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SC-130_050115.qxp 5/14/15 11:44 AM Page 1 SC-130_050115.qxp 5/14/15 11:44 AM Page 2 Table of Contents Basic Troubleshooting Parts List How to Use It About Your Snap Circuits® Parts Introduction to Electricity ! 1 2 Advanced Troubleshooting 3 Project Listings 4-5 Projects 1 - 133 6 Snap Circuits® Project Shapes 7 WARNING: SHOCK HAZARD - Never connect Snap Circuits® to the electrical outlets in your home in any way! 1. Most circuit problems are due to incorrect assembly, always double-check that your circuit exactly matches the drawing for it. 2. Be sure that parts with positive/negative markings are positioned as per the drawing. 3. Be sure that all connections are securely snapped. 4. Try replacing the batteries. Elenco® is not responsible for parts damaged due to incorrect wiring. Note: If you suspect you have damaged parts, you can follow the Advanced Troubleshooting procedure on page 8 to determine which ones need replacing. ! WARNING: CHOKING HAZARD Small parts. Not for children under 3 years. WARNING: Always check your wiring before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts. Adult Supervision: Because children’s abilities vary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to ! Batteries: ●Use only 1.5V AA type, alkaline batteries (not included). ● Insert batteries with correct polarity. ● Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product. ● Do not mix old and new batteries. 8 9 10 - 51 WARNING FOR ALL PROJECTS WITH A ! SYMBOL - Moving parts. Do not touch the motor or fan during operation. Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended. Basic Troubleshooting -1- DOs and DON’Ts of Building Circuits 52 ! Conforms to all applicable U.S. government requirements and CAN ICES-3 (B)/NMB-3 (B). establish the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference. This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings. Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury. ● Do not connect batteries or battery holders in parallel. ● Do not mix alkaline, standard (carbonzinc), or rechargeable (nickel-cadmium) batteries. ● Remove batteries when they are used up. ● Do not short circuit the battery terminals. ● Never throw batteries in a fire or attempt to open its outer casing. ● Batteries are harmful if swallowed, so keep away from small children. SC-130_050115.qxp 5/14/15 11:45 AM Page 3 Parts List (Colors and styles may vary) Symbols and Numbers Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at: [email protected]. Customer Service ● 150 Carpenter Ave. ● Wheeling, IL 60090 U.S.A. Qty. ID r3 1 You may order additional / replacement parts at our website: www.snapcircuits.net Part # Qty. ID 1-Snap Wire 6SC01 r1 L1 2.5V Lamp 6SCL1 2-Snap Wire 6SC02 r1 M1 Motor 6SCM1 3-Snap Wire 6SC03 r1 Glow Fan 6SCM1FG 4-Snap Wire 6SC04 r1 Q4 Phototransistor 6SCQ4 5-Snap Wire 6SC05 r1 R1 100W Resistor 6SCR1 Base Grid (11.0” x 7.7”) 6SCB1 r1 S1 Slide Switch 6SCS1 6SCBG r1 Press Switch 6SCS2 Color LED SCD8 SP2 Speaker 6SCSP2 r1 Egg LED Attachment 6SCEGG r1 r1 S2 r1 U1 r1 Prismatic film 6SCFILM r1 U2 r5 2 r3 3 r1 4 r1 5 r1 B1 r1 r1 r1 r1 D8 Name Battery Holder - uses 2 1.5V type AA (not included) Jumper Wire (Black) Jumper Wire (Red) Symbol 6SCJ1 6SCJ2 r1 U3 Name Symbol Music Integrated Circuit Alarm Integrated Circuit Space War Integrated Circuit Part # 6SCU1 6SCU2 6SCU3 -2- SC-130_050115.qxp 5/14/15 11:45 AM Page 4 How to Use Snap Circuits® Snap Circuits® uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit. You need a power source to build each circuit. This is labeled B1 and requires two (2) 1.5V “AA” batteries (not included). Usually when the motor M1 is used, the glow fan will usually be placed on it. On top of the motor shaft is a black plastic piece (the motor top) with three little tabs. Lay the fan on the black piece so the slots in its bottom “fall into place” around the three tabs in the motor top. If not placed properly, the fan will fall off when the motor starts to spin. A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10. This set contains an egg LED attachment, which can be mounted on the color LED (D8) to enhance its light effects. For Example: This is the switch block which is green and has the marking S2 on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them. This is a wire block which is blue and comes in different wire lengths. This one has the number 2 , 3 , 4 , or 5 on it depending on the length of the wire connection required. There is also a 1-snap wire that is used as a spacer or for interconnection between different layers. -3- Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc. Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated. Egg Egg LED attachment mounted to D8 Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries. SC-130_050115.qxp 5/14/15 11:45 AM Page 5 About Your Snap Circuits® Parts (Part designs are subject to change without notice). BASE GRID The base grid is a platform for mounting parts and wires. It functions like the printed circuit boards used in most electronic products, or like how the walls are used for mounting the electrical wiring in your home. BATTERY HOLDER The batteries (B1) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows. SNAP WIRES & JUMPER WIRES The blue snap wires are wires used to connect components. They are used to transport electricity and do not affect circuit performance. They come in different lengths to allow orderly arrangement of connections on the base grid. The red and black jumper wires make flexible connections for times when using the snap wires would be difficult. They also are used to make connections off the base grid. Battery Holder (B1) MOTOR The motor (M1) converts electricity into mechanical motion. An electric current in the motor will turn the shaft and the motor blades, and the fan blade if it is on the motor. Glow-in-the-dark Fan How does electricity turn the shaft in the motor? The answer is magnetism. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. This is called an electromagnet. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When electricity flows through the electromagnet, it repels from the magnet on the motor shell and the shaft spins. If the fan is on the motor shaft, then its blades will create airflow. Shell Magnet Power Contacts Shaft Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from getting in or out. Motor (M1) Electromagnet -4- SC-130_050115.qxp 5/14/15 11:45 AM Page 6 About Your Snap Circuits® Parts COLOR LED The color LED (D8) is a light emitting diode, and may be thought of as a special one-way light bulb. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn-on threshold (about 1.5V for red, about 2.0V for green, and about 3.0V for blue); brightness then increases. The color LED contains red, green, and blue LEDs, with a micro-circuit controlling then. A high current will burn out an LED, so the current must be limited by other components in the circuit (though your Snap Circuits® LEDs have internal resistors to protect against incorrect wiring). LEDs block electricity in the “reverse” direction. Color LED (D8) SLIDE & PRESS SWITCHES The slide & press switches (S1 & S2) connect (pressed or “ON”) or disconnect (not pressed or “OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe. Slide & Press Switches (S1 & S2) -5- RESISTORS Resistors “resist” the flow of electricity and are used to control or limit the current in a circuit. Snap Circuits® Select includes a 100W resistor (R1). Materials like metal have very low resistance (<1W), while materials like paper, plastic, and air have near-infinite resistance. Increasing circuit resistance reduces the flow of electricity. 100W Resistor (R1) SPEAKER The speaker (SP2) converts electricity into sound by making mechanical vibrations. These vibrations create variations in air pressure, which travel across the room. You “hear” sound when your ears feel these air pressure variations. ELECTRONIC MODULES The music, alarm, and space war ICs (U1, U2, and U3) contain specialized sound-generation ICs and other supporting components (resistors, capacitors, and transistors) that are always needed with them. This was done to simplify the connections you need to make to use them. Schematics for them are available at www.snapcircuits.net/faq. TRG (–) IN1 Speaker (SP2) PHOTOTRANSISTOR The phototransistor (Q4) is a component that uses light to control electric current. Phototransistor (Q4) (+) HLD OUT IN2 IN3 (–) OUT (+) OUT IN1 IN2 (–) Music IC: (+) - power from batteries (–) - power return to batteries OUT - output connection HLD - hold control input TRG - trigger control input Music for a few seconds on power-up, then hold HLD to (+) power or touch TRG to (+) power to resume music. Alarm IC: IN1, IN2, IN3 - control inputs (–) - power return to batteries OUT - output connection Connect control inputs to (+) power to make five alarm sounds, see project 13 for configurations. Space War IC: (+) - power from batteries (–) - power return to batteries OUT - output connection IN1, IN2 - control inputs Connect each control input to (–) power to sequence through 8 sounds. SC-130_050115.qxp 5/14/15 11:45 AM Page 7 Introduction to Electricity What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of subatomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery. There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples: Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity. The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity. The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1000 of an ampere). Series Circuit The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W). The resistance of a component or circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (W), or kilo ohms (kW, 1000 ohms). Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important aspect of electricity in our society is that it allows energy to be easily transported over distances. Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small. Parallel Circuit Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lowest value dominates. The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits. -6- SC-130_050115.qxp 5/14/15 11:45 AM Page 8 DOs and DON’Ts of Building Circuits After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, lamp, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create “short circuits” (very low-resistance paths across the batteries, see examples below) as this will damage components and/or quickly drain your batteries. Only connect the ICs using configurations given in the projects, incorrectly doing so may damage them. Elenco® is not responsible for parts damaged due to incorrect wiring. Here are some important guidelines: ALWAYS USE EYE PROTECTION WHEN ExPERIMENTING ON YOUR OWN. ALWAYS include at least one component that will limit the current through a circuit, such as the speaker, lamp, ICs (which must be connected properly), motor, phototransistor, or resistor. ALWAYS use the LED and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts. ALWAYS disconnect your batteries immediately and check your wiring if something appears to be getting hot. ALWAYS check your wiring before turning on a circuit. ALWAYS connect ICs using configurations given in the projects or as per the connection descriptions for the parts. NEVER connect to an electrical outlet in your home in any way. NEVER leave a circuit unattended when it is turned on. For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together. -7- ! Warning to Snap Circuits® owners: Do not connect additional voltage sources from other sets, or you may damage your parts. Contact ELENCO® if you have questions or need guidance. Examples of SHORT CIRCUITS - NEVER DO THESE!!! Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT. ! ! NEVER DO! This is also a SHORT CIRCUIT. NEVER DO! When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working. ! ! NEVER DO! NEVER DO! ! NEVER DO! You are encouraged to tell us about new programs and circuits you create. If they are unique, we will post them with your name and state on our website at: www.snapcircuits.net/learning_center/kids_creation Send your suggestions to ELENCO®: [email protected]. ELENCO® provides a circuit designer so that you can make your own Snap Circuits® drawings. This Microsoft® Word document can be downloaded from: www.snapcircuits.net/learning_center/kids_creation WARNING: SHOCK HAZARD - Never connect Snap Circuits® to the electrical outlets in your home in any way! SC-130_050115.qxp 5/14/15 11:45 AM Page 9 Advanced Troubleshooting (Adult supervision recommended) Elenco® is not responsible for parts damaged due to incorrect wiring. If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing: 1. 2.5V lamp (L1), motor (M1), speaker (SP2), and battery holder (B1): Place batteries in holder. Place the 2.5V lamp directly across the battery holder, it should light. Do the same with the motor (motor + to battery +), it should spin to the right at high speed. “Tap” the speaker across the battery holder contacts, you should hear static as it touches. If none work, then replace your batteries and repeat, if still bad then the battery holder is damaged. 2. Jumper wires: Use this mini-circuit to test each jumper wire, the lamp should light. 3. Snap wires: Use this mini-circuit to test each of the snap wires, one at a time. The lamp should light. 4. Slide switch (S1) and Press switch (S2): Build project #1, if the lamp (L1) doesn’t light then the slide switch is bad. Replace the slide switch with the press switch to test it. 5. 100W resistor (R1) and color LED (D8): Build project #2 except initially use the speaker (SP2) in place of the resistor, the color LED should light. Then replace the speaker with the resistor; the LED should still light. 6. Alarm IC (U2): Build project #110, you should hear a siren. Then make the variants in projects 111-113 to get the sounds described there. 7. Music IC (U1): Build project #6. Turn on the switch (S1). A tune should play for a short time and then stop. Push the press switch (S2) and music should play until you release S2. Spin the motor (M1) top with your fingers and you should hear a short tune. 8. Space war IC (U3) and phototransistor (Q4): Build project #21, both switches (S1 and S2) should change the sound. Then replace the slide switch with the phototransistor, covering and uncovering it as described in project 22 it should change the sound. ELENCO® 150 Carpenter Avenue Wheeling, IL 60090 U.S.A. Phone: (847) 541-3800 Fax: (847) 520-0085 e-mail: [email protected] Website: www.elenco.com You may order additional / replacement parts at: www.snapcircuits.net -8- SC-130_050115.qxp 5/14/15 11:45 AM Page 10 Project Listings Project # Description Page # 1 Electric Light 2 Color Light 3 Motor Controlled Sounds & Light Light Controlled Color Light 4 5 Musical Doorbell 6 Music Circuit 7 Space War Alarm Combo 8 Flying Saucer 9 Fan 10 Super Circuit 11 Another Super Circuit 12 Yet Another Super Circuit 13 European Siren & Light 14 Siren & Light 15 Silly Sound & Light 16 Fire Engine Siren & Light 17 Machine Gun Sound & Light 18 Conduction Detector 19 Light Controlled Music 20 Finger Controlled Music 21 Space War 22 Photo Space War 23 Super Space War Super Photo Space War 24 25 Quieter Super Space War 26 Quieter Super Photo Space War 27 Lamp & Fan in Series 28 Light Dimmer 29 Lamp & Fan in Parallel 30 Hear the Motor 31 Hear the Motor with Light 32 Listen to the Light 33 Two-Speed Fan 34 Prismatic Film -9- 10 10 11 11 12 12 12 13 13 14 14 14 15 15 15 15 15 16 16 16 17 17 18 18 18 18 19 19 19 20 20 21 21 22 Project # Description Page # 35 Prismatic LED 36 Look at the Lights 37 Scattering Light 38 Power Shifter 39 Spin Sound 40 Loud Spin Sound 41 Nifty Noises 42 Loud Nifty Noises 43 Photo LED Control 44 Fuse 45 Mind Reader Game 46 Wave & Watch 47 Reflection Detector 48 Shine on Siren 49 Shooting Sounds 50 Song & Siren 51 Ambulance Melody 52 Static Song 53 Mixed Up Music 54 Blaster Disaster 55 Siren & Song 56 Ambulance Song 57 Space Battle 58 Bizarre Blinker 59 Periodic Sounds 60 Blinking Double Flashlight 61 Motor-Controlled Sounds 62 Spin & Shoot 63 Spin Out Siren 64 Whirl Out Warning 65 Turn a Tune 66 Spinning Rings 67 Strobe the House Lights 68 Race Game 22 22 22 22 23 23 23 23 24 24 25 26 26 27 27 27 27 27 28 28 28 28 29 29 29 29 30 30 30 30 30 31 31 32 Project # Description Page # 69 Using Parts as Conductors 32 70 Spin Draw 33 71 Singing Motor 33 72 Visual Volume 34 73 Eurosiren Volume 34 74 Funky Volume 34 75 Fire-Light Siren 34 76 Crooks & Cars 34 77 Static Gun 34 78 Pop On, Pop Off 35 79 Craszy Combo 35 80 Alien Alarm 35 81 Two-way Light Switch 36 82 Machine Gun Buzz 36 83 Double Flash Machine Gun 36 84 Light Makes Light 37 85 Go & Glow 37 86 Same or “NOT” 37 87 This OR That 38 88 This AND That 38 89 Neither This NOR That 39 90 NOT This AND That 39 91 Music AND Gate 40 92 Touch & Go 40 93 Flash & Tone 40 94 Fan FLash Energy 41 95 Fun with the Alarm IC 41 96 Music Alarm Combo 42 97 Hit the Target 42 98 Water Space War 42 99 Light / Water Space War 42 OR / AND Space War Light 42 100 101 Sing & Fling 43 102 Power Pitch 43 103 Morse Code 44 Project # 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 Description Page # Motor Space Sounds Twist & Blink Light-controlled Lamp Motor-controlled Lamp Multi- Speed Light Fan Light Disrupter Alarm Circuit Machine Gun Fire Engine European Siren Quieter Alarm Circuits Quieter Machine Gun Quieter Fire Engine Quieter European Siren Pencil Alarm Pencil Sound Pencil Alarm Variant Another Pencil Alarm Variant Simple Water Alarm Simple Salt Water Alarm Ambulance Water Alarm Ambulance Contact Alarm Symphony of Sounds Photo Symphony of Sounds Incandescent Symphony of Sounds Siren Symphony of Sounds Machine Gun Symphony of Sounds Euro SirenSymphony of Sounds 2-Light Symphony of Sounds Super Symphony of Sounds 45 45 45 45 46 46 47 47 47 47 47 47 47 47 48 48 48 48 49 49 49 49 50 50 50 50 50 50 51 51 SC-130_050115.qxp 5/14/15 11:45 AM Page 11 Project 1 Electric Light Snappy says when you turn on the slide switch, electricity flows from the batteries through the lamp and back to the battery through the switch. If the switch is off, the flow of electricity is blocked, and the lamp won’t light. Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into the battery holder (B1) if you have not done so already. Placement Level Numbers Project 2 Turn on the slide switch (S1), and Turn on the slide switch (S1), and enjoy the light show from the color LED (D8). For best effects, place the egg on the color LED, and dim the room lights. Try reversing the position of the slide switch (S1), 100W resistor (R1), and color LED (D8), separately. Reversing the switch and resistor has no effect, but the LED does not work in reverse. + Snap Circuits® uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them. Color Light Snappy says the color LED actually contains separate red, green, and blue lights, with a micro-circuit controlling them. LEDs are like valves, because they only let electric current flow in one direction. Egg LED attachment -10- SC-130_050115.qxp 5/14/15 11:45 AM Page 12 Project 3 Placement Level Numbers Motor Controlled Sounds & Light + Optional: Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, place parts marked with a 2, and then parts with a 3. Install two (2) “AA” batteries (not included) into the battery holder (B1) if you have not done so already. If desired, place the egg on the color LED (D8). Turn on the slide switch (S1). The color LED lights and you hear a siren for a few seconds, then they stop. Spin the motor (M1) top with your fingers to re-start the sound and LED. Also, push the press switch (S2) to light the lamp (L1). Project 4 + -11- You can change the siren sound by shining a bright light on the phototransistor (Q4), or covering it if the room light was already bright. Light Controlled Color Light Turn on the slide switch (S1). Vary the amount of light shining on the phototransistor (Q4) to change the brightness of the color LED (D8). The phototransistor (Q4) uses light to control electric current. Parts like this are used in a number of ways that affect our lives. For example, you may have streetlights in your neighborhood that turn on when it starts getting dark and turn off in the morning. SC-130_050115.qxp 5/14/15 11:45 AM Page 13 Project 5 Project 6 Musical Doorbell Turn on the slide switch (S1). A tune may play for a sort time and then stop. When there is no sound, push the press switch (S2) to play a tune. The press switch acts like a musical doorbell. Music Circuit Build the circuit shown on the left. Turn on the switch (S1). A tune plays for a short time and then stops. Push the press switch (S2) and music plays until you release S2. Spin the motor (M1) top with your fingers to play a short tune. The lower-right snap of the music IC is like an electrical gate, opening and closing quickly to let small bursts of electric current flow in. The bursts of electric current also flow through the speaker (which produces sound). The music IC produces the tune by adjusting the pattern of current bursts through the speaker. Musical integrated circuits are used to entertain young children in many of the toys and chairs made to hold infants. If the music is replaced with words, the child can also learn while they are entertained. Because of great advances in miniaturization, many songs are stored in a circuit no bigger than a pinhead. Project 7 Space War Alarm Combo Build the circuit shown. Turn on the slide switch (S1), press the press switch (S2) several times, and cover and uncover the phototransistor (Q4) to hear all the sound combinations. -12- SC-130_050115.qxp 5/14/15 11:45 AM Page 14 Project 8 If the fan doesn’t fly off, then press the switch several times rapidly when it is at full speed. The motor spins faster when the batteries are new. Placement Level Numbers The air is being blown down through the blade and the motor rotation locks the fan on the shaft. When the motor is turned off, the blade unlocks from the shaft and is free to act as a propeller and fly through the air. If speed of rotation is too slow, the fan will remain on the motor shaft because it does not have enough lift to propel it. The glow fan will glow in the dark. It will glow best after absorbing sunlight for a while. The glow fan is made of plastic, so be careful not to let it get hot enough to melt. The glow looks best in a dimly lit room. WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Fan may not rise until switch is released. Project 9 + -13- Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into the battery holder (B1) if you have not done so already. Push the press switch (S2) until the motor reaches full speed, then release it. The fan blade should rise and float through the air like a flying saucer. Be careful not to look directly down on fan blade when it is spinning. + ! Flying Saucer Use the preceding circuit, but reverse the position of the motor (M1). Push the press switch (S2) to spin the motor and glow fan. ! Fan Here the glow fan is blowing air upward; place your hand a short distance above the motor and you should be able to feel it. In this project electrical power was changed into mechanical power. Motors like this one are used in battery powered equipment requiring rotary motion, such as a cordless drill, electric toothbrush, and toys. An electric motor is much easier to control than gas or diesel engines. WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. SC-130_050115.qxp 5/14/15 11:45 AM Page 15 Project 10 + + Turn on the slide switch (S1) to make sound and lights. Some of the sound may stop after a few seconds; if it does, shine a bright light on the phototransistor (Q4) to re-start the sound. If the sound never shuts off then cover the phototransistor. (you may need to smother Q4 with your hand or take the circuit into a dark room). Push the press switch (S2) until the motor reaches full speed, then release it. The fan blade should rise and float through the air like a flying saucer. Be careful not to look directly down on fan blade when it is spinning. Optional: If the fan doesn’t fly off, then press the switch several times rapidly when it is at full speed. The motor spins faster when the batteries are new. If you don’t want the fan to fly off then reverse the orientation of the motor. Placement Level Numbers ! Super Circuit WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Fan may not rise until switch is released. Project 11 Another Super Circuit To change the sound, move the 2-snap wire that is on top of the alarm IC (U2) one space to the right. This circuit is shown on the front of the Snap Circuits® Select box, use that picture to help in building it. Project 12 Yet Another Super Circuit To change the sound, remove the 2-snap wire that is on top of the alarm IC (U2). -14- SC-130_050115.qxp 5/14/15 11:45 AM Page 16 Project 13 European Siren & Light The lower-right snap of the alarm IC (U2) is like an electrical gate, opening and closing quickly to let small bursts of electric current flow in. The bursts of electric current also flow through the color LED (lighting it) and the speaker (which produces sound). The alarm IC produces the different siren sounds by adjusting the pattern of current bursts through the speaker. Turn on the slide switch (S1). A European siren sounds and the color LED (D8) flashes. Project 14 Siren & Light Modify the project 13 circuit by removing the 2-snap wire and 1-snap wire that are on top of the alarm IC (U2), as shown. -15- Project 15 Silly Sound & Light Modify the preceding circuit by removing the 3-snap wire that is on top of the alarm IC (U2), and adding three 2-snap wires around it, as shown. Project 16 Fire Engine Siren & Light Modify the project 13 circuit by moving the 2-snap wire that is on top of the alarm IC (U2), as shown. Project 17 Machine Gun Sound & Light Modify the project 13 circuit by moving the 2snap wire and 1-snap wire that are on top of the alarm IC (U2), as shown. SC-130_050115.qxp 5/14/15 11:46 AM Page 17 Project 18 Project 19 + Conduction Detector Build the circuit as shown. When you place a metal paper clip across the snaps on the red & black wires as shown in the drawing, current flows from the batteries (B1) through the resistor (R1), through the paperclip, through the color LED (D8), and back to the battery. The paper clip completes the circuit and can current flow through the LED. Materials that have low resistance to the flow of electricity are called conductors, and materials that have high electrical resistance are called insulators. Now replace the metal paperclip with other materials in your home, and see if the LED lights. This circuit can be used to see if a material like plastic is a good conductor of electricity, or a poor conductor of it. Light Controlled Music Turn on the slide switch (S1) and you hear a tune. The sound may stop after a few seconds; if it does, shine a bright light on the phototransistor (Q4) to turn the sound back on. If the sound never shuts off then cover the phototransistor. (you may need to smother Q4 with your hand or take Project 20 Finger Controlled Music Use the preceding circuit, but replace the phototransistor (Q4) with the press switch (S2). Turn on the slide switch (S1). A tune may play for a short time and then stop. When there is no sound, push the press switch (S2) to hear music; if you release S2 then the music stops. -16- SC-130_050115.qxp 5/14/15 11:46 AM Page 18 Project 21 Space War Build the circuit shown on the left, which uses the space war IC (U3). Activate it by flipping the slide switch (S1) or pressing the press switch (S2); do both several times and in combination. You will hear an exciting range of sounds, as if a space war is raging! Like the other integrated circuits, the space war IC is a super-miniaturized electronic circuit that can play a variety of cool sounds stored in it by using just a few extra components. The upper-right snap of the space war IC is like an electrical gate, opening and closing quickly to let small bursts of electric current flow in. The bursts of electric current also flow through the speaker (which produces sound). The space war IC produces the different sounds by adjusting the pattern of two separate current bursts through the speaker. In movie studios, technicians are paid to insert these sounds at the precise instant a gun is fired. Try making your sound occur at the same time an object hits the floor. It is not as easy as it sounds. Project 22 Photo Space War Use the preceding circuit, but replace the slide switch (S1) with the phototransistor (Q4), with “+” toward U3. The circuit immediately makes noise (unless the room is very dark). Cover and uncover the phototransistor to change the sound, or push the press swtch (S2). Do both several times and in combination. Note: the phototransistor is very sensitive, and even a small amount of light may be enough for it to activate the space war IC. You may need to be covering/uncovering the phototransistor in a relatively dark room. -17- SC-130_050115.qxp 5/14/15 11:46 AM Page 19 Project 23 Super Space War Build the circuit shown on the left. Activate it by flipping the slide switch (S1) or pressing the press switch (S2); do both several times and in combination. You will hear an exciting range of sounds plus light, as if a space war is raging! Project 25 Quieter Super Space War This circuit is just like project 23, but not as loud. Activate it by flipping the slide switch (S1) or pressing the press switch (S2); do both several times and in combination. Project 24 Super Photo Space War Use the preceding circuit, but replace the slide switch (S1) with the phototransistor (Q4), with “+” toward U3. The circuit immediately makes noise (unless the room is vary dark), and the color LED (D8) lights. Cover and uncover the phototransistor to change the sound, or push the press swtch (S2). Do both several times and in combination. Project 26 Quieter Super Photo Space War Use the preceding circuit, but replace the slide switch (S1) with the phototransistor (Q4), with “+” toward U3. The circuit immediately makes noise (unless the room is vary dark), and the color LED (D8) lights. Cover and uncover the phototransistor to change the sound, or push the press swtch (S2). Do both several times and in combination. -18- SC-130_050115.qxp 5/14/15 11:46 AM Page 20 Project 27 Lamp & Fan in Series Turn on the slide switch (S1). The lamp (L1) lights and the motor (M1) spins the glow fan. Notice how the lamp gets a little less bright as the motor speeds up. ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Project 29 + Project 28 Light Dimmer Use the preceding circuit, but remove the glow fan from the motor (M1). Turn on the slide switch (S1), and watch how the lamp (L1) starts out bright, but gets dim as the motor speeds up. Next, turn off the circuit and hold the motor top with your fingers so it can’t spin, then turn on the switch and see how bright the lamp is. The faster the motor is spinning, the less electricity it needs. The more electricity flows, the brighter the lamp gets. The motor needs the most electricity when it starts up, making the lamp brightest. Without the fan, the motor can spin fast and needs little electricity, making the lamp dim. Lamp & Fan in Parallel Turn on the slide switch (S1). The lamp (L1) lights and the motor (M1) spins the glow fan. Compare this circuit to the circuit in project 27, and also try removing the fan as done in project 28. Notice how the lamp brightness is not affected by the motor speed, and the motor starts a little -19- ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Here the motor and lamp are connected in parallel. Each has its own path to the batteries, so they don’t affect each other. An advantage of connecting parts in parallel is that if one of them burns out, the other will still work. The switch is connected in series with both the lamp and motor, so if it breaks, nothing will work. Electricity flows out of the batteries, through either the motor or lamp, then back to the batteries through the switch. SC-130_050115.qxp 5/14/15 11:46 AM Page 21 Project 30 Hear the Motor Turn on the slide switch (S1). If the shaft on the motor (M1) isn’t spinning, then give it a push to get started. Listen to the motor. You can also try this circuit with the glow fan on the motor. Project 31 3 Why does the motor make sound? A motor uses magnetism to convert electrical energy into mechanical spinning motion. As the motor shaft spins around it connects/ disconnects several sets of electrical contacts to give the best magnetic properties. As these contacts are switched, an electrical disturbance is created, which the speaker Hear the Motor with Light Turn on the slide switch (S1), and look at the brightness of the color LED (D8). If the shaft on the motor (M1) isn’t spinning, then give it a push to get started. Try it three ways: with no fan on the motor, with the glow fan on the motor, and keeping the motor from spinning with your fingers. When the motor is spinning, you will hear noise from the speaker (SP). The motor needs a lot of electricity to start spinning, but needs less the faster it is spinning. When kept from spinning by your fingers, the motor sucks up all the electricity, leaving none to light the color LED. With the fan on the motor, the LED gets enough electricity to light. When the motor is spinning without the fan, the LED gets more electricity and is brighter. -20- SC-130_050115.qxp 5/14/15 11:46 AM Page 22 Project 32 Listen to the Light Turn on the slide switch (S1). The color LED (D8) changes colors in a repeating pattern, and you hear a clicking sound from the speaker (SP2). Project 33 Two-Speed Fan Turn on the slide switch (S1); the motor (M1) spins the glow fan and the lamp (L1) lights. Push the press switch (S2) to bypass the lamp and increase the fan speed. -21- ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. What makes the clicking sound? The color LED actually contains separate red, green, and blue lights, with a microcircuit controlling them. Each time the LED changes colors, the voltage across it changes. Each time the voltage changes, you hear a “click” from the speaker. When the lamp is on, the fan spins slower because the battery power is divided between the motor and lamp. Pushing S2 allows electricity to bypass the lamp, so all the battery power is available to the motor, so the fan spins faster. SC-130_050115.qxp 5/14/15 11:46 AM Page 23 Project 34 Prismatic Film Project 35 Prismatic LED Prismatic film separates light into different colors. White light is a combination of all colors. This is the same circuit as project 1, but you will view it differently. Turn on the switch (S1), and view the lamp (L1) through the prismatic film (the clear slide). Prismatic film makes interesting light effects. Project 37 Scattering Light Use the project 34 and 35 circuits, but view the lamp and color LED through various semitransparent liquids, glassware, and plastics. Juices, jello, and cloudy glass or plastic work well. Semi-transparent materials scatter the light without completely blocking it, so a wide area of the liquid or material is lit up by the light. This happens in the egg LED Project 36 Look at the Lights View different light sources in and around your home through the prismatic film. This is the same circuit as project 2, but you will view it differently. Turn on the switch (S1), and view the LED through the prismatic film (the clear slide). Prismatic film makes interesting light Project 38 Power Shifter When you turn on the slide switch (S1), the color LED (D8) is on and the lamp (L1) is off. Push the press switch (S2) to bypass the LED. The lamp turns on and the LED turns off. This shows how switches can be used to shift power between different devices. -22- SC-130_050115.qxp 5/14/15 11:46 AM Page 24 Project 39 Spin Sound Build the circuit shown on the right, but leave the fan off the motor (M1). When you turn on the slide switch (S1), the music may play for a short time and then stop. After the music has stopped, spin the motor with your fingers. The music should play again for a short time, then stop. Use the preceding circuit but replace the 100W resistor with a 3-snap wire. Now the sound is louder. In this project, you changed the amount of current that goes through the speaker (SP2) and increased the sound output of the speaker. Resistors are used throughout electronics to limit the amount of current that flows. Project 41 Build the circuit shown. Turn it on, press the press switch (S2) several times, and cover the phototransistor (Q4) several times to hear all the sound combinations. A photoresistor is a light-controlled variable resistor. The resistance of the photoresistor decreases with increasing light intensity. -23- Project 40 Loud Spin Sound Nifty Noises Project 42 Loud Nifty Noises Use the preceding circuit but make the sound from the alarm IC (U2) louder by replacing the 100W resistor (R1) with the 2.5V lamp (L1). SC-130_050115.qxp 5/14/15 11:46 AM Page 25 Project 43 Photo LED Control Build the circuit shown on the left. Cover the phototransistor (Q4) and turn on the switch (S1); the color LED (D8) should be changing colors. Now shine a bright light on the phototransistor and the color LED should get dim or turn off. Vary the amount of light on the phototransistor and see how bright the color LED is. Try using a flashlight in a dimly lit room. Project 44 Pretend the 3-snap wire marked fuse in the drawing on the left is a device that will open the circuit if too much current is taken from the battery. When you close the slide switch (S1), current flows from the batteries through the slide switch (S1), the lamp (L1), motor (M1), and back to the battery (B1). When press switch (S2) is closed, the light is shorted and motor speed increases due to an increase in current to the motor. While still holding press switch (S2) down, remove the 3snap wire marked fuse and notice how everything stops. Until the fuse is replaced, the open circuit path protects the electronic parts. If fuses did not exist, many parts could get hot and even start fires. Replace the 3-snap wire and the circuit should return to normal. ! Fuse Many electronic products in your home have a fuse that will open when too much current is drawn. Can you name some? WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. -24- SC-130_050115.qxp 5/14/15 11:46 AM Page 26 Project 45 Build the circuit below. It uses the red jumper wire and a 3-Snap Wire as “shorting bars”. Setup: Player 1 sets the target by placing the 3snap shorting bar under the paper on column 2, 3 or 4. Player 2 must NOT know where the shorting bar is located under the paper. A Paper Sheet to hide position of shorting bar -25- B Mind Reader Game The object is for Player 2 to guess the location by placing the loose end of the red jumper wire on the 5-snap wire at positions A, B, or C and then pressing the press switch (S2). If Player 2 places the red jumper wire at the correct position, the sounds played indicates a “hit”. He keeps guessing until he hits. After each hit, remove the 3-snap shorting bar and slide the switch off and C on to reset the sound. Player 2 then sets the 2, 3, 4 side and player 1 tries his luck. Play multiple rounds and see who gets the best overall score. The winner will be the player who is best at reading his opponent’s mind. SC-130_050115.qxp 5/14/15 11:46 AM Page 27 Project 46 Wave & Watch 2 This circuit does not use the noisy speaker (SP2) but instead uses a nice quiet color LED (D8). Turn on the slide switch (S1), the LED flickers. Wait a few seconds, and then cover the phototransistor (Q4), and the flicker stops. The flicker is controlled by the photoresistor; uncover it and the flicker resumes. People that are deaf need lights to tell them when a doorbell is ringing. They also use circuits like this to tell them if an alarm has been triggered or an oven is ready. Can you think of other uses? Project 47 Reflection Detector Build the circuit to the right. Place it where there won’t be any room light hitting the phototransistor (Q4) (such as in a dark room or under a table), and then turn it on. The 2.5V lamp (L1) will be bright, and one song may play, but then there should be no sound. Take a small mirror and hold it over the lamp and photoresistor. You should hear sound now. You have a music reflection detector! You can also use a white piece of paper instead of a mirror, since white surfaces reflect light. Note: the motor (M1) will not spin. It is used here to block light from going directly from the lamp to the phototransistor. 