ADVANCED
Lindsay Clandfield & Amanda Jeffries
global
with additional material by Rebecca Robb Benne & Michael Vince
Digital
User’s Guide
Macmillan Education
Between Towns Road, Oxford OX4 3PP
A division of Macmillan Publishers Limited
Companies and representatives throughout the world
ISBN 978-0-230-03335-1 (single-user)
ISBN 978-0-230-40767-1 (multi-user)
Text © Lindsay Clandfield & Amanda Jeffries 2012
Additional material written by Rebecca Robb Benne and Michael Vince.
Design and illustration © Macmillan Publishers Limited 2012
First published 2012
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Contents
Introduction
Getting started
What is Global Digital?
4
6
7
The Digital Book
What is the Digital Book and how is it accessed?
The Navigation Pane
The Toolbox
The Pen, Highlighter and Eraser tools
The Zoom tools
The Stopwatch and Reveal tools
The Note tool
8
10
12
13
14
16
17
The Teacher’s Area
What is the Teacher’s Area?
The Toolbox
The Pen, Highlighter, Eraser and Text tools
The Shape tool
Inserting images
Inserting audio
Inserting links
The Stopwatch, Reveal, Copy and Paste tools
The Select tool
The Undo, Delete and Background Colour tools
The Navigation Pane
Adding, deleting, organising and
printing pages
26
27
28
29
30
31
32
33
34
36
37
38
The Scroll, Select, Undo and Delete
tools
Playing audio
Playing video
Grammar explanations
Answer keys
Interactive activities
Creating, saving and opening saved
annotations and notes
18
Saving, opening and creating pages
in the Teacher’s Area
Creating, saving and opening saved
games
Customising, opening and saving the Games Word List
Customising, opening and saving the
Games Question List
How to play Word Scrambling
How to play Picture Matching
How to play Connections
How to play Racing
The Phonemic Chart and additional
Resources
Video
39
Four ways to record vocabulary
Four ways to use video clips
Four ways to use the audio player
Five ways to use links in the
Teacher’s Area
55
56
57
58
20
21
22
23
24
25
40
42
43
44
45
46
47
48
49
Teaching ideas
Four ways to use the Pen and Highlighter tools
Four ways to use the Reveal tool
Four ways to use the Stopwatch
Four ways to check answers
Five ways to use shapes
50
Technical information
59
51
52
53
54
An Introduction to
Interactive Whiteboards
I have worked for many years in English language teaching, as
a teacher, a teacher trainer, and an author. I have always been
passionate about the role of technology in teaching and learning.
In Blended Learning (Macmillan: 2007), when I first wrote about
interactive whiteboards, they were a relatively new phenomenon.
Today, they are becoming increasingly common in classrooms
around the world.
Interactive whiteboards (IWBs) come in all sizes, from small and
portable to wall-mounted IWBs for use with full-size classes.
Some IWBs require the use of an e-pen; with others, you can
interact with the board using your finger. It is also possible to
use interactive whiteboard software with just a computer and
data projector. An IWB allows the teacher to incorporate the
power of multimedia in the classroom in new and exciting ways.
Global Digital allows the teacher to access and display the
interactive version of any page from the book in front of
the class. This digital material is ready to use, requiring no
preparation from the teacher, and is designed to help the flow of
the lesson. This handbook includes a number of practical ideas
which can help you enhance your lessons.
Many language teachers enjoy creating their own digital
materials. Using an interactive whiteboard, they can use shapes
and colours in imaginative ways, changing the background
colour to hide and reveal text for instance; they can easily insert
audio clips and web-links into their pages. A special Teacher’s
4
User’s Guide
Area within Macmillan’s Global Digital provides a digital
‘blank canvas’ which can be accessed at any point during a
lesson. A teacher can build up a complete repository of teacher
and student generated material to support each unit of the
Coursebook. This authoring facility offers the creative teacher
the best of both worlds – quality material from the Coursebook
working seamlessly alongside a locally produced, personalised
and reusable materials bank. All the lessons created can be saved
and reused, or even sent to other Global Digital users!
Global Digital also contains digital game templates which are
easily customised with your own content, but require minimal
preparation time. Students can play motivating language games
and at the same time recycle material selected by the teacher,
such as a set of words which have cropped up in a previous class.
It is important to bear in mind that the IWB is a powerful and
effective learning tool. By simply following sound pedagogical
guidelines, teachers can easily integrate the new technology into
their teaching, and provide students with motivating language
learning experiences. This handbook will show you how to link
principled teaching with the potential of the IWB to produce
a range of new, practical teaching ideas. We hope you enjoy
teaching with Global Digital.
Pete Sharma
User’s Guide
5
Getting started
Adjusting the screen resolution of your
computer
To optimise the display of Global Digital for your projector,
it’s recommended to set the screen resolution of your
computer to 1024 by 768 pixels before running Global
Digital. To do this, open the control panel and then click
on Display. Go to the settings tab and adjust the screen
resolution.
Calibrating your interactive whiteboard
It is important to calibrate your interactive whiteboard
before each new session. You should do this using the
software provided with your board.
•If you have a Promethean board, right click the Activcontrol icon
in the taskbar and click ‘calibrate’. Then follow the on-screen
instructions.
•If you have a Smartboard, right click the Smartboard icon in the
task bar and click ‘orient’. Then follow the on-screen instructions.
•If you have another type of interactive whiteboard, please refer to
the manufacturer’s handbook on how to calibrate your board.
Using the Global Digital tools
Global Digital has its own set of interactive whiteboard tools.
When using these tools, it’s recommended to close any other
tools provided in your interactive whiteboard software.
Running Global Digital with multiple displays
If you have a monitor and projector connected to your
computer, it is advisable to mirror the displays, so that Global
Digital appears on both the projector and monitor.
Users running in extended desktop mode should be aware
that Global Digital will run on the primary display.
6
User’s Guide
What is Global Digital ?
Global Digital is a digital component designed
for classroom use which accompanies the Global
Coursebook.
It is designed to be used with an interactive whiteboard,
and can also be used with a computer and projector.
There are four main areas to Global Digital, which can
be accessed from the Home page:
•The Digital Book is a digital version of the Coursebook, with
multimedia assets and tools which allow you to interact with
the material.
•The Teacher’s Area allows you to create and save your own
material, and also provides interactive game templates which
can be customised.
•The Resources section provides access to coursebook-related
additional material, which can be viewed on screen and printed.
•The Video section provides access to all the video clips which
accompany the Coursebook.
User’s Guide
7
What is the Digital Book
and how is it accessed?
• This is a digital version of the Coursebook with multimedia
assets linked to the book pages.
• When you select the Digital Book option on the Home
page, a unit menu will appear listing all the main units of the
Coursebook.
• Click on the unit you wish to view, and the Digital Book will
open on the first page of the relevant unit.
Unit 6, page 66
8
User’s Guide
The Digital Book
The Digital Book contains:
• All the pages from the main units in the Coursebook.
•A navigation pane which allows you to move to different
pages of the book.
• A toolbox which provides tools to enable you to interact
with the Digital Book pages, for example by zooming into
activities and writing on the page.
• Asset tabs on the left of the book pages which provide links
to audio files
, video clips
, grammar reference
sections
, answer keys
and interactive versions of
many exercises
.
The Toolbox –
see page 12
The Navigation
Pane – see page 10
Unit 6, page 66
Coursebook page
with multimedia
assets – see pages
20–24
User’s Guide
9
The Navigation Pane
When in the Digital Book, the navigation pane appears
on the left of the screen. It provides a number of
functions:
•You can select a page from anywhere in the Digital Book. Use
the scroll bar to move through thumbnails of the Digital Book
pages and click on a thumbnail to select a page. The current
page is highlighted with a green outline in the navigation pane,
and the chosen page appears in the centre of the screen.
•
You can use the forward and back page buttons to
move to the next or previous page of the Digital Book.
Unit 6, page 66
10
User’s Guide
The Digital Book
•
The List View button changes the book thumbnails to a list
of the Digital Book content, with options to view by Unit and
page, Skill or Media Type. To select a page or activity click on
the relevant section in the list and the page or activity appears
in the centre of the screen.
•
To return to view the book thumbnails, click on the
Thumbnail View button.
At the bottom of the navigation pane there are four
general page navigation buttons:
Home.
This takes you directly to the Home page.
Help.
This provides access to the Help Tutorial.
Minimise.This allows you to access other programmes
without closing Global Digital.
Close.
This closes Global Digital.
To maximise space on screen, the navigation pane can be
minimised by clicking on the arrow on the Digital Book
tab.
Unit 6, page 66
User’s Guide
11
The Toolbox
The Toolbox provides a number of tools which enable
you to interact with the Digital Book pages.
The Toolbox can be adjusted in the following ways:
•To move the Toolbox anywhere on the screen, click and drag
the tab at the top.
•To collapse the labels so only the tool icons are showing, click
on the red arrow in the bottom right corner of the toolbox.
•To minimise the whole Toolbox, click on the red arrow in the
bottom left corner.
•To view further options, click on the red arrow next to the
selected tool.
Unit 6, page 66
12
User’s Guide
The Digital Book
The Pen, Highlighter
and Eraser tools
The Pen and Highlighter
The Pen and Highlighter can be used to make
•
annotations on the Digital Book pages.
