeans.org/ns/freeform-project/1.xsd. Controls the main section of the free-form project.xml (<general-data>). http://netbeans.org/ns/freeform-project-java/1.xsd. Controls the <java-data> section. http://netbeans.org/ns/freeform-project-web/1.xsd. Controls the <web-data> section (if you have one). 6.2.5 Setting Up a Java Project Based on Existing Sources For Java projects developed outside of NetBeans, you use an Existing Sources template in the New Project wizard to make a NetBeans project. In the wizard, you identify the location of the sources and specify a location for the NetBeans project metadata. You then use the Project Properties dialog box to configure the project. To set up a NetBeans project for an existing Java application: 1. Choose File > New Project. 2. Choose Java > Java Project with Existing Sources. Click Next. 3. In the Name and Location page of the wizard, follow these steps: ■ Type a project name. ■ (Optional) Change the location of the project folder. ■ ■ (Optional) Change the name of the build script used by the IDE. This might be desirable if there is already a build script called build.xml that is used to build the sources. (Optional) Select the Use Dedicated Folder for Storing Libraries checkbox and specify the location for the libraries folder. 6-22 NetBeans Developing Applications with NetBeans IDE Importing an Eclipse or JBuilder Project ■ (Optional) Select the Set as Main Project checkbox. When you select this option, keyboard shortcuts for commands such as Clean and Build Main Project apply to this project. 4. Click Next to advance to the Existing Sources page of the wizard. 5. In the Source Packages Folder pane, click Add Folder. Then navigate to your sources and select the source roots, click Open. When you add a folder containing source code, you must add the folder that contains the highest folder in your package tree. For example, for the com.mycompany.myapp.ui package, you add the folder that contains the com folder. Note: 6. (Optional) In the Test Package Folders pane, click Add Folder to select the folder containing the JUnit package folders. 7. Click Next to advance to the Includes & Excludes page of the wizard. 8. (Optional) In the Includes & Excludes page of the wizard, enter file name patterns for any files that should be included or excluded from the project. By default, all files in your source roots are included. 9. Click Finish. 6.3 Importing an Eclipse or JBuilder Project You can import projects created in other IDEs, such as Eclipse or JBuilder, into the NetBeans IDE. The functionality to import Eclipse projects is included into the standard NetBeans IDE distribution. For Eclipse projects, you can import a set of dependent projects from an Eclipse Workspace or import a single project ignoring dependencies. For JBuilder projects, you must install the JBuilder Project Importer plugin from the NetBeans Update Center. For JBuilder projects, you can import a standard Java SE project with dependencies. To import an Eclipse project into the NetBeans IDE: 1. Make sure that you have copy of the project that you want to import on your system. Typically, this project would already be in an Eclipse workspace on your system. 2. Choose File > Import Project > Eclipse Project. 3. In the Workspace Location page of the wizard, select the Import Projects from Workspace radio button, and specify the workspace location. Click Next. 4. In the Projects to Import page, select the projects that you want to import. 5. Choose one of the following two options for storing the NetBeans project files: ■ ■ Store NetBeans project data inside Eclipse project folders. NetBeans adds folders and files within the top-level folder of the original project. Create imported NetBeans projects in a separate location. NetBeans uses the sources and libraries in the original Eclipse project folder but creates a separate folder to hold NetBeans project metadata and build outputs. Creating Java Projects 6-23 Importing an Eclipse or JBuilder Project Typically, it is better to store NetBeans project data inside Eclipse project folders. In most cases, this means that the NetBeans project metadata will refer to sources and libraries with the same paths that are used by the Eclipse metadata. Therefore, checking out the project from a version control system on different machines should result in similar behavior both in NetBeans and Eclipse. Note: 6. (Applicable when web applications are being imported only.) Click Next. In the Servers page, register any servers that your projects need with NetBeans IDE. 7. Click Finish. After you have completed the wizard, the following dialog boxes might appear: ■ Import Issues. The Import Issues dialog box provides information about discrepancies between the project structure in Eclipse and in NetBeans and points out actions that you might need to take to correct the discrepancies. You can copy the information from this dialog and paste it elsewhere for future reference. In most cases, you use the project's Project Properties dialog box to resolve those issues. See Resolving Import Problems for a guide to resolving the most common problems. ■ ■ Resolve Reference Problems. The Resolve Reference Problems dialog box alerts you to a specific reference problem with one of your project libraries. You can solve this problem after dismissing this dialog box by right-clicking the project's node and choosing Resolve Reference Problems. Resolve Missing Server. The Resolve Missing Server dialog box alerts you that the project cannot find a necessary server. You can solve this problem after dismissing this dialog box by right-clicking the project's node and choosing Resolve Missing Server. After you have completed the wizard and have closed any of the above informational dialog boxes, nodes for the projects will appear in the Projects window. If there are references in your project metadata to servers or other resources that NetBeans cannot resolve, the node for the project will appear in red. You can resolve these references immediately by right-clicking the project node and choosing Resolve Reference Problems or Resolve Missing Server. For other types of project configuration adjustments, you use the Project Properties dialog box. You open the Project Properties dialog box by right-clicking the project's node and choosing Properties. After you have imported the project, you will find the following folder and files on your system: ■ ■ build.xml file or nb-build.xml file. The main NetBeans build script for the project. You can customize this script according to the needs of your project. By default, this file is called build.xml. If such a file already exists in the project folder, the script is called nb-build.xml. nbproject folder. Contains most of the NetBeans project metadata, including resources that are called by the main NetBeans build script. If you check this folder and the build.xml file or nb-build.xml into your version control system, other users will be able to open the project in NetBeans. This folder also contains the private folder, which contains data specific to your system. This folder should not 6-24 NetBeans Developing Applications with NetBeans IDE Importing an Eclipse or JBuilder Project be checked in to the version control system since its contents will vary between users. See Version Control Considerations below. ■ ■ nbbuild folder. When you build or run your project in NetBeans, the project's sources are compiled into this folder. nbdist folder. When you build your project in NetBeans, the project's distributable outputs are created and placed in this folder. Such outputs might be JAR files and WAR files. Version Control Considerations If the project is checked out of a version control system, the build (or nbbuild), dist (or nbdist), and the nbproject/private folders should not be checked into that version control system. If the project is under the CVS, Subversion, or Mercurial version control systems, the appropriate "ignore" files are created or updated for these directories when the project is imported. Note: Though nbproject/private should be ignored, nbproject should be checked into the version control system. nbproject contains project metadata that enables others users to open the project in NetBeans without having to import the project first. Building and Running an imported Project Once you have the project imported into NetBeans, you can build and run the project. All artifacts created from NetBeans build and run commands are created in the build and dist folders. NetBeans does not over-write output created from Eclipse build actions. If the Eclipse project already has build and dist folders, the NetBeans project creates folders called nbbuild and nbdist and uses those for the build outputs. The following are some of the build and run commands are available from the Run menu: ■ ■ ■ ■ Run Project. Test runs the application in the IDE. Clean and Build Project. Deletes the contents of the build (or nbbuild) and dist (or nbdist) folders and rebuilds all of the project's outputs. Uses the NetBeans build script. Similar to the Clean command in Eclipse. Clean. Deletes the contents of the nbbuild and nbdist folders. Build. Rebuilds the project's outputs. If the Compile on Save feature is enabled, the Build command is disabled. Resynchronizing a Project The project importer features synchronization capabilities. If the classpath in the Eclipse has changed since you initially imported it, you can use the Resynchronize Eclipse Projects feature to update the classpath in the corresponding NetBeans project. Project resynchronization is one-way from Eclipse projects to NetBeans projects. If you make changes to the project structure in NetBeans, those changes are not propagated to the Eclipse project with the resynchronization feature. If you intend to keep both Eclipse and NetBeans projects, use the Eclipse project as the "master" project. The IDE also resynchronizes the projects automatically if the changes to the Eclipse configuration are unambiguous and do not require your input. This automatic Creating Java Projects 6-25 Importing an Eclipse or JBuilder Project resynchronization occurs shortly after you open the project. If the resynchronization requires your input, you need to manually resynchronize the project. To manually resynchronize NetBeans projects with Eclipse projects: ■ Choose File > Import Project > Resynchronize Eclipse Projects. When you resynchronize a project, the resynchronization is performed on all projects that you have imported from the workspace. Note: Resolving Import Problems When you import a project into NetBeans, there might be some things that can not be automatically resolved in NetBeans IDE. For some of these problems, a menu item, such as Resolve Missing Server Problem, appears in the contextual menu for the project. Other problems can be resolved in the Project Properties dialog box for the imported project in NetBeans IDE. Here is a list of common import problems and their solutions. Problem Message Solution Resolve Missing Server Problem Right-click the project node and choose Resolve Missing Server Problem. Then navigate to the file or folder that contains the server. Resolve Reference Problem Right-click the project's node and choose Resolve Reference Problem. Then navigate to the file or folder that contains the resource that is referred to from the project. Eclipse platform for project ProjectName cannot be used. It is a JRE and the NetBeans project requires a JDK. NetBeans will use the default platform. If you would like to change the platform that NetBeans uses for the project, choose Tools > Platforms and specify a different platform. Eclipse project ProjectName claims to use JDK from the "{1}" directory. But this directory does not exist. NetBeans will use the default platform. If you would like to change the platform that NetBeans uses for the project, choose Tools > Platforms and specify a different platform. NetBeans does not support source includes/excludes per source root as Eclipse does. They were merged and it is recommended that you double check them in project's properties in Source panel. In NetBeans, includes and excludes are declared in one place for the whole project. To check the includes and excludes in the NetBeans project, right-click the project's node and the Projects window and choose Properties. In the Project Properties dialog box, select the Sources tab and then click the Includes/Excludes button. Import failed due to .... More details can be found in IDE's log file. You can open the IDE's log file by choosing View > IDE Log. Unknown project type - it cannot be imported. You can only import the following Eclipse project types: Java Project, Java Project from Existing Ant File, Static Web, Dynamic Web, and JPA Project. To install the JBuilder Project Importer plugin: 1. Choose Tools > Plugins from the main menu. 2. Click the Available Plugins tab and select JBuilder Project Importer. 6-26 NetBeans Developing Applications with NetBeans IDE Adding Multiple Sources Roots to a Project 3. Click Install. To import a JBuilder project: ■ Choose the JBuilder project type from the File > Import Project menu. For information on how to create a Java project, see Section 6.1, "About Creating Java Projects." For information on adding dependent projects, see Section 6.2.3.2, "Creating Dependencies Between Projects." 6.4 Setting the Main Project When you develop a large application consisting of numerous source directories, it is common to split up your code into separate projects. Of these projects, one is typically the entry point for your application and contains the application's main class. To tell the IDE which of your projects is the main entry point for your application, you set one project to be the main project. The IDE provides commands that act on the main project. For example, running the Build Main Project command builds both the main project and all of its required projects, thereby ensuring that you all of your compiled classes are up-to-date. Only one project can be the main project at any time. After you set a project as the main project, the keyboard shortcuts for Run (F6), Build (F11) and Clean and Build (Shift+F11) apply to the main project regardless of which project is selected in the Projects window. Keyboard shortcuts for Debug and Profile also apply to the main project. To make a project the main project: ■ Choose Run > Set Main Project from the main menu and select a project from the list of open projects. Alternatively, you can right-click the project node in the Projects window and choose Set as Main Project. If you create separate projects for each source root, you must set the classpath dependencies between the main project and the required projects. For more information, see Section 6.2.3.2, "Creating Dependencies Between Projects."For information on setting and modifying a project’s classpath, see Section 6.2.3.1, "Managing the Classpath." Note: 6.5 Adding Multiple Sources Roots to a Project You can add multiple sources roots to either standard or free-form projects that require them. However, never add the same source root to more than one project because this is not supported in the IDE. In Standard projects, it is sometimes advantageous to add additional source roots to your project's classpath such as when the project uses sources stored in a separate resources folder. Because all source directories on a standard project's classpath form a single compilation unit, they are also packaged into the application's JAR when the project is built. In Standard projects, you add source roots to the classpath using the project wizard and properties dialog. In free-form projects, each source root can be assigned to independent compilation units providing you maximum flexibility when structuring your applications. Creating Java Projects 6-27 Sharing a Library with Other Users Free-form projects, however, require that you manage the classpath by editing your build.xml file directly. For more information, see Section 6.2.3.1, "Managing the Classpath." For both standard and free-form projects, source roots must only exist in a single project and cannot be shared with other projects, regardless of whether they are opened or not. If you have to use a library in several projects, create a special project within which to store it. Note: If you want to add a library to multiple projects, you must create a special project within which to store the library's compiled source that you want to use. For more information on using project templates, see Section 6.2, "Using Java Project Templates." 6.6 Sharing a Library with Other Users As the NetBeans IDE project system is Ant-based, NetBeans projects are generally portable between different users, whether or not they use the IDE. However, by default, the project build script's way of referring to libraries is dependent on factors specific to each user, particularly in the case of libraries defined in the Library Manager dialog box. A potential inconvenience is that libraries are stored in a variety of locations, based on where they originate. Libraries that come with the IDE are stored in various different folders within the IDE's installation. Examples of these include the libraries for the Swing Layout Extensions, beans binding, and database drivers. You can configure most standard Java SE, Web, and Enterprise projects in a way that makes it easy to share libraries with other users. You can specify a location for libraries on which the project relies. You can also specify how the libraries are referenced from your project. These options make it easy for you to handle the following situations: ■ ■ You create a project and need to make it available and buildable to other users, whether they use the IDE or not. They must be able to access the project through a version control checkout or by unpacking a ZIP file that you have provided them. Then they should be able to build the application without extra configuration. You must start working on an existing project and adhere to a strict set of conventions concerning where project libraries are stored (and whether your build script accesses them with a relative reference or absolute reference). Other users on the team are not using NetBeans and have no plans to switch. 6.6.1 How to Share a Library You can make a project's libraries sharable when you create the project in the New Project wizard. You can convert an existing project to be sharable in the Libraries tab of the Project Properties dialog box. To make a general Java project's libraries sharable upon project creation: 1. Choose File > New Project. 2. In the Java category of the wizard, select one of the standard templates and click Next. 6-28 NetBeans Developing Applications with NetBeans IDE Sharing a Library with Other Users 3. In the Name and Location page of the wizard, select the Use Dedicated Folder for Sharing Libraries checkbox. 4. In the Libraries field, select the location for the libraries to be stored. If the libraries are already included in the IDE, those libraries are copied to the folder that you have designated. To make a web or enterprise project's libraries sharable upon project creation: 1. Choose File > New Project. 2. Select one of the standard templates in the Web or Enterprise category and click Next. 3. In the Name and Location page of the wizard, select the Use Dedicated Folder for Sharing Libraries checkbox. 4. In the Libraries field, select the location for the libraries to be stored. If the libraries are already included in the IDE, those libraries are copied to the folder that you have designated. 5. (Optional) On the Server and Settings page, select the Copy Server JAR Files to Libraries Folder radio button. To make an existing project's libraries sharable: 1. Right-click the project's node and choose Properties. 2. In the Project Properties dialog box, select the Libraries node. 3. In the Libraries panel, click Browse to open the New Libraries Folder wizard. 4. In the Library Folder page of the wizard, enter a location for the libraries and click Next. You can enter the location as a relative reference or an absolute reference. 5. In the Actions panel of the wizard, verify the selected action for each listed library. In most cases, the IDE detects the most appropriate action for that library. The following actions are available: ■ ■ ■ ■ Copy Library JAR Files to New Libraries Folder. Use this option if the library is not in the folder that you have selected and you want to have the library JAR files placed there. Use Relative Path to Library JAR Files. Use this option if the library is not in the libraries folder and you have to access the library in its existing location using a relative path. An entry with a relative reference is added for the library in the libraries folder's nblibraries.properties file. Use Absolute Path to Library JAR Files. Use this option if the library is not in the libraries folder and you need to access the library in its existing location using an absolute path. An entry with an absolute reference is added for the library in the libraries folder's nblibraries.properties file. Use Existing Library in Libraries Folder. Use this option if there is already a copy of the library in the libraries folder and you want to use that copy of the library. 6. Click Finish to exit the Make Project Sharable wizard. 7. Click OK to exit the Project Properties dialog box. Creating Java Projects 6-29 Adding a Javadoc to a Project You can also use the Libraries node of the Project Properties dialog box to change the location of the libraries folder. If you have already specified a libraries folder, click Browse to open a file chooser instead of the New Libraries Folder wizard. Free-form project libraries cannot be sharable in the ways described in this topic. Note: For information on creating standard Java projects, see Section 6.2.3, "Creating Standard Projects." For information on creating free-form projects, see Section 6.2.4, "Creating Free-Form Projects." 6.7 Adding a Javadoc to a Project You can make Javadoc documentation for a JAR file's class available in the IDE by associating that documentation with the JAR file. If you want to have access to compiled JDK documentation through the IDE, see Section 2.15.2, "How to Add the JDK Javadoc to the IDE." 6.7.1 How to Add a Javadoc to a Project When you add a required project to a project's classpath, the required project's Javadoc and sources are automatically added to the project as well. To add Javadoc for a JAR file: 1. Choose Tools > Libraries from the main menu. 2. In the left pane of the Ant Library Manager, select the project library within which the JAR file you want to add Javadoc documentation to is located. Only libraries already registered with the IDE are listed in the Ant Library Manager's Class Libraries list. 3. If the JAR file for which you want to add Javadoc documentation has not already been added to a registered library, create a new empty library using the New Library button. Next, in the Classpath tab click Add JAR/Folder and specify the location of the JAR file containing the compiled class files. You can also associate the Javadoc with a JAR file using the project's Project Properties window. However, doing so creates the association only for that project. Open the Project Properties dialog box by right-clicking the project node and choosing Properties. Select the Libraries node in the Categories pane. Then select the JAR with which you want to associate the Javadoc and click Edit. You can then specify the sources to be associated. Note: A class library can contain multiple JAR files as well as their Javadoc documentation and source code. 4. In the Javadoc tab, click Add ZIP/Folder and specify the location of the Javadoc files. 5. Click OK to exit the Ant Library Manager. 6-30 NetBeans Developing Applications with NetBeans IDE Setting the Target JDK The IDE adds the selected JAR files and Javadoc documentation ZIP files to the specified library and automatically registers the documentation in every project that has that JAR file on its classpath. When you create a Java class library for a single JAR file, you can simply add the JAR file to the project's classpath to make the associated Javadoc and source code available. If your Java library contains multiple JAR files, however, you must add the library itself to the classpath. Adding the library to the classpath also makes it easier to share the project with other developers. For information on setting the classpath for standard projects, see Section 6.2.3.1, "Managing the Classpath." For information on adding source code to a JAR file or a compiled classes folder, see Section 10.9.3, "Attaching Source Code to a JAR File." For information on how to view Javadoc in the IDE, see Section 2.15.3, "How to View Javadoc Documentation." 6.8 Setting the Target JDK By default, the IDE uses the version of the Java SE platform (JDK) with which the IDE runs as the default Java platform for compilation, execution, and debugging. You can view your IDE's JDK version by choosing Help > About and clicking the Detail tab. The JDK version is listed in the Java field. You can run the IDE with a different JDK version by starting the IDE with the --jdkhome jdk-home-dir switch on the command line or in your IDE-HOME/etc/netbeans.conf file. For more information, see Section 2.7, "Setting Startup Parameters." You cannot enable JavaFX for the default registered Java platform. However, you can use the same JDK sources as the default platform in a new registered Java platform and enable JavaFX in the new platform. 6.8.1 How to Register a New Java Platform In the IDE, you can register multiple Java platforms and attach Javadoc and source code to each platform. For example, if you want to work with the new features introduced in JDK 7, you would either run the IDE on JDK 7 or register JDK 7 as a platform and attach the source code and Javadoc to the platform. You can also enable JavaFX for multiple platforms. To register a new Java platform: 1. Choose Tools > Java Platforms from the main window. 2. Click Add Platform and select the directory that contains the Java platform. Java platform directories are marked with a icon in the file chooser. Click Next. If support for Java ME is enabled in the IDE you must select to add either a Java Standard Edition platform or one of the Java ME platforms. For information on adding a new Java ME platform, see Section 22.9, "Using Java ME Emulator Platforms." 3. Specify the display name for the platform and the location of the sources for the Java platform and the Javadoc. Click Finish. To register a new Java SE Embedded platform: 1. Choose Tools > Java Platforms from the main window. Creating Java Projects 6-31 Setting the Target JDK 2. Click Add Platform and select the Remote Java Standard Edition option. Click Next. 3. Specify the display name for the platform, the details of the remote device where an application is executed, your authentication details, and the path to the JRE on the remote device. Click Finish. 6.8.2 How to Set the Target JDK In standard projects, you can switch the target JDK in the Project Properties dialog box. In free-form projects, you have to set the target JDK in the Ant script itself, then specify the source/binary format in the Project Properties dialog box. To set the default Java platform for a standard project: 1. Right-click the project's root node in the Projects window and choose Properties. 2. In the Project Properties dialog box, select the Libraries node in the left pane. 3. Choose the desired Java platform in the Java Platform combo box. Switching the target JDK for a standard project does the following: ■ Offers the new target JDK's classes for code completion. ■ If available, displays the target JDK's source code and Javadoc documentation. ■ ■ Uses the target JDK's executables (javac and java) to compile and execute your application. Compiles your source code against the target JDK's libraries. 4. Click Manage Platforms to register additional Java platforms with the IDE. 5. Click Add Platform and navigate to the desired platform To switch the target JDK of a standard project: 1. Right-click the project's node and choose Properties. 2. Select the Libraries panel. 3. Change the Java Platform property. To set the target Java platform for a free-form project: 1. In your Ant script, set the target JDK as desired in the javac, java, and javadoc tasks. 2. Right-click the project's root node in the Projects window and choose Properties. 3. In the Sources panel, set the level of JDK you want your application to be run on in the Source/Binary Format combo box. When you access Javadoc or source code for JDK classes, the IDE searches the Java platforms registered in the Java Platform Manager for a platform with a matching version number. If no matching platform is found, the IDE's default platform is used instead. For information on setting the classpath for standard projects, see Section 6.2.3.1, "Managing the Classpath." For information on how to declare a classpath, see Section 6.2.4.5, "Declaring the Classpath in a Free-Form Project." 6-32 NetBeans Developing Applications with NetBeans IDE Deleting a Project 6.8.3 How to Upload Java SE Embedded JRE to a Remote Device When no JRE is installed on a remote device, new embedded JRE must be uploaded and deployed. To upload and deploy an embedded JRE on a remote device: 1. Choose Tools > Java Platforms from the main window. 2. Click Add Platform and select the Remote Java Standard Edition option. Click Next. 3. In the Add Java Platform dialog, specify the display name for the platform, the details of the remote device where an application is executed and your authentication details. Click Create. 4. In the Create Java SE Embedded JRE dialog, click Browse and browse for the directory with JRE create on your hard drive. 5. Specify the path to the directory on a remote device where JRE must be installed and the required options. Click Create. 6.9 Moving, Copying, and Renaming a Project When you create a project, the IDE bases much of its project metadata on the name and location of the project. These values are used in the project build scripts, the project properties, and the names and locations of the project folders. 6.9.1 How to Move, Copy, or Rename a Project To safely move, copy, and rename a project, you must use the commands provided by the IDE. To move, copy, or rename a project: ■ Right-click the project's node in the Projects window and choose one of the following commands: – Rename Project – Move Project – Copy Project When moving or copying a project to a new location, the new folder must already exist on the computer. You can create the folder with the Browse button. Note: Moving and renaming a project can break compilation dependencies between projects. To fix the project dependencies, remove the renamed or moved project from the classpath of any other projects, then add the project again 6.10 Deleting a Project Deleting a project is a simple procedure and you have the option of deleting all project files or only the build scripts and metadata. Creating Java Projects 6-33 Deleting a Project To delete a project: 1. Right-click the project's node in the Projects window and choose Delete Project. 2. Specify whether to also delete the source folders under the project folder. If you do not select this option, the IDE only deletes the generated build scripts and project metadata. The IDE does not offer to delete any source folders that are outside of the project folder. 6-34 NetBeans Developing Applications with NetBeans IDE 7 Working with Java Code 7 [8This ] chapter describes how to take advantage of the NetBeans editing tools and search features that help you create and modify the code for your Java applications. This chapter contains the following sections: ■ About Working with Java Code ■ Editing Java Code ■ Navigating in Java Code ■ Finding and Replacing Text ■ Using Regular Expressions ■ Using Special Code Templates ■ Using Java Editor Shortcuts 7.1 About Working with Java Code Use the Java Source Editor to write or edit Java code. The Java Source Editor is a full-featured text editor that is integrated with the GUI Builder, the compiler, the debugger, and other parts of the IDE. It contains a set of features to enhance your coding experience. For example, you can navigate to specific areas in the source code using accelerator keys or menu commands in the Java Source Editor. You can find and replace regular expressions, Java objects such as methods and interfaces. In addition, you can use code templates to facilitate coding commonly used sequences of reserved words and common code patterns. 7.2 Editing Java Code The IDE's built-in Source Editor enables you to view, create, and edit your Java source code. Open the Source Editor window by double-clicking a node in the Projects window, Files window, or Navigator window. Alternatively, you can open the Source Editor by choosing File > New to create a new file. If a file is open in the GUI Builder, click Source in the editor's toolbar to open the Source Editor. Note: The IDE has many features to simplify coding of Java files such as: ■ Code completion. After you press Ctrl+Space, a dialog box appears and offers possible ways of completing the expression you are typing. Working with Java Code 7-1 Editing Java Code ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ Code templates. You can enter common code snippets by typing abbreviations for those snippets and then pressing Tab. Editor hints. For some common coding mistakes, the Source Editor provides hints for adding the missing code and offers to add the code for you automatically. To display hints, choose Source > Fix Code (Alt+Enter). Insert Code. You can generate getters, setters, properties, and so on. Right-click in the Source Editor and choose Insert Code (Alt+Insert) to get a list of items that you can generate. BeanInfo Editor. You can generate a BeanInfo class for a bean class by right-clicking the bean class in the Project window and choosing BeanInfo Editor. You can then visually edit the BeanInfo class by clicking the Designer tab in the Source Editor. Word match. After you type the beginning characters of a word used elsewhere in your code and then press Ctrl+K, the Source Editor generates the rest of the word. GUI Builder. Visually design Java GUI applications. Refactoring. Change the structure of your code without changing the functionality. Navigation Shortcuts. Include keyboard shortcuts that enable you to navigate to a source file, declaration statement, or Javadoc documentation based on the location of the insertion point. Code Folding. Enables you to hide sections of code, such as Javadoc comments and method bodies. Pair Completion, Smart Enter, and Smart Semicolons. When you type a quotation mark, bracket, brace, or parenthesis, the Source Editor automatically inserts the closing character. The matching is "smart", so the closing characters are not duplicated if you type them yourself. Macros. Record macros by choosing Edit > Start Recording Macro. Import Management. The Ctrl+Shift+I keyboard shortcut helps you generate missing import statements for the file. See You can find information about other Source Editor features in help topics that are specific to the type of application you are developing. For information on working with GUI source code, see Section 11.2.11, "How to Modify GUI Source Code." For information on working with code formatting in the editor, see Section 2.13.2, "How to Specify Editor Formatting Options." 7.2.1 How to Identify Java Source Files The IDE uses various icons to identify different types of source files. The following table shows some of the high-level icons used in the Projects and Files windows to indicate Java files and objects. In general, you can find out what an icon represents by holding your cursor over the icon to display the node's tool tip. 7-2 NetBeans Developing Applications with NetBeans IDE Editing Java Code Icon Description Java source file. The following file types are represented by this icon: ■ Classes, Entity Classes, Interfaces, Exceptions ■ Beans, Filters, Listeners, Servlets ■ Tag Handlers, Service Locators ■ Applets, JApplets Java main class file JAR file or WAR file Java packages root Java package Private Java package Empty Java package Library packages root Package library Generic information file. This node icon can represent the following file types: ■ Java Enum files ■ Java Annotation Type files ■ Java Package Info files ■ Empty files Swing GUI form object. This includes: ■ JPanel Forms ■ Bean Forms Swing JInternational Frame form object Swing and AWT GUI form object. This includes: ■ Frame Forms ■ JFrame Forms Swing and AWT GUI dialog form object. This includes: ■ Dialog Forms ■ JDialog Forms Swing and AWT GUI applet form object. This includes: ■ Applet Forms ■ JApplet Forms Persistence Unit file Database schema file Working with Java Code 7-3 Navigating in Java Code Icon Description JUnit file. This includes: ■ JUnit Tests ■ Tests for Existing Class ■ Test Suites Badge icons can be affixed to other file icons to indicate a particular state of the object. The following table lists some of the badges used in the Projects (Ctrl+1) and Files (Ctrl+2) windows. Icon Description The file needs to be compiled. Either the file has not been compiled or the source has changed since the last compilation. The file cannot be parsed. The file might contain an unrecoverable syntactic error, or there might have been a problem reading the file. 7.3 Navigating in Java Code NetBeans provides many editing features that you can use to improve your productivity. These include features for locating and moving to the source code for your projects' classes and interfaces and their members. NetBeans provides keyboard accelerators to step from member to member in a class definition in the Java Source Editor. For Java files, you can see a list of constructors, methods, and fields. For some kinds of XML files, you can use the Navigator to view the structure of the file. The Navigator window works with standard XML documents, XML schema files, and Ant scripts. Choose Window > Navigator (Ctrl+7) to open this window. To display a source file in the Navigator window: ■ Select the file in the Source Editor, the Projects window, the Files window, or the Favorites window. Once a file is displayed, you can use the Navigator window to focus on a specific nodes contained in the document. To do so, click on a given node in the Navigator window, and your cursor automatically relocates to the node's position in the document. 7.3.1 Browsing Java Files When a Java file is selected, a drop-down list appears at the top of the Navigator window to enable you to choose between the following two views: ■ ■ Members view that lists, alphabetically, the selected source file's members (constructors, methods, and fields). Bean Patterns that lists of a class's bean properties and event listeners. You can display the Javadoc documentation for a member by hovering the mouse over the member's node. Right-click a node in the Members view to choose the following commands: ■ Go to Source. Opens the class in the Source Editor and places the insertion point at the beginning of the constructor, method, or field that the node represents. 7-4 NetBeans Developing Applications with NetBeans IDE Navigating in Java Code ■ ■ ■ Sort by Name. Displays the members in alphabetical order. Sort by Source. Displays the members in the order in which they appear in the code. Filters. Opens a submenu that enables you to select some common filters for the types of members to display: – Show Inherited Members. Displays members that come from classes that the current class extends – Show Fields. Displays the class's fields. – Show Static Members. Displays static fields and methods. – Show Non Public Members. Displays members that do not provide public access. You can also activate and disable filters using the buttons at the bottom of the Navigator window. The icons in the following table represent elements and bean patterns within the Java hierarchy. These icons are visible from the Navigator window (Ctrl+7). Icon Description Java class or inner class Category node for constructors Constructor with default access Private constructor Public constructor or nonstatic initializer Constructor with protected access Static initializer Category node for methods Method with default access (nonstatic) Private method (nonstatic) Public method (nonstatic) Method with protected access (nonstatic) Method with default access (static) Private method (static) Public method (static) Method with protected access (static) Category node for fields Working with Java Code 7-5 Navigating in Java Code Icon Description Field with default access (nonstatic) Private field (nonstatic) Public field (nonstatic) Field with protected access (nonstatic) Field with default access (static) Private field (static) Public field (static) Field with protected access (static) 7.3.2 Browsing XML Files For XML files, the Navigator view displays a tree of elements. Right-click an element node to choose the following options for the level of detail to have displayed: ■ Show Attributes. Displays the attributes of each element. ■ Show Content. Displays the text content of each element. 7.3.3 Browsing Ant Scripts When an Ant build script is selected, a drop-down list appears at the top of the Navigator window to enable you to choose between the following two views: ■ Ant Targets. Displays an alphabetical list of build targets. ■ XML View. Displays a hierarchical tree view XML elements in the build script Select the Ant Targets view and right-click a node and to choose one of the following commands: ■ ■ ■ ■ Open. Opens the file in the Source Editor and places the insertion point at the beginning of the selected target's line. Run Target. Runs the selected target. Create Shortcut. Opens a wizard that enables you to create a menu item, a toolbar item, a keyboard shortcut, and custom code for running the target. Properties. Displays properties for the target in a property sheet. These properties are not editable. 7.3.4 Browsing an XML File When you select the XML View, right-click a node to choose one of the following options for the level of detail to have displayed: ■ Show Attributes. Displays the attributes of each element. ■ Show Content. Displays the text content of each element 7-6 NetBeans Developing Applications with NetBeans IDE Navigating in Java Code 7.3.5 How to Navigate Within Your Code While working in NetBeans, you can navigate within your source code and browse source and Javadoc documentations. To go to the Java source for the identifier the insertion point is on: ■ Press Alt+O. Alternatively, you can choose Navigate > Go to Source. The class is opened in the Source Editor and the insertion point is placed at the beginning of the constructor, method, or field that the node represents. To go to a Java file, JSP file, or tag file using hyperlinks: Hold down the Ctrl key and move your over one of the following identifiers and click on it: ■ ■ Java identifier (package, class, method, or variable) JSP identifier (include directive, <jsp:include> element, <jsp:forward> element, or tag file reference). To jump to the declaration for the Java method or field the insertion point is on: ■ Press Alt+G. Alternatively, right-click and choose Go To > Declaration from the context menu. To go directly to a Java class: ■ Press Alt+Shift+O. Alternatively, you can choose Navigate > Go To Class. To display Javadoc documentation for the entity that the insertion point is on: ■ Press Alt+F. Alternatively, right-click and choose Show Javadoc from the context menu. Note that to locate the documentation, the appropriate Javadoc library must be included in the Library manager. To display Javadoc documentation for the method that corresponds to the method signature that you are using in your code: 1. Place the insertion point between the closing parenthesis of the method call and the semicolon. 2. Press Alt+F1. Alternatively, right-click and choose Show Javadoc from the context menu. If the insertion point is elsewhere in the line when you press Alt+F1, the documentation for the method with no parameters is displayed. To go to a specific method or field in the currently displayed Java class: ■ Double-click the method or field in the Navigator window. To switch Source Editor tabs: ■ Press Alt+Right or Alt+Left. Working with Java Code 7-7 Finding and Replacing Text To jump back and forth among areas of code in which you have been working: ■ Use the Alt+K and Alt+L jump list keyboard shortcuts. To bookmark a line of code: ■ Click anywhere in the line that you want to bookmark and press Ctrl+Shift+M. Press Ctrl+Shift+Period or Comma to cycle forward or backwards, respectively, through your bookmarks. Press Ctrl+Shift+M on a bookmarked line to remove the bookmark. To go to a specific line number: ■ Press Ctrl+G. To select the Projects window node for the current file in the Source Editor: ■ Press Ctrl+Shift+1. 7.4 Finding and Replacing Text From the source editor, you can search for and replace text and expressions in your Java source code quickly and efficiently. 7.4.1 How to Find and Replace Text You can search for text with the option of replacing it across your source file. To search a source file currently open in the source editor, with the option to replace text: 1. In the Source Editor, press Ctrl+F to display the Search panel, at the bottom of the editor, or Ctrl+H to display the Replace dialog box. 2. Type the text to find and replace in the appropriate text fields. Use the Find combo box or the Replace combo box to select from recent entries. You can open the combo box with the Alt+down arrow and close it with the Alt+up arrow. 3. Use any combination of the following options: ■ ■ ■ ■ Match Case. Limits the search to text that has the same capitalization. Whole Words. Matches the search text only to whole words in the file. Does not match words that contain but do not exactly equal the search text. Text separated by periods (for example, javax.swing.jPanel) is considered to be separate whole words. For example, if the search word is add and the Match Whole Words Only option is not selected, jPanel.add and blueSlider.addChangeListener both contain matches. If Match Whole Words Only is selected, only jPanel.add contains a match. Regular Expressions. Enables you to search for and replace patterns based on regular expression constructs. For more information, see Section 7.5, "Using Regular Expressions." Wrap Around. Continues the search from the beginning of the file when the end is reached. ■ Search Selection. Limits the search to the selected block of text. ■ Search Backwards. Searches back to the top of the file. 7-8 NetBeans Developing Applications with NetBeans IDE Using Regular Expressions ■ ■ ■ 4. Wrap Around. Continues the search from the beginning of the file when the end is reached. Highlight Results. Highlights all occurrences of the search text in the file. To unhighlight the text, do another search on the same text without this option selected, or press Alt+Shift+H in the Source Editor. Alt+Shift+H toggles between highlighting and unhighlighting the text. Incremental Search. Tries to find the text as you type it (instead of waiting until you click the Find button). After the using the Find operation or Replace operation, use these keyboard shortcuts in the Source Editor: Shortcut Action F3 Finds the next occurrence of the search text. Shift+F3 Finds the previous occurrence of the search text. Alt+Shift+H Switches the highlight function on or off. Ctrl+F3 Searches for the word the insertion point is on, using the last settings specified in the Find dialog box. For Java classes, use the Find Usages command to display usages of a class, method, or field throughout your source code. For information on the Find Usages command, see Section 8.11.2, "How to Find Class, Methods, and Field Usages." 7.5 Using Regular Expressions You can use regular expressions to add flexibility to searches in the IDE. Regular expressions are composed of a special syntax that enables you to express a wide range of search patterns. In the Find in Projects dialog box, you can use regular expressions to match file names or file text. In the Find dialog box and the Replace dialog box, you can use regular expressions to help you perform search and replace operations. 