1 3 -26- SC-130_050115.qxp 5/14/15 11:46 AM Page 28 Project 48 x Y A B Shine On Siren Cover the phototransistor (Q4) and turn on the switch (S1). A police siren is heard for a while and stops, then you can control it by covering or uncovering the photoresistor. C D Project 49 Shooting Sounds Use the preceding circuit, but add a connection between the points marked B & C using a 1snap and a 2-snap. Now it sounds like a machine gun. -27- Project 50 This circuit demonstrates how sounds can be synchronized to light patterns through the photoresistor. Project 51 Project 52 Song & Siren Ambulance Melody Static Song Use the preceding circuit, but remove the connection between B & C, and add a connection between A & B. Now it sounds like a fire engine Use the preceding circuit, but remove the connection between A & B, and add a connection between A & D. Now it sounds like a European siren. Now remove the connections between A & D and between Y &B, then make a connection between X & A. The circuit works the same way but now it sounds like a familiar song but with static. SC-130_050115.qxp 5/14/15 11:46 AM Page 29 Project 53 Mixed Up Music In the circuit, the outputs from the alarm and music ICs are connected together. Build the circuit shown and then place the alarm IC (U2) directly over the music IC (U1), resting on two 1-snaps and a 2-snap. Turn on the switch (S1) and you will hear a siren and music together while the lamp (L1) varies in brightness. Snappy says there sure are a lot of different sounds that can be made with the music and alarm ICs. Project 54 Project 55 Blaster Disaster Siren & Song Modify the last circuit by connecting points Y & Z with a 2-snap (on level 5). The circuit works the same way but now it sounds like a machine gun with music. Now remove the 2-snap connection between Y & Z and then make a 2-snap connection between X & Y (on level 5). The circuit works the same way but now it sounds like a fire engine with music. Project 56 Ambulance Song Now remove the 2-snap connection between X & Y and then make a 2-snap connection between W & X (on level 5). The circuit works the same way but now it sounds like an ambulance with music. -28- SC-130_050115.qxp 5/14/15 11:46 AM Page 30 Project 57 Project 58 Bizarre Blinker Space Battle Build the circuit shown on the left. Turn on the switch (S1) and you will hear exciting sounds, as if a space battle is raging! Project 59 Periodic Sounds Build the circuit shown on the left and turn it on. The lamp (L1) alternates between being on and off while the speaker (SP2) alternates between two musical tones... like someone is flipping a switch, but at a very consistent rate. Periodic signals like this are very important in electronics. Periodic electrical signals are used for things like flashing yellow lights or sometimes in consumer devices to indicate batteries are low. -29- The preceding circuit is loud and may bother people around you, so replace the speaker (SP2) with the color LED (D8, “+” on top and away from U3). Project 60 Blinking Double Flashlight In the circuit at left, replace the speaker (SP2) with the color LED (D8). Make sure you connect the color LED with the positive (+) side on A5, not U1. The lamp (L1) alternates between being on and off while the color LED alternates between being dimmer and brighter. SC-130_050115.qxp 5/14/15 11:46 AM Page 31 Project 61 T V x U W Y Motor-Controlled Sounds This circuit is controlled by spinning the motor (M1) with your hands. Turn on the switch. A police siren is heard and then stops. Spin the motor and it will play again. Note, however, that music can be heard faintly in the background of the siren. Z Project 62 Project 63 Project 64 This project shows how a motor can be used to convert mechanical energy to electrical energy and sound. The speaker uses electromagnetism to create changes in air pressure, which your ears feel and interpret as sound. Think of the speaker as creating pressure waves in the air just like waves in a pool. You only see waves in the pool when you disturb the water, so the speaker only makes sound when the voltage changes. Project 65 Spin & Shoot Spin Out Siren Whirl Out Warning Turn a Tune Modify the last circuit by connecting points X & Y with the 2.5V lamp (L1). The circuit works the same way but now it sounds like a machine gun. Now remove the connection between X & Y and then make a connection between T & U with the 2.5V lamp (L1). The circuit works the same way but now it sounds like a fire engine. Now remove the connection between T & U and then make a connection between U & Z. The circuit works the same way but now it sounds like an ambulance. Now remove the connections between U & Z and between V & W, then make a connection between T & U. The circuit works the same way but now it sounds like a familiar song but with static. -30- SC-130_050115.qxp 5/14/15 11:46 AM Page 32 Project 66 Spinning Rings Setup: Cut out the disc on page #52 that looks like the one shown here. Using Scotch tape, attach the disc with the printed side up on the top of the fan blade. Place the blade on the motor as shown to the left and below. When the press switch (S2) is pressed, the arcs will turn into colored rings with a black background. Notice how the color drops in brightness when it is stretched to make a Project 67 Place the spinning rings under a fluorescent light with a T12 bulb (1.5” diameter) that runs on normal house current. Start the disc spinning and release the press switch (S2). As the speed changes you will notice the white lines first seem to move in one direction then they start moving in another direction. -31- ! WARNING: Moving parts. Do not touch the fan or motor during operation. Strobe the House Lights This effect is because the lights are blinking 120 times a second and the changing speed of the motor is acting like a strobe light to catch the motion at certain speeds. To prove this, try the same test with a flashlight. The light from a flashlight is constant and if all other lights are out, you will not see the effect that looks like a helicopter blade in a movie. This does not work with newer fluorescent lights, because they use an electronic ballast and produce a constant SC-130_050115.qxp 5/14/15 11:46 AM Page 33 Project 68 Modify the preceding project by adding the pointer as shown on the left. The paper should be cut from page #52 and taped high enough on the speaker so the pointer will stick over the fan with paper. Bend the pointer at a right angle as shown on the left. Setup: Cut out the grid with four (4) colors from page #52 and place it under the base as shown on the left. Each player picks a color (or two colors if only 2 people are playing) and places a single snap on row G. The purple player in column 1, the blue player in column 2, the green player in column 3, and the yellow player in column 4. Spin the wheel by closing the press switch (S2). The first single color wedge that the pointer points to is the first player to start. In some models you only have three 1-snaps, so use a 2-snap if you have four players. The Play: Each player gets a turn to press the press switch. They release the press switch and when the pointer points to a wedge, the players that match the colors on the wedge get to move up one space. If a liner comes up like the one shown on the left then the players on each side of the line get to move up two (2) spaces. The first player to reach the top row (A) wins. If two players reach the top row at the same time they must both drop down to row “D” and play continues. ! WARNING:Moving parts. Do not touch the fan or motor during operation. Project 69 Race Game 2 Cut this shape from page 56 and tape it to the speaker. Using Parts as Conductors Turn on the slide switch (S1) and push the press switch (S2), you hear space war sounds. After a while the sound may stop, shine light on the phototransistor (Q4) to make the sound resume. Note that the color LED (D8) lights, but the lamp (L1) does not light and the motor (M1) does not spin. Electricity is flowing through the lamp and motor, but not enough to turn them on. So in this circuit they are acting like 3-snap wires. You could replace D8 or L1 with a 3-snap and the circuit would work the same. -32- SC-130_050115.qxp 5/14/15 11:46 AM Page 34 Project 70 Spin Draw Rebuild the simple motor connection as shown on the left. This is the same setup as Project 66. Setup: Cut out a circular piece of thin cardboard from the back of an old spiral notebook or note pad. Use the fan blade as a guide. Place the fan on the cardboard and trace around it with a pencil or pen. Cut the cardboard out with scissors and tape it to the fan blade. Do the same thing with a piece of white paper, but tape the paper on top of the cardboard so it can be removed easily later. Drawing: To make a ring drawing obtain some thin and thick marking pens as drawing tools. Spin the paper by pressing and holding press switch (S2) down. Press the marker on the paper to form rings. To make spiral drawings, release press switch (S2) and as the motor approaches a slow speed move the marker from the inside outward quickly. Project 71 Change the colors often and avoid using too much black to get hypnotic effects. Another method is to make colorful shapes on the disc then spin the disc and watch them blend into each other. When certain speeds are reached under fluorescent lights without electronic ballasts, the strobe principle shown in another project will produce strange effects and backward movement. Make a wheel with