•
When the Pen or Highlighter tools are selected, you can
choose from a number of different line widths and colours by
clicking on the red arrow on the left of the selected tool.
Editing annotations
• To move an annotation to a new position, click on the
Select
tool and then move the annotation by clicking and
dragging it across the screen.
•
To resize an annotation, select it using the Select tool
and a box will appear around the annotation. Drag the handles
on the edges of this box to change the size of the annotation.
Dragging the bottom right handle will maintain the shape of
the annotation without stretching.
•
To rotate an annotation, select it using the Select tool
Drag in a circular motion from the annotation frame.
.
The Eraser
Annotations can be erased from the page using the Eraser tool.
1
Select the Eraser tool.
2
Click on the annotation you want to erase.
Unit 6, page 66
User’s Guide
13
The Zoom tools
Zoom 1
The Zoom 1 tool allows you to zoom in on pre-defined
areas of the Digital Book pages with just one click.
1
Select Zoom 1
2
Hover the cursor over the page, and the different pre-defined
zoom areas will become highlighted.
3
Click on one of the zoom areas, and it will zoom into that
section.
4
To return to the main page view, select the Zoom out tool.
Unit 6, page 66
14
User’s Guide
The Digital Book
Zoom 2
The Zoom 2 tool allows you to zoom in on any part
of the Digital Book pages.
1
2
3
Select Zoom 2.
Click and drag the cursor to select the area you wish to
zoom into.
To zoom out, select the Zoom out tool.
Unit 6, page 66
User’s Guide
15
The Stopwatch and Reveal tools
Stopwatch
The Stopwatch can be used to time activities in class.
1
Select Stopwatch.
2
Click on the up and down arrows beneath each digit to set the
time.
3
You can set the Stopwatch to count down or up by selecting one of
the circles next to ‘down’ or ‘up’.
4
To choose the sound you want to hear at the end of the
selected time, click on the audio symbol and select a sound, or
‘none’ from the list. To close the list, click on the audio symbol
again.
5
Click on the Play symbol to start the Stopwatch.
6
You can move the Stopwatch anywhere on the screen by clicking
and dragging it.
7
To close the Stopwatch, click on the cross in the bottom right
corner.
Reveal
The Reveal tool can be used to hide and then
gradually reveal anything on the screen.
1
Select Reveal, and the content of the page will be hidden.
2
Gradually reveal the page by dragging the arrows at the top,
bottom, left or right of the screen. The masked area can also be
moved around the screen.
3
To turn off the Reveal tool, click on the Reveal icon in the toolbox.
Unit 6, page 66
16
User’s Guide
The Digital Book
The Note tool
The Note tool
Text notes can be added to any page of the Digital Book.
1
Select Note and a yellow box will appear on the screen.
2
Click in the yellow box, and type your note.
3
To move the note to a new position, click and drag it across the
page.
4
To minimise the note, click on the arrow pointing upwards in
the top right corner or the note.
5
To minimise the note further, click on the arrow pointing left
in the top right corner of the note.
6
To delete a note, click on the cross in the top left corner of the
note.
7
If you wish to save your notes, select either ‘Save notes and
annotations’ or ‘Save notes only’ from the prompt when you
are closing Global Digital.
Unit 6, page 66
User’s Guide
17
The Scroll, Select, Undo and
Delete tools
Scroll
The Scroll tool allows you to move the selected Digital
Book page up or down the screen and move to the next
or previous page.
1
2
Select Scroll.
Click and drag the page into the required position.
Select
The Select tool can be used to select and then
manipulate items you have added to the page.
•To select an annotation, click on the Select tool and then on
the annotation. When an annotation is selected a grey box will
appear around it.
For more information on the Select tool, see page 34.
Unit 1, page 14
18
User’s Guide
The Digital Book
Undo
• You can reverse your last actions by selecting the Undo tool.
Delete
Deleting pen annotations and notes on the current page
•
To delete individual pen annotations, select the annotation
you want to delete using the Select tool, and then select Delete.
•To delete a number of pen annotations at the same time, click on
Select and then click and drag the cursor over the annotations.
Click on Delete and all the selected annotations will be deleted.
•To delete all the pen annotations on a page, select Delete and
click on the red arrow on the left of Delete tool. Click on ‘All’
and select the option ‘Clear pen annotations from current page’.
•To delete all the pen annotations and notes on a page, select
Delete and click on the red arrow on the left of Delete tool.
Click on ‘All’ and select the option ‘Clear current page’.
Deleting all pen annotations and notes from the
Digital Book
•To delete all pen annotations in the Digital Book select Delete
and click on the red arrow on the left of Delete tool. Click on
‘All’ and select the option ‘Delete pen annotations from the
Digital Book’.
•To delete all pen annotations and notes in the Digital Book select
Delete and click on the red arrow on the left of the toolbox.
Click on ‘All’ and select the option ‘Clear Digital Book’.
Unit 6, page 66
User’s Guide
19
Playing audio
Global Digital includes audio tracks which are linked to
the relevant pages of the Digital Book.
•
To access an audio track, click on the audio tab aligned
with the exercise you are focusing on, and an audio player will
appear. You can drag the audio player anywhere on screen.
•
The audio player includes the standard Play, Stop
and Pause buttons.
•To adjust the volume, drag the slider bar next to the audio
symbol to the left or right.
•
To view the audio script, select the script button and the
audio script will drop down from the audio player.
•To cue the audio player to start playing from a particular
point, click on a word in the audio script. The audio will begin
playing from the beginning of the selected sentence.
•To close the audio player, click on the cross in the top right
corner.
Unit 1, page 14
20
User’s Guide
The Digital Book
Playing video
Global Digital includes video clips linked to the relevant
pages of the Digital Book.
•
To play a video programme, click on the video tab on the
Digital Book page, or select from the Video tab in the main
menu. A video player will appear.
•
The video player includes the standard Play, Stop
and Pause buttons.
•
To view the video in full screen mode, click on the expand
button on the right of the video player. To return to viewing
the video in a window, click the expand button again.
•To adjust the volume, drag the slider bar next to the audio
symbol to the left or right.
•
To view subtitles, select the subtitles button on the right
of the video player. To turn the subtitles off, click the subtitles
button again.
•To move to a different point in the video, drag the slider bar
next to the stop button to the right or left.
•To close the video player, click on the cross in the bottom right
corner.
User’s Guide
21
Grammar explanations
Global Digital includes Grammar explanation boxes
linked to the relevant pages of the Digital Book. The
students can see the same explanations in the back of
their coursebooks.
•
To view a Grammar explanation, click on the Grammar
tab aligned with the Grammar reference you wish to view. The
explanation will appear in a box on the screen.
•To move a Grammar explanation box to a new position, click
and drag it across the screen.
•To close a Grammar explanation, click on the ‘Back to previous
page’ tab at the bottom of the box.
Unit 1, page 14
22
User’s Guide
The Digital Book
Answer keys
Answer keys for all the exercises in the Digital Book are
linked to the relevant pages.
•
To view an answer key, click on the answer key tab aligned
with the exercise you are focusing on, and an answer key box
will appear.
•You can reveal the answers to an activity one by one by
clicking on the numbered green circles on the left of the box.
To hide the answers, click on the numbered green circles
again.
•To view all the answers at once, click on ‘Show All’ at the
bottom of the answer key box.
•To hide all the answers, click on ‘Hide All’ at the bottom of the
answer key box.
•To close an answer key box, click on the cross in the top right
corner.
Unit 6, page 66
User’s Guide
23
Interactive activities
There are interactive versions of many exercises in
the Digital Book. The content is the same as in the
Coursebook, but the activity can be done in an interactive
way. There are a range of activity types; including drag
and drop, reordering sentences, and matching pictures
and words.
•
To access an interactive activity, click on the interactive
activity tab aligned with the exercise you are focusing on. The
interactive activity will appear on the screen.
•To check the answers one by one, click on the green circles next
to each question.
•To check all the answers, click on the ‘Check all’ button at the
bottom of the screen.
•To reveal all the answers without completing the activity, click
on the ‘Show answers’ button at the bottom of the screen.
•To reset the activity back to the start position, click on the ‘Try
again’ button at the bottom of the screen.
•
When there is an audio track to accompany the activity, this
can be accessed by clicking the audio button.
•To close an interactive activity, click on the cross in the top right
corner.
Unit 6, page 66
24
User’s Guide
The Digital Book
Creating, saving and opening
saved annotations and notes
Creating annotations and notes
•
Annotations can be added to the Digital Book pages
using the Pen and Highlighter tools. For more information on
how to do this, see page 13.
•
Notes can be added to the Digital Book pages using the
Note tool. For more information on how to do this, see
page 17.
Saving annotations and notes
• You can save annotations and notes you have added to the
Digital Book. This can be done when exiting Global Digital.
Before the program closes, you will be given three options:
Save Notes and Annotations, Save Notes only and Do Not
Save.
•
If Save Notes and Annotations or Save Notes only are selected,
you will be asked to enter a file name and choose a location in
which to save the file. When you have done this, click ‘Save’.
Opening saved annotations and notes
• You can open notes and annotations which you have previously
saved. When opening the Digital Book at the beginning of a
new session, you will be given two options: New Session and
Saved Session.