7.5.1 Regular Expression Constructs Table 7–1 describes some of the special characters in regular expressions: Table 7–1 Regular Expression Constructs Construct Description | Or. ^ Matches text beginning with the subsequent characters. $ Matches text ending with the preceding characters. \ Escape character. Necessary if you want to match to a period (.), bracket ([), brace (() or other special character. \n New-line character. \r Carriage-return character. [] Used to delimit a set of characters. * Zero or more occurrences of the previous character or set of characters. Working with Java Code 7-9 Using Special Code Templates Table 7–1 (Cont.) Regular Expression Constructs Construct Description + One or more occurrences of the previous character or set of characters. .* Wildcard. For a more complete list of regular expression constructs and further discussion of regular expressions, see http://java.sun.com/j2se/1.5.0/docs/api/java/util/regex/Pattern.html#sum. 7.5.1.1 Sample Regular Expressions Table 7–2 lists some examples of regular expressions that you might use in file searches: Table 7–2 Regular Expressions Regular Expression Matches "[^"\r\n]*" Matches (quoted) strings in the document. \{[^\{\}]*\} Inner block of code between braces ({}). Blocks with nested braces are not matched. [ \t]+$ All white space at the end of lines. When using regular expressions in the Replace dialog box, you can use scalers in the Replace With field to refer to groups (constructs within parentheses) in the Find What field. $1 is the scaler assigned to the first group, $2 is assigned to the second group, and so on. For information on finding classes, methods, and fields, see Section 8.11.2, "How to Find Class, Methods, and Field Usages." For information on finding and replacing text, see Section 7.4.1, "How to Find and Replace Text." 7.6 Using Special Code Templates Use code templates to speed up the entry of commonly used sequences of reserved words and common code patterns. For example, if you enter forc and press the Tab key, it expands into the following: for (Iterator it = col.iterator(); it.hasNext();) { Object object = it.next(); When you create code templates, there are several constructs that you can use to customize the way the code template behaves. You can look at the default IDE code templates in the Options window, under the Tools menu, for examples from which you can learn. In general, a code template parameter can be specified by its name and a set of optional hints. Hints serve as guidance when computing the values assigned by the infrastructure to the parameters on template expansion. Syntax for parameter definition is as follows: ${param_name hint=value hint=value ...} However, boolean hints that can be written without the value part: 7-10 NetBeans Developing Applications with NetBeans IDE Using Java Editor Shortcuts ${param_name hint} translates to ${param_name hint=true} Some parameter names are reserved by the code template infrastructure: ■ ■ ${cursor} defines the position where the caret will be located after the editing of the code template values finishes. ${selection} defines the position for pasting the content of the editor selection, which is used by the 'selection templates' that appear as hints whenever the user selects text in the editor. Similarly, some of the hint names are reserved by the code template infrastructure: ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ${param_name default="value"} defines the parameter's default value. ${param_name editable=false} can be used to disable user's editing of the parameter. ${param_name instanceof="java.util.Collection"} requires the parameter value to be an instance of the given type. ${param_name array} requires the parameter value to be of an array type (including arrays of primitive data types). ${param_name iterable} requires the parameter value to be of an array type or an instance of "java.lang.Iterable". Can be used in 'for-each' cycles. ${param type="java.util.Iterator"} requires the parameter value to be the given type. The infrastructure tries to use short name Iterator and import java.util.Iterator if possible. ${param_name iterableElementType} requires the parameter value to be the type of the iterable element. Can be used in 'for-each' cycles. ${param_name leftSideType} requires the parameter value to be the type of the expression on the assignment's left side. ${param_name rightSideType} requires the parameter value to be the type of the expression on the assignment's right side. ${param_name cast} defines that the parameter value would be a type cast if necessary. ${param_name newVarName} defines that the parameter value should be a 'fresh' unused variable name in the given context. 7.7 Using Java Editor Shortcuts Table 7–3 lists the keyboard shortcuts you can use to perform the following Java Source Editor operations: Table 7–3 Java Editor Keyboard Shortcuts Keys Action Ctrl+Shift+B Goes to the source of the item the insertion point is on. Ctrl+B Goes to the method or variable declaration for method or variable the insertion point is on. Ctrl+Q Goes to the line in the file where the last change took place. Ctrl+/ Comments/uncomments the current line or selected lines. Alt+Shift+F Formats the selected code or the entire file if nothing is selected. Working with Java Code 7-11 Using Java Editor Shortcuts Table 7–3 (Cont.) Java Editor Keyboard Shortcuts Keys Action Alt+Shift+Left Moves the selected line or lines one tab to the left. Alt+Shift+Right Moves the selected line or lines one tab to the right. Alt+Shift+Up Moves the selected line or lines one line up. Alt+Shift+Down Moves the selected line or lines one line down. Ctrl+Shift+Up Copies the selected line or lines one line up. Ctrl+Shift+Down Copies the selected line or lines one line down. Ctrl+Slash Toggles the commenting out of the current line or selected lines. Ctrl+Space Shows code completion box. Alt+Insert Pops up a context aware menu that you can use to generate common structures such as constructors, getters, and setters Alt+Enter Displays editor hints. The IDE informs you when a hint is available when the light bulb is displayed. Ctrl+Shift+I Generates the import statements required by all classes specified in the file. Alt+Shift+I Generates the import statements required by the class under the cursor. Ctrl+P Selects the next parameter. You must have a parameter selected (highlighted) for this shortcut to work. Ctrl+Shift+Space Shows documentation for item under the cursor. Ctrl+Shift+K Generates the next word used elsewhere in your code as you type its beginning characters. Ctrl+K Generates the previous word used elsewhere in your code as you type its beginning characters. Ctrl+R In place rename. 7-12 NetBeans Developing Applications with NetBeans IDE 8 Building Java Projects 8 This chapter provides an overview of the building features in NetBeans. [9] This chapter contains the following sections: ■ About Building Java Projects ■ Working with Ant ■ Working with Builds ■ Building a Java Project ■ Using a Build Server ■ Compiling a Single Java File ■ Building a JAR File ■ Packaging an Application as a Native Installer ■ Preparing a JAR File for Deployment Outside the IDE ■ Using the Output Window ■ Refactoring Java Projects ■ Working with Maven in the IDE ■ Working with Maven Repositories 8.1 About Building Java Projects NetBeans provides both Ant and Maven for building your Java applications. With Ant, if you are using a standard Java project, the IDE generates an Ant build script based on the options you enter in the project's Project Properties dialog box. If you are using a free-form Java project, the IDE uses your existing Ant build script. With standard Java projects, you can customize the build process by doing any of the following: ■ ■ Enter basic options, such as classpath settings and JAR filters, in the Project Properties dialog box. Override IDE-generated Ant targets or create new targets in build.xml. By default, the IDE compiles the classes in a standard project when you save them. This compile-on-save feature enables you to run or debug your applications in the IDE without having to wait for the projects to be built. However, the compile-on-save feature does not build your application JAR file. Before delivering your application to Building Java Projects 8-1 Working with Ant users, use the Clean and Build command to generate fresh versions of the project's distributable files. For standard projects that have a main class specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder when you build the application. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." For information on how to customize an Ant build script, see Section 6.2.3.4, "Customizing the IDE-Generated Ant Script." For information on how to modify a build JAR file, see Section 8.7, "Building a JAR File." Maven is a framework that provides help with managing the project lifecycle, including building and managing dependencies. Maven projects follow a set of standards that are described with a Project Object Model (POM) file. You build the project using its POM and a set of plugins that are shared by all projects using Maven to ensure consistency between projects. When you build, the IDE executes the plugin goals, builds the project and adds the project artifacts to the local repository. Maven uses repositories (local or remote) to contain a project’s build artifacts and dependencies. By adhering to convention, Maven frees you from having to explicitly specify every build action, configure the path to source files, and so on as it uses a default setup. Even though Maven is based on convention, you can customize a project by creating a custom configuration where you can map IDE actions to Maven goals enabling you to load the project in the IDE with a specific set of dependencies and trigger specific actions. For information on using Maven in the IDE, see Section 8.12, "Working with Maven in the IDE." For information on configuring Maven settings, see Section 8.12.2, "How to Configure Maven Settings." For more information on Maven repositories, see Section 8.13, "Working with Maven Repositories." 8.2 Working with Ant Apache Ant is a Java-based build tool used to standardize and automate build and run environments for development. Ant build scripts are XML files that contain targets, which in turn contain tasks. Ant tasks are executable bits of code that handle the processing instruction for your source code. For example, you use the javac task to compile code, the java task to execute a class, and so forth. You can use Ant's built-in tasks, use tasks written by third parties, or write your own Ant tasks. For more information about Ant, see http://ant.apache.org/. For information on installing Ant documentation, see Section 8.2.9, "How to Install Ant Documentation in the IDE." 8.2.1 Using Ant with the IDE The IDE's project system is built directly on top of Ant version 1.9.0. All of the project commands, like Build Project or Run File in Debugger, call targets in the project's Ant 8-2 NetBeans Developing Applications with NetBeans IDE Working with Ant script. Therefore, you can build and run your project outside the IDE exactly as it is built and run inside the IDE. For information on mapping Ant targets to debugger commands, see Section 6.2.4.6, "Mapping an Ant Target to an IDE Command." You do not need to be familiar with Ant to work with the IDE. You can set all the basic compilation and runtime options in your project's Project Properties dialog box and the IDE automatically updates the project's Ant script. If you know how to work with Ant, you can customize a standard project's Ant script or write your own Ant script for your project. For more information on customizing an Ant script, see Section 8.2.8, "Ant Classpaths and Custom Tasks." Though the IDE is built directly on top of Ant, the parsers that usually come with Ant are not necessarily bundled with the IDE. If you require parsers not included with the IDE distribution, you can add them to Ant's classpath using the Ant Settings > Additional Classpath property in the Options window. Note: For more help with the IDE's Ant support, see the NetBeans Ant FAQ at http://wiki.netbeans.org/. For information on modifying the classpath for a project, see Section 6.2.3.1, "Managing the Classpath." 8.2.2 How to Edit an Ant Script In standard projects the IDE generates the build script based on the options you enter in the New Project wizard and the project's Project Properties dialog box. You can set all the basic compilation and runtime options in the project's Project Properties dialog box and the IDE automatically updates your project's Ant script. If you have additional requirements for the build process that cannot be handled in the Project Properties dialog box, you can modify the build script directly. The main Ant script for a standard project is build.xml. The IDE calls targets in build.xml whenever you run IDE commands. This file contains an import statement that imports nbproject/build-impl.xml, which contains build targets that are generated by the IDE. In build.xml, you can override any of the targets from nbproject/build-impl.xml or write new targets. Do not edit nbproject/build-impl.xml directly, because that file is regenerated based on changes that you make in the Project Properties dialog box. In addition, the build script uses the nbproject/project.properties which you can edit manually. Editing an Ant script is much like editing any other XML file. All of the applicable Source Editor shortcuts are available. Double-click any of the Ant script's subnodes in the Files window to jump to that target's location in the Source Editor. The IDE provides code completion for all standard Ant tasks. To enter an end tag for any empty beginning tag, type </. With standard projects, you can customize the build process by doing any of the following: ■ Entering basic options, like classpath settings and JAR filters, in the New Project wizard when you create a project, or afterwards in the Project Properties dialog box. Building Java Projects 8-3 Working with Ant ■ ■ Editing properties in nbproject/project.properties. This file stores Ant properties with important information about your project, such as the location of your source and output folders. You can override the properties in this file. Be careful when editing this file. For example, the output folder is deleted every time you clean your project. You should therefore never set the output folder to the same location as your source folder without first configuring the clean target to not delete the output folder. Customizing existing or creating new Ant targets by doing any of the following: – Add instructions to be processed before or after an Ant target is run. Each of the main targets in nbproject/build-impl.xml also has a -pre and -post target that you can override in build.xml. For example, to get RMI working with regular projects, type the code from Example 8–1 in build.xml. Example 8–1 <target name="-post-compile"> <rmic base="${build.classes.dir}" includes="**/Remote*.class"/> </target> – Change the instructions in an Ant target. Copy the target from nbproject/build-impl.xml to build.xml and make any changes to the target. – Create new targets in build.xml. You can also add the new target to the dependencies of any of the IDE's existing targets. Override the existing target in build.xml and then add the new target to the existing target's depends property. For example, code from Example 8–2 adds the new-target target to the run target's dependencies. Example 8–2 <target name="new-target"> <!-- target body... --> </new-target> <target name="run" depends="new-target,myprojname-impl.run"/> You do not need to copy the body of the run target into build.xml. The following table lists some common tasks for redefining a JAR file that you may find useful. To perform this task Follow these steps Specify which files are added to a JAR file. Right-click the project node in the Projects window and choose Properties. Click the Packaging subnode (under Build) and configure the filter and compression settings using the Exclude from JAR File field. Change a JAR file's name and location. In the Files window, double-click the project's nbproject/project.properties file to open it in the Source Editor. Enter the full path to the JAR file in the dist.jar property. Specify the manifest file for a JAR file. In project.properties, type the name of the manifest file in the manifest.file property. The file name must be specified relative to the project's build.xml file. Note that if you are using the Java Application template, the IDE creates a manifest file for you. 8-4 NetBeans Developing Applications with NetBeans IDE Working with Ant To perform this task Follow these steps Disable the generation of a JAR In the Files window, open your project folder and open file for a project. build.xml. Override the jar target to have no contents and no dependencies. For example, add the following to build.xml: <target name="jar" /> The IDE automatically recognizes Ant scripts and displays them as Ant script nodes ( ) rather than as normal XML files. You can right-click Ant scripts in the Projects window, Files window, or Favorites window to access a context menu of commands. You can also expand the Ant script node to see an alphabetical list of subnodes representing the Ant script's targets. Each of these subnodes also has a context menu of commands. In the Projects, Files, and Favorites windows, an Ant script's subnodes are flagged in the following ways: Icon Meaning Emphasized Ant target. These targets include a description attribute, which is displayed as a tooltip. You define the target's description attribute in the Source Editor. Normal Ant target. A target without a description attribute. Double-click any of the Ant script's subnodes to jump to that target's location in the Source Editor. All of the normal XML search tools, selection tools, and keyboard shortcuts are available for editing Ant scripts, and the IDE provides code completion for all standard Ant tasks. When you create a target that you want to run from the command line, give the target a description attribute. Then, if you forget the names of the targets or what they do, you can run the ant -projecthelp <script> command from the command line. With this command, Ant lists only those targets that have a description attribute, together with their descriptions. Especially when there are many targets in your Ant build script, emphasizing some and de-emphasizing others can be a useful way to distinguish between those that you use a lot and those that you use less often. The font style of a subnode's label in the Projects, Files, and Favorites windows indicates the following: ■ Normal. A target that is defined within the current Ant script. ■ Italics. A target that is imported from another Ant script. ■ ■ Greyed out. An internal target that cannot be run directly. Internal targets have names beginning with -. Bold. The default target for the script, if there is one. The default target is declared as an attribute of the project, together with other project attributes, such as its name. You define the project's default attribute in the Source Editor. Targets that are imported from another script but are overridden in the importing script are not listed. Only the overriding target is listed. Building Java Projects 8-5 Working with Ant 8.2.2.1 Writing Custom Ant Tasks You can use custom Ant tasks to expand on the functionality provided by Ant's built-in tasks. Custom tasks are often used to define properties, create nested elements, or write text directly between tags using the addText method. To create a custom Ant task in the IDE: 1. Right-click the package where you would like to place the task and choose New > Other. 2. Select the Other category and the Custom Ant Task file type. 3. Complete the wizard. When you create the custom Ant task file, the template opens in the Source Editor. The template contains sample code for many of the common operations performed by Ant tasks. After each section of code, the template also shows you how to use the task in an Ant script. 8.2.3 How to Run an Ant Script The IDE runs targets in your project's Ant script any time you run commands on your project. You can also manually run a target in any Ant script from the Ant script's node in the Files window or Favorites window. To run a target in an Ant script: ■ Right-click the Ant script node and choose the target you want to run from the Run Target submenu. Targets are sorted alphabetically. Only emphasized targets are listed. Choose Other Targets to run a target that has not been emphasized with a description attribute. Internal targets are excluded from these lists because they cannot be run independently. ■ Select the Ant script node to display its targets in the Navigator window. Then right-click the target node and choose Run Target. The Output window displays compilation errors generated by Ant scripts as normal Java code compilation errors. You can double-click any error message to jump to the location in the source where the error occurred. For free-form projects, you need to modify the Ant script to map IDE commands to Ant targets. For more information, see Section 6.2.4.6, "Mapping an Ant Target to an IDE Command." Note: To stop a running Ant script: ■ Choose Run > Stop Build/Run from the main menu. For resources on learning Ant, see http://ant.apache.org/resources.html. To install the Ant manual into the IDE help system by using the Plugins Manager: ■ Choose Tools > Plugins and install the Ant Documentation module. 8-6 NetBeans Developing Applications with NetBeans IDE Working with Ant 8.2.4 How to Debug an Ant Script You can run an Ant script in the IDE's debugger like you would a Java class. Debugging an Ant script is handy when you need to diagnose a problem in the Ant script's execution or examine how the script works. To debug an Ant script: ■ Right-click the Ant script node in the Projects window, Files window, or Favorites window and choose any target from the Debug Target menu. When you start debugging an Ant script, the IDE opens the Debugger windows, goes to the first line of the target, and stops. You can perform all of the following operations: ■ Use the Step Into (F7), Step Over (F8), Step Out (Ctrl+F7) commands to go through the Ant script one line at a time. ■ View the values of instantiated properties in the Local Variables window. ■ Set a watch on a property by choosing Run > New Watch (Ctrl+Shift+F7). ■ Set a line breakpoint by clicking in the Source Editor's left margin and use the Continue (F5) command to run the Ant script to the line. ■ Set a conditional breakpoint by choosing Run > New Breakpoint (Ctrl+Shift+F8). ■ See the hierarchy of nested calls in the Call Stack window. For information on using the debugger window, see Chapter 10, "Running and Debugging Java Application Projects." 8.2.5 How to Create a Shortcut to a Target You can create a mini-script that serves as a shortcut to a commonly used target in an Ant script. You can also customize the way the target is run. The shortcut can be saved as a menu item, toolbar button, or keyboard shortcut. To create a shortcut to a target: 1. Select the build script node in the Files or Favorites window to display its targets in the Navigation window. 2. Right-click the target node and choose Create Shortcut. 3. Specify where you want to place the shortcut and whether you want to customize its Ant code and click Next. 4. Use the remaining pages of the wizard to assign the shortcut to a toolbar, menu, or keyboard shortcut. The wizard only shows those steps that you selected in Step 3. To ensure you do not overwrite any existing keyboard shortcuts, you can view existing keyboard shortcuts by choosing Tools > Options and clicking Keymap. 5. In the Customize Script page, add or change any of the shortcut script's elements, such as tasks or properties. This page only appears if you selected the Customize generated Ant code checkbox in Step 3. 6. When you have specified all of the necessary information, click Finish. The shortcut is created in the specified locations. Building Java Projects 8-7 Working with Ant 8.2.6 How to Configure Ant Settings You can use the Options window to configure Ant Settings that effect the behavior of Ant in the IDE. To configure Ant Settings: 1. From the main window, choose Tools > Options. 2. Click the Miscellaneous category and then click the Ant tab. 3. Modify the properties as desired. You can set the following properties: ■ Ant Home. Displays the installation directory of the Ant executable used by the IDE. You can change Ant versions by typing the full path to a new Ant installation directory in this property. You can only switch between versions 1.5.3 and higher of Ant. The Ant installation directory must contain a lib/ subdirectory which contains the ant.jar binary. For example, for the standard Ant 1.5.4 release, the Ant installation directory is ant/lib/apache-ant-1.5.4. If you enter a directory that does not match this structure, the IDE gives you an error. ■ ■ ■ ■ ■ Save Files. If selected, saves all unsaved files in the IDE before running Ant. It is recommended to leave this property selected because modifications to files in the IDE are not recognized by Ant unless they are first saved to disk. Verbosity Level. Sets the amount of compilation output. You can set the verbosity lower to suppress informational messages or higher to get more detailed information. Always Show Output. If selected, fronts the Output window tab if the Ant output requires user input or contains a hyperlink. Output that contains hyperlinks usually denotes an error or warning. If not selected, the IDE always fronts the Output window for all Ant processes. Reuse Output Tabs. If selected, writes Ant output to a single Output window tab, deleting the output from the previous process. If not selected, opens a new tab for each Ant process. Properties. Configures custom properties to pass to an Ant script each time you call Ant. Click the ellipsis button to open the property editor. This property is similar to the Ant command-line option, -Dkey=value. The default property, ${build.compiler.emacs}, is available. If you are compiling using Jikes (build.compiler=jikes), setting this property to true enables Emacs-compatible error messages. It is recommended that you leave this property set to true even if you are not using Jikes, since the IDE prefers Emacs-compatible error messages. ■ Classpath. Contains binaries and libraries that are added to Ant's classpath. For more information, see Chapter 8.2.8, "Ant Classpaths and Custom Tasks." 8.2.7 How to Switch Versions of Ant The IDE comes bundled with Ant version 1.9.0 and uses this installation to run Ant scripts. You can change the version of Ant that the IDE uses by switching the Ant installation directory in Ant Settings. You can only switch between versions 1.5.3 and higher of Ant. 8-8 NetBeans Developing Applications with NetBeans IDE Working with Ant To switch the IDE's Ant version: 1. Choose Tools > Options from the main window. 2. Click Miscellaneous in the left panel of the window and expand the Ant node. The Ant Home section displays the current Ant location and version. 3. Click Manage Ant Home and select a new Ant installation folder. The Ant installation directory must contain a lib/ subdirectory which contains the ant.jar binary. If you enter a directory that does not match this structure, the IDE gives you an error. 8.2.8 Ant Classpaths and Custom Tasks By default, the IDE ignores your environment's CLASSPATH variable whenever it runs Ant. For your build script to use custom tasks, you must add the tasks to Ant's classpath in the IDE. To add custom tasks to Ant's classpath within the IDE: ■ Configure the Ant classpath settings in the Options window. ■ Provide an explicit classpath to the tasks in your build script. This is the recommended method. 8.2.8.1 Adding Binaries to Ant's Classpath in the IDE If you cannot declare a classpath in your build script, or you are using third-party build scripts that you cannot alter, you can add the tasks to Ant's classpath in the IDE. Open the Options window, click Miscellaneous in the left panel of the window, and expand the Ant node. Use the Classpath section to manage the Ant classpath. Only add items to the Ant classpath that are needed to run custom tasks. Do not use the Classpath settings to manage the compilation or runtime classpath of your project source folders. For information on managing the project classpath, see Chapter 6.2.3.1, "Managing the Classpath." For free-form projects, you must declare the classpath in the project settings as the IDE is unaware of project metadata. For more information, see Chapter 6.2.4.5, "Declaring the Classpath in a Free-Form Project." 8.2.8.2 Build Scripts With an Explicit Classpath Using an explicit classpath is the recommended method as it ensures that your build scripts are fully portable. You can write your tasks and include instructions to compile them and produce a JAR file in the build file. To use these tasks, include the long form of taskdef, which includes a classpath. Here is a simple example of such a task: Example 8–3 Sample of a Task with an Explicit Classpath <project name="test" default="all" basedir="."> <target name="init"> <javac srcdir="tasksource" destdir="build/taskclasses"/> <jar jarfile="mytasks.jar"> <fileset dir="build/taskclasses"/> </jar> <taskdef name="customtask" classname="com.mycom.MyCustomTask"> <classpath> <pathelement location="mytasks.jar"/> </classpath> </taskdef> </target> </project> Building Java Projects 8-9 Working with Builds The advantage of this method is that no special preparation is needed to begin using the script. The script is entirely self-contained and portable. This method also makes it easier to develop your tasks within the IDE as the script compiles them for you automatically. To make the your build scripts even more robust, use a property instead of a hard-coded location to specify the classpath to your tasks. You can store the property in the build script itself or in a separate ant.properties file. You can then change the classpath setting throughout your script by simply changing the value of the specified property. For information on customizing Ant scripts, see Chapter 6.2.3.4, "Customizing the IDE-Generated Ant Script." 8.2.9 How to Install Ant Documentation in the IDE Use the Ant documentation plugin to install the Ant manual in the IDE. To install the Ant documentation plugin: 1. Choose Tools > Plugins from the main window. 2. Select the Available Plugins tab and locate the Ant documentation plugin. 3. Select the Install checkbox for the Ant documentation plugin and click Install. 4. Follow the wizard instructions to complete the installation of the plugin. If you receive the Unable to Connect to the Update Center Server error message, click OK in the dialog box to close it. Click the Proxy Settings button in the Settings tab of the Plugin manager and set make sure the proxy settings are correct. Click OK and try to connect to the update center again. The official release of the Ant documentation plugin does not always coincide with the release of the IDE. If you do not see the Ant documentation plugin on the NetBeans Update Center, it may be posted on the NetBeans Beta Update Center. 8.3 Working with Builds Before building a project, set the compilation classpath (for details, see Section 6.2.3.1, "Managing the Classpath." After the project is built, fix any build errors that occurred. Build errors are displayed in the IDE’s Output window. Once all errors in the code have been corrected, clean the build and dist directories by deleting their contents. You can examine the build output by viewing compiled classes in the project’s build directory and the Javadoc files and built libraries, such as JAR and WAR files, in the project’s dist directory from the Files window. 8.4 Building a Java Project When you build a project, the IDE calls the corresponding target in the project's Ant build script. The IDE compiles the source files and generates the packaged build output, such as a JAR file or WAR file. You can build a project and all of its required projects, or build any project individually. You do not need to build the project or compile individual classes to run the project in the IDE. By default, the IDE automatically compiles classes when you save them. These incrementally compiled files are stored in a cache in your user directory and are copied to your project's build folder when you run or debug your project. This 8-10 NetBeans Developing Applications with NetBeans IDE Building a Java Project incremental compilation can save you a lot of time when you are editing and testing your project. However, you need to build the project to generate distributable files for the project, such as JAR files. 8.4.1 How to Build a Java Project By default, the Build Project command is not enabled since most of that command's functions are handled by the incremental compilation. However, you can use the Clean and Build command to create a fresh build. When you clean and build a project, all previous build outputs are deleted and new versions of the build outputs are created. To build a project and its required projects: 1. Select the project that you want to build in the Projects window. 2. Choose Run > Clean and Build Project (Shift+F11). Alternatively, right-click the project's node in the Projects window and choose Clean and Build. The IDE displays the Ant output and any compilation errors in the Output window. Double-click any error to go to the location in the source code where the error occurred. If you are building a project often, you can set it as the main project by right-clicking on it in the Projects window and choosing Set as Main Project or by choosing Run > Set Main Project from the main menu and selecting the project in the sub-menu. After you set a project as the main project, the keyboard shortcuts for Run (F6), Build (F11) and Clean and Build (Shift+F11) apply to the main project regardless of which project is selected in the Projects window. Keyboard shortcuts for Debug and Profile also apply to the main project. Note: To stop building a project: ■ Choose Run > Stop Build/Run from the main menu. For standard projects that have a main class specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder when you build the project. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." To turn off incremental compilation for a project: 1. Right-click the project's node and choose Properties. 2. In the Project Properties dialog box, select the Compiling node and clear the Compile On Save checkbox. You can compile individual files as well entire project files. For information on compiling individual files, see Section 8.6, "Compiling a Single Java File." If you need to modify the main class or specify runtime arguments, see Section 10.6, "Setting the Main Class and Runtime Arguments." Building Java Projects 8-11 Using a Build Server 8.5 Using a Build Server The IDE supports creating and starting build jobs using the Hudson build server. Hudson is an open-source server that you can use to build your applications. You can use the Hudson server as part of your continuous integration (CI) process for automated building, verification and testing. For more information about setting up and using a Hudson build server, see the following documents: http://hudson-ci.org and http://wiki.hudson-ci.org/display/HUDSON/Meet+Hudson. The Jenkins build server also works with the IDE, though this is not as well tested. To add a Hudson instance: 1. Right-click the Hudson Builders node in the Services window and choose Add Hudson Instance. 2. Type the name for the instance to be displayed under the Hudson Builders node. 3. Specify the server URL, the auto-refresh setting. 4. Click Add. After you add a Hudson instance, a node for the instance is added below the Hudson Builders node. You can expand the node to view the status of builds on that instance. 8.5.1 Creating a Build You can specify the application that you want the server to build by creating a new build. When you create the build, you specify the repository containing the sources for the application. A node for the build is added under the node of the target Hudson instance in the Services window. To view additional details about the status of builds, right-click the node for the build and choose Open in Browser. To set up a new build job: 1. Choose Team > Create Build Job from the main menu. Alternatively, in the Services window, right-click the Hudson instance you want to use and choose New Build. 2. Select the build server instance from the dropdown list. 3. Specify the name for the build job. 4. Select the project from the dropdown list. The build server will use the sources in the project's repository. 5. Click Create. After you supply the details for the build, you can start the build process on the server by right-clicking the build that you want to start and choosing Start Job. When a job is building, the node for the job is displayed as running. You can expand the node for the job to view past builds and build artifacts. To create builds and start jobs you must have access to a Hudson server. Note: 8-12 NetBeans Developing Applications with NetBeans IDE Building a JAR File 8.6 Compiling a Single Java File By default, you do not need to manually compile the files to run your application in the IDE. Files in a standard Java project are compiled automatically when you save the files. If you have turned off the Compile on Save feature for a project, you can compile files by building the project or by compiling individual files. To compile an individual file: ■ Select the file in the Projects window, Files window, or in the Source Editor and choose Run > Compile File (F9). If you are using a free-form project, you need an Ant target for this command. The IDE offers to generate a target the first time you choose the command. In the generated target, specify the directory where to put the compiled class. You can do so by specifying a value for the build.classes.dir property in the generated target. For example, you might add the following line to the line above the <target name="compile-selected-files-in-src"> entry: <property name="build.classes.dir" value="build"/> Alternatively, you can replace the value of the provided build.classes.dir or rewrite the target entirely. For information on managing the classpath, see Section 6.2.3.1, "Managing the Classpath." 8.7 Building a JAR File In standard project, the IDE builds a JAR file from your project sources every time you run the Build command or the Clean and Build command. The JAR file is generated to the dist directory of your project folder. For standard projects where the main class is specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder when you build the project. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." When you create a JAR file or a WAR file, you usually want to include just the compiled .class files and any other resource files located in your source directory, such as resource bundles or XML documents. The default filter does this for you by excluding all .java, .nbattrs, and .form files from your output file. In addition to the default expressions, you can create additional filters using regular expressions to control the output files. Regular Expression Description \.html$ Exclude all HTML files \.java$ Exclude all Java files (\.html$)|(\.java$) Exclude all HTML and Java files (Key)|(\.gif$) Exclude all GIF files and any files with Key in their name Building Java Projects 8-13 Packaging an Application as a Native Installer To specify which files are added to the JAR file: 1. Right-click the project node in the Projects window and choose Properties. 2. Select the Packaging node in the dialog's left pane. 3. Specify the files to exclude and any additional settings in the right pane. To disable generation of a JAR file for a project: 1. In the Files window, open your project folder and open build.xml. 2. Override the jar target to have no contents and no dependencies. For example, add the following to build.xml: <target name="jar" /> Alternatively, if you deselect the Build JAR after Compiling option in the Packaging category of the Properties window the Java compiler will produce only.class files, without building JAR files. In free-form projects, JAR file creation is controlled by your Ant script. Note: See Section 6.2.3.3, "Editing IDE-Generated Ant Scripts" for a description of standard project Ant scripts and properties files. For information on customizing an Ant build script, see Section 6.2.3.4, "Customizing the IDE-Generated Ant Script." 8.8 Packaging an Application as a Native Installer NetBeans IDE supports native packaging for standard Java SE and JavaFX projects. A native package is a wrapper for your project that turns the project into a self-contained, platform-specific installation package. The package contains all the artifacts (source code, Javadoc, Java Runtime and/or JavaFX runtime, a native application launcher, and so on) needed to install and run the application. Native packaging does not affect the deployment model of a Java SE or a JavaFX project. It enables your project to be packaged with the Java runtime to produce an installer that is common for the operating system you are working in. Some of the benefits to using native packaging are: ■ Negates runtime version conflicts since the specific JRE is included in the bundle ■ Allows for easy deployment of the application using enterprise deployment tools ■ Can be distributed as a .zip file or packaged as a platform-specific installer Before opting for native packaging, however, be aware of the following considerations: ■ ■ ■ ■ Users might have to go through several steps to download and install the package Due to the inclusion of the Java runtime (JavaFX runtime for JavaFX applications), the size of the application is significantly larger than a standard packaged application Application formats are platform-specific (to create a bundle for different operating systems, you must build your project on each platform) No autoupdate support exists for bundled applications The following types of packages can be built for the following platforms: 8-14 NetBeans Developing Applications with NetBeans IDE Packaging an Application as a Native Installer ■ ■ ■ Windows – bundle image – EXE installer (requires Inno Setup 5 or later) – MSI installer (requires WiX 3.0 or later) MAC OS X: – bundle image – DMG installer Linux: – bundle image – rpm installer (requires rpmbuild) Note that native packaging might require external tools. For instance, if you want to package a Java application to distribute to a non-Windows environment, you need the appbundler tool, which is not included in JDK7update 6. Deployment of a Java SE applet (or application) intended to be launched from a web browser and deployment of a JavaFX application are similar in that when a Java SE applet or a JavaFX application are built, both a Java Network Launching Protocol (JNLP) file and a sample html version of the applet are generated. The WebStart engine reads the JNLP file and executes the applet accordingly. The html file defines how the applet is embedded in the web page. For web page deployment, Java SE and JavaFX applications require the following packaging tools: ■ ■ bin/javafxpackager (command-line utility to produce Java SE or JavaFX packages) lib/ant-javafx.jar (set of Ant tasks to produce Java SE or JavaFX packages) These packaging tools are available with JDK version 7 update 6 and later. For more information on deploying a Java Web Start Application, see Deploying a Java Web Start Application at http://docs.oracle.com/javase/tutorial/deployment/deploymentInDepth/create WebStartLaunchButtonFunction.html. For information on using JavaFX packaging tools, see Deploying JavaFX Applications: http://docs.oracle.com/javafx/2/deployment/jfxpub-deployment.htm. For information on creating native packaging of a Java SE project in NetBeans, see Packaging a Distributable JavaApp at http://wiki.netbeans.org/PackagingADistributableJavaApp. For more information on native packaging, see the Native packaging for JavaFX page at the following URL: https://blogs.oracle.com/talkingjavadeployment/entry/native_packaging_for_ javafx To enable native packaging actions in the project context menu: 1. Right-click the project node in the Projects window and select Properties from the context menu. 2. In the Project Properties dialog, choose the Deployment category. 3. Select the Enable Native Packaging Actions option. Building Java Projects 8-15 Preparing a JAR File for Deployment Outside the IDE 4. Click OK. A Package as command is added to the project's context menu. When you are ready to package your application, right-click the project, choose Package as, and select one of the packaging types: ■ ■ All Artifacts - Creates a package that contains only the project artifacts All Installers - Creates a package that contains the application image and all applicable installers ■ Image Only - Creates a package that contains the application image only ■ EXE Installer - (Windows only) Creates a package as an executable.exe installer ■ MSI Installer - (Windows only) Creates a package as an executable.msi installer Contents of the package types is dependent on the platform on which the IDE is running. Note: When you select a packaging type, a subdirectory is created under the project’s dist directory where the package is stored. Be aware that the packaging process can take some time to complete and, depending on the tools you are using, progress might not be indicated. Note that the contents of the submenu are dependent on the operating system you are running on. For example, if running on Linux, an RPM installer is available instead of EXE or MSI. If running on MAC OS, a DMG installer is available. 8.9 Preparing a JAR File for Deployment Outside the IDE Whenever you build a standard Java project for which a main class is specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. Though the IDE copies the necessary files to the dist/lib directory automatically, the following special cases should be kept in mind: ■ ■ ■ If two JAR files on the project classpath have the same name, only the first JAR file is copied to the lib folder. If you added a folder of classes or resources to the classpath (as opposed to a JAR file or project), none of the classpath elements are copied to the dist folder. If a library on the project's classpath also has a Class-Path element specified in its manifest, the content of the Class-Path element must be on the project's runtime path. 8.9.1 Running an Application JAR Outside of the IDE Once you have distributed the archive of your application, the application can be run outside of the IDE from the command line. To run an application JAR file from the command line: 1. Navigate to the project's dist folder. 2. Type the following: 8-16 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects java -jar <jar_name>.jar When you run the jar command, the JAR tool uses the JAR manifest to determine the application entry point and the paths to the dependent binaries that are specified in the manifest.mf file. 8.10 Using the Output Window The Output window is a multi-tabbed window that displays messages from the IDE. This window is displayed automatically when you encounter compilation errors, debug your program, generate Javadoc documentation, and so on. You can also open this window by choosing Window > Output (Ctrl+4). One function of the Output window is to notify you of errors found while compiling your program. The error message is displayed in blue underlined text and is linked to the line in the source code that caused the error. The Output window also provides links to errors found when running Ant build scripts and when checking and validating XML documents. For information on validating XML documents, see Section 18.2.5, "How to Validate an XML Document." If the file that contains the error is open, the Source Editor jumps to the line containing each error as you move the insertion point into the error in the Source Editor. You can also use the F12 and Shift+F12 keyboard shortcuts to move to the next and previous error in the file. Every action that is run by an Ant script, such as compiling, running, and debugging files, sends its output to the same Output window tab. If you need to save some output, you can copy and paste it to a separate file. To set Ant to print the command output for each new target to a new Output window tab: 1. Choose Tools > Options. 