different colored spokes to see this strange effect. Adding more spokes and removing spokes will give different effects at different motor speeds. Singing Motor Turn on the switch and the motor spins (you may need to give it a push with your finger to get it started). The sounds from the IC are used to drive the motor. Because the motor uses magnets and a coil of wire similar to a speaker, you may even hear the space war sounds coming faintly from the motor. The motor has a coil and a magnet similar to the speaker. An electrical signal in the coil creates a magnetic field, which makes the shaft spin. Normally the motor is used with a stable electrical signal, but in this project it is used with a changing signal from the space war IC. This creates mechanical vibrations, which create air pressure variations that sound like the speaker does, though not as efficiently. -33- SC-130_050115.qxp 5/14/15 11:46 AM Page 35 Project 72 A B C x Y Z Visual Volume Build the circuit shown on the left. Turn on the slide switch (S1), a police siren is heard. The loudness of the sound depends on how much light reaches the phototransistor (Q4). Try partially shielding it or placing near a very bright light, and compare the sound. The phototransistor contains material that changes its resistance when it is exposed to light. As it gets more light, the resistance of the phototransistor decreases. Parts like this are used in a number of ways that affect our lives. For example, you may have streetlights in your neighborhood that turn on when it starts getting dark and turn off in the morning. Q Project 73 Eurosiren Volume Modify the last circuit by connecting points X & Q using a 1-snap wire and a 2-snap wire. Now you hear a European siren when enough light reaches the phototransistor. Project 74 Funky Volume Now remove the connection between points X & Q, and shift the phototransistor to points A & X. Now you hear a strange sound when enough light reaches the phototransistor. Project 75 Fire-Light Siren Now add a 3-snap wire between B & Y. Now you hear a siren, which changes to a fire engine sound when enough light reaches the phototransistor. Project 76 Crooks & Cars Now shift the phototransistor to points C & Z, Now depending on how much light reaches the phototransistor, you will heareither a police siren or Project 77 Static Gun Now shift the 3-snap wire from points B & Y to points A & X. The circuit works the same way but now depending on how much light reaches the phototransistor you will hear either a machine gun sound or a different sound. -34- SC-130_050115.qxp 5/14/15 11:46 AM Page 36 Pop On, Pop Off Project 78 Turn the slide switch (S1) on and off several times. You hear static from the speaker (SP2) when you turn the switch on or off. Project 79 Crazy Combo Build the circuit shown. Turn it on, press the press switch (S2) several times, and wave your hand over the phototransistor to hear all the sound combinations. You can make the sound from the music IC louder by replacing the 100W resistor (R1) with the 2.5V lamp (L1). -35- The speaker uses electromagnetism to create changes in air pressure, which your ears feel and interpret as sound. Think of the speaker as creating pressure waves in the air just like waves in a pool. You only see waves in the pool when you disturb the water, so the speaker only makes sound when the voltage changes. Project 80 Alien Alarm Build the circuit shown on the left and turn on the slide switch (S1). Press and hold the press switch (S2) to make the lamp (L1) brighter. SC-130_050115.qxp 5/14/15 11:46 AM Page 37 Project 81 Two-way Light Switch Build the circuit on the left. Note that two of the 2-snaps are left unconnected on one end because they will be used as switches in this project. If you connect the free ends of each of these 2-snaps both to the “high bar” or positions B in the figure or both to the “low bar” or positions A in the figure, the color LED (D8) lights up. But if you connect the free end of one of the 2-snaps to the “high bar” and the free end of the other 2-snap to the “low bar”, then the color LED does not light up. Project 82 A B Machine Gun Buzz Build the circuit shown on the left. Turn on the switch (S1) and you hear a machine gun and a buzzing sound, while the color LED (D8) is changing Project 83 Double Flash Machine Gun Use the preceding circuit, but add the lamp (L1) across the points marked A & B, on level 4. -36- SC-130_050115.qxp 5/14/15 11:46 AM Page 38 Project 84 A Light Makes Light Build the circuit to the left. Cover the phototransistor (Q4), turn the switch on, and notice that the color LED (D8) is on for several seconds and then goes off. Uncover the photoresistor and place the unit near a light and the LED will light. Cover the phototransistor again and the LED will turn off. The resistance of the photoresistor decreases as the light increases activating the U1 IC that varies the voltage to the LED making it light. Project 85 Go & Glow B 2 Project 86 Use the proceding circuit, but connect the motor (M1) across points A and B on the base grid, and remove the phototransistor (Q4). Turn the switch on and the color LED (D8) lights for several seconds then goes out. Turn the shaft of the motor and the LED will light again. As the motor turns, it produce a voltage. There is a magnet and a coil inside the motor. When the axis turns the magnetic field will change and generate a small current through its terminals. This voltage then activates the music IC. Same or “NOT” Build the circuit shown. Notice that when the press switch (S2) is pressed, the color LED (D8) goes off. This is an example of an inverter circuit, or NOT gate. Whenever the input is high (switch is on), the output is low (LED is off) and whenever the input is low (switch is off) the output is high (LED is on). Disassemble the circuit when finished to avoid draining your batteries. Although this circuit seems simple, inverters or NOT gates are very important in digital logic circuits. -37- SC-130_050115.qxp 5/14/15 11:47 AM Page 39 Project 87 Project 88 This OR That Build the circuit shown. Notice that if you turn on the slide switch (S1) OR press the press switch (S2) the color LED (D8) lights up. There is no partially lit state here, the diode is either totally on or totally off. While this may seem very simple and boring, it represents an important concept in electronics. Two switches like this may be used to turn on a light in your house, or they might be two sensors at a railroad crossing used to start the ding-ding sound and lower the gate. You could also have more than two switches and the circuit would function the same This circuit is commonly called an OR gate. OR gates are used in digital logic circuits to perform logical additions. When one of the inputs is high (one of the switches is on) the output is high (LED on). The output will only be low (LED off) if both inputs are low (both switches are off). This AND That Build the circuit shown. Notice that if you turn on the slide switch (S1) AND press the press switch (S2) the color LED (D8) lights up. Once again, there is no partially lit state here, the LED is either totally on or totally off. Two switches like this may be used to turn on the same light in your house, the room switch and the master switch in the electrical box. You could also have more than two switches and the circuit would function the same way. This circuit is commonly called an AND gate. AND gates are used in digital logic circuits to perform logical multiplies. When one of the inputs is low (one of the switches is off) the output is low (LED off). The output will only be high (LED on) if both inputs are high (both switches are on). Combinations of AND and OR circuits are used to add and multiply numbers together in modern computers. These circuits are made of tiny transistors in massive integrated circuits. -38- SC-130_050115.qxp 5/14/15 11:47 AM Page 40 Project 89 Neither This NOR That Build the circuit at left and test the combinations of the slide switch (S1) and press switch (S2). If you compare it to the OR circuit in Project #82, you can see the color LED (D8) lights in the opposite combinations of that circuit. Hence, we refer to it as a NOR circuit (short for “NOT this OR that”). Like the OR and AND, it is an important building block in computers. This circuit is commonly called a NOR gate. NOR gates are used in digital logic circuits to perform an inverted logical add. When one of the inputs is high (one of the switches is on) the output is low (LED off). The output will only be high (LED on) if both inputs are low (both switches are off). Project 90 -39- NOT This AND That Build the circuit at left and test the combinations of the slide switch (S1) and press switch (S2). If you compare it to the AND circuit in Project #83, you can see the color LED (D8) lights in the opposite combinations of that circuit. Hence, we refer to it as a NAND circuit (short for “NOT this AND that”). This circuit can also have more or less than two inputs, though when it only has one input it is referred to as a NOT circuit. Like the OR, AND, and NOR, NAND and NOT are important building blocks in computers. This circuit is commonly called a NAND gate. NAND gates are used in digital logic circuits to perform an inverted logical multiply. When one of the inputs is low (one of the switches is off) the output is high (LED on). The output will only be low (LED off) if both inputs are high (both switches are on). SC-130_050115.qxp 5/14/15 11:47 AM Page 41 Project 91 Music AND Gate You will only hear music if you turn on the slide switch (S1) AND press the press switch (S2). This is referred to as an AND gate in electronics. This concept is important in computer logic. Example: If condition X AND condition Y are true, then execute instruction Z. Project 93 Project 92 Touch & Go Wet your fingers with some water or saliva and touch them across points A and B several times to hear some space war sounds. Push the press switch (S2) to hear more sounds at the same time. This circuit uses