•
If you choose ‘Saved Session’, browse for the file you want to
open. Find the file and click ‘open’.
User’s Guide
25
What is the Teacher’s Area?
The Teacher’s Area can be used to create your own
material either before or during a class.
The Teacher’s Area contains:
•A blank page in the centre of the screen. You can add more
pages as you wish.
•A navigation pane which allows you to move between the pages
you have created.
•A toolbox which provides tools to enable you to write
annotations, insert text, images, shapes and links.
The Navigation
Pane – see page 37
The Toolbox –
see page 27
Blank page
26
User’s Guide
The Teacher’s Area
The Toolbox
•The Toolbox provides a number of tools which enable you
to write annotations and create material for use in class.
•Some of the tools in the Toolbox are the same as in the
Digital Book Toolbox, while others are specific to the
Teacher’s Area.
The Toolbox can be adjusted in the following ways:
•To move the Toolbox anywhere on the screen, click and drag
the tab at the top.
•To collapse the labels so only the tool icons are showing,
click on the red arrow in the bottom right corner of the
toolbox.
•To minimise the whole Toolbox, click on the red arrow in
the bottom left corner.
User’s Guide
27
The Pen, Highlighter,
Eraser and Text tools
The Pen, Highlighter and Eraser
These tools work in the same way as in the Digital
Book. For more information, see page 13.
The Text tool
Text can be added to any page in the Teacher’s Area.
28
User’s Guide
1
Select Text, then click on the page and a text box will
appear.
2
Choose the font, size and colour of the text.
3
Type your text into the box. When you have entered all your
text, click on another part of the page.
4
To move the text to a new position,
the text and drag it.
5
To edit text you have previously entered, double click the
text, select the part of the text you wish to edit and change
or delete it as required.
6
To delete a text object, select it using the
and then select the Delete tool.
click on Select, click
Select tool
The Teacher’s Area
The Shape tool
You can add shapes to any page in the Teacher’s Area.
1
Select Shape and click on the red arrow on the left of the
Shape tool.
2
Click on the shape you wish to insert.
3
For a shape with a fill colour, click on a colour under the
fill icon. For a shape with no fill colour, select the first box
under the fill symbol.
4
For a shape with an outline, select a colour under the
outline icon. For a shape with no outline, select the first box
under the outline symbol.
5
When you have chosen your shape and colours, click on the
page and drag and the shape will be inserted.
To move a shape:
1
2
Click on Select.
Click and drag the shape to a new position.
To resize a shape:
1
Click on Select.
2
Click the shape you want to resize and a box will appear
around it.
3
To adjust the height or width of the shape, click and drag the
handles on the sides of the containing box.
4
To adjust the size of the shape while maintaining the same
proportions, click and drag the handle in the bottom right
corner of the box.
To rotate a shape:
1
Click on Select.
2
Click the shape you want to rotate and a box will appear
around it.
3
Click and drag the edges of the box.
To add text to a shape:
1
2
Insert the text using the Text tool (see page 28).
Drag the text into the shape.
See page 34 for how to group, lock and change the layer
of text and shapes.
User’s Guide
29
Inserting images
Images can be added to any page in the Teacher’s Area.
1
Click on Image and a browser box will appear.
2
Click on the browse button for the image you wish to insert.
3
When you have located the image, click on Open, and it will appear
on the page.
To edit an image:
To move an image around the page:
1
2
Click on Select.
Click and drag the image to a new position.
To resize an image:
1
Click on Select.
2
Click the image you want to resize and a box will appear around it.
3
To adjust the height or width of the image, click and drag the
handles on the sides of the box.
4
To adjust the size of the image while maintaining the same
proportions, click and drag the handle in the bottom right corner
of the box.
To rotate an image:
1
30
User’s Guide
Click on Select.
2
Click the image you want to rotate and a box will appear around it.
3
Click and drag the edges of the box.
The Teacher’s Area
Inserting audio
Audio can be added to any page in the Teacher’s Area.
1
Click on Audio and an information box will appear.
2
If you want to label the audio file, type this into the first text
box.
3
Click on the browse button to search for the audio file you
wish to insert.
4
Once you have located the audio file, click on Open and the
audio file name will appear in the second text box.
5
Click on OK, and the audio button will appear on the page.
6
To move the audio button, click and drag the cross on the
left of the button.
7
To edit an audio file, click on the edit symbol on the
right of the button and change the information as required.
8
To play the audio file, select it using the Select tool. An
audio player will appear with the standard play, pause and
stop buttons.
9
To delete an audio button, select it using the Select tool
and then click on Delete.
User’s Guide
31
Inserting links
Links to files, websites, pages of the Digital Book can be
inserted onto any page in the Teacher’s Area.
00
1
32
User’s Guide
00
To insert a link to a website or a page of the Digital
Book:
Select Link.
2
Click anywhere on the page and a link information box will
open.
3
If you want to label the link, type this into the first text box.
4
Select file, URL or Digital Book, depending of the type of link
you want to insert.
5
Type in the URL or Digital Book page number into the second
text box, or click on the browse button and search for a file.
6
Click OK and the link button will appear on the page.
7
To move the link button, click and drag the cross on the left of
the button.
8
To edit a link, click on the edit symbol on the right of the
button and change the information as required.
9
To open the link, select it using the Select tool and the file,
website or Digital Book page will open.
10
To delete a link, select it using the Select tool and then
click on Delete.
The Teacher’s Area
The Stopwatch, Reveal,
Copy and Paste tools
The Stopwatch and Reveal tools
These work in the same way as in the Digital Book. For
more information on how to use them, see page 16.
Copy and Paste
You can copy and paste annotations, text, shapes,
pictures and links onto the same page or a different page
in the Teacher’s Area.
1
2
3
4
Click Select.
Click the item you wish to copy.
Click Copy.
Click Paste and the new item will appear on the page.
5
To move the new item, click and drag it.
6
If you want to paste onto a different page, move to the
required page and click Paste.
You can also copy and paste text and images from other
applications.
User’s Guide
33
The Select tool
The Select tool offers a number of functions to
control the items, such as pen annotations and shapes
that you create. To select an item, click on Select and
then on the item. When an item is selected a grey box
will appear around it.
Moving, resizing and rotating annotations,
text, shapes and images
•To move an item anywhere on the screen, click on Select and
then click and drag the item.
•To change the height or width of an item, select it and click
and drag the circles on the left, right, top or bottom sides of
the box.
•To adjust the size of an item while maintaining the same
proportions, select it and click and drag one of the circles in
the corners of the box.
•To rotate an item, select it and click next to the circles on the
edges of the box. When a circular arrow appears, click and drag
to rotate the image.
Locking items
Items can be locked to the page to prevent them being
moved accidentally.
•
To lock an item, select it and click on the red arrow on
the left of the Select tool to view the list of options. Click on
the cross beneath the lock symbol, which will change to a tick,
signifying the item is locked to the page.
•
To unlock an item, select it and click on the tick
beneath the lock symbol, which will change to a cross,
signifying the item has been unlocked.
34
User’s Guide
The Teacher’s Area
Moving items to the front and back
When you create new items, they are created on top
of existing items. It is possible to move any item to the
front or back of this order.
•
To move an item to the front, select it and click on the red
arrow on the left of the Select tool to view the list of options.
Click on the button with an arrow pointing upwards. The
annotation will be moved to the front.
•
To move an item to the back, select it and click on the red
arrow on the left of the Select tool to view the list of options.
Click on the button with an arrow pointing downwards. The
item will be moved to the back.
Grouping items
Items can be grouped together and moved, resized and
rotated as one item.
•
To group a number of items, click Select and then click
and drag the cursor over the items you want to group together.
Click on the red arrow on the left of the Select tool to view
the list of options. Click the button with four arrows pointing
inwards. The selected annotations will then behave as one
item.
•
To ungroup items, click Select and then click and drag the
cursor over the items you want to ungroup. Click on the red
arrow on the left of the Select tool to view the list of options.
Click the button with four arrows pointing outwards. The
selected items will be separated back to the original items.
User’s Guide
35
The Undo, Delete and
Background Colour tools
Undo
• You can reverse your last actions by selecting the Undo tool.
Deleting pen annotations, text, shapes and
images
• To delete an item, select Delete, click on an item and it will be
deleted.
•To delete a number of items at the same time, click on Select and then
click and drag the cursor over the items. Click on Delete and everything
within the selected area will be deleted.
•To delete all the pen annotations on a page, select Delete and click
on the red arrow on the left of Delete tool. Select ‘All’ and the option
‘Clear pen annotations from current page’.
•To delete everything on a page, select Delete and click on the red arrow
on the left of Delete tool. Select ‘All’ and the option ‘Clear current
page’.
•To delete all the pen annotations from all the pages in the Teacher’s
Area, select Delete and click on the red arrow on the left of Delete tool.
Select ‘All’ and the option ‘Clear pen annotations from all pages’.
Background colour
The background colour of any flipchart page can be
customised.
36
User’s Guide
1
Select the background colour tool and a colour chart will
appear.
2
Select a colour and the background will change to this colour.
The Teacher’s Area
The Navigation Pane
The Navigation Pane displays thumbnails of the pages you
have created in the Teacher’s Area.