2. Click Miscellaneous in the left panel of the window, expand the Ant node, and select the checkbox in the Reuse Output Tabs property. When you run a program that requires user input, a new tab appears in the Output window. This tab includes a cursor. You can enter information in the Output window as you would on a command line. 8.11 Refactoring Java Projects Refactoring is the use of small transformations to restructure code without changing any program behavior. Just as you factor an expression to make it easier to understand or modify, you refactor code to make it easier to read, simpler to understand, and faster to update. And just as a refactored expression must produce the same result, the refactored program must be functionally equivalent with the original source. Some common motivations for refactoring code include: ■ Making the code easier to change or easier to add a new feature. ■ Reducing complexity for better understanding. ■ Removing unnecessary repetition. ■ Enabling use of the code for other needs or more general needs. ■ Improving the performance of your code. Building Java Projects 8-17 Refactoring Java Projects The IDE's refactoring features simplify code restructuring by evaluating the changes that you want to make, showing you the parts of your application that are affected, and making all necessary changes to your code. For example, if you use the Rename operation to change a class name, the IDE finds every usage of that name in your code and offers to change each occurrence of that name for you. For information on how to refactor an Enterprise Bean, see Section 8.11.22, "How to Refactor an Enterprise Bean." 8.11.1 How to Undo Refactoring Changes You can undo any changes that you made using the commands in the Refactor menu. When you undo a refactoring, the IDE rolls back all the changes in all the files that were affected by the refactoring. To undo a refactoring command: 1. Go to the Refactor menu in the main menu bar. 2. Choose Undo. The IDE rolls back all the changes in all the files that were affected by the refactoring. If any of the affected files have been modified since the refactoring took place, the Refactoring Undo is not available. 8.11.2 How to Find Class, Methods, and Field Usages Use the Find Usages command to determine everywhere a class, method, or field is used in your project's source code. To find where a class, interface, method, or field is used in your project: 1. In the Projects window or the Source Editor window, right-click the code element and choose Find Usages (Alt+F7). 2. 3. In the Find Usages dialog box, select options for the scope of the search: ■ Classes and interfaces ■ Methods ■ Fields Click Find. The Usages window displays the file name and the line of code for each usage found in that file. To jump to a specific occurrence of the code element: ■ Double-click a file name in the Usages window to open the file. ■ Double-click a line of code to open the file and to position the cursor on that line of code. 8.11.2.1 Classes and Interfaces For classes and interfaces, the Find Usages command displays all the code lines that: ■ Use the type, such as creating a new instance, importing, extending, implementing, casting, or throwing. 8-18 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects ■ Use the type's members and static variables After you choose the Find Usages command on a class or interface, the Find Usages dialog box might give you additional options: ■ ■ Find All Subtypes checkbox. If selected, only usages of subtypes of the class are displayed. Find Direct Subtypes Only checkbox. If selected, only usages of direct subtypes are displayed. Subtypes of those subtypes are ignored. 8.11.2.2 Methods For methods, the Find Usages command displays the code lines that: ■ Call the method ■ Override the method After you choose the Find Usages command on a method, the Find Usages dialog box might give you additional options: ■ ■ Include overloaded methods checkbox. If selected, any occurrences of overloaded methods are displayed. Search from Base Class checkbox. If selected, the output shows every usage of that base method. This option only appears if the method that you are finding usages for overrides another method. 8.11.2.3 Fields For fields, the Find Usages command displays the code lines that: ■ Set the field to a value ■ Get the value of a field 8.11.2.4 Additional Find Mechanisms Other IDE tools that enable you to search for all the places where specific text is used in a project include: ■ ■ Finding and Replacing Text. Searches for all the places where specific text is used in a source file that is open in the Java Editor. Choose Edit > Find to open the Find dialog box, or choose Edit > Replace to open the Replace dialog box. These commands finds all matching strings, regardless of whether the string is a Java element. Find in Projects. As with the Find command, the Find in Projects command searches for matching strings, regardless of whether the string is a class name. Choose Edit > Find in Projects to open the Find in Projects dialog box and then type the string of text that you are looking for. To find where a method is declared in a source file, you can either double-click the method in the Projects window or Navigator window. If the method is declared in a different source file, right-click the method and choose Go To > Declaration from the context menu. Note: 8.11.3 How to Rename a Class or Interface Use the refactoring Rename command to rename a class or interface. When you rename a class or interface through refactoring, all instances of that class or interface Building Java Projects 8-19 Refactoring Java Projects are renamed throughout the project. If you do not want to enact a global change, you can simply select the desired class or interface and edit its name. To rename a class or interface and update references to it throughout your project: 1. In the Projects window or the Source Editor window, right-click the class or interface and choose Refactor > Rename from the contextual menu. 2. In the Rename dialog box, type the new name of the class or interface. 3. Click Next. 4. In the Refactoring window, review the lines of code that are affected by the change and clear the checkbox of any code that you do not want changed. 5. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. Clean a build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. To rename the class or interface without refactoring: 1. In the Projects window, rename the class's node inline. You can rename a class this way by selecting the node of the class and then pressing F2 to make the name editable. 2. In the Rename dialog box, select the Rename Without Refactoring checkbox. 3. Click Next. If you need to back out a refactoring change, see Section 8.11.1, "How to Undo Refactoring Changes." 8.11.4 How to Rename a Field or Method Use the refactoring Rename command to rename a field or method. As with renaming a class or interface, the scope of a renaming operation is the full scope of the element in the project. Field and method usages are replaced everywhere they appear in the project. Parameters and variables are renamed only in the lexical scope of their definitions. Other elements with the same name are not modified. To rename a field or method and update references to it throughout your project: 1. In the Source Editor, right-click the field or method and choose Refactor > Rename from the context menu 2. In the Rename dialog box, type the new name of the field or method. 3. (Optional) Click Preview. In the Refactoring window, at the bottom of the Source Editor, review the lines of code that are affected by the change and clear the checkbox of any code that you do not want changed. 4. Click Do Refactoring to apply the selected changes. For quick in-place renaming, place the cursor in the item that you want to rename, and press Ctrl+R. Type the new name. Press Escape to finish renaming. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8-20 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects For information on how to undo refactoring, see Section 8.11.1, "How to Undo Refactoring Changes." 8.11.5 How to Move a Class to Another Java Package Use the refactoring Move command to move a class to another package. All references to the class are updated the next time you build the project. To move a class to another package and to change the code that references that class: 1. In the Projects window or the Source Editor window, right-click the class and choose Refactor > Move from the context menu. 2. In the Move Class dialog box, select the package from the To Package drop-down list or type the fully qualified package name, such as com.myCom.myPkg. 3. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. You can also initiate the moving of a class by dragging a class's node in the Projects window to another package's node or by cutting and pasting a class's node. Always perform a clean build after completing any refactoring commands. Clean a build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. To move a class without doing refactoring: 1. In the Projects window, manually move the class to another package. You can cut and paste the class or drag and drop it into another package. 2. In the Move Class dialog box, select the Move Without Refactoring checkbox. 3. Click Next. You can also use the Move command to move the methods and fields of a selected class to another package. To move the members of a class: 1. In the Projects window or the Source Editor window, right-click the method and choose Refactor > Move from the context menu. 2. In the Move Members dialog box, select the package from the drop-down list or type the fully qualified package name, such as com.myCom.myPkg. 3. Enter the class name or select the target class from the drop-down list. 4. Select the members you want to move. 5. Select the visibility level. 6. Select whether to keep the Javadoc as it is or update it. Building Java Projects 8-21 Refactoring Java Projects 7. Check the option if you want to keep the original method signatures in the source class and let them call the new methods in the target class. 8. Check the option if you want the original methods in the source class to be deprecated. 9. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. 8.11.6 How to Move an Inner Class One Level Up Use the Move Inner to Outer Level command to do move an inner class one level up in hierarchy. For example, if the selected class is directly nested in a top-level class, a new top-level class is created. If the selected class is nested in an inner class, the selected class is moved to the level of the inner class in which it was nested. To use the Move Inner to Outer Level operation: 1. In the Source Editor, place the insertion point in the inner class that you want to convert. 2. Choose Refactor > Move Inner to Outer Level. The Move Inner to Outer Level dialog box appears. 3. In the Class Name field, change the name of the class, if necessary. 4. (Optional) Select the Declare Field for the Current Outer Class checkbox if you want to generate an instance field for the current outer class and pass the outer class to the constructor. If you select this checkbox, type a name for the outer class' instance field. 5. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.7 How to Move a Class Member to a Superclass Use the Pull Up command to move methods and fields to a class that their current class inherits from. 8-22 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects To move a class member to a superclass: 1. In the Source Editor or Projects window, select the class that contains members that you want to move. 2. Choose Refactor > Pull Up. The Pull Up dialog box appears and displays a list of the class's members and any interfaces that the class implements. 3. In the Destination Supertype drop-down list, select the class to which you want to move the members. 4. Select the checkbox for the member or members that you want to move. If the current class implements any interfaces, there are checkboxes for these interfaces. If you select a checkbox for an interface, the implements statement for that interface is moved to the superclass. 5. (Optional) If you want to make a method abstract, select the Make Abstract checkbox for the method. If you select this checkbox, the method will be declared in the superclass as an abstract method and overridden in the current class. The method will be assigned the protected access modifier. 6. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.8 How to Move a Class Member to a Subclass Use the Push Down command to move inner classes, methods, and fields to all subclasses of their current class. To move a class member to a subclass: 1. In the Source Editor or Projects window, select the class member or class members that you want to move. 2. Choose Refactor > Push Down. The Push Down dialog box appears and displays a list of the class's members. Make sure the checkbox for the member that you want to move is selected. 3. (Optional) Select the Keep Abstract checkbox for any abstract methods that you want to keep defined in the current class and have implemented in the subclass. The checkbox in the left column must also be checked for the class definition to be copied to the subclass. 4. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. Building Java Projects 8-23 Refactoring Java Projects If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.9 How to Copy a Class Use the refactoring Copy command to copy a class. To copy a class, either to the same or to another package, and to change the code that references that class: 1. In the Projects window or the Source Editor window, right-click the class and choose Refactor > Copy from the contextual menu. 2. In the Copy Class dialog box, select the package from the To Package combo box or type the fully qualified package name, such as com.myCom.myPkg. 3. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. You can also initiate the copying of a class by dragging a class's node in the Projects window to another package's node or by cutting and pasting a class's node. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. To copy a class without doing refactoring: 1. In the Projects window, manually copy the class to another package. You can cut and paste the class, or you can use drag and drop. 2. In the Copy Class dialog box, select the Copy Without Refactoring checkbox. 3. Click Next. 8.11.10 How to Encapsulate a Field Field encapsulation is the act of restructuring your code so that a field is accessed only by a pair of accessor methods. Accessor methods are also referred to as read/write methods or getters and setters. Typically when you encapsulate a field, you change the field's access modifier to private so that the field can not be directly referenced from outside of the class. For other classes to reference the field, they have to use the accessor methods. 8-24 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects Use the Encapsulate Fields command to: ■ ■ ■ Generate accessor methods for fields. The names of these methods take the form of getfield-name and setfield-name. Adjust the access modifier for the fields. Replace direct references in your code to the fields with calls to the accessor methods. To encapsulate a field: 1. In the Source Editor, right-click a field or a reference to the field and choose Refactor > Encapsulate Fields from the context menu. 2. In the List of Fields to Encapsulate table in the Encapsulate Fields dialog, make sure the checkbox for the field that you want to encapsulate is selected. You can select multiple fields. 3. (Optional) Set the field's visibility. 4. (Optional) Set the accessors' (getter and setter) visibility. 5. (Optional) If you do not want the IDE to replace code to use the accessor methods, clear the Use Accessors Even When Field is Accessible checkbox. This option only has an impact if both of the following are true: ■ ■ 6. You have direct references to the field in your code. You have set the field's accessor modifier so that the field is visible to the classes with these references. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.11 How to Change a Method’s Signature Use the Change Method Parameters command to alter the signature of a method and have those changes propagated in all of the code that calls this method. Specifically, you can: ■ Add parameters to a method. ■ Reorder the parameters in a method signature. ■ Change the access modifier for the method. To add a parameter to a method: 1. Right-click the method in the Source Editor and choose Refactor > Change Method Parameters from the contextual menu. Building Java Projects 8-25 Refactoring Java Projects 2. In the Change Method Parameters dialog, click the Add to add a parameter. 3. In the Parameters table, modify the name and type of the parameter that you have added. Then add a default value for the parameter in the Value column. You need to double-click a cell to make it editable. 4. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. To reorder a parameter in a method signature: 1. Right-click the method in the Source Editor and choose Refactor > Change Method Parameters from the context menu. 2. Select a parameter that you want to move and click Move Up or Move Down to change its position in the list. 3. Click Next. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. 4. The Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. 5. Click Do Refactoring to apply the selected changes. To change a method's access modifier: 1. Right-click the method in the Source Editor and choose Refactor > Change Method Parameters from the contextual menu. 2. Choose a modifier from the Visibility Modifier combo box. 3. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8-26 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects 8.11.12 How to Invert a Boolean Method or Variable When testing for a logical condition, it can be helpful to replace a Boolean method or variable with an opposite definition. To invert a Boolean method or variable: 1. Select the method or variable in the Source Editor. 2. Choose Refactor > Invert Boolean. 3. Modify the name of the method or variable in the New Name field. 4. Click Refactor. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.13 Replacing a Constructor You can replace a public constructor with references to a newly created builder class. Use the Replace Constructor With Builder command to introduce a builder class that calls the hidden constructor and replaces existing calls to the constructor with calls to the builder class. To replace a constructor with a builder class: 1. Select a constructor in the Source Editor. 2. Choose Refactor > Replace Constructor with Builder 3. Edit the setter name and default value as needed by double-clicking the appropriate column. 4. Check the Optional Setter option if you want to omit a setter method in the builder invocation if the default value of a field matches the parameter value in the constructor invocation. 5. Specify the name of the builder class. 6. Click Do Refactoring. You can also replace a public constructor with a factory method. Use the Replace Constructor with Factory command to introduce a new static factory method that calls the constructor and replaces existing calls to the constructor with calls to the new factory method. After replacing a public constructor with a factory method, the constructor is made private. To convert a constructor into a factory method: 1. Select a constructor in the Source Editor. 2. Choose Refactor > Replace Constructor with Factory. Building Java Projects 8-27 Refactoring Java Projects 3. Specify a factory method name. 4. Click Do Refactoring. For either operation, you can preview the changes before initiating refactoring. Click Preview and check the items displayed in the Refactoring window. Clear the checkboxes for the parts of the code the you do not want changed. Click Do Refactoring to make the changes. 8.11.14 How to Introduce a Variable, Constant, Field, or Method When you introduce a variable, constant, field, or method in the IDE, you change a selected code fragment into a variable, constant, field, or method. Typically you do this when you want to separate a piece of code into smaller, more meaningful fragments. Creating smaller fragments can increase the reusability of your code as you can separate the parts of your code that may need to be updated more often. By giving your new method a meaningful name, you can increase the comprehensibility of your code. For example, when you introduce a method in the IDE, you replace statements in a class with a call to a method. Before statements are replaced, the IDE opens the Introduce Method dialog box where you specify the parameters and modifiers for the method. The IDE searches your open projects for occurrences of the statements you specified and replaces the occurrences with the method call. To introduce a variable, constant, field, parameter, or method: 1. In the Source Editor, select the statements you want to introduce as a new variable, constant, field, or method. 2. Choose Refactor > Introduce. Choose the appropriate menu item, such as Introduce Method. 3. Type the name for your new item in the Name field and choose the access type. 4. Provide the information required for the item. For example, to introduce a method, you must choose an access type. 5. Select the Replace Also Other Occurrences to replace all occurrences of the selected item with the new reference 6. Click OK to apply the changes to the selected files. In situations where you need to add multiple methods to a class but cannot modify the class, you can create a new class that contains these methods. You can this class as a local extension that is either a subclass or wrapper of the original class. To introduce a local extension: 1. In the Source Editor, select the class for which you want an extension. 2. Choose Refactor > Introduce > Local Extension. The project and source folder name are automatically entered in the dialog box. Use the drop-down list to change the values if needed. 3. Change the name of the new class to be easily identified. 4. Specify the name of package to store the extension class. 5. Select whether the extension class is a wrapper or subclass of the original class. 6. Select the Equality type if the wrapper option is chosen. 8-28 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects 7. (Optional) Replace all usages of the original class with the extension class throughout the source code. Troubleshooting If you encounter an error message when introducing a method, check to see that the statements you selected meet the following criteria: ■ ■ ■ Selections cannot have more than one output parameter. Selections cannot contain a break or continue statement if the corresponding target is not part of the selection. Selections cannot contain a return statement that is not the last statement of the selection. The selected code is not allowed to return conditionally. 8.11.15 How to Inline a Variable, Method, or Constant Inline refactoring allows you to replace references to a variable, method, or constant with the values assigned to the variable, the implementation of the method, or the constant, respectively. To inline a variable, constant, or method: 1. Select a local variable (temp) method, or constant in the Source Editor. 2. Choose Refactor > Inline. 3. Click Do Refactoring in the Refactoring window. Inline Temp replaces all references to a local variable with its initial value and removes the declaration. Inline Method replaces all method calls with the method's body and removes the declaration. Inline Constant replaces all constant references with its defined value and removes the declaration. 8.11.16 How to Extract a Superclass Use the refactoring Extract Superclass command to extract the common features of classes to create a new superclass. When you extract a superclass, the IDE does the following operations: ■ Creates a new class with the selected methods and fields in the selected class. You can also have the new class implement interfaces that are implemented in the selected class. If the selected class extends a class, the new class also extends the same class. ■ ■ The selected class is modified so that it extends the new superclass. All selected interfaces are removed from the implements clause. Removes the selected public and protected fields from the base class. Click Preview in the Extract Interface dialog box to preview the files that are affected. A list of the files to be modified is displayed in the Refactoring window. If you do not want certain occurrences to be changed, you can clear the checkbox for that occurrence in the Refactoring window. Double-clicking on an occurrence opens that file in the Source editor, and the caret is placed in the line containing the occurrence. Building Java Projects 8-29 Refactoring Java Projects To extract a superclass: 1. Open the class containing the methods or fields you want to move to the new superclass. 2. In the Source editor, right-click in the file and choose Refactor > Extract Superclass. The Extract Superclass dialog box opens. 3. Type the name for your new superclass in the Superclass Name text field. 4. Select the members you want to extract to the new superclass. 5. (Optional) If you want to make a method abstract, select the Make Abstract checkbox for the method. If you select this checkbox, the method is declared in the superclass as an abstract method and overridden in the current class. The method will be assigned the protected access modifier. 6. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.17 How to Extract an Interface Use the Extract Interface command to create a new interface from the selected public non-static methods in a class or interface. Because an interface does not restrict how its methods are implemented, interfaces can be used in classes that have different functions. Creating interfaces can increase the reusability of your code as you can have multiple classes implementing the same interface. If necessary, you can then modify the interface instead of making modifications in multiple classes. When you extract an interface, the IDE does the following things: ■ ■ Creates a new interface with the selected methods in the same package as the current class or interface. Updates the implements or extends clause of the current class or interface to include the new interface. Any interfaces that the new interface extends are excluded. To extract an interface: 1. Open the class or interface containing the methods you want to move to an interface. 2. In the Source editor, right-click in the file and choose Refactor > Extract Interface. The Extract Interface dialog box opens. 3. Type the name for your interface in the Interface Name text field. 8-30 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects 4. In the Members to Extract list, select the members that you want to extract to the new interface. If the class from which you are extracting an interface already implements an interface, there is also an item for that implemented interface. If you select the checkbox for that interface, the implements clause for that new interface is moved to the new interface that you are extracting. 5. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.18 How to Use a Supertype Where Possible Use the Use Supertype Where Possible command to replace references to a type with references to one of the type's supertypes. Before replacing those references, the IDE checks to make sure that supertype and its members are accessible to all of the code that would be changed to reference them. To initiate the Use Supertype Where Possible operation: 1. In the Source Editor or Projects window, select the type to which you want to apply the operation. The type can be a class, interface, or enumeration. 2. Choose Refactor > Use Supertype Where Possible. 3. In the Select Supertype to Use list, select the supertype that you want to be referenced in place of the type your code currently uses. 4. Click Refactor or Preview. If you click Refactor, the IDE applies the changes automatically and skips the remaining steps. If you click Preview, the Refactoring window displays the lines of code that are affected. Review the list and clear the checkbox of any code that you do not want changed. If the class that you are pushing members from has multiple subclasses and you do not want the members to be pushed to all of them, be sure to clear the checkboxes for the corresponding subclasses. Click Do Refactoring to apply the selected changes. Always perform a clean build after completing any refactoring commands. You can do a clean build by right-clicking the project's node in the Projects window and choosing Clean and Build Project. 8.11.19 How to Convert an Anonymous Inner Class to a Regular Inner Class Use the Convert Anonymous Class to Inner command to convert an anonymous class to an inner class that contains a name and constructor. When you use this operation, a Building Java Projects 8-31 Refactoring Java Projects new inner class is created and the anonymous inner class is replaced with a call to the new inner class. To use the Convert Anonymous Class to Inner operation: 1. In the Source Editor, place the insertion point in the anonymous inner class that you want to convert. 2. Press Alt+Enter and choose Convert Anonymous Class to Inner from the menu that appears. 8.11.20 How to Safely Delete Java Code Use the Safely Delete command to have the IDE check for references to a code element before you delete that code element. You can use this command on classes, methods, and fields. When you apply the Safely Delete command to a code element, the Safe Delete dialog box opens and helps walk you through the process. To initiate the Safely Delete operation: 1. Select the code element that you want to delete and choose Refactor > Safely Delete. 2. In the Safe Delete dialog box, make sure that the IDE has identified the right element to be deleted and click Next. ■ ■ If the code element is not referenced by other code, the Safe Delete dialog box closes and the code element is deleted. If the code element to be deleted is referenced by other code, a warning and a Show Usages button appear in the Safely Delete dialog box. See the following section for information on completing or canceling the operation. 8.11.20.1 Handling Deletions When The Code Element is Referenced When the message beginning with References to selected elements were found appears in the Safely Delete window, you can proceed in one of the following ways: ■ ■ Remove the references to the code to be deleted and then continue the Safely Delete operation. Click Cancel to cancel the command. If you mistakenly delete a code element that is still referenced by other code, you can reverse the deletion with the Refactor > Undo command. To remove references to code and continue with the deletion of the class element: 1. In the Safely Delete dialog box, click Show Usages. A list of the references to the code that you want to delete is displayed in the Usages window. 2. Double-click a node for code that references the class to be deleted. The referencing class opens in the Source Editor. 3. Remove the reference to the code that you want to delete. 8-32 NetBeans Developing Applications with NetBeans IDE Refactoring Java Projects Use the Safely Delete command to remove this reference. If there are references to that code as well, you can click Show Usages to open a new tab in the Usages window. 4. Repeat steps 2 and 3 until all references to the code that you want to delete are removed. 5. In the Usages window, click Rerun Safe Delete. The Safely Delete command is run again. If there are any references that you have not removed, a warning appears and you can click Show Usages to resume the process of resolving the references. 6. Click Preview in the Safe Delete window, then click Next. 7. Click Do Refactoring in the Refactoring window to proceed with the deletion. 8.11.21 Using Hints in Source Code Analysis and Refactoring In the Source Editor, a hint is displayed when the IDE performs source code analysis and detects common syntax errors or problems. An editor hint is available if a light bulb icon appears in the left margin of the Source Editor while you are developing your code. Click the light bulb icon or press Alt+Enter to read the hint. Click the hint or press Enter to generate the code suggested by the hint. You can select which hints to display when you type in the Source Editor in the Hints tab of the Editor panel in the Options dialog box. You can access it by choosing Tools > Options from the main IDE's menu, and then clicking the Editor category. Note: You can use hints when running source code inspections on a selected file, package, or project and refactoring your sources. To initiate the Inspect operation: 1. Choose Source > Inspect from the main IDE's menu. 2. In the Scope drop-down list of the Inspect dialog box, select a file, package, or project(s) to be inspected. 3. Select either of the following: ■ In the Configuration drop-down list, select NetBeans Java Hints to choose all hints available in the IDE to be used in the source code analysis. Alternatively, click Manage to open the Configurations dialog box and specify a set of hints to be used in the source code analysis. Click OK. ■ 4. Select Single Inspection and choose a single hint to be used in the source code analysis. Click Inspect to perform the source code analysis. After the Inspect operation is completed, the hints that can be applied to your code are displayed in the Inspector Window below the Source Editor. To initiate the Inspect and Transform operation: 1. Choose Refactor > Inspect and Transform from the main IDE's menu. Building Java Projects 8-33 Working with Maven in the IDE 2. In the Inspect drop-down list of the Inspect and Transform dialog box, select a file, package, or projects to be inspected. Alternatively, click the button to the right to open the Custom Scope dialog box and specify the custom code to be inspected. 3. Select either of the following to use: ■ In the Configuration drop-down list, select a predefined configuration of hints available in the IDE (for example, Convert to JDK 7) to be used in the source code analysis. Alternatively, click Manage to open the Manage Inspections dialog box and group a set of hints into a configuration to be used in the source code analysis. Click OK. ■ 4. Select Single Inspection and choose a single hint to be used in the source code analysis. Click Refactor to run the source code analysis. After the Inspect and Transform operation is completed, the results are displayed in the Inspect and Transform dialog box. Click Preview to display the source code refactorings proposed by the IDE upon conducting the source code analysis with the hints you specified. Check the complete list of hints available in the IDE at the Java Hints wiki page at http://wiki.netbeans.org/Java_Hints. For information on how to create a NetBeans module that provides one or more Java hints, see the NetBeans Java Hint Module Tutorial at https://platform.netbeans.org/tutorials/nbm-java-hint.html. 8.11.22 How to Refactor an Enterprise Bean Refactoring is especially useful in EJB modules, since changing the name of one method often means you have to update the name in all of the related interfaces, deployment descriptors, and dependent classes and servlets. To refactor an EJB module: ■ Right-click a piece of code in the Source Editor and choose from the Refactor submenu in the pop-up menu. You cannot move an enterprise bean or any of its classes and interfaces to a different project. The Move Class command only lets you move bean classes and interfaces to different packages in the same EJB module. You cannot rename mandatory EJB infrastructure methods such as ejbCreate. When you rename a Web service endpoint interface, the IDE updates the corresponding WSDL file. When deleting a code element, you can use the Safely Delete refactoring command to help check for references to that element before making the changes. 8.12 Working with Maven in the IDE When using Maven as the build infrastructure for Java projects, Maven uses conventions and patterns to provide a uniform build system. All Maven projects use a shared set of plugins that are retrieved from the Maven repository and Maven executes a defined series of tasks as part of the lifecycle when building the project. 8-34 NetBeans Developing Applications with NetBeans IDE Working with Maven in the IDE Unlike Ant, you do not need to explicitly specify all the tasks required for building a project. Maven support in the IDE includes the following features: ■ Maven is bundled with IDE and is used to run builds ■ Project creation from archetypes in the New Project wizard ■ Repository browser for managing Maven repositories ■ Code-completion for POM in editor ■ Configuring of custom Maven goals For information about developing projects in the IDE using Maven, see the Maven best practices page at http://wiki.netbeans.org/MavenBestPractices. For more information about using Maven, see the Maven documentation at http://maven.apache.org. 8.12.1 How to Create a New Maven Project The New Project wizard enables you to create a new Maven project (referred to as an artifact) based on an archetype in your local or a remote repository. An archetype is a Maven project template. When you create the new artifact, the wizard prompts you to specify the project coordinates (artifactId, groupId, versionId). To create a new Maven project: 1. Choose File > New Project from the main menu to open the New Project wizard. 2. Choose the Maven category and then choose a Maven project template. 3. Click Next. 4. Specify the project name, location and project details. Click Finish. The IDE creates the Maven project and displays the node for the project in the Projects window. When using Maven, be aware of the following considerations: ■ ■ ■ ■ ■ If you have only recently installed Maven, the first time you create a project the IDE might need to download the most recent artifacts into your local repository. This process can take some time. If you choose an Enterprise Application template, the IDE automatically creates an assembly module for packaging the web application module and EJB module. You can select the modules that you want to create in the New Project wizard. If you choose a NetBeans Application template, you can choose to use OSGI bundles if the version of NetBeans you are using supports it and whether you want the IDE to create a NetBeans module and configure it as dependency of the project. If you choose the Project from Archetype project template, you need to choose an archetype. The wizard displays the available archetypes contained in your local or registered remote repository. If you have an existing Maven project that contains a pom.xml file, you do not need to use the New Project wizard. You can open the project by choosing Open Project (Shift+Ctrl+O) from the main menu. Building Java Projects 8-35 Working with Maven in the IDE After you create the project, you can configure additional project properties by right-clicking the project node in the Projects window and choosing Properties. 8.12.2 How to Configure Maven Settings Configure Maven settings at the IDE level and at the project level. At the IDE level, you can configure Maven installation and repository details and define global Maven goals. At the project level, you can create configurations to activate Maven profiles and bind IDE actions to Maven goals for a project. 8.12.2.1 Configuring Maven Settings for the IDE Configure Maven settings that affect the behavior of Maven in the IDE in the Options window. You can specify a local Maven installation, the location of the local Maven repository, and settings for updating the repository. To modify Maven settings in the IDE: 1. From the main window, choose Tools > Options. 2. Click the Java option and then click the Maven tab. 3. Modify the properties as desired. 4. Click OK. 8.12.2.2 Configuring Maven Settings for Projects By using the project's Properties window, you can configure Maven settings for an individual project. You can create custom configurations and then bind IDE actions to Maven goals and assign the binding to a configuration. To configure Maven settings for a project: 1. Right-click the project node in the Projects window and choose Properties. 2. Click the category in the left pane and modify the properties in the right pane. 8.12.2.3 Using Project Configurations The Configurations category of the Project Properties window of a Maven project enables you to create and select custom configurations for your project. For example, you can create custom configurations to do the following: ■ Load the project in the IDE with a customized set of dependencies or submodules. ■ Trigger actions and activate any associated profiles. ■ Customize IDE actions to map to Maven goals. To create a custom configuration for a project: 1. Open the Configurations category of the Properties window by right-clicking the project node in the Projects window and choosing Set Configuration > Customize. Alternatively, right-click the project node and choose Properties and select Configurations in the Project Properties window. 2. Click Add to open the Add Configuration dialog box. Alternatively, select an existing configuration and click Clone to create a copy of the configuration. The name of the clone configuration is the name of the original 8-36 NetBeans Developing Applications with NetBeans IDE Working with Maven in the IDE configuration with the suffix _clone. You cannot rename the clone but you can set profiles and properties. 3. Type a name for the new configuration. 4. Select Keep private to this IDE instance if you do not want to share the configuration with other instances of the IDE. By default this option is deselected and configurations are shared between instances of the IDE when the project is opened, for example when you open the project in an updated version of the IDE. 5. Type any profiles or settings that you want to enable for the configuration. Click OK to close the Add Configuration dialog box. 6. Select the new configuration in the list of configurations and click Activate. The name of the configuration that is currently active is in bold. 7. Modify additional options for the configuration in the other categories in the Properties window. 8. Click OK. When you click OK the IDE creates a configuration file in the root directory of the project with the name nbactions-myconfigurationname.xml. To activate a configuration for a project, right-click the project node and choose Set Configuration and then choose the configuration name in the context menu. You can also use the drop-down list in the toolbar to switch between configurations for the project that is currently selected in the Projects window. If a project is set as the main project, the dropdown list displays the configurations for the main project. 8.12.2.4 Binding IDE Actions to Maven Goals Use the Actions category in the Properties window to customize IDE actions by binding the action to Maven goals. The Actions pane lists the IDE's default project actions that can be mapped to Maven goals. Assign the mapping to a project configuration if you activated configurations for the project. After you select an IDE action, modify the Maven goals and properties of the action by typing in the textfield. Actions are displayed in bold if the default values for the action have been modified. The following textfields display the goals and properties associated with the selected action: ■ ■ ■ Execute Goals. This field displays the Maven goals that are associated with the selected IDE action. Activate Profiles. This field displays any profiles that are activated when the action is invoked. Set Properties. This field displays the properties that are set on the command line. Properties are generally used to customize the behavior of the executed goal. Type in the text area to add a property or click the Add button to view and add one of the default properties. When you select an action you can select the Build with Dependencies checkbox if you want to run the Build with Dependencies command as part of the action. 8.12.2.5 Creating Custom Actions Click Add Custom in the Actions category of the Properties window to create custom actions for a project. After you create the new action, specify the goals or properties for Building Java Projects 8-37 Working with Maven in the IDE the new action. Right-click the project node in the Projects window and choose the action under Custom in the context menu to invoke the new action. Click Edit Global Custom Goal Definitions in the Maven tab in the Options window to create global custom goals for Maven projects. The global goal is then listed in the context menu under Custom when you right-click a Maven project in the Projects window. 8.12.3 How to Work with the Maven POM The Project Object Model (POM) is the basic unit of work in Maven. The POM is described in the pom.xml XML file and contains project and configuration details, such as the artifact coordinates, project dependencies, and build profiles that Maven uses to execute goals and build the project. For more information about POM elements, see Introduction to POM at http://maven.apache.org/guides/introduction/introduction-to-the-pom.html. When you use the New Project wizard to create an artifact, the IDE automatically generates the pom.xml file and adds the artifact details. Open pom.xml in the XML editor to edit the file. The following features are available in the XML editor to help you edit pom.xml: ■ ■ Code completion. The IDE's code completion can help you add and modify elements. The code completion hints offered in the editor are based on the contents of the repository. Insert Code. The IDE can generate XML elements for you based on the details you specify in a dialog box. When you right-click in the editor window and choose Insert Code (Ctrl-+), a context menu appears where you can choose to add any of the following types of elements to the POM: – Dependency – Dependency Exclusion – Plugin – Profile – License After you select the type of element a dialog box opens that enables you to specify the details about the code that you want the IDE to insert into the POM: ■ ■ Dependency Graph. The Maven Dependency Graph is a visual representation of the direct and transitive dependencies specified in pom.xml. Click the Graph tab in the XML editor toolbar to open the graph. You can select any element in the graph to view a representation of the dependencies of that element. You can right-click in the graph view and choose different layout schemes in the popup menu. Effective POM. The Effective POM tab displays a read-only version of the POM that Maven uses to build the project after other factors that affect the build such as any active profiles and inherited parent POMs are incorporated. The left column of the tab displays the source that generates each line in the effective POM when the source can be determined. Right-click the source and choose Go to Source to navigate to the line in the source where the element is specified. In the Effective POM tab you can click Show Diff in the toolbar to compare the effective POM to a POM for an alternate project configuration or profile. Click Show Diff to open a dialog box where you can select the alternate POM. The diff of the POMs opens in a new tab in the IDE. 8-38 NetBeans Developing Applications with NetBeans IDE Working with Maven in the IDE 8.12.4 How to Manage Maven Project Dependencies To make libraries and projects available to your project during compilation, testing, and execution, you need to declare the projects or libraries as dependencies. All dependencies need to be available as artifacts in your local repository when you build the project. You declare a dependency by modifying the POM to add the coordinates of the artifact you want to declare as a dependency. All Maven artifacts are defined by a unique coordinate that consists of a group identifier (groupId), artifact identifier (artifactId) and version. Adding a dependency to the POM is similar to adding libraries to the classpath in an Ant-based project. To add a dependency to a Maven project: ■ Edit the POM in the editor. Open pom.xml in the XML editor and use code completion to help you write the dependency elements and artifact coordinates. ■ Use the Add Dependency dialog. Type or search for the artifact in the Add Library dialog and click OK. When you click OK, the IDE adds the dependency elements and artifact coordinates to pom.xml. To open the Add Dependency dialog: ■ Right-click the Dependencies node in the Projects window and choose Add Dependency. ■ ■ Right-click in pom.xml in the editor and choose Insert Code (Ctrl+I) and choose Dependency. Right-click an artifact under the Maven Repositories node in the Services window and choose Add as Dependency and select a project in the Add Dependency dialog box. After you add a dependency to pom.xml, a node for the artifact ( ) appears under the project's Dependencies node. Artifacts that are not in your local repository are marked with a badge. You need to have a copy of the artifact in your local repository if you want to use it in your project. This applies to libraries and to other projects that are described as dependencies. If a required artifact is available in a remote repository, Maven automatically downloads the artifact and any transitive dependencies from the repository when you build the project. Maven uses the latest available version of the artifact if no version is specified. If the required artifact is not available in a remote repository, right-click the artifact node and install the artifact manually. Note: It is recommended that you store Maven software library JARs and project artifacts in a local repository and keep the source code for projects under a version control system. 