your body to conduct electricity, and turn on the circuit. Wetting your fingers improves the connection between the metal and your finger. Flash & Tone Turn the switch (S1) on and the lamp (L1) and color LED (D8) start flashing. You hear two different tones driving the LED and lamp. ICs can be connected to control many different devices at the same time. Connecting the output of the Alarm or Music ICs to multiple devices (such as the LED, speaker and lamp) enables these devices operations to be synchronized. -40- SC-130_050115.qxp 5/14/15 11:47 AM Page 42 Project 94 + Fan Flash Energy Place the fan on the motor (M1). Hold down the press switch (S2) for a few seconds and then watch the color LED (D8) as you release the switch. The LED flashes briefly but only after the batteries (B1) are disconnected from the circuit. Do you know why the LED flashes? It flashes because the motor uses a magnetic field to spin the shaft. When the switch is released energy creates a brief current through the LED. If you reverse the motor direction, then the LED will light the same way, but the fan may fly off after the LED lights. Project 95 ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Fun with the Alarm IC Place the fan on the motor (M1) and turn on the slide switch (S1). The lamp (L1) lights, the motor spins, and you hear a machine gun sound (with very faint music in background). Cover the phototransistor (Q4) with your hand and the sound becomes a siren. After a while the sound will stop, hold down the press switch (S2) and the sound resumes. Phototransistors can be used to control many devices such as street lights, clock radio alarms, night lights, etc. -41- ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. SC-130_050115.qxp 5/14/15 11:47 AM Page 43 Project 96 Music Alarm Combo Project 97 Build the circuit shown and then place the alarm IC (U2) directly over the music IC (U1), resting on the three 1snaps. Turn on the slide switch (S1) and you will hear a siren and music together. After a few seconds, covering the phototransistor (Q4) will stop the music (but the siren continues). Project 98 Water Space War Build the circuit shown, including the jumper wires going between it and the cup of water shown. There will be sound when you push the press switch (S2) or when the jumper wires are in the water. Pushing the press swtich or placing the jumper wires out and then back in into the water will change the sound played. Hit the Target Turn the slide switch (S1) on and you hear the sound of a bomb dropping and then exploding. The color LED (D8) lights and then flashes as the bomb explodes. This is one sound generated from the space war IC (U3). Project 99 Light/Water Space War Use the proceeding circuit. Replace the speaker (SP2) with the color LED (D8, “+” to top). Putting the jumper wires in the water OR pressing the press switch (S2) will cause the LED to be bright. Project 100 OR/AND Space War Light Use the proceeding circuit. Replace the color LED (D8) with the 2.5V lamp (L1). Putting the jumper wires in the water OR pressing the press switch (S2) will cause the lamp to be dimly lit. Putting the jumper wires in the water AND pressing the press switch at the same time will cause the lamp to be much brighter. -42- SC-130_050115.qxp 5/14/15 11:47 AM Page 44 Project 101 Sing & Fling 1 In the circuit, the outputs from the alarm (U2) and music ICs are connected together. Build the circuit shown and then place the alarm IC (U2) directly over the music IC (U1), resting on two 1snaps and a 2-snap. Turn on the slide switch (S1) and you will hear a siren and music together. Push the press switch (S2) and the fan spins, while the sound may not be as loud. The fan may rise into the air when you release the switch. If the sound stops, shine light on the phototransistor (Q4). ! 1 WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Fan may not rise until switch is released. Project 102 Power Pitch In the circuit, the outputs from the alarm and music ICs are connected together. Build the circuit shown and then place the alarm IC (U2) directly over the music IC (U1), resting on two 1snaps and a 2-snap. Turn on the slide switch (S1) and you will hear a siren and music together while the lamp (L1) varies in brightness. Push the press switch (S2) and the fan spins, while the sound may not be as loud. The fan may rise into the air when you release the switch. You can replace the lamp with the color LED (D8, “+” on top). The sound will be louder than in the preceding circuit. -43- ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Fan may not rise until switch is released. SC-130_050115.qxp 5/14/15 11:47 AM Page 45 Project 103 Morse Code This simple circuit can be used for communication. Press the press switch (S2) in long and short bursts to make a pattern of light flashes representing the dots and dashes shown in the Morse Code table below. You can use Morse Code and this circuit to send secret messages to some friends in the room without others knowing what you’re saying. If you have a strong flashlight or searchlight then you can send messages to friends far away at night. During World War II Navy ships sometimes communicated by flashing Morse Code messages between ships using searchlights (because radio transmissions might reveal their presence to the enemy). Years ago Indians would send messages to other tribes using smoke signals and a special code. Morse Code: The forerunner of today’s telephone system was the telegraph, which was widely used in the latter half of the 19th century. It only had two states - on or off (that is, transmitting or not transmitting), and could not send the range of frequencies contained in human voices or music. A code was developed to send information over long distances using this system and a sequence of dots and dashes (short or long transmit bursts). It was named Morse Code after its inventor. It was also used extensively in the early days of radio communications, though it isn’t in wide use today. It is sometimes referred to in Hollywood movies, especially Westerns. Modern fiber optics communications systems send data across the country using similar coding systems, but at much higher speeds. A B C D E F G H I J K L M ._ _... _._. _.. . .._. __. .... .. .___ _._ ._.. __ MORSE CODE N _. O ___ P .__. Q __._ R ._. S ... T _ U .._ V ..._ W .__ X _.._ Y _.__ Z __.. ._._._ Period Comma _ _ . . _ _ Question . . _ _ . . 1 .____ 2 ..___ 3 ...__ 4 ...._ 5 ..... 6 _.... 7 __... 8 ___.. 9 ____. 0 _____ -44- SC-130_050115.qxp 5/14/15 11:47 AM Page 46 Project 104 Motor Space Sounds 1 Turn it on and wait for any sounds to stop. Then, spin the motor (M1) and the sounds play again. Do you know why turning the motor makes the sound play? Actually, the DC motor is also a DC generator and when you turn it, the motor generates a voltage that triggers the sound circuits. Project 106 A B This circuit is loud and may bother other people around you so replace the speaker (SP2) with the color LED (D8), (“+” side on top); the circuit operates in the same manner but now the color LED flashes instead of the speaker making sounds. Light-controlled Lamp Build the circuit to the left. Cover the phototransistor (Q4), turn the slide switch (S1) on, and notice that the lamp (L1) is off after several seconds. Place the unit near a light and the lamp turns on. Cover the phototransistor again. The lamp turns off. The resistance of the phototransistor decreases as the light increases. The low resistance acts like a wire connecting point C to the positive (+) side of the battery activating, the music IC (U1). Project 107 Motor-controlled Lamp C 2 -45- The lamp (L1) is used here as a 3-snap wire, and will not light. Project 105 Twist & Blink Use the preceding circuit. Remove the phototransistor (Q4) and connect the motor (M1) across points A & B. The lamp (L1) lights for a few seconds and then turns off. Turn the slide switch (S1) on and turn the shaft of the motor and the lamp will light. As the motor turns, it produces a voltage. This is because there is a magnet and a coil inside the motor. When the axis turns the magnetic field will change and generate a small current in the coil and a voltage across its terminals. The voltage then activates the music IC (U1). SC-130_050115.qxp 5/14/15 11:47 AM Page 47 Project 108 Multi-Speed Light Fan Turn on the slide switch (S1). Push the press switch and cover/uncover the photottransistor (Q4) to light the color LED (D8) and make the motor (M1) and fan spin at different speeds. The motor also produces sound. Project 109 ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Light Disrupter Turn on the slide switch (S1); the lamp (L1) and color LED (D8) are on. Notice how the color LED is changing colors. Now push the press switch (S2) to spin the motor and glow fan. Notice how the color LED color pattern has changed. You can try this with or without the glow fan on the motor. The motor produces electrical “noise” as it spins, which can confuse the color-changing circuit in the color LED. The lamp is just a simple light bulb, and is not affected by the ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. -46- SC-130_050115.qxp 5/14/15 11:47 AM Page 48 Project 110 Alarm Circuit A B C D Build the circuit shown. When you turn on the slide switch (S1), the integrated circuit (U2) should start sounding a very loud alarm sound. This integrated circuit is designed to sweep through all the frequencies so even hard of hearing people can be warned by the alarm. Project 111 Project 112 Machine Fire Engine Gun Use the preceding circuit, but add a connection between the points marked B & C using a 1-snap and a 2-snap. Now it sounds like a machine gun. Use the preceding circuit, but remove the connection between B & C, and add a connection between A & B. Now it sounds like a fire engine Project 114 Quieter Alarm Circuits A D -47- B C Project 115 Quieter Machine Gun Use the preceding circuit, but add a connection between the points marked B & C using a 1-snap and a 2-snap. Now it sounds like a machine