•Use the scroll bar to move through the thumbnails of the
Teacher’s Area pages and click on a thumbnail to select a page. The
current page appears with a green outline in the navigation pane.
•
You can use the forward and back page buttons to move to
the next or previous page of the Teacher’s Area.
•
You can add and delete pages. For more information, see
page 38.
•The Games button provides access to game templates which you
can customise with your own content. For more information, see
page 40.
•The Organise button provides access to the Page Organiser. For
more information, see page 38.
•
You can create new sets of Teacher’s Area pages. For more
information, see page 38.
•
You can open pages you have previously created and saved in
the Teacher’s Area. For more information, see page 39.
•
You can save pages you have created in the Teacher’s Area. For
more information, see page 39.
• You can print pages you have created in the Teacher’s Area.
•Clicking on the Digital Book tab at the side of the navigation
pane gives you instant access to the Digital Book. To return to the
Teacher’s Area, click on the Teacher’s Area tab.
User’s Guide
37
Adding, deleting, organising
and printing pages
Adding and deleting pages
• To add a new page, click on the new page button at the
bottom of the navigation pane, and a new page will be added
after the current page.
•
To delete the current page, click on the delete page button
at the bottom of the navigation pane.
Organising pages
To access the Page Organiser, click on the Organise
button in the navigation pane. The Page Organiser will
open, showing all the pages you have created.
•To change the page order, click on a page and drag it into a
new position.
•
To add a new page, click on the add page button and a new
page will be added after the last page.
•
To delete a page, select the page you wish to delete and
then click on the delete page button.
•
To copy a page, select the page you wish to copy and click
on the copy button. Then click on paste and the new page will
appear after the copied page.
•
To close the Page Organiser, click on the cross in the top
right hand corner.
Printing
You can print pages from the Teacher’s Area.
38
User’s Guide
1
Click on the Print button at the bottom of the navigation
pane.
2
Select either ‘All Pages’, ‘Current Page’ or type in the page
numbers you wish to print from and to.
3
When you have selected an option, click OK.
The Teacher’s Area
Saving, opening and creating
pages in the Teacher’s Area
You can save pages you have created in the Teacher’s
Area.
1
Click on the Save button at the bottom of the navigation
pane. A dialogue box will open.
2
Select ‘Save’.
3
Add a file name and choose the location where you wish to
save your document and then click on Save.
Opening saved pages
You can open pages you have previously created in the
Teacher’s Area and saved. Only one set of pages can be
open at once.
1
Click on the open button at the bottom of the navigation
pane.
2
As only one set of pages can be open at any time, a prompt
will appear asking you if you want to save your current pages.
Select the option you require.
3
Browse your computer to find the file you wish to open.
4
When you have selected the file, click on Open.
Creating a new set of pages
1
Click on the new pages button at the bottom of the
navigation pane.
2
As only one set of pages can be open at any time, a prompt
will appear asking you if you want to save your current pages.
Select the option you require.
3
Your current pages will be closed, and a single blank page will
appear in the Teacher’s Area.
User’s Guide
39
Creating, saving and
opening saved games
The games section in the Teacher’s Area provides
interactive game templates to which you can add your
own content. To access the Games Menu, click on the
Games button in the Teacher’s Area navigation pane.
The Games Menu gives you the option to create a new game, edit
or play a previously saved game.
The content of the games is selected from the word and question
lists, which are also accessed here from the Games Menu. The
word and question lists can be customised with your own content,
and saved. For more information on how to do this, see pages 42
and 43.
40
User’s Guide
The Teacher’s Area
To create a new game:
•Click on the Games button.
•Select Create Game and the four game options will appear.
•Click on the game you wish to play, and the word or question
list will appear.
•Choose the words or questions you want to include by clicking
on the plus symbols in the word list. You will see the words or
questions added to the list on the right.
•To remove a word or question from the game, click on the
minus symbol.
•To play the game immediately, click the Play button at the
bottom of the screen.
To save a game:
•To save the game click on the Save As button at the bottom
of the Games Editor screen, enter a file name and choose a
location to save the game in.
To open a saved game:
•To open a game you have previously saved, click on the Games
button in the navigation pane, and then select Play Saved
Game. A box will open which allows you to search for your
game. When you have found the game you wish to play, click
Open.
User’s Guide
41
Customising, opening and
saving the Games Word List
Content for the Picture Matching, Connections and
Word Scrambling games is taken from the word list
in the Games area. Global Digital comes with a default
word list which can be customised with your own
content and saved.
To add a new word to the word list:
1
Click on the Games button in the navigation pane.
2
Click on Word List in the Games Menu.
3
Click on Create Word at the top of the word list.
4
You can then enter the new word, a prompt and add an image
if you wish.
5
Click on Save and the new word will be added to the word list.
To delete a word from the word list:
1
Click on the Games button in the navigation pane.
2
Click on Word List in the Games Menu.
3
Click on the Delete option in the row of the word you wish to
delete.
To edit a word in the word list:
1
Click on the Games button in the navigation pane.
2
Click on Word List in the Games Menu.
3
Click on the Edit option in the row of the word you wish to
edit.
4
You can then edit the word, prompt and and image.
5
To save your changes, click on Update.
Saving and opening word lists
•To save a word list, click on Save Word List. Enter a filename
for your list, choose a location to save it, and click on Save.
•To open a word list, click on Open Word List. Browse for your
saved file and click on Open.
42
User’s Guide
The Teacher’s Area
Customising, opening
and saving the Games
Question List
Content for the game Racing is taken from the question
list in the Games area. Global Digital comes with a default
question list which can be customised with your own
content and saved.
To add a new question to the question list:
1
Click on the Games button in the navigation pane.
2
Click on Question List in the Games Menu.
3
Click on Create Question at the top of the question list.
4
You can then enter the new question with up to three multiple
choice answer options.
5
Select the correct answer.
6
Click on Save and the new question will be added to the question
list.
To delete a question from the question list:
1
Click on the Games button in the navigation pane.
2
Click on Question List in the Games Menu.
3
Click on the Delete option in the row of the question you wish
to delete.
To edit a question in the question list:
1
Click on the Games button in the navigation pane.
2
Click on Question List in the Games Menu.
3
Click on the Edit option in the row of the question you wish to
edit.
4
You can then edit the question and multiple choice answers.
5
To save your changes, click on Update.
Saving and opening question lists
•To save a question list click on Save Question List. Enter a
filename for your list, choose a location to save it in and click on
Save.
•To open a question list, click on Open Question List. Browse for
your saved file and click on Open.
User’s Guide
43
How to play Word Scrambling
Word Scrambling is a vocabulary game which can be
played with up to four teams, or as a whole class activity.
The aim of the game is to score points by putting the
letters of the scrambled words into the correct order.
The team with the most points at the end of the game
wins.
•On opening the game, select the number of teams that will be
playing and click OK.
•The letters of the scrambled word displayed on the screen can be
dragged into the correct order.
•If you want to provide a prompt, click on the clue button, and the
prompt will appear on the screen. To remove the prompt, click on
the clue button again.
•To check if the letters are in the correct order, click on the check
button.
•You can award points to the different teams by clicking on the plus
buttons to add counters to the boxes. You can also deduct points
by clicking on the minus symbols.
•To move on to the next word, click on the forward arrow. You can
move back to previous words by clicking on the back arrow.
•This game can be played in various ways. You could ask students
or teams to take it in turns to come to the board to unscramble
the words. Alternatively, you could ask teams to note down their
answers and then check and award points as appropriate.
•When you have finished playing, you can close the game by
clicking on the cross in the top right corner.
44
User’s Guide
The Teacher’s Area
How to play Picture Matching
Picture Matching is a vocabulary game which can be
played with up to four teams, or as a whole class activity.
The aim of the game is to match the picture cards
with the correct words or phrases by memorising their
positions. The team with the most matching pairs at the
end of the game wins.
•To begin the game, ask the first team to choose two cards. The
cards with the pink stars contain pictures, and the cards with
the blue stars contain words or phrases.
•First, select the team’s colour by clicking on one of the circles
at the bottom of the screen, and then click on the chosen cards
to turn them over and reveal their content. To check whether
the cards are a matching pair, click on the Check button. If
they are a match, they will be highlighted with the team’s
colour and the team will be awarded a point.
•If the cards are not a matching pair and they will turn back
over so their content is hidden again.
•If your students are struggling, you can show the content of all
the cards. To do this, click on the Show all button. To turn the
cards back over, click on this button again.
•To play the game again with the same cards in different
positions, click on the Play again button.
•To close the game, click on the cross in the top right corner.
User’s Guide
45
How to play Connections
Connections is a vocabulary game which can be played
with two teams. The aim of the game is for each team
to complete a connecting line of coloured circles by
correctly guessing items of vocabulary. The blue team
should try to make a line of blue circles from left to
right, and the red team should try to make a line of red
circles from the top to the bottom of the grid. The team
who completes a line of circles first wins.
•Decide which team will begin, and ask them to choose a letter.
Click on the chosen letter, and a prompt for the word will
appear at the bottom of the screen.
•If the students guess the word correctly, you can award a point
by clicking on the red or blue circles.
•To remove or change the colour from a circle, select it and
then click on the white or coloured circles.