8.12.5 How to Work with Maven Artifacts The project dependencies that are displayed under a project's Dependencies node are Maven artifacts. Each Maven artifact has a unique coordinate (groupId, artifactId and version) that is used to identify the artifact in a project's POM. An artifact can also have dependencies. The artifacts available to a project can be viewed under the Maven Repositories node in the Services window. Building Java Projects 8-39 Working with Maven in the IDE Right-click an artifact in the Projects window or the Services window to invoke a popup menu with commands for downloading the sources and Javadoc of an artifact, finding usages and viewing artifact details. Use the Artifact Viewer to view details about individual artifacts. To open the Artifact Viewer, perform either of the following steps. ■ In the Projects window, right-click an artifact under the Dependencies node and choose View Artifact Details. ■ In the Services window, expand the Maven Repositories node, right-click an artifact and choose View Details. The Artifact Viewer displays details in the following tabs: ■ ■ ■ ■ ■ Basic. Displays the artifacts coordinates and version details. Project. Displays metadata contained in the artifact's POM such as the description of the artifact, the URL for the project and issue tracking and version control details. Classpath. Displays the artifact's compilation, runtime and test dependencies. Graph. Displays a visualization of the artifact's primary and secondary dependencies. POM. Displays the pom.xml file of the artifact. Table 8–1 describes the commands available from the toolbar of the Artifact Viewer: Table 8–1 Artifact Viewer Toolbar Commands Command Description Add as Dependency Opens the Add Dependency dialog box from which you can choose a project. Checkout Sources Opens the Checkout Sources wizard in which you can specify a location for a local repository for the sources. Use this command only if the sources of the artifact are available in a repository Create Library Creates a NetBeans library from the artifact. The new library is available in the Ant Library Manager. 8.12.5.1 Visualizing Dependencies The Graph tab of the Artifact Viewer enables you to easily visualize dependencies. The visualizer also provides tools to help you find and resolve potential problems resulting from dependency version conflicts. To use the graph view to resolve dependency conflicts: 1. Open the artifact in the Artifact Viewer and click the Graph tab. Alternatively, you can open pom.xml file in the editor and click the Graph tab. 2. Locate any artifact boxes that have a red background. In the dependency graph, a dependency with a red background indicates a potential version conflict. 3. Click the suggestion icon to open a dialog box with a description of the conflict and options for resolving the conflict. 8-40 NetBeans Developing Applications with NetBeans IDE Working with Maven in the IDE 8.12.6 How to Build a Maven Project The Maven build lifecycle has defined phases with goals that are executed when building and distributing the project. When you execute a goal, Maven will also execute all the preceding goals in the build lifecycle. You can invoke phase goals and plugin goals by mapping the goals to IDE actions, or you can create custom goals and invoke the goals individually. When you execute a goal, the Maven output with the plugin and goal identifiers are displayed in the Output window. When you want to generate distributable files for the project, such as JAR files or WAR files, you need to build the project. When you build a Maven project using the IDE's Build command, by default the IDE executes the plugin goals in the install phase of the Maven lifecycle (builds the project and adds the artifact to the local repository). Note: The IDE can automatically compile classes when you save them if you enable the Compile on Save option in the Compile category of the project's Properties window. When Compile on Save is enabled, you do not need to build the project or compile individual classes to run or test the project in the IDE. The incrementally compiled files are stored in a cache in your user directory and are copied to your project's build folder when you run or debug your project. Compile on Save is enabled by default for WAR, EJB and EAR projects. To build a Maven project: 1. Select the project node in the Projects window. 2. Choose Run > Build Project (F11). When you build a project the IDE displays the Maven output and any compilation errors in the Output window. You can double-click any error to go to the location in the source code where the error occurred. You can click Show Build Overview ( ) in the Output window sidebar to open the Build Execution Overview window to view additional details about the executed goal or goals. Click Show Phase in the Build Execution Overview window to view the goals organized by the phase in the build lifecycle. You can right-click a goal in the Build Execution Overview window to open a popup menu where you can choose to view the goal definition in the POM, the source code of the plugin or to debug the plugin. You can modify the goals that are executed by the Build command and other IDE commands by modifying the Maven settings in the project's Properties window. To build an individual project and its required projects: ■ Right-click the project's node in the Projects window and choose Build with Dependencies. Note: You can change the default Build action to Build with Dependencies by selecting the Build action in the Actions category of the project's Properties window and then selecting the Build with Dependencies checkbox. Modify the project dependencies by adding libraries in the Projects window or by editing pom.xml in the editor. Building Java Projects 8-41 Working with Maven Repositories 8.12.6.1 Executing Maven Goals in the IDE IDE actions in the popup menu are mapped to Maven phases and goals. For example, by default the Build action in the IDE is mapped to the install phase in the Maven lifecycle. When you right-click the project node and choose Build, the IDE executes the goals described in the install phase to package the project and executes all the goals in the preceding phases in the build lifecycle. You can modify the mapped Maven goals that are invoked by IDE actions by configuring actions in the project's Properties window or in the Maven tab in the Options window. For more information, see Section 8.12.2, "How to Configure Maven Settings." 8.12.6.2 Customizing the Build Process To customize the build for a Maven project, modify the POM to add or reconfigure plugins and dependencies. You can use the code completion in the editor to help you when adding details to pom.xml. To customize a build: 1. Open pom.xml in the XML editor. 2. Choose Source > Insert Code (Ctrl+I) from the main menu and select Plugin from the popup menu to open the Add New Plugin dialog box. 3. Type a query term to search for the plugin. 4. Select the plugin from the list of available plugins. 5. Select the goals that you want to be executed. Click OK. When you click OK, the IDE adds the plugin description to pom.xml and the goals to run as part of the build process. If you add a plugin that is not in the local repository, the required artifact will be automatically downloaded from a remote repository when required. 8.12.6.3 Executing Individual Goals If you select the project node or pom.xml in the Projects window you can execute goals that are defined in the pom.xml from the Navigator window. To execute a goal: 1. Open the Navigator window. 2. Select the project node in the Projects window. Alternatively, select pom.xml in the Projects window and choose Related goals in the drop-down list at the top of the Navigator window. 3. Right-click a goal in the Navigator window and choose Execute Goal. Alternatively, select Execute Goal with Modifiers to open the Run Maven dialog box and modify the default run settings for the goal. You can view the results of the goal in the Output window. 8.13 Working with Maven Repositories Software library archives (JARs), build artifacts and dependencies that are used to build Maven projects are stored in repositories. There are two types of repositories: 8-42 NetBeans Developing Applications with NetBeans IDE Working with Maven Repositories ■ ■ Local repositories. A cache of a remote repository that is stored on the local machine. Maven projects are built against the local repository. The local repository usually only stores a subset of the files available in the remote repository and any temporary build artifacts. Remote repositories. A repository that contains all the Maven artifacts and plugins. The remote repository may be a third-party repository (for example, http://repo.maven.apache.org/), or it may be a private internal repository. 8.13.1 How to Work with Maven Repositories The IDE indexes the contents of local and remote Maven repositories using the Nexus indexing engine. The IDE uses the repository indexes for some Maven-related functions such as code completion. You can browse and manage Maven repository indexes in the Services window. To browse Maven repositories: ■ Choose Window > Services from the main menu and expand the Maven Repositories node to view the contents of the repositories. The Maven Repositories node in the Services window lists the Maven repositories registered with the IDE and enables you to add, remove and update Maven repositories. The local Maven repository is indicated by a yellow repository node ( and remote repositories are indicated by blue repository nodes ( ). ) By default, the IDE includes the central Maven repository in the list of remote repositories. When a project requires build artifacts that are not stored in the local repository, Maven downloads the required artifacts to the local repository from a remote repository. The files in the local Maven repository are then shared by all of your Maven projects. Expand the repository nodes to view the indexed artifacts grouped by GroupId and ArtifactId, the version of the sources, and the type of packaging. Depending on the metadata available, right-click an artifact to perform the following actions: ■ ■ ■ View Details. Opens the Artifact Viewer tab in the editor window. Add As Dependency. Adds the library to an open project as a dependency. The IDE automatically modifies the project's POM. Find Usages. Displays open projects and repository artifacts that use the selected library as a dependency. ■ View JavaDoc. Displays the downloaded JavaDoc in a browser. ■ Open. Opens the project POM in the IDE. ■ Download. Downloads the artifact to the local Maven repository. ■ ■ ■ Download Sources. Downloads the source JAR for the binary. After downloading, if you click on a class file, the Java file is displayed. Download JavaDoc. Downloads the Javadoc. Copy. Copies the dependency.xml snippet of the artifact to the clipboard, which you can paste into the project pom.xml file. To locate artifacts in the repositories: 1. Right-click the Maven Repositories node and choose Find. 2. Enter the search term for the artifact in the Find in Repositories dialog box (a groupID, for example) and select any additional criteria. Building Java Projects 8-43 Working with Maven Repositories 3. Click OK. When you click OK the IDE creates a node for the search term ( ) under the Maven Repositories node. Expand the search node to view a list of the artifacts that matched your search. Remove a search node by right-clicking the node and choosing Delete. To add a repository: 1. Right-click the Maven Repositories node and choose Add Repository. 2. Specify the details for the new repository and click Add. To update the index of a repository: ■ Expand the Maven Repositories node, right-click the repository node you want to update and choose Update Index. 8-44 NetBeans Developing Applications with NetBeans IDE 9 Testing and Profiling Java Application Projects 9 [10This ] chapter describes how to use the tools provided by the IDE to run unit tests and to profile Java applications. This chapter contains the following sections: ■ About Testing and Profiling Java Application Projects ■ Testing Java Application Projects with Unit Tests ■ Creating a Unit Test ■ Running a Unit Test ■ Debugging a Unit Test ■ Configuring Unit Test Settings ■ Creating a Selenium Test ■ Configuring Selenium Server Settings ■ Starting a Profiling Session ■ Selecting a Profiling Task ■ Attaching the Profiler ■ Attaching the Profiler to a Remote Application ■ Profiling a Free-form Project ■ Taking and Accessing Snapshots of Profiling Data ■ Taking a Heap Dump ■ Setting a Profiling Point ■ Profiling Telemetry ■ Profiling Methods ■ Profiling Objects ■ Profiling Threads ■ Profiling Locks ■ SQL Queries Profiling ■ Additional Functions when Running a Profiling Session Testing and Profiling Java Application Projects 9-1 About Testing and Profiling Java Application Projects 9.1 About Testing and Profiling Java Application Projects The IDE provides tools for creating and running unit tests and for profiling Java applications. Unit tests enable you to test the code in Java applications. Profiling is the process of examining an application to locate memory or performance-related issues. When profiling a Java application, you can monitor the Java Virtual Machine (JVM) and obtain data about application performance, including method timing, object allocation and garbage collection. You can use this data to locate potential areas in your code that can be optimized to improve performance. You can use the IDE to test and to profile the following types of Java applications: ■ Java SE projects ■ Java EE and Web applications ■ Java Free-form projects ■ NetBeans Modules and Module suites The following profiling capabilities are available: ■ ■ ■ Telemetry—profiles CPU, memory usage, number of threads and loaded classes. See Section 9.17, "Profiling Telemetry" Methods—profiles methods execution times and invocation count, including call trees. See Section 9.18, "Profiling Methods." Objects—profiles size and count of allocated objects including allocation paths. See Section 9.19, "Profiling Objects." ■ Threads—profiles threads time and state. See Section 9.20, "Profiling Threads." ■ Locks—profiles locks content data. See Section 9.21, "Profiling Locks." 9.2 Testing Java Application Projects with Unit Tests The IDE provides built-in support for generating and executing unit tests based on the JUnit, TestNG, Mocha frameworks and Selenium tool suite. The IDE supports JUnit 3 and JUnit 4 unit testing. For more information about JUnit, see http://www.junit.org For more information about TestNG, see http://testng.org/doc/index.html For more information about Mocha, see http://mochajs.org/ The IDE supports Selenium 2.0 testing. For more information about Selenium, see http://www.seleniumhq.org/docs/index.jsp 9.2.1 Test Types in the IDE You can use the IDE to create the following: ■ ■ ■ Empty Tests. Test skeletons without testing methods, for which no class has been designated to be tested. Tests for Existing Classes. Classes containing the actual testing methods which mirror the structure of the sources being tested. Test Suites. Groups of test classes clustered to permit testing of an entire application or project. 9-2 NetBeans Developing Applications with NetBeans IDE Creating a Unit Test You can generate tests and test suites by selecting any class or package node in the Projects window and choosing Tools > Create/Update Tests from the main menu. 9.2.2 Unit Test Structure The IDE represents unit tests as subtrees which mirror the project's Java package structure. By default, when the IDE generates tests each test class has the name of the class it is testing appended by the word Test (for example, MyClassTest.java). Each standard project has a default test folder that is used to store the unit tests and test suites. This folder is displayed as the Test Packages node in the Projects window. You can add any number of test folders to your project. Test files and the source files they test cannot be located in the same source tree. 9.3 Creating a Unit Test The unit test generator enables you to create unit test suites and compilable test classes for use as skeletons in your unit tests. You can create unit tests for single classes and entire packages, as well as empty test skeletons to be used with sources you create later. JUnit 4.x is backwards-compatible with JUnit 3.x. If you decide to downgrade from JUnit 4.x to JUnit 3.x, tests using unsupported features such as annotation descriptions and static imports are ignored. The JUnit 4.x option is only available if your project is running on the Java 5.0 platform or higher. Note: 9.3.1 Changing the JUnit Version You can update support for the JUnit versions by updating the JUnit libraries in the project's Test Libraries node. View the project's JUnit libraries by expanding the project's Test Libraries node in the Projects window. To add a new library, right-click the Test Libraries node in the Projects window and choose Add Library and select the library in the Add Library dialog box. To remove a library, right-click the library and choose Remove. 9.3.2 How to Create a Unit Test Generated tests are distinguished by appending Test to the tested classes' names (for example, MyClassTest.java). Depending on the version of the unit testing framework you are using, the name of the test class is not required to end with Test. Note: To create a test, the project must have a test directory for the tests. The IDE creates a Test Packages directory by default when you create a project. If no test directory exists in your project or you want to specify a different directory for your test, you can specify a test directory in the project properties dialog. To create a test for a single class: 1. Right-click the class in the Projects window and choose Tools > Create/Update Tests (Ctrl+Shift+U) to open the Create Tests dialog box. Testing and Profiling Java Application Projects 9-3 Creating a Unit Test You can modify the default name of the test class, but some of the navigation in the IDE between classes and test classes might not function if the name of the test class does not contain the name of the class that is tested. 2. Select a unit test framework. 3. Select the desired code generation options and click OK. Alternatively, you can create a test by choosing File > New File, selecting the Unit Tests category, and selecting JUnit Test or TestNG Test Case in the File Types pane. To create a test suite: 1. Right-click the package node containing the source files for which you want to generate the test suite in the Projects window and choose Tools > Create Tests (Ctrl+Shift+U) from the context menu. 2. Select a unit test framework. 3. Select the Generate Test Suites checkbox. 4. Select the desired code generation options and click OK. The IDE generates test classes for all enclosed classes and stores them in the project's Test Packages node. If any of the test classes already exist, those classes are updated. By default the IDE includes all the test classes as part of the generated test suite. Alternatively, you can create a test suite by choosing File > New File, selecting the Unit Test category, and selecting Test Suite or TestNG Test Suite in the File Types pane. To create an empty test: 1. Choose File > New File from the main menu. 2. In the New File wizard, select the Unit Test category and JUnit Test or TestNG Test Case in the File Types pane. Click Next. 3. Specify the test class name, folder and package. 4. Select the desired code generation options and click Finish. When you create an empty test the IDE generates a test class that does not contain any skeleton methods. The IDE creates the test suite class based on the parameters you have specified and opens the class in the editor. The test suite class then appears in the Projects window under the package-name node in the test folder. To create a new test for an existing class: 1. Choose File > New File from the main menu. 2. In the New File wizard, select the Unit Test category and Test for Existing Class in the File Types pane. Click Next. 3. Specify the test class name and folder. 4. Select the desired code generation options and click Finish. When you create a test for an existing class, you specify the class that you want to test and the IDE generates a test class that contains skeleton methods based on the methods in the specified class. The IDE opens the class in the editor. The test class then appears in the Projects window in the test folder. The IDE creates the test class under the package-name node that replicates the package structure of the tested class. To specify a test directory: 1. Right-click the project node in the Projects window and choose Properties. 9-4 NetBeans Developing Applications with NetBeans IDE Running a Unit Test 2. In the Properties window, select Sources in the Categories pane. 3. Define the properties of the test packages folder in the Test Package Folders list. You can add or remove the folders that are used for test packages and modify the names of the test packages folder as it appears in the Projects window. 4. Click Close. Your project must have a test package folder to generate unit tests. If the test packages folder for your project is missing or unavailable, create a new folder in your project and then designate the new folder as the test packages folder in the project's Properties window. 9.4 Running a Unit Test Once you have created a test or test suite, use the Run Test command to initiate execution of the test. Run Test commands are available on source nodes only. After you run a test, you can rerun individual test methods executed during the test and displayed in the Test Results window. 9.4.1 How to Run a Unit Test You can run unit tests for a specific class or method or for a project. To run tests for an entire project: 1. Select any node or file in the project you want to test in the Projects or Files window. 2. From the main menu, choose Run > Test Project project_name (Alt+F6). The IDE executes all of the project's tests. If you want to run a subset of the project's tests or run the tests in a specific order, you can create test suites that specify the tests to run as part of that suite. After creating a test suite you run the suite in the same way you run a single test class. You can select multiple projects in the Projects window and run tests for them at once by choosing Run > Test number_of_selected_projects Projects (Alt+F6) from the main IDE's menu. If you want to run a subset of the project's tests or run the tests in a specific order, you can create test suites that specify the tests to run as part of that suite. After creating a test suite you run the suite in the same way you run a single test class. To run a test for a single class: 1. Select the node of the class for which you want to run a test in the Projects or Files window. 2. From the main menu, choose Run > Test File (CtrlF6). You can also run a class's test by right-clicking the test class node itself in the Projects window and choosing Test File (Ctrl+F6). To run a single test method: 1. Run the test class or suite containing the test method. 2. In the Test Results window, right-click the test method and choose Run Again. To run a single test method the method must be listed in the Test Results window. Testing and Profiling Java Application Projects 9-5 Debugging a Unit Test 9.4.2 Working with Unit Test Output When you run a test, the IDE shows the following test results in two panes in the Test Results window: ■ ■ A summary of the passed and failed tests and the description of failed tests are displayed in the left pane of the window. You can use the filter icons in the left side of the window to filter the test results. The textual output from the unit tests themselves is displayed in the right pane of the window. The output from the process that builds and runs the test is displayed in the Output window. you can double-click any error to jump to the line in the code where the error occurred. After you run a test class, you can right-click any test method displayed in the Test Results window and choose Run Again from the context menu to run the individual test method again or Debug to debug the test. 9.5 Debugging a Unit Test You can debug a test class as you would any class. After you set your breakpoints in the test class you can run your unit test in the debugger and step through the code to locate problems in your test classes. To debug a unit test: 1. Place your breakpoints in your test class. 2. Select the node for the class whose test you wish to debug. 3. Choose Debug > Debug Test File (Ctrl+Shift+F6) from the main menu. When you choose Debug Test File the IDE starts the test in the debugger and opens the Debugging window. For information on using the Debugging window, see Section 10.9, "Using the Debugger Windows." 9.6 Configuring Unit Test Settings The IDE enables you to customize the process of test generation as you create tests. You can also edit the list of sources the IDE references when compiling tests. 9.6.1 How to Edit Unit Test Settings Modify the test settings to create a custom tests. To edit unit test settings as you create tests: 1. Right-click the sources for which you wish to create tests. 2. Choose Tools > Create Tests (Ctrl+Shift+U). 3. Select a unit test framework. 4. In the Create Tests dialog box, select the Code Generation options you require for the tests. The IDE creates the tests with the specified options. 9-6 NetBeans Developing Applications with NetBeans IDE Configuring Selenium Server Settings 9.6.2 How to Edit the Classpath for Compiling or Running Tests Edit the classpath as needed to include specific projects, libraries, or JAR files. To edit the classpath for compiling or running tests: 1. Right-click the project's Test Libraries node and choose one of the following: ■ 2. Add Project. The build output, source files, and Javadoc files of another IDE project. ■ Add Library. A collection of binary files, source files, and Javadoc files. ■ Add JAR/Folder. A JAR file or folder somewhere on your system. Click OK. The IDE adjusts and stores the classpath priorities based on the new settings. For information on setting the classpath for a project, see Section 6.2.3.1, "Managing the Classpath." 9.7 Creating a Selenium Test You can create a Selenium test by choosing File > New File, selecting the Selenium Tests category, and selecting Selenium Test Case in the File Types pane. To create a Selenium Test: 1. Choose File > New File from the main menu. 2. Select the Selenium Tests category. 3. Select Selenium Test Case in the File Types pane. 4. Click Next. 5. Provide the required information in the Name and Location panel of the wizard. 6. Click Finish. A Selenium Mocha/Protractor test case with a default test method is created. To create a Selenium Test for a single class (applies to Maven java related project types only): 1. Right-click the class in the Projects window and choose Tools > Create/Update Tests to open the Create Tests dialog box. Note: You can modify the default name of the test class, but some of navigation between classes and test classes might be disabled in the IDE if the name of the test class does not contain the name of the class that is tested. 2. Select Selenium as the test framework. 3. Click OK. 9.8 Configuring Selenium Server Settings Configure the Selenium server settings as needed to test. Testing and Profiling Java Application Projects 9-7 Starting a Profiling Session To configure Selenium server: 1. Right-click the Selenium Server node in the Services tab. 2. Provide the required information. 3. Click OK. 9.9 Starting a Profiling Session If you have a project that is targeted to run on your local machine, you can profile the project without any additional configuration. When you profile a local project, you launch the project and start the profiling session from within the IDE. If you want to profile a local application but you cannot or do not want to start the application from the IDE, you can profile the application by attaching the IDE to the application. To profile a local project, the project must be open in the IDE. You can start the profiling session after you select the profiling task. Table 9–1 Profiling Commands Command Description Profile > Profile Project The selected task is run on the project that is selected in the Projects window or on the main project if a main project is set. Profile > Profile File The profiling task is run on the selected file. The selected file must have a main method. Profile > Profile Test File If a test file is selected the profiling task is run on the test file. If the selected file is not a test file, the profiling task is run on the test file associated with the selected file. Profile > Attach to Project Opens the Profile window. In the Profile window, you select the profiling task. Profile > External Process Opens the Profile window. In the Profile window, you select the profiling task to profile remote applications or applications that you start outside the IDE. Before you can use the profiler in the IDE, you must calibrate the profiler. You only have to calibrate the profiler once. For information, see Section 9.9.2, "How to Calibrate the Profiler." Note: 9.9.1 How to Profile a Project To profile an individual project: 1. Right-click a project in the Projects window and choose Profile. Alternatively, you can select a project in the Projects window and choose Profile > Profile Project from the main menu. 2. On the main window click the Configure Session button and select a profiler mode by clicking on it. You can change the profiler mode at any point by clicking the Profile drop-down arrow. 3. On the main window, click the Profile button. The application and the profiling session are started. 9-8 NetBeans Developing Applications with NetBeans IDE Starting a Profiling Session If a project is set as the main project, the Profile Project command in the Profile menu always profiles the main project. To profile a specific class: 1. In the Projects window, select the class that you want to profile. (This class must contain a runnable method.) 2. Choose Profile > Profile File from the main menu. 3. On the main window, click the Profile button. The profiling session is started. For information on profiling an application that you started outside the IDE, see Section 9.11, "Attaching the Profiler." For information on monitoring an application thread activity, see Section 9.20, "Profiling Threads". For information on examining CPU performance and memory usage, see Section 9.17, "Profiling Telemetry". 9.9.2 How to Calibrate the Profiler You must calibrate the IDE before you can use the IDE to profile an application. You must run the calibration process for each JDK that you use for profiling. You do this because instrumenting the bytecode of the application imposes some overhead, and the time spent in code instrumentation needs to be "factored out" to achieve more accurate results. You only have to calibrate the IDE once for each JDK that you use. However, you should run the calibration process again when anything changes on your local or remote configuration that could affect system performance. The following could affect system performance: ■ Any hardware upgrade ■ Any significant change or upgrade of the operating system ■ An upgrade of the Java platform used for profiling To calibrate the IDE to the local system: 1. Close any other programs that are running. The IDE runs the calibration if other applications are running, but running any CPU-intensive programs when performing the calibration might affect the accuracy of profiling results. 2. Go to Tools > Options > Java > Profiler. 3. Select the General category and click Manage in the Profiling specific options. The Manage Calibration Data dialog box displays. 4. Select the Java Platform to be used for profiling. Click Calibrate. You can click Java Platforms to open the Java Platform Manager to add a new Java platform. The Manage Calibration Data dialog box displays the date that the most recent calibration was performed. When you click Calibrate, the IDE collects calibration data on the selected Java platform. When the calibration process is complete you can start using the IDE to profile your applications. Do not share calibration data between various computers or systems. Testing and Profiling Java Application Projects 9-9 Starting a Profiling Session You cannot perform a calibration of a remote platform from the Manage Calibration Data dialog box. Calibration of a remote platform is performed the first time that you profile an application on the remote platform. To calibrate the IDE to a remote system: ■ To calibrate the IDE to a remote system, see the NetBeans FAQ at http://wiki.netbeans.org/wiki/view/FaqProfilerCalibration. 9.9.3 Understanding the Toolbar Icons Table 9–2 contains the various icons used when profiling. These icons are available from areas in the NetBeans user interface, including Profile window with Methods, Profile window with Threads, Profile window with Objects, Profile window with Telemetry, and Profile window with Locks. Table 9–2 Icon Profiling Methods Icons Name Description Pause live results Allows to stop updating live results. Pressed automatically when a context menu is displayed for the profiling results. Update live results Is enabled when the Pause live results button is pressed, allows to manually update paused live results. Show delta/absolute values Controls switching between absolute and incremental values. Forward calls Shows or hides the Forward calls view (visible by default). Hot spots Shows or hides the Hot spots view (hidden by default). Reverse calls Shows or hides the Reverse calls view (visible by default). Select threads Shows a list of threads to be included or excluded from the displayed results. Take snapshot Saves the currently available profiling data to a file which can be reopened later for offline analysis or compared with another snapshot. Reset results Clears the currently available profiling data, enabling to start collecting new data from a defined point. Take thread dump Takes snapshot of all threads in the profiled JVM including their call stacks and displays it in a separate view. Take heap dump Saves a snapshot of all objects currently stored in the heap memory in a .hprof format and optionally opens it in a heap viewer. Request garbage collection Requests garbage collection in the profiled JVM. There's no guarantee when or if at all the garbage collection will be performed. To make sure GC will be run, the action should be invoked several times. 9-10 NetBeans Developing Applications with NetBeans IDE Selecting a Profiling Task 9.10 Selecting a Profiling Task When you start a profiling session, you first select and configure the profiling task. You choose the profiling task according to the type of profiling results you want to obtain from the session. Each profiling task has default settings that are sufficient in most situations. You can configure the basic settings of each profiling task to modify the profiling results that are returned. Table 9–3 describes the profiling tasks and the profiling results obtained from running the task. Table 9–3 Profiling Tasks and Results Profiling Task Results Telemetry Choose this to monitor CPU, memory usage, number of threads and loaded classes. Methods Choose this to profile methods execution times and invocation count, including call trees. Objects Choose this to profile size and count of allocated objects including allocation paths. Threads Choose this to profile threads time and state. Locks Choose this to profile locks content data. 9.10.1 How to Select a Profiling Task Each time you start or modify a profiling session, you first select a profiling task. You cannot run more than one profiling session at one time. You can profile a project or an individual file if the file has a runnable method. You can also profile test classes. To select a profiling task: 1. Select a project or file in the Projects window and choose Profile > Profile Project from the main menu. Alternatively, you can right-click a project node in the Projects window and choose Profile, or right-click a file and choose Profile File or Profile Test File. 2. (Required when you run a profiling session for the first time only.) Select a profiling task by clicking one of the tasks in the Configure Section drop-down list. 3. Click Profile. 9.10.2 Using a Load Generator Script The IDE supports using a load generator to replay previously saved load testing scripts. By using a load testing script, you can simulate a heavy load on your server or application to achieve more accurate results when testing application performance. The IDE supports the Apache JMeter load testing tool. To work with the Apache JMeter load testing tool in the IDE, use the Plugins manager download and install the JMeter plugin from the Update Center by choosing Tools > Plugins from the main menu. This plugin installs additional Load Generator and Profiler/Load Generator Bridge plugins. A sample JMeter script is downloaded as a part of the JMeter plugin. The sample script is available in userdir/modules/jmeter/extras/Test.jmx. Testing and Profiling Java Application Projects 9-11 Attaching the Profiler Once you install the JMeter integration, a new Plugins section with a Load Generator item appears in the Profile or Attach drop-down menu. Choose Load Generator to start a JMeter script when starting the profiling session. To create a new load testing script: 1. Choose File > New File from the main menu. 2. Select Load Testing Scripts > JMeter Plans in the Categories list and New JMeter Plan in the New File dialog and click Next. 3. In the Name and Location panel of the dialog specify the name of the new test jmx file and its location. Click Finish. For more about using Apache JMeter, see http://jakarta.apache.org/jmeter/index.html. 9.11 Attaching the Profiler The easiest way to profile your application is to use the Profile Project command. However, if you must start your application outside of the IDE, you can use the attach mode to profile an application. For example, you might want to use the attach mode in the following cases: ■ Your application needs to be started from the command line or uses a complex launch script ■ You want to obtain profiling data on the startup of the application or target JVM ■ You want to profile the application without restarting the application You must use the attach mode in the following cases: ■ ■ You want to profile an application running on a remote JVM, such as a remote application server You want to profile a Java EE or web application and the target server is not Tomcat, GlassFish, WebLogic or JBoss The Attach mode enables you to attach the profiling tool to an application that is already running, or just about to start on a local or remote machine. Using the attach mode is useful for profiling long-running applications, and in particular for profiling web or enterprise applications running on top of an application server. You can also use the Attach mode to profile the code of the application server itself. 9.11.1 How to Configure the Attach Settings Before you can attach to an application, the startup options for the target application or server must be configured. You use the Attach Settings dialog box to specify the attachment settings for a project. You only have to configure the attachment settings once. The attachment settings are project specific, which means that each project has its own settings. You can open the Attach Settings dialog box at any time if you want to review or modify any of the attachment settings. To configure the attach settings: 1. Choose Profile > Attach to Project or Profile > Attach to External Process ( from the main menu to open the Profile window. 2. ) Click the Attach button to display the Attach Settings dialog box and make the appropriate selections. 9-12 NetBeans Developing Applications with NetBeans IDE Attaching the Profiler Based on the attach mode you choose in the Profile drop-down list, the Attach Settings dialog box provides you with a set of instructions on how to configure the application so that you can attach the profiler. 3. Click OK. The attach mode you choose depends on the type of profiling data you want to obtain and the details of the target JVM platform. Table 9–4 provides an overview of the attach modes: Table 9–4 Attach Modes Attach Mode Description Already running local Java process Use this mode if you want to obtain profiling data on a local application. To use this mode, the application needs to be running on JDK 1.6, 1.7, or 1.8. When you use this mode, you can attach to and detach from the application without restarting application. Manually started local Java process Use this mode if you want to obtain profiling data on the startup of a local application. When you use this mode, the target JVM and application wait until you attach the profiler before starting. After you detach from the application, you must restart the application to start another profiling session. Manually started remote Java process Use this mode if you want to obtain profiling data on an application running on a remote JVM. To use this mode, you must install the Profiler Remote Pack on the remote target machine. You specify the details of the remote system and generate the Profiler Remote Pack using the Attach Settings dialog box. When you use this mode, the remote application starts after the profiler is attached. This mode enables you to obtain profiling data on the startup of the target JVM. To profile an applet using the Local Direct or Remote attach mode: ■ Specify the agent parameters in the Java Control Panel and restart the browser. 9.11.2 How to Attach the Profiler to a Local Application Use the attach mode to profile a local application when you must start the application outside of the IDE. For example, you may want to use the attach mode in the following cases: ■ ■ ■ Your application needs to be started from the command line or uses a complex launch script. You want to obtain profiling data on the startup of the application or target JVM. You want to profile the application without restarting the application (Already running local Java process attach mode, requires JDK 1.6, 1.7, or 1.8). To attach to a local application, you must first configure the attachment settings using the Attach Settings dialog box. These settings are associated with the project you are profiling. You only have to configure the attach settings for your project once, but you can modify the settings at any time in the Attach Settings dialog box. When you configure the settings for attaching to a local application, you can choose from the following attachment modes: Testing and Profiling Java Application Projects 9-13 Attaching the Profiler to a Remote Application ■ ■ Already running local Java process. This mode allows you to detach from and attach to the application at any time without stopping the application. This mode requires JDK 1.6, 1.7, or 1.8 but does not require any additional configuration. Manually started local Java process. This mode enables you to obtain profiling data on the startup of the local application. This mode requires you to modify the startup script and start the application when you want to attach the profiler. Once the connection is established and the profiler is attached to the target application, you can change the profiling task you are running on the target application without stopping or restarting the application. To attach to a local application: 1. Choose Profile > Attach to Project ( window. ) from the main menu to open the Profile 2. Click the Attach button to open the Attach Settings dialog box. 3. Select either Already running local Java process or Manually started local Java process as the attach mode. 4. Follow the instructions in the Attach Settings dialog box for configuring the application, if necessary. Click OK. A profiling session tracking the running application is started. To finish profiler session: ■ Choose Profile > Finish Profiler Session from the main menu or click the Finish profiler button in the Profiler window. When you finish profiler session, the connection to the target JVM is closed. You can re-attach to the application by choosing Profile > Attach to Project from the main menu. To change the profiling task without finishing profiler session: Click the Attach drop-down arrow to change the profiling mode at any point. The target application is instrumented again without starting or stopping the application. 9.12 Attaching the Profiler to a Remote Application You can profile an application that is running on a remote system by attaching the profiling tool to the application. When you use this attach mode, the remote application starts after the profiler is attached. This mode enables you to obtain profiling data on the startup of the target JVM. To attach the profiling tool, you use the Attach Settings dialog box to specify the attachment settings for your project. In the Attach Settings dialog box, specify the location, OS and JVM of the remote target. Based on the details that you provide, the Attach Settings dialog box provides you with a set of instructions on how to configure the remote application to support profiling. 9.12.1 How to Attach to a Remote Application To attach the profiler to a remote application you must configure the application to load some profiler libraries on startup to enable the profiling tool to attach to the application. You use the Attach Settings dialog box to specify the details of the remote 9-14 NetBeans Developing Applications with NetBeans IDE Attaching the Profiler to a Remote Application system and to generate a Remote Profiler Pack archive that contains the necessary profiler libraries. You must copy the contents of the Remote Profiler Pack archive to the remote system and then configure the remote application to load the profiler libraries. After you configure the remote application according to the instructions, you can start the remote application and attach the profiler. You only have to configure the attach mode once. The attachment settings are associated with that project. You can open the Attach Settings dialog box at any time to change the attachment settings. To attach to a remote application: 1. Choose Profile > Attach to External Project from the main menu. The Profile External Process window displays. 