gun. Project 113 European Siren Use the preceding circuit, but remove the connection between A & B, and add a connection between A & D. Now it sounds like a European siren. Use the project 107 circuit, but add the 100W resistor (R1) in series with the speaker (SP2), as shown. Now the circuit is not as loud. Project 116 Project 117 Quieter Fire Quieter European Siren Engine Use the preceding circuit, but remove the connection between B & C, and add a connection between A & B. Now it sounds like a fire engine Use the preceding circuit, but remove the connection between A & B, and add a connection between A & D. Now it sounds like a European siren. SC-130_050115.qxp 5/14/15 11:47 AM Page 49 Project 118 Pencil Alarm Build the circuit shown and connect the two jumpers to it, leave the loose ends of the jumpers unconnected for now. There is one more part you need and you are going to draw it. Take a pencil (No. 2 lead is best but other types will also work). SHARPEN IT, and fill in the shape below. You will get better results if you place a hard, flat surface directly beneath this page while you are drawing. Press hard (but don’t rip the paper), and fill in the shape several times to be sure you have a thick, even layer of pencil lead. W x Y Turn on the slide switch (S1) and take the loose ends of the jumpers, press them to the shape and move them around over the drawing. If you don’t hear any sound then move the ends closer together and move over the drawing, add another layer of pencil lead, or put a drop of water on the jumper ends to get better contact. Now you can draw your own shapes and see what kinds of sounds you can make. Z The black core of pencils is graphite, the same material used in resistors. Project 119 Project 120 Pencil Sound Pencil Alarm Variant Remove the jumper connected to point Y (as shown in the drawing) and connect it to point X instead. Touch the loose ends to the pencil drawing again, the sound is different now. Next connect a 2-snap wire between points X & Y connect the jumper to either point. Touch the loose ends to the pencil drawing again, you hear a different sound. Project 121 Another Pencil Alarm Variant Now remove the 2-snap wire between X & Y and connect it between X & Z, connect the jumpers to W & Y. Touch the loose ends to the pencil drawing again, you hear yet another sound. Now you can draw your own shapes and see what kinds of sounds you can make. -48- SC-130_050115.qxp 5/14/15 11:47 AM Page 50 Project 122 A B Simple Water Alarm Build the circuit shown but initially leave the jumper wires outside the cup. Turn on the slide switch (S1); nothing happens. Place the jumper wires into a cup of water and an alarm sounds! You could use longer wires and lay them on your basement floor, if your basement floods during a storm, then this circuit will sound an alarm. Project 123 Simple Salt Water Alarm Project 124 Ambulance Water Alarm Project 125 Ambulance Contact Alarm Add salt to the water and the tone of the alarm is louder and faster, telling you that salt is in the water you detected. Also, try holding the jumper wires with your fingers to see if your body can set off the alarm. Modify the circuit in Project 122 by adding a 3snap wire between points A & B. The water alarm works the same way but now it sounds like an ambulance. The same circuit also detects if the jumper wires get touched together, so connect them to each other. The tone of the sound is now much different. Therefore, this circuit will tell you if there is water between the jumper wires or if the wires are touching each other. -49- SC-130_050115.qxp 5/14/15 11:47 AM Page 51 A Project 126 B C Symphony of Sounds Turn on the slide switch (S1); you hear sounds from the music & alarm ICs (U1 & U2), and the color LED (D8) lights. Push the press switch (S2) several times to add sounds from the space war IC (U3). D This circuit has a lot happening at once. x Y Project 128 Incandescent Symphony of Sounds Use the preceding circuit, but replace the color LED (D8) with the lamp (L1). Project 129 Siren Symphony of Sounds Use projects 126128, but remove the 2-snap wire that is on top of U2. Project 130 Machine Gun Symphony of Sounds Use projects 126128, but move the 2snap wire of top of U2 one space to the right (so it is across points B & C). Project 127 Photo Symphony of Sounds Use the preceding circuit, but add the phototransistor (Q4) across points X & Y using a 1-snap wire; the “+” side of Q4 should be towards U3. Project 131 Euro Siren Symphony of Sounds Use projects 126128, but move the 2snap wire of top of U2 to be across points A & D. -50- SC-130_050115.qxp 5/14/15 11:47 AM Page 52 A Project 132 B C 2-Light Symphony of Sounds This circuit is similar to to project 126 (Symphony of Sounds), but adds the lamp (L1). Note that the lamp does not snap on the battery holder (B1), but is secured by the 2-snap wire on level 3. Turn on the slide switch (S1); you hear sounds from the music & alarm ICs (U1 & U2), and the color LED (D8) and lamp light. Push the press switch (S2) several times to add sounds from the space war IC (U3). D You can also use the variants in projects 127-131 here. A Project 133 Super Symphony of Sounds D B C + This circuit is similar to to the preceding circuit, but also adds the motor (M1) and glow fan. Note that the speaker (SP2) does not snap on the battery holder (B1), but is secured by the 2-snap wire on level 3. Turn on the slide switch (S1); you hear sounds from the music & alarm ICs (U1 & U2), the color LED (D8) & lamp (L1) light, and the motor spins the glow fan. Push the press switch (S2) several times to add sounds from the space war IC (U3). You can also use the variants in projects 127-131 here. -51- ! WARNING: Moving parts. Do not touch the fan or motor during operation. Do not lean over the motor. Fan may not rise until switch is released. SC-130_050115.qxp 5/14/15 11:47 AM Page 53 Page 31 for Project 66 Page 32 for Project 68 -52- SC-130_050115.qxp 5/14/15 11:47 AM Page 54 Notes -53- SC-130_050115.qxp 5/14/15 11:47 AM Page 55 OTHER SNAP CIRCUITS® PROJECTS! For a listing of local toy retailers who carry Snap Circuits visit www.elenco.com or call us toll-free at 800-533-2441. For Snap Circuits accessories, additional parts, and more information about your parts visit www.snapcircuits.net. Snap Circuits Motion Model SCM-175 Model SC-300 with over 165 projects FEATURES: ● Keyboard with optical theremin ● Echo effects ● Voice changer: record voice or music and play it back at different speeds ● Sound energy demonstration ● Connect to your smart phone and analyze sounds with apps Snap Circuits Sound ® Model SCS-185 with over 185 projects Snap Circuits Arcade ® Model SCA-200 with over 200 projects FEATURES: ● Build over 200 projects ● Contains over 30 parts ● Tri-Color light orb ● Programmable word fan Deluxe Snap Rover® Model SCROV-50 Introducing the next generation of the RC Snap Rover®! This version includes a disc launcher, digital voice recorder, and music sounds. Over 50 parts allow you to complete over 40 additional projects. ● Dual LED display ● Internal microcon troller programmed for lots of games and other new modules With an easy-to-read color manual, students can jump right in and start building projects that teach about motors, batteries, lamps, speakers, resistors, capacitors and switches...just to name a few. Build over 300 projects Including: ● AM Radio ● Electronic Kazoo ● Water Detector ● Burglar Alarm ● Motion Detector ● Lie Detector Contains Over 60 Parts Including: ● ● ● ● Antenna Coil Microphone Variable Capacitor Five Fixed-value Capacitors ● ● ● ● ® Model SC-750 Model SC-500 with over 750 projects with over 500 projects The full-color project book will make it a snap to construct projects related to transformers, relays, 7-segment LED displays, transistors and diodes. Also learn about series/parallel circuits, AM/FM radios, resistance and capacitance. Build over 500 projects Including: ● Digitally Tuned FM Radio ● AC Generator ● Flashing Numbers ● Digital Voice Recorder ● Plus all projects contained in the 300-in-1 (SC-300)! ● Adjustable Light Control ● Music Meter ● Electronic Cat ● Light Controlled Music Contains Over 75 Parts High Frequency IC Including: ● FM Radio Module Two Transistors Adjustable Resistor ● Analog Meter Power Amplifier IC ● Recording IC Module ● 7-Segment LED Display Snap Circuits® Green Alternative Energy Kit Model SCG-125 Learn about energy sources and how to “think green”. Build over 125 projects and have loads of fun learning about environmentally-friendly energy and how the electricity in your home works. Includes fullcolor manual with over 100 pages and separate educational manual. This educational manual will explain all the forms of environmentallyfriendly energy including: geothermal, hydrogen fuel cells, wind, solar, tidal, hydro, and others. Contains over 40 parts. Snap Circuits Extreme ® ® with over 300 projects FEATURES: ● Color changing ● Crawler lighted fan ● Various gears and pulleys ● Air "fountain" ● Motion Detector ● And so much MORE!! ● Mini car Snap Circuits Pro Snap Circuits ® ● Diode ● Relay ● SCR ● Transformer Features: Includes everything from SC-500 plus projects in solar, electromagnetism, vibration switches, and over 70 computer interfaced projects. Build over 750 projects Including: ● Includes CI-73 Strobe Light Interface! Electromagnetism Transistor AM Radio ● Plus all projects Rechargeable Battery contained in the 500-in-1 (SC-500)! ● Mega Pulser and Flasher ● ● ● ● Contains Over 80 Parts Including: ● Solar Cell ● Electromagnet ● Vibration Switch ●Contains over 55 parts ● Infrared detector ● Strobe light ● Color changing LED ● Glow-in-the-dark fan ● Strobe integrated circuit (IC) ● Fiber optic communication ● Color organ controlled by ● Two-spring Socket ● CI-73 Downloadable Software Snap Circuits Light ® Model SCL-175 with over 175 projects iPod® shown not included. iPod® or other MP3 player, voice, and fingers. -54- SC-130_050115.qxp 5/14/15 11:47 AM Page 56
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