The first team to complete a connecting line of circles
are the winners.
46
User’s Guide
The Teacher’s Area
How to play Racing
Racing is a multiple choice game which can be played with
up to four teams. The aim of Racing is to reach the finish
line first by correctly answering multiple choice questions.
•On opening the game, select the number of teams that will be
playing and click OK.
•The first multiple choice question is displayed at the top of the
screen. To select an answer, click on one of the multiple choice
answers. To check if the answer is correct, click on the Check
button. To move to the next question, click on the forward
arrow, and to move back to previous question, click on the
back arrow.
•To award points, click on the plus symbols next to the runners.
To remove points, click on the minus symbols.
Racing can be played in various ways:
•You could ask students or teams to take it in turns to come up
to the board and select one of the multiple choice answers.
Alternatively you could ask teams to note down the answer
to the first question and then check and award points as
appropriate before moving on to the next question.
•To end the game, click on the End Game button, and the team
closest to the finish line will be the winners.
•To start the game again click on the Play Again button and the
runners will return to their start positions.
•To close the game, click on the cross in the top right corner.
User’s Guide
47
The Phonemic Chart and
additional Resources
The Phonemic Chart
An interactive phonemic chart can be accessed from the
Teacher’s Area.
•To view the chart, click on the phonemic chart button in the
navigation pane and the chart will open in a separate box.
•Click on the symbols to hear the phonemic sounds and
example words.
•To close the chart, click on the cross in the top right corner of
the box.
Resources
Global Digital provides a number of additional resources
related to the Coursebook. These can be accessed from
the Resources section on the main menu page. These
include:
•Video worksheets
•Portfolio documents
All of the resources can be viewed as PDFs. They can be
viewed in the class on an interactive whiteboard or with
a computer and projector, and can also be printed.
48
User’s Guide
The Teacher’s Area
Video
The video option on the main menu page provides
access to video clips which accompany the Coursebook.
These clips can also be accessed from the pages of the
Digital Book.
•To access the videos from the main menu page, select the
Video option.
•Click on the video clip you want to watch, and the video player
will open.
•The video player includes the standard Play, Stop and Pause
buttons. To adjust the volume, drag the slider bar next to the
audio symbol to the left or right.
•To view the video in full screen mode, click on the expand
button. To return to viewing the video in a window, click the
expand button again.
•To view subtitles, select the subtitles button on the right of the
video player. To turn the subtitles off, click the subtitles button
again.
•To move to a different point in the video, drag the slider bar
next to the stop button to the right or left.
•To close the video player, click on the cross in the top right
corner.
User’s Guide
49
Four ways to use the Pen and
Highlighter tools
1
Gap-fill activities
You can use the Pen tool to turn texts in the Digital Book into
gap-fill activities. For example, to review a grammar point you
could create a gap-fill using a grammar note, or to focus on specific
language you could use a reading text or dialogue.
To create a gap-fill, zoom into the text you want to use and then
select the Pen tool. Select a wide pen width and choose a colour.
Then create gaps by drawing a line over the words or phrases you
want to hide. This can be done before a class and saved or during a
class.
When the students have noted down the missing words, you could
write their answers in the gaps by writing over the pen lines using
a different pen colour. To reveal the hidden words, select the
Delete tool and then click on the pen lines, or use the Eraser tool
to erase them.
50
User’s Guide
2
Highlight new vocabulary
3
Colour code words and phrases
4
Mark stress and intonation
Use the Highlighter tool to draw attention to new words or
phrases in the Digital Book. For example, when the students
have finished reading a text in their coursebooks, zoom into the
text on the board and then ask them to highlight any words they
don’t know or want to check. You can then either ask the students
to check the meaning of the words in groups or check them as a
whole class.
Use different highlighter colours to signify different parts of
speech, tenses or categories of vocabulary. This could be done
when explaining grammar, categorising vocabulary, and focusing
on different parts of speech. You could also ask the students to add
the highlights themselves to check their understanding.
Use the Pen or Highlighter tool to mark the stress and intonation
on words and phrases. For example, you could highlight intonation
in the Useful phrases sections of the Digital Book.
Teaching ideas
Four ways to use the
Reveal tool
1
To introduce a topic
2
To introduce or review vocabulary
3
To control pace and focus
4
Backs to the board
You can use the Reveal tool as a way of introducing a topic to the
class. For example, you could gradually reveal a picture or photo
connected to the topic, while asking students to guess what, who or
where they think it is.
To introduce or review vocabulary, you could add pictures to a
page in the Teacher’s Area, or zoom into part of the Digital Book.
Then reveal the pictures one by one, asking students to name the
items. You could also reveal a photo or picture of a scene, asking the
students to describe what they see as you reveal it.
You can use the Reveal tool to control which parts of an activity the
students can see. For example, when focusing on an exercise in the
Digital Book, use the Reveal tool to show each question one by one.
This ensures that all the students are looking at the same questions at
the same time.
Write a list of the vocabulary you want to practise on a page in the
Teacher’s Area or on a note in the Digital Book and hide it from the
students by selecting the Reveal tool. Ask the students to work in
teams, with one member of each team sitting with their back to the
board. Reveal the first word, and ask each team to describe the word
to the team member who cannot see the board. The first student to
guess the word scores a point for their team. Continue to reveal the
words one by one, setting a time limit for each word if you wish.
User’s Guide
51
Four ways to use the
Stopwatch
52
User’s Guide
1
Time a class
2
Time individual activities
3
Use the alarms
4
Fluency practice
he Stopwatch can be used as a clear and easy way to keep track
T
of time during a class. At the beginning of the class, open the
Stopwatch and place it in the corner of the screen. Set it either to
count up or count down and then leave it running to time the class.
ou can also use the Stopwatch to set clear time limits for
Y
individual activities and games. You could also ask the students to
decide how long they think they need for an activity, and ask them
to set the timer.
ou can use the Stopwatch alarms to gain the attention of your
Y
students even when you are not timing an activity. To do this,
select the sound you wish to play and then press the Play symbol.
You could use different alarms to represent different class
instructions. For example, the bell could mean ‘stop and listen’,
and a cheer could mean ‘change partners’ or ‘check your answers’.
he Stopwatch can be used to time speaking activities for fluency
T
practice. For example, when the students have completed one of
the anecdotes from the Coursebook, ask them to change partners
and tell their anecdote again. This time set a reasonable time
limit using the Stopwatch and tell the students that they should
try to finish their anecdotes within the time period set. When
both partners have done this, ask them to swap partners again.
This time set a slightly shorter time limit and ask them to repeat
their anecdotes. Repeat this process as many times as you wish,
decreasing the time limit each time and encouraging the students
to speak as fluently as possible.
Teaching ideas
Four ways to check
answers
1
The Pen tool
2
Answer key boxes
3
Interactive activities
4
The Teacher’s Area
se the Pen tool to write the answers to exercises directly onto
U
the pages of the Digital Book. If some students have finished an
activity early, you could ask them to come to the board and write
the answers while the other students are finishing the activity.
se the answer key boxes to show answers one by one, all at the
U
same time, or only the answers the students need to check. You
can move the answer key boxes so they are positioned next to the
exercise you are checking.
I f there is an interactive version of an exercise in the Digital
Book, you can use this as an interactive way of checking answers.
I f the students are struggling with an exercise, write the answers
on a page in the Teacher’s Area in the wrong order using the Pen
or Text tools. Then ask the students to match the answers to the
questions in their books. Finally, you could drag the answers into
the correct order on the board.
User’s Guide
53
Five ways to use shapes
54
User’s Guide
1
Hiding and revealing
2
Tables
3
Timelines
4
Useful phrases
5
Point scoring
ou can use filled shapes to hide and reveal text and pictures in the
Y
Teacher’s Area. To do this, make sure the shapes are positioned in
front of the text (see page 34).
ou can create tables in the Teacher’s Area by using the square or
Y
rectangle shapes and straight lines. Use a square or rectangle for
the border of the table, and straight lines to add columns and rows.
You can add text to a table using the pen or text tools. To create
a drag and drop activity, add text or pen annotations outside the
table, and then ask students to drag them into the correct columns.
ou can create timelines using the arrow shape and straight lines.
Y
For example, to show the order of events in a story, draw an arrow
on the page and then write the events of the story using the pen or
text tools. Then connect the events to the arrow using lines, or add
other shapes such as crosses or circles to the arrow to represent
events.
he speech and thought bubble shapes can be used to display and
T
record useful phrases and language you want to encourage your
students to use. Add some speech or thought bubbles to a page and
then add phrases to the bubbles using the pen or text tools. This
could be prepared before a class, or phrases could be added during
a class. They can then be displayed during the class for reference,
printed and handed out to the students and saved for the next class.
ou can use shapes to award points during team games and
Y
activities. Create a shape for each team, or allow the teams to
choose their own shapes and colours. These could be the same
shapes with different fill colours, or a different shape and colour
for each team. When a team is awarded a point, select their shape
and then click on copy and then paste. This will create another
shape to represent the point they have scored.
Teaching ideas
Four ways to record
vocabulary
1
The Note tool
2
The Games Word List
3
Images
4
Spider diagrams
Add a note to a page in the Digital Book and create a vocabulary
list which you can add to during the class and save.