2. Select the Configure Session button and select Setup Attach to Process. The Attach Settings dialog box displays. 3. Set the profiler mode to Manually started remote Java process in the Profile drop-down list. 4. Specify the Hostname and select the OS and JVM from the drop-down list. 5. Follow the detailed instructions in the Attach Settings dialog to start profiling. 6. Click OK. After the IDE is attached to the remote application you can do the following: ■ Detach from the remote application. When you detach from the remote application, the remote application does not stop but you stop receiving profiling data about the remote application. To attach to the remote application, use the startup options provided by the Attach Settings dialog box and start the remote application again. ■ Modify the profiling session. You can modify the profiling session without detaching from the remote application. For example, you can change the profiling task to monitoring to reduce the profiling overhead, and then modify the task again later. This way you do not have to re-attach and restart the remote application. 9.12.2 Attaching to a Remote Server Similar to attaching the profiler to a remote application, you must copy the profiler libraries in the Remote Profiler Pack to the remote system to attach the profiling tool to a remote server. You must also modify the server configuration files to specify the path to the JDK and to specify the path to the profiler agent. When you start the server using the modified startup script, the server waits until the profiler attaches to the server. You can retrieve the path to the profiler agent when you use the Attach Settings dialog box to configure your attach settings. The path to the profiler agent is similar to the following path. -agentpath:<remote>\lib\deployed\jdk16\windows\profilerinterface.dll=\lib, 5140 The placeholder <remote> refers to the full path to the root directory containing the profiler libraries that you copied to the remote system. The number 5140 is the Communication Port that the profiling tool uses to connect to the application. Modify the port number in the Profiler tab in the Java category in the Options window. Testing and Profiling Java Application Projects 9-15 Profiling a Free-form Project Table 9–5 identifies the startup scripts and the parameters that must be modified to specify the paths to the JDK and the profiler libraries: Table 9–5 Startup Scripts Server File Modification Tomcat 7.x and 8.0.27 catalina.bat/catalina.sh Set JAVA_HOME path to JDK For server, modify CATALINA_OPTS to include profile -agentpath parameter GlassFish Server Open Source Edition 4.1.1 asenv.bat/asenv.conf domain.xm WebLogic 12c startWebLogic.cmd/startWebLogic.sh Set AS_JAVA path to JDK For server, add jvm-options to include profile -agentpath parameter Set JAVA_HOME path to JDK For server, modify JAVA_OPTIONS to include profile -agentpath parameter JBoss AS 7.x standalone.conf.bat/standalone.con Set JAVA_HOME path to JDK For server, modify JAVA_OPTS to include profile -agentpath parameter For the GlassFish server, set the path to the JDK in the asenv.bat/asenv.conf file and the path to the profiler agent in domain.xml. For more details about configuring the servers for attaching the profiler tool, see the following NetBeans FAQ: http://wiki.netbeans.org/wiki/view/FaqProfilerAttachRemoteServer For more details about modifying server startup scripts, consult the documentation for the server. 9.13 Profiling a Free-form Project In a free-form project, you have to create Ant targets to be able to profile a file or project. You generally want one target in your free-form project's build script for profiling a project and one target for profiling individual files. If you do not have a profile target written for your project the IDE will offer to generate a basic target for you when you first try to profile the project. You can then inspect the target and customize it according to the specific requirements of the project. The first time that you choose the Profile Project or Profile File command on a free-form project you must create the targets. The IDE can create the targets for you based on the information for the target that is mapped to the Run command for the project. You only have to generate the targets once. Before the profile target is generated it is recommended that you first confirm that you have a target mapped to the Run Project command. When the IDE generates a profile target the IDE looks for the information in the target that is mapped to the Run Project command to determine details such as the run classpath and the project's main class. If a target is already mapped to the Run Project command there is a good chance that the generated profile target will work without further customization. Note: 9-16 NetBeans Developing Applications with NetBeans IDE Profiling a Free-form Project To profile a free-form project: 1. Set the free-form project as the main project by choosing Run > Set Main Project in the main menu and selecting the project. 2. Choose Profile > Profile Main Project in the main menu. 3. Click the Configure Session button and select the required profiling mode. 4. Click the Profile button to start profiling. Before profiling your free-form project, be aware of the following conditions: ■ ■ ■ The project output must be set before you can profile a free-form application. If you click Generate in the Profile Project dialog box to generate the targets the IDE creates a build script named ide-targets.xml and generates a target named profile-nb. Verify that the generated profile-nb target properly takes into account all of the elements of your project. In some cases, you might have to modify the classpath argument in the target if it does not include all of the items in your run classpath. The IDE also modifies project.xml to map the profile-nb target to the Profile Project command in the IDE. If you write the target from scratch, you must also create this mapping yourself. For example, the profile-nb target that the IDE generates in ide-targets.xml might look similar to the following example: Example 9–1 Sample profile-nb Target <?xml version="1.0" encoding="UTF-8"?> <project basedir=".." name="YourProjectName"> <import file="../build.xml"/> <target name="-profile-check"> <startprofiler freeform="true"/> </target> <!-- TODO: edit the following target according to your needs --> <target name="profile-nb" if="profiler.configured" depends="-profile-check"> <java classname="${mainclass}" dir="." fork="true"> <classpath> <pathelement path="ClasspathSpecifiedInYourRunTarget"/> </classpath> <jvmarg line="${agent.jvmargs}"/> </java> </target> </project> In this example the IDE attempted to guess the runtime classpath for the project. ■ If you do not have a run target mapped or the IDE otherwise cannot determine the project's classpath or main class, the generated profile target includes "TODO" placeholders for you to fill in these values. 9.13.1 Profiling Free-form Web Projects Typically the server is started using a startup script, not the java command directly. Therefore you cannot use the <jvmarg .../> element to pass additional argument to it. Instead, you have to modify the server startup script to configure it for profiling. The recommended approach is to create a new script for starting the server for profiling and use it in the profile target. The Attach Settings dialog box can provide Testing and Profiling Java Application Projects 9-17 Profiling a Free-form Project steps to help you modify the startup script. If your target server does not support automatic integration, you can create the script by following the integration steps described in the Attach Settings dialog box. You always have to set up the integration for Local Direct attach. The other steps for profiling a free-form web project are the same as those above for profiling a standard J2SE projects. 9.13.1.1 A Typical Free-Form Project Profile Target The generated Ant target does the following: ■ ■ ■ ■ Starts the profiler with the startprofiler task. Setting the freeform attribute to true will force displaying the profiling session configuration dialog. The previous task sets the profiler.configured to true if the configuration was confirmed. It also stores the profiler agent JVM arguments in the agent.jvmargs property. Establishes the runtime classpath. If the IDE is not able to determine your runtime classpath the IDE adds placeholders to the script which you need to fill in yourself. Runs the application in profile mode. Setting fork="true" ensures the process is launched in a separate virtual machine. You can add any additional JVM arguments or program arguments in the java task as well. Note: A generated profile target where the IDE is able to guess the runtime classpath will look similar to the following (where the italicized items would have values specific to your project). <?xml version="1.0" encoding="UTF-8"?> <project basedir=".." name="YourProjectName"> <import file="../build.xml"/> <target name="-profile-check"> <startprofiler freeform="true"/> </target> <!-- TODO: edit the following target according to your needs --> <!-- (more info: https://netbeans.org/kb/articles/freeform-config.html#profilej2se) --> <target name="profile-nb" if="profiler.configured" depends="-profile-check"> <java classname="${mainclass}" dir="." fork="true"> <classpath> <pathelement path="ClasspathSpecifiedInYourRunTarget"/> </classpath> <jvmarg line="${agent.jvmargs}"/> </java> </target> </project> If you do not have a run target mapped or the IDE otherwise cannot determine the project's classpath or main class, the generated profile target includes "TODO" placeholders for you to fill in these values as in the example below. <?xml version="1.0" encoding="UTF-8"?> <project basedir=".." name="YourProjectName"> <target name="-profile-check"> <startprofiler freeform="true"/> 9-18 NetBeans Developing Applications with NetBeans IDE Profiling a Free-form Project </target> <!-- TODO: edit the following target according to your needs --> <!-- (more info: https://netbeans.org/kb/articles/freeform-config.html#profilej2se) --> <target depends="-profile-check" if="profiler.configured" name="profile-nb"> <path id="cp"> <!-- TODO configure the runtime classpath for your project here: --> </path> <!-- TODO configure the main class for your project here: --> <java classname="some.main.Class" fork="true"> <classpath refid="cp"/> <jvmarg line="${agent.jvmargs}"/> </java> </target> </project> To specify the runtime classpath, insert pathelement elements within the path element and point them to the directories that contain the items in your classpath. For example, you can use the location attribute of pathelement to specify the location of the classpath items relative to your project directory. The project directory is usually the directory that contains the project's build.xml file. Below is an example of using the pathelement attributes. <path id="cp"> <pathelement location="libs"> <pathelement location="build"> </path> 9.13.1.2 Writing a Target to Profile a Selected File The process is basically the same for writing targets to debug and run a single file. The profile-selected-files target looks similar to the following: <target name="-profile-check"> <startprofiler freeform="true"/> </target> <!-- TODO: edit the following target according to your needs --> <!-- (more info: https://netbeans.org/kb/articles/freeform-config.html#profile_ sing) --> <target depends="-profile-check" if="profiler.configured" name="profile-selected-file-in-src"> <fail unless="profile.class">Must set property 'profile.class'</fail> <path id="cp"> <pathelement location="build"/> </path>> <java classname="${profile.class}" fork="true"> <classpath refid="cp"/> <jvmarg line="${agent.jvmargs}"/> </java> </target> ■ This is basically the same as the profile target. Instead of passing the program main class to java you pass the profile.class property, which is set by the IDE to the currently selected file. Then you map the profile-selected-files target to the profile.single action. <action name="profile.single"> <target>profile-selected-files</target> <context> <property>profile.class</property> Testing and Profiling Java Application Projects 9-19 Taking and Accessing Snapshots of Profiling Data <folder>${src.dir}</folder> <pattern>\.java$</pattern> <format>java-name</format> <arity> <one-file-only/> </arity> </context> </action> ■ <property> now stores the context in the profile.class property. ■ Because java can only take a single file, you set <arity> to <one-file-only>. ■ Setting <format> to java-name and making it relative to src.dir creates a fully-qualified class name for the currently selected file. The IDE does not define the ${src.dir} property for you. You need to define the property or import the .properties file that Ant is using in project.xml. See Section 6.2.4.9.1, "Using Properties in the project.xml File" for more information. Note: 9.14 Taking and Accessing Snapshots of Profiling Data A snapshot captures profiling data at a specific point in time and allows you to access them via the Snapshot window. See Section 9.14.4, "Accessing Snapshots". A snapshot differs from live profiling results in the following ways: ■ Snapshots can be examined when no profiling session is running. ■ Snapshots can be easily compared. There are two options for taking snapshots: ■ ■ While the profiling session is in progress. See Section 9.14.1, "Taking Snapshots During a Profiling Session" At the end of the profiling session. See Section 9.14.2, "Taking Snapshots at the End of a Profiling Session" 9.14.1 Taking Snapshots During a Profiling Session You may take a snapshot of the profiling data at any time during the profiling session by clicking the Snapshot icon shown in the figure below. To control how the snapshots functionality behaves during a session, go to Tools > Options > Java > Snapshots > Profiler and click the When taking snapshots drop-down menu to see the following options: Open Snapshot—it opens the snapshot right after clicking the Snapshot icon Save Snapshot—it saves a new snapshot every time you click the Snapshot Icon Save and open snapshot—it saves and opens a snapshot right after clicking the Snapshot icon. You may take multiple snapshots during a profiling session and you will also be prompted to save a "final" snapshot at the end of the session. You can only take a snapshot while a profiling session is in progress. You can take a snapshot manually or set a profiling point to take a snapshot automatically at a precise point in your application. When you use a profiling point to take a snapshot, you 9-20 NetBeans Developing Applications with NetBeans IDE Taking and Accessing Snapshots of Profiling Data locate the point in your source code where you want to take a snapshot. For example, you may want to take a snapshot when a thread enters a specific method. Perform the following steps to take a snapshot manually: 1. Start a profiling session. For information, see Section 9.9, "Starting a Profiling Session." 2. Do one of the following: ■ Click the Take Snapshot of Collected Results button in the Profiler window. ■ Select Profile > Take Snapshot of Collected Results from the main menu. When you take a snapshot, the snapshot opens in the main editor window. You can then save the snapshot to your project. To take a snapshot using a profiling point: 1. Open the source file containing the code where you want to place the profiling point. 2. Right-click in the line of code and choose Profile > Insert Profiling Point. 3. Select one of the snapshot options in the New Profiling Point wizard and click Next. 4. Modify any of the profiling point properties in the Customize Properties page of the wizard. Click Finish. If you use a profiling point to take a snapshot, you can choose from the following snapshot options: ■ ■ ■ ■ ■ ■ Load Generator. Choose this if you want the IDE to take a snapshot to start and stop a load generator script at the given source code location. Reset Results. Choose this if you want the IDE to take a snapshot to reset currently collected profiling results. Stopwatch. Choose this if you want the IDE to take a snapshot to measure time between start and stop locations to obtain the execution time of a method fragment. Take Snapshot. Choose this if you want the IDE to take a snapshot when an application thread enters or leaves the specified line of code. Timed Take Snapshot. Choose this if you want the IDE to take a snapshot at a specific time and date. You can also configure the IDE to take snapshots at a specified interval. Triggered Take Snapshot. Choose this if you want the IDE to take a snapshot when the specified condition is met. You specify the condition by choosing one of the available triggers. For each snapshot option you can choose to save the snapshot to your project or you can specify a location. To save a snapshot; ■ Click Save Snapshot to Project in the snapshot toolbar. You can also use the Options window to configure the IDE behavior when taking a snapshot. Testing and Profiling Java Application Projects 9-21 Taking a Heap Dump You can save a snapshot to your project or you can save the snapshot to a location on your local file system. When you save a snapshot to your project, the snapshot is listed under Snapshots in the Snapshots window. To distinguish a snapshot from other profiling snapshots you have taken of the project, you can rename it. Select a snapshot in the Snapshots section of the Snapshots window and click Rename selected snapshot to open the Rename Snapshot dialog box and enter a new name. 9.14.2 Taking Snapshots at the End of a Profiling Session When closing a profiled application, or if it finishes on its own, while the profiling session is in progress, the profiler asks you whether to take a snapshot of the results collected so far by displaying the Application Finished dialog. Click Yes to save the snapshot. 9.14.3 Starting and Stopping the Application Finished Dialog When the Application Finished dialog appears at the end of the profiling session, if you select the Do not show this message again checkbox the dialog would not display again. If at a later time you want to reactivate the display of this dialog, go to Tools Options > Java > Snapshots > Profiler > General > Miscellaneous and click the Reset button. 9.14.4 Accessing Snapshots You may access you profiling session snapshots by going to Window > Profiling > Snapshots. The Snapshots window appears. At the bottom of the Snapshots window there are icons that allow you to export, open, rename, and delete selected snapshots. 9.15 Taking a Heap Dump A heap dump captures profiling data at a specific point in time. You can take a heap dump when a profiling session is in progress. When you take a heap dump, you are prompted to save the heap to your project or local file system. After you save a heap dump you can load the heap dump at any time and browse the objects on the heap, locate references to individual objects and compare heap dumps to view the differences between the snapshots. It is not necessary to run a profiling session to load and browse the heap dump. To take a heap dump, the application must be running on a version of JDK 1.5.0_12 or later. Note: 9.15.1 How to Take a Heap Dump You can take a heap dump manually or set a profiling point to take a heap dump automatically at a certain point in your application. In the Options window, you can also set the IDE to automatically take a heap dump on OutOfMemory error. To take a heap dump manually: 1. Start a profiling session. 2. Choose Profile > Take Heap Dump in the main menu. 9-22 NetBeans Developing Applications with NetBeans IDE Taking a Heap Dump When you take the heap dump, you are prompted to specify where you want to save the heap dump. You can save the heap dump snapshot to your project or to any location on your local file system. To take a heap dump using a profiling point: 1. Open the source file containing the code where you want to place the profiling point. 2. Right-click in the line of code where you want to place the profiling point and choose Profile > Insert Profiling Point. 3. In the New Profiling Point wizard, select one of the following snapshot options and click Next. 4. ■ Take Snapshot ■ Timed Take Snapshot ■ Triggered Take Snapshot In the Customize Properties page of the wizard, select Heap Dump as the type of snapshot and modify any additional settings. Click Finish. When you use a profiling point to take a heap dump, you specify the point in your source code where you want to place the profiling point. For example, you may want to take a heap dump when a thread enters a specific method. To take a heap dump on OutOfMemory error: 1. Choose Tools > Options from the main menu, click the Java category and then click the Profiler tab. 2. Choose the Snapshots category. 3. In the On OutOfMemoryError list, select an option from the drop-down list to specify what the IDE does when an OutOfMemoryError is encountered. The default behavior is to save the heap dump to the profiled project. 9.15.2 How to Analyze a Heap Dump Using Object Query Language (OQL) OQL is a SQL-like query language to query a Java heap that enables you to filter/select information wanted from the Java heap. While pre-defined queries such as "show all instances of class X" are already supported by the tool, OQL adds more flexibility. OQL is based on JavaScript expression language. When you load a Java heap in the Heap window, you can click the OQL Console tab of the window to open the OQL editor. The OQL Console contains an OQL editor, a saved OQL queries window and a window that displays the query results. You can use any of the sample OQL queries or create a query to filter and select heap data to locate the information that you want from the Java heap. After you choose or write a query, you can run the query against the Java heap and view the results. An OQL query is of the following form: select <JavaScript expression to select> [ from [instanceof] <class name> <identifier> [ where <JavaScript boolean expression to filter> ] ] where class name is fully qualified Java class name (example: java.net.URL) or array class name. char[] (or [C) is char array name, java.io.File (or [Ljava.io.File;) is name of java.io.File[] and so on. Note that fully qualified class name does not always uniquely identify a Java class at runtime. There may be more than one Java class with Testing and Profiling Java Application Projects 9-23 Taking a Heap Dump the same name but loaded by different loaders. So, class name is permitted to be id string of the class object. If instanceof keyword is used, subtype objects are selected. If this keyword is not specified, only the instances of exact class specified are selected. Both from and where clauses are optional. In select and (optional) where clauses, the expression used in JavaScript expression. Java heap objects are wrapped as convenient script objects so that fields may be accessed in natural syntax. For example, Java fields can be accessed with obj.field_ name syntax and array elements can be accessed with array[index] syntax. Each Java object selected is bound to a JavaScript variable of the identifier name specified in from clause. 9.15.2.1 OQL Examples Select all Strings of length 100 or more: select s from java.lang.String s where s.count >= 100 Select all int arrays of length 256 or more: select a from int[] a where a.length >= 256 Show content of Strings that match a regular expression: select {instance: s, content: s.toString()} from java.lang.String s where /java/(s.toString()) Show path value of all File objects: select file.path.toString() from java.io.File file Show names of all ClassLoader classes: select classof(cl).name from instanceof java.lang.ClassLoader cl Show instances of the Class identified by given id string: select o from instanceof 0xd404b198 o 0xd404b198 is id of a Class (in a session). This is found by looking at the id shown in that class's page. 9.15.2.2 OQL built-in objects and functions Heap object The heap built-in object supports the following methods: ■ heap.forEachClass - calls a callback function for each Java Class heap.forEachClass(callback); ■ heap.forEachObject - calls a callback function for each Java object heap.forEachObject(callback, clazz, includeSubtypes); clazz is the class whose instances are selected. If not specified, defaults to java.lang.Object. includeSubtypes is a boolean flag that specifies whether to include subtype instances or not. Default value of this flag is true. ■ heap.findClass - finds Java Class of given name heap.findClass(className); where className is name of the class to find. The resulting Class object has following properties: – name - name of the class. 9-24 NetBeans Developing Applications with NetBeans IDE Taking a Heap Dump – superclass - Class object for super class (or null if java.lang.Object). – statics - name, value pairs for static fields of the Class. – fields - array of field objects. field object has name, signature properties. – loader - ClassLoader object that loaded this class. Class objects have the following methods: ■ – isSubclassOf - tests whether given class is direct or indirect subclass of this class or not. – isSuperclassOf - tests whether given Class is direct or indirect superclass of this class or not. – subclasses - returns array of direct and indirect subclasses. – superclasses - returns array of direct and indirect superclasses. heap.findObject - finds object from given object id heap.findObject(stringIdOfObject); ■ heap.classes - returns an enumeration of all Java classes ■ heap.objects - returns an enumeration of Java objects heap.objects(clazz, [includeSubtypes], [filter]) clazz is the class whose instances are selected. If not specified, defaults to java.lang.Object. includeSubtypes is a boolean flag that specifies whether to include subtype instances or not. Default value of this flag is true. This method accepts an optional filter expression to filter the result set of objects. ■ ■ heap.finalizables - returns an enumeration of Java objects that are pending to be finalized. heap.livepaths - return an enumeration of paths by which a given object is alive. This method accepts optional second parameter that is a boolean flag. This flag tells whether to include paths with weak reference(s) or not. By default, paths with weak reference(s) are not included. select heap.livepaths(s) from java.lang.String s Each element of this array itself is another array. The later array is contains an objects that are in the 'reference chain' of the path. ■ heap.roots - returns an Enumeration of Roots of the heap. Each Root object has the following properties: – id - String id of the object that is referred by this root – type - descriptive type of Root (JNI Global, JNI Local, Java Static, etc.) – description - String description of the Root – referrer - Thread Object or Class object that is responsible for this root or null Examples ■ Access static field 'props' of class java.lang.System select heap.findClass("java.lang.System").statics.props select heap.findClass("java.lang.System").props ■ Get number of fields of java.lang.String class Testing and Profiling Java Application Projects 9-25 Taking a Heap Dump select heap.findClass("java.lang.String").fields.length ■ Find the object whose object id is given select heap.findObject("0xf3800b58") ■ Select all classes that have name pattern java.net.* select filter(heap.classes(), "/java.net./(it.name)") Functions on individual objects ■ allocTrace function Returns allocation site trace of a given Java object if available. allocTrace returns array of frame objects. Each frame object has the following properties: ■ – className - name of the Java class whose method is running in the frame. – methodName - name of the Java method running in the frame. – methodSignature - signature of the Java method running in the frame. – sourceFileName - name of source file of the Java class running in the frame. – lineNumber - source line number within the method. classof function Returns class object of a given Java object. The resulting object supports the following properties: – name - name of the class – superclass - class object for super class (or null if java.lang.Object) – statics - name, value pairs for static fields of the class – fields - array of field objects. Field objects have name, signature properties – loader - ClassLoader object that loaded this class. Class objects have the following methods: – isSubclassOf - tests whether given class is direct or indirect subclass of this class or not – isSuperclassOf - tests whether a given class is direct or indirect superclass of this class or not – subclasses - returns array of direct and indirect subclasses – superclasses - returns array of direct and indirect superclasses Examples ■ Show class name of each Reference type object select classof(o).name from instanceof java.lang.ref.Reference o ■ Show all subclasses of java.io.InputStream select heap.findClass("java.io.InputStream").subclasses() ■ Show all superclasses of java.io.BufferedInputStream show all superclasses of java.io.BufferedInputStream 9-26 NetBeans Developing Applications with NetBeans IDE Taking a Heap Dump ■ forEachReferrer function Calls a callback function for each referrer of a given Java object. ■ identical function Returns whether two given Java objects are identical or not, for example: select identical(heap.findClass("Foo").statics.bar, heap.findClass("AnotherClass").statics.bar) ■ objectid function Returns String id of a given Java object. This id can be passed to heap.findObject and may also be used to compare objects for identity. For example: select objectid(o) from java.lang.Object o ■ reachables function Returns an array of Java objects that are transitively referred from the given Java object. Optionally accepts a second parameter that is comma separated field names to be excluded from reachability computation. Fields are written in class_ name.field_name pattern. Examples – Print all reachable objects from each Properties instance. select reachables(p) from java.util.Properties p – Print all reachables from each java.net.URL but omit the objects reachable via the fields specified. select reachables(u, 'java.net.URL.handler') from java.net.URL u ■ referrers function Returns an enumeration of Java objects that hold reference to a given Java object. This method accepts optional second parameter that is a boolean flag. This flag tells whether to include weak reference(s) or not. By default, weak reference(s) are not included. Examples – Print number of referrers for each java.lang.Object instance select count(referrers(o)) from java.lang.Object o – Print referrers for each java.io.File object select referrers(f) from java.io.File f – Print URL objects only if referred by 2 or more select u from java.net.URL u where count(referrers(u)) > 2 ■ referees function Returns an array of Java objects to which the given Java object directly refers to. This method accepts optional second parameter that is a boolean flag. This flag tells whether to include weak reference(s) or not. By default, weak reference(s) are not included. For example, to print all static reference fields of java.io.File class: select referees(heap.findClass("java.io.File")) Testing and Profiling Java Application Projects 9-27 Taking a Heap Dump ■ refers function Returns whether first Java object refers to second Java object or not. ■ root function If the given object is a member of root set of objects, this function returns a descriptive Root object describing why it is so. If given object is not a root, then this function returns null. ■ sizeof function Returns size of the given Java object in bytes, for example: select sizeof(o) from int[] o ■ retainedsize function Returns size of the retained set of the given Java object in bytes. Note: Using this function for the first time on a heap dump may take significant amount of time. The following is an example usage of the retainedsize function: select rsizeof(o) from instanceof java.lang.HashMap o ■ toHtml function Returns HTML string for the given Java object. Note that this is called automatically for objects selected by select expression. But, it may be useful to print more complex output. For example, to print a hyperlink in bold font: select "<b>" + toHtml(o) + "</b>" from java.lang.Object o 9.15.2.3 Selecting Multiple Values Multiple values can be selected using JavaScript object literals or arrays. For example, show the name and thread for each thread object select { name: t.name? t.name.toString() : "null", thread: t } from instanceof java.lang.Thread t array/iterator/enumeration manipulation functions These functions accept an array/iterator/enumeration and an expression string [or a callback function] as input. These functions iterate the array/iterator/enumeration and apply the expression (or function) on each element. Note: JavaScript objects are associative arrays. So, these functions may also be used with arbitrary JavaScript objects. ■ concat function Returns whether the given array/enumeration contains an element the given boolean expression specified in code. The code evaluated can refer to the following built-in variables. – it - currently visited element – index - index of the current element – array - array/enumeration that is being iterated For example, to select all Properties objects that are referred by some static field some class: 9-28 NetBeans Developing Applications with NetBeans IDE Taking a Heap Dump select p from java.util.Properties p where contains(referrers(p), "classof(it).name == 'java.lang.Class'") ■ count function Returns the count of elements of the input array/enumeration that satisfy the given boolean expression. The boolean expression code can refer to the following built-in variables. – it - currently visited element – index - index of the current element – array - array/enumeration that is being iterated For example, print the number of classes that have a specific name pattern: select count(heap.classes(), "/java.io./(it.name)") ■ filter function Returns an array/enumeration that contains elements of the input array/enumeration that satisfy the given boolean expression. The boolean expression code can refer to the following built-in variables. – it - currently visited element – index - index of the current element – array - array/enumeration that is being iterated – result -> result array/enumeration Examples – Show all classes that have java.io.* name pattern select filter(heap.classes(), "/java.io./(it.name)") – Show all referrers of URL object where the referrer is not from java.net package select filter(referrers(u), "! /java.net./(classof(it).name)") from java.net.URL u ■ length function Returns number of elements of an array/enumeration. ■ map function Transforms the given array/enumeration by evaluating given code on each element. The code evaluated can refer to the following built-in variables. – it - currently visited element – index - index of the current element – array - array/enumeration that is being iterated – result -> result array/enumeration Map function returns an array/enumeration of values created by repeatedly calling code on each element of input array/enumeration. For example, show all static fields of java.io.File with name and value: select map(heap.findClass("java.io.File").statics, "index + '=' + toHtml(it)") Testing and Profiling Java Application Projects 9-29 Taking a Heap Dump ■ max function Returns the maximum element of the given array/enumeration. Optionally accepts code expression to compare elements of the array. By default numerical comparison is used. The comparison expression can use the following built-in variables: – lhs - left side element for comparison – rhs - right side element for comparison Examples – Find the maximum length of any string instance select max(map(heap.objects('java.lang.String', false), 'it.count')) – Find string instance that has the maximum length select max(heap.objects('java.lang.String'), 'lhs.count > rhs.count') ■ min function Returns the minimum element of the given array/enumeration. Optionally accepts code expression to compare elements of the array. By default numerical comparison is used. The comparison expression can use the following built-in variables: – lhs - left side element for comparison – rhs - right side element for comparison Examples – Find the minimum size of any vector instance select min(map(heap.objects('java.util.Vector', false), 'it.elementData.length')) – Find vector instance that has the maximum length select min(heap.objects('java.util.Vector'), 'lhs.elementData.length < rhs.elementData.length') ■ sort function Sorts a given array/enumeration. Optionally accepts code expression to compare elements of the array. By default numerical comparison is used. The comparison expression can use the following built-in variables: – lhs - left side element for comparison – rhs - right side element for comparison Examples – Print all char[] objects in the order of size. select sort(heap.objects('char[]'), 'sizeof(lhs) - sizeof(rhs)') – Print all char[] objects in the order of size but print size as well. select map(sort(heap.objects('char[]'), 'sizeof(lhs) - sizeof(rhs)'), size: sizeof(it), obj: it }') ■ top function 9-30 NetBeans Developing Applications with NetBeans IDE '{ Taking a Heap Dump Returns top N elements of the given array/enumeration. Optionally accepts code expression to compare elements of the array and the number of top elements. By default the first 10 elements in the order of appearance is returned. The comparison expression can use the following built-in variables: – lhs - left side element for comparison – rhs - right side element for comparison Examples – Print 5 longest strings select top(heap.objects('java.lang.String'), 'rhs.count - lhs.count', 5) – Print 5 longest strings but print size as well. select map(top(heap.objects('java.lang.String'), 5), '{ length: it.count, obj: it }') ■ 'rhs.count - lhs.count', sum function Returns the sum of all the elements of the given input array or enumeration. Optionally, accepts an expression as second param. This is used to map the input elements before summing those. For example, return the sum of sizes of the reachable objects from each Properties object: select sum(map(reachables(p), 'sizeof(it)')) from java.util.Properties p // or omit the map as in ... select sum(reachables(p), 'sizeof(it)') from java.util.Properties p ■ toArray function Returns an array that contains elements of the input array/enumeration. ■ unique function Returns an array/enumeration containing unique elements of the given input array/enumeration. The following example selects a unique char[] instances referenced from strings. Note that more than one string instance can share the same char[] for the content. // number of unique char[] instances referenced from any String select count(unique(map(heap.objects('java.lang.String'), 'it.value'))) // total number of Strings select count(heap.objects('java.lang.String')) 9.15.2.4 Other Examples The following example prints a histogram of each class loader and number of classes loaded by it. java.lang.ClassLoader has a private field called classes of type java.util.Vector and Vector has a private field named elementCount that is number of elements in the vector. The query selects multiple values (loader, count) using JavaScript object literal and map function. It sorts the result by count (i.e., number of classes loaded) using sort function with comparison expression. Testing and Profiling Java Application Projects 9-31 Setting a Profiling Point select map(sort(map(heap.objects('java.lang.ClassLoader'), '{ loader: it, count: it.classes.elementCount }'), 'lhs.count < rhs.count'), 'toHtml(it) + "<br>"') The following example shows the parent-child chain for each class loader instance. select map(heap.objects('java.lang.ClassLoader'), function (it) { var res = ''; while (it != null) { res += toHtml(it) + "->"; it = it.parent; } res += "null"; return res + "<br>"; }) Note that the parent field of java.lang.ClassLoader class is used and the example walks until the parent is null using the callback function to map call. The following example prints the value of all System properties. Note that this query (and many other queries) may not be stable - because private fields of the Java platform classes may be modified or removed without any notification (implementation detail). But using such queries on user classes may be safe, given that you have control over the classes. select map(filter(heap.findClass('java.lang.System').props.table, 'it != null && it.key != null && it.value != null'), function (it) { var res = it.key.toString() + ' = ' + it.value.toString(); return res; }); ■ ■ ■ ■ java.lang.System has static field by name 'props' of type java.util.Properties. java.util.Properties has field by 'table' of type java.util.Hashtable$Entry (this field is inherited from java.util.Hashtable). This is the hashtable buckets array. java.util.Hashtable$Entry has key, value and next fields. Each entry points the next entry (or null) in the same hashtable bucket. java.lang.String class has a value field of type char[]. 9.16 Setting a Profiling Point A profiling point is a marker in your source code that can invoke specific profiling actions. You set a profiling point in your code by using the context menu in the Source Editor or by using the toolbar in the Profiling Points window. You can set the following types of profiling points: ■ Reset Results ■ Stopwatch ■ Take Snapshot ■ Load Generator ■ Timed Take Snapshot ■ Triggered Take Snapshot 9-32 NetBeans Developing Applications with NetBeans IDE Setting a Profiling Point You can use a profiling point to reset profiling results, take a snapshot or record the timestamp or execution time of a code fragment. You can also use a profiling to stop and start a load generator script (requires the load generator plugin). 9.16.1 How to Set Profiling Points Once you set a profiling point it becomes part of the project until you delete it. You can view, modify and delete the Profiling Points in your projects in the Profiling Points window. The Profiling Points window displays all profiling points in open projects. You can select a profiling point and then use the toolbar to edit, remove, enable and disable the profiling point. To open the New Profiling Points window: ■ Choose Profile > Insert Profiling Points in the main menu To set a profiling point: 1. Locate the class where you want to add the profiling point and open the class in the Source Editor. 2. In the Source Editor, right-click in the line where you want to add the profiling point and choose Profiling > Insert Profiling Point to open the New Profiling Point wizard. 3. Select a profiling point type and the project and click Next. 4. Customize the properties of the profiling point, if necessary and click Finish. When you click Finish, an icon representing the profiling point type appears in the sidebar of the Source Editor next to the line where you inserted the profiling point. To enable and disable a profiling point: 1. Locate the class containing the profiling point and open the class in the Source Editor. 2. In the Source Editor, right-click in the left margin of the line containing the profiling point and choose Profiling Point > Disabled or Enabled. To enable, disable, or customize the settings of a profiling point: ■ Choose Window > Profiling > Profiling Points. To view details about a profiling point: You can view information about a profiling point in the Profiling Points Report window. The information displayed is dependent on the profiling point type. Right-click a profiling point in the Profiling Points window and choose Show Report in the context menu to open this window. 9.16.2 How to Reset Profiling Results You can use a profiling point to reset the collected profiling results each time that a thread in the application hits the profiling point. You can then use this profiling point to gather results deltas when combined with the Take Snapshot profiling point. To reset a profiling point: 1. Click Add Profiling Point or Edit Profiling Point in the Profiling Points window. Testing and Profiling Java Application Projects 9-33 Profiling Telemetry 2. Select the Reset Results profiling point type and select the desired project. 3. Click Next. 4. Specify a name that identifies that profiling point. 5. Specify the line number containing the profiling point and whether the profiling point is hit when a thread hits the beginning or end of that line (the file name is automatically filled in). 6. Click Finish. 9.16.3 How to Set a Stopwatch Profiling Point You can obtain a timestamp each time that a profiling point is hit instead of calling the System.currentTimeMillis() method. Setting a Stopwatch profiling point lets you measure the time between the start and stop locations to obtain the execution time of a method fragment. To set a Stopwatch profiling point: 1. Choose Window > Profiling > Profiling Points. 2. Click Add Profiling Point in the Profiling Points window. 3. Select the Stopwatch profiling point type and select the desired project. 4. Click Next. 5. Specify a name that identifies that profiling point. 6. Select whether you want to obtain a timestamp or a timestamp and the execution duration. 7. Specify the file in which to set the profiling point. 8. Specify the line number containing the profiling point at which point time measurement begins (the file name is automatically filled in). 9. If you selected Timestamp and duration, specify the line at which to stop the measurement (the file name is automatically filled in). 10. Click Finish. 9.17 Profiling Telemetry The telemetry mode provides the following metrics: ■ CPU and GC—displays the CPU and GC percentage of use at a given time ■ Memory—displays in MB the heap size and used heap at a given time ■ ■ Surviving Generations —displays the number of surviving generations at a given time. It also displays indicates the GC intervals Threads and Classes—displays number of loaded classes and threads at a given time To start a profiling telemetry session, see Section 9.9, "Starting a Profiling Session". Figure 9–1 shows a snapshot of a telemetry session. 9-34 NetBeans Developing Applications with NetBeans IDE Profiling Methods Figure 9–1 Telemetry Session When running in the Telemetry mode the profiler monitors the target application with a very low overhead. A Thread Dump or Heap Dump can be taken from the profiled application. The garbage collection in the target VM can be requested using a toolbar button. Each graph displays the full data for a profiling session and can be zoomed and panned separately by the control buttons and mouse wheel. A graph can be maximized to display more details by hiding the other graphs using the toolbar buttons. For the description of the toolbar buttons see Section 9.9.3, "Understanding the Toolbar Icons". For more information on profiling methods in NetBeans IDE, see http://wiki.netbeans.org/ProfilerTelemetry. 9.18 Profiling Methods The methods profiling mode tracks methods call trees, execution times and invocations count if configured, enabling to measure and optimize application performance. Use this profiling mode if experiencing slow responses or optimizing algorithms for speed of execution. Figure 9–2 shows a snapshot of a methods session. Testing and Profiling Java Application Projects 9-35 Profiling Methods Figure 9–2 Methods Session For the description of the toolbar buttons see Section 9.9.3, "Understanding the Toolbar Icons". To start a profiling methods session, see Section 9.9, "Starting a Profiling Session". 