You can add words you want to revise with your class to a word list
in the Games section in the Teacher’s Area. These words can then
be used in the interactive game templates. As a round-up activity
at the end of a class you could ask the students to choose some
vocabulary items from the class that they would like to record,
and then ask them to write the prompts in pairs. These words and
prompts can then be added to the Word List.
Add pictures to a page in the Teacher’s Area to illustrate key
vocabulary. As a review, you could ask the students to label the
pictures, or write the vocabulary with the text or pen tools at the
bottom of the page and ask the students to drag the words to
match the pictures.
You can create spider diagrams in the Teacher’s Area using the
circles and straight lines provided by the Shape tool. You can add
vocabulary to the circles using the pen or text tools.
User’s Guide
55
Four ways to use video clips
56
User’s Guide
1
Picture only
2
Subtitles only
3
Freeze frame
4
Watching or listening for vocabulary
how the video with the sound turned down and the subtitles
S
turned off. Ask the students to work in pairs and to predict
that they think the people are saying, or what the voiceover is
describing.
how the video with the sound turned down and with the subtitles
S
turned on. Pause the video periodically and ask the students to
discuss with a partner what they expect the intonation of the
language to be. Then watch with the sound turned up and ask them
to compare their ideas with what they hear.
hile watching a video clip, pause the video player periodically
W
and ask the students to work with a partner and recount what has
happened so far, predict what is going to happen next, or ask them
to describe what they can see.
pen the video player so it is displayed in a window, and next to
O
the window add a note using the Note tool containing words or
phrases which are in the video. Then play the video clip with the
subtitles turned off, and ask the students to watch and note down
the words in the list they hear or see, or to write the words in the
order they are heard or seen.
Teaching ideas
Four ways to use the
audio player
1 Script only
lay the audio player with the sound turned down and with the
P
audio script showing. Ask the students to read the script on the
screen as the sentences are highlighted. Alternatively, the students
could read the audioscript in their coursebooks. Then ask them to
work with a partner and discuss how they expect the intonation,
tone of voice and so on to sound. Then play the audio and ask the
students to compare their ideas with what they hear.
2
Predicting content
3
Answer checking
4
Pronunciation practice
se the ‘hide’ button on your projector remote control to hide
U
the contents of the screen, or cover the projector beam. Then use
the cue function on the audio player to play a few sentences from
different parts of the listening. Ask the students to listen and then
discuss with a partner what they think the listening is about and
who they think the speakers are. Then play the whole audio and
ask the students to compare their ideas with what they hear.
hen checking the answers to a listening activity, if there are
W
any questions the students found difficult to answer, use the cue
function to play these parts of the listening again. Repeat them as
many times as necessary.
se the cue function to play individual phrases or sentences and
U
ask the students to listen and repeat, focusing on stress, intonation
and contractions as appropriate.
User’s Guide
57
00
Five ways to use links
in the Teacher’s Area
58
User’s Guide
1
Link to the Digital Book
2
Introduce or expand on a topic
3
Online dictionaries
4
Online activities and games
5
Files in other applications
hen creating content in the Teacher’s Area, you can add links
W
to the relevant Digital Book pages. During the class, you can then
click on the links and move directly to the linked page.
ou can add links to websites or files to pages of the Teacher’s Area.
Y
For example, to introduce the topic of holidays you could add a
link to a holiday website, or to expand on the topic of news, link to
a news website.
y inserting a link to an online dictionary such as
B
www.macmillandictionary.com, you or your students can quickly
check the meaning of words at any time during a class.
ou could add links to online coursebook-related material such as
Y
www.macmillanpracticeonline.com and www.insideout.net. You
could display the activities on the board for whole class activities,
or to check answers with the students after they have done them
individually.
ou can also add links to files created in other applications. For
Y
example, you can open activities which have been saved as Word
documents or PDFs. You could add links to pieces of work the
students have written, or work you have corrected.
Technical information
Installation instructions
Before you install Global Digital, please make sure that your computer
meets the minimum system requirements mentioned below.
To install and run Global
Digital single-user version
To install and run Global
Digital multiple-user version
Windows The installation process will begin
automatically on most Windows computers.
If you have autorun turned off, please select
the DVD-ROM drive and double click install.
exe from the DVD. Follow the on-screen
instructions.
Windows The installation process will begin
automatically on most Windows computers. If
you have autorun turned off, please select the
DVD-ROM drive and double click execute.
exe from the DVD. Follow the on-screen
instructions.
Once the installation is complete, an icon will be
created on the desktop. To run the application
click on the icon.
Once the installation is complete, an icon
will be created on the desktop. To run the
application click on the icon.
In order to run the program, the DVD has to be
present on the DVD-ROM drive.
Macintosh The contents of the disc will be
Macintosh The contents of the disc will be
mounted in a Finder window. Drag the Global
Digital package to your applications folder to
begin installation.
Follow the on-screen instructions to complete
the installation.
Once installed, you may wish to drag the
application icon from the applications folder to
your dock for easy access. Alternatively, double
click the application from the applications folder
to launch.
In order to run the program, the DVD must be
present in the DVD-ROM drive.
Minimum System Requirements
XP SP3 – 2Ghz – 1 GB RAM
Vista – 2Ghz – 1 GB RAM
Windows 7 – 2Ghz – 1 GB RAM
Mac OS 10.5 – Intel Core 2 Duo – 1 GB RAM
Mac OS 10.6 – Intel Core 2 Duo – 1 GB RAM
Mac OS 10.7 – Intel Core 2 Duo – 2 GB RAM
Available RAM: 1 GB
Available hard disc space: 3 GB
Screen resolution: 1024 x 768 pixels
DVD drive
Adobe AIR runtime 2.6 or later (included on disc)
Adobe Acrobat Reader
Internet connection: For authentication / registration /
updates of disc products
Supported web browsers (for dictionary access):
Windows
Internet Explorer 7, 8, 9.
Firefox 4, 5, 6, 7
Chrome 10, 11, 12, 13
Macintosh
Safari 4, 5
Firefox 4, 5, 6, 7
Chrome 10, 11, 12, 13
For technical support please visit help.macmillan.com
mounted in a Finder window. Drag the Global
Digital package to your applications folder to
begin installation.
Follow the on-screen instructions to complete
the installation.
Once installed, you may wish to drag the
application icon from the applications folder
to your dock for easy access. Alternatively,
double click the application from the
applications folder to launch.
Recommended System Requirements
XP SP3 – 2Ghz – 1 GB RAM
Vista – 2Ghz – 1 GB RAM
Windows 7 – 2Ghz – 1 GB RAM
Mac OS 10.5 – Intel Core 2 Duo – 1 GB RAM
Mac OS 10.6 – Intel Core 2 Duo – 1 GB RAM
Mac OS 10.7 – Intel Core 2 Duo – 2 GB RAM
Available RAM: 1 GB
Available hard disc space: 3 GB
Screen resolution: 1024 x 768 pixels
DVD drive
Adobe AIR runtime 2.6 or later (included on disc)
Adobe Acrobat Reader
Internet connection: For authentication / registration /
updates of disc products
Supported web browsers (for dictionary access):
Windows
Internet Explorer 7, 8, 9.
Firefox 4, 5, 6, 7
Chrome 10, 11, 12, 13
13
Macintosh
Safari 4, 5
Firefox 4, 5, 6, 7
Chrome 10, 11, 12,
For technical support please visit help.macmillan.com
User’s Guide
59
END USER LICENCE
AGREEMENT FOR Global Digital
Advanced single-user version
(ISBN: 9780230033351)
This is an agreement between you (the
“User”) and Macmillan Publishers Limited
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Digital Advanced single-user version, as
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and one or more people provided that only
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is only used on one stand alone computer
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lease or licence the Program; (ii) copy or
authorize copying of the Program, reverseengineer, disassemble or decompile the
Program (other than to the extent permitted
under applicable law), (iii) operate the
Program from a network or mainframe
system unless with prior consent.
2. Copyright and other intellectual
property rights
The intellectual property rights in the
Program and any documentation or
materials supplied with the Program are
owned by and remain with the Supplier or
its third party licensors. 
3. Statutory rights
If the User is a consumer and has in that
capacity purchased the Program, the
exclusions and limitations contained in this
agreement do not affect any statutory rights
to which the User is entitled as a consumer
and which may not under applicable law be
excluded or limited. 
4. Warranty
Subject to clause 3, the Supplier warrants
that the Program and any disc or other
medium on which the Program is supplied
will be free from defects which have a
materially adverse effect on its use in
accordance with this agreement. The
Supplier does not warrant that the Program
will be entirely free from errors or that
the information accessible via use of the
Program is entirely accurate or error free.
The User’s sole remedy for breach of this
warranty is to return the Program and all
documentation to the Supplier, together
with proof of purchase, and the Supplier
will, at the User’s option, either replace
the Program or provide the User with a
full refund. 
5. No other warranties
SUBJECT TO CLAUSE 3, EXCEPT AS
EXPRESSLY PROVIDED OTHERWISE BY
THIS AGREEMENT, NO CONDITIONS,
WARRANTIES, REPRESENTATIONS
OR OTHER TERMS APPLY WITH
RESPECT TO THE PROGRAM OR
USER DOCUMENTATION (INCLUDING
ANY SUCH TERMS AS TO QUALITY,
PERFORMANCE, SUITABILITY OR
FITNESS FOR A PARTICULAR PURPOSE). 