9.18.1 Basic Methods Profiling Mode The methods mode is designed to provide profiling data from all classes and methods without any initial setup. The methods mode provides metrics for methods and classes. The methods report allows you to view the data by Forward Calls, Hot Spots, and Reverse Calls by clicking on the appropriate icons. Table 9–6 lists three different views on the methods data collected by the profiler. Table 9–6 Methods Views Methods View Name Description Forward calls Shows the methods execution tree, from a thread down to single method calls. The Self time node represents execution time of the method, without any outgoing calls. Hot spots Shows a flat list of methods without the incoming/outgoing context. If sorted by the Self Time, it can immediately uncover an obvious performance bottleneck. Reverse calls Shows a flat list of methods for each thread and a tree of all execution points of these methods, transitively. It helps to discover the right call tree affected by a slowdown. You may also choose to Show Delta Values and Select Threads. ■ Show Delta Values. Switches from absolute values to incremental values. The values displayed prior to switching the view are remembered but the new view displays changes starting at the moment the new selection was made. Clicking this icon again resets the results back to absolute values. 9-36 NetBeans Developing Applications with NetBeans IDE Profiling Methods ■ Select Threads. Shows threads available in live results or a saved snapshot and allows you to select specific threads for displaying results. This feature is useful when tracking EDT slowness in desktop applications or analyzing worker threads in server applications. This feature merges results from the selected threads to a single tree. Additionally, you may select the columns to be displayed; the options are Total Time, Total Time (CPU), Selected, and Hits/Invocations (depending on the session configuration). 9.18.1.1 Selecting Threads By default results for all threads are displayed. By clicking the Select threads button it's possible to select just some threads and the methods executed by other threads won't be displayed in the results. Initially the Show all threads option is selected, which means that results of all threads including any new threads started in future are displayed. Deselecting this option clears all selected threads, enabling to quickly select one desired thread. Clicking a thread in the Select thread table also deselects the option, but keeps the other threads selected, which makes it easier to remove just one thread from the results. When the Show all threads option is deselected, the Merge selected threads becomes enabled. This option allows to merge methods executed from different threads into single call tree, simplifying analysis of profiling data from multiple worker threads. 9.18.1.2 Searching And Filtering Results To find a method in results, either: ■ ■ use the Find stripe which opens by invoking the Find action in results context menu or in the Edit menu use the Ctrl - F keyboard shortcut To filter collected results, either: ■ ■ use the Filter stripe which opens by invoking the Filter action in the results context menu use the Ctrl - G keyboard shortcut For more information on profiling methods in NetBeans IDE, see http://wiki.netbeans.org/ProfilerMethods. 9.18.2 Advanced Methods Profiling Mode To change the profiling modes and settings in the Settings pane, press the Settings switch in the Profiler window toolbar. Table 9–7 lists the profiling modes the profiler offers with different profiling techniques and settings. Table 9–7 Methods Profiling Modes Name Description All classes Uses sampling and collects profiling data from methods of all classes. This mode is selected by default and doesn't require any additional configuration. Testing and Profiling Java Application Projects 9-37 Profiling Methods Table 9–7 (Cont.) Methods Profiling Modes Name Description Project classes Uses sampling and collects data from methods of projects classes. This mode doesn't require any additional configuration. Selected classes Uses bytecode instrumentation and collects data from methods of the defined classes. To use this mode, at least one class has to be selected for profiling. Selected methods Uses bytecode instrumentation and collects data from the defined methods. To use this mode, at least one method has to be selected for profiling. For more information on profiling methods in NetBeans IDE, see http://wiki.netbeans.org/ProfilerMethods. 9.18.3 Selecting Classes And Methods For Profiling Selected classes or methods instruct the profiler from where to start collecting the profiling data. Once a JVM executes a selected method or the method of a selected class, the profiler starts collecting data of this method and all methods called by this method, transitively. A class or method for instrumented profiling can be selected via: ■ ■ ■ ■ Select Class or Select Method dialog. Allows to select one or several classes or methods from a project or .class/.jar file. Can be opened directly from the Methods Settings pane. Code editor context menu. Provides Profile | Profile Class and Profile | Profile Method actions. Navigator context menu. Provides Profile | Profile Class and Profile | Profile Method actions. Profiling results. Live or saved Methods results provide Profile Class and Profile Method actions in the context menu. The Selected column is available to select methods for profiling. The column can be displayed using the right corner button in the view header by clicking the drop-down arrow (or right clicking the header on Mac OS X). For more information on profiling methods in NetBeans IDE, see http://wiki.netbeans.org/ProfilerMethods. 9.18.4 Configuring Additional Options Additional options define where to stop collecting the profiling data in order to lower the overhead and keep the profiling data clear and focused. By default the profiler offers a limited subset of customizable options for an instrumented profiling session. To enable the expert mode: 1. Choose Tools > Options > Java > Profiler > General from the main menu. 2. Select the Enable manual setup for Methods and Objects (expert users) checkbox. For more information on the expert mode of profiling methods in NetBeans IDE, see http://wiki.netbeans.org/ProfilerExpertFeatures. 9-38 NetBeans Developing Applications with NetBeans IDE Profiling Objects 9.19 Profiling Objects The objects mode provides a list of classes allocated to a project including live instances and bytes allocation. Figure 9–3 shows a snapshot of an objects session. Figure 9–3 Objects Session To select the classes to be profiled, click the Settings icon in the top-right corner and choose the required option in the drop-down menu: ■ All Classes. Shows all classes and object that are live on the Virtual Machine heap. ■ Project Classes. Allows to view only the classes defined in the project. To start a profiling objects session, see Section 9.9, "Starting a Profiling Session". For the description of the toolbar buttons see Section 9.9.3, "Understanding the Toolbar Icons". For more information on profiling objects in NetBeans IDE, see http://wiki.netbeans.org/ProfilerObjects. 9.19.1 Basic Profiling The Objects mode provides profiling data from all classes without any initial setup. Click the Profile or Attach button in the toolbar to start a profiling session. 9.19.1.1 Results View The default results view shows a histogram of the classes currently live in the heap memory with instance numbers and sizes. The view provides data columns listed in Figure 9–8. Testing and Profiling Java Application Projects 9-39 Profiling Objects Table 9–8 Default Results View Column Description Name Shows name of the class with live instances on heap. Live Bytes Shows the size of all instances of the class currently live on heap. Live Objects Shows the number of all instances of the class currently live on heap. The columns can be displayed or hidden using the right corner button in the view header by clicking the drop-down arrow (or right clicking the header on Mac OS X). Note: 9.19.1.2 Searching And Filtering Results A class can be found in results using the Find stripe which opens by invoking the Find action in results context menu or IDE Edit menu or using the Ctrl-F keyboard shortcut. Values of the Name column are searched for the entered substring, optionally matching case if selected. Once a search has been performed, it can be repeated using the F3 or Shift+F3 shortcuts. Next appearance of the currently selected value of Name column can be found using the Ctrl+F3 shortcut. Collected results can be filtered using the Filter stripe which opens by invoking the Filter action in results context menu or using the Ctrl-G keyboard shortcut. Values of the Name column are filtered by the entered substring depending on the selected filter mode (Contains, Does Not Contain, Regular Expression), optionally matching case if selected. When collecting the allocation stack traces, the top level class nodes are always displayed, only the allocating methods are filtered. 9.19.2 Advanced Profiling To cover various use cases of objects profiling the profiler offers three profiling modes with different profiling techniques and settings. The modes and settings can be changed in the Settings pane which is displayed by pressing the Settings switch in Profiler window toolbar. 9.19.2.1 Objects Profiling Modes Table 9–9 lists objects profiling modes. Table 9–9 Objects Profiling Modes Name Description All classes Uses sampling and shows histogram of live objects of all classes allocated on the heap, including instance numbers and sizes. Project classes Uses sampling and shows histogram of live objects of project classes allocated on the heap, including instance numbers and sizes. Selected classes Uses bytecode instrumentation and shows allocated or live instances of the defined classes including allocations stack traces if configured. To use this mode, at least one class has to be selected for profiling. 9-40 NetBeans Developing Applications with NetBeans IDE Profiling Objects 9.19.2.2 Selecting Classes For Profiling Selected classes instruct the profiler to track instances of these classes only, keeping the profiling overhead low. You can select a class or method for instrumented profiling by either: ■ ■ ■ ■ Using the Select Class dialog. The dialog allows to select one or several classes from a project or .class/.jar file. It can be open directly from the Objects Settings pane. From the code editor. Java code editor provides Profile > Profile Class action in its context menu. From Navigator. Java Navigator provides Profile > Profile Class action in its context menu. From profiling results. Live or saved Objects results provide Profile Class actions in its context menu. Also a special column Selected is available to select classes for profiling. The column can be displayed using the right corner button in the view header by clicking the drop-down arrow (or right-clicking the header on Mac OS X). 9.19.2.3 Configuring Additional Options Based on the additional settings, the profiler can track either all allocated objects or just the objects currently live on the heap. It can also record allocation stack traces to visualize from where in the source code are the objects being created. The following options are available: ■ ■ Track only live objects controls whether the profiler tracks all allocated objects from the beginning of the profiling session or last results reset (deselected) or whether the profiler tracks just the objects currently live in the heap memory (selected). When tracking only live objects, the profiler also provides a special metric Surviving Generations which helps to easily discover certain types of memory leaks. Limit allocations depth controls whether the profiler collects allocation stack traces and sets the depth limit for the stacks. If deselected, the profiler collects full allocation stack traces. If selected, the value controls the maximum depth of allocation stacks. Zero value means no allocation stack traces are being collected. The Objects profiling mode, selected Classes and additional options can be changed at any time during a running profiling session. The changes are applied by clicking the Apply button on the right side of the settings area. 9.19.2.4 Objects Views In case the Track only live objects option is not selected, the following data columns are available: ■ ■ ■ Name column shows name of the class with allocated instances. Allocated Bytes column shows the size of all allocated objects from the beginning of the profiling session or last results reset. Allocated Objects column shows the number of all allocated objects from the beginning of the profiling session or last results reset. In case the Track only live objects option is selected, the following data columns are available: ■ Name column shows name of the class with live instances. Testing and Profiling Java Application Projects 9-41 Profiling Threads ■ ■ ■ ■ ■ Live Bytes column shows the size of all instances of the class currently live on heap. Live Objects column shows the number of all instances of the class currently live on heap. Allocated Objects column shows the number of all allocated objects from the beginning of the profiling session or last results reset. Avg. Age average object age of all instances of the class currently live on heap measured by the number of survived garbage collections. Surviving Generations column shows the number of different generations measured by the number of survived garbage collections. To provide more control of which methods are to be profiled there is a special mode with fully manual setup of profiled classes and instrumentation filter. Note: 9.19.2.5 Expert Mode of Objects Profiling Bytecode instrumentation is a powerful tool to analyze Java applications performance and memory management. However, the profiling overhead and amount of collected data is heavily dependent on the profiler configuration. Misconfigured settings may cause extreme slowdown of the profiled process or OutOfMemoryErrors being thrown by the NetBeans JVM due to too many data. By default the profiler offers just a limited subset of customizable options for an instrumented profiling session to prevent the above mentioned problems. While this makes the instrumenting profiler a safe choice for most of the users, it doesn't provide the full power of the profiler engine to expert users. That's why there's a special mode Defined classes which allows detailed definition of the classes to be instrumented. The expert mode needs to be enabled using Tools > Options > Java > Profiler > General > Enable manual setup for Methods and Objects. The currently opened profiler window needs to be closed and reopened after changing this option to enable the expert mode. The mode can be set by opening the Settings pane by the rightmost Settings button in the profiler window toolbar and selecting Defined classes. For more information about defined classes mode of the objects profiling in NetBeans IDE, see http://wiki.netbeans.org/ProfilerExpertFeatures. 9.20 Profiling Threads The threads mode allows you to view detailed information about application thread activity. Figure 9–4 shows a snapshot of a threads session. 9-42 NetBeans Developing Applications with NetBeans IDE Profiling Locks Figure 9–4 Threads Session To start a profiling threads session, see Section 9.9, "Starting a Profiling Session". For the description of the toolbar buttons see Section 9.9.3, "Understanding the Toolbar Icons". Additionally, you may customize the threads you monitor by accessing the Live Threads drop-down list and choosing from the available options: All Threads, Live Threads (Default), Finished Threads, and Selected Threads. For more information on profiling Threads in NetBeans IDE, see http://wiki.netbeans.org/ProfilerThreads. 9.21 Profiling Locks The locks mode allows you to view details about locked threads and the threads that are monitoring and holding locks. Figure 9–5 shows a snapshot of a locks session. Testing and Profiling Java Application Projects 9-43 SQL Queries Profiling Figure 9–5 Locks Session The Locks view displays threads and locks of the profiled process and their relation (thread T has been blocked by lock L owned by another thread X) and information about time spent by waiting and number of waits to acquire a lock. To start a profiling lock session, see Section 9.9, "Starting a Profiling Session". For the description of the toolbar buttons see Section 9.9.3, "Understanding the Toolbar Icons". In the session window you can choose Threads or Monitors in the Threads drop-down list. Choose Threads to view locked threads. Expand the nodes to view the owners of the locks. Choose Monitors to view the threads that are locking other threads. For more information on profiling locks in NetBeans IDE, see http://wiki.netbeans.org/ProfilerLocks. 9.22 SQL Queries Profiling SQL queries profiling enables profiling calls from Java processes to databases using a JDBC connection. It allows you to analyze which queries have been invoked, how many times they have been initiated, and how long they took to run. SQL queries profiling helps you to see which SQL query causes the most contention within an application. Table 9–6 shows a snapshot of a SQL Query session. 9-44 NetBeans Developing Applications with NetBeans IDE SQL Queries Profiling Figure 9–6 SQL Query Session The SQL Query view displays a live list of executed SQL queries with their duration and execution counts, including the invocation paths. You can sort the content of each column by clicking a column heading and reorder columns by dragging and droping column headings. To start a profiling lock session, see Section 9.9, "Starting a Profiling Session". For the description of the toolbar buttons see Section 9.9.3, "Understanding the Toolbar Icons". In the SQL Query session window you can perform the following actions: ■ View SQL Query. Displays the text of a query in the SQL Query Viewer window. ■ Copy Row. Copies the content of the row to the clipboard. ■ Copy SQL Query. Copies the content of the query to the clipboard. ■ Copy Total Time. Copies the total time of the query execution to the clipboard. ■ Copy Invocations. Copies the number of the selected query invocations to the clipboard. ■ Copy Statement Type. Copies the type of a SQL query to the clipboard. ■ Copy Command Type. Copies the type of a SQL command to the clipboard. ■ Copy Tables. Copies the name of a database table to the clipboard. ■ Find. Searches for the specified query content. To switch between different profiling modes: 1. Click the Settings button in the toolbar. 2. Select the required option in the Profile drop-down list. 3. If the Defined queries option is selected, specify the text that the query must contain. 4. Click Apply. Testing and Profiling Java Application Projects 9-45 Additional Functions when Running a Profiling Session To filter the collected queries in live results or snapshots: 1. Specify the filtering options - Statements, Commands, Tables - below the live results area. 2. Click Apply. To visually filter out profiling results by coloring: 1. Choose Tools > Options from the main menu. 2. In the Options dialog box, select Java > Profiler. 3. In the Filters category, select the Use defined filters for coloring results option and click the Add new filter button. 4. In the Add Filter dialog window, specify the name and value of the new filter. 5. (Optional) Select the Color checkbox to define custom color for your filter results. 6. Click OK. To display a hidden column: 1. Click the pointing down triangle icon to the right of the table. 2. Select the name of the column to be displayed in the displayed menu. 9.23 Additional Functions when Running a Profiling Session While the profiler session is in progress, additional actions related to the actual profiler mode are available in the toolbar of the profiler window. The following actions are always available: Thread dump — creates a textual dump of all active threads and monitors of the profiled application. It shows what methods have been executed at the point of capturing the dump, thread by thread. This information is useful to view what the application is currently doing. The thread dump also contains information about locks, threads holding the locks, and threads waiting to acquire a lock. This data is essential when debugging deadlocks. To capture a Thread Dump, click the Thread Dump icon during the profiling session. To learn more about taking snapshots, see Appendix 9.14. Heap dump — saves an image of the current heap content of the profiled process in .hprof format and optionally opens it in heap browser. For more information, see Capturing Heap Dump Data. GC — requests the JVM of the profiled process to invoke garbage collection. The JVM behavior for garbage collection is not defined in the JVM specification. It should do the garbage collection at some point, but there is no guarantee it will do it immediately or at all. Additionally, when profiling Methods or Objects, the following actions are available: Snapshot — creates a snapshot of all currently collected profiling data related to methods or objects. The snapshot opens in a separate window and can be saved to the project or to an external file. For more information, see Taking and Accessing Snapshots of Profiling Data. Reset collected results — clears all currently collected profiling data related to methods or objects. The other actions displayed in the toolbar of the profiler window are specific to the actual profiling mode. If multiple profiling modes are active in a profiling session, the toolbar displays actions available for the currently displayed modes. 9-46 NetBeans Developing Applications with NetBeans IDE 10 Running and Debugging Java Application Projects 10 [1This ] chapter describes how you can use the running and debugging features in NetBeans to create and perfect your projects. This chapter contains the following sections: ■ About Running Java Application Projects ■ Working with Project Execution ■ Running an Application ■ Running a Single File ■ Setting the Runtime Classpath ■ Setting the Main Class and Runtime Arguments ■ Setting JVM Arguments ■ Debugging Applications ■ Using the Debugger Windows 10.1 About Running Java Application Projects As you are developing your application, you can run the application in the IDE to test the application's behavior. When you run a project in the IDE, the IDE runs the application from the files in the project's build/classes folder. Typically, the project that contains the program's main class is set as the main project. You can then run the entire application with the Run Main Project command (F6). You can also run any executable class by choosing Run > Run File > Run my_class (Shift+F6). Alternatively, you can run any project that has a main class by right-clicking its project node in the Projects window and choosing Run Project. When you run the project the IDE displays any compilation errors and output in the Output window. Running and Debugging Java Application Projects 10-1 Working with Project Execution If Compile on Save is enabled for a project, the Run Project command operates on class files that have been created when you have saved those files. The Ant build script is not used. If you have defined custom steps in the build script, those steps are not followed. If you would like the full build process to occur when you use Run Project, Debug Project, and Profile Project, disable Compile on Save. The Compile on Save feature can be toggled from the Run category in the Project Properties window. Note: 10.1.1 Running Standard Projects For standard projects, the IDE uses settings that you specify in project's Project Properties dialog box. You can set the project's main class, runtime arguments, VM arguments, and working directory. To run the application outside of the IDE, you must first use the Clean and Build command so that the project's JAR file is built or updated. For standard projects that have a main class specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." 10.1.2 Running Free-form Projects For free-form projects, the IDE uses an existing Ant script to run your class. You can write a target that executes the currently selected file in the IDE and map it to the Run File command. 10.2 Working with Project Execution Once you have created and built your project, you must perform the following operations to configure the run process for your project: ■ Set your project as the main project in the IDE. ■ Set the project’s main class. ■ ■ Modify the runtime classpath, as needed, to include any special libraries, project dependencies, or specific JAR files. Specify any runtime and Java VM arguments the project requires. When you have the runtime configurations set, you can either run individual project files or run the entire the project. Each of these operations is discussed in more detail in the following sections. 10.3 Running an Application With standard projects, you typically have one project that contains the application main class and several projects containing class libraries. You can run the project or run any individual project that contains an executable class. For information on setting the main class, see Section 10.6, "Setting the Main Class and Runtime Arguments." To run a project: 1. Select the project that you want to run in the Projects window. 10-2 NetBeans Developing Applications with NetBeans IDE Running a Single File 2. Choose Run > Run Project (F6). When running an application, be aware of the following considerations: ■ ■ ■ ■ If you have the Compile on Save option selected in the Compiling section of the Project Properties window, the project is run directly from the build/classes directory of your project. If Compile on Save is not selected, the project is run using the project's build script. If you run a project for which you have not specified a main class, the IDE prompts you for the main class. You can change this setting in the Run panel of the project's Project Properties dialog box. Each project can contain only one main class. For information on setting the classpath, see Section 10.5, "Setting the Runtime Classpath." If you are running a project often, you can set a project as the main project by choosing Run > Set Main Project from the main menu and selecting the project in the submenu or by right-clicking the project node in the Projects window and choosing Set as Main Project. You can select multiple projects in the Projects window and run them at once by choosing Run > Run (number of selected projects) Projects (F6) from the main IDE's menu. 10.4 Running a Single File You might have a file in your project that you want to test before running the entire project. You can run a single file in the IDE and see any warning or error messages that might occur during the run in the Output window. To run a single file: 1. Select the file in the Source Editor or Projects window. 2. Choose Run > Run File > Run my_class. The IDE initiates execution of the selected file. Note: In free-form projects, this command is disabled by default. To enable this function, you have to write an Ant target for running the file in the IDE and map it to the IDE's Run Class command. This command is not available for EJB projects. 10.4.1 Writing a Target to Run/Debug/Test a Single File The IDE does not generate targets for the Run File, Debug File, Test File, and Debug Test for File commands, but you can create your own targets and map them to the following predefined actions: ■ run.single - Run selected file ■ debug.single - Debug selected file ■ test.single - Run the JUnit test for selected file ■ debug.test.single - Debug the JUnit test for selected file Each of these actions contains a context element that gets a reference to the currently selected files and stores it in a property of your choice. You use this property in your Ant targets to specify which files to process. Running and Debugging Java Application Projects 10-3 Running a Single File 10.4.1.1 Running the Selected File Let's demonstrate how this works when you run a class. A typical target for running a project looks something like the following: <target name="run2" depends="..."> <java fork="true" classname="MyMainClass" classpath="MyRunClasspath" /> </target> The target runs the file specified by classname. To run the currently selected file in the IDE, you need to modify the above target to something like the following: <target name="run-selected-file" depends="compile" description="Run Single File"> <fail unless="runclass">Must set property 'classname'</fail> <java classname="${runclass}"> <classpath refid="run.classpath"/> </java> </target> 10.4.1.2 Getting a Reference to the Currently Selected File in the IDE Once you have an Ant target for running the selected file, you have to get a reference to that file in the IDE and store it in a property. For example, the run-selected-file target above looks for the currently selected file in the runclass property. You store this reference in the same place where you map the build target (run-selected-file) to the IDE action. First we will look at how to do this and then we will explain it in detail: <action name="run.single"> <target>run-single</target> <context> <property>runclass</property> <folder>${src.dir}</folder> <pattern>\.java$</pattern> <format>java-name</format> <arity> <one-file-only/> </arity> </context> </action> The runclass property is a newly defined property that holds the file that you want to run and is referenced by the java task. Now let's take a look at the following lines to see how it works. <action name="run.single"> <target>run-selected-file</target> <context> <property>runclass</property> ■ ■ ■ ■ <action name="run.single"> maps the Run File command and the F9 shortcut to the run-selected-file target. <context> sets the context on which the Ant target is executed. In this case, it is the name of file that you want to run. runclass is the name of the property that holds the context. You can choose any unique name for this property. This property must be set by the IDE before the target can be run. <arity> specifies that runclass can hold only one file. If you want the property to be able to hold more than one file (such as for the Compile File target), you can use the following, where the comma (,) is the separator between file names: <arity> 10-4 NetBeans Developing Applications with NetBeans IDE Running a Single File <separated-files>,</separated-files> </arity> ■ ■ <format>java-name</format> specifies that the IDE should pass the relative file name to the target but delimited by periods (.) and without an extension. Other formatting options include the following: – relative-path - specifies that the IDE should pass the relative file name to the target – relative-path-noext - Same as relative-path, but the file's extension is removed – absolute-path - Absolute file name – absolute-path-noext - Same as absolute-path, but the file's extension is removed <folder>${src.dir}</folder> specifies that the file name should be relative to the src.dir directory and that this action is only enabled for the src.dir directory. The IDE does not define the ${src.dir} property for you. You have to define the property or import the .properties file that the Ant is using in project.xml. See Using Properties in the project.xml File for more information. Note: ■ <pattern>\.java$</pattern> is the regular expression which the file names must pass. You use <pattern> to limit which files can be passed to the Ant target. In this case, you want the target be executed only with files that end in .java. 10.4.1.3 Debugging the Selected File The process is basically the same for writing targets to debug and run a single file. The debug-selected-files target looks something like this: <target name="debug-selected-files" depends="compile" if="netbeans.home" description="Debug a Single File"> <fail unless="classname">Must set property 'classname'</fail> <nbjpdastart name="${classname}" addressproperty="jpda.address" transport="dt_socket"> <classpath refid="run.classpath"/> <!-- Optional - If source roots are properly declared in project, should work without setting source path. <sourcepath refid="debug.sourcepath"/> --> </nbjpdastart> <java classname="${classname}" fork="true"> <jvmarg value="-Xdebug"/> <jvmarg value="-Xnoagent"/> <jvmarg value="-Djava.compiler=none"/> <jvmarg value="-Xrunjdwp:transport=dt_socket,address=${jpda.address}"/> <classpath refid="run.classpath"/> </java> </target> ■ This is basically the same as the debug target. Instead of passing the program main class to java, you pass the classname property, which is set by the IDE to the currently selected file. Then you map the debug-selected-files target to the debug.single action: <action name="debug.single"> Running and Debugging Java Application Projects 10-5 Setting the Runtime Classpath <target>debug-selected-files</target> <context> <property>classname</property> <folder>${src.dir}</folder> <pattern>\.java$</pattern> <format>java-name</format> <arity> <one-file-only/> </arity> </context> </action> ■ <property> now stores the context in the classname property. ■ Since java can only take single file, you set <arity> to <one-file-only>. ■ Setting <format> to java-name and making it relative to src.dir creates a fully-qualified class name for the currently selected file. The IDE does not define the ${src.dir} property for you. You have to define the property or import the .properties file that the Ant is using in project.xml. See Section 6.2.4.9.1, "Using Properties in the project.xml File" for more information. Note: 10.5 Setting the Runtime Classpath By default, the runtime classpath of each standard project contains the project's compiled classes and everything in the project's compilation classpath. For information on viewing the compilation classpath, see Section 6.2.3.1, "Managing the Classpath." If your project uses special libraries dynamically at runtime through an indirect interface or reflection (like JDBC drivers or JAXP implementations), you have to add these libraries to the runtime classpath. For standard projects that have a main class is specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." Note: You also have to adjust your runtime classpath if the runtime dependencies between your projects do not match the compilation dependencies between the projects. For example, imagine that project A compiles against project B, and project B compiles against project C, but project A does not compile against project C. This means that project A only has project B on its runtime classpath. If project A requires both project B and project C during execution, you have to add project C to project A's runtime classpath. To set the runtime classpath: 1. Right-click the project node in the Projects window and choose Properties. 2. In the Project Properties dialog box, select the Libraries node in the Categories pane. 10-6 NetBeans Developing Applications with NetBeans IDE Setting the Main Class and Runtime Arguments 3. Select the Run tab in the dialog's right pane. 4. Add the necessary elements to the project's runtime classpath by clicking the appropriate button. You can add any of the following: ■ 5. Project. The build output, source files, and Javadoc files of another IDE project. Adding a project to the classpath makes it dependent on the present project. Whenever you clean or build the project, all of its dependent projects are also cleaned or built. ■ Library. A collection of binary files, source files, and Javadoc files. ■ JAR/Folder. A JAR file or folder somewhere on your system. (Optional) Click Move Up and Move Down to alter to the classpath priority. In free-form projects, your Ant script handles the classpath for all of your source folders. The classpath settings for free-form projects only tell the IDE what classes to make available for code completion and refactoring. For more information, see Section 6.2.4.5, "Declaring the Classpath in a Free-Form Project." Note: 10.6 Setting the Main Class and Runtime Arguments By default, the IDE specifies neither a main class nor runtime arguments. The runtime classpath of each standard project contains the project's compiled classes and everything in the project's compilation classpath. Indicate which class in your project is the entry point for the application by setting a main class. To set the main class and runtime arguments: 1. Right-click the project node in the Projects window and choose Project Properties. 2. Select the Run node in the Categories pane of the dialog box. 3. Type the fully qualified name of the main class in the Main Class field (for example, org.myCompany.myLib.MyLibClass). The main class must exist in the project or in one of the JAR files or libraries on the project's runtime classpath. If you use the Browse button to choose the project main class, the file chooser only displays classes in your project source directory. If you want to specify a class in one the libraries on the classpath, you have to type the fully-qualified name of the class in the Main Class field. Note: 4. Enter any runtime arguments you require in the Arguments field. The IDE sets the project's main class and stores any newly-added arguments. Running and Debugging Java Application Projects 10-7 Setting JVM Arguments For standard projects that have a main class is specified, the IDE automatically copies any JAR files on the project's classpath to the dist/lib folder. The IDE also adds each of the JAR files to the Class-Path element in the application JAR's manifest.mf file. This simplifies running the application outside the IDE. For more information, see Section 8.9, "Preparing a JAR File for Deployment Outside the IDE." Note: If you use the Browse button to choose the project main class, the file chooser only shows classes in your project source directory. If you want to specify a class in one the libraries on the classpath, you have to type the fully-qualified name of the class in the Main Class field. To change project runtime options: 1. Right-click the project node in the Projects window and choose Properties. 2. In the Project Properties dialog box, select the Libraries node in the Categories pane. 3. Click the Run tab in the right pane of the dialog box. To access settings for the main class, program arguments, the working directory for program execution and VM options, you have to select the Run node. Note: 10.7 Setting JVM Arguments JVM arguments and system properties can be set through the project’s properties file through the IDE. To set JVM arguments: 1. Right-click the project node in the Projects window and choose Project Properties. 2. Select the Run node in the Categories pane of the dialog box. 3. Type a space-separated list of JVM arguments in the VM Options field. To set system properties: ■ Specify the system property and its value in the VM Options field: -Dname=value 10.8 Debugging Applications Debugging is the process of examining your application for errors. The process of debugging is accomplished by setting breakpoints and watches in your code and running it in the debugger. This enables you to execute your code one line at a time and examine the state of your application to discover any problems. When you start a debugging session the Debugging window opens in the left pane of the IDE. Additional debugger windows also appear automatically at the bottom of your screen. You can also debug applications that are running on a remote machine by attaching the debugger to the application process. 10-8 NetBeans Developing Applications with NetBeans IDE Debugging Applications You can customize the Java debugger by choosing Tools > Options and clicking the Java Debugger tab. From this tab you can perform the following: ■ set custom breakpoint commands ■ set step filters to specify language constructs that are filtered while stepping ■ create and edit variable formatters ■ modify options for the Visual Debugger 10.8.1 Debugging Free-form Projects Similar to commands for compiling and running, debugging commands rely on various information, such as the location of your sources, the location of the compiled classes and other items on the classpath, and name of the project's main class (for more information, see Section 10.5, "Setting the Runtime Classpath"). In free-form projects, the IDE does not "know" about any of these things. When you run a command in the IDE (such as Build), the IDE simply calls a target in your build script and lets the script handle the command. Therefore, for debugging to work, you also have to have a build script target for debugging. The IDE provides some custom Ant tasks to work with the debugger and also can generate a basic debug target, which attempts to fill in important details based on other targets in your script. To set up debugging in a free-form project: ■ Make sure that your classes are compiled with debugging information included. For example, you might accomplish this in the compile target of your build script by including the argument debug="true" in the <javac> task. ■ ■ ■ Set the output of the free-form project. If the output of a free-form project is on the classpath of another project, map the free-form project's source packages to their outputs. This ensures that you can use the debugger to step into the project's sources when you start a debugging session in a project that has a dependency on the free-form project. To declare the output files, right-click the free-form project node and choose Properties. Then click the Output category in the Properties window and specify the output file for each source folder. Confirm that the target JDK is set in your Ant script and the source level is specified in the Project Properties dialog box. When you step into JDK classes, the IDE searches the platforms registered in the Java Platform Manager for a Java platform with a matching source level. If no matching Java platform is found, the IDE opens the source code for the IDE's default platform. Create a target in your build script for debugging and map that target to the IDE's Debug Project command. The IDE can assist you by generating a basic target and mapping, but you might have to modify the target. For more information, see Section 10.8.1.1, "How to Create a Debug Target for a Free-form Java Project." For information on mapping an Ant target to a debugging command, see Section 6.2.4.6, "Mapping an Ant Target to an IDE Command." 10.8.1.1 How to Create a Debug Target for a Free-form Java Project To run a free-form project in the IDE's debugger, you have to have a special target in your project's build script. That target needs to be mapped to the IDE's Debug Project command. Running and Debugging Java Application Projects 10-9 Debugging Applications If you do not have a debug target written for your project, the IDE offers to generate a basic target for you when you first try to debug the project. You can then inspect the target and customize it for the project's specific requirements. When the IDE generates a debug target, it looks for information in the target you have mapped to the Run Project command to determine such things such as the run classpath and the project's main class. If you have a target mapped to the Run Project command, there is a good chance that the generated debug target works without further customization. Note: To create a debug target for a free-form project: 1. Set the free-form project as the main project by choosing Run > Set Main Project in the main menu and selecting the project. 2. Choose Debug > Debug Main Project from the main menu. 3. Click Generate in the Debug Project dialog box. When you click Generate, a target named debug-nb is created in a file named ide-targets.xml. The generated ide-targets.xml file is a build script that imports your main build.xml file, so your debug target can take advantage of targets and properties set by or referenced by your main build script. In addition, a mapping for this target is created in the project.xml file so that the target is called whenever you choose the Debug Project command in the IDE. If you write the target from scratch, you must also create this mapping yourself. For more information, see Section 10.8.1.1.2, "Manually Mapping a Target to a Menu Item." 4. Verify that the generated debug-nb target properly takes into account all of the elements of your project. In particular, you might have to modify the <classpath> argument in the target if it does not include all of the items in your run classpath. After the target is created, you can begin debugging the project. To debug the project: 1. Set a breakpoint in your main class by clicking in the left margin of the line where you want to set the breakpoint. The line with the breakpoint is highlighted in pink. 2. Right-click the project's node again and choose Debug Project. The target should run and start execution of the program. Progress of the running target is shown in the Output window and the status of the debugger is shown in the status bar at the bottom of the Output window. 10.8.1.1.1 A Typical Free-form Project Debug Target The generated Ant target does the following: ■ ■ Starts the debugger with the nbjpdastart task. Stores the address at which the debugger listens for the application in the jpda.address property (addressproperty="jpda.address"). You do not have to define the jpda.address property in your Ant script or properties file. It is defined by the IDE. 10-10 NetBeans Developing Applications with NetBeans IDE Debugging Applications ■ ■ Establishes the runtime classpath. If the IDE is not able to determine your runtime classpath, placeholders are put in the script, which you must fill in yourself. Runs the application in debug mode, passing the jpda.address property as the address at which to connect to the debugger. Setting fork="true" ensures the process is launched in a separate virtual machine. You can add any additional JVM arguments or program arguments in the java task as well. Note: For example, if the IDE is able to guess the runtime classpath, the debug-nb target that the IDE generates in ide-targets.xml might look similar to Example 10–1: Example 10–1 Defining a Free-form Debug Target <?xml version="1.0" encoding="UTF-8"?> <project basedir=".." name="YourProjectName"> <import file="../build.xml"/> <!-- TODO: edit the following target according to your needs --> <!-- (more info: http://www.netbeans.org/kb/articles/freeform-config.html#debugj2se) --> <target name="debug-nb" depends="init,compile"> <nbjpdastart addressproperty="jpda.address" name="NameOfProject" transport="dt_socket"> <classpath path="ClasspathSpecifiedInYourRunTarget"/> </nbjpdastart> <java classname="MainClassSpecifiedInRunTarget" classpath="ClasspathSpecifiedInYourRunTarget" fork="true"> <jvmarg value="-Xdebug"/> <jvmarg value="-Xrunjdwp:transport=dt_socket,address=${jpda.address}"/> </java> </target> </project> If you do not have a run target mapped or the IDE otherwise cannot determine the project's classpath or main class, the generated debug target includes "TODO" placeholders for you to fill in these values as shown in Example 10–2. Example 10–2 Generated debug target with “TODO” placeholders <?xml version="1.0" encoding="UTF-8"?> <project basedir=".." name="YourProjectName"> <!-- TODO: edit the following target according to your needs --> <!-- (more info: https://netbeans.org/kb/articles/freeform-config.html) --> <target name="debug-nb"> <path id="cp"> <!-- TODO configure the runtime classpath for your project here: --> </path> <nbjpdastart addressproperty="jpda.address" name="NameOfProject" transport="dt_socket"> <classpath refid="cp"/> </nbjpdastart> <!-- TODO configure the main class for your project here: --> <java classname="some.main.Class" fork="true"> <classpath refid="cp"/> <jvmarg value="-Xdebug"/> <jvmarg value="-Xnoagent"/> <jvmarg value="-Djava.compiler=none"/> <jvmarg value="-Xrunjdwp:transport=dt_socket,address=${jpda.address}"/> </java> </target> Running and Debugging Java Application Projects 10-11 Debugging Applications </project> To specify the runtime classpath, insert pathelement elements within the path element and point them to the directories that contain the items in your classpath. For example, you can use the location attribute of pathelement to specify the location of the classpath items relative to your project directory as shown in Example 10–3. The project directory is usually the one that contains the project's build.xml file. Example 10–3 Specifying location of classpath items relative to a project directory <path id="cp"> <pathelement location="libs"> <pathelement location="build"> </path> 10.8.1.1.2 Manually Mapping a Target to a Menu Item When you have the IDE generate a target, the IDE automatically provides the mapping between the target and the IDE command's menu item. However, if you have created the target manually, you must also create the mapping manually. To map the Debug Project command to a target in an external Ant script: 1. Open the project's project.xml file and add the following to ide-actions: <action name="debug"> <script>path_to_Ant_script</script> <target>target_name</target> </action> 2. Add the command to the project node's context menu, by adding the following line to the <context-menu> target: <ide-action name="debug"/> The IDE maps the Debug Project action to the specified target in the project's Ant script. For information on how to map a target to a debugging command, see Section 6.2.4.6, "Mapping an Ant Target to an IDE Command." 10.8.1.1.3 Troubleshooting If you have successfully created a debug target and started the debugger, but the debugger does not stop at breakpoints, the IDE is probably lacking debugging information or knowledge of where your sources are. For more information, see Section 10.8.1, "Debugging Free-form Projects." 10.8.1.2 How to Create a Debug Target for a Free-form Web Project In a free-form project, you must set up your own Ant target to run a project in the debugger. However, you can use the IDE to generate a debug target for you. When you do so, the IDE maps the debug target to the Debug Project command. Alternatively, if you have your own debug target, you must map it to the Debug Project command yourself. To generate a debug target: 1. Set the project as the main project and choose Debug > Debug Main Project (Ctrl+F5) from the main menu or right-click the project in the Projects window and choose Debug. If no target is mapped to the Debug Project command, you are prompted to let the IDE generate an IDE-specific debug target in nbproject/ide-targets.xml. 2. Click Generate. 10-12 NetBeans Developing Applications with NetBeans IDE Debugging Applications The IDE does the following: ■ Generates a target named debug-nb. The target is generated in the new nbproject/ide-targets.xml file, together with other targets that support it, such as the -load-props, -check-props, -init, and debug-display-browser targets. These targets do the following: – Checks whether Ant is running inside the IDE (if="netbeans.home"). – Starts the debugger with the nbjpdaconnect task. – Connects the debugger to the application to be debugged at the specified host (jpda.host) and port number (jpda.address). – Opens the IDE's web browser at the URL specified by the client.url property. These targets are not generated in the IDE. Therefore, you need to change the generated code so that it looks as follows: Note: <target name="-load-props"> <property file="nbproject/project.properties"/> </target> <target name="-check-props"> <fail unless="session.name"/> <fail unless="jpda.host"/> <fail unless="jpda.address"/> <fail unless="jpda.transport"/> <fail unless="web.docbase.dir"/> <fail unless="debug.sourcepath"/> <fail unless="client.url"/> </target> <target depends="-load-props, -check-props" name="-init"/> <target depends="-init" name="debug-nb" description="Debug Project"> <nbjpdaconnect address="${jpda.address}" host="${jpda.host}" name="${session.name}" transport="${jpda.transport}"> <sourcepath> <path path="${debug.sourcepath}"/> </sourcepath> </nbjpdaconnect> <antcall target="debug-display-browser"/> </target> <target name="debug-display-browser"> <nbbrowse url="${client.url}"/> </target> There's no need for you to customize the generated targets. All you have to do is set the properties that the IDE requires to use the targets it generated. For example, you need to tell the IDE where your application's sources are. To do this, you will set properties in the nbproject/debug.properties file that the IDE created for you when it generated the debug-nb target above. Using the -load-props target above, the IDE will load the properties when you run the debug-nb target. Running and Debugging Java Application Projects 10-13 Debugging Applications ■ ■ 3. Example 10–4 Generates and defines debug properties. The properties are defined in the new nbproject/debug.properties file. The properties define the following: – The sources that are to be debugged. – The server to which the application to be debugged is to be deployed. – The port number and address to be used. – The client URL. Maps the debug-nb target to the Debug Project command. In the Files window, go to the nbproject/debug.properties file and edit the debug properties as shown in Example 10–3, if necessary. Adding properties to a new debug.properties file jpda.session.name=MyProject jpda.host=localhost # Sun Java System Application Server using shared memory (on Windows) # jpda.address=localhost4848 # jpda.transport=dt_shmem # Sun Java System Application Server using a socket # jpda.address=9009 # jpda.transport=dt_socket # Tomcat using shared memory (on Windows) jpda.address=tomcat_shared_memory_id jpda.transport=dt_shmem # Tomcat using a socket #jpda.address=11555 #jpda.transport=dt_socket src.folders=src web.docbase.dir=web # you can change this property to a list of your source folders debug.sourcepath=${src.folders}:${web.docbase.dir} # Client URL for Tomcat client.url=http://localhost:8084/MyProject # Client URL for Sun Java System Application Server # client.url=http://localhost:8080 Property Value Notes jpda.session.name The display name given in the Sessions window when you debug the project. jpda.host The host that the application to be debugged uses to connect to the debugger, such as localhost. 10-14 NetBeans Developing Applications with NetBeans IDE Debugging Applications Property Value Notes jpda.address The bundled Tomcat Web Server defaults are 11555 for socket connections and tomcat_shared_memory_id for shared memory connections. To set a different address, right-click the Tomcat node in the Services window and choose Properties. In the Properties sheet, change the Debugging Port property (for socket connections) or Name property (for shared memory connections). Then close the Properties sheet. Now stop and restart the Tomcat Web Server, if you had already started it. jpda.transport dt_socket (for socket connections) or shmem (for shared memory connections). To set a different transport, right-click the Tomcat node in the Services window and choose Properties. In the Properties sheet, change the Debugging Type. Then close the Properties sheet. Now stop and restart the Tomcat Web Server, if you had already started it. web.docbase.dir The location of your web root (web.docbase.dir) and Java source files (src.folders). Multiple source roots can be included in the sourcepath by means of the ":" delimiter. Note that the Java source folders must be specified as Source Package Folders in the Java Sources panel of the Project Properties dialog box. (Right click the project, choose Properties, then click Java Sources in the Project Properties dialog box.) src.folders client.url The URL that should be opened in the IDE's default browser, such as http://localhost:8084/MyProject. If you use the IDE to generate the debug target, as described in the previous section, the target is automatically mapped to the Debug Project command. However, if your debug target was not generated by the IDE, you must map it to the Debug Project command manually. To map a debug target to the Debug Project command: 1. In the Projects window, right-click the project node and choose Properties. 2. Click Build and Run in the left panel of the Project Properties dialog box. 3. Click Add, select your debug target, and type a label, such as "Debug Project." If you want to map the debug action to a target in a separate Ant script, open the project's project.xml file and add the following to <ide-actions>: <action name="debug"> <script>path_to_Ant_script</script> <target>name_of_target</target> </action> To add the command to the project node's contextual menu, add the following to <context-menu>: <ide-action name="debug"/> 10.8.1.2.1 Using the Debug Target Before you can use your debug target, you need to deploy your application. Therefore, start the server and run deploy the application. Running and Debugging Java Application Projects 10-15 Debugging Applications Note that the first time that you run the application per session, the Tomcat Web Server asks you for a username and password. The only acceptable username and password is that of a user with a "manager" role. This is defined in the conf/tomcat-users.xml file in the Tomcat Web Server's base directory. To identify the location of this directory, right-click the Tomcat Web Server instance node in the Services window and select Properties. In the Properties dialog box, the Base Directory property points to the Tomcat Web Server's base directory. Once the application is deployed, stop the server and restart it in debug mode. The way this is done depends on the server: ■ Bundled Tomcat Web Server Expand the Servers node in the Services window, right-click the Bundled Tomcat node, choose Start/Stop Server, and click Start Server (Debug). ■ External Tomcat Web Server Run the catalina jpda start command. Once the server has started in debug mode, choose Run > Debug Main Project. The application is deployed and is attached to the debugger. The debugger stops at the first breakpoint, after which you can Step into or Step over the code. To use a debug target in a free-form web project: 1. Set breakpoints in your source files. 2. Right-click the project node in the Projects window, choose Properties, click Java Sources in the Project Properties dialog box, and make sure that all the source files you want to debug are listed in the Source Package Folders list. 3. In the Services window, expand the Servers node, right-click the server instance and choose Start/Stop Server. 4. Click Start Server (Debug). 5. Make sure that you have a debug target and that it is mapped to the Debug command, as described in the previous sections. 6. Choose Debug > Debug Main Project (Ctrl+F5). For more information debugging features that you can use for web applications in the IDE, see Section 12.12, "Debugging a Web Application." 10.8.1.2.2 Troubleshooting the Debug Target Even though the IDE does its best to generate a complete debug target for you, with properties that are tailored to your specific environment, you should always analyze and fine tune the debug process. Work through the questions below when you encounter problems while using an Ant debug target from NetBeans IDE: ■ Has the web application been correctly deployed? Check that the web application has been deployed: ■ 1. In the Services window, expand the Servers node, start the server (if not started), expand the server's instance node, and expand the Web Applications node. 2. If you do not see your application's context (/MyProject, for the application in this document), it has not been correctly deployed. 3. Deploy the application. Are you behind a firewall? 10-16 NetBeans Developing Applications with NetBeans IDE Debugging Applications Check that your proxy settings are correct. Depending on your proxy type do the following: ■ – HTTP Proxy. Choose Tools > Setup Wizard. In the wizard, select the Use HTTP Proxy Server checkbox. Type the proxy host name in the Proxy Server Name field and the port number in the Port field. Click Finish. – SOCKS Proxy. You must pass the SOCKS proxy host and proxy port parameters to the JVM software when you start the IDE. On Microsoft Windows machines, use the IDE-HOME/etc/netbeans.conf file to pass the parameters. On UNIX and Linux machines, you can write a wrapper shell script. Go to Help > Help Contents for details. Is the server running in debug mode? Check that the server has been started in debug mode: ■ 1. In the Services window, expand the Servers node and check that the server is running. Note that even if it is running, it may not be running in debug mode. 2. If it is not running, right-click it, choose Start/Stop Server, and click Start Server (Debug). If it is running, but you are not sure that it is running in debug mode, stop the server and restart it in debug mode. Are the server's port and address set correctly? Check that the jpda.address set in debug.properties matches the server's settings: 1. Right-click the server's node in the Services window and choose Properties. 2. In the Properties sheet: – Check the Debugging Port property (for socket connections). By default, it should be 9009 for the SJS Application Server or 11555 for the Tomcat Web Server. – Check the Name property (for shared memory connections). By default, it should be localhost4848 for the SJS Application Server or tomcat_shared_ memory_id for the Tomcat Web Server. If you change the server's Debugging Port property or Name property, make sure that it matches the related property in the debug.properties file. 3. Close the Properties sheet and stop and restart the server, if you had already started it. Check that the jpda.transport set in debug.properties matches the server's settings: 1. Right-click the server's node in the Services window and choose Properties. 2. In the Properties sheet, check the Debugging Type property: – dt_socket for socket connections – dt_shmem for shared memory (Windows) If you change the server's Debugging Type property, make sure that it matches the related property in the debug.properties file. 3. ■ Close the Properties sheet and stop and restart the server, if you had already started it. Unable to step through your code? Running and Debugging Java Application Projects 10-17 Debugging Applications If you are unable to step from line to line in your code, but only from breakpoint to breakpoint, the IDE has not been able to find your sources. This is because you have not specified your sources correctly. – Servlets: Choose Window > Debugging > Sources. The Sources window displays all the Java source folders that are available for debugging. If you want to debug a source folder that is not available in the Sources window, specify it in the Project Properties dialog box: * Right-click the project node, choose Properties, click Java Sources. * Add the source folders to be debugged to the Source Package Folders table or to the Test Package Folders table. The target you use for compiling servlets must specify debug="true" when calling the javac task. If a servlet is compiled without debug info, the debugger will not stop on its breakpoints. Note: – JSP pages: Make sure that you have defined a context path for the project: * Right-click the project node, choose Properties, click Web Sources. * Type the context path. For example, type /MyProject in the Context Path field. If you have set your breakpoints before specifying the context path, you must remove and reset the breakpoints after specifying the context path. In other words, the context path must be set first. Note: Also make sure that the sources are correctly specified in the debug.properties file and in the debug-nb target. Note that if your nbproject folder is not housed within the folder that houses your sources folder, you should set the following properties for your src.folder and web.docbase.folders properties: – src.folders=${project.dir}/src – web.docbase.dir=${project.dir}/web 10.8.2 Debugging GUI Projects You can use the visual debugger to help you locate and debug the code for visual elements in your Java and JavaFX GUI applications. 10.8.2.1 GUI Snapshots After you create a project you can start a debugging session, take a GUI snapshot of the application, and then work with the snapshot to locate source code, add listeners to events and view the event log of GUI components. To take a GUI snapshot: 1. Click the Debug button in the toolbar to start a debugging session. Alternatively, right-click the project node in the Projects window and choose Debug. When you start the session, the IDE will launch your application and open the Debugging window. 10-18 NetBeans Developing Applications with NetBeans IDE Debugging Applications 2. Choose Debug > Take GUI Snapshot from the main menu. When you choose Take GUI Snapshot, the IDE takes a snapshot of the GUI and opens the snapshot in the main window. 10.8.2.2 Working with the Visual Debugger The GUI snapshot is a visual debugging tool that can help you locate the source code for GUI components. The source code for GUI components can sometimes be difficult to locate and the snapshot provides a way for you to locate the code based on the GUI instead of searching through the code. You can select components in the snapshot and invoke tasks from the context menu to view the source code for the component, show the listeners and set breakpoints on components. 10.8.2.2.1 Locating the Source Code for Components to use the GUI snapshot to navigate to the lines in the source code where a component is declared and defined, you select a component in the GUI snapshot and use the context menu to invoke various commands. you select a component in the GUI snapshot, you can use the context menu to invoke various commands. Note: To locate the declaration and source code for the component: 1. In the GUI snapshot, select a component (for example, a button). When you select a component in the snapshot, the IDE displays details about the selected component in the Properties window. If the Properties window is not visible you can choose Window > Properties from the main menu to open the window. The IDE also displays the location of the component in the form hierarchy in the Navigator window. 2. Right-click the component in the snapshot and choose Go to Component Declaration from the context menu. When you choose Go to Component Declaration, the IDE opens the source file in the editor and moves the cursor to the line in the code where the component is declared. 3. Right-click the component in the snapshot again and choose Go to Component Source. When you choose Go to Component Source, the IDE opens the source file in the editor and moves the cursor to the line in the source code for the component. To locate the line in the source code where a component is added to its container: 1. Open the Options window. 2. Click the Java Debugger tab in the Java category in the Options window. 3. Select Visual Debugging in the list of categories and select Track locations of component hierarchy changes. Click OK. 4. Stop your debugging session (if one is running). Running and Debugging Java Application Projects 10-19 Debugging Applications Note: After you enable the command in the Options window you will need to restart your debugging session and take a new GUI snapshot before you can use the Go to Hierarchy Addition command. 5. Start a new debugging session and take a GUI snapshot. 6. Right-click a component in the GUI snapshot and choose Go to Hierarchy Addition. The IDE will open the source code in the editor at the line where the component is added. 10.8.2.2.2 Exploring Component Events you can use the GUI snapshot and the Events window to explore component events. To locate component listeners and the events that are triggered by the components: 1. Right-click a component in the snapshot and choose Show Listeners from the context menu. When you choose Show Listeners, the IDE opens the Events window with the expanded Custom Listeners node. 2. Right-click an item below the Custom Listeners node and choose Go to Component Source in the context menu. The source code opens in the editor at the line where the listener is defined. 3. Select another component in the snapshot. Alternatively, you can select a component in the Navigator window. When you select another component, the items in the Events window will change automatically to display the listeners for the selected component. 4. In the Events window, double-click the Event Log node to open the Select Listener window. Alternatively, you can right-click the Event Log node and choose Set Logging Events from the context menu. 5. Select a required listener from the dialog (for example, java.awt.event.KeyListener). Click OK. 6. In your application, complete an event (for example, type a character in a text field). The event is recorded in the events log. (For example, if you expand the Event Log node you can see that each keystroke is now logged). New events appear each time that you complete an event. If you expand an individual event, you can see the properties of that event in the log. If you expand the Called From node for an event you can see the stack trace for the event. 10.8.2.3 How to Configure Java Debugger Options You can configure the options for debugging Java applications in the Options window. 10-20 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows To configure Java debugging options: 1. Open the Options window by choosing Tools > Options from the main menu. (If you are running on Mac OS X, choose NetBeans > Preferences.) 2. Select the Java Debugger tab in the Java category of the Options window. 3. Select a category in the Java Debugger tab to configure the global settings for the behavior of the Java debugger. 4. Click apply in the Options window to apply the changes. 10.9 Using the Debugger Windows When you start a debugging session the IDE opens some debugging windows by default. In addition to the main Debugging window in the left pane of the IDE, other debugger windows open as tabs below the editor. You can open any debugger window by choosing Window > Debugging > window-name (for example, Window > Debugging > Breakpoints). Each debugger window displays a variety of icons to relay information about the object. For example, the Breakpoints window uses a small red square to indicate a breakpoint set on a line. Some windows also include a node expansion control to the left of the icon. Clicking this control expands and collapses the object. The Debugging window opens in the left pane of the IDE and uses a tree structure to display the threads and calls in the current debugging session. The current thread and call are displayed in bold. You can expand the node for suspended threads to view the call stack. In the debugger tabs, information is organized into lists. Each list item represents a single object. Each column represents a property of the object. Data displayed in blue underlined text is linked to the source code. Some elements of lists in the debugger tabs have editable properties, such as the value property of a variable in the Variables window. If you select a property and the property has a white background you can edit the property. A selected property with a gray background cannot be edited. 10.9.1 Customizing a Debugger Window You can rearrange elements of a debugger window or remove columns to display only the information of interest. To add or remove a column to a window: 1. Click (to the right of the column titles) or right-click in the window and choose List Options > Change Visible Columns. 2. Click the appropriate checkbox to turn the display of information on or off. 3. Click OK. To rearrange the columns in a window: ■ Drag the column header to the right or left to place the column in the new location. To set the sort order of a window: ■ Right-click anywhere in the window and choose List Options > Sort > sort-order. Running and Debugging Java Application Projects 10-21 Using the Debugger Windows For all windows, you can sort the column in ascending or descending order. A triangle is displayed in the column header. The direction in which the triangle is pointing indicates whether the sort order is ascending or descending. Some windows provide additional sort orders. 10.9.2 Choosing Current Context in the Debugger The current context is the portion of your program on which the debugger is currently focusing. When multiple sessions are running, only one session is current. Within the current session, the thread from which the debugger regained control is the default current thread. Inside the current thread, the most recent call is the default current call. You can make any session, thread, or call current by right-clicking its node in the appropriate debugger window and choosing Make Current. 10.9.2.1 Debugger Windows and Context Most debugger windows depend on the current context. When you change the current context, the contents of these windows are updated to reflect the new context. For example, the Debugging window shows the threads in the current session, while the Call Stack window shows the call stack for the current thread. The Variables window shows the variables that are local to the current call, and the Loaded Classes window shows the classes that have been loaded by the current session. For more information on viewing classes and class instances, see Section 10.9.6, "Viewing Program Information When Debugging." The exceptions are the Breakpoints and Watches windows. These windows list all breakpoints and watches set in the IDE. While the set of watches is shared by all sessions, an individual watch expression is evaluated and displayed based on the current context. For information on setting breakpoints, Section 10.9.4, "Managing Breakpoints." For information on debugging threads, see Section 10.9.6.8, "Debugging Threads in the IDE." For information on examining the call stack for the current thread, see Section 10.9.6.9, "Using the Call Stack." 10.9.2.2 The Source Editor and Context When a variable is active in the current context, the Source Editor displays the value of the variable when you move the pointer over it. In cases where a program includes different variables with the same name, the Source Editor displays the value based on the current context, and not on the instance of the variable in the source code. 10.9.3 Attaching Source Code to a JAR File When you add a JAR file or folder of compiled classes to a project's classpath, it is often useful to add the source files for those classes so that you can view their contents when working with them. Attaching source code to a JAR file or compiled classes folder lets the IDE know where to find the source code for those classes. You can then step into the source files when debugging and open the source files with the Go To Source command. For code completion to work properly in the IDE, you must either attach a complete set of source files as a folder or add the available source files as a Zip archive. Note: 10-22 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows To attach source code to a JAR file or compiled classes folder: 1. Choose Tools > Libraries from the main menu. 2. In the left pane of the Ant Library Manager, select the project library within which the JAR file you want to add the source code to is located. Only libraries already registered with the IDE are listed in the Ant Library Manager's Class Libraries list. 3. If the JAR file or classes folder for which you want to add the source code has not already been added to a registered library, create a new empty library using the New Library button. 4. In the Classpath tab click Add JAR/Folder and specify the location of the JAR file containing the compiled class files. A class library can contain multiple JAR files as well as their Javadoc documentation and source code. 5. In the Sources tab, click Add JAR/Folder to add the folder or archive file containing the source code. 6. Click OK to exit the Ant Library Manager. The IDE adds the selected JAR files and source code to the specified library and automatically registers the source code in every project that has that JAR file on its classpath. When you create a Java class library for a single JAR file, you can simply add the JAR file to the project's classpath to make the associated Javadoc and source code available. If your Java library contains multiple JAR files, however, you must add the library itself to the classpath. Adding the library to the classpath also makes it easier to share the project with other developers. For information on setting the classpath, see Section 6.2.3.1, "Managing the Classpath." You can also associate the sources with a JAR file using the project's Project Properties window. However, doing so creates the association only for that project. To associate sources with a JAR file through the Project Properties window: 1. Open the Project Properties dialog box by right-clicking the project node and choosing Properties. 2. Select the Libraries node in the Categories pane. 3. Select the JAR with which you want to associate the sources and click Edit. 4. Specify the sources to be associated. To attach source code for a Java platform: 1. Choose Tools > Java Platforms from the main menu. 2. Select the platform in the left pane of the dialog box. 3. In the Sources tab, add the folders or archive files containing the source code. For free-form projects, set the target JDK in your Ant script and specify the source level in the Project Properties dialog box (for more information, see Section 6.8, "Setting the Target JDK"). When you step into JDK classes, the IDE searches the platforms registered in the Java Platform Manager for a Java platform with a matching source level. If no matching Java platform is found, the IDE opens the source code for the IDE's default platform. Running and Debugging Java Application Projects 10-23 Using the Debugger Windows 10.9.4 Managing Breakpoints A breakpoint is a flag in the source code that tells the debugger to stop execution of the program. When your program stops on a breakpoint, you can perform actions like examining the value of variables and single-stepping through your program. The IDE enables you to set several types of breakpoints using the New Breakpoint dialog. You can also set line breakpoints directly in the Source Editor. Breakpoints can be set for the following types of source elements: ■ ■ ■ ■ ■ Class. You can break when the class is loaded into the virtual machine, unloaded from the virtual machine, or both. Exception. You can break whenever a specific exception is caught, whenever a specific exception is not handled in the source code, or whenever any exception is encountered regardless of whether the program handles the error or not. Field. You can stop execution of your program whenever a field in a specific class is accessed (for example, the method was called with the variable as an argument), modified or both. Method. Program execution stops every time the method is entered, exited or both. Thread. You can break program execution whenever a thread starts, stops, or both. The Source Editor indicates a breakpoint by highlighting the line at which the breakpoint is set in red and placing an annotation in the left margin. The following table describes the debugging annotations: Table 10–1 Annotation Debugging Annotations Description Breakpoint Disabled breakpoint Invalid breakpoint Multiple breakpoints Method or field breakpoint Disabled method or field breakpoint Invalid method or field breakpoint Conditional breakpoint Disabled conditional breakpoint Invalid conditional breakpoint Program counter Program counter and one breakpoint Program counter and multiple breakpoints 10-24 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows Table 10–1 (Cont.) Debugging Annotations Annotation Description The call site or place in the source code from which the current call on the call stack was made Suspended threads Thread suspended by hitting a breakpoint All Java breakpoints are defined globally and, therefore, affect all IDE projects that include the source on which a breakpoint is set. For example, if you set a class breakpoint on com.me.MyClass in one project, the IDE stops execution every time it encounters that class during a debugging session for other projects that include the class. You can view and organize all IDE breakpoints by choosing Windows > Debugging > Breakpoints (Alt+Shift+5). If you open the Breakpoints window when a debugging session is running, it closes automatically when you end the debugging session. If you open the window when no debugging session is running, it stays open until you close it. By default, each entry contains a short text description of the breakpoint and a checkbox indicating whether the breakpoint is enabled or disabled. You can enable or disable a breakpoint directly in the Breakpoints window by selecting or deselecting the checkbox. 10.9.4.1 How to Set a Java Breakpoint All Java breakpoints are defined globally and therefore affect all IDE projects that include the source on which a breakpoint is set. For example, if you set a class breakpoint on com.me.MyClass in one project, the IDE stops execution every time it encounters that class during a debugging session for other projects that include the class. To set a line, field or method breakpoint in the Source Editor: ■ Click in the left margin next to the line in the source code or put the insertion point in the line and choose Debug > New Breakpoint from the main menu. A field, method or line breakpoint is created depending on if the line contains a field declaration, method declaration or other code. The corresponding breakpoint annotation is visible in the left margin next to the line of source code. The IDE tests the validity of set breakpoints when the debugger session is starting or when a debugger session is already running. If a breakpoint is invalid the IDE uses a broken annotation to indicate the invalid breakpoint and displays an error message in the Debugger Console. To set all other types of breakpoints: 1. In the Source Editor, select the code element on which you want to set a breakpoint. For example, if you want to set a class breakpoint on the class BeanCounter, select the class name in the class declaration. 2. Choose Debug > New Breakpoint (Ctrl+Shift+F8). Running and Debugging Java Application Projects 10-25 Using the Debugger Windows The New Breakpoint dialog box opens with a suggested breakpoint type and target filled in. 3. If necessary, adjust the suggested breakpoint type in the Breakpoint Type drop-down list. 4. Enter the package and class name for which you want to set the breakpoint. 5. Set any additional options you require in the New Breakpoint dialog and click OK. The IDE creates the new breakpoint for the selected source element. To modify an existing breakpoint: 1. Choose Window > Debugging > Breakpoints (Alt+Shift+5) to open the Breakpoints window. 2. Right-click any breakpoint and choose Properties to open the Breakpoint Properties dialog box. 3. Adjust any settings or actions you require and click OK. The IDE updates the breakpoint for the selected source element. To enable and disable a breakpoint: ■ Right-click the breakpoint in the Breakpoints window and choose Enable or Disable. You can modify and enable line, field and method breakpoints by right-clicking the breakpoint icon in the left margin of the Source Editor and choosing from the Breakpoint submenu. When a debugging session is running, use code completion in the New Breakpoint dialog box. 10.9.4.2 How to Set a Conditional Breakpoint You can set conditions on a breakpoint so that execution only breaks if the condition is true. Set conditions on any breakpoint except thread breakpoints by selecting the Conditions checkbox and entering the condition. For all breakpoints you can specify how often the breakpoint is triggered by selecting the Break When Hit Count checkbox and choosing a criteria from the drop-down list and specifying a numerical value. Class breakpoints and exception breakpoints enable you to set the following conditions: ■ ■ For class breakpoints, you can exclude classes triggering the breakpoint by selecting the Exclude classes checkbox and specifying the classes to exclude. For exception breakpoints, you can filter the classes triggering the breakpoint by selecting the Filter on Classes Throwing the Exception checkbox and specifying the names of classes to match or exclude. To set a conditions on a breakpoint: 1. Create a new breakpoint or open an existing breakpoint's customizer by right-clicking its name in the Breakpoints window and choosing Customize. 2. Select the Condition checkbox and type the condition in the Condition field. The condition must follow the Java syntax rules. The condition can include anything that can be on the right side of the equal sign (=). The condition can also include 10-26 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows variables and methods that are within the current context. The following are exceptions: ■ ■ ■ Imports are ignored. You must use fully qualified names, such as obj instanceof java.lang.String. You cannot access outerclass methods and variables directly. Use this.variableName or this$1. (Optional) Select the Break When Hit Count checkbox and choose a criteria from the drop-down list and specify a numerical value. Conditional line breakpoints have a icon in the left margin of the Source Editor. 10.9.4.3 How to Organize Breakpoints Into a Group The Breakpoints window lists all of the breakpoints defined for all of your IDE projects. If you have numerous breakpoints set in the IDE, it is useful to organize these breakpoints into groups. Once your breakpoints are placed into groups, you can enable, disable, and delete them as a single unit. To add a breakpoint to a custom group: 1. Choose Windows > Debugging > Breakpoints (Alt+Shift+5) to open the Breakpoints window. 2. Right-click the breakpoint and choose Move Into Group and select a custom group from the list. To create a custom group, right-click the breakpoint and choose Move Into Group > New and type the name of the new group in the dialog box. Note: To remove a breakpoint from a custom group: ■ In the Breakpoints window, right-click the breakpoint and choose Move Into Group > Default. Alternatively, you can modify how breakpoints are organized from the Breakpoints window by clicking Breakpoint Groups ( ) and selecting a grouping strategy from the context window. If you choose Nested you can specify the specific groups and the order of the groups that are displayed. 10.9.4.4 About Source Maps Support Web client JavaScript debugger and node.js debugger use generated source maps to allow debugging in the original source files. To debug the code you wrote but not the code that is executed as compressed or translated, the IDE scans your project files to find any present source map and assure that any breakpoint set in the files which were translated for execution (for example, compressed or transpiled), are submitted to the target files. During stepping through the application, the code positions and variable names are translated according to the existing source maps. 10.9.5 Managing Debugging Sessions Debugging is the process of examining your application for errors. The process of debugging is accomplished by setting breakpoints and watches in your code and Running and Debugging Java Application Projects 10-27 Using the Debugger Windows running it in the debugger. This enables you to execute your code one line at a time and examine the state of your application to discover any problems. When you start a debugging session the Debugging window opens in the left pane of the IDE. Additional debugger windows also appear automatically at the bottom of your screen. You can also debug applications that are running on a remote machine by attaching the debugger to the application process. 10.9.5.1 How to Manage a Local Debugging Session Local debugging is the process of debugging a program that is running on the same computer as the IDE. The IDE starts the debugger, then runs the application inside the debugger. When you start a debugging session, the IDE automatically opens the debugger windows and prints debugger output to the Output window. 10.9.5.1.1 Debugging the Main Project Debugging commands in the Debug menu are generally run on the main project, and when debugging a project it is recommended that you set the project as the main project. If no project is set as the main project the Debug Project command is run on the project that is selected in the Projects window and the commands begin the debugging session in the main class of the selected project. For information on how to set a main project, see Section 6.4, "Setting the Main Project." Table 10–2 displays the commands in the Debug menu and the corresponding toolbar icons for starting and stopping the debugger. Table 10–2 Basic Debugging Commands and Icons Command Icon Debug Project (Ctrl+F5) Finish Debugger Session Description Starts the debugger and runs the program until it reaches a breakpoint or exception or until the program terminates normally. Stops the debugger. (Ctrl+F5) Continue (F5) Runs the program until it reaches the next breakpoint or until the program terminates normally. To debug an individual project: ■ Right-click the project in the Projects window and choose Debug. Alternatively, select the project in the projects window and choose Debug > Debug Project in the main menu. The IDE runs the project in the debugger until execution stops or a breakpoint is reached. To debug an individual file: ■ Select any runnable file in the Projects window and choose Debug > Debug my_ file. The IDE runs the file in the debugger until execution stops or a breakpoint is reached. 10-28 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows 10.9.5.2 How to Manage a Remote Debugging Session Remote debugging is the process of debugging an application that is running on a different computer. This technique is useful when you are developing an application that runs on a web server or in a different environment than the computer on which you are developing the application. To start a remote debugging session: 1. On the computer where the application is located, start the application in debugging mode. 2. On the computer where the IDE is running, open the projects that contain the source for the application. 3. Choose Debug > Attach Debugger to open the Attach dialog box. 4. Select the appropriate Connector from the drop-down list, enter any required process information, and click OK. For details on the transport and connector options, see the JPDA documentation, Connection and Invocation Details, for your version of the JDK from the Java Platform Debugger Architecture home page at http://docs.oracle.com/javase/7/docs/technotes/guides/jpda/conninv.html. The instructions for starting an application in debugging mode and the method for connecting to the VM depends on your VM. See your VM documentation for further details. You can view and select from the four most recent Attach configurations by expanding the menu under the Debug button in the toolbar. Note: 10.9.5.3 How to Step Through Your Program After execution of your program is halted, step through your lines of code using the commands listed in Table 10–3 in the Debug menu or the corresponding icons in the toolbar: Table 10–3 Debugging Step Commands and Icons Command Step Over (F8) Step Over Expression (Shift+F8) Icon Description Executes one source line. If the source line contains a call, executes the entire routine without stepping through the individual instructions. Executes one method call in an expression. If an expression has multiple method calls, you can use Step Over Expression to step through an expression and view the value of each method call in the expression in the Variables window. Each time you use the Step Over Expression command, the debugger advances to the next method call in the expression and the completed method call is underlined. Step Over Expression behaves like Step Over when there are no additional method calls. For more information, see Section 10.9.6.11, "How to Step Through an Expression." Running and Debugging Java Application Projects 10-29 Using the Debugger Windows Table 10–3 (Cont.) Debugging Step Commands and Icons Command Icon Executes one method call in a source line. If the line has more than one method call you can choose which method call to step into by using the arrow keys or mouse in the source editor to select the method call. The selected method call to step into is indicated by a box around the method call in the source editor. The most likely method call in the line is selected by default. Step Into (F7) Step Into Next Method (Shift+F7) Description (no icon for this command) Step Out (Ctrl+F7) Run to Cursor (F4) Executes one source line. If the source line contains a call, the IDE stops just before executing the first statement of the routine. You can also start a debugging session with the Step Into command. Program execution stops on the first line after the main routine before any changes have been made to the state of the program. Executes one source line. If the source line is part of a routine, executes the remaining lines of the routine and returns control to the caller of the routine. The completed method call is highlighted in the Source Editor. Runs the program to the cursor location in the Source Editor and pauses the program. The file you have selected in the Source Editor must be called from the main class of the main project. To view source code files potentially available to the Debugger: ■ Choose Window > Debugging > Sources (Alt+Shift+8) to open the Sources window. The Sources window lists the source directories on your project classpath. The current source file is checked by default, meaning that the Debugger uses it during the debugging session. If you want the Debugger to be able to step into source files other than the current one, you can select those files in this window. 10.9.5.4 How to Fix and Continue in a Debugging Session If you find a problem while debugging, you can use the Apply Code Changes command to fix your source and then continue debugging with the changed code without restarting your program. It is not possible to use the Apply Code Changes command to do the following: ■ Change a modifier of a field, a method, or a class ■ Add or remove methods or fields ■ Change the hierarchy of classes ■ Change classes that have not been loaded into the virtual machine To fix your code: 1. From the main menu, choose Debug > Apply Code Changes to recompile and begin repairing your source code. ■ If there are errors during compilation, nothing is changed in your program. Edit your source code as needed, then execute the Apply Code Changes command again. 10-30 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows ■ If there are no errors, the resulting object code is swapped into the currently executing program. However, all calls on the call stack continue running the unfixed code. To use the modified code, you must pop from the call stack any calls that contain modified code. When the calls are reentered, they use the modified code. If you modify the currently running method, the IDE displays an alert box. If you click Pop Call, the most recent call is removed from the current call stack. If you click Leave Call, the program executes with the original version of the code. If there is only one call in the stack, you cannot pop the call and continue. For more information on popping the call stack, see Section 10.9.6.9, "Using the Call Stack." Note: 2. Continue the program to verify that the fixed version of your code works correctly. The Apply Code Changes command does not automatically rebuild JAR files, executable files, or similar files. You must rebuild these files if you want to debug them in a new session. 10.9.5.5 How to Finish a Debugging Session If necessary, stop the current debugging session using the Shift-F5 shortcut. You can also close a specific debugging session using the Sessions window. To finish the current debugging session: ■ Choose Debug > Finish Debugger Session (Shift+F5). To finish one of several debugging sessions: 1. Open the Sessions window by choosing Window > Debugging > Sessions (Alt+Shift+6). The information given for each session includes the session name and state. In most cases, the state corresponds to the state of the process associated with the session. One session is always considered the current session, unless no sessions are running. By default, the current session is the session that you most recently started. 