6. Limitation of liability
SUBJECT TO CLAUSE 3 AND SAVE AS
EXPRESSLY PROVIDED OTHERWISE BY
THIS AGREEMENT: 
(A) THE SUPPLIER SHALL NOT BE
LIABLE TO THE USER OR TO ANY
THIRD PARTY FOR: LOSS OF PROFITS;
60
User’s Guide
LOSS OF SALES OR BUSINESS; LOSS
OF USE OF COMPUTER EQUIPMENT,
SOFTWARE OF DATA OR ANY
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This agreement is the complete and
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respect to the Program. This agreement is
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submit to the exclusive jurisdiction of the
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the total does not exceed two.  
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9.7 Notwithstanding anything to the
contrary provided herein, in the event of
a change in control of all or substantially
all of the assets of Macmillan, Macmillan
may assign any or all of the rights and
obligations under this Agreement to its
successor in interest or to a third part
assignee.
This product contains Adobe®
AIR™ Runtime by Adobe® Systems
Incorporated. All rights reserved. Adobe®
and Adobe® AIR™ are trademarks of
Adobe® Systems Incorporated.
© Macmillan Publishers Limited 2012
User’s Guide
61
END USER LICENCE
AGREEMENT FOR Global Digital
Advanced multiple-user version
(ISBN: 9780230407671)
 
This is an agreement between you (the
“User”) and Macmillan Publishers Limited
(the “Supplier”).
 
1. Licence
The Supplier grants the User a personal,
non-exclusive, non-transferable licence to
use the Supplier’s software product, Global
Digital Advanced multiple-user version, as
acquired with this licence (the “Program”).
The Supplier grants the User the licence
to use the Program in up to twenty
computers. The User shall not: (i) loan, rent,
lease or licence the Program; (ii) copy or
authorize copying of the Program, reverseengineer, disassemble or decompile the
Program (other than to the extent permitted
under applicable law), (iii) operate the
Program from a network or mainframe
system unless with prior consent. 
2. Copyright and other intellectual
property rights
The intellectual property rights in the
Program and any documentation or
materials supplied with the Program are
owned by and remain with the Supplier or
its third party licensors. 
3. Statutory rights
If the User is a consumer and has in that
capacity purchased the Program, the
exclusions and limitations contained in this
agreement do not affect any statutory rights
to which the User is entitled as a consumer
and which may not under applicable law be
excluded or limited. 
4. Warranty
Subject to clause 3, the Supplier warrants
that the Program and any disc or other
medium on which the Program is supplied
will be free from defects which have a
materially adverse effect on its use in
accordance with this agreement. The
Supplier does not warrant that the Program
will be entirely free from errors or that
the information accessible via use of the
Program is entirely accurate or error free.
The User’s sole remedy for breach of this
warranty is to return the Program and all
documentation to the Supplier, together
with proof of purchase, and the Supplier
will, at the User’s option, either replace
the Program or provide the User with a
full refund. 
5. No other warranties
SUBJECT TO CLAUSE 3, EXCEPT AS
EXPRESSLY PROVIDED OTHERWISE BY
THIS AGREEMENT, NO CONDITIONS,
WARRANTIES, REPRESENTATIONS
OR OTHER TERMS APPLY WITH
RESPECT TO THE PROGRAM OR
USER DOCUMENTATION (INCLUDING
ANY SUCH TERMS AS TO QUALITY,
PERFORMANCE, SUITABILITY OR
FITNESS FOR A PARTICULAR PURPOSE). 
6. Limitation of liability
SUBJECT TO CLAUSE 3 AND SAVE AS
EXPRESSLY PROVIDED OTHERWISE BY
THIS AGREEMENT: 
 
(A) THE SUPPLIER SHALL NOT BE
LIABLE TO THE USER OR TO ANY
THIRD PARTY FOR: LOSS OF PROFITS;
LOSS OF SALES OR BUSINESS; LOSS
OF USE OF COMPUTER EQUIPMENT,
SOFTWARE OF DATA OR ANY
INDIRECT OR CONSEQUENTIAL LOSS
62
User’s Guide
HOWSOEVER SUCH LOSS ARISES; AND
(B) THE SUPPLIER’S TOTAL AGGREGATE
LIABILITY UNDER THIS AGREEMENT
SHALL BE LIMITED IN ALL CASES
TO THE PRICE OF THE PROGRAM;
PROVIDED THAT NOTHING IN THIS
AGREEMENT LIMITS THE SUPPLIER’S
LIABILITY TO THE USER IN THE EVENT
OF DEATH OR PERSONAL INJURY
RESULTING FROM THE SUPPLIER’S
NEGLIGENCE OR FOR ANY OTHER
LIABILITY THAT MAY NOT BE EXCLUDED
OR LIMITED UNDER APPLICABLE LAW. 
7. Termination
The User’s licence to use the Program
automatically terminates if the User fails
to comply with any provisions of this
agreement.  
8. Title
The Supplier shall at all times retain
ownership of the Program but the User
shall retain title in the media on which the
Program is supplied.  
9. Entire agreement, applicable law and
jurisdiction
This agreement is the complete and
exclusive statement of the agreement
between the User and the Supplier with
respect to the Program. This agreement is
governed by English law and both parties
submit to the exclusive jurisdiction of the
English Court.
 
END-USER SOFTWARE LICENCE
AGREEMENT (SLA) between the company
which is granting this licence (“Macmillan
Publishers Limited”) and end-user
(“Licensee”). By installing this Software
product you agree to this licence.
1. DEFINITIONS
“Software” means the computer programs
provided to Licensee by Macmillan and/
or computer programs in which Macmillan
has proprietary rights and/or sublicence
rights granted by a third party licensor,
and any related materials or documents,
and any subsequent revisions provided to
Licensee. “Configuration” means central
processing unit (“CPU”) or any group of
CPUs, connected by a local area network,
that operate together for the purpose of
performing the functions of the Software
and/or restricting the use of the Software to
the maximum number of licensed users.
2. SCOPE OF AUTHORISED USE
2.1
You may install this software on up to
twenty computers, either (i) on a single
computer that acts as host to a data
projector for use with or without any
interactive whiteboard or (ii) in a computer
used for lesson preparation, provided that
the total does not exceed twenty. The
Software is furnished under a personal,
non-transferable, non-exclusive licence
in executable/object code solely for
Licensee’s own use.
You may install the Software on a network
server, subject to the restrictions on the
number of whiteboards and teacher
preparation licenses described above.
Further installations than those defined
above may become chargeable. Please
contact Macmillan if you require additional
licensed copies of this application
2.2 Licensee shall not copy nor permit any
party to copy Software, except to make a
single copy solely for backup or archival
purposes as necessary for use on the
Configuration, but only with the inclusion
of copyright and proprietary notices. If
Licensee is unable to operate Software
on the Configuration due to an equipment
malfunction, the Software may be used
temporarily on another Configuration during
the period of equipment malfunction.
Licensee shall not sublicence or transfer
or otherwise make Software available to
any third party. Licensee shall not modify,
decompile, disassemble or otherwise
reverse engineer Software or create
derivative works based on the Software.
The Licensee may only exercise rights
under s50 of the Copyright Designs and
Patents Act 1988 or similar legislation if it
has first asked Macmillan to disclose the
required information and Macmillan has
declined to do so.
2.3 Licensee shall allow Macmillan and
its nominated representatives reasonable
access to its premises to audit Licensee’s
compliance with this Agreement.
3. TITLE AND OWNERSHIP;
CONFIDENTIALITY
Title to, ownership of the Software and any
patent, copyright, underlying trade secret
and other intellectual property rights in it or
any of its parts shall not transfer to Licensee
but shall remain in Macmillan or its third
party licensors. Software is confidential
and proprietary to Macmillan and/or its
third party licensors and Licensee shall
observe the proprietary nature thereof.
Licensee shall not disclose, provide or
otherwise make available Software or any
part (which includes without limitation,
database structures and message formats)
or copies thereof to any third party.
Licensee shall take action by instruction
or agreement with its employees who are
permitted access to Software, to protect
the confidentiality of Software. Licensee
shall keep Software and such materials
secure, and prevent unauthorised access,
copying or use thereof. Licensee agrees to
notify Macmillan immediately it becomes
aware of any unauthorised knowledge,
possession, or use of Software or any such
materials by any person or entity.
Additional terms may apply where the
Software is owned by a third party and
provided by Macmillan under license; in
such cases, those terms will be provided
separately.
4. LIMITED WARRANTY
A. Macmillan warrants that all unmodified
Software, when used under the conditions
described in the applicable Macmillan
published specifications furnished to
Licensee, if any, will conform to said
Macmillan published specifications at
time of shipment and for a period of
ninety (90) days. If Licensee determines
that a non-conformity exists which is a
substantial deviation from the Macmillan
published specification, Licensee shall
provide proper written notification to
Macmillan, within the warranty period,
explaining the alleged nonconformity.
Upon receipt of such written notification
Macmillan’s or its third party Licensors’
sole liability and Licensee’s sole and
exclusive remedy shall be for Macmillan
to use reasonable efforts to provide,
at no cost to Licensee, programming
corrections by telephone and/or mail to
correct such documented nonconformity.