2. Right-click the debugging session you want to stop and choose Finish. For information on local debugging sessions, see Section 10.9.5.1, "How to Manage a Local Debugging Session." For information on remote debugging sessions, see Section 10.9.5.2, "How to Manage a Remote Debugging Session." 10.9.6 Viewing Program Information When Debugging In the IDE, local variables are listed in the Variables window, however, it is also possible to evaluate variables directly in the Source Editor. You can view the values returned by each method call in an expression by stepping through an expression. 10.9.6.1 Using the Variables Window For each variable within the current call, the Variables window displays information including the variable name, type, and value. Choose Window >Debugging > Variables to open this window. Running and Debugging Java Application Projects 10-31 Using the Debugger Windows The Variables window also displays all of the static fields from the present class and all superclasses for each variable, as well as all of the inherited fields from all superclasses. For information on how to a call the current call, see Section 10.9.2, "Choosing Current Context in the Debugger." You can change the value of a local variable directly in the Variables window and then continue running your program with the new value in place. In some cases, the debugger assigns a pound sign (#) and a number as the variable's value. This number is an unique identifier of the given instance. You can use this identifier to determine if a variable points to the same instance or to a different instance. You cannot edit this value. 10.9.6.2 Using the Loaded Classes Window The Loaded Classes window displays the classes loaded on the heap and the percentage and number of object instances. You can sort the classes by class name or the number or percentage of instances. You can also use the filter box at the bottom of the window to filter the list by class name. If you open the Loaded Classes window when a debugging session is running, it closes automatically when you end the debugging session. If you open the window when no debugging session is running, it stays open until you close it. The contents of the Loaded Classes window is dependent on the current context. When you change the current session, the Loaded Classes window is updated to show the classes for that session. Choose Window > Debugging > Loaded Classes to open this window. To view information for a particular class, right-click a class in the Loaded Classes window and select Show in Instances. The Instances window displays the number of class instances, fields, and references to the class that occur in the current context. 10.9.6.3 Using the Events Window The Events window displays the events associated with GUI form elements according to the triggering order and also displays the listeners that are associated with the event. Open the Events window by right-clicking a component in the Visual Debugger and choosing Show Listeners in the context menu. Expand the Custom Listeners node or the Internal SWT/Swing Listeners node to view a list of listeners in the project. Right-click a listener and choose Go to Component Source to open the source file at the line where the listener is defined. 10.9.6.4 Evaluating Variables in the Source Editor You can also evaluate a variable directly in the Source Editor by moving the insertion point over the variable. If the variable is active in the current context, the value of the variable is displayed in a tool tip. In cases where a program includes different variables with the same name, the Source Editor displays the value based on the current context, and not on the instance of the variable in the source code. Structured values can be expanded into a detailed view. Expandable tooltips feature an Expand icon ( ) on the left. Alternatively, you can expand a tooltip by pressing the Space bar. You can track the changes in the value of a variable during program execution by setting a watch on the variable. When you create a watch, the value of the variable is immediately evaluated and displayed in the Watches window. 10-32 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows 10.9.6.5 How to Create a Watch A watch enables you to track the changes in the value of a variable or expression during program execution. The Watches window lists all of the watches you have defined for all of your IDE projects. To open the Watches window: ■ Choose Window > Debugging > Watches (Alt+Shift+2). To create a watch from the Source Editor: 1. Select the variable or expression in the Source Editor, right-click, and choose New Watch (Ctrl+Shift+F7). The New Watch dialog box opens with the variable or expression entered in the text field. 2. Click OK. The Watches window opens with the new watch selected. To create a watch from the Variables window: 1. Choose Window > Debugging > Variables. 2. Click the Create New Watch icon ( ) in the toolbar. You can click in the Value cell to edit the value directly in the Watches window. If you specify an expression, follow the syntax rules of the debugger that you are using. When you create a watch, the value of the variable or expression is immediately evaluated and displayed in the Watches window. The value of the watch is based on the current context. When you change the current context, the Watches window is updated to show the value of the watch for that context. When a debugging session is running, you can use code completion in the New Watch dialog box. For information on how to view variable values during a debugging session, see Section 10.9.6, "Viewing Program Information When Debugging." 10.9.6.6 How to Create a Fixed Watch A fixed watch describes the object that is currently assigned to a variable while a normal watch describes the content of the variable. Fixed watches are specific to the Java 2 debugger. For example, consider the following code: java.awt.Dimension dim=new java.awt.Dimension(10,20); java.awt.Dimension newDim=dim; dim=new java.awt.Dimension(20,30); newDim.height=15 With the debugger stopped on the second line, you can create a normal watch on the variable dim. If you create a fixed watch on the variable dim, the watch describes the object that is currently assigned to the variable, which is java.awt.Dimension(10,20). If you press F8 to step over the code three times, the value of the normal watch becomes java.awt.Dimension(20,30). This change occurred on the third line of source code. The value of the fixed watch is java.awt.Dimension(15,20). The fixed Running and Debugging Java Application Projects 10-33 Using the Debugger Windows watch was created on the object with a height of 10, but the fourth line changed the height of this object to 15. To create a fixed watch: ■ In the Variables or Watches window, right-click a variable and choose Create Fixed Watch. The fixed watch is added to the Watches window. 10.9.6.7 How to Pin a Watch You can set a watch or multiple watches in your code to review a variable value in the Source Editor. The pinned watch updates its value like a watch in the Watches window and keeps the last known value even after the debugging session finishes. To pin a watch: 1. Hover a mouse over a variable or a selected expression in the Source Editor area until the IDE displays the tooltip with the value of the variable or your selection. 2. Press the Enter key or click the Pin icon ( ) in the tooltip. The IDE adds a watch pinned into the Source Editor and displays a pinned watch window with two icons on the right side - the Comment ( ) and Close ( ) icons. You can drag the pinned watch window with the mouse. To display the pinned watches in the Variables and Watches windows, right-click in either window and choose Show Pinned Watches from the context menu. 10.9.6.8 Debugging Threads in the IDE All the threads created in the current session are displayed in the Debugging window. Choose Window > Debugging > Debugging (Alt+Shift+9) to open the Debugging window. You can also see the list of threads in the current session in the Threads window. Choose Window > Debugging > Threads (Alt+Shift+7) to open the Threads window. The information given for each thread is the thread name, state and if the thread is suspended. One thread is the current thread. By default, the current thread is the thread in the current session from which the debugger gained control. When you select a different current session, the Threads window is updated to show the threads for that session. 10.9.6.8.1 Changing the Current Thread Only one thread is the current thread at any given time. By default, the current thread is the thread within the current session from which the debugger gained control. When you switch between threads to debug, the Variables window is automatically updated to reflect the data applicable to that thread. To change the current thread: ■ Double-click any thread in the Debugging window to make it the current thread. 10.9.6.8.2 Suspending and Resuming Threads You can suspend execution of a thread if you think it is causing problems and then later resume the thread once the problem is solved. The Debugging window enables you to easily see the threads in the debugging session and identify the running and suspended threads. The icon to the left of the thread name indicates whether the thread is suspended or waiting to be resumed. 10-34 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows You can suspend, interrupt and resume application threads by right-clicking a thread in the Debugging window and choosing an action from the context menu. Alternatively, you can click the Resume ( ) and Suspend ( ) buttons in the right side of the Debugging window. Hide the Suspend and Resume buttons by clicking the Show suspend/resume table button ( ) in the Debugging window toolbar. You can also resume and suspend threads in the Threads window. 10.9.6.8.3 Editor window icons A thread icon in the left margin of the source editor indicates that there is a suspended thread at that line. The following table describes the icons representing the thread states that appear in the source editor during a debugging session. Table 10–4 Icons Thread State Icons Description Other suspended threads Other threads suspended by hitting a breakpoint To switch a suspended thread to the current thread: ■ In the source editor, right-click the suspended thread icon and choose Set Current Thread To > new_current_thread. 10.9.6.8.4 Multi-threaded Applications When debugging a multi-threaded application, a step in a particular thread can be interrupted by a breakpoint encountered in some other thread. When this occurs, the IDE gives you the option to switch threads. The IDE does not automatically switch the context to the new thread. When a breakpoint in another thread is encountered, you are notified by a panel that appears in the Debugging window. The current thread remains the current thread until you explicitly switch it or the thread stops. Click the arrow in the panel in the Debugging window and choose a thread to switch to that thread at any time. This action enables you to continue debugging the current thread and when it is convenient you can switch to the thread that hit a breakpoint. You can use the Current Thread Chooser (Ctrl+8) to select the thread you want to be the current thread. 10.9.6.8.5 Viewing Source Code for a Thread If you suspect the source code of a thread is causing problems, you can examine it in the Source Editor. To view a thread's source: ■ Right-click the thread in the Threads window and choose Go To Source. If the source of the thread is available, the Source Editor jumps to the current call on the thread's call stack. 10.9.6.9 Using the Call Stack In a debugging session, you can see the call stack for the current thread in the Debugging window (opened automatically whenever you start a debugging session). If you expand the node for the current thread you can see a list of the sequence of calls made during the execution of the thread. Running and Debugging Java Application Projects 10-35 Using the Debugger Windows The information given for each call (marked by a icon) includes the name of the call, followed by the file name and line number of the call's currently executing statement. If the sources are available, you can right-click the call and choose Go To Source to go to the source code of the call. Alternatively, you can open the Call Stack window by choosing Window > Debugging > Call Stack (Alt +Shift+3). 10.9.6.9.1 Changing the Current Call The current call (indicated in bold) is the most recent call made by the current thread. When you select a different current thread, the window is updated to show the calls for that thread. The Variables window is also updated to display the values of variables for the current call. To browse the call stack, do any of the following: ■ To move one level away from the main routine, choose Debug > Stack > Make Callee Current (Ctrl+Alt+up arrow). ■ ■ To move one level toward the main routine, choose Debug > Stack > Make Caller Current (Ctrl+Alt-+down arrow). To make a call current, double-click the call in the Call Stack window. You can capture a textual representation of the call stack by right-clicking a a call and choosing Copy Stack from the context menu. When you copy the call stack, the text is copied to the clipboard. You can then paste the call stack into a text file. 10.9.6.9.2 Popping a Call From the Call Stack You can change the execution of your program so that the next statement to be executed is one of the calls made earlier on the stack. In general, popping, or removing, a call from the call stack does not undo any effects that the call caused. For example, if a call opened a database connection and then that call is removed, the database connection remains open. You can only pop a call if the program being debugged is paused. Note: To pop the most recent call from the call stack: ■ From the main menu, choose Debug > Stack > Pop Topmost Call. The call is removed from the call stack. The program counter is moved to the line before the instruction that made the removed call. If the source code is available, the focus of the Source Editor is set to that line. When you continue program execution, the call is repeated. To pop multiple calls from the call stack: ■ In the Debugging window, right-click the call that you want to remain at the top of the call stack and choose Pop to Here. All of the calls above the selected call are removed from the call stack. The program counter is moved to the line before the instruction that made the removed call. If the source code is available, the program counter moves to that line. When you continue program execution, the call is repeated. 10.9.6.10 How to Evaluate Code When you are in a debugging session, you can evaluate any code snippet to view the values of local variables for the current method, class variables, and method calls. 10-36 NetBeans Developing Applications with NetBeans IDE Using the Debugger Windows You can view the values returned by each method call in the expression by stepping through an expression. To evaluate an expression: 1. Start a debugging session. 2. Choose Debug > Evaluate Expression (Ctrl+F9) from the main menu. 3. Type a code snippet in the Evaluate Code window and click in the bottom right corner of the window). The result is shown in the Variables view. The result with historical values is shown in the Evaluation Results view. Click the Create New Watch button ( ) in the Variables view to set a watch for the expression. The watch is added to the Watches view. If you evaluate a method that changes a global variable, the global variable's value is changed in the debugging session as well. If you try to evaluate a variable that is outside the scope of the current method, a message displays "variable" is not a known variable in current context. Use the Call Stack window to change the current method context. If you try to access a global variable before the file that contains the variable is instantiated, a message displays Cannot access instance variable "variable" from static context. 10.9.6.11 How to Step Through an Expression When you are in a debugging session, use the Step Over Expression command to step through an expression and view the values returned by each method call in the expression. Use the Step Over Expression command to achieve a more fine-grained stepping than other debugging steps. Step Over Expression enables you to proceed through each method call in an expression and view the input parameters and resulting output values of each method call. Invoke the Step Over Expression command just as you would any other step commands. If there are no further method calls, Step Over Expression behaves like the Step Over command. Each method call in an expression has some input (parameters) and output values. Each time you use the Step Over Expression command in an expression, the debugger resumes VM execution and then stops before executing the next method call. You can inspect the output values for the previous method and the input parameters for the next method in the Variables window. Invoking Step Over Expression again resumes the VM execution until the next method call in the expression. To step through an expression: 1. Place a breakpoint in the line containing the expression you want to debug and start the debugging session. When you start the debugger, the VM stops before executing any of the method calls in the expression. 2. Choose Debug > Step Over Expression (Shift+F8) from the main menu. The debugger steps to the first method call in the expression but does not execute the method. The Variables window displays the input parameters of the method. 3. Invoke Step Over Expression again to execute the first method and step to the next method call in the expression. Running and Debugging Java Application Projects 10-37 Using the Debugger Windows The Variables window displays the output values of the executed method and any input parameters for the next method in the expression. In the Source Editor, the executed method call is underlined and the next method call in the expression is highlighted. Mouse over the executed method to display a tooltip and view the output values. 4. Invoke Step Over Expression again to step to the next method call in the expression. The Variables window displays the output values under the Return Values node. 10-38 NetBeans Developing Applications with NetBeans IDE 11 Implementing Java GUIs 1 This chapter describes how to implement Java GUIs using the IDE’s Java GUI tools. [12] ■ About Implementing Java GUIs ■ Working with the GUI Builder ■ Working with Layout Managers ■ Adding a Bean to the Window ■ Working with Database Applications and Beans Binding ■ Deploying GUI Applications ■ Configuring the GUI Builder 11.1 About Implementing Java GUIs In Java applications, the components that comprise a GUI (Graphical User Interface) are stored in containers called forms. The Java language provides a set of user interface components from which GUI forms can be built. The IDE's GUI Builder assists you in designing and building Java forms by providing a series of tools that simplify the process. 11.1.1 The IDE's Java GUI Tools The IDE provides several tools to simplify the process of building GUIs: ■ ■ ■ ■ ■ GUI Builder. The primary workspace within which GUI design takes place in the IDE. The GUI Builder enables you to lay out forms by placing components where you want them and by providing visual feedback in the form of guidelines. See Section 11.2, "Working with the GUI Builder." Navigator window. Displays a tree hierarchy of all components contained in the currently opened form. Displayed items include visual components and containers, such as buttons, labels, menus, and panels, as well as non-visual components such as timers and data sources. Palette window. A list containing all the components that can be added to forms. You can customize the window to display its contents as icons only, or as icons with component names. Properties window. Displays the editable settings for the currently selected component. Connection wizard. Assists in setting events between components in a form without the need of writing code manually. Implementing Java GUIs 11-1 Working with the GUI Builder ■ Manager. Enables you to add, remove, and organize window components such as Swing components, AWT components, Layouts, and beans. In addition, the IDE provides support for the Beans Binding specification which provides a way to synchronize the values of different bean properties. This support also simplifies the creation of desktop database applications. To access binding features, right-click a component, select Bind in the context menu, and select a property from the drop-down list. For more information see "Working with Database Applications and Beans Binding." For more information about creating Java GUIs, see the Java GUI Application Learning Trail at: https://netbeans.org/kb/trails/matisse.html For more information about handling events in your application, see the Creating a GUI with JFC/Swing tutorial at: http://docs.oracle.com/javase/tutorial/uiswing/ 11.2 Working with the GUI Builder The GUI Builder is a tool for designing GUIs visually. As you create and modify your GUI, the IDE automatically generates the Java code to implement the interface. GUI forms are indicated by form nodes ( ) in the Projects, Files, and Favorites windows. When you open a GUI form, the IDE displays it in an Editor tab with toggle buttons that enable switching between Source and Design views. The Design view enables you to work with GUI forms visually while the Source view permits the form's source code to be edited directly. Each time you select a form's Design toggle button, the Palette, Navigator, and Properties windows appear automatically. Components are typically added to a form using the window and arranged in the GUI Builder workspace. As you work, the GUI Builder automatically displays guidelines suggesting preferred alignment and anchoring for the components you add. Use the Navigator window in conjunction with the Properties window to examine a form's component and layout manager properties, manage component event handlers, and define how code is generated. Note: Interfaces created with the GroupLayout layout manager must have the Swing Layout Extensions library available if they are run outside the IDE. The Swing Layout Extension Library is included in the Java Platform JDK 6 or higher, so no additional steps are needed if you develop the application with JDK 6 or 7 and deploy in environments that have JRE version 6 or higher. For more information, see Section 11.6, "Deploying GUI Applications." To design GUI applications: These are the basic steps to create and deploy GUI applications: 1. Create forms. Forms can be created within existing projects. To simplify handling, a form includes containers, subcontainers, and components. Layout managers control the arrangement of components within a container. You also have the option to create a Multiple Document Interface (MDI) application. 2. Edit forms. A component within a form has behavior, appearance, and accessibility properties that can be modified directly or through the property 11-2 NetBeans Developing Applications with NetBeans IDE Working with the GUI Builder editor. See Section 11.2.10, "How to Manage Component Events" and Section 11.3.1, "How to Set the Layout Manager." 3. Preview forms. With the Preview Design capability you can test your form without compiling or running it. See Section 11.2.14, "How to Preview a Form." 4. Deploy the GUI application. Applications are typically distributed as JAR files. Before deployment you must ensure that the JAR contains all necessary libraries. See Section 11.6, "Deploying GUI Applications." 11.2.1 How to Create a New Form In the IDE you can create JFC/Swing or AWT (Abstract Window Toolkit) forms, pre-built sample application skeletons, or any class that is based on the JavaBeans component architecture using the provided templates. The GUI Builder cannot be used to edit GUI forms that were created outside of the IDE. Note: To create a new GUI form in an existing project: 1. Choose File > New File from the main menu. 2. In the New wizard's Project combo box, select the project for which you want to create the form. 3. Expand the Swing GUI Forms or AWT GUI forms node in the Categories pane and select the desired form template. Click Next. 4. Enter the GUI form's class name and location. Click Finish. The IDE creates a blank form of the selected type and opens the form in the Source Editor’s Design view. In order to avoid repaint problems at both design and run time, only AWT components should be used in AWT forms and only JFC/Swing components should be used in JFC/Swing forms. Note: GUI Form Types in the New File Wizard: The following table lists the types of form templates available in the IDE. Each differs in the design time and run time look of the form, as well as in the code generated for the form's class. Table 11–1 GUI Form Types Form Type Description JApplet Program run by a Java-enabled web browser or other applet viewer. JDialog Modal or modeless window for collecting user input. JFrame Top-level application window. JInternalFrame An internal frame that can be placed on a JDesktopPane component to create an MDI application. JPanel Lightweight container for holding parts of an interface. In turn, the container can be used in any other container, such as a JFrame, JPanel, JApplet, or JDialog component. Implementing Java GUIs 11-3 Working with the GUI Builder Table 11–1 (Cont.) GUI Form Types Form Type Description Bean Form The template used to create a new form based on any JavaBeans component. The new form can be visual or nonvisual. In the New wizard go to the Superclass page and on the Form Superclass page specify the bean class. The bean class that you specify when creating the new form must be in the classpath and must be already compiled. A bean is any class that complies with the JavaBeans component architecture. A bean must have a public constructor without parameters. Use any JFC/Swing component as an example of a JavaBeans class. For example, use javax.swing.JButton to create a form to produce a customized button. To use this template to create a plain container for holding beans, specify java.lang.Object as the superclass. AWT Forms Visual forms that are based on the AWT. The AWT forms include Applet, Dialog, Frame, and Panel. Sample Forms Customized sample forms that include a JFrame-based application with three menus, a JFrame application that can be used as the main window for an MDI application, and a dialog box with OK and Cancel buttons. 11.2.2 How to Work with Containers Java GUIs are forms comprised of top-level containers within which are grouped sub-containers as well as the various components used to provide the desired information and control functionality. 11.2.2.1 Controlling View Focus It is often useful to focus work on single subcontainers rather than the entire form the GUI Builder generally displays. When working with large forms containing complex nested hierarchies of containers, changing the scope of the GUI Builder's focus enables you to concentrate on specific parts of your interface. To change the GUI Builder's focus to a specific container: In the GUI Builder or Navigator window, right-click the container you want to edit. ■ ■ Choose Design This Container from the contextual menu. The IDE adjusts the workspace display such that the current container fills the work area and hides the form's other components. The form's entire hierarchy remains available in the Navigator window. To return the GUI Builder's display focus to the entire form: ■ Right-click the container in the GUI Builder. ■ Choose Design Top Container from the contextual menu. The IDE adjusts the work area display such that the entire form is visible. If the Design Top Container menu item is dimmed, you are already designing the entire form. 11.2.2.2 Reordering Components Within a Container The component order in a container follows the sequence in which components are added. See Section 11.2.3, "How to Add a Component to a Form." If the layout manager for a container does not use constraints (FlowLayout, BoxLayout, and GridLayout), the order of components also determines how they are arranged visually. 11-4 NetBeans Developing Applications with NetBeans IDE Working with the GUI Builder You can reorder the components in the Navigator window or drag the components in the form itself. With layout managers that use constraints (BorderLayout, GridBagLayout, CardLayout, AbsoluteLayout, and Null Layout), the order of components in the container does not determine the order in which the components appear. For these containers, the component order can only be changed in the Navigator window. Although GridBagLayout uses constraints to determine how components are arranged, component order determines the layout when the Grid X and Grid Y constraints are not used. See Section 11.3, "Working with Layout Managers." 11.2.3 How to Add a Component to a Form Once you have created a new form, you can add components to display information and control functionality. In the IDE, you can add components several ways, including: ■ Drag and Drop ■ Pick and Plop ■ The Navigator window.The IDE's Navigator window provides a hierarchical tree view of the form's various components. Each form is represented by a root node ( within which all components in the form's class are contained. All other GUI components are organized into one of the following two subnodes: – Form Container node ( ). Represents the top level of the form's hierarchy and contains the visible components currently displayed in the GUI Builder. – Other Components node ( ). Contains the form's non-visual components. To add a component from the Palette: 1. To select a component in the window click its icon. Without releasing the mouse button, drag the component to the desired location in the form. For more information, see Section 11.2.4, "How to Select Components in a Form." 2. If you want to add the component to the Other Components node, drag the component to the white area outside the form in the GUI Editor's workspace. The IDE adds the component to the selected container in the form. To add multiple components from the Palette: 1. Click a component icon. 2. Shift+Click in the form to place the first component. 3. Click all locations. If you want to add the component to the Other Components node, click in the white area outside the form in the GUI Editor's workspace. The IDE adds the components to the selected container in the form. To add a component using the Navigator window: 1. In the Navigator window, right-click the container to which you want to add a component. 2. Choose the desired component from the Add From submenu. The IDE adds the component to the selected container in the form. Implementing Java GUIs 11-5 Working with the GUI Builder To add a bean from the Projects, Files, or Favorites windows: 1. In the Files window, locate the bean's class node. The class must be a bean and it must be compiled. For a class to be a bean, it must be possible to create an instance of the class using an empty public constructor. Note: 2. Right-click the class node and choose Copy from the contextual menu. 3. Choose Paste from the contextual menu of either the GUI Builder or the Other Components node in the Navigator window. The IDE adds the bean to the current form. See Section 11.4, "Adding a Bean to the Window." When working with nested containers, it is sometimes difficult to select the container to which you want to add the component. You must first select the desired container before selecting the component you want to add. You then select the component from the window, hold down the Alt key, and click the desired container again to add the component. Note: 11.2.4 How to Select Components in a Form The IDE's GUI Builder and Navigator window always display the same selected component or components. Selecting a component in one window automatically selects it in the other. To select a single component: Click the component's node in the Navigator window or click the component in the GUI Builder. To select multiple components, do one of the following: ■ Hold down the Control key while clicking multiple components in the Form Editor or while clicking multiple nodes in the Navigator window. ■ ■ In the GUI Builder, hold down the Shift key while holding down the left mouse button and drag the mouse over each component in the group. A rectangle is painted as the mouse is dragged over the group of components. When the mouse button is released, all the components included in the rectangle are selected. In the Navigator window, to select a consecutive group of components, Shift+click the first one, and while holding down the Shift key, click the last component in the group. To select next and previous components: Press Tab in the GUI Builder to select the next component or press Shift+Tab to select the previous component. 11.2.5 Controlling Selection Depth When working with nested components (components within a container like a panel for example), clicking in the GUI Builder always selects the deepest component at the 11-6 NetBeans Developing Applications with NetBeans IDE Working with the GUI Builder point of the click. You can, however, select nested components on different levels using modifier keys, as described below. Right-click to display the contextual menu for the selected container or subcomponent. The right-click action does not change the selection depth. To select the parent container of a selected component: 1. Press and hold the Alt key. 2. In the GUI Builder, click the selected component. If the currently selected component does not have a parent container (i.e. it is the container component for the entire form), Alt+Click selects the deepest component at the point of the click. To select a subcomponent of a selected container: 1. Press and hold both the Alt and Shift keys. 2. Click the subcomponent. If the currently selected component does not contain any subcomponents, the container component for the entire form is selected. It is often easier to select components using the Navigator window than the GUI Builder. Note: 11.2.6 How to Align Components Once you have added components to a form you can adjust the alignment. To align components: 1. Select the components you want to align in the GUI Builder's workspace. 2. Click the appropriate align button in the GUI Builder toolbar. Alternately, you can right-click either component and choose Align > Left in Column (or Align > Right in Column) from the pop-up menu. The IDE shifts the component positions such that the specified edges are aligned and the component anchoring relationships are updated. To align component baselines: 1. Select the component you want to align in the GUI Builder's workspace. 2. Drag the component to the right or left of the selected component. 3. A horizontal guideline appears indicating that the selected component's baseline is aligned with the baseline of the second component and a vertical guideline suggest the spacing between the two components. Click to position the component. The IDE snaps the second component into a position aligned with the baseline of the first and displays status lines indicating the component spacing and anchoring relationships. To indent components: 1. Select the component you want to indent in the GUI Builder workspace. 2. Select the component below the component below which you want to indent it. Implementing Java GUIs 11-7 Working with the GUI Builder 3. When guidelines appear indicating that the first component's left edge is aligned with that of the JLabel, move it further to the right until secondary indentation guidelines appear. 4. Click to position the component. The IDE indents the second component below the first component. For more information of working with components see Section 11.2.4, "How to Select Components in a Form," Section 11.2.7, "How to Size Components," and Section 11.2.8, "How to Edit Component Properties." 11.2.7 How to Size Components It is often beneficial to set several related components, such as buttons in modal dialogs, to be the same size so they can be easily recognized as offering similar functionality. You can also adjust the resizing behavior of components to ensure that component relationships are maintained at runtime. To set components to the same size: 1. Select all of the components you want to resize in the GUI Builder's workspace. 2. Right-click any one of components, and choose Set the Same Size > Set Width (or Same Size > Set Height) from the contextual menu. The IDE sets the selected components to the same size and adds small graphic to indicate the component relationships. To set component resizing behavior: 1. Select the components whose auto resizing behavior you want to set. 2. Right-click any one of the components and choose Auto Resizing > Horizontal (or Auto Resizing > Vertical) from the pop-up menu. The IDE sets the components auto-resizing behavior to resize horizontally at runtime. The alignment guidelines and anchoring indicators are updated to indicate the new component relationships. For more information of working with components see Section 11.2.4, "How to Select Components in a Form," Section 11.2.7, "How to Size Components," and Section 11.2.8, "How to Edit Component Properties." 11.2.8 How to Edit Component Properties Once you have added a component to a form, you can edit values in the Properties window to modify its behavior and appearance. To edit a component's properties: 1. Select the component in the GUI Builder or Navigator window to display its properties in the Properties window. If you select multiple components, their common properties are displayed and any modifications apply to all of the selected components. Note: 2. Click a button at the top of the Properties window to select an appropriate property. 11-8 NetBeans Developing Applications with NetBeans IDE Working with the GUI Builder 3. In the Properties window select the property and enter the desired value. 4. (Optional) If the property you want to edit has an ellipsis (...) button, click it to open a special property editor where you can modify both the property and the initialization code generated for it. 5. (Optional) If you are using the property editor, use the Select Mode combo box to choose between available custom editors for the property, make the necessary changes, and click OK. The IDE applies the new parameter values to the selected components. To return a property to its default value: Right-click the property name and choose Restore Default Value from the contextual menu. The IDE returns the selected to its default value. You can edit text label properties for common components directly in the GUI Builder. Note: For more information of working with components see Section 11.2.10, "How to Manage Component Events,"Section 11.3.4, "How to Set Layout Properties," and Section 11.2.11, "How to Modify GUI Source Code." 11.2.9 How to Set Events with the Connection Wizard Use the Connection wizard to set events between two components within a form without having to write code manually. To set an event using the Connection wizard: 1. Click the Connection Mode button ( ) in the GUI Builder toolbar. 2. In the GUI Builder or Navigator window, select the component that fires the event. Section 11.2, "Working with the GUI Builder." Note: 3. The selected component is highlighted in red when selected. Select the component whose state you want to affect with the event. Note: The selected component is highlighted in red when selected. 4. On the Connection wizard's Select Source Event page, expand the event type directory node and select the event that the trigger component fires from the Events list. Accept the default handler method name or type in a new name and click Next. 5. On the Specify Target Operation page, specify the operation to be performed on the target component by selecting the appropriate radio button and choosing from the list of operations. Click Next. If you choose a method call with no parameters, the wizard’s Finish button becomes available. Note: Implementing Java GUIs 11-9 Working with the GUI Builder 6. (Optional) If you wish to enter event handler code directly, click the User Code radio button and click Finish. The insertion point is placed in the new event handler in the Source Editor, where you can write the event handler code yourself. For more information see Section 11.2.10, "How to Manage Component Events." 7. On the Enter Parameters page, specify the values for each tab's target property or method by selecting the source from which each parameter's value is acquired. The source code generated for each of the parameters is displayed in the Generated Parameters Preview field. 8. Click Finish. The IDE automatically generates the code to connect the form's components. 11.2.10 How to Manage Component Events The Java programming language uses events to enable GUI form behavior. Source objects can trigger events which one or more objects with event listeners react to by means of event handlers. 11.2.10.1 Defining Event Handlers You can define event handlers using a component's property sheet or contextual menu. You can also define an event handler using the Connection wizard. To define an event handler using the property sheet: 1. Select the component in the Navigator window. 2. Click the Events button at the top of the Properties window. 3. Click the value of the desired event in the list. Initially, the value for all events is <none>. When you click the value field, <none> is automatically replaced with the default event name. 4. Click the event's ellipsis (...) button to open the Handlers dialog box. 5. Click the Add button to add a new name to the list of handlers. Click OK. The code for the listener and the empty handler method body is generated. You still must add the desired code for the new event handler in the Source Editor. Note: To define an event handler using the contextual menu: 1. Right-click a form component in the Files window, Project window, or Navigator window. 2. Choose Events from the contextual menu and its submenus. Bold menu items in the Events submenus indicate event handlers that have already been defined. The code for the listener and the empty body of the handler method is generated. The default name is assigned to the event handler. 3. Add your code for the new event handler in the Source Editor. 11-10 NetBeans Developing Applications with NetBeans IDE Working with the GUI Builder If multiple events are of the same type, you can use the same handler for all of them. For example, you could set both focusGained and focusLost to use the button1FocusChange handler since they are both of the type java.awt.event.FocusEvent. You can also use the same handler for the same event on multiple components. Note: You can set the code generation style for how the component event code is generated. Choose Tools > Options. Select the Miscellaneous pane and then select the GUI Builder tab. Set the Listener Generation Style property, one of Anonymous Innerclasses, One Innerclass, or Main Class. Note: To add multiple handlers for one event: 1. In the Navigator window, select the component for which you want to add multiple handlers. 2. Click the Events button at the top of the Properties window. 3. Select the event in the property sheet and click the ellipsis (...) button to display the Handlers dialog box. Click the Add button and fill out the form. Repeat these steps to add additional event handlers. To remove event handlers: 1. In the Navigator window, select the component from which you want to remove the event handlers. 2. Click the Events button at the top of the Properties window. 3. Select the event in the property sheet and click the ellipsis (...) button to display the Handlers dialog box. Select the unwanted handler and click the Remove button. Alternately, go to the Properties window and delete the name of the handler you want to remove. 4. In the Handlers dialog box, select the unwanted handler and click Remove. When you remove an event handler, the corresponding code block is deleted. If more than one handler uses the same name and same block of code, deleting a single reference to the code does not delete the code itself. You must delete all references to delete the corresponding code block; a confirmation dialog box is displayed first. For more information about how to handle events in your program, including information about the Java event model, see the Creating a GUI with JFC/Swing tutorial at: http://docs.oracle.com/javase/tutorial/uiswing/ 11.2.11 How to Modify GUI Source Code The IDE automatically generates blue guarded blocks of code as you create your GUI form in the GUI Builder. Guarded text generated includes: ■ ■ Blocks of components' variable declarations. The initComponents() method, in which form initialization is performed. This method is called from the form's constructor and though it is not editable Implementing Java GUIs 11-11 Working with the GUI Builder manually, to affect the way it is generated, edit the Code properties in the component's property sheet. ■ The header (and trailing brace) of all event handlers. You can modify the way initialization code is generated and even write custom code to be placed within the initialization code. 11.2.11.1 Modifying Code Generation for Form Components You can modify the way initialization code is generated for a component, form, or component property by editing its Code properties in the Properties window. In addition, you can write custom code and specify where it should be placed within the initialization code. To modify a form component's guarded block: 1. In the Navigator window, select the component whose initialization code you want to edit. 2. Click the Code button at the top of the Properties window to view the Code properties. 3. Select the property you wish to edit and enter the desired value. The IDE updates the selected component's guarded code block with the new value. Alternatively, you can customize code generated for a component through the Code Customizer dialog box. To open this dialog box, right-click a component in the Design view of the GUI Builder and choose Customize Code. 11.2.11.2 Setting Variable Modifiers for a Java Component You can set the Java language modifiers for a Java element using the Variables Modifier Property Editor dialog box. To modify a component variable: 1. In the Navigator window, select the component whose variable modifier you want to edit. 2. Click the Code button at the top of the Properties window to view the Code properties. 3. Select Variable Modifiers and click the ellipsis (...) button. The Variable Modifiers dialog box opens. You can edit the access modifiers or other modifiers as needed. 11.2.11.3 Modifying Code Generation for a Property The IDE enables form component properties to be initialized in more ways than simply setting static values. The IDE enables you to initialize property values from: ■ A static value you define ■ A component written to the JavaBeans architecture ■ A property of another component on the form ■ A call to a method of the form or one of its components. You can choose from a list of methods that return the appropriate data type. 11-12 NetBeans Developing Applications with NetBeans IDE Working with the GUI Builder ■ Code you define, to be included in the generated code To modify the initialization code for a component’s property: Follow these steps to modify the initialization code generated for a component's property: 1. Select the component in the Navigator window. 2. Click the Properties button at the top of the Properties window. 3. Select the property for which you would like to modify the initialization code. 4. Click the ellipsis (...) button to bring up the Property Editor dialog box. 5. Select Form Connection from the Select Mode combo box. 6. In the Property Editor, select the type of initialization code you would like to add (Value, Bean, Property, Method Call, or User Code). ■ ■ If you select Value or User Code, you