Provided Macmillan determines that the
alleged nonconformity is a defect in the
unaltered version of the Software and is
not the result of (i) Licensee’s use of the
Software other than in accordance with
the Macmillan published specification; or
(ii) modifications to the Software made
by parties other than Macmillan; or (iii)
damage due to improper use or neglect,
Macmillan shall use reasonable efforts to
remedy such nonconformity by issuing
corrected information to Licensee,
including corrected documentation or code
or a work-around if available. Macmillan
does not warrant that the operation of
Software will be uninterrupted or error
free or that all errors will be remedied.
Macmillan does not warrant that Software
will meet Licensee’s specific requirements
or operate with any hardware or software
other than as specified in the Macmillan
published specification, if any shall have
been provided.
B. Macmillan does not warrant the
performance of Macmillan products if used
with third party products not approved by
Macmillan.
C. NEITHER MACMILLAN NOR ANY
OF ITS THIRD PARTY LICENSORS
MAKES ANY OTHER REPRESENTATION
OR WARRANTY REGARDING
THE SOFTWARE, INCLUDING
EXPRESS OR IMPLIED WARRANTIES
OF SATISFACTORY QUALITY,
MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT OF THIRD
PARTY RIGHTS AND ALL OTHER
WARRANTIES ARE HEREBY EXPRESSLY
DISCLAIMED. SOME JURISDICTIONS
DO NOT ALLOW THE EXCLUSION OF
IMPLIED WARRANTIES, SO THE ABOVE
LIMITATIONS MAY NOT APPLY TO YOU.
LICENSEE RETAINS FULL CONTROL
OVER AND RESPONSIBILITY FOR THE
USE OF SOFTWARE. MACMILLAN DOES
NOT WARRANT THE MERCHANTABILITY
OF ANY OF LICENSEE’S PRODUCTS
THROUGH THE USE OF THE
SOFTWARE. THIS WARRANTY GIVES
YOU SPECIFIC LEGAL RIGHTS. YOU
MAY HAVE OTHER RIGHTS, WHICH
VARY FROM JURISDICTION TO
JURISDICTION.
5. LIMITATION OF LIABILITY
IN NO EVENT IS MACMILLAN OR ITS
THIRD PARTY LICENSORS LIABLE
FOR DAMAGES INCLUDING, BUT
NOT LIMITED TO LOSS OF PROFITS,
OPPORTUNITY, DATA OR FOR
INDIRECT, INCIDENTAL, SPECIAL OR
CONSEQUENTIAL DAMAGES ARISING
OUT OF OR IN CONNECTION WITH
THE USE OR PERFORMANCE OF
SOFTWARE, EVEN IF NOTICE HAS
BEEN GIVEN OF THE POSSIBILITY OF
SUCH DAMAGES. THIS LIMITATION
OF LIABILITY SHALL NOT APPLY TO
LIABILITY FOR FRAUD AND DEATH
OR PERSONAL INJURY RESULTING
FROM MACMILLAN’S NEGLIGENCE
TO THE EXTENT APPLICABLE LAW
PROHIBITS SUCH LIMITATION. SOME
JURISDICTIONS DO NOT ALLOW
EXCLUSIONS OR LIMITATIONS LIABILITY,
SO THIS EXCLUSION AND LIMITATION
MAY NOT APPLY TO YOU. IN NO EVENT
WILL MACMILLAN OR ITS THIRD PARTY
LICENSORS BE LIABLE FOR ANY
AMOUNT GREATER THAN THE INITIAL
LICENCE FEE PAID FOR THE SOFTWARE
WHICH ALLEGEDLY CAUSED THE
DAMAGE, EVEN IF MACMILLAN SHALL
HAVE BEEN INFORMED OF SUCH
DAMAGES OR OF ANY CLAIM BY ANY
THIRD PARTY.
6. INFRINGEMENT INDEMNITY
Macmillan shall defend any action, suit
or proceeding brought against Licensee
which alleges that any Macmillan
proprietary Software infringes a U.S. or
U.K. patent or copyright that Macmillan is
aware of, on the condition that Licensee
promptly notifies Macmillan of the action
and gives Macmillan the opportunity,
full authority, information and assistance
for the defence of the action. Macmillan
shall pay all resulting damages and costs
awarded against Licensee but shall not
be responsible for any settlement made
without its consent. Macmillan may, at its
option and expense: (i) replace or modify
Software so that infringement will not exist;
(ii) remove Software involved and refund
Licensee a portion of the price paid therefor
as depreciated or amortised by an equal
annual amount over the lifetime of the
Software as established by Macmillan; or
(iii) obtain for Licensee the right to continue
using the Software. Macmillan and its third
party licensors disclaim all other liability
for copyright, patent or other infringement,
including any incidental or consequential
damages. Macmillan shall have no
liability for any infringements or claims
thereof based upon: (i) the combination of
Software with products not supplied by
Macmillan, (ii) modification or alteration
of Software by Macmillan in accordance
with Licensee’s instructions or by parties
other than Macmillan, or (iii) failure to install
updates provided by Macmillan.
7. TERM AND TERMINATION
7.1 This Licence shall become effective
upon Software shipment and terminate at
such time as Licensee discontinues use
of Software on the Configuration, or upon
sale, lease, or transfer by operation of law
or otherwise, of the Configuration.
7.2 If Licensee fails to cure any breach of
this Agreement, including failure to pay
any required licence fees, within ten (10)
days after receipt of written notice of such
breach, the license(s) as to which the
breach exists shall be terminated.
7.3 Upon termination of any license,
Licensee shall immediately terminate
use of Software for which the licence
has been terminated and immediately
either return or destroy all copies of such
Software and other proprietary materials
and certify in writing as to such destruction
or return. Sections 3, 4, and 5 shall survive
termination of this Agreement.
8. NON-WAIVER
The failure or delay of either party to
exercise any right or remedy provided for
herein shall not be deemed a waiver of
that right or of any other rights or remedies
available hereunder.
9. MISCELLANEOUS
9.1 Licensee agrees not to export
Software, or re-export or resell Software
from or in country of installation, without
first complying with all applicable export
laws and regulations. The Software may
not be downloaded into any country which
the United Kingdom has prohibited export.
9.2 Software support shall be provided
under terms and conditions specified
and in a separately executed Macmillan
Software located in Support Agreement.
9.3 Where Licensee is located in the United
States, its agencies or instrumentalities
whether located within or outside of
the United States, all Software and
Documentation furnished hereunder
is Commercial Computer Software
and Commercial Computer Software
Documentation provided only with the
rights specified in this SLA customarily
provided to the public by Macmillan in
accordance with FAR 12.212 (a) and (b)
(OCT 1995) or DFARS 227.7202-3(a) (JUN
1995) as applicable.
9.4 The Software may contain an electronic
version of this SLA intended to have the
same force and effect as a hardcopy SLA.
9.5 This Agreement shall be governed
by English law. The United Nations
Convention on Contracts for the
International Sale of Goods is specifically
disclaimed. Licensee’s order documents
shall state that the terms and conditions
of this Agreement are the sole terms and
conditions governing such order. This SLA
states the entire understanding between
the parties as to Software licensed by
Licensee and shall take precedence over
any omitted, conflicting or additional
terms in any Licensee purchase order. If
any provision of this SLA is determined
to be invalid or unenforceable by a court
of competent jurisdiction hereunder, the
remaining provisions of this SLA shall
not be affected and shall remain in full
force and effect as though said invalid
or unenforceable provision were not
contained herein. The English language
version of this Macmillan End-User
Software Licence Agreement shall prevail
and any translation into other languages
other than English is for convenience
only. No third party may enforce any of its
terms under the Contracts (Rights of Third
Parties) Act 1999.
9.6 Written notices required by this SLA
shall be sent to the following:
Legal Department
Macmillan Publishers Ltd
4 Crinan Street
London N1 9XW
United Kingdom
Digital Publishing Unit
Macmillan Education
Between Towns Road
Oxford OX4 3PP
United Kingdom
9.7 Notwithstanding anything to the
contrary provided herein, in the event of
a change in control of all or substantially
all of the assets of Macmillan, Macmillan
may assign any or all of the rights and
obligations under this Agreement to its
successor in interest or to a third part
assignee.
This product contains Adobe®
AIR™ Runtime by Adobe® Systems
Incorporated. All rights reserved. Adobe®
and Adobe® AIR™ are trademarks of
Adobe® Systems Incorporated.
© Macmillan Publishers Limited 2012
User’s Guide
63
global
Digital
The evolution of the coursebook
For technical support visit help.macmillan.com
Minimum system requirements:
XP SP3 – 2Ghz – 1 GB RAM, Vista – 2Ghz – 1 GB RAM, Windows 7 – 2Ghz – 1 GB RAM
Mac OS 10.5 – Intel Core 2 Duo – 1 GB RAM, Mac OS 10.6 – Intel Core 2 Duo – 1 GB RAM,
Mac OS 10.7 – Intel Core 2 Duo – 2 GB RAM
Available RAM: 1 GB, Available hard disc space: 3 GB, Screen resolution: 1024 x 768 pixels
COMMON EUROPEAN FRAMEWORK
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